andlabs-ui/combobox.go

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// 12 december 2015
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern void doComboboxOnSelected(uiCombobox *, void *);
import "C"
// Combobox is a Control that represents a drop-down list of strings
// that the user can choose one of at any time. For a Combobox that
// users can type values into, see EditableCombobox.
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type Combobox struct {
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ControlBase
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c *C.uiCombobox
onSelected func(*Combobox)
}
// NewCombobox creates a new Combobox.
func NewCombobox() *Combobox {
c := new(Combobox)
c.c = C.uiNewCombobox()
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C.uiComboboxOnSelected(c.c, C.doComboboxOnSelected, nil)
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c.ControlBase = NewControlBase(c, uintptr(unsafe.Pointer(c.c)))
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return c
}
// Append adds the named item to the end of the Combobox.
func (c *Combobox) Append(text string) {
ctext := C.CString(text)
C.uiComboboxAppend(c.c, ctext)
freestr(ctext)
}
// Selected returns the index of the currently selected item in the
// Combobox, or -1 if nothing is selected.
func (c *Combobox) Selected() int {
return int(C.uiComboboxSelected(c.c))
}
// SetChecked sets the currently select item in the Combobox
// to index. If index is -1 no item will be selected.
func (c *Combobox) SetSelected(index int) {
C.uiComboboxSetSelected(c.c, C.intmax_t(index))
}
// OnSelected registers f to be run when the user selects an item in
// the Combobox. Only one function can be registered at a time.
func (c *Combobox) OnSelected(f func(*Combobox)) {
c.onSelected = f
}
//export doComboboxOnSelected
func doComboboxOnSelected(cc *C.uiCombobox, data unsafe.Pointer) {
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c := ControlFromLibui(uintptr(unsafe.Pointer(cc))).(*Combobox)
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if c.onSelected != nil {
c.onSelected(c)
}
}