mirror of https://github.com/liamg/aminal.git
570 lines
13 KiB
Go
570 lines
13 KiB
Go
package gui
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import (
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"fmt"
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"os/exec"
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"runtime"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/go-gl/gl/all-core/gl"
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"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/liamg/aminal/buffer"
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"github.com/liamg/aminal/config"
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"github.com/liamg/aminal/terminal"
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"github.com/liamg/aminal/version"
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"go.uber.org/zap"
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)
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type GUI struct {
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window *glfw.Window
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logger *zap.SugaredLogger
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config *config.Config
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terminal *terminal.Terminal
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width int //window width in pixels
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height int //window height in pixels
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dpiScale float32
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fontMap *FontMap
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fontScale float32
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renderer *OpenGLRenderer
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colourAttr uint32
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mouseDown bool
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overlay overlay
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terminalAlpha float32
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showDebugInfo bool
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keyboardShortcuts map[config.UserAction]*config.KeyCombination
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resizeLock *sync.Mutex
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}
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func Min(x, y int) int {
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if x < y {
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return x
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}
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return y
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}
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func Max(x, y int) int {
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if x > y {
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return x
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}
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return y
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}
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func (g *GUI) GetMonitor() *glfw.Monitor {
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if g.window == nil {
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panic("to determine current monitor the window must be set")
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}
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monitors := glfw.GetMonitors()
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if len(monitors) == 1 {
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return glfw.GetPrimaryMonitor()
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}
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x, y := g.window.GetPos()
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w, h := g.window.GetSize()
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var currentMonitor *glfw.Monitor
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bestMatch := 0
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for _, monitor := range monitors {
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mode := monitor.GetVideoMode()
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mx, my := monitor.GetPos()
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overlap := Max(0, Min(x + w, mx + mode.Width) - Max(x, mx)) *
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Max(0, Min(y + h, my + mode.Height) - Max(y, my))
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if bestMatch < overlap {
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bestMatch = overlap
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currentMonitor = monitor
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}
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}
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if currentMonitor == nil {
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panic("was not able to resolve current monitor")
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}
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return currentMonitor
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}
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// RecalculateDpiScale calculates dpi scale in comparison with "standard" monitor's dpi values
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func (g *GUI) RecalculateDpiScale() {
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const standardDpi = 96
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const mmPerInch = 25.4
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m := g.GetMonitor()
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widthMM, _ := m.GetPhysicalSize()
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if widthMM == 0 {
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g.dpiScale = 1.0
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} else {
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monitorDpi := float32(m.GetVideoMode().Width) / (float32(widthMM) / mmPerInch)
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g.dpiScale = monitorDpi / standardDpi
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}
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}
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func (g *GUI) Width() int {
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return int(float32(g.width) * g.dpiScale)
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}
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func (g *GUI) SetWidth(width int) {
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g.width = int(float32(width) / g.dpiScale)
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}
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func (g *GUI) Height() int {
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return int(float32(g.height) * g.dpiScale)
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}
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func (g *GUI) SetHeight(height int) {
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g.height = int(float32(height) / g.dpiScale)
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}
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func New(config *config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) (*GUI, error) {
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shortcuts, err := config.KeyMapping.GenerateActionMap()
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if err != nil {
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return nil, err
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}
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return &GUI{
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config: config,
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logger: logger,
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width: 800,
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height: 600,
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dpiScale: 1,
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terminal: terminal,
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fontScale: 14.0,
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terminalAlpha: 1,
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keyboardShortcuts: shortcuts,
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resizeLock: &sync.Mutex{},
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}, nil
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}
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// inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl
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func (gui *GUI) scale() float32 {
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pw, _ := gui.window.GetFramebufferSize()
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ww, _ := gui.window.GetSize()
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return float32(ww) / float32(pw)
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}
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// can only be called on OS thread
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func (gui *GUI) resize(w *glfw.Window, width int, height int) {
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gui.resizeLock.Lock()
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defer gui.resizeLock.Unlock()
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gui.logger.Debugf("Initiating GUI resize to %dx%d", width, height)
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gui.SetWidth(width)
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gui.SetHeight(height)
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gui.logger.Debugf("Updating font resolutions...")
