2014-08-05 13:33:25 -05:00
// 29 march 2014
package ui
import (
"image"
"unsafe"
)
//// #include <HIToolbox/Events.h>
// #include "objc_darwin.h"
import "C"
type area struct {
* areabase
_id C . id
scroller * scroller
}
func newArea ( ab * areabase ) Area {
a := & area {
areabase : ab ,
}
a . _id = C . newArea ( unsafe . Pointer ( a ) )
2014-08-10 13:37:34 -05:00
a . scroller = newScroller ( a . _id , false ) // no border on Area
2014-08-05 13:33:25 -05:00
a . SetSize ( a . width , a . height )
return a
}
func ( a * area ) SetSize ( width , height int ) {
a . width = width
a . height = height
2014-08-09 20:27:28 -05:00
// set the frame size to set the area's effective size on the Cocoa side
2014-08-05 13:33:25 -05:00
C . moveControl ( a . _id , 0 , 0 , C . intptr_t ( a . width ) , C . intptr_t ( a . height ) )
}
func ( a * area ) RepaintAll ( ) {
2014-08-09 20:27:28 -05:00
C . areaRepaintAll ( a . _id )
2014-08-05 13:33:25 -05:00
}
//export areaView_drawRect
func areaView_drawRect ( self C . id , rect C . struct_xrect , data unsafe . Pointer ) {
a := ( * area ) ( data )
// no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
cliprect := image . Rect ( int ( rect . x ) , int ( rect . y ) , int ( rect . x + rect . width ) , int ( rect . y + rect . height ) )
max := C . frame ( self )
cliprect = image . Rect ( 0 , 0 , int ( max . width ) , int ( max . height ) ) . Intersect ( cliprect )
if cliprect . Empty ( ) { // no intersection; nothing to paint
return
}
i := a . handler . Paint ( cliprect )
2014-08-10 12:19:42 -05:00
success := C . drawImage (
2014-08-05 13:33:25 -05:00
unsafe . Pointer ( pixelData ( i ) ) , C . intptr_t ( i . Rect . Dx ( ) ) , C . intptr_t ( i . Rect . Dy ( ) ) , C . intptr_t ( i . Stride ) ,
C . intptr_t ( cliprect . Min . X ) , C . intptr_t ( cliprect . Min . Y ) )
2014-08-10 12:19:42 -05:00
if success == C . NO {
panic ( "error drawing into Area (exactly what is unknown)" )
}
2014-08-05 13:33:25 -05:00
}
func parseModifiers ( e C . id ) ( m Modifiers ) {
2014-08-11 10:52:10 -05:00
mods := C . modifierFlags ( e )
if ( mods & C . cNSControlKeyMask ) != 0 {
2014-08-05 13:33:25 -05:00
m |= Ctrl
}
2014-08-11 10:52:10 -05:00
if ( mods & C . cNSAlternateKeyMask ) != 0 {
2014-08-05 13:33:25 -05:00
m |= Alt
}
2014-08-11 10:52:10 -05:00
if ( mods & C . cNSShiftKeyMask ) != 0 {
2014-08-05 13:33:25 -05:00
m |= Shift
}
2014-08-11 10:52:10 -05:00
if ( mods & C . cNSCommandKeyMask ) != 0 {
2014-08-05 13:33:25 -05:00
m |= Super
}
return m
}
func areaMouseEvent ( self C . id , e C . id , click bool , up bool , data unsafe . Pointer ) {
var me MouseEvent
a := ( * area ) ( data )
xp := C . getTranslatedEventPoint ( self , e )
me . Pos = image . Pt ( int ( xp . x ) , int ( xp . y ) )
// for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this
max := C . frame ( self )
if ! me . Pos . In ( image . Rect ( 0 , 0 , int ( max . width ) , int ( max . height ) ) ) {
return
}
me . Modifiers = parseModifiers ( e )
which := uint ( C . buttonNumber ( e ) ) + 1
if which == 3 { // swap middle and right button numbers
which = 2
} else if which == 2 {
which = 3
}
if click && up {
me . Up = which
} else if click {
me . Down = which
// this already works the way we want it to so nothing special needed like with Windows and GTK+
me . Count = uint ( C . clickCount ( e ) )
} else {
which = 0 // reset for Held processing below
}
