andlabs-ui/sysdata_windows.go

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// 11 february 2014
package main
import (
"fmt"
"syscall"
"unsafe"
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"sync"
)
type sysData struct {
cSysData
hwnd _HWND
children map[_HMENU]*sysData
nextChildID _HMENU
childrenLock sync.Mutex
shownAlready bool
}
type classData struct {
name string
style uint32
xstyle uint32
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mkid bool
}
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const controlstyle = _WS_CHILD | _WS_VISIBLE | _WS_TABSTOP
const controlxstyle = 0
var classTypes = [nctypes]*classData{
c_window: &classData{
style: _WS_OVERLAPPEDWINDOW,
xstyle: 0,
},
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c_button: &classData{
name: "BUTTON",
style: _BS_PUSHBUTTON | controlstyle,
xstyle: 0 | controlxstyle,
},
}
func (s *sysData) addChild(chlid *sysData) _HMENU {
s.childrenLock.Lock()
defer s.childrenLock.Unlock()
s.nextChildID++ // start at 1
s.children[s.nextChildID] = child
return s.nextChildID
}
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func (s *sysData) delChild(id _HMENU) {
s.childrenLock.Lock()
defer s.childrenLock.Unlock()
delete(s.children, id)
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}
func (s *sysData) make(initText string, initWidth int, initHeight int, window *sysData) (err error) {
ret := make(chan uiret)
defer close(ret)
ct := classTypes[s.ctype]
classname := ct.name
cid := _HMENU(0)
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pwin := uintptr(_NULL)
if window != nil { // this is a child control
cid = window.addChild(s)
pwin = uintptr(window.hwnd)
} else { // need a new class
n, err := registerStdWndClass(s)
if err != nil {
return r.err
}
classname = n
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}
uitask <- &uimsg{
call: _createWindowEx,
p: []uintptr{
uintptr(ct.xstyle),
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(classname))),
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(initText))),
uintptr(ct.style),
uintptr(_CW_USEDEFAULT), // TODO
uintptr(_CW_USEDEFAULT),
uintptr(initWidth),
uintptr(initHeight),
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pwin,
uintptr(cid),
uintptr(hInstance),
uintptr(_NULL),
},
ret: ret,
}
r := <-ret
if r.ret == 0 { // failure
if window != nil {
window.delChild(cid)
}
return r.err
}
s.hwnd = _HWND(r.ret)
return nil
}
var (
_updateWindow = user32.NewProc("UpdateWindow")
)
// if the object is a window, we need to do the following the first time
// ShowWindow(hwnd, nCmdShow);
// UpdateWindow(hwnd);
// otherwise we go ahead and show the object normally with SW_SHOW
func (s *sysData) show() (err error) {
if s.ctype != c_window { // don't do the init ShowWindow/UpdateWindow chain on non-windows
s.shownAlready = true
}
show := uintptr(_SW_SHOW)
if !s.shownAlready {
show = uintptr(nCmdShow)
}
ret := make(chan uiret)
defer close(ret)
// TODO figure out how to handle error
uitask <- &uimsg{
call: _showWindow,
p: []uintptr{uintptr(s.hwnd), show},
ret: ret,
}
<-ret
if !s.shownAlready {
uitask <- &uimsg{
call: _updateWindow,
p: []uintptr{uintptr(s.hwnd)},
ret: ret,
}
r := <-ret
if r.ret == 0 { // failure
return fmt.Errorf("error updating window for the first time: %v", r.err)
}
s.shownAlready = true
}
return nil
}
func (s *sysData) hide() (err error) {
ret := make(chan uiret)
defer close(ret)
// TODO figure out how to handle error
uitask <- &uimsg{
call: _showWindow,
p: []uintptr{uintptr(s.hwnd), _SW_HIDE},
ret: ret,
}
<-ret
return nil
}
func (s *sysData) setText(text string) error {
ret := make(chan uiret)
defer close(ret)
uitask <- &uimsg{
call: _setWindowText,
p: []uintptr{
uintptr(s.hwnd),
uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(text))),
},
ret: ret,
}
r := <-ret
if r.ret == 0 { // failure
return r.err
}
return nil
}