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// 28 july 2014
package ui
import (
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"fmt"
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"unsafe"
"reflect"
)
// #include "winapi_windows.h"
import "C"
type table struct {
* tablebase
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_hwnd C . HWND
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noautosize bool
colcount C . int
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hotrow C . int
hotcol C . int
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pushedrow C . int
pushedcol C . int
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selected * event
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}
func finishNewTable ( b * tablebase , ty reflect . Type ) Table {
t := & table {
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_hwnd : C . newControl ( C . xWC_LISTVIEW ,
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C . LVS_REPORT | C . LVS_OWNERDATA | C . LVS_NOSORTHEADER | C . LVS_SHOWSELALWAYS | C . LVS_SINGLESEL | C . WS_HSCROLL | C . WS_VSCROLL | C . WS_TABSTOP ,
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C . WS_EX_CLIENTEDGE ) , // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog)
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tablebase : b ,
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hotrow : - 1 ,
hotcol : - 1 ,
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pushedrow : - 1 ,
pushedcol : - 1 ,
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selected : newEvent ( ) ,
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}
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C . setTableSubclass ( t . _hwnd , unsafe . Pointer ( t ) )
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// LVS_EX_FULLROWSELECT gives us selection across the whole row, not just the leftmost column; this makes the list view work like on other platforms
// LVS_EX_SUBITEMIMAGES gives us images in subitems, which will be important when both images and checkboxes are added
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C . tableAddExtendedStyles ( t . _hwnd , C . LVS_EX_FULLROWSELECT | C . LVS_EX_SUBITEMIMAGES )
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C . tableSetCheckboxImageList ( t . _hwnd )
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for i := 0 ; i < ty . NumField ( ) ; i ++ {
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C . tableAppendColumn ( t . _hwnd , C . int ( i ) , toUTF16 ( ty . Field ( i ) . Name ) )
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}
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t . colcount = C . int ( ty . NumField ( ) )
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return t
}
func ( t * table ) Unlock ( ) {
t . unlock ( )
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// there's a possibility that user actions can happen at this point, before the view is updated
// alas, this is something we have to deal with, because Unlock() can be called from any thread
go func ( ) {
Do ( func ( ) {
t . RLock ( )
defer t . RUnlock ( )
C . tableUpdate ( t . _hwnd , C . int ( reflect . Indirect ( reflect . ValueOf ( t . data ) ) . Len ( ) ) )
} )
} ( )
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}
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func ( t * table ) LoadImageList ( il ImageList ) {
il . apply ( t . _hwnd , C . LVM_SETIMAGELIST , C . LVSIL_SMALL )
}
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func ( t * table ) Selected ( ) int {
t . RLock ( )
defer t . RUnlock ( )
return int ( C . tableSelectedItem ( t . _hwnd ) )
}
func ( t * table ) Select ( index int ) {
t . RLock ( )
defer t . RUnlock ( )
C . tableSelectItem ( t . _hwnd , C . intptr_t ( index ) )
}
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func ( t * table ) OnSelected ( f func ( ) ) {
t . selected . set ( f )
}
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//export tableGetCell
func tableGetCell ( data unsafe . Pointer , item * C . LVITEMW ) {
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t := ( * table ) ( data )
t . RLock ( )
defer t . RUnlock ( )
d := reflect . Indirect ( reflect . ValueOf ( t . data ) )
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datum := d . Index ( int ( item . iItem ) ) . Field ( int ( item . iSubItem ) )
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// TODO figure out why changing item.mask causes crashes or why "it just works"
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switch {
case datum . Type ( ) == reflect . TypeOf ( ImageIndex ( 0 ) ) :
item . iImage = C . int ( datum . Interface ( ) . ( ImageIndex ) )
case datum . Kind ( ) == reflect . Bool :
item . stateMask = C . LVIS_STATEIMAGEMASK
// state image index is 1-based
curstate := ( ( item . state & C . LVIS_STATEIMAGEMASK ) >> 12 )
if curstate > 0 {
curstate --
}
if datum . Bool ( ) == true {
curstate |= C . checkboxStateChecked
