2015-12-12 12:37:36 -06:00
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// 12 december 2015
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package ui
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import (
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"unsafe"
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)
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// #include "ui.h"
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2018-08-11 21:02:16 -05:00
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// extern int doWindowOnClosing(uiWindow *, void *);
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2015-12-12 12:37:36 -06:00
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import "C"
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// Window is a Control that represents a top-level window.
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// A Window contains one child Control that occupies the
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// entirety of the window. Though a Window is a Control,
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// a Window cannot be the child of another Control.
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type Window struct {
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ControlBase
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w *C.uiWindow
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child Control
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onClosing func(w *Window) bool
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}
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// NewWindow creates a new Window.
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func NewWindow(title string, width int, height int, hasMenubar bool) *Window {
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w := new(Window)
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ctitle := C.CString(title)
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// TODO wait why did I make these ints and not intmax_ts?
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w.w = C.uiNewWindow(ctitle, C.int(width), C.int(height), frombool(hasMenubar))
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freestr(ctitle)
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2018-08-11 21:02:16 -05:00
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C.uiWindowOnClosing(w.w, C.doWindowOnClosing, nil)
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2015-12-12 12:37:36 -06:00
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2018-08-11 21:02:16 -05:00
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w.ControlBase = NewControlBase(w, uintptr(unsafe.Pointer(w.w)))
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2015-12-12 12:37:36 -06:00
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return w
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}
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// Destroy destroys the Window. If the Window has a child,
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// Destroy calls Destroy on that as well.
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func (w *Window) Destroy() {
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w.Hide() // first hide the window, in case anything in the below if statement forces an immediate redraw
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if w.child != nil {
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c := w.child
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w.SetChild(nil)
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c.Destroy()
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}
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w.ControlBase.Destroy()
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2015-12-12 12:37:36 -06:00
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}
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// Title returns the Window's title.
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func (w *Window) Title() string {
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ctitle := C.uiWindowTitle(w.w)
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title := C.GoString(ctitle)
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C.uiFreeText(ctitle)
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return title
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}
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// SetTitle sets the Window's title to title.
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func (w *Window) SetTitle(title string) {
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ctitle := C.CString(title)
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C.uiWindowSetTitle(w.w, ctitle)
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freestr(ctitle)
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}
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2018-08-11 21:02:16 -05:00
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// TODO ContentSize
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// TODO SetContentSize
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// TODO Fullscreen
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// TODO SetFullscreen
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// TODO OnContentSizeChanged
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2015-12-12 12:37:36 -06:00
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// OnClosing registers f to be run when the user clicks the Window's
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// close button. Only one function can be registered at a time.
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// If f returns true, the window is destroyed with the Destroy method.
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// If f returns false, or if OnClosing is never called, the window is not
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// destroyed and is kept visible.
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func (w *Window) OnClosing(f func(*Window) bool) {
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w.onClosing = f
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}
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2018-08-11 21:02:16 -05:00
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//export doWindowOnClosing
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func doWindowOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int {
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w := ControlFromLibui(uintptr(unsafe.Pointer(ww))).(*Window)
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if w.onClosing == nil {
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return 0
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}
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if w.onClosing(w) {
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w.Destroy()
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}
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return 0
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}
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2018-08-11 21:02:16 -05:00
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// Borderless returns whether the Window is borderless.
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func (w *Window) Borderless() bool {
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return tobool(C.uiWindowBorderless(w.w))
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}
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// SetBorderless sets the Window to be borderless or not.
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func (w *Window) SetBorderless(borderless bool) {
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C.uiWindowSetBorderless(w.w, frombool(borderless))
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}
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2015-12-12 12:37:36 -06:00
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// SetChild sets the Window's child to child. If child is nil, the Window
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// will not have a child.
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func (w *Window) SetChild(child Control) {
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w.child = child
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c := (*C.uiControl)(nil)
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if w.child != nil {
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c = touiControl(w.child.LibuiControl())
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}
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C.uiWindowSetChild(w.w, c)
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}
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// Margined returns whether the Window has margins around its child.
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func (w *Window) Margined() bool {
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return tobool(C.uiWindowMargined(w.w))
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}
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// SetMargined controls whether the Window has margins around its
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// child. The size of the margins are determined by the OS and its
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// best practices.
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func (w *Window) SetMargined(margined bool) {
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C.uiWindowSetMargined(w.w, frombool(margined))
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}
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