55 lines
1.5 KiB
Go
55 lines
1.5 KiB
Go
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// 25 june 2014
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package ui
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type allocation struct {
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x int
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y int
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width int
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height int
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this Control
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neighbor Control
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}
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// for verification; see sysdata.go
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type sysDataSizeFuncs interface {
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beginResize() *sysSizeData
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endResize(*sysSizeData)
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translateAllocationCoords([]*allocation, int, int)
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preferredSize(*sysSizeData) (int, int)
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commitResize(*allocation, *sysSizeData)
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getAuxResizeInfo(*sysSizeData)
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}
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func (s *sysData) resizeWindow(width, height int) {
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d := s.beginResize()
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allocations := s.allocate(0, 0, width, height, d)
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s.translateAllocationCoords(allocations, width, height)
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for _, c := range s.allocations {
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c.this.commitResize(c, d)
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}
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s.endResize(d)
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}
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// non-layout controls: allocate() should just return a one-element slice; preferredSize(), commitResize(), and getAuxResizeInfo() should defer to their sysData equivalents
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type controlSizing interface {
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allocate(x int, y int, width int, height int, d *sysSizeData) []*allocation
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preferredSize(d *sysSizeData) (width, height int)
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commitResize(c *allocation, d *sysSizeData)
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getAuxResizeInfo(d *sysSizeData)
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}
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// vertical stack: no concept of neighbor, but not too hard to add a vertical neighbor
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// horizontal stack:
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var current *allocation
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// ...
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as := s.controls[i].allocate(...)
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if current != nil {
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current.neighbor = as[0].self
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}
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current = as[0]
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// append all of as
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// grid:
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// same as above, except current is set to nil on each new row
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// adding a vertical neighbor would require storing an extra list
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