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// 2 march 2014
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package ui
/ *
The Cocoa API was not designed to be used directly in code ; you were intended to build your user interfaces with Interface Builder . There is no dedicated listbox class ; we have to synthesize it with a NSTableView . And this is difficult in code .
Under normal circumstances we would have to build our own data source class , as Cocoa doesn ' t provide premade data sources . Thankfully , Mac OS X 10.3 introduced the bindings system , which avoids all that . It ' s just not documented too well ( again , because you ' re supposed to use Interface Builder ) . Bear with me here .
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After switching from using the Objective - C runtime to using Objective - C directly , you will now need to look both here and in listbox_darwin . m to get what ' s going on .
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* /
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// #include <stdlib.h>
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// #include "objc_darwin.h"
import "C"
/ *
We bind our sole NSTableColumn to a NSArrayController .
NSArrayController is a subclass of NSObjectController , which handles key - value pairs . The object of a NSObjectController by default is a NSMutableDictionary of key - value pairs . The keys are the critical part here .
In effect , each object in our NSArrayController is a NSMutableDictionary with one item : a marker key and the actual string as the value .
* /
const (
_listboxItemKey = "listboxitem"
)
var (
listboxItemKey = toNSString ( _listboxItemKey )
)
func toListboxItem ( what string ) C . id {
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return C . toListboxItem ( listboxItemKey , toNSString ( what ) )
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}
func fromListboxItem ( dict C . id ) string {
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return fromNSString ( C . fromListboxItem ( dict , listboxItemKey ) )
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}
/ *
NSArrayController is what we bind .
This is what provides the actual list modification methods .
- ( void ) addObject : ( id ) object
adds object to the end of the list
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- ( void ) insertObject : ( id ) object atArrangedObjectIndex : ( NSInteger ) index
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adds object in the list before index
- ( void ) removeObjectAtArrangedObjectIndex : ( NSInteger ) index
removes the object at index
- ( id ) arrangedObjects
returns the underlying array ; really a NSArray
But what is arrangedObjects ? Why care about arranging objects ? We don ' t have to arrange the objects ; if we don ' t , they won ' t be arranged , and arrangedObjects just acts as the unarranged array .
Of course , Mac OS X 10.5 adds the ability to automatically arrange objects . So let ' s just turn that off to be safe .
* /
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func makeListboxArray ( ) C . id {
return C . makeListboxArray ( )
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}
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func listboxArrayAppend ( array C . id , what string ) {
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C . listboxArrayAppend ( array , toListboxItem ( what ) )
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}
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func listboxArrayInsertBefore ( array C . id , what string , before int ) {
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C . listboxArrayInsertBefore ( array , toListboxItem ( what ) , C . uintptr_t ( before ) )
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}
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func listboxArrayDelete ( array C . id , index int ) {
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C . listboxArrayDelete ( array , C . uintptr_t ( index ) )
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}
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func listboxArrayItemAt ( array C . id , index int ) string {
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dict := C . listboxArrayItemAt ( array , C . uintptr_t ( index ) )
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return fromListboxItem ( dict )
}
/ *
Now we have to establish the binding . To do this , we need the following things :
- the object to bind ( NSTableColumn )
- the property of the object to bind ( in this case , cell values , so the string @ "value" )
- the object to bind to ( NSArrayController )
- the "key path" of the data to get from the array controller
- any options for binding ; we won ' t have any
The key path is easy : it ' s [ the name of the list ] . [ the key to grab ] . The name of the list is arrangedObjects , as established above .
We will also need to be able to get the NSArrayController out to do things with it later ; alas , the only real way to do it without storing it separately is to get the complete information set on our binding each time ( a NSDictionary ) and extract just the bound object .
* /
const (
_listboxItemKeyPath = "arrangedObjects." + _listboxItemKey
)
var (
tableColumnBinding = toNSString ( "value" )
listboxItemKeyPath = toNSString ( _listboxItemKeyPath )
)
func bindListboxArray ( tableColumn C . id , array C . id ) {
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C . bindListboxArray ( tableColumn , tableColumnBinding ,
array , listboxItemKeyPath )
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}
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func boundListboxArray ( tableColumn C . id ) C . id {
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return C . boundListboxArray ( tableColumn , tableColumnBinding )
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}
/ *
Now with all that done , we ' re ready to creat a table column .
