41 lines
1.6 KiB
Go
41 lines
1.6 KiB
Go
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// 7 july 2014
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package ui
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// Window represents a top-level window on screen that contains other Controls.
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// Windows in package ui can only contain one control; the Stack, Grid, and SimpleGrid layout Controls allow you to pack multiple Controls in a Window.
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// Note that a Window is not itself a Control.
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type Window interface {
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// Title and SetTitle get and set the Window's title, respectively.
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Title() string
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SetTitle(title string)
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// Show and Hide bring the Window on-screen and off-screen, respectively.
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Show()
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Hide()
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// Close closes the Window.
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// Any Controls within the Window are destroyed, and the Window itself is also destroyed.
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// Attempting to use a Window after it has been closed results in undefined behavior.
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// Close unconditionally closes the Window; it neither raises OnClosing nor checks for a return from OnClosing.
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Close()
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// OnClosing registers an event handler that is triggered when the user clicks the Window's close button.
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// On systems where whole applications own windows, OnClosing is also triggered when the user asks to close the application.
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// If this handler returns true, the Window is closed as defined by Close above.
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// If this handler returns false, the Window is not closed.
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OnClosing(func() bool)
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// Margined and SetMargined get and set whether the contents of the Window have a margin around them.
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// The size of the margin is platform-dependent.
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Margined() bool
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SetMargined(margined bool)
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windowDialog
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}
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// NewWindow creates a new Window with the given title text, size, and control.
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func NewWindow(title string, width int, height int, control Control) Window {
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return newWindow(title, width, height, control)
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}
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