andlabs-ui/window_windows.go

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// 12 july 2014
package ui
import (
"fmt"
"syscall"
"unsafe"
)
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// #include "winapi_windows.h"
import "C"
type window struct {
hwnd C.HWND
shownbefore bool
closing *event
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child Control
margined bool
}
func makeWindowWindowClass() error {
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var errmsg *C.char
err := C.makeWindowWindowClass(&errmsg)
if err != 0 || errmsg != nil {
return fmt.Errorf("%s: %v", C.GoString(errmsg), syscall.Errno(err))
}
return nil
}
func newWindow(title string, width int, height int, control Control) *window {
w := &window{
closing: newEvent(),
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child: control,
}
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w.hwnd = C.newWindow(toUTF16(title), C.int(width), C.int(height), unsafe.Pointer(w))
hresult := C.EnableThemeDialogTexture(w.hwnd, C.ETDT_ENABLE|C.ETDT_USETABTEXTURE)
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if hresult != C.S_OK {
panic(fmt.Errorf("error setting tab background texture on Window; HRESULT: 0x%X", hresult))
}
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w.child.setParent(&controlParent{w.hwnd})
return w
}
func (w *window) Title() string {
return getWindowText(w.hwnd)
}
func (w *window) SetTitle(title string) {
C.setWindowText(w.hwnd, toUTF16(title))
}
func (w *window) Show() {
if !w.shownbefore {
C.ShowWindow(w.hwnd, C.nCmdShow)
C.updateWindow(w.hwnd)
w.shownbefore = true
} else {
C.ShowWindow(w.hwnd, C.SW_SHOW)
}
}
func (w *window) Hide() {
C.ShowWindow(w.hwnd, C.SW_HIDE)
}
func (w *window) Close() {
C.windowClose(w.hwnd)
}
func (w *window) OnClosing(e func() bool) {
w.closing.setbool(e)
}
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func (w *window) Margined() bool {
return w.margined
}
func (w *window) SetMargined(margined bool) {
w.margined = margined
}
//export windowResize
func windowResize(data unsafe.Pointer, r *C.RECT) {
w := (*window)(data)
d := beginResize(w.hwnd)
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if w.margined {
marginRectDLU(r, marginDialogUnits, marginDialogUnits, marginDialogUnits, marginDialogUnits, d)
}
w.child.resize(int(r.left), int (r.top), int(r.right - r.left), int(r.bottom - r.top), d)
}
//export windowClosing
func windowClosing(data unsafe.Pointer) {
w := (*window)(data)
close := w.closing.fire()
if close {
C.windowClose(w.hwnd)
}
}