Columns need string identifiers ; we ' ll just reuse the item key .
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Editability is also handled here , as opposed to in NSTableView itself .
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* /
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func makeListboxTableColumn ( ) C . id {
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column := C . makeListboxTableColumn ( listboxItemKey )
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bindListboxArray ( column , makeListboxArray ( ) )
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return column
}
func listboxTableColumn ( listbox C . id ) C . id {
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return C . listboxTableColumn ( listbox , listboxItemKey )
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}
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/ *
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The NSTableViews don ' t draw their own scrollbars ; we have to drop our NSTableViews in NSScrollViews for this . The NSScrollView is also what provides the Listbox ' s border .
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The actual creation code was moved to objc_darwin . go .
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* /
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func makeListboxScrollView ( listbox C . id ) C . id {
scrollview := makeScrollView ( listbox )
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C . giveScrollViewBezelBorder ( scrollview ) // this is what Interface Builder gives the scroll view
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return scrollview
}
func listboxInScrollView ( scrollview C . id ) C . id {
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return getScrollViewContent ( scrollview )
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}
/ *
And now , a helper function that takes a scroll view and gets out the array .
* /
func listboxArray ( listbox C . id ) C . id {
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return boundListboxArray ( listboxTableColumn ( listboxInScrollView ( listbox ) ) )
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}
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/ *
... and finally , we work with the NSTableView directly . These are the methods sysData calls .
We ' ll handle selections from the NSTableView too . The only trickery is dealing with the return value of - [ NSTableView selectedRowIndexes ] : NSIndexSet . The only way to get indices out of a NSIndexSet is to get them all out wholesale , and working with C arrays in Go is Not Fun .
* /
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func makeListbox ( parentWindow C . id , alternate bool , s * sysData ) C . id {
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listbox := C . makeListbox ( makeListboxTableColumn ( ) , toBOOL ( alternate ) )
listbox = makeListboxScrollView ( listbox )
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addControl ( parentWindow , listbox )
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return listbox
}
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func listboxAppend ( listbox C . id , what string , alternate bool ) {
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array := listboxArray ( listbox )
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listboxArrayAppend ( array , what )
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}
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func listboxInsertBefore ( listbox C . id , what string , before int , alternate bool ) {
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array := listboxArray ( listbox )
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listboxArrayInsertBefore ( array , what , before )
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}
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// technique from http://stackoverflow.com/questions/3773180/how-to-get-indexes-from-nsindexset-into-an-nsarray-in-cocoa
// we don't care that the indices were originally NSUInteger since by this point we have a problem anyway; Go programs generally use int indices anyway
// we also don't care about NSNotFound because we check the count first AND because NSIndexSet is always sorted (and NSNotFound can be a valid index if the list is large enough... since it's NSIntegerMax, not NSUIntegerMax)
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func listboxSelectedIndices ( listbox C . id ) ( list [ ] int ) {
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indices := C . listboxSelectedRowIndexes ( listboxInScrollView ( listbox ) )
count := int ( C . listboxIndexesCount ( indices ) )
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if count == 0 {
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return nil
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}
list = make ( [ ] int , count )
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list [ 0 ] = int ( C . listboxIndexesFirst ( indices ) )
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for i := 1 ; i < count ; i ++ {
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list [ i ] = int ( C . listboxIndexesNext ( indices , C . uintptr_t ( list [ i - 1 ] ) ) )
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}
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return list
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}
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func listboxSelectedTexts ( listbox C . id ) ( texts [ ] string ) {
indices := listboxSelectedIndices ( listbox )
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if len ( indices ) == 0 {
return nil
}
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array := listboxArray ( listbox )
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texts = make ( [ ] string , len ( indices ) )
for i := 0 ; i < len ( texts ) ; i ++ {
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texts [ i ] = listboxArrayItemAt ( array , indices [ i ] )
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}
return texts
}
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func listboxDelete ( listbox C . id , index int ) {
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array := listboxArray ( listbox )
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listboxArrayDelete ( array , index )
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}
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func listboxLen ( listbox C . id ) int {
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return int ( C . listboxLen ( listboxInScrollView ( listbox ) ) )
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}