We create another custom window class that does `WM_PAINT` and handles input events thereof.
For this mockup, I'll extract the message handling into its own function and assume I can call Windows API functions and use their types and constants as normal. For `WM_PAINT` both `wparam` and `lparam` are unused.
```go
func repaint(s *sysData) HRESULT {
var xrect RECT
var ps PAINTSTRUCT
// TODO send TRUE if we want to erase the clip area
if GetUpdateRect(s.hwnd, &xrect, FALSE) == 0 {
// no update rect, so we're done
return 0
}
hdc, err := BeginPaint(s.hwnd, &ps)
if hdc == 0 { // failure
panic(fmt.Errorf("error beginning Area repaint: %v", err))
(`GpBitmap` extends `GpImage`.) The only problem is the pixel format: the most appropriate one is `PixelFormat32bppARGB`, which is not premultiplied, but the components are in the wrong order... (specifically in BGRA order) (there is no RGBA pixel format in any bit width) (TODO `GdipDisposeImage` seems wrong since it bypasses `~Bitmap()` and goes right for `~Image()` but I don't see an explicit `~Bitmap()`...)
Upon further review, there really doesn't seem to be any way around it: we have to shuffle the image data around. We seem to be in good company: [go.wde needs to do so as well](https://github.com/skelterjohn/go.wde/blob/master/win/dib_windows.go). But you can't be too sure...
For scrolling, the custom window class will come with scrollbars. We are reponsible for scrolling ourselves:
- we handle `WM_HSCROLL` and `WM_VSCROLL` messages, extrapolating the scroll data
- we can use `GetScrollInfo` to get the current position, but the example code on MSDN adjusts it manually and then calls `ScrollWindow` then `UpdateWindow` (to accelerate redraw) and then `SetScrollInfo` (to update the scroll info)
- line size is 1, page size is visible dimension
- call `SetScrollInfo` on control resizes, passing in a `SCROLLINFO` which indicates the above, does not include `SIF_DISABLENOSCROLL` so scrollbars are auto-hidden, and does not change either thumb position (`nPos` and `nTrackPos`)
- the clipping rectangle must take scrolling into account; `GetScrollInfo` and add the position to the sent-out `cliprect` (only; still need regular `cliprect` for drawing) with `cliprect.Add()`
- we should probably cache the scroll position and window sizes so we wouldn't need to call those respective functions each `WM_PAINT` and `WM_HSCROLL`/`WM_VSCROLL`, respectively
- TODO will resizing a window with built-in scrollbars/adjusting the page size set the thumb and signal repaint properly?
TODO note http://msdn.microsoft.com/en-us/library/windows/desktop/bb775501%28v=vs.85%29.aspx#win_class for information on handling some key presses, tab switch, etc. (need to do this for the ones below too)
TODO standard scrollbars cannot be controlled by the keyboard; either we must provide an option for doing that or allow scrolling ourselves (the `myAreaGoroutine` would read the keyboard events and scroll manually, in the same way)
[Example 1 on this page](https://developer.gnome.org/gdk-pixbuf/2.26/gdk-pixbuf-The-GdkPixbuf-Structure.html) indicates the pixels are in RGBA order, which is good.
12:27 andlabs Hi. Is the pixel data fed to gdk-pixbuf alpha premultiplied, not alpha premultiplied, or is that settable? I need to feed it data from a source that doesn't know about the underlying rendering system. Thanks.
12:29 *** KaL_out is now known as KaL
12:29 desrt andlabs: pixbuf is non-premultiplied
12:30 mclasen sad that this information is not obvious in the docs
12:30 andlabs there is no information about premultiplied in any of the GTK+ documentation, period
12:30 desrt andlabs: we have a utility function to copy it to a cairo surface that does the multiply for you...
12:30 andlabs (in versions compatible with ubuntu 12.04, at least)
12:31 andlabs good to know, thanks
12:31 desrt andlabs: i think it's because gdkpixbuf existed before premultiplication was a wide practice
12:31 desrt so at the time nobody would have asked the question
`GtkDrawingArea` is not natively scrollable, so we use `gtk_scrolled_window_add_with_viewport()` to add it to a `GtkScrolledWindow` with an implicit `GtkViewport` that handles scrolling for us. Otherwise, it's like what we did for Listbox.
TODO "Note that GDK automatically clears the exposed area to the background color before sending the expose event" decide what to do for the other platforms
For this one we **must** create a subclass of `NSView` that overrides the drawing and keyboard/mouse event messages.
