aminal/vendor/github.com/go-gl/gl/v2.1/gl/package.go

32623 lines
2.1 MiB

// Copyright (c) 2010 Khronos Group.
// This material may be distributed subject to the terms and conditions
// set forth in the Open Publication License, v 1.0, 8 June 1999.
// http://opencontent.org/openpub/.
//
// Copyright (c) 1991-2006 Silicon Graphics, Inc.
// This document is licensed under the SGI Free Software B License.
// For details, see http://oss.sgi.com/projects/FreeB.
// Package gl implements Go bindings to OpenGL.
//
// This package was automatically generated using Glow:
// http://github.com/go-gl/glow
//
package gl
// #cgo darwin LDFLAGS: -framework OpenGL
// #cgo linux freebsd LDFLAGS: -lGL
// #cgo windows LDFLAGS: -lopengl32
// #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
// #ifndef WIN32_LEAN_AND_MEAN
// #define WIN32_LEAN_AND_MEAN 1
// #endif
// #include <windows.h>
// #endif
// #ifndef APIENTRY
// #define APIENTRY
// #endif
// #ifndef APIENTRYP
// #define APIENTRYP APIENTRY *
// #endif
// #ifndef GLAPI
// #define GLAPI extern
// #endif
// #include <stddef.h>
// #ifndef GLEXT_64_TYPES_DEFINED
// /* This code block is duplicated in glxext.h, so must be protected */
// #define GLEXT_64_TYPES_DEFINED
// /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
// /* (as used in the GL_EXT_timer_query extension). */
// #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
// #include <inttypes.h>
// #elif defined(__sun__) || defined(__digital__)
// #include <inttypes.h>
// #if defined(__STDC__)
// #if defined(__arch64__) || defined(_LP64)
// typedef long int int64_t;
// typedef unsigned long int uint64_t;
// #else
// typedef long long int int64_t;
// typedef unsigned long long int uint64_t;
// #endif /* __arch64__ */
// #endif /* __STDC__ */
// #elif defined( __VMS ) || defined(__sgi)
// #include <inttypes.h>
// #elif defined(__SCO__) || defined(__USLC__)
// #include <stdint.h>
// #elif defined(__UNIXOS2__) || defined(__SOL64__)
// typedef long int int32_t;
// typedef long long int int64_t;
// typedef unsigned long long int uint64_t;
// #elif defined(_WIN32) && defined(__GNUC__)
// #include <stdint.h>
// #elif defined(_WIN32)
// typedef __int32 int32_t;
// typedef __int64 int64_t;
// typedef unsigned __int64 uint64_t;
// #else
// /* Fallback if nothing above works */
// #include <inttypes.h>
// #endif
// #endif
// typedef unsigned int GLenum;
// typedef unsigned char GLboolean;
// typedef unsigned int GLbitfield;
// typedef signed char GLbyte;
// typedef short GLshort;
// typedef int GLint;
// typedef int GLclampx;
// typedef unsigned char GLubyte;
// typedef unsigned short GLushort;
// typedef unsigned int GLuint;
// typedef int GLsizei;
// typedef float GLfloat;
// typedef float GLclampf;
// typedef double GLdouble;
// typedef double GLclampd;
// typedef void *GLeglClientBufferEXT;
// typedef void *GLeglImageOES;
// typedef char GLchar;
// typedef char GLcharARB;
// #ifdef __APPLE__
// typedef void *GLhandleARB;
// #else
// typedef unsigned int GLhandleARB;
// #endif
// typedef GLint GLfixed;
// typedef ptrdiff_t GLintptr;
// typedef ptrdiff_t GLsizeiptr;
// typedef int64_t GLint64;
// typedef uint64_t GLuint64;
// typedef ptrdiff_t GLintptrARB;
// typedef ptrdiff_t GLsizeiptrARB;
// typedef int64_t GLint64EXT;
// typedef uint64_t GLuint64EXT;
// typedef uintptr_t GLsync;
// struct _cl_context;
// struct _cl_event;
// typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
// typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
// typedef unsigned short GLhalfNV;
// typedef GLintptr GLvdpauSurfaceNV;
// typedef void (APIENTRY *GLVULKANPROCNV)(void);
// extern void glowDebugCallback_gl21(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
// static void APIENTRY glowCDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
// glowDebugCallback_gl21(source, type, id, severity, length, message, userParam);
// }
// typedef void (APIENTRYP GPACCUM)(GLenum op, GLfloat value);
// typedef void (APIENTRYP GPACCUMXOES)(GLenum op, GLfixed value);
// typedef GLboolean (APIENTRYP GPACQUIREKEYEDMUTEXWIN32EXT)(GLuint memory, GLuint64 key, GLuint timeout);
// typedef void (APIENTRYP GPACTIVEPROGRAMEXT)(GLuint program);
// typedef void (APIENTRYP GPACTIVESHADERPROGRAM)(GLuint pipeline, GLuint program);
// typedef void (APIENTRYP GPACTIVESHADERPROGRAMEXT)(GLuint pipeline, GLuint program);
// typedef void (APIENTRYP GPACTIVESTENCILFACEEXT)(GLenum face);
// typedef void (APIENTRYP GPACTIVETEXTURE)(GLenum texture);
// typedef void (APIENTRYP GPACTIVETEXTUREARB)(GLenum texture);
// typedef void (APIENTRYP GPACTIVEVARYINGNV)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
// typedef void (APIENTRYP GPALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
// typedef void (APIENTRYP GPALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
// typedef void (APIENTRYP GPALPHAFUNC)(GLenum func, GLfloat ref);
// typedef void (APIENTRYP GPALPHAFUNCXOES)(GLenum func, GLfixed ref);
// typedef void (APIENTRYP GPALPHATOCOVERAGEDITHERCONTROLNV)(GLenum mode);
// typedef void (APIENTRYP GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)();
// typedef void (APIENTRYP GPAPPLYTEXTUREEXT)(GLenum mode);
// typedef GLboolean (APIENTRYP GPAREPROGRAMSRESIDENTNV)(GLsizei n, const GLuint * programs, GLboolean * residences);
// typedef GLboolean (APIENTRYP GPARETEXTURESRESIDENT)(GLsizei n, const GLuint * textures, GLboolean * residences);
// typedef GLboolean (APIENTRYP GPARETEXTURESRESIDENTEXT)(GLsizei n, const GLuint * textures, GLboolean * residences);
// typedef void (APIENTRYP GPARRAYELEMENT)(GLint i);
// typedef void (APIENTRYP GPARRAYELEMENTEXT)(GLint i);
// typedef void (APIENTRYP GPARRAYOBJECTATI)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
// typedef void (APIENTRYP GPASYNCMARKERSGIX)(GLuint marker);
// typedef void (APIENTRYP GPATTACHOBJECTARB)(GLhandleARB containerObj, GLhandleARB obj);
// typedef void (APIENTRYP GPATTACHSHADER)(GLuint program, GLuint shader);
// typedef void (APIENTRYP GPBEGIN)(GLenum mode);
// typedef void (APIENTRYP GPBEGINCONDITIONALRENDERNV)(GLuint id, GLenum mode);
// typedef void (APIENTRYP GPBEGINCONDITIONALRENDERNVX)(GLuint id);
// typedef void (APIENTRYP GPBEGINFRAGMENTSHADERATI)();
// typedef void (APIENTRYP GPBEGINOCCLUSIONQUERYNV)(GLuint id);
// typedef void (APIENTRYP GPBEGINPERFMONITORAMD)(GLuint monitor);
// typedef void (APIENTRYP GPBEGINPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPBEGINQUERY)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBEGINQUERYARB)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBEGINQUERYINDEXED)(GLenum target, GLuint index, GLuint id);
// typedef void (APIENTRYP GPBEGINTRANSFORMFEEDBACKEXT)(GLenum primitiveMode);
// typedef void (APIENTRYP GPBEGINTRANSFORMFEEDBACKNV)(GLenum primitiveMode);
// typedef void (APIENTRYP GPBEGINVERTEXSHADEREXT)();
// typedef void (APIENTRYP GPBEGINVIDEOCAPTURENV)(GLuint video_capture_slot);
// typedef void (APIENTRYP GPBINDATTRIBLOCATION)(GLuint program, GLuint index, const GLchar * name);
// typedef void (APIENTRYP GPBINDATTRIBLOCATIONARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
// typedef void (APIENTRYP GPBINDBUFFER)(GLenum target, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFERARB)(GLenum target, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFERBASE)(GLenum target, GLuint index, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFERBASEEXT)(GLenum target, GLuint index, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFERBASENV)(GLenum target, GLuint index, GLuint buffer);
// typedef void (APIENTRYP GPBINDBUFFEROFFSETEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
// typedef void (APIENTRYP GPBINDBUFFEROFFSETNV)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
// typedef void (APIENTRYP GPBINDBUFFERRANGE)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPBINDBUFFERRANGEEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPBINDBUFFERRANGENV)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPBINDBUFFERSBASE)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
// typedef void (APIENTRYP GPBINDBUFFERSRANGE)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
// typedef void (APIENTRYP GPBINDFRAGDATALOCATIONEXT)(GLuint program, GLuint color, const GLchar * name);
// typedef void (APIENTRYP GPBINDFRAGDATALOCATIONINDEXED)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
// typedef void (APIENTRYP GPBINDFRAGMENTSHADERATI)(GLuint id);
// typedef void (APIENTRYP GPBINDFRAMEBUFFER)(GLenum target, GLuint framebuffer);
// typedef void (APIENTRYP GPBINDFRAMEBUFFEREXT)(GLenum target, GLuint framebuffer);
// typedef void (APIENTRYP GPBINDIMAGETEXTURE)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
// typedef void (APIENTRYP GPBINDIMAGETEXTUREEXT)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
// typedef void (APIENTRYP GPBINDIMAGETEXTURES)(GLuint first, GLsizei count, const GLuint * textures);
// typedef GLuint (APIENTRYP GPBINDLIGHTPARAMETEREXT)(GLenum light, GLenum value);
// typedef GLuint (APIENTRYP GPBINDMATERIALPARAMETEREXT)(GLenum face, GLenum value);
// typedef void (APIENTRYP GPBINDMULTITEXTUREEXT)(GLenum texunit, GLenum target, GLuint texture);
// typedef GLuint (APIENTRYP GPBINDPARAMETEREXT)(GLenum value);
// typedef void (APIENTRYP GPBINDPROGRAMARB)(GLenum target, GLuint program);
// typedef void (APIENTRYP GPBINDPROGRAMNV)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBINDPROGRAMPIPELINE)(GLuint pipeline);
// typedef void (APIENTRYP GPBINDPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef void (APIENTRYP GPBINDRENDERBUFFER)(GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPBINDRENDERBUFFEREXT)(GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPBINDSAMPLER)(GLuint unit, GLuint sampler);
// typedef void (APIENTRYP GPBINDSAMPLERS)(GLuint first, GLsizei count, const GLuint * samplers);
// typedef GLuint (APIENTRYP GPBINDTEXGENPARAMETEREXT)(GLenum unit, GLenum coord, GLenum value);
// typedef void (APIENTRYP GPBINDTEXTURE)(GLenum target, GLuint texture);
// typedef void (APIENTRYP GPBINDTEXTUREEXT)(GLenum target, GLuint texture);
// typedef void (APIENTRYP GPBINDTEXTUREUNIT)(GLuint unit, GLuint texture);
// typedef GLuint (APIENTRYP GPBINDTEXTUREUNITPARAMETEREXT)(GLenum unit, GLenum value);
// typedef void (APIENTRYP GPBINDTEXTURES)(GLuint first, GLsizei count, const GLuint * textures);
// typedef void (APIENTRYP GPBINDTRANSFORMFEEDBACK)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBINDTRANSFORMFEEDBACKNV)(GLenum target, GLuint id);
// typedef void (APIENTRYP GPBINDVERTEXARRAY)(GLuint array);
// typedef void (APIENTRYP GPBINDVERTEXARRAYAPPLE)(GLuint array);
// typedef void (APIENTRYP GPBINDVERTEXBUFFER)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
// typedef void (APIENTRYP GPBINDVERTEXBUFFERS)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
// typedef void (APIENTRYP GPBINDVERTEXSHADEREXT)(GLuint id);
// typedef void (APIENTRYP GPBINDVIDEOCAPTURESTREAMBUFFERNV)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
// typedef void (APIENTRYP GPBINDVIDEOCAPTURESTREAMTEXTURENV)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
// typedef void (APIENTRYP GPBINORMAL3BEXT)(GLbyte bx, GLbyte by, GLbyte bz);
// typedef void (APIENTRYP GPBINORMAL3BVEXT)(const GLbyte * v);
// typedef void (APIENTRYP GPBINORMAL3DEXT)(GLdouble bx, GLdouble by, GLdouble bz);
// typedef void (APIENTRYP GPBINORMAL3DVEXT)(const GLdouble * v);
// typedef void (APIENTRYP GPBINORMAL3FEXT)(GLfloat bx, GLfloat by, GLfloat bz);
// typedef void (APIENTRYP GPBINORMAL3FVEXT)(const GLfloat * v);
// typedef void (APIENTRYP GPBINORMAL3IEXT)(GLint bx, GLint by, GLint bz);
// typedef void (APIENTRYP GPBINORMAL3IVEXT)(const GLint * v);
// typedef void (APIENTRYP GPBINORMAL3SEXT)(GLshort bx, GLshort by, GLshort bz);
// typedef void (APIENTRYP GPBINORMAL3SVEXT)(const GLshort * v);
// typedef void (APIENTRYP GPBINORMALPOINTEREXT)(GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPBITMAP)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
// typedef void (APIENTRYP GPBITMAPXOES)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap);
// typedef void (APIENTRYP GPBLENDBARRIERKHR)();
// typedef void (APIENTRYP GPBLENDBARRIERNV)();
// typedef void (APIENTRYP GPBLENDCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPBLENDCOLOREXT)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPBLENDCOLORXOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
// typedef void (APIENTRYP GPBLENDEQUATION)(GLenum mode);
// typedef void (APIENTRYP GPBLENDEQUATIONEXT)(GLenum mode);
// typedef void (APIENTRYP GPBLENDEQUATIONINDEXEDAMD)(GLuint buf, GLenum mode);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATE)(GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEEXT)(GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEINDEXEDAMD)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEIARB)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
// typedef void (APIENTRYP GPBLENDEQUATIONIARB)(GLuint buf, GLenum mode);
// typedef void (APIENTRYP GPBLENDFUNC)(GLenum sfactor, GLenum dfactor);
// typedef void (APIENTRYP GPBLENDFUNCINDEXEDAMD)(GLuint buf, GLenum src, GLenum dst);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATE)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATEEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATEINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATEINDEXEDAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
// typedef void (APIENTRYP GPBLENDFUNCSEPARATEIARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
// typedef void (APIENTRYP GPBLENDFUNCIARB)(GLuint buf, GLenum src, GLenum dst);
// typedef void (APIENTRYP GPBLENDPARAMETERINV)(GLenum pname, GLint value);
// typedef void (APIENTRYP GPBLITFRAMEBUFFER)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPBLITFRAMEBUFFEREXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPBLITNAMEDFRAMEBUFFER)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPBUFFERADDRESSRANGENV)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
// typedef void (APIENTRYP GPBUFFERDATA)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
// typedef void (APIENTRYP GPBUFFERDATAARB)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
// typedef void (APIENTRYP GPBUFFERPAGECOMMITMENTARB)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
// typedef void (APIENTRYP GPBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPBUFFERSTORAGE)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
// typedef void (APIENTRYP GPBUFFERSTORAGEEXTERNALEXT)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
// typedef void (APIENTRYP GPBUFFERSTORAGEMEMEXT)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
// typedef void (APIENTRYP GPBUFFERSUBDATAARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
// typedef void (APIENTRYP GPCALLCOMMANDLISTNV)(GLuint list);
// typedef void (APIENTRYP GPCALLLIST)(GLuint list);
// typedef void (APIENTRYP GPCALLLISTS)(GLsizei n, GLenum type, const void * lists);
// typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUS)(GLenum target);
// typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUSEXT)(GLenum target);
// typedef GLenum (APIENTRYP GPCHECKNAMEDFRAMEBUFFERSTATUS)(GLuint framebuffer, GLenum target);
// typedef GLenum (APIENTRYP GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(GLuint framebuffer, GLenum target);
// typedef void (APIENTRYP GPCLAMPCOLORARB)(GLenum target, GLenum clamp);
// typedef void (APIENTRYP GPCLEAR)(GLbitfield mask);
// typedef void (APIENTRYP GPCLEARACCUM)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPCLEARACCUMXOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
// typedef void (APIENTRYP GPCLEARBUFFERDATA)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARBUFFERSUBDATA)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPCLEARCOLORIIEXT)(GLint red, GLint green, GLint blue, GLint alpha);
// typedef void (APIENTRYP GPCLEARCOLORIUIEXT)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
// typedef void (APIENTRYP GPCLEARCOLORXOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
// typedef void (APIENTRYP GPCLEARDEPTH)(GLdouble depth);
// typedef void (APIENTRYP GPCLEARDEPTHDNV)(GLdouble depth);
// typedef void (APIENTRYP GPCLEARDEPTHF)(GLfloat d);
// typedef void (APIENTRYP GPCLEARDEPTHFOES)(GLclampf depth);
// typedef void (APIENTRYP GPCLEARDEPTHXOES)(GLfixed depth);
// typedef void (APIENTRYP GPCLEARINDEX)(GLfloat c);
// typedef void (APIENTRYP GPCLEARNAMEDBUFFERDATA)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARNAMEDBUFFERDATAEXT)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARNAMEDBUFFERSUBDATA)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERFI)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
// typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERFV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
// typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERIV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
// typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERUIV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
// typedef void (APIENTRYP GPCLEARSTENCIL)(GLint s);
// typedef void (APIENTRYP GPCLEARTEXIMAGE)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLEARTEXSUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCLIENTACTIVETEXTURE)(GLenum texture);
// typedef void (APIENTRYP GPCLIENTACTIVETEXTUREARB)(GLenum texture);
// typedef void (APIENTRYP GPCLIENTACTIVEVERTEXSTREAMATI)(GLenum stream);
// typedef void (APIENTRYP GPCLIENTATTRIBDEFAULTEXT)(GLbitfield mask);
// typedef GLenum (APIENTRYP GPCLIENTWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
// typedef void (APIENTRYP GPCLIPCONTROL)(GLenum origin, GLenum depth);
// typedef void (APIENTRYP GPCLIPPLANE)(GLenum plane, const GLdouble * equation);
// typedef void (APIENTRYP GPCLIPPLANEFOES)(GLenum plane, const GLfloat * equation);
// typedef void (APIENTRYP GPCLIPPLANEXOES)(GLenum plane, const GLfixed * equation);
// typedef void (APIENTRYP GPCOLOR3B)(GLbyte red, GLbyte green, GLbyte blue);
// typedef void (APIENTRYP GPCOLOR3BV)(const GLbyte * v);
// typedef void (APIENTRYP GPCOLOR3D)(GLdouble red, GLdouble green, GLdouble blue);
// typedef void (APIENTRYP GPCOLOR3DV)(const GLdouble * v);
// typedef void (APIENTRYP GPCOLOR3F)(GLfloat red, GLfloat green, GLfloat blue);
// typedef void (APIENTRYP GPCOLOR3FVERTEX3FSUN)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPCOLOR3FVERTEX3FVSUN)(const GLfloat * c, const GLfloat * v);
// typedef void (APIENTRYP GPCOLOR3FV)(const GLfloat * v);
// typedef void (APIENTRYP GPCOLOR3HNV)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
// typedef void (APIENTRYP GPCOLOR3HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPCOLOR3I)(GLint red, GLint green, GLint blue);
// typedef void (APIENTRYP GPCOLOR3IV)(const GLint * v);
// typedef void (APIENTRYP GPCOLOR3S)(GLshort red, GLshort green, GLshort blue);
// typedef void (APIENTRYP GPCOLOR3SV)(const GLshort * v);
// typedef void (APIENTRYP GPCOLOR3UB)(GLubyte red, GLubyte green, GLubyte blue);
// typedef void (APIENTRYP GPCOLOR3UBV)(const GLubyte * v);
// typedef void (APIENTRYP GPCOLOR3UI)(GLuint red, GLuint green, GLuint blue);
// typedef void (APIENTRYP GPCOLOR3UIV)(const GLuint * v);
// typedef void (APIENTRYP GPCOLOR3US)(GLushort red, GLushort green, GLushort blue);
// typedef void (APIENTRYP GPCOLOR3USV)(const GLushort * v);
// typedef void (APIENTRYP GPCOLOR3XOES)(GLfixed red, GLfixed green, GLfixed blue);
// typedef void (APIENTRYP GPCOLOR3XVOES)(const GLfixed * components);
// typedef void (APIENTRYP GPCOLOR4B)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
// typedef void (APIENTRYP GPCOLOR4BV)(const GLbyte * v);
// typedef void (APIENTRYP GPCOLOR4D)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
// typedef void (APIENTRYP GPCOLOR4DV)(const GLdouble * v);
// typedef void (APIENTRYP GPCOLOR4F)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
// typedef void (APIENTRYP GPCOLOR4FNORMAL3FVERTEX3FSUN)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPCOLOR4FV)(const GLfloat * v);
// typedef void (APIENTRYP GPCOLOR4HNV)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
// typedef void (APIENTRYP GPCOLOR4HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPCOLOR4I)(GLint red, GLint green, GLint blue, GLint alpha);
// typedef void (APIENTRYP GPCOLOR4IV)(const GLint * v);
// typedef void (APIENTRYP GPCOLOR4S)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
// typedef void (APIENTRYP GPCOLOR4SV)(const GLshort * v);
// typedef void (APIENTRYP GPCOLOR4UB)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
// typedef void (APIENTRYP GPCOLOR4UBVERTEX2FSUN)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPCOLOR4UBVERTEX2FVSUN)(const GLubyte * c, const GLfloat * v);
// typedef void (APIENTRYP GPCOLOR4UBVERTEX3FSUN)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPCOLOR4UBVERTEX3FVSUN)(const GLubyte * c, const GLfloat * v);
// typedef void (APIENTRYP GPCOLOR4UBV)(const GLubyte * v);
// typedef void (APIENTRYP GPCOLOR4UI)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
// typedef void (APIENTRYP GPCOLOR4UIV)(const GLuint * v);
// typedef void (APIENTRYP GPCOLOR4US)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
// typedef void (APIENTRYP GPCOLOR4USV)(const GLushort * v);
// typedef void (APIENTRYP GPCOLOR4XOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
// typedef void (APIENTRYP GPCOLOR4XVOES)(const GLfixed * components);
// typedef void (APIENTRYP GPCOLORFORMATNV)(GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
// typedef void (APIENTRYP GPCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
// typedef void (APIENTRYP GPCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
// typedef void (APIENTRYP GPCOLORMASK)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
// typedef void (APIENTRYP GPCOLORMASKINDEXEDEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
// typedef void (APIENTRYP GPCOLORMATERIAL)(GLenum face, GLenum mode);
// typedef void (APIENTRYP GPCOLORPOINTER)(GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPCOLORPOINTEREXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
// typedef void (APIENTRYP GPCOLORPOINTERLISTIBM)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
// typedef void (APIENTRYP GPCOLORPOINTERVINTEL)(GLint size, GLenum type, const void ** pointer);
// typedef void (APIENTRYP GPCOLORSUBTABLEEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
// typedef void (APIENTRYP GPCOLORTABLEEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table);
// typedef void (APIENTRYP GPCOLORTABLEPARAMETERFVSGI)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPCOLORTABLEPARAMETERIVSGI)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPCOLORTABLESGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table);
// typedef void (APIENTRYP GPCOMBINERINPUTNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
// typedef void (APIENTRYP GPCOMBINEROUTPUTNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
// typedef void (APIENTRYP GPCOMBINERPARAMETERFNV)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPCOMBINERPARAMETERFVNV)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPCOMBINERPARAMETERINV)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPCOMBINERPARAMETERIVNV)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPCOMBINERSTAGEPARAMETERFVNV)(GLenum stage, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPCOMMANDLISTSEGMENTSNV)(GLuint list, GLuint segments);
// typedef void (APIENTRYP GPCOMPILECOMMANDLISTNV)(GLuint list);
// typedef void (APIENTRYP GPCOMPILESHADER)(GLuint shader);
// typedef void (APIENTRYP GPCOMPILESHADERARB)(GLhandleARB shaderObj);
// typedef void (APIENTRYP GPCOMPILESHADERINCLUDEARB)(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
// typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
// typedef void (APIENTRYP GPCONSERVATIVERASTERPARAMETERFNV)(GLenum pname, GLfloat value);
// typedef void (APIENTRYP GPCONSERVATIVERASTERPARAMETERINV)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPCONVOLUTIONFILTER1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image);
// typedef void (APIENTRYP GPCONVOLUTIONFILTER2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image);
// typedef void (APIENTRYP GPCONVOLUTIONPARAMETERFEXT)(GLenum target, GLenum pname, GLfloat params);
// typedef void (APIENTRYP GPCONVOLUTIONPARAMETERFVEXT)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPCONVOLUTIONPARAMETERIEXT)(GLenum target, GLenum pname, GLint params);
// typedef void (APIENTRYP GPCONVOLUTIONPARAMETERIVEXT)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPCONVOLUTIONPARAMETERXOES)(GLenum target, GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPCONVOLUTIONPARAMETERXVOES)(GLenum target, GLenum pname, const GLfixed * params);
// typedef void (APIENTRYP GPCOPYBUFFERSUBDATA)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPCOPYCOLORSUBTABLEEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYCOLORTABLESGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYCONVOLUTIONFILTER1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYCONVOLUTIONFILTER2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYIMAGESUBDATA)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
// typedef void (APIENTRYP GPCOPYIMAGESUBDATANV)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPCOPYMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
// typedef void (APIENTRYP GPCOPYMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
// typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYNAMEDBUFFERSUBDATA)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPCOPYPATHNV)(GLuint resultPath, GLuint srcPath);
// typedef void (APIENTRYP GPCOPYPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
// typedef void (APIENTRYP GPCOPYTEXIMAGE1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
// typedef void (APIENTRYP GPCOPYTEXIMAGE1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
// typedef void (APIENTRYP GPCOPYTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
// typedef void (APIENTRYP GPCOPYTEXIMAGE2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
// typedef void (APIENTRYP GPCOPYTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPCOVERFILLPATHNV)(GLuint path, GLenum coverMode);
// typedef void (APIENTRYP GPCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPCOVERSTROKEPATHNV)(GLuint path, GLenum coverMode);
// typedef void (APIENTRYP GPCOVERAGEMODULATIONNV)(GLenum components);
// typedef void (APIENTRYP GPCOVERAGEMODULATIONTABLENV)(GLsizei n, const GLfloat * v);
// typedef void (APIENTRYP GPCREATEBUFFERS)(GLsizei n, GLuint * buffers);
// typedef void (APIENTRYP GPCREATECOMMANDLISTSNV)(GLsizei n, GLuint * lists);
// typedef void (APIENTRYP GPCREATEFRAMEBUFFERS)(GLsizei n, GLuint * framebuffers);
// typedef void (APIENTRYP GPCREATEMEMORYOBJECTSEXT)(GLsizei n, GLuint * memoryObjects);
// typedef void (APIENTRYP GPCREATEPERFQUERYINTEL)(GLuint queryId, GLuint * queryHandle);
// typedef GLuint (APIENTRYP GPCREATEPROGRAM)();
// typedef GLhandleARB (APIENTRYP GPCREATEPROGRAMOBJECTARB)();
// typedef void (APIENTRYP GPCREATEPROGRAMPIPELINES)(GLsizei n, GLuint * pipelines);
// typedef void (APIENTRYP GPCREATEQUERIES)(GLenum target, GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPCREATERENDERBUFFERS)(GLsizei n, GLuint * renderbuffers);
// typedef void (APIENTRYP GPCREATESAMPLERS)(GLsizei n, GLuint * samplers);
// typedef GLuint (APIENTRYP GPCREATESHADER)(GLenum type);
// typedef GLhandleARB (APIENTRYP GPCREATESHADEROBJECTARB)(GLenum shaderType);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMEXT)(GLenum type, const GLchar * string);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMV)(GLenum type, GLsizei count, const GLchar *const* strings);
// typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMVEXT)(GLenum type, GLsizei count, const GLchar ** strings);
// typedef void (APIENTRYP GPCREATESTATESNV)(GLsizei n, GLuint * states);
// typedef GLsync (APIENTRYP GPCREATESYNCFROMCLEVENTARB)(struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
// typedef void (APIENTRYP GPCREATETEXTURES)(GLenum target, GLsizei n, GLuint * textures);
// typedef void (APIENTRYP GPCREATETRANSFORMFEEDBACKS)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPCREATEVERTEXARRAYS)(GLsizei n, GLuint * arrays);
// typedef void (APIENTRYP GPCULLFACE)(GLenum mode);
// typedef void (APIENTRYP GPCULLPARAMETERDVEXT)(GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPCULLPARAMETERFVEXT)(GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPCURRENTPALETTEMATRIXARB)(GLint index);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACK)(GLDEBUGPROC callback, const void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKAMD)(GLDEBUGPROCAMD callback, void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKARB)(GLDEBUGPROCARB callback, const void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKKHR)(GLDEBUGPROCKHR callback, const void * userParam);
// typedef void (APIENTRYP GPDEBUGMESSAGECONTROL)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGECONTROLARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGECONTROLKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGEENABLEAMD)(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERT)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERTAMD)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERTARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDEBUGMESSAGEINSERTKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
// typedef void (APIENTRYP GPDEFORMSGIX)(GLbitfield mask);
// typedef void (APIENTRYP GPDEFORMATIONMAP3DSGIX)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
// typedef void (APIENTRYP GPDEFORMATIONMAP3FSGIX)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
// typedef void (APIENTRYP GPDELETEASYNCMARKERSSGIX)(GLuint marker, GLsizei range);
// typedef void (APIENTRYP GPDELETEBUFFERS)(GLsizei n, const GLuint * buffers);
// typedef void (APIENTRYP GPDELETEBUFFERSARB)(GLsizei n, const GLuint * buffers);
// typedef void (APIENTRYP GPDELETECOMMANDLISTSNV)(GLsizei n, const GLuint * lists);
// typedef void (APIENTRYP GPDELETEFENCESAPPLE)(GLsizei n, const GLuint * fences);
// typedef void (APIENTRYP GPDELETEFENCESNV)(GLsizei n, const GLuint * fences);
// typedef void (APIENTRYP GPDELETEFRAGMENTSHADERATI)(GLuint id);
// typedef void (APIENTRYP GPDELETEFRAMEBUFFERS)(GLsizei n, const GLuint * framebuffers);
// typedef void (APIENTRYP GPDELETEFRAMEBUFFERSEXT)(GLsizei n, const GLuint * framebuffers);
// typedef void (APIENTRYP GPDELETELISTS)(GLuint list, GLsizei range);
// typedef void (APIENTRYP GPDELETEMEMORYOBJECTSEXT)(GLsizei n, const GLuint * memoryObjects);
// typedef void (APIENTRYP GPDELETENAMEDSTRINGARB)(GLint namelen, const GLchar * name);
// typedef void (APIENTRYP GPDELETENAMESAMD)(GLenum identifier, GLuint num, const GLuint * names);
// typedef void (APIENTRYP GPDELETEOBJECTARB)(GLhandleARB obj);
// typedef void (APIENTRYP GPDELETEOCCLUSIONQUERIESNV)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETEPATHSNV)(GLuint path, GLsizei range);
// typedef void (APIENTRYP GPDELETEPERFMONITORSAMD)(GLsizei n, GLuint * monitors);
// typedef void (APIENTRYP GPDELETEPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPDELETEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPDELETEPROGRAMPIPELINES)(GLsizei n, const GLuint * pipelines);
// typedef void (APIENTRYP GPDELETEPROGRAMPIPELINESEXT)(GLsizei n, const GLuint * pipelines);
// typedef void (APIENTRYP GPDELETEPROGRAMSARB)(GLsizei n, const GLuint * programs);
// typedef void (APIENTRYP GPDELETEPROGRAMSNV)(GLsizei n, const GLuint * programs);
// typedef void (APIENTRYP GPDELETEQUERIES)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETEQUERIESARB)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETEQUERYRESOURCETAGNV)(GLsizei n, const GLint * tagIds);
// typedef void (APIENTRYP GPDELETERENDERBUFFERS)(GLsizei n, const GLuint * renderbuffers);
// typedef void (APIENTRYP GPDELETERENDERBUFFERSEXT)(GLsizei n, const GLuint * renderbuffers);
// typedef void (APIENTRYP GPDELETESAMPLERS)(GLsizei count, const GLuint * samplers);
// typedef void (APIENTRYP GPDELETESEMAPHORESEXT)(GLsizei n, const GLuint * semaphores);
// typedef void (APIENTRYP GPDELETESHADER)(GLuint shader);
// typedef void (APIENTRYP GPDELETESTATESNV)(GLsizei n, const GLuint * states);
// typedef void (APIENTRYP GPDELETESYNC)(GLsync sync);
// typedef void (APIENTRYP GPDELETETEXTURES)(GLsizei n, const GLuint * textures);
// typedef void (APIENTRYP GPDELETETEXTURESEXT)(GLsizei n, const GLuint * textures);
// typedef void (APIENTRYP GPDELETETRANSFORMFEEDBACKS)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETETRANSFORMFEEDBACKSNV)(GLsizei n, const GLuint * ids);
// typedef void (APIENTRYP GPDELETEVERTEXARRAYS)(GLsizei n, const GLuint * arrays);
// typedef void (APIENTRYP GPDELETEVERTEXARRAYSAPPLE)(GLsizei n, const GLuint * arrays);
// typedef void (APIENTRYP GPDELETEVERTEXSHADEREXT)(GLuint id);
// typedef void (APIENTRYP GPDEPTHBOUNDSEXT)(GLclampd zmin, GLclampd zmax);
// typedef void (APIENTRYP GPDEPTHBOUNDSDNV)(GLdouble zmin, GLdouble zmax);
// typedef void (APIENTRYP GPDEPTHFUNC)(GLenum func);
// typedef void (APIENTRYP GPDEPTHMASK)(GLboolean flag);
// typedef void (APIENTRYP GPDEPTHRANGE)(GLdouble n, GLdouble f);
// typedef void (APIENTRYP GPDEPTHRANGEARRAYV)(GLuint first, GLsizei count, const GLdouble * v);
// typedef void (APIENTRYP GPDEPTHRANGEINDEXED)(GLuint index, GLdouble n, GLdouble f);
// typedef void (APIENTRYP GPDEPTHRANGEDNV)(GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPDEPTHRANGEF)(GLfloat n, GLfloat f);
// typedef void (APIENTRYP GPDEPTHRANGEFOES)(GLclampf n, GLclampf f);
// typedef void (APIENTRYP GPDEPTHRANGEXOES)(GLfixed n, GLfixed f);
// typedef void (APIENTRYP GPDETACHOBJECTARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
// typedef void (APIENTRYP GPDETACHSHADER)(GLuint program, GLuint shader);
// typedef void (APIENTRYP GPDETAILTEXFUNCSGIS)(GLenum target, GLsizei n, const GLfloat * points);
// typedef void (APIENTRYP GPDISABLE)(GLenum cap);
// typedef void (APIENTRYP GPDISABLECLIENTSTATE)(GLenum array);
// typedef void (APIENTRYP GPDISABLECLIENTSTATEINDEXEDEXT)(GLenum array, GLuint index);
// typedef void (APIENTRYP GPDISABLECLIENTSTATEIEXT)(GLenum array, GLuint index);
// typedef void (APIENTRYP GPDISABLEINDEXEDEXT)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPDISABLEVARIANTCLIENTSTATEEXT)(GLuint id);
// typedef void (APIENTRYP GPDISABLEVERTEXARRAYATTRIB)(GLuint vaobj, GLuint index);
// typedef void (APIENTRYP GPDISABLEVERTEXARRAYATTRIBEXT)(GLuint vaobj, GLuint index);
// typedef void (APIENTRYP GPDISABLEVERTEXARRAYEXT)(GLuint vaobj, GLenum array);
// typedef void (APIENTRYP GPDISABLEVERTEXATTRIBAPPLE)(GLuint index, GLenum pname);
// typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint index);
// typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAYARB)(GLuint index);
// typedef void (APIENTRYP GPDISPATCHCOMPUTE)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
// typedef void (APIENTRYP GPDISPATCHCOMPUTEGROUPSIZEARB)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
// typedef void (APIENTRYP GPDISPATCHCOMPUTEINDIRECT)(GLintptr indirect);
// typedef void (APIENTRYP GPDRAWARRAYS)(GLenum mode, GLint first, GLsizei count);
// typedef void (APIENTRYP GPDRAWARRAYSEXT)(GLenum mode, GLint first, GLsizei count);
// typedef void (APIENTRYP GPDRAWARRAYSINDIRECT)(GLenum mode, const void * indirect);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDBASEINSTANCE)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWBUFFER)(GLenum buf);
// typedef void (APIENTRYP GPDRAWBUFFERS)(GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPDRAWBUFFERSARB)(GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPDRAWBUFFERSATI)(GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPDRAWCOMMANDSADDRESSNV)(GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count);
// typedef void (APIENTRYP GPDRAWCOMMANDSNV)(GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count);
// typedef void (APIENTRYP GPDRAWCOMMANDSSTATESADDRESSNV)(const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
// typedef void (APIENTRYP GPDRAWCOMMANDSSTATESNV)(GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
// typedef void (APIENTRYP GPDRAWELEMENTARRAYAPPLE)(GLenum mode, GLint first, GLsizei count);
// typedef void (APIENTRYP GPDRAWELEMENTARRAYATI)(GLenum mode, GLsizei count);
// typedef void (APIENTRYP GPDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const void * indices);
// typedef void (APIENTRYP GPDRAWELEMENTSBASEVERTEX)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
// typedef void (APIENTRYP GPDRAWELEMENTSINDIRECT)(GLenum mode, GLenum type, const void * indirect);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDARB)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEX)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
// typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
// typedef void (APIENTRYP GPDRAWMESHARRAYSSUN)(GLenum mode, GLint first, GLsizei count, GLsizei width);
// typedef void (APIENTRYP GPDRAWPIXELS)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTARRAYAPPLE)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTARRAYATI)(GLenum mode, GLuint start, GLuint end, GLsizei count);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTS)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTSBASEVERTEX)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
// typedef void (APIENTRYP GPDRAWRANGEELEMENTSEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
// typedef void (APIENTRYP GPDRAWTEXTURENV)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACK)(GLenum mode, GLuint id);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKINSTANCED)(GLenum mode, GLuint id, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKNV)(GLenum mode, GLuint id);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKSTREAM)(GLenum mode, GLuint id, GLuint stream);
// typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
// typedef void (APIENTRYP GPDRAWVKIMAGENV)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
// typedef void (APIENTRYP GPEGLIMAGETARGETTEXSTORAGEEXT)(GLenum target, GLeglImageOES image, const GLint* attrib_list);
// typedef void (APIENTRYP GPEGLIMAGETARGETTEXTURESTORAGEEXT)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
// typedef void (APIENTRYP GPEDGEFLAG)(GLboolean flag);
// typedef void (APIENTRYP GPEDGEFLAGFORMATNV)(GLsizei stride);
// typedef void (APIENTRYP GPEDGEFLAGPOINTER)(GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPEDGEFLAGPOINTEREXT)(GLsizei stride, GLsizei count, const GLboolean * pointer);
// typedef void (APIENTRYP GPEDGEFLAGPOINTERLISTIBM)(GLint stride, const GLboolean ** pointer, GLint ptrstride);
// typedef void (APIENTRYP GPEDGEFLAGV)(const GLboolean * flag);
// typedef void (APIENTRYP GPELEMENTPOINTERAPPLE)(GLenum type, const void * pointer);
// typedef void (APIENTRYP GPELEMENTPOINTERATI)(GLenum type, const void * pointer);
// typedef void (APIENTRYP GPENABLE)(GLenum cap);
// typedef void (APIENTRYP GPENABLECLIENTSTATE)(GLenum array);
// typedef void (APIENTRYP GPENABLECLIENTSTATEINDEXEDEXT)(GLenum array, GLuint index);
// typedef void (APIENTRYP GPENABLECLIENTSTATEIEXT)(GLenum array, GLuint index);
// typedef void (APIENTRYP GPENABLEINDEXEDEXT)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPENABLEVARIANTCLIENTSTATEEXT)(GLuint id);
// typedef void (APIENTRYP GPENABLEVERTEXARRAYATTRIB)(GLuint vaobj, GLuint index);
// typedef void (APIENTRYP GPENABLEVERTEXARRAYATTRIBEXT)(GLuint vaobj, GLuint index);
// typedef void (APIENTRYP GPENABLEVERTEXARRAYEXT)(GLuint vaobj, GLenum array);
// typedef void (APIENTRYP GPENABLEVERTEXATTRIBAPPLE)(GLuint index, GLenum pname);
// typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint index);
// typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAYARB)(GLuint index);
// typedef void (APIENTRYP GPEND)();
// typedef void (APIENTRYP GPENDCONDITIONALRENDERNV)();
// typedef void (APIENTRYP GPENDCONDITIONALRENDERNVX)();
// typedef void (APIENTRYP GPENDFRAGMENTSHADERATI)();
// typedef void (APIENTRYP GPENDLIST)();
// typedef void (APIENTRYP GPENDOCCLUSIONQUERYNV)();
// typedef void (APIENTRYP GPENDPERFMONITORAMD)(GLuint monitor);
// typedef void (APIENTRYP GPENDPERFQUERYINTEL)(GLuint queryHandle);
// typedef void (APIENTRYP GPENDQUERY)(GLenum target);
// typedef void (APIENTRYP GPENDQUERYARB)(GLenum target);
// typedef void (APIENTRYP GPENDQUERYINDEXED)(GLenum target, GLuint index);
// typedef void (APIENTRYP GPENDTRANSFORMFEEDBACKEXT)();
// typedef void (APIENTRYP GPENDTRANSFORMFEEDBACKNV)();
// typedef void (APIENTRYP GPENDVERTEXSHADEREXT)();
// typedef void (APIENTRYP GPENDVIDEOCAPTURENV)(GLuint video_capture_slot);
// typedef void (APIENTRYP GPEVALCOORD1D)(GLdouble u);
// typedef void (APIENTRYP GPEVALCOORD1DV)(const GLdouble * u);
// typedef void (APIENTRYP GPEVALCOORD1F)(GLfloat u);
// typedef void (APIENTRYP GPEVALCOORD1FV)(const GLfloat * u);
// typedef void (APIENTRYP GPEVALCOORD1XOES)(GLfixed u);
// typedef void (APIENTRYP GPEVALCOORD1XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPEVALCOORD2D)(GLdouble u, GLdouble v);
// typedef void (APIENTRYP GPEVALCOORD2DV)(const GLdouble * u);
// typedef void (APIENTRYP GPEVALCOORD2F)(GLfloat u, GLfloat v);
// typedef void (APIENTRYP GPEVALCOORD2FV)(const GLfloat * u);
// typedef void (APIENTRYP GPEVALCOORD2XOES)(GLfixed u, GLfixed v);
// typedef void (APIENTRYP GPEVALCOORD2XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPEVALMAPSNV)(GLenum target, GLenum mode);
// typedef void (APIENTRYP GPEVALMESH1)(GLenum mode, GLint i1, GLint i2);
// typedef void (APIENTRYP GPEVALMESH2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
// typedef void (APIENTRYP GPEVALPOINT1)(GLint i);
// typedef void (APIENTRYP GPEVALPOINT2)(GLint i, GLint j);
// typedef void (APIENTRYP GPEVALUATEDEPTHVALUESARB)();
// typedef void (APIENTRYP GPEXECUTEPROGRAMNV)(GLenum target, GLuint id, const GLfloat * params);
// typedef void (APIENTRYP GPEXTRACTCOMPONENTEXT)(GLuint res, GLuint src, GLuint num);
// typedef void (APIENTRYP GPFEEDBACKBUFFER)(GLsizei size, GLenum type, GLfloat * buffer);
// typedef void (APIENTRYP GPFEEDBACKBUFFERXOES)(GLsizei n, GLenum type, const GLfixed * buffer);
// typedef GLsync (APIENTRYP GPFENCESYNC)(GLenum condition, GLbitfield flags);
// typedef void (APIENTRYP GPFINALCOMBINERINPUTNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
// typedef void (APIENTRYP GPFINISH)();
// typedef GLint (APIENTRYP GPFINISHASYNCSGIX)(GLuint * markerp);
// typedef void (APIENTRYP GPFINISHFENCEAPPLE)(GLuint fence);
// typedef void (APIENTRYP GPFINISHFENCENV)(GLuint fence);
// typedef void (APIENTRYP GPFINISHOBJECTAPPLE)(GLenum object, GLint name);
// typedef void (APIENTRYP GPFINISHTEXTURESUNX)();
// typedef void (APIENTRYP GPFLUSH)();
// typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPFLUSHMAPPEDNAMEDBUFFERRANGE)(GLuint buffer, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(GLuint buffer, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPFLUSHPIXELDATARANGENV)(GLenum target);
// typedef void (APIENTRYP GPFLUSHRASTERSGIX)();
// typedef void (APIENTRYP GPFLUSHSTATICDATAIBM)(GLenum target);
// typedef void (APIENTRYP GPFLUSHVERTEXARRAYRANGEAPPLE)(GLsizei length, void * pointer);
// typedef void (APIENTRYP GPFLUSHVERTEXARRAYRANGENV)();
// typedef void (APIENTRYP GPFOGCOORDFORMATNV)(GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPFOGCOORDPOINTER)(GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPFOGCOORDPOINTEREXT)(GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPFOGCOORDPOINTERLISTIBM)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
// typedef void (APIENTRYP GPFOGCOORDD)(GLdouble coord);
// typedef void (APIENTRYP GPFOGCOORDDEXT)(GLdouble coord);
// typedef void (APIENTRYP GPFOGCOORDDV)(const GLdouble * coord);
// typedef void (APIENTRYP GPFOGCOORDDVEXT)(const GLdouble * coord);
// typedef void (APIENTRYP GPFOGCOORDF)(GLfloat coord);
// typedef void (APIENTRYP GPFOGCOORDFEXT)(GLfloat coord);
// typedef void (APIENTRYP GPFOGCOORDFV)(const GLfloat * coord);
// typedef void (APIENTRYP GPFOGCOORDFVEXT)(const GLfloat * coord);
// typedef void (APIENTRYP GPFOGCOORDHNV)(GLhalfNV fog);
// typedef void (APIENTRYP GPFOGCOORDHVNV)(const GLhalfNV * fog);
// typedef void (APIENTRYP GPFOGFUNCSGIS)(GLsizei n, const GLfloat * points);
// typedef void (APIENTRYP GPFOGF)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPFOGFV)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPFOGI)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPFOGIV)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPFOGXOES)(GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPFOGXVOES)(GLenum pname, const GLfixed * param);
// typedef void (APIENTRYP GPFRAGMENTCOLORMATERIALSGIX)(GLenum face, GLenum mode);
// typedef void (APIENTRYP GPFRAGMENTCOVERAGECOLORNV)(GLuint color);
// typedef void (APIENTRYP GPFRAGMENTLIGHTMODELFSGIX)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPFRAGMENTLIGHTMODELFVSGIX)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPFRAGMENTLIGHTMODELISGIX)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPFRAGMENTLIGHTMODELIVSGIX)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPFRAGMENTLIGHTFSGIX)(GLenum light, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPFRAGMENTLIGHTFVSGIX)(GLenum light, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPFRAGMENTLIGHTISGIX)(GLenum light, GLenum pname, GLint param);
// typedef void (APIENTRYP GPFRAGMENTLIGHTIVSGIX)(GLenum light, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPFRAGMENTMATERIALFSGIX)(GLenum face, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPFRAGMENTMATERIALFVSGIX)(GLenum face, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPFRAGMENTMATERIALISGIX)(GLenum face, GLenum pname, GLint param);
// typedef void (APIENTRYP GPFRAGMENTMATERIALIVSGIX)(GLenum face, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPFRAMETERMINATORGREMEDY)();
// typedef void (APIENTRYP GPFRAMEZOOMSGIX)(GLint factor);
// typedef void (APIENTRYP GPFRAMEBUFFERDRAWBUFFEREXT)(GLuint framebuffer, GLenum mode);
// typedef void (APIENTRYP GPFRAMEBUFFERDRAWBUFFERSEXT)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPFRAMEBUFFERFETCHBARRIEREXT)();
// typedef void (APIENTRYP GPFRAMEBUFFERPARAMETERI)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPFRAMEBUFFERREADBUFFEREXT)(GLuint framebuffer, GLenum mode);
// typedef void (APIENTRYP GPFRAMEBUFFERRENDERBUFFER)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
// typedef void (APIENTRYP GPFRAMEBUFFERRENDERBUFFEREXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
// typedef void (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREARB)(GLenum target, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREFACEARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREFACEEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYER)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYERARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYEREXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
// typedef void (APIENTRYP GPFREEOBJECTBUFFERATI)(GLuint buffer);
// typedef void (APIENTRYP GPFRONTFACE)(GLenum mode);
// typedef void (APIENTRYP GPFRUSTUM)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPFRUSTUMFOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
// typedef void (APIENTRYP GPFRUSTUMXOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
// typedef GLuint (APIENTRYP GPGENASYNCMARKERSSGIX)(GLsizei range);
// typedef void (APIENTRYP GPGENBUFFERS)(GLsizei n, GLuint * buffers);
// typedef void (APIENTRYP GPGENBUFFERSARB)(GLsizei n, GLuint * buffers);
// typedef void (APIENTRYP GPGENFENCESAPPLE)(GLsizei n, GLuint * fences);
// typedef void (APIENTRYP GPGENFENCESNV)(GLsizei n, GLuint * fences);
// typedef GLuint (APIENTRYP GPGENFRAGMENTSHADERSATI)(GLuint range);
// typedef void (APIENTRYP GPGENFRAMEBUFFERS)(GLsizei n, GLuint * framebuffers);
// typedef void (APIENTRYP GPGENFRAMEBUFFERSEXT)(GLsizei n, GLuint * framebuffers);
// typedef GLuint (APIENTRYP GPGENLISTS)(GLsizei range);
// typedef void (APIENTRYP GPGENNAMESAMD)(GLenum identifier, GLuint num, GLuint * names);
// typedef void (APIENTRYP GPGENOCCLUSIONQUERIESNV)(GLsizei n, GLuint * ids);
// typedef GLuint (APIENTRYP GPGENPATHSNV)(GLsizei range);
// typedef void (APIENTRYP GPGENPERFMONITORSAMD)(GLsizei n, GLuint * monitors);
// typedef void (APIENTRYP GPGENPROGRAMPIPELINES)(GLsizei n, GLuint * pipelines);
// typedef void (APIENTRYP GPGENPROGRAMPIPELINESEXT)(GLsizei n, GLuint * pipelines);
// typedef void (APIENTRYP GPGENPROGRAMSARB)(GLsizei n, GLuint * programs);
// typedef void (APIENTRYP GPGENPROGRAMSNV)(GLsizei n, GLuint * programs);
// typedef void (APIENTRYP GPGENQUERIES)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENQUERIESARB)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENQUERYRESOURCETAGNV)(GLsizei n, GLint * tagIds);
// typedef void (APIENTRYP GPGENRENDERBUFFERS)(GLsizei n, GLuint * renderbuffers);
// typedef void (APIENTRYP GPGENRENDERBUFFERSEXT)(GLsizei n, GLuint * renderbuffers);
// typedef void (APIENTRYP GPGENSAMPLERS)(GLsizei count, GLuint * samplers);
// typedef void (APIENTRYP GPGENSEMAPHORESEXT)(GLsizei n, GLuint * semaphores);
// typedef GLuint (APIENTRYP GPGENSYMBOLSEXT)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
// typedef void (APIENTRYP GPGENTEXTURES)(GLsizei n, GLuint * textures);
// typedef void (APIENTRYP GPGENTEXTURESEXT)(GLsizei n, GLuint * textures);
// typedef void (APIENTRYP GPGENTRANSFORMFEEDBACKS)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENTRANSFORMFEEDBACKSNV)(GLsizei n, GLuint * ids);
// typedef void (APIENTRYP GPGENVERTEXARRAYS)(GLsizei n, GLuint * arrays);
// typedef void (APIENTRYP GPGENVERTEXARRAYSAPPLE)(GLsizei n, GLuint * arrays);
// typedef GLuint (APIENTRYP GPGENVERTEXSHADERSEXT)(GLuint range);
// typedef void (APIENTRYP GPGENERATEMIPMAP)(GLenum target);
// typedef void (APIENTRYP GPGENERATEMIPMAPEXT)(GLenum target);
// typedef void (APIENTRYP GPGENERATEMULTITEXMIPMAPEXT)(GLenum texunit, GLenum target);
// typedef void (APIENTRYP GPGENERATETEXTUREMIPMAP)(GLuint texture);
// typedef void (APIENTRYP GPGENERATETEXTUREMIPMAPEXT)(GLuint texture, GLenum target);
// typedef void (APIENTRYP GPGETACTIVEATOMICCOUNTERBUFFERIV)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETACTIVEATTRIB)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVEATTRIBARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
// typedef void (APIENTRYP GPGETACTIVESUBROUTINENAME)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVESUBROUTINEUNIFORMNAME)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVESUBROUTINEUNIFORMIV)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
// typedef void (APIENTRYP GPGETACTIVEUNIFORM)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKNAME)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKIV)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMNAME)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
// typedef void (APIENTRYP GPGETACTIVEUNIFORMSIV)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETACTIVEVARYINGNV)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETARRAYOBJECTFVATI)(GLenum array, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETARRAYOBJECTIVATI)(GLenum array, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETATTACHEDOBJECTSARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
// typedef void (APIENTRYP GPGETATTACHEDSHADERS)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
// typedef GLint (APIENTRYP GPGETATTRIBLOCATION)(GLuint program, const GLchar * name);
// typedef GLint (APIENTRYP GPGETATTRIBLOCATIONARB)(GLhandleARB programObj, const GLcharARB * name);
// typedef void (APIENTRYP GPGETBOOLEANINDEXEDVEXT)(GLenum target, GLuint index, GLboolean * data);
// typedef void (APIENTRYP GPGETBOOLEANV)(GLenum pname, GLboolean * data);
// typedef void (APIENTRYP GPGETBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETBUFFERPARAMETERIVARB)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETBUFFERPARAMETERUI64VNV)(GLenum target, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETBUFFERPOINTERV)(GLenum target, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETBUFFERPOINTERVARB)(GLenum target, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
// typedef void (APIENTRYP GPGETBUFFERSUBDATAARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
// typedef void (APIENTRYP GPGETCLIPPLANE)(GLenum plane, GLdouble * equation);
// typedef void (APIENTRYP GPGETCLIPPLANEFOES)(GLenum plane, GLfloat * equation);
// typedef void (APIENTRYP GPGETCLIPPLANEXOES)(GLenum plane, GLfixed * equation);
// typedef void (APIENTRYP GPGETCOLORTABLEEXT)(GLenum target, GLenum format, GLenum type, void * data);
// typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERFVSGI)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERIVSGI)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETCOLORTABLESGI)(GLenum target, GLenum format, GLenum type, void * table);
// typedef void (APIENTRYP GPGETCOMBINERINPUTPARAMETERFVNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETCOMBINERINPUTPARAMETERIVNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETCOMBINEROUTPUTPARAMETERFVNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETCOMBINEROUTPUTPARAMETERIVNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETCOMBINERSTAGEPARAMETERFVNV)(GLenum stage, GLenum pname, GLfloat * params);
// typedef GLuint (APIENTRYP GPGETCOMMANDHEADERNV)(GLenum tokenID, GLuint size);
// typedef void (APIENTRYP GPGETCOMPRESSEDMULTITEXIMAGEEXT)(GLenum texunit, GLenum target, GLint lod, void * img);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXIMAGE)(GLenum target, GLint level, void * img);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXIMAGEARB)(GLenum target, GLint level, void * img);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXTUREIMAGE)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXTUREIMAGEEXT)(GLuint texture, GLenum target, GLint lod, void * img);
// typedef void (APIENTRYP GPGETCOMPRESSEDTEXTURESUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
// typedef void (APIENTRYP GPGETCONVOLUTIONFILTEREXT)(GLenum target, GLenum format, GLenum type, void * image);
// typedef void (APIENTRYP GPGETCONVOLUTIONPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETCONVOLUTIONPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETCONVOLUTIONPARAMETERXVOES)(GLenum target, GLenum pname, GLfixed * params);
// typedef void (APIENTRYP GPGETCOVERAGEMODULATIONTABLENV)(GLsizei bufsize, GLfloat * v);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOG)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGAMD)(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGARB)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
// typedef void (APIENTRYP GPGETDETAILTEXFUNCSGIS)(GLenum target, GLfloat * points);
// typedef void (APIENTRYP GPGETDOUBLEINDEXEDVEXT)(GLenum target, GLuint index, GLdouble * data);
// typedef void (APIENTRYP GPGETDOUBLEI_V)(GLenum target, GLuint index, GLdouble * data);
// typedef void (APIENTRYP GPGETDOUBLEI_VEXT)(GLenum pname, GLuint index, GLdouble * params);
// typedef void (APIENTRYP GPGETDOUBLEV)(GLenum pname, GLdouble * data);
// typedef GLenum (APIENTRYP GPGETERROR)();
// typedef void (APIENTRYP GPGETFENCEIVNV)(GLuint fence, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFINALCOMBINERINPUTPARAMETERFVNV)(GLenum variable, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETFINALCOMBINERINPUTPARAMETERIVNV)(GLenum variable, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFIRSTPERFQUERYIDINTEL)(GLuint * queryId);
// typedef void (APIENTRYP GPGETFIXEDVOES)(GLenum pname, GLfixed * params);
// typedef void (APIENTRYP GPGETFLOATINDEXEDVEXT)(GLenum target, GLuint index, GLfloat * data);
// typedef void (APIENTRYP GPGETFLOATI_V)(GLenum target, GLuint index, GLfloat * data);
// typedef void (APIENTRYP GPGETFLOATI_VEXT)(GLenum pname, GLuint index, GLfloat * params);
// typedef void (APIENTRYP GPGETFLOATV)(GLenum pname, GLfloat * data);
// typedef void (APIENTRYP GPGETFOGFUNCSGIS)(GLfloat * points);
// typedef GLint (APIENTRYP GPGETFRAGDATAINDEX)(GLuint program, const GLchar * name);
// typedef GLint (APIENTRYP GPGETFRAGDATALOCATIONEXT)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPGETFRAGMENTLIGHTFVSGIX)(GLenum light, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETFRAGMENTLIGHTIVSGIX)(GLenum light, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAGMENTMATERIALFVSGIX)(GLenum face, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETFRAGMENTMATERIALIVSGIX)(GLenum face, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERFVAMD)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values);
// typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIVEXT)(GLuint framebuffer, GLenum pname, GLint * params);
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUS)();
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSARB)();
// typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSKHR)();
// typedef GLhandleARB (APIENTRYP GPGETHANDLEARB)(GLenum pname);
// typedef void (APIENTRYP GPGETHISTOGRAMEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
// typedef void (APIENTRYP GPGETHISTOGRAMPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETHISTOGRAMPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETHISTOGRAMPARAMETERXVOES)(GLenum target, GLenum pname, GLfixed * params);
// typedef GLuint64 (APIENTRYP GPGETIMAGEHANDLEARB)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
// typedef GLuint64 (APIENTRYP GPGETIMAGEHANDLENV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
// typedef void (APIENTRYP GPGETIMAGETRANSFORMPARAMETERFVHP)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETIMAGETRANSFORMPARAMETERIVHP)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETINFOLOGARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
// typedef GLint (APIENTRYP GPGETINSTRUMENTSSGIX)();
// typedef void (APIENTRYP GPGETINTEGER64V)(GLenum pname, GLint64 * data);
// typedef void (APIENTRYP GPGETINTEGERINDEXEDVEXT)(GLenum target, GLuint index, GLint * data);
// typedef void (APIENTRYP GPGETINTEGERI_V)(GLenum target, GLuint index, GLint * data);
// typedef void (APIENTRYP GPGETINTEGERUI64I_VNV)(GLenum value, GLuint index, GLuint64EXT * result);
// typedef void (APIENTRYP GPGETINTEGERUI64VNV)(GLenum value, GLuint64EXT * result);
// typedef void (APIENTRYP GPGETINTEGERV)(GLenum pname, GLint * data);
// typedef void (APIENTRYP GPGETINTERNALFORMATSAMPLEIVNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETINTERNALFORMATI64V)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params);
// typedef void (APIENTRYP GPGETINTERNALFORMATIV)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETINVARIANTBOOLEANVEXT)(GLuint id, GLenum value, GLboolean * data);
// typedef void (APIENTRYP GPGETINVARIANTFLOATVEXT)(GLuint id, GLenum value, GLfloat * data);
// typedef void (APIENTRYP GPGETINVARIANTINTEGERVEXT)(GLuint id, GLenum value, GLint * data);
// typedef void (APIENTRYP GPGETLIGHTFV)(GLenum light, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETLIGHTIV)(GLenum light, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETLIGHTXOES)(GLenum light, GLenum pname, GLfixed * params);
// typedef void (APIENTRYP GPGETLIGHTXVOES)(GLenum light, GLenum pname, GLfixed * params);
// typedef void (APIENTRYP GPGETLISTPARAMETERFVSGIX)(GLuint list, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETLISTPARAMETERIVSGIX)(GLuint list, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETLOCALCONSTANTBOOLEANVEXT)(GLuint id, GLenum value, GLboolean * data);
// typedef void (APIENTRYP GPGETLOCALCONSTANTFLOATVEXT)(GLuint id, GLenum value, GLfloat * data);
// typedef void (APIENTRYP GPGETLOCALCONSTANTINTEGERVEXT)(GLuint id, GLenum value, GLint * data);
// typedef void (APIENTRYP GPGETMAPATTRIBPARAMETERFVNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMAPATTRIBPARAMETERIVNV)(GLenum target, GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMAPCONTROLPOINTSNV)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points);
// typedef void (APIENTRYP GPGETMAPPARAMETERFVNV)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMAPPARAMETERIVNV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMAPDV)(GLenum target, GLenum query, GLdouble * v);
// typedef void (APIENTRYP GPGETMAPFV)(GLenum target, GLenum query, GLfloat * v);
// typedef void (APIENTRYP GPGETMAPIV)(GLenum target, GLenum query, GLint * v);
// typedef void (APIENTRYP GPGETMAPXVOES)(GLenum target, GLenum query, GLfixed * v);
// typedef void (APIENTRYP GPGETMATERIALFV)(GLenum face, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMATERIALIV)(GLenum face, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMATERIALXOES)(GLenum face, GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPGETMATERIALXVOES)(GLenum face, GLenum pname, GLfixed * params);
// typedef void (APIENTRYP GPGETMEMORYOBJECTPARAMETERIVEXT)(GLuint memoryObject, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMINMAXEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
// typedef void (APIENTRYP GPGETMINMAXPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMINMAXPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXENVFVEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMULTITEXENVIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXGENDVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETMULTITEXGENFVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMULTITEXGENIVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXIMAGEEXT)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPGETMULTITEXLEVELPARAMETERFVEXT)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMULTITEXLEVELPARAMETERIVEXT)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXPARAMETERIIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTITEXPARAMETERIUIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETMULTITEXPARAMETERFVEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETMULTITEXPARAMETERIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETMULTISAMPLEFV)(GLenum pname, GLuint index, GLfloat * val);
// typedef void (APIENTRYP GPGETMULTISAMPLEFVNV)(GLenum pname, GLuint index, GLfloat * val);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERI64V)(GLuint buffer, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERIV)(GLuint buffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERIVEXT)(GLuint buffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERUI64VNV)(GLuint buffer, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPOINTERV)(GLuint buffer, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERPOINTERVEXT)(GLuint buffer, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETNAMEDBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
// typedef void (APIENTRYP GPGETNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERIV)(GLuint framebuffer, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(GLuint framebuffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(GLuint program, GLenum target, GLuint index, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(GLuint program, GLenum target, GLuint index, GLuint * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(GLuint program, GLenum target, GLuint index, GLdouble * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(GLuint program, GLenum target, GLuint index, GLfloat * params);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMSTRINGEXT)(GLuint program, GLenum target, GLenum pname, void * string);
// typedef void (APIENTRYP GPGETNAMEDPROGRAMIVEXT)(GLuint program, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDRENDERBUFFERPARAMETERIV)(GLuint renderbuffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(GLuint renderbuffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNAMEDSTRINGARB)(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
// typedef void (APIENTRYP GPGETNAMEDSTRINGIVARB)(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETNEXTPERFQUERYIDINTEL)(GLuint queryId, GLuint * nextQueryId);
// typedef void (APIENTRYP GPGETOBJECTBUFFERFVATI)(GLuint buffer, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETOBJECTBUFFERIVATI)(GLuint buffer, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTLABELEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTPARAMETERFVARB)(GLhandleARB obj, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETOBJECTPARAMETERIVAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETOBJECTPARAMETERIVARB)(GLhandleARB obj, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETOBJECTPTRLABEL)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOBJECTPTRLABELKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
// typedef void (APIENTRYP GPGETOCCLUSIONQUERYIVNV)(GLuint id, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETOCCLUSIONQUERYUIVNV)(GLuint id, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETPATHCOMMANDSNV)(GLuint path, GLubyte * commands);
// typedef void (APIENTRYP GPGETPATHCOORDSNV)(GLuint path, GLfloat * coords);
// typedef void (APIENTRYP GPGETPATHDASHARRAYNV)(GLuint path, GLfloat * dashArray);
// typedef GLfloat (APIENTRYP GPGETPATHLENGTHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments);
// typedef void (APIENTRYP GPGETPATHMETRICRANGENV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics);
// typedef void (APIENTRYP GPGETPATHMETRICSNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics);
// typedef void (APIENTRYP GPGETPATHPARAMETERFVNV)(GLuint path, GLenum pname, GLfloat * value);
// typedef void (APIENTRYP GPGETPATHPARAMETERIVNV)(GLuint path, GLenum pname, GLint * value);
// typedef void (APIENTRYP GPGETPATHSPACINGNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing);
// typedef void (APIENTRYP GPGETPERFCOUNTERINFOINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERDATAAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERINFOAMD)(GLuint group, GLuint counter, GLenum pname, void * data);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSTRINGAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
// typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
// typedef void (APIENTRYP GPGETPERFMONITORGROUPSTRINGAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
// typedef void (APIENTRYP GPGETPERFMONITORGROUPSAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
// typedef void (APIENTRYP GPGETPERFQUERYDATAINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten);
// typedef void (APIENTRYP GPGETPERFQUERYIDBYNAMEINTEL)(GLchar * queryName, GLuint * queryId);
// typedef void (APIENTRYP GPGETPERFQUERYINFOINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
// typedef void (APIENTRYP GPGETPIXELMAPFV)(GLenum map, GLfloat * values);
// typedef void (APIENTRYP GPGETPIXELMAPUIV)(GLenum map, GLuint * values);
// typedef void (APIENTRYP GPGETPIXELMAPUSV)(GLenum map, GLushort * values);
// typedef void (APIENTRYP GPGETPIXELMAPXV)(GLenum map, GLint size, GLfixed * values);
// typedef void (APIENTRYP GPGETPIXELTEXGENPARAMETERFVSGIS)(GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETPIXELTEXGENPARAMETERIVSGIS)(GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPIXELTRANSFORMPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETPIXELTRANSFORMPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPOINTERINDEXEDVEXT)(GLenum target, GLuint index, void ** data);
// typedef void (APIENTRYP GPGETPOINTERI_VEXT)(GLenum pname, GLuint index, void ** params);
// typedef void (APIENTRYP GPGETPOINTERV)(GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETPOINTERVEXT)(GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETPOINTERVKHR)(GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETPOLYGONSTIPPLE)(GLubyte * mask);
// typedef void (APIENTRYP GPGETPROGRAMBINARY)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
// typedef void (APIENTRYP GPGETPROGRAMENVPARAMETERIIVNV)(GLenum target, GLuint index, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMENVPARAMETERIUIVNV)(GLenum target, GLuint index, GLuint * params);
// typedef void (APIENTRYP GPGETPROGRAMENVPARAMETERDVARB)(GLenum target, GLuint index, GLdouble * params);
// typedef void (APIENTRYP GPGETPROGRAMENVPARAMETERFVARB)(GLenum target, GLuint index, GLfloat * params);
// typedef void (APIENTRYP GPGETPROGRAMINFOLOG)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMINTERFACEIV)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMLOCALPARAMETERIIVNV)(GLenum target, GLuint index, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMLOCALPARAMETERIUIVNV)(GLenum target, GLuint index, GLuint * params);
// typedef void (APIENTRYP GPGETPROGRAMLOCALPARAMETERDVARB)(GLenum target, GLuint index, GLdouble * params);
// typedef void (APIENTRYP GPGETPROGRAMLOCALPARAMETERFVARB)(GLenum target, GLuint index, GLfloat * params);
// typedef void (APIENTRYP GPGETPROGRAMNAMEDPARAMETERDVNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
// typedef void (APIENTRYP GPGETPROGRAMNAMEDPARAMETERFVNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
// typedef void (APIENTRYP GPGETPROGRAMPARAMETERDVNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETPROGRAMPARAMETERFVNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOG)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOGEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEIV)(GLuint pipeline, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMPIPELINEIVEXT)(GLuint pipeline, GLenum pname, GLint * params);
// typedef GLuint (APIENTRYP GPGETPROGRAMRESOURCEINDEX)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATION)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATIONINDEX)(GLuint program, GLenum programInterface, const GLchar * name);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCENAME)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCEFVNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLfloat * params);
// typedef void (APIENTRYP GPGETPROGRAMRESOURCEIV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMSTAGEIV)(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
// typedef void (APIENTRYP GPGETPROGRAMSTRINGARB)(GLenum target, GLenum pname, void * string);
// typedef void (APIENTRYP GPGETPROGRAMSTRINGNV)(GLuint id, GLenum pname, GLubyte * program);
// typedef void (APIENTRYP GPGETPROGRAMSUBROUTINEPARAMETERUIVNV)(GLenum target, GLuint index, GLuint * param);
// typedef void (APIENTRYP GPGETPROGRAMIV)(GLuint program, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMIVARB)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETPROGRAMIVNV)(GLuint id, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTI64V)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
// typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTIV)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
// typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTUI64V)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
// typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTUIV)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
// typedef void (APIENTRYP GPGETQUERYINDEXEDIV)(GLenum target, GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTI64V)(GLuint id, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTI64VEXT)(GLuint id, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTIV)(GLuint id, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTIVARB)(GLuint id, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUI64V)(GLuint id, GLenum pname, GLuint64 * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUI64VEXT)(GLuint id, GLenum pname, GLuint64 * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUIV)(GLuint id, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETQUERYOBJECTUIVARB)(GLuint id, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETQUERYIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETQUERYIVARB)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETRENDERBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETRENDERBUFFERPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIIV)(GLuint sampler, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIUIV)(GLuint sampler, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSEMAPHOREPARAMETERUI64VEXT)(GLuint semaphore, GLenum pname, GLuint64 * params);
// typedef void (APIENTRYP GPGETSEPARABLEFILTEREXT)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span);
// typedef void (APIENTRYP GPGETSHADERINFOLOG)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
// typedef void (APIENTRYP GPGETSHADERPRECISIONFORMAT)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
// typedef void (APIENTRYP GPGETSHADERSOURCE)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
// typedef void (APIENTRYP GPGETSHADERSOURCEARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
// typedef void (APIENTRYP GPGETSHADERIV)(GLuint shader, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETSHARPENTEXFUNCSGIS)(GLenum target, GLfloat * points);
// typedef GLushort (APIENTRYP GPGETSTAGEINDEXNV)(GLenum shadertype);
// typedef const GLubyte * (APIENTRYP GPGETSTRING)(GLenum name);
// typedef GLuint (APIENTRYP GPGETSUBROUTINEINDEX)(GLuint program, GLenum shadertype, const GLchar * name);
// typedef GLint (APIENTRYP GPGETSUBROUTINEUNIFORMLOCATION)(GLuint program, GLenum shadertype, const GLchar * name);
// typedef void (APIENTRYP GPGETSYNCIV)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
// typedef void (APIENTRYP GPGETTEXBUMPPARAMETERFVATI)(GLenum pname, GLfloat * param);
// typedef void (APIENTRYP GPGETTEXBUMPPARAMETERIVATI)(GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETTEXENVFV)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXENVIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXENVXVOES)(GLenum target, GLenum pname, GLfixed * params);
// typedef void (APIENTRYP GPGETTEXFILTERFUNCSGIS)(GLenum target, GLenum filter, GLfloat * weights);
// typedef void (APIENTRYP GPGETTEXGENDV)(GLenum coord, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETTEXGENFV)(GLenum coord, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXGENIV)(GLenum coord, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXGENXVOES)(GLenum coord, GLenum pname, GLfixed * params);
// typedef void (APIENTRYP GPGETTEXIMAGE)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPGETTEXLEVELPARAMETERFV)(GLenum target, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXLEVELPARAMETERIV)(GLenum target, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXLEVELPARAMETERXVOES)(GLenum target, GLint level, GLenum pname, GLfixed * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIIVEXT)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIUIVEXT)(GLenum target, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERPOINTERVAPPLE)(GLenum target, GLenum pname, void ** params);
// typedef void (APIENTRYP GPGETTEXPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERIV)(GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXPARAMETERXVOES)(GLenum target, GLenum pname, GLfixed * params);
// typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLEARB)(GLuint texture);
// typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLENV)(GLuint texture);
// typedef void (APIENTRYP GPGETTEXTUREIMAGE)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
// typedef void (APIENTRYP GPGETTEXTUREIMAGEEXT)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERFV)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERFVEXT)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERIV)(GLuint texture, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERIVEXT)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIIV)(GLuint texture, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIIVEXT)(GLuint texture, GLenum target, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIUIV)(GLuint texture, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIUIVEXT)(GLuint texture, GLenum target, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERFV)(GLuint texture, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERFVEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIV)(GLuint texture, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTEXTUREPARAMETERIVEXT)(GLuint texture, GLenum target, GLenum pname, GLint * params);
// typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLEARB)(GLuint texture, GLuint sampler);
// typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLENV)(GLuint texture, GLuint sampler);
// typedef void (APIENTRYP GPGETTEXTURESUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
// typedef void (APIENTRYP GPGETTRACKMATRIXIVNV)(GLenum target, GLuint address, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKVARYINGEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKVARYINGNV)(GLuint program, GLuint index, GLint * location);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI64_V)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI_V)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKIV)(GLuint xfb, GLenum pname, GLint * param);
// typedef GLuint (APIENTRYP GPGETUNIFORMBLOCKINDEX)(GLuint program, const GLchar * uniformBlockName);
// typedef GLint (APIENTRYP GPGETUNIFORMBUFFERSIZEEXT)(GLuint program, GLint location);
// typedef void (APIENTRYP GPGETUNIFORMINDICES)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
// typedef GLint (APIENTRYP GPGETUNIFORMLOCATION)(GLuint program, const GLchar * name);
// typedef GLint (APIENTRYP GPGETUNIFORMLOCATIONARB)(GLhandleARB programObj, const GLcharARB * name);
// typedef GLintptr (APIENTRYP GPGETUNIFORMOFFSETEXT)(GLuint program, GLint location);
// typedef void (APIENTRYP GPGETUNIFORMSUBROUTINEUIV)(GLenum shadertype, GLint location, GLuint * params);
// typedef void (APIENTRYP GPGETUNIFORMDV)(GLuint program, GLint location, GLdouble * params);
// typedef void (APIENTRYP GPGETUNIFORMFV)(GLuint program, GLint location, GLfloat * params);
// typedef void (APIENTRYP GPGETUNIFORMFVARB)(GLhandleARB programObj, GLint location, GLfloat * params);
// typedef void (APIENTRYP GPGETUNIFORMI64VARB)(GLuint program, GLint location, GLint64 * params);
// typedef void (APIENTRYP GPGETUNIFORMI64VNV)(GLuint program, GLint location, GLint64EXT * params);
// typedef void (APIENTRYP GPGETUNIFORMIV)(GLuint program, GLint location, GLint * params);
// typedef void (APIENTRYP GPGETUNIFORMIVARB)(GLhandleARB programObj, GLint location, GLint * params);
// typedef void (APIENTRYP GPGETUNIFORMUI64VARB)(GLuint program, GLint location, GLuint64 * params);
// typedef void (APIENTRYP GPGETUNIFORMUI64VNV)(GLuint program, GLint location, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETUNIFORMUIVEXT)(GLuint program, GLint location, GLuint * params);
// typedef void (APIENTRYP GPGETUNSIGNEDBYTEI_VEXT)(GLenum target, GLuint index, GLubyte * data);
// typedef void (APIENTRYP GPGETUNSIGNEDBYTEVEXT)(GLenum pname, GLubyte * data);
// typedef void (APIENTRYP GPGETVARIANTARRAYOBJECTFVATI)(GLuint id, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETVARIANTARRAYOBJECTIVATI)(GLuint id, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVARIANTBOOLEANVEXT)(GLuint id, GLenum value, GLboolean * data);
// typedef void (APIENTRYP GPGETVARIANTFLOATVEXT)(GLuint id, GLenum value, GLfloat * data);
// typedef void (APIENTRYP GPGETVARIANTINTEGERVEXT)(GLuint id, GLenum value, GLint * data);
// typedef void (APIENTRYP GPGETVARIANTPOINTERVEXT)(GLuint id, GLenum value, void ** data);
// typedef GLint (APIENTRYP GPGETVARYINGLOCATIONNV)(GLuint program, const GLchar * name);
// typedef void (APIENTRYP GPGETVERTEXARRAYINDEXED64IV)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
// typedef void (APIENTRYP GPGETVERTEXARRAYINDEXEDIV)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETVERTEXARRAYINTEGERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETVERTEXARRAYINTEGERVEXT)(GLuint vaobj, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETVERTEXARRAYPOINTERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
// typedef void (APIENTRYP GPGETVERTEXARRAYPOINTERVEXT)(GLuint vaobj, GLenum pname, void ** param);
// typedef void (APIENTRYP GPGETVERTEXARRAYIV)(GLuint vaobj, GLenum pname, GLint * param);
// typedef void (APIENTRYP GPGETVERTEXATTRIBARRAYOBJECTFVATI)(GLuint index, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBARRAYOBJECTIVATI)(GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIIVEXT)(GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIUIVEXT)(GLuint index, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLDV)(GLuint index, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLDVEXT)(GLuint index, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLI64VNV)(GLuint index, GLenum pname, GLint64EXT * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLUI64VARB)(GLuint index, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBLUI64VNV)(GLuint index, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERV)(GLuint index, GLenum pname, void ** pointer);
// typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERVARB)(GLuint index, GLenum pname, void ** pointer);
// typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERVNV)(GLuint index, GLenum pname, void ** pointer);
// typedef void (APIENTRYP GPGETVERTEXATTRIBDV)(GLuint index, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBDVARB)(GLuint index, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBDVNV)(GLuint index, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBFV)(GLuint index, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBFVARB)(GLuint index, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBFVNV)(GLuint index, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIV)(GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIVARB)(GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVERTEXATTRIBIVNV)(GLuint index, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVIDEOCAPTURESTREAMDVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
// typedef void (APIENTRYP GPGETVIDEOCAPTURESTREAMFVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
// typedef void (APIENTRYP GPGETVIDEOCAPTURESTREAMIVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVIDEOCAPTUREIVNV)(GLuint video_capture_slot, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVIDEOI64VNV)(GLuint video_slot, GLenum pname, GLint64EXT * params);
// typedef void (APIENTRYP GPGETVIDEOIVNV)(GLuint video_slot, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPGETVIDEOUI64VNV)(GLuint video_slot, GLenum pname, GLuint64EXT * params);
// typedef void (APIENTRYP GPGETVIDEOUIVNV)(GLuint video_slot, GLenum pname, GLuint * params);
// typedef GLVULKANPROCNV (APIENTRYP GPGETVKPROCADDRNV)(const GLchar * name);
// typedef void (APIENTRYP GPGETNCOMPRESSEDTEXIMAGEARB)(GLenum target, GLint lod, GLsizei bufSize, void * img);
// typedef void (APIENTRYP GPGETNTEXIMAGEARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
// typedef void (APIENTRYP GPGETNUNIFORMDVARB)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
// typedef void (APIENTRYP GPGETNUNIFORMFV)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMFVARB)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMFVKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
// typedef void (APIENTRYP GPGETNUNIFORMI64VARB)(GLuint program, GLint location, GLsizei bufSize, GLint64 * params);
// typedef void (APIENTRYP GPGETNUNIFORMIV)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMIVARB)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
// typedef void (APIENTRYP GPGETNUNIFORMUI64VARB)(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params);
// typedef void (APIENTRYP GPGETNUNIFORMUIV)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
// typedef void (APIENTRYP GPGETNUNIFORMUIVARB)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
// typedef void (APIENTRYP GPGETNUNIFORMUIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
// typedef void (APIENTRYP GPGLOBALALPHAFACTORBSUN)(GLbyte factor);
// typedef void (APIENTRYP GPGLOBALALPHAFACTORDSUN)(GLdouble factor);
// typedef void (APIENTRYP GPGLOBALALPHAFACTORFSUN)(GLfloat factor);
// typedef void (APIENTRYP GPGLOBALALPHAFACTORISUN)(GLint factor);
// typedef void (APIENTRYP GPGLOBALALPHAFACTORSSUN)(GLshort factor);
// typedef void (APIENTRYP GPGLOBALALPHAFACTORUBSUN)(GLubyte factor);
// typedef void (APIENTRYP GPGLOBALALPHAFACTORUISUN)(GLuint factor);
// typedef void (APIENTRYP GPGLOBALALPHAFACTORUSSUN)(GLushort factor);
// typedef void (APIENTRYP GPHINT)(GLenum target, GLenum mode);
// typedef void (APIENTRYP GPHINTPGI)(GLenum target, GLint mode);
// typedef void (APIENTRYP GPHISTOGRAMEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
// typedef void (APIENTRYP GPIGLOOINTERFACESGIX)(GLenum pname, const void * params);
// typedef void (APIENTRYP GPIMAGETRANSFORMPARAMETERFHP)(GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPIMAGETRANSFORMPARAMETERFVHP)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPIMAGETRANSFORMPARAMETERIHP)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPIMAGETRANSFORMPARAMETERIVHP)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPIMPORTMEMORYFDEXT)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
// typedef void (APIENTRYP GPIMPORTMEMORYWIN32HANDLEEXT)(GLuint memory, GLuint64 size, GLenum handleType, void * handle);
// typedef void (APIENTRYP GPIMPORTMEMORYWIN32NAMEEXT)(GLuint memory, GLuint64 size, GLenum handleType, const void * name);
// typedef void (APIENTRYP GPIMPORTSEMAPHOREFDEXT)(GLuint semaphore, GLenum handleType, GLint fd);
// typedef void (APIENTRYP GPIMPORTSEMAPHOREWIN32HANDLEEXT)(GLuint semaphore, GLenum handleType, void * handle);
// typedef void (APIENTRYP GPIMPORTSEMAPHOREWIN32NAMEEXT)(GLuint semaphore, GLenum handleType, const void * name);
// typedef GLsync (APIENTRYP GPIMPORTSYNCEXT)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
// typedef void (APIENTRYP GPINDEXFORMATNV)(GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPINDEXFUNCEXT)(GLenum func, GLclampf ref);
// typedef void (APIENTRYP GPINDEXMASK)(GLuint mask);
// typedef void (APIENTRYP GPINDEXMATERIALEXT)(GLenum face, GLenum mode);
// typedef void (APIENTRYP GPINDEXPOINTER)(GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPINDEXPOINTEREXT)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
// typedef void (APIENTRYP GPINDEXPOINTERLISTIBM)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
// typedef void (APIENTRYP GPINDEXD)(GLdouble c);
// typedef void (APIENTRYP GPINDEXDV)(const GLdouble * c);
// typedef void (APIENTRYP GPINDEXF)(GLfloat c);
// typedef void (APIENTRYP GPINDEXFV)(const GLfloat * c);
// typedef void (APIENTRYP GPINDEXI)(GLint c);
// typedef void (APIENTRYP GPINDEXIV)(const GLint * c);
// typedef void (APIENTRYP GPINDEXS)(GLshort c);
// typedef void (APIENTRYP GPINDEXSV)(const GLshort * c);
// typedef void (APIENTRYP GPINDEXUB)(GLubyte c);
// typedef void (APIENTRYP GPINDEXUBV)(const GLubyte * c);
// typedef void (APIENTRYP GPINDEXXOES)(GLfixed component);
// typedef void (APIENTRYP GPINDEXXVOES)(const GLfixed * component);
// typedef void (APIENTRYP GPINITNAMES)();
// typedef void (APIENTRYP GPINSERTCOMPONENTEXT)(GLuint res, GLuint src, GLuint num);
// typedef void (APIENTRYP GPINSERTEVENTMARKEREXT)(GLsizei length, const GLchar * marker);
// typedef void (APIENTRYP GPINSTRUMENTSBUFFERSGIX)(GLsizei size, GLint * buffer);
// typedef void (APIENTRYP GPINTERLEAVEDARRAYS)(GLenum format, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPINTERPOLATEPATHSNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
// typedef void (APIENTRYP GPINVALIDATEBUFFERDATA)(GLuint buffer);
// typedef void (APIENTRYP GPINVALIDATEBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr length);
// typedef void (APIENTRYP GPINVALIDATEFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
// typedef void (APIENTRYP GPINVALIDATENAMEDFRAMEBUFFERDATA)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
// typedef void (APIENTRYP GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPINVALIDATESUBFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPINVALIDATETEXIMAGE)(GLuint texture, GLint level);
// typedef void (APIENTRYP GPINVALIDATETEXSUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
// typedef GLboolean (APIENTRYP GPISASYNCMARKERSGIX)(GLuint marker);
// typedef GLboolean (APIENTRYP GPISBUFFER)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPISBUFFERARB)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPISBUFFERRESIDENTNV)(GLenum target);
// typedef GLboolean (APIENTRYP GPISCOMMANDLISTNV)(GLuint list);
// typedef GLboolean (APIENTRYP GPISENABLED)(GLenum cap);
// typedef GLboolean (APIENTRYP GPISENABLEDINDEXEDEXT)(GLenum target, GLuint index);
// typedef GLboolean (APIENTRYP GPISFENCEAPPLE)(GLuint fence);
// typedef GLboolean (APIENTRYP GPISFENCENV)(GLuint fence);
// typedef GLboolean (APIENTRYP GPISFRAMEBUFFER)(GLuint framebuffer);
// typedef GLboolean (APIENTRYP GPISFRAMEBUFFEREXT)(GLuint framebuffer);
// typedef GLboolean (APIENTRYP GPISIMAGEHANDLERESIDENTARB)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISIMAGEHANDLERESIDENTNV)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISLIST)(GLuint list);
// typedef GLboolean (APIENTRYP GPISMEMORYOBJECTEXT)(GLuint memoryObject);
// typedef GLboolean (APIENTRYP GPISNAMEAMD)(GLenum identifier, GLuint name);
// typedef GLboolean (APIENTRYP GPISNAMEDBUFFERRESIDENTNV)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPISNAMEDSTRINGARB)(GLint namelen, const GLchar * name);
// typedef GLboolean (APIENTRYP GPISOBJECTBUFFERATI)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPISOCCLUSIONQUERYNV)(GLuint id);
// typedef GLboolean (APIENTRYP GPISPATHNV)(GLuint path);
// typedef GLboolean (APIENTRYP GPISPOINTINFILLPATHNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
// typedef GLboolean (APIENTRYP GPISPOINTINSTROKEPATHNV)(GLuint path, GLfloat x, GLfloat y);
// typedef GLboolean (APIENTRYP GPISPROGRAM)(GLuint program);
// typedef GLboolean (APIENTRYP GPISPROGRAMARB)(GLuint program);
// typedef GLboolean (APIENTRYP GPISPROGRAMNV)(GLuint id);
// typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINE)(GLuint pipeline);
// typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef GLboolean (APIENTRYP GPISQUERY)(GLuint id);
// typedef GLboolean (APIENTRYP GPISQUERYARB)(GLuint id);
// typedef GLboolean (APIENTRYP GPISRENDERBUFFER)(GLuint renderbuffer);
// typedef GLboolean (APIENTRYP GPISRENDERBUFFEREXT)(GLuint renderbuffer);
// typedef GLboolean (APIENTRYP GPISSAMPLER)(GLuint sampler);
// typedef GLboolean (APIENTRYP GPISSEMAPHOREEXT)(GLuint semaphore);
// typedef GLboolean (APIENTRYP GPISSHADER)(GLuint shader);
// typedef GLboolean (APIENTRYP GPISSTATENV)(GLuint state);
// typedef GLboolean (APIENTRYP GPISSYNC)(GLsync sync);
// typedef GLboolean (APIENTRYP GPISTEXTURE)(GLuint texture);
// typedef GLboolean (APIENTRYP GPISTEXTUREEXT)(GLuint texture);
// typedef GLboolean (APIENTRYP GPISTEXTUREHANDLERESIDENTARB)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISTEXTUREHANDLERESIDENTNV)(GLuint64 handle);
// typedef GLboolean (APIENTRYP GPISTRANSFORMFEEDBACK)(GLuint id);
// typedef GLboolean (APIENTRYP GPISTRANSFORMFEEDBACKNV)(GLuint id);
// typedef GLboolean (APIENTRYP GPISVARIANTENABLEDEXT)(GLuint id, GLenum cap);
// typedef GLboolean (APIENTRYP GPISVERTEXARRAY)(GLuint array);
// typedef GLboolean (APIENTRYP GPISVERTEXARRAYAPPLE)(GLuint array);
// typedef GLboolean (APIENTRYP GPISVERTEXATTRIBENABLEDAPPLE)(GLuint index, GLenum pname);
// typedef void (APIENTRYP GPLGPUCOPYIMAGESUBDATANVX)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPLGPUINTERLOCKNVX)();
// typedef void (APIENTRYP GPLGPUNAMEDBUFFERSUBDATANVX)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
// typedef void (APIENTRYP GPLABELOBJECTEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPLIGHTENVISGIX)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPLIGHTMODELF)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPLIGHTMODELFV)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPLIGHTMODELI)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPLIGHTMODELIV)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPLIGHTMODELXOES)(GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPLIGHTMODELXVOES)(GLenum pname, const GLfixed * param);
// typedef void (APIENTRYP GPLIGHTF)(GLenum light, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPLIGHTFV)(GLenum light, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPLIGHTI)(GLenum light, GLenum pname, GLint param);
// typedef void (APIENTRYP GPLIGHTIV)(GLenum light, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPLIGHTXOES)(GLenum light, GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPLIGHTXVOES)(GLenum light, GLenum pname, const GLfixed * params);
// typedef void (APIENTRYP GPLINESTIPPLE)(GLint factor, GLushort pattern);
// typedef void (APIENTRYP GPLINEWIDTH)(GLfloat width);
// typedef void (APIENTRYP GPLINEWIDTHXOES)(GLfixed width);
// typedef void (APIENTRYP GPLINKPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPLINKPROGRAMARB)(GLhandleARB programObj);
// typedef void (APIENTRYP GPLISTBASE)(GLuint base);
// typedef void (APIENTRYP GPLISTDRAWCOMMANDSSTATESCLIENTNV)(GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
// typedef void (APIENTRYP GPLISTPARAMETERFSGIX)(GLuint list, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPLISTPARAMETERFVSGIX)(GLuint list, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPLISTPARAMETERISGIX)(GLuint list, GLenum pname, GLint param);
// typedef void (APIENTRYP GPLISTPARAMETERIVSGIX)(GLuint list, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPLOADIDENTITY)();
// typedef void (APIENTRYP GPLOADIDENTITYDEFORMATIONMAPSGIX)(GLbitfield mask);
// typedef void (APIENTRYP GPLOADMATRIXD)(const GLdouble * m);
// typedef void (APIENTRYP GPLOADMATRIXF)(const GLfloat * m);
// typedef void (APIENTRYP GPLOADMATRIXXOES)(const GLfixed * m);
// typedef void (APIENTRYP GPLOADNAME)(GLuint name);
// typedef void (APIENTRYP GPLOADPROGRAMNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
// typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXD)(const GLdouble * m);
// typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXDARB)(const GLdouble * m);
// typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXF)(const GLfloat * m);
// typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXFARB)(const GLfloat * m);
// typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXXOES)(const GLfixed * m);
// typedef void (APIENTRYP GPLOCKARRAYSEXT)(GLint first, GLsizei count);
// typedef void (APIENTRYP GPLOGICOP)(GLenum opcode);
// typedef void (APIENTRYP GPMAKEBUFFERNONRESIDENTNV)(GLenum target);
// typedef void (APIENTRYP GPMAKEBUFFERRESIDENTNV)(GLenum target, GLenum access);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTARB)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTNV)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLERESIDENTARB)(GLuint64 handle, GLenum access);
// typedef void (APIENTRYP GPMAKEIMAGEHANDLERESIDENTNV)(GLuint64 handle, GLenum access);
// typedef void (APIENTRYP GPMAKENAMEDBUFFERNONRESIDENTNV)(GLuint buffer);
// typedef void (APIENTRYP GPMAKENAMEDBUFFERRESIDENTNV)(GLuint buffer, GLenum access);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTARB)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTNV)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLERESIDENTARB)(GLuint64 handle);
// typedef void (APIENTRYP GPMAKETEXTUREHANDLERESIDENTNV)(GLuint64 handle);
// typedef void (APIENTRYP GPMAP1D)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
// typedef void (APIENTRYP GPMAP1F)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
// typedef void (APIENTRYP GPMAP1XOES)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
// typedef void (APIENTRYP GPMAP2D)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
// typedef void (APIENTRYP GPMAP2F)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
// typedef void (APIENTRYP GPMAP2XOES)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);
// typedef void * (APIENTRYP GPMAPBUFFER)(GLenum target, GLenum access);
// typedef void * (APIENTRYP GPMAPBUFFERARB)(GLenum target, GLenum access);
// typedef void * (APIENTRYP GPMAPBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
// typedef void (APIENTRYP GPMAPCONTROLPOINTSNV)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points);
// typedef void (APIENTRYP GPMAPGRID1D)(GLint un, GLdouble u1, GLdouble u2);
// typedef void (APIENTRYP GPMAPGRID1F)(GLint un, GLfloat u1, GLfloat u2);
// typedef void (APIENTRYP GPMAPGRID1XOES)(GLint n, GLfixed u1, GLfixed u2);
// typedef void (APIENTRYP GPMAPGRID2D)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
// typedef void (APIENTRYP GPMAPGRID2F)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPMAPGRID2XOES)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFER)(GLuint buffer, GLenum access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFEREXT)(GLuint buffer, GLenum access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFERRANGE)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
// typedef void * (APIENTRYP GPMAPNAMEDBUFFERRANGEEXT)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
// typedef void * (APIENTRYP GPMAPOBJECTBUFFERATI)(GLuint buffer);
// typedef void (APIENTRYP GPMAPPARAMETERFVNV)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPMAPPARAMETERIVNV)(GLenum target, GLenum pname, const GLint * params);
// typedef void * (APIENTRYP GPMAPTEXTURE2DINTEL)(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout);
// typedef void (APIENTRYP GPMAPVERTEXATTRIB1DAPPLE)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
// typedef void (APIENTRYP GPMAPVERTEXATTRIB1FAPPLE)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
// typedef void (APIENTRYP GPMAPVERTEXATTRIB2DAPPLE)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
// typedef void (APIENTRYP GPMAPVERTEXATTRIB2FAPPLE)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
// typedef void (APIENTRYP GPMATERIALF)(GLenum face, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPMATERIALFV)(GLenum face, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPMATERIALI)(GLenum face, GLenum pname, GLint param);
// typedef void (APIENTRYP GPMATERIALIV)(GLenum face, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMATERIALXOES)(GLenum face, GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPMATERIALXVOES)(GLenum face, GLenum pname, const GLfixed * param);
// typedef void (APIENTRYP GPMATRIXFRUSTUMEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPMATRIXINDEXPOINTERARB)(GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPMATRIXINDEXUBVARB)(GLint size, const GLubyte * indices);
// typedef void (APIENTRYP GPMATRIXINDEXUIVARB)(GLint size, const GLuint * indices);
// typedef void (APIENTRYP GPMATRIXINDEXUSVARB)(GLint size, const GLushort * indices);
// typedef void (APIENTRYP GPMATRIXLOAD3X2FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOAD3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADIDENTITYEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXLOADDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXLOADFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMODE)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXMULT3X2FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULT3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXMULTDEXT)(GLenum mode, const GLdouble * m);
// typedef void (APIENTRYP GPMATRIXMULTFEXT)(GLenum mode, const GLfloat * m);
// typedef void (APIENTRYP GPMATRIXORTHOEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPMATRIXPOPEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXPUSHEXT)(GLenum mode);
// typedef void (APIENTRYP GPMATRIXROTATEDEXT)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXROTATEFEXT)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMATRIXSCALEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXSCALEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMATRIXTRANSLATEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPMATRIXTRANSLATEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPMAXSHADERCOMPILERTHREADSARB)(GLuint count);
// typedef void (APIENTRYP GPMAXSHADERCOMPILERTHREADSKHR)(GLuint count);
// typedef void (APIENTRYP GPMEMORYBARRIER)(GLbitfield barriers);
// typedef void (APIENTRYP GPMEMORYBARRIERBYREGION)(GLbitfield barriers);
// typedef void (APIENTRYP GPMEMORYBARRIEREXT)(GLbitfield barriers);
// typedef void (APIENTRYP GPMEMORYOBJECTPARAMETERIVEXT)(GLuint memoryObject, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMINSAMPLESHADINGARB)(GLfloat value);
// typedef void (APIENTRYP GPMINMAXEXT)(GLenum target, GLenum internalformat, GLboolean sink);
// typedef void (APIENTRYP GPMULTMATRIXD)(const GLdouble * m);
// typedef void (APIENTRYP GPMULTMATRIXF)(const GLfloat * m);
// typedef void (APIENTRYP GPMULTMATRIXXOES)(const GLfixed * m);
// typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXD)(const GLdouble * m);
// typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXDARB)(const GLdouble * m);
// typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXF)(const GLfloat * m);
// typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXFARB)(const GLfloat * m);
// typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXXOES)(const GLfixed * m);
// typedef void (APIENTRYP GPMULTIDRAWARRAYS)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECT)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTAMD)(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
// typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTARRAYAPPLE)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTS)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSBASEVERTEX)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECT)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTAMD)(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
// typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
// typedef void (APIENTRYP GPMULTIDRAWRANGEELEMENTARRAYAPPLE)(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
// typedef void (APIENTRYP GPMULTIMODEDRAWARRAYSIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
// typedef void (APIENTRYP GPMULTIMODEDRAWELEMENTSIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount, GLint modestride);
// typedef void (APIENTRYP GPMULTITEXBUFFEREXT)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPMULTITEXCOORD1BOES)(GLenum texture, GLbyte s);
// typedef void (APIENTRYP GPMULTITEXCOORD1BVOES)(GLenum texture, const GLbyte * coords);
// typedef void (APIENTRYP GPMULTITEXCOORD1D)(GLenum target, GLdouble s);
// typedef void (APIENTRYP GPMULTITEXCOORD1DARB)(GLenum target, GLdouble s);
// typedef void (APIENTRYP GPMULTITEXCOORD1DV)(GLenum target, const GLdouble * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1DVARB)(GLenum target, const GLdouble * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1F)(GLenum target, GLfloat s);
// typedef void (APIENTRYP GPMULTITEXCOORD1FARB)(GLenum target, GLfloat s);
// typedef void (APIENTRYP GPMULTITEXCOORD1FV)(GLenum target, const GLfloat * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1FVARB)(GLenum target, const GLfloat * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1HNV)(GLenum target, GLhalfNV s);
// typedef void (APIENTRYP GPMULTITEXCOORD1HVNV)(GLenum target, const GLhalfNV * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1I)(GLenum target, GLint s);
// typedef void (APIENTRYP GPMULTITEXCOORD1IARB)(GLenum target, GLint s);
// typedef void (APIENTRYP GPMULTITEXCOORD1IV)(GLenum target, const GLint * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1IVARB)(GLenum target, const GLint * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1S)(GLenum target, GLshort s);
// typedef void (APIENTRYP GPMULTITEXCOORD1SARB)(GLenum target, GLshort s);
// typedef void (APIENTRYP GPMULTITEXCOORD1SV)(GLenum target, const GLshort * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1SVARB)(GLenum target, const GLshort * v);
// typedef void (APIENTRYP GPMULTITEXCOORD1XOES)(GLenum texture, GLfixed s);
// typedef void (APIENTRYP GPMULTITEXCOORD1XVOES)(GLenum texture, const GLfixed * coords);
// typedef void (APIENTRYP GPMULTITEXCOORD2BOES)(GLenum texture, GLbyte s, GLbyte t);
// typedef void (APIENTRYP GPMULTITEXCOORD2BVOES)(GLenum texture, const GLbyte * coords);
// typedef void (APIENTRYP GPMULTITEXCOORD2D)(GLenum target, GLdouble s, GLdouble t);
// typedef void (APIENTRYP GPMULTITEXCOORD2DARB)(GLenum target, GLdouble s, GLdouble t);
// typedef void (APIENTRYP GPMULTITEXCOORD2DV)(GLenum target, const GLdouble * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2DVARB)(GLenum target, const GLdouble * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2F)(GLenum target, GLfloat s, GLfloat t);
// typedef void (APIENTRYP GPMULTITEXCOORD2FARB)(GLenum target, GLfloat s, GLfloat t);
// typedef void (APIENTRYP GPMULTITEXCOORD2FV)(GLenum target, const GLfloat * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2FVARB)(GLenum target, const GLfloat * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2HNV)(GLenum target, GLhalfNV s, GLhalfNV t);
// typedef void (APIENTRYP GPMULTITEXCOORD2HVNV)(GLenum target, const GLhalfNV * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2I)(GLenum target, GLint s, GLint t);
// typedef void (APIENTRYP GPMULTITEXCOORD2IARB)(GLenum target, GLint s, GLint t);
// typedef void (APIENTRYP GPMULTITEXCOORD2IV)(GLenum target, const GLint * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2IVARB)(GLenum target, const GLint * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2S)(GLenum target, GLshort s, GLshort t);
// typedef void (APIENTRYP GPMULTITEXCOORD2SARB)(GLenum target, GLshort s, GLshort t);
// typedef void (APIENTRYP GPMULTITEXCOORD2SV)(GLenum target, const GLshort * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2SVARB)(GLenum target, const GLshort * v);
// typedef void (APIENTRYP GPMULTITEXCOORD2XOES)(GLenum texture, GLfixed s, GLfixed t);
// typedef void (APIENTRYP GPMULTITEXCOORD2XVOES)(GLenum texture, const GLfixed * coords);
// typedef void (APIENTRYP GPMULTITEXCOORD3BOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);
// typedef void (APIENTRYP GPMULTITEXCOORD3BVOES)(GLenum texture, const GLbyte * coords);
// typedef void (APIENTRYP GPMULTITEXCOORD3D)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
// typedef void (APIENTRYP GPMULTITEXCOORD3DARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
// typedef void (APIENTRYP GPMULTITEXCOORD3DV)(GLenum target, const GLdouble * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3DVARB)(GLenum target, const GLdouble * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3F)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
// typedef void (APIENTRYP GPMULTITEXCOORD3FARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
// typedef void (APIENTRYP GPMULTITEXCOORD3FV)(GLenum target, const GLfloat * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3FVARB)(GLenum target, const GLfloat * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3HNV)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
// typedef void (APIENTRYP GPMULTITEXCOORD3HVNV)(GLenum target, const GLhalfNV * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3I)(GLenum target, GLint s, GLint t, GLint r);
// typedef void (APIENTRYP GPMULTITEXCOORD3IARB)(GLenum target, GLint s, GLint t, GLint r);
// typedef void (APIENTRYP GPMULTITEXCOORD3IV)(GLenum target, const GLint * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3IVARB)(GLenum target, const GLint * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3S)(GLenum target, GLshort s, GLshort t, GLshort r);
// typedef void (APIENTRYP GPMULTITEXCOORD3SARB)(GLenum target, GLshort s, GLshort t, GLshort r);
// typedef void (APIENTRYP GPMULTITEXCOORD3SV)(GLenum target, const GLshort * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3SVARB)(GLenum target, const GLshort * v);
// typedef void (APIENTRYP GPMULTITEXCOORD3XOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);
// typedef void (APIENTRYP GPMULTITEXCOORD3XVOES)(GLenum texture, const GLfixed * coords);
// typedef void (APIENTRYP GPMULTITEXCOORD4BOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
// typedef void (APIENTRYP GPMULTITEXCOORD4BVOES)(GLenum texture, const GLbyte * coords);
// typedef void (APIENTRYP GPMULTITEXCOORD4D)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
// typedef void (APIENTRYP GPMULTITEXCOORD4DARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
// typedef void (APIENTRYP GPMULTITEXCOORD4DV)(GLenum target, const GLdouble * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4DVARB)(GLenum target, const GLdouble * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4F)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
// typedef void (APIENTRYP GPMULTITEXCOORD4FARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
// typedef void (APIENTRYP GPMULTITEXCOORD4FV)(GLenum target, const GLfloat * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4FVARB)(GLenum target, const GLfloat * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4HNV)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
// typedef void (APIENTRYP GPMULTITEXCOORD4HVNV)(GLenum target, const GLhalfNV * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4I)(GLenum target, GLint s, GLint t, GLint r, GLint q);
// typedef void (APIENTRYP GPMULTITEXCOORD4IARB)(GLenum target, GLint s, GLint t, GLint r, GLint q);
// typedef void (APIENTRYP GPMULTITEXCOORD4IV)(GLenum target, const GLint * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4IVARB)(GLenum target, const GLint * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4S)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
// typedef void (APIENTRYP GPMULTITEXCOORD4SARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
// typedef void (APIENTRYP GPMULTITEXCOORD4SV)(GLenum target, const GLshort * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4SVARB)(GLenum target, const GLshort * v);
// typedef void (APIENTRYP GPMULTITEXCOORD4XOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
// typedef void (APIENTRYP GPMULTITEXCOORD4XVOES)(GLenum texture, const GLfixed * coords);
// typedef void (APIENTRYP GPMULTITEXCOORDPOINTEREXT)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPMULTITEXENVFEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPMULTITEXENVFVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPMULTITEXENVIEXT)(GLenum texunit, GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPMULTITEXENVIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMULTITEXGENDEXT)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
// typedef void (APIENTRYP GPMULTITEXGENDVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
// typedef void (APIENTRYP GPMULTITEXGENFEXT)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPMULTITEXGENFVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPMULTITEXGENIEXT)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
// typedef void (APIENTRYP GPMULTITEXGENIVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXPARAMETERIIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMULTITEXPARAMETERIUIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPMULTITEXPARAMETERFEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPMULTITEXPARAMETERFVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPMULTITEXPARAMETERIEXT)(GLenum texunit, GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPMULTITEXPARAMETERIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPMULTITEXRENDERBUFFEREXT)(GLenum texunit, GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPMULTICASTBARRIERNV)();
// typedef void (APIENTRYP GPMULTICASTBLITFRAMEBUFFERNV)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
// typedef void (APIENTRYP GPMULTICASTBUFFERSUBDATANV)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
// typedef void (APIENTRYP GPMULTICASTCOPYBUFFERSUBDATANV)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPMULTICASTCOPYIMAGESUBDATANV)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
// typedef void (APIENTRYP GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPMULTICASTGETQUERYOBJECTI64VNV)(GLuint gpu, GLuint id, GLenum pname, GLint64 * params);
// typedef void (APIENTRYP GPMULTICASTGETQUERYOBJECTIVNV)(GLuint gpu, GLuint id, GLenum pname, GLint * params);
// typedef void (APIENTRYP GPMULTICASTGETQUERYOBJECTUI64VNV)(GLuint gpu, GLuint id, GLenum pname, GLuint64 * params);
// typedef void (APIENTRYP GPMULTICASTGETQUERYOBJECTUIVNV)(GLuint gpu, GLuint id, GLenum pname, GLuint * params);
// typedef void (APIENTRYP GPMULTICASTWAITSYNCNV)(GLuint signalGpu, GLbitfield waitGpuMask);
// typedef void (APIENTRYP GPNAMEDBUFFERDATA)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
// typedef void (APIENTRYP GPNAMEDBUFFERDATAEXT)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
// typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTARB)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
// typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
// typedef void (APIENTRYP GPNAMEDBUFFERSTORAGE)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
// typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEEXT)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
// typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEEXTERNALEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
// typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEMEMEXT)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPNAMEDBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
// typedef void (APIENTRYP GPNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
// typedef void (APIENTRYP GPNAMEDCOPYBUFFERSUBDATAEXT)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERDRAWBUFFER)(GLuint framebuffer, GLenum buf);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERDRAWBUFFERS)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERPARAMETERI)(GLuint framebuffer, GLenum pname, GLint param);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERPARAMETERIEXT)(GLuint framebuffer, GLenum pname, GLint param);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERREADBUFFER)(GLuint framebuffer, GLenum src);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERRENDERBUFFER)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREEXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURELAYER)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(GLuint program, GLenum target, GLuint index, const GLdouble * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(GLuint program, GLenum target, GLuint index, const GLfloat * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(GLuint program, GLenum target, GLuint index, const GLint * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(GLuint program, GLenum target, GLuint index, const GLuint * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
// typedef void (APIENTRYP GPNAMEDPROGRAMSTRINGEXT)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGE)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEEXT)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPNAMEDSTRINGARB)(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
// typedef void (APIENTRYP GPNEWLIST)(GLuint list, GLenum mode);
// typedef GLuint (APIENTRYP GPNEWOBJECTBUFFERATI)(GLsizei size, const void * pointer, GLenum usage);
// typedef void (APIENTRYP GPNORMAL3B)(GLbyte nx, GLbyte ny, GLbyte nz);
// typedef void (APIENTRYP GPNORMAL3BV)(const GLbyte * v);
// typedef void (APIENTRYP GPNORMAL3D)(GLdouble nx, GLdouble ny, GLdouble nz);
// typedef void (APIENTRYP GPNORMAL3DV)(const GLdouble * v);
// typedef void (APIENTRYP GPNORMAL3F)(GLfloat nx, GLfloat ny, GLfloat nz);
// typedef void (APIENTRYP GPNORMAL3FVERTEX3FSUN)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPNORMAL3FVERTEX3FVSUN)(const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPNORMAL3FV)(const GLfloat * v);
// typedef void (APIENTRYP GPNORMAL3HNV)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
// typedef void (APIENTRYP GPNORMAL3HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPNORMAL3I)(GLint nx, GLint ny, GLint nz);
// typedef void (APIENTRYP GPNORMAL3IV)(const GLint * v);
// typedef void (APIENTRYP GPNORMAL3S)(GLshort nx, GLshort ny, GLshort nz);
// typedef void (APIENTRYP GPNORMAL3SV)(const GLshort * v);
// typedef void (APIENTRYP GPNORMAL3XOES)(GLfixed nx, GLfixed ny, GLfixed nz);
// typedef void (APIENTRYP GPNORMAL3XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPNORMALFORMATNV)(GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPNORMALPOINTER)(GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPNORMALPOINTEREXT)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
// typedef void (APIENTRYP GPNORMALPOINTERLISTIBM)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
// typedef void (APIENTRYP GPNORMALPOINTERVINTEL)(GLenum type, const void ** pointer);
// typedef void (APIENTRYP GPNORMALSTREAM3BATI)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
// typedef void (APIENTRYP GPNORMALSTREAM3BVATI)(GLenum stream, const GLbyte * coords);
// typedef void (APIENTRYP GPNORMALSTREAM3DATI)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
// typedef void (APIENTRYP GPNORMALSTREAM3DVATI)(GLenum stream, const GLdouble * coords);
// typedef void (APIENTRYP GPNORMALSTREAM3FATI)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
// typedef void (APIENTRYP GPNORMALSTREAM3FVATI)(GLenum stream, const GLfloat * coords);
// typedef void (APIENTRYP GPNORMALSTREAM3IATI)(GLenum stream, GLint nx, GLint ny, GLint nz);
// typedef void (APIENTRYP GPNORMALSTREAM3IVATI)(GLenum stream, const GLint * coords);
// typedef void (APIENTRYP GPNORMALSTREAM3SATI)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);
// typedef void (APIENTRYP GPNORMALSTREAM3SVATI)(GLenum stream, const GLshort * coords);
// typedef void (APIENTRYP GPOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTPTRLABEL)(const void * ptr, GLsizei length, const GLchar * label);
// typedef void (APIENTRYP GPOBJECTPTRLABELKHR)(const void * ptr, GLsizei length, const GLchar * label);
// typedef GLenum (APIENTRYP GPOBJECTPURGEABLEAPPLE)(GLenum objectType, GLuint name, GLenum option);
// typedef GLenum (APIENTRYP GPOBJECTUNPURGEABLEAPPLE)(GLenum objectType, GLuint name, GLenum option);
// typedef void (APIENTRYP GPORTHO)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
// typedef void (APIENTRYP GPORTHOFOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
// typedef void (APIENTRYP GPORTHOXOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
// typedef void (APIENTRYP GPPNTRIANGLESFATI)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPNTRIANGLESIATI)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle);
// typedef void (APIENTRYP GPPASSTHROUGH)(GLfloat token);
// typedef void (APIENTRYP GPPASSTHROUGHXOES)(GLfixed token);
// typedef void (APIENTRYP GPPATCHPARAMETERFV)(GLenum pname, const GLfloat * values);
// typedef void (APIENTRYP GPPATCHPARAMETERI)(GLenum pname, GLint value);
// typedef void (APIENTRYP GPPATHCOMMANDSNV)(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHCOORDSNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHCOVERDEPTHFUNCNV)(GLenum func);
// typedef void (APIENTRYP GPPATHDASHARRAYNV)(GLuint path, GLsizei dashCount, const GLfloat * dashArray);
// typedef GLenum (APIENTRYP GPPATHGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef GLenum (APIENTRYP GPPATHGLYPHINDEXRANGENV)(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount);
// typedef void (APIENTRYP GPPATHGLYPHRANGENV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef void (APIENTRYP GPPATHGLYPHSNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef GLenum (APIENTRYP GPPATHMEMORYGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
// typedef void (APIENTRYP GPPATHPARAMETERFNV)(GLuint path, GLenum pname, GLfloat value);
// typedef void (APIENTRYP GPPATHPARAMETERFVNV)(GLuint path, GLenum pname, const GLfloat * value);
// typedef void (APIENTRYP GPPATHPARAMETERINV)(GLuint path, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPATHPARAMETERIVNV)(GLuint path, GLenum pname, const GLint * value);
// typedef void (APIENTRYP GPPATHSTENCILDEPTHOFFSETNV)(GLfloat factor, GLfloat units);
// typedef void (APIENTRYP GPPATHSTENCILFUNCNV)(GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPPATHSTRINGNV)(GLuint path, GLenum format, GLsizei length, const void * pathString);
// typedef void (APIENTRYP GPPATHSUBCOMMANDSNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPATHSUBCOORDSNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords);
// typedef void (APIENTRYP GPPAUSETRANSFORMFEEDBACK)();
// typedef void (APIENTRYP GPPAUSETRANSFORMFEEDBACKNV)();
// typedef void (APIENTRYP GPPIXELDATARANGENV)(GLenum target, GLsizei length, const void * pointer);
// typedef void (APIENTRYP GPPIXELMAPFV)(GLenum map, GLsizei mapsize, const GLfloat * values);
// typedef void (APIENTRYP GPPIXELMAPUIV)(GLenum map, GLsizei mapsize, const GLuint * values);
// typedef void (APIENTRYP GPPIXELMAPUSV)(GLenum map, GLsizei mapsize, const GLushort * values);
