andlabs-ui/redo/window.go

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// 7 july 2014
package ui
// Window represents a top-level window on screen that contains other Controls.
// Windows in package ui can only contain one control; the Stack and Grid layout Controls allow you to pack multiple Controls in a Window.
// Note that a Window is not itself a Control.
type Window interface {
// SetControl sets the Window's child Control.
SetControl(c Control)
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// Title and SetTitle get and set the Window's title, respectively.
Title() string
SetTitle(title string)
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// Show and Hide bring the Window on-screen and off-screen, respectively.
Show()
Hide()
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// Close closes the Window.
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// Any Controls within the Window are destroyed, and the Window itself is also destroyed.
// Attempting to use a Window after it has been closed results in undefined behavior.
// Close unconditionally closes the Window; it neither raises OnClosing nor checks for a return from OnClosing.
Close()
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// OnClosing registers an event handler that is triggered when the user clicks the Window's close button.
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// On systems where whole applications own windows, OnClosing is also triggered when the user asks to close the application.
// If this handler returns true, the Window is closed as defined by Close above.
// If this handler returns false, the Window is not closed.
OnClosing(func() bool)
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}
// NewWindow creates a new Window with the given title text and size.
func NewWindow(title string, width int, height int) Window {
return newWindow(title, width, height)
}
// everything below is kept here because they're the same on all platforms
// TODO move event stuff here and make windowbase
func (w *window) SetControl(control Control) {
if w.child != nil { // unparent existing control
w.child.unparent()
}
control.unparent()
control.parent(w)
w.child = control
// each call to unparent() and parent() will cause the old/new parents to be redrawn; we don't have to worry about that here
}