andlabs-ui/spinbox_unix.go

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// +build !windows,!darwin
// 28 october 2014
package ui
import (
"unsafe"
)
// #include "gtk_unix.h"
// extern void spinboxChanged(GtkSpinButton *, gpointer);
import "C"
// TODO preferred width may be too wide
type spinbox struct {
*controlSingleWidget
spinbutton *C.GtkSpinButton
changed *event
}
func newSpinbox(min int, max int) Spinbox {
// gtk_spin_button_new_with_range() initially sets its value to the minimum value
widget := C.gtk_spin_button_new_with_range(C.gdouble(min), C.gdouble(max), 1)
s := &spinbox{
controlSingleWidget: newControlSingleWidget(widget),
spinbutton: (*C.GtkSpinButton)(unsafe.Pointer(widget)),
changed: newEvent(),
}
C.gtk_spin_button_set_digits(s.spinbutton, 0) // integers
C.gtk_spin_button_set_numeric(s.spinbutton, C.TRUE) // digits only
// this isn't specifically documented as the signal to connect to until 3.14
// it has existed as far back as 3.4, though, if not earlier
// there's also ::change-value which is for keyboard changing
g_signal_connect(
C.gpointer(unsafe.Pointer(s.spinbutton)),
"value-changed",
C.GCallback(C.spinboxChanged),
C.gpointer(unsafe.Pointer(s)))
return s
}
func (s *spinbox) Value() int {
return int(C.gtk_spin_button_get_value(s.spinbutton))
}
func (s *spinbox) SetValue(value int) {
var min, max C.gdouble
C.gtk_spin_button_get_range(s.spinbutton, &min, &max)
if value < int(min) {
value = int(min)
}
if value > int(max) {
value = int(max)
}
C.gtk_spin_button_set_value(s.spinbutton, C.gdouble(value))
}
func (s *spinbox) OnChanged(e func()) {
s.changed.set(e)
}
//export spinboxChanged
func spinboxChanged(swid *C.GtkSpinButton, data C.gpointer) {
s := (*spinbox)(unsafe.Pointer(data))
s.changed.fire()
}