// typedef void (APIENTRYP GPPIXELMAPX)(GLenum map, GLint size, const GLfixed * values);
// typedef void (APIENTRYP GPPIXELSTOREF)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPIXELSTOREI)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPPIXELSTOREX)(GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPPIXELTEXGENPARAMETERFSGIS)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPIXELTEXGENPARAMETERFVSGIS)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPPIXELTEXGENPARAMETERISGIS)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPPIXELTEXGENPARAMETERIVSGIS)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPPIXELTEXGENSGIX)(GLenum mode);
// typedef void (APIENTRYP GPPIXELTRANSFERF)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPIXELTRANSFERI)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPPIXELTRANSFERXOES)(GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPPIXELTRANSFORMPARAMETERFEXT)(GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPIXELTRANSFORMPARAMETERFVEXT)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPPIXELTRANSFORMPARAMETERIEXT)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPPIXELTRANSFORMPARAMETERIVEXT)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPPIXELZOOM)(GLfloat xfactor, GLfloat yfactor);
// typedef void (APIENTRYP GPPIXELZOOMXOES)(GLfixed xfactor, GLfixed yfactor);
// typedef GLboolean (APIENTRYP GPPOINTALONGPATHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY);
// typedef void (APIENTRYP GPPOINTPARAMETERF)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPOINTPARAMETERFARB)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPOINTPARAMETERFEXT)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPOINTPARAMETERFSGIS)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPPOINTPARAMETERFV)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPPOINTPARAMETERFVARB)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPPOINTPARAMETERFVEXT)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPPOINTPARAMETERFVSGIS)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPPOINTPARAMETERI)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPPOINTPARAMETERINV)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPPOINTPARAMETERIV)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPPOINTPARAMETERIVNV)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPPOINTPARAMETERXOES)(GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPPOINTPARAMETERXVOES)(GLenum pname, const GLfixed * params);
// typedef void (APIENTRYP GPPOINTSIZE)(GLfloat size);
// typedef void (APIENTRYP GPPOINTSIZEXOES)(GLfixed size);
// typedef GLint (APIENTRYP GPPOLLASYNCSGIX)(GLuint * markerp);
// typedef GLint (APIENTRYP GPPOLLINSTRUMENTSSGIX)(GLint * marker_p);
// typedef void (APIENTRYP GPPOLYGONMODE)(GLenum face, GLenum mode);
// typedef void (APIENTRYP GPPOLYGONOFFSET)(GLfloat factor, GLfloat units);
// typedef void (APIENTRYP GPPOLYGONOFFSETCLAMP)(GLfloat factor, GLfloat units, GLfloat clamp);
// typedef void (APIENTRYP GPPOLYGONOFFSETCLAMPEXT)(GLfloat factor, GLfloat units, GLfloat clamp);
// typedef void (APIENTRYP GPPOLYGONOFFSETEXT)(GLfloat factor, GLfloat bias);
// typedef void (APIENTRYP GPPOLYGONOFFSETXOES)(GLfixed factor, GLfixed units);
// typedef void (APIENTRYP GPPOLYGONSTIPPLE)(const GLubyte * mask);
// typedef void (APIENTRYP GPPOPATTRIB)();
// typedef void (APIENTRYP GPPOPCLIENTATTRIB)();
// typedef void (APIENTRYP GPPOPDEBUGGROUP)();
// typedef void (APIENTRYP GPPOPDEBUGGROUPKHR)();
// typedef void (APIENTRYP GPPOPGROUPMARKEREXT)();
// typedef void (APIENTRYP GPPOPMATRIX)();
// typedef void (APIENTRYP GPPOPNAME)();
// typedef void (APIENTRYP GPPRESENTFRAMEDUALFILLNV)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
// typedef void (APIENTRYP GPPRESENTFRAMEKEYEDNV)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
// typedef void (APIENTRYP GPPRIMITIVEBOUNDINGBOXARB)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
// typedef void (APIENTRYP GPPRIMITIVERESTARTINDEXNV)(GLuint index);
// typedef void (APIENTRYP GPPRIMITIVERESTARTNV)();
// typedef void (APIENTRYP GPPRIORITIZETEXTURES)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
// typedef void (APIENTRYP GPPRIORITIZETEXTURESEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
// typedef void (APIENTRYP GPPRIORITIZETEXTURESXOES)(GLsizei n, const GLuint * textures, const GLfixed * priorities);
// typedef void (APIENTRYP GPPROGRAMBINARY)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
// typedef void (APIENTRYP GPPROGRAMBUFFERPARAMETERSIIVNV)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params);
// typedef void (APIENTRYP GPPROGRAMBUFFERPARAMETERSIUIVNV)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params);
// typedef void (APIENTRYP GPPROGRAMBUFFERPARAMETERSFVNV)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETER4DARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETER4DVARB)(GLenum target, GLuint index, const GLdouble * params);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETER4FARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETER4FVARB)(GLenum target, GLuint index, const GLfloat * params);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETERI4INV)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETERI4IVNV)(GLenum target, GLuint index, const GLint * params);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETERI4UINV)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETERI4UIVNV)(GLenum target, GLuint index, const GLuint * params);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETERS4FVEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETERSI4IVNV)(GLenum target, GLuint index, GLsizei count, const GLint * params);
// typedef void (APIENTRYP GPPROGRAMENVPARAMETERSI4UIVNV)(GLenum target, GLuint index, GLsizei count, const GLuint * params);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETER4DARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETER4DVARB)(GLenum target, GLuint index, const GLdouble * params);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETER4FARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETER4FVARB)(GLenum target, GLuint index, const GLfloat * params);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERI4INV)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERI4IVNV)(GLenum target, GLuint index, const GLint * params);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERI4UINV)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERI4UIVNV)(GLenum target, GLuint index, const GLuint * params);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERS4FVEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERSI4IVNV)(GLenum target, GLuint index, GLsizei count, const GLint * params);
// typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERSI4UIVNV)(GLenum target, GLuint index, GLsizei count, const GLuint * params);
// typedef void (APIENTRYP GPPROGRAMNAMEDPARAMETER4DNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPPROGRAMNAMEDPARAMETER4DVNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
// typedef void (APIENTRYP GPPROGRAMNAMEDPARAMETER4FNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPPROGRAMNAMEDPARAMETER4FVNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
// typedef void (APIENTRYP GPPROGRAMPARAMETER4DNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPPROGRAMPARAMETER4DVNV)(GLenum target, GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPPROGRAMPARAMETER4FNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPPROGRAMPARAMETER4FVNV)(GLenum target, GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPPROGRAMPARAMETERI)(GLuint program, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPROGRAMPARAMETERIARB)(GLuint program, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPROGRAMPARAMETERIEXT)(GLuint program, GLenum pname, GLint value);
// typedef void (APIENTRYP GPPROGRAMPARAMETERS4DVNV)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
// typedef void (APIENTRYP GPPROGRAMPARAMETERS4FVNV)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPPROGRAMPATHFRAGMENTINPUTGENNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
// typedef void (APIENTRYP GPPROGRAMSTRINGARB)(GLenum target, GLenum format, GLsizei len, const void * string);
// typedef void (APIENTRYP GPPROGRAMSUBROUTINEPARAMETERSUIVNV)(GLenum target, GLsizei count, const GLuint * params);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1D)(GLuint program, GLint location, GLdouble v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1DEXT)(GLuint program, GLint location, GLdouble x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1F)(GLuint program, GLint location, GLfloat v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FEXT)(GLuint program, GLint location, GLfloat v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I)(GLuint program, GLint location, GLint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64ARB)(GLuint program, GLint location, GLint64 x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64NV)(GLuint program, GLint location, GLint64EXT x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IEXT)(GLuint program, GLint location, GLint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI)(GLuint program, GLint location, GLuint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64ARB)(GLuint program, GLint location, GLuint64 x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64NV)(GLuint program, GLint location, GLuint64EXT x);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIEXT)(GLuint program, GLint location, GLuint v0);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM1UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2D)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2F)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I)(GLuint program, GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IEXT)(GLuint program, GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI)(GLuint program, GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM2UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3D)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM3UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4D)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IV)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORM4UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64ARB)(GLuint program, GLint location, GLuint64 value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64NV)(GLuint program, GLint location, GLuint64 value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
// typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMUI64NV)(GLuint program, GLint location, GLuint64EXT value);
// typedef void (APIENTRYP GPPROGRAMUNIFORMUI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPPROGRAMVERTEXLIMITNV)(GLenum target, GLint limit);
// typedef void (APIENTRYP GPPROVOKINGVERTEX)(GLenum mode);
// typedef void (APIENTRYP GPPROVOKINGVERTEXEXT)(GLenum mode);
// typedef void (APIENTRYP GPPUSHATTRIB)(GLbitfield mask);
// typedef void (APIENTRYP GPPUSHCLIENTATTRIB)(GLbitfield mask);
// typedef void (APIENTRYP GPPUSHCLIENTATTRIBDEFAULTEXT)(GLbitfield mask);
// typedef void (APIENTRYP GPPUSHDEBUGGROUP)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
// typedef void (APIENTRYP GPPUSHDEBUGGROUPKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
// typedef void (APIENTRYP GPPUSHGROUPMARKEREXT)(GLsizei length, const GLchar * marker);
// typedef void (APIENTRYP GPPUSHMATRIX)();
// typedef void (APIENTRYP GPPUSHNAME)(GLuint name);
// typedef void (APIENTRYP GPQUERYCOUNTER)(GLuint id, GLenum target);
// typedef GLbitfield (APIENTRYP GPQUERYMATRIXXOES)(GLfixed * mantissa, GLint * exponent);
// typedef void (APIENTRYP GPQUERYOBJECTPARAMETERUIAMD)(GLenum target, GLuint id, GLenum pname, GLuint param);
// typedef GLint (APIENTRYP GPQUERYRESOURCENV)(GLenum queryType, GLint tagId, GLuint bufSize, GLint * buffer);
// typedef void (APIENTRYP GPQUERYRESOURCETAGNV)(GLint tagId, const GLchar * tagString);
// typedef void (APIENTRYP GPRASTERPOS2D)(GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPRASTERPOS2DV)(const GLdouble * v);
// typedef void (APIENTRYP GPRASTERPOS2F)(GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPRASTERPOS2FV)(const GLfloat * v);
// typedef void (APIENTRYP GPRASTERPOS2I)(GLint x, GLint y);
// typedef void (APIENTRYP GPRASTERPOS2IV)(const GLint * v);
// typedef void (APIENTRYP GPRASTERPOS2S)(GLshort x, GLshort y);
// typedef void (APIENTRYP GPRASTERPOS2SV)(const GLshort * v);
// typedef void (APIENTRYP GPRASTERPOS2XOES)(GLfixed x, GLfixed y);
// typedef void (APIENTRYP GPRASTERPOS2XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPRASTERPOS3D)(GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPRASTERPOS3DV)(const GLdouble * v);
// typedef void (APIENTRYP GPRASTERPOS3F)(GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPRASTERPOS3FV)(const GLfloat * v);
// typedef void (APIENTRYP GPRASTERPOS3I)(GLint x, GLint y, GLint z);
// typedef void (APIENTRYP GPRASTERPOS3IV)(const GLint * v);
// typedef void (APIENTRYP GPRASTERPOS3S)(GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPRASTERPOS3SV)(const GLshort * v);
// typedef void (APIENTRYP GPRASTERPOS3XOES)(GLfixed x, GLfixed y, GLfixed z);
// typedef void (APIENTRYP GPRASTERPOS3XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPRASTERPOS4D)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPRASTERPOS4DV)(const GLdouble * v);
// typedef void (APIENTRYP GPRASTERPOS4F)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPRASTERPOS4FV)(const GLfloat * v);
// typedef void (APIENTRYP GPRASTERPOS4I)(GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPRASTERPOS4IV)(const GLint * v);
// typedef void (APIENTRYP GPRASTERPOS4S)(GLshort x, GLshort y, GLshort z, GLshort w);
// typedef void (APIENTRYP GPRASTERPOS4SV)(const GLshort * v);
// typedef void (APIENTRYP GPRASTERPOS4XOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);
// typedef void (APIENTRYP GPRASTERPOS4XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPRASTERSAMPLESEXT)(GLuint samples, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPREADBUFFER)(GLenum src);
// typedef void (APIENTRYP GPREADINSTRUMENTSSGIX)(GLint marker);
// typedef void (APIENTRYP GPREADPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
// typedef void (APIENTRYP GPREADNPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef void (APIENTRYP GPREADNPIXELSARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef void (APIENTRYP GPREADNPIXELSKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
// typedef void (APIENTRYP GPRECTD)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
// typedef void (APIENTRYP GPRECTDV)(const GLdouble * v1, const GLdouble * v2);
// typedef void (APIENTRYP GPRECTF)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
// typedef void (APIENTRYP GPRECTFV)(const GLfloat * v1, const GLfloat * v2);
// typedef void (APIENTRYP GPRECTI)(GLint x1, GLint y1, GLint x2, GLint y2);
// typedef void (APIENTRYP GPRECTIV)(const GLint * v1, const GLint * v2);
// typedef void (APIENTRYP GPRECTS)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
// typedef void (APIENTRYP GPRECTSV)(const GLshort * v1, const GLshort * v2);
// typedef void (APIENTRYP GPRECTXOES)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);
// typedef void (APIENTRYP GPRECTXVOES)(const GLfixed * v1, const GLfixed * v2);
// typedef void (APIENTRYP GPREFERENCEPLANESGIX)(const GLdouble * equation);
// typedef GLboolean (APIENTRYP GPRELEASEKEYEDMUTEXWIN32EXT)(GLuint memory, GLuint64 key);
// typedef void (APIENTRYP GPRELEASESHADERCOMPILER)();
// typedef void (APIENTRYP GPRENDERGPUMASKNV)(GLbitfield mask);
// typedef GLint (APIENTRYP GPRENDERMODE)(GLenum mode);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGE)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPREPLACEMENTCODEPOINTERSUN)(GLenum type, GLsizei stride, const void ** pointer);
// typedef void (APIENTRYP GPREPLACEMENTCODEUBSUN)(GLubyte code);
// typedef void (APIENTRYP GPREPLACEMENTCODEUBVSUN)(const GLubyte * code);
// typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * c, const GLfloat * v);
// typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN)(const GLuint * rc, const GLubyte * c, const GLfloat * v);
// typedef void (APIENTRYP GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPREPLACEMENTCODEUISUN)(GLuint code);
// typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * v);
// typedef void (APIENTRYP GPREPLACEMENTCODEUIVERTEX3FSUN)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPREPLACEMENTCODEUIVERTEX3FVSUN)(const GLuint * rc, const GLfloat * v);
// typedef void (APIENTRYP GPREPLACEMENTCODEUIVSUN)(const GLuint * code);
// typedef void (APIENTRYP GPREPLACEMENTCODEUSSUN)(GLushort code);
// typedef void (APIENTRYP GPREPLACEMENTCODEUSVSUN)(const GLushort * code);
// typedef void (APIENTRYP GPREQUESTRESIDENTPROGRAMSNV)(GLsizei n, const GLuint * programs);
// typedef void (APIENTRYP GPRESETHISTOGRAMEXT)(GLenum target);
// typedef void (APIENTRYP GPRESETMINMAXEXT)(GLenum target);
// typedef void (APIENTRYP GPRESIZEBUFFERSMESA)();
// typedef void (APIENTRYP GPRESOLVEDEPTHVALUESNV)();
// typedef void (APIENTRYP GPRESUMETRANSFORMFEEDBACK)();
// typedef void (APIENTRYP GPRESUMETRANSFORMFEEDBACKNV)();
// typedef void (APIENTRYP GPROTATED)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPROTATEF)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPROTATEXOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
// typedef void (APIENTRYP GPSAMPLECOVERAGE)(GLfloat value, GLboolean invert);
// typedef void (APIENTRYP GPSAMPLECOVERAGEARB)(GLfloat value, GLboolean invert);
// typedef void (APIENTRYP GPSAMPLECOVERAGEXOES)(GLclampx value, GLboolean invert);
// typedef void (APIENTRYP GPSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle);
// typedef void (APIENTRYP GPSAMPLEMASKEXT)(GLclampf value, GLboolean invert);
// typedef void (APIENTRYP GPSAMPLEMASKINDEXEDNV)(GLuint index, GLbitfield mask);
// typedef void (APIENTRYP GPSAMPLEMASKSGIS)(GLclampf value, GLboolean invert);
// typedef void (APIENTRYP GPSAMPLEMASKI)(GLuint maskNumber, GLbitfield mask);
// typedef void (APIENTRYP GPSAMPLEPATTERNEXT)(GLenum pattern);
// typedef void (APIENTRYP GPSAMPLEPATTERNSGIS)(GLenum pattern);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIIV)(GLuint sampler, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIUIV)(GLuint sampler, GLenum pname, const GLuint * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERF)(GLuint sampler, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, const GLfloat * param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERI)(GLuint sampler, GLenum pname, GLint param);
// typedef void (APIENTRYP GPSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPSCALED)(GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPSCALEF)(GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPSCALEXOES)(GLfixed x, GLfixed y, GLfixed z);
// typedef void (APIENTRYP GPSCISSOR)(GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORARRAYV)(GLuint first, GLsizei count, const GLint * v);
// typedef void (APIENTRYP GPSCISSORINDEXED)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPSCISSORINDEXEDV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3B)(GLbyte red, GLbyte green, GLbyte blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3BEXT)(GLbyte red, GLbyte green, GLbyte blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3BV)(const GLbyte * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3BVEXT)(const GLbyte * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3D)(GLdouble red, GLdouble green, GLdouble blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3DEXT)(GLdouble red, GLdouble green, GLdouble blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3DV)(const GLdouble * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3DVEXT)(const GLdouble * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3F)(GLfloat red, GLfloat green, GLfloat blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3FEXT)(GLfloat red, GLfloat green, GLfloat blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3FV)(const GLfloat * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3FVEXT)(const GLfloat * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3HNV)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3I)(GLint red, GLint green, GLint blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3IEXT)(GLint red, GLint green, GLint blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3IV)(const GLint * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3IVEXT)(const GLint * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3S)(GLshort red, GLshort green, GLshort blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3SEXT)(GLshort red, GLshort green, GLshort blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3SV)(const GLshort * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3SVEXT)(const GLshort * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3UB)(GLubyte red, GLubyte green, GLubyte blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3UBEXT)(GLubyte red, GLubyte green, GLubyte blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3UBV)(const GLubyte * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3UBVEXT)(const GLubyte * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3UI)(GLuint red, GLuint green, GLuint blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3UIEXT)(GLuint red, GLuint green, GLuint blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3UIV)(const GLuint * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3UIVEXT)(const GLuint * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3US)(GLushort red, GLushort green, GLushort blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3USEXT)(GLushort red, GLushort green, GLushort blue);
// typedef void (APIENTRYP GPSECONDARYCOLOR3USV)(const GLushort * v);
// typedef void (APIENTRYP GPSECONDARYCOLOR3USVEXT)(const GLushort * v);
// typedef void (APIENTRYP GPSECONDARYCOLORFORMATNV)(GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPSECONDARYCOLORPOINTER)(GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPSECONDARYCOLORPOINTEREXT)(GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPSECONDARYCOLORPOINTERLISTIBM)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
// typedef void (APIENTRYP GPSELECTBUFFER)(GLsizei size, GLuint * buffer);
// typedef void (APIENTRYP GPSELECTPERFMONITORCOUNTERSAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
// typedef void (APIENTRYP GPSEMAPHOREPARAMETERUI64VEXT)(GLuint semaphore, GLenum pname, const GLuint64 * params);
// typedef void (APIENTRYP GPSEPARABLEFILTER2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column);
// typedef void (APIENTRYP GPSETFENCEAPPLE)(GLuint fence);
// typedef void (APIENTRYP GPSETFENCENV)(GLuint fence, GLenum condition);
// typedef void (APIENTRYP GPSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat * value);
// typedef void (APIENTRYP GPSETINVARIANTEXT)(GLuint id, GLenum type, const void * addr);
// typedef void (APIENTRYP GPSETLOCALCONSTANTEXT)(GLuint id, GLenum type, const void * addr);
// typedef void (APIENTRYP GPSETMULTISAMPLEFVAMD)(GLenum pname, GLuint index, const GLfloat * val);
// typedef void (APIENTRYP GPSHADEMODEL)(GLenum mode);
// typedef void (APIENTRYP GPSHADERBINARY)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length);
// typedef void (APIENTRYP GPSHADEROP1EXT)(GLenum op, GLuint res, GLuint arg1);
// typedef void (APIENTRYP GPSHADEROP2EXT)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
// typedef void (APIENTRYP GPSHADEROP3EXT)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
// typedef void (APIENTRYP GPSHADERSOURCE)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
// typedef void (APIENTRYP GPSHADERSOURCEARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
// typedef void (APIENTRYP GPSHADERSTORAGEBLOCKBINDING)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
// typedef void (APIENTRYP GPSHARPENTEXFUNCSGIS)(GLenum target, GLsizei n, const GLfloat * points);
// typedef void (APIENTRYP GPSIGNALSEMAPHOREEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts);
// typedef void (APIENTRYP GPSIGNALVKFENCENV)(GLuint64 vkFence);
// typedef void (APIENTRYP GPSIGNALVKSEMAPHORENV)(GLuint64 vkSemaphore);
// typedef void (APIENTRYP GPSPECIALIZESHADERARB)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
// typedef void (APIENTRYP GPSPRITEPARAMETERFSGIX)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPSPRITEPARAMETERFVSGIX)(GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPSPRITEPARAMETERISGIX)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPSPRITEPARAMETERIVSGIX)(GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPSTARTINSTRUMENTSSGIX)();
// typedef void (APIENTRYP GPSTATECAPTURENV)(GLuint state, GLenum mode);
// typedef void (APIENTRYP GPSTENCILCLEARTAGEXT)(GLsizei stencilTagBits, GLuint stencilClearTag);
// typedef void (APIENTRYP GPSTENCILFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask);
// typedef void (APIENTRYP GPSTENCILFUNC)(GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPSTENCILFUNCSEPARATE)(GLenum face, GLenum func, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPSTENCILFUNCSEPARATEATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
// typedef void (APIENTRYP GPSTENCILMASK)(GLuint mask);
// typedef void (APIENTRYP GPSTENCILMASKSEPARATE)(GLenum face, GLuint mask);
// typedef void (APIENTRYP GPSTENCILOP)(GLenum fail, GLenum zfail, GLenum zpass);
// typedef void (APIENTRYP GPSTENCILOPSEPARATE)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
// typedef void (APIENTRYP GPSTENCILOPSEPARATEATI)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
// typedef void (APIENTRYP GPSTENCILOPVALUEAMD)(GLenum face, GLuint value);
// typedef void (APIENTRYP GPSTENCILSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask);
// typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
// typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
// typedef void (APIENTRYP GPSTOPINSTRUMENTSSGIX)(GLint marker);
// typedef void (APIENTRYP GPSTRINGMARKERGREMEDY)(GLsizei len, const void * string);
// typedef void (APIENTRYP GPSUBPIXELPRECISIONBIASNV)(GLuint xbits, GLuint ybits);
// typedef void (APIENTRYP GPSWIZZLEEXT)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
// typedef void (APIENTRYP GPSYNCTEXTUREINTEL)(GLuint texture);
// typedef void (APIENTRYP GPTAGSAMPLEBUFFERSGIX)();
// typedef void (APIENTRYP GPTANGENT3BEXT)(GLbyte tx, GLbyte ty, GLbyte tz);
// typedef void (APIENTRYP GPTANGENT3BVEXT)(const GLbyte * v);
// typedef void (APIENTRYP GPTANGENT3DEXT)(GLdouble tx, GLdouble ty, GLdouble tz);
// typedef void (APIENTRYP GPTANGENT3DVEXT)(const GLdouble * v);
// typedef void (APIENTRYP GPTANGENT3FEXT)(GLfloat tx, GLfloat ty, GLfloat tz);
// typedef void (APIENTRYP GPTANGENT3FVEXT)(const GLfloat * v);
// typedef void (APIENTRYP GPTANGENT3IEXT)(GLint tx, GLint ty, GLint tz);
// typedef void (APIENTRYP GPTANGENT3IVEXT)(const GLint * v);
// typedef void (APIENTRYP GPTANGENT3SEXT)(GLshort tx, GLshort ty, GLshort tz);
// typedef void (APIENTRYP GPTANGENT3SVEXT)(const GLshort * v);
// typedef void (APIENTRYP GPTANGENTPOINTEREXT)(GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPTBUFFERMASK3DFX)(GLuint mask);
// typedef void (APIENTRYP GPTESSELLATIONFACTORAMD)(GLfloat factor);
// typedef void (APIENTRYP GPTESSELLATIONMODEAMD)(GLenum mode);
// typedef GLboolean (APIENTRYP GPTESTFENCEAPPLE)(GLuint fence);
// typedef GLboolean (APIENTRYP GPTESTFENCENV)(GLuint fence);
// typedef GLboolean (APIENTRYP GPTESTOBJECTAPPLE)(GLenum object, GLuint name);
// typedef void (APIENTRYP GPTEXBUFFERARB)(GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXBUFFEREXT)(GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXBUFFERRANGE)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTEXBUMPPARAMETERFVATI)(GLenum pname, const GLfloat * param);
// typedef void (APIENTRYP GPTEXBUMPPARAMETERIVATI)(GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPTEXCOORD1BOES)(GLbyte s);
// typedef void (APIENTRYP GPTEXCOORD1BVOES)(const GLbyte * coords);
// typedef void (APIENTRYP GPTEXCOORD1D)(GLdouble s);
// typedef void (APIENTRYP GPTEXCOORD1DV)(const GLdouble * v);
// typedef void (APIENTRYP GPTEXCOORD1F)(GLfloat s);
// typedef void (APIENTRYP GPTEXCOORD1FV)(const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD1HNV)(GLhalfNV s);
// typedef void (APIENTRYP GPTEXCOORD1HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPTEXCOORD1I)(GLint s);
// typedef void (APIENTRYP GPTEXCOORD1IV)(const GLint * v);
// typedef void (APIENTRYP GPTEXCOORD1S)(GLshort s);
// typedef void (APIENTRYP GPTEXCOORD1SV)(const GLshort * v);
// typedef void (APIENTRYP GPTEXCOORD1XOES)(GLfixed s);
// typedef void (APIENTRYP GPTEXCOORD1XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPTEXCOORD2BOES)(GLbyte s, GLbyte t);
// typedef void (APIENTRYP GPTEXCOORD2BVOES)(const GLbyte * coords);
// typedef void (APIENTRYP GPTEXCOORD2D)(GLdouble s, GLdouble t);
// typedef void (APIENTRYP GPTEXCOORD2DV)(const GLdouble * v);
// typedef void (APIENTRYP GPTEXCOORD2F)(GLfloat s, GLfloat t);
// typedef void (APIENTRYP GPTEXCOORD2FCOLOR3FVERTEX3FSUN)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPTEXCOORD2FCOLOR3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD2FCOLOR4UBVERTEX3FSUN)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN)(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD2FNORMAL3FVERTEX3FSUN)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPTEXCOORD2FNORMAL3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD2FVERTEX3FSUN)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPTEXCOORD2FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD2FV)(const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD2HNV)(GLhalfNV s, GLhalfNV t);
// typedef void (APIENTRYP GPTEXCOORD2HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPTEXCOORD2I)(GLint s, GLint t);
// typedef void (APIENTRYP GPTEXCOORD2IV)(const GLint * v);
// typedef void (APIENTRYP GPTEXCOORD2S)(GLshort s, GLshort t);
// typedef void (APIENTRYP GPTEXCOORD2SV)(const GLshort * v);
// typedef void (APIENTRYP GPTEXCOORD2XOES)(GLfixed s, GLfixed t);
// typedef void (APIENTRYP GPTEXCOORD2XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPTEXCOORD3BOES)(GLbyte s, GLbyte t, GLbyte r);
// typedef void (APIENTRYP GPTEXCOORD3BVOES)(const GLbyte * coords);
// typedef void (APIENTRYP GPTEXCOORD3D)(GLdouble s, GLdouble t, GLdouble r);
// typedef void (APIENTRYP GPTEXCOORD3DV)(const GLdouble * v);
// typedef void (APIENTRYP GPTEXCOORD3F)(GLfloat s, GLfloat t, GLfloat r);
// typedef void (APIENTRYP GPTEXCOORD3FV)(const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD3HNV)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
// typedef void (APIENTRYP GPTEXCOORD3HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPTEXCOORD3I)(GLint s, GLint t, GLint r);
// typedef void (APIENTRYP GPTEXCOORD3IV)(const GLint * v);
// typedef void (APIENTRYP GPTEXCOORD3S)(GLshort s, GLshort t, GLshort r);
// typedef void (APIENTRYP GPTEXCOORD3SV)(const GLshort * v);
// typedef void (APIENTRYP GPTEXCOORD3XOES)(GLfixed s, GLfixed t, GLfixed r);
// typedef void (APIENTRYP GPTEXCOORD3XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPTEXCOORD4BOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);
// typedef void (APIENTRYP GPTEXCOORD4BVOES)(const GLbyte * coords);
// typedef void (APIENTRYP GPTEXCOORD4D)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
// typedef void (APIENTRYP GPTEXCOORD4DV)(const GLdouble * v);
// typedef void (APIENTRYP GPTEXCOORD4F)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
// typedef void (APIENTRYP GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD4FVERTEX4FSUN)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPTEXCOORD4FVERTEX4FVSUN)(const GLfloat * tc, const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD4FV)(const GLfloat * v);
// typedef void (APIENTRYP GPTEXCOORD4HNV)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
// typedef void (APIENTRYP GPTEXCOORD4HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPTEXCOORD4I)(GLint s, GLint t, GLint r, GLint q);
// typedef void (APIENTRYP GPTEXCOORD4IV)(const GLint * v);
// typedef void (APIENTRYP GPTEXCOORD4S)(GLshort s, GLshort t, GLshort r, GLshort q);
// typedef void (APIENTRYP GPTEXCOORD4SV)(const GLshort * v);
// typedef void (APIENTRYP GPTEXCOORD4XOES)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);
// typedef void (APIENTRYP GPTEXCOORD4XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPTEXCOORDFORMATNV)(GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPTEXCOORDPOINTER)(GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPTEXCOORDPOINTEREXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
// typedef void (APIENTRYP GPTEXCOORDPOINTERLISTIBM)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
// typedef void (APIENTRYP GPTEXCOORDPOINTERVINTEL)(GLint size, GLenum type, const void ** pointer);
// typedef void (APIENTRYP GPTEXENVF)(GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXENVFV)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPTEXENVI)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXENVIV)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXENVXOES)(GLenum target, GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPTEXENVXVOES)(GLenum target, GLenum pname, const GLfixed * params);
// typedef void (APIENTRYP GPTEXFILTERFUNCSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
// typedef void (APIENTRYP GPTEXGEND)(GLenum coord, GLenum pname, GLdouble param);
// typedef void (APIENTRYP GPTEXGENDV)(GLenum coord, GLenum pname, const GLdouble * params);
// typedef void (APIENTRYP GPTEXGENF)(GLenum coord, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXGENFV)(GLenum coord, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPTEXGENI)(GLenum coord, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXGENIV)(GLenum coord, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXGENXOES)(GLenum coord, GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPTEXGENXVOES)(GLenum coord, GLenum pname, const GLfixed * params);
// typedef void (APIENTRYP GPTEXIMAGE1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE2DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXIMAGE2DMULTISAMPLECOVERAGENV)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
// typedef void (APIENTRYP GPTEXIMAGE3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXIMAGE3DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXIMAGE3DMULTISAMPLECOVERAGENV)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
// typedef void (APIENTRYP GPTEXIMAGE4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXPAGECOMMITMENTARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
// typedef void (APIENTRYP GPTEXPARAMETERIIVEXT)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXPARAMETERIUIVEXT)(GLenum target, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPTEXPARAMETERF)(GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXPARAMETERFV)(GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXPARAMETERIV)(GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXPARAMETERXOES)(GLenum target, GLenum pname, GLfixed param);
// typedef void (APIENTRYP GPTEXPARAMETERXVOES)(GLenum target, GLenum pname, const GLfixed * params);
// typedef void (APIENTRYP GPTEXRENDERBUFFERNV)(GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPTEXSTORAGE1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXSTORAGE2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXSTORAGE2DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXSTORAGE3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXSTORAGE3DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXSTORAGEMEM1DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGEMEM2DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGEMEM3DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXSTORAGESPARSEAMD)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
// typedef void (APIENTRYP GPTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXSUBIMAGE4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREBARRIER)();
// typedef void (APIENTRYP GPTEXTUREBARRIERNV)();
// typedef void (APIENTRYP GPTEXTUREBUFFER)(GLuint texture, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXTUREBUFFEREXT)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
// typedef void (APIENTRYP GPTEXTUREBUFFERRANGE)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTEXTUREBUFFERRANGEEXT)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTEXTURECOLORMASKSGIS)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
// typedef void (APIENTRYP GPTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
// typedef void (APIENTRYP GPTEXTUREIMAGE2DMULTISAMPLENV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
// typedef void (APIENTRYP GPTEXTUREIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
// typedef void (APIENTRYP GPTEXTUREIMAGE3DMULTISAMPLENV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
// typedef void (APIENTRYP GPTEXTURELIGHTEXT)(GLenum pname);
// typedef void (APIENTRYP GPTEXTUREMATERIALEXT)(GLenum face, GLenum mode);
// typedef void (APIENTRYP GPTEXTURENORMALEXT)(GLenum mode);
// typedef void (APIENTRYP GPTEXTUREPAGECOMMITMENTEXT)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIIV)(GLuint texture, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIUIV)(GLuint texture, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIUIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERF)(GLuint texture, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERFEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERFV)(GLuint texture, GLenum pname, const GLfloat * param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERFVEXT)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPTEXTUREPARAMETERI)(GLuint texture, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIEXT)(GLuint texture, GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIV)(GLuint texture, GLenum pname, const GLint * param);
// typedef void (APIENTRYP GPTEXTUREPARAMETERIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPTEXTURERANGEAPPLE)(GLenum target, GLsizei length, const void * pointer);
// typedef void (APIENTRYP GPTEXTURERENDERBUFFEREXT)(GLuint texture, GLenum target, GLuint renderbuffer);
// typedef void (APIENTRYP GPTEXTURESTORAGE1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXTURESTORAGE1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
// typedef void (APIENTRYP GPTEXTURESTORAGE2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXTURESTORAGE2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPTEXTURESTORAGE2DMULTISAMPLE)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXTURESTORAGE2DMULTISAMPLEEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXTURESTORAGE3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXTURESTORAGE3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
// typedef void (APIENTRYP GPTEXTURESTORAGE3DMULTISAMPLE)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXTURESTORAGE3DMULTISAMPLEEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM1DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM2DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM3DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
// typedef void (APIENTRYP GPTEXTURESTORAGESPARSEAMD)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXTUREVIEW)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
// typedef void (APIENTRYP GPTRACKMATRIXNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKATTRIBSNV)(GLsizei count, const GLint * attribs, GLenum bufferMode);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKBUFFERBASE)(GLuint xfb, GLuint index, GLuint buffer);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKBUFFERRANGE)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKSTREAMATTRIBSNV)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKVARYINGSEXT)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
// typedef void (APIENTRYP GPTRANSFORMFEEDBACKVARYINGSNV)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
// typedef void (APIENTRYP GPTRANSFORMPATHNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues);
// typedef void (APIENTRYP GPTRANSLATED)(GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPTRANSLATEF)(GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPTRANSLATEXOES)(GLfixed x, GLfixed y, GLfixed z);
// typedef void (APIENTRYP GPUNIFORM1D)(GLint location, GLdouble x);
// typedef void (APIENTRYP GPUNIFORM1DV)(GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORM1F)(GLint location, GLfloat v0);
// typedef void (APIENTRYP GPUNIFORM1FARB)(GLint location, GLfloat v0);
// typedef void (APIENTRYP GPUNIFORM1FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM1FVARB)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0);
// typedef void (APIENTRYP GPUNIFORM1I64ARB)(GLint location, GLint64 x);
// typedef void (APIENTRYP GPUNIFORM1I64NV)(GLint location, GLint64EXT x);
// typedef void (APIENTRYP GPUNIFORM1I64VARB)(GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPUNIFORM1I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM1IARB)(GLint location, GLint v0);
// typedef void (APIENTRYP GPUNIFORM1IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM1IVARB)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM1UI64ARB)(GLint location, GLuint64 x);
// typedef void (APIENTRYP GPUNIFORM1UI64NV)(GLint location, GLuint64EXT x);
// typedef void (APIENTRYP GPUNIFORM1UI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORM1UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM1UIEXT)(GLint location, GLuint v0);
// typedef void (APIENTRYP GPUNIFORM1UIVEXT)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM2D)(GLint location, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPUNIFORM2DV)(GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORM2F)(GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPUNIFORM2FARB)(GLint location, GLfloat v0, GLfloat v1);
// typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM2FVARB)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM2I)(GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPUNIFORM2I64ARB)(GLint location, GLint64 x, GLint64 y);
// typedef void (APIENTRYP GPUNIFORM2I64NV)(GLint location, GLint64EXT x, GLint64EXT y);
// typedef void (APIENTRYP GPUNIFORM2I64VARB)(GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPUNIFORM2I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM2IARB)(GLint location, GLint v0, GLint v1);
// typedef void (APIENTRYP GPUNIFORM2IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM2IVARB)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM2UI64ARB)(GLint location, GLuint64 x, GLuint64 y);
// typedef void (APIENTRYP GPUNIFORM2UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y);
// typedef void (APIENTRYP GPUNIFORM2UI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORM2UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM2UIEXT)(GLint location, GLuint v0, GLuint v1);
// typedef void (APIENTRYP GPUNIFORM2UIVEXT)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM3D)(GLint location, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPUNIFORM3DV)(GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORM3F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPUNIFORM3FARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
// typedef void (APIENTRYP GPUNIFORM3FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM3FVARB)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM3I)(GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPUNIFORM3I64ARB)(GLint location, GLint64 x, GLint64 y, GLint64 z);
// typedef void (APIENTRYP GPUNIFORM3I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
// typedef void (APIENTRYP GPUNIFORM3I64VARB)(GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPUNIFORM3I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM3IARB)(GLint location, GLint v0, GLint v1, GLint v2);
// typedef void (APIENTRYP GPUNIFORM3IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM3IVARB)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM3UI64ARB)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
// typedef void (APIENTRYP GPUNIFORM3UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
// typedef void (APIENTRYP GPUNIFORM3UI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORM3UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM3UIEXT)(GLint location, GLuint v0, GLuint v1, GLuint v2);
// typedef void (APIENTRYP GPUNIFORM3UIVEXT)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORM4D)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPUNIFORM4DV)(GLint location, GLsizei count, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORM4F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPUNIFORM4FARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// typedef void (APIENTRYP GPUNIFORM4FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM4FVARB)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM4I)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPUNIFORM4I64ARB)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
// typedef void (APIENTRYP GPUNIFORM4I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
// typedef void (APIENTRYP GPUNIFORM4I64VARB)(GLint location, GLsizei count, const GLint64 * value);
// typedef void (APIENTRYP GPUNIFORM4I64VNV)(GLint location, GLsizei count, const GLint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM4IARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
// typedef void (APIENTRYP GPUNIFORM4IV)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM4IVARB)(GLint location, GLsizei count, const GLint * value);
// typedef void (APIENTRYP GPUNIFORM4UI64ARB)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
// typedef void (APIENTRYP GPUNIFORM4UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
// typedef void (APIENTRYP GPUNIFORM4UI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORM4UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNIFORM4UIEXT)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// typedef void (APIENTRYP GPUNIFORM4UIVEXT)(GLint location, GLsizei count, const GLuint * value);
// typedef void (APIENTRYP GPUNIFORMBLOCKBINDING)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
// typedef void (APIENTRYP GPUNIFORMBUFFEREXT)(GLuint program, GLint location, GLuint buffer);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64ARB)(GLint location, GLuint64 value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64NV)(GLint location, GLuint64 value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64VARB)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORMHANDLEUI64VNV)(GLint location, GLsizei count, const GLuint64 * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2FVARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX2X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3FVARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX3X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4FVARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
// typedef void (APIENTRYP GPUNIFORMMATRIX4X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORMSUBROUTINESUIV)(GLenum shadertype, GLsizei count, const GLuint * indices);
// typedef void (APIENTRYP GPUNIFORMUI64NV)(GLint location, GLuint64EXT value);
// typedef void (APIENTRYP GPUNIFORMUI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value);
// typedef void (APIENTRYP GPUNLOCKARRAYSEXT)();
// typedef GLboolean (APIENTRYP GPUNMAPBUFFER)(GLenum target);
// typedef GLboolean (APIENTRYP GPUNMAPBUFFERARB)(GLenum target);
// typedef GLboolean (APIENTRYP GPUNMAPNAMEDBUFFER)(GLuint buffer);
// typedef GLboolean (APIENTRYP GPUNMAPNAMEDBUFFEREXT)(GLuint buffer);
// typedef void (APIENTRYP GPUNMAPOBJECTBUFFERATI)(GLuint buffer);
// typedef void (APIENTRYP GPUNMAPTEXTURE2DINTEL)(GLuint texture, GLint level);
// typedef void (APIENTRYP GPUPDATEOBJECTBUFFERATI)(GLuint buffer, GLuint offset, GLsizei size, const void * pointer, GLenum preserve);
// typedef void (APIENTRYP GPUSEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPUSEPROGRAMOBJECTARB)(GLhandleARB programObj);
// typedef void (APIENTRYP GPUSEPROGRAMSTAGES)(GLuint pipeline, GLbitfield stages, GLuint program);
// typedef void (APIENTRYP GPUSEPROGRAMSTAGESEXT)(GLuint pipeline, GLbitfield stages, GLuint program);
// typedef void (APIENTRYP GPUSESHADERPROGRAMEXT)(GLenum type, GLuint program);
// typedef void (APIENTRYP GPVDPAUFININV)();
// typedef void (APIENTRYP GPVDPAUGETSURFACEIVNV)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
// typedef void (APIENTRYP GPVDPAUINITNV)(const void * vdpDevice, const void * getProcAddress);
// typedef GLboolean (APIENTRYP GPVDPAUISSURFACENV)(GLvdpauSurfaceNV surface);
// typedef void (APIENTRYP GPVDPAUMAPSURFACESNV)(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
// typedef GLvdpauSurfaceNV (APIENTRYP GPVDPAUREGISTEROUTPUTSURFACENV)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
// typedef GLvdpauSurfaceNV (APIENTRYP GPVDPAUREGISTERVIDEOSURFACENV)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
// typedef void (APIENTRYP GPVDPAUSURFACEACCESSNV)(GLvdpauSurfaceNV surface, GLenum access);
// typedef void (APIENTRYP GPVDPAUUNMAPSURFACESNV)(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
// typedef void (APIENTRYP GPVDPAUUNREGISTERSURFACENV)(GLvdpauSurfaceNV surface);
// typedef void (APIENTRYP GPVALIDATEPROGRAM)(GLuint program);
// typedef void (APIENTRYP GPVALIDATEPROGRAMARB)(GLhandleARB programObj);
// typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINE)(GLuint pipeline);
// typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINEEXT)(GLuint pipeline);
// typedef void (APIENTRYP GPVARIANTARRAYOBJECTATI)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
// typedef void (APIENTRYP GPVARIANTPOINTEREXT)(GLuint id, GLenum type, GLuint stride, const void * addr);
// typedef void (APIENTRYP GPVARIANTBVEXT)(GLuint id, const GLbyte * addr);
// typedef void (APIENTRYP GPVARIANTDVEXT)(GLuint id, const GLdouble * addr);
// typedef void (APIENTRYP GPVARIANTFVEXT)(GLuint id, const GLfloat * addr);
// typedef void (APIENTRYP GPVARIANTIVEXT)(GLuint id, const GLint * addr);
// typedef void (APIENTRYP GPVARIANTSVEXT)(GLuint id, const GLshort * addr);
// typedef void (APIENTRYP GPVARIANTUBVEXT)(GLuint id, const GLubyte * addr);
// typedef void (APIENTRYP GPVARIANTUIVEXT)(GLuint id, const GLuint * addr);
// typedef void (APIENTRYP GPVARIANTUSVEXT)(GLuint id, const GLushort * addr);
// typedef void (APIENTRYP GPVERTEX2BOES)(GLbyte x, GLbyte y);
// typedef void (APIENTRYP GPVERTEX2BVOES)(const GLbyte * coords);
// typedef void (APIENTRYP GPVERTEX2D)(GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEX2DV)(const GLdouble * v);
// typedef void (APIENTRYP GPVERTEX2F)(GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPVERTEX2FV)(const GLfloat * v);
// typedef void (APIENTRYP GPVERTEX2HNV)(GLhalfNV x, GLhalfNV y);
// typedef void (APIENTRYP GPVERTEX2HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEX2I)(GLint x, GLint y);
// typedef void (APIENTRYP GPVERTEX2IV)(const GLint * v);
// typedef void (APIENTRYP GPVERTEX2S)(GLshort x, GLshort y);
// typedef void (APIENTRYP GPVERTEX2SV)(const GLshort * v);
// typedef void (APIENTRYP GPVERTEX2XOES)(GLfixed x);
// typedef void (APIENTRYP GPVERTEX2XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPVERTEX3BOES)(GLbyte x, GLbyte y, GLbyte z);
// typedef void (APIENTRYP GPVERTEX3BVOES)(const GLbyte * coords);
// typedef void (APIENTRYP GPVERTEX3D)(GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEX3DV)(const GLdouble * v);
// typedef void (APIENTRYP GPVERTEX3F)(GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPVERTEX3FV)(const GLfloat * v);
// typedef void (APIENTRYP GPVERTEX3HNV)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
// typedef void (APIENTRYP GPVERTEX3HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEX3I)(GLint x, GLint y, GLint z);
// typedef void (APIENTRYP GPVERTEX3IV)(const GLint * v);
// typedef void (APIENTRYP GPVERTEX3S)(GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPVERTEX3SV)(const GLshort * v);
// typedef void (APIENTRYP GPVERTEX3XOES)(GLfixed x, GLfixed y);
// typedef void (APIENTRYP GPVERTEX3XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPVERTEX4BOES)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);
// typedef void (APIENTRYP GPVERTEX4BVOES)(const GLbyte * coords);
// typedef void (APIENTRYP GPVERTEX4D)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEX4DV)(const GLdouble * v);
// typedef void (APIENTRYP GPVERTEX4F)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPVERTEX4FV)(const GLfloat * v);
// typedef void (APIENTRYP GPVERTEX4HNV)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
// typedef void (APIENTRYP GPVERTEX4HVNV)(const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEX4I)(GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPVERTEX4IV)(const GLint * v);
// typedef void (APIENTRYP GPVERTEX4S)(GLshort x, GLshort y, GLshort z, GLshort w);
// typedef void (APIENTRYP GPVERTEX4SV)(const GLshort * v);
// typedef void (APIENTRYP GPVERTEX4XOES)(GLfixed x, GLfixed y, GLfixed z);
// typedef void (APIENTRYP GPVERTEX4XVOES)(const GLfixed * coords);
// typedef void (APIENTRYP GPVERTEXARRAYATTRIBBINDING)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
// typedef void (APIENTRYP GPVERTEXARRAYATTRIBFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYATTRIBIFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYATTRIBLFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYBINDVERTEXBUFFEREXT)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXARRAYBINDINGDIVISOR)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXARRAYCOLOROFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYEDGEFLAGOFFSETEXT)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYELEMENTBUFFER)(GLuint vaobj, GLuint buffer);
// typedef void (APIENTRYP GPVERTEXARRAYFOGCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYINDEXOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYNORMALOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYPARAMETERIAPPLE)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPVERTEXARRAYRANGEAPPLE)(GLsizei length, void * pointer);
// typedef void (APIENTRYP GPVERTEXARRAYRANGENV)(GLsizei length, const void * pointer);
// typedef void (APIENTRYP GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYTEXCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(GLuint vaobj, GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXBUFFER)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXBUFFERS)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
// typedef void (APIENTRYP GPVERTEXARRAYVERTEXOFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
// typedef void (APIENTRYP GPVERTEXATTRIB1D)(GLuint index, GLdouble x);
// typedef void (APIENTRYP GPVERTEXATTRIB1DARB)(GLuint index, GLdouble x);
// typedef void (APIENTRYP GPVERTEXATTRIB1DNV)(GLuint index, GLdouble x);
// typedef void (APIENTRYP GPVERTEXATTRIB1DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1DVARB)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1DVNV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1F)(GLuint index, GLfloat x);
// typedef void (APIENTRYP GPVERTEXATTRIB1FARB)(GLuint index, GLfloat x);
// typedef void (APIENTRYP GPVERTEXATTRIB1FNV)(GLuint index, GLfloat x);
// typedef void (APIENTRYP GPVERTEXATTRIB1FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1FVARB)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1FVNV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1HNV)(GLuint index, GLhalfNV x);
// typedef void (APIENTRYP GPVERTEXATTRIB1HVNV)(GLuint index, const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1S)(GLuint index, GLshort x);
// typedef void (APIENTRYP GPVERTEXATTRIB1SARB)(GLuint index, GLshort x);
// typedef void (APIENTRYP GPVERTEXATTRIB1SNV)(GLuint index, GLshort x);
// typedef void (APIENTRYP GPVERTEXATTRIB1SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1SVARB)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB1SVNV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2D)(GLuint index, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEXATTRIB2DARB)(GLuint index, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEXATTRIB2DNV)(GLuint index, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEXATTRIB2DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2DVARB)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2DVNV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2F)(GLuint index, GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPVERTEXATTRIB2FARB)(GLuint index, GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPVERTEXATTRIB2FNV)(GLuint index, GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPVERTEXATTRIB2FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2FVARB)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2FVNV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2HNV)(GLuint index, GLhalfNV x, GLhalfNV y);
// typedef void (APIENTRYP GPVERTEXATTRIB2HVNV)(GLuint index, const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2S)(GLuint index, GLshort x, GLshort y);
// typedef void (APIENTRYP GPVERTEXATTRIB2SARB)(GLuint index, GLshort x, GLshort y);
// typedef void (APIENTRYP GPVERTEXATTRIB2SNV)(GLuint index, GLshort x, GLshort y);
// typedef void (APIENTRYP GPVERTEXATTRIB2SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2SVARB)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB2SVNV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3D)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEXATTRIB3DARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEXATTRIB3DNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEXATTRIB3DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3DVARB)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3DVNV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3F)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPVERTEXATTRIB3FARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPVERTEXATTRIB3FNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPVERTEXATTRIB3FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3FVARB)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3FVNV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3HNV)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
// typedef void (APIENTRYP GPVERTEXATTRIB3HVNV)(GLuint index, const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3S)(GLuint index, GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPVERTEXATTRIB3SARB)(GLuint index, GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPVERTEXATTRIB3SNV)(GLuint index, GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPVERTEXATTRIB3SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3SVARB)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB3SVNV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NBV)(GLuint index, const GLbyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NBVARB)(GLuint index, const GLbyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NIV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NIVARB)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NSV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NSVARB)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUBARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUBV)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUBVARB)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUIVARB)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUSV)(GLuint index, const GLushort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4NUSVARB)(GLuint index, const GLushort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4BV)(GLuint index, const GLbyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4BVARB)(GLuint index, const GLbyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4D)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEXATTRIB4DARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEXATTRIB4DNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEXATTRIB4DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4DVARB)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4DVNV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4F)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPVERTEXATTRIB4FARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPVERTEXATTRIB4FNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPVERTEXATTRIB4FV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4FVARB)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4FVNV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4HNV)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
// typedef void (APIENTRYP GPVERTEXATTRIB4HVNV)(GLuint index, const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4IV)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4IVARB)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4S)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
// typedef void (APIENTRYP GPVERTEXATTRIB4SARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
// typedef void (APIENTRYP GPVERTEXATTRIB4SNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
// typedef void (APIENTRYP GPVERTEXATTRIB4SV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4SVARB)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4SVNV)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4UBNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
// typedef void (APIENTRYP GPVERTEXATTRIB4UBV)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4UBVARB)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4UBVNV)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4UIV)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4UIVARB)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4USV)(GLuint index, const GLushort * v);
// typedef void (APIENTRYP GPVERTEXATTRIB4USVARB)(GLuint index, const GLushort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBARRAYOBJECTATI)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
// typedef void (APIENTRYP GPVERTEXATTRIBBINDING)(GLuint attribindex, GLuint bindingindex);
// typedef void (APIENTRYP GPVERTEXATTRIBDIVISORARB)(GLuint index, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXATTRIBFORMAT)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXATTRIBFORMATNV)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXATTRIBI1IEXT)(GLuint index, GLint x);
// typedef void (APIENTRYP GPVERTEXATTRIBI1IVEXT)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI1UIEXT)(GLuint index, GLuint x);
// typedef void (APIENTRYP GPVERTEXATTRIBI1UIVEXT)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI2IEXT)(GLuint index, GLint x, GLint y);
// typedef void (APIENTRYP GPVERTEXATTRIBI2IVEXT)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI2UIEXT)(GLuint index, GLuint x, GLuint y);
// typedef void (APIENTRYP GPVERTEXATTRIBI2UIVEXT)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI3IEXT)(GLuint index, GLint x, GLint y, GLint z);
// typedef void (APIENTRYP GPVERTEXATTRIBI3IVEXT)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI3UIEXT)(GLuint index, GLuint x, GLuint y, GLuint z);
// typedef void (APIENTRYP GPVERTEXATTRIBI3UIVEXT)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4BVEXT)(GLuint index, const GLbyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4IEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPVERTEXATTRIBI4IVEXT)(GLuint index, const GLint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4SVEXT)(GLuint index, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4UBVEXT)(GLuint index, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4UIEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
// typedef void (APIENTRYP GPVERTEXATTRIBI4UIVEXT)(GLuint index, const GLuint * v);
// typedef void (APIENTRYP GPVERTEXATTRIBI4USVEXT)(GLuint index, const GLushort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBIFORMAT)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXATTRIBIFORMATNV)(GLuint index, GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXATTRIBIPOINTEREXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBL1D)(GLuint index, GLdouble x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1DEXT)(GLuint index, GLdouble x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL1DVEXT)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL1I64NV)(GLuint index, GLint64EXT x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1I64VNV)(GLuint index, const GLint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL1UI64ARB)(GLuint index, GLuint64EXT x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1UI64NV)(GLuint index, GLuint64EXT x);
// typedef void (APIENTRYP GPVERTEXATTRIBL1UI64VARB)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL1UI64VNV)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL2D)(GLuint index, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEXATTRIBL2DEXT)(GLuint index, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEXATTRIBL2DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL2DVEXT)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL2I64NV)(GLuint index, GLint64EXT x, GLint64EXT y);
// typedef void (APIENTRYP GPVERTEXATTRIBL2I64VNV)(GLuint index, const GLint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL2UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y);
// typedef void (APIENTRYP GPVERTEXATTRIBL2UI64VNV)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL3D)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEXATTRIBL3DEXT)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEXATTRIBL3DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL3DVEXT)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL3I64NV)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
// typedef void (APIENTRYP GPVERTEXATTRIBL3I64VNV)(GLuint index, const GLint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL3UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
// typedef void (APIENTRYP GPVERTEXATTRIBL3UI64VNV)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL4D)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEXATTRIBL4DEXT)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEXATTRIBL4DV)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL4DVEXT)(GLuint index, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL4I64NV)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
// typedef void (APIENTRYP GPVERTEXATTRIBL4I64VNV)(GLuint index, const GLint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBL4UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
// typedef void (APIENTRYP GPVERTEXATTRIBL4UI64VNV)(GLuint index, const GLuint64EXT * v);
// typedef void (APIENTRYP GPVERTEXATTRIBLFORMAT)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
// typedef void (APIENTRYP GPVERTEXATTRIBLFORMATNV)(GLuint index, GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXATTRIBLPOINTER)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBLPOINTEREXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBP1UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
// typedef void (APIENTRYP GPVERTEXATTRIBP1UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
// typedef void (APIENTRYP GPVERTEXATTRIBP2UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
// typedef void (APIENTRYP GPVERTEXATTRIBP2UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
// typedef void (APIENTRYP GPVERTEXATTRIBP3UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
// typedef void (APIENTRYP GPVERTEXATTRIBP3UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
// typedef void (APIENTRYP GPVERTEXATTRIBP4UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
// typedef void (APIENTRYP GPVERTEXATTRIBP4UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
// typedef void (APIENTRYP GPVERTEXATTRIBPARAMETERIAMD)(GLuint index, GLenum pname, GLint param);
// typedef void (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBPOINTERARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBPOINTERNV)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXATTRIBS1DVNV)(GLuint index, GLsizei count, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS1FVNV)(GLuint index, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS1HVNV)(GLuint index, GLsizei n, const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS1SVNV)(GLuint index, GLsizei count, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS2DVNV)(GLuint index, GLsizei count, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS2FVNV)(GLuint index, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS2HVNV)(GLuint index, GLsizei n, const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS2SVNV)(GLuint index, GLsizei count, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS3DVNV)(GLuint index, GLsizei count, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS3FVNV)(GLuint index, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS3HVNV)(GLuint index, GLsizei n, const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS3SVNV)(GLuint index, GLsizei count, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS4DVNV)(GLuint index, GLsizei count, const GLdouble * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS4FVNV)(GLuint index, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS4HVNV)(GLuint index, GLsizei n, const GLhalfNV * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS4SVNV)(GLuint index, GLsizei count, const GLshort * v);
// typedef void (APIENTRYP GPVERTEXATTRIBS4UBVNV)(GLuint index, GLsizei count, const GLubyte * v);
// typedef void (APIENTRYP GPVERTEXBINDINGDIVISOR)(GLuint bindingindex, GLuint divisor);
// typedef void (APIENTRYP GPVERTEXBLENDARB)(GLint count);
// typedef void (APIENTRYP GPVERTEXBLENDENVFATI)(GLenum pname, GLfloat param);
// typedef void (APIENTRYP GPVERTEXBLENDENVIATI)(GLenum pname, GLint param);
// typedef void (APIENTRYP GPVERTEXFORMATNV)(GLint size, GLenum type, GLsizei stride);
// typedef void (APIENTRYP GPVERTEXPOINTER)(GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXPOINTEREXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
// typedef void (APIENTRYP GPVERTEXPOINTERLISTIBM)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
// typedef void (APIENTRYP GPVERTEXPOINTERVINTEL)(GLint size, GLenum type, const void ** pointer);
// typedef void (APIENTRYP GPVERTEXSTREAM1DATI)(GLenum stream, GLdouble x);
// typedef void (APIENTRYP GPVERTEXSTREAM1DVATI)(GLenum stream, const GLdouble * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM1FATI)(GLenum stream, GLfloat x);
// typedef void (APIENTRYP GPVERTEXSTREAM1FVATI)(GLenum stream, const GLfloat * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM1IATI)(GLenum stream, GLint x);
// typedef void (APIENTRYP GPVERTEXSTREAM1IVATI)(GLenum stream, const GLint * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM1SATI)(GLenum stream, GLshort x);
// typedef void (APIENTRYP GPVERTEXSTREAM1SVATI)(GLenum stream, const GLshort * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM2DATI)(GLenum stream, GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPVERTEXSTREAM2DVATI)(GLenum stream, const GLdouble * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM2FATI)(GLenum stream, GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPVERTEXSTREAM2FVATI)(GLenum stream, const GLfloat * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM2IATI)(GLenum stream, GLint x, GLint y);
// typedef void (APIENTRYP GPVERTEXSTREAM2IVATI)(GLenum stream, const GLint * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM2SATI)(GLenum stream, GLshort x, GLshort y);
// typedef void (APIENTRYP GPVERTEXSTREAM2SVATI)(GLenum stream, const GLshort * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM3DATI)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPVERTEXSTREAM3DVATI)(GLenum stream, const GLdouble * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM3FATI)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPVERTEXSTREAM3FVATI)(GLenum stream, const GLfloat * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM3IATI)(GLenum stream, GLint x, GLint y, GLint z);
// typedef void (APIENTRYP GPVERTEXSTREAM3IVATI)(GLenum stream, const GLint * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM3SATI)(GLenum stream, GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPVERTEXSTREAM3SVATI)(GLenum stream, const GLshort * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM4DATI)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPVERTEXSTREAM4DVATI)(GLenum stream, const GLdouble * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM4FATI)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPVERTEXSTREAM4FVATI)(GLenum stream, const GLfloat * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM4IATI)(GLenum stream, GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPVERTEXSTREAM4IVATI)(GLenum stream, const GLint * coords);
// typedef void (APIENTRYP GPVERTEXSTREAM4SATI)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
// typedef void (APIENTRYP GPVERTEXSTREAM4SVATI)(GLenum stream, const GLshort * coords);
// typedef void (APIENTRYP GPVERTEXWEIGHTPOINTEREXT)(GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPVERTEXWEIGHTFEXT)(GLfloat weight);
// typedef void (APIENTRYP GPVERTEXWEIGHTFVEXT)(const GLfloat * weight);
// typedef void (APIENTRYP GPVERTEXWEIGHTHNV)(GLhalfNV weight);
// typedef void (APIENTRYP GPVERTEXWEIGHTHVNV)(const GLhalfNV * weight);
// typedef GLenum (APIENTRYP GPVIDEOCAPTURENV)(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
// typedef void (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERDVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
// typedef void (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERFVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
// typedef void (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERIVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
// typedef void (APIENTRYP GPVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height);
// typedef void (APIENTRYP GPVIEWPORTARRAYV)(GLuint first, GLsizei count, const GLfloat * v);
// typedef void (APIENTRYP GPVIEWPORTINDEXEDF)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
// typedef void (APIENTRYP GPVIEWPORTINDEXEDFV)(GLuint index, const GLfloat * v);
// typedef void (APIENTRYP GPVIEWPORTPOSITIONWSCALENV)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
// typedef void (APIENTRYP GPVIEWPORTSWIZZLENV)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
// typedef void (APIENTRYP GPWAITSEMAPHOREEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts);
// typedef void (APIENTRYP GPWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
// typedef void (APIENTRYP GPWAITVKSEMAPHORENV)(GLuint64 vkSemaphore);
// typedef void (APIENTRYP GPWEIGHTPATHSNV)(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights);
// typedef void (APIENTRYP GPWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const void * pointer);
// typedef void (APIENTRYP GPWEIGHTBVARB)(GLint size, const GLbyte * weights);
// typedef void (APIENTRYP GPWEIGHTDVARB)(GLint size, const GLdouble * weights);
// typedef void (APIENTRYP GPWEIGHTFVARB)(GLint size, const GLfloat * weights);
// typedef void (APIENTRYP GPWEIGHTIVARB)(GLint size, const GLint * weights);
// typedef void (APIENTRYP GPWEIGHTSVARB)(GLint size, const GLshort * weights);
// typedef void (APIENTRYP GPWEIGHTUBVARB)(GLint size, const GLubyte * weights);
// typedef void (APIENTRYP GPWEIGHTUIVARB)(GLint size, const GLuint * weights);
// typedef void (APIENTRYP GPWEIGHTUSVARB)(GLint size, const GLushort * weights);
// typedef void (APIENTRYP GPWINDOWPOS2D)(GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPWINDOWPOS2DARB)(GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPWINDOWPOS2DMESA)(GLdouble x, GLdouble y);
// typedef void (APIENTRYP GPWINDOWPOS2DV)(const GLdouble * v);
// typedef void (APIENTRYP GPWINDOWPOS2DVARB)(const GLdouble * v);
// typedef void (APIENTRYP GPWINDOWPOS2DVMESA)(const GLdouble * v);
// typedef void (APIENTRYP GPWINDOWPOS2F)(GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPWINDOWPOS2FARB)(GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPWINDOWPOS2FMESA)(GLfloat x, GLfloat y);
// typedef void (APIENTRYP GPWINDOWPOS2FV)(const GLfloat * v);
// typedef void (APIENTRYP GPWINDOWPOS2FVARB)(const GLfloat * v);
// typedef void (APIENTRYP GPWINDOWPOS2FVMESA)(const GLfloat * v);
// typedef void (APIENTRYP GPWINDOWPOS2I)(GLint x, GLint y);
// typedef void (APIENTRYP GPWINDOWPOS2IARB)(GLint x, GLint y);
// typedef void (APIENTRYP GPWINDOWPOS2IMESA)(GLint x, GLint y);
// typedef void (APIENTRYP GPWINDOWPOS2IV)(const GLint * v);
// typedef void (APIENTRYP GPWINDOWPOS2IVARB)(const GLint * v);
// typedef void (APIENTRYP GPWINDOWPOS2IVMESA)(const GLint * v);
// typedef void (APIENTRYP GPWINDOWPOS2S)(GLshort x, GLshort y);
// typedef void (APIENTRYP GPWINDOWPOS2SARB)(GLshort x, GLshort y);
// typedef void (APIENTRYP GPWINDOWPOS2SMESA)(GLshort x, GLshort y);
// typedef void (APIENTRYP GPWINDOWPOS2SV)(const GLshort * v);
// typedef void (APIENTRYP GPWINDOWPOS2SVARB)(const GLshort * v);
// typedef void (APIENTRYP GPWINDOWPOS2SVMESA)(const GLshort * v);
// typedef void (APIENTRYP GPWINDOWPOS3D)(GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPWINDOWPOS3DARB)(GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPWINDOWPOS3DMESA)(GLdouble x, GLdouble y, GLdouble z);
// typedef void (APIENTRYP GPWINDOWPOS3DV)(const GLdouble * v);
// typedef void (APIENTRYP GPWINDOWPOS3DVARB)(const GLdouble * v);
// typedef void (APIENTRYP GPWINDOWPOS3DVMESA)(const GLdouble * v);
// typedef void (APIENTRYP GPWINDOWPOS3F)(GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPWINDOWPOS3FARB)(GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPWINDOWPOS3FMESA)(GLfloat x, GLfloat y, GLfloat z);
// typedef void (APIENTRYP GPWINDOWPOS3FV)(const GLfloat * v);
// typedef void (APIENTRYP GPWINDOWPOS3FVARB)(const GLfloat * v);
// typedef void (APIENTRYP GPWINDOWPOS3FVMESA)(const GLfloat * v);
// typedef void (APIENTRYP GPWINDOWPOS3I)(GLint x, GLint y, GLint z);
// typedef void (APIENTRYP GPWINDOWPOS3IARB)(GLint x, GLint y, GLint z);
// typedef void (APIENTRYP GPWINDOWPOS3IMESA)(GLint x, GLint y, GLint z);
// typedef void (APIENTRYP GPWINDOWPOS3IV)(const GLint * v);
// typedef void (APIENTRYP GPWINDOWPOS3IVARB)(const GLint * v);
// typedef void (APIENTRYP GPWINDOWPOS3IVMESA)(const GLint * v);
// typedef void (APIENTRYP GPWINDOWPOS3S)(GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPWINDOWPOS3SARB)(GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPWINDOWPOS3SMESA)(GLshort x, GLshort y, GLshort z);
// typedef void (APIENTRYP GPWINDOWPOS3SV)(const GLshort * v);
// typedef void (APIENTRYP GPWINDOWPOS3SVARB)(const GLshort * v);
// typedef void (APIENTRYP GPWINDOWPOS3SVMESA)(const GLshort * v);
// typedef void (APIENTRYP GPWINDOWPOS4DMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
// typedef void (APIENTRYP GPWINDOWPOS4DVMESA)(const GLdouble * v);
// typedef void (APIENTRYP GPWINDOWPOS4FMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// typedef void (APIENTRYP GPWINDOWPOS4FVMESA)(const GLfloat * v);
// typedef void (APIENTRYP GPWINDOWPOS4IMESA)(GLint x, GLint y, GLint z, GLint w);
// typedef void (APIENTRYP GPWINDOWPOS4IVMESA)(const GLint * v);
// typedef void (APIENTRYP GPWINDOWPOS4SMESA)(GLshort x, GLshort y, GLshort z, GLshort w);
// typedef void (APIENTRYP GPWINDOWPOS4SVMESA)(const GLshort * v);
// typedef void (APIENTRYP GPWINDOWRECTANGLESEXT)(GLenum mode, GLsizei count, const GLint * box);
// typedef void (APIENTRYP GPWRITEMASKEXT)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
// static void glowAccum(GPACCUM fnptr, GLenum op, GLfloat value) {
// (*fnptr)(op, value);
// }
// static void glowAccumxOES(GPACCUMXOES fnptr, GLenum op, GLfixed value) {
// (*fnptr)(op, value);
// }
// static GLboolean glowAcquireKeyedMutexWin32EXT(GPACQUIREKEYEDMUTEXWIN32EXT fnptr, GLuint memory, GLuint64 key, GLuint timeout) {
// return (*fnptr)(memory, key, timeout);
// }
// static void glowActiveProgramEXT(GPACTIVEPROGRAMEXT fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowActiveShaderProgram(GPACTIVESHADERPROGRAM fnptr, GLuint pipeline, GLuint program) {
// (*fnptr)(pipeline, program);
// }
// static void glowActiveShaderProgramEXT(GPACTIVESHADERPROGRAMEXT fnptr, GLuint pipeline, GLuint program) {
// (*fnptr)(pipeline, program);
// }
// static void glowActiveStencilFaceEXT(GPACTIVESTENCILFACEEXT fnptr, GLenum face) {
// (*fnptr)(face);
// }
// static void glowActiveTexture(GPACTIVETEXTURE fnptr, GLenum texture) {
// (*fnptr)(texture);
// }
// static void glowActiveTextureARB(GPACTIVETEXTUREARB fnptr, GLenum texture) {
// (*fnptr)(texture);
// }
// static void glowActiveVaryingNV(GPACTIVEVARYINGNV fnptr, GLuint program, const GLchar * name) {
// (*fnptr)(program, name);
// }
// static void glowAlphaFragmentOp1ATI(GPALPHAFRAGMENTOP1ATI fnptr, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {
// (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod);
// }
// static void glowAlphaFragmentOp2ATI(GPALPHAFRAGMENTOP2ATI fnptr, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {
// (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
// }
// static void glowAlphaFragmentOp3ATI(GPALPHAFRAGMENTOP3ATI fnptr, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {
// (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
// }
// static void glowAlphaFunc(GPALPHAFUNC fnptr, GLenum func, GLfloat ref) {
// (*fnptr)(func, ref);
// }
// static void glowAlphaFuncxOES(GPALPHAFUNCXOES fnptr, GLenum func, GLfixed ref) {
// (*fnptr)(func, ref);
// }
// static void glowAlphaToCoverageDitherControlNV(GPALPHATOCOVERAGEDITHERCONTROLNV fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowApplyFramebufferAttachmentCMAAINTEL(GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL fnptr) {
// (*fnptr)();
// }
// static void glowApplyTextureEXT(GPAPPLYTEXTUREEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static GLboolean glowAreProgramsResidentNV(GPAREPROGRAMSRESIDENTNV fnptr, GLsizei n, const GLuint * programs, GLboolean * residences) {
// return (*fnptr)(n, programs, residences);
// }
// static GLboolean glowAreTexturesResident(GPARETEXTURESRESIDENT fnptr, GLsizei n, const GLuint * textures, GLboolean * residences) {
// return (*fnptr)(n, textures, residences);
// }
// static GLboolean glowAreTexturesResidentEXT(GPARETEXTURESRESIDENTEXT fnptr, GLsizei n, const GLuint * textures, GLboolean * residences) {
// return (*fnptr)(n, textures, residences);
// }
// static void glowArrayElement(GPARRAYELEMENT fnptr, GLint i) {
// (*fnptr)(i);
// }
// static void glowArrayElementEXT(GPARRAYELEMENTEXT fnptr, GLint i) {
// (*fnptr)(i);
// }
// static void glowArrayObjectATI(GPARRAYOBJECTATI fnptr, GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {
// (*fnptr)(array, size, type, stride, buffer, offset);
// }
// static void glowAsyncMarkerSGIX(GPASYNCMARKERSGIX fnptr, GLuint marker) {
// (*fnptr)(marker);
// }
// static void glowAttachObjectARB(GPATTACHOBJECTARB fnptr, GLhandleARB containerObj, GLhandleARB obj) {
// (*fnptr)(containerObj, obj);
// }
// static void glowAttachShader(GPATTACHSHADER fnptr, GLuint program, GLuint shader) {
// (*fnptr)(program, shader);
// }
// static void glowBegin(GPBEGIN fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowBeginConditionalRenderNV(GPBEGINCONDITIONALRENDERNV fnptr, GLuint id, GLenum mode) {
// (*fnptr)(id, mode);
// }
// static void glowBeginConditionalRenderNVX(GPBEGINCONDITIONALRENDERNVX fnptr, GLuint id) {
// (*fnptr)(id);
// }
// static void glowBeginFragmentShaderATI(GPBEGINFRAGMENTSHADERATI fnptr) {
// (*fnptr)();
// }
// static void glowBeginOcclusionQueryNV(GPBEGINOCCLUSIONQUERYNV fnptr, GLuint id) {
// (*fnptr)(id);
// }
// static void glowBeginPerfMonitorAMD(GPBEGINPERFMONITORAMD fnptr, GLuint monitor) {
// (*fnptr)(monitor);
// }
// static void glowBeginPerfQueryINTEL(GPBEGINPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowBeginQuery(GPBEGINQUERY fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBeginQueryARB(GPBEGINQUERYARB fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBeginQueryIndexed(GPBEGINQUERYINDEXED fnptr, GLenum target, GLuint index, GLuint id) {
// (*fnptr)(target, index, id);
// }
// static void glowBeginTransformFeedbackEXT(GPBEGINTRANSFORMFEEDBACKEXT fnptr, GLenum primitiveMode) {
// (*fnptr)(primitiveMode);
// }
// static void glowBeginTransformFeedbackNV(GPBEGINTRANSFORMFEEDBACKNV fnptr, GLenum primitiveMode) {
// (*fnptr)(primitiveMode);
// }
// static void glowBeginVertexShaderEXT(GPBEGINVERTEXSHADEREXT fnptr) {
// (*fnptr)();
// }
// static void glowBeginVideoCaptureNV(GPBEGINVIDEOCAPTURENV fnptr, GLuint video_capture_slot) {
// (*fnptr)(video_capture_slot);
// }
// static void glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint program, GLuint index, const GLchar * name) {
// (*fnptr)(program, index, name);
// }
// static void glowBindAttribLocationARB(GPBINDATTRIBLOCATIONARB fnptr, GLhandleARB programObj, GLuint index, const GLcharARB * name) {
// (*fnptr)(programObj, index, name);
// }
// static void glowBindBuffer(GPBINDBUFFER fnptr, GLenum target, GLuint buffer) {
// (*fnptr)(target, buffer);
// }
// static void glowBindBufferARB(GPBINDBUFFERARB fnptr, GLenum target, GLuint buffer) {
// (*fnptr)(target, buffer);
// }
// static void glowBindBufferBase(GPBINDBUFFERBASE fnptr, GLenum target, GLuint index, GLuint buffer) {
// (*fnptr)(target, index, buffer);
// }
// static void glowBindBufferBaseEXT(GPBINDBUFFERBASEEXT fnptr, GLenum target, GLuint index, GLuint buffer) {
// (*fnptr)(target, index, buffer);
// }
// static void glowBindBufferBaseNV(GPBINDBUFFERBASENV fnptr, GLenum target, GLuint index, GLuint buffer) {
// (*fnptr)(target, index, buffer);
// }
// static void glowBindBufferOffsetEXT(GPBINDBUFFEROFFSETEXT fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset) {
// (*fnptr)(target, index, buffer, offset);
// }
// static void glowBindBufferOffsetNV(GPBINDBUFFEROFFSETNV fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset) {
// (*fnptr)(target, index, buffer, offset);
// }
// static void glowBindBufferRange(GPBINDBUFFERRANGE fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, index, buffer, offset, size);
// }
// static void glowBindBufferRangeEXT(GPBINDBUFFERRANGEEXT fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, index, buffer, offset, size);
// }
// static void glowBindBufferRangeNV(GPBINDBUFFERRANGENV fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, index, buffer, offset, size);
// }
// static void glowBindBuffersBase(GPBINDBUFFERSBASE fnptr, GLenum target, GLuint first, GLsizei count, const GLuint * buffers) {
// (*fnptr)(target, first, count, buffers);
// }
// static void glowBindBuffersRange(GPBINDBUFFERSRANGE fnptr, GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) {
// (*fnptr)(target, first, count, buffers, offsets, sizes);
// }
// static void glowBindFragDataLocationEXT(GPBINDFRAGDATALOCATIONEXT fnptr, GLuint program, GLuint color, const GLchar * name) {
// (*fnptr)(program, color, name);
// }
// static void glowBindFragDataLocationIndexed(GPBINDFRAGDATALOCATIONINDEXED fnptr, GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) {
// (*fnptr)(program, colorNumber, index, name);
// }
// static void glowBindFragmentShaderATI(GPBINDFRAGMENTSHADERATI fnptr, GLuint id) {
// (*fnptr)(id);
// }
// static void glowBindFramebuffer(GPBINDFRAMEBUFFER fnptr, GLenum target, GLuint framebuffer) {
// (*fnptr)(target, framebuffer);
// }
// static void glowBindFramebufferEXT(GPBINDFRAMEBUFFEREXT fnptr, GLenum target, GLuint framebuffer) {
// (*fnptr)(target, framebuffer);
// }
// static void glowBindImageTexture(GPBINDIMAGETEXTURE fnptr, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
// (*fnptr)(unit, texture, level, layered, layer, access, format);
// }
// static void glowBindImageTextureEXT(GPBINDIMAGETEXTUREEXT fnptr, GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) {
// (*fnptr)(index, texture, level, layered, layer, access, format);
// }
// static void glowBindImageTextures(GPBINDIMAGETEXTURES fnptr, GLuint first, GLsizei count, const GLuint * textures) {
// (*fnptr)(first, count, textures);
// }
// static GLuint glowBindLightParameterEXT(GPBINDLIGHTPARAMETEREXT fnptr, GLenum light, GLenum value) {
// return (*fnptr)(light, value);
// }
// static GLuint glowBindMaterialParameterEXT(GPBINDMATERIALPARAMETEREXT fnptr, GLenum face, GLenum value) {
// return (*fnptr)(face, value);
// }
// static void glowBindMultiTextureEXT(GPBINDMULTITEXTUREEXT fnptr, GLenum texunit, GLenum target, GLuint texture) {
// (*fnptr)(texunit, target, texture);
// }
// static GLuint glowBindParameterEXT(GPBINDPARAMETEREXT fnptr, GLenum value) {
// return (*fnptr)(value);
// }
// static void glowBindProgramARB(GPBINDPROGRAMARB fnptr, GLenum target, GLuint program) {
// (*fnptr)(target, program);
// }
// static void glowBindProgramNV(GPBINDPROGRAMNV fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBindProgramPipeline(GPBINDPROGRAMPIPELINE fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowBindProgramPipelineEXT(GPBINDPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowBindRenderbuffer(GPBINDRENDERBUFFER fnptr, GLenum target, GLuint renderbuffer) {
// (*fnptr)(target, renderbuffer);
// }
// static void glowBindRenderbufferEXT(GPBINDRENDERBUFFEREXT fnptr, GLenum target, GLuint renderbuffer) {
// (*fnptr)(target, renderbuffer);
// }
// static void glowBindSampler(GPBINDSAMPLER fnptr, GLuint unit, GLuint sampler) {
// (*fnptr)(unit, sampler);
// }
// static void glowBindSamplers(GPBINDSAMPLERS fnptr, GLuint first, GLsizei count, const GLuint * samplers) {
// (*fnptr)(first, count, samplers);
// }
// static GLuint glowBindTexGenParameterEXT(GPBINDTEXGENPARAMETEREXT fnptr, GLenum unit, GLenum coord, GLenum value) {
// return (*fnptr)(unit, coord, value);
// }
// static void glowBindTexture(GPBINDTEXTURE fnptr, GLenum target, GLuint texture) {
// (*fnptr)(target, texture);
// }
// static void glowBindTextureEXT(GPBINDTEXTUREEXT fnptr, GLenum target, GLuint texture) {
// (*fnptr)(target, texture);
// }
// static void glowBindTextureUnit(GPBINDTEXTUREUNIT fnptr, GLuint unit, GLuint texture) {
// (*fnptr)(unit, texture);
// }
// static GLuint glowBindTextureUnitParameterEXT(GPBINDTEXTUREUNITPARAMETEREXT fnptr, GLenum unit, GLenum value) {
// return (*fnptr)(unit, value);
// }
// static void glowBindTextures(GPBINDTEXTURES fnptr, GLuint first, GLsizei count, const GLuint * textures) {
// (*fnptr)(first, count, textures);
// }
// static void glowBindTransformFeedback(GPBINDTRANSFORMFEEDBACK fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBindTransformFeedbackNV(GPBINDTRANSFORMFEEDBACKNV fnptr, GLenum target, GLuint id) {
// (*fnptr)(target, id);
// }
// static void glowBindVertexArray(GPBINDVERTEXARRAY fnptr, GLuint array) {
// (*fnptr)(array);
// }
// static void glowBindVertexArrayAPPLE(GPBINDVERTEXARRAYAPPLE fnptr, GLuint array) {
// (*fnptr)(array);
// }
// static void glowBindVertexBuffer(GPBINDVERTEXBUFFER fnptr, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
// (*fnptr)(bindingindex, buffer, offset, stride);
// }
// static void glowBindVertexBuffers(GPBINDVERTEXBUFFERS fnptr, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) {
// (*fnptr)(first, count, buffers, offsets, strides);
// }
// static void glowBindVertexShaderEXT(GPBINDVERTEXSHADEREXT fnptr, GLuint id) {
// (*fnptr)(id);
// }
// static void glowBindVideoCaptureStreamBufferNV(GPBINDVIDEOCAPTURESTREAMBUFFERNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) {
// (*fnptr)(video_capture_slot, stream, frame_region, offset);
// }
// static void glowBindVideoCaptureStreamTextureNV(GPBINDVIDEOCAPTURESTREAMTEXTURENV fnptr, GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) {
// (*fnptr)(video_capture_slot, stream, frame_region, target, texture);
// }
// static void glowBinormal3bEXT(GPBINORMAL3BEXT fnptr, GLbyte bx, GLbyte by, GLbyte bz) {
// (*fnptr)(bx, by, bz);
// }
// static void glowBinormal3bvEXT(GPBINORMAL3BVEXT fnptr, const GLbyte * v) {
// (*fnptr)(v);
// }
// static void glowBinormal3dEXT(GPBINORMAL3DEXT fnptr, GLdouble bx, GLdouble by, GLdouble bz) {
// (*fnptr)(bx, by, bz);
// }
// static void glowBinormal3dvEXT(GPBINORMAL3DVEXT fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowBinormal3fEXT(GPBINORMAL3FEXT fnptr, GLfloat bx, GLfloat by, GLfloat bz) {
// (*fnptr)(bx, by, bz);
// }
// static void glowBinormal3fvEXT(GPBINORMAL3FVEXT fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowBinormal3iEXT(GPBINORMAL3IEXT fnptr, GLint bx, GLint by, GLint bz) {
// (*fnptr)(bx, by, bz);
// }
// static void glowBinormal3ivEXT(GPBINORMAL3IVEXT fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowBinormal3sEXT(GPBINORMAL3SEXT fnptr, GLshort bx, GLshort by, GLshort bz) {
// (*fnptr)(bx, by, bz);
// }
// static void glowBinormal3svEXT(GPBINORMAL3SVEXT fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowBinormalPointerEXT(GPBINORMALPOINTEREXT fnptr, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(type, stride, pointer);
// }
// static void glowBitmap(GPBITMAP fnptr, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) {
// (*fnptr)(width, height, xorig, yorig, xmove, ymove, bitmap);
// }
// static void glowBitmapxOES(GPBITMAPXOES fnptr, GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap) {
// (*fnptr)(width, height, xorig, yorig, xmove, ymove, bitmap);
// }
// static void glowBlendBarrierKHR(GPBLENDBARRIERKHR fnptr) {
// (*fnptr)();
// }
// static void glowBlendBarrierNV(GPBLENDBARRIERNV fnptr) {
// (*fnptr)();
// }
// static void glowBlendColor(GPBLENDCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowBlendColorEXT(GPBLENDCOLOREXT fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowBlendColorxOES(GPBLENDCOLORXOES fnptr, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowBlendEquation(GPBLENDEQUATION fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowBlendEquationEXT(GPBLENDEQUATIONEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowBlendEquationIndexedAMD(GPBLENDEQUATIONINDEXEDAMD fnptr, GLuint buf, GLenum mode) {
// (*fnptr)(buf, mode);
// }
// static void glowBlendEquationSeparate(GPBLENDEQUATIONSEPARATE fnptr, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(modeRGB, modeAlpha);
// }
// static void glowBlendEquationSeparateEXT(GPBLENDEQUATIONSEPARATEEXT fnptr, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(modeRGB, modeAlpha);
// }
// static void glowBlendEquationSeparateIndexedAMD(GPBLENDEQUATIONSEPARATEINDEXEDAMD fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(buf, modeRGB, modeAlpha);
// }
// static void glowBlendEquationSeparateiARB(GPBLENDEQUATIONSEPARATEIARB fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
// (*fnptr)(buf, modeRGB, modeAlpha);
// }
// static void glowBlendEquationiARB(GPBLENDEQUATIONIARB fnptr, GLuint buf, GLenum mode) {
// (*fnptr)(buf, mode);
// }
// static void glowBlendFunc(GPBLENDFUNC fnptr, GLenum sfactor, GLenum dfactor) {
// (*fnptr)(sfactor, dfactor);
// }
// static void glowBlendFuncIndexedAMD(GPBLENDFUNCINDEXEDAMD fnptr, GLuint buf, GLenum src, GLenum dst) {
// (*fnptr)(buf, src, dst);
// }
// static void glowBlendFuncSeparate(GPBLENDFUNCSEPARATE fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
// (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
// }
// static void glowBlendFuncSeparateEXT(GPBLENDFUNCSEPARATEEXT fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
// (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
// }
// static void glowBlendFuncSeparateINGR(GPBLENDFUNCSEPARATEINGR fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
// (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
// }
// static void glowBlendFuncSeparateIndexedAMD(GPBLENDFUNCSEPARATEINDEXEDAMD fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
// (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
// }
// static void glowBlendFuncSeparateiARB(GPBLENDFUNCSEPARATEIARB fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
// (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
// }
// static void glowBlendFunciARB(GPBLENDFUNCIARB fnptr, GLuint buf, GLenum src, GLenum dst) {
// (*fnptr)(buf, src, dst);
// }
// static void glowBlendParameteriNV(GPBLENDPARAMETERINV fnptr, GLenum pname, GLint value) {
// (*fnptr)(pname, value);
// }
// static void glowBlitFramebuffer(GPBLITFRAMEBUFFER fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowBlitFramebufferEXT(GPBLITFRAMEBUFFEREXT fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowBlitNamedFramebuffer(GPBLITNAMEDFRAMEBUFFER fnptr, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowBufferAddressRangeNV(GPBUFFERADDRESSRANGENV fnptr, GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) {
// (*fnptr)(pname, index, address, length);
// }
// static void glowBufferData(GPBUFFERDATA fnptr, GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
// (*fnptr)(target, size, data, usage);
// }
// static void glowBufferDataARB(GPBUFFERDATAARB fnptr, GLenum target, GLsizeiptrARB size, const void * data, GLenum usage) {
// (*fnptr)(target, size, data, usage);
// }
// static void glowBufferPageCommitmentARB(GPBUFFERPAGECOMMITMENTARB fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) {
// (*fnptr)(target, offset, size, commit);
// }
// static void glowBufferParameteriAPPLE(GPBUFFERPARAMETERIAPPLE fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowBufferStorage(GPBUFFERSTORAGE fnptr, GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) {
// (*fnptr)(target, size, data, flags);
// }
// static void glowBufferStorageExternalEXT(GPBUFFERSTORAGEEXTERNALEXT fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) {
// (*fnptr)(target, offset, size, clientBuffer, flags);
// }
// static void glowBufferStorageMemEXT(GPBUFFERSTORAGEMEMEXT fnptr, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, size, memory, offset);
// }
// static void glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(target, offset, size, data);
// }
// static void glowBufferSubDataARB(GPBUFFERSUBDATAARB fnptr, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data) {
// (*fnptr)(target, offset, size, data);
// }
// static void glowCallCommandListNV(GPCALLCOMMANDLISTNV fnptr, GLuint list) {
// (*fnptr)(list);
// }
// static void glowCallList(GPCALLLIST fnptr, GLuint list) {
// (*fnptr)(list);
// }
// static void glowCallLists(GPCALLLISTS fnptr, GLsizei n, GLenum type, const void * lists) {
// (*fnptr)(n, type, lists);
// }
// static GLenum glowCheckFramebufferStatus(GPCHECKFRAMEBUFFERSTATUS fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLenum glowCheckFramebufferStatusEXT(GPCHECKFRAMEBUFFERSTATUSEXT fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLenum glowCheckNamedFramebufferStatus(GPCHECKNAMEDFRAMEBUFFERSTATUS fnptr, GLuint framebuffer, GLenum target) {
// return (*fnptr)(framebuffer, target);
// }
// static GLenum glowCheckNamedFramebufferStatusEXT(GPCHECKNAMEDFRAMEBUFFERSTATUSEXT fnptr, GLuint framebuffer, GLenum target) {
// return (*fnptr)(framebuffer, target);
// }
// static void glowClampColorARB(GPCLAMPCOLORARB fnptr, GLenum target, GLenum clamp) {
// (*fnptr)(target, clamp);
// }
// static void glowClear(GPCLEAR fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowClearAccum(GPCLEARACCUM fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowClearAccumxOES(GPCLEARACCUMXOES fnptr, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowClearBufferData(GPCLEARBUFFERDATA fnptr, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) {
// (*fnptr)(target, internalformat, format, type, data);
// }
// static void glowClearBufferSubData(GPCLEARBUFFERSUBDATA fnptr, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
// (*fnptr)(target, internalformat, offset, size, format, type, data);
// }
// static void glowClearColor(GPCLEARCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowClearColorIiEXT(GPCLEARCOLORIIEXT fnptr, GLint red, GLint green, GLint blue, GLint alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowClearColorIuiEXT(GPCLEARCOLORIUIEXT fnptr, GLuint red, GLuint green, GLuint blue, GLuint alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowClearColorxOES(GPCLEARCOLORXOES fnptr, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowClearDepth(GPCLEARDEPTH fnptr, GLdouble depth) {
// (*fnptr)(depth);
// }
// static void glowClearDepthdNV(GPCLEARDEPTHDNV fnptr, GLdouble depth) {
// (*fnptr)(depth);
// }
// static void glowClearDepthf(GPCLEARDEPTHF fnptr, GLfloat d) {
// (*fnptr)(d);
// }
// static void glowClearDepthfOES(GPCLEARDEPTHFOES fnptr, GLclampf depth) {
// (*fnptr)(depth);
// }
// static void glowClearDepthxOES(GPCLEARDEPTHXOES fnptr, GLfixed depth) {
// (*fnptr)(depth);
// }
// static void glowClearIndex(GPCLEARINDEX fnptr, GLfloat c) {
// (*fnptr)(c);
// }
// static void glowClearNamedBufferData(GPCLEARNAMEDBUFFERDATA fnptr, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) {
// (*fnptr)(buffer, internalformat, format, type, data);
// }
// static void glowClearNamedBufferDataEXT(GPCLEARNAMEDBUFFERDATAEXT fnptr, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) {
// (*fnptr)(buffer, internalformat, format, type, data);
// }
// static void glowClearNamedBufferSubData(GPCLEARNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
// (*fnptr)(buffer, internalformat, offset, size, format, type, data);
// }
// static void glowClearNamedBufferSubDataEXT(GPCLEARNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
// (*fnptr)(buffer, internalformat, offset, size, format, type, data);
// }
// static void glowClearNamedFramebufferfi(GPCLEARNAMEDFRAMEBUFFERFI fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
// (*fnptr)(framebuffer, buffer, drawbuffer, depth, stencil);
// }
// static void glowClearNamedFramebufferfv(GPCLEARNAMEDFRAMEBUFFERFV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) {
// (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void glowClearNamedFramebufferiv(GPCLEARNAMEDFRAMEBUFFERIV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) {
// (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void glowClearNamedFramebufferuiv(GPCLEARNAMEDFRAMEBUFFERUIV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) {
// (*fnptr)(framebuffer, buffer, drawbuffer, value);
// }
// static void glowClearStencil(GPCLEARSTENCIL fnptr, GLint s) {
// (*fnptr)(s);
// }
// static void glowClearTexImage(GPCLEARTEXIMAGE fnptr, GLuint texture, GLint level, GLenum format, GLenum type, const void * data) {
// (*fnptr)(texture, level, format, type, data);
// }
// static void glowClearTexSubImage(GPCLEARTEXSUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
// }
// static void glowClientActiveTexture(GPCLIENTACTIVETEXTURE fnptr, GLenum texture) {
// (*fnptr)(texture);
// }
// static void glowClientActiveTextureARB(GPCLIENTACTIVETEXTUREARB fnptr, GLenum texture) {
// (*fnptr)(texture);
// }
// static void glowClientActiveVertexStreamATI(GPCLIENTACTIVEVERTEXSTREAMATI fnptr, GLenum stream) {
// (*fnptr)(stream);
// }
// static void glowClientAttribDefaultEXT(GPCLIENTATTRIBDEFAULTEXT fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static GLenum glowClientWaitSync(GPCLIENTWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) {
// return (*fnptr)(sync, flags, timeout);
// }
// static void glowClipControl(GPCLIPCONTROL fnptr, GLenum origin, GLenum depth) {
// (*fnptr)(origin, depth);
// }
// static void glowClipPlane(GPCLIPPLANE fnptr, GLenum plane, const GLdouble * equation) {
// (*fnptr)(plane, equation);
// }
// static void glowClipPlanefOES(GPCLIPPLANEFOES fnptr, GLenum plane, const GLfloat * equation) {
// (*fnptr)(plane, equation);
// }
// static void glowClipPlanexOES(GPCLIPPLANEXOES fnptr, GLenum plane, const GLfixed * equation) {
// (*fnptr)(plane, equation);
// }
// static void glowColor3b(GPCOLOR3B fnptr, GLbyte red, GLbyte green, GLbyte blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3bv(GPCOLOR3BV fnptr, const GLbyte * v) {
// (*fnptr)(v);
// }
// static void glowColor3d(GPCOLOR3D fnptr, GLdouble red, GLdouble green, GLdouble blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3dv(GPCOLOR3DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowColor3f(GPCOLOR3F fnptr, GLfloat red, GLfloat green, GLfloat blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3fVertex3fSUN(GPCOLOR3FVERTEX3FSUN fnptr, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(r, g, b, x, y, z);
// }
// static void glowColor3fVertex3fvSUN(GPCOLOR3FVERTEX3FVSUN fnptr, const GLfloat * c, const GLfloat * v) {
// (*fnptr)(c, v);
// }
// static void glowColor3fv(GPCOLOR3FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowColor3hNV(GPCOLOR3HNV fnptr, GLhalfNV red, GLhalfNV green, GLhalfNV blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3hvNV(GPCOLOR3HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowColor3i(GPCOLOR3I fnptr, GLint red, GLint green, GLint blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3iv(GPCOLOR3IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowColor3s(GPCOLOR3S fnptr, GLshort red, GLshort green, GLshort blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3sv(GPCOLOR3SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowColor3ub(GPCOLOR3UB fnptr, GLubyte red, GLubyte green, GLubyte blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3ubv(GPCOLOR3UBV fnptr, const GLubyte * v) {
// (*fnptr)(v);
// }
// static void glowColor3ui(GPCOLOR3UI fnptr, GLuint red, GLuint green, GLuint blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3uiv(GPCOLOR3UIV fnptr, const GLuint * v) {
// (*fnptr)(v);
// }
// static void glowColor3us(GPCOLOR3US fnptr, GLushort red, GLushort green, GLushort blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3usv(GPCOLOR3USV fnptr, const GLushort * v) {
// (*fnptr)(v);
// }
// static void glowColor3xOES(GPCOLOR3XOES fnptr, GLfixed red, GLfixed green, GLfixed blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowColor3xvOES(GPCOLOR3XVOES fnptr, const GLfixed * components) {
// (*fnptr)(components);
// }
// static void glowColor4b(GPCOLOR4B fnptr, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4bv(GPCOLOR4BV fnptr, const GLbyte * v) {
// (*fnptr)(v);
// }
// static void glowColor4d(GPCOLOR4D fnptr, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4dv(GPCOLOR4DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowColor4f(GPCOLOR4F fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4fNormal3fVertex3fSUN(GPCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(r, g, b, a, nx, ny, nz, x, y, z);
// }
// static void glowColor4fNormal3fVertex3fvSUN(GPCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(c, n, v);
// }
// static void glowColor4fv(GPCOLOR4FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowColor4hNV(GPCOLOR4HNV fnptr, GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4hvNV(GPCOLOR4HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowColor4i(GPCOLOR4I fnptr, GLint red, GLint green, GLint blue, GLint alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4iv(GPCOLOR4IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowColor4s(GPCOLOR4S fnptr, GLshort red, GLshort green, GLshort blue, GLshort alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4sv(GPCOLOR4SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowColor4ub(GPCOLOR4UB fnptr, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4ubVertex2fSUN(GPCOLOR4UBVERTEX2FSUN fnptr, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) {
// (*fnptr)(r, g, b, a, x, y);
// }
// static void glowColor4ubVertex2fvSUN(GPCOLOR4UBVERTEX2FVSUN fnptr, const GLubyte * c, const GLfloat * v) {
// (*fnptr)(c, v);
// }
// static void glowColor4ubVertex3fSUN(GPCOLOR4UBVERTEX3FSUN fnptr, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(r, g, b, a, x, y, z);
// }
// static void glowColor4ubVertex3fvSUN(GPCOLOR4UBVERTEX3FVSUN fnptr, const GLubyte * c, const GLfloat * v) {
// (*fnptr)(c, v);
// }
// static void glowColor4ubv(GPCOLOR4UBV fnptr, const GLubyte * v) {
// (*fnptr)(v);
// }
// static void glowColor4ui(GPCOLOR4UI fnptr, GLuint red, GLuint green, GLuint blue, GLuint alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4uiv(GPCOLOR4UIV fnptr, const GLuint * v) {
// (*fnptr)(v);
// }
// static void glowColor4us(GPCOLOR4US fnptr, GLushort red, GLushort green, GLushort blue, GLushort alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4usv(GPCOLOR4USV fnptr, const GLushort * v) {
// (*fnptr)(v);
// }
// static void glowColor4xOES(GPCOLOR4XOES fnptr, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColor4xvOES(GPCOLOR4XVOES fnptr, const GLfixed * components) {
// (*fnptr)(components);
// }
// static void glowColorFormatNV(GPCOLORFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(size, type, stride);
// }
// static void glowColorFragmentOp1ATI(GPCOLORFRAGMENTOP1ATI fnptr, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {
// (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);
// }
// static void glowColorFragmentOp2ATI(GPCOLORFRAGMENTOP2ATI fnptr, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {
// (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
// }
// static void glowColorFragmentOp3ATI(GPCOLORFRAGMENTOP3ATI fnptr, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {
// (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
// }
// static void glowColorMask(GPCOLORMASK fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowColorMaskIndexedEXT(GPCOLORMASKINDEXEDEXT fnptr, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
// (*fnptr)(index, r, g, b, a);
// }
// static void glowColorMaterial(GPCOLORMATERIAL fnptr, GLenum face, GLenum mode) {
// (*fnptr)(face, mode);
// }
// static void glowColorPointer(GPCOLORPOINTER fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(size, type, stride, pointer);
// }
// static void glowColorPointerEXT(GPCOLORPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
// (*fnptr)(size, type, stride, count, pointer);
// }
// static void glowColorPointerListIBM(GPCOLORPOINTERLISTIBM fnptr, GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) {
// (*fnptr)(size, type, stride, pointer, ptrstride);
// }
// static void glowColorPointervINTEL(GPCOLORPOINTERVINTEL fnptr, GLint size, GLenum type, const void ** pointer) {
// (*fnptr)(size, type, pointer);
// }
// static void glowColorSubTableEXT(GPCOLORSUBTABLEEXT fnptr, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data) {
// (*fnptr)(target, start, count, format, type, data);
// }
// static void glowColorTableEXT(GPCOLORTABLEEXT fnptr, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table) {
// (*fnptr)(target, internalFormat, width, format, type, table);
// }
// static void glowColorTableParameterfvSGI(GPCOLORTABLEPARAMETERFVSGI fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowColorTableParameterivSGI(GPCOLORTABLEPARAMETERIVSGI fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowColorTableSGI(GPCOLORTABLESGI fnptr, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table) {
// (*fnptr)(target, internalformat, width, format, type, table);
// }
// static void glowCombinerInputNV(GPCOMBINERINPUTNV fnptr, GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {
// (*fnptr)(stage, portion, variable, input, mapping, componentUsage);
// }
// static void glowCombinerOutputNV(GPCOMBINEROUTPUTNV fnptr, GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) {
// (*fnptr)(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);
// }
// static void glowCombinerParameterfNV(GPCOMBINERPARAMETERFNV fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowCombinerParameterfvNV(GPCOMBINERPARAMETERFVNV fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowCombinerParameteriNV(GPCOMBINERPARAMETERINV fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowCombinerParameterivNV(GPCOMBINERPARAMETERIVNV fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowCombinerStageParameterfvNV(GPCOMBINERSTAGEPARAMETERFVNV fnptr, GLenum stage, GLenum pname, const GLfloat * params) {
// (*fnptr)(stage, pname, params);
// }
// static void glowCommandListSegmentsNV(GPCOMMANDLISTSEGMENTSNV fnptr, GLuint list, GLuint segments) {
// (*fnptr)(list, segments);
// }
// static void glowCompileCommandListNV(GPCOMPILECOMMANDLISTNV fnptr, GLuint list) {
// (*fnptr)(list);
// }
// static void glowCompileShader(GPCOMPILESHADER fnptr, GLuint shader) {
// (*fnptr)(shader);
// }
// static void glowCompileShaderARB(GPCOMPILESHADERARB fnptr, GLhandleARB shaderObj) {
// (*fnptr)(shaderObj);
// }
// static void glowCompileShaderIncludeARB(GPCOMPILESHADERINCLUDEARB fnptr, GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length) {
// (*fnptr)(shader, count, path, length);
// }
// static void glowCompressedMultiTexImage1DEXT(GPCOMPRESSEDMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, internalformat, width, border, imageSize, bits);
// }
// static void glowCompressedMultiTexImage2DEXT(GPCOMPRESSEDMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, internalformat, width, height, border, imageSize, bits);
// }
// static void glowCompressedMultiTexImage3DEXT(GPCOMPRESSEDMULTITEXIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);
// }
// static void glowCompressedMultiTexSubImage1DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, xoffset, width, format, imageSize, bits);
// }
// static void glowCompressedMultiTexSubImage2DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
// }
// static void glowCompressedMultiTexSubImage3DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
// }
// static void glowCompressedTexImage1D(GPCOMPRESSEDTEXIMAGE1D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, border, imageSize, data);
// }
// static void glowCompressedTexImage1DARB(GPCOMPRESSEDTEXIMAGE1DARB fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, border, imageSize, data);
// }
// static void glowCompressedTexImage2D(GPCOMPRESSEDTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, border, imageSize, data);
// }
// static void glowCompressedTexImage2DARB(GPCOMPRESSEDTEXIMAGE2DARB fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, border, imageSize, data);
// }
// static void glowCompressedTexImage3D(GPCOMPRESSEDTEXIMAGE3D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data);
// }
// static void glowCompressedTexImage3DARB(GPCOMPRESSEDTEXIMAGE3DARB fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data);
// }
// static void glowCompressedTexSubImage1D(GPCOMPRESSEDTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, width, format, imageSize, data);
// }
// static void glowCompressedTexSubImage1DARB(GPCOMPRESSEDTEXSUBIMAGE1DARB fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, width, format, imageSize, data);
// }
// static void glowCompressedTexSubImage2D(GPCOMPRESSEDTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void glowCompressedTexSubImage2DARB(GPCOMPRESSEDTEXSUBIMAGE2DARB fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void glowCompressedTexSubImage3D(GPCOMPRESSEDTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void glowCompressedTexSubImage3DARB(GPCOMPRESSEDTEXSUBIMAGE3DARB fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void glowCompressedTextureImage1DEXT(GPCOMPRESSEDTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, internalformat, width, border, imageSize, bits);
// }
// static void glowCompressedTextureImage2DEXT(GPCOMPRESSEDTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, internalformat, width, height, border, imageSize, bits);
// }
// static void glowCompressedTextureImage3DEXT(GPCOMPRESSEDTEXTUREIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);
// }
// static void glowCompressedTextureSubImage1D(GPCOMPRESSEDTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(texture, level, xoffset, width, format, imageSize, data);
// }
// static void glowCompressedTextureSubImage1DEXT(GPCOMPRESSEDTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, xoffset, width, format, imageSize, bits);
// }
// static void glowCompressedTextureSubImage2D(GPCOMPRESSEDTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
// }
// static void glowCompressedTextureSubImage2DEXT(GPCOMPRESSEDTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
// }
// static void glowCompressedTextureSubImage3D(GPCOMPRESSEDTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
// }
// static void glowCompressedTextureSubImage3DEXT(GPCOMPRESSEDTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) {
// (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
// }
// static void glowConservativeRasterParameterfNV(GPCONSERVATIVERASTERPARAMETERFNV fnptr, GLenum pname, GLfloat value) {
// (*fnptr)(pname, value);
// }
// static void glowConservativeRasterParameteriNV(GPCONSERVATIVERASTERPARAMETERINV fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowConvolutionFilter1DEXT(GPCONVOLUTIONFILTER1DEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image) {
// (*fnptr)(target, internalformat, width, format, type, image);
// }
// static void glowConvolutionFilter2DEXT(GPCONVOLUTIONFILTER2DEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image) {
// (*fnptr)(target, internalformat, width, height, format, type, image);
// }
// static void glowConvolutionParameterfEXT(GPCONVOLUTIONPARAMETERFEXT fnptr, GLenum target, GLenum pname, GLfloat params) {
// (*fnptr)(target, pname, params);
// }
// static void glowConvolutionParameterfvEXT(GPCONVOLUTIONPARAMETERFVEXT fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowConvolutionParameteriEXT(GPCONVOLUTIONPARAMETERIEXT fnptr, GLenum target, GLenum pname, GLint params) {
// (*fnptr)(target, pname, params);
// }
// static void glowConvolutionParameterivEXT(GPCONVOLUTIONPARAMETERIVEXT fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowConvolutionParameterxOES(GPCONVOLUTIONPARAMETERXOES fnptr, GLenum target, GLenum pname, GLfixed param) {
// (*fnptr)(target, pname, param);
// }
// static void glowConvolutionParameterxvOES(GPCONVOLUTIONPARAMETERXVOES fnptr, GLenum target, GLenum pname, const GLfixed * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowCopyBufferSubData(GPCOPYBUFFERSUBDATA fnptr, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readTarget, writeTarget, readOffset, writeOffset, size);
// }
// static void glowCopyColorSubTableEXT(GPCOPYCOLORSUBTABLEEXT fnptr, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {
// (*fnptr)(target, start, x, y, width);
// }
// static void glowCopyColorTableSGI(GPCOPYCOLORTABLESGI fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {
// (*fnptr)(target, internalformat, x, y, width);
// }
// static void glowCopyConvolutionFilter1DEXT(GPCOPYCONVOLUTIONFILTER1DEXT fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {
// (*fnptr)(target, internalformat, x, y, width);
// }
// static void glowCopyConvolutionFilter2DEXT(GPCOPYCONVOLUTIONFILTER2DEXT fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, internalformat, x, y, width, height);
// }
// static void glowCopyImageSubData(GPCOPYIMAGESUBDATA fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
// (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
// }
// static void glowCopyImageSubDataNV(GPCOPYIMAGESUBDATANV fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);
// }
// static void glowCopyMultiTexImage1DEXT(GPCOPYMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
// (*fnptr)(texunit, target, level, internalformat, x, y, width, border);
// }
// static void glowCopyMultiTexImage2DEXT(GPCOPYMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// (*fnptr)(texunit, target, level, internalformat, x, y, width, height, border);
// }
// static void glowCopyMultiTexSubImage1DEXT(GPCOPYMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(texunit, target, level, xoffset, x, y, width);
// }
// static void glowCopyMultiTexSubImage2DEXT(GPCOPYMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyMultiTexSubImage3DEXT(GPCOPYMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyNamedBufferSubData(GPCOPYNAMEDBUFFERSUBDATA fnptr, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readBuffer, writeBuffer, readOffset, writeOffset, size);
// }
// static void glowCopyPathNV(GPCOPYPATHNV fnptr, GLuint resultPath, GLuint srcPath) {
// (*fnptr)(resultPath, srcPath);
// }
// static void glowCopyPixels(GPCOPYPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) {
// (*fnptr)(x, y, width, height, type);
// }
// static void glowCopyTexImage1D(GPCOPYTEXIMAGE1D fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
// (*fnptr)(target, level, internalformat, x, y, width, border);
// }
// static void glowCopyTexImage1DEXT(GPCOPYTEXIMAGE1DEXT fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
// (*fnptr)(target, level, internalformat, x, y, width, border);
// }
// static void glowCopyTexImage2D(GPCOPYTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// (*fnptr)(target, level, internalformat, x, y, width, height, border);
// }
// static void glowCopyTexImage2DEXT(GPCOPYTEXIMAGE2DEXT fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// (*fnptr)(target, level, internalformat, x, y, width, height, border);
