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// 30 march 2014
package ui
/ *
Mac OS X uses its own set of hardware key codes that are different from PC keyboard scancodes , but are positional ( like PC keyboard scancodes ) . These are defined in < HIToolbox / Events . h > , a Carbon header . As far as I can tell , there ' s no way to include this header without either using an absolute path or linking Carbon into the program , so the constant values are used here instead .
The Cocoa docs do guarantee that - [ NSEvent keyCode ] results in key codes that are the same as those returned by Carbon ; that is , these codes .
* /
// use uintptr to be safe
var keycodeKeys = map [ uintptr ] byte {
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0x00 : 'a' ,
0x01 : 's' ,
0x02 : 'd' ,
0x03 : 'f' ,
0x04 : 'h' ,
0x05 : 'g' ,
0x06 : 'z' ,
0x07 : 'x' ,
0x08 : 'c' ,
0x09 : 'v' ,
0x0B : 'b' ,
0x0C : 'q' ,
0x0D : 'w' ,
0x0E : 'e' ,
0x0F : 'r' ,
0x10 : 'y' ,
0x11 : 't' ,
0x12 : '1' ,
0x13 : '2' ,
0x14 : '3' ,
0x15 : '4' ,
0x16 : '6' ,
0x17 : '5' ,
0x18 : '=' ,
0x19 : '9' ,
0x1A : '7' ,
0x1B : '-' ,
0x1C : '8' ,
0x1D : '0' ,
0x1E : ']' ,
0x1F : 'o' ,
0x20 : 'u' ,
0x21 : '[' ,
0x22 : 'i' ,
0x23 : 'p' ,
0x25 : 'l' ,
0x26 : 'j' ,
0x27 : '\'' ,
0x28 : 'k' ,
0x29 : ';' ,
0x2A : '\\' ,
0x2B : ',' ,
0x2C : '/' ,
0x2D : 'n' ,
0x2E : 'm' ,
0x2F : '.' ,
0x32 : '`' ,
0x24 : '\n' ,
0x30 : '\t' ,
0x31 : ' ' ,
0x33 : '\b' ,
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}
var keycodeExtKeys = map [ uintptr ] ExtKey {
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0x41 : NDot ,
0x43 : NMultiply ,
0x45 : NAdd ,
0x4B : NDivide ,
0x4C : NEnter ,
0x4E : NSubtract ,
0x52 : N0 ,
0x53 : N1 ,
0x54 : N2 ,
0x55 : N3 ,
0x56 : N4 ,
0x57 : N5 ,
0x58 : N6 ,
0x59 : N7 ,
0x5B : N8 ,
0x5C : N9 ,
0x35 : Escape ,
0x60 : F5 ,
0x61 : F6 ,
0x62 : F7 ,
0x63 : F3 ,
0x64 : F8 ,
0x65 : F9 ,
0x67 : F11 ,
0x6D : F10 ,
0x6F : F12 ,
0x72 : Insert , // listed as the Help key but it's in the same position on an Apple keyboard as the Insert key on a Windows keyboard; thanks to SeanieB from irc.badnik.net and Psy in irc.freenode.net/#macdev for confirming they have the same code
0x73 : Home ,
0x74 : PageUp ,
0x75 : Delete ,
0x76 : F4 ,
0x77 : End ,
0x78 : F2 ,
0x79 : PageDown ,
0x7A : F1 ,
0x7B : Left ,
0x7C : Right ,
0x7D : Down ,
0x7E : Up ,
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}
var keycodeModifiers = map [ uintptr ] Modifiers {
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0x37 : Super , // left command
0x38 : Shift , // left shift
0x3A : Alt , // left option
0x3B : Ctrl , // left control
0x3C : Shift , // right shift
0x3D : Alt , // right alt
0x3E : Ctrl , // right control
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// the following is not in Events.h for some reason
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// thanks to Nicole and jedivulcan from irc.badnik.net
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0x36 : Super , // right command
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}
func fromKeycode ( keycode uintptr ) ( ke KeyEvent , ok bool ) {
if key , ok := keycodeKeys [ keycode ] ; ok {
ke . Key = key
return ke , true
}
if extkey , ok := keycodeExtKeys [ keycode ] ; ok {
ke . ExtKey = extkey
return ke , true
}
return ke , false
}