} else {
curstate &^= C . checkboxStateChecked
}
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if item . iItem == t . hotrow && item . iSubItem == t . hotcol {
curstate |= C . checkboxStateHot
} else {
curstate &^= C . checkboxStateHot
}
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if item . iItem == t . pushedrow && item . iSubItem == t . pushedcol {
curstate |= C . checkboxStatePushed
} else {
curstate &^= C . checkboxStatePushed
}
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item . state = ( curstate + 1 ) << 12
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default :
s := fmt . Sprintf ( "%v" , datum )
item . pszText = toUTF16 ( s )
}
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}
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// the column autoresize policy is simple:
// on every table.commitResize() call, if the columns have not been resized by the user, autoresize
func ( t * table ) autoresize ( ) {
t . RLock ( )
defer t . RUnlock ( )
if ! t . noautosize {
C . tableAutosizeColumns ( t . _hwnd , t . colcount )
}
}
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//export tableStopColumnAutosize
func tableStopColumnAutosize ( data unsafe . Pointer ) {
t := ( * table ) ( data )
t . noautosize = true
}
//export tableColumnCount
func tableColumnCount ( data unsafe . Pointer ) C . int {
t := ( * table ) ( data )
return t . colcount
}
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//export tableSetHot
func tableSetHot ( data unsafe . Pointer , row C . int , col C . int ) {
t := ( * table ) ( data )
redraw := ( row != t . hotrow || col != t . hotcol )
t . hotrow = row
t . hotcol = col
if redraw {
C . tableUpdate ( t . _hwnd , C . int ( reflect . Indirect ( reflect . ValueOf ( t . data ) ) . Len ( ) ) )
}
}
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//export tablePushed
func tablePushed ( data unsafe . Pointer , row C . int , col C . int ) {
t := ( * table ) ( data )
t . pushedrow = row
t . pushedcol = col
C . tableUpdate ( t . _hwnd , C . int ( reflect . Indirect ( reflect . ValueOf ( t . data ) ) . Len ( ) ) )
}
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//export tableToggled
func tableToggled ( data unsafe . Pointer , row C . int , col C . int ) {
t := ( * table ) ( data )
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t . Lock ( )
defer func ( ) {
// reset for next time
t . pushedrow = - 1
t . pushedcol = - 1
// and THEN unlock so the reset takes effect
t . Unlock ( )
} ( )
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if row == - 1 || col == - 1 { // discard extras sent by handle() in table_windows.c
return
}
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if row != t . pushedrow || col != t . pushedcol { // mouse moved out
return
}
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d := reflect . Indirect ( reflect . ValueOf ( t . data ) )
datum := d . Index ( int ( row ) ) . Field ( int ( col ) )
if datum . Kind ( ) == reflect . Bool {
datum . SetBool ( ! datum . Bool ( ) )
return
}
panic ( fmt . Errorf ( "tableSetHot() on non-checkbox at (%d, %d)" , row , col ) )
}
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//export tableSelectionChanged
func tableSelectionChanged ( data unsafe . Pointer ) {
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t := ( * table ) ( data )
t . selected . fire ( )
}
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func ( t * table ) hwnd ( ) C . HWND {
return t . _hwnd
}
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func ( t * table ) setParent ( p * controlParent ) {
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basesetParent ( t , p )
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}
func ( t * table ) allocate ( x int , y int , width int , height int , d * sizing ) [ ] * allocation {
return baseallocate ( t , x , y , width , height , d )
}
const (
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// from C++ Template 05 in http://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx as this is the best I can do for now
// there IS a message LVM_APPROXIMATEVIEWRECT that can do calculations, but it doesn't seem to work right when asked to base its calculations on the current width/height on Windows and wine...
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tableWidth = 183
tableHeight = 50
)
func ( t * table ) preferredSize ( d * sizing ) ( width , height int ) {
return fromdlgunitsX ( tableWidth , d ) , fromdlgunitsY ( tableHeight , d )
}
func ( t * table ) commitResize ( a * allocation , d * sizing ) {
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basecommitResize ( t , a , d )
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t . RLock ( )
defer t . RUnlock ( )
t . autoresize ( )
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}
func ( t * table ) getAuxResizeInfo ( d * sizing ) {
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basegetAuxResizeInfo ( t , d )
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}