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gui.loadFonts()
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gui.logger.Debugf("Setting renderer area...")
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gui.renderer.SetArea(0, 0, gui.Width(), gui.Height())
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gui.logger.Debugf("Calculating size in cols/rows...")
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cols, rows := gui.renderer.GetTermSize()
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gui.logger.Debugf("Resizing internal terminal...")
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if err := gui.terminal.SetSize(cols, rows); err != nil {
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gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", cols, rows, err)
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}
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gui.logger.Debugf("Setting viewport size...")
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gl.Viewport(0, 0, int32(gui.Width()), int32(gui.Height()))
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gui.terminal.SetCharSize(gui.renderer.cellWidth, gui.renderer.cellHeight)
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gui.logger.Debugf("Resize complete!")
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gui.redraw(buffer.NewBackgroundCell(gui.config.ColourScheme.Background))
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gui.window.SwapBuffers()
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}
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func (gui *GUI) getTermSize() (uint, uint) {
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if gui.renderer == nil {
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return 0, 0
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}
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return gui.renderer.GetTermSize()
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}
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func (gui *GUI) Close() {
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gui.window.SetShouldClose(true)
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}
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func (gui *GUI) Render() error {
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gui.logger.Debugf("Locking OS thread...")
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runtime.LockOSThread()
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gui.logger.Debugf("Creating window...")
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var err error
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gui.window, err = gui.createWindow()
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gui.RecalculateDpiScale()
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gui.window.SetSize(gui.Width(), gui.Height())
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if err != nil {
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return fmt.Errorf("Failed to create window: %s", err)
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}
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defer glfw.Terminate()
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gui.logger.Debugf("Initialising OpenGL and creating program...")
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program, err := gui.createProgram()
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if err != nil {
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return fmt.Errorf("Failed to initialise OpenGL: %s", err)
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}
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gui.colourAttr = uint32(gl.GetAttribLocation(program, gl.Str("inColour\x00")))
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gl.BindFragDataLocation(program, 0, gl.Str("outColour\x00"))
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gui.logger.Debugf("Loading font...")
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if err := gui.loadFonts(); err != nil {
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return fmt.Errorf("Failed to load font: %s", err)
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}
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titleChan := make(chan bool, 1)
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gui.renderer = NewOpenGLRenderer(gui.config, gui.fontMap, 0, 0, gui.Width(), gui.Height(), gui.colourAttr, program)
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gui.window.SetFramebufferSizeCallback(gui.resize)
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gui.window.SetKeyCallback(gui.key)
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gui.window.SetCharCallback(gui.char)
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gui.window.SetScrollCallback(gui.glfwScrollCallback)
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gui.window.SetMouseButtonCallback(gui.mouseButtonCallback)
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gui.window.SetCursorPosCallback(gui.mouseMoveCallback)
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gui.window.SetRefreshCallback(func(w *glfw.Window) {
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gui.terminal.SetDirty()
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})
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gui.window.SetFocusCallback(func(w *glfw.Window, focused bool) {
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if focused {
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gui.terminal.SetDirty()
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}
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})
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{
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w, h := gui.window.GetFramebufferSize()
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gui.resize(gui.window, w, h)
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}
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gui.logger.Debugf("Starting pty read handling...")
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go func() {
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err := gui.terminal.Read()
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if err != nil {
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gui.logger.Errorf("Read from pty failed: %s", err)
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}
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gui.Close()
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}()
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gui.logger.Debugf("Starting render...")
