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// 11 february 2014
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package ui
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import (
"runtime"
)
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const eventbufsiz = 100 // suggested by skelterjohn
// Event returns a new channel suitable for listening for events.
func Event ( ) chan struct { } {
return make ( chan struct { } , eventbufsiz )
}
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// The sysData type contains all system data. It provides the system-specific underlying implementation. It is guaranteed to have the following by embedding:
type cSysData struct {
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ctype int
event chan struct { }
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resize func ( x int , y int , width int , height int ) error
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alternate bool // editable for Combobox, multi-select for listbox, password for lineedit
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}
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func ( c * cSysData ) make ( initText string , window * sysData ) error {
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panic ( runtime . GOOS + " sysData does not define make()" )
}
func ( c * cSysData ) show ( ) error {
panic ( runtime . GOOS + " sysData does not define show()" )
}
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func ( c * cSysData ) hide ( ) error {
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panic ( runtime . GOOS + " sysData does not define hide()" )
}
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func ( c * cSysData ) setText ( text string ) error {
panic ( runtime . GOOS + " sysData does not define setText()" )
}
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func ( c * cSysData ) setRect ( x int , y int , width int , height int ) error {
panic ( runtime . GOOS + " sysData does not define setRect()" )
}
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func ( c * cSysData ) isChecked ( ) bool {
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panic ( runtime . GOOS + " sysData does not define isChecked()" )
}
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func ( c * cSysData ) text ( ) string {
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panic ( runtime . GOOS + " sysData does not define text()" )
}
func ( c * cSysData ) append ( string ) error {
panic ( runtime . GOOS + " sysData does not define append()" )
}
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func ( c * cSysData ) insertBefore ( string , int ) error {
panic ( runtime . GOOS + " sysData does not define insertBefore()" )
}
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func ( c * cSysData ) selectedIndex ( ) int {
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panic ( runtime . GOOS + " sysData does not define selectedIndex()" )
}
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func ( c * cSysData ) selectedIndices ( ) [ ] int {
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panic ( runtime . GOOS + " sysData does not define selectedIndices()" )
}
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func ( c * cSysData ) selectedTexts ( ) [ ] string {
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panic ( runtime . GOOS + " sysData does not define selectedIndex()" )
}
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func ( c * cSysData ) setWindowSize ( int , int ) error {
panic ( runtime . GOOS + " sysData does not define setWindowSize()" )
}
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func ( c * cSysData ) delete ( int ) error {
panic ( runtime . GOOS + " sysData does not define delete()" )
}
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func ( c * cSysData ) preferredSize ( ) ( int , int ) {
panic ( runtime . GOOS + " sysData does not define preferredSize()" )
}
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func ( c * cSysData ) setProgress ( int ) {
panic ( runtime . GOOS + " sysData does not define setProgress()" )
}
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// signal sends the event signal. This raise is done asynchronously to avoid deadlocking the UI task.
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// Thanks skelterjohn for this techinque: if we can't queue any more events, drop them
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func ( s * cSysData ) signal ( ) {
if s . event != nil {
go func ( ) {
select {
case s . event <- struct { } { } :
default :
}
} ( )
}
}
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const (
c_window = iota
c_button
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c_checkbox
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c_combobox
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c_lineedit
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c_label
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c_listbox
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c_progressbar
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nctypes
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)
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func mksysdata ( ctype int ) * sysData {
return & sysData {
cSysData : cSysData {
ctype : ctype ,
} ,
}
}