// }
// static void glowCopyTexSubImage1D(GPCOPYTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(target, level, xoffset, x, y, width);
// }
// static void glowCopyTexSubImage1DEXT(GPCOPYTEXSUBIMAGE1DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(target, level, xoffset, x, y, width);
// }
// static void glowCopyTexSubImage2D(GPCOPYTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyTexSubImage2DEXT(GPCOPYTEXSUBIMAGE2DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyTexSubImage3D(GPCOPYTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyTexSubImage3DEXT(GPCOPYTEXSUBIMAGE3DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyTextureImage1DEXT(GPCOPYTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
// (*fnptr)(texture, target, level, internalformat, x, y, width, border);
// }
// static void glowCopyTextureImage2DEXT(GPCOPYTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
// (*fnptr)(texture, target, level, internalformat, x, y, width, height, border);
// }
// static void glowCopyTextureSubImage1D(GPCOPYTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(texture, level, xoffset, x, y, width);
// }
// static void glowCopyTextureSubImage1DEXT(GPCOPYTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
// (*fnptr)(texture, target, level, xoffset, x, y, width);
// }
// static void glowCopyTextureSubImage2D(GPCOPYTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texture, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyTextureSubImage2DEXT(GPCOPYTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texture, target, level, xoffset, yoffset, x, y, width, height);
// }
// static void glowCopyTextureSubImage3D(GPCOPYTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCopyTextureSubImage3DEXT(GPCOPYTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);
// }
// static void glowCoverFillPathInstancedNV(GPCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
// }
// static void glowCoverFillPathNV(GPCOVERFILLPATHNV fnptr, GLuint path, GLenum coverMode) {
// (*fnptr)(path, coverMode);
// }
// static void glowCoverStrokePathInstancedNV(GPCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
// }
// static void glowCoverStrokePathNV(GPCOVERSTROKEPATHNV fnptr, GLuint path, GLenum coverMode) {
// (*fnptr)(path, coverMode);
// }
// static void glowCoverageModulationNV(GPCOVERAGEMODULATIONNV fnptr, GLenum components) {
// (*fnptr)(components);
// }
// static void glowCoverageModulationTableNV(GPCOVERAGEMODULATIONTABLENV fnptr, GLsizei n, const GLfloat * v) {
// (*fnptr)(n, v);
// }
// static void glowCreateBuffers(GPCREATEBUFFERS fnptr, GLsizei n, GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowCreateCommandListsNV(GPCREATECOMMANDLISTSNV fnptr, GLsizei n, GLuint * lists) {
// (*fnptr)(n, lists);
// }
// static void glowCreateFramebuffers(GPCREATEFRAMEBUFFERS fnptr, GLsizei n, GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static void glowCreateMemoryObjectsEXT(GPCREATEMEMORYOBJECTSEXT fnptr, GLsizei n, GLuint * memoryObjects) {
// (*fnptr)(n, memoryObjects);
// }
// static void glowCreatePerfQueryINTEL(GPCREATEPERFQUERYINTEL fnptr, GLuint queryId, GLuint * queryHandle) {
// (*fnptr)(queryId, queryHandle);
// }
// static GLuint glowCreateProgram(GPCREATEPROGRAM fnptr) {
// return (*fnptr)();
// }
// static GLhandleARB glowCreateProgramObjectARB(GPCREATEPROGRAMOBJECTARB fnptr) {
// return (*fnptr)();
// }
// static void glowCreateProgramPipelines(GPCREATEPROGRAMPIPELINES fnptr, GLsizei n, GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowCreateQueries(GPCREATEQUERIES fnptr, GLenum target, GLsizei n, GLuint * ids) {
// (*fnptr)(target, n, ids);
// }
// static void glowCreateRenderbuffers(GPCREATERENDERBUFFERS fnptr, GLsizei n, GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowCreateSamplers(GPCREATESAMPLERS fnptr, GLsizei n, GLuint * samplers) {
// (*fnptr)(n, samplers);
// }
// static GLuint glowCreateShader(GPCREATESHADER fnptr, GLenum type) {
// return (*fnptr)(type);
// }
// static GLhandleARB glowCreateShaderObjectARB(GPCREATESHADEROBJECTARB fnptr, GLenum shaderType) {
// return (*fnptr)(shaderType);
// }
// static GLuint glowCreateShaderProgramEXT(GPCREATESHADERPROGRAMEXT fnptr, GLenum type, const GLchar * string) {
// return (*fnptr)(type, string);
// }
// static GLuint glowCreateShaderProgramv(GPCREATESHADERPROGRAMV fnptr, GLenum type, GLsizei count, const GLchar *const* strings) {
// return (*fnptr)(type, count, strings);
// }
// static GLuint glowCreateShaderProgramvEXT(GPCREATESHADERPROGRAMVEXT fnptr, GLenum type, GLsizei count, const GLchar ** strings) {
// return (*fnptr)(type, count, strings);
// }
// static void glowCreateStatesNV(GPCREATESTATESNV fnptr, GLsizei n, GLuint * states) {
// (*fnptr)(n, states);
// }
// static GLsync glowCreateSyncFromCLeventARB(GPCREATESYNCFROMCLEVENTARB fnptr, struct _cl_context * context, struct _cl_event * event, GLbitfield flags) {
// return (*fnptr)(context, event, flags);
// }
// static void glowCreateTextures(GPCREATETEXTURES fnptr, GLenum target, GLsizei n, GLuint * textures) {
// (*fnptr)(target, n, textures);
// }
// static void glowCreateTransformFeedbacks(GPCREATETRANSFORMFEEDBACKS fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowCreateVertexArrays(GPCREATEVERTEXARRAYS fnptr, GLsizei n, GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowCullFace(GPCULLFACE fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowCullParameterdvEXT(GPCULLPARAMETERDVEXT fnptr, GLenum pname, GLdouble * params) {
// (*fnptr)(pname, params);
// }
// static void glowCullParameterfvEXT(GPCULLPARAMETERFVEXT fnptr, GLenum pname, GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowCurrentPaletteMatrixARB(GPCURRENTPALETTEMATRIXARB fnptr, GLint index) {
// (*fnptr)(index);
// }
// static void glowDebugMessageCallback(GPDEBUGMESSAGECALLBACK fnptr, GLDEBUGPROC callback, const void * userParam) {
// (*fnptr)(glowCDebugCallback, userParam);
// }
// static void glowDebugMessageCallbackAMD(GPDEBUGMESSAGECALLBACKAMD fnptr, GLDEBUGPROCAMD callback, void * userParam) {
// (*fnptr)(callback, userParam);
// }
// static void glowDebugMessageCallbackARB(GPDEBUGMESSAGECALLBACKARB fnptr, GLDEBUGPROCARB callback, const void * userParam) {
// (*fnptr)(glowCDebugCallback, userParam);
// }
// static void glowDebugMessageCallbackKHR(GPDEBUGMESSAGECALLBACKKHR fnptr, GLDEBUGPROCKHR callback, const void * userParam) {
// (*fnptr)(glowCDebugCallback, userParam);
// }
// static void glowDebugMessageControl(GPDEBUGMESSAGECONTROL fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void glowDebugMessageControlARB(GPDEBUGMESSAGECONTROLARB fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void glowDebugMessageControlKHR(GPDEBUGMESSAGECONTROLKHR fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(source, type, severity, count, ids, enabled);
// }
// static void glowDebugMessageEnableAMD(GPDEBUGMESSAGEENABLEAMD fnptr, GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
// (*fnptr)(category, severity, count, ids, enabled);
// }
// static void glowDebugMessageInsert(GPDEBUGMESSAGEINSERT fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
// (*fnptr)(source, type, id, severity, length, buf);
// }
// static void glowDebugMessageInsertAMD(GPDEBUGMESSAGEINSERTAMD fnptr, GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf) {
// (*fnptr)(category, severity, id, length, buf);
// }
// static void glowDebugMessageInsertARB(GPDEBUGMESSAGEINSERTARB fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
// (*fnptr)(source, type, id, severity, length, buf);
// }
// static void glowDebugMessageInsertKHR(GPDEBUGMESSAGEINSERTKHR fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
// (*fnptr)(source, type, id, severity, length, buf);
// }
// static void glowDeformSGIX(GPDEFORMSGIX fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowDeformationMap3dSGIX(GPDEFORMATIONMAP3DSGIX fnptr, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) {
// (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);
// }
// static void glowDeformationMap3fSGIX(GPDEFORMATIONMAP3FSGIX fnptr, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) {
// (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);
// }
// static void glowDeleteAsyncMarkersSGIX(GPDELETEASYNCMARKERSSGIX fnptr, GLuint marker, GLsizei range) {
// (*fnptr)(marker, range);
// }
// static void glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei n, const GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowDeleteBuffersARB(GPDELETEBUFFERSARB fnptr, GLsizei n, const GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowDeleteCommandListsNV(GPDELETECOMMANDLISTSNV fnptr, GLsizei n, const GLuint * lists) {
// (*fnptr)(n, lists);
// }
// static void glowDeleteFencesAPPLE(GPDELETEFENCESAPPLE fnptr, GLsizei n, const GLuint * fences) {
// (*fnptr)(n, fences);
// }
// static void glowDeleteFencesNV(GPDELETEFENCESNV fnptr, GLsizei n, const GLuint * fences) {
// (*fnptr)(n, fences);
// }
// static void glowDeleteFragmentShaderATI(GPDELETEFRAGMENTSHADERATI fnptr, GLuint id) {
// (*fnptr)(id);
// }
// static void glowDeleteFramebuffers(GPDELETEFRAMEBUFFERS fnptr, GLsizei n, const GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static void glowDeleteFramebuffersEXT(GPDELETEFRAMEBUFFERSEXT fnptr, GLsizei n, const GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static void glowDeleteLists(GPDELETELISTS fnptr, GLuint list, GLsizei range) {
// (*fnptr)(list, range);
// }
// static void glowDeleteMemoryObjectsEXT(GPDELETEMEMORYOBJECTSEXT fnptr, GLsizei n, const GLuint * memoryObjects) {
// (*fnptr)(n, memoryObjects);
// }
// static void glowDeleteNamedStringARB(GPDELETENAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name) {
// (*fnptr)(namelen, name);
// }
// static void glowDeleteNamesAMD(GPDELETENAMESAMD fnptr, GLenum identifier, GLuint num, const GLuint * names) {
// (*fnptr)(identifier, num, names);
// }
// static void glowDeleteObjectARB(GPDELETEOBJECTARB fnptr, GLhandleARB obj) {
// (*fnptr)(obj);
// }
// static void glowDeleteOcclusionQueriesNV(GPDELETEOCCLUSIONQUERIESNV fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeletePathsNV(GPDELETEPATHSNV fnptr, GLuint path, GLsizei range) {
// (*fnptr)(path, range);
// }
// static void glowDeletePerfMonitorsAMD(GPDELETEPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) {
// (*fnptr)(n, monitors);
// }
// static void glowDeletePerfQueryINTEL(GPDELETEPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowDeleteProgramPipelines(GPDELETEPROGRAMPIPELINES fnptr, GLsizei n, const GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowDeleteProgramPipelinesEXT(GPDELETEPROGRAMPIPELINESEXT fnptr, GLsizei n, const GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowDeleteProgramsARB(GPDELETEPROGRAMSARB fnptr, GLsizei n, const GLuint * programs) {
// (*fnptr)(n, programs);
// }
// static void glowDeleteProgramsNV(GPDELETEPROGRAMSNV fnptr, GLsizei n, const GLuint * programs) {
// (*fnptr)(n, programs);
// }
// static void glowDeleteQueries(GPDELETEQUERIES fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteQueriesARB(GPDELETEQUERIESARB fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteQueryResourceTagNV(GPDELETEQUERYRESOURCETAGNV fnptr, GLsizei n, const GLint * tagIds) {
// (*fnptr)(n, tagIds);
// }
// static void glowDeleteRenderbuffers(GPDELETERENDERBUFFERS fnptr, GLsizei n, const GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowDeleteRenderbuffersEXT(GPDELETERENDERBUFFERSEXT fnptr, GLsizei n, const GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowDeleteSamplers(GPDELETESAMPLERS fnptr, GLsizei count, const GLuint * samplers) {
// (*fnptr)(count, samplers);
// }
// static void glowDeleteSemaphoresEXT(GPDELETESEMAPHORESEXT fnptr, GLsizei n, const GLuint * semaphores) {
// (*fnptr)(n, semaphores);
// }
// static void glowDeleteShader(GPDELETESHADER fnptr, GLuint shader) {
// (*fnptr)(shader);
// }
// static void glowDeleteStatesNV(GPDELETESTATESNV fnptr, GLsizei n, const GLuint * states) {
// (*fnptr)(n, states);
// }
// static void glowDeleteSync(GPDELETESYNC fnptr, GLsync sync) {
// (*fnptr)(sync);
// }
// static void glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei n, const GLuint * textures) {
// (*fnptr)(n, textures);
// }
// static void glowDeleteTexturesEXT(GPDELETETEXTURESEXT fnptr, GLsizei n, const GLuint * textures) {
// (*fnptr)(n, textures);
// }
// static void glowDeleteTransformFeedbacks(GPDELETETRANSFORMFEEDBACKS fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteTransformFeedbacksNV(GPDELETETRANSFORMFEEDBACKSNV fnptr, GLsizei n, const GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowDeleteVertexArrays(GPDELETEVERTEXARRAYS fnptr, GLsizei n, const GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowDeleteVertexArraysAPPLE(GPDELETEVERTEXARRAYSAPPLE fnptr, GLsizei n, const GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowDeleteVertexShaderEXT(GPDELETEVERTEXSHADEREXT fnptr, GLuint id) {
// (*fnptr)(id);
// }
// static void glowDepthBoundsEXT(GPDEPTHBOUNDSEXT fnptr, GLclampd zmin, GLclampd zmax) {
// (*fnptr)(zmin, zmax);
// }
// static void glowDepthBoundsdNV(GPDEPTHBOUNDSDNV fnptr, GLdouble zmin, GLdouble zmax) {
// (*fnptr)(zmin, zmax);
// }
// static void glowDepthFunc(GPDEPTHFUNC fnptr, GLenum func) {
// (*fnptr)(func);
// }
// static void glowDepthMask(GPDEPTHMASK fnptr, GLboolean flag) {
// (*fnptr)(flag);
// }
// static void glowDepthRange(GPDEPTHRANGE fnptr, GLdouble n, GLdouble f) {
// (*fnptr)(n, f);
// }
// static void glowDepthRangeArrayv(GPDEPTHRANGEARRAYV fnptr, GLuint first, GLsizei count, const GLdouble * v) {
// (*fnptr)(first, count, v);
// }
// static void glowDepthRangeIndexed(GPDEPTHRANGEINDEXED fnptr, GLuint index, GLdouble n, GLdouble f) {
// (*fnptr)(index, n, f);
// }
// static void glowDepthRangedNV(GPDEPTHRANGEDNV fnptr, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(zNear, zFar);
// }
// static void glowDepthRangef(GPDEPTHRANGEF fnptr, GLfloat n, GLfloat f) {
// (*fnptr)(n, f);
// }
// static void glowDepthRangefOES(GPDEPTHRANGEFOES fnptr, GLclampf n, GLclampf f) {
// (*fnptr)(n, f);
// }
// static void glowDepthRangexOES(GPDEPTHRANGEXOES fnptr, GLfixed n, GLfixed f) {
// (*fnptr)(n, f);
// }
// static void glowDetachObjectARB(GPDETACHOBJECTARB fnptr, GLhandleARB containerObj, GLhandleARB attachedObj) {
// (*fnptr)(containerObj, attachedObj);
// }
// static void glowDetachShader(GPDETACHSHADER fnptr, GLuint program, GLuint shader) {
// (*fnptr)(program, shader);
// }
// static void glowDetailTexFuncSGIS(GPDETAILTEXFUNCSGIS fnptr, GLenum target, GLsizei n, const GLfloat * points) {
// (*fnptr)(target, n, points);
// }
// static void glowDisable(GPDISABLE fnptr, GLenum cap) {
// (*fnptr)(cap);
// }
// static void glowDisableClientState(GPDISABLECLIENTSTATE fnptr, GLenum array) {
// (*fnptr)(array);
// }
// static void glowDisableClientStateIndexedEXT(GPDISABLECLIENTSTATEINDEXEDEXT fnptr, GLenum array, GLuint index) {
// (*fnptr)(array, index);
// }
// static void glowDisableClientStateiEXT(GPDISABLECLIENTSTATEIEXT fnptr, GLenum array, GLuint index) {
// (*fnptr)(array, index);
// }
// static void glowDisableIndexedEXT(GPDISABLEINDEXEDEXT fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowDisableVariantClientStateEXT(GPDISABLEVARIANTCLIENTSTATEEXT fnptr, GLuint id) {
// (*fnptr)(id);
// }
// static void glowDisableVertexArrayAttrib(GPDISABLEVERTEXARRAYATTRIB fnptr, GLuint vaobj, GLuint index) {
// (*fnptr)(vaobj, index);
// }
// static void glowDisableVertexArrayAttribEXT(GPDISABLEVERTEXARRAYATTRIBEXT fnptr, GLuint vaobj, GLuint index) {
// (*fnptr)(vaobj, index);
// }
// static void glowDisableVertexArrayEXT(GPDISABLEVERTEXARRAYEXT fnptr, GLuint vaobj, GLenum array) {
// (*fnptr)(vaobj, array);
// }
// static void glowDisableVertexAttribAPPLE(GPDISABLEVERTEXATTRIBAPPLE fnptr, GLuint index, GLenum pname) {
// (*fnptr)(index, pname);
// }
// static void glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowDisableVertexAttribArrayARB(GPDISABLEVERTEXATTRIBARRAYARB fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowDispatchCompute(GPDISPATCHCOMPUTE fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
// (*fnptr)(num_groups_x, num_groups_y, num_groups_z);
// }
// static void glowDispatchComputeGroupSizeARB(GPDISPATCHCOMPUTEGROUPSIZEARB fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) {
// (*fnptr)(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z);
// }
// static void glowDispatchComputeIndirect(GPDISPATCHCOMPUTEINDIRECT fnptr, GLintptr indirect) {
// (*fnptr)(indirect);
// }
// static void glowDrawArrays(GPDRAWARRAYS fnptr, GLenum mode, GLint first, GLsizei count) {
// (*fnptr)(mode, first, count);
// }
// static void glowDrawArraysEXT(GPDRAWARRAYSEXT fnptr, GLenum mode, GLint first, GLsizei count) {
// (*fnptr)(mode, first, count);
// }
// static void glowDrawArraysIndirect(GPDRAWARRAYSINDIRECT fnptr, GLenum mode, const void * indirect) {
// (*fnptr)(mode, indirect);
// }
// static void glowDrawArraysInstancedARB(GPDRAWARRAYSINSTANCEDARB fnptr, GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
// (*fnptr)(mode, first, count, primcount);
// }
// static void glowDrawArraysInstancedBaseInstance(GPDRAWARRAYSINSTANCEDBASEINSTANCE fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {
// (*fnptr)(mode, first, count, instancecount, baseinstance);
// }
// static void glowDrawArraysInstancedEXT(GPDRAWARRAYSINSTANCEDEXT fnptr, GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
// (*fnptr)(mode, start, count, primcount);
// }
// static void glowDrawBuffer(GPDRAWBUFFER fnptr, GLenum buf) {
// (*fnptr)(buf);
// }
// static void glowDrawBuffers(GPDRAWBUFFERS fnptr, GLsizei n, const GLenum * bufs) {
// (*fnptr)(n, bufs);
// }
// static void glowDrawBuffersARB(GPDRAWBUFFERSARB fnptr, GLsizei n, const GLenum * bufs) {
// (*fnptr)(n, bufs);
// }
// static void glowDrawBuffersATI(GPDRAWBUFFERSATI fnptr, GLsizei n, const GLenum * bufs) {
// (*fnptr)(n, bufs);
// }
// static void glowDrawCommandsAddressNV(GPDRAWCOMMANDSADDRESSNV fnptr, GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count) {
// (*fnptr)(primitiveMode, indirects, sizes, count);
// }
// static void glowDrawCommandsNV(GPDRAWCOMMANDSNV fnptr, GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count) {
// (*fnptr)(primitiveMode, buffer, indirects, sizes, count);
// }
// static void glowDrawCommandsStatesAddressNV(GPDRAWCOMMANDSSTATESADDRESSNV fnptr, const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) {
// (*fnptr)(indirects, sizes, states, fbos, count);
// }
// static void glowDrawCommandsStatesNV(GPDRAWCOMMANDSSTATESNV fnptr, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) {
// (*fnptr)(buffer, indirects, sizes, states, fbos, count);
// }
// static void glowDrawElementArrayAPPLE(GPDRAWELEMENTARRAYAPPLE fnptr, GLenum mode, GLint first, GLsizei count) {
// (*fnptr)(mode, first, count);
// }
// static void glowDrawElementArrayATI(GPDRAWELEMENTARRAYATI fnptr, GLenum mode, GLsizei count) {
// (*fnptr)(mode, count);
// }
// static void glowDrawElements(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices) {
// (*fnptr)(mode, count, type, indices);
// }
// static void glowDrawElementsBaseVertex(GPDRAWELEMENTSBASEVERTEX fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
// (*fnptr)(mode, count, type, indices, basevertex);
// }
// static void glowDrawElementsIndirect(GPDRAWELEMENTSINDIRECT fnptr, GLenum mode, GLenum type, const void * indirect) {
// (*fnptr)(mode, type, indirect);
// }
// static void glowDrawElementsInstancedARB(GPDRAWELEMENTSINSTANCEDARB fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowDrawElementsInstancedBaseInstance(GPDRAWELEMENTSINSTANCEDBASEINSTANCE fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) {
// (*fnptr)(mode, count, type, indices, instancecount, baseinstance);
// }
// static void glowDrawElementsInstancedBaseVertex(GPDRAWELEMENTSINSTANCEDBASEVERTEX fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) {
// (*fnptr)(mode, count, type, indices, instancecount, basevertex);
// }
// static void glowDrawElementsInstancedBaseVertexBaseInstance(GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
// (*fnptr)(mode, count, type, indices, instancecount, basevertex, baseinstance);
// }
// static void glowDrawElementsInstancedEXT(GPDRAWELEMENTSINSTANCEDEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowDrawMeshArraysSUN(GPDRAWMESHARRAYSSUN fnptr, GLenum mode, GLint first, GLsizei count, GLsizei width) {
// (*fnptr)(mode, first, count, width);
// }
// static void glowDrawPixels(GPDRAWPIXELS fnptr, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(width, height, format, type, pixels);
// }
// static void glowDrawRangeElementArrayAPPLE(GPDRAWRANGEELEMENTARRAYAPPLE fnptr, GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) {
// (*fnptr)(mode, start, end, first, count);
// }
// static void glowDrawRangeElementArrayATI(GPDRAWRANGEELEMENTARRAYATI fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count) {
// (*fnptr)(mode, start, end, count);
// }
// static void glowDrawRangeElements(GPDRAWRANGEELEMENTS fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
// (*fnptr)(mode, start, end, count, type, indices);
// }
// static void glowDrawRangeElementsBaseVertex(GPDRAWRANGEELEMENTSBASEVERTEX fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
// (*fnptr)(mode, start, end, count, type, indices, basevertex);
// }
// static void glowDrawRangeElementsEXT(GPDRAWRANGEELEMENTSEXT fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
// (*fnptr)(mode, start, end, count, type, indices);
// }
// static void glowDrawTextureNV(GPDRAWTEXTURENV fnptr, GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) {
// (*fnptr)(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);
// }
// static void glowDrawTransformFeedback(GPDRAWTRANSFORMFEEDBACK fnptr, GLenum mode, GLuint id) {
// (*fnptr)(mode, id);
// }
// static void glowDrawTransformFeedbackInstanced(GPDRAWTRANSFORMFEEDBACKINSTANCED fnptr, GLenum mode, GLuint id, GLsizei instancecount) {
// (*fnptr)(mode, id, instancecount);
// }
// static void glowDrawTransformFeedbackNV(GPDRAWTRANSFORMFEEDBACKNV fnptr, GLenum mode, GLuint id) {
// (*fnptr)(mode, id);
// }
// static void glowDrawTransformFeedbackStream(GPDRAWTRANSFORMFEEDBACKSTREAM fnptr, GLenum mode, GLuint id, GLuint stream) {
// (*fnptr)(mode, id, stream);
// }
// static void glowDrawTransformFeedbackStreamInstanced(GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED fnptr, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) {
// (*fnptr)(mode, id, stream, instancecount);
// }
// static void glowDrawVkImageNV(GPDRAWVKIMAGENV fnptr, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) {
// (*fnptr)(vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);
// }
// static void glowEGLImageTargetTexStorageEXT(GPEGLIMAGETARGETTEXSTORAGEEXT fnptr, GLenum target, GLeglImageOES image, const GLint* attrib_list) {
// (*fnptr)(target, image, attrib_list);
// }
// static void glowEGLImageTargetTextureStorageEXT(GPEGLIMAGETARGETTEXTURESTORAGEEXT fnptr, GLuint texture, GLeglImageOES image, const GLint* attrib_list) {
// (*fnptr)(texture, image, attrib_list);
// }
// static void glowEdgeFlag(GPEDGEFLAG fnptr, GLboolean flag) {
// (*fnptr)(flag);
// }
// static void glowEdgeFlagFormatNV(GPEDGEFLAGFORMATNV fnptr, GLsizei stride) {
// (*fnptr)(stride);
// }
// static void glowEdgeFlagPointer(GPEDGEFLAGPOINTER fnptr, GLsizei stride, const void * pointer) {
// (*fnptr)(stride, pointer);
// }
// static void glowEdgeFlagPointerEXT(GPEDGEFLAGPOINTEREXT fnptr, GLsizei stride, GLsizei count, const GLboolean * pointer) {
// (*fnptr)(stride, count, pointer);
// }
// static void glowEdgeFlagPointerListIBM(GPEDGEFLAGPOINTERLISTIBM fnptr, GLint stride, const GLboolean ** pointer, GLint ptrstride) {
// (*fnptr)(stride, pointer, ptrstride);
// }
// static void glowEdgeFlagv(GPEDGEFLAGV fnptr, const GLboolean * flag) {
// (*fnptr)(flag);
// }
// static void glowElementPointerAPPLE(GPELEMENTPOINTERAPPLE fnptr, GLenum type, const void * pointer) {
// (*fnptr)(type, pointer);
// }
// static void glowElementPointerATI(GPELEMENTPOINTERATI fnptr, GLenum type, const void * pointer) {
// (*fnptr)(type, pointer);
// }
// static void glowEnable(GPENABLE fnptr, GLenum cap) {
// (*fnptr)(cap);
// }
// static void glowEnableClientState(GPENABLECLIENTSTATE fnptr, GLenum array) {
// (*fnptr)(array);
// }
// static void glowEnableClientStateIndexedEXT(GPENABLECLIENTSTATEINDEXEDEXT fnptr, GLenum array, GLuint index) {
// (*fnptr)(array, index);
// }
// static void glowEnableClientStateiEXT(GPENABLECLIENTSTATEIEXT fnptr, GLenum array, GLuint index) {
// (*fnptr)(array, index);
// }
// static void glowEnableIndexedEXT(GPENABLEINDEXEDEXT fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowEnableVariantClientStateEXT(GPENABLEVARIANTCLIENTSTATEEXT fnptr, GLuint id) {
// (*fnptr)(id);
// }
// static void glowEnableVertexArrayAttrib(GPENABLEVERTEXARRAYATTRIB fnptr, GLuint vaobj, GLuint index) {
// (*fnptr)(vaobj, index);
// }
// static void glowEnableVertexArrayAttribEXT(GPENABLEVERTEXARRAYATTRIBEXT fnptr, GLuint vaobj, GLuint index) {
// (*fnptr)(vaobj, index);
// }
// static void glowEnableVertexArrayEXT(GPENABLEVERTEXARRAYEXT fnptr, GLuint vaobj, GLenum array) {
// (*fnptr)(vaobj, array);
// }
// static void glowEnableVertexAttribAPPLE(GPENABLEVERTEXATTRIBAPPLE fnptr, GLuint index, GLenum pname) {
// (*fnptr)(index, pname);
// }
// static void glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowEnableVertexAttribArrayARB(GPENABLEVERTEXATTRIBARRAYARB fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowEnd(GPEND fnptr) {
// (*fnptr)();
// }
// static void glowEndConditionalRenderNV(GPENDCONDITIONALRENDERNV fnptr) {
// (*fnptr)();
// }
// static void glowEndConditionalRenderNVX(GPENDCONDITIONALRENDERNVX fnptr) {
// (*fnptr)();
// }
// static void glowEndFragmentShaderATI(GPENDFRAGMENTSHADERATI fnptr) {
// (*fnptr)();
// }
// static void glowEndList(GPENDLIST fnptr) {
// (*fnptr)();
// }
// static void glowEndOcclusionQueryNV(GPENDOCCLUSIONQUERYNV fnptr) {
// (*fnptr)();
// }
// static void glowEndPerfMonitorAMD(GPENDPERFMONITORAMD fnptr, GLuint monitor) {
// (*fnptr)(monitor);
// }
// static void glowEndPerfQueryINTEL(GPENDPERFQUERYINTEL fnptr, GLuint queryHandle) {
// (*fnptr)(queryHandle);
// }
// static void glowEndQuery(GPENDQUERY fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowEndQueryARB(GPENDQUERYARB fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowEndQueryIndexed(GPENDQUERYINDEXED fnptr, GLenum target, GLuint index) {
// (*fnptr)(target, index);
// }
// static void glowEndTransformFeedbackEXT(GPENDTRANSFORMFEEDBACKEXT fnptr) {
// (*fnptr)();
// }
// static void glowEndTransformFeedbackNV(GPENDTRANSFORMFEEDBACKNV fnptr) {
// (*fnptr)();
// }
// static void glowEndVertexShaderEXT(GPENDVERTEXSHADEREXT fnptr) {
// (*fnptr)();
// }
// static void glowEndVideoCaptureNV(GPENDVIDEOCAPTURENV fnptr, GLuint video_capture_slot) {
// (*fnptr)(video_capture_slot);
// }
// static void glowEvalCoord1d(GPEVALCOORD1D fnptr, GLdouble u) {
// (*fnptr)(u);
// }
// static void glowEvalCoord1dv(GPEVALCOORD1DV fnptr, const GLdouble * u) {
// (*fnptr)(u);
// }
// static void glowEvalCoord1f(GPEVALCOORD1F fnptr, GLfloat u) {
// (*fnptr)(u);
// }
// static void glowEvalCoord1fv(GPEVALCOORD1FV fnptr, const GLfloat * u) {
// (*fnptr)(u);
// }
// static void glowEvalCoord1xOES(GPEVALCOORD1XOES fnptr, GLfixed u) {
// (*fnptr)(u);
// }
// static void glowEvalCoord1xvOES(GPEVALCOORD1XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowEvalCoord2d(GPEVALCOORD2D fnptr, GLdouble u, GLdouble v) {
// (*fnptr)(u, v);
// }
// static void glowEvalCoord2dv(GPEVALCOORD2DV fnptr, const GLdouble * u) {
// (*fnptr)(u);
// }
// static void glowEvalCoord2f(GPEVALCOORD2F fnptr, GLfloat u, GLfloat v) {
// (*fnptr)(u, v);
// }
// static void glowEvalCoord2fv(GPEVALCOORD2FV fnptr, const GLfloat * u) {
// (*fnptr)(u);
// }
// static void glowEvalCoord2xOES(GPEVALCOORD2XOES fnptr, GLfixed u, GLfixed v) {
// (*fnptr)(u, v);
// }
// static void glowEvalCoord2xvOES(GPEVALCOORD2XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowEvalMapsNV(GPEVALMAPSNV fnptr, GLenum target, GLenum mode) {
// (*fnptr)(target, mode);
// }
// static void glowEvalMesh1(GPEVALMESH1 fnptr, GLenum mode, GLint i1, GLint i2) {
// (*fnptr)(mode, i1, i2);
// }
// static void glowEvalMesh2(GPEVALMESH2 fnptr, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) {
// (*fnptr)(mode, i1, i2, j1, j2);
// }
// static void glowEvalPoint1(GPEVALPOINT1 fnptr, GLint i) {
// (*fnptr)(i);
// }
// static void glowEvalPoint2(GPEVALPOINT2 fnptr, GLint i, GLint j) {
// (*fnptr)(i, j);
// }
// static void glowEvaluateDepthValuesARB(GPEVALUATEDEPTHVALUESARB fnptr) {
// (*fnptr)();
// }
// static void glowExecuteProgramNV(GPEXECUTEPROGRAMNV fnptr, GLenum target, GLuint id, const GLfloat * params) {
// (*fnptr)(target, id, params);
// }
// static void glowExtractComponentEXT(GPEXTRACTCOMPONENTEXT fnptr, GLuint res, GLuint src, GLuint num) {
// (*fnptr)(res, src, num);
// }
// static void glowFeedbackBuffer(GPFEEDBACKBUFFER fnptr, GLsizei size, GLenum type, GLfloat * buffer) {
// (*fnptr)(size, type, buffer);
// }
// static void glowFeedbackBufferxOES(GPFEEDBACKBUFFERXOES fnptr, GLsizei n, GLenum type, const GLfixed * buffer) {
// (*fnptr)(n, type, buffer);
// }
// static GLsync glowFenceSync(GPFENCESYNC fnptr, GLenum condition, GLbitfield flags) {
// return (*fnptr)(condition, flags);
// }
// static void glowFinalCombinerInputNV(GPFINALCOMBINERINPUTNV fnptr, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {
// (*fnptr)(variable, input, mapping, componentUsage);
// }
// static void glowFinish(GPFINISH fnptr) {
// (*fnptr)();
// }
// static GLint glowFinishAsyncSGIX(GPFINISHASYNCSGIX fnptr, GLuint * markerp) {
// return (*fnptr)(markerp);
// }
// static void glowFinishFenceAPPLE(GPFINISHFENCEAPPLE fnptr, GLuint fence) {
// (*fnptr)(fence);
// }
// static void glowFinishFenceNV(GPFINISHFENCENV fnptr, GLuint fence) {
// (*fnptr)(fence);
// }
// static void glowFinishObjectAPPLE(GPFINISHOBJECTAPPLE fnptr, GLenum object, GLint name) {
// (*fnptr)(object, name);
// }
// static void glowFinishTextureSUNX(GPFINISHTEXTURESUNX fnptr) {
// (*fnptr)();
// }
// static void glowFlush(GPFLUSH fnptr) {
// (*fnptr)();
// }
// static void glowFlushMappedBufferRange(GPFLUSHMAPPEDBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(target, offset, length);
// }
// static void glowFlushMappedBufferRangeAPPLE(GPFLUSHMAPPEDBUFFERRANGEAPPLE fnptr, GLenum target, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, offset, size);
// }
// static void glowFlushMappedNamedBufferRange(GPFLUSHMAPPEDNAMEDBUFFERRANGE fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(buffer, offset, length);
// }
// static void glowFlushMappedNamedBufferRangeEXT(GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(buffer, offset, length);
// }
// static void glowFlushPixelDataRangeNV(GPFLUSHPIXELDATARANGENV fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowFlushRasterSGIX(GPFLUSHRASTERSGIX fnptr) {
// (*fnptr)();
// }
// static void glowFlushStaticDataIBM(GPFLUSHSTATICDATAIBM fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowFlushVertexArrayRangeAPPLE(GPFLUSHVERTEXARRAYRANGEAPPLE fnptr, GLsizei length, void * pointer) {
// (*fnptr)(length, pointer);
// }
// static void glowFlushVertexArrayRangeNV(GPFLUSHVERTEXARRAYRANGENV fnptr) {
// (*fnptr)();
// }
// static void glowFogCoordFormatNV(GPFOGCOORDFORMATNV fnptr, GLenum type, GLsizei stride) {
// (*fnptr)(type, stride);
// }
// static void glowFogCoordPointer(GPFOGCOORDPOINTER fnptr, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(type, stride, pointer);
// }
// static void glowFogCoordPointerEXT(GPFOGCOORDPOINTEREXT fnptr, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(type, stride, pointer);
// }
// static void glowFogCoordPointerListIBM(GPFOGCOORDPOINTERLISTIBM fnptr, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) {
// (*fnptr)(type, stride, pointer, ptrstride);
// }
// static void glowFogCoordd(GPFOGCOORDD fnptr, GLdouble coord) {
// (*fnptr)(coord);
// }
// static void glowFogCoorddEXT(GPFOGCOORDDEXT fnptr, GLdouble coord) {
// (*fnptr)(coord);
// }
// static void glowFogCoorddv(GPFOGCOORDDV fnptr, const GLdouble * coord) {
// (*fnptr)(coord);
// }
// static void glowFogCoorddvEXT(GPFOGCOORDDVEXT fnptr, const GLdouble * coord) {
// (*fnptr)(coord);
// }
// static void glowFogCoordf(GPFOGCOORDF fnptr, GLfloat coord) {
// (*fnptr)(coord);
// }
// static void glowFogCoordfEXT(GPFOGCOORDFEXT fnptr, GLfloat coord) {
// (*fnptr)(coord);
// }
// static void glowFogCoordfv(GPFOGCOORDFV fnptr, const GLfloat * coord) {
// (*fnptr)(coord);
// }
// static void glowFogCoordfvEXT(GPFOGCOORDFVEXT fnptr, const GLfloat * coord) {
// (*fnptr)(coord);
// }
// static void glowFogCoordhNV(GPFOGCOORDHNV fnptr, GLhalfNV fog) {
// (*fnptr)(fog);
// }
// static void glowFogCoordhvNV(GPFOGCOORDHVNV fnptr, const GLhalfNV * fog) {
// (*fnptr)(fog);
// }
// static void glowFogFuncSGIS(GPFOGFUNCSGIS fnptr, GLsizei n, const GLfloat * points) {
// (*fnptr)(n, points);
// }
// static void glowFogf(GPFOGF fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowFogfv(GPFOGFV fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowFogi(GPFOGI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowFogiv(GPFOGIV fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowFogxOES(GPFOGXOES fnptr, GLenum pname, GLfixed param) {
// (*fnptr)(pname, param);
// }
// static void glowFogxvOES(GPFOGXVOES fnptr, GLenum pname, const GLfixed * param) {
// (*fnptr)(pname, param);
// }
// static void glowFragmentColorMaterialSGIX(GPFRAGMENTCOLORMATERIALSGIX fnptr, GLenum face, GLenum mode) {
// (*fnptr)(face, mode);
// }
// static void glowFragmentCoverageColorNV(GPFRAGMENTCOVERAGECOLORNV fnptr, GLuint color) {
// (*fnptr)(color);
// }
// static void glowFragmentLightModelfSGIX(GPFRAGMENTLIGHTMODELFSGIX fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowFragmentLightModelfvSGIX(GPFRAGMENTLIGHTMODELFVSGIX fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowFragmentLightModeliSGIX(GPFRAGMENTLIGHTMODELISGIX fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowFragmentLightModelivSGIX(GPFRAGMENTLIGHTMODELIVSGIX fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowFragmentLightfSGIX(GPFRAGMENTLIGHTFSGIX fnptr, GLenum light, GLenum pname, GLfloat param) {
// (*fnptr)(light, pname, param);
// }
// static void glowFragmentLightfvSGIX(GPFRAGMENTLIGHTFVSGIX fnptr, GLenum light, GLenum pname, const GLfloat * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowFragmentLightiSGIX(GPFRAGMENTLIGHTISGIX fnptr, GLenum light, GLenum pname, GLint param) {
// (*fnptr)(light, pname, param);
// }
// static void glowFragmentLightivSGIX(GPFRAGMENTLIGHTIVSGIX fnptr, GLenum light, GLenum pname, const GLint * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowFragmentMaterialfSGIX(GPFRAGMENTMATERIALFSGIX fnptr, GLenum face, GLenum pname, GLfloat param) {
// (*fnptr)(face, pname, param);
// }
// static void glowFragmentMaterialfvSGIX(GPFRAGMENTMATERIALFVSGIX fnptr, GLenum face, GLenum pname, const GLfloat * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowFragmentMaterialiSGIX(GPFRAGMENTMATERIALISGIX fnptr, GLenum face, GLenum pname, GLint param) {
// (*fnptr)(face, pname, param);
// }
// static void glowFragmentMaterialivSGIX(GPFRAGMENTMATERIALIVSGIX fnptr, GLenum face, GLenum pname, const GLint * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowFrameTerminatorGREMEDY(GPFRAMETERMINATORGREMEDY fnptr) {
// (*fnptr)();
// }
// static void glowFrameZoomSGIX(GPFRAMEZOOMSGIX fnptr, GLint factor) {
// (*fnptr)(factor);
// }
// static void glowFramebufferDrawBufferEXT(GPFRAMEBUFFERDRAWBUFFEREXT fnptr, GLuint framebuffer, GLenum mode) {
// (*fnptr)(framebuffer, mode);
// }
// static void glowFramebufferDrawBuffersEXT(GPFRAMEBUFFERDRAWBUFFERSEXT fnptr, GLuint framebuffer, GLsizei n, const GLenum * bufs) {
// (*fnptr)(framebuffer, n, bufs);
// }
// static void glowFramebufferFetchBarrierEXT(GPFRAMEBUFFERFETCHBARRIEREXT fnptr) {
// (*fnptr)();
// }
// static void glowFramebufferParameteri(GPFRAMEBUFFERPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowFramebufferReadBufferEXT(GPFRAMEBUFFERREADBUFFEREXT fnptr, GLuint framebuffer, GLenum mode) {
// (*fnptr)(framebuffer, mode);
// }
// static void glowFramebufferRenderbuffer(GPFRAMEBUFFERRENDERBUFFER fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
// (*fnptr)(target, attachment, renderbuffertarget, renderbuffer);
// }
// static void glowFramebufferRenderbufferEXT(GPFRAMEBUFFERRENDERBUFFEREXT fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
// (*fnptr)(target, attachment, renderbuffertarget, renderbuffer);
// }
// static void glowFramebufferSampleLocationsfvARB(GPFRAMEBUFFERSAMPLELOCATIONSFVARB fnptr, GLenum target, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(target, start, count, v);
// }
// static void glowFramebufferSampleLocationsfvNV(GPFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLenum target, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(target, start, count, v);
// }
// static void glowFramebufferSamplePositionsfvAMD(GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD fnptr, GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values) {
// (*fnptr)(target, numsamples, pixelindex, values);
// }
// static void glowFramebufferTexture1D(GPFRAMEBUFFERTEXTURE1D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void glowFramebufferTexture1DEXT(GPFRAMEBUFFERTEXTURE1DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void glowFramebufferTexture2D(GPFRAMEBUFFERTEXTURE2D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void glowFramebufferTexture2DEXT(GPFRAMEBUFFERTEXTURE2DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, textarget, texture, level);
// }
// static void glowFramebufferTexture3D(GPFRAMEBUFFERTEXTURE3D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
// (*fnptr)(target, attachment, textarget, texture, level, zoffset);
// }
// static void glowFramebufferTexture3DEXT(GPFRAMEBUFFERTEXTURE3DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
// (*fnptr)(target, attachment, textarget, texture, level, zoffset);
// }
// static void glowFramebufferTextureARB(GPFRAMEBUFFERTEXTUREARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, texture, level);
// }
// static void glowFramebufferTextureEXT(GPFRAMEBUFFERTEXTUREEXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(target, attachment, texture, level);
// }
// static void glowFramebufferTextureFaceARB(GPFRAMEBUFFERTEXTUREFACEARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {
// (*fnptr)(target, attachment, texture, level, face);
// }
// static void glowFramebufferTextureFaceEXT(GPFRAMEBUFFERTEXTUREFACEEXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {
// (*fnptr)(target, attachment, texture, level, face);
// }
// static void glowFramebufferTextureLayer(GPFRAMEBUFFERTEXTURELAYER fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(target, attachment, texture, level, layer);
// }
// static void glowFramebufferTextureLayerARB(GPFRAMEBUFFERTEXTURELAYERARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(target, attachment, texture, level, layer);
// }
// static void glowFramebufferTextureLayerEXT(GPFRAMEBUFFERTEXTURELAYEREXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(target, attachment, texture, level, layer);
// }
// static void glowFramebufferTextureMultiviewOVR(GPFRAMEBUFFERTEXTUREMULTIVIEWOVR fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) {
// (*fnptr)(target, attachment, texture, level, baseViewIndex, numViews);
// }
// static void glowFreeObjectBufferATI(GPFREEOBJECTBUFFERATI fnptr, GLuint buffer) {
// (*fnptr)(buffer);
// }
// static void glowFrontFace(GPFRONTFACE fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowFrustum(GPFRUSTUM fnptr, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(left, right, bottom, top, zNear, zFar);
// }
// static void glowFrustumfOES(GPFRUSTUMFOES fnptr, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
// (*fnptr)(l, r, b, t, n, f);
// }
// static void glowFrustumxOES(GPFRUSTUMXOES fnptr, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
// (*fnptr)(l, r, b, t, n, f);
// }
// static GLuint glowGenAsyncMarkersSGIX(GPGENASYNCMARKERSSGIX fnptr, GLsizei range) {
// return (*fnptr)(range);
// }
// static void glowGenBuffers(GPGENBUFFERS fnptr, GLsizei n, GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowGenBuffersARB(GPGENBUFFERSARB fnptr, GLsizei n, GLuint * buffers) {
// (*fnptr)(n, buffers);
// }
// static void glowGenFencesAPPLE(GPGENFENCESAPPLE fnptr, GLsizei n, GLuint * fences) {
// (*fnptr)(n, fences);
// }
// static void glowGenFencesNV(GPGENFENCESNV fnptr, GLsizei n, GLuint * fences) {
// (*fnptr)(n, fences);
// }
// static GLuint glowGenFragmentShadersATI(GPGENFRAGMENTSHADERSATI fnptr, GLuint range) {
// return (*fnptr)(range);
// }
// static void glowGenFramebuffers(GPGENFRAMEBUFFERS fnptr, GLsizei n, GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static void glowGenFramebuffersEXT(GPGENFRAMEBUFFERSEXT fnptr, GLsizei n, GLuint * framebuffers) {
// (*fnptr)(n, framebuffers);
// }
// static GLuint glowGenLists(GPGENLISTS fnptr, GLsizei range) {
// return (*fnptr)(range);
// }
// static void glowGenNamesAMD(GPGENNAMESAMD fnptr, GLenum identifier, GLuint num, GLuint * names) {
// (*fnptr)(identifier, num, names);
// }
// static void glowGenOcclusionQueriesNV(GPGENOCCLUSIONQUERIESNV fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static GLuint glowGenPathsNV(GPGENPATHSNV fnptr, GLsizei range) {
// return (*fnptr)(range);
// }
// static void glowGenPerfMonitorsAMD(GPGENPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) {
// (*fnptr)(n, monitors);
// }
// static void glowGenProgramPipelines(GPGENPROGRAMPIPELINES fnptr, GLsizei n, GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowGenProgramPipelinesEXT(GPGENPROGRAMPIPELINESEXT fnptr, GLsizei n, GLuint * pipelines) {
// (*fnptr)(n, pipelines);
// }
// static void glowGenProgramsARB(GPGENPROGRAMSARB fnptr, GLsizei n, GLuint * programs) {
// (*fnptr)(n, programs);
// }
// static void glowGenProgramsNV(GPGENPROGRAMSNV fnptr, GLsizei n, GLuint * programs) {
// (*fnptr)(n, programs);
// }
// static void glowGenQueries(GPGENQUERIES fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenQueriesARB(GPGENQUERIESARB fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenQueryResourceTagNV(GPGENQUERYRESOURCETAGNV fnptr, GLsizei n, GLint * tagIds) {
// (*fnptr)(n, tagIds);
// }
// static void glowGenRenderbuffers(GPGENRENDERBUFFERS fnptr, GLsizei n, GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowGenRenderbuffersEXT(GPGENRENDERBUFFERSEXT fnptr, GLsizei n, GLuint * renderbuffers) {
// (*fnptr)(n, renderbuffers);
// }
// static void glowGenSamplers(GPGENSAMPLERS fnptr, GLsizei count, GLuint * samplers) {
// (*fnptr)(count, samplers);
// }
// static void glowGenSemaphoresEXT(GPGENSEMAPHORESEXT fnptr, GLsizei n, GLuint * semaphores) {
// (*fnptr)(n, semaphores);
// }
// static GLuint glowGenSymbolsEXT(GPGENSYMBOLSEXT fnptr, GLenum datatype, GLenum storagetype, GLenum range, GLuint components) {
// return (*fnptr)(datatype, storagetype, range, components);
// }
// static void glowGenTextures(GPGENTEXTURES fnptr, GLsizei n, GLuint * textures) {
// (*fnptr)(n, textures);
// }
// static void glowGenTexturesEXT(GPGENTEXTURESEXT fnptr, GLsizei n, GLuint * textures) {
// (*fnptr)(n, textures);
// }
// static void glowGenTransformFeedbacks(GPGENTRANSFORMFEEDBACKS fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenTransformFeedbacksNV(GPGENTRANSFORMFEEDBACKSNV fnptr, GLsizei n, GLuint * ids) {
// (*fnptr)(n, ids);
// }
// static void glowGenVertexArrays(GPGENVERTEXARRAYS fnptr, GLsizei n, GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static void glowGenVertexArraysAPPLE(GPGENVERTEXARRAYSAPPLE fnptr, GLsizei n, GLuint * arrays) {
// (*fnptr)(n, arrays);
// }
// static GLuint glowGenVertexShadersEXT(GPGENVERTEXSHADERSEXT fnptr, GLuint range) {
// return (*fnptr)(range);
// }
// static void glowGenerateMipmap(GPGENERATEMIPMAP fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowGenerateMipmapEXT(GPGENERATEMIPMAPEXT fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowGenerateMultiTexMipmapEXT(GPGENERATEMULTITEXMIPMAPEXT fnptr, GLenum texunit, GLenum target) {
// (*fnptr)(texunit, target);
// }
// static void glowGenerateTextureMipmap(GPGENERATETEXTUREMIPMAP fnptr, GLuint texture) {
// (*fnptr)(texture);
// }
// static void glowGenerateTextureMipmapEXT(GPGENERATETEXTUREMIPMAPEXT fnptr, GLuint texture, GLenum target) {
// (*fnptr)(texture, target);
// }
// static void glowGetActiveAtomicCounterBufferiv(GPGETACTIVEATOMICCOUNTERBUFFERIV fnptr, GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) {
// (*fnptr)(program, bufferIndex, pname, params);
// }
// static void glowGetActiveAttrib(GPGETACTIVEATTRIB fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetActiveAttribARB(GPGETACTIVEATTRIBARB fnptr, GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {
// (*fnptr)(programObj, index, maxLength, length, size, type, name);
// }
// static void glowGetActiveSubroutineName(GPGETACTIVESUBROUTINENAME fnptr, GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) {
// (*fnptr)(program, shadertype, index, bufsize, length, name);
// }
// static void glowGetActiveSubroutineUniformName(GPGETACTIVESUBROUTINEUNIFORMNAME fnptr, GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) {
// (*fnptr)(program, shadertype, index, bufsize, length, name);
// }
// static void glowGetActiveSubroutineUniformiv(GPGETACTIVESUBROUTINEUNIFORMIV fnptr, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) {
// (*fnptr)(program, shadertype, index, pname, values);
// }
// static void glowGetActiveUniform(GPGETACTIVEUNIFORM fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetActiveUniformARB(GPGETACTIVEUNIFORMARB fnptr, GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {
// (*fnptr)(programObj, index, maxLength, length, size, type, name);
// }
// static void glowGetActiveUniformBlockName(GPGETACTIVEUNIFORMBLOCKNAME fnptr, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
// (*fnptr)(program, uniformBlockIndex, bufSize, length, uniformBlockName);
// }
// static void glowGetActiveUniformBlockiv(GPGETACTIVEUNIFORMBLOCKIV fnptr, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
// (*fnptr)(program, uniformBlockIndex, pname, params);
// }
// static void glowGetActiveUniformName(GPGETACTIVEUNIFORMNAME fnptr, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) {
// (*fnptr)(program, uniformIndex, bufSize, length, uniformName);
// }
// static void glowGetActiveUniformsiv(GPGETACTIVEUNIFORMSIV fnptr, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
// (*fnptr)(program, uniformCount, uniformIndices, pname, params);
// }
// static void glowGetActiveVaryingNV(GPGETACTIVEVARYINGNV fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetArrayObjectfvATI(GPGETARRAYOBJECTFVATI fnptr, GLenum array, GLenum pname, GLfloat * params) {
// (*fnptr)(array, pname, params);
// }
// static void glowGetArrayObjectivATI(GPGETARRAYOBJECTIVATI fnptr, GLenum array, GLenum pname, GLint * params) {
// (*fnptr)(array, pname, params);
// }
// static void glowGetAttachedObjectsARB(GPGETATTACHEDOBJECTSARB fnptr, GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) {
// (*fnptr)(containerObj, maxCount, count, obj);
// }
// static void glowGetAttachedShaders(GPGETATTACHEDSHADERS fnptr, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
// (*fnptr)(program, maxCount, count, shaders);
// }
// static GLint glowGetAttribLocation(GPGETATTRIBLOCATION fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static GLint glowGetAttribLocationARB(GPGETATTRIBLOCATIONARB fnptr, GLhandleARB programObj, const GLcharARB * name) {
// return (*fnptr)(programObj, name);
// }
// static void glowGetBooleanIndexedvEXT(GPGETBOOLEANINDEXEDVEXT fnptr, GLenum target, GLuint index, GLboolean * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetBooleanv(GPGETBOOLEANV fnptr, GLenum pname, GLboolean * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetBufferParameteriv(GPGETBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferParameterivARB(GPGETBUFFERPARAMETERIVARB fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferParameterui64vNV(GPGETBUFFERPARAMETERUI64VNV fnptr, GLenum target, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferPointerv(GPGETBUFFERPOINTERV fnptr, GLenum target, GLenum pname, void ** params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferPointervARB(GPGETBUFFERPOINTERVARB fnptr, GLenum target, GLenum pname, void ** params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetBufferSubData(GPGETBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, void * data) {
// (*fnptr)(target, offset, size, data);
// }
// static void glowGetBufferSubDataARB(GPGETBUFFERSUBDATAARB fnptr, GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) {
// (*fnptr)(target, offset, size, data);
// }
// static void glowGetClipPlane(GPGETCLIPPLANE fnptr, GLenum plane, GLdouble * equation) {
// (*fnptr)(plane, equation);
// }
// static void glowGetClipPlanefOES(GPGETCLIPPLANEFOES fnptr, GLenum plane, GLfloat * equation) {
// (*fnptr)(plane, equation);
// }
// static void glowGetClipPlanexOES(GPGETCLIPPLANEXOES fnptr, GLenum plane, GLfixed * equation) {
// (*fnptr)(plane, equation);
// }
// static void glowGetColorTableEXT(GPGETCOLORTABLEEXT fnptr, GLenum target, GLenum format, GLenum type, void * data) {
// (*fnptr)(target, format, type, data);
// }
// static void glowGetColorTableParameterfvEXT(GPGETCOLORTABLEPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetColorTableParameterfvSGI(GPGETCOLORTABLEPARAMETERFVSGI fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetColorTableParameterivEXT(GPGETCOLORTABLEPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetColorTableParameterivSGI(GPGETCOLORTABLEPARAMETERIVSGI fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetColorTableSGI(GPGETCOLORTABLESGI fnptr, GLenum target, GLenum format, GLenum type, void * table) {
// (*fnptr)(target, format, type, table);
// }
// static void glowGetCombinerInputParameterfvNV(GPGETCOMBINERINPUTPARAMETERFVNV fnptr, GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) {
// (*fnptr)(stage, portion, variable, pname, params);
// }
// static void glowGetCombinerInputParameterivNV(GPGETCOMBINERINPUTPARAMETERIVNV fnptr, GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) {
// (*fnptr)(stage, portion, variable, pname, params);
// }
// static void glowGetCombinerOutputParameterfvNV(GPGETCOMBINEROUTPUTPARAMETERFVNV fnptr, GLenum stage, GLenum portion, GLenum pname, GLfloat * params) {
// (*fnptr)(stage, portion, pname, params);
// }
// static void glowGetCombinerOutputParameterivNV(GPGETCOMBINEROUTPUTPARAMETERIVNV fnptr, GLenum stage, GLenum portion, GLenum pname, GLint * params) {
// (*fnptr)(stage, portion, pname, params);
// }
// static void glowGetCombinerStageParameterfvNV(GPGETCOMBINERSTAGEPARAMETERFVNV fnptr, GLenum stage, GLenum pname, GLfloat * params) {
// (*fnptr)(stage, pname, params);
// }
// static GLuint glowGetCommandHeaderNV(GPGETCOMMANDHEADERNV fnptr, GLenum tokenID, GLuint size) {
// return (*fnptr)(tokenID, size);
// }
// static void glowGetCompressedMultiTexImageEXT(GPGETCOMPRESSEDMULTITEXIMAGEEXT fnptr, GLenum texunit, GLenum target, GLint lod, void * img) {
// (*fnptr)(texunit, target, lod, img);
// }
// static void glowGetCompressedTexImage(GPGETCOMPRESSEDTEXIMAGE fnptr, GLenum target, GLint level, void * img) {
// (*fnptr)(target, level, img);
// }
// static void glowGetCompressedTexImageARB(GPGETCOMPRESSEDTEXIMAGEARB fnptr, GLenum target, GLint level, void * img) {
// (*fnptr)(target, level, img);
// }
// static void glowGetCompressedTextureImage(GPGETCOMPRESSEDTEXTUREIMAGE fnptr, GLuint texture, GLint level, GLsizei bufSize, void * pixels) {
// (*fnptr)(texture, level, bufSize, pixels);
// }
// static void glowGetCompressedTextureImageEXT(GPGETCOMPRESSEDTEXTUREIMAGEEXT fnptr, GLuint texture, GLenum target, GLint lod, void * img) {
// (*fnptr)(texture, target, lod, img);
// }
// static void glowGetCompressedTextureSubImage(GPGETCOMPRESSEDTEXTURESUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
// }
// static void glowGetConvolutionFilterEXT(GPGETCONVOLUTIONFILTEREXT fnptr, GLenum target, GLenum format, GLenum type, void * image) {
// (*fnptr)(target, format, type, image);
// }
// static void glowGetConvolutionParameterfvEXT(GPGETCONVOLUTIONPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetConvolutionParameterivEXT(GPGETCONVOLUTIONPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetConvolutionParameterxvOES(GPGETCONVOLUTIONPARAMETERXVOES fnptr, GLenum target, GLenum pname, GLfixed * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetCoverageModulationTableNV(GPGETCOVERAGEMODULATIONTABLENV fnptr, GLsizei bufsize, GLfloat * v) {
// (*fnptr)(bufsize, v);
// }
// static GLuint glowGetDebugMessageLog(GPGETDEBUGMESSAGELOG fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
// return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static GLuint glowGetDebugMessageLogAMD(GPGETDEBUGMESSAGELOGAMD fnptr, GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) {
// return (*fnptr)(count, bufsize, categories, severities, ids, lengths, message);
// }
// static GLuint glowGetDebugMessageLogARB(GPGETDEBUGMESSAGELOGARB fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
// return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static GLuint glowGetDebugMessageLogKHR(GPGETDEBUGMESSAGELOGKHR fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
// return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog);
// }
// static void glowGetDetailTexFuncSGIS(GPGETDETAILTEXFUNCSGIS fnptr, GLenum target, GLfloat * points) {
// (*fnptr)(target, points);
// }
// static void glowGetDoubleIndexedvEXT(GPGETDOUBLEINDEXEDVEXT fnptr, GLenum target, GLuint index, GLdouble * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetDoublei_v(GPGETDOUBLEI_V fnptr, GLenum target, GLuint index, GLdouble * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetDoublei_vEXT(GPGETDOUBLEI_VEXT fnptr, GLenum pname, GLuint index, GLdouble * params) {
// (*fnptr)(pname, index, params);
// }
// static void glowGetDoublev(GPGETDOUBLEV fnptr, GLenum pname, GLdouble * data) {
// (*fnptr)(pname, data);
// }
// static GLenum glowGetError(GPGETERROR fnptr) {
// return (*fnptr)();
// }
// static void glowGetFenceivNV(GPGETFENCEIVNV fnptr, GLuint fence, GLenum pname, GLint * params) {
// (*fnptr)(fence, pname, params);
// }
// static void glowGetFinalCombinerInputParameterfvNV(GPGETFINALCOMBINERINPUTPARAMETERFVNV fnptr, GLenum variable, GLenum pname, GLfloat * params) {
// (*fnptr)(variable, pname, params);
// }
// static void glowGetFinalCombinerInputParameterivNV(GPGETFINALCOMBINERINPUTPARAMETERIVNV fnptr, GLenum variable, GLenum pname, GLint * params) {
// (*fnptr)(variable, pname, params);
// }
// static void glowGetFirstPerfQueryIdINTEL(GPGETFIRSTPERFQUERYIDINTEL fnptr, GLuint * queryId) {
// (*fnptr)(queryId);
// }
// static void glowGetFixedvOES(GPGETFIXEDVOES fnptr, GLenum pname, GLfixed * params) {
// (*fnptr)(pname, params);
// }
// static void glowGetFloatIndexedvEXT(GPGETFLOATINDEXEDVEXT fnptr, GLenum target, GLuint index, GLfloat * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetFloati_v(GPGETFLOATI_V fnptr, GLenum target, GLuint index, GLfloat * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetFloati_vEXT(GPGETFLOATI_VEXT fnptr, GLenum pname, GLuint index, GLfloat * params) {
// (*fnptr)(pname, index, params);
// }
// static void glowGetFloatv(GPGETFLOATV fnptr, GLenum pname, GLfloat * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetFogFuncSGIS(GPGETFOGFUNCSGIS fnptr, GLfloat * points) {
// (*fnptr)(points);
// }
// static GLint glowGetFragDataIndex(GPGETFRAGDATAINDEX fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static GLint glowGetFragDataLocationEXT(GPGETFRAGDATALOCATIONEXT fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static void glowGetFragmentLightfvSGIX(GPGETFRAGMENTLIGHTFVSGIX fnptr, GLenum light, GLenum pname, GLfloat * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowGetFragmentLightivSGIX(GPGETFRAGMENTLIGHTIVSGIX fnptr, GLenum light, GLenum pname, GLint * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowGetFragmentMaterialfvSGIX(GPGETFRAGMENTMATERIALFVSGIX fnptr, GLenum face, GLenum pname, GLfloat * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowGetFragmentMaterialivSGIX(GPGETFRAGMENTMATERIALIVSGIX fnptr, GLenum face, GLenum pname, GLint * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowGetFramebufferAttachmentParameteriv(GPGETFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLenum target, GLenum attachment, GLenum pname, GLint * params) {
// (*fnptr)(target, attachment, pname, params);
// }
// static void glowGetFramebufferAttachmentParameterivEXT(GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT fnptr, GLenum target, GLenum attachment, GLenum pname, GLint * params) {
// (*fnptr)(target, attachment, pname, params);
// }
// static void glowGetFramebufferParameterfvAMD(GPGETFRAMEBUFFERPARAMETERFVAMD fnptr, GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values) {
// (*fnptr)(target, pname, numsamples, pixelindex, size, values);
// }
// static void glowGetFramebufferParameteriv(GPGETFRAMEBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetFramebufferParameterivEXT(GPGETFRAMEBUFFERPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum pname, GLint * params) {
// (*fnptr)(framebuffer, pname, params);
// }
// static GLenum glowGetGraphicsResetStatus(GPGETGRAPHICSRESETSTATUS fnptr) {
// return (*fnptr)();
// }
// static GLenum glowGetGraphicsResetStatusARB(GPGETGRAPHICSRESETSTATUSARB fnptr) {
// return (*fnptr)();
// }
// static GLenum glowGetGraphicsResetStatusKHR(GPGETGRAPHICSRESETSTATUSKHR fnptr) {
// return (*fnptr)();
// }
// static GLhandleARB glowGetHandleARB(GPGETHANDLEARB fnptr, GLenum pname) {
// return (*fnptr)(pname);
// }
// static void glowGetHistogramEXT(GPGETHISTOGRAMEXT fnptr, GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) {
// (*fnptr)(target, reset, format, type, values);
// }
// static void glowGetHistogramParameterfvEXT(GPGETHISTOGRAMPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetHistogramParameterivEXT(GPGETHISTOGRAMPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetHistogramParameterxvOES(GPGETHISTOGRAMPARAMETERXVOES fnptr, GLenum target, GLenum pname, GLfixed * params) {
// (*fnptr)(target, pname, params);
// }
// static GLuint64 glowGetImageHandleARB(GPGETIMAGEHANDLEARB fnptr, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
// return (*fnptr)(texture, level, layered, layer, format);
// }
// static GLuint64 glowGetImageHandleNV(GPGETIMAGEHANDLENV fnptr, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
// return (*fnptr)(texture, level, layered, layer, format);
// }
// static void glowGetImageTransformParameterfvHP(GPGETIMAGETRANSFORMPARAMETERFVHP fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetImageTransformParameterivHP(GPGETIMAGETRANSFORMPARAMETERIVHP fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetInfoLogARB(GPGETINFOLOGARB fnptr, GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) {
// (*fnptr)(obj, maxLength, length, infoLog);
// }
// static GLint glowGetInstrumentsSGIX(GPGETINSTRUMENTSSGIX fnptr) {
// return (*fnptr)();
// }
// static void glowGetInteger64v(GPGETINTEGER64V fnptr, GLenum pname, GLint64 * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetIntegerIndexedvEXT(GPGETINTEGERINDEXEDVEXT fnptr, GLenum target, GLuint index, GLint * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetIntegeri_v(GPGETINTEGERI_V fnptr, GLenum target, GLuint index, GLint * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetIntegerui64i_vNV(GPGETINTEGERUI64I_VNV fnptr, GLenum value, GLuint index, GLuint64EXT * result) {
// (*fnptr)(value, index, result);
// }
// static void glowGetIntegerui64vNV(GPGETINTEGERUI64VNV fnptr, GLenum value, GLuint64EXT * result) {
// (*fnptr)(value, result);
// }
// static void glowGetIntegerv(GPGETINTEGERV fnptr, GLenum pname, GLint * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetInternalformatSampleivNV(GPGETINTERNALFORMATSAMPLEIVNV fnptr, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint * params) {
// (*fnptr)(target, internalformat, samples, pname, bufSize, params);
// }
// static void glowGetInternalformati64v(GPGETINTERNALFORMATI64V fnptr, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) {
// (*fnptr)(target, internalformat, pname, bufSize, params);
// }
// static void glowGetInternalformativ(GPGETINTERNALFORMATIV fnptr, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
// (*fnptr)(target, internalformat, pname, bufSize, params);
// }
// static void glowGetInvariantBooleanvEXT(GPGETINVARIANTBOOLEANVEXT fnptr, GLuint id, GLenum value, GLboolean * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetInvariantFloatvEXT(GPGETINVARIANTFLOATVEXT fnptr, GLuint id, GLenum value, GLfloat * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetInvariantIntegervEXT(GPGETINVARIANTINTEGERVEXT fnptr, GLuint id, GLenum value, GLint * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetLightfv(GPGETLIGHTFV fnptr, GLenum light, GLenum pname, GLfloat * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowGetLightiv(GPGETLIGHTIV fnptr, GLenum light, GLenum pname, GLint * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowGetLightxOES(GPGETLIGHTXOES fnptr, GLenum light, GLenum pname, GLfixed * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowGetLightxvOES(GPGETLIGHTXVOES fnptr, GLenum light, GLenum pname, GLfixed * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowGetListParameterfvSGIX(GPGETLISTPARAMETERFVSGIX fnptr, GLuint list, GLenum pname, GLfloat * params) {
// (*fnptr)(list, pname, params);
// }
// static void glowGetListParameterivSGIX(GPGETLISTPARAMETERIVSGIX fnptr, GLuint list, GLenum pname, GLint * params) {
// (*fnptr)(list, pname, params);
// }
// static void glowGetLocalConstantBooleanvEXT(GPGETLOCALCONSTANTBOOLEANVEXT fnptr, GLuint id, GLenum value, GLboolean * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetLocalConstantFloatvEXT(GPGETLOCALCONSTANTFLOATVEXT fnptr, GLuint id, GLenum value, GLfloat * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetLocalConstantIntegervEXT(GPGETLOCALCONSTANTINTEGERVEXT fnptr, GLuint id, GLenum value, GLint * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetMapAttribParameterfvNV(GPGETMAPATTRIBPARAMETERFVNV fnptr, GLenum target, GLuint index, GLenum pname, GLfloat * params) {
// (*fnptr)(target, index, pname, params);
// }
// static void glowGetMapAttribParameterivNV(GPGETMAPATTRIBPARAMETERIVNV fnptr, GLenum target, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(target, index, pname, params);
// }
// static void glowGetMapControlPointsNV(GPGETMAPCONTROLPOINTSNV fnptr, GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points) {
// (*fnptr)(target, index, type, ustride, vstride, packed, points);
// }
// static void glowGetMapParameterfvNV(GPGETMAPPARAMETERFVNV fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetMapParameterivNV(GPGETMAPPARAMETERIVNV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetMapdv(GPGETMAPDV fnptr, GLenum target, GLenum query, GLdouble * v) {
// (*fnptr)(target, query, v);
// }
// static void glowGetMapfv(GPGETMAPFV fnptr, GLenum target, GLenum query, GLfloat * v) {
// (*fnptr)(target, query, v);
// }
// static void glowGetMapiv(GPGETMAPIV fnptr, GLenum target, GLenum query, GLint * v) {
// (*fnptr)(target, query, v);
// }
// static void glowGetMapxvOES(GPGETMAPXVOES fnptr, GLenum target, GLenum query, GLfixed * v) {
// (*fnptr)(target, query, v);
// }
// static void glowGetMaterialfv(GPGETMATERIALFV fnptr, GLenum face, GLenum pname, GLfloat * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowGetMaterialiv(GPGETMATERIALIV fnptr, GLenum face, GLenum pname, GLint * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowGetMaterialxOES(GPGETMATERIALXOES fnptr, GLenum face, GLenum pname, GLfixed param) {
// (*fnptr)(face, pname, param);
// }
// static void glowGetMaterialxvOES(GPGETMATERIALXVOES fnptr, GLenum face, GLenum pname, GLfixed * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowGetMemoryObjectParameterivEXT(GPGETMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint memoryObject, GLenum pname, GLint * params) {
// (*fnptr)(memoryObject, pname, params);
// }
// static void glowGetMinmaxEXT(GPGETMINMAXEXT fnptr, GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) {
// (*fnptr)(target, reset, format, type, values);
// }
// static void glowGetMinmaxParameterfvEXT(GPGETMINMAXPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetMinmaxParameterivEXT(GPGETMINMAXPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetMultiTexEnvfvEXT(GPGETMULTITEXENVFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexEnvivEXT(GPGETMULTITEXENVIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexGendvEXT(GPGETMULTITEXGENDVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowGetMultiTexGenfvEXT(GPGETMULTITEXGENFVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowGetMultiTexGenivEXT(GPGETMULTITEXGENIVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLint * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowGetMultiTexImageEXT(GPGETMULTITEXIMAGEEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(texunit, target, level, format, type, pixels);
// }
// static void glowGetMultiTexLevelParameterfvEXT(GPGETMULTITEXLEVELPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(texunit, target, level, pname, params);
// }
// static void glowGetMultiTexLevelParameterivEXT(GPGETMULTITEXLEVELPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(texunit, target, level, pname, params);
// }
// static void glowGetMultiTexParameterIivEXT(GPGETMULTITEXPARAMETERIIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexParameterIuivEXT(GPGETMULTITEXPARAMETERIUIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLuint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexParameterfvEXT(GPGETMULTITEXPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultiTexParameterivEXT(GPGETMULTITEXPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowGetMultisamplefv(GPGETMULTISAMPLEFV fnptr, GLenum pname, GLuint index, GLfloat * val) {
// (*fnptr)(pname, index, val);
// }
// static void glowGetMultisamplefvNV(GPGETMULTISAMPLEFVNV fnptr, GLenum pname, GLuint index, GLfloat * val) {
// (*fnptr)(pname, index, val);
// }
// static void glowGetNamedBufferParameteri64v(GPGETNAMEDBUFFERPARAMETERI64V fnptr, GLuint buffer, GLenum pname, GLint64 * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferParameteriv(GPGETNAMEDBUFFERPARAMETERIV fnptr, GLuint buffer, GLenum pname, GLint * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferParameterivEXT(GPGETNAMEDBUFFERPARAMETERIVEXT fnptr, GLuint buffer, GLenum pname, GLint * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferParameterui64vNV(GPGETNAMEDBUFFERPARAMETERUI64VNV fnptr, GLuint buffer, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferPointerv(GPGETNAMEDBUFFERPOINTERV fnptr, GLuint buffer, GLenum pname, void ** params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferPointervEXT(GPGETNAMEDBUFFERPOINTERVEXT fnptr, GLuint buffer, GLenum pname, void ** params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetNamedBufferSubData(GPGETNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) {
// (*fnptr)(buffer, offset, size, data);
// }
// static void glowGetNamedBufferSubDataEXT(GPGETNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) {
// (*fnptr)(buffer, offset, size, data);
// }
// static void glowGetNamedFramebufferAttachmentParameteriv(GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {
// (*fnptr)(framebuffer, attachment, pname, params);
// }
// static void glowGetNamedFramebufferAttachmentParameterivEXT(GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {
// (*fnptr)(framebuffer, attachment, pname, params);
// }
// static void glowGetNamedFramebufferParameterfvAMD(GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD fnptr, GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values) {
// (*fnptr)(framebuffer, pname, numsamples, pixelindex, size, values);
// }
// static void glowGetNamedFramebufferParameteriv(GPGETNAMEDFRAMEBUFFERPARAMETERIV fnptr, GLuint framebuffer, GLenum pname, GLint * param) {
// (*fnptr)(framebuffer, pname, param);
// }
// static void glowGetNamedFramebufferParameterivEXT(GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum pname, GLint * params) {
// (*fnptr)(framebuffer, pname, params);
// }
// static void glowGetNamedProgramLocalParameterIivEXT(GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLint * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowGetNamedProgramLocalParameterIuivEXT(GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLuint * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowGetNamedProgramLocalParameterdvEXT(GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT fnptr, GLuint program, GLenum target, GLuint index, GLdouble * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowGetNamedProgramLocalParameterfvEXT(GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT fnptr, GLuint program, GLenum target, GLuint index, GLfloat * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowGetNamedProgramStringEXT(GPGETNAMEDPROGRAMSTRINGEXT fnptr, GLuint program, GLenum target, GLenum pname, void * string) {
// (*fnptr)(program, target, pname, string);
// }
// static void glowGetNamedProgramivEXT(GPGETNAMEDPROGRAMIVEXT fnptr, GLuint program, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(program, target, pname, params);
// }
// static void glowGetNamedRenderbufferParameteriv(GPGETNAMEDRENDERBUFFERPARAMETERIV fnptr, GLuint renderbuffer, GLenum pname, GLint * params) {
// (*fnptr)(renderbuffer, pname, params);
// }
// static void glowGetNamedRenderbufferParameterivEXT(GPGETNAMEDRENDERBUFFERPARAMETERIVEXT fnptr, GLuint renderbuffer, GLenum pname, GLint * params) {
// (*fnptr)(renderbuffer, pname, params);
// }
// static void glowGetNamedStringARB(GPGETNAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) {
// (*fnptr)(namelen, name, bufSize, stringlen, string);
// }
// static void glowGetNamedStringivARB(GPGETNAMEDSTRINGIVARB fnptr, GLint namelen, const GLchar * name, GLenum pname, GLint * params) {
// (*fnptr)(namelen, name, pname, params);
// }
// static void glowGetNextPerfQueryIdINTEL(GPGETNEXTPERFQUERYIDINTEL fnptr, GLuint queryId, GLuint * nextQueryId) {
// (*fnptr)(queryId, nextQueryId);
// }
// static void glowGetObjectBufferfvATI(GPGETOBJECTBUFFERFVATI fnptr, GLuint buffer, GLenum pname, GLfloat * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetObjectBufferivATI(GPGETOBJECTBUFFERIVATI fnptr, GLuint buffer, GLenum pname, GLint * params) {
// (*fnptr)(buffer, pname, params);
// }
// static void glowGetObjectLabel(GPGETOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(identifier, name, bufSize, length, label);
// }
// static void glowGetObjectLabelEXT(GPGETOBJECTLABELEXT fnptr, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(type, object, bufSize, length, label);
// }
// static void glowGetObjectLabelKHR(GPGETOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(identifier, name, bufSize, length, label);
// }
// static void glowGetObjectParameterfvARB(GPGETOBJECTPARAMETERFVARB fnptr, GLhandleARB obj, GLenum pname, GLfloat * params) {
// (*fnptr)(obj, pname, params);
// }
// static void glowGetObjectParameterivAPPLE(GPGETOBJECTPARAMETERIVAPPLE fnptr, GLenum objectType, GLuint name, GLenum pname, GLint * params) {
// (*fnptr)(objectType, name, pname, params);
// }
// static void glowGetObjectParameterivARB(GPGETOBJECTPARAMETERIVARB fnptr, GLhandleARB obj, GLenum pname, GLint * params) {
// (*fnptr)(obj, pname, params);
// }
// static void glowGetObjectPtrLabel(GPGETOBJECTPTRLABEL fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(ptr, bufSize, length, label);
// }
// static void glowGetObjectPtrLabelKHR(GPGETOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
// (*fnptr)(ptr, bufSize, length, label);
// }
// static void glowGetOcclusionQueryivNV(GPGETOCCLUSIONQUERYIVNV fnptr, GLuint id, GLenum pname, GLint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetOcclusionQueryuivNV(GPGETOCCLUSIONQUERYUIVNV fnptr, GLuint id, GLenum pname, GLuint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetPathCommandsNV(GPGETPATHCOMMANDSNV fnptr, GLuint path, GLubyte * commands) {
// (*fnptr)(path, commands);
// }
// static void glowGetPathCoordsNV(GPGETPATHCOORDSNV fnptr, GLuint path, GLfloat * coords) {
// (*fnptr)(path, coords);
// }
// static void glowGetPathDashArrayNV(GPGETPATHDASHARRAYNV fnptr, GLuint path, GLfloat * dashArray) {
// (*fnptr)(path, dashArray);
// }
// static GLfloat glowGetPathLengthNV(GPGETPATHLENGTHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments) {
// return (*fnptr)(path, startSegment, numSegments);
// }
// static void glowGetPathMetricRangeNV(GPGETPATHMETRICRANGENV fnptr, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) {
// (*fnptr)(metricQueryMask, firstPathName, numPaths, stride, metrics);
// }
// static void glowGetPathMetricsNV(GPGETPATHMETRICSNV fnptr, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) {
// (*fnptr)(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics);
// }
// static void glowGetPathParameterfvNV(GPGETPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, GLfloat * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowGetPathParameterivNV(GPGETPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, GLint * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowGetPathSpacingNV(GPGETPATHSPACINGNV fnptr, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) {
// (*fnptr)(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing);
// }
// static void glowGetPerfCounterInfoINTEL(GPGETPERFCOUNTERINFOINTEL fnptr, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
// (*fnptr)(queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
// }
// static void glowGetPerfMonitorCounterDataAMD(GPGETPERFMONITORCOUNTERDATAAMD fnptr, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
// (*fnptr)(monitor, pname, dataSize, data, bytesWritten);
// }
// static void glowGetPerfMonitorCounterInfoAMD(GPGETPERFMONITORCOUNTERINFOAMD fnptr, GLuint group, GLuint counter, GLenum pname, void * data) {
// (*fnptr)(group, counter, pname, data);
// }
// static void glowGetPerfMonitorCounterStringAMD(GPGETPERFMONITORCOUNTERSTRINGAMD fnptr, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
// (*fnptr)(group, counter, bufSize, length, counterString);
// }
// static void glowGetPerfMonitorCountersAMD(GPGETPERFMONITORCOUNTERSAMD fnptr, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
// (*fnptr)(group, numCounters, maxActiveCounters, counterSize, counters);
// }
// static void glowGetPerfMonitorGroupStringAMD(GPGETPERFMONITORGROUPSTRINGAMD fnptr, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
// (*fnptr)(group, bufSize, length, groupString);
// }
// static void glowGetPerfMonitorGroupsAMD(GPGETPERFMONITORGROUPSAMD fnptr, GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
// (*fnptr)(numGroups, groupsSize, groups);
// }
// static void glowGetPerfQueryDataINTEL(GPGETPERFQUERYDATAINTEL fnptr, GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten) {
// (*fnptr)(queryHandle, flags, dataSize, data, bytesWritten);
// }
// static void glowGetPerfQueryIdByNameINTEL(GPGETPERFQUERYIDBYNAMEINTEL fnptr, GLchar * queryName, GLuint * queryId) {
// (*fnptr)(queryName, queryId);
// }
// static void glowGetPerfQueryInfoINTEL(GPGETPERFQUERYINFOINTEL fnptr, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
// (*fnptr)(queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
// }
// static void glowGetPixelMapfv(GPGETPIXELMAPFV fnptr, GLenum map, GLfloat * values) {
// (*fnptr)(map, values);
// }
// static void glowGetPixelMapuiv(GPGETPIXELMAPUIV fnptr, GLenum map, GLuint * values) {
// (*fnptr)(map, values);
// }
// static void glowGetPixelMapusv(GPGETPIXELMAPUSV fnptr, GLenum map, GLushort * values) {
// (*fnptr)(map, values);
// }
// static void glowGetPixelMapxv(GPGETPIXELMAPXV fnptr, GLenum map, GLint size, GLfixed * values) {
// (*fnptr)(map, size, values);
// }
// static void glowGetPixelTexGenParameterfvSGIS(GPGETPIXELTEXGENPARAMETERFVSGIS fnptr, GLenum pname, GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowGetPixelTexGenParameterivSGIS(GPGETPIXELTEXGENPARAMETERIVSGIS fnptr, GLenum pname, GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowGetPixelTransformParameterfvEXT(GPGETPIXELTRANSFORMPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetPixelTransformParameterivEXT(GPGETPIXELTRANSFORMPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetPointerIndexedvEXT(GPGETPOINTERINDEXEDVEXT fnptr, GLenum target, GLuint index, void ** data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetPointeri_vEXT(GPGETPOINTERI_VEXT fnptr, GLenum pname, GLuint index, void ** params) {
// (*fnptr)(pname, index, params);
// }
// static void glowGetPointerv(GPGETPOINTERV fnptr, GLenum pname, void ** params) {
// (*fnptr)(pname, params);
// }
// static void glowGetPointervEXT(GPGETPOINTERVEXT fnptr, GLenum pname, void ** params) {
// (*fnptr)(pname, params);
// }
// static void glowGetPointervKHR(GPGETPOINTERVKHR fnptr, GLenum pname, void ** params) {
// (*fnptr)(pname, params);
// }
// static void glowGetPolygonStipple(GPGETPOLYGONSTIPPLE fnptr, GLubyte * mask) {
// (*fnptr)(mask);
// }
// static void glowGetProgramBinary(GPGETPROGRAMBINARY fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
// (*fnptr)(program, bufSize, length, binaryFormat, binary);
// }
// static void glowGetProgramEnvParameterIivNV(GPGETPROGRAMENVPARAMETERIIVNV fnptr, GLenum target, GLuint index, GLint * params) {
// (*fnptr)(target, index, params);
// }
// static void glowGetProgramEnvParameterIuivNV(GPGETPROGRAMENVPARAMETERIUIVNV fnptr, GLenum target, GLuint index, GLuint * params) {
// (*fnptr)(target, index, params);
// }
// static void glowGetProgramEnvParameterdvARB(GPGETPROGRAMENVPARAMETERDVARB fnptr, GLenum target, GLuint index, GLdouble * params) {
// (*fnptr)(target, index, params);
// }
// static void glowGetProgramEnvParameterfvARB(GPGETPROGRAMENVPARAMETERFVARB fnptr, GLenum target, GLuint index, GLfloat * params) {
// (*fnptr)(target, index, params);
// }
// static void glowGetProgramInfoLog(GPGETPROGRAMINFOLOG fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(program, bufSize, length, infoLog);
// }
// static void glowGetProgramInterfaceiv(GPGETPROGRAMINTERFACEIV fnptr, GLuint program, GLenum programInterface, GLenum pname, GLint * params) {
// (*fnptr)(program, programInterface, pname, params);
// }
// static void glowGetProgramLocalParameterIivNV(GPGETPROGRAMLOCALPARAMETERIIVNV fnptr, GLenum target, GLuint index, GLint * params) {
// (*fnptr)(target, index, params);
// }
// static void glowGetProgramLocalParameterIuivNV(GPGETPROGRAMLOCALPARAMETERIUIVNV fnptr, GLenum target, GLuint index, GLuint * params) {
// (*fnptr)(target, index, params);
// }
// static void glowGetProgramLocalParameterdvARB(GPGETPROGRAMLOCALPARAMETERDVARB fnptr, GLenum target, GLuint index, GLdouble * params) {
// (*fnptr)(target, index, params);
// }
// static void glowGetProgramLocalParameterfvARB(GPGETPROGRAMLOCALPARAMETERFVARB fnptr, GLenum target, GLuint index, GLfloat * params) {
// (*fnptr)(target, index, params);
// }
// static void glowGetProgramNamedParameterdvNV(GPGETPROGRAMNAMEDPARAMETERDVNV fnptr, GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) {
// (*fnptr)(id, len, name, params);
// }
// static void glowGetProgramNamedParameterfvNV(GPGETPROGRAMNAMEDPARAMETERFVNV fnptr, GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) {
// (*fnptr)(id, len, name, params);
// }
// static void glowGetProgramParameterdvNV(GPGETPROGRAMPARAMETERDVNV fnptr, GLenum target, GLuint index, GLenum pname, GLdouble * params) {
// (*fnptr)(target, index, pname, params);
// }
// static void glowGetProgramParameterfvNV(GPGETPROGRAMPARAMETERFVNV fnptr, GLenum target, GLuint index, GLenum pname, GLfloat * params) {
// (*fnptr)(target, index, pname, params);
// }
// static void glowGetProgramPipelineInfoLog(GPGETPROGRAMPIPELINEINFOLOG fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(pipeline, bufSize, length, infoLog);
// }
// static void glowGetProgramPipelineInfoLogEXT(GPGETPROGRAMPIPELINEINFOLOGEXT fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(pipeline, bufSize, length, infoLog);
// }
// static void glowGetProgramPipelineiv(GPGETPROGRAMPIPELINEIV fnptr, GLuint pipeline, GLenum pname, GLint * params) {
// (*fnptr)(pipeline, pname, params);
// }
// static void glowGetProgramPipelineivEXT(GPGETPROGRAMPIPELINEIVEXT fnptr, GLuint pipeline, GLenum pname, GLint * params) {
// (*fnptr)(pipeline, pname, params);
// }
// static GLuint glowGetProgramResourceIndex(GPGETPROGRAMRESOURCEINDEX fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static GLint glowGetProgramResourceLocation(GPGETPROGRAMRESOURCELOCATION fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static GLint glowGetProgramResourceLocationIndex(GPGETPROGRAMRESOURCELOCATIONINDEX fnptr, GLuint program, GLenum programInterface, const GLchar * name) {
// return (*fnptr)(program, programInterface, name);
// }
// static void glowGetProgramResourceName(GPGETPROGRAMRESOURCENAME fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
// (*fnptr)(program, programInterface, index, bufSize, length, name);
// }
// static void glowGetProgramResourcefvNV(GPGETPROGRAMRESOURCEFVNV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLfloat * params) {
// (*fnptr)(program, programInterface, index, propCount, props, bufSize, length, params);
// }
// static void glowGetProgramResourceiv(GPGETPROGRAMRESOURCEIV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) {
// (*fnptr)(program, programInterface, index, propCount, props, bufSize, length, params);
// }
// static void glowGetProgramStageiv(GPGETPROGRAMSTAGEIV fnptr, GLuint program, GLenum shadertype, GLenum pname, GLint * values) {
// (*fnptr)(program, shadertype, pname, values);
// }
// static void glowGetProgramStringARB(GPGETPROGRAMSTRINGARB fnptr, GLenum target, GLenum pname, void * string) {
// (*fnptr)(target, pname, string);
// }
// static void glowGetProgramStringNV(GPGETPROGRAMSTRINGNV fnptr, GLuint id, GLenum pname, GLubyte * program) {
// (*fnptr)(id, pname, program);
// }
// static void glowGetProgramSubroutineParameteruivNV(GPGETPROGRAMSUBROUTINEPARAMETERUIVNV fnptr, GLenum target, GLuint index, GLuint * param) {
// (*fnptr)(target, index, param);
// }
// static void glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint program, GLenum pname, GLint * params) {
// (*fnptr)(program, pname, params);
// }
// static void glowGetProgramivARB(GPGETPROGRAMIVARB fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetProgramivNV(GPGETPROGRAMIVNV fnptr, GLuint id, GLenum pname, GLint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryBufferObjecti64v(GPGETQUERYBUFFEROBJECTI64V fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
// (*fnptr)(id, buffer, pname, offset);
// }
// static void glowGetQueryBufferObjectiv(GPGETQUERYBUFFEROBJECTIV fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
// (*fnptr)(id, buffer, pname, offset);
// }
// static void glowGetQueryBufferObjectui64v(GPGETQUERYBUFFEROBJECTUI64V fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
// (*fnptr)(id, buffer, pname, offset);
// }
// static void glowGetQueryBufferObjectuiv(GPGETQUERYBUFFEROBJECTUIV fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
// (*fnptr)(id, buffer, pname, offset);
// }
// static void glowGetQueryIndexediv(GPGETQUERYINDEXEDIV fnptr, GLenum target, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(target, index, pname, params);
// }
// static void glowGetQueryObjecti64v(GPGETQUERYOBJECTI64V fnptr, GLuint id, GLenum pname, GLint64 * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjecti64vEXT(GPGETQUERYOBJECTI64VEXT fnptr, GLuint id, GLenum pname, GLint64 * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectiv(GPGETQUERYOBJECTIV fnptr, GLuint id, GLenum pname, GLint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectivARB(GPGETQUERYOBJECTIVARB fnptr, GLuint id, GLenum pname, GLint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectui64v(GPGETQUERYOBJECTUI64V fnptr, GLuint id, GLenum pname, GLuint64 * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectui64vEXT(GPGETQUERYOBJECTUI64VEXT fnptr, GLuint id, GLenum pname, GLuint64 * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectuiv(GPGETQUERYOBJECTUIV fnptr, GLuint id, GLenum pname, GLuint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryObjectuivARB(GPGETQUERYOBJECTUIVARB fnptr, GLuint id, GLenum pname, GLuint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetQueryiv(GPGETQUERYIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetQueryivARB(GPGETQUERYIVARB fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetRenderbufferParameteriv(GPGETRENDERBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetRenderbufferParameterivEXT(GPGETRENDERBUFFERPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetSamplerParameterIiv(GPGETSAMPLERPARAMETERIIV fnptr, GLuint sampler, GLenum pname, GLint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameterIuiv(GPGETSAMPLERPARAMETERIUIV fnptr, GLuint sampler, GLenum pname, GLuint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameterfv(GPGETSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, GLfloat * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSamplerParameteriv(GPGETSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, GLint * params) {
// (*fnptr)(sampler, pname, params);
// }
// static void glowGetSemaphoreParameterui64vEXT(GPGETSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint semaphore, GLenum pname, GLuint64 * params) {
// (*fnptr)(semaphore, pname, params);
// }
// static void glowGetSeparableFilterEXT(GPGETSEPARABLEFILTEREXT fnptr, GLenum target, GLenum format, GLenum type, void * row, void * column, void * span) {
// (*fnptr)(target, format, type, row, column, span);
// }
// static void glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
// (*fnptr)(shader, bufSize, length, infoLog);
// }
// static void glowGetShaderPrecisionFormat(GPGETSHADERPRECISIONFORMAT fnptr, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
// (*fnptr)(shadertype, precisiontype, range, precision);
// }
// static void glowGetShaderSource(GPGETSHADERSOURCE fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
// (*fnptr)(shader, bufSize, length, source);
// }
// static void glowGetShaderSourceARB(GPGETSHADERSOURCEARB fnptr, GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) {
// (*fnptr)(obj, maxLength, length, source);
// }
// static void glowGetShaderiv(GPGETSHADERIV fnptr, GLuint shader, GLenum pname, GLint * params) {
// (*fnptr)(shader, pname, params);
// }
// static void glowGetSharpenTexFuncSGIS(GPGETSHARPENTEXFUNCSGIS fnptr, GLenum target, GLfloat * points) {
// (*fnptr)(target, points);
// }
// static GLushort glowGetStageIndexNV(GPGETSTAGEINDEXNV fnptr, GLenum shadertype) {
// return (*fnptr)(shadertype);
// }
// static const GLubyte * glowGetString(GPGETSTRING fnptr, GLenum name) {
// return (*fnptr)(name);
// }
// static GLuint glowGetSubroutineIndex(GPGETSUBROUTINEINDEX fnptr, GLuint program, GLenum shadertype, const GLchar * name) {
// return (*fnptr)(program, shadertype, name);
// }
// static GLint glowGetSubroutineUniformLocation(GPGETSUBROUTINEUNIFORMLOCATION fnptr, GLuint program, GLenum shadertype, const GLchar * name) {
// return (*fnptr)(program, shadertype, name);
// }
// static void glowGetSynciv(GPGETSYNCIV fnptr, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
// (*fnptr)(sync, pname, bufSize, length, values);
// }
// static void glowGetTexBumpParameterfvATI(GPGETTEXBUMPPARAMETERFVATI fnptr, GLenum pname, GLfloat * param) {
// (*fnptr)(pname, param);
// }
// static void glowGetTexBumpParameterivATI(GPGETTEXBUMPPARAMETERIVATI fnptr, GLenum pname, GLint * param) {
// (*fnptr)(pname, param);
// }
// static void glowGetTexEnvfv(GPGETTEXENVFV fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexEnviv(GPGETTEXENVIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexEnvxvOES(GPGETTEXENVXVOES fnptr, GLenum target, GLenum pname, GLfixed * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexFilterFuncSGIS(GPGETTEXFILTERFUNCSGIS fnptr, GLenum target, GLenum filter, GLfloat * weights) {
// (*fnptr)(target, filter, weights);
// }
// static void glowGetTexGendv(GPGETTEXGENDV fnptr, GLenum coord, GLenum pname, GLdouble * params) {
// (*fnptr)(coord, pname, params);
// }
// static void glowGetTexGenfv(GPGETTEXGENFV fnptr, GLenum coord, GLenum pname, GLfloat * params) {
// (*fnptr)(coord, pname, params);
// }
// static void glowGetTexGeniv(GPGETTEXGENIV fnptr, GLenum coord, GLenum pname, GLint * params) {
// (*fnptr)(coord, pname, params);
// }
// static void glowGetTexGenxvOES(GPGETTEXGENXVOES fnptr, GLenum coord, GLenum pname, GLfixed * params) {
// (*fnptr)(coord, pname, params);
// }
// static void glowGetTexImage(GPGETTEXIMAGE fnptr, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(target, level, format, type, pixels);
// }
// static void glowGetTexLevelParameterfv(GPGETTEXLEVELPARAMETERFV fnptr, GLenum target, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(target, level, pname, params);
// }
// static void glowGetTexLevelParameteriv(GPGETTEXLEVELPARAMETERIV fnptr, GLenum target, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(target, level, pname, params);
// }
// static void glowGetTexLevelParameterxvOES(GPGETTEXLEVELPARAMETERXVOES fnptr, GLenum target, GLint level, GLenum pname, GLfixed * params) {
// (*fnptr)(target, level, pname, params);
// }
// static void glowGetTexParameterIivEXT(GPGETTEXPARAMETERIIVEXT fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterIuivEXT(GPGETTEXPARAMETERIUIVEXT fnptr, GLenum target, GLenum pname, GLuint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterPointervAPPLE(GPGETTEXPARAMETERPOINTERVAPPLE fnptr, GLenum target, GLenum pname, void ** params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterfv(GPGETTEXPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameteriv(GPGETTEXPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowGetTexParameterxvOES(GPGETTEXPARAMETERXVOES fnptr, GLenum target, GLenum pname, GLfixed * params) {
// (*fnptr)(target, pname, params);
// }
// static GLuint64 glowGetTextureHandleARB(GPGETTEXTUREHANDLEARB fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static GLuint64 glowGetTextureHandleNV(GPGETTEXTUREHANDLENV fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static void glowGetTextureImage(GPGETTEXTUREIMAGE fnptr, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) {
// (*fnptr)(texture, level, format, type, bufSize, pixels);
// }
// static void glowGetTextureImageEXT(GPGETTEXTUREIMAGEEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(texture, target, level, format, type, pixels);
// }
// static void glowGetTextureLevelParameterfv(GPGETTEXTURELEVELPARAMETERFV fnptr, GLuint texture, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(texture, level, pname, params);
// }
// static void glowGetTextureLevelParameterfvEXT(GPGETTEXTURELEVELPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {
// (*fnptr)(texture, target, level, pname, params);
// }
// static void glowGetTextureLevelParameteriv(GPGETTEXTURELEVELPARAMETERIV fnptr, GLuint texture, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(texture, level, pname, params);
// }
// static void glowGetTextureLevelParameterivEXT(GPGETTEXTURELEVELPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {
// (*fnptr)(texture, target, level, pname, params);
// }
// static void glowGetTextureParameterIiv(GPGETTEXTUREPARAMETERIIV fnptr, GLuint texture, GLenum pname, GLint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowGetTextureParameterIivEXT(GPGETTEXTUREPARAMETERIIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowGetTextureParameterIuiv(GPGETTEXTUREPARAMETERIUIV fnptr, GLuint texture, GLenum pname, GLuint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowGetTextureParameterIuivEXT(GPGETTEXTUREPARAMETERIUIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLuint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowGetTextureParameterfv(GPGETTEXTUREPARAMETERFV fnptr, GLuint texture, GLenum pname, GLfloat * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowGetTextureParameterfvEXT(GPGETTEXTUREPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLfloat * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowGetTextureParameteriv(GPGETTEXTUREPARAMETERIV fnptr, GLuint texture, GLenum pname, GLint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowGetTextureParameterivEXT(GPGETTEXTUREPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static GLuint64 glowGetTextureSamplerHandleARB(GPGETTEXTURESAMPLERHANDLEARB fnptr, GLuint texture, GLuint sampler) {
// return (*fnptr)(texture, sampler);
// }
// static GLuint64 glowGetTextureSamplerHandleNV(GPGETTEXTURESAMPLERHANDLENV fnptr, GLuint texture, GLuint sampler) {
// return (*fnptr)(texture, sampler);
// }
// static void glowGetTextureSubImage(GPGETTEXTURESUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
// }
// static void glowGetTrackMatrixivNV(GPGETTRACKMATRIXIVNV fnptr, GLenum target, GLuint address, GLenum pname, GLint * params) {
// (*fnptr)(target, address, pname, params);
// }
// static void glowGetTransformFeedbackVaryingEXT(GPGETTRANSFORMFEEDBACKVARYINGEXT fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
// (*fnptr)(program, index, bufSize, length, size, type, name);
// }
// static void glowGetTransformFeedbackVaryingNV(GPGETTRANSFORMFEEDBACKVARYINGNV fnptr, GLuint program, GLuint index, GLint * location) {
// (*fnptr)(program, index, location);
// }
// static void glowGetTransformFeedbacki64_v(GPGETTRANSFORMFEEDBACKI64_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint64 * param) {
// (*fnptr)(xfb, pname, index, param);
// }
// static void glowGetTransformFeedbacki_v(GPGETTRANSFORMFEEDBACKI_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint * param) {
// (*fnptr)(xfb, pname, index, param);
// }
// static void glowGetTransformFeedbackiv(GPGETTRANSFORMFEEDBACKIV fnptr, GLuint xfb, GLenum pname, GLint * param) {
// (*fnptr)(xfb, pname, param);
// }
// static GLuint glowGetUniformBlockIndex(GPGETUNIFORMBLOCKINDEX fnptr, GLuint program, const GLchar * uniformBlockName) {
// return (*fnptr)(program, uniformBlockName);
// }
// static GLint glowGetUniformBufferSizeEXT(GPGETUNIFORMBUFFERSIZEEXT fnptr, GLuint program, GLint location) {
// return (*fnptr)(program, location);
// }
// static void glowGetUniformIndices(GPGETUNIFORMINDICES fnptr, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
// (*fnptr)(program, uniformCount, uniformNames, uniformIndices);
// }
// static GLint glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static GLint glowGetUniformLocationARB(GPGETUNIFORMLOCATIONARB fnptr, GLhandleARB programObj, const GLcharARB * name) {
// return (*fnptr)(programObj, name);
// }
// static GLintptr glowGetUniformOffsetEXT(GPGETUNIFORMOFFSETEXT fnptr, GLuint program, GLint location) {
// return (*fnptr)(program, location);
// }
// static void glowGetUniformSubroutineuiv(GPGETUNIFORMSUBROUTINEUIV fnptr, GLenum shadertype, GLint location, GLuint * params) {
// (*fnptr)(shadertype, location, params);
// }
// static void glowGetUniformdv(GPGETUNIFORMDV fnptr, GLuint program, GLint location, GLdouble * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformfv(GPGETUNIFORMFV fnptr, GLuint program, GLint location, GLfloat * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformfvARB(GPGETUNIFORMFVARB fnptr, GLhandleARB programObj, GLint location, GLfloat * params) {
// (*fnptr)(programObj, location, params);
// }
// static void glowGetUniformi64vARB(GPGETUNIFORMI64VARB fnptr, GLuint program, GLint location, GLint64 * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformi64vNV(GPGETUNIFORMI64VNV fnptr, GLuint program, GLint location, GLint64EXT * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformiv(GPGETUNIFORMIV fnptr, GLuint program, GLint location, GLint * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformivARB(GPGETUNIFORMIVARB fnptr, GLhandleARB programObj, GLint location, GLint * params) {
// (*fnptr)(programObj, location, params);
// }
// static void glowGetUniformui64vARB(GPGETUNIFORMUI64VARB fnptr, GLuint program, GLint location, GLuint64 * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformui64vNV(GPGETUNIFORMUI64VNV fnptr, GLuint program, GLint location, GLuint64EXT * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUniformuivEXT(GPGETUNIFORMUIVEXT fnptr, GLuint program, GLint location, GLuint * params) {
// (*fnptr)(program, location, params);
// }
// static void glowGetUnsignedBytei_vEXT(GPGETUNSIGNEDBYTEI_VEXT fnptr, GLenum target, GLuint index, GLubyte * data) {
// (*fnptr)(target, index, data);
// }
// static void glowGetUnsignedBytevEXT(GPGETUNSIGNEDBYTEVEXT fnptr, GLenum pname, GLubyte * data) {
// (*fnptr)(pname, data);
// }
// static void glowGetVariantArrayObjectfvATI(GPGETVARIANTARRAYOBJECTFVATI fnptr, GLuint id, GLenum pname, GLfloat * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetVariantArrayObjectivATI(GPGETVARIANTARRAYOBJECTIVATI fnptr, GLuint id, GLenum pname, GLint * params) {
// (*fnptr)(id, pname, params);
// }
// static void glowGetVariantBooleanvEXT(GPGETVARIANTBOOLEANVEXT fnptr, GLuint id, GLenum value, GLboolean * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetVariantFloatvEXT(GPGETVARIANTFLOATVEXT fnptr, GLuint id, GLenum value, GLfloat * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetVariantIntegervEXT(GPGETVARIANTINTEGERVEXT fnptr, GLuint id, GLenum value, GLint * data) {
// (*fnptr)(id, value, data);
// }
// static void glowGetVariantPointervEXT(GPGETVARIANTPOINTERVEXT fnptr, GLuint id, GLenum value, void ** data) {
// (*fnptr)(id, value, data);
// }
// static GLint glowGetVaryingLocationNV(GPGETVARYINGLOCATIONNV fnptr, GLuint program, const GLchar * name) {
// return (*fnptr)(program, name);
// }
// static void glowGetVertexArrayIndexed64iv(GPGETVERTEXARRAYINDEXED64IV fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) {
// (*fnptr)(vaobj, index, pname, param);
// }
// static void glowGetVertexArrayIndexediv(GPGETVERTEXARRAYINDEXEDIV fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint * param) {
// (*fnptr)(vaobj, index, pname, param);
// }
// static void glowGetVertexArrayIntegeri_vEXT(GPGETVERTEXARRAYINTEGERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint * param) {
// (*fnptr)(vaobj, index, pname, param);
// }
// static void glowGetVertexArrayIntegervEXT(GPGETVERTEXARRAYINTEGERVEXT fnptr, GLuint vaobj, GLenum pname, GLint * param) {
// (*fnptr)(vaobj, pname, param);
// }
// static void glowGetVertexArrayPointeri_vEXT(GPGETVERTEXARRAYPOINTERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, void ** param) {
// (*fnptr)(vaobj, index, pname, param);
// }
// static void glowGetVertexArrayPointervEXT(GPGETVERTEXARRAYPOINTERVEXT fnptr, GLuint vaobj, GLenum pname, void ** param) {
// (*fnptr)(vaobj, pname, param);
// }
// static void glowGetVertexArrayiv(GPGETVERTEXARRAYIV fnptr, GLuint vaobj, GLenum pname, GLint * param) {
// (*fnptr)(vaobj, pname, param);
// }
// static void glowGetVertexAttribArrayObjectfvATI(GPGETVERTEXATTRIBARRAYOBJECTFVATI fnptr, GLuint index, GLenum pname, GLfloat * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribArrayObjectivATI(GPGETVERTEXATTRIBARRAYOBJECTIVATI fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribIivEXT(GPGETVERTEXATTRIBIIVEXT fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribIuivEXT(GPGETVERTEXATTRIBIUIVEXT fnptr, GLuint index, GLenum pname, GLuint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLdv(GPGETVERTEXATTRIBLDV fnptr, GLuint index, GLenum pname, GLdouble * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLdvEXT(GPGETVERTEXATTRIBLDVEXT fnptr, GLuint index, GLenum pname, GLdouble * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLi64vNV(GPGETVERTEXATTRIBLI64VNV fnptr, GLuint index, GLenum pname, GLint64EXT * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLui64vARB(GPGETVERTEXATTRIBLUI64VARB fnptr, GLuint index, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribLui64vNV(GPGETVERTEXATTRIBLUI64VNV fnptr, GLuint index, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribPointerv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint index, GLenum pname, void ** pointer) {
// (*fnptr)(index, pname, pointer);
// }
// static void glowGetVertexAttribPointervARB(GPGETVERTEXATTRIBPOINTERVARB fnptr, GLuint index, GLenum pname, void ** pointer) {
// (*fnptr)(index, pname, pointer);
// }
// static void glowGetVertexAttribPointervNV(GPGETVERTEXATTRIBPOINTERVNV fnptr, GLuint index, GLenum pname, void ** pointer) {
// (*fnptr)(index, pname, pointer);
// }
// static void glowGetVertexAttribdv(GPGETVERTEXATTRIBDV fnptr, GLuint index, GLenum pname, GLdouble * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribdvARB(GPGETVERTEXATTRIBDVARB fnptr, GLuint index, GLenum pname, GLdouble * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribdvNV(GPGETVERTEXATTRIBDVNV fnptr, GLuint index, GLenum pname, GLdouble * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribfv(GPGETVERTEXATTRIBFV fnptr, GLuint index, GLenum pname, GLfloat * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribfvARB(GPGETVERTEXATTRIBFVARB fnptr, GLuint index, GLenum pname, GLfloat * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribfvNV(GPGETVERTEXATTRIBFVNV fnptr, GLuint index, GLenum pname, GLfloat * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribiv(GPGETVERTEXATTRIBIV fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribivARB(GPGETVERTEXATTRIBIVARB fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVertexAttribivNV(GPGETVERTEXATTRIBIVNV fnptr, GLuint index, GLenum pname, GLint * params) {
// (*fnptr)(index, pname, params);
// }
// static void glowGetVideoCaptureStreamdvNV(GPGETVIDEOCAPTURESTREAMDVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params) {
// (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void glowGetVideoCaptureStreamfvNV(GPGETVIDEOCAPTURESTREAMFVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params) {
// (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void glowGetVideoCaptureStreamivNV(GPGETVIDEOCAPTURESTREAMIVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params) {
// (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void glowGetVideoCaptureivNV(GPGETVIDEOCAPTUREIVNV fnptr, GLuint video_capture_slot, GLenum pname, GLint * params) {
// (*fnptr)(video_capture_slot, pname, params);
// }
// static void glowGetVideoi64vNV(GPGETVIDEOI64VNV fnptr, GLuint video_slot, GLenum pname, GLint64EXT * params) {
// (*fnptr)(video_slot, pname, params);
// }
// static void glowGetVideoivNV(GPGETVIDEOIVNV fnptr, GLuint video_slot, GLenum pname, GLint * params) {
// (*fnptr)(video_slot, pname, params);
// }
// static void glowGetVideoui64vNV(GPGETVIDEOUI64VNV fnptr, GLuint video_slot, GLenum pname, GLuint64EXT * params) {
// (*fnptr)(video_slot, pname, params);
// }
// static void glowGetVideouivNV(GPGETVIDEOUIVNV fnptr, GLuint video_slot, GLenum pname, GLuint * params) {
// (*fnptr)(video_slot, pname, params);
// }
// static GLVULKANPROCNV glowGetVkProcAddrNV(GPGETVKPROCADDRNV fnptr, const GLchar * name) {
// return (*fnptr)(name);
// }
// static void glowGetnCompressedTexImageARB(GPGETNCOMPRESSEDTEXIMAGEARB fnptr, GLenum target, GLint lod, GLsizei bufSize, void * img) {
// (*fnptr)(target, lod, bufSize, img);
// }
// static void glowGetnTexImageARB(GPGETNTEXIMAGEARB fnptr, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) {
// (*fnptr)(target, level, format, type, bufSize, img);
// }
// static void glowGetnUniformdvARB(GPGETNUNIFORMDVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLdouble * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformfv(GPGETNUNIFORMFV fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformfvARB(GPGETNUNIFORMFVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformfvKHR(GPGETNUNIFORMFVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformi64vARB(GPGETNUNIFORMI64VARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLint64 * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformiv(GPGETNUNIFORMIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformivARB(GPGETNUNIFORMIVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformivKHR(GPGETNUNIFORMIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformui64vARB(GPGETNUNIFORMUI64VARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint64 * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformuiv(GPGETNUNIFORMUIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformuivARB(GPGETNUNIFORMUIVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGetnUniformuivKHR(GPGETNUNIFORMUIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
// (*fnptr)(program, location, bufSize, params);
// }
// static void glowGlobalAlphaFactorbSUN(GPGLOBALALPHAFACTORBSUN fnptr, GLbyte factor) {
// (*fnptr)(factor);
// }
// static void glowGlobalAlphaFactordSUN(GPGLOBALALPHAFACTORDSUN fnptr, GLdouble factor) {
// (*fnptr)(factor);
// }
// static void glowGlobalAlphaFactorfSUN(GPGLOBALALPHAFACTORFSUN fnptr, GLfloat factor) {
// (*fnptr)(factor);
// }
// static void glowGlobalAlphaFactoriSUN(GPGLOBALALPHAFACTORISUN fnptr, GLint factor) {
// (*fnptr)(factor);
// }
// static void glowGlobalAlphaFactorsSUN(GPGLOBALALPHAFACTORSSUN fnptr, GLshort factor) {
// (*fnptr)(factor);
// }
// static void glowGlobalAlphaFactorubSUN(GPGLOBALALPHAFACTORUBSUN fnptr, GLubyte factor) {
// (*fnptr)(factor);
// }
// static void glowGlobalAlphaFactoruiSUN(GPGLOBALALPHAFACTORUISUN fnptr, GLuint factor) {
// (*fnptr)(factor);
// }
// static void glowGlobalAlphaFactorusSUN(GPGLOBALALPHAFACTORUSSUN fnptr, GLushort factor) {
// (*fnptr)(factor);
// }
// static void glowHint(GPHINT fnptr, GLenum target, GLenum mode) {
// (*fnptr)(target, mode);
// }
// static void glowHintPGI(GPHINTPGI fnptr, GLenum target, GLint mode) {
// (*fnptr)(target, mode);
// }
// static void glowHistogramEXT(GPHISTOGRAMEXT fnptr, GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {
// (*fnptr)(target, width, internalformat, sink);
// }
// static void glowIglooInterfaceSGIX(GPIGLOOINTERFACESGIX fnptr, GLenum pname, const void * params) {
// (*fnptr)(pname, params);
// }
// static void glowImageTransformParameterfHP(GPIMAGETRANSFORMPARAMETERFHP fnptr, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(target, pname, param);
// }
// static void glowImageTransformParameterfvHP(GPIMAGETRANSFORMPARAMETERFVHP fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowImageTransformParameteriHP(GPIMAGETRANSFORMPARAMETERIHP fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowImageTransformParameterivHP(GPIMAGETRANSFORMPARAMETERIVHP fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowImportMemoryFdEXT(GPIMPORTMEMORYFDEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, GLint fd) {
// (*fnptr)(memory, size, handleType, fd);
// }
// static void glowImportMemoryWin32HandleEXT(GPIMPORTMEMORYWIN32HANDLEEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, void * handle) {
// (*fnptr)(memory, size, handleType, handle);
// }
// static void glowImportMemoryWin32NameEXT(GPIMPORTMEMORYWIN32NAMEEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, const void * name) {
// (*fnptr)(memory, size, handleType, name);
// }
// static void glowImportSemaphoreFdEXT(GPIMPORTSEMAPHOREFDEXT fnptr, GLuint semaphore, GLenum handleType, GLint fd) {
// (*fnptr)(semaphore, handleType, fd);
// }
// static void glowImportSemaphoreWin32HandleEXT(GPIMPORTSEMAPHOREWIN32HANDLEEXT fnptr, GLuint semaphore, GLenum handleType, void * handle) {
// (*fnptr)(semaphore, handleType, handle);
// }
// static void glowImportSemaphoreWin32NameEXT(GPIMPORTSEMAPHOREWIN32NAMEEXT fnptr, GLuint semaphore, GLenum handleType, const void * name) {
// (*fnptr)(semaphore, handleType, name);
// }
// static GLsync glowImportSyncEXT(GPIMPORTSYNCEXT fnptr, GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) {
// return (*fnptr)(external_sync_type, external_sync, flags);
// }
// static void glowIndexFormatNV(GPINDEXFORMATNV fnptr, GLenum type, GLsizei stride) {
// (*fnptr)(type, stride);
// }
// static void glowIndexFuncEXT(GPINDEXFUNCEXT fnptr, GLenum func, GLclampf ref) {
// (*fnptr)(func, ref);
// }
// static void glowIndexMask(GPINDEXMASK fnptr, GLuint mask) {
// (*fnptr)(mask);
// }
// static void glowIndexMaterialEXT(GPINDEXMATERIALEXT fnptr, GLenum face, GLenum mode) {
// (*fnptr)(face, mode);
// }
// static void glowIndexPointer(GPINDEXPOINTER fnptr, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(type, stride, pointer);
// }
// static void glowIndexPointerEXT(GPINDEXPOINTEREXT fnptr, GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
// (*fnptr)(type, stride, count, pointer);
// }
// static void glowIndexPointerListIBM(GPINDEXPOINTERLISTIBM fnptr, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) {
// (*fnptr)(type, stride, pointer, ptrstride);
// }
// static void glowIndexd(GPINDEXD fnptr, GLdouble c) {
// (*fnptr)(c);
// }
// static void glowIndexdv(GPINDEXDV fnptr, const GLdouble * c) {
// (*fnptr)(c);
// }
// static void glowIndexf(GPINDEXF fnptr, GLfloat c) {
// (*fnptr)(c);
// }
// static void glowIndexfv(GPINDEXFV fnptr, const GLfloat * c) {
// (*fnptr)(c);
// }
// static void glowIndexi(GPINDEXI fnptr, GLint c) {
// (*fnptr)(c);
// }
// static void glowIndexiv(GPINDEXIV fnptr, const GLint * c) {
// (*fnptr)(c);
// }
// static void glowIndexs(GPINDEXS fnptr, GLshort c) {
// (*fnptr)(c);
// }
// static void glowIndexsv(GPINDEXSV fnptr, const GLshort * c) {
// (*fnptr)(c);
// }
// static void glowIndexub(GPINDEXUB fnptr, GLubyte c) {
// (*fnptr)(c);
// }
// static void glowIndexubv(GPINDEXUBV fnptr, const GLubyte * c) {
// (*fnptr)(c);
// }
// static void glowIndexxOES(GPINDEXXOES fnptr, GLfixed component) {
// (*fnptr)(component);
// }
// static void glowIndexxvOES(GPINDEXXVOES fnptr, const GLfixed * component) {
// (*fnptr)(component);
// }
// static void glowInitNames(GPINITNAMES fnptr) {
// (*fnptr)();
// }
// static void glowInsertComponentEXT(GPINSERTCOMPONENTEXT fnptr, GLuint res, GLuint src, GLuint num) {
// (*fnptr)(res, src, num);
// }
// static void glowInsertEventMarkerEXT(GPINSERTEVENTMARKEREXT fnptr, GLsizei length, const GLchar * marker) {
// (*fnptr)(length, marker);
// }
// static void glowInstrumentsBufferSGIX(GPINSTRUMENTSBUFFERSGIX fnptr, GLsizei size, GLint * buffer) {
// (*fnptr)(size, buffer);
// }
// static void glowInterleavedArrays(GPINTERLEAVEDARRAYS fnptr, GLenum format, GLsizei stride, const void * pointer) {
// (*fnptr)(format, stride, pointer);
// }
// static void glowInterpolatePathsNV(GPINTERPOLATEPATHSNV fnptr, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) {
// (*fnptr)(resultPath, pathA, pathB, weight);
// }
// static void glowInvalidateBufferData(GPINVALIDATEBUFFERDATA fnptr, GLuint buffer) {
// (*fnptr)(buffer);
// }
// static void glowInvalidateBufferSubData(GPINVALIDATEBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) {
// (*fnptr)(buffer, offset, length);
// }
// static void glowInvalidateFramebuffer(GPINVALIDATEFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments) {
// (*fnptr)(target, numAttachments, attachments);
// }
// static void glowInvalidateNamedFramebufferData(GPINVALIDATENAMEDFRAMEBUFFERDATA fnptr, GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) {
// (*fnptr)(framebuffer, numAttachments, attachments);
// }
// static void glowInvalidateNamedFramebufferSubData(GPINVALIDATENAMEDFRAMEBUFFERSUBDATA fnptr, GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(framebuffer, numAttachments, attachments, x, y, width, height);
// }
// static void glowInvalidateSubFramebuffer(GPINVALIDATESUBFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(target, numAttachments, attachments, x, y, width, height);
// }
// static void glowInvalidateTexImage(GPINVALIDATETEXIMAGE fnptr, GLuint texture, GLint level) {
// (*fnptr)(texture, level);
// }
// static void glowInvalidateTexSubImage(GPINVALIDATETEXSUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth);
// }
// static GLboolean glowIsAsyncMarkerSGIX(GPISASYNCMARKERSGIX fnptr, GLuint marker) {
// return (*fnptr)(marker);
// }
// static GLboolean glowIsBuffer(GPISBUFFER fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowIsBufferARB(GPISBUFFERARB fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowIsBufferResidentNV(GPISBUFFERRESIDENTNV fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLboolean glowIsCommandListNV(GPISCOMMANDLISTNV fnptr, GLuint list) {
// return (*fnptr)(list);
// }
// static GLboolean glowIsEnabled(GPISENABLED fnptr, GLenum cap) {
// return (*fnptr)(cap);
// }
// static GLboolean glowIsEnabledIndexedEXT(GPISENABLEDINDEXEDEXT fnptr, GLenum target, GLuint index) {
// return (*fnptr)(target, index);
// }
// static GLboolean glowIsFenceAPPLE(GPISFENCEAPPLE fnptr, GLuint fence) {
// return (*fnptr)(fence);
// }
// static GLboolean glowIsFenceNV(GPISFENCENV fnptr, GLuint fence) {
// return (*fnptr)(fence);
// }
// static GLboolean glowIsFramebuffer(GPISFRAMEBUFFER fnptr, GLuint framebuffer) {
// return (*fnptr)(framebuffer);
// }
// static GLboolean glowIsFramebufferEXT(GPISFRAMEBUFFEREXT fnptr, GLuint framebuffer) {
// return (*fnptr)(framebuffer);
// }
// static GLboolean glowIsImageHandleResidentARB(GPISIMAGEHANDLERESIDENTARB fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsImageHandleResidentNV(GPISIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsList(GPISLIST fnptr, GLuint list) {
// return (*fnptr)(list);
// }
// static GLboolean glowIsMemoryObjectEXT(GPISMEMORYOBJECTEXT fnptr, GLuint memoryObject) {
// return (*fnptr)(memoryObject);
// }
// static GLboolean glowIsNameAMD(GPISNAMEAMD fnptr, GLenum identifier, GLuint name) {
// return (*fnptr)(identifier, name);
// }
// static GLboolean glowIsNamedBufferResidentNV(GPISNAMEDBUFFERRESIDENTNV fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowIsNamedStringARB(GPISNAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name) {
// return (*fnptr)(namelen, name);
// }
// static GLboolean glowIsObjectBufferATI(GPISOBJECTBUFFERATI fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowIsOcclusionQueryNV(GPISOCCLUSIONQUERYNV fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsPathNV(GPISPATHNV fnptr, GLuint path) {
// return (*fnptr)(path);
// }
// static GLboolean glowIsPointInFillPathNV(GPISPOINTINFILLPATHNV fnptr, GLuint path, GLuint mask, GLfloat x, GLfloat y) {
// return (*fnptr)(path, mask, x, y);
// }
// static GLboolean glowIsPointInStrokePathNV(GPISPOINTINSTROKEPATHNV fnptr, GLuint path, GLfloat x, GLfloat y) {
// return (*fnptr)(path, x, y);
// }
// static GLboolean glowIsProgram(GPISPROGRAM fnptr, GLuint program) {
// return (*fnptr)(program);
// }
// static GLboolean glowIsProgramARB(GPISPROGRAMARB fnptr, GLuint program) {
// return (*fnptr)(program);
// }
// static GLboolean glowIsProgramNV(GPISPROGRAMNV fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsProgramPipeline(GPISPROGRAMPIPELINE fnptr, GLuint pipeline) {
// return (*fnptr)(pipeline);
// }
// static GLboolean glowIsProgramPipelineEXT(GPISPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// return (*fnptr)(pipeline);
// }
// static GLboolean glowIsQuery(GPISQUERY fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsQueryARB(GPISQUERYARB fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsRenderbuffer(GPISRENDERBUFFER fnptr, GLuint renderbuffer) {
// return (*fnptr)(renderbuffer);
// }
// static GLboolean glowIsRenderbufferEXT(GPISRENDERBUFFEREXT fnptr, GLuint renderbuffer) {
// return (*fnptr)(renderbuffer);
// }
// static GLboolean glowIsSampler(GPISSAMPLER fnptr, GLuint sampler) {
// return (*fnptr)(sampler);
// }
// static GLboolean glowIsSemaphoreEXT(GPISSEMAPHOREEXT fnptr, GLuint semaphore) {
// return (*fnptr)(semaphore);
// }
// static GLboolean glowIsShader(GPISSHADER fnptr, GLuint shader) {
// return (*fnptr)(shader);
// }
// static GLboolean glowIsStateNV(GPISSTATENV fnptr, GLuint state) {
// return (*fnptr)(state);
// }
// static GLboolean glowIsSync(GPISSYNC fnptr, GLsync sync) {
// return (*fnptr)(sync);
// }
// static GLboolean glowIsTexture(GPISTEXTURE fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static GLboolean glowIsTextureEXT(GPISTEXTUREEXT fnptr, GLuint texture) {
// return (*fnptr)(texture);
// }
// static GLboolean glowIsTextureHandleResidentARB(GPISTEXTUREHANDLERESIDENTARB fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsTextureHandleResidentNV(GPISTEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) {
// return (*fnptr)(handle);
// }
// static GLboolean glowIsTransformFeedback(GPISTRANSFORMFEEDBACK fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsTransformFeedbackNV(GPISTRANSFORMFEEDBACKNV fnptr, GLuint id) {
// return (*fnptr)(id);
// }
// static GLboolean glowIsVariantEnabledEXT(GPISVARIANTENABLEDEXT fnptr, GLuint id, GLenum cap) {
// return (*fnptr)(id, cap);
// }
// static GLboolean glowIsVertexArray(GPISVERTEXARRAY fnptr, GLuint array) {
// return (*fnptr)(array);
// }
// static GLboolean glowIsVertexArrayAPPLE(GPISVERTEXARRAYAPPLE fnptr, GLuint array) {
// return (*fnptr)(array);
// }
// static GLboolean glowIsVertexAttribEnabledAPPLE(GPISVERTEXATTRIBENABLEDAPPLE fnptr, GLuint index, GLenum pname) {
// return (*fnptr)(index, pname);
// }
// static void glowLGPUCopyImageSubDataNVX(GPLGPUCOPYIMAGESUBDATANVX fnptr, GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(sourceGpu, destinationGpuMask, srcName, srcTarget, srcLevel, srcX, srxY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);
// }
// static void glowLGPUInterlockNVX(GPLGPUINTERLOCKNVX fnptr) {
// (*fnptr)();
// }
// static void glowLGPUNamedBufferSubDataNVX(GPLGPUNAMEDBUFFERSUBDATANVX fnptr, GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(gpuMask, buffer, offset, size, data);
// }
// static void glowLabelObjectEXT(GPLABELOBJECTEXT fnptr, GLenum type, GLuint object, GLsizei length, const GLchar * label) {
// (*fnptr)(type, object, length, label);
// }
// static void glowLightEnviSGIX(GPLIGHTENVISGIX fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowLightModelf(GPLIGHTMODELF fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowLightModelfv(GPLIGHTMODELFV fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowLightModeli(GPLIGHTMODELI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowLightModeliv(GPLIGHTMODELIV fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowLightModelxOES(GPLIGHTMODELXOES fnptr, GLenum pname, GLfixed param) {
// (*fnptr)(pname, param);
// }
// static void glowLightModelxvOES(GPLIGHTMODELXVOES fnptr, GLenum pname, const GLfixed * param) {
// (*fnptr)(pname, param);
// }
// static void glowLightf(GPLIGHTF fnptr, GLenum light, GLenum pname, GLfloat param) {
// (*fnptr)(light, pname, param);
// }
// static void glowLightfv(GPLIGHTFV fnptr, GLenum light, GLenum pname, const GLfloat * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowLighti(GPLIGHTI fnptr, GLenum light, GLenum pname, GLint param) {
// (*fnptr)(light, pname, param);
// }
// static void glowLightiv(GPLIGHTIV fnptr, GLenum light, GLenum pname, const GLint * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowLightxOES(GPLIGHTXOES fnptr, GLenum light, GLenum pname, GLfixed param) {
// (*fnptr)(light, pname, param);
// }
// static void glowLightxvOES(GPLIGHTXVOES fnptr, GLenum light, GLenum pname, const GLfixed * params) {
// (*fnptr)(light, pname, params);
// }
// static void glowLineStipple(GPLINESTIPPLE fnptr, GLint factor, GLushort pattern) {
// (*fnptr)(factor, pattern);
// }
// static void glowLineWidth(GPLINEWIDTH fnptr, GLfloat width) {
// (*fnptr)(width);
// }
// static void glowLineWidthxOES(GPLINEWIDTHXOES fnptr, GLfixed width) {
// (*fnptr)(width);
// }
// static void glowLinkProgram(GPLINKPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowLinkProgramARB(GPLINKPROGRAMARB fnptr, GLhandleARB programObj) {
// (*fnptr)(programObj);
// }
// static void glowListBase(GPLISTBASE fnptr, GLuint base) {
// (*fnptr)(base);
// }
// static void glowListDrawCommandsStatesClientNV(GPLISTDRAWCOMMANDSSTATESCLIENTNV fnptr, GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) {
// (*fnptr)(list, segment, indirects, sizes, states, fbos, count);
// }
// static void glowListParameterfSGIX(GPLISTPARAMETERFSGIX fnptr, GLuint list, GLenum pname, GLfloat param) {
// (*fnptr)(list, pname, param);
// }