The drawing message is `-[NSView drawRect:]`, which just takes the `NSRect` as an argument. So we already need to use `bleh_darwin.m` to grab the actual `NSRect` and convert it into something with a predictable data type before passing it back to Go. If we do this:
```go
//export our_drawRect
func our_drawRect(self C.id, rect C.struct_xrect) {
```
we can call `our_drawRect()` from this C wrapper:
```objective-c
extern void our_drawRect(id, struct xrect);
void _our_drawRect(id self, SEL sel, NSRect r)
{
struct xrect t;
t.x = (int64_t) s.origin.x;
t.y = (int64_t) s.origin.y;
t.width = (int64_t) s.size.width;
t.height = (int64_t) s.size.height;
our_drawRect(self, t);
}
```
This just leaves `our_drawRect` itself. For this mockup, I will use "Objective-Go":
bitmapFormat:NSAlphaNonpremultipliedBitmapFormat // this is where the flag for placing alpha first would go if alpha came first; the default is alpha last, which is how we're doing things (otherwise the docs say "Color planes are arranged in the standard order—for example, red before green before blue for RGB color.")
Due to the size of the `NSBitmapImageRep` constructor, I might just have another C function that performs the `NSBitmapImageRep` constructor using the `image.NRGBA` fields.
Back to our custom window prodcedure again. We receive:
```
WM_LBUTTONDBLCLK
WM_LBUTTONDOWN
WM_LBUTTONUP
WM_MBUTTONDBLCLK
WM_MBUTTONDOWN
WM_MBUTTONUP
WM_RBUTTONDBLCLK
WM_RBUTTONDOWN
WM_RBUTTONUP
WM_XBUTTONDBLCLK
WM_XBUTTONDOWN
WM_XBUTTONUP
```
which specify the left, middle, right, and up to two additional mouse buttons.
Each of these returns the coordinates in the LPARAM and the modifier flags in the WPARAM:
```
MK_CONTROL
MK_LBUTTON
MK_MBUTTON
MK_RBUTTON
MK_SHIFT
MK_XBUTTON1
MK_XBUTTON2
```
where the button modifier flags allow handling simultaneous clicks. The XBUTTON messages also use WPARAM to encode which button was pressed.
In order to register double-clicks, we have to specify the `CS_DBLCLKS` style when calling `RegisterClass`. A mouse click event will always be sent before a double-click event.
That just leaves mouse moves. All mouse moves are handled with `WM_MOUSEMOVE`, which returns the same WPARAM and LPARAM format as above (so we use the WPARAM to see which mouse buttons were held during a move).
All of these messages expect us to return 0, except the XBUTTON messages, which expect us to return TRUE.
MSDN says to use macros to get the position and XBUTTON information:
```c
/* for all messages */
xPos = GET_X_LPARAM(lParam);
yPos = GET_Y_LPARAM(lParam);
/* for XBUTTON messages */
fwKeys = GET_KEYSTATE_WPARAM (wParam);
fwButton = GET_XBUTTON_WPARAM (wParam);
```
We will need to reimplement these macros ourselves.
All messages are supported on at least Windows 2000, so we're good using them all.
There does not seem to be an equivalent to the mouse entered signal provided by GTK+ and Cocoa. There *is* an equivalent to mouse left (`WM_MOUSELEAVE`), but it requires tracking support, which has to be set up in special ways.
Finally, the Alt key has to be retrieved a differnet way. [This](http://stackoverflow.com/questions/9205534/win32-mouse-and-keyboard-combination) says we can use `GetKeyState(VK_MENU)`.
- button ID of event, with order 1 - left, 2 - middle, 3 - right
`GdkEventCrossing` tells us
- whether this was an enter or a leave
- x and y positions of event
- "crossing mode" and "notification type" [not sure if I'll need these - https://developer.gnome.org/gdk3/stable/gdk3-Event-Structures.html#GdkEventCrossing]
(thanks to Daniel_S and daniels (two different people) in irc.gimp.net/#gtk+) (note: the GDK 3.4 documentation has a rather complex description of what `gdk_keymap_add_virtual_modifiers()` does; the latest version has a much better description)
...almost. `NSEvent` doesn't record mouse position directly, but rather relative to the view's parent window. The NSView Programming Guide says we can do
For the button number, there's `-[e buttonNumber]`. The exact number is described below. The reference also says "This method is intended for use with the NSOtherMouseDown, NSOtherMouseUp, and NSOtherMouseDragged events, but will return values for NSLeftMouse... and NSRightMouse... events also.", so since we build our class at runtime, we can just assign the same implementation function to each type of event (the `sel` argument will differ, but since we can just get the button number directly we don't have to worry).
The click count is specified in `-[e clickCount]`, so we can distinguish between single-click and double-click easily. Note "Returns 0 for a mouse-up event if a time threshold has passed since the corresponding mouse-down event. This is because if this time threshold passes before the mouse button is released, it is no longer considered a mouse click, but a mouse-down event followed by a mouse-up event.". The Event Programing Guide says "Find out how many mouse clicks occurred in quick succession (clickCount); multiple mouse clicks are conceptually treated as a single mouse-down event within a narrow time threshold (although they arrive in a series of mouseDown: messages). As with modifier keys, a double- or triple-click can change the significance of a mouse event for an application. (See Listing 4-3 for an example.)" which indicates that a click event is sent before a double-click.
