andlabs-ui/spinbox_windows.go

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// 28 october 2014
package ui
import (
"unsafe"
)
// #include "winapi_windows.h"
import "C"
// TODO do we have to manually monitor user changes to the edit control?
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// TODO WS_EX_CLIENTEDGE on the updown?
type spinbox struct {
hwndEdit C.HWND
hwndUpDown C.HWND
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// updown state
updownVisible bool
}
func newSpinbox() Spinbox {
s := new(spinbox)
s.hwndEdit = C.newControl(editclass,
C.textfieldStyle | C.ES_NUMBER,
C.textfieldExtStyle)
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s.updownVisible = true // initially shown
s.remakeUpDown()
return s
}
func (s *spinbox) setParent(p *controlParent) {
C.controlSetParent(s.hwndEdit, p.hwnd)
C.controlSetParent(s.hwndUpDown, p.hwnd)
}
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// an up-down control will only properly position itself the first time
// stupidly, there are no messages to force a size calculation, nor can I seem to reset the buddy window to force a new position
// alas, we have to make a new up/down control each time :(
// TODO we'll need to store a copy of the current position and range for this
func (s *spinbox) remakeUpDown() {
// destroying the previous one and setting the parent properly is handled here
s.hwndUpDown = C.newUpDown(s.hwndUpDown)
// for this to work, hwndUpDown needs to have rect [0 0 0 0]
C.moveWindow(s.hwndUpDown, 0, 0, 0, 0)
C.SendMessageW(s.hwndUpDown, C.UDM_SETBUDDY, C.WPARAM(uintptr(unsafe.Pointer(s.hwndEdit))), 0)
C.SendMessageW(s.hwndUpDown, C.UDM_SETRANGE32, 0, 100)
C.SendMessageW(s.hwndUpDown, C.UDM_SETPOS32, 0, 0)
if s.updownVisible {
C.ShowWindow(s.hwndUpDown, C.SW_SHOW)
}
}
func (s *spinbox) preferredSize(d *sizing) (width, height int) {
// TODO
return 20, 20
}
func (s *spinbox) resize(x int, y int, width int, height int, d *sizing) {
C.moveWindow(s.hwndEdit, C.int(x), C.int(y), C.int(width), C.int(height))
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s.remakeUpDown()
}
func (s *spinbox) nTabStops() int {
// TODO does the up-down control count?
return 1
}
// TODO be sure to modify this when we add Show()/Hide()
func (s *spinbox) containerShow() {
C.ShowWindow(s.hwndEdit, C.SW_SHOW)
C.ShowWindow(s.hwndUpDown, C.SW_SHOW)
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s.updownVisible = true
}
// TODO be sure to modify this when we add Show()/Hide()
func (s *spinbox) containerHide() {
C.ShowWindow(s.hwndEdit, C.SW_HIDE)
C.ShowWindow(s.hwndUpDown, C.SW_HIDE)
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s.updownVisible = false
}