2014-08-04 19:04:16 -05:00
// 4 august 2014
package ui
import (
"fmt"
"syscall"
"unsafe"
)
// #include "winapi_windows.h"
import "C"
type container struct {
containerbase
2014-10-02 09:05:53 -05:00
hwnd C . HWND
nchildren int
isGroup bool
2014-08-04 19:04:16 -05:00
}
type sizing struct {
sizingbase
// for size calculations
2014-10-02 09:05:53 -05:00
baseX C . int
baseY C . int
internalLeading C . LONG // for Label; see Label.commitResize() for details
2014-08-04 19:04:16 -05:00
// for the actual resizing
// possibly the HDWP
}
func makeContainerWindowClass ( ) error {
var errmsg * C . char
err := C . makeContainerWindowClass ( & errmsg )
if err != 0 || errmsg != nil {
return fmt . Errorf ( "%s: %v" , C . GoString ( errmsg ) , syscall . Errno ( err ) )
}
return nil
}
func newContainer ( control Control ) * container {
c := new ( container )
hwnd := C . newContainer ( unsafe . Pointer ( c ) )
if hwnd != c . hwnd {
panic ( fmt . Errorf ( "inconsistency: hwnd returned by CreateWindowEx() (%p) and hwnd stored in container (%p) differ" , hwnd , c . hwnd ) )
}
c . child = control
2014-08-14 12:05:31 -05:00
c . child . setParent ( & controlParent { c } )
2014-08-04 19:04:16 -05:00
return c
}
2014-08-14 12:05:31 -05:00
func ( c * container ) setParent ( hwnd C . HWND ) {
C . controlSetParent ( c . hwnd , hwnd )
2014-08-04 19:04:16 -05:00
}
2014-08-04 20:27:35 -05:00
// this is needed because Windows won't move/resize a child window for us
func ( c * container ) move ( r * C . RECT ) {
2014-10-02 09:05:53 -05:00
C . moveWindow ( c . hwnd , C . int ( r . left ) , C . int ( r . top ) , C . int ( r . right - r . left ) , C . int ( r . bottom - r . top ) )
2014-08-04 20:27:35 -05:00
}
2014-08-04 20:33:58 -05:00
func ( c * container ) show ( ) {
C . ShowWindow ( c . hwnd , C . SW_SHOW )
}
func ( c * container ) hide ( ) {
C . ShowWindow ( c . hwnd , C . SW_HIDE )
}
2014-08-04 19:04:16 -05:00
//export storeContainerHWND
func storeContainerHWND ( data unsafe . Pointer , hwnd C . HWND ) {
c := ( * container ) ( data )
c . hwnd = hwnd
}
//export containerResize
func containerResize ( data unsafe . Pointer , r * C . RECT ) {
c := ( * container ) ( data )
// the origin of any window's content area is always (0, 0), but let's use the values from the RECT just to be safe
2014-10-02 09:05:53 -05:00
c . resize ( int ( r . left ) , int ( r . top ) , int ( r . right - r . left ) , int ( r . bottom - r . top ) )
2014-08-04 19:04:16 -05:00
}
// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it.
// These sizes are given in "dialog units", which are independent of the font in use.
// We need to convert these into standard pixels, which requires we get the device context of the OS window.
// References:
// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed
// - http://support.microsoft.com/kb/125681 - to get the base X and Y
// (thanks to http://stackoverflow.com/questions/58620/default-button-size)
2014-08-12 12:10:30 -05:00
// In my tests (see https://github.com/andlabs/windlgunits), the GetTextExtentPoint32() option for getting the base X produces much more accurate results than the tmAveCharWidth option when tested against the sample values given in http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing, but can be off by a pixel in either direction (probably due to rounding errors).
2014-08-04 19:04:16 -05:00
// note on MulDiv():
// div will not be 0 in the usages below
// we also ignore overflow; that isn't likely to happen for our use case anytime soon
func fromdlgunitsX ( du int , d * sizing ) int {
return int ( C . MulDiv ( C . int ( du ) , d . baseX , 4 ) )
}
func fromdlgunitsY ( du int , d * sizing ) int {
return int ( C . MulDiv ( C . int ( du ) , d . baseY , 8 ) )
}
const (
2014-10-02 09:05:53 -05:00
marginDialogUnits = 7
2014-08-04 19:04:16 -05:00
paddingDialogUnits = 4
2014-08-15 21:56:55 -05:00
2014-10-02 09:05:53 -05:00
groupXMargin = 6
groupYMarginTop = 11 // note this value /includes the groupbox label/
2014-08-15 21:56:55 -05:00
groupYMarginBottom = 7
2014-08-04 19:04:16 -05:00
)
func ( c * container ) beginResize ( ) ( d * sizing ) {
2014-08-04 19:10:23 -05:00
var baseX , baseY C . int
2014-08-08 22:47:06 -05:00
var internalLeading C . LONG
2014-08-04 19:10:23 -05:00
2014-08-04 19:04:16 -05:00
d = new ( sizing )
2014-08-08 22:47:06 -05:00
C . calculateBaseUnits ( c . hwnd , & baseX , & baseY , & internalLeading )
2014-08-04 19:10:23 -05:00
d . baseX = baseX
d . baseY = baseY
2014-08-08 22:47:06 -05:00
d . internalLeading = internalLeading
2014-08-04 19:04:16 -05:00
if spaced {
d . xmargin = fromdlgunitsX ( marginDialogUnits , d )
2014-08-24 20:23:19 -05:00
d . ymargintop = fromdlgunitsY ( marginDialogUnits , d )
d . ymarginbottom = d . ymargintop
2014-08-04 19:04:16 -05:00
d . xpadding = fromdlgunitsX ( paddingDialogUnits , d )
d . ypadding = fromdlgunitsY ( paddingDialogUnits , d )
}
2014-08-15 21:56:55 -05:00
if c . isGroup {
// note that these values apply regardless of whether or not spaced is set
// this is because Windows groupboxes have the client rect spanning the entire size of the control, not just the active work area
// the measurements Microsoft give us are for spaced margining; let's just use them
d . xmargin = fromdlgunitsX ( groupXMargin , d )
2014-08-24 20:23:19 -05:00
d . ymargintop = fromdlgunitsY ( groupYMarginTop , d )
d . ymarginbottom = fromdlgunitsY ( groupYMarginBottom , d )
2014-08-15 21:56:55 -05:00
}
2014-08-04 19:04:16 -05:00
return d
}
func ( c * container ) translateAllocationCoords ( allocations [ ] * allocation , winwidth , winheight int ) {
// no translation needed on windows
}