andlabs-ui/checkbox.go

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2015-12-12 14:52:43 -06:00
// 12 december 2015
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern void doCheckboxOnToggled(uiCheckbox *, void *);
// static inline void realuiCheckboxOnToggled(uiCheckbox *c)
// {
// uiCheckboxOnToggled(c, doCheckboxOnToggled, NULL);
// }
import "C"
// no need to lock this; only the GUI thread can access it
var checkboxes = make(map[*C.uiCheckbox]*Checkbox)
// Checkbox is a Control that represents a box with a text label at its
// side. When the user clicks the checkbox, a check mark will appear
// in the box; clicking it again removes the check.
type Checkbox struct {
co *C.uiControl
c *C.uiCheckbox
onToggled func(*Checkbox)
}
// NewCheckbox creates a new Checkbox with the given text as its label.
func NewCheckbox(text string) *Checkbox {
c := new(Checkbox)
ctext := C.CString(text)
c.c = C.uiNewCheckbox(ctext)
c.co = (*C.uiControl)(unsafe.Pointer(c.c))
freestr(ctext)
C.realuiCheckboxOnToggled(c.c)
checkboxes[c.c] = c
return c
}
// Destroy destroys the Checkbox.
func (c *Checkbox) Destroy() {
delete(checkboxes, c.c)
C.uiControlDestroy(c.co)
}
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// LibuiControl returns the libui uiControl pointer that backs
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// the Window. This is only used by package ui itself and should
// not be called by programs.
func (c *Checkbox) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(c.co))
}
// Handle returns the OS-level handle associated with this Checkbox.
// On Windows this is an HWND of a standard Windows API BUTTON
// class (as provided by Common Controls version 6).
// On GTK+ this is a pointer to a GtkCheckButton.
// On OS X this is a pointer to a NSButton.
func (c *Checkbox) Handle() uintptr {
return uintptr(C.uiControlHandle(c.co))
}
// Show shows the Checkbox.
func (c *Checkbox) Show() {
C.uiControlShow(c.co)
}
// Hide hides the Checkbox.
func (c *Checkbox) Hide() {
C.uiControlHide(c.co)
}
// Enable enables the Checkbox.
func (c *Checkbox) Enable() {
C.uiControlEnable(c.co)
}
// Disable disables the Checkbox.
func (c *Checkbox) Disable() {
C.uiControlDisable(c.co)
}
// Text returns the Checkbox's text.
func (c *Checkbox) Text() string {
ctext := C.uiCheckboxText(c.c)
text := C.GoString(ctext)
C.uiFreeText(ctext)
return text
}
// SetText sets the Checkbox's text to text.
func (c *Checkbox) SetText(text string) {
ctext := C.CString(text)
C.uiCheckboxSetText(c.c, ctext)
freestr(ctext)
}
// OnToggled registers f to be run when the user clicks the Checkbox.
// Only one function can be registered at a time.
func (c *Checkbox) OnToggled(f func(*Checkbox)) {
c.onToggled = f
}
//export doCheckboxOnToggled
func doCheckboxOnToggled(cc *C.uiCheckbox, data unsafe.Pointer) {
c := checkboxes[cc]
if c.onToggled != nil {
c.onToggled(c)
}
}
// Checked returns whether the Checkbox is checked.
func (c *Checkbox) Checked() bool {
return tobool(C.uiCheckboxChecked(c.c))
}
// SetChecked sets whether the Checkbox is checked.
func (c *Checkbox) SetChecked(checked bool) {
C.uiCheckboxSetChecked(c.c, frombool(checked))
}