andlabs-ui/newctrl/tab_windows.go

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// 25 july 2014
package ui
import (
"unsafe"
)
// #include "winapi_windows.h"
import "C"
/*
On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually.
We'll create a dummy window using the container window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control.
*/
type tab struct {
*controlSingleHWND
tabs []*container
children []Control
}
func newTab() Tab {
hwnd := C.newControl(C.xWC_TABCONTROL,
C.TCS_TOOLTIPS|C.WS_TABSTOP,
0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c
t := &tab{
controlSingleHWND: newControlSingleHWND(hwnd),
}
t.fpreferredSize = t.preferredSize
t.fresize = t.resize
// count tabs as 1 tab stop; the actual number of tab stops varies
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C.controlSetControlFont(t.hwnd)
C.setTabSubclass(t.hwnd, unsafe.Pointer(t))
return t
}
// TODO margined
func (t *tab) Append(name string, control Control) {
c := newContainer()
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control.setParent(&controlParent{c.hwnd})
c.setParent(&controlParent{t.hwnd})
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t.tabs = append(t.tabs, c)
t.children = append(t.children, control)
// initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
if len(t.tabs) != 1 {
t.tabs[len(t.tabs)-1].hide()
}
C.tabAppend(t.hwnd, toUTF16(name))
}
//export tabChanging
func tabChanging(data unsafe.Pointer, current C.LRESULT) {
t := (*tab)(data)
t.tabs[int(current)].hide()
}
//export tabChanged
func tabChanged(data unsafe.Pointer, new C.LRESULT) {
t := (*tab)(data)
t.tabs[int(new)].show()
}
//export tabTabHasChildren
func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL {
t := (*tab)(data)
if len(t.tabs) == 0 { // currently no tabs
return C.FALSE
}
if t.children[int(which)].nTabStops() > 0 {
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return C.TRUE
}
return C.FALSE
}
func (t *tab) preferredSize(d *sizing) (width, height int) {
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for _, c := range t.children {
w, h := c.preferredSize(d)
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if width < w {
width = w
}
if height < h {
height = h
}
}
return width, height + int(C.tabGetTabHeight(t.hwnd))
}
// a tab control contains other controls; size appropriately
func (t *tab) resize(x int, y int, width int, height int, d *sizing) {
// first, chain up to the container base to keep the Z-order correct
// TODO use a variable for this
t.controlSingleHWND.resize(x, y, width, height, d)
// now resize the children
var r C.RECT
// figure out what the rect for each child is...
// the tab contents are children of the tab itself, so ignore x and y, which are relative to the window!
r.left = C.LONG(0)
r.top = C.LONG(0)
r.right = C.LONG(width)
r.bottom = C.LONG(height)
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C.tabGetContentRect(t.hwnd, &r)
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// and resize tabs
// don't resize just the current tab; resize all tabs!
for i, _ := range t.tabs {
// because each widget is actually a child of the Window, the origin is the one we calculated above
t.tabs[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)
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// TODO get the actual client rect
t.children[i].resize(int(0), int(0), int(r.right - r.left), int(r.bottom - r.top), d)
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}
}