// static void glowListParameterfvSGIX(GPLISTPARAMETERFVSGIX fnptr, GLuint list, GLenum pname, const GLfloat * params) {
// (*fnptr)(list, pname, params);
// }
// static void glowListParameteriSGIX(GPLISTPARAMETERISGIX fnptr, GLuint list, GLenum pname, GLint param) {
// (*fnptr)(list, pname, param);
// }
// static void glowListParameterivSGIX(GPLISTPARAMETERIVSGIX fnptr, GLuint list, GLenum pname, const GLint * params) {
// (*fnptr)(list, pname, params);
// }
// static void glowLoadIdentity(GPLOADIDENTITY fnptr) {
// (*fnptr)();
// }
// static void glowLoadIdentityDeformationMapSGIX(GPLOADIDENTITYDEFORMATIONMAPSGIX fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowLoadMatrixd(GPLOADMATRIXD fnptr, const GLdouble * m) {
// (*fnptr)(m);
// }
// static void glowLoadMatrixf(GPLOADMATRIXF fnptr, const GLfloat * m) {
// (*fnptr)(m);
// }
// static void glowLoadMatrixxOES(GPLOADMATRIXXOES fnptr, const GLfixed * m) {
// (*fnptr)(m);
// }
// static void glowLoadName(GPLOADNAME fnptr, GLuint name) {
// (*fnptr)(name);
// }
// static void glowLoadProgramNV(GPLOADPROGRAMNV fnptr, GLenum target, GLuint id, GLsizei len, const GLubyte * program) {
// (*fnptr)(target, id, len, program);
// }
// static void glowLoadTransposeMatrixd(GPLOADTRANSPOSEMATRIXD fnptr, const GLdouble * m) {
// (*fnptr)(m);
// }
// static void glowLoadTransposeMatrixdARB(GPLOADTRANSPOSEMATRIXDARB fnptr, const GLdouble * m) {
// (*fnptr)(m);
// }
// static void glowLoadTransposeMatrixf(GPLOADTRANSPOSEMATRIXF fnptr, const GLfloat * m) {
// (*fnptr)(m);
// }
// static void glowLoadTransposeMatrixfARB(GPLOADTRANSPOSEMATRIXFARB fnptr, const GLfloat * m) {
// (*fnptr)(m);
// }
// static void glowLoadTransposeMatrixxOES(GPLOADTRANSPOSEMATRIXXOES fnptr, const GLfixed * m) {
// (*fnptr)(m);
// }
// static void glowLockArraysEXT(GPLOCKARRAYSEXT fnptr, GLint first, GLsizei count) {
// (*fnptr)(first, count);
// }
// static void glowLogicOp(GPLOGICOP fnptr, GLenum opcode) {
// (*fnptr)(opcode);
// }
// static void glowMakeBufferNonResidentNV(GPMAKEBUFFERNONRESIDENTNV fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowMakeBufferResidentNV(GPMAKEBUFFERRESIDENTNV fnptr, GLenum target, GLenum access) {
// (*fnptr)(target, access);
// }
// static void glowMakeImageHandleNonResidentARB(GPMAKEIMAGEHANDLENONRESIDENTARB fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeImageHandleNonResidentNV(GPMAKEIMAGEHANDLENONRESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeImageHandleResidentARB(GPMAKEIMAGEHANDLERESIDENTARB fnptr, GLuint64 handle, GLenum access) {
// (*fnptr)(handle, access);
// }
// static void glowMakeImageHandleResidentNV(GPMAKEIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle, GLenum access) {
// (*fnptr)(handle, access);
// }
// static void glowMakeNamedBufferNonResidentNV(GPMAKENAMEDBUFFERNONRESIDENTNV fnptr, GLuint buffer) {
// (*fnptr)(buffer);
// }
// static void glowMakeNamedBufferResidentNV(GPMAKENAMEDBUFFERRESIDENTNV fnptr, GLuint buffer, GLenum access) {
// (*fnptr)(buffer, access);
// }
// static void glowMakeTextureHandleNonResidentARB(GPMAKETEXTUREHANDLENONRESIDENTARB fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeTextureHandleNonResidentNV(GPMAKETEXTUREHANDLENONRESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeTextureHandleResidentARB(GPMAKETEXTUREHANDLERESIDENTARB fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMakeTextureHandleResidentNV(GPMAKETEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) {
// (*fnptr)(handle);
// }
// static void glowMap1d(GPMAP1D fnptr, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) {
// (*fnptr)(target, u1, u2, stride, order, points);
// }
// static void glowMap1f(GPMAP1F fnptr, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) {
// (*fnptr)(target, u1, u2, stride, order, points);
// }
// static void glowMap1xOES(GPMAP1XOES fnptr, GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points) {
// (*fnptr)(target, u1, u2, stride, order, points);
// }
// static void glowMap2d(GPMAP2D fnptr, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) {
// (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void glowMap2f(GPMAP2F fnptr, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) {
// (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void glowMap2xOES(GPMAP2XOES fnptr, GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points) {
// (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void * glowMapBuffer(GPMAPBUFFER fnptr, GLenum target, GLenum access) {
// return (*fnptr)(target, access);
// }
// static void * glowMapBufferARB(GPMAPBUFFERARB fnptr, GLenum target, GLenum access) {
// return (*fnptr)(target, access);
// }
// static void * glowMapBufferRange(GPMAPBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
// return (*fnptr)(target, offset, length, access);
// }
// static void glowMapControlPointsNV(GPMAPCONTROLPOINTSNV fnptr, GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points) {
// (*fnptr)(target, index, type, ustride, vstride, uorder, vorder, packed, points);
// }
// static void glowMapGrid1d(GPMAPGRID1D fnptr, GLint un, GLdouble u1, GLdouble u2) {
// (*fnptr)(un, u1, u2);
// }
// static void glowMapGrid1f(GPMAPGRID1F fnptr, GLint un, GLfloat u1, GLfloat u2) {
// (*fnptr)(un, u1, u2);
// }
// static void glowMapGrid1xOES(GPMAPGRID1XOES fnptr, GLint n, GLfixed u1, GLfixed u2) {
// (*fnptr)(n, u1, u2);
// }
// static void glowMapGrid2d(GPMAPGRID2D fnptr, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) {
// (*fnptr)(un, u1, u2, vn, v1, v2);
// }
// static void glowMapGrid2f(GPMAPGRID2F fnptr, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) {
// (*fnptr)(un, u1, u2, vn, v1, v2);
// }
// static void glowMapGrid2xOES(GPMAPGRID2XOES fnptr, GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2) {
// (*fnptr)(n, u1, u2, v1, v2);
// }
// static void * glowMapNamedBuffer(GPMAPNAMEDBUFFER fnptr, GLuint buffer, GLenum access) {
// return (*fnptr)(buffer, access);
// }
// static void * glowMapNamedBufferEXT(GPMAPNAMEDBUFFEREXT fnptr, GLuint buffer, GLenum access) {
// return (*fnptr)(buffer, access);
// }
// static void * glowMapNamedBufferRange(GPMAPNAMEDBUFFERRANGE fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
// return (*fnptr)(buffer, offset, length, access);
// }
// static void * glowMapNamedBufferRangeEXT(GPMAPNAMEDBUFFERRANGEEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
// return (*fnptr)(buffer, offset, length, access);
// }
// static void * glowMapObjectBufferATI(GPMAPOBJECTBUFFERATI fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static void glowMapParameterfvNV(GPMAPPARAMETERFVNV fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowMapParameterivNV(GPMAPPARAMETERIVNV fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void * glowMapTexture2DINTEL(GPMAPTEXTURE2DINTEL fnptr, GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) {
// return (*fnptr)(texture, level, access, stride, layout);
// }
// static void glowMapVertexAttrib1dAPPLE(GPMAPVERTEXATTRIB1DAPPLE fnptr, GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) {
// (*fnptr)(index, size, u1, u2, stride, order, points);
// }
// static void glowMapVertexAttrib1fAPPLE(GPMAPVERTEXATTRIB1FAPPLE fnptr, GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) {
// (*fnptr)(index, size, u1, u2, stride, order, points);
// }
// static void glowMapVertexAttrib2dAPPLE(GPMAPVERTEXATTRIB2DAPPLE fnptr, GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) {
// (*fnptr)(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void glowMapVertexAttrib2fAPPLE(GPMAPVERTEXATTRIB2FAPPLE fnptr, GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) {
// (*fnptr)(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
// }
// static void glowMaterialf(GPMATERIALF fnptr, GLenum face, GLenum pname, GLfloat param) {
// (*fnptr)(face, pname, param);
// }
// static void glowMaterialfv(GPMATERIALFV fnptr, GLenum face, GLenum pname, const GLfloat * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowMateriali(GPMATERIALI fnptr, GLenum face, GLenum pname, GLint param) {
// (*fnptr)(face, pname, param);
// }
// static void glowMaterialiv(GPMATERIALIV fnptr, GLenum face, GLenum pname, const GLint * params) {
// (*fnptr)(face, pname, params);
// }
// static void glowMaterialxOES(GPMATERIALXOES fnptr, GLenum face, GLenum pname, GLfixed param) {
// (*fnptr)(face, pname, param);
// }
// static void glowMaterialxvOES(GPMATERIALXVOES fnptr, GLenum face, GLenum pname, const GLfixed * param) {
// (*fnptr)(face, pname, param);
// }
// static void glowMatrixFrustumEXT(GPMATRIXFRUSTUMEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(mode, left, right, bottom, top, zNear, zFar);
// }
// static void glowMatrixIndexPointerARB(GPMATRIXINDEXPOINTERARB fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(size, type, stride, pointer);
// }
// static void glowMatrixIndexubvARB(GPMATRIXINDEXUBVARB fnptr, GLint size, const GLubyte * indices) {
// (*fnptr)(size, indices);
// }
// static void glowMatrixIndexuivARB(GPMATRIXINDEXUIVARB fnptr, GLint size, const GLuint * indices) {
// (*fnptr)(size, indices);
// }
// static void glowMatrixIndexusvARB(GPMATRIXINDEXUSVARB fnptr, GLint size, const GLushort * indices) {
// (*fnptr)(size, indices);
// }
// static void glowMatrixLoad3x2fNV(GPMATRIXLOAD3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoad3x3fNV(GPMATRIXLOAD3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoadIdentityEXT(GPMATRIXLOADIDENTITYEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixLoadTranspose3x3fNV(GPMATRIXLOADTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixLoadTransposedEXT(GPMATRIXLOADTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoadTransposefEXT(GPMATRIXLOADTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoaddEXT(GPMATRIXLOADDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixLoadfEXT(GPMATRIXLOADFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMode(GPMATRIXMODE fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixMult3x2fNV(GPMATRIXMULT3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMult3x3fNV(GPMATRIXMULT3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMultTranspose3x3fNV(GPMATRIXMULTTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) {
// (*fnptr)(matrixMode, m);
// }
// static void glowMatrixMultTransposedEXT(GPMATRIXMULTTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultTransposefEXT(GPMATRIXMULTTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultdEXT(GPMATRIXMULTDEXT fnptr, GLenum mode, const GLdouble * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixMultfEXT(GPMATRIXMULTFEXT fnptr, GLenum mode, const GLfloat * m) {
// (*fnptr)(mode, m);
// }
// static void glowMatrixOrthoEXT(GPMATRIXORTHOEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(mode, left, right, bottom, top, zNear, zFar);
// }
// static void glowMatrixPopEXT(GPMATRIXPOPEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixPushEXT(GPMATRIXPUSHEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowMatrixRotatedEXT(GPMATRIXROTATEDEXT fnptr, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, angle, x, y, z);
// }
// static void glowMatrixRotatefEXT(GPMATRIXROTATEFEXT fnptr, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, angle, x, y, z);
// }
// static void glowMatrixScaledEXT(GPMATRIXSCALEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixScalefEXT(GPMATRIXSCALEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixTranslatedEXT(GPMATRIXTRANSLATEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMatrixTranslatefEXT(GPMATRIXTRANSLATEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(mode, x, y, z);
// }
// static void glowMaxShaderCompilerThreadsARB(GPMAXSHADERCOMPILERTHREADSARB fnptr, GLuint count) {
// (*fnptr)(count);
// }
// static void glowMaxShaderCompilerThreadsKHR(GPMAXSHADERCOMPILERTHREADSKHR fnptr, GLuint count) {
// (*fnptr)(count);
// }
// static void glowMemoryBarrier(GPMEMORYBARRIER fnptr, GLbitfield barriers) {
// (*fnptr)(barriers);
// }
// static void glowMemoryBarrierByRegion(GPMEMORYBARRIERBYREGION fnptr, GLbitfield barriers) {
// (*fnptr)(barriers);
// }
// static void glowMemoryBarrierEXT(GPMEMORYBARRIEREXT fnptr, GLbitfield barriers) {
// (*fnptr)(barriers);
// }
// static void glowMemoryObjectParameterivEXT(GPMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint memoryObject, GLenum pname, const GLint * params) {
// (*fnptr)(memoryObject, pname, params);
// }
// static void glowMinSampleShadingARB(GPMINSAMPLESHADINGARB fnptr, GLfloat value) {
// (*fnptr)(value);
// }
// static void glowMinmaxEXT(GPMINMAXEXT fnptr, GLenum target, GLenum internalformat, GLboolean sink) {
// (*fnptr)(target, internalformat, sink);
// }
// static void glowMultMatrixd(GPMULTMATRIXD fnptr, const GLdouble * m) {
// (*fnptr)(m);
// }
// static void glowMultMatrixf(GPMULTMATRIXF fnptr, const GLfloat * m) {
// (*fnptr)(m);
// }
// static void glowMultMatrixxOES(GPMULTMATRIXXOES fnptr, const GLfixed * m) {
// (*fnptr)(m);
// }
// static void glowMultTransposeMatrixd(GPMULTTRANSPOSEMATRIXD fnptr, const GLdouble * m) {
// (*fnptr)(m);
// }
// static void glowMultTransposeMatrixdARB(GPMULTTRANSPOSEMATRIXDARB fnptr, const GLdouble * m) {
// (*fnptr)(m);
// }
// static void glowMultTransposeMatrixf(GPMULTTRANSPOSEMATRIXF fnptr, const GLfloat * m) {
// (*fnptr)(m);
// }
// static void glowMultTransposeMatrixfARB(GPMULTTRANSPOSEMATRIXFARB fnptr, const GLfloat * m) {
// (*fnptr)(m);
// }
// static void glowMultTransposeMatrixxOES(GPMULTTRANSPOSEMATRIXXOES fnptr, const GLfixed * m) {
// (*fnptr)(m);
// }
// static void glowMultiDrawArrays(GPMULTIDRAWARRAYS fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) {
// (*fnptr)(mode, first, count, drawcount);
// }
// static void glowMultiDrawArraysEXT(GPMULTIDRAWARRAYSEXT fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
// (*fnptr)(mode, first, count, primcount);
// }
// static void glowMultiDrawArraysIndirect(GPMULTIDRAWARRAYSINDIRECT fnptr, GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(mode, indirect, drawcount, stride);
// }
// static void glowMultiDrawArraysIndirectAMD(GPMULTIDRAWARRAYSINDIRECTAMD fnptr, GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride) {
// (*fnptr)(mode, indirect, primcount, stride);
// }
// static void glowMultiDrawArraysIndirectBindlessCountNV(GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV fnptr, GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) {
// (*fnptr)(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
// }
// static void glowMultiDrawArraysIndirectBindlessNV(GPMULTIDRAWARRAYSINDIRECTBINDLESSNV fnptr, GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) {
// (*fnptr)(mode, indirect, drawCount, stride, vertexBufferCount);
// }
// static void glowMultiDrawArraysIndirectCountARB(GPMULTIDRAWARRAYSINDIRECTCOUNTARB fnptr, GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
// (*fnptr)(mode, indirect, drawcount, maxdrawcount, stride);
// }
// static void glowMultiDrawElementArrayAPPLE(GPMULTIDRAWELEMENTARRAYAPPLE fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
// (*fnptr)(mode, first, count, primcount);
// }
// static void glowMultiDrawElements(GPMULTIDRAWELEMENTS fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) {
// (*fnptr)(mode, count, type, indices, drawcount);
// }
// static void glowMultiDrawElementsBaseVertex(GPMULTIDRAWELEMENTSBASEVERTEX fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) {
// (*fnptr)(mode, count, type, indices, drawcount, basevertex);
// }
// static void glowMultiDrawElementsEXT(GPMULTIDRAWELEMENTSEXT fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
// (*fnptr)(mode, count, type, indices, primcount);
// }
// static void glowMultiDrawElementsIndirect(GPMULTIDRAWELEMENTSINDIRECT fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) {
// (*fnptr)(mode, type, indirect, drawcount, stride);
// }
// static void glowMultiDrawElementsIndirectAMD(GPMULTIDRAWELEMENTSINDIRECTAMD fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride) {
// (*fnptr)(mode, type, indirect, primcount, stride);
// }
// static void glowMultiDrawElementsIndirectBindlessCountNV(GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) {
// (*fnptr)(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
// }
// static void glowMultiDrawElementsIndirectBindlessNV(GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) {
// (*fnptr)(mode, type, indirect, drawCount, stride, vertexBufferCount);
// }
// static void glowMultiDrawElementsIndirectCountARB(GPMULTIDRAWELEMENTSINDIRECTCOUNTARB fnptr, GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
// (*fnptr)(mode, type, indirect, drawcount, maxdrawcount, stride);
// }
// static void glowMultiDrawRangeElementArrayAPPLE(GPMULTIDRAWRANGEELEMENTARRAYAPPLE fnptr, GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) {
// (*fnptr)(mode, start, end, first, count, primcount);
// }
// static void glowMultiModeDrawArraysIBM(GPMULTIMODEDRAWARRAYSIBM fnptr, const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) {
// (*fnptr)(mode, first, count, primcount, modestride);
// }
// static void glowMultiModeDrawElementsIBM(GPMULTIMODEDRAWELEMENTSIBM fnptr, const GLenum * mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount, GLint modestride) {
// (*fnptr)(mode, count, type, indices, primcount, modestride);
// }
// static void glowMultiTexBufferEXT(GPMULTITEXBUFFEREXT fnptr, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(texunit, target, internalformat, buffer);
// }
// static void glowMultiTexCoord1bOES(GPMULTITEXCOORD1BOES fnptr, GLenum texture, GLbyte s) {
// (*fnptr)(texture, s);
// }
// static void glowMultiTexCoord1bvOES(GPMULTITEXCOORD1BVOES fnptr, GLenum texture, const GLbyte * coords) {
// (*fnptr)(texture, coords);
// }
// static void glowMultiTexCoord1d(GPMULTITEXCOORD1D fnptr, GLenum target, GLdouble s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1dARB(GPMULTITEXCOORD1DARB fnptr, GLenum target, GLdouble s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1dv(GPMULTITEXCOORD1DV fnptr, GLenum target, const GLdouble * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1dvARB(GPMULTITEXCOORD1DVARB fnptr, GLenum target, const GLdouble * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1f(GPMULTITEXCOORD1F fnptr, GLenum target, GLfloat s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1fARB(GPMULTITEXCOORD1FARB fnptr, GLenum target, GLfloat s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1fv(GPMULTITEXCOORD1FV fnptr, GLenum target, const GLfloat * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1fvARB(GPMULTITEXCOORD1FVARB fnptr, GLenum target, const GLfloat * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1hNV(GPMULTITEXCOORD1HNV fnptr, GLenum target, GLhalfNV s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1hvNV(GPMULTITEXCOORD1HVNV fnptr, GLenum target, const GLhalfNV * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1i(GPMULTITEXCOORD1I fnptr, GLenum target, GLint s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1iARB(GPMULTITEXCOORD1IARB fnptr, GLenum target, GLint s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1iv(GPMULTITEXCOORD1IV fnptr, GLenum target, const GLint * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1ivARB(GPMULTITEXCOORD1IVARB fnptr, GLenum target, const GLint * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1s(GPMULTITEXCOORD1S fnptr, GLenum target, GLshort s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1sARB(GPMULTITEXCOORD1SARB fnptr, GLenum target, GLshort s) {
// (*fnptr)(target, s);
// }
// static void glowMultiTexCoord1sv(GPMULTITEXCOORD1SV fnptr, GLenum target, const GLshort * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1svARB(GPMULTITEXCOORD1SVARB fnptr, GLenum target, const GLshort * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord1xOES(GPMULTITEXCOORD1XOES fnptr, GLenum texture, GLfixed s) {
// (*fnptr)(texture, s);
// }
// static void glowMultiTexCoord1xvOES(GPMULTITEXCOORD1XVOES fnptr, GLenum texture, const GLfixed * coords) {
// (*fnptr)(texture, coords);
// }
// static void glowMultiTexCoord2bOES(GPMULTITEXCOORD2BOES fnptr, GLenum texture, GLbyte s, GLbyte t) {
// (*fnptr)(texture, s, t);
// }
// static void glowMultiTexCoord2bvOES(GPMULTITEXCOORD2BVOES fnptr, GLenum texture, const GLbyte * coords) {
// (*fnptr)(texture, coords);
// }
// static void glowMultiTexCoord2d(GPMULTITEXCOORD2D fnptr, GLenum target, GLdouble s, GLdouble t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2dARB(GPMULTITEXCOORD2DARB fnptr, GLenum target, GLdouble s, GLdouble t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2dv(GPMULTITEXCOORD2DV fnptr, GLenum target, const GLdouble * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2dvARB(GPMULTITEXCOORD2DVARB fnptr, GLenum target, const GLdouble * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2f(GPMULTITEXCOORD2F fnptr, GLenum target, GLfloat s, GLfloat t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2fARB(GPMULTITEXCOORD2FARB fnptr, GLenum target, GLfloat s, GLfloat t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2fv(GPMULTITEXCOORD2FV fnptr, GLenum target, const GLfloat * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2fvARB(GPMULTITEXCOORD2FVARB fnptr, GLenum target, const GLfloat * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2hNV(GPMULTITEXCOORD2HNV fnptr, GLenum target, GLhalfNV s, GLhalfNV t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2hvNV(GPMULTITEXCOORD2HVNV fnptr, GLenum target, const GLhalfNV * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2i(GPMULTITEXCOORD2I fnptr, GLenum target, GLint s, GLint t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2iARB(GPMULTITEXCOORD2IARB fnptr, GLenum target, GLint s, GLint t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2iv(GPMULTITEXCOORD2IV fnptr, GLenum target, const GLint * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2ivARB(GPMULTITEXCOORD2IVARB fnptr, GLenum target, const GLint * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2s(GPMULTITEXCOORD2S fnptr, GLenum target, GLshort s, GLshort t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2sARB(GPMULTITEXCOORD2SARB fnptr, GLenum target, GLshort s, GLshort t) {
// (*fnptr)(target, s, t);
// }
// static void glowMultiTexCoord2sv(GPMULTITEXCOORD2SV fnptr, GLenum target, const GLshort * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2svARB(GPMULTITEXCOORD2SVARB fnptr, GLenum target, const GLshort * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord2xOES(GPMULTITEXCOORD2XOES fnptr, GLenum texture, GLfixed s, GLfixed t) {
// (*fnptr)(texture, s, t);
// }
// static void glowMultiTexCoord2xvOES(GPMULTITEXCOORD2XVOES fnptr, GLenum texture, const GLfixed * coords) {
// (*fnptr)(texture, coords);
// }
// static void glowMultiTexCoord3bOES(GPMULTITEXCOORD3BOES fnptr, GLenum texture, GLbyte s, GLbyte t, GLbyte r) {
// (*fnptr)(texture, s, t, r);
// }
// static void glowMultiTexCoord3bvOES(GPMULTITEXCOORD3BVOES fnptr, GLenum texture, const GLbyte * coords) {
// (*fnptr)(texture, coords);
// }
// static void glowMultiTexCoord3d(GPMULTITEXCOORD3D fnptr, GLenum target, GLdouble s, GLdouble t, GLdouble r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3dARB(GPMULTITEXCOORD3DARB fnptr, GLenum target, GLdouble s, GLdouble t, GLdouble r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3dv(GPMULTITEXCOORD3DV fnptr, GLenum target, const GLdouble * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3dvARB(GPMULTITEXCOORD3DVARB fnptr, GLenum target, const GLdouble * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3f(GPMULTITEXCOORD3F fnptr, GLenum target, GLfloat s, GLfloat t, GLfloat r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3fARB(GPMULTITEXCOORD3FARB fnptr, GLenum target, GLfloat s, GLfloat t, GLfloat r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3fv(GPMULTITEXCOORD3FV fnptr, GLenum target, const GLfloat * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3fvARB(GPMULTITEXCOORD3FVARB fnptr, GLenum target, const GLfloat * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3hNV(GPMULTITEXCOORD3HNV fnptr, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3hvNV(GPMULTITEXCOORD3HVNV fnptr, GLenum target, const GLhalfNV * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3i(GPMULTITEXCOORD3I fnptr, GLenum target, GLint s, GLint t, GLint r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3iARB(GPMULTITEXCOORD3IARB fnptr, GLenum target, GLint s, GLint t, GLint r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3iv(GPMULTITEXCOORD3IV fnptr, GLenum target, const GLint * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3ivARB(GPMULTITEXCOORD3IVARB fnptr, GLenum target, const GLint * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3s(GPMULTITEXCOORD3S fnptr, GLenum target, GLshort s, GLshort t, GLshort r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3sARB(GPMULTITEXCOORD3SARB fnptr, GLenum target, GLshort s, GLshort t, GLshort r) {
// (*fnptr)(target, s, t, r);
// }
// static void glowMultiTexCoord3sv(GPMULTITEXCOORD3SV fnptr, GLenum target, const GLshort * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3svARB(GPMULTITEXCOORD3SVARB fnptr, GLenum target, const GLshort * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord3xOES(GPMULTITEXCOORD3XOES fnptr, GLenum texture, GLfixed s, GLfixed t, GLfixed r) {
// (*fnptr)(texture, s, t, r);
// }
// static void glowMultiTexCoord3xvOES(GPMULTITEXCOORD3XVOES fnptr, GLenum texture, const GLfixed * coords) {
// (*fnptr)(texture, coords);
// }
// static void glowMultiTexCoord4bOES(GPMULTITEXCOORD4BOES fnptr, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
// (*fnptr)(texture, s, t, r, q);
// }
// static void glowMultiTexCoord4bvOES(GPMULTITEXCOORD4BVOES fnptr, GLenum texture, const GLbyte * coords) {
// (*fnptr)(texture, coords);
// }
// static void glowMultiTexCoord4d(GPMULTITEXCOORD4D fnptr, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4dARB(GPMULTITEXCOORD4DARB fnptr, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4dv(GPMULTITEXCOORD4DV fnptr, GLenum target, const GLdouble * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4dvARB(GPMULTITEXCOORD4DVARB fnptr, GLenum target, const GLdouble * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4f(GPMULTITEXCOORD4F fnptr, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4fARB(GPMULTITEXCOORD4FARB fnptr, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4fv(GPMULTITEXCOORD4FV fnptr, GLenum target, const GLfloat * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4fvARB(GPMULTITEXCOORD4FVARB fnptr, GLenum target, const GLfloat * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4hNV(GPMULTITEXCOORD4HNV fnptr, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4hvNV(GPMULTITEXCOORD4HVNV fnptr, GLenum target, const GLhalfNV * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4i(GPMULTITEXCOORD4I fnptr, GLenum target, GLint s, GLint t, GLint r, GLint q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4iARB(GPMULTITEXCOORD4IARB fnptr, GLenum target, GLint s, GLint t, GLint r, GLint q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4iv(GPMULTITEXCOORD4IV fnptr, GLenum target, const GLint * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4ivARB(GPMULTITEXCOORD4IVARB fnptr, GLenum target, const GLint * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4s(GPMULTITEXCOORD4S fnptr, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4sARB(GPMULTITEXCOORD4SARB fnptr, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {
// (*fnptr)(target, s, t, r, q);
// }
// static void glowMultiTexCoord4sv(GPMULTITEXCOORD4SV fnptr, GLenum target, const GLshort * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4svARB(GPMULTITEXCOORD4SVARB fnptr, GLenum target, const GLshort * v) {
// (*fnptr)(target, v);
// }
// static void glowMultiTexCoord4xOES(GPMULTITEXCOORD4XOES fnptr, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
// (*fnptr)(texture, s, t, r, q);
// }
// static void glowMultiTexCoord4xvOES(GPMULTITEXCOORD4XVOES fnptr, GLenum texture, const GLfixed * coords) {
// (*fnptr)(texture, coords);
// }
// static void glowMultiTexCoordPointerEXT(GPMULTITEXCOORDPOINTEREXT fnptr, GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(texunit, size, type, stride, pointer);
// }
// static void glowMultiTexEnvfEXT(GPMULTITEXENVFEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(texunit, target, pname, param);
// }
// static void glowMultiTexEnvfvEXT(GPMULTITEXENVFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexEnviEXT(GPMULTITEXENVIEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(texunit, target, pname, param);
// }
// static void glowMultiTexEnvivEXT(GPMULTITEXENVIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexGendEXT(GPMULTITEXGENDEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {
// (*fnptr)(texunit, coord, pname, param);
// }
// static void glowMultiTexGendvEXT(GPMULTITEXGENDVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowMultiTexGenfEXT(GPMULTITEXGENFEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {
// (*fnptr)(texunit, coord, pname, param);
// }
// static void glowMultiTexGenfvEXT(GPMULTITEXGENFVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowMultiTexGeniEXT(GPMULTITEXGENIEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLint param) {
// (*fnptr)(texunit, coord, pname, param);
// }
// static void glowMultiTexGenivEXT(GPMULTITEXGENIVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {
// (*fnptr)(texunit, coord, pname, params);
// }
// static void glowMultiTexImage1DEXT(GPMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, internalformat, width, border, format, type, pixels);
// }
// static void glowMultiTexImage2DEXT(GPMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void glowMultiTexImage3DEXT(GPMULTITEXIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowMultiTexParameterIivEXT(GPMULTITEXPARAMETERIIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexParameterIuivEXT(GPMULTITEXPARAMETERIUIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexParameterfEXT(GPMULTITEXPARAMETERFEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(texunit, target, pname, param);
// }
// static void glowMultiTexParameterfvEXT(GPMULTITEXPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexParameteriEXT(GPMULTITEXPARAMETERIEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(texunit, target, pname, param);
// }
// static void glowMultiTexParameterivEXT(GPMULTITEXPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texunit, target, pname, params);
// }
// static void glowMultiTexRenderbufferEXT(GPMULTITEXRENDERBUFFEREXT fnptr, GLenum texunit, GLenum target, GLuint renderbuffer) {
// (*fnptr)(texunit, target, renderbuffer);
// }
// static void glowMultiTexSubImage1DEXT(GPMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, xoffset, width, format, type, pixels);
// }
// static void glowMultiTexSubImage2DEXT(GPMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowMultiTexSubImage3DEXT(GPMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowMulticastBarrierNV(GPMULTICASTBARRIERNV fnptr) {
// (*fnptr)();
// }
// static void glowMulticastBlitFramebufferNV(GPMULTICASTBLITFRAMEBUFFERNV fnptr, GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
// (*fnptr)(srcGpu, dstGpu, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
// }
// static void glowMulticastBufferSubDataNV(GPMULTICASTBUFFERSUBDATANV fnptr, GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(gpuMask, buffer, offset, size, data);
// }
// static void glowMulticastCopyBufferSubDataNV(GPMULTICASTCOPYBUFFERSUBDATANV fnptr, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size);
// }
// static void glowMulticastCopyImageSubDataNV(GPMULTICASTCOPYIMAGESUBDATANV fnptr, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
// (*fnptr)(srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
// }
// static void glowMulticastFramebufferSampleLocationsfvNV(GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(gpu, framebuffer, start, count, v);
// }
// static void glowMulticastGetQueryObjecti64vNV(GPMULTICASTGETQUERYOBJECTI64VNV fnptr, GLuint gpu, GLuint id, GLenum pname, GLint64 * params) {
// (*fnptr)(gpu, id, pname, params);
// }
// static void glowMulticastGetQueryObjectivNV(GPMULTICASTGETQUERYOBJECTIVNV fnptr, GLuint gpu, GLuint id, GLenum pname, GLint * params) {
// (*fnptr)(gpu, id, pname, params);
// }
// static void glowMulticastGetQueryObjectui64vNV(GPMULTICASTGETQUERYOBJECTUI64VNV fnptr, GLuint gpu, GLuint id, GLenum pname, GLuint64 * params) {
// (*fnptr)(gpu, id, pname, params);
// }
// static void glowMulticastGetQueryObjectuivNV(GPMULTICASTGETQUERYOBJECTUIVNV fnptr, GLuint gpu, GLuint id, GLenum pname, GLuint * params) {
// (*fnptr)(gpu, id, pname, params);
// }
// static void glowMulticastWaitSyncNV(GPMULTICASTWAITSYNCNV fnptr, GLuint signalGpu, GLbitfield waitGpuMask) {
// (*fnptr)(signalGpu, waitGpuMask);
// }
// static void glowNamedBufferData(GPNAMEDBUFFERDATA fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) {
// (*fnptr)(buffer, size, data, usage);
// }
// static void glowNamedBufferDataEXT(GPNAMEDBUFFERDATAEXT fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) {
// (*fnptr)(buffer, size, data, usage);
// }
// static void glowNamedBufferPageCommitmentARB(GPNAMEDBUFFERPAGECOMMITMENTARB fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) {
// (*fnptr)(buffer, offset, size, commit);
// }
// static void glowNamedBufferPageCommitmentEXT(GPNAMEDBUFFERPAGECOMMITMENTEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) {
// (*fnptr)(buffer, offset, size, commit);
// }
// static void glowNamedBufferStorage(GPNAMEDBUFFERSTORAGE fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) {
// (*fnptr)(buffer, size, data, flags);
// }
// static void glowNamedBufferStorageEXT(GPNAMEDBUFFERSTORAGEEXT fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) {
// (*fnptr)(buffer, size, data, flags);
// }
// static void glowNamedBufferStorageExternalEXT(GPNAMEDBUFFERSTORAGEEXTERNALEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) {
// (*fnptr)(buffer, offset, size, clientBuffer, flags);
// }
// static void glowNamedBufferStorageMemEXT(GPNAMEDBUFFERSTORAGEMEMEXT fnptr, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) {
// (*fnptr)(buffer, size, memory, offset);
// }
// static void glowNamedBufferSubData(GPNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(buffer, offset, size, data);
// }
// static void glowNamedBufferSubDataEXT(GPNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) {
// (*fnptr)(buffer, offset, size, data);
// }
// static void glowNamedCopyBufferSubDataEXT(GPNAMEDCOPYBUFFERSUBDATAEXT fnptr, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
// (*fnptr)(readBuffer, writeBuffer, readOffset, writeOffset, size);
// }
// static void glowNamedFramebufferDrawBuffer(GPNAMEDFRAMEBUFFERDRAWBUFFER fnptr, GLuint framebuffer, GLenum buf) {
// (*fnptr)(framebuffer, buf);
// }
// static void glowNamedFramebufferDrawBuffers(GPNAMEDFRAMEBUFFERDRAWBUFFERS fnptr, GLuint framebuffer, GLsizei n, const GLenum * bufs) {
// (*fnptr)(framebuffer, n, bufs);
// }
// static void glowNamedFramebufferParameteri(GPNAMEDFRAMEBUFFERPARAMETERI fnptr, GLuint framebuffer, GLenum pname, GLint param) {
// (*fnptr)(framebuffer, pname, param);
// }
// static void glowNamedFramebufferParameteriEXT(GPNAMEDFRAMEBUFFERPARAMETERIEXT fnptr, GLuint framebuffer, GLenum pname, GLint param) {
// (*fnptr)(framebuffer, pname, param);
// }
// static void glowNamedFramebufferReadBuffer(GPNAMEDFRAMEBUFFERREADBUFFER fnptr, GLuint framebuffer, GLenum src) {
// (*fnptr)(framebuffer, src);
// }
// static void glowNamedFramebufferRenderbuffer(GPNAMEDFRAMEBUFFERRENDERBUFFER fnptr, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
// (*fnptr)(framebuffer, attachment, renderbuffertarget, renderbuffer);
// }
// static void glowNamedFramebufferRenderbufferEXT(GPNAMEDFRAMEBUFFERRENDERBUFFEREXT fnptr, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
// (*fnptr)(framebuffer, attachment, renderbuffertarget, renderbuffer);
// }
// static void glowNamedFramebufferSampleLocationsfvARB(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB fnptr, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(framebuffer, start, count, v);
// }
// static void glowNamedFramebufferSampleLocationsfvNV(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) {
// (*fnptr)(framebuffer, start, count, v);
// }
// static void glowNamedFramebufferSamplePositionsfvAMD(GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD fnptr, GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values) {
// (*fnptr)(framebuffer, numsamples, pixelindex, values);
// }
// static void glowNamedFramebufferTexture(GPNAMEDFRAMEBUFFERTEXTURE fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(framebuffer, attachment, texture, level);
// }
// static void glowNamedFramebufferTexture1DEXT(GPNAMEDFRAMEBUFFERTEXTURE1DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(framebuffer, attachment, textarget, texture, level);
// }
// static void glowNamedFramebufferTexture2DEXT(GPNAMEDFRAMEBUFFERTEXTURE2DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
// (*fnptr)(framebuffer, attachment, textarget, texture, level);
// }
// static void glowNamedFramebufferTexture3DEXT(GPNAMEDFRAMEBUFFERTEXTURE3DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
// (*fnptr)(framebuffer, attachment, textarget, texture, level, zoffset);
// }
// static void glowNamedFramebufferTextureEXT(GPNAMEDFRAMEBUFFERTEXTUREEXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
// (*fnptr)(framebuffer, attachment, texture, level);
// }
// static void glowNamedFramebufferTextureFaceEXT(GPNAMEDFRAMEBUFFERTEXTUREFACEEXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {
// (*fnptr)(framebuffer, attachment, texture, level, face);
// }
// static void glowNamedFramebufferTextureLayer(GPNAMEDFRAMEBUFFERTEXTURELAYER fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(framebuffer, attachment, texture, level, layer);
// }
// static void glowNamedFramebufferTextureLayerEXT(GPNAMEDFRAMEBUFFERTEXTURELAYEREXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {
// (*fnptr)(framebuffer, attachment, texture, level, layer);
// }
// static void glowNamedProgramLocalParameter4dEXT(GPNAMEDPROGRAMLOCALPARAMETER4DEXT fnptr, GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(program, target, index, x, y, z, w);
// }
// static void glowNamedProgramLocalParameter4dvEXT(GPNAMEDPROGRAMLOCALPARAMETER4DVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLdouble * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowNamedProgramLocalParameter4fEXT(GPNAMEDPROGRAMLOCALPARAMETER4FEXT fnptr, GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(program, target, index, x, y, z, w);
// }
// static void glowNamedProgramLocalParameter4fvEXT(GPNAMEDPROGRAMLOCALPARAMETER4FVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLfloat * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowNamedProgramLocalParameterI4iEXT(GPNAMEDPROGRAMLOCALPARAMETERI4IEXT fnptr, GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(program, target, index, x, y, z, w);
// }
// static void glowNamedProgramLocalParameterI4ivEXT(GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLint * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowNamedProgramLocalParameterI4uiEXT(GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT fnptr, GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
// (*fnptr)(program, target, index, x, y, z, w);
// }
// static void glowNamedProgramLocalParameterI4uivEXT(GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLuint * params) {
// (*fnptr)(program, target, index, params);
// }
// static void glowNamedProgramLocalParameters4fvEXT(GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {
// (*fnptr)(program, target, index, count, params);
// }
// static void glowNamedProgramLocalParametersI4ivEXT(GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {
// (*fnptr)(program, target, index, count, params);
// }
// static void glowNamedProgramLocalParametersI4uivEXT(GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {
// (*fnptr)(program, target, index, count, params);
// }
// static void glowNamedProgramStringEXT(GPNAMEDPROGRAMSTRINGEXT fnptr, GLuint program, GLenum target, GLenum format, GLsizei len, const void * string) {
// (*fnptr)(program, target, format, len, string);
// }
// static void glowNamedRenderbufferStorage(GPNAMEDRENDERBUFFERSTORAGE fnptr, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageEXT(GPNAMEDRENDERBUFFERSTORAGEEXT fnptr, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageMultisample(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, samples, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageMultisampleCoverageEXT(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT fnptr, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);
// }
// static void glowNamedRenderbufferStorageMultisampleEXT(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(renderbuffer, samples, internalformat, width, height);
// }
// static void glowNamedStringARB(GPNAMEDSTRINGARB fnptr, GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) {
// (*fnptr)(type, namelen, name, stringlen, string);
// }
// static void glowNewList(GPNEWLIST fnptr, GLuint list, GLenum mode) {
// (*fnptr)(list, mode);
// }
// static GLuint glowNewObjectBufferATI(GPNEWOBJECTBUFFERATI fnptr, GLsizei size, const void * pointer, GLenum usage) {
// return (*fnptr)(size, pointer, usage);
// }
// static void glowNormal3b(GPNORMAL3B fnptr, GLbyte nx, GLbyte ny, GLbyte nz) {
// (*fnptr)(nx, ny, nz);
// }
// static void glowNormal3bv(GPNORMAL3BV fnptr, const GLbyte * v) {
// (*fnptr)(v);
// }
// static void glowNormal3d(GPNORMAL3D fnptr, GLdouble nx, GLdouble ny, GLdouble nz) {
// (*fnptr)(nx, ny, nz);
// }
// static void glowNormal3dv(GPNORMAL3DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowNormal3f(GPNORMAL3F fnptr, GLfloat nx, GLfloat ny, GLfloat nz) {
// (*fnptr)(nx, ny, nz);
// }
// static void glowNormal3fVertex3fSUN(GPNORMAL3FVERTEX3FSUN fnptr, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(nx, ny, nz, x, y, z);
// }
// static void glowNormal3fVertex3fvSUN(GPNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(n, v);
// }
// static void glowNormal3fv(GPNORMAL3FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowNormal3hNV(GPNORMAL3HNV fnptr, GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) {
// (*fnptr)(nx, ny, nz);
// }
// static void glowNormal3hvNV(GPNORMAL3HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowNormal3i(GPNORMAL3I fnptr, GLint nx, GLint ny, GLint nz) {
// (*fnptr)(nx, ny, nz);
// }
// static void glowNormal3iv(GPNORMAL3IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowNormal3s(GPNORMAL3S fnptr, GLshort nx, GLshort ny, GLshort nz) {
// (*fnptr)(nx, ny, nz);
// }
// static void glowNormal3sv(GPNORMAL3SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowNormal3xOES(GPNORMAL3XOES fnptr, GLfixed nx, GLfixed ny, GLfixed nz) {
// (*fnptr)(nx, ny, nz);
// }
// static void glowNormal3xvOES(GPNORMAL3XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowNormalFormatNV(GPNORMALFORMATNV fnptr, GLenum type, GLsizei stride) {
// (*fnptr)(type, stride);
// }
// static void glowNormalPointer(GPNORMALPOINTER fnptr, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(type, stride, pointer);
// }
// static void glowNormalPointerEXT(GPNORMALPOINTEREXT fnptr, GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
// (*fnptr)(type, stride, count, pointer);
// }
// static void glowNormalPointerListIBM(GPNORMALPOINTERLISTIBM fnptr, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) {
// (*fnptr)(type, stride, pointer, ptrstride);
// }
// static void glowNormalPointervINTEL(GPNORMALPOINTERVINTEL fnptr, GLenum type, const void ** pointer) {
// (*fnptr)(type, pointer);
// }
// static void glowNormalStream3bATI(GPNORMALSTREAM3BATI fnptr, GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) {
// (*fnptr)(stream, nx, ny, nz);
// }
// static void glowNormalStream3bvATI(GPNORMALSTREAM3BVATI fnptr, GLenum stream, const GLbyte * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowNormalStream3dATI(GPNORMALSTREAM3DATI fnptr, GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) {
// (*fnptr)(stream, nx, ny, nz);
// }
// static void glowNormalStream3dvATI(GPNORMALSTREAM3DVATI fnptr, GLenum stream, const GLdouble * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowNormalStream3fATI(GPNORMALSTREAM3FATI fnptr, GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) {
// (*fnptr)(stream, nx, ny, nz);
// }
// static void glowNormalStream3fvATI(GPNORMALSTREAM3FVATI fnptr, GLenum stream, const GLfloat * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowNormalStream3iATI(GPNORMALSTREAM3IATI fnptr, GLenum stream, GLint nx, GLint ny, GLint nz) {
// (*fnptr)(stream, nx, ny, nz);
// }
// static void glowNormalStream3ivATI(GPNORMALSTREAM3IVATI fnptr, GLenum stream, const GLint * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowNormalStream3sATI(GPNORMALSTREAM3SATI fnptr, GLenum stream, GLshort nx, GLshort ny, GLshort nz) {
// (*fnptr)(stream, nx, ny, nz);
// }
// static void glowNormalStream3svATI(GPNORMALSTREAM3SVATI fnptr, GLenum stream, const GLshort * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowObjectLabel(GPOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
// (*fnptr)(identifier, name, length, label);
// }
// static void glowObjectLabelKHR(GPOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
// (*fnptr)(identifier, name, length, label);
// }
// static void glowObjectPtrLabel(GPOBJECTPTRLABEL fnptr, const void * ptr, GLsizei length, const GLchar * label) {
// (*fnptr)(ptr, length, label);
// }
// static void glowObjectPtrLabelKHR(GPOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei length, const GLchar * label) {
// (*fnptr)(ptr, length, label);
// }
// static GLenum glowObjectPurgeableAPPLE(GPOBJECTPURGEABLEAPPLE fnptr, GLenum objectType, GLuint name, GLenum option) {
// return (*fnptr)(objectType, name, option);
// }
// static GLenum glowObjectUnpurgeableAPPLE(GPOBJECTUNPURGEABLEAPPLE fnptr, GLenum objectType, GLuint name, GLenum option) {
// return (*fnptr)(objectType, name, option);
// }
// static void glowOrtho(GPORTHO fnptr, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
// (*fnptr)(left, right, bottom, top, zNear, zFar);
// }
// static void glowOrthofOES(GPORTHOFOES fnptr, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
// (*fnptr)(l, r, b, t, n, f);
// }
// static void glowOrthoxOES(GPORTHOXOES fnptr, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
// (*fnptr)(l, r, b, t, n, f);
// }
// static void glowPNTrianglesfATI(GPPNTRIANGLESFATI fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPNTrianglesiATI(GPPNTRIANGLESIATI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowPassTexCoordATI(GPPASSTEXCOORDATI fnptr, GLuint dst, GLuint coord, GLenum swizzle) {
// (*fnptr)(dst, coord, swizzle);
// }
// static void glowPassThrough(GPPASSTHROUGH fnptr, GLfloat token) {
// (*fnptr)(token);
// }
// static void glowPassThroughxOES(GPPASSTHROUGHXOES fnptr, GLfixed token) {
// (*fnptr)(token);
// }
// static void glowPatchParameterfv(GPPATCHPARAMETERFV fnptr, GLenum pname, const GLfloat * values) {
// (*fnptr)(pname, values);
// }
// static void glowPatchParameteri(GPPATCHPARAMETERI fnptr, GLenum pname, GLint value) {
// (*fnptr)(pname, value);
// }
// static void glowPathCommandsNV(GPPATHCOMMANDSNV fnptr, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, numCommands, commands, numCoords, coordType, coords);
// }
// static void glowPathCoordsNV(GPPATHCOORDSNV fnptr, GLuint path, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, numCoords, coordType, coords);
// }
// static void glowPathCoverDepthFuncNV(GPPATHCOVERDEPTHFUNCNV fnptr, GLenum func) {
// (*fnptr)(func);
// }
// static void glowPathDashArrayNV(GPPATHDASHARRAYNV fnptr, GLuint path, GLsizei dashCount, const GLfloat * dashArray) {
// (*fnptr)(path, dashCount, dashArray);
// }
// static GLenum glowPathGlyphIndexArrayNV(GPPATHGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// return (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
// }
// static GLenum glowPathGlyphIndexRangeNV(GPPATHGLYPHINDEXRANGENV fnptr, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount) {
// return (*fnptr)(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount);
// }
// static void glowPathGlyphRangeNV(GPPATHGLYPHRANGENV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale);
// }
// static void glowPathGlyphsNV(GPPATHGLYPHSNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale);
// }
// static GLenum glowPathMemoryGlyphIndexArrayNV(GPPATHMEMORYGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) {
// return (*fnptr)(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale);
// }
// static void glowPathParameterfNV(GPPATHPARAMETERFNV fnptr, GLuint path, GLenum pname, GLfloat value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameterfvNV(GPPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, const GLfloat * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameteriNV(GPPATHPARAMETERINV fnptr, GLuint path, GLenum pname, GLint value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathParameterivNV(GPPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, const GLint * value) {
// (*fnptr)(path, pname, value);
// }
// static void glowPathStencilDepthOffsetNV(GPPATHSTENCILDEPTHOFFSETNV fnptr, GLfloat factor, GLfloat units) {
// (*fnptr)(factor, units);
// }
// static void glowPathStencilFuncNV(GPPATHSTENCILFUNCNV fnptr, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(func, ref, mask);
// }
// static void glowPathStringNV(GPPATHSTRINGNV fnptr, GLuint path, GLenum format, GLsizei length, const void * pathString) {
// (*fnptr)(path, format, length, pathString);
// }
// static void glowPathSubCommandsNV(GPPATHSUBCOMMANDSNV fnptr, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords);
// }
// static void glowPathSubCoordsNV(GPPATHSUBCOORDSNV fnptr, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords) {
// (*fnptr)(path, coordStart, numCoords, coordType, coords);
// }
// static void glowPauseTransformFeedback(GPPAUSETRANSFORMFEEDBACK fnptr) {
// (*fnptr)();
// }
// static void glowPauseTransformFeedbackNV(GPPAUSETRANSFORMFEEDBACKNV fnptr) {
// (*fnptr)();
// }
// static void glowPixelDataRangeNV(GPPIXELDATARANGENV fnptr, GLenum target, GLsizei length, const void * pointer) {
// (*fnptr)(target, length, pointer);
// }
// static void glowPixelMapfv(GPPIXELMAPFV fnptr, GLenum map, GLsizei mapsize, const GLfloat * values) {
// (*fnptr)(map, mapsize, values);
// }
// static void glowPixelMapuiv(GPPIXELMAPUIV fnptr, GLenum map, GLsizei mapsize, const GLuint * values) {
// (*fnptr)(map, mapsize, values);
// }
// static void glowPixelMapusv(GPPIXELMAPUSV fnptr, GLenum map, GLsizei mapsize, const GLushort * values) {
// (*fnptr)(map, mapsize, values);
// }
// static void glowPixelMapx(GPPIXELMAPX fnptr, GLenum map, GLint size, const GLfixed * values) {
// (*fnptr)(map, size, values);
// }
// static void glowPixelStoref(GPPIXELSTOREF fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelStorei(GPPIXELSTOREI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelStorex(GPPIXELSTOREX fnptr, GLenum pname, GLfixed param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelTexGenParameterfSGIS(GPPIXELTEXGENPARAMETERFSGIS fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelTexGenParameterfvSGIS(GPPIXELTEXGENPARAMETERFVSGIS fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowPixelTexGenParameteriSGIS(GPPIXELTEXGENPARAMETERISGIS fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelTexGenParameterivSGIS(GPPIXELTEXGENPARAMETERIVSGIS fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowPixelTexGenSGIX(GPPIXELTEXGENSGIX fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowPixelTransferf(GPPIXELTRANSFERF fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelTransferi(GPPIXELTRANSFERI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelTransferxOES(GPPIXELTRANSFERXOES fnptr, GLenum pname, GLfixed param) {
// (*fnptr)(pname, param);
// }
// static void glowPixelTransformParameterfEXT(GPPIXELTRANSFORMPARAMETERFEXT fnptr, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(target, pname, param);
// }
// static void glowPixelTransformParameterfvEXT(GPPIXELTRANSFORMPARAMETERFVEXT fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowPixelTransformParameteriEXT(GPPIXELTRANSFORMPARAMETERIEXT fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowPixelTransformParameterivEXT(GPPIXELTRANSFORMPARAMETERIVEXT fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowPixelZoom(GPPIXELZOOM fnptr, GLfloat xfactor, GLfloat yfactor) {
// (*fnptr)(xfactor, yfactor);
// }
// static void glowPixelZoomxOES(GPPIXELZOOMXOES fnptr, GLfixed xfactor, GLfixed yfactor) {
// (*fnptr)(xfactor, yfactor);
// }
// static GLboolean glowPointAlongPathNV(GPPOINTALONGPATHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) {
// return (*fnptr)(path, startSegment, numSegments, distance, x, y, tangentX, tangentY);
// }
// static void glowPointParameterf(GPPOINTPARAMETERF fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameterfARB(GPPOINTPARAMETERFARB fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameterfEXT(GPPOINTPARAMETERFEXT fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameterfSGIS(GPPOINTPARAMETERFSGIS fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameterfv(GPPOINTPARAMETERFV fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointParameterfvARB(GPPOINTPARAMETERFVARB fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointParameterfvEXT(GPPOINTPARAMETERFVEXT fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointParameterfvSGIS(GPPOINTPARAMETERFVSGIS fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointParameteri(GPPOINTPARAMETERI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameteriNV(GPPOINTPARAMETERINV fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameteriv(GPPOINTPARAMETERIV fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointParameterivNV(GPPOINTPARAMETERIVNV fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointParameterxOES(GPPOINTPARAMETERXOES fnptr, GLenum pname, GLfixed param) {
// (*fnptr)(pname, param);
// }
// static void glowPointParameterxvOES(GPPOINTPARAMETERXVOES fnptr, GLenum pname, const GLfixed * params) {
// (*fnptr)(pname, params);
// }
// static void glowPointSize(GPPOINTSIZE fnptr, GLfloat size) {
// (*fnptr)(size);
// }
// static void glowPointSizexOES(GPPOINTSIZEXOES fnptr, GLfixed size) {
// (*fnptr)(size);
// }
// static GLint glowPollAsyncSGIX(GPPOLLASYNCSGIX fnptr, GLuint * markerp) {
// return (*fnptr)(markerp);
// }
// static GLint glowPollInstrumentsSGIX(GPPOLLINSTRUMENTSSGIX fnptr, GLint * marker_p) {
// return (*fnptr)(marker_p);
// }
// static void glowPolygonMode(GPPOLYGONMODE fnptr, GLenum face, GLenum mode) {
// (*fnptr)(face, mode);
// }
// static void glowPolygonOffset(GPPOLYGONOFFSET fnptr, GLfloat factor, GLfloat units) {
// (*fnptr)(factor, units);
// }
// static void glowPolygonOffsetClamp(GPPOLYGONOFFSETCLAMP fnptr, GLfloat factor, GLfloat units, GLfloat clamp) {
// (*fnptr)(factor, units, clamp);
// }
// static void glowPolygonOffsetClampEXT(GPPOLYGONOFFSETCLAMPEXT fnptr, GLfloat factor, GLfloat units, GLfloat clamp) {
// (*fnptr)(factor, units, clamp);
// }
// static void glowPolygonOffsetEXT(GPPOLYGONOFFSETEXT fnptr, GLfloat factor, GLfloat bias) {
// (*fnptr)(factor, bias);
// }
// static void glowPolygonOffsetxOES(GPPOLYGONOFFSETXOES fnptr, GLfixed factor, GLfixed units) {
// (*fnptr)(factor, units);
// }
// static void glowPolygonStipple(GPPOLYGONSTIPPLE fnptr, const GLubyte * mask) {
// (*fnptr)(mask);
// }
// static void glowPopAttrib(GPPOPATTRIB fnptr) {
// (*fnptr)();
// }
// static void glowPopClientAttrib(GPPOPCLIENTATTRIB fnptr) {
// (*fnptr)();
// }
// static void glowPopDebugGroup(GPPOPDEBUGGROUP fnptr) {
// (*fnptr)();
// }
// static void glowPopDebugGroupKHR(GPPOPDEBUGGROUPKHR fnptr) {
// (*fnptr)();
// }
// static void glowPopGroupMarkerEXT(GPPOPGROUPMARKEREXT fnptr) {
// (*fnptr)();
// }
// static void glowPopMatrix(GPPOPMATRIX fnptr) {
// (*fnptr)();
// }
// static void glowPopName(GPPOPNAME fnptr) {
// (*fnptr)();
// }
// static void glowPresentFrameDualFillNV(GPPRESENTFRAMEDUALFILLNV fnptr, GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) {
// (*fnptr)(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3);
// }
// static void glowPresentFrameKeyedNV(GPPRESENTFRAMEKEYEDNV fnptr, GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) {
// (*fnptr)(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1);
// }
// static void glowPrimitiveBoundingBoxARB(GPPRIMITIVEBOUNDINGBOXARB fnptr, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
// (*fnptr)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
// }
// static void glowPrimitiveRestartIndexNV(GPPRIMITIVERESTARTINDEXNV fnptr, GLuint index) {
// (*fnptr)(index);
// }
// static void glowPrimitiveRestartNV(GPPRIMITIVERESTARTNV fnptr) {
// (*fnptr)();
// }
// static void glowPrioritizeTextures(GPPRIORITIZETEXTURES fnptr, GLsizei n, const GLuint * textures, const GLfloat * priorities) {
// (*fnptr)(n, textures, priorities);
// }
// static void glowPrioritizeTexturesEXT(GPPRIORITIZETEXTURESEXT fnptr, GLsizei n, const GLuint * textures, const GLclampf * priorities) {
// (*fnptr)(n, textures, priorities);
// }
// static void glowPrioritizeTexturesxOES(GPPRIORITIZETEXTURESXOES fnptr, GLsizei n, const GLuint * textures, const GLfixed * priorities) {
// (*fnptr)(n, textures, priorities);
// }
// static void glowProgramBinary(GPPROGRAMBINARY fnptr, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
// (*fnptr)(program, binaryFormat, binary, length);
// }
// static void glowProgramBufferParametersIivNV(GPPROGRAMBUFFERPARAMETERSIIVNV fnptr, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params) {
// (*fnptr)(target, bindingIndex, wordIndex, count, params);
// }
// static void glowProgramBufferParametersIuivNV(GPPROGRAMBUFFERPARAMETERSIUIVNV fnptr, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params) {
// (*fnptr)(target, bindingIndex, wordIndex, count, params);
// }
// static void glowProgramBufferParametersfvNV(GPPROGRAMBUFFERPARAMETERSFVNV fnptr, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params) {
// (*fnptr)(target, bindingIndex, wordIndex, count, params);
// }
// static void glowProgramEnvParameter4dARB(GPPROGRAMENVPARAMETER4DARB fnptr, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramEnvParameter4dvARB(GPPROGRAMENVPARAMETER4DVARB fnptr, GLenum target, GLuint index, const GLdouble * params) {
// (*fnptr)(target, index, params);
// }
// static void glowProgramEnvParameter4fARB(GPPROGRAMENVPARAMETER4FARB fnptr, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramEnvParameter4fvARB(GPPROGRAMENVPARAMETER4FVARB fnptr, GLenum target, GLuint index, const GLfloat * params) {
// (*fnptr)(target, index, params);
// }
// static void glowProgramEnvParameterI4iNV(GPPROGRAMENVPARAMETERI4INV fnptr, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramEnvParameterI4ivNV(GPPROGRAMENVPARAMETERI4IVNV fnptr, GLenum target, GLuint index, const GLint * params) {
// (*fnptr)(target, index, params);
// }
// static void glowProgramEnvParameterI4uiNV(GPPROGRAMENVPARAMETERI4UINV fnptr, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramEnvParameterI4uivNV(GPPROGRAMENVPARAMETERI4UIVNV fnptr, GLenum target, GLuint index, const GLuint * params) {
// (*fnptr)(target, index, params);
// }
// static void glowProgramEnvParameters4fvEXT(GPPROGRAMENVPARAMETERS4FVEXT fnptr, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {
// (*fnptr)(target, index, count, params);
// }
// static void glowProgramEnvParametersI4ivNV(GPPROGRAMENVPARAMETERSI4IVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLint * params) {
// (*fnptr)(target, index, count, params);
// }
// static void glowProgramEnvParametersI4uivNV(GPPROGRAMENVPARAMETERSI4UIVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLuint * params) {
// (*fnptr)(target, index, count, params);
// }
// static void glowProgramLocalParameter4dARB(GPPROGRAMLOCALPARAMETER4DARB fnptr, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramLocalParameter4dvARB(GPPROGRAMLOCALPARAMETER4DVARB fnptr, GLenum target, GLuint index, const GLdouble * params) {
// (*fnptr)(target, index, params);
// }
// static void glowProgramLocalParameter4fARB(GPPROGRAMLOCALPARAMETER4FARB fnptr, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramLocalParameter4fvARB(GPPROGRAMLOCALPARAMETER4FVARB fnptr, GLenum target, GLuint index, const GLfloat * params) {
// (*fnptr)(target, index, params);
// }
// static void glowProgramLocalParameterI4iNV(GPPROGRAMLOCALPARAMETERI4INV fnptr, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramLocalParameterI4ivNV(GPPROGRAMLOCALPARAMETERI4IVNV fnptr, GLenum target, GLuint index, const GLint * params) {
// (*fnptr)(target, index, params);
// }
// static void glowProgramLocalParameterI4uiNV(GPPROGRAMLOCALPARAMETERI4UINV fnptr, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramLocalParameterI4uivNV(GPPROGRAMLOCALPARAMETERI4UIVNV fnptr, GLenum target, GLuint index, const GLuint * params) {
// (*fnptr)(target, index, params);
// }
// static void glowProgramLocalParameters4fvEXT(GPPROGRAMLOCALPARAMETERS4FVEXT fnptr, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {
// (*fnptr)(target, index, count, params);
// }
// static void glowProgramLocalParametersI4ivNV(GPPROGRAMLOCALPARAMETERSI4IVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLint * params) {
// (*fnptr)(target, index, count, params);
// }
// static void glowProgramLocalParametersI4uivNV(GPPROGRAMLOCALPARAMETERSI4UIVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLuint * params) {
// (*fnptr)(target, index, count, params);
// }
// static void glowProgramNamedParameter4dNV(GPPROGRAMNAMEDPARAMETER4DNV fnptr, GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(id, len, name, x, y, z, w);
// }
// static void glowProgramNamedParameter4dvNV(GPPROGRAMNAMEDPARAMETER4DVNV fnptr, GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) {
// (*fnptr)(id, len, name, v);
// }
// static void glowProgramNamedParameter4fNV(GPPROGRAMNAMEDPARAMETER4FNV fnptr, GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(id, len, name, x, y, z, w);
// }
// static void glowProgramNamedParameter4fvNV(GPPROGRAMNAMEDPARAMETER4FVNV fnptr, GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) {
// (*fnptr)(id, len, name, v);
// }
// static void glowProgramParameter4dNV(GPPROGRAMPARAMETER4DNV fnptr, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramParameter4dvNV(GPPROGRAMPARAMETER4DVNV fnptr, GLenum target, GLuint index, const GLdouble * v) {
// (*fnptr)(target, index, v);
// }
// static void glowProgramParameter4fNV(GPPROGRAMPARAMETER4FNV fnptr, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(target, index, x, y, z, w);
// }
// static void glowProgramParameter4fvNV(GPPROGRAMPARAMETER4FVNV fnptr, GLenum target, GLuint index, const GLfloat * v) {
// (*fnptr)(target, index, v);
// }
// static void glowProgramParameteri(GPPROGRAMPARAMETERI fnptr, GLuint program, GLenum pname, GLint value) {
// (*fnptr)(program, pname, value);
// }
// static void glowProgramParameteriARB(GPPROGRAMPARAMETERIARB fnptr, GLuint program, GLenum pname, GLint value) {
// (*fnptr)(program, pname, value);
// }
// static void glowProgramParameteriEXT(GPPROGRAMPARAMETERIEXT fnptr, GLuint program, GLenum pname, GLint value) {
// (*fnptr)(program, pname, value);
// }
// static void glowProgramParameters4dvNV(GPPROGRAMPARAMETERS4DVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLdouble * v) {
// (*fnptr)(target, index, count, v);
// }
// static void glowProgramParameters4fvNV(GPPROGRAMPARAMETERS4FVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLfloat * v) {
// (*fnptr)(target, index, count, v);
// }
// static void glowProgramPathFragmentInputGenNV(GPPROGRAMPATHFRAGMENTINPUTGENNV fnptr, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs) {
// (*fnptr)(program, location, genMode, components, coeffs);
// }
// static void glowProgramStringARB(GPPROGRAMSTRINGARB fnptr, GLenum target, GLenum format, GLsizei len, const void * string) {
// (*fnptr)(target, format, len, string);
// }
// static void glowProgramSubroutineParametersuivNV(GPPROGRAMSUBROUTINEPARAMETERSUIVNV fnptr, GLenum target, GLsizei count, const GLuint * params) {
// (*fnptr)(target, count, params);
// }
// static void glowProgramUniform1d(GPPROGRAMUNIFORM1D fnptr, GLuint program, GLint location, GLdouble v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1dEXT(GPPROGRAMUNIFORM1DEXT fnptr, GLuint program, GLint location, GLdouble x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1dv(GPPROGRAMUNIFORM1DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1dvEXT(GPPROGRAMUNIFORM1DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1f(GPPROGRAMUNIFORM1F fnptr, GLuint program, GLint location, GLfloat v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1fEXT(GPPROGRAMUNIFORM1FEXT fnptr, GLuint program, GLint location, GLfloat v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1fv(GPPROGRAMUNIFORM1FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1fvEXT(GPPROGRAMUNIFORM1FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1i(GPPROGRAMUNIFORM1I fnptr, GLuint program, GLint location, GLint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1i64ARB(GPPROGRAMUNIFORM1I64ARB fnptr, GLuint program, GLint location, GLint64 x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1i64NV(GPPROGRAMUNIFORM1I64NV fnptr, GLuint program, GLint location, GLint64EXT x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1i64vARB(GPPROGRAMUNIFORM1I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1i64vNV(GPPROGRAMUNIFORM1I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1iEXT(GPPROGRAMUNIFORM1IEXT fnptr, GLuint program, GLint location, GLint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1iv(GPPROGRAMUNIFORM1IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1ivEXT(GPPROGRAMUNIFORM1IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1ui(GPPROGRAMUNIFORM1UI fnptr, GLuint program, GLint location, GLuint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1ui64ARB(GPPROGRAMUNIFORM1UI64ARB fnptr, GLuint program, GLint location, GLuint64 x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1ui64NV(GPPROGRAMUNIFORM1UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x) {
// (*fnptr)(program, location, x);
// }
// static void glowProgramUniform1ui64vARB(GPPROGRAMUNIFORM1UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1ui64vNV(GPPROGRAMUNIFORM1UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1uiEXT(GPPROGRAMUNIFORM1UIEXT fnptr, GLuint program, GLint location, GLuint v0) {
// (*fnptr)(program, location, v0);
// }
// static void glowProgramUniform1uiv(GPPROGRAMUNIFORM1UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform1uivEXT(GPPROGRAMUNIFORM1UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2d(GPPROGRAMUNIFORM2D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2dEXT(GPPROGRAMUNIFORM2DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2dv(GPPROGRAMUNIFORM2DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2dvEXT(GPPROGRAMUNIFORM2DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2f(GPPROGRAMUNIFORM2F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2fEXT(GPPROGRAMUNIFORM2FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2fv(GPPROGRAMUNIFORM2FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2fvEXT(GPPROGRAMUNIFORM2FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2i(GPPROGRAMUNIFORM2I fnptr, GLuint program, GLint location, GLint v0, GLint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2i64ARB(GPPROGRAMUNIFORM2I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2i64NV(GPPROGRAMUNIFORM2I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2i64vARB(GPPROGRAMUNIFORM2I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2i64vNV(GPPROGRAMUNIFORM2I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2iEXT(GPPROGRAMUNIFORM2IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2iv(GPPROGRAMUNIFORM2IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2ivEXT(GPPROGRAMUNIFORM2IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2ui(GPPROGRAMUNIFORM2UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2ui64ARB(GPPROGRAMUNIFORM2UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2ui64NV(GPPROGRAMUNIFORM2UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) {
// (*fnptr)(program, location, x, y);
// }
// static void glowProgramUniform2ui64vARB(GPPROGRAMUNIFORM2UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2ui64vNV(GPPROGRAMUNIFORM2UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2uiEXT(GPPROGRAMUNIFORM2UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(program, location, v0, v1);
// }
// static void glowProgramUniform2uiv(GPPROGRAMUNIFORM2UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform2uivEXT(GPPROGRAMUNIFORM2UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3d(GPPROGRAMUNIFORM3D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3dEXT(GPPROGRAMUNIFORM3DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3dv(GPPROGRAMUNIFORM3DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3dvEXT(GPPROGRAMUNIFORM3DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3f(GPPROGRAMUNIFORM3F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3fEXT(GPPROGRAMUNIFORM3FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3fv(GPPROGRAMUNIFORM3FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3fvEXT(GPPROGRAMUNIFORM3FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3i(GPPROGRAMUNIFORM3I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3i64ARB(GPPROGRAMUNIFORM3I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3i64NV(GPPROGRAMUNIFORM3I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3i64vARB(GPPROGRAMUNIFORM3I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3i64vNV(GPPROGRAMUNIFORM3I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3iEXT(GPPROGRAMUNIFORM3IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3iv(GPPROGRAMUNIFORM3IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3ivEXT(GPPROGRAMUNIFORM3IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3ui(GPPROGRAMUNIFORM3UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3ui64ARB(GPPROGRAMUNIFORM3UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3ui64NV(GPPROGRAMUNIFORM3UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
// (*fnptr)(program, location, x, y, z);
// }
// static void glowProgramUniform3ui64vARB(GPPROGRAMUNIFORM3UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3ui64vNV(GPPROGRAMUNIFORM3UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3uiEXT(GPPROGRAMUNIFORM3UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(program, location, v0, v1, v2);
// }
// static void glowProgramUniform3uiv(GPPROGRAMUNIFORM3UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform3uivEXT(GPPROGRAMUNIFORM3UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4d(GPPROGRAMUNIFORM4D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4dEXT(GPPROGRAMUNIFORM4DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4dv(GPPROGRAMUNIFORM4DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4dvEXT(GPPROGRAMUNIFORM4DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4f(GPPROGRAMUNIFORM4F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4fEXT(GPPROGRAMUNIFORM4FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4fv(GPPROGRAMUNIFORM4FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4fvEXT(GPPROGRAMUNIFORM4FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4i(GPPROGRAMUNIFORM4I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4i64ARB(GPPROGRAMUNIFORM4I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4i64NV(GPPROGRAMUNIFORM4I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4i64vARB(GPPROGRAMUNIFORM4I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4i64vNV(GPPROGRAMUNIFORM4I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4iEXT(GPPROGRAMUNIFORM4IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4iv(GPPROGRAMUNIFORM4IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4ivEXT(GPPROGRAMUNIFORM4IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4ui(GPPROGRAMUNIFORM4UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4ui64ARB(GPPROGRAMUNIFORM4UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4ui64NV(GPPROGRAMUNIFORM4UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
// (*fnptr)(program, location, x, y, z, w);
// }
// static void glowProgramUniform4ui64vARB(GPPROGRAMUNIFORM4UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4ui64vNV(GPPROGRAMUNIFORM4UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4uiEXT(GPPROGRAMUNIFORM4UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(program, location, v0, v1, v2, v3);
// }
// static void glowProgramUniform4uiv(GPPROGRAMUNIFORM4UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniform4uivEXT(GPPROGRAMUNIFORM4UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramUniformHandleui64ARB(GPPROGRAMUNIFORMHANDLEUI64ARB fnptr, GLuint program, GLint location, GLuint64 value) {
// (*fnptr)(program, location, value);
// }
// static void glowProgramUniformHandleui64NV(GPPROGRAMUNIFORMHANDLEUI64NV fnptr, GLuint program, GLint location, GLuint64 value) {
// (*fnptr)(program, location, value);
// }
// static void glowProgramUniformHandleui64vARB(GPPROGRAMUNIFORMHANDLEUI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) {
// (*fnptr)(program, location, count, values);
// }
// static void glowProgramUniformHandleui64vNV(GPPROGRAMUNIFORMHANDLEUI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) {
// (*fnptr)(program, location, count, values);
// }
// static void glowProgramUniformMatrix2dv(GPPROGRAMUNIFORMMATRIX2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2dvEXT(GPPROGRAMUNIFORMMATRIX2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2fv(GPPROGRAMUNIFORMMATRIX2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2fvEXT(GPPROGRAMUNIFORMMATRIX2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3dv(GPPROGRAMUNIFORMMATRIX2X3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3dvEXT(GPPROGRAMUNIFORMMATRIX2X3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3fv(GPPROGRAMUNIFORMMATRIX2X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x3fvEXT(GPPROGRAMUNIFORMMATRIX2X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4dv(GPPROGRAMUNIFORMMATRIX2X4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4dvEXT(GPPROGRAMUNIFORMMATRIX2X4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4fv(GPPROGRAMUNIFORMMATRIX2X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix2x4fvEXT(GPPROGRAMUNIFORMMATRIX2X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3dv(GPPROGRAMUNIFORMMATRIX3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3dvEXT(GPPROGRAMUNIFORMMATRIX3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3fv(GPPROGRAMUNIFORMMATRIX3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3fvEXT(GPPROGRAMUNIFORMMATRIX3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2dv(GPPROGRAMUNIFORMMATRIX3X2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2dvEXT(GPPROGRAMUNIFORMMATRIX3X2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2fv(GPPROGRAMUNIFORMMATRIX3X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x2fvEXT(GPPROGRAMUNIFORMMATRIX3X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4dv(GPPROGRAMUNIFORMMATRIX3X4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4dvEXT(GPPROGRAMUNIFORMMATRIX3X4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4fv(GPPROGRAMUNIFORMMATRIX3X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix3x4fvEXT(GPPROGRAMUNIFORMMATRIX3X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4dv(GPPROGRAMUNIFORMMATRIX4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4dvEXT(GPPROGRAMUNIFORMMATRIX4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4fv(GPPROGRAMUNIFORMMATRIX4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4fvEXT(GPPROGRAMUNIFORMMATRIX4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2dv(GPPROGRAMUNIFORMMATRIX4X2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2dvEXT(GPPROGRAMUNIFORMMATRIX4X2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2fv(GPPROGRAMUNIFORMMATRIX4X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x2fvEXT(GPPROGRAMUNIFORMMATRIX4X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3dv(GPPROGRAMUNIFORMMATRIX4X3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3dvEXT(GPPROGRAMUNIFORMMATRIX4X3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3fv(GPPROGRAMUNIFORMMATRIX4X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformMatrix4x3fvEXT(GPPROGRAMUNIFORMMATRIX4X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(program, location, count, transpose, value);
// }
// static void glowProgramUniformui64NV(GPPROGRAMUNIFORMUI64NV fnptr, GLuint program, GLint location, GLuint64EXT value) {
// (*fnptr)(program, location, value);
// }
// static void glowProgramUniformui64vNV(GPPROGRAMUNIFORMUI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(program, location, count, value);
// }
// static void glowProgramVertexLimitNV(GPPROGRAMVERTEXLIMITNV fnptr, GLenum target, GLint limit) {
// (*fnptr)(target, limit);
// }
// static void glowProvokingVertex(GPPROVOKINGVERTEX fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowProvokingVertexEXT(GPPROVOKINGVERTEXEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowPushAttrib(GPPUSHATTRIB fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowPushClientAttrib(GPPUSHCLIENTATTRIB fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowPushClientAttribDefaultEXT(GPPUSHCLIENTATTRIBDEFAULTEXT fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static void glowPushDebugGroup(GPPUSHDEBUGGROUP fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) {
// (*fnptr)(source, id, length, message);
// }
// static void glowPushDebugGroupKHR(GPPUSHDEBUGGROUPKHR fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) {
// (*fnptr)(source, id, length, message);
// }
// static void glowPushGroupMarkerEXT(GPPUSHGROUPMARKEREXT fnptr, GLsizei length, const GLchar * marker) {
// (*fnptr)(length, marker);
// }
// static void glowPushMatrix(GPPUSHMATRIX fnptr) {
// (*fnptr)();
// }
// static void glowPushName(GPPUSHNAME fnptr, GLuint name) {
// (*fnptr)(name);
// }
// static void glowQueryCounter(GPQUERYCOUNTER fnptr, GLuint id, GLenum target) {
// (*fnptr)(id, target);
// }
// static GLbitfield glowQueryMatrixxOES(GPQUERYMATRIXXOES fnptr, GLfixed * mantissa, GLint * exponent) {
// return (*fnptr)(mantissa, exponent);
// }
// static void glowQueryObjectParameteruiAMD(GPQUERYOBJECTPARAMETERUIAMD fnptr, GLenum target, GLuint id, GLenum pname, GLuint param) {
// (*fnptr)(target, id, pname, param);
// }
// static GLint glowQueryResourceNV(GPQUERYRESOURCENV fnptr, GLenum queryType, GLint tagId, GLuint bufSize, GLint * buffer) {
// return (*fnptr)(queryType, tagId, bufSize, buffer);
// }
// static void glowQueryResourceTagNV(GPQUERYRESOURCETAGNV fnptr, GLint tagId, const GLchar * tagString) {
// (*fnptr)(tagId, tagString);
// }
// static void glowRasterPos2d(GPRASTERPOS2D fnptr, GLdouble x, GLdouble y) {
// (*fnptr)(x, y);
// }
// static void glowRasterPos2dv(GPRASTERPOS2DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos2f(GPRASTERPOS2F fnptr, GLfloat x, GLfloat y) {
// (*fnptr)(x, y);
// }
// static void glowRasterPos2fv(GPRASTERPOS2FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos2i(GPRASTERPOS2I fnptr, GLint x, GLint y) {
// (*fnptr)(x, y);
// }
// static void glowRasterPos2iv(GPRASTERPOS2IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos2s(GPRASTERPOS2S fnptr, GLshort x, GLshort y) {
// (*fnptr)(x, y);
// }
// static void glowRasterPos2sv(GPRASTERPOS2SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos2xOES(GPRASTERPOS2XOES fnptr, GLfixed x, GLfixed y) {
// (*fnptr)(x, y);
// }
// static void glowRasterPos2xvOES(GPRASTERPOS2XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowRasterPos3d(GPRASTERPOS3D fnptr, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(x, y, z);
// }
// static void glowRasterPos3dv(GPRASTERPOS3DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos3f(GPRASTERPOS3F fnptr, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(x, y, z);
// }
// static void glowRasterPos3fv(GPRASTERPOS3FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos3i(GPRASTERPOS3I fnptr, GLint x, GLint y, GLint z) {
// (*fnptr)(x, y, z);
// }
// static void glowRasterPos3iv(GPRASTERPOS3IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos3s(GPRASTERPOS3S fnptr, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(x, y, z);
// }
// static void glowRasterPos3sv(GPRASTERPOS3SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos3xOES(GPRASTERPOS3XOES fnptr, GLfixed x, GLfixed y, GLfixed z) {
// (*fnptr)(x, y, z);
// }
// static void glowRasterPos3xvOES(GPRASTERPOS3XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowRasterPos4d(GPRASTERPOS4D fnptr, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowRasterPos4dv(GPRASTERPOS4DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos4f(GPRASTERPOS4F fnptr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowRasterPos4fv(GPRASTERPOS4FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos4i(GPRASTERPOS4I fnptr, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowRasterPos4iv(GPRASTERPOS4IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos4s(GPRASTERPOS4S fnptr, GLshort x, GLshort y, GLshort z, GLshort w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowRasterPos4sv(GPRASTERPOS4SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowRasterPos4xOES(GPRASTERPOS4XOES fnptr, GLfixed x, GLfixed y, GLfixed z, GLfixed w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowRasterPos4xvOES(GPRASTERPOS4XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowRasterSamplesEXT(GPRASTERSAMPLESEXT fnptr, GLuint samples, GLboolean fixedsamplelocations) {
// (*fnptr)(samples, fixedsamplelocations);
// }
// static void glowReadBuffer(GPREADBUFFER fnptr, GLenum src) {
// (*fnptr)(src);
// }
// static void glowReadInstrumentsSGIX(GPREADINSTRUMENTSSGIX fnptr, GLint marker) {
// (*fnptr)(marker);
// }
// static void glowReadPixels(GPREADPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
// (*fnptr)(x, y, width, height, format, type, pixels);
// }
// static void glowReadnPixels(GPREADNPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void glowReadnPixelsARB(GPREADNPIXELSARB fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void glowReadnPixelsKHR(GPREADNPIXELSKHR fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
// (*fnptr)(x, y, width, height, format, type, bufSize, data);
// }
// static void glowRectd(GPRECTD fnptr, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) {
// (*fnptr)(x1, y1, x2, y2);
// }
// static void glowRectdv(GPRECTDV fnptr, const GLdouble * v1, const GLdouble * v2) {
// (*fnptr)(v1, v2);
// }
// static void glowRectf(GPRECTF fnptr, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
// (*fnptr)(x1, y1, x2, y2);
// }
// static void glowRectfv(GPRECTFV fnptr, const GLfloat * v1, const GLfloat * v2) {
// (*fnptr)(v1, v2);
// }
// static void glowRecti(GPRECTI fnptr, GLint x1, GLint y1, GLint x2, GLint y2) {
// (*fnptr)(x1, y1, x2, y2);
// }
// static void glowRectiv(GPRECTIV fnptr, const GLint * v1, const GLint * v2) {
// (*fnptr)(v1, v2);
// }
// static void glowRects(GPRECTS fnptr, GLshort x1, GLshort y1, GLshort x2, GLshort y2) {
// (*fnptr)(x1, y1, x2, y2);
// }
// static void glowRectsv(GPRECTSV fnptr, const GLshort * v1, const GLshort * v2) {
// (*fnptr)(v1, v2);
// }
// static void glowRectxOES(GPRECTXOES fnptr, GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2) {
// (*fnptr)(x1, y1, x2, y2);
// }
// static void glowRectxvOES(GPRECTXVOES fnptr, const GLfixed * v1, const GLfixed * v2) {
// (*fnptr)(v1, v2);
// }
// static void glowReferencePlaneSGIX(GPREFERENCEPLANESGIX fnptr, const GLdouble * equation) {
// (*fnptr)(equation);
// }
// static GLboolean glowReleaseKeyedMutexWin32EXT(GPRELEASEKEYEDMUTEXWIN32EXT fnptr, GLuint memory, GLuint64 key) {
// return (*fnptr)(memory, key);
// }
// static void glowReleaseShaderCompiler(GPRELEASESHADERCOMPILER fnptr) {
// (*fnptr)();
// }
// static void glowRenderGpuMaskNV(GPRENDERGPUMASKNV fnptr, GLbitfield mask) {
// (*fnptr)(mask);
// }
// static GLint glowRenderMode(GPRENDERMODE fnptr, GLenum mode) {
// return (*fnptr)(mode);
// }
// static void glowRenderbufferStorage(GPRENDERBUFFERSTORAGE fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, internalformat, width, height);
// }
// static void glowRenderbufferStorageEXT(GPRENDERBUFFERSTORAGEEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisample(GPRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleCoverageNV(GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV fnptr, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, coverageSamples, colorSamples, internalformat, width, height);
// }
// static void glowRenderbufferStorageMultisampleEXT(GPRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, samples, internalformat, width, height);
// }
// static void glowReplacementCodePointerSUN(GPREPLACEMENTCODEPOINTERSUN fnptr, GLenum type, GLsizei stride, const void ** pointer) {
// (*fnptr)(type, stride, pointer);
// }
// static void glowReplacementCodeubSUN(GPREPLACEMENTCODEUBSUN fnptr, GLubyte code) {
// (*fnptr)(code);
// }
// static void glowReplacementCodeubvSUN(GPREPLACEMENTCODEUBVSUN fnptr, const GLubyte * code) {
// (*fnptr)(code);
// }
// static void glowReplacementCodeuiColor3fVertex3fSUN(GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN fnptr, GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(rc, r, g, b, x, y, z);
// }
// static void glowReplacementCodeuiColor3fVertex3fvSUN(GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * c, const GLfloat * v) {
// (*fnptr)(rc, c, v);
// }
// static void glowReplacementCodeuiColor4fNormal3fVertex3fSUN(GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(rc, r, g, b, a, nx, ny, nz, x, y, z);
// }
// static void glowReplacementCodeuiColor4fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(rc, c, n, v);
// }
// static void glowReplacementCodeuiColor4ubVertex3fSUN(GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN fnptr, GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(rc, r, g, b, a, x, y, z);
// }
// static void glowReplacementCodeuiColor4ubVertex3fvSUN(GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN fnptr, const GLuint * rc, const GLubyte * c, const GLfloat * v) {
// (*fnptr)(rc, c, v);
// }
// static void glowReplacementCodeuiNormal3fVertex3fSUN(GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN fnptr, GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(rc, nx, ny, nz, x, y, z);
// }
// static void glowReplacementCodeuiNormal3fVertex3fvSUN(GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(rc, n, v);
// }
// static void glowReplacementCodeuiSUN(GPREPLACEMENTCODEUISUN fnptr, GLuint code) {
// (*fnptr)(code);
// }
// static void glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);
// }
// static void glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(rc, tc, c, n, v);
// }
// static void glowReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN fnptr, GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(rc, s, t, nx, ny, nz, x, y, z);
// }
// static void glowReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(rc, tc, n, v);
// }
// static void glowReplacementCodeuiTexCoord2fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN fnptr, GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(rc, s, t, x, y, z);
// }
// static void glowReplacementCodeuiTexCoord2fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * v) {
// (*fnptr)(rc, tc, v);
// }
// static void glowReplacementCodeuiVertex3fSUN(GPREPLACEMENTCODEUIVERTEX3FSUN fnptr, GLuint rc, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(rc, x, y, z);
// }
// static void glowReplacementCodeuiVertex3fvSUN(GPREPLACEMENTCODEUIVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * v) {
// (*fnptr)(rc, v);
// }
// static void glowReplacementCodeuivSUN(GPREPLACEMENTCODEUIVSUN fnptr, const GLuint * code) {
// (*fnptr)(code);
// }
// static void glowReplacementCodeusSUN(GPREPLACEMENTCODEUSSUN fnptr, GLushort code) {
// (*fnptr)(code);
// }
// static void glowReplacementCodeusvSUN(GPREPLACEMENTCODEUSVSUN fnptr, const GLushort * code) {
// (*fnptr)(code);
// }
// static void glowRequestResidentProgramsNV(GPREQUESTRESIDENTPROGRAMSNV fnptr, GLsizei n, const GLuint * programs) {
// (*fnptr)(n, programs);
// }
// static void glowResetHistogramEXT(GPRESETHISTOGRAMEXT fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowResetMinmaxEXT(GPRESETMINMAXEXT fnptr, GLenum target) {
// (*fnptr)(target);
// }
// static void glowResizeBuffersMESA(GPRESIZEBUFFERSMESA fnptr) {
// (*fnptr)();
// }
// static void glowResolveDepthValuesNV(GPRESOLVEDEPTHVALUESNV fnptr) {
// (*fnptr)();
// }
// static void glowResumeTransformFeedback(GPRESUMETRANSFORMFEEDBACK fnptr) {
// (*fnptr)();
// }
// static void glowResumeTransformFeedbackNV(GPRESUMETRANSFORMFEEDBACKNV fnptr) {
// (*fnptr)();
// }
// static void glowRotated(GPROTATED fnptr, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(angle, x, y, z);
// }
// static void glowRotatef(GPROTATEF fnptr, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(angle, x, y, z);
// }
// static void glowRotatexOES(GPROTATEXOES fnptr, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
// (*fnptr)(angle, x, y, z);
// }
// static void glowSampleCoverage(GPSAMPLECOVERAGE fnptr, GLfloat value, GLboolean invert) {
// (*fnptr)(value, invert);
// }
// static void glowSampleCoverageARB(GPSAMPLECOVERAGEARB fnptr, GLfloat value, GLboolean invert) {
// (*fnptr)(value, invert);
// }
// static void glowSampleCoveragexOES(GPSAMPLECOVERAGEXOES fnptr, GLclampx value, GLboolean invert) {
// (*fnptr)(value, invert);
// }
// static void glowSampleMapATI(GPSAMPLEMAPATI fnptr, GLuint dst, GLuint interp, GLenum swizzle) {
// (*fnptr)(dst, interp, swizzle);
// }
// static void glowSampleMaskEXT(GPSAMPLEMASKEXT fnptr, GLclampf value, GLboolean invert) {
// (*fnptr)(value, invert);
// }
// static void glowSampleMaskIndexedNV(GPSAMPLEMASKINDEXEDNV fnptr, GLuint index, GLbitfield mask) {
// (*fnptr)(index, mask);
// }
// static void glowSampleMaskSGIS(GPSAMPLEMASKSGIS fnptr, GLclampf value, GLboolean invert) {
// (*fnptr)(value, invert);
// }
// static void glowSampleMaski(GPSAMPLEMASKI fnptr, GLuint maskNumber, GLbitfield mask) {
// (*fnptr)(maskNumber, mask);
// }
// static void glowSamplePatternEXT(GPSAMPLEPATTERNEXT fnptr, GLenum pattern) {
// (*fnptr)(pattern);
// }
// static void glowSamplePatternSGIS(GPSAMPLEPATTERNSGIS fnptr, GLenum pattern) {
// (*fnptr)(pattern);
// }
// static void glowSamplerParameterIiv(GPSAMPLERPARAMETERIIV fnptr, GLuint sampler, GLenum pname, const GLint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterIuiv(GPSAMPLERPARAMETERIUIV fnptr, GLuint sampler, GLenum pname, const GLuint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterf(GPSAMPLERPARAMETERF fnptr, GLuint sampler, GLenum pname, GLfloat param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameterfv(GPSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, const GLfloat * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameteri(GPSAMPLERPARAMETERI fnptr, GLuint sampler, GLenum pname, GLint param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowSamplerParameteriv(GPSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, const GLint * param) {
// (*fnptr)(sampler, pname, param);
// }
// static void glowScaled(GPSCALED fnptr, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(x, y, z);
// }
// static void glowScalef(GPSCALEF fnptr, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(x, y, z);
// }
// static void glowScalexOES(GPSCALEXOES fnptr, GLfixed x, GLfixed y, GLfixed z) {
// (*fnptr)(x, y, z);
// }
// static void glowScissor(GPSCISSOR fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(x, y, width, height);
// }
// static void glowScissorArrayv(GPSCISSORARRAYV fnptr, GLuint first, GLsizei count, const GLint * v) {
// (*fnptr)(first, count, v);
// }
// static void glowScissorIndexed(GPSCISSORINDEXED fnptr, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
// (*fnptr)(index, left, bottom, width, height);
// }
// static void glowScissorIndexedv(GPSCISSORINDEXEDV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowSecondaryColor3b(GPSECONDARYCOLOR3B fnptr, GLbyte red, GLbyte green, GLbyte blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3bEXT(GPSECONDARYCOLOR3BEXT fnptr, GLbyte red, GLbyte green, GLbyte blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3bv(GPSECONDARYCOLOR3BV fnptr, const GLbyte * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3bvEXT(GPSECONDARYCOLOR3BVEXT fnptr, const GLbyte * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3d(GPSECONDARYCOLOR3D fnptr, GLdouble red, GLdouble green, GLdouble blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3dEXT(GPSECONDARYCOLOR3DEXT fnptr, GLdouble red, GLdouble green, GLdouble blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3dv(GPSECONDARYCOLOR3DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3dvEXT(GPSECONDARYCOLOR3DVEXT fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3f(GPSECONDARYCOLOR3F fnptr, GLfloat red, GLfloat green, GLfloat blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3fEXT(GPSECONDARYCOLOR3FEXT fnptr, GLfloat red, GLfloat green, GLfloat blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3fv(GPSECONDARYCOLOR3FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3fvEXT(GPSECONDARYCOLOR3FVEXT fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3hNV(GPSECONDARYCOLOR3HNV fnptr, GLhalfNV red, GLhalfNV green, GLhalfNV blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3hvNV(GPSECONDARYCOLOR3HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3i(GPSECONDARYCOLOR3I fnptr, GLint red, GLint green, GLint blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3iEXT(GPSECONDARYCOLOR3IEXT fnptr, GLint red, GLint green, GLint blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3iv(GPSECONDARYCOLOR3IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3ivEXT(GPSECONDARYCOLOR3IVEXT fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3s(GPSECONDARYCOLOR3S fnptr, GLshort red, GLshort green, GLshort blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3sEXT(GPSECONDARYCOLOR3SEXT fnptr, GLshort red, GLshort green, GLshort blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3sv(GPSECONDARYCOLOR3SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3svEXT(GPSECONDARYCOLOR3SVEXT fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3ub(GPSECONDARYCOLOR3UB fnptr, GLubyte red, GLubyte green, GLubyte blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3ubEXT(GPSECONDARYCOLOR3UBEXT fnptr, GLubyte red, GLubyte green, GLubyte blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3ubv(GPSECONDARYCOLOR3UBV fnptr, const GLubyte * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3ubvEXT(GPSECONDARYCOLOR3UBVEXT fnptr, const GLubyte * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3ui(GPSECONDARYCOLOR3UI fnptr, GLuint red, GLuint green, GLuint blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3uiEXT(GPSECONDARYCOLOR3UIEXT fnptr, GLuint red, GLuint green, GLuint blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3uiv(GPSECONDARYCOLOR3UIV fnptr, const GLuint * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3uivEXT(GPSECONDARYCOLOR3UIVEXT fnptr, const GLuint * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3us(GPSECONDARYCOLOR3US fnptr, GLushort red, GLushort green, GLushort blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3usEXT(GPSECONDARYCOLOR3USEXT fnptr, GLushort red, GLushort green, GLushort blue) {
// (*fnptr)(red, green, blue);
// }
// static void glowSecondaryColor3usv(GPSECONDARYCOLOR3USV fnptr, const GLushort * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColor3usvEXT(GPSECONDARYCOLOR3USVEXT fnptr, const GLushort * v) {
// (*fnptr)(v);
// }
// static void glowSecondaryColorFormatNV(GPSECONDARYCOLORFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(size, type, stride);
// }
// static void glowSecondaryColorPointer(GPSECONDARYCOLORPOINTER fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(size, type, stride, pointer);
// }
// static void glowSecondaryColorPointerEXT(GPSECONDARYCOLORPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(size, type, stride, pointer);
// }
// static void glowSecondaryColorPointerListIBM(GPSECONDARYCOLORPOINTERLISTIBM fnptr, GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) {
// (*fnptr)(size, type, stride, pointer, ptrstride);
// }
// static void glowSelectBuffer(GPSELECTBUFFER fnptr, GLsizei size, GLuint * buffer) {
// (*fnptr)(size, buffer);
// }
// static void glowSelectPerfMonitorCountersAMD(GPSELECTPERFMONITORCOUNTERSAMD fnptr, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
// (*fnptr)(monitor, enable, group, numCounters, counterList);
// }
// static void glowSemaphoreParameterui64vEXT(GPSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint semaphore, GLenum pname, const GLuint64 * params) {
// (*fnptr)(semaphore, pname, params);
// }
// static void glowSeparableFilter2DEXT(GPSEPARABLEFILTER2DEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column) {
// (*fnptr)(target, internalformat, width, height, format, type, row, column);
// }
// static void glowSetFenceAPPLE(GPSETFENCEAPPLE fnptr, GLuint fence) {
// (*fnptr)(fence);
// }
// static void glowSetFenceNV(GPSETFENCENV fnptr, GLuint fence, GLenum condition) {
// (*fnptr)(fence, condition);
// }
// static void glowSetFragmentShaderConstantATI(GPSETFRAGMENTSHADERCONSTANTATI fnptr, GLuint dst, const GLfloat * value) {
// (*fnptr)(dst, value);
// }
// static void glowSetInvariantEXT(GPSETINVARIANTEXT fnptr, GLuint id, GLenum type, const void * addr) {
// (*fnptr)(id, type, addr);
// }
// static void glowSetLocalConstantEXT(GPSETLOCALCONSTANTEXT fnptr, GLuint id, GLenum type, const void * addr) {
// (*fnptr)(id, type, addr);
// }
// static void glowSetMultisamplefvAMD(GPSETMULTISAMPLEFVAMD fnptr, GLenum pname, GLuint index, const GLfloat * val) {
// (*fnptr)(pname, index, val);
// }
// static void glowShadeModel(GPSHADEMODEL fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowShaderBinary(GPSHADERBINARY fnptr, GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
// (*fnptr)(count, shaders, binaryformat, binary, length);
// }
// static void glowShaderOp1EXT(GPSHADEROP1EXT fnptr, GLenum op, GLuint res, GLuint arg1) {
// (*fnptr)(op, res, arg1);
// }
// static void glowShaderOp2EXT(GPSHADEROP2EXT fnptr, GLenum op, GLuint res, GLuint arg1, GLuint arg2) {
// (*fnptr)(op, res, arg1, arg2);
// }
// static void glowShaderOp3EXT(GPSHADEROP3EXT fnptr, GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) {
// (*fnptr)(op, res, arg1, arg2, arg3);
// }
// static void glowShaderSource(GPSHADERSOURCE fnptr, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
// (*fnptr)(shader, count, string, length);
// }
// static void glowShaderSourceARB(GPSHADERSOURCEARB fnptr, GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) {
// (*fnptr)(shaderObj, count, string, length);
// }
// static void glowShaderStorageBlockBinding(GPSHADERSTORAGEBLOCKBINDING fnptr, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) {
// (*fnptr)(program, storageBlockIndex, storageBlockBinding);
// }
// static void glowSharpenTexFuncSGIS(GPSHARPENTEXFUNCSGIS fnptr, GLenum target, GLsizei n, const GLfloat * points) {
// (*fnptr)(target, n, points);
// }
// static void glowSignalSemaphoreEXT(GPSIGNALSEMAPHOREEXT fnptr, GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts) {
// (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts);
// }
// static void glowSignalVkFenceNV(GPSIGNALVKFENCENV fnptr, GLuint64 vkFence) {
// (*fnptr)(vkFence);
// }
// static void glowSignalVkSemaphoreNV(GPSIGNALVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) {
// (*fnptr)(vkSemaphore);
// }
// static void glowSpecializeShaderARB(GPSPECIALIZESHADERARB fnptr, GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) {
// (*fnptr)(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
// }
// static void glowSpriteParameterfSGIX(GPSPRITEPARAMETERFSGIX fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowSpriteParameterfvSGIX(GPSPRITEPARAMETERFVSGIX fnptr, GLenum pname, const GLfloat * params) {
// (*fnptr)(pname, params);
// }
// static void glowSpriteParameteriSGIX(GPSPRITEPARAMETERISGIX fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowSpriteParameterivSGIX(GPSPRITEPARAMETERIVSGIX fnptr, GLenum pname, const GLint * params) {
// (*fnptr)(pname, params);
// }
// static void glowStartInstrumentsSGIX(GPSTARTINSTRUMENTSSGIX fnptr) {
// (*fnptr)();
// }
// static void glowStateCaptureNV(GPSTATECAPTURENV fnptr, GLuint state, GLenum mode) {
// (*fnptr)(state, mode);
// }
// static void glowStencilClearTagEXT(GPSTENCILCLEARTAGEXT fnptr, GLsizei stencilTagBits, GLuint stencilClearTag) {
// (*fnptr)(stencilTagBits, stencilClearTag);
// }
// static void glowStencilFillPathInstancedNV(GPSTENCILFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
// }
// static void glowStencilFillPathNV(GPSTENCILFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask) {
// (*fnptr)(path, fillMode, mask);
// }
// static void glowStencilFunc(GPSTENCILFUNC fnptr, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(func, ref, mask);
// }
// static void glowStencilFuncSeparate(GPSTENCILFUNCSEPARATE fnptr, GLenum face, GLenum func, GLint ref, GLuint mask) {
// (*fnptr)(face, func, ref, mask);
// }
// static void glowStencilFuncSeparateATI(GPSTENCILFUNCSEPARATEATI fnptr, GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {
// (*fnptr)(frontfunc, backfunc, ref, mask);
// }
// static void glowStencilMask(GPSTENCILMASK fnptr, GLuint mask) {
// (*fnptr)(mask);
// }
// static void glowStencilMaskSeparate(GPSTENCILMASKSEPARATE fnptr, GLenum face, GLuint mask) {
// (*fnptr)(face, mask);
// }
// static void glowStencilOp(GPSTENCILOP fnptr, GLenum fail, GLenum zfail, GLenum zpass) {
// (*fnptr)(fail, zfail, zpass);
// }
// static void glowStencilOpSeparate(GPSTENCILOPSEPARATE fnptr, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
// (*fnptr)(face, sfail, dpfail, dppass);
// }
// static void glowStencilOpSeparateATI(GPSTENCILOPSEPARATEATI fnptr, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
// (*fnptr)(face, sfail, dpfail, dppass);
// }
// static void glowStencilOpValueAMD(GPSTENCILOPVALUEAMD fnptr, GLenum face, GLuint value) {
// (*fnptr)(face, value);
// }
// static void glowStencilStrokePathInstancedNV(GPSTENCILSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
// }
// static void glowStencilStrokePathNV(GPSTENCILSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask) {
// (*fnptr)(path, reference, mask);
// }
// static void glowStencilThenCoverFillPathInstancedNV(GPSTENCILTHENCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues);
// }
// static void glowStencilThenCoverFillPathNV(GPSTENCILTHENCOVERFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) {
// (*fnptr)(path, fillMode, mask, coverMode);
// }
// static void glowStencilThenCoverStrokePathInstancedNV(GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues);
// }
// static void glowStencilThenCoverStrokePathNV(GPSTENCILTHENCOVERSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask, GLenum coverMode) {
// (*fnptr)(path, reference, mask, coverMode);
// }
// static void glowStopInstrumentsSGIX(GPSTOPINSTRUMENTSSGIX fnptr, GLint marker) {
// (*fnptr)(marker);
// }
// static void glowStringMarkerGREMEDY(GPSTRINGMARKERGREMEDY fnptr, GLsizei len, const void * string) {
// (*fnptr)(len, string);
// }
// static void glowSubpixelPrecisionBiasNV(GPSUBPIXELPRECISIONBIASNV fnptr, GLuint xbits, GLuint ybits) {
// (*fnptr)(xbits, ybits);
// }
// static void glowSwizzleEXT(GPSWIZZLEEXT fnptr, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {
// (*fnptr)(res, in, outX, outY, outZ, outW);
// }
// static void glowSyncTextureINTEL(GPSYNCTEXTUREINTEL fnptr, GLuint texture) {
// (*fnptr)(texture);
// }
// static void glowTagSampleBufferSGIX(GPTAGSAMPLEBUFFERSGIX fnptr) {
// (*fnptr)();
// }
// static void glowTangent3bEXT(GPTANGENT3BEXT fnptr, GLbyte tx, GLbyte ty, GLbyte tz) {
// (*fnptr)(tx, ty, tz);
// }
// static void glowTangent3bvEXT(GPTANGENT3BVEXT fnptr, const GLbyte * v) {
// (*fnptr)(v);
// }
// static void glowTangent3dEXT(GPTANGENT3DEXT fnptr, GLdouble tx, GLdouble ty, GLdouble tz) {
// (*fnptr)(tx, ty, tz);
// }
// static void glowTangent3dvEXT(GPTANGENT3DVEXT fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowTangent3fEXT(GPTANGENT3FEXT fnptr, GLfloat tx, GLfloat ty, GLfloat tz) {
// (*fnptr)(tx, ty, tz);
// }
// static void glowTangent3fvEXT(GPTANGENT3FVEXT fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowTangent3iEXT(GPTANGENT3IEXT fnptr, GLint tx, GLint ty, GLint tz) {
// (*fnptr)(tx, ty, tz);
// }
// static void glowTangent3ivEXT(GPTANGENT3IVEXT fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowTangent3sEXT(GPTANGENT3SEXT fnptr, GLshort tx, GLshort ty, GLshort tz) {
// (*fnptr)(tx, ty, tz);
// }
// static void glowTangent3svEXT(GPTANGENT3SVEXT fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowTangentPointerEXT(GPTANGENTPOINTEREXT fnptr, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(type, stride, pointer);
// }
// static void glowTbufferMask3DFX(GPTBUFFERMASK3DFX fnptr, GLuint mask) {
// (*fnptr)(mask);
// }
// static void glowTessellationFactorAMD(GPTESSELLATIONFACTORAMD fnptr, GLfloat factor) {
// (*fnptr)(factor);
// }
// static void glowTessellationModeAMD(GPTESSELLATIONMODEAMD fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static GLboolean glowTestFenceAPPLE(GPTESTFENCEAPPLE fnptr, GLuint fence) {
// return (*fnptr)(fence);
// }
// static GLboolean glowTestFenceNV(GPTESTFENCENV fnptr, GLuint fence) {
// return (*fnptr)(fence);
// }
// static GLboolean glowTestObjectAPPLE(GPTESTOBJECTAPPLE fnptr, GLenum object, GLuint name) {
// return (*fnptr)(object, name);
// }
// static void glowTexBufferARB(GPTEXBUFFERARB fnptr, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(target, internalformat, buffer);
// }
// static void glowTexBufferEXT(GPTEXBUFFEREXT fnptr, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(target, internalformat, buffer);
// }
// static void glowTexBufferRange(GPTEXBUFFERRANGE fnptr, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(target, internalformat, buffer, offset, size);
// }
// static void glowTexBumpParameterfvATI(GPTEXBUMPPARAMETERFVATI fnptr, GLenum pname, const GLfloat * param) {
// (*fnptr)(pname, param);
// }
// static void glowTexBumpParameterivATI(GPTEXBUMPPARAMETERIVATI fnptr, GLenum pname, const GLint * param) {
// (*fnptr)(pname, param);
// }
// static void glowTexCoord1bOES(GPTEXCOORD1BOES fnptr, GLbyte s) {
// (*fnptr)(s);
// }
// static void glowTexCoord1bvOES(GPTEXCOORD1BVOES fnptr, const GLbyte * coords) {
// (*fnptr)(coords);
// }
// static void glowTexCoord1d(GPTEXCOORD1D fnptr, GLdouble s) {
// (*fnptr)(s);
// }
// static void glowTexCoord1dv(GPTEXCOORD1DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord1f(GPTEXCOORD1F fnptr, GLfloat s) {
// (*fnptr)(s);
// }
// static void glowTexCoord1fv(GPTEXCOORD1FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord1hNV(GPTEXCOORD1HNV fnptr, GLhalfNV s) {
// (*fnptr)(s);
// }
// static void glowTexCoord1hvNV(GPTEXCOORD1HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord1i(GPTEXCOORD1I fnptr, GLint s) {
// (*fnptr)(s);
// }
// static void glowTexCoord1iv(GPTEXCOORD1IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord1s(GPTEXCOORD1S fnptr, GLshort s) {
// (*fnptr)(s);
// }
// static void glowTexCoord1sv(GPTEXCOORD1SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord1xOES(GPTEXCOORD1XOES fnptr, GLfixed s) {
// (*fnptr)(s);
// }
// static void glowTexCoord1xvOES(GPTEXCOORD1XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowTexCoord2bOES(GPTEXCOORD2BOES fnptr, GLbyte s, GLbyte t) {
// (*fnptr)(s, t);
// }
// static void glowTexCoord2bvOES(GPTEXCOORD2BVOES fnptr, const GLbyte * coords) {
// (*fnptr)(coords);
// }
// static void glowTexCoord2d(GPTEXCOORD2D fnptr, GLdouble s, GLdouble t) {
// (*fnptr)(s, t);
// }
// static void glowTexCoord2dv(GPTEXCOORD2DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord2f(GPTEXCOORD2F fnptr, GLfloat s, GLfloat t) {
// (*fnptr)(s, t);
// }
// static void glowTexCoord2fColor3fVertex3fSUN(GPTEXCOORD2FCOLOR3FVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(s, t, r, g, b, x, y, z);
// }
// static void glowTexCoord2fColor3fVertex3fvSUN(GPTEXCOORD2FCOLOR3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * v) {
// (*fnptr)(tc, c, v);
// }
// static void glowTexCoord2fColor4fNormal3fVertex3fSUN(GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(s, t, r, g, b, a, nx, ny, nz, x, y, z);
// }
// static void glowTexCoord2fColor4fNormal3fVertex3fvSUN(GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(tc, c, n, v);
// }
// static void glowTexCoord2fColor4ubVertex3fSUN(GPTEXCOORD2FCOLOR4UBVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(s, t, r, g, b, a, x, y, z);
// }
// static void glowTexCoord2fColor4ubVertex3fvSUN(GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN fnptr, const GLfloat * tc, const GLubyte * c, const GLfloat * v) {
// (*fnptr)(tc, c, v);
// }
// static void glowTexCoord2fNormal3fVertex3fSUN(GPTEXCOORD2FNORMAL3FVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(s, t, nx, ny, nz, x, y, z);
// }
// static void glowTexCoord2fNormal3fVertex3fvSUN(GPTEXCOORD2FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(tc, n, v);
// }
// static void glowTexCoord2fVertex3fSUN(GPTEXCOORD2FVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(s, t, x, y, z);
// }
// static void glowTexCoord2fVertex3fvSUN(GPTEXCOORD2FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * v) {
// (*fnptr)(tc, v);
// }
// static void glowTexCoord2fv(GPTEXCOORD2FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord2hNV(GPTEXCOORD2HNV fnptr, GLhalfNV s, GLhalfNV t) {
// (*fnptr)(s, t);
// }
// static void glowTexCoord2hvNV(GPTEXCOORD2HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord2i(GPTEXCOORD2I fnptr, GLint s, GLint t) {
// (*fnptr)(s, t);
// }
// static void glowTexCoord2iv(GPTEXCOORD2IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord2s(GPTEXCOORD2S fnptr, GLshort s, GLshort t) {
// (*fnptr)(s, t);
// }
// static void glowTexCoord2sv(GPTEXCOORD2SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord2xOES(GPTEXCOORD2XOES fnptr, GLfixed s, GLfixed t) {
// (*fnptr)(s, t);
// }
// static void glowTexCoord2xvOES(GPTEXCOORD2XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowTexCoord3bOES(GPTEXCOORD3BOES fnptr, GLbyte s, GLbyte t, GLbyte r) {
// (*fnptr)(s, t, r);
// }
// static void glowTexCoord3bvOES(GPTEXCOORD3BVOES fnptr, const GLbyte * coords) {
// (*fnptr)(coords);
// }
// static void glowTexCoord3d(GPTEXCOORD3D fnptr, GLdouble s, GLdouble t, GLdouble r) {
// (*fnptr)(s, t, r);
// }
// static void glowTexCoord3dv(GPTEXCOORD3DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord3f(GPTEXCOORD3F fnptr, GLfloat s, GLfloat t, GLfloat r) {
// (*fnptr)(s, t, r);
// }
// static void glowTexCoord3fv(GPTEXCOORD3FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord3hNV(GPTEXCOORD3HNV fnptr, GLhalfNV s, GLhalfNV t, GLhalfNV r) {
// (*fnptr)(s, t, r);
// }
// static void glowTexCoord3hvNV(GPTEXCOORD3HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord3i(GPTEXCOORD3I fnptr, GLint s, GLint t, GLint r) {
// (*fnptr)(s, t, r);
// }
// static void glowTexCoord3iv(GPTEXCOORD3IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord3s(GPTEXCOORD3S fnptr, GLshort s, GLshort t, GLshort r) {
// (*fnptr)(s, t, r);
// }
// static void glowTexCoord3sv(GPTEXCOORD3SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord3xOES(GPTEXCOORD3XOES fnptr, GLfixed s, GLfixed t, GLfixed r) {
// (*fnptr)(s, t, r);
// }
// static void glowTexCoord3xvOES(GPTEXCOORD3XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowTexCoord4bOES(GPTEXCOORD4BOES fnptr, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
// (*fnptr)(s, t, r, q);
// }
// static void glowTexCoord4bvOES(GPTEXCOORD4BVOES fnptr, const GLbyte * coords) {
// (*fnptr)(coords);
// }
// static void glowTexCoord4d(GPTEXCOORD4D fnptr, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
// (*fnptr)(s, t, r, q);
// }
// static void glowTexCoord4dv(GPTEXCOORD4DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord4f(GPTEXCOORD4F fnptr, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
// (*fnptr)(s, t, r, q);
// }
// static void glowTexCoord4fColor4fNormal3fVertex4fSUN(GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN fnptr, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);
// }
// static void glowTexCoord4fColor4fNormal3fVertex4fvSUN(GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {
// (*fnptr)(tc, c, n, v);
// }
// static void glowTexCoord4fVertex4fSUN(GPTEXCOORD4FVERTEX4FSUN fnptr, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(s, t, p, q, x, y, z, w);
// }
// static void glowTexCoord4fVertex4fvSUN(GPTEXCOORD4FVERTEX4FVSUN fnptr, const GLfloat * tc, const GLfloat * v) {
// (*fnptr)(tc, v);
// }
// static void glowTexCoord4fv(GPTEXCOORD4FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord4hNV(GPTEXCOORD4HNV fnptr, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {
// (*fnptr)(s, t, r, q);
// }
// static void glowTexCoord4hvNV(GPTEXCOORD4HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord4i(GPTEXCOORD4I fnptr, GLint s, GLint t, GLint r, GLint q) {
// (*fnptr)(s, t, r, q);
// }
// static void glowTexCoord4iv(GPTEXCOORD4IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord4s(GPTEXCOORD4S fnptr, GLshort s, GLshort t, GLshort r, GLshort q) {
// (*fnptr)(s, t, r, q);
// }
// static void glowTexCoord4sv(GPTEXCOORD4SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowTexCoord4xOES(GPTEXCOORD4XOES fnptr, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
// (*fnptr)(s, t, r, q);
// }
// static void glowTexCoord4xvOES(GPTEXCOORD4XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowTexCoordFormatNV(GPTEXCOORDFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(size, type, stride);
// }
// static void glowTexCoordPointer(GPTEXCOORDPOINTER fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(size, type, stride, pointer);
// }
// static void glowTexCoordPointerEXT(GPTEXCOORDPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
// (*fnptr)(size, type, stride, count, pointer);
// }
// static void glowTexCoordPointerListIBM(GPTEXCOORDPOINTERLISTIBM fnptr, GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) {
// (*fnptr)(size, type, stride, pointer, ptrstride);
// }
// static void glowTexCoordPointervINTEL(GPTEXCOORDPOINTERVINTEL fnptr, GLint size, GLenum type, const void ** pointer) {
// (*fnptr)(size, type, pointer);
// }
// static void glowTexEnvf(GPTEXENVF fnptr, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexEnvfv(GPTEXENVFV fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexEnvi(GPTEXENVI fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexEnviv(GPTEXENVIV fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexEnvxOES(GPTEXENVXOES fnptr, GLenum target, GLenum pname, GLfixed param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexEnvxvOES(GPTEXENVXVOES fnptr, GLenum target, GLenum pname, const GLfixed * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexFilterFuncSGIS(GPTEXFILTERFUNCSGIS fnptr, GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) {
// (*fnptr)(target, filter, n, weights);
// }
// static void glowTexGend(GPTEXGEND fnptr, GLenum coord, GLenum pname, GLdouble param) {
// (*fnptr)(coord, pname, param);
// }
// static void glowTexGendv(GPTEXGENDV fnptr, GLenum coord, GLenum pname, const GLdouble * params) {
// (*fnptr)(coord, pname, params);
// }
// static void glowTexGenf(GPTEXGENF fnptr, GLenum coord, GLenum pname, GLfloat param) {
// (*fnptr)(coord, pname, param);
// }
// static void glowTexGenfv(GPTEXGENFV fnptr, GLenum coord, GLenum pname, const GLfloat * params) {
// (*fnptr)(coord, pname, params);
// }
// static void glowTexGeni(GPTEXGENI fnptr, GLenum coord, GLenum pname, GLint param) {
// (*fnptr)(coord, pname, param);
// }
// static void glowTexGeniv(GPTEXGENIV fnptr, GLenum coord, GLenum pname, const GLint * params) {
// (*fnptr)(coord, pname, params);
// }
// static void glowTexGenxOES(GPTEXGENXOES fnptr, GLenum coord, GLenum pname, GLfixed param) {
// (*fnptr)(coord, pname, param);
// }
// static void glowTexGenxvOES(GPTEXGENXVOES fnptr, GLenum coord, GLenum pname, const GLfixed * params) {
// (*fnptr)(coord, pname, params);
// }
// static void glowTexImage1D(GPTEXIMAGE1D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, border, format, type, pixels);
// }
// static void glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void glowTexImage2DMultisample(GPTEXIMAGE2DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTexImage2DMultisampleCoverageNV(GPTEXIMAGE2DMULTISAMPLECOVERAGENV fnptr, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {
// (*fnptr)(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);
// }
// static void glowTexImage3D(GPTEXIMAGE3D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowTexImage3DEXT(GPTEXIMAGE3DEXT fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowTexImage3DMultisample(GPTEXIMAGE3DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTexImage3DMultisampleCoverageNV(GPTEXIMAGE3DMULTISAMPLECOVERAGENV fnptr, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {
// (*fnptr)(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);
// }
// static void glowTexImage4DSGIS(GPTEXIMAGE4DSGIS fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);
// }
// static void glowTexPageCommitmentARB(GPTEXPAGECOMMITMENTARB fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
// }
// static void glowTexParameterIivEXT(GPTEXPARAMETERIIVEXT fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterIuivEXT(GPTEXPARAMETERIUIVEXT fnptr, GLenum target, GLenum pname, const GLuint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterf(GPTEXPARAMETERF fnptr, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexParameterfv(GPTEXPARAMETERFV fnptr, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexParameteriv(GPTEXPARAMETERIV fnptr, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexParameterxOES(GPTEXPARAMETERXOES fnptr, GLenum target, GLenum pname, GLfixed param) {
// (*fnptr)(target, pname, param);
// }
// static void glowTexParameterxvOES(GPTEXPARAMETERXVOES fnptr, GLenum target, GLenum pname, const GLfixed * params) {
// (*fnptr)(target, pname, params);
// }
// static void glowTexRenderbufferNV(GPTEXRENDERBUFFERNV fnptr, GLenum target, GLuint renderbuffer) {
// (*fnptr)(target, renderbuffer);
// }
// static void glowTexStorage1D(GPTEXSTORAGE1D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(target, levels, internalformat, width);
// }
// static void glowTexStorage2D(GPTEXSTORAGE2D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(target, levels, internalformat, width, height);
// }
// static void glowTexStorage2DMultisample(GPTEXSTORAGE2DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTexStorage3D(GPTEXSTORAGE3D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(target, levels, internalformat, width, height, depth);
// }
// static void glowTexStorage3DMultisample(GPTEXSTORAGE3DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTexStorageMem1DEXT(GPTEXSTORAGEMEM1DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, levels, internalFormat, width, memory, offset);
// }
// static void glowTexStorageMem2DEXT(GPTEXSTORAGEMEM2DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, levels, internalFormat, width, height, memory, offset);
// }
// static void glowTexStorageMem2DMultisampleEXT(GPTEXSTORAGEMEM2DMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
// }
// static void glowTexStorageMem3DEXT(GPTEXSTORAGEMEM3DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, levels, internalFormat, width, height, depth, memory, offset);
// }
// static void glowTexStorageMem3DMultisampleEXT(GPTEXSTORAGEMEM3DMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
// (*fnptr)(target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
// }
// static void glowTexStorageSparseAMD(GPTEXSTORAGESPARSEAMD fnptr, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) {
// (*fnptr)(target, internalFormat, width, height, depth, layers, flags);
// }
// static void glowTexSubImage1D(GPTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, width, format, type, pixels);
// }
// static void glowTexSubImage1DEXT(GPTEXSUBIMAGE1DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, width, format, type, pixels);
// }