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gl.UseProgram(program)
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// stop smoothing fonts
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gl.Disable(gl.DEPTH_TEST)
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.ClearColor(
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gui.config.ColourScheme.Background[0],
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gui.config.ColourScheme.Background[1],
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gui.config.ColourScheme.Background[2],
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1.0,
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)
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gui.terminal.AttachTitleChangeHandler(titleChan)
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ticker := time.NewTicker(time.Second)
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defer ticker.Stop()
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defaultCell := buffer.NewBackgroundCell(gui.config.ColourScheme.Background)
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go func() {
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for {
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<-ticker.C
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gui.logger.Sync()
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}
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}()
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gui.terminal.SetProgram(program)
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latestVersion := ""
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go func() {
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r, err := version.GetNewerRelease()
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if err == nil && r != nil {
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latestVersion = r.TagName
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gui.terminal.SetDirty()
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}
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}()
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startTime := time.Now()
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showMessage := true
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for !gui.window.ShouldClose() {
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select {
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case <-titleChan:
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gui.window.SetTitle(gui.terminal.GetTitle())
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default:
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// this is more efficient than glfw.PollEvents()
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glfw.WaitEventsTimeout(0.02) // up to 50fps on no input, otherwise higher
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}
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if gui.terminal.CheckDirty() {
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gui.redraw(defaultCell)
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if gui.showDebugInfo {
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gui.textbox(2, 2, fmt.Sprintf(`Cursor: %d,%d
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View Size: %d,%d
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Buffer Size: %d lines
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`,
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gui.terminal.GetLogicalCursorX(),
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gui.terminal.GetLogicalCursorY(),
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gui.terminal.ActiveBuffer().ViewWidth(),
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gui.terminal.ActiveBuffer().ViewHeight(),
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gui.terminal.ActiveBuffer().Height(),
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),
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[3]float32{1, 1, 1},
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[3]float32{0.8, 0, 0},
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)
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}
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if showMessage {
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if latestVersion != "" && time.Since(startTime) < time.Second*10 && gui.terminal.ActiveBuffer().RawLine() == 0 {
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time.AfterFunc(time.Second, gui.terminal.SetDirty)
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_, h := gui.terminal.GetSize()
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var msg string
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if version.Version == "" {
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msg = "You are using a development build of Aminal."
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} else {
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msg = fmt.Sprintf("Version %s of Aminal is now available.", strings.Replace(latestVersion, "v", "", -1))
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}
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gui.textbox(
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2,
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uint16(h-3),
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fmt.Sprintf("%s (%d)", msg, 10-int(time.Since(startTime).Seconds())),
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[3]float32{1, 1, 1},
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[3]float32{0, 0.5, 0},
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)
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} else {
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showMessage = false
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}
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}
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gui.SwapBuffers()
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}
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}
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gui.logger.Debugf("Stopping render...")
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return nil
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}
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func (gui *GUI) redraw(defaultCell buffer.Cell) {
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
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lines := gui.terminal.GetVisibleLines()
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lineCount := int(gui.terminal.ActiveBuffer().ViewHeight())
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colCount := int(gui.terminal.ActiveBuffer().ViewWidth())
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cx := uint(gui.terminal.GetLogicalCursorX())
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cy := uint(gui.terminal.GetLogicalCursorY()) + uint(gui.terminal.GetScrollOffset())
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var colour *config.Colour
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for y := 0; y < lineCount; y++ {
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if y < len(lines) {
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cells := lines[y].Cells()
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for x := 0; x < colCount; x++ {
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cursor := false
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if gui.terminal.Modes().ShowCursor {
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cursor = cx == uint(x) && cy == uint(y)
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}
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if gui.terminal.ActiveBuffer().InSelection(uint16(x), uint16(y)) {
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colour = &gui.config.ColourScheme.Selection
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} else {
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colour = nil
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}
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cell := defaultCell
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if colour != nil || cursor || x < len(cells) {
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if x < len(cells) {
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cell = cells[x]
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if cell.Image() != nil {
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gui.renderer.DrawCellImage(cell, uint(x), uint(y))
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continue
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}
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}
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gui.renderer.DrawCellBg(cell, uint(x), uint(y), cursor, colour, false)
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}
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}
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}
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}
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for y := 0; y < lineCount; y++ {
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if y < len(lines) {
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bufStr := ""
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bold := false
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dim := false
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col := 0
