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// 25 february 2014
package ui
import (
"fmt"
)
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// A SimpleGrid arranges Controls in a two-dimensional grid.
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// The height of each row and the width of each column is the maximum preferred height and width (respectively) of all the controls in that row or column (respectively).
// Controls are aligned to the top left corner of each cell.
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// All Controls in a SimpleGrid maintain their preferred sizes by default; if a Control is marked as being "filling", it will be sized to fill its cell.
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// Even if a Control is marked as filling, its preferred size is used to calculate cell sizes.
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// One Control can be marked as "stretchy": when the Window containing the SimpleGrid is resized, the cell containing that Control resizes to take any remaining space; its row and column are adjusted accordingly (so other filling controls in the same row and column will fill to the new height and width, respectively).
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// A stretchy Control implicitly fills its cell.
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// All cooridnates in a SimpleGrid are given in (row,column) form with (0,0) being the top-left cell.
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//
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// As a special rule, to ensure proper appearance, non-standalone Labels are automatically made filling.
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type SimpleGrid interface {
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Control
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// SetFilling marks the given Control of the SimpleGrid as filling its cell instead of staying at its preferred size.
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// It panics if the given coordinate is invalid.
SetFilling ( row int , column int )
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// SetStretchy marks the given Control of the SimpleGrid as stretchy.
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// Stretchy implies filling.
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// Only one control can be stretchy per SimpleGrid; calling SetStretchy multiple times merely changes which control is stretchy (preserving the previous filling value).
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// It panics if the given coordinate is invalid.
SetStretchy ( row int , column int )
}
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type simpleGrid struct {
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controls [ ] [ ] Control
filling [ ] [ ] bool
stretchyrow , stretchycol int
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stretchyfill bool
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widths , heights [ ] [ ] int // caches to avoid reallocating each time
rowheights , colwidths [ ] int
}
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// NewSimpleGrid creates a new SimpleGrid with the given Controls.
// NewSimpleGrid needs to know the number of Controls in a row (alternatively, the number of columns); it will determine the number in a column from the number of Controls given.
// NewSimpleGrid panics if not given a full grid of Controls.
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// Example:
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// grid := NewSimpleGrid(3,
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// control00, control01, control02,
// control10, control11, control12,
// control20, control21, control22)
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func NewSimpleGrid ( nPerRow int , controls ... Control ) SimpleGrid {
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if len ( controls ) % nPerRow != 0 {
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panic ( fmt . Errorf ( "incomplete simpleGrid given to NewSimpleGrid() (not enough controls to evenly divide %d controls into rows of %d controls each)" , len ( controls ) , nPerRow ) )
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}
nRows := len ( controls ) / nPerRow
cc := make ( [ ] [ ] Control , nRows )
cf := make ( [ ] [ ] bool , nRows )
cw := make ( [ ] [ ] int , nRows )
ch := make ( [ ] [ ] int , nRows )
i := 0
for row := 0 ; row < nRows ; row ++ {
cc [ row ] = make ( [ ] Control , nPerRow )
cf [ row ] = make ( [ ] bool , nPerRow )
cw [ row ] = make ( [ ] int , nPerRow )
ch [ row ] = make ( [ ] int , nPerRow )
for x := 0 ; x < nPerRow ; x ++ {
cc [ row ] [ x ] = controls [ i ]
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if l , ok := controls [ i ] . ( Label ) ; ok && ! l . isStandalone ( ) {
cf [ row ] [ x ] = true
}
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i ++
}
}
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return & simpleGrid {
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controls : cc ,
filling : cf ,
stretchyrow : - 1 ,
stretchycol : - 1 ,
widths : cw ,
heights : ch ,
rowheights : make ( [ ] int , nRows ) ,
colwidths : make ( [ ] int , nPerRow ) ,
}
}
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func ( g * simpleGrid ) SetFilling ( row int , column int ) {
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if row < 0 || column < 0 || row > len ( g . filling ) || column > len ( g . filling [ row ] ) {
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panic ( fmt . Errorf ( "coordinate (%d,%d) out of range passed to SimpleGrid.SetFilling()" , row , column ) )