// static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowTexSubImage2DEXT(GPTEXSUBIMAGE2DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowTexSubImage3D(GPTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTexSubImage3DEXT(GPTEXSUBIMAGE3DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTexSubImage4DSGIS(GPTEXSUBIMAGE4DSGIS fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);
// }
// static void glowTextureBarrier(GPTEXTUREBARRIER fnptr) {
// (*fnptr)();
// }
// static void glowTextureBarrierNV(GPTEXTUREBARRIERNV fnptr) {
// (*fnptr)();
// }
// static void glowTextureBuffer(GPTEXTUREBUFFER fnptr, GLuint texture, GLenum internalformat, GLuint buffer) {
// (*fnptr)(texture, internalformat, buffer);
// }
// static void glowTextureBufferEXT(GPTEXTUREBUFFEREXT fnptr, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {
// (*fnptr)(texture, target, internalformat, buffer);
// }
// static void glowTextureBufferRange(GPTEXTUREBUFFERRANGE fnptr, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(texture, internalformat, buffer, offset, size);
// }
// static void glowTextureBufferRangeEXT(GPTEXTUREBUFFERRANGEEXT fnptr, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(texture, target, internalformat, buffer, offset, size);
// }
// static void glowTextureColorMaskSGIS(GPTEXTURECOLORMASKSGIS fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
// (*fnptr)(red, green, blue, alpha);
// }
// static void glowTextureImage1DEXT(GPTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, internalformat, width, border, format, type, pixels);
// }
// static void glowTextureImage2DEXT(GPTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, internalformat, width, height, border, format, type, pixels);
// }
// static void glowTextureImage2DMultisampleCoverageNV(GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV fnptr, GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {
// (*fnptr)(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);
// }
// static void glowTextureImage2DMultisampleNV(GPTEXTUREIMAGE2DMULTISAMPLENV fnptr, GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {
// (*fnptr)(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
// }
// static void glowTextureImage3DEXT(GPTEXTUREIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);
// }
// static void glowTextureImage3DMultisampleCoverageNV(GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV fnptr, GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {
// (*fnptr)(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);
// }
// static void glowTextureImage3DMultisampleNV(GPTEXTUREIMAGE3DMULTISAMPLENV fnptr, GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {
// (*fnptr)(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
// }
// static void glowTextureLightEXT(GPTEXTURELIGHTEXT fnptr, GLenum pname) {
// (*fnptr)(pname);
// }
// static void glowTextureMaterialEXT(GPTEXTUREMATERIALEXT fnptr, GLenum face, GLenum mode) {
// (*fnptr)(face, mode);
// }
// static void glowTextureNormalEXT(GPTEXTURENORMALEXT fnptr, GLenum mode) {
// (*fnptr)(mode);
// }
// static void glowTexturePageCommitmentEXT(GPTEXTUREPAGECOMMITMENTEXT fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit);
// }
// static void glowTextureParameterIiv(GPTEXTUREPARAMETERIIV fnptr, GLuint texture, GLenum pname, const GLint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowTextureParameterIivEXT(GPTEXTUREPARAMETERIIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowTextureParameterIuiv(GPTEXTUREPARAMETERIUIV fnptr, GLuint texture, GLenum pname, const GLuint * params) {
// (*fnptr)(texture, pname, params);
// }
// static void glowTextureParameterIuivEXT(GPTEXTUREPARAMETERIUIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLuint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowTextureParameterf(GPTEXTUREPARAMETERF fnptr, GLuint texture, GLenum pname, GLfloat param) {
// (*fnptr)(texture, pname, param);
// }
// static void glowTextureParameterfEXT(GPTEXTUREPARAMETERFEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLfloat param) {
// (*fnptr)(texture, target, pname, param);
// }
// static void glowTextureParameterfv(GPTEXTUREPARAMETERFV fnptr, GLuint texture, GLenum pname, const GLfloat * param) {
// (*fnptr)(texture, pname, param);
// }
// static void glowTextureParameterfvEXT(GPTEXTUREPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowTextureParameteri(GPTEXTUREPARAMETERI fnptr, GLuint texture, GLenum pname, GLint param) {
// (*fnptr)(texture, pname, param);
// }
// static void glowTextureParameteriEXT(GPTEXTUREPARAMETERIEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint param) {
// (*fnptr)(texture, target, pname, param);
// }
// static void glowTextureParameteriv(GPTEXTUREPARAMETERIV fnptr, GLuint texture, GLenum pname, const GLint * param) {
// (*fnptr)(texture, pname, param);
// }
// static void glowTextureParameterivEXT(GPTEXTUREPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLint * params) {
// (*fnptr)(texture, target, pname, params);
// }
// static void glowTextureRangeAPPLE(GPTEXTURERANGEAPPLE fnptr, GLenum target, GLsizei length, const void * pointer) {
// (*fnptr)(target, length, pointer);
// }
// static void glowTextureRenderbufferEXT(GPTEXTURERENDERBUFFEREXT fnptr, GLuint texture, GLenum target, GLuint renderbuffer) {
// (*fnptr)(texture, target, renderbuffer);
// }
// static void glowTextureStorage1D(GPTEXTURESTORAGE1D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(texture, levels, internalformat, width);
// }
// static void glowTextureStorage1DEXT(GPTEXTURESTORAGE1DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
// (*fnptr)(texture, target, levels, internalformat, width);
// }
// static void glowTextureStorage2D(GPTEXTURESTORAGE2D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(texture, levels, internalformat, width, height);
// }
// static void glowTextureStorage2DEXT(GPTEXTURESTORAGE2DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
// (*fnptr)(texture, target, levels, internalformat, width, height);
// }
// static void glowTextureStorage2DMultisample(GPTEXTURESTORAGE2DMULTISAMPLE fnptr, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(texture, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTextureStorage2DMultisampleEXT(GPTEXTURESTORAGE2DMULTISAMPLEEXT fnptr, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
// (*fnptr)(texture, target, samples, internalformat, width, height, fixedsamplelocations);
// }
// static void glowTextureStorage3D(GPTEXTURESTORAGE3D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(texture, levels, internalformat, width, height, depth);
// }
// static void glowTextureStorage3DEXT(GPTEXTURESTORAGE3DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
// (*fnptr)(texture, target, levels, internalformat, width, height, depth);
// }
// static void glowTextureStorage3DMultisample(GPTEXTURESTORAGE3DMULTISAMPLE fnptr, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTextureStorage3DMultisampleEXT(GPTEXTURESTORAGE3DMULTISAMPLEEXT fnptr, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
// (*fnptr)(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
// }
// static void glowTextureStorageMem1DEXT(GPTEXTURESTORAGEMEM1DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, levels, internalFormat, width, memory, offset);
// }
// static void glowTextureStorageMem2DEXT(GPTEXTURESTORAGEMEM2DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, levels, internalFormat, width, height, memory, offset);
// }
// static void glowTextureStorageMem2DMultisampleEXT(GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT fnptr, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset);
// }
// static void glowTextureStorageMem3DEXT(GPTEXTURESTORAGEMEM3DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, levels, internalFormat, width, height, depth, memory, offset);
// }
// static void glowTextureStorageMem3DMultisampleEXT(GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT fnptr, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) {
// (*fnptr)(texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset);
// }
// static void glowTextureStorageSparseAMD(GPTEXTURESTORAGESPARSEAMD fnptr, GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) {
// (*fnptr)(texture, target, internalFormat, width, height, depth, layers, flags);
// }
// static void glowTextureSubImage1D(GPTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, level, xoffset, width, format, type, pixels);
// }
// static void glowTextureSubImage1DEXT(GPTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, xoffset, width, format, type, pixels);
// }
// static void glowTextureSubImage2D(GPTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowTextureSubImage2DEXT(GPTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
// }
// static void glowTextureSubImage3D(GPTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTextureSubImage3DEXT(GPTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
// }
// static void glowTextureView(GPTEXTUREVIEW fnptr, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
// (*fnptr)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
// }
// static void glowTrackMatrixNV(GPTRACKMATRIXNV fnptr, GLenum target, GLuint address, GLenum matrix, GLenum transform) {
// (*fnptr)(target, address, matrix, transform);
// }
// static void glowTransformFeedbackAttribsNV(GPTRANSFORMFEEDBACKATTRIBSNV fnptr, GLsizei count, const GLint * attribs, GLenum bufferMode) {
// (*fnptr)(count, attribs, bufferMode);
// }
// static void glowTransformFeedbackBufferBase(GPTRANSFORMFEEDBACKBUFFERBASE fnptr, GLuint xfb, GLuint index, GLuint buffer) {
// (*fnptr)(xfb, index, buffer);
// }
// static void glowTransformFeedbackBufferRange(GPTRANSFORMFEEDBACKBUFFERRANGE fnptr, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
// (*fnptr)(xfb, index, buffer, offset, size);
// }
// static void glowTransformFeedbackStreamAttribsNV(GPTRANSFORMFEEDBACKSTREAMATTRIBSNV fnptr, GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode) {
// (*fnptr)(count, attribs, nbuffers, bufstreams, bufferMode);
// }
// static void glowTransformFeedbackVaryingsEXT(GPTRANSFORMFEEDBACKVARYINGSEXT fnptr, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
// (*fnptr)(program, count, varyings, bufferMode);
// }
// static void glowTransformFeedbackVaryingsNV(GPTRANSFORMFEEDBACKVARYINGSNV fnptr, GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {
// (*fnptr)(program, count, locations, bufferMode);
// }
// static void glowTransformPathNV(GPTRANSFORMPATHNV fnptr, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) {
// (*fnptr)(resultPath, srcPath, transformType, transformValues);
// }
// static void glowTranslated(GPTRANSLATED fnptr, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(x, y, z);
// }
// static void glowTranslatef(GPTRANSLATEF fnptr, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(x, y, z);
// }
// static void glowTranslatexOES(GPTRANSLATEXOES fnptr, GLfixed x, GLfixed y, GLfixed z) {
// (*fnptr)(x, y, z);
// }
// static void glowUniform1d(GPUNIFORM1D fnptr, GLint location, GLdouble x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1dv(GPUNIFORM1DV fnptr, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1f(GPUNIFORM1F fnptr, GLint location, GLfloat v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1fARB(GPUNIFORM1FARB fnptr, GLint location, GLfloat v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1fv(GPUNIFORM1FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1fvARB(GPUNIFORM1FVARB fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1i64ARB(GPUNIFORM1I64ARB fnptr, GLint location, GLint64 x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1i64NV(GPUNIFORM1I64NV fnptr, GLint location, GLint64EXT x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1i64vARB(GPUNIFORM1I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1i64vNV(GPUNIFORM1I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1iARB(GPUNIFORM1IARB fnptr, GLint location, GLint v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1iv(GPUNIFORM1IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1ivARB(GPUNIFORM1IVARB fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1ui64ARB(GPUNIFORM1UI64ARB fnptr, GLint location, GLuint64 x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1ui64NV(GPUNIFORM1UI64NV fnptr, GLint location, GLuint64EXT x) {
// (*fnptr)(location, x);
// }
// static void glowUniform1ui64vARB(GPUNIFORM1UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1ui64vNV(GPUNIFORM1UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform1uiEXT(GPUNIFORM1UIEXT fnptr, GLint location, GLuint v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1uivEXT(GPUNIFORM1UIVEXT fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2d(GPUNIFORM2D fnptr, GLint location, GLdouble x, GLdouble y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2dv(GPUNIFORM2DV fnptr, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2f(GPUNIFORM2F fnptr, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2fARB(GPUNIFORM2FARB fnptr, GLint location, GLfloat v0, GLfloat v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2fv(GPUNIFORM2FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2fvARB(GPUNIFORM2FVARB fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2i(GPUNIFORM2I fnptr, GLint location, GLint v0, GLint v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2i64ARB(GPUNIFORM2I64ARB fnptr, GLint location, GLint64 x, GLint64 y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2i64NV(GPUNIFORM2I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2i64vARB(GPUNIFORM2I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2i64vNV(GPUNIFORM2I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2iARB(GPUNIFORM2IARB fnptr, GLint location, GLint v0, GLint v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2iv(GPUNIFORM2IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2ivARB(GPUNIFORM2IVARB fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2ui64ARB(GPUNIFORM2UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2ui64NV(GPUNIFORM2UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y) {
// (*fnptr)(location, x, y);
// }
// static void glowUniform2ui64vARB(GPUNIFORM2UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2ui64vNV(GPUNIFORM2UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform2uiEXT(GPUNIFORM2UIEXT fnptr, GLint location, GLuint v0, GLuint v1) {
// (*fnptr)(location, v0, v1);
// }
// static void glowUniform2uivEXT(GPUNIFORM2UIVEXT fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3d(GPUNIFORM3D fnptr, GLint location, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3dv(GPUNIFORM3DV fnptr, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3f(GPUNIFORM3F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3fARB(GPUNIFORM3FARB fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3fv(GPUNIFORM3FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3fvARB(GPUNIFORM3FVARB fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3i(GPUNIFORM3I fnptr, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3i64ARB(GPUNIFORM3I64ARB fnptr, GLint location, GLint64 x, GLint64 y, GLint64 z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3i64NV(GPUNIFORM3I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3i64vARB(GPUNIFORM3I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3i64vNV(GPUNIFORM3I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3iARB(GPUNIFORM3IARB fnptr, GLint location, GLint v0, GLint v1, GLint v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3iv(GPUNIFORM3IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3ivARB(GPUNIFORM3IVARB fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3ui64ARB(GPUNIFORM3UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3ui64NV(GPUNIFORM3UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
// (*fnptr)(location, x, y, z);
// }
// static void glowUniform3ui64vARB(GPUNIFORM3UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3ui64vNV(GPUNIFORM3UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform3uiEXT(GPUNIFORM3UIEXT fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2) {
// (*fnptr)(location, v0, v1, v2);
// }
// static void glowUniform3uivEXT(GPUNIFORM3UIVEXT fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4d(GPUNIFORM4D fnptr, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4dv(GPUNIFORM4DV fnptr, GLint location, GLsizei count, const GLdouble * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4f(GPUNIFORM4F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4fARB(GPUNIFORM4FARB fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4fv(GPUNIFORM4FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4fvARB(GPUNIFORM4FVARB fnptr, GLint location, GLsizei count, const GLfloat * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4i(GPUNIFORM4I fnptr, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4i64ARB(GPUNIFORM4I64ARB fnptr, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4i64NV(GPUNIFORM4I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4i64vARB(GPUNIFORM4I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4i64vNV(GPUNIFORM4I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4iARB(GPUNIFORM4IARB fnptr, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4iv(GPUNIFORM4IV fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4ivARB(GPUNIFORM4IVARB fnptr, GLint location, GLsizei count, const GLint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4ui64ARB(GPUNIFORM4UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4ui64NV(GPUNIFORM4UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
// (*fnptr)(location, x, y, z, w);
// }
// static void glowUniform4ui64vARB(GPUNIFORM4UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4ui64vNV(GPUNIFORM4UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniform4uiEXT(GPUNIFORM4UIEXT fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
// (*fnptr)(location, v0, v1, v2, v3);
// }
// static void glowUniform4uivEXT(GPUNIFORM4UIVEXT fnptr, GLint location, GLsizei count, const GLuint * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformBlockBinding(GPUNIFORMBLOCKBINDING fnptr, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
// (*fnptr)(program, uniformBlockIndex, uniformBlockBinding);
// }
// static void glowUniformBufferEXT(GPUNIFORMBUFFEREXT fnptr, GLuint program, GLint location, GLuint buffer) {
// (*fnptr)(program, location, buffer);
// }
// static void glowUniformHandleui64ARB(GPUNIFORMHANDLEUI64ARB fnptr, GLint location, GLuint64 value) {
// (*fnptr)(location, value);
// }
// static void glowUniformHandleui64NV(GPUNIFORMHANDLEUI64NV fnptr, GLint location, GLuint64 value) {
// (*fnptr)(location, value);
// }
// static void glowUniformHandleui64vARB(GPUNIFORMHANDLEUI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformHandleui64vNV(GPUNIFORMHANDLEUI64VNV fnptr, GLint location, GLsizei count, const GLuint64 * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUniformMatrix2dv(GPUNIFORMMATRIX2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2fv(GPUNIFORMMATRIX2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2fvARB(GPUNIFORMMATRIX2FVARB fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x3dv(GPUNIFORMMATRIX2X3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x3fv(GPUNIFORMMATRIX2X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x4dv(GPUNIFORMMATRIX2X4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix2x4fv(GPUNIFORMMATRIX2X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3dv(GPUNIFORMMATRIX3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3fv(GPUNIFORMMATRIX3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3fvARB(GPUNIFORMMATRIX3FVARB fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x2dv(GPUNIFORMMATRIX3X2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x2fv(GPUNIFORMMATRIX3X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x4dv(GPUNIFORMMATRIX3X4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix3x4fv(GPUNIFORMMATRIX3X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4dv(GPUNIFORMMATRIX4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4fvARB(GPUNIFORMMATRIX4FVARB fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x2dv(GPUNIFORMMATRIX4X2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x2fv(GPUNIFORMMATRIX4X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x3dv(GPUNIFORMMATRIX4X3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformMatrix4x3fv(GPUNIFORMMATRIX4X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
// (*fnptr)(location, count, transpose, value);
// }
// static void glowUniformSubroutinesuiv(GPUNIFORMSUBROUTINESUIV fnptr, GLenum shadertype, GLsizei count, const GLuint * indices) {
// (*fnptr)(shadertype, count, indices);
// }
// static void glowUniformui64NV(GPUNIFORMUI64NV fnptr, GLint location, GLuint64EXT value) {
// (*fnptr)(location, value);
// }
// static void glowUniformui64vNV(GPUNIFORMUI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) {
// (*fnptr)(location, count, value);
// }
// static void glowUnlockArraysEXT(GPUNLOCKARRAYSEXT fnptr) {
// (*fnptr)();
// }
// static GLboolean glowUnmapBuffer(GPUNMAPBUFFER fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLboolean glowUnmapBufferARB(GPUNMAPBUFFERARB fnptr, GLenum target) {
// return (*fnptr)(target);
// }
// static GLboolean glowUnmapNamedBuffer(GPUNMAPNAMEDBUFFER fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static GLboolean glowUnmapNamedBufferEXT(GPUNMAPNAMEDBUFFEREXT fnptr, GLuint buffer) {
// return (*fnptr)(buffer);
// }
// static void glowUnmapObjectBufferATI(GPUNMAPOBJECTBUFFERATI fnptr, GLuint buffer) {
// (*fnptr)(buffer);
// }
// static void glowUnmapTexture2DINTEL(GPUNMAPTEXTURE2DINTEL fnptr, GLuint texture, GLint level) {
// (*fnptr)(texture, level);
// }
// static void glowUpdateObjectBufferATI(GPUPDATEOBJECTBUFFERATI fnptr, GLuint buffer, GLuint offset, GLsizei size, const void * pointer, GLenum preserve) {
// (*fnptr)(buffer, offset, size, pointer, preserve);
// }
// static void glowUseProgram(GPUSEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowUseProgramObjectARB(GPUSEPROGRAMOBJECTARB fnptr, GLhandleARB programObj) {
// (*fnptr)(programObj);
// }
// static void glowUseProgramStages(GPUSEPROGRAMSTAGES fnptr, GLuint pipeline, GLbitfield stages, GLuint program) {
// (*fnptr)(pipeline, stages, program);
// }
// static void glowUseProgramStagesEXT(GPUSEPROGRAMSTAGESEXT fnptr, GLuint pipeline, GLbitfield stages, GLuint program) {
// (*fnptr)(pipeline, stages, program);
// }
// static void glowUseShaderProgramEXT(GPUSESHADERPROGRAMEXT fnptr, GLenum type, GLuint program) {
// (*fnptr)(type, program);
// }
// static void glowVDPAUFiniNV(GPVDPAUFININV fnptr) {
// (*fnptr)();
// }
// static void glowVDPAUGetSurfaceivNV(GPVDPAUGETSURFACEIVNV fnptr, GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
// (*fnptr)(surface, pname, bufSize, length, values);
// }
// static void glowVDPAUInitNV(GPVDPAUINITNV fnptr, const void * vdpDevice, const void * getProcAddress) {
// (*fnptr)(vdpDevice, getProcAddress);
// }
// static GLboolean glowVDPAUIsSurfaceNV(GPVDPAUISSURFACENV fnptr, GLvdpauSurfaceNV surface) {
// return (*fnptr)(surface);
// }
// static void glowVDPAUMapSurfacesNV(GPVDPAUMAPSURFACESNV fnptr, GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces) {
// (*fnptr)(numSurfaces, surfaces);
// }
// static GLvdpauSurfaceNV glowVDPAURegisterOutputSurfaceNV(GPVDPAUREGISTEROUTPUTSURFACENV fnptr, const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) {
// return (*fnptr)(vdpSurface, target, numTextureNames, textureNames);
// }
// static GLvdpauSurfaceNV glowVDPAURegisterVideoSurfaceNV(GPVDPAUREGISTERVIDEOSURFACENV fnptr, const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) {
// return (*fnptr)(vdpSurface, target, numTextureNames, textureNames);
// }
// static void glowVDPAUSurfaceAccessNV(GPVDPAUSURFACEACCESSNV fnptr, GLvdpauSurfaceNV surface, GLenum access) {
// (*fnptr)(surface, access);
// }
// static void glowVDPAUUnmapSurfacesNV(GPVDPAUUNMAPSURFACESNV fnptr, GLsizei numSurface, const GLvdpauSurfaceNV * surfaces) {
// (*fnptr)(numSurface, surfaces);
// }
// static void glowVDPAUUnregisterSurfaceNV(GPVDPAUUNREGISTERSURFACENV fnptr, GLvdpauSurfaceNV surface) {
// (*fnptr)(surface);
// }
// static void glowValidateProgram(GPVALIDATEPROGRAM fnptr, GLuint program) {
// (*fnptr)(program);
// }
// static void glowValidateProgramARB(GPVALIDATEPROGRAMARB fnptr, GLhandleARB programObj) {
// (*fnptr)(programObj);
// }
// static void glowValidateProgramPipeline(GPVALIDATEPROGRAMPIPELINE fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowValidateProgramPipelineEXT(GPVALIDATEPROGRAMPIPELINEEXT fnptr, GLuint pipeline) {
// (*fnptr)(pipeline);
// }
// static void glowVariantArrayObjectATI(GPVARIANTARRAYOBJECTATI fnptr, GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {
// (*fnptr)(id, type, stride, buffer, offset);
// }
// static void glowVariantPointerEXT(GPVARIANTPOINTEREXT fnptr, GLuint id, GLenum type, GLuint stride, const void * addr) {
// (*fnptr)(id, type, stride, addr);
// }
// static void glowVariantbvEXT(GPVARIANTBVEXT fnptr, GLuint id, const GLbyte * addr) {
// (*fnptr)(id, addr);
// }
// static void glowVariantdvEXT(GPVARIANTDVEXT fnptr, GLuint id, const GLdouble * addr) {
// (*fnptr)(id, addr);
// }
// static void glowVariantfvEXT(GPVARIANTFVEXT fnptr, GLuint id, const GLfloat * addr) {
// (*fnptr)(id, addr);
// }
// static void glowVariantivEXT(GPVARIANTIVEXT fnptr, GLuint id, const GLint * addr) {
// (*fnptr)(id, addr);
// }
// static void glowVariantsvEXT(GPVARIANTSVEXT fnptr, GLuint id, const GLshort * addr) {
// (*fnptr)(id, addr);
// }
// static void glowVariantubvEXT(GPVARIANTUBVEXT fnptr, GLuint id, const GLubyte * addr) {
// (*fnptr)(id, addr);
// }
// static void glowVariantuivEXT(GPVARIANTUIVEXT fnptr, GLuint id, const GLuint * addr) {
// (*fnptr)(id, addr);
// }
// static void glowVariantusvEXT(GPVARIANTUSVEXT fnptr, GLuint id, const GLushort * addr) {
// (*fnptr)(id, addr);
// }
// static void glowVertex2bOES(GPVERTEX2BOES fnptr, GLbyte x, GLbyte y) {
// (*fnptr)(x, y);
// }
// static void glowVertex2bvOES(GPVERTEX2BVOES fnptr, const GLbyte * coords) {
// (*fnptr)(coords);
// }
// static void glowVertex2d(GPVERTEX2D fnptr, GLdouble x, GLdouble y) {
// (*fnptr)(x, y);
// }
// static void glowVertex2dv(GPVERTEX2DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowVertex2f(GPVERTEX2F fnptr, GLfloat x, GLfloat y) {
// (*fnptr)(x, y);
// }
// static void glowVertex2fv(GPVERTEX2FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowVertex2hNV(GPVERTEX2HNV fnptr, GLhalfNV x, GLhalfNV y) {
// (*fnptr)(x, y);
// }
// static void glowVertex2hvNV(GPVERTEX2HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowVertex2i(GPVERTEX2I fnptr, GLint x, GLint y) {
// (*fnptr)(x, y);
// }
// static void glowVertex2iv(GPVERTEX2IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowVertex2s(GPVERTEX2S fnptr, GLshort x, GLshort y) {
// (*fnptr)(x, y);
// }
// static void glowVertex2sv(GPVERTEX2SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowVertex2xOES(GPVERTEX2XOES fnptr, GLfixed x) {
// (*fnptr)(x);
// }
// static void glowVertex2xvOES(GPVERTEX2XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowVertex3bOES(GPVERTEX3BOES fnptr, GLbyte x, GLbyte y, GLbyte z) {
// (*fnptr)(x, y, z);
// }
// static void glowVertex3bvOES(GPVERTEX3BVOES fnptr, const GLbyte * coords) {
// (*fnptr)(coords);
// }
// static void glowVertex3d(GPVERTEX3D fnptr, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(x, y, z);
// }
// static void glowVertex3dv(GPVERTEX3DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowVertex3f(GPVERTEX3F fnptr, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(x, y, z);
// }
// static void glowVertex3fv(GPVERTEX3FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowVertex3hNV(GPVERTEX3HNV fnptr, GLhalfNV x, GLhalfNV y, GLhalfNV z) {
// (*fnptr)(x, y, z);
// }
// static void glowVertex3hvNV(GPVERTEX3HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowVertex3i(GPVERTEX3I fnptr, GLint x, GLint y, GLint z) {
// (*fnptr)(x, y, z);
// }
// static void glowVertex3iv(GPVERTEX3IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowVertex3s(GPVERTEX3S fnptr, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(x, y, z);
// }
// static void glowVertex3sv(GPVERTEX3SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowVertex3xOES(GPVERTEX3XOES fnptr, GLfixed x, GLfixed y) {
// (*fnptr)(x, y);
// }
// static void glowVertex3xvOES(GPVERTEX3XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowVertex4bOES(GPVERTEX4BOES fnptr, GLbyte x, GLbyte y, GLbyte z, GLbyte w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowVertex4bvOES(GPVERTEX4BVOES fnptr, const GLbyte * coords) {
// (*fnptr)(coords);
// }
// static void glowVertex4d(GPVERTEX4D fnptr, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowVertex4dv(GPVERTEX4DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowVertex4f(GPVERTEX4F fnptr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowVertex4fv(GPVERTEX4FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowVertex4hNV(GPVERTEX4HNV fnptr, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowVertex4hvNV(GPVERTEX4HVNV fnptr, const GLhalfNV * v) {
// (*fnptr)(v);
// }
// static void glowVertex4i(GPVERTEX4I fnptr, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowVertex4iv(GPVERTEX4IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowVertex4s(GPVERTEX4S fnptr, GLshort x, GLshort y, GLshort z, GLshort w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowVertex4sv(GPVERTEX4SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowVertex4xOES(GPVERTEX4XOES fnptr, GLfixed x, GLfixed y, GLfixed z) {
// (*fnptr)(x, y, z);
// }
// static void glowVertex4xvOES(GPVERTEX4XVOES fnptr, const GLfixed * coords) {
// (*fnptr)(coords);
// }
// static void glowVertexArrayAttribBinding(GPVERTEXARRAYATTRIBBINDING fnptr, GLuint vaobj, GLuint attribindex, GLuint bindingindex) {
// (*fnptr)(vaobj, attribindex, bindingindex);
// }
// static void glowVertexArrayAttribFormat(GPVERTEXARRAYATTRIBFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, normalized, relativeoffset);
// }
// static void glowVertexArrayAttribIFormat(GPVERTEXARRAYATTRIBIFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void glowVertexArrayAttribLFormat(GPVERTEXARRAYATTRIBLFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void glowVertexArrayBindVertexBufferEXT(GPVERTEXARRAYBINDVERTEXBUFFEREXT fnptr, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
// (*fnptr)(vaobj, bindingindex, buffer, offset, stride);
// }
// static void glowVertexArrayBindingDivisor(GPVERTEXARRAYBINDINGDIVISOR fnptr, GLuint vaobj, GLuint bindingindex, GLuint divisor) {
// (*fnptr)(vaobj, bindingindex, divisor);
// }
// static void glowVertexArrayColorOffsetEXT(GPVERTEXARRAYCOLOROFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void glowVertexArrayEdgeFlagOffsetEXT(GPVERTEXARRAYEDGEFLAGOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, stride, offset);
// }
// static void glowVertexArrayElementBuffer(GPVERTEXARRAYELEMENTBUFFER fnptr, GLuint vaobj, GLuint buffer) {
// (*fnptr)(vaobj, buffer);
// }
// static void glowVertexArrayFogCoordOffsetEXT(GPVERTEXARRAYFOGCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void glowVertexArrayIndexOffsetEXT(GPVERTEXARRAYINDEXOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void glowVertexArrayMultiTexCoordOffsetEXT(GPVERTEXARRAYMULTITEXCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, texunit, size, type, stride, offset);
// }
// static void glowVertexArrayNormalOffsetEXT(GPVERTEXARRAYNORMALOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, type, stride, offset);
// }
// static void glowVertexArrayParameteriAPPLE(GPVERTEXARRAYPARAMETERIAPPLE fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowVertexArrayRangeAPPLE(GPVERTEXARRAYRANGEAPPLE fnptr, GLsizei length, void * pointer) {
// (*fnptr)(length, pointer);
// }
// static void glowVertexArrayRangeNV(GPVERTEXARRAYRANGENV fnptr, GLsizei length, const void * pointer) {
// (*fnptr)(length, pointer);
// }
// static void glowVertexArraySecondaryColorOffsetEXT(GPVERTEXARRAYSECONDARYCOLOROFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void glowVertexArrayTexCoordOffsetEXT(GPVERTEXARRAYTEXCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void glowVertexArrayVertexAttribBindingEXT(GPVERTEXARRAYVERTEXATTRIBBINDINGEXT fnptr, GLuint vaobj, GLuint attribindex, GLuint bindingindex) {
// (*fnptr)(vaobj, attribindex, bindingindex);
// }
// static void glowVertexArrayVertexAttribDivisorEXT(GPVERTEXARRAYVERTEXATTRIBDIVISOREXT fnptr, GLuint vaobj, GLuint index, GLuint divisor) {
// (*fnptr)(vaobj, index, divisor);
// }
// static void glowVertexArrayVertexAttribFormatEXT(GPVERTEXARRAYVERTEXATTRIBFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, normalized, relativeoffset);
// }
// static void glowVertexArrayVertexAttribIFormatEXT(GPVERTEXARRAYVERTEXATTRIBIFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void glowVertexArrayVertexAttribIOffsetEXT(GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, index, size, type, stride, offset);
// }
// static void glowVertexArrayVertexAttribLFormatEXT(GPVERTEXARRAYVERTEXATTRIBLFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(vaobj, attribindex, size, type, relativeoffset);
// }
// static void glowVertexArrayVertexAttribLOffsetEXT(GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, index, size, type, stride, offset);
// }
// static void glowVertexArrayVertexAttribOffsetEXT(GPVERTEXARRAYVERTEXATTRIBOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, index, size, type, normalized, stride, offset);
// }
// static void glowVertexArrayVertexBindingDivisorEXT(GPVERTEXARRAYVERTEXBINDINGDIVISOREXT fnptr, GLuint vaobj, GLuint bindingindex, GLuint divisor) {
// (*fnptr)(vaobj, bindingindex, divisor);
// }
// static void glowVertexArrayVertexBuffer(GPVERTEXARRAYVERTEXBUFFER fnptr, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
// (*fnptr)(vaobj, bindingindex, buffer, offset, stride);
// }
// static void glowVertexArrayVertexBuffers(GPVERTEXARRAYVERTEXBUFFERS fnptr, GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) {
// (*fnptr)(vaobj, first, count, buffers, offsets, strides);
// }
// static void glowVertexArrayVertexOffsetEXT(GPVERTEXARRAYVERTEXOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
// (*fnptr)(vaobj, buffer, size, type, stride, offset);
// }
// static void glowVertexAttrib1d(GPVERTEXATTRIB1D fnptr, GLuint index, GLdouble x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1dARB(GPVERTEXATTRIB1DARB fnptr, GLuint index, GLdouble x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1dNV(GPVERTEXATTRIB1DNV fnptr, GLuint index, GLdouble x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1dv(GPVERTEXATTRIB1DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1dvARB(GPVERTEXATTRIB1DVARB fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1dvNV(GPVERTEXATTRIB1DVNV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1f(GPVERTEXATTRIB1F fnptr, GLuint index, GLfloat x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1fARB(GPVERTEXATTRIB1FARB fnptr, GLuint index, GLfloat x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1fNV(GPVERTEXATTRIB1FNV fnptr, GLuint index, GLfloat x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1fv(GPVERTEXATTRIB1FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1fvARB(GPVERTEXATTRIB1FVARB fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1fvNV(GPVERTEXATTRIB1FVNV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1hNV(GPVERTEXATTRIB1HNV fnptr, GLuint index, GLhalfNV x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1hvNV(GPVERTEXATTRIB1HVNV fnptr, GLuint index, const GLhalfNV * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1s(GPVERTEXATTRIB1S fnptr, GLuint index, GLshort x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1sARB(GPVERTEXATTRIB1SARB fnptr, GLuint index, GLshort x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1sNV(GPVERTEXATTRIB1SNV fnptr, GLuint index, GLshort x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttrib1sv(GPVERTEXATTRIB1SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1svARB(GPVERTEXATTRIB1SVARB fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib1svNV(GPVERTEXATTRIB1SVNV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2d(GPVERTEXATTRIB2D fnptr, GLuint index, GLdouble x, GLdouble y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2dARB(GPVERTEXATTRIB2DARB fnptr, GLuint index, GLdouble x, GLdouble y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2dNV(GPVERTEXATTRIB2DNV fnptr, GLuint index, GLdouble x, GLdouble y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2dv(GPVERTEXATTRIB2DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2dvARB(GPVERTEXATTRIB2DVARB fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2dvNV(GPVERTEXATTRIB2DVNV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2f(GPVERTEXATTRIB2F fnptr, GLuint index, GLfloat x, GLfloat y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2fARB(GPVERTEXATTRIB2FARB fnptr, GLuint index, GLfloat x, GLfloat y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2fNV(GPVERTEXATTRIB2FNV fnptr, GLuint index, GLfloat x, GLfloat y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2fv(GPVERTEXATTRIB2FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2fvARB(GPVERTEXATTRIB2FVARB fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2fvNV(GPVERTEXATTRIB2FVNV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2hNV(GPVERTEXATTRIB2HNV fnptr, GLuint index, GLhalfNV x, GLhalfNV y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2hvNV(GPVERTEXATTRIB2HVNV fnptr, GLuint index, const GLhalfNV * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2s(GPVERTEXATTRIB2S fnptr, GLuint index, GLshort x, GLshort y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2sARB(GPVERTEXATTRIB2SARB fnptr, GLuint index, GLshort x, GLshort y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2sNV(GPVERTEXATTRIB2SNV fnptr, GLuint index, GLshort x, GLshort y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttrib2sv(GPVERTEXATTRIB2SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2svARB(GPVERTEXATTRIB2SVARB fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib2svNV(GPVERTEXATTRIB2SVNV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3d(GPVERTEXATTRIB3D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3dARB(GPVERTEXATTRIB3DARB fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3dNV(GPVERTEXATTRIB3DNV fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3dv(GPVERTEXATTRIB3DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3dvARB(GPVERTEXATTRIB3DVARB fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3dvNV(GPVERTEXATTRIB3DVNV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3f(GPVERTEXATTRIB3F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3fARB(GPVERTEXATTRIB3FARB fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3fNV(GPVERTEXATTRIB3FNV fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3fv(GPVERTEXATTRIB3FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3fvARB(GPVERTEXATTRIB3FVARB fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3fvNV(GPVERTEXATTRIB3FVNV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3hNV(GPVERTEXATTRIB3HNV fnptr, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3hvNV(GPVERTEXATTRIB3HVNV fnptr, GLuint index, const GLhalfNV * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3s(GPVERTEXATTRIB3S fnptr, GLuint index, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3sARB(GPVERTEXATTRIB3SARB fnptr, GLuint index, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3sNV(GPVERTEXATTRIB3SNV fnptr, GLuint index, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttrib3sv(GPVERTEXATTRIB3SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3svARB(GPVERTEXATTRIB3SVARB fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib3svNV(GPVERTEXATTRIB3SVNV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nbv(GPVERTEXATTRIB4NBV fnptr, GLuint index, const GLbyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4NbvARB(GPVERTEXATTRIB4NBVARB fnptr, GLuint index, const GLbyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Niv(GPVERTEXATTRIB4NIV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4NivARB(GPVERTEXATTRIB4NIVARB fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nsv(GPVERTEXATTRIB4NSV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4NsvARB(GPVERTEXATTRIB4NSVARB fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nub(GPVERTEXATTRIB4NUB fnptr, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4NubARB(GPVERTEXATTRIB4NUBARB fnptr, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4Nubv(GPVERTEXATTRIB4NUBV fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4NubvARB(GPVERTEXATTRIB4NUBVARB fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nuiv(GPVERTEXATTRIB4NUIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4NuivARB(GPVERTEXATTRIB4NUIVARB fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4Nusv(GPVERTEXATTRIB4NUSV fnptr, GLuint index, const GLushort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4NusvARB(GPVERTEXATTRIB4NUSVARB fnptr, GLuint index, const GLushort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4bv(GPVERTEXATTRIB4BV fnptr, GLuint index, const GLbyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4bvARB(GPVERTEXATTRIB4BVARB fnptr, GLuint index, const GLbyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4d(GPVERTEXATTRIB4D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4dARB(GPVERTEXATTRIB4DARB fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4dNV(GPVERTEXATTRIB4DNV fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4dv(GPVERTEXATTRIB4DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4dvARB(GPVERTEXATTRIB4DVARB fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4dvNV(GPVERTEXATTRIB4DVNV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4f(GPVERTEXATTRIB4F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4fARB(GPVERTEXATTRIB4FARB fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4fNV(GPVERTEXATTRIB4FNV fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4fv(GPVERTEXATTRIB4FV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4fvARB(GPVERTEXATTRIB4FVARB fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4fvNV(GPVERTEXATTRIB4FVNV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4hNV(GPVERTEXATTRIB4HNV fnptr, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4hvNV(GPVERTEXATTRIB4HVNV fnptr, GLuint index, const GLhalfNV * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4iv(GPVERTEXATTRIB4IV fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4ivARB(GPVERTEXATTRIB4IVARB fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4s(GPVERTEXATTRIB4S fnptr, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4sARB(GPVERTEXATTRIB4SARB fnptr, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4sNV(GPVERTEXATTRIB4SNV fnptr, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4sv(GPVERTEXATTRIB4SV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4svARB(GPVERTEXATTRIB4SVARB fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4svNV(GPVERTEXATTRIB4SVNV fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4ubNV(GPVERTEXATTRIB4UBNV fnptr, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttrib4ubv(GPVERTEXATTRIB4UBV fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4ubvARB(GPVERTEXATTRIB4UBVARB fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4ubvNV(GPVERTEXATTRIB4UBVNV fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4uiv(GPVERTEXATTRIB4UIV fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4uivARB(GPVERTEXATTRIB4UIVARB fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4usv(GPVERTEXATTRIB4USV fnptr, GLuint index, const GLushort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttrib4usvARB(GPVERTEXATTRIB4USVARB fnptr, GLuint index, const GLushort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribArrayObjectATI(GPVERTEXATTRIBARRAYOBJECTATI fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) {
// (*fnptr)(index, size, type, normalized, stride, buffer, offset);
// }
// static void glowVertexAttribBinding(GPVERTEXATTRIBBINDING fnptr, GLuint attribindex, GLuint bindingindex) {
// (*fnptr)(attribindex, bindingindex);
// }
// static void glowVertexAttribDivisorARB(GPVERTEXATTRIBDIVISORARB fnptr, GLuint index, GLuint divisor) {
// (*fnptr)(index, divisor);
// }
// static void glowVertexAttribFormat(GPVERTEXATTRIBFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
// (*fnptr)(attribindex, size, type, normalized, relativeoffset);
// }
// static void glowVertexAttribFormatNV(GPVERTEXATTRIBFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) {
// (*fnptr)(index, size, type, normalized, stride);
// }
// static void glowVertexAttribI1iEXT(GPVERTEXATTRIBI1IEXT fnptr, GLuint index, GLint x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribI1ivEXT(GPVERTEXATTRIBI1IVEXT fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI1uiEXT(GPVERTEXATTRIBI1UIEXT fnptr, GLuint index, GLuint x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribI1uivEXT(GPVERTEXATTRIBI1UIVEXT fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI2iEXT(GPVERTEXATTRIBI2IEXT fnptr, GLuint index, GLint x, GLint y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribI2ivEXT(GPVERTEXATTRIBI2IVEXT fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI2uiEXT(GPVERTEXATTRIBI2UIEXT fnptr, GLuint index, GLuint x, GLuint y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribI2uivEXT(GPVERTEXATTRIBI2UIVEXT fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI3iEXT(GPVERTEXATTRIBI3IEXT fnptr, GLuint index, GLint x, GLint y, GLint z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribI3ivEXT(GPVERTEXATTRIBI3IVEXT fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI3uiEXT(GPVERTEXATTRIBI3UIEXT fnptr, GLuint index, GLuint x, GLuint y, GLuint z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribI3uivEXT(GPVERTEXATTRIBI3UIVEXT fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4bvEXT(GPVERTEXATTRIBI4BVEXT fnptr, GLuint index, const GLbyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4iEXT(GPVERTEXATTRIBI4IEXT fnptr, GLuint index, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribI4ivEXT(GPVERTEXATTRIBI4IVEXT fnptr, GLuint index, const GLint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4svEXT(GPVERTEXATTRIBI4SVEXT fnptr, GLuint index, const GLshort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4ubvEXT(GPVERTEXATTRIBI4UBVEXT fnptr, GLuint index, const GLubyte * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4uiEXT(GPVERTEXATTRIBI4UIEXT fnptr, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribI4uivEXT(GPVERTEXATTRIBI4UIVEXT fnptr, GLuint index, const GLuint * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribI4usvEXT(GPVERTEXATTRIBI4USVEXT fnptr, GLuint index, const GLushort * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribIFormat(GPVERTEXATTRIBIFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(attribindex, size, type, relativeoffset);
// }
// static void glowVertexAttribIFormatNV(GPVERTEXATTRIBIFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(index, size, type, stride);
// }
// static void glowVertexAttribIPointerEXT(GPVERTEXATTRIBIPOINTEREXT fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, stride, pointer);
// }
// static void glowVertexAttribL1d(GPVERTEXATTRIBL1D fnptr, GLuint index, GLdouble x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1dEXT(GPVERTEXATTRIBL1DEXT fnptr, GLuint index, GLdouble x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1dv(GPVERTEXATTRIBL1DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL1dvEXT(GPVERTEXATTRIBL1DVEXT fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL1i64NV(GPVERTEXATTRIBL1I64NV fnptr, GLuint index, GLint64EXT x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1i64vNV(GPVERTEXATTRIBL1I64VNV fnptr, GLuint index, const GLint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL1ui64ARB(GPVERTEXATTRIBL1UI64ARB fnptr, GLuint index, GLuint64EXT x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1ui64NV(GPVERTEXATTRIBL1UI64NV fnptr, GLuint index, GLuint64EXT x) {
// (*fnptr)(index, x);
// }
// static void glowVertexAttribL1ui64vARB(GPVERTEXATTRIBL1UI64VARB fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL1ui64vNV(GPVERTEXATTRIBL1UI64VNV fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL2d(GPVERTEXATTRIBL2D fnptr, GLuint index, GLdouble x, GLdouble y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribL2dEXT(GPVERTEXATTRIBL2DEXT fnptr, GLuint index, GLdouble x, GLdouble y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribL2dv(GPVERTEXATTRIBL2DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL2dvEXT(GPVERTEXATTRIBL2DVEXT fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL2i64NV(GPVERTEXATTRIBL2I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribL2i64vNV(GPVERTEXATTRIBL2I64VNV fnptr, GLuint index, const GLint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL2ui64NV(GPVERTEXATTRIBL2UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y) {
// (*fnptr)(index, x, y);
// }
// static void glowVertexAttribL2ui64vNV(GPVERTEXATTRIBL2UI64VNV fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL3d(GPVERTEXATTRIBL3D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribL3dEXT(GPVERTEXATTRIBL3DEXT fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribL3dv(GPVERTEXATTRIBL3DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL3dvEXT(GPVERTEXATTRIBL3DVEXT fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL3i64NV(GPVERTEXATTRIBL3I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribL3i64vNV(GPVERTEXATTRIBL3I64VNV fnptr, GLuint index, const GLint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL3ui64NV(GPVERTEXATTRIBL3UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {
// (*fnptr)(index, x, y, z);
// }
// static void glowVertexAttribL3ui64vNV(GPVERTEXATTRIBL3UI64VNV fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL4d(GPVERTEXATTRIBL4D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribL4dEXT(GPVERTEXATTRIBL4DEXT fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribL4dv(GPVERTEXATTRIBL4DV fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL4dvEXT(GPVERTEXATTRIBL4DVEXT fnptr, GLuint index, const GLdouble * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL4i64NV(GPVERTEXATTRIBL4I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribL4i64vNV(GPVERTEXATTRIBL4I64VNV fnptr, GLuint index, const GLint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribL4ui64NV(GPVERTEXATTRIBL4UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {
// (*fnptr)(index, x, y, z, w);
// }
// static void glowVertexAttribL4ui64vNV(GPVERTEXATTRIBL4UI64VNV fnptr, GLuint index, const GLuint64EXT * v) {
// (*fnptr)(index, v);
// }
// static void glowVertexAttribLFormat(GPVERTEXATTRIBLFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
// (*fnptr)(attribindex, size, type, relativeoffset);
// }
// static void glowVertexAttribLFormatNV(GPVERTEXATTRIBLFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(index, size, type, stride);
// }
// static void glowVertexAttribLPointer(GPVERTEXATTRIBLPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, stride, pointer);
// }
// static void glowVertexAttribLPointerEXT(GPVERTEXATTRIBLPOINTEREXT fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, stride, pointer);
// }
// static void glowVertexAttribP1ui(GPVERTEXATTRIBP1UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP1uiv(GPVERTEXATTRIBP1UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP2ui(GPVERTEXATTRIBP2UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP2uiv(GPVERTEXATTRIBP2UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP3ui(GPVERTEXATTRIBP3UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP3uiv(GPVERTEXATTRIBP3UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP4ui(GPVERTEXATTRIBP4UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribP4uiv(GPVERTEXATTRIBP4UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
// (*fnptr)(index, type, normalized, value);
// }
// static void glowVertexAttribParameteriAMD(GPVERTEXATTRIBPARAMETERIAMD fnptr, GLuint index, GLenum pname, GLint param) {
// (*fnptr)(index, pname, param);
// }
// static void glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, normalized, stride, pointer);
// }
// static void glowVertexAttribPointerARB(GPVERTEXATTRIBPOINTERARB fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
// (*fnptr)(index, size, type, normalized, stride, pointer);
// }
// static void glowVertexAttribPointerNV(GPVERTEXATTRIBPOINTERNV fnptr, GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(index, fsize, type, stride, pointer);
// }
// static void glowVertexAttribs1dvNV(GPVERTEXATTRIBS1DVNV fnptr, GLuint index, GLsizei count, const GLdouble * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs1fvNV(GPVERTEXATTRIBS1FVNV fnptr, GLuint index, GLsizei count, const GLfloat * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs1hvNV(GPVERTEXATTRIBS1HVNV fnptr, GLuint index, GLsizei n, const GLhalfNV * v) {
// (*fnptr)(index, n, v);
// }
// static void glowVertexAttribs1svNV(GPVERTEXATTRIBS1SVNV fnptr, GLuint index, GLsizei count, const GLshort * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs2dvNV(GPVERTEXATTRIBS2DVNV fnptr, GLuint index, GLsizei count, const GLdouble * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs2fvNV(GPVERTEXATTRIBS2FVNV fnptr, GLuint index, GLsizei count, const GLfloat * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs2hvNV(GPVERTEXATTRIBS2HVNV fnptr, GLuint index, GLsizei n, const GLhalfNV * v) {
// (*fnptr)(index, n, v);
// }
// static void glowVertexAttribs2svNV(GPVERTEXATTRIBS2SVNV fnptr, GLuint index, GLsizei count, const GLshort * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs3dvNV(GPVERTEXATTRIBS3DVNV fnptr, GLuint index, GLsizei count, const GLdouble * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs3fvNV(GPVERTEXATTRIBS3FVNV fnptr, GLuint index, GLsizei count, const GLfloat * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs3hvNV(GPVERTEXATTRIBS3HVNV fnptr, GLuint index, GLsizei n, const GLhalfNV * v) {
// (*fnptr)(index, n, v);
// }
// static void glowVertexAttribs3svNV(GPVERTEXATTRIBS3SVNV fnptr, GLuint index, GLsizei count, const GLshort * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs4dvNV(GPVERTEXATTRIBS4DVNV fnptr, GLuint index, GLsizei count, const GLdouble * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs4fvNV(GPVERTEXATTRIBS4FVNV fnptr, GLuint index, GLsizei count, const GLfloat * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs4hvNV(GPVERTEXATTRIBS4HVNV fnptr, GLuint index, GLsizei n, const GLhalfNV * v) {
// (*fnptr)(index, n, v);
// }
// static void glowVertexAttribs4svNV(GPVERTEXATTRIBS4SVNV fnptr, GLuint index, GLsizei count, const GLshort * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexAttribs4ubvNV(GPVERTEXATTRIBS4UBVNV fnptr, GLuint index, GLsizei count, const GLubyte * v) {
// (*fnptr)(index, count, v);
// }
// static void glowVertexBindingDivisor(GPVERTEXBINDINGDIVISOR fnptr, GLuint bindingindex, GLuint divisor) {
// (*fnptr)(bindingindex, divisor);
// }
// static void glowVertexBlendARB(GPVERTEXBLENDARB fnptr, GLint count) {
// (*fnptr)(count);
// }
// static void glowVertexBlendEnvfATI(GPVERTEXBLENDENVFATI fnptr, GLenum pname, GLfloat param) {
// (*fnptr)(pname, param);
// }
// static void glowVertexBlendEnviATI(GPVERTEXBLENDENVIATI fnptr, GLenum pname, GLint param) {
// (*fnptr)(pname, param);
// }
// static void glowVertexFormatNV(GPVERTEXFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) {
// (*fnptr)(size, type, stride);
// }
// static void glowVertexPointer(GPVERTEXPOINTER fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(size, type, stride, pointer);
// }
// static void glowVertexPointerEXT(GPVERTEXPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
// (*fnptr)(size, type, stride, count, pointer);
// }
// static void glowVertexPointerListIBM(GPVERTEXPOINTERLISTIBM fnptr, GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) {
// (*fnptr)(size, type, stride, pointer, ptrstride);
// }
// static void glowVertexPointervINTEL(GPVERTEXPOINTERVINTEL fnptr, GLint size, GLenum type, const void ** pointer) {
// (*fnptr)(size, type, pointer);
// }
// static void glowVertexStream1dATI(GPVERTEXSTREAM1DATI fnptr, GLenum stream, GLdouble x) {
// (*fnptr)(stream, x);
// }
// static void glowVertexStream1dvATI(GPVERTEXSTREAM1DVATI fnptr, GLenum stream, const GLdouble * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream1fATI(GPVERTEXSTREAM1FATI fnptr, GLenum stream, GLfloat x) {
// (*fnptr)(stream, x);
// }
// static void glowVertexStream1fvATI(GPVERTEXSTREAM1FVATI fnptr, GLenum stream, const GLfloat * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream1iATI(GPVERTEXSTREAM1IATI fnptr, GLenum stream, GLint x) {
// (*fnptr)(stream, x);
// }
// static void glowVertexStream1ivATI(GPVERTEXSTREAM1IVATI fnptr, GLenum stream, const GLint * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream1sATI(GPVERTEXSTREAM1SATI fnptr, GLenum stream, GLshort x) {
// (*fnptr)(stream, x);
// }
// static void glowVertexStream1svATI(GPVERTEXSTREAM1SVATI fnptr, GLenum stream, const GLshort * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream2dATI(GPVERTEXSTREAM2DATI fnptr, GLenum stream, GLdouble x, GLdouble y) {
// (*fnptr)(stream, x, y);
// }
// static void glowVertexStream2dvATI(GPVERTEXSTREAM2DVATI fnptr, GLenum stream, const GLdouble * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream2fATI(GPVERTEXSTREAM2FATI fnptr, GLenum stream, GLfloat x, GLfloat y) {
// (*fnptr)(stream, x, y);
// }
// static void glowVertexStream2fvATI(GPVERTEXSTREAM2FVATI fnptr, GLenum stream, const GLfloat * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream2iATI(GPVERTEXSTREAM2IATI fnptr, GLenum stream, GLint x, GLint y) {
// (*fnptr)(stream, x, y);
// }
// static void glowVertexStream2ivATI(GPVERTEXSTREAM2IVATI fnptr, GLenum stream, const GLint * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream2sATI(GPVERTEXSTREAM2SATI fnptr, GLenum stream, GLshort x, GLshort y) {
// (*fnptr)(stream, x, y);
// }
// static void glowVertexStream2svATI(GPVERTEXSTREAM2SVATI fnptr, GLenum stream, const GLshort * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream3dATI(GPVERTEXSTREAM3DATI fnptr, GLenum stream, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(stream, x, y, z);
// }
// static void glowVertexStream3dvATI(GPVERTEXSTREAM3DVATI fnptr, GLenum stream, const GLdouble * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream3fATI(GPVERTEXSTREAM3FATI fnptr, GLenum stream, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(stream, x, y, z);
// }
// static void glowVertexStream3fvATI(GPVERTEXSTREAM3FVATI fnptr, GLenum stream, const GLfloat * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream3iATI(GPVERTEXSTREAM3IATI fnptr, GLenum stream, GLint x, GLint y, GLint z) {
// (*fnptr)(stream, x, y, z);
// }
// static void glowVertexStream3ivATI(GPVERTEXSTREAM3IVATI fnptr, GLenum stream, const GLint * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream3sATI(GPVERTEXSTREAM3SATI fnptr, GLenum stream, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(stream, x, y, z);
// }
// static void glowVertexStream3svATI(GPVERTEXSTREAM3SVATI fnptr, GLenum stream, const GLshort * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream4dATI(GPVERTEXSTREAM4DATI fnptr, GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(stream, x, y, z, w);
// }
// static void glowVertexStream4dvATI(GPVERTEXSTREAM4DVATI fnptr, GLenum stream, const GLdouble * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream4fATI(GPVERTEXSTREAM4FATI fnptr, GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(stream, x, y, z, w);
// }
// static void glowVertexStream4fvATI(GPVERTEXSTREAM4FVATI fnptr, GLenum stream, const GLfloat * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream4iATI(GPVERTEXSTREAM4IATI fnptr, GLenum stream, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(stream, x, y, z, w);
// }
// static void glowVertexStream4ivATI(GPVERTEXSTREAM4IVATI fnptr, GLenum stream, const GLint * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexStream4sATI(GPVERTEXSTREAM4SATI fnptr, GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) {
// (*fnptr)(stream, x, y, z, w);
// }
// static void glowVertexStream4svATI(GPVERTEXSTREAM4SVATI fnptr, GLenum stream, const GLshort * coords) {
// (*fnptr)(stream, coords);
// }
// static void glowVertexWeightPointerEXT(GPVERTEXWEIGHTPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(size, type, stride, pointer);
// }
// static void glowVertexWeightfEXT(GPVERTEXWEIGHTFEXT fnptr, GLfloat weight) {
// (*fnptr)(weight);
// }
// static void glowVertexWeightfvEXT(GPVERTEXWEIGHTFVEXT fnptr, const GLfloat * weight) {
// (*fnptr)(weight);
// }
// static void glowVertexWeighthNV(GPVERTEXWEIGHTHNV fnptr, GLhalfNV weight) {
// (*fnptr)(weight);
// }
// static void glowVertexWeighthvNV(GPVERTEXWEIGHTHVNV fnptr, const GLhalfNV * weight) {
// (*fnptr)(weight);
// }
// static GLenum glowVideoCaptureNV(GPVIDEOCAPTURENV fnptr, GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) {
// return (*fnptr)(video_capture_slot, sequence_num, capture_time);
// }
// static void glowVideoCaptureStreamParameterdvNV(GPVIDEOCAPTURESTREAMPARAMETERDVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params) {
// (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void glowVideoCaptureStreamParameterfvNV(GPVIDEOCAPTURESTREAMPARAMETERFVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params) {
// (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void glowVideoCaptureStreamParameterivNV(GPVIDEOCAPTURESTREAMPARAMETERIVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params) {
// (*fnptr)(video_capture_slot, stream, pname, params);
// }
// static void glowViewport(GPVIEWPORT fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
// (*fnptr)(x, y, width, height);
// }
// static void glowViewportArrayv(GPVIEWPORTARRAYV fnptr, GLuint first, GLsizei count, const GLfloat * v) {
// (*fnptr)(first, count, v);
// }
// static void glowViewportIndexedf(GPVIEWPORTINDEXEDF fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
// (*fnptr)(index, x, y, w, h);
// }
// static void glowViewportIndexedfv(GPVIEWPORTINDEXEDFV fnptr, GLuint index, const GLfloat * v) {
// (*fnptr)(index, v);
// }
// static void glowViewportPositionWScaleNV(GPVIEWPORTPOSITIONWSCALENV fnptr, GLuint index, GLfloat xcoeff, GLfloat ycoeff) {
// (*fnptr)(index, xcoeff, ycoeff);
// }
// static void glowViewportSwizzleNV(GPVIEWPORTSWIZZLENV fnptr, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) {
// (*fnptr)(index, swizzlex, swizzley, swizzlez, swizzlew);
// }
// static void glowWaitSemaphoreEXT(GPWAITSEMAPHOREEXT fnptr, GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts) {
// (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts);
// }
// static void glowWaitSync(GPWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) {
// (*fnptr)(sync, flags, timeout);
// }
// static void glowWaitVkSemaphoreNV(GPWAITVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) {
// (*fnptr)(vkSemaphore);
// }
// static void glowWeightPathsNV(GPWEIGHTPATHSNV fnptr, GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) {
// (*fnptr)(resultPath, numPaths, paths, weights);
// }
// static void glowWeightPointerARB(GPWEIGHTPOINTERARB fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) {
// (*fnptr)(size, type, stride, pointer);
// }
// static void glowWeightbvARB(GPWEIGHTBVARB fnptr, GLint size, const GLbyte * weights) {
// (*fnptr)(size, weights);
// }
// static void glowWeightdvARB(GPWEIGHTDVARB fnptr, GLint size, const GLdouble * weights) {
// (*fnptr)(size, weights);
// }
// static void glowWeightfvARB(GPWEIGHTFVARB fnptr, GLint size, const GLfloat * weights) {
// (*fnptr)(size, weights);
// }
// static void glowWeightivARB(GPWEIGHTIVARB fnptr, GLint size, const GLint * weights) {
// (*fnptr)(size, weights);
// }
// static void glowWeightsvARB(GPWEIGHTSVARB fnptr, GLint size, const GLshort * weights) {
// (*fnptr)(size, weights);
// }
// static void glowWeightubvARB(GPWEIGHTUBVARB fnptr, GLint size, const GLubyte * weights) {
// (*fnptr)(size, weights);
// }
// static void glowWeightuivARB(GPWEIGHTUIVARB fnptr, GLint size, const GLuint * weights) {
// (*fnptr)(size, weights);
// }
// static void glowWeightusvARB(GPWEIGHTUSVARB fnptr, GLint size, const GLushort * weights) {
// (*fnptr)(size, weights);
// }
// static void glowWindowPos2d(GPWINDOWPOS2D fnptr, GLdouble x, GLdouble y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2dARB(GPWINDOWPOS2DARB fnptr, GLdouble x, GLdouble y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2dMESA(GPWINDOWPOS2DMESA fnptr, GLdouble x, GLdouble y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2dv(GPWINDOWPOS2DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2dvARB(GPWINDOWPOS2DVARB fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2dvMESA(GPWINDOWPOS2DVMESA fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2f(GPWINDOWPOS2F fnptr, GLfloat x, GLfloat y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2fARB(GPWINDOWPOS2FARB fnptr, GLfloat x, GLfloat y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2fMESA(GPWINDOWPOS2FMESA fnptr, GLfloat x, GLfloat y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2fv(GPWINDOWPOS2FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2fvARB(GPWINDOWPOS2FVARB fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2fvMESA(GPWINDOWPOS2FVMESA fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2i(GPWINDOWPOS2I fnptr, GLint x, GLint y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2iARB(GPWINDOWPOS2IARB fnptr, GLint x, GLint y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2iMESA(GPWINDOWPOS2IMESA fnptr, GLint x, GLint y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2iv(GPWINDOWPOS2IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2ivARB(GPWINDOWPOS2IVARB fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2ivMESA(GPWINDOWPOS2IVMESA fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2s(GPWINDOWPOS2S fnptr, GLshort x, GLshort y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2sARB(GPWINDOWPOS2SARB fnptr, GLshort x, GLshort y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2sMESA(GPWINDOWPOS2SMESA fnptr, GLshort x, GLshort y) {
// (*fnptr)(x, y);
// }
// static void glowWindowPos2sv(GPWINDOWPOS2SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2svARB(GPWINDOWPOS2SVARB fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos2svMESA(GPWINDOWPOS2SVMESA fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3d(GPWINDOWPOS3D fnptr, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3dARB(GPWINDOWPOS3DARB fnptr, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3dMESA(GPWINDOWPOS3DMESA fnptr, GLdouble x, GLdouble y, GLdouble z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3dv(GPWINDOWPOS3DV fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3dvARB(GPWINDOWPOS3DVARB fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3dvMESA(GPWINDOWPOS3DVMESA fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3f(GPWINDOWPOS3F fnptr, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3fARB(GPWINDOWPOS3FARB fnptr, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3fMESA(GPWINDOWPOS3FMESA fnptr, GLfloat x, GLfloat y, GLfloat z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3fv(GPWINDOWPOS3FV fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3fvARB(GPWINDOWPOS3FVARB fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3fvMESA(GPWINDOWPOS3FVMESA fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3i(GPWINDOWPOS3I fnptr, GLint x, GLint y, GLint z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3iARB(GPWINDOWPOS3IARB fnptr, GLint x, GLint y, GLint z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3iMESA(GPWINDOWPOS3IMESA fnptr, GLint x, GLint y, GLint z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3iv(GPWINDOWPOS3IV fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3ivARB(GPWINDOWPOS3IVARB fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3ivMESA(GPWINDOWPOS3IVMESA fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3s(GPWINDOWPOS3S fnptr, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3sARB(GPWINDOWPOS3SARB fnptr, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3sMESA(GPWINDOWPOS3SMESA fnptr, GLshort x, GLshort y, GLshort z) {
// (*fnptr)(x, y, z);
// }
// static void glowWindowPos3sv(GPWINDOWPOS3SV fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3svARB(GPWINDOWPOS3SVARB fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos3svMESA(GPWINDOWPOS3SVMESA fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos4dMESA(GPWINDOWPOS4DMESA fnptr, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowWindowPos4dvMESA(GPWINDOWPOS4DVMESA fnptr, const GLdouble * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos4fMESA(GPWINDOWPOS4FMESA fnptr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowWindowPos4fvMESA(GPWINDOWPOS4FVMESA fnptr, const GLfloat * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos4iMESA(GPWINDOWPOS4IMESA fnptr, GLint x, GLint y, GLint z, GLint w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowWindowPos4ivMESA(GPWINDOWPOS4IVMESA fnptr, const GLint * v) {
// (*fnptr)(v);
// }
// static void glowWindowPos4sMESA(GPWINDOWPOS4SMESA fnptr, GLshort x, GLshort y, GLshort z, GLshort w) {
// (*fnptr)(x, y, z, w);
// }
// static void glowWindowPos4svMESA(GPWINDOWPOS4SVMESA fnptr, const GLshort * v) {
// (*fnptr)(v);
// }
// static void glowWindowRectanglesEXT(GPWINDOWRECTANGLESEXT fnptr, GLenum mode, GLsizei count, const GLint * box) {
// (*fnptr)(mode, count, box);
// }
// static void glowWriteMaskEXT(GPWRITEMASKEXT fnptr, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {
// (*fnptr)(res, in, outX, outY, outZ, outW);
// }
import "C"
import (
"errors"
"unsafe"
)
const (
GL_1PASS_EXT = 0x80A1
GL_1PASS_SGIS = 0x80A1
GL_2D = 0x0600
GL_2PASS_0_EXT = 0x80A2
GL_2PASS_0_SGIS = 0x80A2
GL_2PASS_1_EXT = 0x80A3
GL_2PASS_1_SGIS = 0x80A3
GL_2X_BIT_ATI = 0x00000001
GL_2_BYTES = 0x1407
GL_3D = 0x0601
GL_3D_COLOR = 0x0602
GL_3D_COLOR_TEXTURE = 0x0603
GL_3_BYTES = 0x1408
GL_422_AVERAGE_EXT = 0x80CE
GL_422_EXT = 0x80CC
GL_422_REV_AVERAGE_EXT = 0x80CF
GL_422_REV_EXT = 0x80CD
GL_4D_COLOR_TEXTURE = 0x0604
GL_4PASS_0_EXT = 0x80A4
GL_4PASS_0_SGIS = 0x80A4
GL_4PASS_1_EXT = 0x80A5
GL_4PASS_1_SGIS = 0x80A5
GL_4PASS_2_EXT = 0x80A6
GL_4PASS_2_SGIS = 0x80A6
GL_4PASS_3_EXT = 0x80A7
GL_4PASS_3_SGIS = 0x80A7
GL_4X_BIT_ATI = 0x00000002
GL_4_BYTES = 0x1409
GL_8X_BIT_ATI = 0x00000004
ABGR_EXT = 0x8000
ACCUM = 0x0100
ACCUM_ADJACENT_PAIRS_NV = 0x90AD
ACCUM_ALPHA_BITS = 0x0D5B
ACCUM_BLUE_BITS = 0x0D5A
ACCUM_BUFFER_BIT = 0x00000200
ACCUM_CLEAR_VALUE = 0x0B80
ACCUM_GREEN_BITS = 0x0D59
ACCUM_RED_BITS = 0x0D58
ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
ACTIVE_ATTRIBUTES = 0x8B89
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
ACTIVE_PROGRAM = 0x8259
ACTIVE_PROGRAM_EXT = 0x8B8D
ACTIVE_RESOURCES = 0x92F5
ACTIVE_STENCIL_FACE_EXT = 0x8911
ACTIVE_SUBROUTINES = 0x8DE5
ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
ACTIVE_TEXTURE = 0x84E0
ACTIVE_TEXTURE_ARB = 0x84E0
ACTIVE_UNIFORMS = 0x8B86
ACTIVE_UNIFORM_BLOCKS = 0x8A36
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
ACTIVE_VARIABLES = 0x9305
ACTIVE_VARYINGS_NV = 0x8C81
ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
ACTIVE_VERTEX_UNITS_ARB = 0x86A5
ADD = 0x0104
ADD_ATI = 0x8963
ADD_SIGNED = 0x8574
ADD_SIGNED_ARB = 0x8574
ADD_SIGNED_EXT = 0x8574
ADJACENT_PAIRS_NV = 0x90AE
AFFINE_2D_NV = 0x9092
AFFINE_3D_NV = 0x9094
ALIASED_LINE_WIDTH_RANGE = 0x846E
ALIASED_POINT_SIZE_RANGE = 0x846D
ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
ALL_ATTRIB_BITS = 0xFFFFFFFF
ALL_BARRIER_BITS = 0xFFFFFFFF
ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
ALL_COMPLETED_NV = 0x84F2
ALL_PIXELS_AMD = 0xFFFFFFFF
ALL_SHADER_BITS = 0xFFFFFFFF
ALL_SHADER_BITS_EXT = 0xFFFFFFFF
ALL_STATIC_DATA_IBM = 103060
ALPHA = 0x1906
ALPHA12 = 0x803D
ALPHA12_EXT = 0x803D
ALPHA16 = 0x803E
ALPHA16F_ARB = 0x881C
ALPHA16I_EXT = 0x8D8A
ALPHA16UI_EXT = 0x8D78
ALPHA16_EXT = 0x803E
ALPHA16_SNORM = 0x9018
ALPHA32F_ARB = 0x8816
ALPHA32I_EXT = 0x8D84
ALPHA32UI_EXT = 0x8D72
ALPHA4 = 0x803B
ALPHA4_EXT = 0x803B
ALPHA8 = 0x803C
ALPHA8I_EXT = 0x8D90
ALPHA8UI_EXT = 0x8D7E
ALPHA8_EXT = 0x803C
ALPHA8_SNORM = 0x9014
ALPHA_BIAS = 0x0D1D
ALPHA_BITS = 0x0D55
ALPHA_FLOAT16_APPLE = 0x881C
ALPHA_FLOAT16_ATI = 0x881C
ALPHA_FLOAT32_APPLE = 0x8816
ALPHA_FLOAT32_ATI = 0x8816
ALPHA_INTEGER_EXT = 0x8D97
ALPHA_MAX_CLAMP_INGR = 0x8567
ALPHA_MAX_SGIX = 0x8321
ALPHA_MIN_CLAMP_INGR = 0x8563
ALPHA_MIN_SGIX = 0x8320
ALPHA_REF_COMMAND_NV = 0x000F
ALPHA_SCALE = 0x0D1C
ALPHA_SNORM = 0x9010
ALPHA_TEST = 0x0BC0
ALPHA_TEST_FUNC = 0x0BC1
ALPHA_TEST_REF = 0x0BC2
ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D
ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F
ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E
ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF
ALREADY_SIGNALED = 0x911A
ALWAYS = 0x0207
ALWAYS_FAST_HINT_PGI = 0x1A20C
ALWAYS_SOFT_HINT_PGI = 0x1A20D
AMBIENT = 0x1200
AMBIENT_AND_DIFFUSE = 0x1602
AND = 0x1501
AND_INVERTED = 0x1504
AND_REVERSE = 0x1502
ANY_SAMPLES_PASSED = 0x8C2F
ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
ARC_TO_NV = 0xFE
ARRAY_BUFFER = 0x8892
ARRAY_BUFFER_ARB = 0x8892
ARRAY_BUFFER_BINDING = 0x8894
ARRAY_BUFFER_BINDING_ARB = 0x8894
ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
ARRAY_OBJECT_BUFFER_ATI = 0x8766
ARRAY_OBJECT_OFFSET_ATI = 0x8767
ARRAY_SIZE = 0x92FB
ARRAY_STRIDE = 0x92FE
ASYNC_DRAW_PIXELS_SGIX = 0x835D
ASYNC_HISTOGRAM_SGIX = 0x832C
ASYNC_MARKER_SGIX = 0x8329
ASYNC_READ_PIXELS_SGIX = 0x835E
ASYNC_TEX_IMAGE_SGIX = 0x835C
ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
ATOMIC_COUNTER_BUFFER = 0x92C0
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
ATOMIC_COUNTER_BUFFER_START = 0x92C2
ATTACHED_SHADERS = 0x8B85
ATTENUATION_EXT = 0x834D
ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009
ATTRIB_ARRAY_POINTER_NV = 0x8645
ATTRIB_ARRAY_SIZE_NV = 0x8623
ATTRIB_ARRAY_STRIDE_NV = 0x8624
ATTRIB_ARRAY_TYPE_NV = 0x8625
ATTRIB_STACK_DEPTH = 0x0BB0
AUTO_GENERATE_MIPMAP = 0x8295
AUTO_NORMAL = 0x0D80
AUX0 = 0x0409
AUX1 = 0x040A
AUX2 = 0x040B
AUX3 = 0x040C
AUX_BUFFERS = 0x0C00
AUX_DEPTH_STENCIL_APPLE = 0x8A14
AVERAGE_EXT = 0x8335
AVERAGE_HP = 0x8160
BACK = 0x0405
BACK_LEFT = 0x0402
BACK_NORMALS_HINT_PGI = 0x1A223
BACK_PRIMARY_COLOR_NV = 0x8C77
BACK_RIGHT = 0x0403
BACK_SECONDARY_COLOR_NV = 0x8C78
BEVEL_NV = 0x90A6
BGR = 0x80E0
BGRA = 0x80E1
BGRA_EXT = 0x80E1
BGRA_INTEGER_EXT = 0x8D9B
BGR_EXT = 0x80E0
BGR_INTEGER_EXT = 0x8D9A
BIAS_BIT_ATI = 0x00000008
BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
BINORMAL_ARRAY_EXT = 0x843A
BINORMAL_ARRAY_POINTER_EXT = 0x8443
BINORMAL_ARRAY_STRIDE_EXT = 0x8441
BINORMAL_ARRAY_TYPE_EXT = 0x8440
BITMAP = 0x1A00
BITMAP_TOKEN = 0x0704
BLACKHOLE_RENDER_INTEL = 0x83FC
BLEND = 0x0BE2
BLEND_ADVANCED_COHERENT_KHR = 0x9285
BLEND_ADVANCED_COHERENT_NV = 0x9285
BLEND_COLOR = 0x8005
BLEND_COLOR_COMMAND_NV = 0x000B
BLEND_COLOR_EXT = 0x8005
BLEND_DST = 0x0BE0
BLEND_DST_ALPHA = 0x80CA
BLEND_DST_ALPHA_EXT = 0x80CA
BLEND_DST_RGB = 0x80C8
BLEND_DST_RGB_EXT = 0x80C8
BLEND_EQUATION = 0x8009
BLEND_EQUATION_ALPHA = 0x883D
BLEND_EQUATION_ALPHA_EXT = 0x883D
BLEND_EQUATION_EXT = 0x8009
BLEND_EQUATION_RGB = 0x8009
BLEND_EQUATION_RGB_EXT = 0x8009
BLEND_OVERLAP_NV = 0x9281
BLEND_PREMULTIPLIED_SRC_NV = 0x9280
BLEND_SRC = 0x0BE1
BLEND_SRC_ALPHA = 0x80CB
BLEND_SRC_ALPHA_EXT = 0x80CB
BLEND_SRC_RGB = 0x80C9
BLEND_SRC_RGB_EXT = 0x80C9
BLOCK_INDEX = 0x92FD
BLUE = 0x1905
BLUE_BIAS = 0x0D1B
BLUE_BITS = 0x0D54
BLUE_BIT_ATI = 0x00000004
BLUE_INTEGER_EXT = 0x8D96
BLUE_MAX_CLAMP_INGR = 0x8566
BLUE_MIN_CLAMP_INGR = 0x8562
BLUE_NV = 0x1905
BLUE_SCALE = 0x0D1A
BOLD_BIT_NV = 0x01
BOOL = 0x8B56
BOOL_ARB = 0x8B56
BOOL_VEC2 = 0x8B57
BOOL_VEC2_ARB = 0x8B57
BOOL_VEC3 = 0x8B58
BOOL_VEC3_ARB = 0x8B58
BOOL_VEC4 = 0x8B59
BOOL_VEC4_ARB = 0x8B59
BOUNDING_BOX_NV = 0x908D
BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
BUFFER = 0x82E0
BUFFER_ACCESS = 0x88BB
BUFFER_ACCESS_ARB = 0x88BB
BUFFER_BINDING = 0x9302
BUFFER_DATA_SIZE = 0x9303
BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
BUFFER_GPU_ADDRESS_NV = 0x8F1D
BUFFER_IMMUTABLE_STORAGE = 0x821F
BUFFER_KHR = 0x82E0
BUFFER_MAPPED = 0x88BC
BUFFER_MAPPED_ARB = 0x88BC
BUFFER_MAP_POINTER = 0x88BD
BUFFER_MAP_POINTER_ARB = 0x88BD
BUFFER_OBJECT_APPLE = 0x85B3
BUFFER_OBJECT_EXT = 0x9151
BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
BUFFER_SIZE = 0x8764
BUFFER_SIZE_ARB = 0x8764
BUFFER_STORAGE_FLAGS = 0x8220
BUFFER_UPDATE_BARRIER_BIT = 0x00000200
BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
BUFFER_USAGE = 0x8765
BUFFER_USAGE_ARB = 0x8765
BUFFER_VARIABLE = 0x92E5
BUMP_ENVMAP_ATI = 0x877B
BUMP_NUM_TEX_UNITS_ATI = 0x8777
BUMP_ROT_MATRIX_ATI = 0x8775
BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
BUMP_TARGET_ATI = 0x877C
BUMP_TEX_UNITS_ATI = 0x8778
BYTE = 0x1400
C3F_V3F = 0x2A24
C4F_N3F_V3F = 0x2A26
C4UB_V2F = 0x2A22
C4UB_V3F = 0x2A23
CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
CAVEAT_SUPPORT = 0x82B8
CCW = 0x0901
CIRCULAR_CCW_ARC_TO_NV = 0xF8
CIRCULAR_CW_ARC_TO_NV = 0xFA
CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
CLAMP = 0x2900
CLAMP_FRAGMENT_COLOR_ARB = 0x891B
CLAMP_READ_COLOR_ARB = 0x891C
CLAMP_TO_BORDER = 0x812D
CLAMP_TO_BORDER_ARB = 0x812D
CLAMP_TO_BORDER_SGIS = 0x812D
CLAMP_TO_EDGE = 0x812F
CLAMP_TO_EDGE_SGIS = 0x812F
CLAMP_VERTEX_COLOR_ARB = 0x891A
CLEAR = 0x1500
CLEAR_BUFFER = 0x82B4
CLEAR_TEXTURE = 0x9365
CLIENT_ACTIVE_TEXTURE = 0x84E1
CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
CLIENT_PIXEL_STORE_BIT = 0x00000001
CLIENT_STORAGE_BIT = 0x0200
CLIENT_VERTEX_ARRAY_BIT = 0x00000002
CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
CLIP_DEPTH_MODE = 0x935D
CLIP_DISTANCE_NV = 0x8C7A
CLIP_FAR_HINT_PGI = 0x1A221
CLIP_NEAR_HINT_PGI = 0x1A220
CLIP_ORIGIN = 0x935C
CLIP_PLANE0 = 0x3000
CLIP_PLANE1 = 0x3001
CLIP_PLANE2 = 0x3002
CLIP_PLANE3 = 0x3003
CLIP_PLANE4 = 0x3004
CLIP_PLANE5 = 0x3005
CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
CLOSE_PATH_NV = 0x00
CMYKA_EXT = 0x800D
CMYK_EXT = 0x800C
CND0_ATI = 0x896B
CND_ATI = 0x896A
COEFF = 0x0A00
COLOR = 0x1800
COLOR3_BIT_PGI = 0x00010000
COLOR4_BIT_PGI = 0x00020000
COLORBURN_KHR = 0x929A
COLORBURN_NV = 0x929A
COLORDODGE_KHR = 0x9299
COLORDODGE_NV = 0x9299
COLOR_ALPHA_PAIRING_ATI = 0x8975
COLOR_ARRAY = 0x8076
COLOR_ARRAY_ADDRESS_NV = 0x8F23
COLOR_ARRAY_BUFFER_BINDING = 0x8898
COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
COLOR_ARRAY_COUNT_EXT = 0x8084
COLOR_ARRAY_EXT = 0x8076
COLOR_ARRAY_LENGTH_NV = 0x8F2D
COLOR_ARRAY_LIST_IBM = 103072
COLOR_ARRAY_LIST_STRIDE_IBM = 103082
COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
COLOR_ARRAY_POINTER = 0x8090
COLOR_ARRAY_POINTER_EXT = 0x8090
COLOR_ARRAY_SIZE = 0x8081
COLOR_ARRAY_SIZE_EXT = 0x8081
COLOR_ARRAY_STRIDE = 0x8083
COLOR_ARRAY_STRIDE_EXT = 0x8083
COLOR_ARRAY_TYPE = 0x8082
COLOR_ARRAY_TYPE_EXT = 0x8082
COLOR_ATTACHMENT0 = 0x8CE0
COLOR_ATTACHMENT0_EXT = 0x8CE0
COLOR_ATTACHMENT1 = 0x8CE1
COLOR_ATTACHMENT10 = 0x8CEA
COLOR_ATTACHMENT10_EXT = 0x8CEA
COLOR_ATTACHMENT11 = 0x8CEB
COLOR_ATTACHMENT11_EXT = 0x8CEB
COLOR_ATTACHMENT12 = 0x8CEC
COLOR_ATTACHMENT12_EXT = 0x8CEC
COLOR_ATTACHMENT13 = 0x8CED
COLOR_ATTACHMENT13_EXT = 0x8CED
COLOR_ATTACHMENT14 = 0x8CEE
COLOR_ATTACHMENT14_EXT = 0x8CEE
COLOR_ATTACHMENT15 = 0x8CEF
COLOR_ATTACHMENT15_EXT = 0x8CEF
COLOR_ATTACHMENT1_EXT = 0x8CE1
COLOR_ATTACHMENT2 = 0x8CE2
COLOR_ATTACHMENT2_EXT = 0x8CE2
COLOR_ATTACHMENT3 = 0x8CE3
COLOR_ATTACHMENT3_EXT = 0x8CE3
COLOR_ATTACHMENT4 = 0x8CE4
COLOR_ATTACHMENT4_EXT = 0x8CE4
COLOR_ATTACHMENT5 = 0x8CE5
COLOR_ATTACHMENT5_EXT = 0x8CE5
COLOR_ATTACHMENT6 = 0x8CE6
COLOR_ATTACHMENT6_EXT = 0x8CE6
COLOR_ATTACHMENT7 = 0x8CE7
COLOR_ATTACHMENT7_EXT = 0x8CE7
COLOR_ATTACHMENT8 = 0x8CE8
COLOR_ATTACHMENT8_EXT = 0x8CE8
COLOR_ATTACHMENT9 = 0x8CE9
COLOR_ATTACHMENT9_EXT = 0x8CE9
COLOR_BUFFER_BIT = 0x00004000
COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
COLOR_CLEAR_VALUE = 0x0C22
COLOR_COMPONENTS = 0x8283
COLOR_ENCODING = 0x8296
COLOR_FLOAT_APPLE = 0x8A0F
COLOR_INDEX = 0x1900
COLOR_INDEX12_EXT = 0x80E6
COLOR_INDEX16_EXT = 0x80E7
COLOR_INDEX1_EXT = 0x80E2
COLOR_INDEX2_EXT = 0x80E3
COLOR_INDEX4_EXT = 0x80E4
COLOR_INDEX8_EXT = 0x80E5
COLOR_INDEXES = 0x1603
COLOR_LOGIC_OP = 0x0BF2
COLOR_MATERIAL = 0x0B57
COLOR_MATERIAL_FACE = 0x0B55
COLOR_MATERIAL_PARAMETER = 0x0B56
COLOR_MATRIX_SGI = 0x80B1
COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
COLOR_RENDERABLE = 0x8286
COLOR_SAMPLES_NV = 0x8E20
COLOR_SUM = 0x8458
COLOR_SUM_ARB = 0x8458
COLOR_SUM_CLAMP_NV = 0x854F
COLOR_SUM_EXT = 0x8458
COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
COLOR_TABLE_BIAS_SGI = 0x80D7
COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
COLOR_TABLE_FORMAT_SGI = 0x80D8
COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
COLOR_TABLE_RED_SIZE_SGI = 0x80DA
COLOR_TABLE_SCALE_SGI = 0x80D6
COLOR_TABLE_SGI = 0x80D0
COLOR_TABLE_WIDTH_SGI = 0x80D9
COLOR_WRITEMASK = 0x0C23
COMBINE = 0x8570
COMBINE4_NV = 0x8503
COMBINER0_NV = 0x8550
COMBINER1_NV = 0x8551
COMBINER2_NV = 0x8552
COMBINER3_NV = 0x8553
COMBINER4_NV = 0x8554
COMBINER5_NV = 0x8555
COMBINER6_NV = 0x8556
COMBINER7_NV = 0x8557
COMBINER_AB_DOT_PRODUCT_NV = 0x8545
COMBINER_AB_OUTPUT_NV = 0x854A
COMBINER_BIAS_NV = 0x8549
COMBINER_CD_DOT_PRODUCT_NV = 0x8546
COMBINER_CD_OUTPUT_NV = 0x854B
COMBINER_COMPONENT_USAGE_NV = 0x8544
COMBINER_INPUT_NV = 0x8542
COMBINER_MAPPING_NV = 0x8543
COMBINER_MUX_SUM_NV = 0x8547
COMBINER_SCALE_NV = 0x8548
COMBINER_SUM_OUTPUT_NV = 0x854C
COMBINE_ALPHA = 0x8572
COMBINE_ALPHA_ARB = 0x8572
COMBINE_ALPHA_EXT = 0x8572
COMBINE_ARB = 0x8570
COMBINE_EXT = 0x8570
COMBINE_RGB = 0x8571
COMBINE_RGB_ARB = 0x8571
COMBINE_RGB_EXT = 0x8571
COMMAND_BARRIER_BIT = 0x00000040
COMMAND_BARRIER_BIT_EXT = 0x00000040
COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
COMPARE_R_TO_TEXTURE = 0x884E
COMPARE_R_TO_TEXTURE_ARB = 0x884E
COMPATIBLE_SUBROUTINES = 0x8E4B
COMPILE = 0x1300
COMPILE_AND_EXECUTE = 0x1301
COMPILE_STATUS = 0x8B81
COMPLETION_STATUS_ARB = 0x91B1
COMPLETION_STATUS_KHR = 0x91B1
COMPRESSED_ALPHA = 0x84E9
COMPRESSED_ALPHA_ARB = 0x84E9
COMPRESSED_INTENSITY = 0x84EC
COMPRESSED_INTENSITY_ARB = 0x84EC
COMPRESSED_LUMINANCE = 0x84EA
COMPRESSED_LUMINANCE_ALPHA = 0x84EB
COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
COMPRESSED_LUMINANCE_ARB = 0x84EA
COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
COMPRESSED_R11_EAC = 0x9270
COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
COMPRESSED_RED_RGTC1 = 0x8DBB
COMPRESSED_RED_RGTC1_EXT = 0x8DBB
COMPRESSED_RG11_EAC = 0x9272
COMPRESSED_RGB = 0x84ED
COMPRESSED_RGB8_ETC2 = 0x9274
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
COMPRESSED_RGBA = 0x84EE
COMPRESSED_RGBA8_ETC2_EAC = 0x9278
COMPRESSED_RGBA_ARB = 0x84EE
COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
COMPRESSED_RGB_ARB = 0x84ED
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
COMPRESSED_RGB_FXT1_3DFX = 0x86B0
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
COMPRESSED_RG_RGTC2 = 0x8DBD
COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
COMPRESSED_SIGNED_R11_EAC = 0x9271
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
COMPRESSED_SIGNED_RG11_EAC = 0x9273
COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
COMPRESSED_SLUMINANCE = 0x8C4A
COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
COMPRESSED_SLUMINANCE_EXT = 0x8C4A
COMPRESSED_SRGB = 0x8C48
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
COMPRESSED_SRGB8_ETC2 = 0x9275
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
COMPRESSED_SRGB_ALPHA = 0x8C49
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
COMPRESSED_SRGB_EXT = 0x8C48
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
COMPRESSED_TEXTURE_FORMATS = 0x86A3
COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
COMPUTE_PROGRAM_NV = 0x90FB
COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
COMPUTE_SHADER = 0x91B9
COMPUTE_SHADER_BIT = 0x00000020
COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
COMPUTE_SUBROUTINE = 0x92ED
COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
COMPUTE_TEXTURE = 0x82A0
COMPUTE_WORK_GROUP_SIZE = 0x8267
COMP_BIT_ATI = 0x00000002
CONDITION_SATISFIED = 0x911C
CONFORMANT_NV = 0x9374
CONIC_CURVE_TO_NV = 0x1A
CONJOINT_NV = 0x9284
CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE
CONSERVATIVE_RASTERIZATION_NV = 0x9346
CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B
CONSERVATIVE_RASTER_DILATE_NV = 0x9379
CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A
CONSERVATIVE_RASTER_MODE_NV = 0x954D
CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E
CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550
CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F
CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
CONSTANT = 0x8576
CONSTANT_ALPHA = 0x8003
CONSTANT_ALPHA_EXT = 0x8003
CONSTANT_ARB = 0x8576
CONSTANT_ATTENUATION = 0x1207
CONSTANT_BORDER_HP = 0x8151
CONSTANT_COLOR = 0x8001
CONSTANT_COLOR0_NV = 0x852A
CONSTANT_COLOR1_NV = 0x852B
CONSTANT_COLOR_EXT = 0x8001
CONSTANT_EXT = 0x8576
CONST_EYE_NV = 0x86E5
CONTEXT_FLAG_DEBUG_BIT = 0x00000002
CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
CONTEXT_LOST = 0x0507
CONTEXT_LOST_KHR = 0x0507
CONTEXT_RELEASE_BEHAVIOR = 0x82FB
CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
CONTEXT_ROBUST_ACCESS = 0x90F3
CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
CONTINUOUS_AMD = 0x9007
CONTRAST_NV = 0x92A1
CONVEX_HULL_NV = 0x908B
CONVOLUTION_1D_EXT = 0x8010
CONVOLUTION_2D_EXT = 0x8011
CONVOLUTION_BORDER_COLOR_HP = 0x8154
CONVOLUTION_BORDER_MODE_EXT = 0x8013
CONVOLUTION_FILTER_BIAS_EXT = 0x8015
CONVOLUTION_FILTER_SCALE_EXT = 0x8014
CONVOLUTION_FORMAT_EXT = 0x8017
CONVOLUTION_HEIGHT_EXT = 0x8019
CONVOLUTION_HINT_SGIX = 0x8316
CONVOLUTION_WIDTH_EXT = 0x8018
CON_0_ATI = 0x8941
CON_10_ATI = 0x894B
CON_11_ATI = 0x894C
CON_12_ATI = 0x894D
CON_13_ATI = 0x894E
CON_14_ATI = 0x894F
CON_15_ATI = 0x8950
CON_16_ATI = 0x8951
CON_17_ATI = 0x8952
CON_18_ATI = 0x8953
CON_19_ATI = 0x8954
CON_1_ATI = 0x8942
CON_20_ATI = 0x8955
CON_21_ATI = 0x8956
CON_22_ATI = 0x8957
CON_23_ATI = 0x8958
CON_24_ATI = 0x8959
CON_25_ATI = 0x895A
CON_26_ATI = 0x895B
CON_27_ATI = 0x895C
CON_28_ATI = 0x895D
CON_29_ATI = 0x895E
CON_2_ATI = 0x8943
CON_30_ATI = 0x895F
CON_31_ATI = 0x8960
CON_3_ATI = 0x8944
CON_4_ATI = 0x8945
CON_5_ATI = 0x8946
CON_6_ATI = 0x8947
CON_7_ATI = 0x8948
CON_8_ATI = 0x8949
CON_9_ATI = 0x894A
COORD_REPLACE = 0x8862
COORD_REPLACE_ARB = 0x8862
COORD_REPLACE_NV = 0x8862
COPY = 0x1503
COPY_INVERTED = 0x150C
COPY_PIXEL_TOKEN = 0x0706
COPY_READ_BUFFER = 0x8F36
COPY_WRITE_BUFFER = 0x8F37
COUNTER_RANGE_AMD = 0x8BC1
COUNTER_TYPE_AMD = 0x8BC0
COUNT_DOWN_NV = 0x9089
COUNT_UP_NV = 0x9088
COVERAGE_MODULATION_NV = 0x9332
COVERAGE_MODULATION_TABLE_NV = 0x9331
COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
CUBIC_CURVE_TO_NV = 0x0C
CUBIC_EXT = 0x8334
CUBIC_HP = 0x815F
CULL_FACE = 0x0B44
CULL_FACE_MODE = 0x0B45
CULL_FRAGMENT_NV = 0x86E7
CULL_MODES_NV = 0x86E0
CULL_VERTEX_EXT = 0x81AA
CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
CULL_VERTEX_IBM = 103050
CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
CURRENT_ATTRIB_NV = 0x8626
CURRENT_BINORMAL_EXT = 0x843C
CURRENT_BIT = 0x00000001
CURRENT_COLOR = 0x0B00
CURRENT_FOG_COORD = 0x8453
CURRENT_FOG_COORDINATE = 0x8453
CURRENT_FOG_COORDINATE_EXT = 0x8453
CURRENT_INDEX = 0x0B01
CURRENT_MATRIX_ARB = 0x8641
CURRENT_MATRIX_INDEX_ARB = 0x8845
CURRENT_MATRIX_NV = 0x8641
CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
CURRENT_NORMAL = 0x0B02
CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
CURRENT_PALETTE_MATRIX_ARB = 0x8843
CURRENT_PROGRAM = 0x8B8D
CURRENT_QUERY = 0x8865
CURRENT_QUERY_ARB = 0x8865
CURRENT_RASTER_COLOR = 0x0B04
CURRENT_RASTER_DISTANCE = 0x0B09
CURRENT_RASTER_INDEX = 0x0B05
CURRENT_RASTER_NORMAL_SGIX = 0x8406
CURRENT_RASTER_POSITION = 0x0B07
CURRENT_RASTER_POSITION_VALID = 0x0B08
CURRENT_RASTER_SECONDARY_COLOR = 0x845F
CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
CURRENT_SECONDARY_COLOR = 0x8459
CURRENT_SECONDARY_COLOR_EXT = 0x8459
CURRENT_TANGENT_EXT = 0x843B
CURRENT_TEXTURE_COORDS = 0x0B03
CURRENT_TIME_NV = 0x8E28
CURRENT_VERTEX_ATTRIB = 0x8626
CURRENT_VERTEX_ATTRIB_ARB = 0x8626
CURRENT_VERTEX_EXT = 0x87E2
CURRENT_VERTEX_WEIGHT_EXT = 0x850B
CURRENT_WEIGHT_ARB = 0x86A8
CW = 0x0900
D3D12_FENCE_VALUE_EXT = 0x9595
DARKEN_KHR = 0x9297
DARKEN_NV = 0x9297
DATA_BUFFER_AMD = 0x9151
DEBUG_CALLBACK_FUNCTION = 0x8244
DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
DEBUG_CALLBACK_USER_PARAM = 0x8245
DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
DEBUG_CATEGORY_OTHER_AMD = 0x9150
DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
DEBUG_GROUP_STACK_DEPTH = 0x826D
DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
DEBUG_LOGGED_MESSAGES = 0x9145
DEBUG_LOGGED_MESSAGES_AMD = 0x9145
DEBUG_LOGGED_MESSAGES_ARB = 0x9145
DEBUG_LOGGED_MESSAGES_KHR = 0x9145
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
DEBUG_OUTPUT = 0x92E0
DEBUG_OUTPUT_KHR = 0x92E0
DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
DEBUG_SEVERITY_HIGH = 0x9146
DEBUG_SEVERITY_HIGH_AMD = 0x9146
DEBUG_SEVERITY_HIGH_ARB = 0x9146
DEBUG_SEVERITY_HIGH_KHR = 0x9146
DEBUG_SEVERITY_LOW = 0x9148
DEBUG_SEVERITY_LOW_AMD = 0x9148
DEBUG_SEVERITY_LOW_ARB = 0x9148
DEBUG_SEVERITY_LOW_KHR = 0x9148
DEBUG_SEVERITY_MEDIUM = 0x9147
DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
DEBUG_SEVERITY_NOTIFICATION = 0x826B
DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
DEBUG_SOURCE_API = 0x8246
DEBUG_SOURCE_API_ARB = 0x8246
DEBUG_SOURCE_API_KHR = 0x8246
DEBUG_SOURCE_APPLICATION = 0x824A
DEBUG_SOURCE_APPLICATION_ARB = 0x824A
DEBUG_SOURCE_APPLICATION_KHR = 0x824A
DEBUG_SOURCE_OTHER = 0x824B
DEBUG_SOURCE_OTHER_ARB = 0x824B
DEBUG_SOURCE_OTHER_KHR = 0x824B
DEBUG_SOURCE_SHADER_COMPILER = 0x8248
DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
DEBUG_SOURCE_THIRD_PARTY = 0x8249
DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
DEBUG_TYPE_ERROR = 0x824C
DEBUG_TYPE_ERROR_ARB = 0x824C
DEBUG_TYPE_ERROR_KHR = 0x824C
DEBUG_TYPE_MARKER = 0x8268
DEBUG_TYPE_MARKER_KHR = 0x8268
DEBUG_TYPE_OTHER = 0x8251
DEBUG_TYPE_OTHER_ARB = 0x8251
DEBUG_TYPE_OTHER_KHR = 0x8251
DEBUG_TYPE_PERFORMANCE = 0x8250
DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
DEBUG_TYPE_POP_GROUP = 0x826A
DEBUG_TYPE_POP_GROUP_KHR = 0x826A
DEBUG_TYPE_PORTABILITY = 0x824F
DEBUG_TYPE_PORTABILITY_ARB = 0x824F
DEBUG_TYPE_PORTABILITY_KHR = 0x824F
DEBUG_TYPE_PUSH_GROUP = 0x8269
DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
DECAL = 0x2101
DECODE_EXT = 0x8A49
DECR = 0x1E03
DECR_WRAP = 0x8508
DECR_WRAP_EXT = 0x8508
DEDICATED_MEMORY_OBJECT_EXT = 0x9581
DEFORMATIONS_MASK_SGIX = 0x8196
DELETE_STATUS = 0x8B80
DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
DEPTH = 0x1801
DEPTH24_STENCIL8 = 0x88F0
DEPTH24_STENCIL8_EXT = 0x88F0
DEPTH32F_STENCIL8 = 0x8CAD
DEPTH32F_STENCIL8_NV = 0x8DAC
DEPTH_ATTACHMENT = 0x8D00
DEPTH_ATTACHMENT_EXT = 0x8D00
DEPTH_BIAS = 0x0D1F
DEPTH_BITS = 0x0D56
DEPTH_BOUNDS_EXT = 0x8891
DEPTH_BOUNDS_TEST_EXT = 0x8890
DEPTH_BUFFER_BIT = 0x00000100
DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
DEPTH_CLAMP = 0x864F
DEPTH_CLAMP_FAR_AMD = 0x901F
DEPTH_CLAMP_NEAR_AMD = 0x901E
DEPTH_CLAMP_NV = 0x864F
DEPTH_CLEAR_VALUE = 0x0B73
DEPTH_COMPONENT = 0x1902
DEPTH_COMPONENT16 = 0x81A5
DEPTH_COMPONENT16_ARB = 0x81A5
DEPTH_COMPONENT16_SGIX = 0x81A5
DEPTH_COMPONENT24 = 0x81A6
DEPTH_COMPONENT24_ARB = 0x81A6
DEPTH_COMPONENT24_SGIX = 0x81A6
DEPTH_COMPONENT32 = 0x81A7
DEPTH_COMPONENT32F = 0x8CAC
DEPTH_COMPONENT32F_NV = 0x8DAB
DEPTH_COMPONENT32_ARB = 0x81A7
DEPTH_COMPONENT32_SGIX = 0x81A7
DEPTH_COMPONENTS = 0x8284
DEPTH_FUNC = 0x0B74
DEPTH_RANGE = 0x0B70
DEPTH_RENDERABLE = 0x8287
DEPTH_SAMPLES_NV = 0x932D
DEPTH_SCALE = 0x0D1E
DEPTH_STENCIL = 0x84F9
DEPTH_STENCIL_ATTACHMENT = 0x821A
DEPTH_STENCIL_EXT = 0x84F9
DEPTH_STENCIL_NV = 0x84F9
DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
DEPTH_STENCIL_TO_BGRA_NV = 0x886F
DEPTH_STENCIL_TO_RGBA_NV = 0x886E
DEPTH_TEST = 0x0B71
DEPTH_TEXTURE_MODE = 0x884B
DEPTH_TEXTURE_MODE_ARB = 0x884B
DEPTH_WRITEMASK = 0x0B72
DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
DETAIL_TEXTURE_2D_SGIS = 0x8095
DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
DETAIL_TEXTURE_MODE_SGIS = 0x809B
DEVICE_LUID_EXT = 0x9599
DEVICE_NODE_MASK_EXT = 0x959A
DEVICE_UUID_EXT = 0x9597
DIFFERENCE_KHR = 0x929E
DIFFERENCE_NV = 0x929E
DIFFUSE = 0x1201
DISCARD_ATI = 0x8763
DISCARD_NV = 0x8530
DISCRETE_AMD = 0x9006
DISJOINT_NV = 0x9283
DISPATCH_INDIRECT_BUFFER = 0x90EE
DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
DISTANCE_ATTENUATION_EXT = 0x8129
DISTANCE_ATTENUATION_SGIS = 0x8129
DITHER = 0x0BD0
DOMAIN = 0x0A02
DONT_CARE = 0x1100
DOT2_ADD_ATI = 0x896C
DOT3_ATI = 0x8966
DOT3_RGB = 0x86AE
DOT3_RGBA = 0x86AF
DOT3_RGBA_ARB = 0x86AF
DOT3_RGBA_EXT = 0x8741
DOT3_RGB_ARB = 0x86AE
DOT3_RGB_EXT = 0x8740
DOT4_ATI = 0x8967
DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
DOT_PRODUCT_NV = 0x86EC
DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
DOUBLE = 0x140A
DOUBLEBUFFER = 0x0C32
DOUBLE_MAT2 = 0x8F46
DOUBLE_MAT2_EXT = 0x8F46
DOUBLE_MAT2x3 = 0x8F49
DOUBLE_MAT2x3_EXT = 0x8F49
DOUBLE_MAT2x4 = 0x8F4A
DOUBLE_MAT2x4_EXT = 0x8F4A
DOUBLE_MAT3 = 0x8F47
DOUBLE_MAT3_EXT = 0x8F47
DOUBLE_MAT3x2 = 0x8F4B
DOUBLE_MAT3x2_EXT = 0x8F4B
DOUBLE_MAT3x4 = 0x8F4C
DOUBLE_MAT3x4_EXT = 0x8F4C
DOUBLE_MAT4 = 0x8F48
DOUBLE_MAT4_EXT = 0x8F48
DOUBLE_MAT4x2 = 0x8F4D
DOUBLE_MAT4x2_EXT = 0x8F4D
DOUBLE_MAT4x3 = 0x8F4E
DOUBLE_MAT4x3_EXT = 0x8F4E
DOUBLE_VEC2 = 0x8FFC
DOUBLE_VEC2_EXT = 0x8FFC
DOUBLE_VEC3 = 0x8FFD
DOUBLE_VEC3_EXT = 0x8FFD
DOUBLE_VEC4 = 0x8FFE
DOUBLE_VEC4_EXT = 0x8FFE
DRAW_ARRAYS_COMMAND_NV = 0x0003
DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007
DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005
DRAW_BUFFER = 0x0C01
DRAW_BUFFER0 = 0x8825
DRAW_BUFFER0_ARB = 0x8825
DRAW_BUFFER0_ATI = 0x8825
DRAW_BUFFER1 = 0x8826
DRAW_BUFFER10 = 0x882F
DRAW_BUFFER10_ARB = 0x882F
DRAW_BUFFER10_ATI = 0x882F
DRAW_BUFFER11 = 0x8830
DRAW_BUFFER11_ARB = 0x8830
DRAW_BUFFER11_ATI = 0x8830
DRAW_BUFFER12 = 0x8831
DRAW_BUFFER12_ARB = 0x8831
DRAW_BUFFER12_ATI = 0x8831
DRAW_BUFFER13 = 0x8832
DRAW_BUFFER13_ARB = 0x8832
DRAW_BUFFER13_ATI = 0x8832
DRAW_BUFFER14 = 0x8833
DRAW_BUFFER14_ARB = 0x8833
DRAW_BUFFER14_ATI = 0x8833
DRAW_BUFFER15 = 0x8834
DRAW_BUFFER15_ARB = 0x8834
DRAW_BUFFER15_ATI = 0x8834
DRAW_BUFFER1_ARB = 0x8826
DRAW_BUFFER1_ATI = 0x8826
DRAW_BUFFER2 = 0x8827
DRAW_BUFFER2_ARB = 0x8827
DRAW_BUFFER2_ATI = 0x8827
DRAW_BUFFER3 = 0x8828
DRAW_BUFFER3_ARB = 0x8828
DRAW_BUFFER3_ATI = 0x8828
DRAW_BUFFER4 = 0x8829
DRAW_BUFFER4_ARB = 0x8829
DRAW_BUFFER4_ATI = 0x8829
DRAW_BUFFER5 = 0x882A
DRAW_BUFFER5_ARB = 0x882A
DRAW_BUFFER5_ATI = 0x882A
DRAW_BUFFER6 = 0x882B
DRAW_BUFFER6_ARB = 0x882B
DRAW_BUFFER6_ATI = 0x882B
DRAW_BUFFER7 = 0x882C
DRAW_BUFFER7_ARB = 0x882C
DRAW_BUFFER7_ATI = 0x882C
DRAW_BUFFER8 = 0x882D
DRAW_BUFFER8_ARB = 0x882D
DRAW_BUFFER8_ATI = 0x882D
DRAW_BUFFER9 = 0x882E
DRAW_BUFFER9_ARB = 0x882E
DRAW_BUFFER9_ATI = 0x882E
DRAW_ELEMENTS_COMMAND_NV = 0x0002
DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006
DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004
DRAW_FRAMEBUFFER = 0x8CA9
DRAW_FRAMEBUFFER_BINDING = 0x8CA6
DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
DRAW_FRAMEBUFFER_EXT = 0x8CA9
DRAW_INDIRECT_ADDRESS_NV = 0x8F41
DRAW_INDIRECT_BUFFER = 0x8F3F
DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
DRAW_INDIRECT_LENGTH_NV = 0x8F42
DRAW_INDIRECT_UNIFIED_NV = 0x8F40
DRAW_PIXELS_APPLE = 0x8A0A
DRAW_PIXEL_TOKEN = 0x0705
DRIVER_UUID_EXT = 0x9598
DSDT8_MAG8_INTENSITY8_NV = 0x870B
DSDT8_MAG8_NV = 0x870A
DSDT8_NV = 0x8709
DSDT_MAG_INTENSITY_NV = 0x86DC
DSDT_MAG_NV = 0x86F6
DSDT_MAG_VIB_NV = 0x86F7
DSDT_NV = 0x86F5
DST_ALPHA = 0x0304
DST_ATOP_NV = 0x928F
DST_COLOR = 0x0306
DST_IN_NV = 0x928B
DST_NV = 0x9287
DST_OUT_NV = 0x928D
DST_OVER_NV = 0x9289
DS_BIAS_NV = 0x8716
DS_SCALE_NV = 0x8710
DT_BIAS_NV = 0x8717
DT_SCALE_NV = 0x8711
DU8DV8_ATI = 0x877A
DUAL_ALPHA12_SGIS = 0x8112
DUAL_ALPHA16_SGIS = 0x8113
DUAL_ALPHA4_SGIS = 0x8110
DUAL_ALPHA8_SGIS = 0x8111
DUAL_INTENSITY12_SGIS = 0x811A
DUAL_INTENSITY16_SGIS = 0x811B
DUAL_INTENSITY4_SGIS = 0x8118
DUAL_INTENSITY8_SGIS = 0x8119
DUAL_LUMINANCE12_SGIS = 0x8116
DUAL_LUMINANCE16_SGIS = 0x8117
DUAL_LUMINANCE4_SGIS = 0x8114
DUAL_LUMINANCE8_SGIS = 0x8115
DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
DUAL_TEXTURE_SELECT_SGIS = 0x8124
DUDV_ATI = 0x8779
DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
DYNAMIC_ATI = 0x8761
DYNAMIC_COPY = 0x88EA
DYNAMIC_COPY_ARB = 0x88EA
DYNAMIC_DRAW = 0x88E8
DYNAMIC_DRAW_ARB = 0x88E8
DYNAMIC_READ = 0x88E9
DYNAMIC_READ_ARB = 0x88E9
DYNAMIC_STORAGE_BIT = 0x0100
EDGEFLAG_BIT_PGI = 0x00040000
EDGE_FLAG = 0x0B43
EDGE_FLAG_ARRAY = 0x8079
EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
EDGE_FLAG_ARRAY_EXT = 0x8079
EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
EDGE_FLAG_ARRAY_LIST_IBM = 103075
EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
EDGE_FLAG_ARRAY_POINTER = 0x8093
EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
EDGE_FLAG_ARRAY_STRIDE = 0x808C
EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
EIGHTH_BIT_ATI = 0x00000020
ELEMENT_ADDRESS_COMMAND_NV = 0x0008
ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
ELEMENT_ARRAY_APPLE = 0x8A0C
ELEMENT_ARRAY_ATI = 0x8768
ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
ELEMENT_ARRAY_BUFFER = 0x8893
ELEMENT_ARRAY_BUFFER_ARB = 0x8893
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
ELEMENT_ARRAY_LENGTH_NV = 0x8F33
ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
ELEMENT_ARRAY_POINTER_ATI = 0x876A
ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
ELEMENT_ARRAY_TYPE_ATI = 0x8769
ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
EMBOSS_CONSTANT_NV = 0x855E
EMBOSS_LIGHT_NV = 0x855D
EMBOSS_MAP_NV = 0x855F
EMISSION = 0x1600
ENABLE_BIT = 0x00002000
EQUAL = 0x0202
EQUIV = 0x1509
EVAL_2D_NV = 0x86C0
EVAL_BIT = 0x00010000
EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
EVAL_TRIANGULAR_2D_NV = 0x86C1
EVAL_VERTEX_ATTRIB0_NV = 0x86C6
EVAL_VERTEX_ATTRIB10_NV = 0x86D0
EVAL_VERTEX_ATTRIB11_NV = 0x86D1
EVAL_VERTEX_ATTRIB12_NV = 0x86D2
EVAL_VERTEX_ATTRIB13_NV = 0x86D3
EVAL_VERTEX_ATTRIB14_NV = 0x86D4
EVAL_VERTEX_ATTRIB15_NV = 0x86D5
EVAL_VERTEX_ATTRIB1_NV = 0x86C7
EVAL_VERTEX_ATTRIB2_NV = 0x86C8
EVAL_VERTEX_ATTRIB3_NV = 0x86C9
EVAL_VERTEX_ATTRIB4_NV = 0x86CA
EVAL_VERTEX_ATTRIB5_NV = 0x86CB
EVAL_VERTEX_ATTRIB6_NV = 0x86CC
EVAL_VERTEX_ATTRIB7_NV = 0x86CD
EVAL_VERTEX_ATTRIB8_NV = 0x86CE
EVAL_VERTEX_ATTRIB9_NV = 0x86CF
EXCLUSION_KHR = 0x92A0
EXCLUSION_NV = 0x92A0
EXCLUSIVE_EXT = 0x8F11
EXP = 0x0800
EXP2 = 0x0801
EXPAND_NEGATE_NV = 0x8539
EXPAND_NORMAL_NV = 0x8538
EXTENSIONS = 0x1F03
EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
EYE_LINEAR = 0x2400
EYE_LINE_SGIS = 0x81F6
EYE_PLANE = 0x2502
EYE_PLANE_ABSOLUTE_NV = 0x855C
EYE_POINT_SGIS = 0x81F4
EYE_RADIAL_NV = 0x855B
E_TIMES_F_NV = 0x8531
FACTOR_MAX_AMD = 0x901D
FACTOR_MIN_AMD = 0x901C
FAILURE_NV = 0x9030
FALSE = 0
FASTEST = 0x1101
FEEDBACK = 0x1C01
FEEDBACK_BUFFER_POINTER = 0x0DF0
FEEDBACK_BUFFER_SIZE = 0x0DF1
FEEDBACK_BUFFER_TYPE = 0x0DF2
FENCE_APPLE = 0x8A0B
FENCE_CONDITION_NV = 0x84F4
FENCE_STATUS_NV = 0x84F3
FIELDS_NV = 0x8E27
FIELD_LOWER_NV = 0x9023
FIELD_UPPER_NV = 0x9022
FILE_NAME_NV = 0x9074
FILL = 0x1B02
FILL_RECTANGLE_NV = 0x933C
FILTER = 0x829A
FILTER4_SGIS = 0x8146
FIRST_TO_REST_NV = 0x90AF
FIRST_VERTEX_CONVENTION = 0x8E4D
FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
FIXED = 0x140C
FIXED_OES = 0x140C
FIXED_ONLY_ARB = 0x891D
FLAT = 0x1D00
FLOAT = 0x1406
FLOAT16_MAT2_AMD = 0x91C5
FLOAT16_MAT2x3_AMD = 0x91C8
FLOAT16_MAT2x4_AMD = 0x91C9
FLOAT16_MAT3_AMD = 0x91C6
FLOAT16_MAT3x2_AMD = 0x91CA
FLOAT16_MAT3x4_AMD = 0x91CB
FLOAT16_MAT4_AMD = 0x91C7
FLOAT16_MAT4x2_AMD = 0x91CC
FLOAT16_MAT4x3_AMD = 0x91CD
FLOAT16_NV = 0x8FF8
FLOAT16_VEC2_NV = 0x8FF9
FLOAT16_VEC3_NV = 0x8FFA
FLOAT16_VEC4_NV = 0x8FFB
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
FLOAT_MAT2 = 0x8B5A
FLOAT_MAT2_ARB = 0x8B5A
FLOAT_MAT2x3 = 0x8B65
FLOAT_MAT2x4 = 0x8B66
FLOAT_MAT3 = 0x8B5B
FLOAT_MAT3_ARB = 0x8B5B
FLOAT_MAT3x2 = 0x8B67
FLOAT_MAT3x4 = 0x8B68
FLOAT_MAT4 = 0x8B5C
FLOAT_MAT4_ARB = 0x8B5C
FLOAT_MAT4x2 = 0x8B69
FLOAT_MAT4x3 = 0x8B6A
FLOAT_R16_NV = 0x8884
FLOAT_R32_NV = 0x8885
FLOAT_RG16_NV = 0x8886
FLOAT_RG32_NV = 0x8887
FLOAT_RGB16_NV = 0x8888
FLOAT_RGB32_NV = 0x8889
FLOAT_RGBA16_NV = 0x888A
FLOAT_RGBA32_NV = 0x888B
FLOAT_RGBA_MODE_NV = 0x888E
FLOAT_RGBA_NV = 0x8883
FLOAT_RGB_NV = 0x8882
FLOAT_RG_NV = 0x8881
FLOAT_R_NV = 0x8880
FLOAT_VEC2 = 0x8B50
FLOAT_VEC2_ARB = 0x8B50
FLOAT_VEC3 = 0x8B51
FLOAT_VEC3_ARB = 0x8B51
FLOAT_VEC4 = 0x8B52
FLOAT_VEC4_ARB = 0x8B52
FOG = 0x0B60
FOG_BIT = 0x00000080
FOG_COLOR = 0x0B66
FOG_COORD = 0x8451
FOG_COORDINATE = 0x8451
FOG_COORDINATE_ARRAY = 0x8457
FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
FOG_COORDINATE_ARRAY_EXT = 0x8457
FOG_COORDINATE_ARRAY_LIST_IBM = 103076
FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
FOG_COORDINATE_ARRAY_POINTER = 0x8456
FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
FOG_COORDINATE_ARRAY_STRIDE = 0x8455
FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
FOG_COORDINATE_ARRAY_TYPE = 0x8454
FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
FOG_COORDINATE_EXT = 0x8451
FOG_COORDINATE_SOURCE = 0x8450
FOG_COORDINATE_SOURCE_EXT = 0x8450
FOG_COORD_ARRAY = 0x8457
FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
FOG_COORD_ARRAY_POINTER = 0x8456
FOG_COORD_ARRAY_STRIDE = 0x8455
FOG_COORD_ARRAY_TYPE = 0x8454
FOG_COORD_SRC = 0x8450
FOG_DENSITY = 0x0B62
FOG_DISTANCE_MODE_NV = 0x855A
FOG_END = 0x0B64
FOG_FUNC_POINTS_SGIS = 0x812B
FOG_FUNC_SGIS = 0x812A
FOG_HINT = 0x0C54
FOG_INDEX = 0x0B61
FOG_MODE = 0x0B65
FOG_OFFSET_SGIX = 0x8198
FOG_OFFSET_VALUE_SGIX = 0x8199
FOG_SPECULAR_TEXTURE_WIN = 0x80EC
FOG_START = 0x0B63
FONT_ASCENDER_BIT_NV = 0x00200000
FONT_DESCENDER_BIT_NV = 0x00400000
FONT_GLYPHS_AVAILABLE_NV = 0x9368
FONT_HAS_KERNING_BIT_NV = 0x10000000
FONT_HEIGHT_BIT_NV = 0x00800000
FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000
FONT_TARGET_UNAVAILABLE_NV = 0x9369
FONT_UNAVAILABLE_NV = 0x936A
FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
FONT_UNINTELLIGIBLE_NV = 0x936B
FONT_UNITS_PER_EM_BIT_NV = 0x00100000
FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
FORCE_BLUE_TO_ONE_NV = 0x8860
FORMAT_SUBSAMPLE_244_244_OML = 0x8983
FORMAT_SUBSAMPLE_24_24_OML = 0x8982
FRACTIONAL_EVEN = 0x8E7C
FRACTIONAL_ODD = 0x8E7B
FRAGMENT_COLOR_EXT = 0x834C
FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
FRAGMENT_COVERAGE_COLOR_NV = 0x92DE
FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD
FRAGMENT_DEPTH = 0x8452
FRAGMENT_DEPTH_EXT = 0x8452
FRAGMENT_INPUT_NV = 0x936D
FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
FRAGMENT_LIGHT0_SGIX = 0x840C
FRAGMENT_LIGHT1_SGIX = 0x840D
FRAGMENT_LIGHT2_SGIX = 0x840E
FRAGMENT_LIGHT3_SGIX = 0x840F
FRAGMENT_LIGHT4_SGIX = 0x8410
FRAGMENT_LIGHT5_SGIX = 0x8411
FRAGMENT_LIGHT6_SGIX = 0x8412
FRAGMENT_LIGHT7_SGIX = 0x8413
FRAGMENT_LIGHTING_SGIX = 0x8400
FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
FRAGMENT_MATERIAL_EXT = 0x8349
FRAGMENT_NORMAL_EXT = 0x834A
FRAGMENT_PROGRAM_ARB = 0x8804
FRAGMENT_PROGRAM_BINDING_NV = 0x8873
FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
FRAGMENT_PROGRAM_NV = 0x8870
FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
FRAGMENT_SHADER = 0x8B30
FRAGMENT_SHADER_ARB = 0x8B30
FRAGMENT_SHADER_ATI = 0x8920
FRAGMENT_SHADER_BIT = 0x00000002
FRAGMENT_SHADER_BIT_EXT = 0x00000002
FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
FRAGMENT_SUBROUTINE = 0x92EC
FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
FRAGMENT_TEXTURE = 0x829F
FRAMEBUFFER = 0x8D40
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630
FRAMEBUFFER_BARRIER_BIT = 0x00000400
FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
FRAMEBUFFER_BINDING = 0x8CA6
FRAMEBUFFER_BINDING_EXT = 0x8CA6
FRAMEBUFFER_BLEND = 0x828B
FRAMEBUFFER_COMPLETE = 0x8CD5
FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
FRAMEBUFFER_DEFAULT = 0x8218
FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
FRAMEBUFFER_EXT = 0x8D40
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342
FRAMEBUFFER_RENDERABLE = 0x8289
FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
FRAMEBUFFER_SRGB = 0x8DB9
FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
FRAMEBUFFER_SRGB_EXT = 0x8DB9
FRAMEBUFFER_UNDEFINED = 0x8219
FRAMEBUFFER_UNSUPPORTED = 0x8CDD
FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
FRAMEZOOM_FACTOR_SGIX = 0x818C
FRAMEZOOM_SGIX = 0x818B
FRAME_NV = 0x8E26
FRONT = 0x0404
FRONT_AND_BACK = 0x0408
FRONT_FACE = 0x0B46
FRONT_FACE_COMMAND_NV = 0x0012
FRONT_LEFT = 0x0400
FRONT_RIGHT = 0x0401
FULL_RANGE_EXT = 0x87E1
FULL_STIPPLE_HINT_PGI = 0x1A219
FULL_SUPPORT = 0x82B7
FUNC_ADD = 0x8006
FUNC_ADD_EXT = 0x8006
FUNC_REVERSE_SUBTRACT = 0x800B
FUNC_REVERSE_SUBTRACT_EXT = 0x800B
FUNC_SUBTRACT = 0x800A
FUNC_SUBTRACT_EXT = 0x800A
GENERATE_MIPMAP = 0x8191
GENERATE_MIPMAP_HINT = 0x8192
GENERATE_MIPMAP_HINT_SGIS = 0x8192
GENERATE_MIPMAP_SGIS = 0x8191
GENERIC_ATTRIB_NV = 0x8C7D
GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
GEOMETRY_DEFORMATION_SGIX = 0x8194
GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
GEOMETRY_PROGRAM_NV = 0x8C26
GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
GEOMETRY_SHADER_ARB = 0x8DD9
GEOMETRY_SHADER_BIT = 0x00000004
GEOMETRY_SHADER_EXT = 0x8DD9
GEOMETRY_SHADER_INVOCATIONS = 0x887F
GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
GEOMETRY_SUBROUTINE = 0x92EB
GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
GEOMETRY_TEXTURE = 0x829E
GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
GEQUAL = 0x0206
GET_TEXTURE_IMAGE_FORMAT = 0x8291
GET_TEXTURE_IMAGE_TYPE = 0x8292
GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
GLOBAL_ALPHA_SUN = 0x81D9
GLYPH_HAS_KERNING_BIT_NV = 0x100
GLYPH_HEIGHT_BIT_NV = 0x02
GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
GLYPH_WIDTH_BIT_NV = 0x01
GPU_ADDRESS_NV = 0x8F34
GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049
GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047
GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A
GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048
GREATER = 0x0204
GREEN = 0x1904
GREEN_BIAS = 0x0D19
GREEN_BITS = 0x0D53
GREEN_BIT_ATI = 0x00000002
GREEN_INTEGER_EXT = 0x8D95
GREEN_MAX_CLAMP_INGR = 0x8565
GREEN_MIN_CLAMP_INGR = 0x8561
GREEN_NV = 0x1904
GREEN_SCALE = 0x0D18
GUILTY_CONTEXT_RESET = 0x8253
GUILTY_CONTEXT_RESET_ARB = 0x8253
GUILTY_CONTEXT_RESET_KHR = 0x8253
HALF_APPLE = 0x140B
HALF_BIAS_NEGATE_NV = 0x853B
HALF_BIAS_NORMAL_NV = 0x853A
HALF_BIT_ATI = 0x00000008
HALF_FLOAT = 0x140B
HALF_FLOAT_ARB = 0x140B
HALF_FLOAT_NV = 0x140B
HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B
HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C
HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594
HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A
HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589
HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586
HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587
HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588
HARDLIGHT_KHR = 0x929B
HARDLIGHT_NV = 0x929B
HARDMIX_NV = 0x92A9
HIGH_FLOAT = 0x8DF2
HIGH_INT = 0x8DF5
HILO16_NV = 0x86F8
HILO8_NV = 0x885E
HILO_NV = 0x86F4
HINT_BIT = 0x00008000
HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
HISTOGRAM_BLUE_SIZE_EXT = 0x802A
HISTOGRAM_EXT = 0x8024
HISTOGRAM_FORMAT_EXT = 0x8027
HISTOGRAM_GREEN_SIZE_EXT = 0x8029
HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
HISTOGRAM_RED_SIZE_EXT = 0x8028
HISTOGRAM_SINK_EXT = 0x802D
HISTOGRAM_WIDTH_EXT = 0x8026
HI_BIAS_NV = 0x8714
HI_SCALE_NV = 0x870E
HORIZONTAL_LINE_TO_NV = 0x06
HSL_COLOR_KHR = 0x92AF
HSL_COLOR_NV = 0x92AF
HSL_HUE_KHR = 0x92AD
HSL_HUE_NV = 0x92AD
HSL_LUMINOSITY_KHR = 0x92B0
HSL_LUMINOSITY_NV = 0x92B0
HSL_SATURATION_KHR = 0x92AE
HSL_SATURATION_NV = 0x92AE
IDENTITY_NV = 0x862A
IGNORE_BORDER_HP = 0x8150
IMAGE_1D = 0x904C
IMAGE_1D_ARRAY = 0x9052
IMAGE_1D_ARRAY_EXT = 0x9052
IMAGE_1D_EXT = 0x904C
IMAGE_2D = 0x904D
IMAGE_2D_ARRAY = 0x9053
IMAGE_2D_ARRAY_EXT = 0x9053
IMAGE_2D_EXT = 0x904D
IMAGE_2D_MULTISAMPLE = 0x9055
IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
IMAGE_2D_MULTISAMPLE_EXT = 0x9055
IMAGE_2D_RECT = 0x904F
IMAGE_2D_RECT_EXT = 0x904F
IMAGE_3D = 0x904E
IMAGE_3D_EXT = 0x904E
IMAGE_BINDING_ACCESS = 0x8F3E
IMAGE_BINDING_ACCESS_EXT = 0x8F3E
IMAGE_BINDING_FORMAT = 0x906E
IMAGE_BINDING_FORMAT_EXT = 0x906E
IMAGE_BINDING_LAYER = 0x8F3D
IMAGE_BINDING_LAYERED = 0x8F3C
IMAGE_BINDING_LAYERED_EXT = 0x8F3C
IMAGE_BINDING_LAYER_EXT = 0x8F3D
IMAGE_BINDING_LEVEL = 0x8F3B
IMAGE_BINDING_LEVEL_EXT = 0x8F3B
IMAGE_BINDING_NAME = 0x8F3A
IMAGE_BINDING_NAME_EXT = 0x8F3A
IMAGE_BUFFER = 0x9051
IMAGE_BUFFER_EXT = 0x9051
IMAGE_CLASS_10_10_10_2 = 0x82C3
IMAGE_CLASS_11_11_10 = 0x82C2
IMAGE_CLASS_1_X_16 = 0x82BE
IMAGE_CLASS_1_X_32 = 0x82BB
IMAGE_CLASS_1_X_8 = 0x82C1
IMAGE_CLASS_2_X_16 = 0x82BD
IMAGE_CLASS_2_X_32 = 0x82BA
IMAGE_CLASS_2_X_8 = 0x82C0
IMAGE_CLASS_4_X_16 = 0x82BC
IMAGE_CLASS_4_X_32 = 0x82B9
IMAGE_CLASS_4_X_8 = 0x82BF
IMAGE_COMPATIBILITY_CLASS = 0x82A8
IMAGE_CUBE = 0x9050
IMAGE_CUBE_EXT = 0x9050
IMAGE_CUBE_MAP_ARRAY = 0x9054
IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
IMAGE_CUBIC_WEIGHT_HP = 0x815E
IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
IMAGE_MAG_FILTER_HP = 0x815C
IMAGE_MIN_FILTER_HP = 0x815D
IMAGE_PIXEL_FORMAT = 0x82A9
IMAGE_PIXEL_TYPE = 0x82AA
IMAGE_ROTATE_ANGLE_HP = 0x8159
IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
IMAGE_SCALE_X_HP = 0x8155
IMAGE_SCALE_Y_HP = 0x8156
IMAGE_TEXEL_SIZE = 0x82A7
IMAGE_TRANSFORM_2D_HP = 0x8161
IMAGE_TRANSLATE_X_HP = 0x8157
IMAGE_TRANSLATE_Y_HP = 0x8158
IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
INCLUSIVE_EXT = 0x8F10
INCR = 0x1E02
INCR_WRAP = 0x8507
INCR_WRAP_EXT = 0x8507
INDEX_ARRAY = 0x8077
INDEX_ARRAY_ADDRESS_NV = 0x8F24
INDEX_ARRAY_BUFFER_BINDING = 0x8899
INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
INDEX_ARRAY_COUNT_EXT = 0x8087
INDEX_ARRAY_EXT = 0x8077
INDEX_ARRAY_LENGTH_NV = 0x8F2E
INDEX_ARRAY_LIST_IBM = 103073
INDEX_ARRAY_LIST_STRIDE_IBM = 103083
INDEX_ARRAY_POINTER = 0x8091
INDEX_ARRAY_POINTER_EXT = 0x8091
INDEX_ARRAY_STRIDE = 0x8086
INDEX_ARRAY_STRIDE_EXT = 0x8086
INDEX_ARRAY_TYPE = 0x8085
INDEX_ARRAY_TYPE_EXT = 0x8085
INDEX_BITS = 0x0D51
INDEX_BIT_PGI = 0x00080000
INDEX_CLEAR_VALUE = 0x0C20
INDEX_LOGIC_OP = 0x0BF1
INDEX_MATERIAL_EXT = 0x81B8
INDEX_MATERIAL_FACE_EXT = 0x81BA
INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
INDEX_MODE = 0x0C30
INDEX_OFFSET = 0x0D13
INDEX_SHIFT = 0x0D12
INDEX_TEST_EXT = 0x81B5
INDEX_TEST_FUNC_EXT = 0x81B6
INDEX_TEST_REF_EXT = 0x81B7
INDEX_WRITEMASK = 0x0C21
INFO_LOG_LENGTH = 0x8B84
INNOCENT_CONTEXT_RESET = 0x8254
INNOCENT_CONTEXT_RESET_ARB = 0x8254
INNOCENT_CONTEXT_RESET_KHR = 0x8254
INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
INT = 0x1404
INT16_NV = 0x8FE4
INT16_VEC2_NV = 0x8FE5
INT16_VEC3_NV = 0x8FE6
INT16_VEC4_NV = 0x8FE7
INT64_ARB = 0x140E
INT64_NV = 0x140E
INT64_VEC2_ARB = 0x8FE9
INT64_VEC2_NV = 0x8FE9
INT64_VEC3_ARB = 0x8FEA
INT64_VEC3_NV = 0x8FEA
INT64_VEC4_ARB = 0x8FEB
INT64_VEC4_NV = 0x8FEB
INT8_NV = 0x8FE0
INT8_VEC2_NV = 0x8FE1
INT8_VEC3_NV = 0x8FE2
INT8_VEC4_NV = 0x8FE3
INTENSITY = 0x8049
INTENSITY12 = 0x804C
INTENSITY12_EXT = 0x804C
INTENSITY16 = 0x804D
INTENSITY16F_ARB = 0x881D
INTENSITY16I_EXT = 0x8D8B
INTENSITY16UI_EXT = 0x8D79
INTENSITY16_EXT = 0x804D
INTENSITY16_SNORM = 0x901B
INTENSITY32F_ARB = 0x8817
INTENSITY32I_EXT = 0x8D85
INTENSITY32UI_EXT = 0x8D73
INTENSITY4 = 0x804A
INTENSITY4_EXT = 0x804A
INTENSITY8 = 0x804B
INTENSITY8I_EXT = 0x8D91
INTENSITY8UI_EXT = 0x8D7F
INTENSITY8_EXT = 0x804B
INTENSITY8_SNORM = 0x9017
INTENSITY_EXT = 0x8049
INTENSITY_FLOAT16_APPLE = 0x881D
INTENSITY_FLOAT16_ATI = 0x881D
INTENSITY_FLOAT32_APPLE = 0x8817
INTENSITY_FLOAT32_ATI = 0x8817
INTENSITY_SNORM = 0x9013
INTERLACE_OML = 0x8980
INTERLACE_READ_INGR = 0x8568
INTERLACE_READ_OML = 0x8981
INTERLACE_SGIX = 0x8094
INTERLEAVED_ATTRIBS_EXT = 0x8C8C
INTERLEAVED_ATTRIBS_NV = 0x8C8C
INTERNALFORMAT_ALPHA_SIZE = 0x8274
INTERNALFORMAT_ALPHA_TYPE = 0x827B
INTERNALFORMAT_BLUE_SIZE = 0x8273
INTERNALFORMAT_BLUE_TYPE = 0x827A
INTERNALFORMAT_DEPTH_SIZE = 0x8275
INTERNALFORMAT_DEPTH_TYPE = 0x827C
INTERNALFORMAT_GREEN_SIZE = 0x8272
INTERNALFORMAT_GREEN_TYPE = 0x8279
INTERNALFORMAT_PREFERRED = 0x8270
INTERNALFORMAT_RED_SIZE = 0x8271
INTERNALFORMAT_RED_TYPE = 0x8278
INTERNALFORMAT_SHARED_SIZE = 0x8277
INTERNALFORMAT_STENCIL_SIZE = 0x8276
INTERNALFORMAT_STENCIL_TYPE = 0x827D
INTERNALFORMAT_SUPPORTED = 0x826F
INTERPOLATE = 0x8575
INTERPOLATE_ARB = 0x8575
INTERPOLATE_EXT = 0x8575
INT_2_10_10_10_REV = 0x8D9F
INT_IMAGE_1D = 0x9057
INT_IMAGE_1D_ARRAY = 0x905D
INT_IMAGE_1D_ARRAY_EXT = 0x905D
INT_IMAGE_1D_EXT = 0x9057
INT_IMAGE_2D = 0x9058
INT_IMAGE_2D_ARRAY = 0x905E
INT_IMAGE_2D_ARRAY_EXT = 0x905E
INT_IMAGE_2D_EXT = 0x9058
INT_IMAGE_2D_MULTISAMPLE = 0x9060
INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
INT_IMAGE_2D_RECT = 0x905A
INT_IMAGE_2D_RECT_EXT = 0x905A
INT_IMAGE_3D = 0x9059
INT_IMAGE_3D_EXT = 0x9059
INT_IMAGE_BUFFER = 0x905C
INT_IMAGE_BUFFER_EXT = 0x905C
INT_IMAGE_CUBE = 0x905B
INT_IMAGE_CUBE_EXT = 0x905B
INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
INT_SAMPLER_1D_EXT = 0x8DC9
INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
INT_SAMPLER_2D_EXT = 0x8DCA
INT_SAMPLER_2D_MULTISAMPLE = 0x9109
INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
INT_SAMPLER_2D_RECT_EXT = 0x8DCD
INT_SAMPLER_3D_EXT = 0x8DCB
INT_SAMPLER_BUFFER_AMD = 0x9002
INT_SAMPLER_BUFFER_EXT = 0x8DD0
INT_SAMPLER_CUBE_EXT = 0x8DCC
INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
INT_VEC2 = 0x8B53
INT_VEC2_ARB = 0x8B53
INT_VEC3 = 0x8B54
INT_VEC3_ARB = 0x8B54
INT_VEC4 = 0x8B55
INT_VEC4_ARB = 0x8B55
INVALID_ENUM = 0x0500
INVALID_FRAMEBUFFER_OPERATION = 0x0506
INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
INVALID_INDEX = 0xFFFFFFFF
INVALID_OPERATION = 0x0502
INVALID_VALUE = 0x0501
INVARIANT_DATATYPE_EXT = 0x87EB
INVARIANT_EXT = 0x87C2
INVARIANT_VALUE_EXT = 0x87EA
INVERSE_NV = 0x862B
INVERSE_TRANSPOSE_NV = 0x862D
INVERT = 0x150A
INVERTED_SCREEN_W_REND = 0x8491
INVERT_OVG_NV = 0x92B4
INVERT_RGB_NV = 0x92A3
IR_INSTRUMENT1_SGIX = 0x817F
ISOLINES = 0x8E7A
IS_PER_PATCH = 0x92E7
IS_ROW_MAJOR = 0x9300
ITALIC_BIT_NV = 0x02
IUI_N3F_V2F_EXT = 0x81AF
IUI_N3F_V3F_EXT = 0x81B0
IUI_V2F_EXT = 0x81AD
IUI_V3F_EXT = 0x81AE
KEEP = 0x1E00
LARGE_CCW_ARC_TO_NV = 0x16
LARGE_CW_ARC_TO_NV = 0x18
LAST_VERTEX_CONVENTION = 0x8E4E
LAST_VERTEX_CONVENTION_EXT = 0x8E4E
LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
LAYER_NV = 0x8DAA
LAYER_PROVOKING_VERTEX = 0x825E
LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E
LAYOUT_DEFAULT_INTEL = 0
LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531
LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530
LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F
LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590
LAYOUT_GENERAL_EXT = 0x958D
LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
LAYOUT_LINEAR_INTEL = 1
LAYOUT_SHADER_READ_ONLY_EXT = 0x9591
LAYOUT_TRANSFER_DST_EXT = 0x9593
LAYOUT_TRANSFER_SRC_EXT = 0x9592
LEFT = 0x0406
LEQUAL = 0x0203
LERP_ATI = 0x8969
LESS = 0x0201
LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800
LIGHT0 = 0x4000
LIGHT1 = 0x4001
LIGHT2 = 0x4002
LIGHT3 = 0x4003
LIGHT4 = 0x4004
LIGHT5 = 0x4005
LIGHT6 = 0x4006
LIGHT7 = 0x4007
LIGHTEN_KHR = 0x9298
LIGHTEN_NV = 0x9298
LIGHTING = 0x0B50
LIGHTING_BIT = 0x00000040
LIGHT_ENV_MODE_SGIX = 0x8407
LIGHT_MODEL_AMBIENT = 0x0B53
LIGHT_MODEL_COLOR_CONTROL = 0x81F8
LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
LIGHT_MODEL_TWO_SIDE = 0x0B52
LINE = 0x1B01
LINEAR = 0x2601
LINEARBURN_NV = 0x92A5
LINEARDODGE_NV = 0x92A4
LINEARLIGHT_NV = 0x92A7
LINEAR_ATTENUATION = 0x1208
LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
LINEAR_DETAIL_ALPHA_SGIS = 0x8098
LINEAR_DETAIL_COLOR_SGIS = 0x8099
LINEAR_DETAIL_SGIS = 0x8097
LINEAR_MIPMAP_LINEAR = 0x2703
LINEAR_MIPMAP_NEAREST = 0x2701
LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
LINEAR_SHARPEN_SGIS = 0x80AD
LINEAR_TILING_EXT = 0x9585
LINES = 0x0001
LINES_ADJACENCY_ARB = 0x000A
LINES_ADJACENCY_EXT = 0x000A
LINE_BIT = 0x00000004
LINE_LOOP = 0x0002
LINE_RESET_TOKEN = 0x0707
LINE_SMOOTH = 0x0B20
LINE_SMOOTH_HINT = 0x0C52
LINE_STIPPLE = 0x0B24
LINE_STIPPLE_PATTERN = 0x0B25
LINE_STIPPLE_REPEAT = 0x0B26
LINE_STRIP = 0x0003
LINE_STRIP_ADJACENCY_ARB = 0x000B
LINE_STRIP_ADJACENCY_EXT = 0x000B
LINE_TOKEN = 0x0702
LINE_TO_NV = 0x04
LINE_WIDTH = 0x0B21
LINE_WIDTH_COMMAND_NV = 0x000D
LINE_WIDTH_GRANULARITY = 0x0B23
LINE_WIDTH_RANGE = 0x0B22
LINK_STATUS = 0x8B82
LIST_BASE = 0x0B32
LIST_BIT = 0x00020000
LIST_INDEX = 0x0B33
LIST_MODE = 0x0B30
LIST_PRIORITY_SGIX = 0x8182
LOAD = 0x0101
LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
LOCAL_CONSTANT_EXT = 0x87C3
LOCAL_CONSTANT_VALUE_EXT = 0x87EC
LOCAL_EXT = 0x87C4
LOCATION = 0x930E
LOCATION_COMPONENT = 0x934A
LOCATION_INDEX = 0x930F
LOGIC_OP = 0x0BF1
LOGIC_OP_MODE = 0x0BF0
LOSE_CONTEXT_ON_RESET = 0x8252
LOSE_CONTEXT_ON_RESET_ARB = 0x8252
LOSE_CONTEXT_ON_RESET_KHR = 0x8252
LOWER_LEFT = 0x8CA1
LOW_FLOAT = 0x8DF0
LOW_INT = 0x8DF3
LO_BIAS_NV = 0x8715
LO_SCALE_NV = 0x870F
LUID_SIZE_EXT = 8
LUMINANCE = 0x1909
LUMINANCE12 = 0x8041
LUMINANCE12_ALPHA12 = 0x8047
LUMINANCE12_ALPHA12_EXT = 0x8047
LUMINANCE12_ALPHA4 = 0x8046
LUMINANCE12_ALPHA4_EXT = 0x8046
LUMINANCE12_EXT = 0x8041
LUMINANCE16 = 0x8042
LUMINANCE16F_ARB = 0x881E
LUMINANCE16I_EXT = 0x8D8C
LUMINANCE16UI_EXT = 0x8D7A
LUMINANCE16_ALPHA16 = 0x8048
LUMINANCE16_ALPHA16_EXT = 0x8048
LUMINANCE16_ALPHA16_SNORM = 0x901A
LUMINANCE16_EXT = 0x8042
LUMINANCE16_SNORM = 0x9019
LUMINANCE32F_ARB = 0x8818
LUMINANCE32I_EXT = 0x8D86
LUMINANCE32UI_EXT = 0x8D74
LUMINANCE4 = 0x803F
LUMINANCE4_ALPHA4 = 0x8043
LUMINANCE4_ALPHA4_EXT = 0x8043
LUMINANCE4_EXT = 0x803F
LUMINANCE6_ALPHA2 = 0x8044
LUMINANCE6_ALPHA2_EXT = 0x8044
LUMINANCE8 = 0x8040
LUMINANCE8I_EXT = 0x8D92
LUMINANCE8UI_EXT = 0x8D80
LUMINANCE8_ALPHA8 = 0x8045
LUMINANCE8_ALPHA8_EXT = 0x8045
LUMINANCE8_ALPHA8_SNORM = 0x9016
LUMINANCE8_EXT = 0x8040
LUMINANCE8_SNORM = 0x9015
LUMINANCE_ALPHA = 0x190A
LUMINANCE_ALPHA16F_ARB = 0x881F
LUMINANCE_ALPHA16I_EXT = 0x8D8D
LUMINANCE_ALPHA16UI_EXT = 0x8D7B
LUMINANCE_ALPHA32F_ARB = 0x8819
LUMINANCE_ALPHA32I_EXT = 0x8D87
LUMINANCE_ALPHA32UI_EXT = 0x8D75
LUMINANCE_ALPHA8I_EXT = 0x8D93
LUMINANCE_ALPHA8UI_EXT = 0x8D81
LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
LUMINANCE_ALPHA_SNORM = 0x9012
LUMINANCE_FLOAT16_APPLE = 0x881E
LUMINANCE_FLOAT16_ATI = 0x881E
LUMINANCE_FLOAT32_APPLE = 0x8818
LUMINANCE_FLOAT32_ATI = 0x8818
LUMINANCE_INTEGER_EXT = 0x8D9C
LUMINANCE_SNORM = 0x9011
MAD_ATI = 0x8968
MAGNITUDE_BIAS_NV = 0x8718
MAGNITUDE_SCALE_NV = 0x8712
MANUAL_GENERATE_MIPMAP = 0x8294
MAP1_BINORMAL_EXT = 0x8446
MAP1_COLOR_4 = 0x0D90
MAP1_GRID_DOMAIN = 0x0DD0
MAP1_GRID_SEGMENTS = 0x0DD1
MAP1_INDEX = 0x0D91
MAP1_NORMAL = 0x0D92
MAP1_TANGENT_EXT = 0x8444
MAP1_TEXTURE_COORD_1 = 0x0D93
MAP1_TEXTURE_COORD_2 = 0x0D94
MAP1_TEXTURE_COORD_3 = 0x0D95
MAP1_TEXTURE_COORD_4 = 0x0D96
MAP1_VERTEX_3 = 0x0D97
MAP1_VERTEX_4 = 0x0D98
MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
MAP2_BINORMAL_EXT = 0x8447
MAP2_COLOR_4 = 0x0DB0
MAP2_GRID_DOMAIN = 0x0DD2
MAP2_GRID_SEGMENTS = 0x0DD3
MAP2_INDEX = 0x0DB1
MAP2_NORMAL = 0x0DB2
MAP2_TANGENT_EXT = 0x8445
MAP2_TEXTURE_COORD_1 = 0x0DB3
MAP2_TEXTURE_COORD_2 = 0x0DB4
MAP2_TEXTURE_COORD_3 = 0x0DB5
MAP2_TEXTURE_COORD_4 = 0x0DB6
MAP2_VERTEX_3 = 0x0DB7
MAP2_VERTEX_4 = 0x0DB8
MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
MAP_ATTRIB_U_ORDER_NV = 0x86C3
MAP_ATTRIB_V_ORDER_NV = 0x86C4
MAP_COHERENT_BIT = 0x0080
MAP_COLOR = 0x0D10
MAP_FLUSH_EXPLICIT_BIT = 0x0010
MAP_INVALIDATE_BUFFER_BIT = 0x0008
MAP_INVALIDATE_RANGE_BIT = 0x0004
MAP_PERSISTENT_BIT = 0x0040
MAP_READ_BIT = 0x0001
MAP_STENCIL = 0x0D11
MAP_TESSELLATION_NV = 0x86C2
MAP_UNSYNCHRONIZED_BIT = 0x0020
MAP_WRITE_BIT = 0x0002
MATERIAL_SIDE_HINT_PGI = 0x1A22C
MATRIX0_ARB = 0x88C0
MATRIX0_NV = 0x8630
MATRIX10_ARB = 0x88CA
MATRIX11_ARB = 0x88CB
MATRIX12_ARB = 0x88CC
MATRIX13_ARB = 0x88CD
MATRIX14_ARB = 0x88CE
MATRIX15_ARB = 0x88CF
MATRIX16_ARB = 0x88D0
MATRIX17_ARB = 0x88D1
MATRIX18_ARB = 0x88D2
MATRIX19_ARB = 0x88D3
MATRIX1_ARB = 0x88C1
MATRIX1_NV = 0x8631
MATRIX20_ARB = 0x88D4
MATRIX21_ARB = 0x88D5
MATRIX22_ARB = 0x88D6
MATRIX23_ARB = 0x88D7
MATRIX24_ARB = 0x88D8
MATRIX25_ARB = 0x88D9
MATRIX26_ARB = 0x88DA
MATRIX27_ARB = 0x88DB
MATRIX28_ARB = 0x88DC
MATRIX29_ARB = 0x88DD
MATRIX2_ARB = 0x88C2
MATRIX2_NV = 0x8632
MATRIX30_ARB = 0x88DE
MATRIX31_ARB = 0x88DF
MATRIX3_ARB = 0x88C3
MATRIX3_NV = 0x8633
MATRIX4_ARB = 0x88C4
MATRIX4_NV = 0x8634
MATRIX5_ARB = 0x88C5
MATRIX5_NV = 0x8635
MATRIX6_ARB = 0x88C6
MATRIX6_NV = 0x8636
MATRIX7_ARB = 0x88C7
MATRIX7_NV = 0x8637
MATRIX8_ARB = 0x88C8
MATRIX9_ARB = 0x88C9
MATRIX_EXT = 0x87C0
MATRIX_INDEX_ARRAY_ARB = 0x8844
MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
