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// 16 july 2014
package ui
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import (
"unsafe"
)
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// #include "objc_darwin.h"
import "C"
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type label struct {
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_id C . id
standalone bool
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}
func finishNewLabel ( text string , standalone bool ) * label {
l := & label {
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_id : C . newLabel ( ) ,
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standalone : standalone ,
}
l . SetText ( text )
return l
}
func newLabel ( text string ) Label {
return finishNewLabel ( text , false )
}
func newStandaloneLabel ( text string ) Label {
return finishNewLabel ( text , true )
}
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func ( l * label ) Text ( ) string {
return C . GoString ( C . textFieldText ( l . _id ) )
}
func ( l * label ) SetText ( text string ) {
ctext := C . CString ( text )
defer C . free ( unsafe . Pointer ( ctext ) )
C . textFieldSetText ( l . _id , ctext )
}
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func ( l * label ) isStandalone ( ) bool {
return l . standalone
}
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func ( l * label ) id ( ) C . id {
return l . _id
}
func ( l * label ) setParent ( p * controlParent ) {
basesetParent ( l , p )
}
func ( l * label ) allocate ( x int , y int , width int , height int , d * sizing ) [ ] * allocation {
return baseallocate ( l , x , y , width , height , d )
}
func ( l * label ) preferredSize ( d * sizing ) ( width , height int ) {
return basepreferredSize ( l , d )
}
func ( l * label ) commitResize ( c * allocation , d * sizing ) {
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if ! l . standalone && c . neighbor != nil {
c . neighbor . getAuxResizeInfo ( d )
if d . neighborAlign . baseline != 0 { // no adjustment needed if the given control has no baseline
// in order for the baseline value to be correct, the label MUST BE AT THE HEIGHT THAT OS X WANTS IT TO BE!
// otherwise, the baseline calculation will be relative to the bottom of the control, and everything will be wrong
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origsize := C . controlPreferredSize ( l . _id )
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c . height = int ( origsize . height )
newrect := C . struct_xrect {
x : C . intptr_t ( c . x ) ,
y : C . intptr_t ( c . y ) ,
width : C . intptr_t ( c . width ) ,
height : C . intptr_t ( c . height ) ,
}
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ourAlign := C . alignmentInfo ( l . _id , newrect )
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// we need to find the exact Y positions of the baselines
// fortunately, this is easy now that (x,y) is the bottom-left corner
thisbasey := ourAlign . rect . y + ourAlign . baseline
neighborbasey := d . neighborAlign . rect . y + d . neighborAlign . baseline
// now the amount we have to move the label down by is easy to find
yoff := neighborbasey - thisbasey
// and we just add that
c . y += int ( yoff )
}
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// in the other case, the most correct thing would be for Label to be aligned to the alignment rect, but I can't get this working, and it looks fine as it is anyway
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}
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basecommitResize ( l , c , d )
}
func ( l * label ) getAuxResizeInfo ( d * sizing ) {
basegetAuxResizeInfo ( l , d )
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}