andlabs-ui/sysdata.go

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// 11 february 2014
package ui
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const eventbufsiz = 100 // suggested by skelterjohn
// newEvent returns a new channel suitable for listening for events.
func newEvent() chan struct{} {
return make(chan struct{}, eventbufsiz)
}
// The sysData type contains all system data. It provides the system-specific underlying implementation. It is guaranteed to have the following by embedding:
type cSysData struct {
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ctype int
event chan struct{}
allocate func(x int, y int, width int, height int, d *sysSizeData) []*allocation
spaced bool
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alternate bool // editable for Combobox, multi-select for listbox, password for lineedit
handler AreaHandler // for Areas
}
// this interface is used to make sure all sysDatas are synced
var _xSysData interface {
sysDataSizingFunctions
make(window *sysData) error
firstShow() error
show()
hide()
setText(text string)
setRect(x int, y int, width int, height int, winheight int) error
isChecked() bool
text() string
append(string)
insertBefore(string, int)
selectedIndex() int
selectedIndices() []int
selectedTexts() []string
setWindowSize(int, int) error
setProgress(int)
len() int
setAreaSize(int, int)
repaintAll()
center()
setChecked(bool)
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} = &sysData{} // this line will error if there's an inconsistency
// signal sends the event signal. This raise is done asynchronously to avoid deadlocking the UI task.
// Thanks skelterjohn for this techinque: if we can't queue any more events, drop them
func (s *cSysData) signal() {
if s.event != nil {
go func() {
select {
case s.event <- struct{}{}:
default:
}
}()
}
}
const (
c_window = iota
c_button
c_checkbox
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c_combobox
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c_lineedit
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c_label
c_listbox
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c_progressbar
c_area
nctypes
)
func mksysdata(ctype int) *sysData {
s := &sysData{
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cSysData: cSysData{
ctype: ctype,
},
}
return s
}