MATRIX_MODE = 0x0BA0
MATRIX_PALETTE_ARB = 0x8840
MATRIX_STRIDE = 0x92FF
MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
MAT_AMBIENT_BIT_PGI = 0x00100000
MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
MAT_DIFFUSE_BIT_PGI = 0x00400000
MAT_EMISSION_BIT_PGI = 0x00800000
MAT_SHININESS_BIT_PGI = 0x02000000
MAT_SPECULAR_BIT_PGI = 0x04000000
MAX = 0x8008
MAX_3D_TEXTURE_SIZE = 0x8073
MAX_3D_TEXTURE_SIZE_EXT = 0x8073
MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
MAX_ACTIVE_LIGHTS_SGIX = 0x8405
MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
MAX_ATTRIB_STACK_DEPTH = 0x0D35
MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
MAX_CLIPMAP_DEPTH_SGIX = 0x8177
MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
MAX_CLIP_PLANES = 0x0D32
MAX_COLOR_ATTACHMENTS = 0x8CDF
MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
MAX_COLOR_TEXTURE_SAMPLES = 0x910E
MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
MAX_COMBINED_DIMENSIONS = 0x8282
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
MAX_CONVOLUTION_WIDTH_EXT = 0x801A
MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
MAX_CULL_DISTANCES = 0x82F9
MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
MAX_DEBUG_LOGGED_MESSAGES = 0x9144
MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
MAX_DEBUG_MESSAGE_LENGTH = 0x9143
MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
MAX_DEFORMATION_ORDER_SGIX = 0x8197
MAX_DEPTH = 0x8280
MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
MAX_DRAW_BUFFERS = 0x8824
MAX_DRAW_BUFFERS_ARB = 0x8824
MAX_DRAW_BUFFERS_ATI = 0x8824
MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
MAX_ELEMENTS_INDICES = 0x80E9
MAX_ELEMENTS_INDICES_EXT = 0x80E9
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_ELEMENTS_VERTICES_EXT = 0x80E8
MAX_ELEMENT_INDEX = 0x8D6B
MAX_EVAL_ORDER = 0x0D30
MAX_EXT = 0x8008
MAX_FOG_FUNC_POINTS_SGIS = 0x812C
MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
MAX_FRAMEBUFFER_HEIGHT = 0x9316
MAX_FRAMEBUFFER_LAYERS = 0x9317
MAX_FRAMEBUFFER_SAMPLES = 0x9318
MAX_FRAMEBUFFER_WIDTH = 0x9315
MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
MAX_GENERAL_COMBINERS_NV = 0x854D
MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
MAX_HEIGHT = 0x827F
MAX_IMAGE_SAMPLES = 0x906D
MAX_IMAGE_SAMPLES_EXT = 0x906D
MAX_IMAGE_UNITS = 0x8F38
MAX_IMAGE_UNITS_EXT = 0x8F38
MAX_INTEGER_SAMPLES = 0x9110
MAX_LABEL_LENGTH = 0x82E8
MAX_LABEL_LENGTH_KHR = 0x82E8
MAX_LAYERS = 0x8281
MAX_LGPU_GPUS_NVX = 0x92BA
MAX_LIGHTS = 0x0D31
MAX_LIST_NESTING = 0x0B31
MAX_MAP_TESSELLATION_NV = 0x86D6
MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
MAX_MODELVIEW_STACK_DEPTH = 0x0D36
MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
MAX_NAME_LENGTH = 0x92F6
MAX_NAME_STACK_DEPTH = 0x0D37
MAX_NUM_ACTIVE_VARIABLES = 0x92F7
MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
MAX_PALETTE_MATRICES_ARB = 0x8842
MAX_PATCH_VERTICES = 0x8E7D
MAX_PIXEL_MAP_TABLE = 0x0D34
MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
MAX_PROGRAM_MATRICES_ARB = 0x862F
MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44
MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905
MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
MAX_PROJECTION_STACK_DEPTH = 0x0D38
MAX_RASTER_SAMPLES_EXT = 0x9329
MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
MAX_RENDERBUFFER_SIZE = 0x84E8
MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
MAX_SAMPLES = 0x8D57
MAX_SAMPLES_EXT = 0x8D57
MAX_SAMPLE_MASK_WORDS = 0x8E59
MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
MAX_SERVER_WAIT_TIMEOUT = 0x9111
MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0
MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0
MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
MAX_SHININESS_NV = 0x8504
MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
MAX_SPOT_EXPONENT_NV = 0x8505
MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349
MAX_SUBROUTINES = 0x8DE7
MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
MAX_TESS_GEN_LEVEL = 0x8E7E
MAX_TESS_PATCH_COMPONENTS = 0x8E84
MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
MAX_TEXTURE_COORDS = 0x8871
MAX_TEXTURE_COORDS_ARB = 0x8871
MAX_TEXTURE_COORDS_NV = 0x8871
MAX_TEXTURE_IMAGE_UNITS = 0x8872
MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
MAX_TEXTURE_LOD_BIAS = 0x84FD
MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
MAX_TEXTURE_SIZE = 0x0D33
MAX_TEXTURE_STACK_DEPTH = 0x0D39
MAX_TEXTURE_UNITS = 0x84E2
MAX_TEXTURE_UNITS_ARB = 0x84E2
MAX_TRACK_MATRICES_NV = 0x862F
MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
MAX_UNIFORM_BLOCK_SIZE = 0x8A30
MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
MAX_UNIFORM_LOCATIONS = 0x826E
MAX_VARYING_COMPONENTS = 0x8B4B
MAX_VARYING_COMPONENTS_EXT = 0x8B4B
MAX_VARYING_FLOATS = 0x8B4B
MAX_VARYING_FLOATS_ARB = 0x8B4B
MAX_VARYING_VECTORS = 0x8DFC
MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
MAX_VERTEX_ATTRIBS = 0x8869
MAX_VERTEX_ATTRIBS_ARB = 0x8869
MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
MAX_VERTEX_HINT_PGI = 0x1A22D
MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
MAX_VERTEX_STREAMS = 0x8E71
MAX_VERTEX_STREAMS_ATI = 0x876B
MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
MAX_VERTEX_UNITS_ARB = 0x86A4
MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
MAX_VIEWPORTS = 0x825B
MAX_VIEWPORT_DIMS = 0x0D3A
MAX_VIEWS_OVR = 0x9631
MAX_WIDTH = 0x827E
MAX_WINDOW_RECTANGLES_EXT = 0x8F14
MEDIUM_FLOAT = 0x8DF1
MEDIUM_INT = 0x8DF4
MIN = 0x8007
MINMAX_EXT = 0x802E
MINMAX_FORMAT_EXT = 0x802F
MINMAX_SINK_EXT = 0x8030
MINUS_CLAMPED_NV = 0x92B3
MINUS_NV = 0x929F
MIN_EXT = 0x8007
MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
MIN_LOD_WARNING_AMD = 0x919C
MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904
MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
MIN_SPARSE_LEVEL_AMD = 0x919B
MIPMAP = 0x8293
MIRRORED_REPEAT = 0x8370
MIRRORED_REPEAT_ARB = 0x8370
MIRRORED_REPEAT_IBM = 0x8370
MIRROR_CLAMP_ATI = 0x8742
MIRROR_CLAMP_EXT = 0x8742
MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
MIRROR_CLAMP_TO_EDGE = 0x8743
MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
MITER_REVERT_NV = 0x90A7
MITER_TRUNCATE_NV = 0x90A8
MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F
MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330
MODELVIEW = 0x1700
MODELVIEW0_ARB = 0x1700
MODELVIEW0_EXT = 0x1700
MODELVIEW0_MATRIX_EXT = 0x0BA6
MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
MODELVIEW10_ARB = 0x872A
MODELVIEW11_ARB = 0x872B
MODELVIEW12_ARB = 0x872C
MODELVIEW13_ARB = 0x872D
MODELVIEW14_ARB = 0x872E
MODELVIEW15_ARB = 0x872F
MODELVIEW16_ARB = 0x8730
MODELVIEW17_ARB = 0x8731
MODELVIEW18_ARB = 0x8732
MODELVIEW19_ARB = 0x8733
MODELVIEW1_ARB = 0x850A
MODELVIEW1_EXT = 0x850A
MODELVIEW1_MATRIX_EXT = 0x8506
MODELVIEW1_STACK_DEPTH_EXT = 0x8502
MODELVIEW20_ARB = 0x8734
MODELVIEW21_ARB = 0x8735
MODELVIEW22_ARB = 0x8736
MODELVIEW23_ARB = 0x8737
MODELVIEW24_ARB = 0x8738
MODELVIEW25_ARB = 0x8739
MODELVIEW26_ARB = 0x873A
MODELVIEW27_ARB = 0x873B
MODELVIEW28_ARB = 0x873C
MODELVIEW29_ARB = 0x873D
MODELVIEW2_ARB = 0x8722
MODELVIEW30_ARB = 0x873E
MODELVIEW31_ARB = 0x873F
MODELVIEW3_ARB = 0x8723
MODELVIEW4_ARB = 0x8724
MODELVIEW5_ARB = 0x8725
MODELVIEW6_ARB = 0x8726
MODELVIEW7_ARB = 0x8727
MODELVIEW8_ARB = 0x8728
MODELVIEW9_ARB = 0x8729
MODELVIEW_MATRIX = 0x0BA6
MODELVIEW_PROJECTION_NV = 0x8629
MODELVIEW_STACK_DEPTH = 0x0BA3
MODULATE = 0x2100
MODULATE_ADD_ATI = 0x8744
MODULATE_SIGNED_ADD_ATI = 0x8745
MODULATE_SUBTRACT_ATI = 0x8746
MOVE_TO_CONTINUES_NV = 0x90B6
MOVE_TO_NV = 0x02
MOVE_TO_RESETS_NV = 0x90B5
MOV_ATI = 0x8961
MULT = 0x0103
MULTICAST_GPUS_NV = 0x92BA
MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549
MULTIPLY_KHR = 0x9294
MULTIPLY_NV = 0x9294
MULTISAMPLE = 0x809D
MULTISAMPLES_NV = 0x9371
MULTISAMPLE_3DFX = 0x86B2
MULTISAMPLE_ARB = 0x809D
MULTISAMPLE_BIT = 0x20000000
MULTISAMPLE_BIT_3DFX = 0x20000000
MULTISAMPLE_BIT_ARB = 0x20000000
MULTISAMPLE_BIT_EXT = 0x20000000
MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
MULTISAMPLE_EXT = 0x809D
MULTISAMPLE_FILTER_HINT_NV = 0x8534
MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382
MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381
MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B
MULTISAMPLE_SGIS = 0x809D
MUL_ATI = 0x8964
MVP_MATRIX_EXT = 0x87E3
N3F_V3F = 0x2A25
NAMED_STRING_LENGTH_ARB = 0x8DE9
NAMED_STRING_TYPE_ARB = 0x8DEA
NAME_LENGTH = 0x92F9
NAME_STACK_DEPTH = 0x0D70
NAND = 0x150E
NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
NEAREST = 0x2600
NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
NEAREST_MIPMAP_LINEAR = 0x2702
NEAREST_MIPMAP_NEAREST = 0x2700
NEGATE_BIT_ATI = 0x00000004
NEGATIVE_ONE_EXT = 0x87DF
NEGATIVE_ONE_TO_ONE = 0x935E
NEGATIVE_W_EXT = 0x87DC
NEGATIVE_X_EXT = 0x87D9
NEGATIVE_Y_EXT = 0x87DA
NEGATIVE_Z_EXT = 0x87DB
NEVER = 0x0200
NEXT_BUFFER_NV = -2
NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
NICEST = 0x1102
NONE = 0
NOOP = 0x1505
NOP_COMMAND_NV = 0x0001
NOR = 0x1508
NORMALIZE = 0x0BA1
NORMALIZED_RANGE_EXT = 0x87E0
NORMAL_ARRAY = 0x8075
NORMAL_ARRAY_ADDRESS_NV = 0x8F22
NORMAL_ARRAY_BUFFER_BINDING = 0x8897
NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
NORMAL_ARRAY_COUNT_EXT = 0x8080
NORMAL_ARRAY_EXT = 0x8075
NORMAL_ARRAY_LENGTH_NV = 0x8F2C
NORMAL_ARRAY_LIST_IBM = 103071
NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
NORMAL_ARRAY_POINTER = 0x808F
NORMAL_ARRAY_POINTER_EXT = 0x808F
NORMAL_ARRAY_STRIDE = 0x807F
NORMAL_ARRAY_STRIDE_EXT = 0x807F
NORMAL_ARRAY_TYPE = 0x807E
NORMAL_ARRAY_TYPE_EXT = 0x807E
NORMAL_BIT_PGI = 0x08000000
NORMAL_MAP = 0x8511
NORMAL_MAP_ARB = 0x8511
NORMAL_MAP_EXT = 0x8511
NORMAL_MAP_NV = 0x8511
NOTEQUAL = 0x0205
NO_ERROR = 0
NO_RESET_NOTIFICATION = 0x8261
NO_RESET_NOTIFICATION_ARB = 0x8261
NO_RESET_NOTIFICATION_KHR = 0x8261
NUM_ACTIVE_VARIABLES = 0x9304
NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
NUM_DEVICE_UUIDS_EXT = 0x9596
NUM_FILL_STREAMS_NV = 0x8E29
NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
NUM_FRAGMENT_REGISTERS_ATI = 0x896E
NUM_GENERAL_COMBINERS_NV = 0x854E
NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
NUM_PASSES_ATI = 0x8970
NUM_PROGRAM_BINARY_FORMATS = 0x87FE
NUM_SAMPLE_COUNTS = 0x9380
NUM_SHADER_BINARY_FORMATS = 0x8DF9
NUM_SPARSE_LEVELS_ARB = 0x91AA
NUM_SPIR_V_EXTENSIONS = 0x9554
NUM_TILING_TYPES_EXT = 0x9582
NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
NUM_WINDOW_RECTANGLES_EXT = 0x8F15
OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
OBJECT_BUFFER_SIZE_ATI = 0x8764
OBJECT_BUFFER_USAGE_ATI = 0x8765
OBJECT_COMPILE_STATUS_ARB = 0x8B81
OBJECT_DELETE_STATUS_ARB = 0x8B80
OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
OBJECT_LINEAR = 0x2401
OBJECT_LINE_SGIS = 0x81F7
OBJECT_LINK_STATUS_ARB = 0x8B82
OBJECT_PLANE = 0x2501
OBJECT_POINT_SGIS = 0x81F5
OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
OBJECT_SUBTYPE_ARB = 0x8B4F
OBJECT_TYPE = 0x9112
OBJECT_TYPE_ARB = 0x8B4E
OBJECT_VALIDATE_STATUS_ARB = 0x8B83
OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F
OCCLUSION_TEST_HP = 0x8165
OCCLUSION_TEST_RESULT_HP = 0x8166
OFFSET = 0x92FC
OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
OFFSET_HILO_TEXTURE_2D_NV = 0x8854
OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
OFFSET_TEXTURE_2D_NV = 0x86E8
OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
OFFSET_TEXTURE_BIAS_NV = 0x86E3
OFFSET_TEXTURE_MATRIX_NV = 0x86E1
OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
OFFSET_TEXTURE_SCALE_NV = 0x86E2
ONE = 1
ONE_EXT = 0x87DE
ONE_MINUS_CONSTANT_ALPHA = 0x8004
ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
ONE_MINUS_CONSTANT_COLOR = 0x8002
ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
ONE_MINUS_DST_ALPHA = 0x0305
ONE_MINUS_DST_COLOR = 0x0307
ONE_MINUS_SRC1_ALPHA = 0x88FB
ONE_MINUS_SRC1_COLOR = 0x88FA
ONE_MINUS_SRC_ALPHA = 0x0303
ONE_MINUS_SRC_COLOR = 0x0301
OPERAND0_ALPHA = 0x8598
OPERAND0_ALPHA_ARB = 0x8598
OPERAND0_ALPHA_EXT = 0x8598
OPERAND0_RGB = 0x8590
OPERAND0_RGB_ARB = 0x8590
OPERAND0_RGB_EXT = 0x8590
OPERAND1_ALPHA = 0x8599
OPERAND1_ALPHA_ARB = 0x8599
OPERAND1_ALPHA_EXT = 0x8599
OPERAND1_RGB = 0x8591
OPERAND1_RGB_ARB = 0x8591
OPERAND1_RGB_EXT = 0x8591
OPERAND2_ALPHA = 0x859A
OPERAND2_ALPHA_ARB = 0x859A
OPERAND2_ALPHA_EXT = 0x859A
OPERAND2_RGB = 0x8592
OPERAND2_RGB_ARB = 0x8592
OPERAND2_RGB_EXT = 0x8592
OPERAND3_ALPHA_NV = 0x859B
OPERAND3_RGB_NV = 0x8593
OPTIMAL_TILING_EXT = 0x9584
OP_ADD_EXT = 0x8787
OP_CLAMP_EXT = 0x878E
OP_CROSS_PRODUCT_EXT = 0x8797
OP_DOT3_EXT = 0x8784
OP_DOT4_EXT = 0x8785
OP_EXP_BASE_2_EXT = 0x8791
OP_FLOOR_EXT = 0x878F
OP_FRAC_EXT = 0x8789
OP_INDEX_EXT = 0x8782
OP_LOG_BASE_2_EXT = 0x8792
OP_MADD_EXT = 0x8788
OP_MAX_EXT = 0x878A
OP_MIN_EXT = 0x878B
OP_MOV_EXT = 0x8799
OP_MULTIPLY_MATRIX_EXT = 0x8798
OP_MUL_EXT = 0x8786
OP_NEGATE_EXT = 0x8783
OP_POWER_EXT = 0x8793
OP_RECIP_EXT = 0x8794
OP_RECIP_SQRT_EXT = 0x8795
OP_ROUND_EXT = 0x8790
OP_SET_GE_EXT = 0x878C
OP_SET_LT_EXT = 0x878D
OP_SUB_EXT = 0x8796
OR = 0x1507
ORDER = 0x0A01
OR_INVERTED = 0x150D
OR_REVERSE = 0x150B
OUTPUT_COLOR0_EXT = 0x879B
OUTPUT_COLOR1_EXT = 0x879C
OUTPUT_FOG_EXT = 0x87BD
OUTPUT_TEXTURE_COORD0_EXT = 0x879D
OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
OUTPUT_TEXTURE_COORD1_EXT = 0x879E
OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
OUTPUT_TEXTURE_COORD2_EXT = 0x879F
OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
OUTPUT_VERTEX_EXT = 0x879A
OUT_OF_MEMORY = 0x0505
OVERLAY_KHR = 0x9296
OVERLAY_NV = 0x9296
PACK_ALIGNMENT = 0x0D05
PACK_CMYK_HINT_EXT = 0x800E
PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
PACK_COMPRESSED_BLOCK_SIZE = 0x912E
PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
PACK_IMAGE_DEPTH_SGIS = 0x8131
PACK_IMAGE_HEIGHT = 0x806C
PACK_IMAGE_HEIGHT_EXT = 0x806C
PACK_INVERT_MESA = 0x8758
PACK_LSB_FIRST = 0x0D01
PACK_RESAMPLE_OML = 0x8984
PACK_RESAMPLE_SGIX = 0x842E
PACK_ROW_BYTES_APPLE = 0x8A15
PACK_ROW_LENGTH = 0x0D02
PACK_SKIP_IMAGES = 0x806B
PACK_SKIP_IMAGES_EXT = 0x806B
PACK_SKIP_PIXELS = 0x0D04
PACK_SKIP_ROWS = 0x0D03
PACK_SKIP_VOLUMES_SGIS = 0x8130
PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
PACK_SWAP_BYTES = 0x0D00
PALETTE4_R5_G6_B5_OES = 0x8B92
PALETTE4_RGB5_A1_OES = 0x8B94
PALETTE4_RGB8_OES = 0x8B90
PALETTE4_RGBA4_OES = 0x8B93
PALETTE4_RGBA8_OES = 0x8B91
PALETTE8_R5_G6_B5_OES = 0x8B97
PALETTE8_RGB5_A1_OES = 0x8B99
PALETTE8_RGB8_OES = 0x8B95
PALETTE8_RGBA4_OES = 0x8B98
PALETTE8_RGBA8_OES = 0x8B96
PARALLEL_ARRAYS_INTEL = 0x83F4
PARAMETER_BUFFER_ARB = 0x80EE
PARAMETER_BUFFER_BINDING_ARB = 0x80EF
PARTIAL_SUCCESS_NV = 0x902E
PASS_THROUGH_NV = 0x86E6
PASS_THROUGH_TOKEN = 0x0700
PATCHES = 0x000E
PATCH_DEFAULT_INNER_LEVEL = 0x8E73
PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
PATCH_VERTICES = 0x8E72
PATH_CLIENT_LENGTH_NV = 0x907F
PATH_COMMAND_COUNT_NV = 0x909D
PATH_COMPUTED_LENGTH_NV = 0x90A0
PATH_COORD_COUNT_NV = 0x909E
PATH_COVER_DEPTH_FUNC_NV = 0x90BF
PATH_DASH_ARRAY_COUNT_NV = 0x909F
PATH_DASH_CAPS_NV = 0x907B
PATH_DASH_OFFSET_NV = 0x907E
PATH_DASH_OFFSET_RESET_NV = 0x90B4
PATH_END_CAPS_NV = 0x9076
PATH_ERROR_POSITION_NV = 0x90AB
PATH_FILL_BOUNDING_BOX_NV = 0x90A1
PATH_FILL_COVER_MODE_NV = 0x9082
PATH_FILL_MASK_NV = 0x9081
PATH_FILL_MODE_NV = 0x9080
PATH_FORMAT_PS_NV = 0x9071
PATH_FORMAT_SVG_NV = 0x9070
PATH_GEN_COEFF_NV = 0x90B1
PATH_GEN_COMPONENTS_NV = 0x90B3
PATH_GEN_MODE_NV = 0x90B0
PATH_INITIAL_DASH_CAP_NV = 0x907C
PATH_INITIAL_END_CAP_NV = 0x9077
PATH_JOIN_STYLE_NV = 0x9079
PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36
PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38
PATH_MITER_LIMIT_NV = 0x907A
PATH_MODELVIEW_MATRIX_NV = 0x0BA6
PATH_MODELVIEW_NV = 0x1700
PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3
PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
PATH_PROJECTION_MATRIX_NV = 0x0BA7
PATH_PROJECTION_NV = 0x1701
PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4
PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
PATH_STENCIL_FUNC_NV = 0x90B7
PATH_STENCIL_REF_NV = 0x90B8
PATH_STENCIL_VALUE_MASK_NV = 0x90B9
PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
PATH_STROKE_COVER_MODE_NV = 0x9083
PATH_STROKE_MASK_NV = 0x9084
PATH_STROKE_WIDTH_NV = 0x9075
PATH_TERMINAL_DASH_CAP_NV = 0x907D
PATH_TERMINAL_END_CAP_NV = 0x9078
PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3
PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4
PERCENTAGE_AMD = 0x8BC3
PERFMON_RESULT_AMD = 0x8BC6
PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
PERFMON_RESULT_SIZE_AMD = 0x8BC5
PERFORMANCE_MONITOR_AMD = 0x9152
PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
PERFQUERY_FLUSH_INTEL = 0x83FA
PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
PERFQUERY_WAIT_INTEL = 0x83FB
PERSPECTIVE_CORRECTION_HINT = 0x0C50
PERTURB_EXT = 0x85AE
PER_GPU_STORAGE_BIT_NV = 0x0800
PER_GPU_STORAGE_NV = 0x9548
PER_STAGE_CONSTANTS_NV = 0x8535
PHONG_HINT_WIN = 0x80EB
PHONG_WIN = 0x80EA
PINLIGHT_NV = 0x92A8
PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE
PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF
PIXEL_BUFFER_BARRIER_BIT = 0x00000080
PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
PIXEL_COUNTER_BITS_NV = 0x8864
PIXEL_COUNT_AVAILABLE_NV = 0x8867
PIXEL_COUNT_NV = 0x8866
PIXEL_CUBIC_WEIGHT_EXT = 0x8333
PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
PIXEL_GROUP_COLOR_SGIS = 0x8356
PIXEL_MAG_FILTER_EXT = 0x8331
PIXEL_MAP_A_TO_A = 0x0C79
PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
PIXEL_MAP_B_TO_B = 0x0C78
PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
PIXEL_MAP_G_TO_G = 0x0C77
PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
PIXEL_MAP_I_TO_A = 0x0C75
PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
PIXEL_MAP_I_TO_B = 0x0C74
PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
PIXEL_MAP_I_TO_G = 0x0C73
PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
PIXEL_MAP_I_TO_I = 0x0C70
PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
PIXEL_MAP_I_TO_R = 0x0C72
PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
PIXEL_MAP_R_TO_R = 0x0C76
PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
PIXEL_MAP_S_TO_S = 0x0C71
PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
PIXEL_MIN_FILTER_EXT = 0x8332
PIXEL_MODE_BIT = 0x00000020
PIXEL_PACK_BUFFER = 0x88EB
PIXEL_PACK_BUFFER_ARB = 0x88EB
PIXEL_PACK_BUFFER_BINDING = 0x88ED
PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
PIXEL_PACK_BUFFER_EXT = 0x88EB
PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
PIXEL_TEXTURE_SGIS = 0x8353
PIXEL_TEX_GEN_MODE_SGIX = 0x832B
PIXEL_TEX_GEN_SGIX = 0x8139
PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
PIXEL_TILE_HEIGHT_SGIX = 0x8141
PIXEL_TILE_WIDTH_SGIX = 0x8140
PIXEL_TRANSFORM_2D_EXT = 0x8330
PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
PIXEL_UNPACK_BUFFER = 0x88EC
PIXEL_UNPACK_BUFFER_ARB = 0x88EC
PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
PIXEL_UNPACK_BUFFER_EXT = 0x88EC
PLUS_CLAMPED_ALPHA_NV = 0x92B2
PLUS_CLAMPED_NV = 0x92B1
PLUS_DARKER_NV = 0x9292
PLUS_NV = 0x9291
PN_TRIANGLES_ATI = 0x87F0
PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
POINT = 0x1B00
POINTS = 0x0000
POINT_BIT = 0x00000002
POINT_DISTANCE_ATTENUATION = 0x8129
POINT_DISTANCE_ATTENUATION_ARB = 0x8129
POINT_FADE_THRESHOLD_SIZE = 0x8128
POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
POINT_SIZE = 0x0B11
POINT_SIZE_GRANULARITY = 0x0B13
POINT_SIZE_MAX = 0x8127
POINT_SIZE_MAX_ARB = 0x8127
POINT_SIZE_MAX_EXT = 0x8127
POINT_SIZE_MAX_SGIS = 0x8127
POINT_SIZE_MIN = 0x8126
POINT_SIZE_MIN_ARB = 0x8126
POINT_SIZE_MIN_EXT = 0x8126
POINT_SIZE_MIN_SGIS = 0x8126
POINT_SIZE_RANGE = 0x0B12
POINT_SMOOTH = 0x0B10
POINT_SMOOTH_HINT = 0x0C51
POINT_SPRITE = 0x8861
POINT_SPRITE_ARB = 0x8861
POINT_SPRITE_COORD_ORIGIN = 0x8CA0
POINT_SPRITE_NV = 0x8861
POINT_SPRITE_R_MODE_NV = 0x8863
POINT_TOKEN = 0x0701
POLYGON = 0x0009
POLYGON_BIT = 0x00000008
POLYGON_MODE = 0x0B40
POLYGON_OFFSET_BIAS_EXT = 0x8039
POLYGON_OFFSET_CLAMP = 0x8E1B
POLYGON_OFFSET_CLAMP_EXT = 0x8E1B
POLYGON_OFFSET_COMMAND_NV = 0x000E
POLYGON_OFFSET_EXT = 0x8037
POLYGON_OFFSET_FACTOR = 0x8038
POLYGON_OFFSET_FACTOR_EXT = 0x8038
POLYGON_OFFSET_FILL = 0x8037
POLYGON_OFFSET_LINE = 0x2A02
POLYGON_OFFSET_POINT = 0x2A01
POLYGON_OFFSET_UNITS = 0x2A00
POLYGON_SMOOTH = 0x0B41
POLYGON_SMOOTH_HINT = 0x0C53
POLYGON_STIPPLE = 0x0B42
POLYGON_STIPPLE_BIT = 0x00000010
POLYGON_TOKEN = 0x0703
POSITION = 0x1203
POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
PRESENT_DURATION_NV = 0x8E2B
PRESENT_TIME_NV = 0x8E2A
PRESERVE_ATI = 0x8762
PREVIOUS = 0x8578
PREVIOUS_ARB = 0x8578
PREVIOUS_EXT = 0x8578
PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
PRIMARY_COLOR = 0x8577
PRIMARY_COLOR_ARB = 0x8577
PRIMARY_COLOR_EXT = 0x8577
PRIMARY_COLOR_NV = 0x852C
PRIMITIVES_GENERATED_EXT = 0x8C87
PRIMITIVES_GENERATED_NV = 0x8C87
PRIMITIVES_SUBMITTED_ARB = 0x82EF
PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE
PRIMITIVE_ID_NV = 0x8C7C
PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
PRIMITIVE_RESTART_INDEX_NV = 0x8559
PRIMITIVE_RESTART_NV = 0x8558
PROGRAM = 0x82E2
PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341
PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341
PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340
PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340
PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
PROGRAM_ATTRIBS_ARB = 0x88AC
PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
PROGRAM_BINARY_FORMATS = 0x87FF
PROGRAM_BINARY_FORMAT_MESA = 0x875F
PROGRAM_BINARY_LENGTH = 0x8741
PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
PROGRAM_BINDING_ARB = 0x8677
PROGRAM_ERROR_POSITION_ARB = 0x864B
PROGRAM_ERROR_POSITION_NV = 0x864B
PROGRAM_ERROR_STRING_ARB = 0x8874
PROGRAM_ERROR_STRING_NV = 0x8874
PROGRAM_FORMAT_ARB = 0x8876
PROGRAM_FORMAT_ASCII_ARB = 0x8875
PROGRAM_INPUT = 0x92E3
PROGRAM_INSTRUCTIONS_ARB = 0x88A0
PROGRAM_KHR = 0x82E2
PROGRAM_LENGTH_ARB = 0x8627
PROGRAM_LENGTH_NV = 0x8627
PROGRAM_MATRIX_EXT = 0x8E2D
PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
PROGRAM_OBJECT_ARB = 0x8B40
PROGRAM_OBJECT_EXT = 0x8B40
PROGRAM_OUTPUT = 0x92E4
PROGRAM_PARAMETERS_ARB = 0x88A8
PROGRAM_PARAMETER_NV = 0x8644
PROGRAM_PIPELINE = 0x82E4
PROGRAM_PIPELINE_BINDING = 0x825A
PROGRAM_PIPELINE_BINDING_EXT = 0x825A
PROGRAM_PIPELINE_KHR = 0x82E4
PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
PROGRAM_POINT_SIZE_ARB = 0x8642
PROGRAM_POINT_SIZE_EXT = 0x8642
PROGRAM_RESIDENT_NV = 0x8647
PROGRAM_RESULT_COMPONENTS_NV = 0x8907
PROGRAM_SEPARABLE = 0x8258
PROGRAM_SEPARABLE_EXT = 0x8258
PROGRAM_STRING_ARB = 0x8628
PROGRAM_STRING_NV = 0x8628
PROGRAM_TARGET_NV = 0x8646
PROGRAM_TEMPORARIES_ARB = 0x88A4
PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
PROJECTION = 0x1701
PROJECTION_MATRIX = 0x0BA7
PROJECTION_STACK_DEPTH = 0x0BA4
PROTECTED_MEMORY_OBJECT_EXT = 0x959B
PROVOKING_VERTEX = 0x8E4F
PROVOKING_VERTEX_EXT = 0x8E4F
PROXY_COLOR_TABLE_SGI = 0x80D3
PROXY_HISTOGRAM_EXT = 0x8025
PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
PROXY_TEXTURE_1D = 0x8063
PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
PROXY_TEXTURE_1D_EXT = 0x8063
PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
PROXY_TEXTURE_2D = 0x8064
PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
PROXY_TEXTURE_2D_EXT = 0x8064
PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
PROXY_TEXTURE_3D = 0x8070
PROXY_TEXTURE_3D_EXT = 0x8070
PROXY_TEXTURE_4D_SGIS = 0x8135
PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
PROXY_TEXTURE_CUBE_MAP = 0x851B
PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
PURGEABLE_APPLE = 0x8A1D
PURGED_CONTEXT_RESET_NV = 0x92BB
Q = 0x2003
QUADRATIC_ATTENUATION = 0x1209
QUADRATIC_CURVE_TO_NV = 0x0A
QUADS = 0x0007
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
QUAD_ALPHA4_SGIS = 0x811E
QUAD_ALPHA8_SGIS = 0x811F
QUAD_INTENSITY4_SGIS = 0x8122
QUAD_INTENSITY8_SGIS = 0x8123
QUAD_LUMINANCE4_SGIS = 0x8120
QUAD_LUMINANCE8_SGIS = 0x8121
QUAD_MESH_SUN = 0x8614
QUAD_STRIP = 0x0008
QUAD_TEXTURE_SELECT_SGIS = 0x8125
QUARTER_BIT_ATI = 0x00000010
QUERY = 0x82E3
QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
QUERY_BUFFER = 0x9192
QUERY_BUFFER_AMD = 0x9192
QUERY_BUFFER_BARRIER_BIT = 0x00008000
QUERY_BUFFER_BINDING = 0x9193
QUERY_BUFFER_BINDING_AMD = 0x9193
QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
QUERY_BY_REGION_WAIT_NV = 0x8E15
QUERY_COUNTER_BITS = 0x8864
QUERY_COUNTER_BITS_ARB = 0x8864
QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
QUERY_KHR = 0x82E3
QUERY_NO_WAIT_INVERTED = 0x8E18
QUERY_NO_WAIT_NV = 0x8E14
QUERY_OBJECT_AMD = 0x9153
QUERY_OBJECT_EXT = 0x9153
QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547
QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542
QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546
QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544
QUERY_RESOURCE_TEXTURE_NV = 0x9545
QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540
QUERY_RESULT = 0x8866
QUERY_RESULT_ARB = 0x8866
QUERY_RESULT_AVAILABLE = 0x8867
QUERY_RESULT_AVAILABLE_ARB = 0x8867
QUERY_RESULT_NO_WAIT = 0x9194
QUERY_RESULT_NO_WAIT_AMD = 0x9194
QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
QUERY_TARGET = 0x82EA
QUERY_WAIT_INVERTED = 0x8E17
QUERY_WAIT_NV = 0x8E13
R = 0x2002
R11F_G11F_B10F_EXT = 0x8C3A
R16 = 0x822A
R16F = 0x822D
R16I = 0x8233
R16UI = 0x8234
R16_SNORM = 0x8F98
R1UI_C3F_V3F_SUN = 0x85C6
R1UI_C4F_N3F_V3F_SUN = 0x85C8
R1UI_C4UB_V3F_SUN = 0x85C5
R1UI_N3F_V3F_SUN = 0x85C7
R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
R1UI_T2F_N3F_V3F_SUN = 0x85CA
R1UI_T2F_V3F_SUN = 0x85C9
R1UI_V3F_SUN = 0x85C4
R32F = 0x822E
R32I = 0x8235
R32UI = 0x8236
R3_G3_B2 = 0x2A10
R8 = 0x8229
R8I = 0x8231
R8UI = 0x8232
R8_SNORM = 0x8F94
RASTERIZER_DISCARD_EXT = 0x8C89
RASTERIZER_DISCARD_NV = 0x8C89
RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A
RASTER_MULTISAMPLE_EXT = 0x9327
RASTER_POSITION_UNCLIPPED_IBM = 0x19262
RASTER_SAMPLES_EXT = 0x9328
READ_BUFFER = 0x0C02
READ_FRAMEBUFFER = 0x8CA8
READ_FRAMEBUFFER_BINDING = 0x8CAA
READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
READ_FRAMEBUFFER_EXT = 0x8CA8
READ_ONLY = 0x88B8
READ_ONLY_ARB = 0x88B8
READ_PIXELS = 0x828C
READ_PIXELS_FORMAT = 0x828D
READ_PIXELS_TYPE = 0x828E
READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
READ_PIXEL_DATA_RANGE_NV = 0x8879
READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
READ_WRITE = 0x88BA
READ_WRITE_ARB = 0x88BA
RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
RECT_NV = 0xF6
RED = 0x1903
REDUCE_EXT = 0x8016
RED_BIAS = 0x0D15
RED_BITS = 0x0D52
RED_BIT_ATI = 0x00000001
RED_INTEGER_EXT = 0x8D94
RED_MAX_CLAMP_INGR = 0x8564
RED_MIN_CLAMP_INGR = 0x8560
RED_NV = 0x1903
RED_SCALE = 0x0D14
RED_SNORM = 0x8F90
REFERENCED_BY_COMPUTE_SHADER = 0x930B
REFERENCED_BY_FRAGMENT_SHADER = 0x930A
REFERENCED_BY_GEOMETRY_SHADER = 0x9309
REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
REFERENCED_BY_VERTEX_SHADER = 0x9306
REFERENCE_PLANE_EQUATION_SGIX = 0x817E
REFERENCE_PLANE_SGIX = 0x817D
REFLECTION_MAP = 0x8512
REFLECTION_MAP_ARB = 0x8512
REFLECTION_MAP_EXT = 0x8512
REFLECTION_MAP_NV = 0x8512
REGISTER_COMBINERS_NV = 0x8522
REG_0_ATI = 0x8921
REG_10_ATI = 0x892B
REG_11_ATI = 0x892C
REG_12_ATI = 0x892D
REG_13_ATI = 0x892E
REG_14_ATI = 0x892F
REG_15_ATI = 0x8930
REG_16_ATI = 0x8931
REG_17_ATI = 0x8932
REG_18_ATI = 0x8933
REG_19_ATI = 0x8934
REG_1_ATI = 0x8922
REG_20_ATI = 0x8935
REG_21_ATI = 0x8936
REG_22_ATI = 0x8937
REG_23_ATI = 0x8938
REG_24_ATI = 0x8939
REG_25_ATI = 0x893A
REG_26_ATI = 0x893B
REG_27_ATI = 0x893C
REG_28_ATI = 0x893D
REG_29_ATI = 0x893E
REG_2_ATI = 0x8923
REG_30_ATI = 0x893F
REG_31_ATI = 0x8940
REG_3_ATI = 0x8924
REG_4_ATI = 0x8925
REG_5_ATI = 0x8926
REG_6_ATI = 0x8927
REG_7_ATI = 0x8928
REG_8_ATI = 0x8929
REG_9_ATI = 0x892A
RELATIVE_ARC_TO_NV = 0xFF
RELATIVE_CONIC_CURVE_TO_NV = 0x1B
RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
RELATIVE_LINE_TO_NV = 0x05
RELATIVE_MOVE_TO_NV = 0x03
RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
RELATIVE_RECT_NV = 0xF7
RELATIVE_ROUNDED_RECT2_NV = 0xEB
RELATIVE_ROUNDED_RECT4_NV = 0xED
RELATIVE_ROUNDED_RECT8_NV = 0xEF
RELATIVE_ROUNDED_RECT_NV = 0xE9
RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
RELATIVE_VERTICAL_LINE_TO_NV = 0x09
RELEASED_APPLE = 0x8A19
RENDER = 0x1C00
RENDERBUFFER = 0x8D41
RENDERBUFFER_ALPHA_SIZE = 0x8D53
RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
RENDERBUFFER_BINDING = 0x8CA7
RENDERBUFFER_BINDING_EXT = 0x8CA7
RENDERBUFFER_BLUE_SIZE = 0x8D52
RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
RENDERBUFFER_DEPTH_SIZE = 0x8D54
RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
RENDERBUFFER_EXT = 0x8D41
RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
RENDERBUFFER_GREEN_SIZE = 0x8D51
RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
RENDERBUFFER_HEIGHT = 0x8D43
RENDERBUFFER_HEIGHT_EXT = 0x8D43
RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
RENDERBUFFER_RED_SIZE = 0x8D50
RENDERBUFFER_RED_SIZE_EXT = 0x8D50
RENDERBUFFER_SAMPLES = 0x8CAB
RENDERBUFFER_SAMPLES_EXT = 0x8CAB
RENDERBUFFER_STENCIL_SIZE = 0x8D55
RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
RENDERBUFFER_WIDTH = 0x8D42
RENDERBUFFER_WIDTH_EXT = 0x8D42
RENDERER = 0x1F01
RENDER_GPU_MASK_NV = 0x9558
RENDER_MODE = 0x0C40
REPEAT = 0x2901
REPLACE = 0x1E01
REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
REPLACEMENT_CODE_SUN = 0x81D8
REPLACE_EXT = 0x8062
REPLACE_MIDDLE_SUN = 0x0002
REPLACE_OLDEST_SUN = 0x0003
REPLACE_VALUE_AMD = 0x874B
REPLICATE_BORDER_HP = 0x8153
RESAMPLE_AVERAGE_OML = 0x8988
RESAMPLE_DECIMATE_OML = 0x8989
RESAMPLE_DECIMATE_SGIX = 0x8430
RESAMPLE_REPLICATE_OML = 0x8986
RESAMPLE_REPLICATE_SGIX = 0x8433
RESAMPLE_ZERO_FILL_OML = 0x8987
RESAMPLE_ZERO_FILL_SGIX = 0x8434
RESCALE_NORMAL = 0x803A
RESCALE_NORMAL_EXT = 0x803A
RESET_NOTIFICATION_STRATEGY = 0x8256
RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
RESTART_PATH_NV = 0xF0
RESTART_SUN = 0x0001
RETAINED_APPLE = 0x8A1B
RETURN = 0x0102
RG = 0x8227
RG16 = 0x822C
RG16F = 0x822F
RG16I = 0x8239
RG16UI = 0x823A
RG16_SNORM = 0x8F99
RG32F = 0x8230
RG32I = 0x823B
RG32UI = 0x823C
RG8 = 0x822B
RG8I = 0x8237
RG8UI = 0x8238
RG8_SNORM = 0x8F95
RGB = 0x1907
RGB10 = 0x8052
RGB10_A2 = 0x8059
RGB10_A2UI = 0x906F
RGB10_A2_EXT = 0x8059
RGB10_EXT = 0x8052
RGB12 = 0x8053
RGB12_EXT = 0x8053
RGB16 = 0x8054
RGB16F_ARB = 0x881B
RGB16I_EXT = 0x8D89
RGB16UI_EXT = 0x8D77
RGB16_EXT = 0x8054
RGB16_SNORM = 0x8F9A
RGB2_EXT = 0x804E
RGB32F = 0x8815
RGB32F_ARB = 0x8815
RGB32I = 0x8D83
RGB32I_EXT = 0x8D83
RGB32UI = 0x8D71
RGB32UI_EXT = 0x8D71
RGB4 = 0x804F
RGB4_EXT = 0x804F
RGB4_S3TC = 0x83A1
RGB5 = 0x8050
RGB565 = 0x8D62
RGB5_A1 = 0x8057
RGB5_A1_EXT = 0x8057
RGB5_EXT = 0x8050
RGB8 = 0x8051
RGB8I_EXT = 0x8D8F
RGB8UI_EXT = 0x8D7D
RGB8_EXT = 0x8051
RGB8_SNORM = 0x8F96
RGB9_E5_EXT = 0x8C3D
RGBA = 0x1908
RGBA12 = 0x805A
RGBA12_EXT = 0x805A
RGBA16 = 0x805B
RGBA16F_ARB = 0x881A
RGBA16I_EXT = 0x8D88
RGBA16UI_EXT = 0x8D76
RGBA16_EXT = 0x805B
RGBA16_SNORM = 0x8F9B
RGBA2 = 0x8055
RGBA2_EXT = 0x8055
RGBA32F_ARB = 0x8814
RGBA32I_EXT = 0x8D82
RGBA32UI_EXT = 0x8D70
RGBA4 = 0x8056
RGBA4_DXT5_S3TC = 0x83A5
RGBA4_EXT = 0x8056
RGBA4_S3TC = 0x83A3
RGBA8 = 0x8058
RGBA8I_EXT = 0x8D8E
RGBA8UI = 0x8D7C
RGBA8UI_EXT = 0x8D7C
RGBA8_EXT = 0x8058
RGBA8_SNORM = 0x8F97
RGBA_DXT5_S3TC = 0x83A4
RGBA_FLOAT16_APPLE = 0x881A
RGBA_FLOAT16_ATI = 0x881A
RGBA_FLOAT32_APPLE = 0x8814
RGBA_FLOAT32_ATI = 0x8814
RGBA_FLOAT_MODE_ARB = 0x8820
RGBA_FLOAT_MODE_ATI = 0x8820
RGBA_INTEGER_EXT = 0x8D99
RGBA_INTEGER_MODE_EXT = 0x8D9E
RGBA_MODE = 0x0C31
RGBA_S3TC = 0x83A2
RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
RGBA_SNORM = 0x8F93
RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
RGB_422_APPLE = 0x8A1F
RGB_FLOAT16_APPLE = 0x881B
RGB_FLOAT16_ATI = 0x881B
RGB_FLOAT32_APPLE = 0x8815
RGB_FLOAT32_ATI = 0x8815
RGB_INTEGER_EXT = 0x8D98
RGB_RAW_422_APPLE = 0x8A51
RGB_S3TC = 0x83A0
RGB_SCALE = 0x8573
RGB_SCALE_ARB = 0x8573
RGB_SCALE_EXT = 0x8573
RGB_SNORM = 0x8F92
RG_INTEGER = 0x8228
RG_SNORM = 0x8F91
RIGHT = 0x0407
ROUNDED_RECT2_NV = 0xEA
ROUNDED_RECT4_NV = 0xEC
ROUNDED_RECT8_NV = 0xEE
ROUNDED_RECT_NV = 0xE8
ROUND_NV = 0x90A4
S = 0x2000
SAMPLER = 0x82E6
SAMPLER_1D = 0x8B5D
SAMPLER_1D_ARB = 0x8B5D
SAMPLER_1D_ARRAY_EXT = 0x8DC0
SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
SAMPLER_1D_SHADOW = 0x8B61
SAMPLER_1D_SHADOW_ARB = 0x8B61
SAMPLER_2D = 0x8B5E
SAMPLER_2D_ARB = 0x8B5E
SAMPLER_2D_ARRAY_EXT = 0x8DC1
SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
SAMPLER_2D_MULTISAMPLE = 0x9108
SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
SAMPLER_2D_RECT_ARB = 0x8B63
SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
SAMPLER_2D_SHADOW = 0x8B62
SAMPLER_2D_SHADOW_ARB = 0x8B62
SAMPLER_3D = 0x8B5F
SAMPLER_3D_ARB = 0x8B5F
SAMPLER_BINDING = 0x8919
SAMPLER_BUFFER_AMD = 0x9001
SAMPLER_BUFFER_EXT = 0x8DC2
SAMPLER_CUBE = 0x8B60
SAMPLER_CUBE_ARB = 0x8B60
SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
SAMPLER_KHR = 0x82E6
SAMPLER_OBJECT_AMD = 0x9155
SAMPLER_RENDERBUFFER_NV = 0x8E56
SAMPLES = 0x80A9
SAMPLES_3DFX = 0x86B4
SAMPLES_ARB = 0x80A9
SAMPLES_EXT = 0x80A9
SAMPLES_PASSED = 0x8914
SAMPLES_PASSED_ARB = 0x8914
SAMPLES_SGIS = 0x80A9
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
SAMPLE_ALPHA_TO_ONE = 0x809F
SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
SAMPLE_BUFFERS = 0x80A8
SAMPLE_BUFFERS_3DFX = 0x86B3
SAMPLE_BUFFERS_ARB = 0x80A8
SAMPLE_BUFFERS_EXT = 0x80A8
SAMPLE_BUFFERS_SGIS = 0x80A8
SAMPLE_COVERAGE = 0x80A0
SAMPLE_COVERAGE_ARB = 0x80A0
SAMPLE_COVERAGE_INVERT = 0x80AB
SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
SAMPLE_COVERAGE_VALUE = 0x80AA
SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
SAMPLE_LOCATION_ARB = 0x8E50
SAMPLE_LOCATION_NV = 0x8E50
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F
SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E
SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E
SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D
SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D
SAMPLE_MASK = 0x8E51
SAMPLE_MASK_EXT = 0x80A0
SAMPLE_MASK_INVERT_EXT = 0x80AB
SAMPLE_MASK_INVERT_SGIS = 0x80AB
SAMPLE_MASK_NV = 0x8E51
SAMPLE_MASK_SGIS = 0x80A0
SAMPLE_MASK_VALUE = 0x8E52
SAMPLE_MASK_VALUE_EXT = 0x80AA
SAMPLE_MASK_VALUE_NV = 0x8E52
SAMPLE_MASK_VALUE_SGIS = 0x80AA
SAMPLE_PATTERN_EXT = 0x80AC
SAMPLE_PATTERN_SGIS = 0x80AC
SAMPLE_POSITION = 0x8E50
SAMPLE_POSITION_NV = 0x8E50
SAMPLE_SHADING_ARB = 0x8C36
SATURATE_BIT_ATI = 0x00000040
SCALAR_EXT = 0x87BE
SCALEBIAS_HINT_SGIX = 0x8322
SCALED_RESOLVE_FASTEST_EXT = 0x90BA
SCALED_RESOLVE_NICEST_EXT = 0x90BB
SCALE_BY_FOUR_NV = 0x853F
SCALE_BY_ONE_HALF_NV = 0x8540
SCALE_BY_TWO_NV = 0x853E
SCISSOR_BIT = 0x00080000
SCISSOR_BOX = 0x0C10
SCISSOR_COMMAND_NV = 0x0011
SCISSOR_TEST = 0x0C11
SCREEN_COORDINATES_REND = 0x8490
SCREEN_KHR = 0x9295
SCREEN_NV = 0x9295
SECONDARY_COLOR_ARRAY = 0x845E
SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
SECONDARY_COLOR_ARRAY_EXT = 0x845E
SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
SECONDARY_COLOR_ARRAY_POINTER = 0x845D
SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
SECONDARY_COLOR_ARRAY_SIZE = 0x845A
SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
SECONDARY_COLOR_ARRAY_TYPE = 0x845B
SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
SECONDARY_COLOR_NV = 0x852D
SECONDARY_INTERPOLATOR_ATI = 0x896D
SELECT = 0x1C02
SELECTION_BUFFER_POINTER = 0x0DF3
SELECTION_BUFFER_SIZE = 0x0DF4
SEPARABLE_2D_EXT = 0x8012
SEPARATE_ATTRIBS_EXT = 0x8C8D
SEPARATE_ATTRIBS_NV = 0x8C8D
SEPARATE_SPECULAR_COLOR = 0x81FA
SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
SET = 0x150F
SET_AMD = 0x874A
SHADER = 0x82E1
SHADER_BINARY_FORMATS = 0x8DF8
SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551
SHADER_COMPILER = 0x8DFA
SHADER_CONSISTENT_NV = 0x86DD
SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
SHADER_IMAGE_ATOMIC = 0x82A6
SHADER_IMAGE_LOAD = 0x82A4
SHADER_IMAGE_STORE = 0x82A5
SHADER_INCLUDE_ARB = 0x8DAE
SHADER_KHR = 0x82E1
SHADER_OBJECT_ARB = 0x8B48
SHADER_OBJECT_EXT = 0x8B48
SHADER_OPERATION_NV = 0x86DF
SHADER_SOURCE_LENGTH = 0x8B88
SHADER_STORAGE_BARRIER_BIT = 0x00002000
SHADER_STORAGE_BLOCK = 0x92E6
SHADER_STORAGE_BUFFER = 0x90D2
SHADER_STORAGE_BUFFER_BINDING = 0x90D3
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
SHADER_STORAGE_BUFFER_SIZE = 0x90D5
SHADER_STORAGE_BUFFER_START = 0x90D4
SHADER_TYPE = 0x8B4F
SHADE_MODEL = 0x0B54
SHADING_LANGUAGE_VERSION = 0x8B8C
SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
SHADOW_AMBIENT_SGIX = 0x80BF
SHADOW_ATTENUATION_EXT = 0x834E
SHARED_EDGE_NV = 0xC0
SHARED_TEXTURE_PALETTE_EXT = 0x81FB
SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
SHININESS = 0x1601
SHORT = 0x1402
SIGNALED = 0x9119
SIGNED_ALPHA8_NV = 0x8706
SIGNED_ALPHA_NV = 0x8705
SIGNED_HILO16_NV = 0x86FA
SIGNED_HILO8_NV = 0x885F
SIGNED_HILO_NV = 0x86F9
SIGNED_IDENTITY_NV = 0x853C
SIGNED_INTENSITY8_NV = 0x8708
SIGNED_INTENSITY_NV = 0x8707
SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
SIGNED_LUMINANCE8_NV = 0x8702
SIGNED_LUMINANCE_ALPHA_NV = 0x8703
SIGNED_LUMINANCE_NV = 0x8701
SIGNED_NEGATE_NV = 0x853D
SIGNED_NORMALIZED = 0x8F9C
SIGNED_RGB8_NV = 0x86FF
SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
SIGNED_RGBA8_NV = 0x86FC
SIGNED_RGBA_NV = 0x86FB
SIGNED_RGB_NV = 0x86FE
SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
SINGLE_COLOR = 0x81F9
SINGLE_COLOR_EXT = 0x81F9
SKIP_COMPONENTS1_NV = -6
SKIP_COMPONENTS2_NV = -5
SKIP_COMPONENTS3_NV = -4
SKIP_COMPONENTS4_NV = -3
SKIP_DECODE_EXT = 0x8A4A
SKIP_MISSING_GLYPH_NV = 0x90A9
SLICE_ACCUM_SUN = 0x85CC
SLUMINANCE = 0x8C46
SLUMINANCE8 = 0x8C47
SLUMINANCE8_ALPHA8 = 0x8C45
SLUMINANCE8_ALPHA8_EXT = 0x8C45
SLUMINANCE8_EXT = 0x8C47
SLUMINANCE_ALPHA = 0x8C44
SLUMINANCE_ALPHA_EXT = 0x8C44
SLUMINANCE_EXT = 0x8C46
SMALL_CCW_ARC_TO_NV = 0x12
SMALL_CW_ARC_TO_NV = 0x14
SMOOTH = 0x1D01
SMOOTH_CUBIC_CURVE_TO_NV = 0x10
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
SMOOTH_LINE_WIDTH_RANGE = 0x0B22
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
SMOOTH_POINT_SIZE_RANGE = 0x0B12
SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
SM_COUNT_NV = 0x933B
SOFTLIGHT_KHR = 0x929C
SOFTLIGHT_NV = 0x929C
SOURCE0_ALPHA = 0x8588
SOURCE0_ALPHA_ARB = 0x8588
SOURCE0_ALPHA_EXT = 0x8588
SOURCE0_RGB = 0x8580
SOURCE0_RGB_ARB = 0x8580
SOURCE0_RGB_EXT = 0x8580
SOURCE1_ALPHA = 0x8589
SOURCE1_ALPHA_ARB = 0x8589
SOURCE1_ALPHA_EXT = 0x8589
SOURCE1_RGB = 0x8581
SOURCE1_RGB_ARB = 0x8581
SOURCE1_RGB_EXT = 0x8581
SOURCE2_ALPHA = 0x858A
SOURCE2_ALPHA_ARB = 0x858A
SOURCE2_ALPHA_EXT = 0x858A
SOURCE2_RGB = 0x8582
SOURCE2_RGB_ARB = 0x8582
SOURCE2_RGB_EXT = 0x8582
SOURCE3_ALPHA_NV = 0x858B
SOURCE3_RGB_NV = 0x8583
SPARE0_NV = 0x852E
SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
SPARE1_NV = 0x852F
SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8
SPARSE_STORAGE_BIT_ARB = 0x0400
SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
SPECULAR = 0x1202
SPHERE_MAP = 0x2402
SPIR_V_BINARY_ARB = 0x9552
SPIR_V_EXTENSIONS = 0x9553
SPOT_CUTOFF = 0x1206
SPOT_DIRECTION = 0x1204
SPOT_EXPONENT = 0x1205
SPRITE_AXIAL_SGIX = 0x814C
SPRITE_AXIS_SGIX = 0x814A
SPRITE_EYE_ALIGNED_SGIX = 0x814E
SPRITE_MODE_SGIX = 0x8149
SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
SPRITE_SGIX = 0x8148
SPRITE_TRANSLATION_SGIX = 0x814B
SQUARE_NV = 0x90A3
SRC0_ALPHA = 0x8588
SRC0_RGB = 0x8580
SRC1_ALPHA = 0x8589
SRC1_COLOR = 0x88F9
SRC1_RGB = 0x8581
SRC2_ALPHA = 0x858A
SRC2_RGB = 0x8582
SRC_ALPHA = 0x0302
SRC_ALPHA_SATURATE = 0x0308
SRC_ATOP_NV = 0x928E
SRC_COLOR = 0x0300
SRC_IN_NV = 0x928A
SRC_NV = 0x9286
SRC_OUT_NV = 0x928C
SRC_OVER_NV = 0x9288
SRGB = 0x8C40
SRGB8 = 0x8C41
SRGB8_ALPHA8 = 0x8C43
SRGB8_ALPHA8_EXT = 0x8C43
SRGB8_EXT = 0x8C41
SRGB_ALPHA = 0x8C42
SRGB_ALPHA_EXT = 0x8C42
SRGB_DECODE_ARB = 0x8299
SRGB_EXT = 0x8C40
SRGB_READ = 0x8297
SRGB_WRITE = 0x8298
STACK_OVERFLOW = 0x0503
STACK_OVERFLOW_KHR = 0x0503
STACK_UNDERFLOW = 0x0504
STACK_UNDERFLOW_KHR = 0x0504
STANDARD_FONT_FORMAT_NV = 0x936C
STANDARD_FONT_NAME_NV = 0x9072
STATIC_ATI = 0x8760
STATIC_COPY = 0x88E6
STATIC_COPY_ARB = 0x88E6
STATIC_DRAW = 0x88E4
STATIC_DRAW_ARB = 0x88E4
STATIC_READ = 0x88E5
STATIC_READ_ARB = 0x88E5
STATIC_VERTEX_ARRAY_IBM = 103061
STENCIL = 0x1802
STENCIL_ATTACHMENT = 0x8D20
STENCIL_ATTACHMENT_EXT = 0x8D20
STENCIL_BACK_FAIL = 0x8801
STENCIL_BACK_FAIL_ATI = 0x8801
STENCIL_BACK_FUNC = 0x8800
STENCIL_BACK_FUNC_ATI = 0x8800
STENCIL_BACK_OP_VALUE_AMD = 0x874D
STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
STENCIL_BACK_REF = 0x8CA3
STENCIL_BACK_VALUE_MASK = 0x8CA4
STENCIL_BACK_WRITEMASK = 0x8CA5
STENCIL_BITS = 0x0D57
STENCIL_BUFFER_BIT = 0x00000400
STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
STENCIL_CLEAR_VALUE = 0x0B91
STENCIL_COMPONENTS = 0x8285
STENCIL_FAIL = 0x0B94
STENCIL_FUNC = 0x0B92
STENCIL_INDEX = 0x1901
STENCIL_INDEX1 = 0x8D46
STENCIL_INDEX16 = 0x8D49
STENCIL_INDEX16_EXT = 0x8D49
STENCIL_INDEX1_EXT = 0x8D46
STENCIL_INDEX4 = 0x8D47
STENCIL_INDEX4_EXT = 0x8D47
STENCIL_INDEX8 = 0x8D48
STENCIL_INDEX8_EXT = 0x8D48
STENCIL_OP_VALUE_AMD = 0x874C
STENCIL_PASS_DEPTH_FAIL = 0x0B95
STENCIL_PASS_DEPTH_PASS = 0x0B96
STENCIL_REF = 0x0B97
STENCIL_REF_COMMAND_NV = 0x000C
STENCIL_RENDERABLE = 0x8288
STENCIL_SAMPLES_NV = 0x932E
STENCIL_TAG_BITS_EXT = 0x88F2
STENCIL_TEST = 0x0B90
STENCIL_TEST_TWO_SIDE_EXT = 0x8910
STENCIL_VALUE_MASK = 0x0B93
STENCIL_WRITEMASK = 0x0B98
STEREO = 0x0C33
STORAGE_CACHED_APPLE = 0x85BE
STORAGE_CLIENT_APPLE = 0x85B4
STORAGE_PRIVATE_APPLE = 0x85BD
STORAGE_SHARED_APPLE = 0x85BF
STREAM_COPY = 0x88E2
STREAM_COPY_ARB = 0x88E2
STREAM_DRAW = 0x88E0
STREAM_DRAW_ARB = 0x88E0
STREAM_RASTERIZATION_AMD = 0x91A0
STREAM_READ = 0x88E1
STREAM_READ_ARB = 0x88E1
STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
STRICT_LIGHTING_HINT_PGI = 0x1A217
STRICT_SCISSOR_HINT_PGI = 0x1A218
SUBPIXEL_BITS = 0x0D50
SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347
SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348
SUBSAMPLE_DISTANCE_AMD = 0x883F
SUBTRACT = 0x84E7
SUBTRACT_ARB = 0x84E7
SUB_ATI = 0x8965
SUCCESS_NV = 0x902F
SUPERSAMPLE_SCALE_X_NV = 0x9372
SUPERSAMPLE_SCALE_Y_NV = 0x9373
SURFACE_MAPPED_NV = 0x8700
SURFACE_REGISTERED_NV = 0x86FD
SURFACE_STATE_NV = 0x86EB
SWIZZLE_STQ_ATI = 0x8977
SWIZZLE_STQ_DQ_ATI = 0x8979
SWIZZLE_STRQ_ATI = 0x897A
SWIZZLE_STRQ_DQ_ATI = 0x897B
SWIZZLE_STR_ATI = 0x8976
SWIZZLE_STR_DR_ATI = 0x8978
SYNC_CL_EVENT_ARB = 0x8240
SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
SYNC_CONDITION = 0x9113
SYNC_FENCE = 0x9116
SYNC_FLAGS = 0x9115
SYNC_FLUSH_COMMANDS_BIT = 0x00000001
SYNC_GPU_COMMANDS_COMPLETE = 0x9117
SYNC_STATUS = 0x9114
SYNC_X11_FENCE_EXT = 0x90E1
SYSTEM_FONT_NAME_NV = 0x9073
T = 0x2001
T2F_C3F_V3F = 0x2A2A
T2F_C4F_N3F_V3F = 0x2A2C
T2F_C4UB_V3F = 0x2A29
T2F_IUI_N3F_V2F_EXT = 0x81B3
T2F_IUI_N3F_V3F_EXT = 0x81B4
T2F_IUI_V2F_EXT = 0x81B1
T2F_IUI_V3F_EXT = 0x81B2
T2F_N3F_V3F = 0x2A2B
T2F_V3F = 0x2A27
T4F_C4F_N3F_V4F = 0x2A2D
T4F_V4F = 0x2A28
TABLE_TOO_LARGE_EXT = 0x8031
TANGENT_ARRAY_EXT = 0x8439
TANGENT_ARRAY_POINTER_EXT = 0x8442
TANGENT_ARRAY_STRIDE_EXT = 0x843F
TANGENT_ARRAY_TYPE_EXT = 0x843E
TERMINATE_SEQUENCE_COMMAND_NV = 0x0000
TESSELLATION_FACTOR_AMD = 0x9005
TESSELLATION_MODE_AMD = 0x9004
TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
TESS_CONTROL_PROGRAM_NV = 0x891E
TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
TESS_CONTROL_SHADER = 0x8E88
TESS_CONTROL_SHADER_BIT = 0x00000008
TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
TESS_CONTROL_SUBROUTINE = 0x92E9
TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
TESS_CONTROL_TEXTURE = 0x829C
TESS_EVALUATION_PROGRAM_NV = 0x891F
TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
TESS_EVALUATION_SHADER = 0x8E87
TESS_EVALUATION_SHADER_BIT = 0x00000010
TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
TESS_EVALUATION_SUBROUTINE = 0x92EA
TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
TESS_EVALUATION_TEXTURE = 0x829D
TESS_GEN_MODE = 0x8E76
TESS_GEN_POINT_MODE = 0x8E79
TESS_GEN_SPACING = 0x8E77
TESS_GEN_VERTEX_ORDER = 0x8E78
TEXCOORD1_BIT_PGI = 0x10000000
TEXCOORD2_BIT_PGI = 0x20000000
TEXCOORD3_BIT_PGI = 0x40000000
TEXCOORD4_BIT_PGI = 0x80000000
TEXTURE = 0x1702
TEXTURE0 = 0x84C0
TEXTURE0_ARB = 0x84C0
TEXTURE1 = 0x84C1
TEXTURE10 = 0x84CA
TEXTURE10_ARB = 0x84CA
TEXTURE11 = 0x84CB
TEXTURE11_ARB = 0x84CB
TEXTURE12 = 0x84CC
TEXTURE12_ARB = 0x84CC
TEXTURE13 = 0x84CD
TEXTURE13_ARB = 0x84CD
TEXTURE14 = 0x84CE
TEXTURE14_ARB = 0x84CE
TEXTURE15 = 0x84CF
TEXTURE15_ARB = 0x84CF
TEXTURE16 = 0x84D0
TEXTURE16_ARB = 0x84D0
TEXTURE17 = 0x84D1
TEXTURE17_ARB = 0x84D1
TEXTURE18 = 0x84D2
TEXTURE18_ARB = 0x84D2
TEXTURE19 = 0x84D3
TEXTURE19_ARB = 0x84D3
TEXTURE1_ARB = 0x84C1
TEXTURE2 = 0x84C2
TEXTURE20 = 0x84D4
TEXTURE20_ARB = 0x84D4
TEXTURE21 = 0x84D5
TEXTURE21_ARB = 0x84D5
TEXTURE22 = 0x84D6
TEXTURE22_ARB = 0x84D6
TEXTURE23 = 0x84D7
TEXTURE23_ARB = 0x84D7
TEXTURE24 = 0x84D8
TEXTURE24_ARB = 0x84D8
TEXTURE25 = 0x84D9
TEXTURE25_ARB = 0x84D9
TEXTURE26 = 0x84DA
TEXTURE26_ARB = 0x84DA
TEXTURE27 = 0x84DB
TEXTURE27_ARB = 0x84DB
TEXTURE28 = 0x84DC
TEXTURE28_ARB = 0x84DC
TEXTURE29 = 0x84DD
TEXTURE29_ARB = 0x84DD
TEXTURE2_ARB = 0x84C2
TEXTURE3 = 0x84C3
TEXTURE30 = 0x84DE
TEXTURE30_ARB = 0x84DE
TEXTURE31 = 0x84DF
TEXTURE31_ARB = 0x84DF
TEXTURE3_ARB = 0x84C3
TEXTURE4 = 0x84C4
TEXTURE4_ARB = 0x84C4
TEXTURE5 = 0x84C5
TEXTURE5_ARB = 0x84C5
TEXTURE6 = 0x84C6
TEXTURE6_ARB = 0x84C6
TEXTURE7 = 0x84C7
TEXTURE7_ARB = 0x84C7
TEXTURE8 = 0x84C8
TEXTURE8_ARB = 0x84C8
TEXTURE9 = 0x84C9
TEXTURE9_ARB = 0x84C9
TEXTURE_1D = 0x0DE0
TEXTURE_1D_ARRAY = 0x8C18
TEXTURE_1D_ARRAY_EXT = 0x8C18
TEXTURE_1D_BINDING_EXT = 0x8068
TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
TEXTURE_1D_STACK_MESAX = 0x8759
TEXTURE_2D = 0x0DE1
TEXTURE_2D_ARRAY = 0x8C1A
TEXTURE_2D_ARRAY_EXT = 0x8C1A
TEXTURE_2D_BINDING_EXT = 0x8069
TEXTURE_2D_MULTISAMPLE = 0x9100
TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
TEXTURE_2D_STACK_MESAX = 0x875A
TEXTURE_3D = 0x806F
TEXTURE_3D_BINDING_EXT = 0x806A
TEXTURE_3D_EXT = 0x806F
TEXTURE_4DSIZE_SGIS = 0x8136
TEXTURE_4D_BINDING_SGIS = 0x814F
TEXTURE_4D_SGIS = 0x8134
TEXTURE_ALPHA_SIZE = 0x805F
TEXTURE_ALPHA_SIZE_EXT = 0x805F
TEXTURE_ALPHA_TYPE_ARB = 0x8C13
TEXTURE_APPLICATION_MODE_EXT = 0x834F
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_BASE_LEVEL_SGIS = 0x813C
TEXTURE_BINDING_1D = 0x8068
TEXTURE_BINDING_1D_ARRAY = 0x8C1C
TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
TEXTURE_BINDING_2D = 0x8069
TEXTURE_BINDING_2D_ARRAY = 0x8C1D
TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
TEXTURE_BINDING_3D = 0x806A
TEXTURE_BINDING_BUFFER = 0x8C2C
TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
TEXTURE_BINDING_CUBE_MAP = 0x8514
TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
TEXTURE_BINDING_RECTANGLE = 0x84F6
TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
TEXTURE_BIT = 0x00040000
TEXTURE_BLUE_SIZE = 0x805E
TEXTURE_BLUE_SIZE_EXT = 0x805E
TEXTURE_BLUE_TYPE_ARB = 0x8C12
TEXTURE_BORDER = 0x1005
TEXTURE_BORDER_COLOR = 0x1004
TEXTURE_BORDER_VALUES_NV = 0x871A
TEXTURE_BUFFER = 0x8C2A
TEXTURE_BUFFER_ARB = 0x8C2A
TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
TEXTURE_BUFFER_EXT = 0x8C2A
TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
TEXTURE_BUFFER_OFFSET = 0x919D
TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
TEXTURE_BUFFER_SIZE = 0x919E
TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
TEXTURE_COLOR_SAMPLES_NV = 0x9046
TEXTURE_COLOR_TABLE_SGI = 0x80BC
TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
TEXTURE_COMPARE_FUNC = 0x884D
TEXTURE_COMPARE_FUNC_ARB = 0x884D
TEXTURE_COMPARE_MODE = 0x884C
TEXTURE_COMPARE_MODE_ARB = 0x884C
TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
TEXTURE_COMPARE_SGIX = 0x819A
TEXTURE_COMPONENTS = 0x1003
TEXTURE_COMPRESSED = 0x86A1
TEXTURE_COMPRESSED_ARB = 0x86A1
TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
TEXTURE_COMPRESSION_HINT = 0x84EF
TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
TEXTURE_COORD_ARRAY = 0x8078
TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
TEXTURE_COORD_ARRAY_EXT = 0x8078
TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
TEXTURE_COORD_ARRAY_LIST_IBM = 103074
TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
TEXTURE_COORD_ARRAY_POINTER = 0x8092
TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
TEXTURE_COORD_ARRAY_SIZE = 0x8088
TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
TEXTURE_COORD_ARRAY_STRIDE = 0x808A
TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
TEXTURE_COORD_ARRAY_TYPE = 0x8089
TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
TEXTURE_COORD_NV = 0x8C79
TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
TEXTURE_CUBE_MAP = 0x8513
TEXTURE_CUBE_MAP_ARB = 0x8513
TEXTURE_CUBE_MAP_ARRAY = 0x9009
TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
TEXTURE_CUBE_MAP_EXT = 0x8513
TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
TEXTURE_DEFORMATION_SGIX = 0x8195
TEXTURE_DEPTH = 0x8071
TEXTURE_DEPTH_EXT = 0x8071
TEXTURE_DEPTH_SIZE = 0x884A
TEXTURE_DEPTH_SIZE_ARB = 0x884A
TEXTURE_DEPTH_TYPE_ARB = 0x8C16
TEXTURE_DS_SIZE_NV = 0x871D
TEXTURE_DT_SIZE_NV = 0x871E
TEXTURE_ENV = 0x2300
TEXTURE_ENV_BIAS_SGIX = 0x80BE
TEXTURE_ENV_COLOR = 0x2201
TEXTURE_ENV_MODE = 0x2200
TEXTURE_FETCH_BARRIER_BIT = 0x00000008
TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
TEXTURE_FILTER4_SIZE_SGIS = 0x8147
TEXTURE_FILTER_CONTROL = 0x8500
TEXTURE_FILTER_CONTROL_EXT = 0x8500
TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
TEXTURE_FREE_MEMORY_ATI = 0x87FC
TEXTURE_GATHER = 0x82A2
TEXTURE_GATHER_SHADOW = 0x82A3
TEXTURE_GEN_MODE = 0x2500
TEXTURE_GEN_Q = 0x0C63
TEXTURE_GEN_R = 0x0C62
TEXTURE_GEN_S = 0x0C60
TEXTURE_GEN_T = 0x0C61
TEXTURE_GEQUAL_R_SGIX = 0x819D
TEXTURE_GREEN_SIZE = 0x805D
TEXTURE_GREEN_SIZE_EXT = 0x805D
TEXTURE_GREEN_TYPE_ARB = 0x8C11
TEXTURE_HEIGHT = 0x1001
TEXTURE_HI_SIZE_NV = 0x871B
TEXTURE_IMAGE_FORMAT = 0x828F
TEXTURE_IMAGE_TYPE = 0x8290
TEXTURE_IMMUTABLE_FORMAT = 0x912F
TEXTURE_IMMUTABLE_LEVELS = 0x82DF
TEXTURE_INDEX_SIZE_EXT = 0x80ED
TEXTURE_INTENSITY_SIZE = 0x8061
TEXTURE_INTENSITY_SIZE_EXT = 0x8061
TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
TEXTURE_INTERNAL_FORMAT = 0x1003
TEXTURE_LEQUAL_R_SGIX = 0x819C
TEXTURE_LIGHTING_MODE_HP = 0x8167
TEXTURE_LIGHT_EXT = 0x8350
TEXTURE_LOD_BIAS = 0x8501
TEXTURE_LOD_BIAS_EXT = 0x8501
TEXTURE_LOD_BIAS_R_SGIX = 0x8190
TEXTURE_LOD_BIAS_S_SGIX = 0x818E
TEXTURE_LOD_BIAS_T_SGIX = 0x818F
TEXTURE_LO_SIZE_NV = 0x871C
TEXTURE_LUMINANCE_SIZE = 0x8060
TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MAG_SIZE_NV = 0x871F
TEXTURE_MATERIAL_FACE_EXT = 0x8351
TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
TEXTURE_MATRIX = 0x0BA8
TEXTURE_MAX_ANISOTROPY = 0x84FE
TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
TEXTURE_MAX_LEVEL = 0x813D
TEXTURE_MAX_LEVEL_SGIS = 0x813D
TEXTURE_MAX_LOD = 0x813B
TEXTURE_MAX_LOD_SGIS = 0x813B
TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_MIN_LOD = 0x813A
TEXTURE_MIN_LOD_SGIS = 0x813A
TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
TEXTURE_NORMAL_EXT = 0x85AF
TEXTURE_POST_SPECULAR_HP = 0x8168
TEXTURE_PRE_SPECULAR_HP = 0x8169
TEXTURE_PRIORITY = 0x8066
TEXTURE_PRIORITY_EXT = 0x8066
TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
TEXTURE_RANGE_POINTER_APPLE = 0x85B8
TEXTURE_RECTANGLE = 0x84F5
TEXTURE_RECTANGLE_ARB = 0x84F5
TEXTURE_RECTANGLE_NV = 0x84F5
TEXTURE_REDUCTION_MODE_ARB = 0x9366
TEXTURE_REDUCTION_MODE_EXT = 0x9366
TEXTURE_RED_SIZE = 0x805C
TEXTURE_RED_SIZE_EXT = 0x805C
TEXTURE_RED_TYPE_ARB = 0x8C10
TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
TEXTURE_RENDERBUFFER_NV = 0x8E55
TEXTURE_RESIDENT = 0x8067
TEXTURE_RESIDENT_EXT = 0x8067
TEXTURE_SAMPLES = 0x9106
TEXTURE_SHADER_NV = 0x86DE
TEXTURE_SHADOW = 0x82A1
TEXTURE_SHARED_SIZE_EXT = 0x8C3F
TEXTURE_SPARSE_ARB = 0x91A6
TEXTURE_SRGB_DECODE_EXT = 0x8A48
TEXTURE_STACK_DEPTH = 0x0BA5
TEXTURE_STENCIL_SIZE = 0x88F1
TEXTURE_STENCIL_SIZE_EXT = 0x88F1
TEXTURE_STORAGE_HINT_APPLE = 0x85BC
TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
TEXTURE_SWIZZLE_A = 0x8E45
TEXTURE_SWIZZLE_A_EXT = 0x8E45
TEXTURE_SWIZZLE_B = 0x8E44
TEXTURE_SWIZZLE_B_EXT = 0x8E44
TEXTURE_SWIZZLE_G = 0x8E43
TEXTURE_SWIZZLE_G_EXT = 0x8E43
TEXTURE_SWIZZLE_R = 0x8E42
TEXTURE_SWIZZLE_RGBA = 0x8E46
TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
TEXTURE_SWIZZLE_R_EXT = 0x8E42
TEXTURE_TARGET = 0x1006
TEXTURE_TILING_EXT = 0x9580
TEXTURE_TOO_LARGE_EXT = 0x8065
TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
TEXTURE_VIEW = 0x82B5
TEXTURE_VIEW_MIN_LAYER = 0x82DD
TEXTURE_VIEW_MIN_LEVEL = 0x82DB
TEXTURE_VIEW_NUM_LAYERS = 0x82DE
TEXTURE_VIEW_NUM_LEVELS = 0x82DC
TEXTURE_WIDTH = 0x1000
TEXTURE_WRAP_Q_SGIS = 0x8137
TEXTURE_WRAP_R = 0x8072
TEXTURE_WRAP_R_EXT = 0x8072
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TEXT_FRAGMENT_SHADER_ATI = 0x8200
TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8
TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9
TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA
TILING_TYPES_EXT = 0x9583
TIMEOUT_EXPIRED = 0x911B
TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
TIMESTAMP = 0x8E28
TIME_ELAPSED = 0x88BF
TIME_ELAPSED_EXT = 0x88BF
TOP_LEVEL_ARRAY_SIZE = 0x930C
TOP_LEVEL_ARRAY_STRIDE = 0x930D
TRACK_MATRIX_NV = 0x8648
TRACK_MATRIX_TRANSFORM_NV = 0x8649
TRANSFORM_BIT = 0x00001000
TRANSFORM_FEEDBACK = 0x8E22
TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
TRANSFORM_FEEDBACK_BINDING = 0x8E25
TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
TRANSFORM_FEEDBACK_NV = 0x8E22
TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED
TRANSFORM_FEEDBACK_VARYING = 0x92F4
TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
TRANSFORM_HINT_APPLE = 0x85B1
TRANSLATE_2D_NV = 0x9090
TRANSLATE_3D_NV = 0x9091
TRANSLATE_X_NV = 0x908E
TRANSLATE_Y_NV = 0x908F
TRANSPOSE_AFFINE_2D_NV = 0x9096
TRANSPOSE_AFFINE_3D_NV = 0x9098
TRANSPOSE_COLOR_MATRIX = 0x84E6
TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
TRANSPOSE_NV = 0x862C
TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
TRANSPOSE_PROJECTION_MATRIX = 0x84E4
TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
TRANSPOSE_TEXTURE_MATRIX = 0x84E5
TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
TRIANGLES = 0x0004
TRIANGLES_ADJACENCY_ARB = 0x000C
TRIANGLES_ADJACENCY_EXT = 0x000C
TRIANGLE_FAN = 0x0006
TRIANGLE_LIST_SUN = 0x81D7
TRIANGLE_MESH_SUN = 0x8615
TRIANGLE_STRIP = 0x0005
TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
TRIANGULAR_NV = 0x90A5
TRUE = 1
TYPE = 0x92FA
UNCORRELATED_NV = 0x9282
UNDEFINED_APPLE = 0x8A1C
UNDEFINED_VERTEX = 0x8260
UNIFORM = 0x92E1
UNIFORM_ADDRESS_COMMAND_NV = 0x000A
UNIFORM_ARRAY_STRIDE = 0x8A3C
UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
UNIFORM_BARRIER_BIT = 0x00000004
UNIFORM_BARRIER_BIT_EXT = 0x00000004
UNIFORM_BLOCK = 0x92E2
UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
UNIFORM_BLOCK_BINDING = 0x8A3F
UNIFORM_BLOCK_DATA_SIZE = 0x8A40
UNIFORM_BLOCK_INDEX = 0x8A3A
UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
UNIFORM_BUFFER = 0x8A11
UNIFORM_BUFFER_ADDRESS_NV = 0x936F
UNIFORM_BUFFER_BINDING = 0x8A28
UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
UNIFORM_BUFFER_EXT = 0x8DEE
UNIFORM_BUFFER_LENGTH_NV = 0x9370
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
UNIFORM_BUFFER_SIZE = 0x8A2A
UNIFORM_BUFFER_START = 0x8A29
UNIFORM_BUFFER_UNIFIED_NV = 0x936E
UNIFORM_IS_ROW_MAJOR = 0x8A3E
UNIFORM_MATRIX_STRIDE = 0x8A3D
UNIFORM_NAME_LENGTH = 0x8A39
UNIFORM_OFFSET = 0x8A3B
UNIFORM_SIZE = 0x8A38
UNIFORM_TYPE = 0x8A37
UNKNOWN_CONTEXT_RESET = 0x8255
UNKNOWN_CONTEXT_RESET_ARB = 0x8255
UNKNOWN_CONTEXT_RESET_KHR = 0x8255
UNPACK_ALIGNMENT = 0x0CF5
UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
UNPACK_CMYK_HINT_EXT = 0x800F
UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
UNPACK_CONSTANT_DATA_SUNX = 0x81D5
UNPACK_IMAGE_DEPTH_SGIS = 0x8133
UNPACK_IMAGE_HEIGHT = 0x806E
UNPACK_IMAGE_HEIGHT_EXT = 0x806E
UNPACK_LSB_FIRST = 0x0CF1
UNPACK_RESAMPLE_OML = 0x8985
UNPACK_RESAMPLE_SGIX = 0x842F
UNPACK_ROW_BYTES_APPLE = 0x8A16
UNPACK_ROW_LENGTH = 0x0CF2
UNPACK_SKIP_IMAGES = 0x806D
UNPACK_SKIP_IMAGES_EXT = 0x806D
UNPACK_SKIP_PIXELS = 0x0CF4
UNPACK_SKIP_ROWS = 0x0CF3
UNPACK_SKIP_VOLUMES_SGIS = 0x8132
UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
UNPACK_SWAP_BYTES = 0x0CF0
UNSIGNALED = 0x9118
UNSIGNED_BYTE = 0x1401
UNSIGNED_BYTE_2_3_3_REV = 0x8362
UNSIGNED_BYTE_3_3_2 = 0x8032
UNSIGNED_BYTE_3_3_2_EXT = 0x8032
UNSIGNED_IDENTITY_NV = 0x8536
UNSIGNED_INT = 0x1405
UNSIGNED_INT16_NV = 0x8FF0
UNSIGNED_INT16_VEC2_NV = 0x8FF1
UNSIGNED_INT16_VEC3_NV = 0x8FF2
UNSIGNED_INT16_VEC4_NV = 0x8FF3
UNSIGNED_INT64_AMD = 0x8BC2
UNSIGNED_INT64_ARB = 0x140F
UNSIGNED_INT64_NV = 0x140F
UNSIGNED_INT64_VEC2_ARB = 0x8FF5
UNSIGNED_INT64_VEC2_NV = 0x8FF5
UNSIGNED_INT64_VEC3_ARB = 0x8FF6
UNSIGNED_INT64_VEC3_NV = 0x8FF6
UNSIGNED_INT64_VEC4_ARB = 0x8FF7
UNSIGNED_INT64_VEC4_NV = 0x8FF7
UNSIGNED_INT8_NV = 0x8FEC
UNSIGNED_INT8_VEC2_NV = 0x8FED
UNSIGNED_INT8_VEC3_NV = 0x8FEE
UNSIGNED_INT8_VEC4_NV = 0x8FEF
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
UNSIGNED_INT_10_10_10_2 = 0x8036
UNSIGNED_INT_10_10_10_2_EXT = 0x8036
UNSIGNED_INT_24_8 = 0x84FA
UNSIGNED_INT_24_8_EXT = 0x84FA
UNSIGNED_INT_24_8_NV = 0x84FA
UNSIGNED_INT_2_10_10_10_REV = 0x8368
UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
UNSIGNED_INT_8_8_8_8 = 0x8035
UNSIGNED_INT_8_8_8_8_EXT = 0x8035
UNSIGNED_INT_8_8_8_8_REV = 0x8367
UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
UNSIGNED_INT_IMAGE_1D = 0x9062
UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
UNSIGNED_INT_IMAGE_2D = 0x9063
UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
UNSIGNED_INT_IMAGE_3D = 0x9064
UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
UNSIGNED_INT_IMAGE_BUFFER = 0x9067
UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
UNSIGNED_INT_IMAGE_CUBE = 0x9066
UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
UNSIGNED_INT_VEC2_EXT = 0x8DC6
UNSIGNED_INT_VEC3_EXT = 0x8DC7
UNSIGNED_INT_VEC4_EXT = 0x8DC8
UNSIGNED_INVERT_NV = 0x8537
UNSIGNED_NORMALIZED = 0x8C17
UNSIGNED_NORMALIZED_ARB = 0x8C17
UNSIGNED_SHORT = 0x1403
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
UNSIGNED_SHORT_5_6_5 = 0x8363
UNSIGNED_SHORT_5_6_5_REV = 0x8364
UNSIGNED_SHORT_8_8_APPLE = 0x85BA
UNSIGNED_SHORT_8_8_MESA = 0x85BA
UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
UPPER_LEFT = 0x8CA2
USE_MISSING_GLYPH_NV = 0x90AA
UTF16_NV = 0x909B
UTF8_NV = 0x909A
UUID_SIZE_EXT = 16
V2F = 0x2A20
V3F = 0x2A21
VALIDATE_STATUS = 0x8B83
VARIABLE_A_NV = 0x8523
VARIABLE_B_NV = 0x8524
VARIABLE_C_NV = 0x8525
VARIABLE_D_NV = 0x8526
VARIABLE_E_NV = 0x8527
VARIABLE_F_NV = 0x8528
VARIABLE_G_NV = 0x8529
VARIANT_ARRAY_EXT = 0x87E8
VARIANT_ARRAY_POINTER_EXT = 0x87E9
VARIANT_ARRAY_STRIDE_EXT = 0x87E6
VARIANT_ARRAY_TYPE_EXT = 0x87E7
VARIANT_DATATYPE_EXT = 0x87E5
VARIANT_EXT = 0x87C1
VARIANT_VALUE_EXT = 0x87E4
VBO_FREE_MEMORY_ATI = 0x87FB
VECTOR_EXT = 0x87BF
VENDOR = 0x1F00
VERSION = 0x1F02
VERTEX23_BIT_PGI = 0x00000004
VERTEX4_BIT_PGI = 0x00000008
VERTEX_ARRAY = 0x8074
VERTEX_ARRAY_ADDRESS_NV = 0x8F21
VERTEX_ARRAY_BINDING = 0x85B5
VERTEX_ARRAY_BINDING_APPLE = 0x85B5
VERTEX_ARRAY_BUFFER_BINDING = 0x8896
VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
VERTEX_ARRAY_COUNT_EXT = 0x807D
VERTEX_ARRAY_EXT = 0x8074
VERTEX_ARRAY_KHR = 0x8074
VERTEX_ARRAY_LENGTH_NV = 0x8F2B
VERTEX_ARRAY_LIST_IBM = 103070
VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
VERTEX_ARRAY_OBJECT_AMD = 0x9154
VERTEX_ARRAY_OBJECT_EXT = 0x9154
VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
VERTEX_ARRAY_POINTER = 0x808E
VERTEX_ARRAY_POINTER_EXT = 0x808E
VERTEX_ARRAY_RANGE_APPLE = 0x851D
VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
VERTEX_ARRAY_RANGE_NV = 0x851D
VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
VERTEX_ARRAY_SIZE = 0x807A
VERTEX_ARRAY_SIZE_EXT = 0x807A
VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
VERTEX_ARRAY_STRIDE = 0x807C
VERTEX_ARRAY_STRIDE_EXT = 0x807C
VERTEX_ARRAY_TYPE = 0x807B
VERTEX_ARRAY_TYPE_EXT = 0x807B
VERTEX_ATTRIB_ARRAY0_NV = 0x8650
VERTEX_ATTRIB_ARRAY10_NV = 0x865A
VERTEX_ATTRIB_ARRAY11_NV = 0x865B
VERTEX_ATTRIB_ARRAY12_NV = 0x865C
VERTEX_ATTRIB_ARRAY13_NV = 0x865D
VERTEX_ATTRIB_ARRAY14_NV = 0x865E
VERTEX_ATTRIB_ARRAY15_NV = 0x865F
VERTEX_ATTRIB_ARRAY1_NV = 0x8651
VERTEX_ATTRIB_ARRAY2_NV = 0x8652
VERTEX_ATTRIB_ARRAY3_NV = 0x8653
VERTEX_ATTRIB_ARRAY4_NV = 0x8654
VERTEX_ATTRIB_ARRAY5_NV = 0x8655
VERTEX_ATTRIB_ARRAY6_NV = 0x8656
VERTEX_ATTRIB_ARRAY7_NV = 0x8657
VERTEX_ATTRIB_ARRAY8_NV = 0x8658
VERTEX_ATTRIB_ARRAY9_NV = 0x8659
VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
VERTEX_ATTRIB_BINDING = 0x82D4
VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
VERTEX_BINDING_DIVISOR = 0x82D6
VERTEX_BINDING_OFFSET = 0x82D7
VERTEX_BINDING_STRIDE = 0x82D8
VERTEX_BLEND_ARB = 0x86A7
VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
VERTEX_DATA_HINT_PGI = 0x1A22A
VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4
VERTEX_ID_NV = 0x8C7B
VERTEX_ID_SWIZZLE_AMD = 0x91A5
VERTEX_PRECLIP_HINT_SGIX = 0x83EF
VERTEX_PRECLIP_SGIX = 0x83EE
VERTEX_PROGRAM_ARB = 0x8620
VERTEX_PROGRAM_BINDING_NV = 0x864A
VERTEX_PROGRAM_NV = 0x8620
VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
VERTEX_PROGRAM_POINT_SIZE = 0x8642
VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
VERTEX_PROGRAM_TWO_SIDE = 0x8643
VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
VERTEX_SHADER = 0x8B31
VERTEX_SHADER_ARB = 0x8B31
VERTEX_SHADER_BINDING_EXT = 0x8781
VERTEX_SHADER_BIT = 0x00000001
VERTEX_SHADER_BIT_EXT = 0x00000001
VERTEX_SHADER_EXT = 0x8780
VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
VERTEX_SHADER_LOCALS_EXT = 0x87D3
VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
VERTEX_SHADER_VARIANTS_EXT = 0x87D0
VERTEX_SOURCE_ATI = 0x8774
VERTEX_STATE_PROGRAM_NV = 0x8621
VERTEX_STREAM0_ATI = 0x876C
VERTEX_STREAM1_ATI = 0x876D
VERTEX_STREAM2_ATI = 0x876E
VERTEX_STREAM3_ATI = 0x876F
VERTEX_STREAM4_ATI = 0x8770
VERTEX_STREAM5_ATI = 0x8771
VERTEX_STREAM6_ATI = 0x8772
VERTEX_STREAM7_ATI = 0x8773
VERTEX_SUBROUTINE = 0x92E8
VERTEX_SUBROUTINE_UNIFORM = 0x92EE
VERTEX_TEXTURE = 0x829B
VERTEX_WEIGHTING_EXT = 0x8509
VERTEX_WEIGHT_ARRAY_EXT = 0x850C
VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
VERTICAL_LINE_TO_NV = 0x08
VERTICES_SUBMITTED_ARB = 0x82EE
VIBRANCE_BIAS_NV = 0x8719
VIBRANCE_SCALE_NV = 0x8713
VIDEO_BUFFER_BINDING_NV = 0x9021
VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
VIDEO_BUFFER_NV = 0x9020
VIDEO_BUFFER_PITCH_NV = 0x9028
VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
VIEWPORT = 0x0BA2
VIEWPORT_BIT = 0x00000800
VIEWPORT_BOUNDS_RANGE = 0x825D
VIEWPORT_COMMAND_NV = 0x0010
VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
VIEWPORT_POSITION_W_SCALE_NV = 0x937C
VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D
VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E
VIEWPORT_SUBPIXEL_BITS = 0x825C
VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357
VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351
VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353
VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355
VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356
VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350
VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352
VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354
VIEWPORT_SWIZZLE_W_NV = 0x935B
VIEWPORT_SWIZZLE_X_NV = 0x9358
VIEWPORT_SWIZZLE_Y_NV = 0x9359
VIEWPORT_SWIZZLE_Z_NV = 0x935A
VIEW_CLASS_128_BITS = 0x82C4
VIEW_CLASS_16_BITS = 0x82CA
VIEW_CLASS_24_BITS = 0x82C9
VIEW_CLASS_32_BITS = 0x82C8
VIEW_CLASS_48_BITS = 0x82C7
VIEW_CLASS_64_BITS = 0x82C6
VIEW_CLASS_8_BITS = 0x82CB
VIEW_CLASS_96_BITS = 0x82C5
VIEW_CLASS_BPTC_FLOAT = 0x82D3
VIEW_CLASS_BPTC_UNORM = 0x82D2
VIEW_CLASS_RGTC1_RED = 0x82D0
VIEW_CLASS_RGTC2_RG = 0x82D1
VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
VIEW_COMPATIBILITY_CLASS = 0x82B6
VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
VIVIDLIGHT_NV = 0x92A6
VOLATILE_APPLE = 0x8A1A
WAIT_FAILED = 0x911D
WARPS_PER_SM_NV = 0x933A
WARP_SIZE_NV = 0x9339
WEIGHTED_AVERAGE_ARB = 0x9367
WEIGHTED_AVERAGE_EXT = 0x9367
WEIGHT_ARRAY_ARB = 0x86AD
WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
WEIGHT_ARRAY_POINTER_ARB = 0x86AC
WEIGHT_ARRAY_SIZE_ARB = 0x86AB
WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
WEIGHT_ARRAY_TYPE_ARB = 0x86A9
WEIGHT_SUM_UNITY_ARB = 0x86A6
WIDE_LINE_HINT_PGI = 0x1A222
WINDOW_RECTANGLE_EXT = 0x8F12
WINDOW_RECTANGLE_MODE_EXT = 0x8F13
WRAP_BORDER_SUN = 0x81D4
WRITE_DISCARD_NV = 0x88BE
WRITE_ONLY = 0x88B9
WRITE_ONLY_ARB = 0x88B9
WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
WRITE_PIXEL_DATA_RANGE_NV = 0x8878
WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
W_EXT = 0x87D8
XOR = 0x1506
XOR_NV = 0x1506
X_EXT = 0x87D5
YCBAYCR8A_4224_NV = 0x9032
YCBCR_422_APPLE = 0x85B9
YCBCR_MESA = 0x8757
YCBYCR8_422_NV = 0x9031
YCRCBA_SGIX = 0x8319
YCRCB_422_SGIX = 0x81BB
YCRCB_444_SGIX = 0x81BC
YCRCB_SGIX = 0x8318
Y_EXT = 0x87D6
Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
ZERO = 0
ZERO_EXT = 0x87DD
ZERO_TO_ONE = 0x935F
ZOOM_X = 0x0D16
ZOOM_Y = 0x0D17
Z_EXT = 0x87D7
)
var (
gpAccum C.GPACCUM
gpAccumxOES C.GPACCUMXOES
gpAcquireKeyedMutexWin32EXT C.GPACQUIREKEYEDMUTEXWIN32EXT
gpActiveProgramEXT C.GPACTIVEPROGRAMEXT
gpActiveShaderProgram C.GPACTIVESHADERPROGRAM
gpActiveShaderProgramEXT C.GPACTIVESHADERPROGRAMEXT
gpActiveStencilFaceEXT C.GPACTIVESTENCILFACEEXT
gpActiveTexture C.GPACTIVETEXTURE
gpActiveTextureARB C.GPACTIVETEXTUREARB
gpActiveVaryingNV C.GPACTIVEVARYINGNV
gpAlphaFragmentOp1ATI C.GPALPHAFRAGMENTOP1ATI
gpAlphaFragmentOp2ATI C.GPALPHAFRAGMENTOP2ATI
gpAlphaFragmentOp3ATI C.GPALPHAFRAGMENTOP3ATI
gpAlphaFunc C.GPALPHAFUNC
gpAlphaFuncxOES C.GPALPHAFUNCXOES
gpAlphaToCoverageDitherControlNV C.GPALPHATOCOVERAGEDITHERCONTROLNV
gpApplyFramebufferAttachmentCMAAINTEL C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL
gpApplyTextureEXT C.GPAPPLYTEXTUREEXT
gpAreProgramsResidentNV C.GPAREPROGRAMSRESIDENTNV
gpAreTexturesResident C.GPARETEXTURESRESIDENT
gpAreTexturesResidentEXT C.GPARETEXTURESRESIDENTEXT
gpArrayElement C.GPARRAYELEMENT
gpArrayElementEXT C.GPARRAYELEMENTEXT
gpArrayObjectATI C.GPARRAYOBJECTATI
gpAsyncMarkerSGIX C.GPASYNCMARKERSGIX
gpAttachObjectARB C.GPATTACHOBJECTARB
gpAttachShader C.GPATTACHSHADER
gpBegin C.GPBEGIN
gpBeginConditionalRenderNV C.GPBEGINCONDITIONALRENDERNV
gpBeginConditionalRenderNVX C.GPBEGINCONDITIONALRENDERNVX
gpBeginFragmentShaderATI C.GPBEGINFRAGMENTSHADERATI
gpBeginOcclusionQueryNV C.GPBEGINOCCLUSIONQUERYNV
gpBeginPerfMonitorAMD C.GPBEGINPERFMONITORAMD
gpBeginPerfQueryINTEL C.GPBEGINPERFQUERYINTEL
gpBeginQuery C.GPBEGINQUERY
gpBeginQueryARB C.GPBEGINQUERYARB
gpBeginQueryIndexed C.GPBEGINQUERYINDEXED
gpBeginTransformFeedbackEXT C.GPBEGINTRANSFORMFEEDBACKEXT
gpBeginTransformFeedbackNV C.GPBEGINTRANSFORMFEEDBACKNV
gpBeginVertexShaderEXT C.GPBEGINVERTEXSHADEREXT
gpBeginVideoCaptureNV C.GPBEGINVIDEOCAPTURENV
gpBindAttribLocation C.GPBINDATTRIBLOCATION
gpBindAttribLocationARB C.GPBINDATTRIBLOCATIONARB
gpBindBuffer C.GPBINDBUFFER
gpBindBufferARB C.GPBINDBUFFERARB
gpBindBufferBase C.GPBINDBUFFERBASE
gpBindBufferBaseEXT C.GPBINDBUFFERBASEEXT
gpBindBufferBaseNV C.GPBINDBUFFERBASENV
gpBindBufferOffsetEXT C.GPBINDBUFFEROFFSETEXT
gpBindBufferOffsetNV C.GPBINDBUFFEROFFSETNV
gpBindBufferRange C.GPBINDBUFFERRANGE
gpBindBufferRangeEXT C.GPBINDBUFFERRANGEEXT
gpBindBufferRangeNV C.GPBINDBUFFERRANGENV
gpBindBuffersBase C.GPBINDBUFFERSBASE
gpBindBuffersRange C.GPBINDBUFFERSRANGE
gpBindFragDataLocationEXT C.GPBINDFRAGDATALOCATIONEXT
gpBindFragDataLocationIndexed C.GPBINDFRAGDATALOCATIONINDEXED
gpBindFragmentShaderATI C.GPBINDFRAGMENTSHADERATI
gpBindFramebuffer C.GPBINDFRAMEBUFFER
gpBindFramebufferEXT C.GPBINDFRAMEBUFFEREXT
gpBindImageTexture C.GPBINDIMAGETEXTURE
gpBindImageTextureEXT C.GPBINDIMAGETEXTUREEXT
gpBindImageTextures C.GPBINDIMAGETEXTURES
gpBindLightParameterEXT C.GPBINDLIGHTPARAMETEREXT
gpBindMaterialParameterEXT C.GPBINDMATERIALPARAMETEREXT
gpBindMultiTextureEXT C.GPBINDMULTITEXTUREEXT
gpBindParameterEXT C.GPBINDPARAMETEREXT
gpBindProgramARB C.GPBINDPROGRAMARB
gpBindProgramNV C.GPBINDPROGRAMNV
gpBindProgramPipeline C.GPBINDPROGRAMPIPELINE
gpBindProgramPipelineEXT C.GPBINDPROGRAMPIPELINEEXT
gpBindRenderbuffer C.GPBINDRENDERBUFFER
gpBindRenderbufferEXT C.GPBINDRENDERBUFFEREXT
gpBindSampler C.GPBINDSAMPLER
gpBindSamplers C.GPBINDSAMPLERS
gpBindTexGenParameterEXT C.GPBINDTEXGENPARAMETEREXT
gpBindTexture C.GPBINDTEXTURE
gpBindTextureEXT C.GPBINDTEXTUREEXT
gpBindTextureUnit C.GPBINDTEXTUREUNIT
gpBindTextureUnitParameterEXT C.GPBINDTEXTUREUNITPARAMETEREXT
gpBindTextures C.GPBINDTEXTURES
gpBindTransformFeedback C.GPBINDTRANSFORMFEEDBACK
gpBindTransformFeedbackNV C.GPBINDTRANSFORMFEEDBACKNV
gpBindVertexArray C.GPBINDVERTEXARRAY
gpBindVertexArrayAPPLE C.GPBINDVERTEXARRAYAPPLE
gpBindVertexBuffer C.GPBINDVERTEXBUFFER
gpBindVertexBuffers C.GPBINDVERTEXBUFFERS
gpBindVertexShaderEXT C.GPBINDVERTEXSHADEREXT
gpBindVideoCaptureStreamBufferNV C.GPBINDVIDEOCAPTURESTREAMBUFFERNV
gpBindVideoCaptureStreamTextureNV C.GPBINDVIDEOCAPTURESTREAMTEXTURENV
gpBinormal3bEXT C.GPBINORMAL3BEXT
gpBinormal3bvEXT C.GPBINORMAL3BVEXT
gpBinormal3dEXT C.GPBINORMAL3DEXT
gpBinormal3dvEXT C.GPBINORMAL3DVEXT
gpBinormal3fEXT C.GPBINORMAL3FEXT
gpBinormal3fvEXT C.GPBINORMAL3FVEXT
gpBinormal3iEXT C.GPBINORMAL3IEXT
gpBinormal3ivEXT C.GPBINORMAL3IVEXT
gpBinormal3sEXT C.GPBINORMAL3SEXT
gpBinormal3svEXT C.GPBINORMAL3SVEXT
gpBinormalPointerEXT C.GPBINORMALPOINTEREXT
gpBitmap C.GPBITMAP
gpBitmapxOES C.GPBITMAPXOES
gpBlendBarrierKHR C.GPBLENDBARRIERKHR
gpBlendBarrierNV C.GPBLENDBARRIERNV
gpBlendColor C.GPBLENDCOLOR
gpBlendColorEXT C.GPBLENDCOLOREXT
gpBlendColorxOES C.GPBLENDCOLORXOES
gpBlendEquation C.GPBLENDEQUATION
gpBlendEquationEXT C.GPBLENDEQUATIONEXT
gpBlendEquationIndexedAMD C.GPBLENDEQUATIONINDEXEDAMD
gpBlendEquationSeparate C.GPBLENDEQUATIONSEPARATE
gpBlendEquationSeparateEXT C.GPBLENDEQUATIONSEPARATEEXT
gpBlendEquationSeparateIndexedAMD C.GPBLENDEQUATIONSEPARATEINDEXEDAMD
gpBlendEquationSeparateiARB C.GPBLENDEQUATIONSEPARATEIARB
gpBlendEquationiARB C.GPBLENDEQUATIONIARB
gpBlendFunc C.GPBLENDFUNC
gpBlendFuncIndexedAMD C.GPBLENDFUNCINDEXEDAMD
gpBlendFuncSeparate C.GPBLENDFUNCSEPARATE
gpBlendFuncSeparateEXT C.GPBLENDFUNCSEPARATEEXT
gpBlendFuncSeparateINGR C.GPBLENDFUNCSEPARATEINGR
gpBlendFuncSeparateIndexedAMD C.GPBLENDFUNCSEPARATEINDEXEDAMD
gpBlendFuncSeparateiARB C.GPBLENDFUNCSEPARATEIARB
gpBlendFunciARB C.GPBLENDFUNCIARB
gpBlendParameteriNV C.GPBLENDPARAMETERINV
gpBlitFramebuffer C.GPBLITFRAMEBUFFER
gpBlitFramebufferEXT C.GPBLITFRAMEBUFFEREXT
gpBlitNamedFramebuffer C.GPBLITNAMEDFRAMEBUFFER
gpBufferAddressRangeNV C.GPBUFFERADDRESSRANGENV
gpBufferData C.GPBUFFERDATA
gpBufferDataARB C.GPBUFFERDATAARB
gpBufferPageCommitmentARB C.GPBUFFERPAGECOMMITMENTARB
gpBufferParameteriAPPLE C.GPBUFFERPARAMETERIAPPLE
gpBufferStorage C.GPBUFFERSTORAGE
gpBufferStorageExternalEXT C.GPBUFFERSTORAGEEXTERNALEXT
gpBufferStorageMemEXT C.GPBUFFERSTORAGEMEMEXT
gpBufferSubData C.GPBUFFERSUBDATA
gpBufferSubDataARB C.GPBUFFERSUBDATAARB
gpCallCommandListNV C.GPCALLCOMMANDLISTNV
gpCallList C.GPCALLLIST
gpCallLists C.GPCALLLISTS
gpCheckFramebufferStatus C.GPCHECKFRAMEBUFFERSTATUS
gpCheckFramebufferStatusEXT C.GPCHECKFRAMEBUFFERSTATUSEXT
gpCheckNamedFramebufferStatus C.GPCHECKNAMEDFRAMEBUFFERSTATUS
gpCheckNamedFramebufferStatusEXT C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT
gpClampColorARB C.GPCLAMPCOLORARB
gpClear C.GPCLEAR
gpClearAccum C.GPCLEARACCUM
gpClearAccumxOES C.GPCLEARACCUMXOES
gpClearBufferData C.GPCLEARBUFFERDATA
gpClearBufferSubData C.GPCLEARBUFFERSUBDATA
gpClearColor C.GPCLEARCOLOR
gpClearColorIiEXT C.GPCLEARCOLORIIEXT
gpClearColorIuiEXT C.GPCLEARCOLORIUIEXT
gpClearColorxOES C.GPCLEARCOLORXOES
gpClearDepth C.GPCLEARDEPTH
gpClearDepthdNV C.GPCLEARDEPTHDNV
gpClearDepthf C.GPCLEARDEPTHF
gpClearDepthfOES C.GPCLEARDEPTHFOES
gpClearDepthxOES C.GPCLEARDEPTHXOES
gpClearIndex C.GPCLEARINDEX
gpClearNamedBufferData C.GPCLEARNAMEDBUFFERDATA
gpClearNamedBufferDataEXT C.GPCLEARNAMEDBUFFERDATAEXT
gpClearNamedBufferSubData C.GPCLEARNAMEDBUFFERSUBDATA
gpClearNamedBufferSubDataEXT C.GPCLEARNAMEDBUFFERSUBDATAEXT
gpClearNamedFramebufferfi C.GPCLEARNAMEDFRAMEBUFFERFI
gpClearNamedFramebufferfv C.GPCLEARNAMEDFRAMEBUFFERFV
gpClearNamedFramebufferiv C.GPCLEARNAMEDFRAMEBUFFERIV
gpClearNamedFramebufferuiv C.GPCLEARNAMEDFRAMEBUFFERUIV
gpClearStencil C.GPCLEARSTENCIL
gpClearTexImage C.GPCLEARTEXIMAGE
gpClearTexSubImage C.GPCLEARTEXSUBIMAGE
gpClientActiveTexture C.GPCLIENTACTIVETEXTURE
gpClientActiveTextureARB C.GPCLIENTACTIVETEXTUREARB
gpClientActiveVertexStreamATI C.GPCLIENTACTIVEVERTEXSTREAMATI
gpClientAttribDefaultEXT C.GPCLIENTATTRIBDEFAULTEXT
gpClientWaitSync C.GPCLIENTWAITSYNC
gpClipControl C.GPCLIPCONTROL
gpClipPlane C.GPCLIPPLANE
gpClipPlanefOES C.GPCLIPPLANEFOES
gpClipPlanexOES C.GPCLIPPLANEXOES
gpColor3b C.GPCOLOR3B
gpColor3bv C.GPCOLOR3BV
gpColor3d C.GPCOLOR3D
gpColor3dv C.GPCOLOR3DV
gpColor3f C.GPCOLOR3F
gpColor3fVertex3fSUN C.GPCOLOR3FVERTEX3FSUN
gpColor3fVertex3fvSUN C.GPCOLOR3FVERTEX3FVSUN
gpColor3fv C.GPCOLOR3FV
gpColor3hNV C.GPCOLOR3HNV
gpColor3hvNV C.GPCOLOR3HVNV
gpColor3i C.GPCOLOR3I
gpColor3iv C.GPCOLOR3IV
gpColor3s C.GPCOLOR3S
gpColor3sv C.GPCOLOR3SV
gpColor3ub C.GPCOLOR3UB
gpColor3ubv C.GPCOLOR3UBV
gpColor3ui C.GPCOLOR3UI
gpColor3uiv C.GPCOLOR3UIV
gpColor3us C.GPCOLOR3US
gpColor3usv C.GPCOLOR3USV
gpColor3xOES C.GPCOLOR3XOES
gpColor3xvOES C.GPCOLOR3XVOES
gpColor4b C.GPCOLOR4B
gpColor4bv C.GPCOLOR4BV
gpColor4d C.GPCOLOR4D
gpColor4dv C.GPCOLOR4DV
gpColor4f C.GPCOLOR4F
gpColor4fNormal3fVertex3fSUN C.GPCOLOR4FNORMAL3FVERTEX3FSUN
gpColor4fNormal3fVertex3fvSUN C.GPCOLOR4FNORMAL3FVERTEX3FVSUN
gpColor4fv C.GPCOLOR4FV
gpColor4hNV C.GPCOLOR4HNV
gpColor4hvNV C.GPCOLOR4HVNV
gpColor4i C.GPCOLOR4I
gpColor4iv C.GPCOLOR4IV
gpColor4s C.GPCOLOR4S
gpColor4sv C.GPCOLOR4SV
gpColor4ub C.GPCOLOR4UB
gpColor4ubVertex2fSUN C.GPCOLOR4UBVERTEX2FSUN
gpColor4ubVertex2fvSUN C.GPCOLOR4UBVERTEX2FVSUN
gpColor4ubVertex3fSUN C.GPCOLOR4UBVERTEX3FSUN
gpColor4ubVertex3fvSUN C.GPCOLOR4UBVERTEX3FVSUN
gpColor4ubv C.GPCOLOR4UBV
gpColor4ui C.GPCOLOR4UI
gpColor4uiv C.GPCOLOR4UIV
gpColor4us C.GPCOLOR4US
gpColor4usv C.GPCOLOR4USV
gpColor4xOES C.GPCOLOR4XOES
gpColor4xvOES C.GPCOLOR4XVOES
gpColorFormatNV C.GPCOLORFORMATNV
gpColorFragmentOp1ATI C.GPCOLORFRAGMENTOP1ATI
gpColorFragmentOp2ATI C.GPCOLORFRAGMENTOP2ATI
gpColorFragmentOp3ATI C.GPCOLORFRAGMENTOP3ATI
gpColorMask C.GPCOLORMASK
gpColorMaskIndexedEXT C.GPCOLORMASKINDEXEDEXT
gpColorMaterial C.GPCOLORMATERIAL
gpColorPointer C.GPCOLORPOINTER
gpColorPointerEXT C.GPCOLORPOINTEREXT
gpColorPointerListIBM C.GPCOLORPOINTERLISTIBM
gpColorPointervINTEL C.GPCOLORPOINTERVINTEL
gpColorSubTableEXT C.GPCOLORSUBTABLEEXT
gpColorTableEXT C.GPCOLORTABLEEXT
gpColorTableParameterfvSGI C.GPCOLORTABLEPARAMETERFVSGI
gpColorTableParameterivSGI C.GPCOLORTABLEPARAMETERIVSGI
gpColorTableSGI C.GPCOLORTABLESGI
gpCombinerInputNV C.GPCOMBINERINPUTNV
gpCombinerOutputNV C.GPCOMBINEROUTPUTNV
gpCombinerParameterfNV C.GPCOMBINERPARAMETERFNV
gpCombinerParameterfvNV C.GPCOMBINERPARAMETERFVNV
gpCombinerParameteriNV C.GPCOMBINERPARAMETERINV
gpCombinerParameterivNV C.GPCOMBINERPARAMETERIVNV
gpCombinerStageParameterfvNV C.GPCOMBINERSTAGEPARAMETERFVNV
gpCommandListSegmentsNV C.GPCOMMANDLISTSEGMENTSNV
gpCompileCommandListNV C.GPCOMPILECOMMANDLISTNV
gpCompileShader C.GPCOMPILESHADER
gpCompileShaderARB C.GPCOMPILESHADERARB
gpCompileShaderIncludeARB C.GPCOMPILESHADERINCLUDEARB
gpCompressedMultiTexImage1DEXT C.GPCOMPRESSEDMULTITEXIMAGE1DEXT
gpCompressedMultiTexImage2DEXT C.GPCOMPRESSEDMULTITEXIMAGE2DEXT
gpCompressedMultiTexImage3DEXT C.GPCOMPRESSEDMULTITEXIMAGE3DEXT
gpCompressedMultiTexSubImage1DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT
gpCompressedMultiTexSubImage2DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT
gpCompressedMultiTexSubImage3DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT
gpCompressedTexImage1D C.GPCOMPRESSEDTEXIMAGE1D
gpCompressedTexImage1DARB C.GPCOMPRESSEDTEXIMAGE1DARB
gpCompressedTexImage2D C.GPCOMPRESSEDTEXIMAGE2D
gpCompressedTexImage2DARB C.GPCOMPRESSEDTEXIMAGE2DARB
gpCompressedTexImage3D C.GPCOMPRESSEDTEXIMAGE3D
gpCompressedTexImage3DARB C.GPCOMPRESSEDTEXIMAGE3DARB
gpCompressedTexSubImage1D C.GPCOMPRESSEDTEXSUBIMAGE1D
gpCompressedTexSubImage1DARB C.GPCOMPRESSEDTEXSUBIMAGE1DARB
gpCompressedTexSubImage2D C.GPCOMPRESSEDTEXSUBIMAGE2D
gpCompressedTexSubImage2DARB C.GPCOMPRESSEDTEXSUBIMAGE2DARB
gpCompressedTexSubImage3D C.GPCOMPRESSEDTEXSUBIMAGE3D
gpCompressedTexSubImage3DARB C.GPCOMPRESSEDTEXSUBIMAGE3DARB
gpCompressedTextureImage1DEXT C.GPCOMPRESSEDTEXTUREIMAGE1DEXT
gpCompressedTextureImage2DEXT C.GPCOMPRESSEDTEXTUREIMAGE2DEXT
gpCompressedTextureImage3DEXT C.GPCOMPRESSEDTEXTUREIMAGE3DEXT
gpCompressedTextureSubImage1D C.GPCOMPRESSEDTEXTURESUBIMAGE1D
gpCompressedTextureSubImage1DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT
gpCompressedTextureSubImage2D C.GPCOMPRESSEDTEXTURESUBIMAGE2D
gpCompressedTextureSubImage2DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT
gpCompressedTextureSubImage3D C.GPCOMPRESSEDTEXTURESUBIMAGE3D
gpCompressedTextureSubImage3DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT
gpConservativeRasterParameterfNV C.GPCONSERVATIVERASTERPARAMETERFNV
gpConservativeRasterParameteriNV C.GPCONSERVATIVERASTERPARAMETERINV
gpConvolutionFilter1DEXT C.GPCONVOLUTIONFILTER1DEXT
gpConvolutionFilter2DEXT C.GPCONVOLUTIONFILTER2DEXT
gpConvolutionParameterfEXT C.GPCONVOLUTIONPARAMETERFEXT
gpConvolutionParameterfvEXT C.GPCONVOLUTIONPARAMETERFVEXT
gpConvolutionParameteriEXT C.GPCONVOLUTIONPARAMETERIEXT
gpConvolutionParameterivEXT C.GPCONVOLUTIONPARAMETERIVEXT
gpConvolutionParameterxOES C.GPCONVOLUTIONPARAMETERXOES
gpConvolutionParameterxvOES C.GPCONVOLUTIONPARAMETERXVOES
gpCopyBufferSubData C.GPCOPYBUFFERSUBDATA
gpCopyColorSubTableEXT C.GPCOPYCOLORSUBTABLEEXT
gpCopyColorTableSGI C.GPCOPYCOLORTABLESGI
gpCopyConvolutionFilter1DEXT C.GPCOPYCONVOLUTIONFILTER1DEXT
gpCopyConvolutionFilter2DEXT C.GPCOPYCONVOLUTIONFILTER2DEXT
gpCopyImageSubData C.GPCOPYIMAGESUBDATA
gpCopyImageSubDataNV C.GPCOPYIMAGESUBDATANV
gpCopyMultiTexImage1DEXT C.GPCOPYMULTITEXIMAGE1DEXT
gpCopyMultiTexImage2DEXT C.GPCOPYMULTITEXIMAGE2DEXT
gpCopyMultiTexSubImage1DEXT C.GPCOPYMULTITEXSUBIMAGE1DEXT
gpCopyMultiTexSubImage2DEXT C.GPCOPYMULTITEXSUBIMAGE2DEXT
gpCopyMultiTexSubImage3DEXT C.GPCOPYMULTITEXSUBIMAGE3DEXT
gpCopyNamedBufferSubData C.GPCOPYNAMEDBUFFERSUBDATA
gpCopyPathNV C.GPCOPYPATHNV
gpCopyPixels C.GPCOPYPIXELS
gpCopyTexImage1D C.GPCOPYTEXIMAGE1D
gpCopyTexImage1DEXT C.GPCOPYTEXIMAGE1DEXT
gpCopyTexImage2D C.GPCOPYTEXIMAGE2D
gpCopyTexImage2DEXT C.GPCOPYTEXIMAGE2DEXT
gpCopyTexSubImage1D C.GPCOPYTEXSUBIMAGE1D
gpCopyTexSubImage1DEXT C.GPCOPYTEXSUBIMAGE1DEXT
gpCopyTexSubImage2D C.GPCOPYTEXSUBIMAGE2D
gpCopyTexSubImage2DEXT C.GPCOPYTEXSUBIMAGE2DEXT
gpCopyTexSubImage3D C.GPCOPYTEXSUBIMAGE3D
gpCopyTexSubImage3DEXT C.GPCOPYTEXSUBIMAGE3DEXT
gpCopyTextureImage1DEXT C.GPCOPYTEXTUREIMAGE1DEXT
gpCopyTextureImage2DEXT C.GPCOPYTEXTUREIMAGE2DEXT
gpCopyTextureSubImage1D C.GPCOPYTEXTURESUBIMAGE1D
gpCopyTextureSubImage1DEXT C.GPCOPYTEXTURESUBIMAGE1DEXT
gpCopyTextureSubImage2D C.GPCOPYTEXTURESUBIMAGE2D
gpCopyTextureSubImage2DEXT C.GPCOPYTEXTURESUBIMAGE2DEXT
gpCopyTextureSubImage3D C.GPCOPYTEXTURESUBIMAGE3D
gpCopyTextureSubImage3DEXT C.GPCOPYTEXTURESUBIMAGE3DEXT
gpCoverFillPathInstancedNV C.GPCOVERFILLPATHINSTANCEDNV
gpCoverFillPathNV C.GPCOVERFILLPATHNV
gpCoverStrokePathInstancedNV C.GPCOVERSTROKEPATHINSTANCEDNV
gpCoverStrokePathNV C.GPCOVERSTROKEPATHNV
gpCoverageModulationNV C.GPCOVERAGEMODULATIONNV
gpCoverageModulationTableNV C.GPCOVERAGEMODULATIONTABLENV
gpCreateBuffers C.GPCREATEBUFFERS
gpCreateCommandListsNV C.GPCREATECOMMANDLISTSNV
gpCreateFramebuffers C.GPCREATEFRAMEBUFFERS
gpCreateMemoryObjectsEXT C.GPCREATEMEMORYOBJECTSEXT
gpCreatePerfQueryINTEL C.GPCREATEPERFQUERYINTEL
gpCreateProgram C.GPCREATEPROGRAM
gpCreateProgramObjectARB C.GPCREATEPROGRAMOBJECTARB
gpCreateProgramPipelines C.GPCREATEPROGRAMPIPELINES
gpCreateQueries C.GPCREATEQUERIES
gpCreateRenderbuffers C.GPCREATERENDERBUFFERS
gpCreateSamplers C.GPCREATESAMPLERS
gpCreateShader C.GPCREATESHADER
gpCreateShaderObjectARB C.GPCREATESHADEROBJECTARB
gpCreateShaderProgramEXT C.GPCREATESHADERPROGRAMEXT
gpCreateShaderProgramv C.GPCREATESHADERPROGRAMV
gpCreateShaderProgramvEXT C.GPCREATESHADERPROGRAMVEXT
gpCreateStatesNV C.GPCREATESTATESNV
gpCreateSyncFromCLeventARB C.GPCREATESYNCFROMCLEVENTARB
gpCreateTextures C.GPCREATETEXTURES
gpCreateTransformFeedbacks C.GPCREATETRANSFORMFEEDBACKS
gpCreateVertexArrays C.GPCREATEVERTEXARRAYS
gpCullFace C.GPCULLFACE
gpCullParameterdvEXT C.GPCULLPARAMETERDVEXT
gpCullParameterfvEXT C.GPCULLPARAMETERFVEXT
gpCurrentPaletteMatrixARB C.GPCURRENTPALETTEMATRIXARB
gpDebugMessageCallback C.GPDEBUGMESSAGECALLBACK
gpDebugMessageCallbackAMD C.GPDEBUGMESSAGECALLBACKAMD
gpDebugMessageCallbackARB C.GPDEBUGMESSAGECALLBACKARB
gpDebugMessageCallbackKHR C.GPDEBUGMESSAGECALLBACKKHR
gpDebugMessageControl C.GPDEBUGMESSAGECONTROL
gpDebugMessageControlARB C.GPDEBUGMESSAGECONTROLARB
gpDebugMessageControlKHR C.GPDEBUGMESSAGECONTROLKHR
gpDebugMessageEnableAMD C.GPDEBUGMESSAGEENABLEAMD
gpDebugMessageInsert C.GPDEBUGMESSAGEINSERT
gpDebugMessageInsertAMD C.GPDEBUGMESSAGEINSERTAMD
gpDebugMessageInsertARB C.GPDEBUGMESSAGEINSERTARB
gpDebugMessageInsertKHR C.GPDEBUGMESSAGEINSERTKHR
gpDeformSGIX C.GPDEFORMSGIX
gpDeformationMap3dSGIX C.GPDEFORMATIONMAP3DSGIX
gpDeformationMap3fSGIX C.GPDEFORMATIONMAP3FSGIX
gpDeleteAsyncMarkersSGIX C.GPDELETEASYNCMARKERSSGIX
gpDeleteBuffers C.GPDELETEBUFFERS
gpDeleteBuffersARB C.GPDELETEBUFFERSARB
gpDeleteCommandListsNV C.GPDELETECOMMANDLISTSNV
gpDeleteFencesAPPLE C.GPDELETEFENCESAPPLE
gpDeleteFencesNV C.GPDELETEFENCESNV
gpDeleteFragmentShaderATI C.GPDELETEFRAGMENTSHADERATI
gpDeleteFramebuffers C.GPDELETEFRAMEBUFFERS
gpDeleteFramebuffersEXT C.GPDELETEFRAMEBUFFERSEXT
gpDeleteLists C.GPDELETELISTS
gpDeleteMemoryObjectsEXT C.GPDELETEMEMORYOBJECTSEXT
gpDeleteNamedStringARB C.GPDELETENAMEDSTRINGARB
gpDeleteNamesAMD C.GPDELETENAMESAMD
gpDeleteObjectARB C.GPDELETEOBJECTARB
gpDeleteOcclusionQueriesNV C.GPDELETEOCCLUSIONQUERIESNV
gpDeletePathsNV C.GPDELETEPATHSNV
gpDeletePerfMonitorsAMD C.GPDELETEPERFMONITORSAMD
gpDeletePerfQueryINTEL C.GPDELETEPERFQUERYINTEL
gpDeleteProgram C.GPDELETEPROGRAM
gpDeleteProgramPipelines C.GPDELETEPROGRAMPIPELINES
gpDeleteProgramPipelinesEXT C.GPDELETEPROGRAMPIPELINESEXT
gpDeleteProgramsARB C.GPDELETEPROGRAMSARB
gpDeleteProgramsNV C.GPDELETEPROGRAMSNV
gpDeleteQueries C.GPDELETEQUERIES
gpDeleteQueriesARB C.GPDELETEQUERIESARB
gpDeleteQueryResourceTagNV C.GPDELETEQUERYRESOURCETAGNV
gpDeleteRenderbuffers C.GPDELETERENDERBUFFERS
gpDeleteRenderbuffersEXT C.GPDELETERENDERBUFFERSEXT
gpDeleteSamplers C.GPDELETESAMPLERS
gpDeleteSemaphoresEXT C.GPDELETESEMAPHORESEXT
gpDeleteShader C.GPDELETESHADER
gpDeleteStatesNV C.GPDELETESTATESNV
gpDeleteSync C.GPDELETESYNC
gpDeleteTextures C.GPDELETETEXTURES
gpDeleteTexturesEXT C.GPDELETETEXTURESEXT
gpDeleteTransformFeedbacks C.GPDELETETRANSFORMFEEDBACKS
gpDeleteTransformFeedbacksNV C.GPDELETETRANSFORMFEEDBACKSNV
gpDeleteVertexArrays C.GPDELETEVERTEXARRAYS
gpDeleteVertexArraysAPPLE C.GPDELETEVERTEXARRAYSAPPLE
gpDeleteVertexShaderEXT C.GPDELETEVERTEXSHADEREXT
gpDepthBoundsEXT C.GPDEPTHBOUNDSEXT
gpDepthBoundsdNV C.GPDEPTHBOUNDSDNV
gpDepthFunc C.GPDEPTHFUNC
gpDepthMask C.GPDEPTHMASK
gpDepthRange C.GPDEPTHRANGE
gpDepthRangeArrayv C.GPDEPTHRANGEARRAYV
gpDepthRangeIndexed C.GPDEPTHRANGEINDEXED
gpDepthRangedNV C.GPDEPTHRANGEDNV
gpDepthRangef C.GPDEPTHRANGEF
gpDepthRangefOES C.GPDEPTHRANGEFOES
gpDepthRangexOES C.GPDEPTHRANGEXOES
gpDetachObjectARB C.GPDETACHOBJECTARB
gpDetachShader C.GPDETACHSHADER
gpDetailTexFuncSGIS C.GPDETAILTEXFUNCSGIS
gpDisable C.GPDISABLE
gpDisableClientState C.GPDISABLECLIENTSTATE
gpDisableClientStateIndexedEXT C.GPDISABLECLIENTSTATEINDEXEDEXT
gpDisableClientStateiEXT C.GPDISABLECLIENTSTATEIEXT
gpDisableIndexedEXT C.GPDISABLEINDEXEDEXT
gpDisableVariantClientStateEXT C.GPDISABLEVARIANTCLIENTSTATEEXT
gpDisableVertexArrayAttrib C.GPDISABLEVERTEXARRAYATTRIB
gpDisableVertexArrayAttribEXT C.GPDISABLEVERTEXARRAYATTRIBEXT
gpDisableVertexArrayEXT C.GPDISABLEVERTEXARRAYEXT
gpDisableVertexAttribAPPLE C.GPDISABLEVERTEXATTRIBAPPLE
gpDisableVertexAttribArray C.GPDISABLEVERTEXATTRIBARRAY
gpDisableVertexAttribArrayARB C.GPDISABLEVERTEXATTRIBARRAYARB
gpDispatchCompute C.GPDISPATCHCOMPUTE
gpDispatchComputeGroupSizeARB C.GPDISPATCHCOMPUTEGROUPSIZEARB
gpDispatchComputeIndirect C.GPDISPATCHCOMPUTEINDIRECT
gpDrawArrays C.GPDRAWARRAYS
gpDrawArraysEXT C.GPDRAWARRAYSEXT
gpDrawArraysIndirect C.GPDRAWARRAYSINDIRECT
gpDrawArraysInstancedARB C.GPDRAWARRAYSINSTANCEDARB
gpDrawArraysInstancedBaseInstance C.GPDRAWARRAYSINSTANCEDBASEINSTANCE
gpDrawArraysInstancedEXT C.GPDRAWARRAYSINSTANCEDEXT
gpDrawBuffer C.GPDRAWBUFFER
gpDrawBuffers C.GPDRAWBUFFERS
gpDrawBuffersARB C.GPDRAWBUFFERSARB
gpDrawBuffersATI C.GPDRAWBUFFERSATI
gpDrawCommandsAddressNV C.GPDRAWCOMMANDSADDRESSNV
gpDrawCommandsNV C.GPDRAWCOMMANDSNV
gpDrawCommandsStatesAddressNV C.GPDRAWCOMMANDSSTATESADDRESSNV
gpDrawCommandsStatesNV C.GPDRAWCOMMANDSSTATESNV
gpDrawElementArrayAPPLE C.GPDRAWELEMENTARRAYAPPLE
gpDrawElementArrayATI C.GPDRAWELEMENTARRAYATI
gpDrawElements C.GPDRAWELEMENTS
gpDrawElementsBaseVertex C.GPDRAWELEMENTSBASEVERTEX
gpDrawElementsIndirect C.GPDRAWELEMENTSINDIRECT
gpDrawElementsInstancedARB C.GPDRAWELEMENTSINSTANCEDARB
gpDrawElementsInstancedBaseInstance C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE
gpDrawElementsInstancedBaseVertex C.GPDRAWELEMENTSINSTANCEDBASEVERTEX
gpDrawElementsInstancedBaseVertexBaseInstance C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE
gpDrawElementsInstancedEXT C.GPDRAWELEMENTSINSTANCEDEXT
gpDrawMeshArraysSUN C.GPDRAWMESHARRAYSSUN
gpDrawPixels C.GPDRAWPIXELS
gpDrawRangeElementArrayAPPLE C.GPDRAWRANGEELEMENTARRAYAPPLE
gpDrawRangeElementArrayATI C.GPDRAWRANGEELEMENTARRAYATI
gpDrawRangeElements C.GPDRAWRANGEELEMENTS
gpDrawRangeElementsBaseVertex C.GPDRAWRANGEELEMENTSBASEVERTEX
gpDrawRangeElementsEXT C.GPDRAWRANGEELEMENTSEXT
gpDrawTextureNV C.GPDRAWTEXTURENV
gpDrawTransformFeedback C.GPDRAWTRANSFORMFEEDBACK
gpDrawTransformFeedbackInstanced C.GPDRAWTRANSFORMFEEDBACKINSTANCED
gpDrawTransformFeedbackNV C.GPDRAWTRANSFORMFEEDBACKNV
gpDrawTransformFeedbackStream C.GPDRAWTRANSFORMFEEDBACKSTREAM
gpDrawTransformFeedbackStreamInstanced C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED
gpDrawVkImageNV C.GPDRAWVKIMAGENV
gpEGLImageTargetTexStorageEXT C.GPEGLIMAGETARGETTEXSTORAGEEXT
gpEGLImageTargetTextureStorageEXT C.GPEGLIMAGETARGETTEXTURESTORAGEEXT
gpEdgeFlag C.GPEDGEFLAG
gpEdgeFlagFormatNV C.GPEDGEFLAGFORMATNV
gpEdgeFlagPointer C.GPEDGEFLAGPOINTER
gpEdgeFlagPointerEXT C.GPEDGEFLAGPOINTEREXT
gpEdgeFlagPointerListIBM C.GPEDGEFLAGPOINTERLISTIBM
gpEdgeFlagv C.GPEDGEFLAGV
gpElementPointerAPPLE C.GPELEMENTPOINTERAPPLE
gpElementPointerATI C.GPELEMENTPOINTERATI
gpEnable C.GPENABLE
gpEnableClientState C.GPENABLECLIENTSTATE
gpEnableClientStateIndexedEXT C.GPENABLECLIENTSTATEINDEXEDEXT
gpEnableClientStateiEXT C.GPENABLECLIENTSTATEIEXT
gpEnableIndexedEXT C.GPENABLEINDEXEDEXT
gpEnableVariantClientStateEXT C.GPENABLEVARIANTCLIENTSTATEEXT
gpEnableVertexArrayAttrib C.GPENABLEVERTEXARRAYATTRIB
gpEnableVertexArrayAttribEXT C.GPENABLEVERTEXARRAYATTRIBEXT
gpEnableVertexArrayEXT C.GPENABLEVERTEXARRAYEXT
gpEnableVertexAttribAPPLE C.GPENABLEVERTEXATTRIBAPPLE
gpEnableVertexAttribArray C.GPENABLEVERTEXATTRIBARRAY
gpEnableVertexAttribArrayARB C.GPENABLEVERTEXATTRIBARRAYARB
gpEnd C.GPEND
gpEndConditionalRenderNV C.GPENDCONDITIONALRENDERNV
gpEndConditionalRenderNVX C.GPENDCONDITIONALRENDERNVX
gpEndFragmentShaderATI C.GPENDFRAGMENTSHADERATI
gpEndList C.GPENDLIST
gpEndOcclusionQueryNV C.GPENDOCCLUSIONQUERYNV
gpEndPerfMonitorAMD C.GPENDPERFMONITORAMD
gpEndPerfQueryINTEL C.GPENDPERFQUERYINTEL
gpEndQuery C.GPENDQUERY
gpEndQueryARB C.GPENDQUERYARB
gpEndQueryIndexed C.GPENDQUERYINDEXED
gpEndTransformFeedbackEXT C.GPENDTRANSFORMFEEDBACKEXT
gpEndTransformFeedbackNV C.GPENDTRANSFORMFEEDBACKNV
gpEndVertexShaderEXT C.GPENDVERTEXSHADEREXT
gpEndVideoCaptureNV C.GPENDVIDEOCAPTURENV
gpEvalCoord1d C.GPEVALCOORD1D
gpEvalCoord1dv C.GPEVALCOORD1DV
gpEvalCoord1f C.GPEVALCOORD1F
gpEvalCoord1fv C.GPEVALCOORD1FV
gpEvalCoord1xOES C.GPEVALCOORD1XOES
gpEvalCoord1xvOES C.GPEVALCOORD1XVOES
gpEvalCoord2d C.GPEVALCOORD2D
gpEvalCoord2dv C.GPEVALCOORD2DV
gpEvalCoord2f C.GPEVALCOORD2F
gpEvalCoord2fv C.GPEVALCOORD2FV
gpEvalCoord2xOES C.GPEVALCOORD2XOES
gpEvalCoord2xvOES C.GPEVALCOORD2XVOES
gpEvalMapsNV C.GPEVALMAPSNV
gpEvalMesh1 C.GPEVALMESH1
gpEvalMesh2 C.GPEVALMESH2
gpEvalPoint1 C.GPEVALPOINT1
gpEvalPoint2 C.GPEVALPOINT2
gpEvaluateDepthValuesARB C.GPEVALUATEDEPTHVALUESARB
gpExecuteProgramNV C.GPEXECUTEPROGRAMNV
gpExtractComponentEXT C.GPEXTRACTCOMPONENTEXT
gpFeedbackBuffer C.GPFEEDBACKBUFFER
gpFeedbackBufferxOES C.GPFEEDBACKBUFFERXOES
gpFenceSync C.GPFENCESYNC
gpFinalCombinerInputNV C.GPFINALCOMBINERINPUTNV
gpFinish C.GPFINISH
gpFinishAsyncSGIX C.GPFINISHASYNCSGIX
gpFinishFenceAPPLE C.GPFINISHFENCEAPPLE
gpFinishFenceNV C.GPFINISHFENCENV
gpFinishObjectAPPLE C.GPFINISHOBJECTAPPLE
gpFinishTextureSUNX C.GPFINISHTEXTURESUNX
gpFlush C.GPFLUSH
gpFlushMappedBufferRange C.GPFLUSHMAPPEDBUFFERRANGE
gpFlushMappedBufferRangeAPPLE C.GPFLUSHMAPPEDBUFFERRANGEAPPLE
gpFlushMappedNamedBufferRange C.GPFLUSHMAPPEDNAMEDBUFFERRANGE
gpFlushMappedNamedBufferRangeEXT C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT
gpFlushPixelDataRangeNV C.GPFLUSHPIXELDATARANGENV
gpFlushRasterSGIX C.GPFLUSHRASTERSGIX
gpFlushStaticDataIBM C.GPFLUSHSTATICDATAIBM
gpFlushVertexArrayRangeAPPLE C.GPFLUSHVERTEXARRAYRANGEAPPLE
gpFlushVertexArrayRangeNV C.GPFLUSHVERTEXARRAYRANGENV
gpFogCoordFormatNV C.GPFOGCOORDFORMATNV
gpFogCoordPointer C.GPFOGCOORDPOINTER
gpFogCoordPointerEXT C.GPFOGCOORDPOINTEREXT
gpFogCoordPointerListIBM C.GPFOGCOORDPOINTERLISTIBM
gpFogCoordd C.GPFOGCOORDD
gpFogCoorddEXT C.GPFOGCOORDDEXT
gpFogCoorddv C.GPFOGCOORDDV
gpFogCoorddvEXT C.GPFOGCOORDDVEXT
gpFogCoordf C.GPFOGCOORDF
gpFogCoordfEXT C.GPFOGCOORDFEXT
gpFogCoordfv C.GPFOGCOORDFV
gpFogCoordfvEXT C.GPFOGCOORDFVEXT
gpFogCoordhNV C.GPFOGCOORDHNV
gpFogCoordhvNV C.GPFOGCOORDHVNV
gpFogFuncSGIS C.GPFOGFUNCSGIS
gpFogf C.GPFOGF
gpFogfv C.GPFOGFV
gpFogi C.GPFOGI
gpFogiv C.GPFOGIV
gpFogxOES C.GPFOGXOES
gpFogxvOES C.GPFOGXVOES
gpFragmentColorMaterialSGIX C.GPFRAGMENTCOLORMATERIALSGIX
gpFragmentCoverageColorNV C.GPFRAGMENTCOVERAGECOLORNV
gpFragmentLightModelfSGIX C.GPFRAGMENTLIGHTMODELFSGIX
gpFragmentLightModelfvSGIX C.GPFRAGMENTLIGHTMODELFVSGIX
gpFragmentLightModeliSGIX C.GPFRAGMENTLIGHTMODELISGIX
gpFragmentLightModelivSGIX C.GPFRAGMENTLIGHTMODELIVSGIX
gpFragmentLightfSGIX C.GPFRAGMENTLIGHTFSGIX
gpFragmentLightfvSGIX C.GPFRAGMENTLIGHTFVSGIX
gpFragmentLightiSGIX C.GPFRAGMENTLIGHTISGIX
gpFragmentLightivSGIX C.GPFRAGMENTLIGHTIVSGIX
gpFragmentMaterialfSGIX C.GPFRAGMENTMATERIALFSGIX
gpFragmentMaterialfvSGIX C.GPFRAGMENTMATERIALFVSGIX
gpFragmentMaterialiSGIX C.GPFRAGMENTMATERIALISGIX
gpFragmentMaterialivSGIX C.GPFRAGMENTMATERIALIVSGIX
gpFrameTerminatorGREMEDY C.GPFRAMETERMINATORGREMEDY
gpFrameZoomSGIX C.GPFRAMEZOOMSGIX
gpFramebufferDrawBufferEXT C.GPFRAMEBUFFERDRAWBUFFEREXT
gpFramebufferDrawBuffersEXT C.GPFRAMEBUFFERDRAWBUFFERSEXT
gpFramebufferFetchBarrierEXT C.GPFRAMEBUFFERFETCHBARRIEREXT
gpFramebufferParameteri C.GPFRAMEBUFFERPARAMETERI
gpFramebufferReadBufferEXT C.GPFRAMEBUFFERREADBUFFEREXT
gpFramebufferRenderbuffer C.GPFRAMEBUFFERRENDERBUFFER
gpFramebufferRenderbufferEXT C.GPFRAMEBUFFERRENDERBUFFEREXT
gpFramebufferSampleLocationsfvARB C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB
gpFramebufferSampleLocationsfvNV C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV
gpFramebufferSamplePositionsfvAMD C.GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD
gpFramebufferTexture1D C.GPFRAMEBUFFERTEXTURE1D
gpFramebufferTexture1DEXT C.GPFRAMEBUFFERTEXTURE1DEXT
gpFramebufferTexture2D C.GPFRAMEBUFFERTEXTURE2D
gpFramebufferTexture2DEXT C.GPFRAMEBUFFERTEXTURE2DEXT
gpFramebufferTexture3D C.GPFRAMEBUFFERTEXTURE3D
gpFramebufferTexture3DEXT C.GPFRAMEBUFFERTEXTURE3DEXT
gpFramebufferTextureARB C.GPFRAMEBUFFERTEXTUREARB
gpFramebufferTextureEXT C.GPFRAMEBUFFERTEXTUREEXT
gpFramebufferTextureFaceARB C.GPFRAMEBUFFERTEXTUREFACEARB
gpFramebufferTextureFaceEXT C.GPFRAMEBUFFERTEXTUREFACEEXT
gpFramebufferTextureLayer C.GPFRAMEBUFFERTEXTURELAYER
gpFramebufferTextureLayerARB C.GPFRAMEBUFFERTEXTURELAYERARB
gpFramebufferTextureLayerEXT C.GPFRAMEBUFFERTEXTURELAYEREXT
gpFramebufferTextureMultiviewOVR C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR
gpFreeObjectBufferATI C.GPFREEOBJECTBUFFERATI
gpFrontFace C.GPFRONTFACE
gpFrustum C.GPFRUSTUM
gpFrustumfOES C.GPFRUSTUMFOES
gpFrustumxOES C.GPFRUSTUMXOES
gpGenAsyncMarkersSGIX C.GPGENASYNCMARKERSSGIX
gpGenBuffers C.GPGENBUFFERS
gpGenBuffersARB C.GPGENBUFFERSARB
gpGenFencesAPPLE C.GPGENFENCESAPPLE
gpGenFencesNV C.GPGENFENCESNV
gpGenFragmentShadersATI C.GPGENFRAGMENTSHADERSATI
gpGenFramebuffers C.GPGENFRAMEBUFFERS
gpGenFramebuffersEXT C.GPGENFRAMEBUFFERSEXT
gpGenLists C.GPGENLISTS
gpGenNamesAMD C.GPGENNAMESAMD
gpGenOcclusionQueriesNV C.GPGENOCCLUSIONQUERIESNV
gpGenPathsNV C.GPGENPATHSNV
gpGenPerfMonitorsAMD C.GPGENPERFMONITORSAMD
gpGenProgramPipelines C.GPGENPROGRAMPIPELINES
gpGenProgramPipelinesEXT C.GPGENPROGRAMPIPELINESEXT
gpGenProgramsARB C.GPGENPROGRAMSARB
gpGenProgramsNV C.GPGENPROGRAMSNV
gpGenQueries C.GPGENQUERIES
gpGenQueriesARB C.GPGENQUERIESARB
gpGenQueryResourceTagNV C.GPGENQUERYRESOURCETAGNV
gpGenRenderbuffers C.GPGENRENDERBUFFERS
gpGenRenderbuffersEXT C.GPGENRENDERBUFFERSEXT
gpGenSamplers C.GPGENSAMPLERS
gpGenSemaphoresEXT C.GPGENSEMAPHORESEXT
gpGenSymbolsEXT C.GPGENSYMBOLSEXT
gpGenTextures C.GPGENTEXTURES
gpGenTexturesEXT C.GPGENTEXTURESEXT
gpGenTransformFeedbacks C.GPGENTRANSFORMFEEDBACKS
gpGenTransformFeedbacksNV C.GPGENTRANSFORMFEEDBACKSNV
gpGenVertexArrays C.GPGENVERTEXARRAYS
gpGenVertexArraysAPPLE C.GPGENVERTEXARRAYSAPPLE
gpGenVertexShadersEXT C.GPGENVERTEXSHADERSEXT
gpGenerateMipmap C.GPGENERATEMIPMAP
gpGenerateMipmapEXT C.GPGENERATEMIPMAPEXT
gpGenerateMultiTexMipmapEXT C.GPGENERATEMULTITEXMIPMAPEXT
gpGenerateTextureMipmap C.GPGENERATETEXTUREMIPMAP
gpGenerateTextureMipmapEXT C.GPGENERATETEXTUREMIPMAPEXT
gpGetActiveAtomicCounterBufferiv C.GPGETACTIVEATOMICCOUNTERBUFFERIV
gpGetActiveAttrib C.GPGETACTIVEATTRIB
gpGetActiveAttribARB C.GPGETACTIVEATTRIBARB
gpGetActiveSubroutineName C.GPGETACTIVESUBROUTINENAME
gpGetActiveSubroutineUniformName C.GPGETACTIVESUBROUTINEUNIFORMNAME
gpGetActiveSubroutineUniformiv C.GPGETACTIVESUBROUTINEUNIFORMIV
gpGetActiveUniform C.GPGETACTIVEUNIFORM
gpGetActiveUniformARB C.GPGETACTIVEUNIFORMARB
gpGetActiveUniformBlockName C.GPGETACTIVEUNIFORMBLOCKNAME
gpGetActiveUniformBlockiv C.GPGETACTIVEUNIFORMBLOCKIV
gpGetActiveUniformName C.GPGETACTIVEUNIFORMNAME
gpGetActiveUniformsiv C.GPGETACTIVEUNIFORMSIV
gpGetActiveVaryingNV C.GPGETACTIVEVARYINGNV
gpGetArrayObjectfvATI C.GPGETARRAYOBJECTFVATI
gpGetArrayObjectivATI C.GPGETARRAYOBJECTIVATI
gpGetAttachedObjectsARB C.GPGETATTACHEDOBJECTSARB
gpGetAttachedShaders C.GPGETATTACHEDSHADERS
gpGetAttribLocation C.GPGETATTRIBLOCATION
gpGetAttribLocationARB C.GPGETATTRIBLOCATIONARB
gpGetBooleanIndexedvEXT C.GPGETBOOLEANINDEXEDVEXT
gpGetBooleanv C.GPGETBOOLEANV
gpGetBufferParameteriv C.GPGETBUFFERPARAMETERIV
gpGetBufferParameterivARB C.GPGETBUFFERPARAMETERIVARB
gpGetBufferParameterui64vNV C.GPGETBUFFERPARAMETERUI64VNV
gpGetBufferPointerv C.GPGETBUFFERPOINTERV
gpGetBufferPointervARB C.GPGETBUFFERPOINTERVARB
gpGetBufferSubData C.GPGETBUFFERSUBDATA
gpGetBufferSubDataARB C.GPGETBUFFERSUBDATAARB
gpGetClipPlane C.GPGETCLIPPLANE
gpGetClipPlanefOES C.GPGETCLIPPLANEFOES
gpGetClipPlanexOES C.GPGETCLIPPLANEXOES
gpGetColorTableEXT C.GPGETCOLORTABLEEXT
gpGetColorTableParameterfvEXT C.GPGETCOLORTABLEPARAMETERFVEXT
gpGetColorTableParameterfvSGI C.GPGETCOLORTABLEPARAMETERFVSGI
gpGetColorTableParameterivEXT C.GPGETCOLORTABLEPARAMETERIVEXT
gpGetColorTableParameterivSGI C.GPGETCOLORTABLEPARAMETERIVSGI
gpGetColorTableSGI C.GPGETCOLORTABLESGI
gpGetCombinerInputParameterfvNV C.GPGETCOMBINERINPUTPARAMETERFVNV
gpGetCombinerInputParameterivNV C.GPGETCOMBINERINPUTPARAMETERIVNV
gpGetCombinerOutputParameterfvNV C.GPGETCOMBINEROUTPUTPARAMETERFVNV
gpGetCombinerOutputParameterivNV C.GPGETCOMBINEROUTPUTPARAMETERIVNV
gpGetCombinerStageParameterfvNV C.GPGETCOMBINERSTAGEPARAMETERFVNV
gpGetCommandHeaderNV C.GPGETCOMMANDHEADERNV
gpGetCompressedMultiTexImageEXT C.GPGETCOMPRESSEDMULTITEXIMAGEEXT
gpGetCompressedTexImage C.GPGETCOMPRESSEDTEXIMAGE
gpGetCompressedTexImageARB C.GPGETCOMPRESSEDTEXIMAGEARB
gpGetCompressedTextureImage C.GPGETCOMPRESSEDTEXTUREIMAGE
gpGetCompressedTextureImageEXT C.GPGETCOMPRESSEDTEXTUREIMAGEEXT
gpGetCompressedTextureSubImage C.GPGETCOMPRESSEDTEXTURESUBIMAGE
gpGetConvolutionFilterEXT C.GPGETCONVOLUTIONFILTEREXT
gpGetConvolutionParameterfvEXT C.GPGETCONVOLUTIONPARAMETERFVEXT
gpGetConvolutionParameterivEXT C.GPGETCONVOLUTIONPARAMETERIVEXT
gpGetConvolutionParameterxvOES C.GPGETCONVOLUTIONPARAMETERXVOES
gpGetCoverageModulationTableNV C.GPGETCOVERAGEMODULATIONTABLENV
gpGetDebugMessageLog C.GPGETDEBUGMESSAGELOG
gpGetDebugMessageLogAMD C.GPGETDEBUGMESSAGELOGAMD
gpGetDebugMessageLogARB C.GPGETDEBUGMESSAGELOGARB
gpGetDebugMessageLogKHR C.GPGETDEBUGMESSAGELOGKHR
gpGetDetailTexFuncSGIS C.GPGETDETAILTEXFUNCSGIS
gpGetDoubleIndexedvEXT C.GPGETDOUBLEINDEXEDVEXT
gpGetDoublei_v C.GPGETDOUBLEI_V
gpGetDoublei_vEXT C.GPGETDOUBLEI_VEXT
gpGetDoublev C.GPGETDOUBLEV
gpGetError C.GPGETERROR
gpGetFenceivNV C.GPGETFENCEIVNV
gpGetFinalCombinerInputParameterfvNV C.GPGETFINALCOMBINERINPUTPARAMETERFVNV
gpGetFinalCombinerInputParameterivNV C.GPGETFINALCOMBINERINPUTPARAMETERIVNV
gpGetFirstPerfQueryIdINTEL C.GPGETFIRSTPERFQUERYIDINTEL
gpGetFixedvOES C.GPGETFIXEDVOES
gpGetFloatIndexedvEXT C.GPGETFLOATINDEXEDVEXT
gpGetFloati_v C.GPGETFLOATI_V
gpGetFloati_vEXT C.GPGETFLOATI_VEXT
gpGetFloatv C.GPGETFLOATV
gpGetFogFuncSGIS C.GPGETFOGFUNCSGIS
gpGetFragDataIndex C.GPGETFRAGDATAINDEX
gpGetFragDataLocationEXT C.GPGETFRAGDATALOCATIONEXT
gpGetFragmentLightfvSGIX C.GPGETFRAGMENTLIGHTFVSGIX
gpGetFragmentLightivSGIX C.GPGETFRAGMENTLIGHTIVSGIX
gpGetFragmentMaterialfvSGIX C.GPGETFRAGMENTMATERIALFVSGIX
gpGetFragmentMaterialivSGIX C.GPGETFRAGMENTMATERIALIVSGIX
gpGetFramebufferAttachmentParameteriv C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV
gpGetFramebufferAttachmentParameterivEXT C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT
gpGetFramebufferParameterfvAMD C.GPGETFRAMEBUFFERPARAMETERFVAMD
gpGetFramebufferParameteriv C.GPGETFRAMEBUFFERPARAMETERIV
gpGetFramebufferParameterivEXT C.GPGETFRAMEBUFFERPARAMETERIVEXT
gpGetGraphicsResetStatus C.GPGETGRAPHICSRESETSTATUS
gpGetGraphicsResetStatusARB C.GPGETGRAPHICSRESETSTATUSARB
gpGetGraphicsResetStatusKHR C.GPGETGRAPHICSRESETSTATUSKHR
gpGetHandleARB C.GPGETHANDLEARB
gpGetHistogramEXT C.GPGETHISTOGRAMEXT
gpGetHistogramParameterfvEXT C.GPGETHISTOGRAMPARAMETERFVEXT
gpGetHistogramParameterivEXT C.GPGETHISTOGRAMPARAMETERIVEXT
gpGetHistogramParameterxvOES C.GPGETHISTOGRAMPARAMETERXVOES
gpGetImageHandleARB C.GPGETIMAGEHANDLEARB
gpGetImageHandleNV C.GPGETIMAGEHANDLENV
gpGetImageTransformParameterfvHP C.GPGETIMAGETRANSFORMPARAMETERFVHP
gpGetImageTransformParameterivHP C.GPGETIMAGETRANSFORMPARAMETERIVHP
gpGetInfoLogARB C.GPGETINFOLOGARB
gpGetInstrumentsSGIX C.GPGETINSTRUMENTSSGIX
gpGetInteger64v C.GPGETINTEGER64V
gpGetIntegerIndexedvEXT C.GPGETINTEGERINDEXEDVEXT
gpGetIntegeri_v C.GPGETINTEGERI_V
gpGetIntegerui64i_vNV C.GPGETINTEGERUI64I_VNV
gpGetIntegerui64vNV C.GPGETINTEGERUI64VNV
gpGetIntegerv C.GPGETINTEGERV
gpGetInternalformatSampleivNV C.GPGETINTERNALFORMATSAMPLEIVNV
gpGetInternalformati64v C.GPGETINTERNALFORMATI64V
gpGetInternalformativ C.GPGETINTERNALFORMATIV
gpGetInvariantBooleanvEXT C.GPGETINVARIANTBOOLEANVEXT
gpGetInvariantFloatvEXT C.GPGETINVARIANTFLOATVEXT
gpGetInvariantIntegervEXT C.GPGETINVARIANTINTEGERVEXT
gpGetLightfv C.GPGETLIGHTFV
gpGetLightiv C.GPGETLIGHTIV
gpGetLightxOES C.GPGETLIGHTXOES
gpGetLightxvOES C.GPGETLIGHTXVOES
gpGetListParameterfvSGIX C.GPGETLISTPARAMETERFVSGIX
gpGetListParameterivSGIX C.GPGETLISTPARAMETERIVSGIX
gpGetLocalConstantBooleanvEXT C.GPGETLOCALCONSTANTBOOLEANVEXT
gpGetLocalConstantFloatvEXT C.GPGETLOCALCONSTANTFLOATVEXT
gpGetLocalConstantIntegervEXT C.GPGETLOCALCONSTANTINTEGERVEXT
gpGetMapAttribParameterfvNV C.GPGETMAPATTRIBPARAMETERFVNV
gpGetMapAttribParameterivNV C.GPGETMAPATTRIBPARAMETERIVNV
gpGetMapControlPointsNV C.GPGETMAPCONTROLPOINTSNV
gpGetMapParameterfvNV C.GPGETMAPPARAMETERFVNV
gpGetMapParameterivNV C.GPGETMAPPARAMETERIVNV
gpGetMapdv C.GPGETMAPDV
gpGetMapfv C.GPGETMAPFV
gpGetMapiv C.GPGETMAPIV
gpGetMapxvOES C.GPGETMAPXVOES
gpGetMaterialfv C.GPGETMATERIALFV
gpGetMaterialiv C.GPGETMATERIALIV
gpGetMaterialxOES C.GPGETMATERIALXOES
gpGetMaterialxvOES C.GPGETMATERIALXVOES
gpGetMemoryObjectParameterivEXT C.GPGETMEMORYOBJECTPARAMETERIVEXT
gpGetMinmaxEXT C.GPGETMINMAXEXT
gpGetMinmaxParameterfvEXT C.GPGETMINMAXPARAMETERFVEXT
gpGetMinmaxParameterivEXT C.GPGETMINMAXPARAMETERIVEXT
gpGetMultiTexEnvfvEXT C.GPGETMULTITEXENVFVEXT
gpGetMultiTexEnvivEXT C.GPGETMULTITEXENVIVEXT
gpGetMultiTexGendvEXT C.GPGETMULTITEXGENDVEXT
gpGetMultiTexGenfvEXT C.GPGETMULTITEXGENFVEXT
gpGetMultiTexGenivEXT C.GPGETMULTITEXGENIVEXT
gpGetMultiTexImageEXT C.GPGETMULTITEXIMAGEEXT
gpGetMultiTexLevelParameterfvEXT C.GPGETMULTITEXLEVELPARAMETERFVEXT
gpGetMultiTexLevelParameterivEXT C.GPGETMULTITEXLEVELPARAMETERIVEXT
gpGetMultiTexParameterIivEXT C.GPGETMULTITEXPARAMETERIIVEXT
gpGetMultiTexParameterIuivEXT C.GPGETMULTITEXPARAMETERIUIVEXT
gpGetMultiTexParameterfvEXT C.GPGETMULTITEXPARAMETERFVEXT
gpGetMultiTexParameterivEXT C.GPGETMULTITEXPARAMETERIVEXT
gpGetMultisamplefv C.GPGETMULTISAMPLEFV
gpGetMultisamplefvNV C.GPGETMULTISAMPLEFVNV
gpGetNamedBufferParameteri64v C.GPGETNAMEDBUFFERPARAMETERI64V
gpGetNamedBufferParameteriv C.GPGETNAMEDBUFFERPARAMETERIV
gpGetNamedBufferParameterivEXT C.GPGETNAMEDBUFFERPARAMETERIVEXT
gpGetNamedBufferParameterui64vNV C.GPGETNAMEDBUFFERPARAMETERUI64VNV
gpGetNamedBufferPointerv C.GPGETNAMEDBUFFERPOINTERV
gpGetNamedBufferPointervEXT C.GPGETNAMEDBUFFERPOINTERVEXT
gpGetNamedBufferSubData C.GPGETNAMEDBUFFERSUBDATA
gpGetNamedBufferSubDataEXT C.GPGETNAMEDBUFFERSUBDATAEXT
gpGetNamedFramebufferAttachmentParameteriv C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV
gpGetNamedFramebufferAttachmentParameterivEXT C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT
gpGetNamedFramebufferParameterfvAMD C.GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD
gpGetNamedFramebufferParameteriv C.GPGETNAMEDFRAMEBUFFERPARAMETERIV
gpGetNamedFramebufferParameterivEXT C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT
gpGetNamedProgramLocalParameterIivEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT
gpGetNamedProgramLocalParameterIuivEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT
gpGetNamedProgramLocalParameterdvEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT
gpGetNamedProgramLocalParameterfvEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT
gpGetNamedProgramStringEXT C.GPGETNAMEDPROGRAMSTRINGEXT
gpGetNamedProgramivEXT C.GPGETNAMEDPROGRAMIVEXT
gpGetNamedRenderbufferParameteriv C.GPGETNAMEDRENDERBUFFERPARAMETERIV
gpGetNamedRenderbufferParameterivEXT C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT
gpGetNamedStringARB C.GPGETNAMEDSTRINGARB
gpGetNamedStringivARB C.GPGETNAMEDSTRINGIVARB
gpGetNextPerfQueryIdINTEL C.GPGETNEXTPERFQUERYIDINTEL
gpGetObjectBufferfvATI C.GPGETOBJECTBUFFERFVATI
gpGetObjectBufferivATI C.GPGETOBJECTBUFFERIVATI
gpGetObjectLabel C.GPGETOBJECTLABEL
gpGetObjectLabelEXT C.GPGETOBJECTLABELEXT
gpGetObjectLabelKHR C.GPGETOBJECTLABELKHR
gpGetObjectParameterfvARB C.GPGETOBJECTPARAMETERFVARB
gpGetObjectParameterivAPPLE C.GPGETOBJECTPARAMETERIVAPPLE
gpGetObjectParameterivARB C.GPGETOBJECTPARAMETERIVARB
gpGetObjectPtrLabel C.GPGETOBJECTPTRLABEL
gpGetObjectPtrLabelKHR C.GPGETOBJECTPTRLABELKHR
gpGetOcclusionQueryivNV C.GPGETOCCLUSIONQUERYIVNV
gpGetOcclusionQueryuivNV C.GPGETOCCLUSIONQUERYUIVNV
gpGetPathCommandsNV C.GPGETPATHCOMMANDSNV
gpGetPathCoordsNV C.GPGETPATHCOORDSNV
gpGetPathDashArrayNV C.GPGETPATHDASHARRAYNV
gpGetPathLengthNV C.GPGETPATHLENGTHNV
gpGetPathMetricRangeNV C.GPGETPATHMETRICRANGENV
gpGetPathMetricsNV C.GPGETPATHMETRICSNV
gpGetPathParameterfvNV C.GPGETPATHPARAMETERFVNV
gpGetPathParameterivNV C.GPGETPATHPARAMETERIVNV
gpGetPathSpacingNV C.GPGETPATHSPACINGNV
gpGetPerfCounterInfoINTEL C.GPGETPERFCOUNTERINFOINTEL
gpGetPerfMonitorCounterDataAMD C.GPGETPERFMONITORCOUNTERDATAAMD
gpGetPerfMonitorCounterInfoAMD C.GPGETPERFMONITORCOUNTERINFOAMD
gpGetPerfMonitorCounterStringAMD C.GPGETPERFMONITORCOUNTERSTRINGAMD
gpGetPerfMonitorCountersAMD C.GPGETPERFMONITORCOUNTERSAMD
gpGetPerfMonitorGroupStringAMD C.GPGETPERFMONITORGROUPSTRINGAMD
gpGetPerfMonitorGroupsAMD C.GPGETPERFMONITORGROUPSAMD
gpGetPerfQueryDataINTEL C.GPGETPERFQUERYDATAINTEL
gpGetPerfQueryIdByNameINTEL C.GPGETPERFQUERYIDBYNAMEINTEL
gpGetPerfQueryInfoINTEL C.GPGETPERFQUERYINFOINTEL
gpGetPixelMapfv C.GPGETPIXELMAPFV
gpGetPixelMapuiv C.GPGETPIXELMAPUIV
gpGetPixelMapusv C.GPGETPIXELMAPUSV
gpGetPixelMapxv C.GPGETPIXELMAPXV
gpGetPixelTexGenParameterfvSGIS C.GPGETPIXELTEXGENPARAMETERFVSGIS
gpGetPixelTexGenParameterivSGIS C.GPGETPIXELTEXGENPARAMETERIVSGIS
gpGetPixelTransformParameterfvEXT C.GPGETPIXELTRANSFORMPARAMETERFVEXT
gpGetPixelTransformParameterivEXT C.GPGETPIXELTRANSFORMPARAMETERIVEXT
gpGetPointerIndexedvEXT C.GPGETPOINTERINDEXEDVEXT
gpGetPointeri_vEXT C.GPGETPOINTERI_VEXT
gpGetPointerv C.GPGETPOINTERV
gpGetPointervEXT C.GPGETPOINTERVEXT
gpGetPointervKHR C.GPGETPOINTERVKHR
gpGetPolygonStipple C.GPGETPOLYGONSTIPPLE
gpGetProgramBinary C.GPGETPROGRAMBINARY
gpGetProgramEnvParameterIivNV C.GPGETPROGRAMENVPARAMETERIIVNV
gpGetProgramEnvParameterIuivNV C.GPGETPROGRAMENVPARAMETERIUIVNV
gpGetProgramEnvParameterdvARB C.GPGETPROGRAMENVPARAMETERDVARB
gpGetProgramEnvParameterfvARB C.GPGETPROGRAMENVPARAMETERFVARB
gpGetProgramInfoLog C.GPGETPROGRAMINFOLOG
gpGetProgramInterfaceiv C.GPGETPROGRAMINTERFACEIV
gpGetProgramLocalParameterIivNV C.GPGETPROGRAMLOCALPARAMETERIIVNV
gpGetProgramLocalParameterIuivNV C.GPGETPROGRAMLOCALPARAMETERIUIVNV
gpGetProgramLocalParameterdvARB C.GPGETPROGRAMLOCALPARAMETERDVARB
gpGetProgramLocalParameterfvARB C.GPGETPROGRAMLOCALPARAMETERFVARB
gpGetProgramNamedParameterdvNV C.GPGETPROGRAMNAMEDPARAMETERDVNV
gpGetProgramNamedParameterfvNV C.GPGETPROGRAMNAMEDPARAMETERFVNV
gpGetProgramParameterdvNV C.GPGETPROGRAMPARAMETERDVNV
gpGetProgramParameterfvNV C.GPGETPROGRAMPARAMETERFVNV
gpGetProgramPipelineInfoLog C.GPGETPROGRAMPIPELINEINFOLOG
gpGetProgramPipelineInfoLogEXT C.GPGETPROGRAMPIPELINEINFOLOGEXT
gpGetProgramPipelineiv C.GPGETPROGRAMPIPELINEIV
gpGetProgramPipelineivEXT C.GPGETPROGRAMPIPELINEIVEXT
gpGetProgramResourceIndex C.GPGETPROGRAMRESOURCEINDEX
gpGetProgramResourceLocation C.GPGETPROGRAMRESOURCELOCATION
gpGetProgramResourceLocationIndex C.GPGETPROGRAMRESOURCELOCATIONINDEX
gpGetProgramResourceName C.GPGETPROGRAMRESOURCENAME
gpGetProgramResourcefvNV C.GPGETPROGRAMRESOURCEFVNV
gpGetProgramResourceiv C.GPGETPROGRAMRESOURCEIV
gpGetProgramStageiv C.GPGETPROGRAMSTAGEIV
gpGetProgramStringARB C.GPGETPROGRAMSTRINGARB
gpGetProgramStringNV C.GPGETPROGRAMSTRINGNV
gpGetProgramSubroutineParameteruivNV C.GPGETPROGRAMSUBROUTINEPARAMETERUIVNV
gpGetProgramiv C.GPGETPROGRAMIV
gpGetProgramivARB C.GPGETPROGRAMIVARB
gpGetProgramivNV C.GPGETPROGRAMIVNV
gpGetQueryBufferObjecti64v C.GPGETQUERYBUFFEROBJECTI64V
gpGetQueryBufferObjectiv C.GPGETQUERYBUFFEROBJECTIV
gpGetQueryBufferObjectui64v C.GPGETQUERYBUFFEROBJECTUI64V
gpGetQueryBufferObjectuiv C.GPGETQUERYBUFFEROBJECTUIV
gpGetQueryIndexediv C.GPGETQUERYINDEXEDIV
gpGetQueryObjecti64v C.GPGETQUERYOBJECTI64V
gpGetQueryObjecti64vEXT C.GPGETQUERYOBJECTI64VEXT
gpGetQueryObjectiv C.GPGETQUERYOBJECTIV
gpGetQueryObjectivARB C.GPGETQUERYOBJECTIVARB
gpGetQueryObjectui64v C.GPGETQUERYOBJECTUI64V
gpGetQueryObjectui64vEXT C.GPGETQUERYOBJECTUI64VEXT
gpGetQueryObjectuiv C.GPGETQUERYOBJECTUIV
gpGetQueryObjectuivARB C.GPGETQUERYOBJECTUIVARB
gpGetQueryiv C.GPGETQUERYIV
gpGetQueryivARB C.GPGETQUERYIVARB
gpGetRenderbufferParameteriv C.GPGETRENDERBUFFERPARAMETERIV
gpGetRenderbufferParameterivEXT C.GPGETRENDERBUFFERPARAMETERIVEXT
gpGetSamplerParameterIiv C.GPGETSAMPLERPARAMETERIIV
gpGetSamplerParameterIuiv C.GPGETSAMPLERPARAMETERIUIV
gpGetSamplerParameterfv C.GPGETSAMPLERPARAMETERFV
gpGetSamplerParameteriv C.GPGETSAMPLERPARAMETERIV
gpGetSemaphoreParameterui64vEXT C.GPGETSEMAPHOREPARAMETERUI64VEXT
gpGetSeparableFilterEXT C.GPGETSEPARABLEFILTEREXT
gpGetShaderInfoLog C.GPGETSHADERINFOLOG
gpGetShaderPrecisionFormat C.GPGETSHADERPRECISIONFORMAT
gpGetShaderSource C.GPGETSHADERSOURCE
gpGetShaderSourceARB C.GPGETSHADERSOURCEARB
gpGetShaderiv C.GPGETSHADERIV
gpGetSharpenTexFuncSGIS C.GPGETSHARPENTEXFUNCSGIS
gpGetStageIndexNV C.GPGETSTAGEINDEXNV
gpGetString C.GPGETSTRING
gpGetSubroutineIndex C.GPGETSUBROUTINEINDEX
gpGetSubroutineUniformLocation C.GPGETSUBROUTINEUNIFORMLOCATION
gpGetSynciv C.GPGETSYNCIV
gpGetTexBumpParameterfvATI C.GPGETTEXBUMPPARAMETERFVATI
gpGetTexBumpParameterivATI C.GPGETTEXBUMPPARAMETERIVATI
gpGetTexEnvfv C.GPGETTEXENVFV
gpGetTexEnviv C.GPGETTEXENVIV
gpGetTexEnvxvOES C.GPGETTEXENVXVOES
gpGetTexFilterFuncSGIS C.GPGETTEXFILTERFUNCSGIS
gpGetTexGendv C.GPGETTEXGENDV
gpGetTexGenfv C.GPGETTEXGENFV
gpGetTexGeniv C.GPGETTEXGENIV
gpGetTexGenxvOES C.GPGETTEXGENXVOES
gpGetTexImage C.GPGETTEXIMAGE
gpGetTexLevelParameterfv C.GPGETTEXLEVELPARAMETERFV
gpGetTexLevelParameteriv C.GPGETTEXLEVELPARAMETERIV
gpGetTexLevelParameterxvOES C.GPGETTEXLEVELPARAMETERXVOES
gpGetTexParameterIivEXT C.GPGETTEXPARAMETERIIVEXT
gpGetTexParameterIuivEXT C.GPGETTEXPARAMETERIUIVEXT
gpGetTexParameterPointervAPPLE C.GPGETTEXPARAMETERPOINTERVAPPLE
gpGetTexParameterfv C.GPGETTEXPARAMETERFV
gpGetTexParameteriv C.GPGETTEXPARAMETERIV
gpGetTexParameterxvOES C.GPGETTEXPARAMETERXVOES
gpGetTextureHandleARB C.GPGETTEXTUREHANDLEARB
gpGetTextureHandleNV C.GPGETTEXTUREHANDLENV
gpGetTextureImage C.GPGETTEXTUREIMAGE
gpGetTextureImageEXT C.GPGETTEXTUREIMAGEEXT
gpGetTextureLevelParameterfv C.GPGETTEXTURELEVELPARAMETERFV
gpGetTextureLevelParameterfvEXT C.GPGETTEXTURELEVELPARAMETERFVEXT
gpGetTextureLevelParameteriv C.GPGETTEXTURELEVELPARAMETERIV
gpGetTextureLevelParameterivEXT C.GPGETTEXTURELEVELPARAMETERIVEXT
gpGetTextureParameterIiv C.GPGETTEXTUREPARAMETERIIV
gpGetTextureParameterIivEXT C.GPGETTEXTUREPARAMETERIIVEXT
gpGetTextureParameterIuiv C.GPGETTEXTUREPARAMETERIUIV
gpGetTextureParameterIuivEXT C.GPGETTEXTUREPARAMETERIUIVEXT
gpGetTextureParameterfv C.GPGETTEXTUREPARAMETERFV
gpGetTextureParameterfvEXT C.GPGETTEXTUREPARAMETERFVEXT
gpGetTextureParameteriv C.GPGETTEXTUREPARAMETERIV
gpGetTextureParameterivEXT C.GPGETTEXTUREPARAMETERIVEXT
gpGetTextureSamplerHandleARB C.GPGETTEXTURESAMPLERHANDLEARB
gpGetTextureSamplerHandleNV C.GPGETTEXTURESAMPLERHANDLENV
gpGetTextureSubImage C.GPGETTEXTURESUBIMAGE
gpGetTrackMatrixivNV C.GPGETTRACKMATRIXIVNV
gpGetTransformFeedbackVaryingEXT C.GPGETTRANSFORMFEEDBACKVARYINGEXT
gpGetTransformFeedbackVaryingNV C.GPGETTRANSFORMFEEDBACKVARYINGNV
gpGetTransformFeedbacki64_v C.GPGETTRANSFORMFEEDBACKI64_V
gpGetTransformFeedbacki_v C.GPGETTRANSFORMFEEDBACKI_V
gpGetTransformFeedbackiv C.GPGETTRANSFORMFEEDBACKIV
gpGetUniformBlockIndex C.GPGETUNIFORMBLOCKINDEX
gpGetUniformBufferSizeEXT C.GPGETUNIFORMBUFFERSIZEEXT
gpGetUniformIndices C.GPGETUNIFORMINDICES
gpGetUniformLocation C.GPGETUNIFORMLOCATION
gpGetUniformLocationARB C.GPGETUNIFORMLOCATIONARB
gpGetUniformOffsetEXT C.GPGETUNIFORMOFFSETEXT
gpGetUniformSubroutineuiv C.GPGETUNIFORMSUBROUTINEUIV
gpGetUniformdv C.GPGETUNIFORMDV
gpGetUniformfv C.GPGETUNIFORMFV
gpGetUniformfvARB C.GPGETUNIFORMFVARB
gpGetUniformi64vARB C.GPGETUNIFORMI64VARB
gpGetUniformi64vNV C.GPGETUNIFORMI64VNV
gpGetUniformiv C.GPGETUNIFORMIV
gpGetUniformivARB C.GPGETUNIFORMIVARB
gpGetUniformui64vARB C.GPGETUNIFORMUI64VARB
gpGetUniformui64vNV C.GPGETUNIFORMUI64VNV
gpGetUniformuivEXT C.GPGETUNIFORMUIVEXT
gpGetUnsignedBytei_vEXT C.GPGETUNSIGNEDBYTEI_VEXT
gpGetUnsignedBytevEXT C.GPGETUNSIGNEDBYTEVEXT
gpGetVariantArrayObjectfvATI C.GPGETVARIANTARRAYOBJECTFVATI
gpGetVariantArrayObjectivATI C.GPGETVARIANTARRAYOBJECTIVATI
gpGetVariantBooleanvEXT C.GPGETVARIANTBOOLEANVEXT
gpGetVariantFloatvEXT C.GPGETVARIANTFLOATVEXT
gpGetVariantIntegervEXT C.GPGETVARIANTINTEGERVEXT
gpGetVariantPointervEXT C.GPGETVARIANTPOINTERVEXT
gpGetVaryingLocationNV C.GPGETVARYINGLOCATIONNV
gpGetVertexArrayIndexed64iv C.GPGETVERTEXARRAYINDEXED64IV
gpGetVertexArrayIndexediv C.GPGETVERTEXARRAYINDEXEDIV
gpGetVertexArrayIntegeri_vEXT C.GPGETVERTEXARRAYINTEGERI_VEXT
gpGetVertexArrayIntegervEXT C.GPGETVERTEXARRAYINTEGERVEXT
gpGetVertexArrayPointeri_vEXT C.GPGETVERTEXARRAYPOINTERI_VEXT
gpGetVertexArrayPointervEXT C.GPGETVERTEXARRAYPOINTERVEXT
gpGetVertexArrayiv C.GPGETVERTEXARRAYIV
gpGetVertexAttribArrayObjectfvATI C.GPGETVERTEXATTRIBARRAYOBJECTFVATI
gpGetVertexAttribArrayObjectivATI C.GPGETVERTEXATTRIBARRAYOBJECTIVATI
gpGetVertexAttribIivEXT C.GPGETVERTEXATTRIBIIVEXT
gpGetVertexAttribIuivEXT C.GPGETVERTEXATTRIBIUIVEXT
gpGetVertexAttribLdv C.GPGETVERTEXATTRIBLDV
gpGetVertexAttribLdvEXT C.GPGETVERTEXATTRIBLDVEXT
gpGetVertexAttribLi64vNV C.GPGETVERTEXATTRIBLI64VNV
gpGetVertexAttribLui64vARB C.GPGETVERTEXATTRIBLUI64VARB
gpGetVertexAttribLui64vNV C.GPGETVERTEXATTRIBLUI64VNV
gpGetVertexAttribPointerv C.GPGETVERTEXATTRIBPOINTERV
gpGetVertexAttribPointervARB C.GPGETVERTEXATTRIBPOINTERVARB
gpGetVertexAttribPointervNV C.GPGETVERTEXATTRIBPOINTERVNV
gpGetVertexAttribdv C.GPGETVERTEXATTRIBDV
gpGetVertexAttribdvARB C.GPGETVERTEXATTRIBDVARB
gpGetVertexAttribdvNV C.GPGETVERTEXATTRIBDVNV
gpGetVertexAttribfv C.GPGETVERTEXATTRIBFV
gpGetVertexAttribfvARB C.GPGETVERTEXATTRIBFVARB
gpGetVertexAttribfvNV C.GPGETVERTEXATTRIBFVNV
gpGetVertexAttribiv C.GPGETVERTEXATTRIBIV
gpGetVertexAttribivARB C.GPGETVERTEXATTRIBIVARB
gpGetVertexAttribivNV C.GPGETVERTEXATTRIBIVNV
gpGetVideoCaptureStreamdvNV C.GPGETVIDEOCAPTURESTREAMDVNV
gpGetVideoCaptureStreamfvNV C.GPGETVIDEOCAPTURESTREAMFVNV
gpGetVideoCaptureStreamivNV C.GPGETVIDEOCAPTURESTREAMIVNV
gpGetVideoCaptureivNV C.GPGETVIDEOCAPTUREIVNV
gpGetVideoi64vNV C.GPGETVIDEOI64VNV
gpGetVideoivNV C.GPGETVIDEOIVNV
gpGetVideoui64vNV C.GPGETVIDEOUI64VNV
gpGetVideouivNV C.GPGETVIDEOUIVNV
gpGetVkProcAddrNV C.GPGETVKPROCADDRNV
gpGetnCompressedTexImageARB C.GPGETNCOMPRESSEDTEXIMAGEARB
gpGetnTexImageARB C.GPGETNTEXIMAGEARB
gpGetnUniformdvARB C.GPGETNUNIFORMDVARB
gpGetnUniformfv C.GPGETNUNIFORMFV
gpGetnUniformfvARB C.GPGETNUNIFORMFVARB
gpGetnUniformfvKHR C.GPGETNUNIFORMFVKHR
gpGetnUniformi64vARB C.GPGETNUNIFORMI64VARB
gpGetnUniformiv C.GPGETNUNIFORMIV
gpGetnUniformivARB C.GPGETNUNIFORMIVARB
gpGetnUniformivKHR C.GPGETNUNIFORMIVKHR
gpGetnUniformui64vARB C.GPGETNUNIFORMUI64VARB
gpGetnUniformuiv C.GPGETNUNIFORMUIV
gpGetnUniformuivARB C.GPGETNUNIFORMUIVARB
gpGetnUniformuivKHR C.GPGETNUNIFORMUIVKHR
gpGlobalAlphaFactorbSUN C.GPGLOBALALPHAFACTORBSUN
gpGlobalAlphaFactordSUN C.GPGLOBALALPHAFACTORDSUN
gpGlobalAlphaFactorfSUN C.GPGLOBALALPHAFACTORFSUN
gpGlobalAlphaFactoriSUN C.GPGLOBALALPHAFACTORISUN
gpGlobalAlphaFactorsSUN C.GPGLOBALALPHAFACTORSSUN
gpGlobalAlphaFactorubSUN C.GPGLOBALALPHAFACTORUBSUN
gpGlobalAlphaFactoruiSUN C.GPGLOBALALPHAFACTORUISUN
gpGlobalAlphaFactorusSUN C.GPGLOBALALPHAFACTORUSSUN
gpHint C.GPHINT
gpHintPGI C.GPHINTPGI
gpHistogramEXT C.GPHISTOGRAMEXT
gpIglooInterfaceSGIX C.GPIGLOOINTERFACESGIX
gpImageTransformParameterfHP C.GPIMAGETRANSFORMPARAMETERFHP
gpImageTransformParameterfvHP C.GPIMAGETRANSFORMPARAMETERFVHP
gpImageTransformParameteriHP C.GPIMAGETRANSFORMPARAMETERIHP
gpImageTransformParameterivHP C.GPIMAGETRANSFORMPARAMETERIVHP
gpImportMemoryFdEXT C.GPIMPORTMEMORYFDEXT
gpImportMemoryWin32HandleEXT C.GPIMPORTMEMORYWIN32HANDLEEXT
gpImportMemoryWin32NameEXT C.GPIMPORTMEMORYWIN32NAMEEXT
gpImportSemaphoreFdEXT C.GPIMPORTSEMAPHOREFDEXT
gpImportSemaphoreWin32HandleEXT C.GPIMPORTSEMAPHOREWIN32HANDLEEXT
gpImportSemaphoreWin32NameEXT C.GPIMPORTSEMAPHOREWIN32NAMEEXT
gpImportSyncEXT C.GPIMPORTSYNCEXT
gpIndexFormatNV C.GPINDEXFORMATNV
gpIndexFuncEXT C.GPINDEXFUNCEXT
gpIndexMask C.GPINDEXMASK
gpIndexMaterialEXT C.GPINDEXMATERIALEXT
gpIndexPointer C.GPINDEXPOINTER
gpIndexPointerEXT C.GPINDEXPOINTEREXT
gpIndexPointerListIBM C.GPINDEXPOINTERLISTIBM
gpIndexd C.GPINDEXD
gpIndexdv C.GPINDEXDV
gpIndexf C.GPINDEXF
gpIndexfv C.GPINDEXFV
gpIndexi C.GPINDEXI
gpIndexiv C.GPINDEXIV
gpIndexs C.GPINDEXS
gpIndexsv C.GPINDEXSV
gpIndexub C.GPINDEXUB
gpIndexubv C.GPINDEXUBV
gpIndexxOES C.GPINDEXXOES
gpIndexxvOES C.GPINDEXXVOES
gpInitNames C.GPINITNAMES
gpInsertComponentEXT C.GPINSERTCOMPONENTEXT
gpInsertEventMarkerEXT C.GPINSERTEVENTMARKEREXT
gpInstrumentsBufferSGIX C.GPINSTRUMENTSBUFFERSGIX
gpInterleavedArrays C.GPINTERLEAVEDARRAYS
gpInterpolatePathsNV C.GPINTERPOLATEPATHSNV
gpInvalidateBufferData C.GPINVALIDATEBUFFERDATA
gpInvalidateBufferSubData C.GPINVALIDATEBUFFERSUBDATA
gpInvalidateFramebuffer C.GPINVALIDATEFRAMEBUFFER
gpInvalidateNamedFramebufferData C.GPINVALIDATENAMEDFRAMEBUFFERDATA
gpInvalidateNamedFramebufferSubData C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA
gpInvalidateSubFramebuffer C.GPINVALIDATESUBFRAMEBUFFER
gpInvalidateTexImage C.GPINVALIDATETEXIMAGE
gpInvalidateTexSubImage C.GPINVALIDATETEXSUBIMAGE
gpIsAsyncMarkerSGIX C.GPISASYNCMARKERSGIX
gpIsBuffer C.GPISBUFFER
gpIsBufferARB C.GPISBUFFERARB
gpIsBufferResidentNV C.GPISBUFFERRESIDENTNV
gpIsCommandListNV C.GPISCOMMANDLISTNV
gpIsEnabled C.GPISENABLED
gpIsEnabledIndexedEXT C.GPISENABLEDINDEXEDEXT
gpIsFenceAPPLE C.GPISFENCEAPPLE
gpIsFenceNV C.GPISFENCENV
gpIsFramebuffer C.GPISFRAMEBUFFER
gpIsFramebufferEXT C.GPISFRAMEBUFFEREXT
gpIsImageHandleResidentARB C.GPISIMAGEHANDLERESIDENTARB
gpIsImageHandleResidentNV C.GPISIMAGEHANDLERESIDENTNV
gpIsList C.GPISLIST
gpIsMemoryObjectEXT C.GPISMEMORYOBJECTEXT
gpIsNameAMD C.GPISNAMEAMD
gpIsNamedBufferResidentNV C.GPISNAMEDBUFFERRESIDENTNV
gpIsNamedStringARB C.GPISNAMEDSTRINGARB
gpIsObjectBufferATI C.GPISOBJECTBUFFERATI
gpIsOcclusionQueryNV C.GPISOCCLUSIONQUERYNV
gpIsPathNV C.GPISPATHNV
gpIsPointInFillPathNV C.GPISPOINTINFILLPATHNV
gpIsPointInStrokePathNV C.GPISPOINTINSTROKEPATHNV
gpIsProgram C.GPISPROGRAM
gpIsProgramARB C.GPISPROGRAMARB
gpIsProgramNV C.GPISPROGRAMNV
gpIsProgramPipeline C.GPISPROGRAMPIPELINE
gpIsProgramPipelineEXT C.GPISPROGRAMPIPELINEEXT
gpIsQuery C.GPISQUERY
gpIsQueryARB C.GPISQUERYARB
gpIsRenderbuffer C.GPISRENDERBUFFER
gpIsRenderbufferEXT C.GPISRENDERBUFFEREXT
gpIsSampler C.GPISSAMPLER
gpIsSemaphoreEXT C.GPISSEMAPHOREEXT
gpIsShader C.GPISSHADER
gpIsStateNV C.GPISSTATENV
gpIsSync C.GPISSYNC
gpIsTexture C.GPISTEXTURE
gpIsTextureEXT C.GPISTEXTUREEXT
gpIsTextureHandleResidentARB C.GPISTEXTUREHANDLERESIDENTARB
gpIsTextureHandleResidentNV C.GPISTEXTUREHANDLERESIDENTNV
gpIsTransformFeedback C.GPISTRANSFORMFEEDBACK
gpIsTransformFeedbackNV C.GPISTRANSFORMFEEDBACKNV
gpIsVariantEnabledEXT C.GPISVARIANTENABLEDEXT
gpIsVertexArray C.GPISVERTEXARRAY
gpIsVertexArrayAPPLE C.GPISVERTEXARRAYAPPLE
gpIsVertexAttribEnabledAPPLE C.GPISVERTEXATTRIBENABLEDAPPLE
gpLGPUCopyImageSubDataNVX C.GPLGPUCOPYIMAGESUBDATANVX
gpLGPUInterlockNVX C.GPLGPUINTERLOCKNVX
gpLGPUNamedBufferSubDataNVX C.GPLGPUNAMEDBUFFERSUBDATANVX
gpLabelObjectEXT C.GPLABELOBJECTEXT
gpLightEnviSGIX C.GPLIGHTENVISGIX
gpLightModelf C.GPLIGHTMODELF
gpLightModelfv C.GPLIGHTMODELFV
gpLightModeli C.GPLIGHTMODELI
gpLightModeliv C.GPLIGHTMODELIV
gpLightModelxOES C.GPLIGHTMODELXOES
gpLightModelxvOES C.GPLIGHTMODELXVOES
gpLightf C.GPLIGHTF
gpLightfv C.GPLIGHTFV
gpLighti C.GPLIGHTI
gpLightiv C.GPLIGHTIV
gpLightxOES C.GPLIGHTXOES
gpLightxvOES C.GPLIGHTXVOES
gpLineStipple C.GPLINESTIPPLE
gpLineWidth C.GPLINEWIDTH
gpLineWidthxOES C.GPLINEWIDTHXOES
gpLinkProgram C.GPLINKPROGRAM
gpLinkProgramARB C.GPLINKPROGRAMARB
gpListBase C.GPLISTBASE
gpListDrawCommandsStatesClientNV C.GPLISTDRAWCOMMANDSSTATESCLIENTNV
gpListParameterfSGIX C.GPLISTPARAMETERFSGIX
gpListParameterfvSGIX C.GPLISTPARAMETERFVSGIX
gpListParameteriSGIX C.GPLISTPARAMETERISGIX
gpListParameterivSGIX C.GPLISTPARAMETERIVSGIX
gpLoadIdentity C.GPLOADIDENTITY
gpLoadIdentityDeformationMapSGIX C.GPLOADIDENTITYDEFORMATIONMAPSGIX
gpLoadMatrixd C.GPLOADMATRIXD
gpLoadMatrixf C.GPLOADMATRIXF
gpLoadMatrixxOES C.GPLOADMATRIXXOES
gpLoadName C.GPLOADNAME
gpLoadProgramNV C.GPLOADPROGRAMNV
gpLoadTransposeMatrixd C.GPLOADTRANSPOSEMATRIXD
gpLoadTransposeMatrixdARB C.GPLOADTRANSPOSEMATRIXDARB
gpLoadTransposeMatrixf C.GPLOADTRANSPOSEMATRIXF
gpLoadTransposeMatrixfARB C.GPLOADTRANSPOSEMATRIXFARB
gpLoadTransposeMatrixxOES C.GPLOADTRANSPOSEMATRIXXOES
gpLockArraysEXT C.GPLOCKARRAYSEXT
gpLogicOp C.GPLOGICOP
gpMakeBufferNonResidentNV C.GPMAKEBUFFERNONRESIDENTNV
gpMakeBufferResidentNV C.GPMAKEBUFFERRESIDENTNV
gpMakeImageHandleNonResidentARB C.GPMAKEIMAGEHANDLENONRESIDENTARB
gpMakeImageHandleNonResidentNV C.GPMAKEIMAGEHANDLENONRESIDENTNV
gpMakeImageHandleResidentARB C.GPMAKEIMAGEHANDLERESIDENTARB
gpMakeImageHandleResidentNV C.GPMAKEIMAGEHANDLERESIDENTNV
gpMakeNamedBufferNonResidentNV C.GPMAKENAMEDBUFFERNONRESIDENTNV
gpMakeNamedBufferResidentNV C.GPMAKENAMEDBUFFERRESIDENTNV
gpMakeTextureHandleNonResidentARB C.GPMAKETEXTUREHANDLENONRESIDENTARB
gpMakeTextureHandleNonResidentNV C.GPMAKETEXTUREHANDLENONRESIDENTNV
gpMakeTextureHandleResidentARB C.GPMAKETEXTUREHANDLERESIDENTARB
gpMakeTextureHandleResidentNV C.GPMAKETEXTUREHANDLERESIDENTNV
gpMap1d C.GPMAP1D
gpMap1f C.GPMAP1F
gpMap1xOES C.GPMAP1XOES
gpMap2d C.GPMAP2D
gpMap2f C.GPMAP2F
gpMap2xOES C.GPMAP2XOES
gpMapBuffer C.GPMAPBUFFER
gpMapBufferARB C.GPMAPBUFFERARB
gpMapBufferRange C.GPMAPBUFFERRANGE
gpMapControlPointsNV C.GPMAPCONTROLPOINTSNV
gpMapGrid1d C.GPMAPGRID1D
gpMapGrid1f C.GPMAPGRID1F
