andlabs-ui/redo/uitask.go

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// 6 july 2014
package ui
import (
"runtime"
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"sync"
)
// Go initializes package ui.
// TODO write this bit
func Go() error {
runtime.LockOSThread()
if err := uiinit(); err != nil {
return err
}
go uitask(Do)
uimsgloop()
return nil
}
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// Stop issues a Request for package ui to stop and returns immediately.
// Some time after this request is received, Go() will return without performing any final cleanup.
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// Stop is internally issued to Do, so it will not be registered until any event handlers and dialog boxes return.
func Stop() {
go func() {
c := make(chan interface{})
Do <- &Request{
op: func() {
uistop()
c <- struct{}{}
},
resp: c,
}
<-c
}()
}
// This is the ui main loop.
// It is spawned by Go as a goroutine.
// It can also be called recursively using the recur/unrecur chain.
func uitask(doer Doer) {
for {
select {
case req := <-doer:
// TODO foreign event
issue(req)
case rec := <-recur: // want to perform event
c := make(Doer)
rec <- c
uitask(c)
case <-unrecur: // finished with event
close(doer)
return
}
}
}
// Send a channel over recur to have uitask() above enter a recursive loop in which the Doer sent back becomes the active request handler.
// Pulse unrecur when finished.
var recur = make(chan chan Doer)
var unrecur = make(chan struct{})
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type event struct {
// All events internally return bool; those that don't will be wrapped around to return a dummy value.
do func(c Doer) bool
lock sync.Mutex
}
// do should never be nil; TODO should we make setters panic instead?
func newEvent() *event {
return &event{
do: func(c Doer) bool {
return false
},
}
}
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func (e *event) set(f func(Doer)) {
e.lock.Lock()
defer e.lock.Unlock()
if f == nil {
f = func(c Doer) {}
}
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e.do = func(c Doer) bool {
f(c)
return false
}
}
func (e *event) setbool(f func(Doer) bool) {
e.lock.Lock()
defer e.lock.Unlock()
if f == nil {
f = func(c Doer) bool {
return false
}
}
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e.do = f
}
// This is the common code for running an event.
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// It runs on the main thread without a message pump; it provides its own.
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func (e *event) fire() bool {
cc := make(chan Doer)
recur <- cc
c := <-cc
close(cc)
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result := false
finished := make(chan struct{})
go func() {
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e.lock.Lock()
defer e.lock.Unlock()
result = e.do(c)
finished <- struct{}{}
}()
<-finished
close(finished)
// leave the event handler; leave it only after returning from the OS-side event handler so we must issue it like a normal Request
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issue(&Request{
op: func() {
unrecur <- struct{}{}
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},
// unfortunately, closing a nil channel causes a panic
// therefore, we have to make a dummy channel
// TODO add conditional checks to the request handler instead?
resp: make(chan interface{}),
})
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return result
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}
// Common code for performing a Request.
// This should run on the main thread.
// Implementations of issue() should call this.
func perform(req *Request) {
req.op()
close(req.resp)
}