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colour := [3]float32{0, 0, 0}
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cells := lines[y].Cells()
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for x := 0; x < colCount; x++ {
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if x < len(cells) {
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cell := cells[x]
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if bufStr != "" && (cell.Attr().Dim != dim || cell.Attr().Bold != bold || colour != cell.Fg()) {
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var alpha float32 = 1.0
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if dim {
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alpha = 0.5
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}
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gui.renderer.DrawCellText(bufStr, uint(col), uint(y), alpha, colour, bold)
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col = x
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bufStr = ""
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}
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dim = cell.Attr().Dim
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colour = cell.Fg()
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bold = cell.Attr().Bold
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r := cell.Rune()
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if r == 0 {
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r = ' '
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}
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bufStr += string(r)
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}
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}
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if bufStr != "" {
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var alpha float32 = 1.0
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if dim {
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alpha = 0.5
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}
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gui.renderer.DrawCellText(bufStr, uint(col), uint(y), alpha, colour, bold)
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}
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}
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}
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gui.renderOverlay()
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}
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func (gui *GUI) createWindow() (*glfw.Window, error) {
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if err := glfw.Init(); err != nil {
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return nil, fmt.Errorf("Failed to initialise GLFW: %s", err)
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}
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glfw.WindowHint(glfw.Resizable, glfw.True)
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glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
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glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
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versions := [][2]int{
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{4, 6},
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{4, 5},
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{4, 4},
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{4, 3},
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{4, 2},
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{4, 1},
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{4, 0},
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{3, 3},
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{3, 2},
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}
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var window *glfw.Window
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for _, v := range versions {
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var err error
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window, err = gui.createWindowWithOpenGLVersion(v[0], v[1])
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if err != nil {
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gui.logger.Warnf("Failed to create window: %s. Will attempt older version...", err)
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} else {
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break
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}
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}
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if window == nil {
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return nil, fmt.Errorf("failed to create window, please update your graphics drivers and try again")
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}
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window.SetSizeLimits(int(300 * gui.dpiScale), int(150 * gui.dpiScale), 10000, 10000)
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window.MakeContextCurrent()
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window.Show()
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window.Focus()
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return window, nil
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}
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func (gui *GUI) createWindowWithOpenGLVersion(major int, minor int) (*glfw.Window, error) {
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glfw.WindowHint(glfw.ContextVersionMajor, major)
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glfw.WindowHint(glfw.ContextVersionMinor, minor)
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window, err := glfw.CreateWindow(gui.Width(), gui.Height(), "Terminal", nil, nil)
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if err != nil {
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e := err.Error()
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if i := strings.Index(e, ", got version "); i > -1 {
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v := strings.Split(strings.TrimSpace(e[i+14:]), ".")
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if len(v) == 2 {
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maj, mjErr := strconv.Atoi(v[0])
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if mjErr == nil {
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if min, miErr := strconv.Atoi(v[1]); miErr == nil {
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return gui.createWindowWithOpenGLVersion(maj, min)
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}
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}
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}
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}
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return nil, fmt.Errorf("Failed to create window using OpenGL v%d.%d: %s.", major, minor, err)
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}
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return window, nil
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}
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// initOpenGL initializes OpenGL and returns an intiialized program.
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func (gui *GUI) createProgram() (uint32, error) {
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if err := gl.Init(); err != nil {
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return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err)
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}
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gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION)))
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gui.logger.Debugf("Compiling shaders...")
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vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)
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if err != nil {
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return 0, err
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}
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fragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)
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if err != nil {
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return 0, err
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}
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prog := gl.CreateProgram()
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gl.AttachShader(prog, vertexShader)
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gl.AttachShader(prog, fragmentShader)
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gl.LinkProgram(prog)
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return prog, nil
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}
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func (gui *GUI) launchTarget(target string) {
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|
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cmd := "xdg-open"
|
|
|
|
switch runtime.GOOS {
|
|
case "darwin":
|
|
cmd = "open"
|
|
case "windows":
|
|
cmd = "start"
|
|
}
|
|
|
|
if err := exec.Command(cmd, target).Run(); err != nil {
|
|
gui.logger.Errorf("Failed to launch external command %s: %s", cmd, err)
|
|
}
|
|
}
|
|
|
|
func (gui *GUI) SwapBuffers() {
|
|
UpdateNSGLContext(gui.window)
|
|
gui.window.SwapBuffers()
|
|
}
|