130 lines
4.2 KiB
Go
130 lines
4.2 KiB
Go
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// 7 july 2014
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package ui
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// Button is a clickable button that performs some task.
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type Button interface {
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Control
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// OnClicked sets the event handler for when the Button is clicked.
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OnClicked(func())
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// Text and SetText get and set the Button's label text.
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Text() string
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SetText(text string)
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}
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// NewButton creates a new Button with the given label text.
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func NewButton(text string) Button {
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return newButton(text)
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}
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// Checkbox is a clickable box that indicates some Boolean value.
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type Checkbox interface {
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Control
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// OnToggled sets the event handler for when the Checkbox is toggled.
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OnToggled(func())
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// Text and SetText get and set the Checkbox's label text.
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Text() string
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SetText(text string)
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// Checked and SetChecked get and set the Checkbox's check state.
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Checked() bool
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SetChecked(checked bool)
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}
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// NewCheckbox creates a new Checkbox with the given label text.
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// The Checkbox will be initially unchecked.
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func NewCheckbox(text string) Checkbox {
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return newCheckbox(text)
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}
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// TextField is a Control in which the user can enter a single line of text.
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type TextField interface {
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Control
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// Text and SetText are Requests that get and set the TextField's text.
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Text() string
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SetText(text string)
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// OnChanged is triggered when the text in a TextField is changed somehow.
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// Do not bother trying to figure out how the text was changed; instead, perform your validation and use Invalid to inform the user that the entered text is invalid instead.
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OnChanged(func())
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// Invalid throws a non-modal alert (whose nature is system-defined) on or near the TextField that alerts the user that input is invalid.
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// The string passed to Invalid will be displayed to the user to inform them of what specifically is wrong with the input.
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// Pass an empty string to remove the warning.
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Invalid(reason string)
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}
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// NewTextField creates a new TextField.
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func NewTextField() TextField {
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return newTextField()
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}
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// NewPasswordField creates a new TextField for entering passwords; that is, it hides the text being entered.
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func NewPasswordField() TextField {
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return newPasswordField()
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}
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// Tab is a Control that contains multiple pages of tabs, each containing a single Control.
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// You can add and remove tabs from the Tab at any time.
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// The appearance of a Tab with no tabs is implementation-defined.
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type Tab interface {
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Control
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// Append adds a new tab to Tab.
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// The tab is added to the end of the current list of tabs.
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Append(name string, control Control)
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}
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// NewTab creates a new Tab with no tabs.
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func NewTab() Tab {
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return newTab()
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}
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// Label is a Control that shows a static line of text.
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// Label shows one line of text; any text that does not fit is truncated.
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// A Label can either have smart vertical alignment relative to the control to its right or just be vertically aligned to the top (standalone).
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// The effect of placing a non-standalone Label in any context other than to the immediate left of a Control is undefined.
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// Both types of labels are left-aligned. [FUTURE PLANS: For platform-specific horizontal alignment rules, use a Form.]
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type Label interface {
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Control
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// Text and SetText get and set the Label's text.
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Text() string
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SetText(text string)
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isStandalone() bool
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}
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// NewLabel creates a new Label with the given text.
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// The Label will smartly vertically position itself relative to the control to its immediate right.
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func NewLabel(text string) Label {
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return newLabel(text)
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}
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// NewStandaloneLabel creates a new Label with the given text.
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// The Label will be vertically positioned at the top of its allocated space.
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func NewStandaloneLabel(text string) Label {
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return newStandaloneLabel(text)
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}
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// Group is a Control that holds a single Control; if that Control also contains other Controls, then the Controls will appear visually grouped together.
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// The appearance of a Group varies from system to system; for the most part a Group consists of a thin frame.
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// All Groups have a text label indicating what the Group is for.
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type Group interface {
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Control
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// Text and SetText get and set the Group's label text.
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Text() string
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SetText(text string)
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}
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// NewGroup creates a new Group with the given text label and child Control.
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func NewGroup(text string, control Control) Group {
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return newGroup(text, control)
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}
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