// the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so)
held := C . pressedMouseButtons ( )
if which != 1 && ( held & 1 ) != 0 { // button 1
me . Held = append ( me . Held , 1 )
}
if which != 2 && ( held & 4 ) != 0 { // button 2; mind the swap
me . Held = append ( me . Held , 2 )
}
if which != 3 && ( held & 2 ) != 0 { // button 3
me . Held = append ( me . Held , 3 )
}
held >>= 3
for i := uint ( 4 ) ; held != 0 ; i ++ {
if which != i && ( held & 1 ) != 0 {
me . Held = append ( me . Held , i )
}
held >>= 1
}
2014-08-09 09:33:38 -05:00
a . handler . Mouse ( me )
2014-08-05 13:33:25 -05:00
}
//export areaView_mouseMoved_mouseDragged
func areaView_mouseMoved_mouseDragged ( self C . id , e C . id , data unsafe . Pointer ) {
// for moving, this is handled by the tracking rect stuff above
// for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do
areaMouseEvent ( self , e , false , false , data )
}
//export areaView_mouseDown
func areaView_mouseDown ( self C . id , e C . id , data unsafe . Pointer ) {
// no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder
areaMouseEvent ( self , e , true , false , data )
}
//export areaView_mouseUp
func areaView_mouseUp ( self C . id , e C . id , data unsafe . Pointer ) {
areaMouseEvent ( self , e , true , true , data )
}
func sendKeyEvent ( self C . id , ke KeyEvent , data unsafe . Pointer ) {
a := ( * area ) ( data )
2014-08-09 09:33:38 -05:00
a . handler . Key ( ke )
2014-08-05 13:33:25 -05:00
}
func areaKeyEvent ( self C . id , e C . id , up bool , data unsafe . Pointer ) {
var ke KeyEvent
keyCode := uintptr ( C . keyCode ( e ) )
ke , ok := fromKeycode ( keyCode )
if ! ok {
// no such key; modifiers by themselves are handled by -[self flagsChanged:]
return
}
// either ke.Key or ke.ExtKey will be set at this point
ke . Modifiers = parseModifiers ( e )
ke . Up = up
sendKeyEvent ( self , ke , data )
}
//export areaView_keyDown
func areaView_keyDown ( self C . id , e C . id , data unsafe . Pointer ) {
areaKeyEvent ( self , e , false , data )
}
//export areaView_keyUp
func areaView_keyUp ( self C . id , e C . id , data unsafe . Pointer ) {
areaKeyEvent ( self , e , true , data )
}
//export areaView_flagsChanged
func areaView_flagsChanged ( self C . id , e C . id , data unsafe . Pointer ) {
var ke KeyEvent
// Mac OS X sends this event on both key up and key down.
// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state
keyCode := uintptr ( C . keyCode ( e ) )
mod , ok := keycodeModifiers [ keyCode ] // comma-ok form to avoid adding entries
if ! ok { // unknown modifier; ignore
return
}
ke . Modifiers = parseModifiers ( e )
ke . Up = ( ke . Modifiers & mod ) == 0
ke . Modifier = mod
// don't include the modifier in ke.Modifiers
ke . Modifiers &^= mod
sendKeyEvent ( self , ke , data )
}
func ( a * area ) id ( ) C . id {
return a . _id
}
func ( a * area ) setParent ( p * controlParent ) {
a . scroller . setParent ( p )
}
func ( a * area ) allocate ( x int , y int , width int , height int , d * sizing ) [ ] * allocation {
return baseallocate ( a , x , y , width , height , d )
}
func ( a * area ) preferredSize ( d * sizing ) ( width , height int ) {
// the preferred size of an Area is its size
return a . width , a . height
}
func ( a * area ) commitResize ( c * allocation , d * sizing ) {
a . scroller . commitResize ( c , d )
}
func ( a * area ) getAuxResizeInfo ( d * sizing ) {
basegetAuxResizeInfo ( a , d )
}