aminal/gui/input.go

81 lines
1.6 KiB
Go

package gui
import "github.com/go-gl/glfw/v3.2/glfw"
// send typed runes straight through to the pty
func (gui *GUI) char(w *glfw.Window, r rune) {
gui.terminal.Write([]byte(string(r)))
}
func (gui *GUI) key(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) {
if action == glfw.Repeat || action == glfw.Press {
gui.logger.Debugf("KEY PRESS: key=0x%X scan=0x%X", key, scancode)
switch true {
case mods&glfw.ModControl > 0:
if mods&glfw.ModShift > 0 {
// ctrl + shift +
switch key {
case glfw.KeyV:
// todo handle both these errors
if buf, err := gui.window.GetClipboardString(); err == nil {
_ = gui.terminal.Write([]byte(buf))
}
}
} else {
// ctrl +
switch key {
case glfw.KeyC: // ctrl^c
gui.logger.Debugf("Sending CTRL^C")
gui.terminal.Write([]byte{0x3}) // send EOT
case glfw.KeyS:
gui.terminal.Suspend()
case glfw.KeyQ:
gui.terminal.Resume()
}
}
}
switch key {
case glfw.KeyEnter:
gui.terminal.Write([]byte{0x0a})
case glfw.KeyBackspace:
gui.terminal.Write([]byte{0x08})
case glfw.KeyUp:
gui.terminal.Write([]byte{
0x1b,
'[',
'A',
})
case glfw.KeyDown:
gui.terminal.Write([]byte{
0x1b,
'[',
'B',
})
case glfw.KeyLeft:
gui.terminal.Write([]byte{
0x1b,
'[',
'D',
})
case glfw.KeyRight:
gui.terminal.Write([]byte{
0x1b,
'[',
'C',
})
case glfw.KeyTab:
gui.terminal.Write([]byte{
0x09,
})
}
//gui.logger.Debugf("Key pressed: 0x%X %q", key, string([]byte{byte(key)}))
//gui.terminal.Write([]byte{byte(scancode)})
}
}