`-[e modifierFlags]` gives us the modifier flags. The flag reference is https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSEvent_Class/Reference/Reference.html#//apple_ref/doc/uid/20000016-SW14 - no info on left/right keys seems to be provided.
The first held mouse button could be handled by the drag events. The rest can be grabbed with `+[NSEvent pressedMouseButtons]` (thanks to Psy| in irc.freenode.net/#macdev for confirming)
Also according to Psy|, the bit order of `pressedMouseButtons` corresponds to the `buttonNumber`, so 0 is the left button, 1 is the right button, 2 is the middle button, and so on.
// (TODO "If additional buttons are supported, they will be returned with 4 being the first additional button (XBUTTON1 on Windows), 5 being the second (XBUTTON2 on Windows), and so on."?) (TODO get the user-facing name for XBUTTON1/2; find out if there's a way to query available button count)
You thought mouse events were vaguely compromise-y? Get ready... this is going to hurt. *Bad*.
### Windows
There's `WM_KEYDOWN` and `WM_KEYUP` for our custom window procedure. Available on Windows 2000; return zero.
Er wait, no, there's something called "system keystrokes". Remember how the mouse event didn't let us capture Alt explicitly and we need to call a separate function to do it? This is why: system keystrokes capture Alt+(other key) (and even just F10 in some cases?) and send them to the active window's main menu, and also capture all keys when there is no "active window" on screen. Thankfully this is easy enough to deal with: just do `WM_SYSKEYDOWN` and `WM_SYSKEYUP` as well... and then ALSO send the event to `DefWindowProc()`, because this covers **ALL** Alt key events, including Alt+Tab. Whee. I'll probably need a way to let the programmer say "not handling this Alt-xxx" combination; pass it up" or something; this is going to be painful. Defined in Windows 2000; return zero if not handled as above.
For all four of these, the WPARAM is the virtual key code.
Now how about repetitions? Windows will send multiple DOWNs for one UP, but it also has a field in the LPARAM that gives us the number of repeats (up to 65535), so we can use that as well.
...what, did you think we were done yet? Haha no
```c
while (GetMessage(&msg, NULL, 0, 0) > 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
```
This is the typical form of a Windows message loop. `GetMessage()` and `DispatchMessage()` are obvious, but what does `TranslateMessage()` do?
...oh, it converts `WM_KEYDOWN` and 'WM_SYSKEYDOWN' to `WM_CHAR` and `WM_SYSCHAR` (respectively) and replaces the virtual key code with a character representation of the key, keeping the message unconverted if this isn't possible. Things get even trickier here.
Er, oops, sorry; this isn't clear until you read `TranslateMessage()`'s docs itself or scroll down a bit in the About Keyboard Input page to the part about dead characters: the original message is NOT removed from the message queue; it's still sent out. It just queues a converted message. Nor is there any relaiable way to check if a conversion even happened, since it will always return nonzero on the various DOWN (and even UP) messages.
But the docs also say that we shouldn't call `TranslateMessage()` if we're going to be handling virtual key codes directly. (Do you see how confused I am?)
Now the important thing to note is that `TranslateMessage()` does locale-specific work for us. It sends out a `WM_(SYS)DEADCHAR` message, which we can safely ignore, if the user's keyboard layout uses a dead key to signal an IME change. Then, when the `WM_(SYS)CHAR` message comes in, the WPARAM will contain the resultant UTF-16 code from that whole combination. (There's also `WM_UNICHAR`, which does UTF-32 instead.)
`WM_(SYS)CHAR` are in Windows 2000 and we return zero; `WM_UNICHAR` is in Windows XP and we return TRUE if WPARAM == `UNICODE_NOCHAR` and FALSE otherwise. There does not seem to be a `WM_SYSUNICHAR`. LPARAMs are the same (but the Alt key code mentioned below is meaningless now!). TODO do we return `DefWindowProc()` on `WM_SYSCHAR` too?
TODO will we get multiple `WM_CHAR` messages in some Unicode cases? `WM_UNICHAR` indicates it may send multiple ANSI-specific messages...
What we don't get, when all is said and done:
- modifiers, except Alt ("context code" flag, and only on KEYDOWN, not on CHAR; specifically it will only apply to the last KEYDOWN sent before a CHAR)
### GTK+
Prerequisite: the `GtkDrawingArea` must have `set-focus` on.
There are only two keyboard events: `key-press-event` and `key-release-event`. They have the same function signature as the mouse events above, and their `GdkEvent` parameters are both `GdkEventKey`s.
So what can `GdkEventKey` tell us?
