mirror of https://github.com/liamg/aminal.git
263 lines
6.0 KiB
Go
263 lines
6.0 KiB
Go
package gui
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import (
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"fmt"
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"runtime"
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"time"
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"github.com/liamg/glfont"
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"github.com/go-gl/gl/all-core/gl"
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"github.com/go-gl/glfw/v3.2/glfw"
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"gitlab.com/liamg/raft/config"
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"gitlab.com/liamg/raft/terminal"
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"go.uber.org/zap"
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)
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type GUI struct {
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window *glfw.Window
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logger *zap.SugaredLogger
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config config.Config
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terminal *terminal.Terminal
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width int //window width in pixels
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height int //window height in pixels
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font *glfont.Font
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fontScale int32
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renderer Renderer
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colourAttr uint32
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}
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func New(config config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) *GUI {
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//logger.
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return &GUI{
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config: config,
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logger: logger,
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width: 600,
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height: 300,
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terminal: terminal,
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fontScale: 13.0,
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}
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}
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// inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl
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// can only be called on OS thread
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func (gui *GUI) resize(w *glfw.Window, width int, height int) {
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gui.logger.Debugf("GUI resize to %dx%d", width, height)
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gui.width = width
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gui.height = height
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if gui.font != nil {
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gui.font.UpdateResolution((width), (height))
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}
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gl.Viewport(0, 0, int32(gui.width), int32(gui.height))
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gui.renderer.SetArea(0, 0, gui.width, gui.height)
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cols, rows := gui.renderer.GetTermSize()
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if err := gui.terminal.SetSize(cols, rows); err != nil {
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gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", cols, rows, err)
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}
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}
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func (gui *GUI) getTermSize() (int, int) {
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if gui.renderer == nil {
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return 0, 0
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}
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return gui.renderer.GetTermSize()
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}
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func (gui *GUI) Close() {
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gui.window.SetShouldClose(true)
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}
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func (gui *GUI) Render() error {
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gui.logger.Debugf("Locking OS thread...")
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runtime.LockOSThread()
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gui.logger.Debugf("Creating window...")
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var err error
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gui.window, err = gui.createWindow(gui.width, gui.height)
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if err != nil {
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return fmt.Errorf("Failed to create window: %s", err)
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}
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defer glfw.Terminate()
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gui.logger.Debugf("Initialising OpenGL and creating program...")
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program, err := gui.createProgram()
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if err != nil {
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return fmt.Errorf("Failed to initialise OpenGL: %s", err)
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}
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gui.colourAttr = uint32(gl.GetAttribLocation(program, gl.Str("inColour\x00")))
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gl.BindFragDataLocation(program, 0, gl.Str("outColour\x00"))
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gui.logger.Debugf("Loading font...")
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//if err := gui.loadFont("/usr/share/fonts/nerd-fonts-complete/ttf/Roboto Mono Nerd Font Complete.ttf", 12); err != nil {
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if err := gui.loadFont("./fonts/Roboto.ttf"); err != nil {
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return fmt.Errorf("Failed to load font: %s", err)
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}
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gui.renderer = NewOpenGLRenderer(gui.font, gui.fontScale, 0, 0, gui.width, gui.height)
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gui.window.SetFramebufferSizeCallback(gui.resize)
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gui.window.SetKeyCallback(gui.key)
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gui.window.SetCharCallback(gui.char)
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w, h := gui.window.GetSize()
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gui.resize(gui.window, w, h)
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gui.logger.Debugf("Starting pty read handling...")
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go func() {
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err := gui.terminal.Read()
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if err != nil {
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gui.logger.Errorf("Read from pty failed: %s", err)
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}
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gui.Close()
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}()
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gui.logger.Debugf("Starting render...")
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gl.UseProgram(program)
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// stop smoothing fonts
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//gl.Enable(gl.DEPTH_TEST)
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//gl.DepthFunc(gl.LESS)
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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//glfw.SwapInterval(1)
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gl.ClearColor(
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gui.config.ColourScheme.DefaultBg[0],
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gui.config.ColourScheme.DefaultBg[1],
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gui.config.ColourScheme.DefaultBg[2],
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1.0,
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)
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changeChan := make(chan bool, 1)
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titleChan := make(chan bool, 1)
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gui.terminal.AttachTitleChangeHandler(titleChan)
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gui.terminal.AttachDisplayChangeHandler(changeChan)
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frames := 0
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frameCount := 0
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fps := 0
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ticker := time.NewTicker(time.Second)
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defer ticker.Stop()
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for !gui.window.ShouldClose() {
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select {
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case <-changeChan:
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frames = 2
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gui.logger.Sync()
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case <-titleChan:
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gui.window.SetTitle(gui.terminal.GetTitle())
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case <-ticker.C:
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fps = frameCount
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frameCount = 0
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default:
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}
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gl.UseProgram(program)
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if gui.config.Rendering.AlwaysRepaint || frames > 0 {
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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cols, rows := gui.getTermSize()
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for row := 0; row < rows; row++ {
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for col := 0; col < cols; col++ {
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gui.renderer.DrawCell(gui.terminal.GetCell(col, row), col, row)
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}
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}
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gui.font.SetColor(1, 0.5, 0.5, 0.5)
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fpsData := ""
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if gui.config.Rendering.AlwaysRepaint {
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fpsData = fmt.Sprintf("%d FPS", fps)
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}
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gui.font.Print(10, float32(gui.height-20), 1.5, fmt.Sprintf("%s", fpsData))
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}
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glfw.PollEvents()
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if gui.config.Rendering.AlwaysRepaint || frames > 0 {
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frameCount++
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gui.window.SwapBuffers()
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frames--
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}
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}
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gui.logger.Debugf("Stopping render...")
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return nil
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}
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func (gui *GUI) loadFont(path string) error {
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font, err := glfont.LoadFont(path, gui.fontScale, gui.width, gui.height)
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if err != nil {
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return fmt.Errorf("LoadFont: %v", err)
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}
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gui.font = font
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return nil
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}
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func (gui *GUI) createWindow(width int, height int) (*glfw.Window, error) {
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if err := glfw.Init(); err != nil {
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return nil, err
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}
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glfw.WindowHint(glfw.Resizable, glfw.True)
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glfw.WindowHint(glfw.ContextVersionMajor, 4) // OR 2
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glfw.WindowHint(glfw.ContextVersionMinor, 1)
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glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
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glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
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window, err := glfw.CreateWindow(width, height, "Terminal", nil, nil)
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if err != nil {
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return nil, err
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}
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window.MakeContextCurrent()
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return window, nil
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}
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// initOpenGL initializes OpenGL and returns an intiialized program.
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func (gui *GUI) createProgram() (uint32, error) {
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if err := gl.Init(); err != nil {
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return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err)
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}
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gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION)))
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gui.logger.Debugf("Compiling shaders...")
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vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)
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if err != nil {
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return 0, err
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}
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fragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)
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if err != nil {
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return 0, err
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}
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prog := gl.CreateProgram()
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gl.AttachShader(prog, vertexShader)
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gl.AttachShader(prog, fragmentShader)
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gl.LinkProgram(prog)
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return prog, nil
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}
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