gpMapGrid1xOES C.GPMAPGRID1XOES
gpMapGrid2d C.GPMAPGRID2D
gpMapGrid2f C.GPMAPGRID2F
gpMapGrid2xOES C.GPMAPGRID2XOES
gpMapNamedBuffer C.GPMAPNAMEDBUFFER
gpMapNamedBufferEXT C.GPMAPNAMEDBUFFEREXT
gpMapNamedBufferRange C.GPMAPNAMEDBUFFERRANGE
gpMapNamedBufferRangeEXT C.GPMAPNAMEDBUFFERRANGEEXT
gpMapObjectBufferATI C.GPMAPOBJECTBUFFERATI
gpMapParameterfvNV C.GPMAPPARAMETERFVNV
gpMapParameterivNV C.GPMAPPARAMETERIVNV
gpMapTexture2DINTEL C.GPMAPTEXTURE2DINTEL
gpMapVertexAttrib1dAPPLE C.GPMAPVERTEXATTRIB1DAPPLE
gpMapVertexAttrib1fAPPLE C.GPMAPVERTEXATTRIB1FAPPLE
gpMapVertexAttrib2dAPPLE C.GPMAPVERTEXATTRIB2DAPPLE
gpMapVertexAttrib2fAPPLE C.GPMAPVERTEXATTRIB2FAPPLE
gpMaterialf C.GPMATERIALF
gpMaterialfv C.GPMATERIALFV
gpMateriali C.GPMATERIALI
gpMaterialiv C.GPMATERIALIV
gpMaterialxOES C.GPMATERIALXOES
gpMaterialxvOES C.GPMATERIALXVOES
gpMatrixFrustumEXT C.GPMATRIXFRUSTUMEXT
gpMatrixIndexPointerARB C.GPMATRIXINDEXPOINTERARB
gpMatrixIndexubvARB C.GPMATRIXINDEXUBVARB
gpMatrixIndexuivARB C.GPMATRIXINDEXUIVARB
gpMatrixIndexusvARB C.GPMATRIXINDEXUSVARB
gpMatrixLoad3x2fNV C.GPMATRIXLOAD3X2FNV
gpMatrixLoad3x3fNV C.GPMATRIXLOAD3X3FNV
gpMatrixLoadIdentityEXT C.GPMATRIXLOADIDENTITYEXT
gpMatrixLoadTranspose3x3fNV C.GPMATRIXLOADTRANSPOSE3X3FNV
gpMatrixLoadTransposedEXT C.GPMATRIXLOADTRANSPOSEDEXT
gpMatrixLoadTransposefEXT C.GPMATRIXLOADTRANSPOSEFEXT
gpMatrixLoaddEXT C.GPMATRIXLOADDEXT
gpMatrixLoadfEXT C.GPMATRIXLOADFEXT
gpMatrixMode C.GPMATRIXMODE
gpMatrixMult3x2fNV C.GPMATRIXMULT3X2FNV
gpMatrixMult3x3fNV C.GPMATRIXMULT3X3FNV
gpMatrixMultTranspose3x3fNV C.GPMATRIXMULTTRANSPOSE3X3FNV
gpMatrixMultTransposedEXT C.GPMATRIXMULTTRANSPOSEDEXT
gpMatrixMultTransposefEXT C.GPMATRIXMULTTRANSPOSEFEXT
gpMatrixMultdEXT C.GPMATRIXMULTDEXT
gpMatrixMultfEXT C.GPMATRIXMULTFEXT
gpMatrixOrthoEXT C.GPMATRIXORTHOEXT
gpMatrixPopEXT C.GPMATRIXPOPEXT
gpMatrixPushEXT C.GPMATRIXPUSHEXT
gpMatrixRotatedEXT C.GPMATRIXROTATEDEXT
gpMatrixRotatefEXT C.GPMATRIXROTATEFEXT
gpMatrixScaledEXT C.GPMATRIXSCALEDEXT
gpMatrixScalefEXT C.GPMATRIXSCALEFEXT
gpMatrixTranslatedEXT C.GPMATRIXTRANSLATEDEXT
gpMatrixTranslatefEXT C.GPMATRIXTRANSLATEFEXT
gpMaxShaderCompilerThreadsARB C.GPMAXSHADERCOMPILERTHREADSARB
gpMaxShaderCompilerThreadsKHR C.GPMAXSHADERCOMPILERTHREADSKHR
gpMemoryBarrier C.GPMEMORYBARRIER
gpMemoryBarrierByRegion C.GPMEMORYBARRIERBYREGION
gpMemoryBarrierEXT C.GPMEMORYBARRIEREXT
gpMemoryObjectParameterivEXT C.GPMEMORYOBJECTPARAMETERIVEXT
gpMinSampleShadingARB C.GPMINSAMPLESHADINGARB
gpMinmaxEXT C.GPMINMAXEXT
gpMultMatrixd C.GPMULTMATRIXD
gpMultMatrixf C.GPMULTMATRIXF
gpMultMatrixxOES C.GPMULTMATRIXXOES
gpMultTransposeMatrixd C.GPMULTTRANSPOSEMATRIXD
gpMultTransposeMatrixdARB C.GPMULTTRANSPOSEMATRIXDARB
gpMultTransposeMatrixf C.GPMULTTRANSPOSEMATRIXF
gpMultTransposeMatrixfARB C.GPMULTTRANSPOSEMATRIXFARB
gpMultTransposeMatrixxOES C.GPMULTTRANSPOSEMATRIXXOES
gpMultiDrawArrays C.GPMULTIDRAWARRAYS
gpMultiDrawArraysEXT C.GPMULTIDRAWARRAYSEXT
gpMultiDrawArraysIndirect C.GPMULTIDRAWARRAYSINDIRECT
gpMultiDrawArraysIndirectAMD C.GPMULTIDRAWARRAYSINDIRECTAMD
gpMultiDrawArraysIndirectBindlessCountNV C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV
gpMultiDrawArraysIndirectBindlessNV C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV
gpMultiDrawArraysIndirectCountARB C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB
gpMultiDrawElementArrayAPPLE C.GPMULTIDRAWELEMENTARRAYAPPLE
gpMultiDrawElements C.GPMULTIDRAWELEMENTS
gpMultiDrawElementsBaseVertex C.GPMULTIDRAWELEMENTSBASEVERTEX
gpMultiDrawElementsEXT C.GPMULTIDRAWELEMENTSEXT
gpMultiDrawElementsIndirect C.GPMULTIDRAWELEMENTSINDIRECT
gpMultiDrawElementsIndirectAMD C.GPMULTIDRAWELEMENTSINDIRECTAMD
gpMultiDrawElementsIndirectBindlessCountNV C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV
gpMultiDrawElementsIndirectBindlessNV C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV
gpMultiDrawElementsIndirectCountARB C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB
gpMultiDrawRangeElementArrayAPPLE C.GPMULTIDRAWRANGEELEMENTARRAYAPPLE
gpMultiModeDrawArraysIBM C.GPMULTIMODEDRAWARRAYSIBM
gpMultiModeDrawElementsIBM C.GPMULTIMODEDRAWELEMENTSIBM
gpMultiTexBufferEXT C.GPMULTITEXBUFFEREXT
gpMultiTexCoord1bOES C.GPMULTITEXCOORD1BOES
gpMultiTexCoord1bvOES C.GPMULTITEXCOORD1BVOES
gpMultiTexCoord1d C.GPMULTITEXCOORD1D
gpMultiTexCoord1dARB C.GPMULTITEXCOORD1DARB
gpMultiTexCoord1dv C.GPMULTITEXCOORD1DV
gpMultiTexCoord1dvARB C.GPMULTITEXCOORD1DVARB
gpMultiTexCoord1f C.GPMULTITEXCOORD1F
gpMultiTexCoord1fARB C.GPMULTITEXCOORD1FARB
gpMultiTexCoord1fv C.GPMULTITEXCOORD1FV
gpMultiTexCoord1fvARB C.GPMULTITEXCOORD1FVARB
gpMultiTexCoord1hNV C.GPMULTITEXCOORD1HNV
gpMultiTexCoord1hvNV C.GPMULTITEXCOORD1HVNV
gpMultiTexCoord1i C.GPMULTITEXCOORD1I
gpMultiTexCoord1iARB C.GPMULTITEXCOORD1IARB
gpMultiTexCoord1iv C.GPMULTITEXCOORD1IV
gpMultiTexCoord1ivARB C.GPMULTITEXCOORD1IVARB
gpMultiTexCoord1s C.GPMULTITEXCOORD1S
gpMultiTexCoord1sARB C.GPMULTITEXCOORD1SARB
gpMultiTexCoord1sv C.GPMULTITEXCOORD1SV
gpMultiTexCoord1svARB C.GPMULTITEXCOORD1SVARB
gpMultiTexCoord1xOES C.GPMULTITEXCOORD1XOES
gpMultiTexCoord1xvOES C.GPMULTITEXCOORD1XVOES
gpMultiTexCoord2bOES C.GPMULTITEXCOORD2BOES
gpMultiTexCoord2bvOES C.GPMULTITEXCOORD2BVOES
gpMultiTexCoord2d C.GPMULTITEXCOORD2D
gpMultiTexCoord2dARB C.GPMULTITEXCOORD2DARB
gpMultiTexCoord2dv C.GPMULTITEXCOORD2DV
gpMultiTexCoord2dvARB C.GPMULTITEXCOORD2DVARB
gpMultiTexCoord2f C.GPMULTITEXCOORD2F
gpMultiTexCoord2fARB C.GPMULTITEXCOORD2FARB
gpMultiTexCoord2fv C.GPMULTITEXCOORD2FV
gpMultiTexCoord2fvARB C.GPMULTITEXCOORD2FVARB
gpMultiTexCoord2hNV C.GPMULTITEXCOORD2HNV
gpMultiTexCoord2hvNV C.GPMULTITEXCOORD2HVNV
gpMultiTexCoord2i C.GPMULTITEXCOORD2I
gpMultiTexCoord2iARB C.GPMULTITEXCOORD2IARB
gpMultiTexCoord2iv C.GPMULTITEXCOORD2IV
gpMultiTexCoord2ivARB C.GPMULTITEXCOORD2IVARB
gpMultiTexCoord2s C.GPMULTITEXCOORD2S
gpMultiTexCoord2sARB C.GPMULTITEXCOORD2SARB
gpMultiTexCoord2sv C.GPMULTITEXCOORD2SV
gpMultiTexCoord2svARB C.GPMULTITEXCOORD2SVARB
gpMultiTexCoord2xOES C.GPMULTITEXCOORD2XOES
gpMultiTexCoord2xvOES C.GPMULTITEXCOORD2XVOES
gpMultiTexCoord3bOES C.GPMULTITEXCOORD3BOES
gpMultiTexCoord3bvOES C.GPMULTITEXCOORD3BVOES
gpMultiTexCoord3d C.GPMULTITEXCOORD3D
gpMultiTexCoord3dARB C.GPMULTITEXCOORD3DARB
gpMultiTexCoord3dv C.GPMULTITEXCOORD3DV
gpMultiTexCoord3dvARB C.GPMULTITEXCOORD3DVARB
gpMultiTexCoord3f C.GPMULTITEXCOORD3F
gpMultiTexCoord3fARB C.GPMULTITEXCOORD3FARB
gpMultiTexCoord3fv C.GPMULTITEXCOORD3FV
gpMultiTexCoord3fvARB C.GPMULTITEXCOORD3FVARB
gpMultiTexCoord3hNV C.GPMULTITEXCOORD3HNV
gpMultiTexCoord3hvNV C.GPMULTITEXCOORD3HVNV
gpMultiTexCoord3i C.GPMULTITEXCOORD3I
gpMultiTexCoord3iARB C.GPMULTITEXCOORD3IARB
gpMultiTexCoord3iv C.GPMULTITEXCOORD3IV
gpMultiTexCoord3ivARB C.GPMULTITEXCOORD3IVARB
gpMultiTexCoord3s C.GPMULTITEXCOORD3S
gpMultiTexCoord3sARB C.GPMULTITEXCOORD3SARB
gpMultiTexCoord3sv C.GPMULTITEXCOORD3SV
gpMultiTexCoord3svARB C.GPMULTITEXCOORD3SVARB
gpMultiTexCoord3xOES C.GPMULTITEXCOORD3XOES
gpMultiTexCoord3xvOES C.GPMULTITEXCOORD3XVOES
gpMultiTexCoord4bOES C.GPMULTITEXCOORD4BOES
gpMultiTexCoord4bvOES C.GPMULTITEXCOORD4BVOES
gpMultiTexCoord4d C.GPMULTITEXCOORD4D
gpMultiTexCoord4dARB C.GPMULTITEXCOORD4DARB
gpMultiTexCoord4dv C.GPMULTITEXCOORD4DV
gpMultiTexCoord4dvARB C.GPMULTITEXCOORD4DVARB
gpMultiTexCoord4f C.GPMULTITEXCOORD4F
gpMultiTexCoord4fARB C.GPMULTITEXCOORD4FARB
gpMultiTexCoord4fv C.GPMULTITEXCOORD4FV
gpMultiTexCoord4fvARB C.GPMULTITEXCOORD4FVARB
gpMultiTexCoord4hNV C.GPMULTITEXCOORD4HNV
gpMultiTexCoord4hvNV C.GPMULTITEXCOORD4HVNV
gpMultiTexCoord4i C.GPMULTITEXCOORD4I
gpMultiTexCoord4iARB C.GPMULTITEXCOORD4IARB
gpMultiTexCoord4iv C.GPMULTITEXCOORD4IV
gpMultiTexCoord4ivARB C.GPMULTITEXCOORD4IVARB
gpMultiTexCoord4s C.GPMULTITEXCOORD4S
gpMultiTexCoord4sARB C.GPMULTITEXCOORD4SARB
gpMultiTexCoord4sv C.GPMULTITEXCOORD4SV
gpMultiTexCoord4svARB C.GPMULTITEXCOORD4SVARB
gpMultiTexCoord4xOES C.GPMULTITEXCOORD4XOES
gpMultiTexCoord4xvOES C.GPMULTITEXCOORD4XVOES
gpMultiTexCoordPointerEXT C.GPMULTITEXCOORDPOINTEREXT
gpMultiTexEnvfEXT C.GPMULTITEXENVFEXT
gpMultiTexEnvfvEXT C.GPMULTITEXENVFVEXT
gpMultiTexEnviEXT C.GPMULTITEXENVIEXT
gpMultiTexEnvivEXT C.GPMULTITEXENVIVEXT
gpMultiTexGendEXT C.GPMULTITEXGENDEXT
gpMultiTexGendvEXT C.GPMULTITEXGENDVEXT
gpMultiTexGenfEXT C.GPMULTITEXGENFEXT
gpMultiTexGenfvEXT C.GPMULTITEXGENFVEXT
gpMultiTexGeniEXT C.GPMULTITEXGENIEXT
gpMultiTexGenivEXT C.GPMULTITEXGENIVEXT
gpMultiTexImage1DEXT C.GPMULTITEXIMAGE1DEXT
gpMultiTexImage2DEXT C.GPMULTITEXIMAGE2DEXT
gpMultiTexImage3DEXT C.GPMULTITEXIMAGE3DEXT
gpMultiTexParameterIivEXT C.GPMULTITEXPARAMETERIIVEXT
gpMultiTexParameterIuivEXT C.GPMULTITEXPARAMETERIUIVEXT
gpMultiTexParameterfEXT C.GPMULTITEXPARAMETERFEXT
gpMultiTexParameterfvEXT C.GPMULTITEXPARAMETERFVEXT
gpMultiTexParameteriEXT C.GPMULTITEXPARAMETERIEXT
gpMultiTexParameterivEXT C.GPMULTITEXPARAMETERIVEXT
gpMultiTexRenderbufferEXT C.GPMULTITEXRENDERBUFFEREXT
gpMultiTexSubImage1DEXT C.GPMULTITEXSUBIMAGE1DEXT
gpMultiTexSubImage2DEXT C.GPMULTITEXSUBIMAGE2DEXT
gpMultiTexSubImage3DEXT C.GPMULTITEXSUBIMAGE3DEXT
gpMulticastBarrierNV C.GPMULTICASTBARRIERNV
gpMulticastBlitFramebufferNV C.GPMULTICASTBLITFRAMEBUFFERNV
gpMulticastBufferSubDataNV C.GPMULTICASTBUFFERSUBDATANV
gpMulticastCopyBufferSubDataNV C.GPMULTICASTCOPYBUFFERSUBDATANV
gpMulticastCopyImageSubDataNV C.GPMULTICASTCOPYIMAGESUBDATANV
gpMulticastFramebufferSampleLocationsfvNV C.GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV
gpMulticastGetQueryObjecti64vNV C.GPMULTICASTGETQUERYOBJECTI64VNV
gpMulticastGetQueryObjectivNV C.GPMULTICASTGETQUERYOBJECTIVNV
gpMulticastGetQueryObjectui64vNV C.GPMULTICASTGETQUERYOBJECTUI64VNV
gpMulticastGetQueryObjectuivNV C.GPMULTICASTGETQUERYOBJECTUIVNV
gpMulticastWaitSyncNV C.GPMULTICASTWAITSYNCNV
gpNamedBufferData C.GPNAMEDBUFFERDATA
gpNamedBufferDataEXT C.GPNAMEDBUFFERDATAEXT
gpNamedBufferPageCommitmentARB C.GPNAMEDBUFFERPAGECOMMITMENTARB
gpNamedBufferPageCommitmentEXT C.GPNAMEDBUFFERPAGECOMMITMENTEXT
gpNamedBufferStorage C.GPNAMEDBUFFERSTORAGE
gpNamedBufferStorageEXT C.GPNAMEDBUFFERSTORAGEEXT
gpNamedBufferStorageExternalEXT C.GPNAMEDBUFFERSTORAGEEXTERNALEXT
gpNamedBufferStorageMemEXT C.GPNAMEDBUFFERSTORAGEMEMEXT
gpNamedBufferSubData C.GPNAMEDBUFFERSUBDATA
gpNamedBufferSubDataEXT C.GPNAMEDBUFFERSUBDATAEXT
gpNamedCopyBufferSubDataEXT C.GPNAMEDCOPYBUFFERSUBDATAEXT
gpNamedFramebufferDrawBuffer C.GPNAMEDFRAMEBUFFERDRAWBUFFER
gpNamedFramebufferDrawBuffers C.GPNAMEDFRAMEBUFFERDRAWBUFFERS
gpNamedFramebufferParameteri C.GPNAMEDFRAMEBUFFERPARAMETERI
gpNamedFramebufferParameteriEXT C.GPNAMEDFRAMEBUFFERPARAMETERIEXT
gpNamedFramebufferReadBuffer C.GPNAMEDFRAMEBUFFERREADBUFFER
gpNamedFramebufferRenderbuffer C.GPNAMEDFRAMEBUFFERRENDERBUFFER
gpNamedFramebufferRenderbufferEXT C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT
gpNamedFramebufferSampleLocationsfvARB C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB
gpNamedFramebufferSampleLocationsfvNV C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV
gpNamedFramebufferSamplePositionsfvAMD C.GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD
gpNamedFramebufferTexture C.GPNAMEDFRAMEBUFFERTEXTURE
gpNamedFramebufferTexture1DEXT C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT
gpNamedFramebufferTexture2DEXT C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT
gpNamedFramebufferTexture3DEXT C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT
gpNamedFramebufferTextureEXT C.GPNAMEDFRAMEBUFFERTEXTUREEXT
gpNamedFramebufferTextureFaceEXT C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT
gpNamedFramebufferTextureLayer C.GPNAMEDFRAMEBUFFERTEXTURELAYER
gpNamedFramebufferTextureLayerEXT C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT
gpNamedProgramLocalParameter4dEXT C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT
gpNamedProgramLocalParameter4dvEXT C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT
gpNamedProgramLocalParameter4fEXT C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT
gpNamedProgramLocalParameter4fvEXT C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT
gpNamedProgramLocalParameterI4iEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT
gpNamedProgramLocalParameterI4ivEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT
gpNamedProgramLocalParameterI4uiEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT
gpNamedProgramLocalParameterI4uivEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT
gpNamedProgramLocalParameters4fvEXT C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT
gpNamedProgramLocalParametersI4ivEXT C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT
gpNamedProgramLocalParametersI4uivEXT C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT
gpNamedProgramStringEXT C.GPNAMEDPROGRAMSTRINGEXT
gpNamedRenderbufferStorage C.GPNAMEDRENDERBUFFERSTORAGE
gpNamedRenderbufferStorageEXT C.GPNAMEDRENDERBUFFERSTORAGEEXT
gpNamedRenderbufferStorageMultisample C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE
gpNamedRenderbufferStorageMultisampleCoverageEXT C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT
gpNamedRenderbufferStorageMultisampleEXT C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT
gpNamedStringARB C.GPNAMEDSTRINGARB
gpNewList C.GPNEWLIST
gpNewObjectBufferATI C.GPNEWOBJECTBUFFERATI
gpNormal3b C.GPNORMAL3B
gpNormal3bv C.GPNORMAL3BV
gpNormal3d C.GPNORMAL3D
gpNormal3dv C.GPNORMAL3DV
gpNormal3f C.GPNORMAL3F
gpNormal3fVertex3fSUN C.GPNORMAL3FVERTEX3FSUN
gpNormal3fVertex3fvSUN C.GPNORMAL3FVERTEX3FVSUN
gpNormal3fv C.GPNORMAL3FV
gpNormal3hNV C.GPNORMAL3HNV
gpNormal3hvNV C.GPNORMAL3HVNV
gpNormal3i C.GPNORMAL3I
gpNormal3iv C.GPNORMAL3IV
gpNormal3s C.GPNORMAL3S
gpNormal3sv C.GPNORMAL3SV
gpNormal3xOES C.GPNORMAL3XOES
gpNormal3xvOES C.GPNORMAL3XVOES
gpNormalFormatNV C.GPNORMALFORMATNV
gpNormalPointer C.GPNORMALPOINTER
gpNormalPointerEXT C.GPNORMALPOINTEREXT
gpNormalPointerListIBM C.GPNORMALPOINTERLISTIBM
gpNormalPointervINTEL C.GPNORMALPOINTERVINTEL
gpNormalStream3bATI C.GPNORMALSTREAM3BATI
gpNormalStream3bvATI C.GPNORMALSTREAM3BVATI
gpNormalStream3dATI C.GPNORMALSTREAM3DATI
gpNormalStream3dvATI C.GPNORMALSTREAM3DVATI
gpNormalStream3fATI C.GPNORMALSTREAM3FATI
gpNormalStream3fvATI C.GPNORMALSTREAM3FVATI
gpNormalStream3iATI C.GPNORMALSTREAM3IATI
gpNormalStream3ivATI C.GPNORMALSTREAM3IVATI
gpNormalStream3sATI C.GPNORMALSTREAM3SATI
gpNormalStream3svATI C.GPNORMALSTREAM3SVATI
gpObjectLabel C.GPOBJECTLABEL
gpObjectLabelKHR C.GPOBJECTLABELKHR
gpObjectPtrLabel C.GPOBJECTPTRLABEL
gpObjectPtrLabelKHR C.GPOBJECTPTRLABELKHR
gpObjectPurgeableAPPLE C.GPOBJECTPURGEABLEAPPLE
gpObjectUnpurgeableAPPLE C.GPOBJECTUNPURGEABLEAPPLE
gpOrtho C.GPORTHO
gpOrthofOES C.GPORTHOFOES
gpOrthoxOES C.GPORTHOXOES
gpPNTrianglesfATI C.GPPNTRIANGLESFATI
gpPNTrianglesiATI C.GPPNTRIANGLESIATI
gpPassTexCoordATI C.GPPASSTEXCOORDATI
gpPassThrough C.GPPASSTHROUGH
gpPassThroughxOES C.GPPASSTHROUGHXOES
gpPatchParameterfv C.GPPATCHPARAMETERFV
gpPatchParameteri C.GPPATCHPARAMETERI
gpPathCommandsNV C.GPPATHCOMMANDSNV
gpPathCoordsNV C.GPPATHCOORDSNV
gpPathCoverDepthFuncNV C.GPPATHCOVERDEPTHFUNCNV
gpPathDashArrayNV C.GPPATHDASHARRAYNV
gpPathGlyphIndexArrayNV C.GPPATHGLYPHINDEXARRAYNV
gpPathGlyphIndexRangeNV C.GPPATHGLYPHINDEXRANGENV
gpPathGlyphRangeNV C.GPPATHGLYPHRANGENV
gpPathGlyphsNV C.GPPATHGLYPHSNV
gpPathMemoryGlyphIndexArrayNV C.GPPATHMEMORYGLYPHINDEXARRAYNV
gpPathParameterfNV C.GPPATHPARAMETERFNV
gpPathParameterfvNV C.GPPATHPARAMETERFVNV
gpPathParameteriNV C.GPPATHPARAMETERINV
gpPathParameterivNV C.GPPATHPARAMETERIVNV
gpPathStencilDepthOffsetNV C.GPPATHSTENCILDEPTHOFFSETNV
gpPathStencilFuncNV C.GPPATHSTENCILFUNCNV
gpPathStringNV C.GPPATHSTRINGNV
gpPathSubCommandsNV C.GPPATHSUBCOMMANDSNV
gpPathSubCoordsNV C.GPPATHSUBCOORDSNV
gpPauseTransformFeedback C.GPPAUSETRANSFORMFEEDBACK
gpPauseTransformFeedbackNV C.GPPAUSETRANSFORMFEEDBACKNV
gpPixelDataRangeNV C.GPPIXELDATARANGENV
gpPixelMapfv C.GPPIXELMAPFV
gpPixelMapuiv C.GPPIXELMAPUIV
gpPixelMapusv C.GPPIXELMAPUSV
gpPixelMapx C.GPPIXELMAPX
gpPixelStoref C.GPPIXELSTOREF
gpPixelStorei C.GPPIXELSTOREI
gpPixelStorex C.GPPIXELSTOREX
gpPixelTexGenParameterfSGIS C.GPPIXELTEXGENPARAMETERFSGIS
gpPixelTexGenParameterfvSGIS C.GPPIXELTEXGENPARAMETERFVSGIS
gpPixelTexGenParameteriSGIS C.GPPIXELTEXGENPARAMETERISGIS
gpPixelTexGenParameterivSGIS C.GPPIXELTEXGENPARAMETERIVSGIS
gpPixelTexGenSGIX C.GPPIXELTEXGENSGIX
gpPixelTransferf C.GPPIXELTRANSFERF
gpPixelTransferi C.GPPIXELTRANSFERI
gpPixelTransferxOES C.GPPIXELTRANSFERXOES
gpPixelTransformParameterfEXT C.GPPIXELTRANSFORMPARAMETERFEXT
gpPixelTransformParameterfvEXT C.GPPIXELTRANSFORMPARAMETERFVEXT
gpPixelTransformParameteriEXT C.GPPIXELTRANSFORMPARAMETERIEXT
gpPixelTransformParameterivEXT C.GPPIXELTRANSFORMPARAMETERIVEXT
gpPixelZoom C.GPPIXELZOOM
gpPixelZoomxOES C.GPPIXELZOOMXOES
gpPointAlongPathNV C.GPPOINTALONGPATHNV
gpPointParameterf C.GPPOINTPARAMETERF
gpPointParameterfARB C.GPPOINTPARAMETERFARB
gpPointParameterfEXT C.GPPOINTPARAMETERFEXT
gpPointParameterfSGIS C.GPPOINTPARAMETERFSGIS
gpPointParameterfv C.GPPOINTPARAMETERFV
gpPointParameterfvARB C.GPPOINTPARAMETERFVARB
gpPointParameterfvEXT C.GPPOINTPARAMETERFVEXT
gpPointParameterfvSGIS C.GPPOINTPARAMETERFVSGIS
gpPointParameteri C.GPPOINTPARAMETERI
gpPointParameteriNV C.GPPOINTPARAMETERINV
gpPointParameteriv C.GPPOINTPARAMETERIV
gpPointParameterivNV C.GPPOINTPARAMETERIVNV
gpPointParameterxOES C.GPPOINTPARAMETERXOES
gpPointParameterxvOES C.GPPOINTPARAMETERXVOES
gpPointSize C.GPPOINTSIZE
gpPointSizexOES C.GPPOINTSIZEXOES
gpPollAsyncSGIX C.GPPOLLASYNCSGIX
gpPollInstrumentsSGIX C.GPPOLLINSTRUMENTSSGIX
gpPolygonMode C.GPPOLYGONMODE
gpPolygonOffset C.GPPOLYGONOFFSET
gpPolygonOffsetClamp C.GPPOLYGONOFFSETCLAMP
gpPolygonOffsetClampEXT C.GPPOLYGONOFFSETCLAMPEXT
gpPolygonOffsetEXT C.GPPOLYGONOFFSETEXT
gpPolygonOffsetxOES C.GPPOLYGONOFFSETXOES
gpPolygonStipple C.GPPOLYGONSTIPPLE
gpPopAttrib C.GPPOPATTRIB
gpPopClientAttrib C.GPPOPCLIENTATTRIB
gpPopDebugGroup C.GPPOPDEBUGGROUP
gpPopDebugGroupKHR C.GPPOPDEBUGGROUPKHR
gpPopGroupMarkerEXT C.GPPOPGROUPMARKEREXT
gpPopMatrix C.GPPOPMATRIX
gpPopName C.GPPOPNAME
gpPresentFrameDualFillNV C.GPPRESENTFRAMEDUALFILLNV
gpPresentFrameKeyedNV C.GPPRESENTFRAMEKEYEDNV
gpPrimitiveBoundingBoxARB C.GPPRIMITIVEBOUNDINGBOXARB
gpPrimitiveRestartIndexNV C.GPPRIMITIVERESTARTINDEXNV
gpPrimitiveRestartNV C.GPPRIMITIVERESTARTNV
gpPrioritizeTextures C.GPPRIORITIZETEXTURES
gpPrioritizeTexturesEXT C.GPPRIORITIZETEXTURESEXT
gpPrioritizeTexturesxOES C.GPPRIORITIZETEXTURESXOES
gpProgramBinary C.GPPROGRAMBINARY
gpProgramBufferParametersIivNV C.GPPROGRAMBUFFERPARAMETERSIIVNV
gpProgramBufferParametersIuivNV C.GPPROGRAMBUFFERPARAMETERSIUIVNV
gpProgramBufferParametersfvNV C.GPPROGRAMBUFFERPARAMETERSFVNV
gpProgramEnvParameter4dARB C.GPPROGRAMENVPARAMETER4DARB
gpProgramEnvParameter4dvARB C.GPPROGRAMENVPARAMETER4DVARB
gpProgramEnvParameter4fARB C.GPPROGRAMENVPARAMETER4FARB
gpProgramEnvParameter4fvARB C.GPPROGRAMENVPARAMETER4FVARB
gpProgramEnvParameterI4iNV C.GPPROGRAMENVPARAMETERI4INV
gpProgramEnvParameterI4ivNV C.GPPROGRAMENVPARAMETERI4IVNV
gpProgramEnvParameterI4uiNV C.GPPROGRAMENVPARAMETERI4UINV
gpProgramEnvParameterI4uivNV C.GPPROGRAMENVPARAMETERI4UIVNV
gpProgramEnvParameters4fvEXT C.GPPROGRAMENVPARAMETERS4FVEXT
gpProgramEnvParametersI4ivNV C.GPPROGRAMENVPARAMETERSI4IVNV
gpProgramEnvParametersI4uivNV C.GPPROGRAMENVPARAMETERSI4UIVNV
gpProgramLocalParameter4dARB C.GPPROGRAMLOCALPARAMETER4DARB
gpProgramLocalParameter4dvARB C.GPPROGRAMLOCALPARAMETER4DVARB
gpProgramLocalParameter4fARB C.GPPROGRAMLOCALPARAMETER4FARB
gpProgramLocalParameter4fvARB C.GPPROGRAMLOCALPARAMETER4FVARB
gpProgramLocalParameterI4iNV C.GPPROGRAMLOCALPARAMETERI4INV
gpProgramLocalParameterI4ivNV C.GPPROGRAMLOCALPARAMETERI4IVNV
gpProgramLocalParameterI4uiNV C.GPPROGRAMLOCALPARAMETERI4UINV
gpProgramLocalParameterI4uivNV C.GPPROGRAMLOCALPARAMETERI4UIVNV
gpProgramLocalParameters4fvEXT C.GPPROGRAMLOCALPARAMETERS4FVEXT
gpProgramLocalParametersI4ivNV C.GPPROGRAMLOCALPARAMETERSI4IVNV
gpProgramLocalParametersI4uivNV C.GPPROGRAMLOCALPARAMETERSI4UIVNV
gpProgramNamedParameter4dNV C.GPPROGRAMNAMEDPARAMETER4DNV
gpProgramNamedParameter4dvNV C.GPPROGRAMNAMEDPARAMETER4DVNV
gpProgramNamedParameter4fNV C.GPPROGRAMNAMEDPARAMETER4FNV
gpProgramNamedParameter4fvNV C.GPPROGRAMNAMEDPARAMETER4FVNV
gpProgramParameter4dNV C.GPPROGRAMPARAMETER4DNV
gpProgramParameter4dvNV C.GPPROGRAMPARAMETER4DVNV
gpProgramParameter4fNV C.GPPROGRAMPARAMETER4FNV
gpProgramParameter4fvNV C.GPPROGRAMPARAMETER4FVNV
gpProgramParameteri C.GPPROGRAMPARAMETERI
gpProgramParameteriARB C.GPPROGRAMPARAMETERIARB
gpProgramParameteriEXT C.GPPROGRAMPARAMETERIEXT
gpProgramParameters4dvNV C.GPPROGRAMPARAMETERS4DVNV
gpProgramParameters4fvNV C.GPPROGRAMPARAMETERS4FVNV
gpProgramPathFragmentInputGenNV C.GPPROGRAMPATHFRAGMENTINPUTGENNV
gpProgramStringARB C.GPPROGRAMSTRINGARB
gpProgramSubroutineParametersuivNV C.GPPROGRAMSUBROUTINEPARAMETERSUIVNV
gpProgramUniform1d C.GPPROGRAMUNIFORM1D
gpProgramUniform1dEXT C.GPPROGRAMUNIFORM1DEXT
gpProgramUniform1dv C.GPPROGRAMUNIFORM1DV
gpProgramUniform1dvEXT C.GPPROGRAMUNIFORM1DVEXT
gpProgramUniform1f C.GPPROGRAMUNIFORM1F
gpProgramUniform1fEXT C.GPPROGRAMUNIFORM1FEXT
gpProgramUniform1fv C.GPPROGRAMUNIFORM1FV
gpProgramUniform1fvEXT C.GPPROGRAMUNIFORM1FVEXT
gpProgramUniform1i C.GPPROGRAMUNIFORM1I
gpProgramUniform1i64ARB C.GPPROGRAMUNIFORM1I64ARB
gpProgramUniform1i64NV C.GPPROGRAMUNIFORM1I64NV
gpProgramUniform1i64vARB C.GPPROGRAMUNIFORM1I64VARB
gpProgramUniform1i64vNV C.GPPROGRAMUNIFORM1I64VNV
gpProgramUniform1iEXT C.GPPROGRAMUNIFORM1IEXT
gpProgramUniform1iv C.GPPROGRAMUNIFORM1IV
gpProgramUniform1ivEXT C.GPPROGRAMUNIFORM1IVEXT
gpProgramUniform1ui C.GPPROGRAMUNIFORM1UI
gpProgramUniform1ui64ARB C.GPPROGRAMUNIFORM1UI64ARB
gpProgramUniform1ui64NV C.GPPROGRAMUNIFORM1UI64NV
gpProgramUniform1ui64vARB C.GPPROGRAMUNIFORM1UI64VARB
gpProgramUniform1ui64vNV C.GPPROGRAMUNIFORM1UI64VNV
gpProgramUniform1uiEXT C.GPPROGRAMUNIFORM1UIEXT
gpProgramUniform1uiv C.GPPROGRAMUNIFORM1UIV
gpProgramUniform1uivEXT C.GPPROGRAMUNIFORM1UIVEXT
gpProgramUniform2d C.GPPROGRAMUNIFORM2D
gpProgramUniform2dEXT C.GPPROGRAMUNIFORM2DEXT
gpProgramUniform2dv C.GPPROGRAMUNIFORM2DV
gpProgramUniform2dvEXT C.GPPROGRAMUNIFORM2DVEXT
gpProgramUniform2f C.GPPROGRAMUNIFORM2F
gpProgramUniform2fEXT C.GPPROGRAMUNIFORM2FEXT
gpProgramUniform2fv C.GPPROGRAMUNIFORM2FV
gpProgramUniform2fvEXT C.GPPROGRAMUNIFORM2FVEXT
gpProgramUniform2i C.GPPROGRAMUNIFORM2I
gpProgramUniform2i64ARB C.GPPROGRAMUNIFORM2I64ARB
gpProgramUniform2i64NV C.GPPROGRAMUNIFORM2I64NV
gpProgramUniform2i64vARB C.GPPROGRAMUNIFORM2I64VARB
gpProgramUniform2i64vNV C.GPPROGRAMUNIFORM2I64VNV
gpProgramUniform2iEXT C.GPPROGRAMUNIFORM2IEXT
gpProgramUniform2iv C.GPPROGRAMUNIFORM2IV
gpProgramUniform2ivEXT C.GPPROGRAMUNIFORM2IVEXT
gpProgramUniform2ui C.GPPROGRAMUNIFORM2UI
gpProgramUniform2ui64ARB C.GPPROGRAMUNIFORM2UI64ARB
gpProgramUniform2ui64NV C.GPPROGRAMUNIFORM2UI64NV
gpProgramUniform2ui64vARB C.GPPROGRAMUNIFORM2UI64VARB
gpProgramUniform2ui64vNV C.GPPROGRAMUNIFORM2UI64VNV
gpProgramUniform2uiEXT C.GPPROGRAMUNIFORM2UIEXT
gpProgramUniform2uiv C.GPPROGRAMUNIFORM2UIV
gpProgramUniform2uivEXT C.GPPROGRAMUNIFORM2UIVEXT
gpProgramUniform3d C.GPPROGRAMUNIFORM3D
gpProgramUniform3dEXT C.GPPROGRAMUNIFORM3DEXT
gpProgramUniform3dv C.GPPROGRAMUNIFORM3DV
gpProgramUniform3dvEXT C.GPPROGRAMUNIFORM3DVEXT
gpProgramUniform3f C.GPPROGRAMUNIFORM3F
gpProgramUniform3fEXT C.GPPROGRAMUNIFORM3FEXT
gpProgramUniform3fv C.GPPROGRAMUNIFORM3FV
gpProgramUniform3fvEXT C.GPPROGRAMUNIFORM3FVEXT
gpProgramUniform3i C.GPPROGRAMUNIFORM3I
gpProgramUniform3i64ARB C.GPPROGRAMUNIFORM3I64ARB
gpProgramUniform3i64NV C.GPPROGRAMUNIFORM3I64NV
gpProgramUniform3i64vARB C.GPPROGRAMUNIFORM3I64VARB
gpProgramUniform3i64vNV C.GPPROGRAMUNIFORM3I64VNV
gpProgramUniform3iEXT C.GPPROGRAMUNIFORM3IEXT
gpProgramUniform3iv C.GPPROGRAMUNIFORM3IV
gpProgramUniform3ivEXT C.GPPROGRAMUNIFORM3IVEXT
gpProgramUniform3ui C.GPPROGRAMUNIFORM3UI
gpProgramUniform3ui64ARB C.GPPROGRAMUNIFORM3UI64ARB
gpProgramUniform3ui64NV C.GPPROGRAMUNIFORM3UI64NV
gpProgramUniform3ui64vARB C.GPPROGRAMUNIFORM3UI64VARB
gpProgramUniform3ui64vNV C.GPPROGRAMUNIFORM3UI64VNV
gpProgramUniform3uiEXT C.GPPROGRAMUNIFORM3UIEXT
gpProgramUniform3uiv C.GPPROGRAMUNIFORM3UIV
gpProgramUniform3uivEXT C.GPPROGRAMUNIFORM3UIVEXT
gpProgramUniform4d C.GPPROGRAMUNIFORM4D
gpProgramUniform4dEXT C.GPPROGRAMUNIFORM4DEXT
gpProgramUniform4dv C.GPPROGRAMUNIFORM4DV
gpProgramUniform4dvEXT C.GPPROGRAMUNIFORM4DVEXT
gpProgramUniform4f C.GPPROGRAMUNIFORM4F
gpProgramUniform4fEXT C.GPPROGRAMUNIFORM4FEXT
gpProgramUniform4fv C.GPPROGRAMUNIFORM4FV
gpProgramUniform4fvEXT C.GPPROGRAMUNIFORM4FVEXT
gpProgramUniform4i C.GPPROGRAMUNIFORM4I
gpProgramUniform4i64ARB C.GPPROGRAMUNIFORM4I64ARB
gpProgramUniform4i64NV C.GPPROGRAMUNIFORM4I64NV
gpProgramUniform4i64vARB C.GPPROGRAMUNIFORM4I64VARB
gpProgramUniform4i64vNV C.GPPROGRAMUNIFORM4I64VNV
gpProgramUniform4iEXT C.GPPROGRAMUNIFORM4IEXT
gpProgramUniform4iv C.GPPROGRAMUNIFORM4IV
gpProgramUniform4ivEXT C.GPPROGRAMUNIFORM4IVEXT
gpProgramUniform4ui C.GPPROGRAMUNIFORM4UI
gpProgramUniform4ui64ARB C.GPPROGRAMUNIFORM4UI64ARB
gpProgramUniform4ui64NV C.GPPROGRAMUNIFORM4UI64NV
gpProgramUniform4ui64vARB C.GPPROGRAMUNIFORM4UI64VARB
gpProgramUniform4ui64vNV C.GPPROGRAMUNIFORM4UI64VNV
gpProgramUniform4uiEXT C.GPPROGRAMUNIFORM4UIEXT
gpProgramUniform4uiv C.GPPROGRAMUNIFORM4UIV
gpProgramUniform4uivEXT C.GPPROGRAMUNIFORM4UIVEXT
gpProgramUniformHandleui64ARB C.GPPROGRAMUNIFORMHANDLEUI64ARB
gpProgramUniformHandleui64NV C.GPPROGRAMUNIFORMHANDLEUI64NV
gpProgramUniformHandleui64vARB C.GPPROGRAMUNIFORMHANDLEUI64VARB
gpProgramUniformHandleui64vNV C.GPPROGRAMUNIFORMHANDLEUI64VNV
gpProgramUniformMatrix2dv C.GPPROGRAMUNIFORMMATRIX2DV
gpProgramUniformMatrix2dvEXT C.GPPROGRAMUNIFORMMATRIX2DVEXT
gpProgramUniformMatrix2fv C.GPPROGRAMUNIFORMMATRIX2FV
gpProgramUniformMatrix2fvEXT C.GPPROGRAMUNIFORMMATRIX2FVEXT
gpProgramUniformMatrix2x3dv C.GPPROGRAMUNIFORMMATRIX2X3DV
gpProgramUniformMatrix2x3dvEXT C.GPPROGRAMUNIFORMMATRIX2X3DVEXT
gpProgramUniformMatrix2x3fv C.GPPROGRAMUNIFORMMATRIX2X3FV
gpProgramUniformMatrix2x3fvEXT C.GPPROGRAMUNIFORMMATRIX2X3FVEXT
gpProgramUniformMatrix2x4dv C.GPPROGRAMUNIFORMMATRIX2X4DV
gpProgramUniformMatrix2x4dvEXT C.GPPROGRAMUNIFORMMATRIX2X4DVEXT
gpProgramUniformMatrix2x4fv C.GPPROGRAMUNIFORMMATRIX2X4FV
gpProgramUniformMatrix2x4fvEXT C.GPPROGRAMUNIFORMMATRIX2X4FVEXT
gpProgramUniformMatrix3dv C.GPPROGRAMUNIFORMMATRIX3DV
gpProgramUniformMatrix3dvEXT C.GPPROGRAMUNIFORMMATRIX3DVEXT
gpProgramUniformMatrix3fv C.GPPROGRAMUNIFORMMATRIX3FV
gpProgramUniformMatrix3fvEXT C.GPPROGRAMUNIFORMMATRIX3FVEXT
gpProgramUniformMatrix3x2dv C.GPPROGRAMUNIFORMMATRIX3X2DV
gpProgramUniformMatrix3x2dvEXT C.GPPROGRAMUNIFORMMATRIX3X2DVEXT
gpProgramUniformMatrix3x2fv C.GPPROGRAMUNIFORMMATRIX3X2FV
gpProgramUniformMatrix3x2fvEXT C.GPPROGRAMUNIFORMMATRIX3X2FVEXT
gpProgramUniformMatrix3x4dv C.GPPROGRAMUNIFORMMATRIX3X4DV
gpProgramUniformMatrix3x4dvEXT C.GPPROGRAMUNIFORMMATRIX3X4DVEXT
gpProgramUniformMatrix3x4fv C.GPPROGRAMUNIFORMMATRIX3X4FV
gpProgramUniformMatrix3x4fvEXT C.GPPROGRAMUNIFORMMATRIX3X4FVEXT
gpProgramUniformMatrix4dv C.GPPROGRAMUNIFORMMATRIX4DV
gpProgramUniformMatrix4dvEXT C.GPPROGRAMUNIFORMMATRIX4DVEXT
gpProgramUniformMatrix4fv C.GPPROGRAMUNIFORMMATRIX4FV
gpProgramUniformMatrix4fvEXT C.GPPROGRAMUNIFORMMATRIX4FVEXT
gpProgramUniformMatrix4x2dv C.GPPROGRAMUNIFORMMATRIX4X2DV
gpProgramUniformMatrix4x2dvEXT C.GPPROGRAMUNIFORMMATRIX4X2DVEXT
gpProgramUniformMatrix4x2fv C.GPPROGRAMUNIFORMMATRIX4X2FV
gpProgramUniformMatrix4x2fvEXT C.GPPROGRAMUNIFORMMATRIX4X2FVEXT
gpProgramUniformMatrix4x3dv C.GPPROGRAMUNIFORMMATRIX4X3DV
gpProgramUniformMatrix4x3dvEXT C.GPPROGRAMUNIFORMMATRIX4X3DVEXT
gpProgramUniformMatrix4x3fv C.GPPROGRAMUNIFORMMATRIX4X3FV
gpProgramUniformMatrix4x3fvEXT C.GPPROGRAMUNIFORMMATRIX4X3FVEXT
gpProgramUniformui64NV C.GPPROGRAMUNIFORMUI64NV
gpProgramUniformui64vNV C.GPPROGRAMUNIFORMUI64VNV
gpProgramVertexLimitNV C.GPPROGRAMVERTEXLIMITNV
gpProvokingVertex C.GPPROVOKINGVERTEX
gpProvokingVertexEXT C.GPPROVOKINGVERTEXEXT
gpPushAttrib C.GPPUSHATTRIB
gpPushClientAttrib C.GPPUSHCLIENTATTRIB
gpPushClientAttribDefaultEXT C.GPPUSHCLIENTATTRIBDEFAULTEXT
gpPushDebugGroup C.GPPUSHDEBUGGROUP
gpPushDebugGroupKHR C.GPPUSHDEBUGGROUPKHR
gpPushGroupMarkerEXT C.GPPUSHGROUPMARKEREXT
gpPushMatrix C.GPPUSHMATRIX
gpPushName C.GPPUSHNAME
gpQueryCounter C.GPQUERYCOUNTER
gpQueryMatrixxOES C.GPQUERYMATRIXXOES
gpQueryObjectParameteruiAMD C.GPQUERYOBJECTPARAMETERUIAMD
gpQueryResourceNV C.GPQUERYRESOURCENV
gpQueryResourceTagNV C.GPQUERYRESOURCETAGNV
gpRasterPos2d C.GPRASTERPOS2D
gpRasterPos2dv C.GPRASTERPOS2DV
gpRasterPos2f C.GPRASTERPOS2F
gpRasterPos2fv C.GPRASTERPOS2FV
gpRasterPos2i C.GPRASTERPOS2I
gpRasterPos2iv C.GPRASTERPOS2IV
gpRasterPos2s C.GPRASTERPOS2S
gpRasterPos2sv C.GPRASTERPOS2SV
gpRasterPos2xOES C.GPRASTERPOS2XOES
gpRasterPos2xvOES C.GPRASTERPOS2XVOES
gpRasterPos3d C.GPRASTERPOS3D
gpRasterPos3dv C.GPRASTERPOS3DV
gpRasterPos3f C.GPRASTERPOS3F
gpRasterPos3fv C.GPRASTERPOS3FV
gpRasterPos3i C.GPRASTERPOS3I
gpRasterPos3iv C.GPRASTERPOS3IV
gpRasterPos3s C.GPRASTERPOS3S
gpRasterPos3sv C.GPRASTERPOS3SV
gpRasterPos3xOES C.GPRASTERPOS3XOES
gpRasterPos3xvOES C.GPRASTERPOS3XVOES
gpRasterPos4d C.GPRASTERPOS4D
gpRasterPos4dv C.GPRASTERPOS4DV
gpRasterPos4f C.GPRASTERPOS4F
gpRasterPos4fv C.GPRASTERPOS4FV
gpRasterPos4i C.GPRASTERPOS4I
gpRasterPos4iv C.GPRASTERPOS4IV
gpRasterPos4s C.GPRASTERPOS4S
gpRasterPos4sv C.GPRASTERPOS4SV
gpRasterPos4xOES C.GPRASTERPOS4XOES
gpRasterPos4xvOES C.GPRASTERPOS4XVOES
gpRasterSamplesEXT C.GPRASTERSAMPLESEXT
gpReadBuffer C.GPREADBUFFER
gpReadInstrumentsSGIX C.GPREADINSTRUMENTSSGIX
gpReadPixels C.GPREADPIXELS
gpReadnPixels C.GPREADNPIXELS
gpReadnPixelsARB C.GPREADNPIXELSARB
gpReadnPixelsKHR C.GPREADNPIXELSKHR
gpRectd C.GPRECTD
gpRectdv C.GPRECTDV
gpRectf C.GPRECTF
gpRectfv C.GPRECTFV
gpRecti C.GPRECTI
gpRectiv C.GPRECTIV
gpRects C.GPRECTS
gpRectsv C.GPRECTSV
gpRectxOES C.GPRECTXOES
gpRectxvOES C.GPRECTXVOES
gpReferencePlaneSGIX C.GPREFERENCEPLANESGIX
gpReleaseKeyedMutexWin32EXT C.GPRELEASEKEYEDMUTEXWIN32EXT
gpReleaseShaderCompiler C.GPRELEASESHADERCOMPILER
gpRenderGpuMaskNV C.GPRENDERGPUMASKNV
gpRenderMode C.GPRENDERMODE
gpRenderbufferStorage C.GPRENDERBUFFERSTORAGE
gpRenderbufferStorageEXT C.GPRENDERBUFFERSTORAGEEXT
gpRenderbufferStorageMultisample C.GPRENDERBUFFERSTORAGEMULTISAMPLE
gpRenderbufferStorageMultisampleCoverageNV C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV
gpRenderbufferStorageMultisampleEXT C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT
gpReplacementCodePointerSUN C.GPREPLACEMENTCODEPOINTERSUN
gpReplacementCodeubSUN C.GPREPLACEMENTCODEUBSUN
gpReplacementCodeubvSUN C.GPREPLACEMENTCODEUBVSUN
gpReplacementCodeuiColor3fVertex3fSUN C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN
gpReplacementCodeuiColor3fVertex3fvSUN C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN
gpReplacementCodeuiColor4fNormal3fVertex3fSUN C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN
gpReplacementCodeuiColor4fNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN
gpReplacementCodeuiColor4ubVertex3fSUN C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN
gpReplacementCodeuiColor4ubVertex3fvSUN C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN
gpReplacementCodeuiNormal3fVertex3fSUN C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN
gpReplacementCodeuiNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN
gpReplacementCodeuiSUN C.GPREPLACEMENTCODEUISUN
gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN
gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN
gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN
gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN
gpReplacementCodeuiTexCoord2fVertex3fSUN C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN
gpReplacementCodeuiTexCoord2fVertex3fvSUN C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN
gpReplacementCodeuiVertex3fSUN C.GPREPLACEMENTCODEUIVERTEX3FSUN
gpReplacementCodeuiVertex3fvSUN C.GPREPLACEMENTCODEUIVERTEX3FVSUN
gpReplacementCodeuivSUN C.GPREPLACEMENTCODEUIVSUN
gpReplacementCodeusSUN C.GPREPLACEMENTCODEUSSUN
gpReplacementCodeusvSUN C.GPREPLACEMENTCODEUSVSUN
gpRequestResidentProgramsNV C.GPREQUESTRESIDENTPROGRAMSNV
gpResetHistogramEXT C.GPRESETHISTOGRAMEXT
gpResetMinmaxEXT C.GPRESETMINMAXEXT
gpResizeBuffersMESA C.GPRESIZEBUFFERSMESA
gpResolveDepthValuesNV C.GPRESOLVEDEPTHVALUESNV
gpResumeTransformFeedback C.GPRESUMETRANSFORMFEEDBACK
gpResumeTransformFeedbackNV C.GPRESUMETRANSFORMFEEDBACKNV
gpRotated C.GPROTATED
gpRotatef C.GPROTATEF
gpRotatexOES C.GPROTATEXOES
gpSampleCoverage C.GPSAMPLECOVERAGE
gpSampleCoverageARB C.GPSAMPLECOVERAGEARB
gpSampleCoveragexOES C.GPSAMPLECOVERAGEXOES
gpSampleMapATI C.GPSAMPLEMAPATI
gpSampleMaskEXT C.GPSAMPLEMASKEXT
gpSampleMaskIndexedNV C.GPSAMPLEMASKINDEXEDNV
gpSampleMaskSGIS C.GPSAMPLEMASKSGIS
gpSampleMaski C.GPSAMPLEMASKI
gpSamplePatternEXT C.GPSAMPLEPATTERNEXT
gpSamplePatternSGIS C.GPSAMPLEPATTERNSGIS
gpSamplerParameterIiv C.GPSAMPLERPARAMETERIIV
gpSamplerParameterIuiv C.GPSAMPLERPARAMETERIUIV
gpSamplerParameterf C.GPSAMPLERPARAMETERF
gpSamplerParameterfv C.GPSAMPLERPARAMETERFV
gpSamplerParameteri C.GPSAMPLERPARAMETERI
gpSamplerParameteriv C.GPSAMPLERPARAMETERIV
gpScaled C.GPSCALED
gpScalef C.GPSCALEF
gpScalexOES C.GPSCALEXOES
gpScissor C.GPSCISSOR
gpScissorArrayv C.GPSCISSORARRAYV
gpScissorIndexed C.GPSCISSORINDEXED
gpScissorIndexedv C.GPSCISSORINDEXEDV
gpSecondaryColor3b C.GPSECONDARYCOLOR3B
gpSecondaryColor3bEXT C.GPSECONDARYCOLOR3BEXT
gpSecondaryColor3bv C.GPSECONDARYCOLOR3BV
gpSecondaryColor3bvEXT C.GPSECONDARYCOLOR3BVEXT
gpSecondaryColor3d C.GPSECONDARYCOLOR3D
gpSecondaryColor3dEXT C.GPSECONDARYCOLOR3DEXT
gpSecondaryColor3dv C.GPSECONDARYCOLOR3DV
gpSecondaryColor3dvEXT C.GPSECONDARYCOLOR3DVEXT
gpSecondaryColor3f C.GPSECONDARYCOLOR3F
gpSecondaryColor3fEXT C.GPSECONDARYCOLOR3FEXT
gpSecondaryColor3fv C.GPSECONDARYCOLOR3FV
gpSecondaryColor3fvEXT C.GPSECONDARYCOLOR3FVEXT
gpSecondaryColor3hNV C.GPSECONDARYCOLOR3HNV
gpSecondaryColor3hvNV C.GPSECONDARYCOLOR3HVNV
gpSecondaryColor3i C.GPSECONDARYCOLOR3I
gpSecondaryColor3iEXT C.GPSECONDARYCOLOR3IEXT
gpSecondaryColor3iv C.GPSECONDARYCOLOR3IV
gpSecondaryColor3ivEXT C.GPSECONDARYCOLOR3IVEXT
gpSecondaryColor3s C.GPSECONDARYCOLOR3S
gpSecondaryColor3sEXT C.GPSECONDARYCOLOR3SEXT
gpSecondaryColor3sv C.GPSECONDARYCOLOR3SV
gpSecondaryColor3svEXT C.GPSECONDARYCOLOR3SVEXT
gpSecondaryColor3ub C.GPSECONDARYCOLOR3UB
gpSecondaryColor3ubEXT C.GPSECONDARYCOLOR3UBEXT
gpSecondaryColor3ubv C.GPSECONDARYCOLOR3UBV
gpSecondaryColor3ubvEXT C.GPSECONDARYCOLOR3UBVEXT
gpSecondaryColor3ui C.GPSECONDARYCOLOR3UI
gpSecondaryColor3uiEXT C.GPSECONDARYCOLOR3UIEXT
gpSecondaryColor3uiv C.GPSECONDARYCOLOR3UIV
gpSecondaryColor3uivEXT C.GPSECONDARYCOLOR3UIVEXT
gpSecondaryColor3us C.GPSECONDARYCOLOR3US
gpSecondaryColor3usEXT C.GPSECONDARYCOLOR3USEXT
gpSecondaryColor3usv C.GPSECONDARYCOLOR3USV
gpSecondaryColor3usvEXT C.GPSECONDARYCOLOR3USVEXT
gpSecondaryColorFormatNV C.GPSECONDARYCOLORFORMATNV
gpSecondaryColorPointer C.GPSECONDARYCOLORPOINTER
gpSecondaryColorPointerEXT C.GPSECONDARYCOLORPOINTEREXT
gpSecondaryColorPointerListIBM C.GPSECONDARYCOLORPOINTERLISTIBM
gpSelectBuffer C.GPSELECTBUFFER
gpSelectPerfMonitorCountersAMD C.GPSELECTPERFMONITORCOUNTERSAMD
gpSemaphoreParameterui64vEXT C.GPSEMAPHOREPARAMETERUI64VEXT
gpSeparableFilter2DEXT C.GPSEPARABLEFILTER2DEXT
gpSetFenceAPPLE C.GPSETFENCEAPPLE
gpSetFenceNV C.GPSETFENCENV
gpSetFragmentShaderConstantATI C.GPSETFRAGMENTSHADERCONSTANTATI
gpSetInvariantEXT C.GPSETINVARIANTEXT
gpSetLocalConstantEXT C.GPSETLOCALCONSTANTEXT
gpSetMultisamplefvAMD C.GPSETMULTISAMPLEFVAMD
gpShadeModel C.GPSHADEMODEL
gpShaderBinary C.GPSHADERBINARY
gpShaderOp1EXT C.GPSHADEROP1EXT
gpShaderOp2EXT C.GPSHADEROP2EXT
gpShaderOp3EXT C.GPSHADEROP3EXT
gpShaderSource C.GPSHADERSOURCE
gpShaderSourceARB C.GPSHADERSOURCEARB
gpShaderStorageBlockBinding C.GPSHADERSTORAGEBLOCKBINDING
gpSharpenTexFuncSGIS C.GPSHARPENTEXFUNCSGIS
gpSignalSemaphoreEXT C.GPSIGNALSEMAPHOREEXT
gpSignalVkFenceNV C.GPSIGNALVKFENCENV
gpSignalVkSemaphoreNV C.GPSIGNALVKSEMAPHORENV
gpSpecializeShaderARB C.GPSPECIALIZESHADERARB
gpSpriteParameterfSGIX C.GPSPRITEPARAMETERFSGIX
gpSpriteParameterfvSGIX C.GPSPRITEPARAMETERFVSGIX
gpSpriteParameteriSGIX C.GPSPRITEPARAMETERISGIX
gpSpriteParameterivSGIX C.GPSPRITEPARAMETERIVSGIX
gpStartInstrumentsSGIX C.GPSTARTINSTRUMENTSSGIX
gpStateCaptureNV C.GPSTATECAPTURENV
gpStencilClearTagEXT C.GPSTENCILCLEARTAGEXT
gpStencilFillPathInstancedNV C.GPSTENCILFILLPATHINSTANCEDNV
gpStencilFillPathNV C.GPSTENCILFILLPATHNV
gpStencilFunc C.GPSTENCILFUNC
gpStencilFuncSeparate C.GPSTENCILFUNCSEPARATE
gpStencilFuncSeparateATI C.GPSTENCILFUNCSEPARATEATI
gpStencilMask C.GPSTENCILMASK
gpStencilMaskSeparate C.GPSTENCILMASKSEPARATE
gpStencilOp C.GPSTENCILOP
gpStencilOpSeparate C.GPSTENCILOPSEPARATE
gpStencilOpSeparateATI C.GPSTENCILOPSEPARATEATI
gpStencilOpValueAMD C.GPSTENCILOPVALUEAMD
gpStencilStrokePathInstancedNV C.GPSTENCILSTROKEPATHINSTANCEDNV
gpStencilStrokePathNV C.GPSTENCILSTROKEPATHNV
gpStencilThenCoverFillPathInstancedNV C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV
gpStencilThenCoverFillPathNV C.GPSTENCILTHENCOVERFILLPATHNV
gpStencilThenCoverStrokePathInstancedNV C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV
gpStencilThenCoverStrokePathNV C.GPSTENCILTHENCOVERSTROKEPATHNV
gpStopInstrumentsSGIX C.GPSTOPINSTRUMENTSSGIX
gpStringMarkerGREMEDY C.GPSTRINGMARKERGREMEDY
gpSubpixelPrecisionBiasNV C.GPSUBPIXELPRECISIONBIASNV
gpSwizzleEXT C.GPSWIZZLEEXT
gpSyncTextureINTEL C.GPSYNCTEXTUREINTEL
gpTagSampleBufferSGIX C.GPTAGSAMPLEBUFFERSGIX
gpTangent3bEXT C.GPTANGENT3BEXT
gpTangent3bvEXT C.GPTANGENT3BVEXT
gpTangent3dEXT C.GPTANGENT3DEXT
gpTangent3dvEXT C.GPTANGENT3DVEXT
gpTangent3fEXT C.GPTANGENT3FEXT
gpTangent3fvEXT C.GPTANGENT3FVEXT
gpTangent3iEXT C.GPTANGENT3IEXT
gpTangent3ivEXT C.GPTANGENT3IVEXT
gpTangent3sEXT C.GPTANGENT3SEXT
gpTangent3svEXT C.GPTANGENT3SVEXT
gpTangentPointerEXT C.GPTANGENTPOINTEREXT
gpTbufferMask3DFX C.GPTBUFFERMASK3DFX
gpTessellationFactorAMD C.GPTESSELLATIONFACTORAMD
gpTessellationModeAMD C.GPTESSELLATIONMODEAMD
gpTestFenceAPPLE C.GPTESTFENCEAPPLE
gpTestFenceNV C.GPTESTFENCENV
gpTestObjectAPPLE C.GPTESTOBJECTAPPLE
gpTexBufferARB C.GPTEXBUFFERARB
gpTexBufferEXT C.GPTEXBUFFEREXT
gpTexBufferRange C.GPTEXBUFFERRANGE
gpTexBumpParameterfvATI C.GPTEXBUMPPARAMETERFVATI
gpTexBumpParameterivATI C.GPTEXBUMPPARAMETERIVATI
gpTexCoord1bOES C.GPTEXCOORD1BOES
gpTexCoord1bvOES C.GPTEXCOORD1BVOES
gpTexCoord1d C.GPTEXCOORD1D
gpTexCoord1dv C.GPTEXCOORD1DV
gpTexCoord1f C.GPTEXCOORD1F
gpTexCoord1fv C.GPTEXCOORD1FV
gpTexCoord1hNV C.GPTEXCOORD1HNV
gpTexCoord1hvNV C.GPTEXCOORD1HVNV
gpTexCoord1i C.GPTEXCOORD1I
gpTexCoord1iv C.GPTEXCOORD1IV
gpTexCoord1s C.GPTEXCOORD1S
gpTexCoord1sv C.GPTEXCOORD1SV
gpTexCoord1xOES C.GPTEXCOORD1XOES
gpTexCoord1xvOES C.GPTEXCOORD1XVOES
gpTexCoord2bOES C.GPTEXCOORD2BOES
gpTexCoord2bvOES C.GPTEXCOORD2BVOES
gpTexCoord2d C.GPTEXCOORD2D
gpTexCoord2dv C.GPTEXCOORD2DV
gpTexCoord2f C.GPTEXCOORD2F
gpTexCoord2fColor3fVertex3fSUN C.GPTEXCOORD2FCOLOR3FVERTEX3FSUN
gpTexCoord2fColor3fVertex3fvSUN C.GPTEXCOORD2FCOLOR3FVERTEX3FVSUN
gpTexCoord2fColor4fNormal3fVertex3fSUN C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN
gpTexCoord2fColor4fNormal3fVertex3fvSUN C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN
gpTexCoord2fColor4ubVertex3fSUN C.GPTEXCOORD2FCOLOR4UBVERTEX3FSUN
gpTexCoord2fColor4ubVertex3fvSUN C.GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN
gpTexCoord2fNormal3fVertex3fSUN C.GPTEXCOORD2FNORMAL3FVERTEX3FSUN
gpTexCoord2fNormal3fVertex3fvSUN C.GPTEXCOORD2FNORMAL3FVERTEX3FVSUN
gpTexCoord2fVertex3fSUN C.GPTEXCOORD2FVERTEX3FSUN
gpTexCoord2fVertex3fvSUN C.GPTEXCOORD2FVERTEX3FVSUN
gpTexCoord2fv C.GPTEXCOORD2FV
gpTexCoord2hNV C.GPTEXCOORD2HNV
gpTexCoord2hvNV C.GPTEXCOORD2HVNV
gpTexCoord2i C.GPTEXCOORD2I
gpTexCoord2iv C.GPTEXCOORD2IV
gpTexCoord2s C.GPTEXCOORD2S
gpTexCoord2sv C.GPTEXCOORD2SV
gpTexCoord2xOES C.GPTEXCOORD2XOES
gpTexCoord2xvOES C.GPTEXCOORD2XVOES
gpTexCoord3bOES C.GPTEXCOORD3BOES
gpTexCoord3bvOES C.GPTEXCOORD3BVOES
gpTexCoord3d C.GPTEXCOORD3D
gpTexCoord3dv C.GPTEXCOORD3DV
gpTexCoord3f C.GPTEXCOORD3F
gpTexCoord3fv C.GPTEXCOORD3FV
gpTexCoord3hNV C.GPTEXCOORD3HNV
gpTexCoord3hvNV C.GPTEXCOORD3HVNV
gpTexCoord3i C.GPTEXCOORD3I
gpTexCoord3iv C.GPTEXCOORD3IV
gpTexCoord3s C.GPTEXCOORD3S
gpTexCoord3sv C.GPTEXCOORD3SV
gpTexCoord3xOES C.GPTEXCOORD3XOES
gpTexCoord3xvOES C.GPTEXCOORD3XVOES
gpTexCoord4bOES C.GPTEXCOORD4BOES
gpTexCoord4bvOES C.GPTEXCOORD4BVOES
gpTexCoord4d C.GPTEXCOORD4D
gpTexCoord4dv C.GPTEXCOORD4DV
gpTexCoord4f C.GPTEXCOORD4F
gpTexCoord4fColor4fNormal3fVertex4fSUN C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN
gpTexCoord4fColor4fNormal3fVertex4fvSUN C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN
gpTexCoord4fVertex4fSUN C.GPTEXCOORD4FVERTEX4FSUN
gpTexCoord4fVertex4fvSUN C.GPTEXCOORD4FVERTEX4FVSUN
gpTexCoord4fv C.GPTEXCOORD4FV
gpTexCoord4hNV C.GPTEXCOORD4HNV
gpTexCoord4hvNV C.GPTEXCOORD4HVNV
gpTexCoord4i C.GPTEXCOORD4I
gpTexCoord4iv C.GPTEXCOORD4IV
gpTexCoord4s C.GPTEXCOORD4S
gpTexCoord4sv C.GPTEXCOORD4SV
gpTexCoord4xOES C.GPTEXCOORD4XOES
gpTexCoord4xvOES C.GPTEXCOORD4XVOES
gpTexCoordFormatNV C.GPTEXCOORDFORMATNV
gpTexCoordPointer C.GPTEXCOORDPOINTER
gpTexCoordPointerEXT C.GPTEXCOORDPOINTEREXT
gpTexCoordPointerListIBM C.GPTEXCOORDPOINTERLISTIBM
gpTexCoordPointervINTEL C.GPTEXCOORDPOINTERVINTEL
gpTexEnvf C.GPTEXENVF
gpTexEnvfv C.GPTEXENVFV
gpTexEnvi C.GPTEXENVI
gpTexEnviv C.GPTEXENVIV
gpTexEnvxOES C.GPTEXENVXOES
gpTexEnvxvOES C.GPTEXENVXVOES
gpTexFilterFuncSGIS C.GPTEXFILTERFUNCSGIS
gpTexGend C.GPTEXGEND
gpTexGendv C.GPTEXGENDV
gpTexGenf C.GPTEXGENF
gpTexGenfv C.GPTEXGENFV
gpTexGeni C.GPTEXGENI
gpTexGeniv C.GPTEXGENIV
gpTexGenxOES C.GPTEXGENXOES
gpTexGenxvOES C.GPTEXGENXVOES
gpTexImage1D C.GPTEXIMAGE1D
gpTexImage2D C.GPTEXIMAGE2D
gpTexImage2DMultisample C.GPTEXIMAGE2DMULTISAMPLE
gpTexImage2DMultisampleCoverageNV C.GPTEXIMAGE2DMULTISAMPLECOVERAGENV
gpTexImage3D C.GPTEXIMAGE3D
gpTexImage3DEXT C.GPTEXIMAGE3DEXT
gpTexImage3DMultisample C.GPTEXIMAGE3DMULTISAMPLE
gpTexImage3DMultisampleCoverageNV C.GPTEXIMAGE3DMULTISAMPLECOVERAGENV
gpTexImage4DSGIS C.GPTEXIMAGE4DSGIS
gpTexPageCommitmentARB C.GPTEXPAGECOMMITMENTARB
gpTexParameterIivEXT C.GPTEXPARAMETERIIVEXT
gpTexParameterIuivEXT C.GPTEXPARAMETERIUIVEXT
gpTexParameterf C.GPTEXPARAMETERF
gpTexParameterfv C.GPTEXPARAMETERFV
gpTexParameteri C.GPTEXPARAMETERI
gpTexParameteriv C.GPTEXPARAMETERIV
gpTexParameterxOES C.GPTEXPARAMETERXOES
gpTexParameterxvOES C.GPTEXPARAMETERXVOES
gpTexRenderbufferNV C.GPTEXRENDERBUFFERNV
gpTexStorage1D C.GPTEXSTORAGE1D
gpTexStorage2D C.GPTEXSTORAGE2D
gpTexStorage2DMultisample C.GPTEXSTORAGE2DMULTISAMPLE
gpTexStorage3D C.GPTEXSTORAGE3D
gpTexStorage3DMultisample C.GPTEXSTORAGE3DMULTISAMPLE
gpTexStorageMem1DEXT C.GPTEXSTORAGEMEM1DEXT
gpTexStorageMem2DEXT C.GPTEXSTORAGEMEM2DEXT
gpTexStorageMem2DMultisampleEXT C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT
gpTexStorageMem3DEXT C.GPTEXSTORAGEMEM3DEXT
gpTexStorageMem3DMultisampleEXT C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT
gpTexStorageSparseAMD C.GPTEXSTORAGESPARSEAMD
gpTexSubImage1D C.GPTEXSUBIMAGE1D
gpTexSubImage1DEXT C.GPTEXSUBIMAGE1DEXT
gpTexSubImage2D C.GPTEXSUBIMAGE2D
gpTexSubImage2DEXT C.GPTEXSUBIMAGE2DEXT
gpTexSubImage3D C.GPTEXSUBIMAGE3D
gpTexSubImage3DEXT C.GPTEXSUBIMAGE3DEXT
gpTexSubImage4DSGIS C.GPTEXSUBIMAGE4DSGIS
gpTextureBarrier C.GPTEXTUREBARRIER
gpTextureBarrierNV C.GPTEXTUREBARRIERNV
gpTextureBuffer C.GPTEXTUREBUFFER
gpTextureBufferEXT C.GPTEXTUREBUFFEREXT
gpTextureBufferRange C.GPTEXTUREBUFFERRANGE
gpTextureBufferRangeEXT C.GPTEXTUREBUFFERRANGEEXT
gpTextureColorMaskSGIS C.GPTEXTURECOLORMASKSGIS
gpTextureImage1DEXT C.GPTEXTUREIMAGE1DEXT
gpTextureImage2DEXT C.GPTEXTUREIMAGE2DEXT
gpTextureImage2DMultisampleCoverageNV C.GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV
gpTextureImage2DMultisampleNV C.GPTEXTUREIMAGE2DMULTISAMPLENV
gpTextureImage3DEXT C.GPTEXTUREIMAGE3DEXT
gpTextureImage3DMultisampleCoverageNV C.GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV
gpTextureImage3DMultisampleNV C.GPTEXTUREIMAGE3DMULTISAMPLENV
gpTextureLightEXT C.GPTEXTURELIGHTEXT
gpTextureMaterialEXT C.GPTEXTUREMATERIALEXT
gpTextureNormalEXT C.GPTEXTURENORMALEXT
gpTexturePageCommitmentEXT C.GPTEXTUREPAGECOMMITMENTEXT
gpTextureParameterIiv C.GPTEXTUREPARAMETERIIV
gpTextureParameterIivEXT C.GPTEXTUREPARAMETERIIVEXT
gpTextureParameterIuiv C.GPTEXTUREPARAMETERIUIV
gpTextureParameterIuivEXT C.GPTEXTUREPARAMETERIUIVEXT
gpTextureParameterf C.GPTEXTUREPARAMETERF
gpTextureParameterfEXT C.GPTEXTUREPARAMETERFEXT
gpTextureParameterfv C.GPTEXTUREPARAMETERFV
gpTextureParameterfvEXT C.GPTEXTUREPARAMETERFVEXT
gpTextureParameteri C.GPTEXTUREPARAMETERI
gpTextureParameteriEXT C.GPTEXTUREPARAMETERIEXT
gpTextureParameteriv C.GPTEXTUREPARAMETERIV
gpTextureParameterivEXT C.GPTEXTUREPARAMETERIVEXT
gpTextureRangeAPPLE C.GPTEXTURERANGEAPPLE
gpTextureRenderbufferEXT C.GPTEXTURERENDERBUFFEREXT
gpTextureStorage1D C.GPTEXTURESTORAGE1D
gpTextureStorage1DEXT C.GPTEXTURESTORAGE1DEXT
gpTextureStorage2D C.GPTEXTURESTORAGE2D
gpTextureStorage2DEXT C.GPTEXTURESTORAGE2DEXT
gpTextureStorage2DMultisample C.GPTEXTURESTORAGE2DMULTISAMPLE
gpTextureStorage2DMultisampleEXT C.GPTEXTURESTORAGE2DMULTISAMPLEEXT
gpTextureStorage3D C.GPTEXTURESTORAGE3D
gpTextureStorage3DEXT C.GPTEXTURESTORAGE3DEXT
gpTextureStorage3DMultisample C.GPTEXTURESTORAGE3DMULTISAMPLE
gpTextureStorage3DMultisampleEXT C.GPTEXTURESTORAGE3DMULTISAMPLEEXT
gpTextureStorageMem1DEXT C.GPTEXTURESTORAGEMEM1DEXT
gpTextureStorageMem2DEXT C.GPTEXTURESTORAGEMEM2DEXT
gpTextureStorageMem2DMultisampleEXT C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT
gpTextureStorageMem3DEXT C.GPTEXTURESTORAGEMEM3DEXT
gpTextureStorageMem3DMultisampleEXT C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT
gpTextureStorageSparseAMD C.GPTEXTURESTORAGESPARSEAMD
gpTextureSubImage1D C.GPTEXTURESUBIMAGE1D
gpTextureSubImage1DEXT C.GPTEXTURESUBIMAGE1DEXT
gpTextureSubImage2D C.GPTEXTURESUBIMAGE2D
gpTextureSubImage2DEXT C.GPTEXTURESUBIMAGE2DEXT
gpTextureSubImage3D C.GPTEXTURESUBIMAGE3D
gpTextureSubImage3DEXT C.GPTEXTURESUBIMAGE3DEXT
gpTextureView C.GPTEXTUREVIEW
gpTrackMatrixNV C.GPTRACKMATRIXNV
gpTransformFeedbackAttribsNV C.GPTRANSFORMFEEDBACKATTRIBSNV
gpTransformFeedbackBufferBase C.GPTRANSFORMFEEDBACKBUFFERBASE
gpTransformFeedbackBufferRange C.GPTRANSFORMFEEDBACKBUFFERRANGE
gpTransformFeedbackStreamAttribsNV C.GPTRANSFORMFEEDBACKSTREAMATTRIBSNV
gpTransformFeedbackVaryingsEXT C.GPTRANSFORMFEEDBACKVARYINGSEXT
gpTransformFeedbackVaryingsNV C.GPTRANSFORMFEEDBACKVARYINGSNV
gpTransformPathNV C.GPTRANSFORMPATHNV
gpTranslated C.GPTRANSLATED
gpTranslatef C.GPTRANSLATEF
gpTranslatexOES C.GPTRANSLATEXOES
gpUniform1d C.GPUNIFORM1D
gpUniform1dv C.GPUNIFORM1DV
gpUniform1f C.GPUNIFORM1F
gpUniform1fARB C.GPUNIFORM1FARB
gpUniform1fv C.GPUNIFORM1FV
gpUniform1fvARB C.GPUNIFORM1FVARB
gpUniform1i C.GPUNIFORM1I
gpUniform1i64ARB C.GPUNIFORM1I64ARB
gpUniform1i64NV C.GPUNIFORM1I64NV
gpUniform1i64vARB C.GPUNIFORM1I64VARB
gpUniform1i64vNV C.GPUNIFORM1I64VNV
gpUniform1iARB C.GPUNIFORM1IARB
gpUniform1iv C.GPUNIFORM1IV
gpUniform1ivARB C.GPUNIFORM1IVARB
gpUniform1ui64ARB C.GPUNIFORM1UI64ARB
gpUniform1ui64NV C.GPUNIFORM1UI64NV
gpUniform1ui64vARB C.GPUNIFORM1UI64VARB
gpUniform1ui64vNV C.GPUNIFORM1UI64VNV
gpUniform1uiEXT C.GPUNIFORM1UIEXT
gpUniform1uivEXT C.GPUNIFORM1UIVEXT
gpUniform2d C.GPUNIFORM2D
gpUniform2dv C.GPUNIFORM2DV
gpUniform2f C.GPUNIFORM2F
gpUniform2fARB C.GPUNIFORM2FARB
gpUniform2fv C.GPUNIFORM2FV
gpUniform2fvARB C.GPUNIFORM2FVARB
gpUniform2i C.GPUNIFORM2I
gpUniform2i64ARB C.GPUNIFORM2I64ARB
gpUniform2i64NV C.GPUNIFORM2I64NV
gpUniform2i64vARB C.GPUNIFORM2I64VARB
gpUniform2i64vNV C.GPUNIFORM2I64VNV
gpUniform2iARB C.GPUNIFORM2IARB
gpUniform2iv C.GPUNIFORM2IV
gpUniform2ivARB C.GPUNIFORM2IVARB
gpUniform2ui64ARB C.GPUNIFORM2UI64ARB
gpUniform2ui64NV C.GPUNIFORM2UI64NV
gpUniform2ui64vARB C.GPUNIFORM2UI64VARB
gpUniform2ui64vNV C.GPUNIFORM2UI64VNV
gpUniform2uiEXT C.GPUNIFORM2UIEXT
gpUniform2uivEXT C.GPUNIFORM2UIVEXT
gpUniform3d C.GPUNIFORM3D
gpUniform3dv C.GPUNIFORM3DV
gpUniform3f C.GPUNIFORM3F
gpUniform3fARB C.GPUNIFORM3FARB
gpUniform3fv C.GPUNIFORM3FV
gpUniform3fvARB C.GPUNIFORM3FVARB
gpUniform3i C.GPUNIFORM3I
gpUniform3i64ARB C.GPUNIFORM3I64ARB
gpUniform3i64NV C.GPUNIFORM3I64NV
gpUniform3i64vARB C.GPUNIFORM3I64VARB
gpUniform3i64vNV C.GPUNIFORM3I64VNV
gpUniform3iARB C.GPUNIFORM3IARB
gpUniform3iv C.GPUNIFORM3IV
gpUniform3ivARB C.GPUNIFORM3IVARB
gpUniform3ui64ARB C.GPUNIFORM3UI64ARB
gpUniform3ui64NV C.GPUNIFORM3UI64NV
gpUniform3ui64vARB C.GPUNIFORM3UI64VARB
gpUniform3ui64vNV C.GPUNIFORM3UI64VNV
gpUniform3uiEXT C.GPUNIFORM3UIEXT
gpUniform3uivEXT C.GPUNIFORM3UIVEXT
gpUniform4d C.GPUNIFORM4D
gpUniform4dv C.GPUNIFORM4DV
gpUniform4f C.GPUNIFORM4F
gpUniform4fARB C.GPUNIFORM4FARB
gpUniform4fv C.GPUNIFORM4FV
gpUniform4fvARB C.GPUNIFORM4FVARB
gpUniform4i C.GPUNIFORM4I
gpUniform4i64ARB C.GPUNIFORM4I64ARB
gpUniform4i64NV C.GPUNIFORM4I64NV
gpUniform4i64vARB C.GPUNIFORM4I64VARB
gpUniform4i64vNV C.GPUNIFORM4I64VNV
gpUniform4iARB C.GPUNIFORM4IARB
gpUniform4iv C.GPUNIFORM4IV
gpUniform4ivARB C.GPUNIFORM4IVARB
gpUniform4ui64ARB C.GPUNIFORM4UI64ARB
gpUniform4ui64NV C.GPUNIFORM4UI64NV
gpUniform4ui64vARB C.GPUNIFORM4UI64VARB
gpUniform4ui64vNV C.GPUNIFORM4UI64VNV
gpUniform4uiEXT C.GPUNIFORM4UIEXT
gpUniform4uivEXT C.GPUNIFORM4UIVEXT
gpUniformBlockBinding C.GPUNIFORMBLOCKBINDING
gpUniformBufferEXT C.GPUNIFORMBUFFEREXT
gpUniformHandleui64ARB C.GPUNIFORMHANDLEUI64ARB
gpUniformHandleui64NV C.GPUNIFORMHANDLEUI64NV
gpUniformHandleui64vARB C.GPUNIFORMHANDLEUI64VARB
gpUniformHandleui64vNV C.GPUNIFORMHANDLEUI64VNV
gpUniformMatrix2dv C.GPUNIFORMMATRIX2DV
gpUniformMatrix2fv C.GPUNIFORMMATRIX2FV
gpUniformMatrix2fvARB C.GPUNIFORMMATRIX2FVARB
gpUniformMatrix2x3dv C.GPUNIFORMMATRIX2X3DV
gpUniformMatrix2x3fv C.GPUNIFORMMATRIX2X3FV
gpUniformMatrix2x4dv C.GPUNIFORMMATRIX2X4DV
gpUniformMatrix2x4fv C.GPUNIFORMMATRIX2X4FV
gpUniformMatrix3dv C.GPUNIFORMMATRIX3DV
gpUniformMatrix3fv C.GPUNIFORMMATRIX3FV
gpUniformMatrix3fvARB C.GPUNIFORMMATRIX3FVARB
gpUniformMatrix3x2dv C.GPUNIFORMMATRIX3X2DV
gpUniformMatrix3x2fv C.GPUNIFORMMATRIX3X2FV
gpUniformMatrix3x4dv C.GPUNIFORMMATRIX3X4DV
gpUniformMatrix3x4fv C.GPUNIFORMMATRIX3X4FV
gpUniformMatrix4dv C.GPUNIFORMMATRIX4DV
gpUniformMatrix4fv C.GPUNIFORMMATRIX4FV
gpUniformMatrix4fvARB C.GPUNIFORMMATRIX4FVARB
gpUniformMatrix4x2dv C.GPUNIFORMMATRIX4X2DV
gpUniformMatrix4x2fv C.GPUNIFORMMATRIX4X2FV
gpUniformMatrix4x3dv C.GPUNIFORMMATRIX4X3DV
gpUniformMatrix4x3fv C.GPUNIFORMMATRIX4X3FV
gpUniformSubroutinesuiv C.GPUNIFORMSUBROUTINESUIV
gpUniformui64NV C.GPUNIFORMUI64NV
gpUniformui64vNV C.GPUNIFORMUI64VNV
gpUnlockArraysEXT C.GPUNLOCKARRAYSEXT
gpUnmapBuffer C.GPUNMAPBUFFER
gpUnmapBufferARB C.GPUNMAPBUFFERARB
gpUnmapNamedBuffer C.GPUNMAPNAMEDBUFFER
gpUnmapNamedBufferEXT C.GPUNMAPNAMEDBUFFEREXT
gpUnmapObjectBufferATI C.GPUNMAPOBJECTBUFFERATI
gpUnmapTexture2DINTEL C.GPUNMAPTEXTURE2DINTEL
gpUpdateObjectBufferATI C.GPUPDATEOBJECTBUFFERATI
gpUseProgram C.GPUSEPROGRAM
gpUseProgramObjectARB C.GPUSEPROGRAMOBJECTARB
gpUseProgramStages C.GPUSEPROGRAMSTAGES
gpUseProgramStagesEXT C.GPUSEPROGRAMSTAGESEXT
gpUseShaderProgramEXT C.GPUSESHADERPROGRAMEXT
gpVDPAUFiniNV C.GPVDPAUFININV
gpVDPAUGetSurfaceivNV C.GPVDPAUGETSURFACEIVNV
gpVDPAUInitNV C.GPVDPAUINITNV
gpVDPAUIsSurfaceNV C.GPVDPAUISSURFACENV
gpVDPAUMapSurfacesNV C.GPVDPAUMAPSURFACESNV
gpVDPAURegisterOutputSurfaceNV C.GPVDPAUREGISTEROUTPUTSURFACENV
gpVDPAURegisterVideoSurfaceNV C.GPVDPAUREGISTERVIDEOSURFACENV
gpVDPAUSurfaceAccessNV C.GPVDPAUSURFACEACCESSNV
gpVDPAUUnmapSurfacesNV C.GPVDPAUUNMAPSURFACESNV
gpVDPAUUnregisterSurfaceNV C.GPVDPAUUNREGISTERSURFACENV
gpValidateProgram C.GPVALIDATEPROGRAM
gpValidateProgramARB C.GPVALIDATEPROGRAMARB
gpValidateProgramPipeline C.GPVALIDATEPROGRAMPIPELINE
gpValidateProgramPipelineEXT C.GPVALIDATEPROGRAMPIPELINEEXT
gpVariantArrayObjectATI C.GPVARIANTARRAYOBJECTATI
gpVariantPointerEXT C.GPVARIANTPOINTEREXT
gpVariantbvEXT C.GPVARIANTBVEXT
gpVariantdvEXT C.GPVARIANTDVEXT
gpVariantfvEXT C.GPVARIANTFVEXT
gpVariantivEXT C.GPVARIANTIVEXT
gpVariantsvEXT C.GPVARIANTSVEXT
gpVariantubvEXT C.GPVARIANTUBVEXT
gpVariantuivEXT C.GPVARIANTUIVEXT
gpVariantusvEXT C.GPVARIANTUSVEXT
gpVertex2bOES C.GPVERTEX2BOES
gpVertex2bvOES C.GPVERTEX2BVOES
gpVertex2d C.GPVERTEX2D
gpVertex2dv C.GPVERTEX2DV
gpVertex2f C.GPVERTEX2F
gpVertex2fv C.GPVERTEX2FV
gpVertex2hNV C.GPVERTEX2HNV
gpVertex2hvNV C.GPVERTEX2HVNV
gpVertex2i C.GPVERTEX2I
gpVertex2iv C.GPVERTEX2IV
gpVertex2s C.GPVERTEX2S
gpVertex2sv C.GPVERTEX2SV
gpVertex2xOES C.GPVERTEX2XOES
gpVertex2xvOES C.GPVERTEX2XVOES
gpVertex3bOES C.GPVERTEX3BOES
gpVertex3bvOES C.GPVERTEX3BVOES
gpVertex3d C.GPVERTEX3D
gpVertex3dv C.GPVERTEX3DV
gpVertex3f C.GPVERTEX3F
gpVertex3fv C.GPVERTEX3FV
gpVertex3hNV C.GPVERTEX3HNV
gpVertex3hvNV C.GPVERTEX3HVNV
gpVertex3i C.GPVERTEX3I
gpVertex3iv C.GPVERTEX3IV
gpVertex3s C.GPVERTEX3S
gpVertex3sv C.GPVERTEX3SV
gpVertex3xOES C.GPVERTEX3XOES
gpVertex3xvOES C.GPVERTEX3XVOES
gpVertex4bOES C.GPVERTEX4BOES
gpVertex4bvOES C.GPVERTEX4BVOES
gpVertex4d C.GPVERTEX4D
gpVertex4dv C.GPVERTEX4DV
gpVertex4f C.GPVERTEX4F
gpVertex4fv C.GPVERTEX4FV
gpVertex4hNV C.GPVERTEX4HNV
gpVertex4hvNV C.GPVERTEX4HVNV
gpVertex4i C.GPVERTEX4I
gpVertex4iv C.GPVERTEX4IV
gpVertex4s C.GPVERTEX4S
gpVertex4sv C.GPVERTEX4SV
gpVertex4xOES C.GPVERTEX4XOES
gpVertex4xvOES C.GPVERTEX4XVOES
gpVertexArrayAttribBinding C.GPVERTEXARRAYATTRIBBINDING
gpVertexArrayAttribFormat C.GPVERTEXARRAYATTRIBFORMAT
gpVertexArrayAttribIFormat C.GPVERTEXARRAYATTRIBIFORMAT
gpVertexArrayAttribLFormat C.GPVERTEXARRAYATTRIBLFORMAT
gpVertexArrayBindVertexBufferEXT C.GPVERTEXARRAYBINDVERTEXBUFFEREXT
gpVertexArrayBindingDivisor C.GPVERTEXARRAYBINDINGDIVISOR
gpVertexArrayColorOffsetEXT C.GPVERTEXARRAYCOLOROFFSETEXT
gpVertexArrayEdgeFlagOffsetEXT C.GPVERTEXARRAYEDGEFLAGOFFSETEXT
gpVertexArrayElementBuffer C.GPVERTEXARRAYELEMENTBUFFER
gpVertexArrayFogCoordOffsetEXT C.GPVERTEXARRAYFOGCOORDOFFSETEXT
gpVertexArrayIndexOffsetEXT C.GPVERTEXARRAYINDEXOFFSETEXT
gpVertexArrayMultiTexCoordOffsetEXT C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT
gpVertexArrayNormalOffsetEXT C.GPVERTEXARRAYNORMALOFFSETEXT
gpVertexArrayParameteriAPPLE C.GPVERTEXARRAYPARAMETERIAPPLE
gpVertexArrayRangeAPPLE C.GPVERTEXARRAYRANGEAPPLE
gpVertexArrayRangeNV C.GPVERTEXARRAYRANGENV
gpVertexArraySecondaryColorOffsetEXT C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT
gpVertexArrayTexCoordOffsetEXT C.GPVERTEXARRAYTEXCOORDOFFSETEXT
gpVertexArrayVertexAttribBindingEXT C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT
gpVertexArrayVertexAttribDivisorEXT C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT
gpVertexArrayVertexAttribFormatEXT C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT
gpVertexArrayVertexAttribIFormatEXT C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT
gpVertexArrayVertexAttribIOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT
gpVertexArrayVertexAttribLFormatEXT C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT
gpVertexArrayVertexAttribLOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT
gpVertexArrayVertexAttribOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT
gpVertexArrayVertexBindingDivisorEXT C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT
gpVertexArrayVertexBuffer C.GPVERTEXARRAYVERTEXBUFFER
gpVertexArrayVertexBuffers C.GPVERTEXARRAYVERTEXBUFFERS
gpVertexArrayVertexOffsetEXT C.GPVERTEXARRAYVERTEXOFFSETEXT
gpVertexAttrib1d C.GPVERTEXATTRIB1D
gpVertexAttrib1dARB C.GPVERTEXATTRIB1DARB
gpVertexAttrib1dNV C.GPVERTEXATTRIB1DNV
gpVertexAttrib1dv C.GPVERTEXATTRIB1DV
gpVertexAttrib1dvARB C.GPVERTEXATTRIB1DVARB
gpVertexAttrib1dvNV C.GPVERTEXATTRIB1DVNV
gpVertexAttrib1f C.GPVERTEXATTRIB1F
gpVertexAttrib1fARB C.GPVERTEXATTRIB1FARB
gpVertexAttrib1fNV C.GPVERTEXATTRIB1FNV
gpVertexAttrib1fv C.GPVERTEXATTRIB1FV
gpVertexAttrib1fvARB C.GPVERTEXATTRIB1FVARB
gpVertexAttrib1fvNV C.GPVERTEXATTRIB1FVNV
gpVertexAttrib1hNV C.GPVERTEXATTRIB1HNV
gpVertexAttrib1hvNV C.GPVERTEXATTRIB1HVNV
gpVertexAttrib1s C.GPVERTEXATTRIB1S
gpVertexAttrib1sARB C.GPVERTEXATTRIB1SARB
gpVertexAttrib1sNV C.GPVERTEXATTRIB1SNV
gpVertexAttrib1sv C.GPVERTEXATTRIB1SV
gpVertexAttrib1svARB C.GPVERTEXATTRIB1SVARB
gpVertexAttrib1svNV C.GPVERTEXATTRIB1SVNV
gpVertexAttrib2d C.GPVERTEXATTRIB2D
gpVertexAttrib2dARB C.GPVERTEXATTRIB2DARB
gpVertexAttrib2dNV C.GPVERTEXATTRIB2DNV
gpVertexAttrib2dv C.GPVERTEXATTRIB2DV
gpVertexAttrib2dvARB C.GPVERTEXATTRIB2DVARB
gpVertexAttrib2dvNV C.GPVERTEXATTRIB2DVNV
gpVertexAttrib2f C.GPVERTEXATTRIB2F
gpVertexAttrib2fARB C.GPVERTEXATTRIB2FARB
gpVertexAttrib2fNV C.GPVERTEXATTRIB2FNV
gpVertexAttrib2fv C.GPVERTEXATTRIB2FV
gpVertexAttrib2fvARB C.GPVERTEXATTRIB2FVARB
gpVertexAttrib2fvNV C.GPVERTEXATTRIB2FVNV
gpVertexAttrib2hNV C.GPVERTEXATTRIB2HNV
gpVertexAttrib2hvNV C.GPVERTEXATTRIB2HVNV
gpVertexAttrib2s C.GPVERTEXATTRIB2S
gpVertexAttrib2sARB C.GPVERTEXATTRIB2SARB
gpVertexAttrib2sNV C.GPVERTEXATTRIB2SNV
gpVertexAttrib2sv C.GPVERTEXATTRIB2SV
gpVertexAttrib2svARB C.GPVERTEXATTRIB2SVARB
gpVertexAttrib2svNV C.GPVERTEXATTRIB2SVNV
gpVertexAttrib3d C.GPVERTEXATTRIB3D
gpVertexAttrib3dARB C.GPVERTEXATTRIB3DARB
gpVertexAttrib3dNV C.GPVERTEXATTRIB3DNV
gpVertexAttrib3dv C.GPVERTEXATTRIB3DV
gpVertexAttrib3dvARB C.GPVERTEXATTRIB3DVARB
gpVertexAttrib3dvNV C.GPVERTEXATTRIB3DVNV
gpVertexAttrib3f C.GPVERTEXATTRIB3F
gpVertexAttrib3fARB C.GPVERTEXATTRIB3FARB
gpVertexAttrib3fNV C.GPVERTEXATTRIB3FNV
gpVertexAttrib3fv C.GPVERTEXATTRIB3FV
gpVertexAttrib3fvARB C.GPVERTEXATTRIB3FVARB
gpVertexAttrib3fvNV C.GPVERTEXATTRIB3FVNV
gpVertexAttrib3hNV C.GPVERTEXATTRIB3HNV
gpVertexAttrib3hvNV C.GPVERTEXATTRIB3HVNV
gpVertexAttrib3s C.GPVERTEXATTRIB3S
gpVertexAttrib3sARB C.GPVERTEXATTRIB3SARB
gpVertexAttrib3sNV C.GPVERTEXATTRIB3SNV
gpVertexAttrib3sv C.GPVERTEXATTRIB3SV
gpVertexAttrib3svARB C.GPVERTEXATTRIB3SVARB
gpVertexAttrib3svNV C.GPVERTEXATTRIB3SVNV
gpVertexAttrib4Nbv C.GPVERTEXATTRIB4NBV
gpVertexAttrib4NbvARB C.GPVERTEXATTRIB4NBVARB
gpVertexAttrib4Niv C.GPVERTEXATTRIB4NIV
gpVertexAttrib4NivARB C.GPVERTEXATTRIB4NIVARB
gpVertexAttrib4Nsv C.GPVERTEXATTRIB4NSV
gpVertexAttrib4NsvARB C.GPVERTEXATTRIB4NSVARB
gpVertexAttrib4Nub C.GPVERTEXATTRIB4NUB
gpVertexAttrib4NubARB C.GPVERTEXATTRIB4NUBARB
gpVertexAttrib4Nubv C.GPVERTEXATTRIB4NUBV
gpVertexAttrib4NubvARB C.GPVERTEXATTRIB4NUBVARB
gpVertexAttrib4Nuiv C.GPVERTEXATTRIB4NUIV
gpVertexAttrib4NuivARB C.GPVERTEXATTRIB4NUIVARB
gpVertexAttrib4Nusv C.GPVERTEXATTRIB4NUSV
gpVertexAttrib4NusvARB C.GPVERTEXATTRIB4NUSVARB
gpVertexAttrib4bv C.GPVERTEXATTRIB4BV
gpVertexAttrib4bvARB C.GPVERTEXATTRIB4BVARB
gpVertexAttrib4d C.GPVERTEXATTRIB4D
gpVertexAttrib4dARB C.GPVERTEXATTRIB4DARB
gpVertexAttrib4dNV C.GPVERTEXATTRIB4DNV
gpVertexAttrib4dv C.GPVERTEXATTRIB4DV
gpVertexAttrib4dvARB C.GPVERTEXATTRIB4DVARB
gpVertexAttrib4dvNV C.GPVERTEXATTRIB4DVNV
gpVertexAttrib4f C.GPVERTEXATTRIB4F
gpVertexAttrib4fARB C.GPVERTEXATTRIB4FARB
gpVertexAttrib4fNV C.GPVERTEXATTRIB4FNV
gpVertexAttrib4fv C.GPVERTEXATTRIB4FV
gpVertexAttrib4fvARB C.GPVERTEXATTRIB4FVARB
gpVertexAttrib4fvNV C.GPVERTEXATTRIB4FVNV
gpVertexAttrib4hNV C.GPVERTEXATTRIB4HNV
gpVertexAttrib4hvNV C.GPVERTEXATTRIB4HVNV
gpVertexAttrib4iv C.GPVERTEXATTRIB4IV
gpVertexAttrib4ivARB C.GPVERTEXATTRIB4IVARB
gpVertexAttrib4s C.GPVERTEXATTRIB4S
gpVertexAttrib4sARB C.GPVERTEXATTRIB4SARB
gpVertexAttrib4sNV C.GPVERTEXATTRIB4SNV
gpVertexAttrib4sv C.GPVERTEXATTRIB4SV
gpVertexAttrib4svARB C.GPVERTEXATTRIB4SVARB
gpVertexAttrib4svNV C.GPVERTEXATTRIB4SVNV
gpVertexAttrib4ubNV C.GPVERTEXATTRIB4UBNV
gpVertexAttrib4ubv C.GPVERTEXATTRIB4UBV
gpVertexAttrib4ubvARB C.GPVERTEXATTRIB4UBVARB
gpVertexAttrib4ubvNV C.GPVERTEXATTRIB4UBVNV
gpVertexAttrib4uiv C.GPVERTEXATTRIB4UIV
gpVertexAttrib4uivARB C.GPVERTEXATTRIB4UIVARB
gpVertexAttrib4usv C.GPVERTEXATTRIB4USV
gpVertexAttrib4usvARB C.GPVERTEXATTRIB4USVARB
gpVertexAttribArrayObjectATI C.GPVERTEXATTRIBARRAYOBJECTATI
gpVertexAttribBinding C.GPVERTEXATTRIBBINDING
gpVertexAttribDivisorARB C.GPVERTEXATTRIBDIVISORARB
gpVertexAttribFormat C.GPVERTEXATTRIBFORMAT
gpVertexAttribFormatNV C.GPVERTEXATTRIBFORMATNV
gpVertexAttribI1iEXT C.GPVERTEXATTRIBI1IEXT
gpVertexAttribI1ivEXT C.GPVERTEXATTRIBI1IVEXT
gpVertexAttribI1uiEXT C.GPVERTEXATTRIBI1UIEXT
gpVertexAttribI1uivEXT C.GPVERTEXATTRIBI1UIVEXT
gpVertexAttribI2iEXT C.GPVERTEXATTRIBI2IEXT
gpVertexAttribI2ivEXT C.GPVERTEXATTRIBI2IVEXT
gpVertexAttribI2uiEXT C.GPVERTEXATTRIBI2UIEXT
gpVertexAttribI2uivEXT C.GPVERTEXATTRIBI2UIVEXT
gpVertexAttribI3iEXT C.GPVERTEXATTRIBI3IEXT
gpVertexAttribI3ivEXT C.GPVERTEXATTRIBI3IVEXT
gpVertexAttribI3uiEXT C.GPVERTEXATTRIBI3UIEXT
gpVertexAttribI3uivEXT C.GPVERTEXATTRIBI3UIVEXT
gpVertexAttribI4bvEXT C.GPVERTEXATTRIBI4BVEXT
gpVertexAttribI4iEXT C.GPVERTEXATTRIBI4IEXT
gpVertexAttribI4ivEXT C.GPVERTEXATTRIBI4IVEXT
gpVertexAttribI4svEXT C.GPVERTEXATTRIBI4SVEXT
gpVertexAttribI4ubvEXT C.GPVERTEXATTRIBI4UBVEXT
gpVertexAttribI4uiEXT C.GPVERTEXATTRIBI4UIEXT
gpVertexAttribI4uivEXT C.GPVERTEXATTRIBI4UIVEXT
gpVertexAttribI4usvEXT C.GPVERTEXATTRIBI4USVEXT
gpVertexAttribIFormat C.GPVERTEXATTRIBIFORMAT
gpVertexAttribIFormatNV C.GPVERTEXATTRIBIFORMATNV
gpVertexAttribIPointerEXT C.GPVERTEXATTRIBIPOINTEREXT
gpVertexAttribL1d C.GPVERTEXATTRIBL1D
gpVertexAttribL1dEXT C.GPVERTEXATTRIBL1DEXT
gpVertexAttribL1dv C.GPVERTEXATTRIBL1DV
gpVertexAttribL1dvEXT C.GPVERTEXATTRIBL1DVEXT
gpVertexAttribL1i64NV C.GPVERTEXATTRIBL1I64NV
gpVertexAttribL1i64vNV C.GPVERTEXATTRIBL1I64VNV
gpVertexAttribL1ui64ARB C.GPVERTEXATTRIBL1UI64ARB
gpVertexAttribL1ui64NV C.GPVERTEXATTRIBL1UI64NV
gpVertexAttribL1ui64vARB C.GPVERTEXATTRIBL1UI64VARB
gpVertexAttribL1ui64vNV C.GPVERTEXATTRIBL1UI64VNV
gpVertexAttribL2d C.GPVERTEXATTRIBL2D
gpVertexAttribL2dEXT C.GPVERTEXATTRIBL2DEXT
gpVertexAttribL2dv C.GPVERTEXATTRIBL2DV
gpVertexAttribL2dvEXT C.GPVERTEXATTRIBL2DVEXT
gpVertexAttribL2i64NV C.GPVERTEXATTRIBL2I64NV
gpVertexAttribL2i64vNV C.GPVERTEXATTRIBL2I64VNV
gpVertexAttribL2ui64NV C.GPVERTEXATTRIBL2UI64NV
gpVertexAttribL2ui64vNV C.GPVERTEXATTRIBL2UI64VNV
gpVertexAttribL3d C.GPVERTEXATTRIBL3D
gpVertexAttribL3dEXT C.GPVERTEXATTRIBL3DEXT
gpVertexAttribL3dv C.GPVERTEXATTRIBL3DV
gpVertexAttribL3dvEXT C.GPVERTEXATTRIBL3DVEXT
gpVertexAttribL3i64NV C.GPVERTEXATTRIBL3I64NV
gpVertexAttribL3i64vNV C.GPVERTEXATTRIBL3I64VNV
gpVertexAttribL3ui64NV C.GPVERTEXATTRIBL3UI64NV
gpVertexAttribL3ui64vNV C.GPVERTEXATTRIBL3UI64VNV
gpVertexAttribL4d C.GPVERTEXATTRIBL4D
gpVertexAttribL4dEXT C.GPVERTEXATTRIBL4DEXT
gpVertexAttribL4dv C.GPVERTEXATTRIBL4DV
gpVertexAttribL4dvEXT C.GPVERTEXATTRIBL4DVEXT
gpVertexAttribL4i64NV C.GPVERTEXATTRIBL4I64NV
gpVertexAttribL4i64vNV C.GPVERTEXATTRIBL4I64VNV
gpVertexAttribL4ui64NV C.GPVERTEXATTRIBL4UI64NV
gpVertexAttribL4ui64vNV C.GPVERTEXATTRIBL4UI64VNV
gpVertexAttribLFormat C.GPVERTEXATTRIBLFORMAT
gpVertexAttribLFormatNV C.GPVERTEXATTRIBLFORMATNV
gpVertexAttribLPointer C.GPVERTEXATTRIBLPOINTER
gpVertexAttribLPointerEXT C.GPVERTEXATTRIBLPOINTEREXT
gpVertexAttribP1ui C.GPVERTEXATTRIBP1UI
gpVertexAttribP1uiv C.GPVERTEXATTRIBP1UIV
gpVertexAttribP2ui C.GPVERTEXATTRIBP2UI
gpVertexAttribP2uiv C.GPVERTEXATTRIBP2UIV
gpVertexAttribP3ui C.GPVERTEXATTRIBP3UI
gpVertexAttribP3uiv C.GPVERTEXATTRIBP3UIV
gpVertexAttribP4ui C.GPVERTEXATTRIBP4UI
gpVertexAttribP4uiv C.GPVERTEXATTRIBP4UIV
gpVertexAttribParameteriAMD C.GPVERTEXATTRIBPARAMETERIAMD
gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER
gpVertexAttribPointerARB C.GPVERTEXATTRIBPOINTERARB
gpVertexAttribPointerNV C.GPVERTEXATTRIBPOINTERNV
gpVertexAttribs1dvNV C.GPVERTEXATTRIBS1DVNV
gpVertexAttribs1fvNV C.GPVERTEXATTRIBS1FVNV
gpVertexAttribs1hvNV C.GPVERTEXATTRIBS1HVNV
gpVertexAttribs1svNV C.GPVERTEXATTRIBS1SVNV
gpVertexAttribs2dvNV C.GPVERTEXATTRIBS2DVNV
gpVertexAttribs2fvNV C.GPVERTEXATTRIBS2FVNV
gpVertexAttribs2hvNV C.GPVERTEXATTRIBS2HVNV
gpVertexAttribs2svNV C.GPVERTEXATTRIBS2SVNV
gpVertexAttribs3dvNV C.GPVERTEXATTRIBS3DVNV
gpVertexAttribs3fvNV C.GPVERTEXATTRIBS3FVNV
gpVertexAttribs3hvNV C.GPVERTEXATTRIBS3HVNV
gpVertexAttribs3svNV C.GPVERTEXATTRIBS3SVNV
gpVertexAttribs4dvNV C.GPVERTEXATTRIBS4DVNV
gpVertexAttribs4fvNV C.GPVERTEXATTRIBS4FVNV
gpVertexAttribs4hvNV C.GPVERTEXATTRIBS4HVNV
gpVertexAttribs4svNV C.GPVERTEXATTRIBS4SVNV
gpVertexAttribs4ubvNV C.GPVERTEXATTRIBS4UBVNV
gpVertexBindingDivisor C.GPVERTEXBINDINGDIVISOR
gpVertexBlendARB C.GPVERTEXBLENDARB
gpVertexBlendEnvfATI C.GPVERTEXBLENDENVFATI
gpVertexBlendEnviATI C.GPVERTEXBLENDENVIATI
gpVertexFormatNV C.GPVERTEXFORMATNV
gpVertexPointer C.GPVERTEXPOINTER
gpVertexPointerEXT C.GPVERTEXPOINTEREXT
gpVertexPointerListIBM C.GPVERTEXPOINTERLISTIBM
gpVertexPointervINTEL C.GPVERTEXPOINTERVINTEL
gpVertexStream1dATI C.GPVERTEXSTREAM1DATI
gpVertexStream1dvATI C.GPVERTEXSTREAM1DVATI
gpVertexStream1fATI C.GPVERTEXSTREAM1FATI
gpVertexStream1fvATI C.GPVERTEXSTREAM1FVATI
gpVertexStream1iATI C.GPVERTEXSTREAM1IATI
gpVertexStream1ivATI C.GPVERTEXSTREAM1IVATI
gpVertexStream1sATI C.GPVERTEXSTREAM1SATI
gpVertexStream1svATI C.GPVERTEXSTREAM1SVATI
gpVertexStream2dATI C.GPVERTEXSTREAM2DATI
gpVertexStream2dvATI C.GPVERTEXSTREAM2DVATI
gpVertexStream2fATI C.GPVERTEXSTREAM2FATI
gpVertexStream2fvATI C.GPVERTEXSTREAM2FVATI
gpVertexStream2iATI C.GPVERTEXSTREAM2IATI
gpVertexStream2ivATI C.GPVERTEXSTREAM2IVATI
gpVertexStream2sATI C.GPVERTEXSTREAM2SATI
gpVertexStream2svATI C.GPVERTEXSTREAM2SVATI
gpVertexStream3dATI C.GPVERTEXSTREAM3DATI
gpVertexStream3dvATI C.GPVERTEXSTREAM3DVATI
gpVertexStream3fATI C.GPVERTEXSTREAM3FATI
gpVertexStream3fvATI C.GPVERTEXSTREAM3FVATI
gpVertexStream3iATI C.GPVERTEXSTREAM3IATI
gpVertexStream3ivATI C.GPVERTEXSTREAM3IVATI
gpVertexStream3sATI C.GPVERTEXSTREAM3SATI
gpVertexStream3svATI C.GPVERTEXSTREAM3SVATI
gpVertexStream4dATI C.GPVERTEXSTREAM4DATI
gpVertexStream4dvATI C.GPVERTEXSTREAM4DVATI
gpVertexStream4fATI C.GPVERTEXSTREAM4FATI
gpVertexStream4fvATI C.GPVERTEXSTREAM4FVATI
gpVertexStream4iATI C.GPVERTEXSTREAM4IATI
gpVertexStream4ivATI C.GPVERTEXSTREAM4IVATI
gpVertexStream4sATI C.GPVERTEXSTREAM4SATI
gpVertexStream4svATI C.GPVERTEXSTREAM4SVATI
gpVertexWeightPointerEXT C.GPVERTEXWEIGHTPOINTEREXT
gpVertexWeightfEXT C.GPVERTEXWEIGHTFEXT
gpVertexWeightfvEXT C.GPVERTEXWEIGHTFVEXT
gpVertexWeighthNV C.GPVERTEXWEIGHTHNV
gpVertexWeighthvNV C.GPVERTEXWEIGHTHVNV
gpVideoCaptureNV C.GPVIDEOCAPTURENV
gpVideoCaptureStreamParameterdvNV C.GPVIDEOCAPTURESTREAMPARAMETERDVNV
gpVideoCaptureStreamParameterfvNV C.GPVIDEOCAPTURESTREAMPARAMETERFVNV
gpVideoCaptureStreamParameterivNV C.GPVIDEOCAPTURESTREAMPARAMETERIVNV
gpViewport C.GPVIEWPORT
gpViewportArrayv C.GPVIEWPORTARRAYV
gpViewportIndexedf C.GPVIEWPORTINDEXEDF
gpViewportIndexedfv C.GPVIEWPORTINDEXEDFV
gpViewportPositionWScaleNV C.GPVIEWPORTPOSITIONWSCALENV
gpViewportSwizzleNV C.GPVIEWPORTSWIZZLENV
gpWaitSemaphoreEXT C.GPWAITSEMAPHOREEXT
gpWaitSync C.GPWAITSYNC
gpWaitVkSemaphoreNV C.GPWAITVKSEMAPHORENV
gpWeightPathsNV C.GPWEIGHTPATHSNV
gpWeightPointerARB C.GPWEIGHTPOINTERARB
gpWeightbvARB C.GPWEIGHTBVARB
gpWeightdvARB C.GPWEIGHTDVARB
gpWeightfvARB C.GPWEIGHTFVARB
gpWeightivARB C.GPWEIGHTIVARB
gpWeightsvARB C.GPWEIGHTSVARB
gpWeightubvARB C.GPWEIGHTUBVARB
gpWeightuivARB C.GPWEIGHTUIVARB
gpWeightusvARB C.GPWEIGHTUSVARB
gpWindowPos2d C.GPWINDOWPOS2D
gpWindowPos2dARB C.GPWINDOWPOS2DARB
gpWindowPos2dMESA C.GPWINDOWPOS2DMESA
gpWindowPos2dv C.GPWINDOWPOS2DV
gpWindowPos2dvARB C.GPWINDOWPOS2DVARB
gpWindowPos2dvMESA C.GPWINDOWPOS2DVMESA
gpWindowPos2f C.GPWINDOWPOS2F
gpWindowPos2fARB C.GPWINDOWPOS2FARB
gpWindowPos2fMESA C.GPWINDOWPOS2FMESA
gpWindowPos2fv C.GPWINDOWPOS2FV
gpWindowPos2fvARB C.GPWINDOWPOS2FVARB
gpWindowPos2fvMESA C.GPWINDOWPOS2FVMESA
gpWindowPos2i C.GPWINDOWPOS2I
gpWindowPos2iARB C.GPWINDOWPOS2IARB
gpWindowPos2iMESA C.GPWINDOWPOS2IMESA
gpWindowPos2iv C.GPWINDOWPOS2IV
gpWindowPos2ivARB C.GPWINDOWPOS2IVARB
gpWindowPos2ivMESA C.GPWINDOWPOS2IVMESA
gpWindowPos2s C.GPWINDOWPOS2S
gpWindowPos2sARB C.GPWINDOWPOS2SARB
gpWindowPos2sMESA C.GPWINDOWPOS2SMESA
gpWindowPos2sv C.GPWINDOWPOS2SV
gpWindowPos2svARB C.GPWINDOWPOS2SVARB
gpWindowPos2svMESA C.GPWINDOWPOS2SVMESA
gpWindowPos3d C.GPWINDOWPOS3D
gpWindowPos3dARB C.GPWINDOWPOS3DARB
gpWindowPos3dMESA C.GPWINDOWPOS3DMESA
gpWindowPos3dv C.GPWINDOWPOS3DV
gpWindowPos3dvARB C.GPWINDOWPOS3DVARB
gpWindowPos3dvMESA C.GPWINDOWPOS3DVMESA
gpWindowPos3f C.GPWINDOWPOS3F
gpWindowPos3fARB C.GPWINDOWPOS3FARB
gpWindowPos3fMESA C.GPWINDOWPOS3FMESA
gpWindowPos3fv C.GPWINDOWPOS3FV
gpWindowPos3fvARB C.GPWINDOWPOS3FVARB
gpWindowPos3fvMESA C.GPWINDOWPOS3FVMESA
gpWindowPos3i C.GPWINDOWPOS3I
gpWindowPos3iARB C.GPWINDOWPOS3IARB
gpWindowPos3iMESA C.GPWINDOWPOS3IMESA
gpWindowPos3iv C.GPWINDOWPOS3IV
gpWindowPos3ivARB C.GPWINDOWPOS3IVARB
gpWindowPos3ivMESA C.GPWINDOWPOS3IVMESA
gpWindowPos3s C.GPWINDOWPOS3S
gpWindowPos3sARB C.GPWINDOWPOS3SARB
gpWindowPos3sMESA C.GPWINDOWPOS3SMESA
gpWindowPos3sv C.GPWINDOWPOS3SV
gpWindowPos3svARB C.GPWINDOWPOS3SVARB
gpWindowPos3svMESA C.GPWINDOWPOS3SVMESA
gpWindowPos4dMESA C.GPWINDOWPOS4DMESA
gpWindowPos4dvMESA C.GPWINDOWPOS4DVMESA
gpWindowPos4fMESA C.GPWINDOWPOS4FMESA
gpWindowPos4fvMESA C.GPWINDOWPOS4FVMESA
gpWindowPos4iMESA C.GPWINDOWPOS4IMESA
gpWindowPos4ivMESA C.GPWINDOWPOS4IVMESA
gpWindowPos4sMESA C.GPWINDOWPOS4SMESA
gpWindowPos4svMESA C.GPWINDOWPOS4SVMESA
gpWindowRectanglesEXT C.GPWINDOWRECTANGLESEXT
gpWriteMaskEXT C.GPWRITEMASKEXT
)
// Helper functions
func boolToInt(b bool) int {
if b {
return 1
}
return 0
}
// operate on the accumulation buffer
func Accum(op uint32, value float32) {
C.glowAccum(gpAccum, (C.GLenum)(op), (C.GLfloat)(value))
}
func AccumxOES(op uint32, value int32) {
C.glowAccumxOES(gpAccumxOES, (C.GLenum)(op), (C.GLfixed)(value))
}
func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool {
ret := C.glowAcquireKeyedMutexWin32EXT(gpAcquireKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key), (C.GLuint)(timeout))
return ret == TRUE
}
func ActiveProgramEXT(program uint32) {
C.glowActiveProgramEXT(gpActiveProgramEXT, (C.GLuint)(program))
}
// set the active program object for a program pipeline object
func ActiveShaderProgram(pipeline uint32, program uint32) {
C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveShaderProgramEXT(pipeline uint32, program uint32) {
C.glowActiveShaderProgramEXT(gpActiveShaderProgramEXT, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveStencilFaceEXT(face uint32) {
C.glowActiveStencilFaceEXT(gpActiveStencilFaceEXT, (C.GLenum)(face))
}
// select active texture unit
func ActiveTexture(texture uint32) {
C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture))
}
func ActiveTextureARB(texture uint32) {
C.glowActiveTextureARB(gpActiveTextureARB, (C.GLenum)(texture))
}
func ActiveVaryingNV(program uint32, name *uint8) {
C.glowActiveVaryingNV(gpActiveVaryingNV, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
}
func AlphaFragmentOp1ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) {
C.glowAlphaFragmentOp1ATI(gpAlphaFragmentOp1ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod))
}
func AlphaFragmentOp2ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) {
C.glowAlphaFragmentOp2ATI(gpAlphaFragmentOp2ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod))
}
func AlphaFragmentOp3ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) {
C.glowAlphaFragmentOp3ATI(gpAlphaFragmentOp3ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod), (C.GLuint)(arg3), (C.GLuint)(arg3Rep), (C.GLuint)(arg3Mod))
}
// specify the alpha test function
func AlphaFunc(xfunc uint32, ref float32) {
C.glowAlphaFunc(gpAlphaFunc, (C.GLenum)(xfunc), (C.GLfloat)(ref))
}
func AlphaFuncxOES(xfunc uint32, ref int32) {
C.glowAlphaFuncxOES(gpAlphaFuncxOES, (C.GLenum)(xfunc), (C.GLfixed)(ref))
}
func AlphaToCoverageDitherControlNV(mode uint32) {
C.glowAlphaToCoverageDitherControlNV(gpAlphaToCoverageDitherControlNV, (C.GLenum)(mode))
}
func ApplyFramebufferAttachmentCMAAINTEL() {
C.glowApplyFramebufferAttachmentCMAAINTEL(gpApplyFramebufferAttachmentCMAAINTEL)
}
func ApplyTextureEXT(mode uint32) {
C.glowApplyTextureEXT(gpApplyTextureEXT, (C.GLenum)(mode))
}
func AreProgramsResidentNV(n int32, programs *uint32, residences *bool) bool {
ret := C.glowAreProgramsResidentNV(gpAreProgramsResidentNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)), (*C.GLboolean)(unsafe.Pointer(residences)))
return ret == TRUE
}
// determine if textures are loaded in texture memory
func AreTexturesResident(n int32, textures *uint32, residences *bool) bool {
ret := C.glowAreTexturesResident(gpAreTexturesResident, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLboolean)(unsafe.Pointer(residences)))
return ret == TRUE
}
func AreTexturesResidentEXT(n int32, textures *uint32, residences *bool) bool {
ret := C.glowAreTexturesResidentEXT(gpAreTexturesResidentEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLboolean)(unsafe.Pointer(residences)))
return ret == TRUE
}
// render a vertex using the specified vertex array element
func ArrayElement(i int32) {
C.glowArrayElement(gpArrayElement, (C.GLint)(i))
}
func ArrayElementEXT(i int32) {
C.glowArrayElementEXT(gpArrayElementEXT, (C.GLint)(i))
}
func ArrayObjectATI(array uint32, size int32, xtype uint32, stride int32, buffer uint32, offset uint32) {
C.glowArrayObjectATI(gpArrayObjectATI, (C.GLenum)(array), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset))
}
func AsyncMarkerSGIX(marker uint32) {
C.glowAsyncMarkerSGIX(gpAsyncMarkerSGIX, (C.GLuint)(marker))
}
func AttachObjectARB(containerObj uintptr, obj uintptr) {
C.glowAttachObjectARB(gpAttachObjectARB, (C.GLhandleARB)(containerObj), (C.GLhandleARB)(obj))
}
// Attaches a shader object to a program object
func AttachShader(program uint32, shader uint32) {
C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
// delimit the vertices of a primitive or a group of like primitives
func Begin(mode uint32) {
C.glowBegin(gpBegin, (C.GLenum)(mode))
}
func BeginConditionalRenderNV(id uint32, mode uint32) {
C.glowBeginConditionalRenderNV(gpBeginConditionalRenderNV, (C.GLuint)(id), (C.GLenum)(mode))
}
func BeginConditionalRenderNVX(id uint32) {
C.glowBeginConditionalRenderNVX(gpBeginConditionalRenderNVX, (C.GLuint)(id))
}
func BeginFragmentShaderATI() {
C.glowBeginFragmentShaderATI(gpBeginFragmentShaderATI)
}
func BeginOcclusionQueryNV(id uint32) {
C.glowBeginOcclusionQueryNV(gpBeginOcclusionQueryNV, (C.GLuint)(id))
}
func BeginPerfMonitorAMD(monitor uint32) {
C.glowBeginPerfMonitorAMD(gpBeginPerfMonitorAMD, (C.GLuint)(monitor))
}
func BeginPerfQueryINTEL(queryHandle uint32) {
C.glowBeginPerfQueryINTEL(gpBeginPerfQueryINTEL, (C.GLuint)(queryHandle))
}
// delimit the boundaries of a query object
func BeginQuery(target uint32, id uint32) {
C.glowBeginQuery(gpBeginQuery, (C.GLenum)(target), (C.GLuint)(id))
}
func BeginQueryARB(target uint32, id uint32) {
C.glowBeginQueryARB(gpBeginQueryARB, (C.GLenum)(target), (C.GLuint)(id))
}
func BeginQueryIndexed(target uint32, index uint32, id uint32) {
C.glowBeginQueryIndexed(gpBeginQueryIndexed, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(id))
}
func BeginTransformFeedbackEXT(primitiveMode uint32) {
C.glowBeginTransformFeedbackEXT(gpBeginTransformFeedbackEXT, (C.GLenum)(primitiveMode))
}
func BeginTransformFeedbackNV(primitiveMode uint32) {
C.glowBeginTransformFeedbackNV(gpBeginTransformFeedbackNV, (C.GLenum)(primitiveMode))
}
func BeginVertexShaderEXT() {
C.glowBeginVertexShaderEXT(gpBeginVertexShaderEXT)
}
func BeginVideoCaptureNV(video_capture_slot uint32) {
C.glowBeginVideoCaptureNV(gpBeginVideoCaptureNV, (C.GLuint)(video_capture_slot))
}
// Associates a generic vertex attribute index with a named attribute variable
func BindAttribLocation(program uint32, index uint32, name *uint8) {
C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindAttribLocationARB(programObj uintptr, index uint32, name *uint8) {
C.glowBindAttribLocationARB(gpBindAttribLocationARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (*C.GLcharARB)(unsafe.Pointer(name)))
}
// bind a named buffer object
func BindBuffer(target uint32, buffer uint32) {
C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
}
func BindBufferARB(target uint32, buffer uint32) {
C.glowBindBufferARB(gpBindBufferARB, (C.GLenum)(target), (C.GLuint)(buffer))
}
// bind a buffer object to an indexed buffer target
func BindBufferBase(target uint32, index uint32, buffer uint32) {
C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferBaseEXT(target uint32, index uint32, buffer uint32) {
C.glowBindBufferBaseEXT(gpBindBufferBaseEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferBaseNV(target uint32, index uint32, buffer uint32) {
C.glowBindBufferBaseNV(gpBindBufferBaseNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferOffsetEXT(target uint32, index uint32, buffer uint32, offset int) {
C.glowBindBufferOffsetEXT(gpBindBufferOffsetEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset))
}
func BindBufferOffsetNV(target uint32, index uint32, buffer uint32, offset int) {
C.glowBindBufferOffsetNV(gpBindBufferOffsetNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset))
}
// bind a range within a buffer object to an indexed buffer target
func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func BindBufferRangeEXT(target uint32, index uint32, buffer uint32, offset int, size int) {
C.glowBindBufferRangeEXT(gpBindBufferRangeEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func BindBufferRangeNV(target uint32, index uint32, buffer uint32, offset int, size int) {
C.glowBindBufferRangeNV(gpBindBufferRangeNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
// bind one or more buffer objects to a sequence of indexed buffer targets
func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))
}
// bind ranges of one or more buffer objects to a sequence of indexed buffer targets
func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {
C.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))
}
func BindFragDataLocationEXT(program uint32, color uint32, name *uint8) {
C.glowBindFragDataLocationEXT(gpBindFragDataLocationEXT, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name)))
}
// bind a user-defined varying out variable to a fragment shader color number and index
func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) {
C.glowBindFragDataLocationIndexed(gpBindFragDataLocationIndexed, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindFragmentShaderATI(id uint32) {
C.glowBindFragmentShaderATI(gpBindFragmentShaderATI, (C.GLuint)(id))
}
// bind a framebuffer to a framebuffer target
func BindFramebuffer(target uint32, framebuffer uint32) {
C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
func BindFramebufferEXT(target uint32, framebuffer uint32) {
C.glowBindFramebufferEXT(gpBindFramebufferEXT, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
// bind a level of a texture to an image unit
func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {
C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))
}
func BindImageTextureEXT(index uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format int32) {
C.glowBindImageTextureEXT(gpBindImageTextureEXT, (C.GLuint)(index), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLint)(format))
}
// bind one or more named texture images to a sequence of consecutive image units
func BindImageTextures(first uint32, count int32, textures *uint32) {
C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))
}
func BindLightParameterEXT(light uint32, value uint32) uint32 {
ret := C.glowBindLightParameterEXT(gpBindLightParameterEXT, (C.GLenum)(light), (C.GLenum)(value))
return (uint32)(ret)
}
func BindMaterialParameterEXT(face uint32, value uint32) uint32 {
ret := C.glowBindMaterialParameterEXT(gpBindMaterialParameterEXT, (C.GLenum)(face), (C.GLenum)(value))
return (uint32)(ret)
}
func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32) {
C.glowBindMultiTextureEXT(gpBindMultiTextureEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLuint)(texture))
}
func BindParameterEXT(value uint32) uint32 {
ret := C.glowBindParameterEXT(gpBindParameterEXT, (C.GLenum)(value))
return (uint32)(ret)
}
func BindProgramARB(target uint32, program uint32) {
C.glowBindProgramARB(gpBindProgramARB, (C.GLenum)(target), (C.GLuint)(program))
}
func BindProgramNV(target uint32, id uint32) {
C.glowBindProgramNV(gpBindProgramNV, (C.GLenum)(target), (C.GLuint)(id))
}
// bind a program pipeline to the current context
func BindProgramPipeline(pipeline uint32) {
C.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline))
}
func BindProgramPipelineEXT(pipeline uint32) {
C.glowBindProgramPipelineEXT(gpBindProgramPipelineEXT, (C.GLuint)(pipeline))
}
// bind a renderbuffer to a renderbuffer target
func BindRenderbuffer(target uint32, renderbuffer uint32) {
C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
func BindRenderbufferEXT(target uint32, renderbuffer uint32) {
C.glowBindRenderbufferEXT(gpBindRenderbufferEXT, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
// bind a named sampler to a texturing target
func BindSampler(unit uint32, sampler uint32) {
C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))
}
// bind one or more named sampler objects to a sequence of consecutive sampler units
func BindSamplers(first uint32, count int32, samplers *uint32) {
C.glowBindSamplers(gpBindSamplers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func BindTexGenParameterEXT(unit uint32, coord uint32, value uint32) uint32 {
ret := C.glowBindTexGenParameterEXT(gpBindTexGenParameterEXT, (C.GLenum)(unit), (C.GLenum)(coord), (C.GLenum)(value))
return (uint32)(ret)
}
// bind a named texture to a texturing target
func BindTexture(target uint32, texture uint32) {
C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
}
func BindTextureEXT(target uint32, texture uint32) {
C.glowBindTextureEXT(gpBindTextureEXT, (C.GLenum)(target), (C.GLuint)(texture))
}
// bind an existing texture object to the specified texture unit
func BindTextureUnit(unit uint32, texture uint32) {
C.glowBindTextureUnit(gpBindTextureUnit, (C.GLuint)(unit), (C.GLuint)(texture))
}
func BindTextureUnitParameterEXT(unit uint32, value uint32) uint32 {
ret := C.glowBindTextureUnitParameterEXT(gpBindTextureUnitParameterEXT, (C.GLenum)(unit), (C.GLenum)(value))
return (uint32)(ret)
}
// bind one or more named textures to a sequence of consecutive texture units
func BindTextures(first uint32, count int32, textures *uint32) {
C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))
}
// bind a transform feedback object
func BindTransformFeedback(target uint32, id uint32) {
C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))
}
func BindTransformFeedbackNV(target uint32, id uint32) {
C.glowBindTransformFeedbackNV(gpBindTransformFeedbackNV, (C.GLenum)(target), (C.GLuint)(id))
}
// bind a vertex array object
func BindVertexArray(array uint32) {
C.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array))
}
func BindVertexArrayAPPLE(array uint32) {
C.glowBindVertexArrayAPPLE(gpBindVertexArrayAPPLE, (C.GLuint)(array))
}
// bind a buffer to a vertex buffer bind point
func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {
C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}
// attach multiple buffer objects to a vertex array object
func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
C.glowBindVertexBuffers(gpBindVertexBuffers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizei)(unsafe.Pointer(strides)))
}
func BindVertexShaderEXT(id uint32) {
C.glowBindVertexShaderEXT(gpBindVertexShaderEXT, (C.GLuint)(id))
}
func BindVideoCaptureStreamBufferNV(video_capture_slot uint32, stream uint32, frame_region uint32, offset int) {
C.glowBindVideoCaptureStreamBufferNV(gpBindVideoCaptureStreamBufferNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(frame_region), (C.GLintptrARB)(offset))
}
func BindVideoCaptureStreamTextureNV(video_capture_slot uint32, stream uint32, frame_region uint32, target uint32, texture uint32) {
C.glowBindVideoCaptureStreamTextureNV(gpBindVideoCaptureStreamTextureNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(frame_region), (C.GLenum)(target), (C.GLuint)(texture))
}
func Binormal3bEXT(bx int8, by int8, bz int8) {
C.glowBinormal3bEXT(gpBinormal3bEXT, (C.GLbyte)(bx), (C.GLbyte)(by), (C.GLbyte)(bz))
}
func Binormal3bvEXT(v *int8) {
C.glowBinormal3bvEXT(gpBinormal3bvEXT, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Binormal3dEXT(bx float64, by float64, bz float64) {
C.glowBinormal3dEXT(gpBinormal3dEXT, (C.GLdouble)(bx), (C.GLdouble)(by), (C.GLdouble)(bz))
}
func Binormal3dvEXT(v *float64) {
C.glowBinormal3dvEXT(gpBinormal3dvEXT, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Binormal3fEXT(bx float32, by float32, bz float32) {
C.glowBinormal3fEXT(gpBinormal3fEXT, (C.GLfloat)(bx), (C.GLfloat)(by), (C.GLfloat)(bz))
}
func Binormal3fvEXT(v *float32) {
C.glowBinormal3fvEXT(gpBinormal3fvEXT, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Binormal3iEXT(bx int32, by int32, bz int32) {
C.glowBinormal3iEXT(gpBinormal3iEXT, (C.GLint)(bx), (C.GLint)(by), (C.GLint)(bz))
}
func Binormal3ivEXT(v *int32) {
C.glowBinormal3ivEXT(gpBinormal3ivEXT, (*C.GLint)(unsafe.Pointer(v)))
}
func Binormal3sEXT(bx int16, by int16, bz int16) {
C.glowBinormal3sEXT(gpBinormal3sEXT, (C.GLshort)(bx), (C.GLshort)(by), (C.GLshort)(bz))
}
func Binormal3svEXT(v *int16) {
C.glowBinormal3svEXT(gpBinormal3svEXT, (*C.GLshort)(unsafe.Pointer(v)))
}
func BinormalPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowBinormalPointerEXT(gpBinormalPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
// draw a bitmap
func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) {
C.glowBitmap(gpBitmap, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLfloat)(xorig), (C.GLfloat)(yorig), (C.GLfloat)(xmove), (C.GLfloat)(ymove), (*C.GLubyte)(unsafe.Pointer(bitmap)))
}
func BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, bitmap *uint8) {
C.glowBitmapxOES(gpBitmapxOES, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLfixed)(xorig), (C.GLfixed)(yorig), (C.GLfixed)(xmove), (C.GLfixed)(ymove), (*C.GLubyte)(unsafe.Pointer(bitmap)))
}
func BlendBarrierKHR() {
C.glowBlendBarrierKHR(gpBlendBarrierKHR)
}
func BlendBarrierNV() {
C.glowBlendBarrierNV(gpBlendBarrierNV)
}
// set the blend color
func BlendColor(red float32, green float32, blue float32, alpha float32) {
C.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func BlendColorEXT(red float32, green float32, blue float32, alpha float32) {
C.glowBlendColorEXT(gpBlendColorEXT, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func BlendColorxOES(red int32, green int32, blue int32, alpha int32) {
C.glowBlendColorxOES(gpBlendColorxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha))
}
// specify the equation used for both the RGB blend equation and the Alpha blend equation
func BlendEquation(mode uint32) {
C.glowBlendEquation(gpBlendEquation, (C.GLenum)(mode))
}
func BlendEquationEXT(mode uint32) {
C.glowBlendEquationEXT(gpBlendEquationEXT, (C.GLenum)(mode))
}
func BlendEquationIndexedAMD(buf uint32, mode uint32) {
C.glowBlendEquationIndexedAMD(gpBlendEquationIndexedAMD, (C.GLuint)(buf), (C.GLenum)(mode))
}
// set the RGB blend equation and the alpha blend equation separately
func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateEXT(modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparateEXT(gpBlendEquationSeparateEXT, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateIndexedAMD(buf uint32, modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparateIndexedAMD(gpBlendEquationSeparateIndexedAMD, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32) {
C.glowBlendEquationSeparateiARB(gpBlendEquationSeparateiARB, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationiARB(buf uint32, mode uint32) {
C.glowBlendEquationiARB(gpBlendEquationiARB, (C.GLuint)(buf), (C.GLenum)(mode))
}
// specify pixel arithmetic
func BlendFunc(sfactor uint32, dfactor uint32) {
C.glowBlendFunc(gpBlendFunc, (C.GLenum)(sfactor), (C.GLenum)(dfactor))
}
func BlendFuncIndexedAMD(buf uint32, src uint32, dst uint32) {
C.glowBlendFuncIndexedAMD(gpBlendFuncIndexedAMD, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst))
}
// specify pixel arithmetic for RGB and alpha components separately
func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {
C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))
}
func BlendFuncSeparateEXT(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {
C.glowBlendFuncSeparateEXT(gpBlendFuncSeparateEXT, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))
}
func BlendFuncSeparateINGR(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {
C.glowBlendFuncSeparateINGR(gpBlendFuncSeparateINGR, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))
}
func BlendFuncSeparateIndexedAMD(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
C.glowBlendFuncSeparateIndexedAMD(gpBlendFuncSeparateIndexedAMD, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha))
}
func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
C.glowBlendFuncSeparateiARB(gpBlendFuncSeparateiARB, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha))
}
func BlendFunciARB(buf uint32, src uint32, dst uint32) {
C.glowBlendFunciARB(gpBlendFunciARB, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst))
}
func BlendParameteriNV(pname uint32, value int32) {
C.glowBlendParameteriNV(gpBlendParameteriNV, (C.GLenum)(pname), (C.GLint)(value))
}
// copy a block of pixels from one framebuffer object to another
func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func BlitFramebufferEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowBlitFramebufferEXT(gpBlitFramebufferEXT, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
// copy a block of pixels from one framebuffer object to another
func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowBlitNamedFramebuffer(gpBlitNamedFramebuffer, (C.GLuint)(readFramebuffer), (C.GLuint)(drawFramebuffer), (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int) {
C.glowBufferAddressRangeNV(gpBufferAddressRangeNV, (C.GLenum)(pname), (C.GLuint)(index), (C.GLuint64EXT)(address), (C.GLsizeiptr)(length))
}
// creates and initializes a buffer object's data store
func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func BufferDataARB(target uint32, size int, data unsafe.Pointer, usage uint32) {
C.glowBufferDataARB(gpBufferDataARB, (C.GLenum)(target), (C.GLsizeiptrARB)(size), data, (C.GLenum)(usage))
}
func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool) {
C.glowBufferPageCommitmentARB(gpBufferPageCommitmentARB, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
func BufferParameteriAPPLE(target uint32, pname uint32, param int32) {
C.glowBufferParameteriAPPLE(gpBufferParameteriAPPLE, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
// creates and initializes a buffer object's immutable data store
func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {
C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer C.GLeglClientBufferEXT, flags uint32) {
C.glowBufferStorageExternalEXT(gpBufferStorageExternalEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))
}
func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64) {
C.glowBufferStorageMemEXT(gpBufferStorageMemEXT, (C.GLenum)(target), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// updates a subset of a buffer object's data store
func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func BufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) {
C.glowBufferSubDataARB(gpBufferSubDataARB, (C.GLenum)(target), (C.GLintptrARB)(offset), (C.GLsizeiptrARB)(size), data)
}
func CallCommandListNV(list uint32) {
C.glowCallCommandListNV(gpCallCommandListNV, (C.GLuint)(list))
}
// execute a display list
func CallList(list uint32) {
C.glowCallList(gpCallList, (C.GLuint)(list))
}
// execute a list of display lists
func CallLists(n int32, xtype uint32, lists unsafe.Pointer) {
C.glowCallLists(gpCallLists, (C.GLsizei)(n), (C.GLenum)(xtype), lists)
}
// check the completeness status of a framebuffer
func CheckFramebufferStatus(target uint32) uint32 {
ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target))
return (uint32)(ret)
}
func CheckFramebufferStatusEXT(target uint32) uint32 {
ret := C.glowCheckFramebufferStatusEXT(gpCheckFramebufferStatusEXT, (C.GLenum)(target))
return (uint32)(ret)
}
// check the completeness status of a framebuffer
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target))
return (uint32)(ret)
}
func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32 {
ret := C.glowCheckNamedFramebufferStatusEXT(gpCheckNamedFramebufferStatusEXT, (C.GLuint)(framebuffer), (C.GLenum)(target))
return (uint32)(ret)
}
func ClampColorARB(target uint32, clamp uint32) {
C.glowClampColorARB(gpClampColorARB, (C.GLenum)(target), (C.GLenum)(clamp))
}
// clear buffers to preset values
func Clear(mask uint32) {
C.glowClear(gpClear, (C.GLbitfield)(mask))
}
// specify clear values for the accumulation buffer
func ClearAccum(red float32, green float32, blue float32, alpha float32) {
C.glowClearAccum(gpClearAccum, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func ClearAccumxOES(red int32, green int32, blue int32, alpha int32) {
C.glowClearAccumxOES(gpClearAccumxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha))
}
// fill a buffer object's data store with a fixed value
func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearBufferData(gpClearBufferData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// fill all or part of buffer object's data store with a fixed value
func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearBufferSubData(gpClearBufferSubData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// specify clear values for the color buffers
func ClearColor(red float32, green float32, blue float32, alpha float32) {
C.glowClearColor(gpClearColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func ClearColorIiEXT(red int32, green int32, blue int32, alpha int32) {
C.glowClearColorIiEXT(gpClearColorIiEXT, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue), (C.GLint)(alpha))
}
func ClearColorIuiEXT(red uint32, green uint32, blue uint32, alpha uint32) {
C.glowClearColorIuiEXT(gpClearColorIuiEXT, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue), (C.GLuint)(alpha))
}
func ClearColorxOES(red int32, green int32, blue int32, alpha int32) {
C.glowClearColorxOES(gpClearColorxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha))
}
// specify the clear value for the depth buffer
func ClearDepth(depth float64) {
C.glowClearDepth(gpClearDepth, (C.GLdouble)(depth))
}
func ClearDepthdNV(depth float64) {
C.glowClearDepthdNV(gpClearDepthdNV, (C.GLdouble)(depth))
}
// specify the clear value for the depth buffer
func ClearDepthf(d float32) {
C.glowClearDepthf(gpClearDepthf, (C.GLfloat)(d))
}
func ClearDepthfOES(depth float32) {
C.glowClearDepthfOES(gpClearDepthfOES, (C.GLclampf)(depth))
}
func ClearDepthxOES(depth int32) {
C.glowClearDepthxOES(gpClearDepthxOES, (C.GLfixed)(depth))
}
// specify the clear value for the color index buffers
func ClearIndex(c float32) {
C.glowClearIndex(gpClearIndex, (C.GLfloat)(c))
}
// fill a buffer object's data store with a fixed value
func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearNamedBufferData(gpClearNamedBufferData, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearNamedBufferDataEXT(gpClearNamedBufferDataEXT, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// fill all or part of buffer object's data store with a fixed value
func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearNamedBufferSubData(gpClearNamedBufferSubData, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearNamedBufferSubDataEXT(gpClearNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLsizeiptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32) {
C.glowClearNamedFramebufferfi(gpClearNamedFramebufferfi, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (C.GLfloat)(depth), (C.GLint)(stencil))
}
func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) {
C.glowClearNamedFramebufferfv(gpClearNamedFramebufferfv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) {
C.glowClearNamedFramebufferiv(gpClearNamedFramebufferiv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLint)(unsafe.Pointer(value)))
}
func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) {
C.glowClearNamedFramebufferuiv(gpClearNamedFramebufferuiv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLuint)(unsafe.Pointer(value)))
}
// specify the clear value for the stencil buffer
func ClearStencil(s int32) {
C.glowClearStencil(gpClearStencil, (C.GLint)(s))
}
// fills all a texture image with a constant value
func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearTexImage(gpClearTexImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// fills all or part of a texture image with a constant value
func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowClearTexSubImage(gpClearTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// select active texture unit
func ClientActiveTexture(texture uint32) {
C.glowClientActiveTexture(gpClientActiveTexture, (C.GLenum)(texture))
}
func ClientActiveTextureARB(texture uint32) {
C.glowClientActiveTextureARB(gpClientActiveTextureARB, (C.GLenum)(texture))
}
func ClientActiveVertexStreamATI(stream uint32) {
C.glowClientActiveVertexStreamATI(gpClientActiveVertexStreamATI, (C.GLenum)(stream))
}
func ClientAttribDefaultEXT(mask uint32) {
C.glowClientAttribDefaultEXT(gpClientAttribDefaultEXT, (C.GLbitfield)(mask))
}
// block and wait for a sync object to become signaled
func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 {
ret := C.glowClientWaitSync(gpClientWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
return (uint32)(ret)
}
// control clip coordinate to window coordinate behavior
func ClipControl(origin uint32, depth uint32) {
C.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))
}
// specify a plane against which all geometry is clipped
func ClipPlane(plane uint32, equation *float64) {
C.glowClipPlane(gpClipPlane, (C.GLenum)(plane), (*C.GLdouble)(unsafe.Pointer(equation)))
}
func ClipPlanefOES(plane uint32, equation *float32) {
C.glowClipPlanefOES(gpClipPlanefOES, (C.GLenum)(plane), (*C.GLfloat)(unsafe.Pointer(equation)))
}
func ClipPlanexOES(plane uint32, equation *int32) {
C.glowClipPlanexOES(gpClipPlanexOES, (C.GLenum)(plane), (*C.GLfixed)(unsafe.Pointer(equation)))
}
func Color3b(red int8, green int8, blue int8) {
C.glowColor3b(gpColor3b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue))
}
func Color3bv(v *int8) {
C.glowColor3bv(gpColor3bv, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Color3d(red float64, green float64, blue float64) {
C.glowColor3d(gpColor3d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue))
}
func Color3dv(v *float64) {
C.glowColor3dv(gpColor3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Color3f(red float32, green float32, blue float32) {
C.glowColor3f(gpColor3f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue))
}
func Color3fVertex3fSUN(r float32, g float32, b float32, x float32, y float32, z float32) {
C.glowColor3fVertex3fSUN(gpColor3fVertex3fSUN, (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Color3fVertex3fvSUN(c *float32, v *float32) {
C.glowColor3fVertex3fvSUN(gpColor3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color3fv(v *float32) {
C.glowColor3fv(gpColor3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color3hNV(red uint16, green uint16, blue uint16) {
C.glowColor3hNV(gpColor3hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue))
}
func Color3hvNV(v *uint16) {
C.glowColor3hvNV(gpColor3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Color3i(red int32, green int32, blue int32) {
C.glowColor3i(gpColor3i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue))
}
func Color3iv(v *int32) {
C.glowColor3iv(gpColor3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Color3s(red int16, green int16, blue int16) {
C.glowColor3s(gpColor3s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue))
}
func Color3sv(v *int16) {
C.glowColor3sv(gpColor3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Color3ub(red uint8, green uint8, blue uint8) {
C.glowColor3ub(gpColor3ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue))
}
func Color3ubv(v *uint8) {
C.glowColor3ubv(gpColor3ubv, (*C.GLubyte)(unsafe.Pointer(v)))
}
func Color3ui(red uint32, green uint32, blue uint32) {
C.glowColor3ui(gpColor3ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue))
}
func Color3uiv(v *uint32) {
C.glowColor3uiv(gpColor3uiv, (*C.GLuint)(unsafe.Pointer(v)))
}
func Color3us(red uint16, green uint16, blue uint16) {
C.glowColor3us(gpColor3us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue))
}
func Color3usv(v *uint16) {
C.glowColor3usv(gpColor3usv, (*C.GLushort)(unsafe.Pointer(v)))
}
func Color3xOES(red int32, green int32, blue int32) {
C.glowColor3xOES(gpColor3xOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue))
}
func Color3xvOES(components *int32) {
C.glowColor3xvOES(gpColor3xvOES, (*C.GLfixed)(unsafe.Pointer(components)))
}
func Color4b(red int8, green int8, blue int8, alpha int8) {
C.glowColor4b(gpColor4b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue), (C.GLbyte)(alpha))
}
func Color4bv(v *int8) {
C.glowColor4bv(gpColor4bv, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Color4d(red float64, green float64, blue float64, alpha float64) {
C.glowColor4d(gpColor4d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue), (C.GLdouble)(alpha))
}
func Color4dv(v *float64) {
C.glowColor4dv(gpColor4dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Color4f(red float32, green float32, blue float32, alpha float32) {
C.glowColor4f(gpColor4f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))
}
func Color4fNormal3fVertex3fSUN(r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
C.glowColor4fNormal3fVertex3fSUN(gpColor4fNormal3fVertex3fSUN, (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Color4fNormal3fVertex3fvSUN(c *float32, n *float32, v *float32) {
C.glowColor4fNormal3fVertex3fvSUN(gpColor4fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color4fv(v *float32) {
C.glowColor4fv(gpColor4fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color4hNV(red uint16, green uint16, blue uint16, alpha uint16) {
C.glowColor4hNV(gpColor4hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue), (C.GLhalfNV)(alpha))
}
func Color4hvNV(v *uint16) {
C.glowColor4hvNV(gpColor4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Color4i(red int32, green int32, blue int32, alpha int32) {
C.glowColor4i(gpColor4i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue), (C.GLint)(alpha))
}
func Color4iv(v *int32) {
C.glowColor4iv(gpColor4iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Color4s(red int16, green int16, blue int16, alpha int16) {
C.glowColor4s(gpColor4s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue), (C.GLshort)(alpha))
}
func Color4sv(v *int16) {
C.glowColor4sv(gpColor4sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Color4ub(red uint8, green uint8, blue uint8, alpha uint8) {
C.glowColor4ub(gpColor4ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue), (C.GLubyte)(alpha))
}
func Color4ubVertex2fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32) {
C.glowColor4ubVertex2fSUN(gpColor4ubVertex2fSUN, (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y))
}
func Color4ubVertex2fvSUN(c *uint8, v *float32) {
C.glowColor4ubVertex2fvSUN(gpColor4ubVertex2fvSUN, (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color4ubVertex3fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) {
C.glowColor4ubVertex3fSUN(gpColor4ubVertex3fSUN, (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Color4ubVertex3fvSUN(c *uint8, v *float32) {
C.glowColor4ubVertex3fvSUN(gpColor4ubVertex3fvSUN, (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Color4ubv(v *uint8) {
C.glowColor4ubv(gpColor4ubv, (*C.GLubyte)(unsafe.Pointer(v)))
}
func Color4ui(red uint32, green uint32, blue uint32, alpha uint32) {
C.glowColor4ui(gpColor4ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue), (C.GLuint)(alpha))
}
func Color4uiv(v *uint32) {
C.glowColor4uiv(gpColor4uiv, (*C.GLuint)(unsafe.Pointer(v)))
}
func Color4us(red uint16, green uint16, blue uint16, alpha uint16) {
C.glowColor4us(gpColor4us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue), (C.GLushort)(alpha))
}
func Color4usv(v *uint16) {
C.glowColor4usv(gpColor4usv, (*C.GLushort)(unsafe.Pointer(v)))
}
func Color4xOES(red int32, green int32, blue int32, alpha int32) {
C.glowColor4xOES(gpColor4xOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha))
}
func Color4xvOES(components *int32) {
C.glowColor4xvOES(gpColor4xvOES, (*C.GLfixed)(unsafe.Pointer(components)))
}
func ColorFormatNV(size int32, xtype uint32, stride int32) {
C.glowColorFormatNV(gpColorFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func ColorFragmentOp1ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) {
C.glowColorFragmentOp1ATI(gpColorFragmentOp1ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod))
}
func ColorFragmentOp2ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) {
C.glowColorFragmentOp2ATI(gpColorFragmentOp2ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod))
}
func ColorFragmentOp3ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) {
C.glowColorFragmentOp3ATI(gpColorFragmentOp3ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod), (C.GLuint)(arg3), (C.GLuint)(arg3Rep), (C.GLuint)(arg3Mod))
}
func ColorMask(red bool, green bool, blue bool, alpha bool) {
C.glowColorMask(gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha)))
}
func ColorMaskIndexedEXT(index uint32, r bool, g bool, b bool, a bool) {
C.glowColorMaskIndexedEXT(gpColorMaskIndexedEXT, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a)))
}
// cause a material color to track the current color
func ColorMaterial(face uint32, mode uint32) {
C.glowColorMaterial(gpColorMaterial, (C.GLenum)(face), (C.GLenum)(mode))
}
// define an array of colors
func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowColorPointer(gpColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func ColorPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
C.glowColorPointerEXT(gpColorPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func ColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
C.glowColorPointerListIBM(gpColorPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func ColorPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) {
C.glowColorPointervINTEL(gpColorPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer)
}
func ColorSubTableEXT(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowColorSubTableEXT(gpColorSubTableEXT, (C.GLenum)(target), (C.GLsizei)(start), (C.GLsizei)(count), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ColorTableEXT(target uint32, internalFormat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) {
C.glowColorTableEXT(gpColorTableEXT, (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), table)
}
func ColorTableParameterfvSGI(target uint32, pname uint32, params *float32) {
C.glowColorTableParameterfvSGI(gpColorTableParameterfvSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ColorTableParameterivSGI(target uint32, pname uint32, params *int32) {
C.glowColorTableParameterivSGI(gpColorTableParameterivSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func ColorTableSGI(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) {
C.glowColorTableSGI(gpColorTableSGI, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), table)
}
func CombinerInputNV(stage uint32, portion uint32, variable uint32, input uint32, mapping uint32, componentUsage uint32) {
C.glowCombinerInputNV(gpCombinerInputNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(input), (C.GLenum)(mapping), (C.GLenum)(componentUsage))
}
func CombinerOutputNV(stage uint32, portion uint32, abOutput uint32, cdOutput uint32, sumOutput uint32, scale uint32, bias uint32, abDotProduct bool, cdDotProduct bool, muxSum bool) {
C.glowCombinerOutputNV(gpCombinerOutputNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(abOutput), (C.GLenum)(cdOutput), (C.GLenum)(sumOutput), (C.GLenum)(scale), (C.GLenum)(bias), (C.GLboolean)(boolToInt(abDotProduct)), (C.GLboolean)(boolToInt(cdDotProduct)), (C.GLboolean)(boolToInt(muxSum)))
}
func CombinerParameterfNV(pname uint32, param float32) {
C.glowCombinerParameterfNV(gpCombinerParameterfNV, (C.GLenum)(pname), (C.GLfloat)(param))
}
func CombinerParameterfvNV(pname uint32, params *float32) {
C.glowCombinerParameterfvNV(gpCombinerParameterfvNV, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func CombinerParameteriNV(pname uint32, param int32) {
C.glowCombinerParameteriNV(gpCombinerParameteriNV, (C.GLenum)(pname), (C.GLint)(param))
}
func CombinerParameterivNV(pname uint32, params *int32) {
C.glowCombinerParameterivNV(gpCombinerParameterivNV, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func CombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) {
C.glowCombinerStageParameterfvNV(gpCombinerStageParameterfvNV, (C.GLenum)(stage), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func CommandListSegmentsNV(list uint32, segments uint32) {
C.glowCommandListSegmentsNV(gpCommandListSegmentsNV, (C.GLuint)(list), (C.GLuint)(segments))
}
func CompileCommandListNV(list uint32) {
C.glowCompileCommandListNV(gpCompileCommandListNV, (C.GLuint)(list))
}
// Compiles a shader object
func CompileShader(shader uint32) {
C.glowCompileShader(gpCompileShader, (C.GLuint)(shader))
}
func CompileShaderARB(shaderObj uintptr) {
C.glowCompileShaderARB(gpCompileShaderARB, (C.GLhandleARB)(shaderObj))
}
func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32) {
C.glowCompileShaderIncludeARB(gpCompileShaderIncludeARB, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(path)), (*C.GLint)(unsafe.Pointer(length)))
}
func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexImage1DEXT(gpCompressedMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexImage2DEXT(gpCompressedMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexImage3DEXT(gpCompressedMultiTexImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexSubImage1DEXT(gpCompressedMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexSubImage2DEXT(gpCompressedMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedMultiTexSubImage3DEXT(gpCompressedMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
// specify a one-dimensional texture image in a compressed format
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage1D(gpCompressedTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage1DARB(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage1DARB(gpCompressedTexImage1DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
// specify a two-dimensional texture image in a compressed format
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage2DARB(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage2DARB(gpCompressedTexImage2DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
// specify a three-dimensional texture image in a compressed format
func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage3DARB(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexImage3DARB(gpCompressedTexImage3DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
// specify a one-dimensional texture subimage in a compressed format
func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage1D(gpCompressedTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage1DARB(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage1DARB(gpCompressedTexSubImage1DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
// specify a two-dimensional texture subimage in a compressed format
func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage2DARB(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage2DARB(gpCompressedTexSubImage2DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
// specify a three-dimensional texture subimage in a compressed format
func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage3DARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTexSubImage3DARB(gpCompressedTexSubImage3DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureImage1DEXT(gpCompressedTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureImage2DEXT(gpCompressedTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureImage3DEXT(gpCompressedTextureImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), bits)
}
// specify a one-dimensional texture subimage in a compressed format
func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureSubImage1DEXT(gpCompressedTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
// specify a two-dimensional texture subimage in a compressed format
func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureSubImage2DEXT(gpCompressedTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
// specify a three-dimensional texture subimage in a compressed format
func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
C.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) {
C.glowCompressedTextureSubImage3DEXT(gpCompressedTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), bits)
}
func ConservativeRasterParameterfNV(pname uint32, value float32) {
C.glowConservativeRasterParameterfNV(gpConservativeRasterParameterfNV, (C.GLenum)(pname), (C.GLfloat)(value))
}
func ConservativeRasterParameteriNV(pname uint32, param int32) {
C.glowConservativeRasterParameteriNV(gpConservativeRasterParameteriNV, (C.GLenum)(pname), (C.GLint)(param))
}
func ConvolutionFilter1DEXT(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer) {
C.glowConvolutionFilter1DEXT(gpConvolutionFilter1DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), image)
}
func ConvolutionFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer) {
C.glowConvolutionFilter2DEXT(gpConvolutionFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), image)
}
func ConvolutionParameterfEXT(target uint32, pname uint32, params float32) {
C.glowConvolutionParameterfEXT(gpConvolutionParameterfEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(params))
}
func ConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) {
C.glowConvolutionParameterfvEXT(gpConvolutionParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ConvolutionParameteriEXT(target uint32, pname uint32, params int32) {
C.glowConvolutionParameteriEXT(gpConvolutionParameteriEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(params))
}
func ConvolutionParameterivEXT(target uint32, pname uint32, params *int32) {
C.glowConvolutionParameterivEXT(gpConvolutionParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func ConvolutionParameterxOES(target uint32, pname uint32, param int32) {
C.glowConvolutionParameterxOES(gpConvolutionParameterxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param))
}
func ConvolutionParameterxvOES(target uint32, pname uint32, params *int32) {
C.glowConvolutionParameterxvOES(gpConvolutionParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
// copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {
C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func CopyColorSubTableEXT(target uint32, start int32, x int32, y int32, width int32) {
C.glowCopyColorSubTableEXT(gpCopyColorSubTableEXT, (C.GLenum)(target), (C.GLsizei)(start), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyColorTableSGI(target uint32, internalformat uint32, x int32, y int32, width int32) {
C.glowCopyColorTableSGI(gpCopyColorTableSGI, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyConvolutionFilter1DEXT(target uint32, internalformat uint32, x int32, y int32, width int32) {
C.glowCopyConvolutionFilter1DEXT(gpCopyConvolutionFilter1DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyConvolutionFilter2DEXT(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) {
C.glowCopyConvolutionFilter2DEXT(gpCopyConvolutionFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// perform a raw data copy between two images
func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {
C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))
}
func CopyImageSubDataNV(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) {
C.glowCopyImageSubDataNV(gpCopyImageSubDataNV, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
C.glowCopyMultiTexImage1DEXT(gpCopyMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
C.glowCopyMultiTexImage2DEXT(gpCopyMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyMultiTexSubImage1DEXT(gpCopyMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyMultiTexSubImage2DEXT(gpCopyMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyMultiTexSubImage3DEXT(gpCopyMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
C.glowCopyNamedBufferSubData(gpCopyNamedBufferSubData, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func CopyPathNV(resultPath uint32, srcPath uint32) {
C.glowCopyPathNV(gpCopyPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath))
}
// copy pixels in the frame buffer
func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32) {
C.glowCopyPixels(gpCopyPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(xtype))
}
// copy pixels into a 1D texture image
func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
C.glowCopyTexImage1D(gpCopyTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyTexImage1DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
C.glowCopyTexImage1DEXT(gpCopyTexImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
// copy pixels into a 2D texture image
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
func CopyTexImage2DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
C.glowCopyTexImage2DEXT(gpCopyTexImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
// copy a one-dimensional texture subimage
func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyTexSubImage1DEXT(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyTexSubImage1DEXT(gpCopyTexSubImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
// copy a two-dimensional texture subimage
func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage2DEXT(gpCopyTexSubImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// copy a three-dimensional texture subimage
func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTexSubImage3DEXT(gpCopyTexSubImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
C.glowCopyTextureImage1DEXT(gpCopyTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
C.glowCopyTextureImage2DEXT(gpCopyTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
// copy a one-dimensional texture subimage
func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
C.glowCopyTextureSubImage1DEXT(gpCopyTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
// copy a two-dimensional texture subimage
func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTextureSubImage2DEXT(gpCopyTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// copy a three-dimensional texture subimage
func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {
C.glowCopyTextureSubImage3DEXT(gpCopyTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowCoverFillPathInstancedNV(gpCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func CoverFillPathNV(path uint32, coverMode uint32) {
C.glowCoverFillPathNV(gpCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(coverMode))
}
func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowCoverStrokePathInstancedNV(gpCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func CoverStrokePathNV(path uint32, coverMode uint32) {
C.glowCoverStrokePathNV(gpCoverStrokePathNV, (C.GLuint)(path), (C.GLenum)(coverMode))
}
func CoverageModulationNV(components uint32) {
C.glowCoverageModulationNV(gpCoverageModulationNV, (C.GLenum)(components))
}
func CoverageModulationTableNV(n int32, v *float32) {
C.glowCoverageModulationTableNV(gpCoverageModulationTableNV, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(v)))
}
// create buffer objects
func CreateBuffers(n int32, buffers *uint32) {
C.glowCreateBuffers(gpCreateBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func CreateCommandListsNV(n int32, lists *uint32) {
C.glowCreateCommandListsNV(gpCreateCommandListsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(lists)))
}
// create framebuffer objects
func CreateFramebuffers(n int32, framebuffers *uint32) {
C.glowCreateFramebuffers(gpCreateFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32) {
C.glowCreateMemoryObjectsEXT(gpCreateMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects)))
}
func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) {
C.glowCreatePerfQueryINTEL(gpCreatePerfQueryINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(queryHandle)))
}
// Creates a program object
func CreateProgram() uint32 {
ret := C.glowCreateProgram(gpCreateProgram)
return (uint32)(ret)
}
func CreateProgramObjectARB() uintptr {
ret := C.glowCreateProgramObjectARB(gpCreateProgramObjectARB)
return (uintptr)(ret)
}
// create program pipeline objects
func CreateProgramPipelines(n int32, pipelines *uint32) {
C.glowCreateProgramPipelines(gpCreateProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
// create query objects
func CreateQueries(target uint32, n int32, ids *uint32) {
C.glowCreateQueries(gpCreateQueries, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// create renderbuffer objects
func CreateRenderbuffers(n int32, renderbuffers *uint32) {
C.glowCreateRenderbuffers(gpCreateRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// create sampler objects
func CreateSamplers(n int32, samplers *uint32) {
C.glowCreateSamplers(gpCreateSamplers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(samplers)))
}
// Creates a shader object
