andlabs-ui/prev/uitask.go

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Go
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// 6 july 2014
package ui
import (
"reflect"
"runtime"
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"sync"
"unsafe"
)
// Go initializes and runs package ui.
// It returns a non-nil error if initialization fails.
// Otherwise, it will run the event loop and not return until Stop is called.
// Due to platform-specific issues, it must be called from the main OS thread; in general, do not call Go() from anywhere except main() (including any goroutines).
func Go() error {
runtime.LockOSThread()
if err := uiinit(); err != nil {
return err
}
go uiissueloop()
uimsgloop()
return nil
}
// To ensure that Do() and Stop() only do things after Go() has been called, this channel accepts the requests to issue. The issuing is done by uiissueloop() below.
// Notice that this is a pointer ot a function. See Do() below for details.
var issuer = make(chan *func())
// Do performs f on the main loop, as if it were an event handler.
// It waits for f to execute before returning.
// Do cannot be called within event handlers or within Do itself.
func Do(f func()) {
done := make(chan struct{})
defer close(done)
// THIS MUST BE A POINTER.
// Previously, the pointer was constructed within issue().
// This meant that if the Do() was stalled, the garbage collector came in and reused the pointer value too soon!
call := func() {
f()
done <- struct{}{}
}
issuer <- &call
<-done
}
// Stop informs package ui that it should stop.
// Stop then returns immediately.
// Some time after this request is received, Go() will return without performing any final cleanup.
// Stop will not have an effect until any event handlers return.
func Stop() {
// can't send this directly across issuer
go func() {
Do(uistop)
}()
}
func uiissueloop() {
for f := range issuer {
issue(f)
}
}
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type event struct {
// All events internally return bool; those that don't will be wrapped around to return a dummy value.
do func() bool
lock sync.Mutex
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}
func newEvent() *event {
return &event{
do: func() bool {
return false
},
}
}
func (e *event) set(f func()) {
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e.lock.Lock()
defer e.lock.Unlock()
if f == nil {
f = func() {}
}
e.do = func() bool {
f()
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return false
}
}
func (e *event) setbool(f func() bool) {
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e.lock.Lock()
defer e.lock.Unlock()
if f == nil {
f = func() bool {
return false
}
}
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e.do = f
}
// This is the common code for running an event.
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// It runs on the main thread without a message pump; it provides its own.
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func (e *event) fire() bool {
e.lock.Lock()
defer e.lock.Unlock()
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return e.do()
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}
// Common code for performing a requested action (ui.Do() or ui.Stop()).
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// This should run on the main thread.
// Implementations of issue() should call this.
func perform(fp unsafe.Pointer) {
f := (*func())(fp)
(*f)()
}
// ForeignEvent wraps a channel in such a way that it can be used safely with package ui.
type ForeignEvent struct {
c reflect.Value
e *event
d interface{}
}
// NewForeignEvent creates a new ForeignEvent with the specified channel.
// It panics if the argument is not a receivable channel.
// The returned ForeignEvent assumes ownership of the channel.
// Each time a value is received on the channel, the returned function is invoked on the main thread.
func NewForeignEvent(channel interface{}, handler func(data interface{})) *ForeignEvent {
c := reflect.ValueOf(channel)
t := c.Type()
if t.Kind() != reflect.Chan || (t.ChanDir()&reflect.RecvDir) == 0 {
panic("non-channel or non-receivable channel passed to NewForeignEvent()")
}
fe := &ForeignEvent{
c: c,
e: newEvent(),
}
fe.e.set(func() {
handler(fe.d)
})
go fe.do()
return fe
}
func (fe *ForeignEvent) do() {
for {
v, ok := fe.c.Recv()
if !ok {
break
}
fe.d = v.Interface()
Do(func() {
fe.e.fire()
})
}
}
// Stop ceases all future invocations of the handler passed to NewForeignEvent() on fe; the values read from the channel are merely discarded.
func (fe *ForeignEvent) Stop() {
fe.e.set(nil)
}