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// 7 july 2014
package ui
// Window represents a top-level window on screen that contains other Controls.
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// Windows in package ui can only contain one control; the Stack, Grid, and SimpleGrid layout Controls allow you to pack multiple Controls in a Window.
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// Note that a Window is not itself a Control.
type Window interface {
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// Title and SetTitle get and set the Window's title, respectively.
Title ( ) string
SetTitle ( title string )
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// Show and Hide bring the Window on-screen and off-screen, respectively.
Show ( )
Hide ( )
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// Close closes the Window.
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// Any Controls within the Window are destroyed, and the Window itself is also destroyed.
// Attempting to use a Window after it has been closed results in undefined behavior.
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// Close unconditionally closes the Window; it neither raises OnClosing nor checks for a return from OnClosing.
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Close ( )
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// OnClosing registers an event handler that is triggered when the user clicks the Window's close button.
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// On systems where whole applications own windows, OnClosing is also triggered when the user asks to close the application.
// If this handler returns true, the Window is closed as defined by Close above.
// If this handler returns false, the Window is not closed.
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OnClosing ( func ( ) bool )
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// Margined and SetMargined get and set whether the contents of the Window have a margin around them.
// The size of the margin is platform-dependent.
Margined ( ) bool
SetMargined ( margined bool )
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windowDialog
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}
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// NewWindow creates a new Window with the given title text, size, and control.
func NewWindow ( title string , width int , height int , control Control ) Window {
return newWindow ( title , width , height , control )
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}