aminal/gui/gui.go

236 lines
5.6 KiB
Go

package gui
import (
"fmt"
"runtime"
"time"
"github.com/liamg/glfont"
"github.com/go-gl/gl/all-core/gl"
"github.com/go-gl/glfw/v3.2/glfw"
"gitlab.com/liamg/raft/config"
"gitlab.com/liamg/raft/terminal"
"go.uber.org/zap"
)
type GUI struct {
window *glfw.Window
logger *zap.SugaredLogger
config config.Config
terminal *terminal.Terminal
width int //window width in pixels
height int //window height in pixels
font *glfont.Font
fontScale int32
renderer Renderer
colourAttr uint32
}
func New(config config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) *GUI {
//logger.
return &GUI{
config: config,
logger: logger,
width: 600,
height: 300,
terminal: terminal,
fontScale: 13.0,
}
}
// inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl
// can only be called on OS thread
func (gui *GUI) resize(w *glfw.Window, width int, height int) {
gui.logger.Debugf("GUI resize to %dx%d", width, height)
gui.width = width
gui.height = height
if gui.font != nil {
gui.font.UpdateResolution((width), (height))
}
gl.Viewport(0, 0, int32(gui.width), int32(gui.height))
gui.renderer.SetArea(0, 0, gui.width, gui.height)
cols, rows := gui.renderer.GetTermSize()
if err := gui.terminal.SetSize(cols, rows); err != nil {
gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", cols, rows, err)
}
}
func (gui *GUI) getTermSize() (int, int) {
if gui.renderer == nil {
return 0, 0
}
return gui.renderer.GetTermSize()
}
func (gui *GUI) Close() {
gui.window.SetShouldClose(true)
}
func (gui *GUI) Render() error {
gui.logger.Debugf("Locking OS thread...")
runtime.LockOSThread()
gui.logger.Debugf("Creating window...")
var err error
gui.window, err = gui.createWindow(gui.width, gui.height)
if err != nil {
return fmt.Errorf("Failed to create window: %s", err)
}
defer glfw.Terminate()
gui.logger.Debugf("Initialising OpenGL and creating program...")
program, err := gui.createProgram()
if err != nil {
return fmt.Errorf("Failed to initialise OpenGL: %s", err)
}
gui.colourAttr = uint32(gl.GetAttribLocation(program, gl.Str("inColour\x00")))
gl.BindFragDataLocation(program, 0, gl.Str("outColour\x00"))
gui.logger.Debugf("Loading font...")
//if err := gui.loadFont("/usr/share/fonts/nerd-fonts-complete/ttf/Roboto Mono Nerd Font Complete.ttf", 12); err != nil {
if err := gui.loadFont("./fonts/Roboto.ttf"); err != nil {
return fmt.Errorf("Failed to load font: %s", err)
}
gui.renderer = NewOpenGLRenderer(gui.font, gui.fontScale, 0, 0, gui.width, gui.height)
gui.window.SetFramebufferSizeCallback(gui.resize)
gui.window.SetKeyCallback(gui.key)
gui.window.SetCharCallback(gui.char)
w, h := gui.window.GetSize()
gui.resize(gui.window, w, h)
gui.logger.Debugf("Starting pty read handling...")
updateChan := make(chan bool, 1024)
gui.terminal.OnUpdate(func() {
updateChan <- true
})
go func() {
err := gui.terminal.Read()
if err != nil {
gui.logger.Errorf("Read from pty failed: %s", err)
}
gui.Close()
}()
ticker := time.NewTicker(time.Millisecond * 100)
defer ticker.Stop()
gui.logger.Debugf("Starting render...")
gl.UseProgram(program)
// stop smoothing fonts
//gl.Enable(gl.DEPTH_TEST)
//gl.DepthFunc(gl.LESS)
gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
glfw.SwapInterval(1)
gl.ClearColor(
gui.config.ColourScheme.DefaultBg[0],
gui.config.ColourScheme.DefaultBg[1],
gui.config.ColourScheme.DefaultBg[2],
1.0,
)
for !gui.window.ShouldClose() {
gl.UseProgram(program)
// Render the string.
// @todo uncommentbut dont run all of the time... - perhaps use onTitleChange event from terminal?
//gui.window.SetTitle(gui.terminal.GetTitle())
//gl.ClearColor(0.5, 0.5, 0.5, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
cols, rows := gui.getTermSize()
for row := 0; row < rows; row++ {
for col := 0; col < cols; col++ {
gui.renderer.DrawCell(gui.terminal.GetCell(col, row), col, row)
}
}
glfw.PollEvents()
gui.window.SwapBuffers()
}
gui.logger.Debugf("Stopping render...")
return nil
}
func (gui *GUI) loadFont(path string) error {
font, err := glfont.LoadFont(path, gui.fontScale, gui.width, gui.height)
if err != nil {
return fmt.Errorf("LoadFont: %v", err)
}
gui.font = font
return nil
}
func (gui *GUI) createWindow(width int, height int) (*glfw.Window, error) {
if err := glfw.Init(); err != nil {
return nil, err
}
glfw.WindowHint(glfw.Resizable, glfw.True)
glfw.WindowHint(glfw.ContextVersionMajor, 4) // OR 2
glfw.WindowHint(glfw.ContextVersionMinor, 1)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(width, height, "Terminal", nil, nil)
if err != nil {
return nil, err
}
window.MakeContextCurrent()
return window, nil
}
// initOpenGL initializes OpenGL and returns an intiialized program.
func (gui *GUI) createProgram() (uint32, error) {
if err := gl.Init(); err != nil {
return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err)
}
gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION)))
gui.logger.Debugf("Compiling shaders...")
vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)
if err != nil {
return 0, err
}
fragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)
if err != nil {
return 0, err
}
prog := gl.CreateProgram()
gl.AttachShader(prog, vertexShader)
gl.AttachShader(prog, fragmentShader)
gl.LinkProgram(prog)
return prog, nil
}