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}
g . filling [ row ] [ column ] = true
}
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func ( g * simpleGrid ) SetStretchy ( row int , column int ) {
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if row < 0 || column < 0 || row > len ( g . filling ) || column > len ( g . filling [ row ] ) {
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panic ( fmt . Errorf ( "coordinate (%d,%d) out of range passed to SimpleGrid.SetStretchy()" , row , column ) )
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}
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if g . stretchyrow != - 1 || g . stretchycol != - 1 {
g . filling [ g . stretchyrow ] [ g . stretchycol ] = g . stretchyfill
}
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g . stretchyrow = row
g . stretchycol = column
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g . stretchyfill = g . filling [ g . stretchyrow ] [ g . stretchycol ] // save previous value in case it changes later
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g . filling [ g . stretchyrow ] [ g . stretchycol ] = true
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}
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func ( g * simpleGrid ) setParent ( parent * controlParent ) {
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for _ , col := range g . controls {
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for _ , c := range col {
c . setParent ( parent )
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}
}
}
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func ( g * simpleGrid ) allocate ( x int , y int , width int , height int , d * sizing ) ( allocations [ ] * allocation ) {
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max := func ( a int , b int ) int {
if a > b {
return a
}
return b
}
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var current * allocation // for neighboring
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if len ( g . controls ) == 0 {
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return nil
}
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// 0) inset the available rect by the needed padding
width -= ( len ( g . colwidths ) - 1 ) * d . xpadding
height -= ( len ( g . rowheights ) - 1 ) * d . ypadding
// 1) clear data structures
for i := range g . rowheights {
g . rowheights [ i ] = 0
}
for i := range g . colwidths {
g . colwidths [ i ] = 0
}
// 2) get preferred sizes; compute row/column sizes
for row , xcol := range g . controls {
for col , c := range xcol {
w , h := c . preferredSize ( d )
g . widths [ row ] [ col ] = w
g . heights [ row ] [ col ] = h
g . rowheights [ row ] = max ( g . rowheights [ row ] , h )
g . colwidths [ col ] = max ( g . colwidths [ col ] , w )
}
}
// 3) handle the stretchy control
if g . stretchyrow != - 1 && g . stretchycol != - 1 {
for i , w := range g . colwidths {
if i != g . stretchycol {
width -= w
}
}
for i , h := range g . rowheights {
if i != g . stretchyrow {
height -= h
}
}
g . colwidths [ g . stretchycol ] = width
g . rowheights [ g . stretchyrow ] = height
}
// 4) draw
startx := x
for row , xcol := range g . controls {
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current = nil // reset on new columns
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for col , c := range xcol {
w := g . widths [ row ] [ col ]
h := g . heights [ row ] [ col ]
if g . filling [ row ] [ col ] {
w = g . colwidths [ col ]
h = g . rowheights [ row ]
}
as := c . allocate ( x , y , w , h , d )
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if current != nil { // connect first left to first right
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current . neighbor = c
}
if len ( as ) != 0 {
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current = as [ 0 ] // next left is first subwidget
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} else {
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current = nil // spaces don't have allocation data
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}
allocations = append ( allocations , as ... )
x += g . colwidths [ col ] + d . xpadding
}
x = startx
y += g . rowheights [ row ] + d . ypadding
}
return
}
// filling and stretchy are ignored for preferred size calculation
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func ( g * simpleGrid ) preferredSize ( d * sizing ) ( width int , height int ) {
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max := func ( a int , b int ) int {
if a > b {
return a
}
return b
}
width -= ( len ( g . colwidths ) - 1 ) * d . xpadding
height -= ( len ( g . rowheights ) - 1 ) * d . ypadding
// 1) clear data structures
for i := range g . rowheights {
g . rowheights [ i ] = 0
}
for i := range g . colwidths {
g . colwidths [ i ] = 0
}
// 2) get preferred sizes; compute row/column sizes
for row , xcol := range g . controls {
for col , c := range xcol {
w , h := c . preferredSize ( d )
g . widths [ row ] [ col ] = w
g . heights [ row ] [ col ] = h
g . rowheights [ row ] = max ( g . rowheights [ row ] , h )
g . colwidths [ col ] = max ( g . colwidths [ col ] , w )
}
}
// 3) now compute
for _ , w := range g . colwidths {
width += w
}
for _ , h := range g . rowheights {
height += h
}
return width , height
}
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func ( g * simpleGrid ) commitResize ( c * allocation , d * sizing ) {
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// this is to satisfy Control; nothing to do here
}
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func ( g * simpleGrid ) getAuxResizeInfo ( d * sizing ) {
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// this is to satisfy Control; nothing to do here
}