andlabs-ui/area.go

141 lines
4.0 KiB
Go
Raw Normal View History

2015-12-16 13:03:47 -06:00
// 16 december 2015
package ui
2015-12-19 18:33:06 -06:00
import (
"unsafe"
)
2015-12-16 13:03:47 -06:00
// #include "ui.h"
import "C"
// no need to lock this; only the GUI thread can access it
var areas = make(map[*C.uiArea]*Area)
2015-12-19 18:33:06 -06:00
// Area is a Control that represents a blank canvas that a program
// can draw on as it wishes. Areas also receive keyboard and mouse
// events, and programs can react to those as they see fit. Drawing
// and event handling are handled through an instance of a type
// that implements AreaHandler that every Area has; see AreaHandler
// for details.
//
// There are two types of areas. Non-scrolling areas are rectangular
// and have no scrollbars. Programs can draw on and get mouse
// events from any point in the Area, and the size of the Area is
// decided by package ui itself, according to the layout of controls
// in the Window the Area is located in and the size of said Window.
// There is no way to query the Area's size or be notified when its
// size changes; instead, you are given the area size as part of the
// draw and mouse event handlers, for use solely within those
// handlers.
//
// Scrolling areas have horziontal and vertical scrollbars. The amount
// that can be scrolled is determined by the area's size, which is
// decided by the programmer (both when creating the Area and by
// a call to SetSize). Only a portion of the Area is visible at any time;
// drawing and mouse events are automatically adjusted to match
// what portion is visible, so you do not have to worry about scrolling
// in your event handlers. AreaHandler has more information.
//
// The internal coordinate system of an Area is points, which are
// floating-point and device-independent. For more details, see
// AreaHandler.
2015-12-16 13:03:47 -06:00
type Area struct {
2015-12-19 18:33:06 -06:00
c *C.uiControl
a *C.uiArea
ah *C.uiAreaHandler
scrolling bool
}
// NewArea creates a new non-scrolling Area.
func NewArea(handler AreaHandler) *Area {
a := new(Area)
a.scrolling = false
a.ah = registerAreaHandler(handler)
a.a = C.uiNewArea(a.ah)
a.c = (*C.uiControl)(unsafe.Pointer(a.a))
areas[a.a] = a
return a
}
// NewScrollingArea creates a new scrolling Area of the given size,
// in points.
func NewScrollingArea(handler AreaHandler, width int, height int) *Area {
a := new(Area)
a.scrolling = true
a.ah = registerAreaHandler(handler)
a.a = C.uiNewScrollingArea(a.ah, C.intmax_t(width), C.intmax_t(height))
a.c = (*C.uiControl)(unsafe.Pointer(a.a))
areas[a.a] = a
return a
}
// Destroy destroys the Area.
func (a *Area) Destroy() {
delete(areas, a.a)
C.uiControlDestroy(a.c)
unregisterAreaHandler(a.ah)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Area. This is only used by package ui itself and should
// not be called by programs.
func (a *Area) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(a.c))
}
// Handle returns the OS-level handle associated with this Area.
// On Windows this is an HWND of a libui-internal class.
// On GTK+ this is a pointer to a GtkScrolledWindow with a
// GtkViewport as its child. The child of the viewport is the
// GtkDrawingArea that provides the Area itself.
// On OS X this is a pointer to a NSScrollView whose document view
// is the NSView that provides the Area itself.
func (a *Area) Handle() uintptr {
return uintptr(C.uiControlHandle(a.c))
}
// Show shows the Area.
func (a *Area) Show() {
C.uiControlShow(a.c)
}
// Hide hides the Area.
func (a *Area) Hide() {
C.uiControlHide(a.c)
}
// Enable enables the Area.
func (a *Area) Enable() {
C.uiControlEnable(a.c)
}
// Disable disables the Area.
func (a *Area) Disable() {
C.uiControlDisable(a.c)
}
// SetSize sets the size of a scrolling Area to the given size, in points.
// SetSize panics if called on a non-scrolling Area.
func (a *Area) SetSize(width int, height int) {
if !a.scrolling {
panic("attempt to call SetSize on non-scrolling Area")
}
C.uiAreaSetSize(a.a, C.intmax_t(width), C.intmax_t(height))
}
// QueueRedrawAll queues the entire Area for redraw.
// The Area is not redrawn before this function returns; it is
// redrawn when next possible.
func (a *Area) QueueRedrawAll() {
C.uiAreaQueueRedrawAll(a.a)
2015-12-16 13:03:47 -06:00
}