andlabs-ui/new/test.c

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3.7 KiB
C
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// 6 april 2015
#include "ui.h"
#include <stdio.h>
int onClosing(uiWindow *w, void *data)
{
printf("in closing!\n");
uiQuit();
return 1;
}
uiControl *e;
static void getWindowText(uiControl *b, void *data)
{
char *text;
text = uiWindowTitle((uiWindow *) data);
uiEntrySetText(e, text);
uiFreeText(text);
}
static void setWindowText(uiControl *b, void *data)
{
char *text;
text = uiEntryText(e);
uiWindowSetTitle((uiWindow *) data, text);
uiFreeText(text);
}
static void getButtonText(uiControl *b, void *data)
{
char *text;
text = uiButtonText((uiControl *) data);
uiEntrySetText(e, text);
uiFreeText(text);
}
static void setButtonText(uiControl *b, void *data)
{
char *text;
text = uiEntryText(e);
uiButtonSetText((uiControl *) data, text);
uiFreeText(text);
}
static void getCheckboxText(uiControl *b, void *data)
{
char *text;
text = uiCheckboxText((uiControl *) data);
uiEntrySetText(e, text);
uiFreeText(text);
}
static void setCheckboxText(uiControl *b, void *data)
{
char *text;
text = uiEntryText(e);
uiCheckboxSetText((uiControl *) data, text);
uiFreeText(text);
}
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uiWindow *w;
uiControl *stacks[5];
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uiControl *spaced;
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static void setSpaced(int spaced)
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{
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uiWindowSetMargined(w, spaced);
}
static void toggleSpaced(uiControl *c, void *data)
{
int s = uiCheckboxChecked(spaced);
printf("toggled %d\n", s);
setSpaced(s);
}
// these will also be used to test if setting checks will trigger events
static void forceSpacedOn(uiControl *c, void *data)
{
uiCheckboxSetChecked(spaced, 1);
}
static void forceSpacedOff(uiControl *c, void *data)
{
uiCheckboxSetChecked(spaced, 0);
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}
int main(int argc, char *argv[])
{
uiInitError *err;
uiControl *getButton, *setButton;
err = uiInit(NULL);
if (err != NULL) {
fprintf(stderr, "error initializing ui: %s\n", uiInitErrorMessage(err));
uiInitErrorFree(err);
return 1;
}
w = uiNewWindow("Hello", 320, 240);
uiWindowOnClosing(w, onClosing, NULL);
stacks[0] = uiNewVerticalStack();
uiWindowSetChild(w, stacks[0]);
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e = uiNewEntry();
uiStackAdd(stacks[0], e, 0);
stacks[1] = uiNewHorizontalStack();
getButton = uiNewButton("Get Window Text");
uiButtonOnClicked(getButton, getWindowText, w);
setButton = uiNewButton("Set Window Text");
uiButtonOnClicked(setButton, setWindowText, w);
uiStackAdd(stacks[1], getButton, 1);
uiStackAdd(stacks[1], setButton, 1);
uiStackAdd(stacks[0], stacks[1], 0);
stacks[2] = uiNewHorizontalStack();
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getButton = uiNewButton("Get Button Text");
uiButtonOnClicked(getButton, getButtonText, getButton);
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setButton = uiNewButton("Set Button Text");
uiButtonOnClicked(setButton, setButtonText, getButton);
uiStackAdd(stacks[2], getButton, 1);
uiStackAdd(stacks[2], setButton, 1);
uiStackAdd(stacks[0], stacks[2], 0);
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// this will also be used to make sure tab stops work properly when inserted out of creation order, especially on Windows
spaced = uiNewCheckbox("Spaced");
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uiCheckboxOnToggled(spaced, toggleSpaced, NULL);
stacks[3] = uiNewHorizontalStack();
getButton = uiNewButton("Get Checkbox Text");
uiButtonOnClicked(getButton, getCheckboxText, spaced);
setButton = uiNewButton("Set Checkbox Text");
uiButtonOnClicked(setButton, setCheckboxText, spaced);
uiStackAdd(stacks[3], getButton, 1);
uiStackAdd(stacks[3], setButton, 1);
uiStackAdd(stacks[0], stacks[3], 0);
stacks[4] = uiNewHorizontalStack();
uiStackAdd(stacks[4], spaced, 1);
getButton = uiNewButton("On");
uiButtonOnClicked(getButton, forceSpacedOn, NULL);
setButton = uiNewButton("Off");
uiButtonOnClicked(setButton, forceSpacedOff, NULL);
uiStackAdd(stacks[4], getButton, 0);
uiStackAdd(stacks[4], setButton, 0);
uiStackAdd(stacks[0], stacks[4], 0);
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// TODO get spaced values
uiWindowShow(w);
uiMain();
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printf("after uiMain()\n");
return 0;
}