- the modifier flags, as above
- the GDK key code (not listed; have to pull them out of a header file according to the docs)
What we do NOT get:
- if the key was held or not, and how many times
- instead, GDK will send multiple press events for one release event
- the textual representation of the key (actually there is a string field but it's locale-specific and thus deprecated)
- we call `gdk_keyval_to_unicode()` (the docs incorrectly have the inverse function linked instead) instead
- but how are multi-keystroke characters handled in this case? TODO
### Cocoa
Our `NSView` subclass overrides `keyDown:` and `keyUp:` here. They take the form
```objective-c
- (void)keyXXX:(NSEvent *)e
```
`NSEvent` provides the following selectors:
-`keyCode`, which returns the virtual key code, which is the same as in Carbon and thus just uses the Carbon constants which I will now have to get out
-`isARepeat`, which simply returns if there was a repeat, not how many times
-`modifierFlags`, which returns the modifier flags
- ... `characters` and `charactersIgnoringModifiers`, which both try to return a text interpretation, but in subtly different ways: OS X has locale-specific Option-(key) IME, and `characters` returns an empty string if we're in the middle of a multi-character insertion of this form, and `charactersIgnoringModifiers` returns the base key
-`charactersIgnoringModifiers` seems to provide functionality similar to `keyCode` with special Cocoa key codes, see [this](https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/EventOverview/HandlingKeyEvents/HandlingKeyEvents.html#//apple_ref/doc/uid/10000060i-CH7-SW16)
In the case of text, it seems you aren't really supposed to read this yourself, but rather by subclassing `insertText:` and `doCommandBySelector:` and calling `interpretKeyEvents:` with the given event instead, and also conform to the `NSTextInput` protocol.
We must call the superclass implementation of `keyDown:` (TODO `keyUp:` as well?) if we ignore keystrokes.
What we don't get:
- repeat count
- TODO does it return events for modifier keys alone?
- TODO is `keyDown:` sent multiple times on repeat?
### What we don't get in any case
- Multiple keys at once
- related: a guarantee that keys arrive in a certain order
TODO for all of these: see how Shift plays into the character conversion (it DOES happen on Mac OS X; that's for sure)
### Consensus?
The biggest problem here is how to handle text input. As I demonstrated above, there's no "clean" way to do it.
Modifier keys, especially on OS X, also get in the way real bad.
In order to form a consensus I'm going to have to run experiments, or see what Russ Cox does in his plan9ports devdraw...
We also need to decide if we should ever stop the event chain if we handle a keystroke or not. I might have to have you return a bool value here...
`Window.EventChan()` returns a channel of events. Among the various events available, there are
-`KeyEvent`, which is shared by all keyboard events and contains but a single member, `Key` (type string)
-`KeyDownEvent` and `KeyUpEvent`, which are just `KeyEvent` but situational
-`KeyTypedEvent`, which I assume is shorthand for the two above and provide extra information (also strings):
-`Glyph`, which is the character to enter
-`Chord`, which is a sorted list of which keys were pressed in the event, separated by `+`
Note that `Key` is **NOT** the character code (that's `Glyph`); rather, it is the virtual key code. go.wde has virtual key codes as strings, not integers.
- the `CHAR` events are not used, nor are the `SYS` events; instead, go.wde converts the Windows virtual key codes to go.wde's; the library knows how to compose keys itself; [code](https://github.com/skelterjohn/go.wde/blob/master/win/events_windows.go#L143)
- actually the code seems tosend a dummy `KeyTypedEvent` with the `KeyDownEvent`???? TODO
- **Mac**: [uses `[NSEvent characters]` and handles dead keys specially](https://bitbucket.org/rsc/plan9port/src/18c38bf29b0b8eb3ffd0afb44d22f9bfcda8bc58/src/cmd/devdraw/cocoa-screen.m?at=default#cl-816), so even though programs support [the standard Plan 9 compose key system](http://plan9.bell-labs.com/magic/man2html/6/keyboard) they will interpret Mac OS X's conventional IME as well (albeit without the typical visual feedback, I think?)
#### glfw (suggested by james4k in #go-nuts)
GLFW has a callback system with two callback functions:
```c
void keyCallback(GLFWwindow *window, int key, int scancode,
int action, int modifier);
void charCallback(GLFWwindow *window, unsigned int codepoint);
```
For `keyCallback`, `key` is the virtual key code, which are GLFW-specific [and listed here](http://www.glfw.org/docs/latest/group__keys.html), `action` is whether the key was pressed, held, or released, and `modifier` are the [modifier flags](http://www.glfw.org/docs/latest/group__mods.html). `charCallback`, on the other hand, should be obvious.
Any key not recognized by GLFW returns the special code `GLFW_KEY_UNKNOWN`. The key code table is based on the standard 101-key US English keyboard layout.
There is also `glfwGetKey()`, which returns whether or not a given virtual key code is pressed or released.