andlabs-ui/redo/uitask.go

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// 6 july 2014
package ui
import (
"runtime"
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"sync"
"unsafe"
)
// Go initializes package ui.
// TODO write this bit
func Go() error {
runtime.LockOSThread()
if err := uiinit(); err != nil {
return err
}
go uiissueloop()
uimsgloop()
return nil
}
// To ensure that Do() and Stop() only do things after Go() has been called, this channel accepts the requests to issue. The issuing is done by uiissueloop() below.
// Notice that this is a pointer ot a function. See Do() below for details.
var issuer = make(chan *func())
// Do performs f on the main loop, as if it were an event handler.
// It waits for f to execute before returning.
// Do cannot be called within event handlers or within Do itself.
func Do(f func()) {
done := make(chan struct{})
defer close(done)
// THIS MUST BE A POINTER.
// Previously, the pointer was constructed within issue().
// This meant that if the Do() was stalled, the garbage collector came in and reused the pointer value too soon!
call := func() {
f()
done <- struct{}{}
}
issuer <- &call
<-done
}
// Stop informs package ui that it should stop.
// Stop then returns immediately.
// Some time after this request is received, Go() will return without performing any final cleanup.
// Stop will not have an effect until any event handlers or dialog boxes presently active return.
// (TODO make sure this is the case for dialog boxes)
func Stop() {
// can't send this directly across issuer
go func() {
Do(uistop)
}()
}
func uiissueloop() {
for f := range issuer {
issue(f)
}
}
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type event struct {
// All events internally return bool; those that don't will be wrapped around to return a dummy value.
do func() bool
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lock sync.Mutex
}
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// do should never be nil
// TODO when writing doc.go, document that setting nil to an event handler ignores the event; if it returns a boolean value, false is returned
func newEvent() *event {
return &event{
do: func() bool {
return false
},
}
}
func (e *event) set(f func()) {
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e.lock.Lock()
defer e.lock.Unlock()
if f == nil {
f = func() {}
}
e.do = func() bool {
f()
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return false
}
}
func (e *event) setbool(f func() bool) {
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e.lock.Lock()
defer e.lock.Unlock()
if f == nil {
f = func() bool {
return false
}
}
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e.do = f
}
// This is the common code for running an event.
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// It runs on the main thread without a message pump; it provides its own.
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func (e *event) fire() bool {
e.lock.Lock()
defer e.lock.Unlock()
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return e.do()
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}
// Common code for performing a requested action (ui.Do() or ui.Stop()).
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// This should run on the main thread.
// Implementations of issue() should call this.
func perform(fp unsafe.Pointer) {
f := (*func())(fp)
(*f)()
}