func CreateShader(xtype uint32) uint32 {
ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
return (uint32)(ret)
}
func CreateShaderObjectARB(shaderType uint32) uintptr {
ret := C.glowCreateShaderObjectARB(gpCreateShaderObjectARB, (C.GLenum)(shaderType))
return (uintptr)(ret)
}
func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32 {
ret := C.glowCreateShaderProgramEXT(gpCreateShaderProgramEXT, (C.GLenum)(xtype), (*C.GLchar)(unsafe.Pointer(xstring)))
return (uint32)(ret)
}
// create a stand-alone program from an array of null-terminated source code strings
func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32 {
ret := C.glowCreateShaderProgramv(gpCreateShaderProgramv, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))
return (uint32)(ret)
}
func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32 {
ret := C.glowCreateShaderProgramvEXT(gpCreateShaderProgramvEXT, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))
return (uint32)(ret)
}
func CreateStatesNV(n int32, states *uint32) {
C.glowCreateStatesNV(gpCreateStatesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(states)))
}
func CreateSyncFromCLeventARB(context *C.struct__cl_context, event *C.struct__cl_event, flags uint32) uintptr {
ret := C.glowCreateSyncFromCLeventARB(gpCreateSyncFromCLeventARB, (*C.struct__cl_context)(unsafe.Pointer(context)), (*C.struct__cl_event)(unsafe.Pointer(event)), (C.GLbitfield)(flags))
return (uintptr)(ret)
}
// create texture objects
func CreateTextures(target uint32, n int32, textures *uint32) {
C.glowCreateTextures(gpCreateTextures, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// create transform feedback objects
func CreateTransformFeedbacks(n int32, ids *uint32) {
C.glowCreateTransformFeedbacks(gpCreateTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// create vertex array objects
func CreateVertexArrays(n int32, arrays *uint32) {
C.glowCreateVertexArrays(gpCreateVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
// specify whether front- or back-facing facets can be culled
func CullFace(mode uint32) {
C.glowCullFace(gpCullFace, (C.GLenum)(mode))
}
func CullParameterdvEXT(pname uint32, params *float64) {
C.glowCullParameterdvEXT(gpCullParameterdvEXT, (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func CullParameterfvEXT(pname uint32, params *float32) {
C.glowCullParameterfvEXT(gpCullParameterfvEXT, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func CurrentPaletteMatrixARB(index int32) {
C.glowCurrentPaletteMatrixARB(gpCurrentPaletteMatrixARB, (C.GLint)(index))
}
// specify a callback to receive debugging messages from the GL
func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer) {
userDebugCallback = callback
C.glowDebugMessageCallback(gpDebugMessageCallback, (C.GLDEBUGPROC)(unsafe.Pointer(&callback)), userParam)
}
func DebugMessageCallbackAMD(callback C.GLDEBUGPROCAMD, userParam unsafe.Pointer) {
C.glowDebugMessageCallbackAMD(gpDebugMessageCallbackAMD, (C.GLDEBUGPROCAMD)(callback), userParam)
}
func DebugMessageCallbackARB(callback DebugProc, userParam unsafe.Pointer) {
userDebugCallback = callback
C.glowDebugMessageCallbackARB(gpDebugMessageCallbackARB, (C.GLDEBUGPROCARB)(unsafe.Pointer(&callback)), userParam)
}
func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer) {
userDebugCallback = callback
C.glowDebugMessageCallbackKHR(gpDebugMessageCallbackKHR, (C.GLDEBUGPROCKHR)(unsafe.Pointer(&callback)), userParam)
}
// control the reporting of debug messages in a debug context
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageControl(gpDebugMessageControl, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageControlARB(gpDebugMessageControlARB, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageControlKHR(gpDebugMessageControlKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
func DebugMessageEnableAMD(category uint32, severity uint32, count int32, ids *uint32, enabled bool) {
C.glowDebugMessageEnableAMD(gpDebugMessageEnableAMD, (C.GLenum)(category), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled)))
}
// inject an application-supplied message into the debug message queue
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
C.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertAMD(category uint32, severity uint32, id uint32, length int32, buf *uint8) {
C.glowDebugMessageInsertAMD(gpDebugMessageInsertAMD, (C.GLenum)(category), (C.GLenum)(severity), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
C.glowDebugMessageInsertARB(gpDebugMessageInsertARB, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
C.glowDebugMessageInsertKHR(gpDebugMessageInsertKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))
}
func DeformSGIX(mask uint32) {
C.glowDeformSGIX(gpDeformSGIX, (C.GLbitfield)(mask))
}
func DeformationMap3dSGIX(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, w1 float64, w2 float64, wstride int32, worder int32, points *float64) {
C.glowDeformationMap3dSGIX(gpDeformationMap3dSGIX, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLdouble)(w1), (C.GLdouble)(w2), (C.GLint)(wstride), (C.GLint)(worder), (*C.GLdouble)(unsafe.Pointer(points)))
}
func DeformationMap3fSGIX(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, w1 float32, w2 float32, wstride int32, worder int32, points *float32) {
C.glowDeformationMap3fSGIX(gpDeformationMap3fSGIX, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLfloat)(w1), (C.GLfloat)(w2), (C.GLint)(wstride), (C.GLint)(worder), (*C.GLfloat)(unsafe.Pointer(points)))
}
func DeleteAsyncMarkersSGIX(marker uint32, xrange int32) {
C.glowDeleteAsyncMarkersSGIX(gpDeleteAsyncMarkersSGIX, (C.GLuint)(marker), (C.GLsizei)(xrange))
}
// delete named buffer objects
func DeleteBuffers(n int32, buffers *uint32) {
C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func DeleteBuffersARB(n int32, buffers *uint32) {
C.glowDeleteBuffersARB(gpDeleteBuffersARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func DeleteCommandListsNV(n int32, lists *uint32) {
C.glowDeleteCommandListsNV(gpDeleteCommandListsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(lists)))
}
func DeleteFencesAPPLE(n int32, fences *uint32) {
C.glowDeleteFencesAPPLE(gpDeleteFencesAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
func DeleteFencesNV(n int32, fences *uint32) {
C.glowDeleteFencesNV(gpDeleteFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
func DeleteFragmentShaderATI(id uint32) {
C.glowDeleteFragmentShaderATI(gpDeleteFragmentShaderATI, (C.GLuint)(id))
}
// delete framebuffer objects
func DeleteFramebuffers(n int32, framebuffers *uint32) {
C.glowDeleteFramebuffers(gpDeleteFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func DeleteFramebuffersEXT(n int32, framebuffers *uint32) {
C.glowDeleteFramebuffersEXT(gpDeleteFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
// delete a contiguous group of display lists
func DeleteLists(list uint32, xrange int32) {
C.glowDeleteLists(gpDeleteLists, (C.GLuint)(list), (C.GLsizei)(xrange))
}
func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32) {
C.glowDeleteMemoryObjectsEXT(gpDeleteMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects)))
}
func DeleteNamedStringARB(namelen int32, name *uint8) {
C.glowDeleteNamedStringARB(gpDeleteNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)))
}
func DeleteNamesAMD(identifier uint32, num uint32, names *uint32) {
C.glowDeleteNamesAMD(gpDeleteNamesAMD, (C.GLenum)(identifier), (C.GLuint)(num), (*C.GLuint)(unsafe.Pointer(names)))
}
func DeleteObjectARB(obj uintptr) {
C.glowDeleteObjectARB(gpDeleteObjectARB, (C.GLhandleARB)(obj))
}
func DeleteOcclusionQueriesNV(n int32, ids *uint32) {
C.glowDeleteOcclusionQueriesNV(gpDeleteOcclusionQueriesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeletePathsNV(path uint32, xrange int32) {
C.glowDeletePathsNV(gpDeletePathsNV, (C.GLuint)(path), (C.GLsizei)(xrange))
}
func DeletePerfMonitorsAMD(n int32, monitors *uint32) {
C.glowDeletePerfMonitorsAMD(gpDeletePerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors)))
}
func DeletePerfQueryINTEL(queryHandle uint32) {
C.glowDeletePerfQueryINTEL(gpDeletePerfQueryINTEL, (C.GLuint)(queryHandle))
}
// Deletes a program object
func DeleteProgram(program uint32) {
C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program))
}
// delete program pipeline objects
func DeleteProgramPipelines(n int32, pipelines *uint32) {
C.glowDeleteProgramPipelines(gpDeleteProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func DeleteProgramPipelinesEXT(n int32, pipelines *uint32) {
C.glowDeleteProgramPipelinesEXT(gpDeleteProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func DeleteProgramsARB(n int32, programs *uint32) {
C.glowDeleteProgramsARB(gpDeleteProgramsARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}
func DeleteProgramsNV(n int32, programs *uint32) {
C.glowDeleteProgramsNV(gpDeleteProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}
// delete named query objects
func DeleteQueries(n int32, ids *uint32) {
C.glowDeleteQueries(gpDeleteQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeleteQueriesARB(n int32, ids *uint32) {
C.glowDeleteQueriesARB(gpDeleteQueriesARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeleteQueryResourceTagNV(n int32, tagIds *int32) {
C.glowDeleteQueryResourceTagNV(gpDeleteQueryResourceTagNV, (C.GLsizei)(n), (*C.GLint)(unsafe.Pointer(tagIds)))
}
// delete renderbuffer objects
func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) {
C.glowDeleteRenderbuffersEXT(gpDeleteRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// delete named sampler objects
func DeleteSamplers(count int32, samplers *uint32) {
C.glowDeleteSamplers(gpDeleteSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func DeleteSemaphoresEXT(n int32, semaphores *uint32) {
C.glowDeleteSemaphoresEXT(gpDeleteSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores)))
}
// Deletes a shader object
func DeleteShader(shader uint32) {
C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader))
}
func DeleteStatesNV(n int32, states *uint32) {
C.glowDeleteStatesNV(gpDeleteStatesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(states)))
}
// delete a sync object
func DeleteSync(sync uintptr) {
C.glowDeleteSync(gpDeleteSync, (C.GLsync)(sync))
}
// delete named textures
func DeleteTextures(n int32, textures *uint32) {
C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func DeleteTexturesEXT(n int32, textures *uint32) {
C.glowDeleteTexturesEXT(gpDeleteTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// delete transform feedback objects
func DeleteTransformFeedbacks(n int32, ids *uint32) {
C.glowDeleteTransformFeedbacks(gpDeleteTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func DeleteTransformFeedbacksNV(n int32, ids *uint32) {
C.glowDeleteTransformFeedbacksNV(gpDeleteTransformFeedbacksNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// delete vertex array objects
func DeleteVertexArrays(n int32, arrays *uint32) {
C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DeleteVertexArraysAPPLE(n int32, arrays *uint32) {
C.glowDeleteVertexArraysAPPLE(gpDeleteVertexArraysAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DeleteVertexShaderEXT(id uint32) {
C.glowDeleteVertexShaderEXT(gpDeleteVertexShaderEXT, (C.GLuint)(id))
}
func DepthBoundsEXT(zmin float64, zmax float64) {
C.glowDepthBoundsEXT(gpDepthBoundsEXT, (C.GLclampd)(zmin), (C.GLclampd)(zmax))
}
func DepthBoundsdNV(zmin float64, zmax float64) {
C.glowDepthBoundsdNV(gpDepthBoundsdNV, (C.GLdouble)(zmin), (C.GLdouble)(zmax))
}
// specify the value used for depth buffer comparisons
func DepthFunc(xfunc uint32) {
C.glowDepthFunc(gpDepthFunc, (C.GLenum)(xfunc))
}
// enable or disable writing into the depth buffer
func DepthMask(flag bool) {
C.glowDepthMask(gpDepthMask, (C.GLboolean)(boolToInt(flag)))
}
// specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRange(n float64, f float64) {
C.glowDepthRange(gpDepthRange, (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangeArrayv(first uint32, count int32, v *float64) {
C.glowDepthRangeArrayv(gpDepthRangeArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
// specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
func DepthRangeIndexed(index uint32, n float64, f float64) {
C.glowDepthRangeIndexed(gpDepthRangeIndexed, (C.GLuint)(index), (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangedNV(zNear float64, zFar float64) {
C.glowDepthRangedNV(gpDepthRangedNV, (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
// specify mapping of depth values from normalized device coordinates to window coordinates
func DepthRangef(n float32, f float32) {
C.glowDepthRangef(gpDepthRangef, (C.GLfloat)(n), (C.GLfloat)(f))
}
func DepthRangefOES(n float32, f float32) {
C.glowDepthRangefOES(gpDepthRangefOES, (C.GLclampf)(n), (C.GLclampf)(f))
}
func DepthRangexOES(n int32, f int32) {
C.glowDepthRangexOES(gpDepthRangexOES, (C.GLfixed)(n), (C.GLfixed)(f))
}
func DetachObjectARB(containerObj uintptr, attachedObj uintptr) {
C.glowDetachObjectARB(gpDetachObjectARB, (C.GLhandleARB)(containerObj), (C.GLhandleARB)(attachedObj))
}
// Detaches a shader object from a program object to which it is attached
func DetachShader(program uint32, shader uint32) {
C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func DetailTexFuncSGIS(target uint32, n int32, points *float32) {
C.glowDetailTexFuncSGIS(gpDetailTexFuncSGIS, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Disable(cap uint32) {
C.glowDisable(gpDisable, (C.GLenum)(cap))
}
func DisableClientState(array uint32) {
C.glowDisableClientState(gpDisableClientState, (C.GLenum)(array))
}
func DisableClientStateIndexedEXT(array uint32, index uint32) {
C.glowDisableClientStateIndexedEXT(gpDisableClientStateIndexedEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func DisableClientStateiEXT(array uint32, index uint32) {
C.glowDisableClientStateiEXT(gpDisableClientStateiEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func DisableIndexedEXT(target uint32, index uint32) {
C.glowDisableIndexedEXT(gpDisableIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
}
func DisableVariantClientStateEXT(id uint32) {
C.glowDisableVariantClientStateEXT(gpDisableVariantClientStateEXT, (C.GLuint)(id))
}
// Enable or disable a generic vertex attribute array
func DisableVertexArrayAttrib(vaobj uint32, index uint32) {
C.glowDisableVertexArrayAttrib(gpDisableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func DisableVertexArrayAttribEXT(vaobj uint32, index uint32) {
C.glowDisableVertexArrayAttribEXT(gpDisableVertexArrayAttribEXT, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func DisableVertexArrayEXT(vaobj uint32, array uint32) {
C.glowDisableVertexArrayEXT(gpDisableVertexArrayEXT, (C.GLuint)(vaobj), (C.GLenum)(array))
}
func DisableVertexAttribAPPLE(index uint32, pname uint32) {
C.glowDisableVertexAttribAPPLE(gpDisableVertexAttribAPPLE, (C.GLuint)(index), (C.GLenum)(pname))
}
// Enable or disable a generic vertex attribute array
func DisableVertexAttribArray(index uint32) {
C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index))
}
func DisableVertexAttribArrayARB(index uint32) {
C.glowDisableVertexAttribArrayARB(gpDisableVertexAttribArrayARB, (C.GLuint)(index))
}
// launch one or more compute work groups
func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z))
}
func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, group_size_x uint32, group_size_y uint32, group_size_z uint32) {
C.glowDispatchComputeGroupSizeARB(gpDispatchComputeGroupSizeARB, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z), (C.GLuint)(group_size_x), (C.GLuint)(group_size_y), (C.GLuint)(group_size_z))
}
// launch one or more compute work groups using parameters stored in a buffer
func DispatchComputeIndirect(indirect int) {
C.glowDispatchComputeIndirect(gpDispatchComputeIndirect, (C.GLintptr)(indirect))
}
// render primitives from array data
func DrawArrays(mode uint32, first int32, count int32) {
C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawArraysEXT(mode uint32, first int32, count int32) {
C.glowDrawArraysEXT(gpDrawArraysEXT, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
// render primitives from array data, taking parameters from memory
func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) {
C.glowDrawArraysIndirect(gpDrawArraysIndirect, (C.GLenum)(mode), indirect)
}
func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32) {
C.glowDrawArraysInstancedARB(gpDrawArraysInstancedARB, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(primcount))
}
// draw multiple instances of a range of elements with offset applied to instanced attributes
func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) {
C.glowDrawArraysInstancedBaseInstance(gpDrawArraysInstancedBaseInstance, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) {
C.glowDrawArraysInstancedEXT(gpDrawArraysInstancedEXT, (C.GLenum)(mode), (C.GLint)(start), (C.GLsizei)(count), (C.GLsizei)(primcount))
}
// specify which color buffers are to be drawn into
func DrawBuffer(buf uint32) {
C.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(buf))
}
// Specifies a list of color buffers to be drawn into
func DrawBuffers(n int32, bufs *uint32) {
C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawBuffersARB(n int32, bufs *uint32) {
C.glowDrawBuffersARB(gpDrawBuffersARB, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawBuffersATI(n int32, bufs *uint32) {
C.glowDrawBuffersATI(gpDrawBuffersATI, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32) {
C.glowDrawCommandsAddressNV(gpDrawCommandsAddressNV, (C.GLenum)(primitiveMode), (*C.GLuint64)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (C.GLuint)(count))
}
func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, count uint32) {
C.glowDrawCommandsNV(gpDrawCommandsNV, (C.GLenum)(primitiveMode), (C.GLuint)(buffer), (*C.GLintptr)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (C.GLuint)(count))
}
func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32) {
C.glowDrawCommandsStatesAddressNV(gpDrawCommandsStatesAddressNV, (*C.GLuint64)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, count uint32) {
C.glowDrawCommandsStatesNV(gpDrawCommandsStatesNV, (C.GLuint)(buffer), (*C.GLintptr)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
func DrawElementArrayAPPLE(mode uint32, first int32, count int32) {
C.glowDrawElementArrayAPPLE(gpDrawElementArrayAPPLE, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawElementArrayATI(mode uint32, count int32) {
C.glowDrawElementArrayATI(gpDrawElementArrayATI, (C.GLenum)(mode), (C.GLsizei)(count))
}
// render primitives from array data
func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer) {
C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
// render primitives from array data with a per-element offset
func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
C.glowDrawElementsBaseVertex(gpDrawElementsBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
// render indexed primitives from array data, taking parameters from memory
func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer) {
C.glowDrawElementsIndirect(gpDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect)
}
func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
C.glowDrawElementsInstancedARB(gpDrawElementsInstancedARB, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
// draw multiple instances of a set of elements with offset applied to instanced attributes
func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) {
C.glowDrawElementsInstancedBaseInstance(gpDrawElementsInstancedBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
// render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
C.glowDrawElementsInstancedBaseVertex(gpDrawElementsInstancedBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex))
}
// render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
C.glowDrawElementsInstancedBaseVertexBaseInstance(gpDrawElementsInstancedBaseVertexBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) {
C.glowDrawElementsInstancedEXT(gpDrawElementsInstancedEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
func DrawMeshArraysSUN(mode uint32, first int32, count int32, width int32) {
C.glowDrawMeshArraysSUN(gpDrawMeshArraysSUN, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(width))
}
// write a block of pixels to the frame buffer
func DrawPixels(width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowDrawPixels(gpDrawPixels, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func DrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first int32, count int32) {
C.glowDrawRangeElementArrayAPPLE(gpDrawRangeElementArrayAPPLE, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawRangeElementArrayATI(mode uint32, start uint32, end uint32, count int32) {
C.glowDrawRangeElementArrayATI(gpDrawRangeElementArrayATI, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count))
}
// render primitives from array data
func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) {
C.glowDrawRangeElements(gpDrawRangeElements, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
// render primitives from array data with a per-element offset
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
C.glowDrawRangeElementsBaseVertex(gpDrawRangeElementsBaseVertex, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawRangeElementsEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) {
C.glowDrawRangeElementsEXT(gpDrawRangeElementsEXT, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices)
}
func DrawTextureNV(texture uint32, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) {
C.glowDrawTextureNV(gpDrawTextureNV, (C.GLuint)(texture), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1))
}
// render primitives using a count derived from a transform feedback object
func DrawTransformFeedback(mode uint32, id uint32) {
C.glowDrawTransformFeedback(gpDrawTransformFeedback, (C.GLenum)(mode), (C.GLuint)(id))
}
// render multiple instances of primitives using a count derived from a transform feedback object
func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) {
C.glowDrawTransformFeedbackInstanced(gpDrawTransformFeedbackInstanced, (C.GLenum)(mode), (C.GLuint)(id), (C.GLsizei)(instancecount))
}
func DrawTransformFeedbackNV(mode uint32, id uint32) {
C.glowDrawTransformFeedbackNV(gpDrawTransformFeedbackNV, (C.GLenum)(mode), (C.GLuint)(id))
}
// render primitives using a count derived from a specifed stream of a transform feedback object
func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) {
C.glowDrawTransformFeedbackStream(gpDrawTransformFeedbackStream, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream))
}
// render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object
func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) {
C.glowDrawTransformFeedbackStreamInstanced(gpDrawTransformFeedbackStreamInstanced, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream), (C.GLsizei)(instancecount))
}
func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) {
C.glowDrawVkImageNV(gpDrawVkImageNV, (C.GLuint64)(vkImage), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1))
}
func EGLImageTargetTexStorageEXT(target uint32, image C.GLeglImageOES, attrib_list *int32) {
C.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))
}
func EGLImageTargetTextureStorageEXT(texture uint32, image C.GLeglImageOES, attrib_list *int32) {
C.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))
}
// flag edges as either boundary or nonboundary
func EdgeFlag(flag bool) {
C.glowEdgeFlag(gpEdgeFlag, (C.GLboolean)(boolToInt(flag)))
}
func EdgeFlagFormatNV(stride int32) {
C.glowEdgeFlagFormatNV(gpEdgeFlagFormatNV, (C.GLsizei)(stride))
}
// define an array of edge flags
func EdgeFlagPointer(stride int32, pointer unsafe.Pointer) {
C.glowEdgeFlagPointer(gpEdgeFlagPointer, (C.GLsizei)(stride), pointer)
}
func EdgeFlagPointerEXT(stride int32, count int32, pointer *bool) {
C.glowEdgeFlagPointerEXT(gpEdgeFlagPointerEXT, (C.GLsizei)(stride), (C.GLsizei)(count), (*C.GLboolean)(unsafe.Pointer(pointer)))
}
func EdgeFlagPointerListIBM(stride int32, pointer **bool, ptrstride int32) {
C.glowEdgeFlagPointerListIBM(gpEdgeFlagPointerListIBM, (C.GLint)(stride), (**C.GLboolean)(unsafe.Pointer(pointer)), (C.GLint)(ptrstride))
}
func EdgeFlagv(flag *bool) {
C.glowEdgeFlagv(gpEdgeFlagv, (*C.GLboolean)(unsafe.Pointer(flag)))
}
func ElementPointerAPPLE(xtype uint32, pointer unsafe.Pointer) {
C.glowElementPointerAPPLE(gpElementPointerAPPLE, (C.GLenum)(xtype), pointer)
}
func ElementPointerATI(xtype uint32, pointer unsafe.Pointer) {
C.glowElementPointerATI(gpElementPointerATI, (C.GLenum)(xtype), pointer)
}
// enable or disable server-side GL capabilities
func Enable(cap uint32) {
C.glowEnable(gpEnable, (C.GLenum)(cap))
}
// enable or disable client-side capability
func EnableClientState(array uint32) {
C.glowEnableClientState(gpEnableClientState, (C.GLenum)(array))
}
func EnableClientStateIndexedEXT(array uint32, index uint32) {
C.glowEnableClientStateIndexedEXT(gpEnableClientStateIndexedEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func EnableClientStateiEXT(array uint32, index uint32) {
C.glowEnableClientStateiEXT(gpEnableClientStateiEXT, (C.GLenum)(array), (C.GLuint)(index))
}
func EnableIndexedEXT(target uint32, index uint32) {
C.glowEnableIndexedEXT(gpEnableIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
}
func EnableVariantClientStateEXT(id uint32) {
C.glowEnableVariantClientStateEXT(gpEnableVariantClientStateEXT, (C.GLuint)(id))
}
// Enable or disable a generic vertex attribute array
func EnableVertexArrayAttrib(vaobj uint32, index uint32) {
C.glowEnableVertexArrayAttrib(gpEnableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func EnableVertexArrayAttribEXT(vaobj uint32, index uint32) {
C.glowEnableVertexArrayAttribEXT(gpEnableVertexArrayAttribEXT, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func EnableVertexArrayEXT(vaobj uint32, array uint32) {
C.glowEnableVertexArrayEXT(gpEnableVertexArrayEXT, (C.GLuint)(vaobj), (C.GLenum)(array))
}
func EnableVertexAttribAPPLE(index uint32, pname uint32) {
C.glowEnableVertexAttribAPPLE(gpEnableVertexAttribAPPLE, (C.GLuint)(index), (C.GLenum)(pname))
}
// Enable or disable a generic vertex attribute array
func EnableVertexAttribArray(index uint32) {
C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index))
}
func EnableVertexAttribArrayARB(index uint32) {
C.glowEnableVertexAttribArrayARB(gpEnableVertexAttribArrayARB, (C.GLuint)(index))
}
func End() {
C.glowEnd(gpEnd)
}
func EndConditionalRenderNV() {
C.glowEndConditionalRenderNV(gpEndConditionalRenderNV)
}
func EndConditionalRenderNVX() {
C.glowEndConditionalRenderNVX(gpEndConditionalRenderNVX)
}
func EndFragmentShaderATI() {
C.glowEndFragmentShaderATI(gpEndFragmentShaderATI)
}
func EndList() {
C.glowEndList(gpEndList)
}
func EndOcclusionQueryNV() {
C.glowEndOcclusionQueryNV(gpEndOcclusionQueryNV)
}
func EndPerfMonitorAMD(monitor uint32) {
C.glowEndPerfMonitorAMD(gpEndPerfMonitorAMD, (C.GLuint)(monitor))
}
func EndPerfQueryINTEL(queryHandle uint32) {
C.glowEndPerfQueryINTEL(gpEndPerfQueryINTEL, (C.GLuint)(queryHandle))
}
func EndQuery(target uint32) {
C.glowEndQuery(gpEndQuery, (C.GLenum)(target))
}
func EndQueryARB(target uint32) {
C.glowEndQueryARB(gpEndQueryARB, (C.GLenum)(target))
}
func EndQueryIndexed(target uint32, index uint32) {
C.glowEndQueryIndexed(gpEndQueryIndexed, (C.GLenum)(target), (C.GLuint)(index))
}
func EndTransformFeedbackEXT() {
C.glowEndTransformFeedbackEXT(gpEndTransformFeedbackEXT)
}
func EndTransformFeedbackNV() {
C.glowEndTransformFeedbackNV(gpEndTransformFeedbackNV)
}
func EndVertexShaderEXT() {
C.glowEndVertexShaderEXT(gpEndVertexShaderEXT)
}
func EndVideoCaptureNV(video_capture_slot uint32) {
C.glowEndVideoCaptureNV(gpEndVideoCaptureNV, (C.GLuint)(video_capture_slot))
}
func EvalCoord1d(u float64) {
C.glowEvalCoord1d(gpEvalCoord1d, (C.GLdouble)(u))
}
func EvalCoord1dv(u *float64) {
C.glowEvalCoord1dv(gpEvalCoord1dv, (*C.GLdouble)(unsafe.Pointer(u)))
}
func EvalCoord1f(u float32) {
C.glowEvalCoord1f(gpEvalCoord1f, (C.GLfloat)(u))
}
func EvalCoord1fv(u *float32) {
C.glowEvalCoord1fv(gpEvalCoord1fv, (*C.GLfloat)(unsafe.Pointer(u)))
}
func EvalCoord1xOES(u int32) {
C.glowEvalCoord1xOES(gpEvalCoord1xOES, (C.GLfixed)(u))
}
func EvalCoord1xvOES(coords *int32) {
C.glowEvalCoord1xvOES(gpEvalCoord1xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func EvalCoord2d(u float64, v float64) {
C.glowEvalCoord2d(gpEvalCoord2d, (C.GLdouble)(u), (C.GLdouble)(v))
}
func EvalCoord2dv(u *float64) {
C.glowEvalCoord2dv(gpEvalCoord2dv, (*C.GLdouble)(unsafe.Pointer(u)))
}
func EvalCoord2f(u float32, v float32) {
C.glowEvalCoord2f(gpEvalCoord2f, (C.GLfloat)(u), (C.GLfloat)(v))
}
func EvalCoord2fv(u *float32) {
C.glowEvalCoord2fv(gpEvalCoord2fv, (*C.GLfloat)(unsafe.Pointer(u)))
}
func EvalCoord2xOES(u int32, v int32) {
C.glowEvalCoord2xOES(gpEvalCoord2xOES, (C.GLfixed)(u), (C.GLfixed)(v))
}
func EvalCoord2xvOES(coords *int32) {
C.glowEvalCoord2xvOES(gpEvalCoord2xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func EvalMapsNV(target uint32, mode uint32) {
C.glowEvalMapsNV(gpEvalMapsNV, (C.GLenum)(target), (C.GLenum)(mode))
}
func EvalMesh1(mode uint32, i1 int32, i2 int32) {
C.glowEvalMesh1(gpEvalMesh1, (C.GLenum)(mode), (C.GLint)(i1), (C.GLint)(i2))
}
func EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) {
C.glowEvalMesh2(gpEvalMesh2, (C.GLenum)(mode), (C.GLint)(i1), (C.GLint)(i2), (C.GLint)(j1), (C.GLint)(j2))
}
func EvalPoint1(i int32) {
C.glowEvalPoint1(gpEvalPoint1, (C.GLint)(i))
}
func EvalPoint2(i int32, j int32) {
C.glowEvalPoint2(gpEvalPoint2, (C.GLint)(i), (C.GLint)(j))
}
func EvaluateDepthValuesARB() {
C.glowEvaluateDepthValuesARB(gpEvaluateDepthValuesARB)
}
func ExecuteProgramNV(target uint32, id uint32, params *float32) {
C.glowExecuteProgramNV(gpExecuteProgramNV, (C.GLenum)(target), (C.GLuint)(id), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ExtractComponentEXT(res uint32, src uint32, num uint32) {
C.glowExtractComponentEXT(gpExtractComponentEXT, (C.GLuint)(res), (C.GLuint)(src), (C.GLuint)(num))
}
// controls feedback mode
func FeedbackBuffer(size int32, xtype uint32, buffer *float32) {
C.glowFeedbackBuffer(gpFeedbackBuffer, (C.GLsizei)(size), (C.GLenum)(xtype), (*C.GLfloat)(unsafe.Pointer(buffer)))
}
func FeedbackBufferxOES(n int32, xtype uint32, buffer *int32) {
C.glowFeedbackBufferxOES(gpFeedbackBufferxOES, (C.GLsizei)(n), (C.GLenum)(xtype), (*C.GLfixed)(unsafe.Pointer(buffer)))
}
// create a new sync object and insert it into the GL command stream
func FenceSync(condition uint32, flags uint32) uintptr {
ret := C.glowFenceSync(gpFenceSync, (C.GLenum)(condition), (C.GLbitfield)(flags))
return (uintptr)(ret)
}
func FinalCombinerInputNV(variable uint32, input uint32, mapping uint32, componentUsage uint32) {
C.glowFinalCombinerInputNV(gpFinalCombinerInputNV, (C.GLenum)(variable), (C.GLenum)(input), (C.GLenum)(mapping), (C.GLenum)(componentUsage))
}
// block until all GL execution is complete
func Finish() {
C.glowFinish(gpFinish)
}
func FinishAsyncSGIX(markerp *uint32) int32 {
ret := C.glowFinishAsyncSGIX(gpFinishAsyncSGIX, (*C.GLuint)(unsafe.Pointer(markerp)))
return (int32)(ret)
}
func FinishFenceAPPLE(fence uint32) {
C.glowFinishFenceAPPLE(gpFinishFenceAPPLE, (C.GLuint)(fence))
}
func FinishFenceNV(fence uint32) {
C.glowFinishFenceNV(gpFinishFenceNV, (C.GLuint)(fence))
}
func FinishObjectAPPLE(object uint32, name int32) {
C.glowFinishObjectAPPLE(gpFinishObjectAPPLE, (C.GLenum)(object), (C.GLint)(name))
}
func FinishTextureSUNX() {
C.glowFinishTextureSUNX(gpFinishTextureSUNX)
}
// force execution of GL commands in finite time
func Flush() {
C.glowFlush(gpFlush)
}
// indicate modifications to a range of a mapped buffer
func FlushMappedBufferRange(target uint32, offset int, length int) {
C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FlushMappedBufferRangeAPPLE(target uint32, offset int, size int) {
C.glowFlushMappedBufferRangeAPPLE(gpFlushMappedBufferRangeAPPLE, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
// indicate modifications to a range of a mapped buffer
func FlushMappedNamedBufferRange(buffer uint32, offset int, length int) {
C.glowFlushMappedNamedBufferRange(gpFlushMappedNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int) {
C.glowFlushMappedNamedBufferRangeEXT(gpFlushMappedNamedBufferRangeEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func FlushPixelDataRangeNV(target uint32) {
C.glowFlushPixelDataRangeNV(gpFlushPixelDataRangeNV, (C.GLenum)(target))
}
func FlushRasterSGIX() {
C.glowFlushRasterSGIX(gpFlushRasterSGIX)
}
func FlushStaticDataIBM(target uint32) {
C.glowFlushStaticDataIBM(gpFlushStaticDataIBM, (C.GLenum)(target))
}
func FlushVertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) {
C.glowFlushVertexArrayRangeAPPLE(gpFlushVertexArrayRangeAPPLE, (C.GLsizei)(length), pointer)
}
func FlushVertexArrayRangeNV() {
C.glowFlushVertexArrayRangeNV(gpFlushVertexArrayRangeNV)
}
func FogCoordFormatNV(xtype uint32, stride int32) {
C.glowFogCoordFormatNV(gpFogCoordFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}
// define an array of fog coordinates
func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowFogCoordPointer(gpFogCoordPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func FogCoordPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowFogCoordPointerEXT(gpFogCoordPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func FogCoordPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
C.glowFogCoordPointerListIBM(gpFogCoordPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func FogCoordd(coord float64) {
C.glowFogCoordd(gpFogCoordd, (C.GLdouble)(coord))
}
func FogCoorddEXT(coord float64) {
C.glowFogCoorddEXT(gpFogCoorddEXT, (C.GLdouble)(coord))
}
func FogCoorddv(coord *float64) {
C.glowFogCoorddv(gpFogCoorddv, (*C.GLdouble)(unsafe.Pointer(coord)))
}
func FogCoorddvEXT(coord *float64) {
C.glowFogCoorddvEXT(gpFogCoorddvEXT, (*C.GLdouble)(unsafe.Pointer(coord)))
}
func FogCoordf(coord float32) {
C.glowFogCoordf(gpFogCoordf, (C.GLfloat)(coord))
}
func FogCoordfEXT(coord float32) {
C.glowFogCoordfEXT(gpFogCoordfEXT, (C.GLfloat)(coord))
}
func FogCoordfv(coord *float32) {
C.glowFogCoordfv(gpFogCoordfv, (*C.GLfloat)(unsafe.Pointer(coord)))
}
func FogCoordfvEXT(coord *float32) {
C.glowFogCoordfvEXT(gpFogCoordfvEXT, (*C.GLfloat)(unsafe.Pointer(coord)))
}
func FogCoordhNV(fog uint16) {
C.glowFogCoordhNV(gpFogCoordhNV, (C.GLhalfNV)(fog))
}
func FogCoordhvNV(fog *uint16) {
C.glowFogCoordhvNV(gpFogCoordhvNV, (*C.GLhalfNV)(unsafe.Pointer(fog)))
}
func FogFuncSGIS(n int32, points *float32) {
C.glowFogFuncSGIS(gpFogFuncSGIS, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Fogf(pname uint32, param float32) {
C.glowFogf(gpFogf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func Fogfv(pname uint32, params *float32) {
C.glowFogfv(gpFogfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func Fogi(pname uint32, param int32) {
C.glowFogi(gpFogi, (C.GLenum)(pname), (C.GLint)(param))
}
func Fogiv(pname uint32, params *int32) {
C.glowFogiv(gpFogiv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func FogxOES(pname uint32, param int32) {
C.glowFogxOES(gpFogxOES, (C.GLenum)(pname), (C.GLfixed)(param))
}
func FogxvOES(pname uint32, param *int32) {
C.glowFogxvOES(gpFogxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param)))
}
func FragmentColorMaterialSGIX(face uint32, mode uint32) {
C.glowFragmentColorMaterialSGIX(gpFragmentColorMaterialSGIX, (C.GLenum)(face), (C.GLenum)(mode))
}
func FragmentCoverageColorNV(color uint32) {
C.glowFragmentCoverageColorNV(gpFragmentCoverageColorNV, (C.GLuint)(color))
}
func FragmentLightModelfSGIX(pname uint32, param float32) {
C.glowFragmentLightModelfSGIX(gpFragmentLightModelfSGIX, (C.GLenum)(pname), (C.GLfloat)(param))
}
func FragmentLightModelfvSGIX(pname uint32, params *float32) {
C.glowFragmentLightModelfvSGIX(gpFragmentLightModelfvSGIX, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func FragmentLightModeliSGIX(pname uint32, param int32) {
C.glowFragmentLightModeliSGIX(gpFragmentLightModeliSGIX, (C.GLenum)(pname), (C.GLint)(param))
}
func FragmentLightModelivSGIX(pname uint32, params *int32) {
C.glowFragmentLightModelivSGIX(gpFragmentLightModelivSGIX, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func FragmentLightfSGIX(light uint32, pname uint32, param float32) {
C.glowFragmentLightfSGIX(gpFragmentLightfSGIX, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfloat)(param))
}
func FragmentLightfvSGIX(light uint32, pname uint32, params *float32) {
C.glowFragmentLightfvSGIX(gpFragmentLightfvSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func FragmentLightiSGIX(light uint32, pname uint32, param int32) {
C.glowFragmentLightiSGIX(gpFragmentLightiSGIX, (C.GLenum)(light), (C.GLenum)(pname), (C.GLint)(param))
}
func FragmentLightivSGIX(light uint32, pname uint32, params *int32) {
C.glowFragmentLightivSGIX(gpFragmentLightivSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func FragmentMaterialfSGIX(face uint32, pname uint32, param float32) {
C.glowFragmentMaterialfSGIX(gpFragmentMaterialfSGIX, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfloat)(param))
}
func FragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) {
C.glowFragmentMaterialfvSGIX(gpFragmentMaterialfvSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func FragmentMaterialiSGIX(face uint32, pname uint32, param int32) {
C.glowFragmentMaterialiSGIX(gpFragmentMaterialiSGIX, (C.GLenum)(face), (C.GLenum)(pname), (C.GLint)(param))
}
func FragmentMaterialivSGIX(face uint32, pname uint32, params *int32) {
C.glowFragmentMaterialivSGIX(gpFragmentMaterialivSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func FrameTerminatorGREMEDY() {
C.glowFrameTerminatorGREMEDY(gpFrameTerminatorGREMEDY)
}
func FrameZoomSGIX(factor int32) {
C.glowFrameZoomSGIX(gpFrameZoomSGIX, (C.GLint)(factor))
}
func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32) {
C.glowFramebufferDrawBufferEXT(gpFramebufferDrawBufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(mode))
}
func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32) {
C.glowFramebufferDrawBuffersEXT(gpFramebufferDrawBuffersEXT, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func FramebufferFetchBarrierEXT() {
C.glowFramebufferFetchBarrierEXT(gpFramebufferFetchBarrierEXT)
}
// set a named parameter of a framebuffer object
func FramebufferParameteri(target uint32, pname uint32, param int32) {
C.glowFramebufferParameteri(gpFramebufferParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func FramebufferReadBufferEXT(framebuffer uint32, mode uint32) {
C.glowFramebufferReadBufferEXT(gpFramebufferReadBufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(mode))
}
// attach a renderbuffer as a logical buffer of a framebuffer object
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowFramebufferRenderbufferEXT(gpFramebufferRenderbufferEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32) {
C.glowFramebufferSampleLocationsfvARB(gpFramebufferSampleLocationsfvARB, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) {
C.glowFramebufferSampleLocationsfvNV(gpFramebufferSampleLocationsfvNV, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func FramebufferSamplePositionsfvAMD(target uint32, numsamples uint32, pixelindex uint32, values *float32) {
C.glowFramebufferSamplePositionsfvAMD(gpFramebufferSamplePositionsfvAMD, (C.GLenum)(target), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (*C.GLfloat)(unsafe.Pointer(values)))
}
func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowFramebufferTexture1D(gpFramebufferTexture1D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture1DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowFramebufferTexture1DEXT(gpFramebufferTexture1DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
// attach a level of a texture object as a logical buffer to the currently bound framebuffer object
func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowFramebufferTexture2D(gpFramebufferTexture2D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowFramebufferTexture2DEXT(gpFramebufferTexture2DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
C.glowFramebufferTexture3D(gpFramebufferTexture3D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func FramebufferTexture3DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
C.glowFramebufferTexture3DEXT(gpFramebufferTexture3DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32) {
C.glowFramebufferTextureARB(gpFramebufferTextureARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32) {
C.glowFramebufferTextureEXT(gpFramebufferTextureEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32) {
C.glowFramebufferTextureFaceARB(gpFramebufferTextureFaceARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face))
}
func FramebufferTextureFaceEXT(target uint32, attachment uint32, texture uint32, level int32, face uint32) {
C.glowFramebufferTextureFaceEXT(gpFramebufferTextureFaceEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face))
}
// attach a single layer of a texture object as a logical buffer of a framebuffer object
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowFramebufferTextureLayerARB(gpFramebufferTextureLayerARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureLayerEXT(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowFramebufferTextureLayerEXT(gpFramebufferTextureLayerEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) {
C.glowFramebufferTextureMultiviewOVR(gpFramebufferTextureMultiviewOVR, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews))
}
func FreeObjectBufferATI(buffer uint32) {
C.glowFreeObjectBufferATI(gpFreeObjectBufferATI, (C.GLuint)(buffer))
}
// define front- and back-facing polygons
func FrontFace(mode uint32) {
C.glowFrontFace(gpFrontFace, (C.GLenum)(mode))
}
// multiply the current matrix by a perspective matrix
func Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
C.glowFrustum(gpFrustum, (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32) {
C.glowFrustumfOES(gpFrustumfOES, (C.GLfloat)(l), (C.GLfloat)(r), (C.GLfloat)(b), (C.GLfloat)(t), (C.GLfloat)(n), (C.GLfloat)(f))
}
func FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32) {
C.glowFrustumxOES(gpFrustumxOES, (C.GLfixed)(l), (C.GLfixed)(r), (C.GLfixed)(b), (C.GLfixed)(t), (C.GLfixed)(n), (C.GLfixed)(f))
}
func GenAsyncMarkersSGIX(xrange int32) uint32 {
ret := C.glowGenAsyncMarkersSGIX(gpGenAsyncMarkersSGIX, (C.GLsizei)(xrange))
return (uint32)(ret)
}
// generate buffer object names
func GenBuffers(n int32, buffers *uint32) {
C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func GenBuffersARB(n int32, buffers *uint32) {
C.glowGenBuffersARB(gpGenBuffersARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func GenFencesAPPLE(n int32, fences *uint32) {
C.glowGenFencesAPPLE(gpGenFencesAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
func GenFencesNV(n int32, fences *uint32) {
C.glowGenFencesNV(gpGenFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences)))
}
func GenFragmentShadersATI(xrange uint32) uint32 {
ret := C.glowGenFragmentShadersATI(gpGenFragmentShadersATI, (C.GLuint)(xrange))
return (uint32)(ret)
}
// generate framebuffer object names
func GenFramebuffers(n int32, framebuffers *uint32) {
C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func GenFramebuffersEXT(n int32, framebuffers *uint32) {
C.glowGenFramebuffersEXT(gpGenFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
// generate a contiguous set of empty display lists
func GenLists(xrange int32) uint32 {
ret := C.glowGenLists(gpGenLists, (C.GLsizei)(xrange))
return (uint32)(ret)
}
func GenNamesAMD(identifier uint32, num uint32, names *uint32) {
C.glowGenNamesAMD(gpGenNamesAMD, (C.GLenum)(identifier), (C.GLuint)(num), (*C.GLuint)(unsafe.Pointer(names)))
}
func GenOcclusionQueriesNV(n int32, ids *uint32) {
C.glowGenOcclusionQueriesNV(gpGenOcclusionQueriesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenPathsNV(xrange int32) uint32 {
ret := C.glowGenPathsNV(gpGenPathsNV, (C.GLsizei)(xrange))
return (uint32)(ret)
}
func GenPerfMonitorsAMD(n int32, monitors *uint32) {
C.glowGenPerfMonitorsAMD(gpGenPerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors)))
}
// reserve program pipeline object names
func GenProgramPipelines(n int32, pipelines *uint32) {
C.glowGenProgramPipelines(gpGenProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func GenProgramPipelinesEXT(n int32, pipelines *uint32) {
C.glowGenProgramPipelinesEXT(gpGenProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func GenProgramsARB(n int32, programs *uint32) {
C.glowGenProgramsARB(gpGenProgramsARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}
func GenProgramsNV(n int32, programs *uint32) {
C.glowGenProgramsNV(gpGenProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}
// generate query object names
func GenQueries(n int32, ids *uint32) {
C.glowGenQueries(gpGenQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenQueriesARB(n int32, ids *uint32) {
C.glowGenQueriesARB(gpGenQueriesARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenQueryResourceTagNV(n int32, tagIds *int32) {
C.glowGenQueryResourceTagNV(gpGenQueryResourceTagNV, (C.GLsizei)(n), (*C.GLint)(unsafe.Pointer(tagIds)))
}
// generate renderbuffer object names
func GenRenderbuffers(n int32, renderbuffers *uint32) {
C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func GenRenderbuffersEXT(n int32, renderbuffers *uint32) {
C.glowGenRenderbuffersEXT(gpGenRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// generate sampler object names
func GenSamplers(count int32, samplers *uint32) {
C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func GenSemaphoresEXT(n int32, semaphores *uint32) {
C.glowGenSemaphoresEXT(gpGenSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores)))
}
func GenSymbolsEXT(datatype uint32, storagetype uint32, xrange uint32, components uint32) uint32 {
ret := C.glowGenSymbolsEXT(gpGenSymbolsEXT, (C.GLenum)(datatype), (C.GLenum)(storagetype), (C.GLenum)(xrange), (C.GLuint)(components))
return (uint32)(ret)
}
// generate texture names
func GenTextures(n int32, textures *uint32) {
C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func GenTexturesEXT(n int32, textures *uint32) {
C.glowGenTexturesEXT(gpGenTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// reserve transform feedback object names
func GenTransformFeedbacks(n int32, ids *uint32) {
C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenTransformFeedbacksNV(n int32, ids *uint32) {
C.glowGenTransformFeedbacksNV(gpGenTransformFeedbacksNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// generate vertex array object names
func GenVertexArrays(n int32, arrays *uint32) {
C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func GenVertexArraysAPPLE(n int32, arrays *uint32) {
C.glowGenVertexArraysAPPLE(gpGenVertexArraysAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func GenVertexShadersEXT(xrange uint32) uint32 {
ret := C.glowGenVertexShadersEXT(gpGenVertexShadersEXT, (C.GLuint)(xrange))
return (uint32)(ret)
}
// generate mipmaps for a specified texture object
func GenerateMipmap(target uint32) {
C.glowGenerateMipmap(gpGenerateMipmap, (C.GLenum)(target))
}
func GenerateMipmapEXT(target uint32) {
C.glowGenerateMipmapEXT(gpGenerateMipmapEXT, (C.GLenum)(target))
}
func GenerateMultiTexMipmapEXT(texunit uint32, target uint32) {
C.glowGenerateMultiTexMipmapEXT(gpGenerateMultiTexMipmapEXT, (C.GLenum)(texunit), (C.GLenum)(target))
}
// generate mipmaps for a specified texture object
func GenerateTextureMipmap(texture uint32) {
C.glowGenerateTextureMipmap(gpGenerateTextureMipmap, (C.GLuint)(texture))
}
func GenerateTextureMipmapEXT(texture uint32, target uint32) {
C.glowGenerateTextureMipmapEXT(gpGenerateTextureMipmapEXT, (C.GLuint)(texture), (C.GLenum)(target))
}
// retrieve information about the set of active atomic counter buffers for a program
func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) {
C.glowGetActiveAtomicCounterBufferiv(gpGetActiveAtomicCounterBufferiv, (C.GLuint)(program), (C.GLuint)(bufferIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Returns information about an active attribute variable for the specified program object
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveAttrib(gpGetActiveAttrib, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveAttribARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveAttribARB(gpGetActiveAttribARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLcharARB)(unsafe.Pointer(name)))
}
// query the name of an active shader subroutine
func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8) {
C.glowGetActiveSubroutineName(gpGetActiveSubroutineName, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLsizei)(bufsize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
// query the name of an active shader subroutine uniform
func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8) {
C.glowGetActiveSubroutineUniformName(gpGetActiveSubroutineUniformName, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLsizei)(bufsize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) {
C.glowGetActiveSubroutineUniformiv(gpGetActiveSubroutineUniformiv, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(values)))
}
// Returns information about an active uniform variable for the specified program object
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveUniformARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveUniformARB(gpGetActiveUniformARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLcharARB)(unsafe.Pointer(name)))
}
// retrieve the name of an active uniform block
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
}
// query information about an active uniform block
func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
C.glowGetActiveUniformBlockiv(gpGetActiveUniformBlockiv, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// query the name of an active uniform
func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) {
C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))
}
// Returns information about several active uniform variables for the specified program object
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetActiveVaryingNV(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetActiveVaryingNV(gpGetActiveVaryingNV, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetArrayObjectfvATI(array uint32, pname uint32, params *float32) {
C.glowGetArrayObjectfvATI(gpGetArrayObjectfvATI, (C.GLenum)(array), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetArrayObjectivATI(array uint32, pname uint32, params *int32) {
C.glowGetArrayObjectivATI(gpGetArrayObjectivATI, (C.GLenum)(array), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetAttachedObjectsARB(containerObj uintptr, maxCount int32, count *int32, obj *uintptr) {
C.glowGetAttachedObjectsARB(gpGetAttachedObjectsARB, (C.GLhandleARB)(containerObj), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLhandleARB)(unsafe.Pointer(obj)))
}
// Returns the handles of the shader objects attached to a program object
func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) {
C.glowGetAttachedShaders(gpGetAttachedShaders, (C.GLuint)(program), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLuint)(unsafe.Pointer(shaders)))
}
// Returns the location of an attribute variable
func GetAttribLocation(program uint32, name *uint8) int32 {
ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetAttribLocationARB(programObj uintptr, name *uint8) int32 {
ret := C.glowGetAttribLocationARB(gpGetAttribLocationARB, (C.GLhandleARB)(programObj), (*C.GLcharARB)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool) {
C.glowGetBooleanIndexedvEXT(gpGetBooleanIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetBooleanv(pname uint32, data *bool) {
C.glowGetBooleanv(gpGetBooleanv, (C.GLenum)(pname), (*C.GLboolean)(unsafe.Pointer(data)))
}
// return parameters of a buffer object
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetBufferParameteriv(gpGetBufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetBufferParameterivARB(target uint32, pname uint32, params *int32) {
C.glowGetBufferParameterivARB(gpGetBufferParameterivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64) {
C.glowGetBufferParameterui64vNV(gpGetBufferParameterui64vNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
// return the pointer to a mapped buffer object's data store
func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetBufferPointerv(gpGetBufferPointerv, (C.GLenum)(target), (C.GLenum)(pname), params)
}
func GetBufferPointervARB(target uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetBufferPointervARB(gpGetBufferPointervARB, (C.GLenum)(target), (C.GLenum)(pname), params)
}
// returns a subset of a buffer object's data store
func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func GetBufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) {
C.glowGetBufferSubDataARB(gpGetBufferSubDataARB, (C.GLenum)(target), (C.GLintptrARB)(offset), (C.GLsizeiptrARB)(size), data)
}
// return the coefficients of the specified clipping plane
func GetClipPlane(plane uint32, equation *float64) {
C.glowGetClipPlane(gpGetClipPlane, (C.GLenum)(plane), (*C.GLdouble)(unsafe.Pointer(equation)))
}
func GetClipPlanefOES(plane uint32, equation *float32) {
C.glowGetClipPlanefOES(gpGetClipPlanefOES, (C.GLenum)(plane), (*C.GLfloat)(unsafe.Pointer(equation)))
}
func GetClipPlanexOES(plane uint32, equation *int32) {
C.glowGetClipPlanexOES(gpGetClipPlanexOES, (C.GLenum)(plane), (*C.GLfixed)(unsafe.Pointer(equation)))
}
func GetColorTableEXT(target uint32, format uint32, xtype uint32, data unsafe.Pointer) {
C.glowGetColorTableEXT(gpGetColorTableEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func GetColorTableParameterfvEXT(target uint32, pname uint32, params *float32) {
C.glowGetColorTableParameterfvEXT(gpGetColorTableParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetColorTableParameterfvSGI(target uint32, pname uint32, params *float32) {
C.glowGetColorTableParameterfvSGI(gpGetColorTableParameterfvSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetColorTableParameterivEXT(target uint32, pname uint32, params *int32) {
C.glowGetColorTableParameterivEXT(gpGetColorTableParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetColorTableParameterivSGI(target uint32, pname uint32, params *int32) {
C.glowGetColorTableParameterivSGI(gpGetColorTableParameterivSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetColorTableSGI(target uint32, format uint32, xtype uint32, table unsafe.Pointer) {
C.glowGetColorTableSGI(gpGetColorTableSGI, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), table)
}
func GetCombinerInputParameterfvNV(stage uint32, portion uint32, variable uint32, pname uint32, params *float32) {
C.glowGetCombinerInputParameterfvNV(gpGetCombinerInputParameterfvNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetCombinerInputParameterivNV(stage uint32, portion uint32, variable uint32, pname uint32, params *int32) {
C.glowGetCombinerInputParameterivNV(gpGetCombinerInputParameterivNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetCombinerOutputParameterfvNV(stage uint32, portion uint32, pname uint32, params *float32) {
C.glowGetCombinerOutputParameterfvNV(gpGetCombinerOutputParameterfvNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetCombinerOutputParameterivNV(stage uint32, portion uint32, pname uint32, params *int32) {
C.glowGetCombinerOutputParameterivNV(gpGetCombinerOutputParameterivNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetCombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) {
C.glowGetCombinerStageParameterfvNV(gpGetCombinerStageParameterfvNV, (C.GLenum)(stage), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetCommandHeaderNV(tokenID uint32, size uint32) uint32 {
ret := C.glowGetCommandHeaderNV(gpGetCommandHeaderNV, (C.GLenum)(tokenID), (C.GLuint)(size))
return (uint32)(ret)
}
func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer) {
C.glowGetCompressedMultiTexImageEXT(gpGetCompressedMultiTexImageEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(lod), img)
}
// return a compressed texture image
func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) {
C.glowGetCompressedTexImage(gpGetCompressedTexImage, (C.GLenum)(target), (C.GLint)(level), img)
}
func GetCompressedTexImageARB(target uint32, level int32, img unsafe.Pointer) {
C.glowGetCompressedTexImageARB(gpGetCompressedTexImageARB, (C.GLenum)(target), (C.GLint)(level), img)
}
// return a compressed texture image
func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) {
C.glowGetCompressedTextureImage(gpGetCompressedTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(bufSize), pixels)
}
func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer) {
C.glowGetCompressedTextureImageEXT(gpGetCompressedTextureImageEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(lod), img)
}
// retrieve a sub-region of a compressed texture image from a compressed texture object
func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {
C.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)
}
func GetConvolutionFilterEXT(target uint32, format uint32, xtype uint32, image unsafe.Pointer) {
C.glowGetConvolutionFilterEXT(gpGetConvolutionFilterEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), image)
}
func GetConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) {
C.glowGetConvolutionParameterfvEXT(gpGetConvolutionParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetConvolutionParameterivEXT(target uint32, pname uint32, params *int32) {
C.glowGetConvolutionParameterivEXT(gpGetConvolutionParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32) {
C.glowGetConvolutionParameterxvOES(gpGetConvolutionParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetCoverageModulationTableNV(bufsize int32, v *float32) {
C.glowGetCoverageModulationTableNV(gpGetCoverageModulationTableNV, (C.GLsizei)(bufsize), (*C.GLfloat)(unsafe.Pointer(v)))
}
// retrieve messages from the debug message log
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
ret := C.glowGetDebugMessageLog(gpGetDebugMessageLog, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
return (uint32)(ret)
}
func GetDebugMessageLogAMD(count uint32, bufsize int32, categories *uint32, severities *uint32, ids *uint32, lengths *int32, message *uint8) uint32 {
ret := C.glowGetDebugMessageLogAMD(gpGetDebugMessageLogAMD, (C.GLuint)(count), (C.GLsizei)(bufsize), (*C.GLenum)(unsafe.Pointer(categories)), (*C.GLuint)(unsafe.Pointer(severities)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(message)))
return (uint32)(ret)
}
func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
ret := C.glowGetDebugMessageLogARB(gpGetDebugMessageLogARB, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
return (uint32)(ret)
}
func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
ret := C.glowGetDebugMessageLogKHR(gpGetDebugMessageLogKHR, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog)))
return (uint32)(ret)
}
func GetDetailTexFuncSGIS(target uint32, points *float32) {
C.glowGetDetailTexFuncSGIS(gpGetDetailTexFuncSGIS, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(points)))
}
func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64) {
C.glowGetDoubleIndexedvEXT(gpGetDoubleIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data)))
}
func GetDoublei_v(target uint32, index uint32, data *float64) {
C.glowGetDoublei_v(gpGetDoublei_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data)))
}
func GetDoublei_vEXT(pname uint32, index uint32, params *float64) {
C.glowGetDoublei_vEXT(gpGetDoublei_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetDoublev(pname uint32, data *float64) {
C.glowGetDoublev(gpGetDoublev, (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(data)))
}
// return error information
func GetError() uint32 {
ret := C.glowGetError(gpGetError)
return (uint32)(ret)
}
func GetFenceivNV(fence uint32, pname uint32, params *int32) {
C.glowGetFenceivNV(gpGetFenceivNV, (C.GLuint)(fence), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFinalCombinerInputParameterfvNV(variable uint32, pname uint32, params *float32) {
C.glowGetFinalCombinerInputParameterfvNV(gpGetFinalCombinerInputParameterfvNV, (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFinalCombinerInputParameterivNV(variable uint32, pname uint32, params *int32) {
C.glowGetFinalCombinerInputParameterivNV(gpGetFinalCombinerInputParameterivNV, (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFirstPerfQueryIdINTEL(queryId *uint32) {
C.glowGetFirstPerfQueryIdINTEL(gpGetFirstPerfQueryIdINTEL, (*C.GLuint)(unsafe.Pointer(queryId)))
}
func GetFixedvOES(pname uint32, params *int32) {
C.glowGetFixedvOES(gpGetFixedvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetFloatIndexedvEXT(target uint32, index uint32, data *float32) {
C.glowGetFloatIndexedvEXT(gpGetFloatIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFloati_v(target uint32, index uint32, data *float32) {
C.glowGetFloati_v(gpGetFloati_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFloati_vEXT(pname uint32, index uint32, params *float32) {
C.glowGetFloati_vEXT(gpGetFloati_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFloatv(pname uint32, data *float32) {
C.glowGetFloatv(gpGetFloatv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetFogFuncSGIS(points *float32) {
C.glowGetFogFuncSGIS(gpGetFogFuncSGIS, (*C.GLfloat)(unsafe.Pointer(points)))
}
// query the bindings of color indices to user-defined varying out variables
func GetFragDataIndex(program uint32, name *uint8) int32 {
ret := C.glowGetFragDataIndex(gpGetFragDataIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetFragDataLocationEXT(program uint32, name *uint8) int32 {
ret := C.glowGetFragDataLocationEXT(gpGetFragDataLocationEXT, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetFragmentLightfvSGIX(light uint32, pname uint32, params *float32) {
C.glowGetFragmentLightfvSGIX(gpGetFragmentLightfvSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFragmentLightivSGIX(light uint32, pname uint32, params *int32) {
C.glowGetFragmentLightivSGIX(gpGetFragmentLightivSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) {
C.glowGetFragmentMaterialfvSGIX(gpGetFragmentMaterialfvSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetFragmentMaterialivSGIX(face uint32, pname uint32, params *int32) {
C.glowGetFragmentMaterialivSGIX(gpGetFragmentMaterialivSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve information about attachments of a bound framebuffer object
func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) {
C.glowGetFramebufferAttachmentParameteriv(gpGetFramebufferAttachmentParameteriv, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferAttachmentParameterivEXT(target uint32, attachment uint32, pname uint32, params *int32) {
C.glowGetFramebufferAttachmentParameterivEXT(gpGetFramebufferAttachmentParameterivEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferParameterfvAMD(target uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) {
C.glowGetFramebufferParameterfvAMD(gpGetFramebufferParameterfvAMD, (C.GLenum)(target), (C.GLenum)(pname), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (C.GLsizei)(size), (*C.GLfloat)(unsafe.Pointer(values)))
}
// retrieve a named parameter from a framebuffer
func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetFramebufferParameteriv(gpGetFramebufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) {
C.glowGetFramebufferParameterivEXT(gpGetFramebufferParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// check if the rendering context has not been lost due to software or hardware issues
func GetGraphicsResetStatus() uint32 {
ret := C.glowGetGraphicsResetStatus(gpGetGraphicsResetStatus)
return (uint32)(ret)
}
func GetGraphicsResetStatusARB() uint32 {
ret := C.glowGetGraphicsResetStatusARB(gpGetGraphicsResetStatusARB)
return (uint32)(ret)
}
func GetGraphicsResetStatusKHR() uint32 {
ret := C.glowGetGraphicsResetStatusKHR(gpGetGraphicsResetStatusKHR)
return (uint32)(ret)
}
func GetHandleARB(pname uint32) uintptr {
ret := C.glowGetHandleARB(gpGetHandleARB, (C.GLenum)(pname))
return (uintptr)(ret)
}
func GetHistogramEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) {
C.glowGetHistogramEXT(gpGetHistogramEXT, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), values)
}
func GetHistogramParameterfvEXT(target uint32, pname uint32, params *float32) {
C.glowGetHistogramParameterfvEXT(gpGetHistogramParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetHistogramParameterivEXT(target uint32, pname uint32, params *int32) {
C.glowGetHistogramParameterivEXT(gpGetHistogramParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetHistogramParameterxvOES(target uint32, pname uint32, params *int32) {
C.glowGetHistogramParameterxvOES(gpGetHistogramParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 {
ret := C.glowGetImageHandleARB(gpGetImageHandleARB, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format))
return (uint64)(ret)
}
func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 {
ret := C.glowGetImageHandleNV(gpGetImageHandleNV, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format))
return (uint64)(ret)
}
func GetImageTransformParameterfvHP(target uint32, pname uint32, params *float32) {
C.glowGetImageTransformParameterfvHP(gpGetImageTransformParameterfvHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetImageTransformParameterivHP(target uint32, pname uint32, params *int32) {
C.glowGetImageTransformParameterivHP(gpGetImageTransformParameterivHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetInfoLogARB(obj uintptr, maxLength int32, length *int32, infoLog *uint8) {
C.glowGetInfoLogARB(gpGetInfoLogARB, (C.GLhandleARB)(obj), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLcharARB)(unsafe.Pointer(infoLog)))
}
func GetInstrumentsSGIX() int32 {
ret := C.glowGetInstrumentsSGIX(gpGetInstrumentsSGIX)
return (int32)(ret)
}
func GetInteger64v(pname uint32, data *int64) {
C.glowGetInteger64v(gpGetInteger64v, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(data)))
}
func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32) {
C.glowGetIntegerIndexedvEXT(gpGetIntegerIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
}
func GetIntegeri_v(target uint32, index uint32, data *int32) {
C.glowGetIntegeri_v(gpGetIntegeri_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
}
func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) {
C.glowGetIntegerui64i_vNV(gpGetIntegerui64i_vNV, (C.GLenum)(value), (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(result)))
}
func GetIntegerui64vNV(value uint32, result *uint64) {
C.glowGetIntegerui64vNV(gpGetIntegerui64vNV, (C.GLenum)(value), (*C.GLuint64EXT)(unsafe.Pointer(result)))
}
func GetIntegerv(pname uint32, data *int32) {
C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data)))
}
func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, bufSize int32, params *int32) {
C.glowGetInternalformatSampleivNV(gpGetInternalformatSampleivNV, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(samples), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, bufSize int32, params *int64) {
C.glowGetInternalformati64v(gpGetInternalformati64v, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLint64)(unsafe.Pointer(params)))
}
// retrieve information about implementation-dependent support for internal formats
func GetInternalformativ(target uint32, internalformat uint32, pname uint32, bufSize int32, params *int32) {
C.glowGetInternalformativ(gpGetInternalformativ, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetInvariantBooleanvEXT(id uint32, value uint32, data *bool) {
C.glowGetInvariantBooleanvEXT(gpGetInvariantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetInvariantFloatvEXT(id uint32, value uint32, data *float32) {
C.glowGetInvariantFloatvEXT(gpGetInvariantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetInvariantIntegervEXT(id uint32, value uint32, data *int32) {
C.glowGetInvariantIntegervEXT(gpGetInvariantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data)))
}
func GetLightfv(light uint32, pname uint32, params *float32) {
C.glowGetLightfv(gpGetLightfv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetLightiv(light uint32, pname uint32, params *int32) {
C.glowGetLightiv(gpGetLightiv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetLightxOES(light uint32, pname uint32, params *int32) {
C.glowGetLightxOES(gpGetLightxOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetLightxvOES(light uint32, pname uint32, params *int32) {
C.glowGetLightxvOES(gpGetLightxvOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetListParameterfvSGIX(list uint32, pname uint32, params *float32) {
C.glowGetListParameterfvSGIX(gpGetListParameterfvSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetListParameterivSGIX(list uint32, pname uint32, params *int32) {
C.glowGetListParameterivSGIX(gpGetListParameterivSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetLocalConstantBooleanvEXT(id uint32, value uint32, data *bool) {
C.glowGetLocalConstantBooleanvEXT(gpGetLocalConstantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetLocalConstantFloatvEXT(id uint32, value uint32, data *float32) {
C.glowGetLocalConstantFloatvEXT(gpGetLocalConstantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetLocalConstantIntegervEXT(id uint32, value uint32, data *int32) {
C.glowGetLocalConstantIntegervEXT(gpGetLocalConstantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data)))
}
func GetMapAttribParameterfvNV(target uint32, index uint32, pname uint32, params *float32) {
C.glowGetMapAttribParameterfvNV(gpGetMapAttribParameterfvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMapAttribParameterivNV(target uint32, index uint32, pname uint32, params *int32) {
C.glowGetMapAttribParameterivNV(gpGetMapAttribParameterivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, packed bool, points unsafe.Pointer) {
C.glowGetMapControlPointsNV(gpGetMapControlPointsNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(xtype), (C.GLsizei)(ustride), (C.GLsizei)(vstride), (C.GLboolean)(boolToInt(packed)), points)
}
func GetMapParameterfvNV(target uint32, pname uint32, params *float32) {
C.glowGetMapParameterfvNV(gpGetMapParameterfvNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMapParameterivNV(target uint32, pname uint32, params *int32) {
C.glowGetMapParameterivNV(gpGetMapParameterivNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMapdv(target uint32, query uint32, v *float64) {
C.glowGetMapdv(gpGetMapdv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLdouble)(unsafe.Pointer(v)))
}
func GetMapfv(target uint32, query uint32, v *float32) {
C.glowGetMapfv(gpGetMapfv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLfloat)(unsafe.Pointer(v)))
}
func GetMapiv(target uint32, query uint32, v *int32) {
C.glowGetMapiv(gpGetMapiv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLint)(unsafe.Pointer(v)))
}
func GetMapxvOES(target uint32, query uint32, v *int32) {
C.glowGetMapxvOES(gpGetMapxvOES, (C.GLenum)(target), (C.GLenum)(query), (*C.GLfixed)(unsafe.Pointer(v)))
}
func GetMaterialfv(face uint32, pname uint32, params *float32) {
C.glowGetMaterialfv(gpGetMaterialfv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMaterialiv(face uint32, pname uint32, params *int32) {
C.glowGetMaterialiv(gpGetMaterialiv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMaterialxOES(face uint32, pname uint32, param int32) {
C.glowGetMaterialxOES(gpGetMaterialxOES, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfixed)(param))
}
func GetMaterialxvOES(face uint32, pname uint32, params *int32) {
C.glowGetMaterialxvOES(gpGetMaterialxvOES, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) {
C.glowGetMemoryObjectParameterivEXT(gpGetMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMinmaxEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) {
C.glowGetMinmaxEXT(gpGetMinmaxEXT, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), values)
}
func GetMinmaxParameterfvEXT(target uint32, pname uint32, params *float32) {
C.glowGetMinmaxParameterfvEXT(gpGetMinmaxParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMinmaxParameterivEXT(target uint32, pname uint32, params *int32) {
C.glowGetMinmaxParameterivEXT(gpGetMinmaxParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
C.glowGetMultiTexEnvfvEXT(gpGetMultiTexEnvfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowGetMultiTexEnvivEXT(gpGetMultiTexEnvivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) {
C.glowGetMultiTexGendvEXT(gpGetMultiTexGendvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) {
C.glowGetMultiTexGenfvEXT(gpGetMultiTexGenfvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) {
C.glowGetMultiTexGenivEXT(gpGetMultiTexGenivEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowGetMultiTexImageEXT(gpGetMultiTexImageEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32) {
C.glowGetMultiTexLevelParameterfvEXT(gpGetMultiTexLevelParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32) {
C.glowGetMultiTexLevelParameterivEXT(gpGetMultiTexLevelParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowGetMultiTexParameterIivEXT(gpGetMultiTexParameterIivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) {
C.glowGetMultiTexParameterIuivEXT(gpGetMultiTexParameterIuivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
C.glowGetMultiTexParameterfvEXT(gpGetMultiTexParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowGetMultiTexParameterivEXT(gpGetMultiTexParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve the location of a sample
func GetMultisamplefv(pname uint32, index uint32, val *float32) {
C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))
}
func GetMultisamplefvNV(pname uint32, index uint32, val *float32) {
C.glowGetMultisamplefvNV(gpGetMultisamplefvNV, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))
}
// return parameters of a buffer object
func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) {
C.glowGetNamedBufferParameteri64v(gpGetNamedBufferParameteri64v, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
// return parameters of a buffer object
func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) {
C.glowGetNamedBufferParameteriv(gpGetNamedBufferParameteriv, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32) {
C.glowGetNamedBufferParameterivEXT(gpGetNamedBufferParameterivEXT, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64) {
C.glowGetNamedBufferParameterui64vNV(gpGetNamedBufferParameterui64vNV, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
// return the pointer to a mapped buffer object's data store
func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetNamedBufferPointerv(gpGetNamedBufferPointerv, (C.GLuint)(buffer), (C.GLenum)(pname), params)
}
func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetNamedBufferPointervEXT(gpGetNamedBufferPointervEXT, (C.GLuint)(buffer), (C.GLenum)(pname), params)
}
// returns a subset of a buffer object's data store
func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowGetNamedBufferSubData(gpGetNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowGetNamedBufferSubDataEXT(gpGetNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
// retrieve information about attachments of a framebuffer object
func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) {
C.glowGetNamedFramebufferAttachmentParameteriv(gpGetNamedFramebufferAttachmentParameteriv, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32) {
C.glowGetNamedFramebufferAttachmentParameterivEXT(gpGetNamedFramebufferAttachmentParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedFramebufferParameterfvAMD(framebuffer uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) {
C.glowGetNamedFramebufferParameterfvAMD(gpGetNamedFramebufferParameterfvAMD, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (C.GLsizei)(size), (*C.GLfloat)(unsafe.Pointer(values)))
}
// query a named parameter of a framebuffer object
func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) {
C.glowGetNamedFramebufferParameteriv(gpGetNamedFramebufferParameteriv, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) {
C.glowGetNamedFramebufferParameterivEXT(gpGetNamedFramebufferParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32) {
C.glowGetNamedProgramLocalParameterIivEXT(gpGetNamedProgramLocalParameterIivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32) {
C.glowGetNamedProgramLocalParameterIuivEXT(gpGetNamedProgramLocalParameterIuivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64) {
C.glowGetNamedProgramLocalParameterdvEXT(gpGetNamedProgramLocalParameterdvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32) {
C.glowGetNamedProgramLocalParameterfvEXT(gpGetNamedProgramLocalParameterfvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer) {
C.glowGetNamedProgramStringEXT(gpGetNamedProgramStringEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(pname), xstring)
}
func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32) {
C.glowGetNamedProgramivEXT(gpGetNamedProgramivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// query a named parameter of a renderbuffer object
func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) {
C.glowGetNamedRenderbufferParameteriv(gpGetNamedRenderbufferParameteriv, (C.GLuint)(renderbuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32) {
C.glowGetNamedRenderbufferParameterivEXT(gpGetNamedRenderbufferParameterivEXT, (C.GLuint)(renderbuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8) {
C.glowGetNamedStringARB(gpGetNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(stringlen)), (*C.GLchar)(unsafe.Pointer(xstring)))
}
func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32) {
C.glowGetNamedStringivARB(gpGetNamedStringivARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) {
C.glowGetNextPerfQueryIdINTEL(gpGetNextPerfQueryIdINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(nextQueryId)))
}
func GetObjectBufferfvATI(buffer uint32, pname uint32, params *float32) {
C.glowGetObjectBufferfvATI(gpGetObjectBufferfvATI, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetObjectBufferivATI(buffer uint32, pname uint32, params *int32) {
C.glowGetObjectBufferivATI(gpGetObjectBufferivATI, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve the label of a named object identified within a namespace
func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabel(gpGetObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabelEXT(gpGetObjectLabelEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectLabelKHR(gpGetObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectParameterfvARB(obj uintptr, pname uint32, params *float32) {
C.glowGetObjectParameterfvARB(gpGetObjectParameterfvARB, (C.GLhandleARB)(obj), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetObjectParameterivAPPLE(objectType uint32, name uint32, pname uint32, params *int32) {
C.glowGetObjectParameterivAPPLE(gpGetObjectParameterivAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetObjectParameterivARB(obj uintptr, pname uint32, params *int32) {
C.glowGetObjectParameterivARB(gpGetObjectParameterivARB, (C.GLhandleARB)(obj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve the label of a sync object identified by a pointer
func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectPtrLabel(gpGetObjectPtrLabel, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) {
C.glowGetObjectPtrLabelKHR(gpGetObjectPtrLabelKHR, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label)))
}
func GetOcclusionQueryivNV(id uint32, pname uint32, params *int32) {
C.glowGetOcclusionQueryivNV(gpGetOcclusionQueryivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetOcclusionQueryuivNV(id uint32, pname uint32, params *uint32) {
C.glowGetOcclusionQueryuivNV(gpGetOcclusionQueryuivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetPathCommandsNV(path uint32, commands *uint8) {
C.glowGetPathCommandsNV(gpGetPathCommandsNV, (C.GLuint)(path), (*C.GLubyte)(unsafe.Pointer(commands)))
}
func GetPathCoordsNV(path uint32, coords *float32) {
C.glowGetPathCoordsNV(gpGetPathCoordsNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func GetPathDashArrayNV(path uint32, dashArray *float32) {
C.glowGetPathDashArrayNV(gpGetPathDashArrayNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(dashArray)))
}
func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 {
ret := C.glowGetPathLengthNV(gpGetPathLengthNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments))
return (float32)(ret)
}
func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32) {
C.glowGetPathMetricRangeNV(gpGetPathMetricRangeNV, (C.GLbitfield)(metricQueryMask), (C.GLuint)(firstPathName), (C.GLsizei)(numPaths), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics)))
}
func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32) {
C.glowGetPathMetricsNV(gpGetPathMetricsNV, (C.GLbitfield)(metricQueryMask), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics)))
}
func GetPathParameterfvNV(path uint32, pname uint32, value *float32) {
C.glowGetPathParameterfvNV(gpGetPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value)))
}
func GetPathParameterivNV(path uint32, pname uint32, value *int32) {
C.glowGetPathParameterivNV(gpGetPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value)))
}
func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32) {
C.glowGetPathSpacingNV(gpGetPathSpacingNV, (C.GLenum)(pathListMode), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLfloat)(advanceScale), (C.GLfloat)(kerningScale), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(returnedSpacing)))
}
func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64) {
C.glowGetPerfCounterInfoINTEL(gpGetPerfCounterInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(counterId), (C.GLuint)(counterNameLength), (*C.GLchar)(unsafe.Pointer(counterName)), (C.GLuint)(counterDescLength), (*C.GLchar)(unsafe.Pointer(counterDesc)), (*C.GLuint)(unsafe.Pointer(counterOffset)), (*C.GLuint)(unsafe.Pointer(counterDataSize)), (*C.GLuint)(unsafe.Pointer(counterTypeEnum)), (*C.GLuint)(unsafe.Pointer(counterDataTypeEnum)), (*C.GLuint64)(unsafe.Pointer(rawCounterMaxValue)))
}
func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32) {
C.glowGetPerfMonitorCounterDataAMD(gpGetPerfMonitorCounterDataAMD, (C.GLuint)(monitor), (C.GLenum)(pname), (C.GLsizei)(dataSize), (*C.GLuint)(unsafe.Pointer(data)), (*C.GLint)(unsafe.Pointer(bytesWritten)))
}
func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) {
C.glowGetPerfMonitorCounterInfoAMD(gpGetPerfMonitorCounterInfoAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLenum)(pname), data)
}
func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8) {
C.glowGetPerfMonitorCounterStringAMD(gpGetPerfMonitorCounterStringAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(counterString)))
}
func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32) {
C.glowGetPerfMonitorCountersAMD(gpGetPerfMonitorCountersAMD, (C.GLuint)(group), (*C.GLint)(unsafe.Pointer(numCounters)), (*C.GLint)(unsafe.Pointer(maxActiveCounters)), (C.GLsizei)(counterSize), (*C.GLuint)(unsafe.Pointer(counters)))
}
func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) {
C.glowGetPerfMonitorGroupStringAMD(gpGetPerfMonitorGroupStringAMD, (C.GLuint)(group), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(groupString)))
}
func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) {
C.glowGetPerfMonitorGroupsAMD(gpGetPerfMonitorGroupsAMD, (*C.GLint)(unsafe.Pointer(numGroups)), (C.GLsizei)(groupsSize), (*C.GLuint)(unsafe.Pointer(groups)))
}
func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32) {
C.glowGetPerfQueryDataINTEL(gpGetPerfQueryDataINTEL, (C.GLuint)(queryHandle), (C.GLuint)(flags), (C.GLsizei)(dataSize), data, (*C.GLuint)(unsafe.Pointer(bytesWritten)))
}
func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) {
C.glowGetPerfQueryIdByNameINTEL(gpGetPerfQueryIdByNameINTEL, (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(queryId)))
}
func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32) {
C.glowGetPerfQueryInfoINTEL(gpGetPerfQueryInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(queryNameLength), (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(dataSize)), (*C.GLuint)(unsafe.Pointer(noCounters)), (*C.GLuint)(unsafe.Pointer(noInstances)), (*C.GLuint)(unsafe.Pointer(capsMask)))
}
func GetPixelMapfv(xmap uint32, values *float32) {
C.glowGetPixelMapfv(gpGetPixelMapfv, (C.GLenum)(xmap), (*C.GLfloat)(unsafe.Pointer(values)))
}
func GetPixelMapuiv(xmap uint32, values *uint32) {
C.glowGetPixelMapuiv(gpGetPixelMapuiv, (C.GLenum)(xmap), (*C.GLuint)(unsafe.Pointer(values)))
}
func GetPixelMapusv(xmap uint32, values *uint16) {
C.glowGetPixelMapusv(gpGetPixelMapusv, (C.GLenum)(xmap), (*C.GLushort)(unsafe.Pointer(values)))
}
func GetPixelMapxv(xmap uint32, size int32, values *int32) {
C.glowGetPixelMapxv(gpGetPixelMapxv, (C.GLenum)(xmap), (C.GLint)(size), (*C.GLfixed)(unsafe.Pointer(values)))
}
func GetPixelTexGenParameterfvSGIS(pname uint32, params *float32) {
C.glowGetPixelTexGenParameterfvSGIS(gpGetPixelTexGenParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetPixelTexGenParameterivSGIS(pname uint32, params *int32) {
C.glowGetPixelTexGenParameterivSGIS(gpGetPixelTexGenParameterivSGIS, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetPixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) {
C.glowGetPixelTransformParameterfvEXT(gpGetPixelTransformParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetPixelTransformParameterivEXT(target uint32, pname uint32, params *int32) {
C.glowGetPixelTransformParameterivEXT(gpGetPixelTransformParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer) {
C.glowGetPointerIndexedvEXT(gpGetPointerIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), data)
}
func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) {
C.glowGetPointeri_vEXT(gpGetPointeri_vEXT, (C.GLenum)(pname), (C.GLuint)(index), params)
}
// return the address of the specified pointer
func GetPointerv(pname uint32, params *unsafe.Pointer) {
C.glowGetPointerv(gpGetPointerv, (C.GLenum)(pname), params)
}
func GetPointervEXT(pname uint32, params *unsafe.Pointer) {
C.glowGetPointervEXT(gpGetPointervEXT, (C.GLenum)(pname), params)
}
func GetPointervKHR(pname uint32, params *unsafe.Pointer) {
C.glowGetPointervKHR(gpGetPointervKHR, (C.GLenum)(pname), params)
}
// return the polygon stipple pattern
func GetPolygonStipple(mask *uint8) {
C.glowGetPolygonStipple(gpGetPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))
}
// return a binary representation of a program object's compiled and linked executable source
func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) {
C.glowGetProgramBinary(gpGetProgramBinary, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary)
}
func GetProgramEnvParameterIivNV(target uint32, index uint32, params *int32) {
C.glowGetProgramEnvParameterIivNV(gpGetProgramEnvParameterIivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramEnvParameterIuivNV(target uint32, index uint32, params *uint32) {
C.glowGetProgramEnvParameterIuivNV(gpGetProgramEnvParameterIuivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetProgramEnvParameterdvARB(target uint32, index uint32, params *float64) {
C.glowGetProgramEnvParameterdvARB(gpGetProgramEnvParameterdvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetProgramEnvParameterfvARB(target uint32, index uint32, params *float32) {
C.glowGetProgramEnvParameterfvARB(gpGetProgramEnvParameterfvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
// Returns the information log for a program object
func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramInfoLog(gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) {
C.glowGetProgramInterfaceiv(gpGetProgramInterfaceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramLocalParameterIivNV(target uint32, index uint32, params *int32) {
C.glowGetProgramLocalParameterIivNV(gpGetProgramLocalParameterIivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramLocalParameterIuivNV(target uint32, index uint32, params *uint32) {
C.glowGetProgramLocalParameterIuivNV(gpGetProgramLocalParameterIuivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetProgramLocalParameterdvARB(target uint32, index uint32, params *float64) {
C.glowGetProgramLocalParameterdvARB(gpGetProgramLocalParameterdvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetProgramLocalParameterfvARB(target uint32, index uint32, params *float32) {
C.glowGetProgramLocalParameterfvARB(gpGetProgramLocalParameterfvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetProgramNamedParameterdvNV(id uint32, len int32, name *uint8, params *float64) {
C.glowGetProgramNamedParameterdvNV(gpGetProgramNamedParameterdvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetProgramNamedParameterfvNV(id uint32, len int32, name *uint8, params *float32) {
C.glowGetProgramNamedParameterfvNV(gpGetProgramNamedParameterfvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetProgramParameterdvNV(target uint32, index uint32, pname uint32, params *float64) {
C.glowGetProgramParameterdvNV(gpGetProgramParameterdvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetProgramParameterfvNV(target uint32, index uint32, pname uint32, params *float32) {
C.glowGetProgramParameterfvNV(gpGetProgramParameterfvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
// retrieve the info log string from a program pipeline object
func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramPipelineInfoLog(gpGetProgramPipelineInfoLog, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetProgramPipelineInfoLogEXT(gpGetProgramPipelineInfoLogEXT, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) {
C.glowGetProgramPipelineiv(gpGetProgramPipelineiv, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) {
C.glowGetProgramPipelineivEXT(gpGetProgramPipelineivEXT, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// query the index of a named resource within a program
func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 {
ret := C.glowGetProgramResourceIndex(gpGetProgramResourceIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (uint32)(ret)
}
// query the location of a named resource within a program
func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 {
ret := C.glowGetProgramResourceLocation(gpGetProgramResourceLocation, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the fragment color index of a named variable within a program
func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 {
ret := C.glowGetProgramResourceLocationIndex(gpGetProgramResourceLocationIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the name of an indexed resource within a program
func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) {
C.glowGetProgramResourceName(gpGetProgramResourceName, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, bufSize int32, length *int32, params *float32) {
C.glowGetProgramResourcefvNV(gpGetProgramResourcefvNV, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, bufSize int32, length *int32, params *int32) {
C.glowGetProgramResourceiv(gpGetProgramResourceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) {
C.glowGetProgramStageiv(gpGetProgramStageiv, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(values)))
}
func GetProgramStringARB(target uint32, pname uint32, xstring unsafe.Pointer) {
C.glowGetProgramStringARB(gpGetProgramStringARB, (C.GLenum)(target), (C.GLenum)(pname), xstring)
}
func GetProgramStringNV(id uint32, pname uint32, program *uint8) {
C.glowGetProgramStringNV(gpGetProgramStringNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLubyte)(unsafe.Pointer(program)))
}
func GetProgramSubroutineParameteruivNV(target uint32, index uint32, param *uint32) {
C.glowGetProgramSubroutineParameteruivNV(gpGetProgramSubroutineParameteruivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(param)))
}
// Returns a parameter from a program object
func GetProgramiv(program uint32, pname uint32, params *int32) {
C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramivARB(target uint32, pname uint32, params *int32) {
C.glowGetProgramivARB(gpGetProgramivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetProgramivNV(id uint32, pname uint32, params *int32) {
C.glowGetProgramivNV(gpGetProgramivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int) {
C.glowGetQueryBufferObjecti64v(gpGetQueryBufferObjecti64v, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int) {
C.glowGetQueryBufferObjectiv(gpGetQueryBufferObjectiv, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int) {
C.glowGetQueryBufferObjectui64v(gpGetQueryBufferObjectui64v, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int) {
C.glowGetQueryBufferObjectuiv(gpGetQueryBufferObjectuiv, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset))
}
// return parameters of an indexed query object target
func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) {
C.glowGetQueryIndexediv(gpGetQueryIndexediv, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjecti64v(id uint32, pname uint32, params *int64) {
C.glowGetQueryObjecti64v(gpGetQueryObjecti64v, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64) {
C.glowGetQueryObjecti64vEXT(gpGetQueryObjecti64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetQueryObjectiv(id uint32, pname uint32, params *int32) {
C.glowGetQueryObjectiv(gpGetQueryObjectiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjectivARB(id uint32, pname uint32, params *int32) {
C.glowGetQueryObjectivARB(gpGetQueryObjectivARB, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryObjectui64v(id uint32, pname uint32, params *uint64) {
C.glowGetQueryObjectui64v(gpGetQueryObjectui64v, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64) {
C.glowGetQueryObjectui64vEXT(gpGetQueryObjectui64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
// return parameters of a query object
func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) {
C.glowGetQueryObjectuiv(gpGetQueryObjectuiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetQueryObjectuivARB(id uint32, pname uint32, params *uint32) {
C.glowGetQueryObjectuivARB(gpGetQueryObjectuivARB, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
// return parameters of a query object target
func GetQueryiv(target uint32, pname uint32, params *int32) {
C.glowGetQueryiv(gpGetQueryiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetQueryivARB(target uint32, pname uint32, params *int32) {
C.glowGetQueryivARB(gpGetQueryivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// retrieve information about a bound renderbuffer object
func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetRenderbufferParameteriv(gpGetRenderbufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetRenderbufferParameterivEXT(target uint32, pname uint32, params *int32) {
C.glowGetRenderbufferParameterivEXT(gpGetRenderbufferParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) {
C.glowGetSamplerParameterIiv(gpGetSamplerParameterIiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) {
C.glowGetSamplerParameterIuiv(gpGetSamplerParameterIuiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) {
C.glowGetSamplerParameterfv(gpGetSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) {
C.glowGetSamplerParameteriv(gpGetSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) {
C.glowGetSemaphoreParameterui64vEXT(gpGetSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetSeparableFilterEXT(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) {
C.glowGetSeparableFilterEXT(gpGetSeparableFilterEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), row, column, span)
}
// Returns the information log for a shader object
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
}
// retrieve the range and precision for numeric formats supported by the shader compiler
func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32) {
C.glowGetShaderPrecisionFormat(gpGetShaderPrecisionFormat, (C.GLenum)(shadertype), (C.GLenum)(precisiontype), (*C.GLint)(unsafe.Pointer(xrange)), (*C.GLint)(unsafe.Pointer(precision)))
}
// Returns the source code string from a shader object
func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {
C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))
}
func GetShaderSourceARB(obj uintptr, maxLength int32, length *int32, source *uint8) {
C.glowGetShaderSourceARB(gpGetShaderSourceARB, (C.GLhandleARB)(obj), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLcharARB)(unsafe.Pointer(source)))
}
// Returns a parameter from a shader object
func GetShaderiv(shader uint32, pname uint32, params *int32) {
C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetSharpenTexFuncSGIS(target uint32, points *float32) {
C.glowGetSharpenTexFuncSGIS(gpGetSharpenTexFuncSGIS, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(points)))
}
func GetStageIndexNV(shadertype uint32) uint16 {
ret := C.glowGetStageIndexNV(gpGetStageIndexNV, (C.GLenum)(shadertype))
return (uint16)(ret)
}
// return a string describing the current GL connection
func GetString(name uint32) *uint8 {
ret := C.glowGetString(gpGetString, (C.GLenum)(name))
return (*uint8)(ret)
}
// retrieve the index of a subroutine uniform of a given shader stage within a program
func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 {
ret := C.glowGetSubroutineIndex(gpGetSubroutineIndex, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name)))
return (uint32)(ret)
}
// retrieve the location of a subroutine uniform of a given shader stage within a program
func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 {
ret := C.glowGetSubroutineUniformLocation(gpGetSubroutineUniformLocation, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
// query the properties of a sync object
func GetSynciv(sync uintptr, pname uint32, bufSize int32, length *int32, values *int32) {
C.glowGetSynciv(gpGetSynciv, (C.GLsync)(sync), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values)))
}
func GetTexBumpParameterfvATI(pname uint32, param *float32) {
C.glowGetTexBumpParameterfvATI(gpGetTexBumpParameterfvATI, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func GetTexBumpParameterivATI(pname uint32, param *int32) {
C.glowGetTexBumpParameterivATI(gpGetTexBumpParameterivATI, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetTexEnvfv(target uint32, pname uint32, params *float32) {
C.glowGetTexEnvfv(gpGetTexEnvfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexEnviv(target uint32, pname uint32, params *int32) {
C.glowGetTexEnviv(gpGetTexEnviv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexEnvxvOES(target uint32, pname uint32, params *int32) {
C.glowGetTexEnvxvOES(gpGetTexEnvxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetTexFilterFuncSGIS(target uint32, filter uint32, weights *float32) {
C.glowGetTexFilterFuncSGIS(gpGetTexFilterFuncSGIS, (C.GLenum)(target), (C.GLenum)(filter), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func GetTexGendv(coord uint32, pname uint32, params *float64) {
C.glowGetTexGendv(gpGetTexGendv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetTexGenfv(coord uint32, pname uint32, params *float32) {
C.glowGetTexGenfv(gpGetTexGenfv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexGeniv(coord uint32, pname uint32, params *int32) {
C.glowGetTexGeniv(gpGetTexGeniv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexGenxvOES(coord uint32, pname uint32, params *int32) {
C.glowGetTexGenxvOES(gpGetTexGenxvOES, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
// return a texture image
func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowGetTexImage(gpGetTexImage, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) {
C.glowGetTexLevelParameterfv(gpGetTexLevelParameterfv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) {
C.glowGetTexLevelParameteriv(gpGetTexLevelParameteriv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32) {
C.glowGetTexLevelParameterxvOES(gpGetTexLevelParameterxvOES, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetTexParameterIivEXT(target uint32, pname uint32, params *int32) {
C.glowGetTexParameterIivEXT(gpGetTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32) {
C.glowGetTexParameterIuivEXT(gpGetTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTexParameterPointervAPPLE(target uint32, pname uint32, params *unsafe.Pointer) {
C.glowGetTexParameterPointervAPPLE(gpGetTexParameterPointervAPPLE, (C.GLenum)(target), (C.GLenum)(pname), params)
}
func GetTexParameterfv(target uint32, pname uint32, params *float32) {
C.glowGetTexParameterfv(gpGetTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTexParameteriv(target uint32, pname uint32, params *int32) {
C.glowGetTexParameteriv(gpGetTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTexParameterxvOES(target uint32, pname uint32, params *int32) {
C.glowGetTexParameterxvOES(gpGetTexParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func GetTextureHandleARB(texture uint32) uint64 {
ret := C.glowGetTextureHandleARB(gpGetTextureHandleARB, (C.GLuint)(texture))
return (uint64)(ret)
}
func GetTextureHandleNV(texture uint32) uint64 {
ret := C.glowGetTextureHandleNV(gpGetTextureHandleNV, (C.GLuint)(texture))
return (uint64)(ret)
}
// return a texture image
func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
C.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)
}
func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowGetTextureImageEXT(gpGetTextureImageEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) {
C.glowGetTextureLevelParameterfv(gpGetTextureLevelParameterfv, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32) {
C.glowGetTextureLevelParameterfvEXT(gpGetTextureLevelParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) {
C.glowGetTextureLevelParameteriv(gpGetTextureLevelParameteriv, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32) {
C.glowGetTextureLevelParameterivEXT(gpGetTextureLevelParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIiv(texture uint32, pname uint32, params *int32) {
C.glowGetTextureParameterIiv(gpGetTextureParameterIiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) {
C.glowGetTextureParameterIivEXT(gpGetTextureParameterIivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) {
C.glowGetTextureParameterIuiv(gpGetTextureParameterIuiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) {
C.glowGetTextureParameterIuivEXT(gpGetTextureParameterIuivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetTextureParameterfv(texture uint32, pname uint32, params *float32) {
C.glowGetTextureParameterfv(gpGetTextureParameterfv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) {
C.glowGetTextureParameterfvEXT(gpGetTextureParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetTextureParameteriv(texture uint32, pname uint32, params *int32) {
C.glowGetTextureParameteriv(gpGetTextureParameteriv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) {
C.glowGetTextureParameterivEXT(gpGetTextureParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64 {
ret := C.glowGetTextureSamplerHandleARB(gpGetTextureSamplerHandleARB, (C.GLuint)(texture), (C.GLuint)(sampler))
return (uint64)(ret)
}
func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 {
ret := C.glowGetTextureSamplerHandleNV(gpGetTextureSamplerHandleNV, (C.GLuint)(texture), (C.GLuint)(sampler))
return (uint64)(ret)
}
// retrieve a sub-region of a texture image from a texture object
func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
C.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)
}
func GetTrackMatrixivNV(target uint32, address uint32, pname uint32, params *int32) {
C.glowGetTrackMatrixivNV(gpGetTrackMatrixivNV, (C.GLenum)(target), (C.GLuint)(address), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetTransformFeedbackVaryingEXT(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
C.glowGetTransformFeedbackVaryingEXT(gpGetTransformFeedbackVaryingEXT, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetTransformFeedbackVaryingNV(program uint32, index uint32, location *int32) {
C.glowGetTransformFeedbackVaryingNV(gpGetTransformFeedbackVaryingNV, (C.GLuint)(program), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(location)))
}
func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) {
C.glowGetTransformFeedbacki64_v(gpGetTransformFeedbacki64_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(param)))
}
func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) {
C.glowGetTransformFeedbacki_v(gpGetTransformFeedbacki_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(param)))
}
// query the state of a transform feedback object.
func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) {
C.glowGetTransformFeedbackiv(gpGetTransformFeedbackiv, (C.GLuint)(xfb), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
// retrieve the index of a named uniform block
func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 {
ret := C.glowGetUniformBlockIndex(gpGetUniformBlockIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
return (uint32)(ret)
}
func GetUniformBufferSizeEXT(program uint32, location int32) int32 {
ret := C.glowGetUniformBufferSizeEXT(gpGetUniformBufferSizeEXT, (C.GLuint)(program), (C.GLint)(location))
return (int32)(ret)
}
// retrieve the index of a named uniform block
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) {
C.glowGetUniformIndices(gpGetUniformIndices, (C.GLuint)(program), (C.GLsizei)(uniformCount), (**C.GLchar)(unsafe.Pointer(uniformNames)), (*C.GLuint)(unsafe.Pointer(uniformIndices)))
}
// Returns the location of a uniform variable
func GetUniformLocation(program uint32, name *uint8) int32 {
ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetUniformLocationARB(programObj uintptr, name *uint8) int32 {
ret := C.glowGetUniformLocationARB(gpGetUniformLocationARB, (C.GLhandleARB)(programObj), (*C.GLcharARB)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetUniformOffsetEXT(program uint32, location int32) int {
ret := C.glowGetUniformOffsetEXT(gpGetUniformOffsetEXT, (C.GLuint)(program), (C.GLint)(location))
return (int)(ret)
}
func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) {
C.glowGetUniformSubroutineuiv(gpGetUniformSubroutineuiv, (C.GLenum)(shadertype), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetUniformdv(program uint32, location int32, params *float64) {
C.glowGetUniformdv(gpGetUniformdv, (C.GLuint)(program), (C.GLint)(location), (*C.GLdouble)(unsafe.Pointer(params)))
}
// Returns the value of a uniform variable
func GetUniformfv(program uint32, location int32, params *float32) {
C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformfvARB(programObj uintptr, location int32, params *float32) {
C.glowGetUniformfvARB(gpGetUniformfvARB, (C.GLhandleARB)(programObj), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformi64vARB(program uint32, location int32, params *int64) {
C.glowGetUniformi64vARB(gpGetUniformi64vARB, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetUniformi64vNV(program uint32, location int32, params *int64) {
C.glowGetUniformi64vNV(gpGetUniformi64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64EXT)(unsafe.Pointer(params)))
}
// Returns the value of a uniform variable
func GetUniformiv(program uint32, location int32, params *int32) {
C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))
}
func GetUniformivARB(programObj uintptr, location int32, params *int32) {
C.glowGetUniformivARB(gpGetUniformivARB, (C.GLhandleARB)(programObj), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))
}
func GetUniformui64vARB(program uint32, location int32, params *uint64) {
C.glowGetUniformui64vARB(gpGetUniformui64vARB, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetUniformui64vNV(program uint32, location int32, params *uint64) {
C.glowGetUniformui64vNV(gpGetUniformui64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
func GetUniformuivEXT(program uint32, location int32, params *uint32) {
C.glowGetUniformuivEXT(gpGetUniformuivEXT, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) {
C.glowGetUnsignedBytei_vEXT(gpGetUnsignedBytei_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(data)))
}
func GetUnsignedBytevEXT(pname uint32, data *uint8) {
C.glowGetUnsignedBytevEXT(gpGetUnsignedBytevEXT, (C.GLenum)(pname), (*C.GLubyte)(unsafe.Pointer(data)))
}
func GetVariantArrayObjectfvATI(id uint32, pname uint32, params *float32) {
C.glowGetVariantArrayObjectfvATI(gpGetVariantArrayObjectfvATI, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVariantArrayObjectivATI(id uint32, pname uint32, params *int32) {
C.glowGetVariantArrayObjectivATI(gpGetVariantArrayObjectivATI, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVariantBooleanvEXT(id uint32, value uint32, data *bool) {
C.glowGetVariantBooleanvEXT(gpGetVariantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data)))
}
func GetVariantFloatvEXT(id uint32, value uint32, data *float32) {
C.glowGetVariantFloatvEXT(gpGetVariantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data)))
}
func GetVariantIntegervEXT(id uint32, value uint32, data *int32) {
C.glowGetVariantIntegervEXT(gpGetVariantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data)))
}
func GetVariantPointervEXT(id uint32, value uint32, data *unsafe.Pointer) {
C.glowGetVariantPointervEXT(gpGetVariantPointervEXT, (C.GLuint)(id), (C.GLenum)(value), data)
}
func GetVaryingLocationNV(program uint32, name *uint8) int32 {
ret := C.glowGetVaryingLocationNV(gpGetVaryingLocationNV, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
return (int32)(ret)
}
func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) {
C.glowGetVertexArrayIndexed64iv(gpGetVertexArrayIndexed64iv, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(param)))
}
func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) {
C.glowGetVertexArrayIndexediv(gpGetVertexArrayIndexediv, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) {
C.glowGetVertexArrayIntegeri_vEXT(gpGetVertexArrayIntegeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32) {
C.glowGetVertexArrayIntegervEXT(gpGetVertexArrayIntegervEXT, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) {
C.glowGetVertexArrayPointeri_vEXT(gpGetVertexArrayPointeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), param)
}
func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer) {
C.glowGetVertexArrayPointervEXT(gpGetVertexArrayPointervEXT, (C.GLuint)(vaobj), (C.GLenum)(pname), param)
}
// retrieve parameters of a vertex array object
func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
C.glowGetVertexArrayiv(gpGetVertexArrayiv, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexAttribArrayObjectfvATI(index uint32, pname uint32, params *float32) {
C.glowGetVertexAttribArrayObjectfvATI(gpGetVertexAttribArrayObjectfvATI, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVertexAttribArrayObjectivATI(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribArrayObjectivATI(gpGetVertexAttribArrayObjectivATI, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVertexAttribIivEXT(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribIivEXT(gpGetVertexAttribIivEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVertexAttribIuivEXT(index uint32, pname uint32, params *uint32) {
C.glowGetVertexAttribIuivEXT(gpGetVertexAttribIuivEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribLdv(index uint32, pname uint32, params *float64) {
C.glowGetVertexAttribLdv(gpGetVertexAttribLdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribLdvEXT(index uint32, pname uint32, params *float64) {
C.glowGetVertexAttribLdvEXT(gpGetVertexAttribLdvEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64) {
C.glowGetVertexAttribLi64vNV(gpGetVertexAttribLi64vNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint64EXT)(unsafe.Pointer(params)))
}
func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64) {
C.glowGetVertexAttribLui64vARB(gpGetVertexAttribLui64vARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64) {
C.glowGetVertexAttribLui64vNV(gpGetVertexAttribLui64vNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
// return the address of the specified generic vertex attribute pointer
func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) {
C.glowGetVertexAttribPointerv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), pointer)
}
func GetVertexAttribPointervARB(index uint32, pname uint32, pointer *unsafe.Pointer) {
C.glowGetVertexAttribPointervARB(gpGetVertexAttribPointervARB, (C.GLuint)(index), (C.GLenum)(pname), pointer)
}
func GetVertexAttribPointervNV(index uint32, pname uint32, pointer *unsafe.Pointer) {
C.glowGetVertexAttribPointervNV(gpGetVertexAttribPointervNV, (C.GLuint)(index), (C.GLenum)(pname), pointer)
}
// Return a generic vertex attribute parameter
func GetVertexAttribdv(index uint32, pname uint32, params *float64) {
C.glowGetVertexAttribdv(gpGetVertexAttribdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribdvARB(index uint32, pname uint32, params *float64) {
C.glowGetVertexAttribdvARB(gpGetVertexAttribdvARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribdvNV(index uint32, pname uint32, params *float64) {
C.glowGetVertexAttribdvNV(gpGetVertexAttribdvNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribfv(index uint32, pname uint32, params *float32) {
C.glowGetVertexAttribfv(gpGetVertexAttribfv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVertexAttribfvARB(index uint32, pname uint32, params *float32) {
C.glowGetVertexAttribfvARB(gpGetVertexAttribfvARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVertexAttribfvNV(index uint32, pname uint32, params *float32) {
C.glowGetVertexAttribfvNV(gpGetVertexAttribfvNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter
func GetVertexAttribiv(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribiv(gpGetVertexAttribiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVertexAttribivARB(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribivARB(gpGetVertexAttribivARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVertexAttribivNV(index uint32, pname uint32, params *int32) {
C.glowGetVertexAttribivNV(gpGetVertexAttribivNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVideoCaptureStreamdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) {
C.glowGetVideoCaptureStreamdvNV(gpGetVideoCaptureStreamdvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVideoCaptureStreamfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) {
C.glowGetVideoCaptureStreamfvNV(gpGetVideoCaptureStreamfvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVideoCaptureStreamivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) {
C.glowGetVideoCaptureStreamivNV(gpGetVideoCaptureStreamivNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVideoCaptureivNV(video_capture_slot uint32, pname uint32, params *int32) {
C.glowGetVideoCaptureivNV(gpGetVideoCaptureivNV, (C.GLuint)(video_capture_slot), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVideoi64vNV(video_slot uint32, pname uint32, params *int64) {
C.glowGetVideoi64vNV(gpGetVideoi64vNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLint64EXT)(unsafe.Pointer(params)))
}
func GetVideoivNV(video_slot uint32, pname uint32, params *int32) {
C.glowGetVideoivNV(gpGetVideoivNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetVideoui64vNV(video_slot uint32, pname uint32, params *uint64) {
C.glowGetVideoui64vNV(gpGetVideoui64vNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params)))
}
func GetVideouivNV(video_slot uint32, pname uint32, params *uint32) {
C.glowGetVideouivNV(gpGetVideouivNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetVkProcAddrNV(name *uint8) C.GLVULKANPROCNV {
ret := C.glowGetVkProcAddrNV(gpGetVkProcAddrNV, (*C.GLchar)(unsafe.Pointer(name)))
return (C.GLVULKANPROCNV)(ret)
}
func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer) {
C.glowGetnCompressedTexImageARB(gpGetnCompressedTexImageARB, (C.GLenum)(target), (C.GLint)(lod), (C.GLsizei)(bufSize), img)
}
func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, img unsafe.Pointer) {
C.glowGetnTexImageARB(gpGetnTexImageARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), img)
}
func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64) {
C.glowGetnUniformdvARB(gpGetnUniformdvARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfv(gpGetnUniformfv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfvARB(gpGetnUniformfvARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) {
C.glowGetnUniformfvKHR(gpGetnUniformfvKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64) {
C.glowGetnUniformi64vARB(gpGetnUniformi64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint64)(unsafe.Pointer(params)))
}
func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformiv(gpGetnUniformiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformivARB(gpGetnUniformivARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) {
C.glowGetnUniformivKHR(gpGetnUniformivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params)))
}
func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64) {
C.glowGetnUniformui64vARB(gpGetnUniformui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint64)(unsafe.Pointer(params)))
}
func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) {
C.glowGetnUniformuiv(gpGetnUniformuiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32) {
C.glowGetnUniformuivARB(gpGetnUniformuivARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) {
C.glowGetnUniformuivKHR(gpGetnUniformuivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params)))
}
func GlobalAlphaFactorbSUN(factor int8) {
C.glowGlobalAlphaFactorbSUN(gpGlobalAlphaFactorbSUN, (C.GLbyte)(factor))
}
func GlobalAlphaFactordSUN(factor float64) {
C.glowGlobalAlphaFactordSUN(gpGlobalAlphaFactordSUN, (C.GLdouble)(factor))
}
func GlobalAlphaFactorfSUN(factor float32) {
C.glowGlobalAlphaFactorfSUN(gpGlobalAlphaFactorfSUN, (C.GLfloat)(factor))
}
func GlobalAlphaFactoriSUN(factor int32) {
C.glowGlobalAlphaFactoriSUN(gpGlobalAlphaFactoriSUN, (C.GLint)(factor))
}
func GlobalAlphaFactorsSUN(factor int16) {
C.glowGlobalAlphaFactorsSUN(gpGlobalAlphaFactorsSUN, (C.GLshort)(factor))
}
func GlobalAlphaFactorubSUN(factor uint8) {
C.glowGlobalAlphaFactorubSUN(gpGlobalAlphaFactorubSUN, (C.GLubyte)(factor))
}
func GlobalAlphaFactoruiSUN(factor uint32) {
C.glowGlobalAlphaFactoruiSUN(gpGlobalAlphaFactoruiSUN, (C.GLuint)(factor))
}
func GlobalAlphaFactorusSUN(factor uint16) {
C.glowGlobalAlphaFactorusSUN(gpGlobalAlphaFactorusSUN, (C.GLushort)(factor))
}
// specify implementation-specific hints
func Hint(target uint32, mode uint32) {
C.glowHint(gpHint, (C.GLenum)(target), (C.GLenum)(mode))
}
func HintPGI(target uint32, mode int32) {
C.glowHintPGI(gpHintPGI, (C.GLenum)(target), (C.GLint)(mode))
}
func HistogramEXT(target uint32, width int32, internalformat uint32, sink bool) {
C.glowHistogramEXT(gpHistogramEXT, (C.GLenum)(target), (C.GLsizei)(width), (C.GLenum)(internalformat), (C.GLboolean)(boolToInt(sink)))
}
func IglooInterfaceSGIX(pname uint32, params unsafe.Pointer) {
C.glowIglooInterfaceSGIX(gpIglooInterfaceSGIX, (C.GLenum)(pname), params)
}
func ImageTransformParameterfHP(target uint32, pname uint32, param float32) {
C.glowImageTransformParameterfHP(gpImageTransformParameterfHP, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func ImageTransformParameterfvHP(target uint32, pname uint32, params *float32) {
C.glowImageTransformParameterfvHP(gpImageTransformParameterfvHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ImageTransformParameteriHP(target uint32, pname uint32, param int32) {
C.glowImageTransformParameteriHP(gpImageTransformParameteriHP, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func ImageTransformParameterivHP(target uint32, pname uint32, params *int32) {
C.glowImageTransformParameterivHP(gpImageTransformParameterivHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32) {
C.glowImportMemoryFdEXT(gpImportMemoryFdEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), (C.GLint)(fd))
}
func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer) {
C.glowImportMemoryWin32HandleEXT(gpImportMemoryWin32HandleEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), handle)
}
func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer) {
C.glowImportMemoryWin32NameEXT(gpImportMemoryWin32NameEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), name)
}
func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32) {
C.glowImportSemaphoreFdEXT(gpImportSemaphoreFdEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), (C.GLint)(fd))
}
func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer) {
C.glowImportSemaphoreWin32HandleEXT(gpImportSemaphoreWin32HandleEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), handle)
}
func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer) {
C.glowImportSemaphoreWin32NameEXT(gpImportSemaphoreWin32NameEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), name)
}
func ImportSyncEXT(external_sync_type uint32, external_sync int, flags uint32) uintptr {
ret := C.glowImportSyncEXT(gpImportSyncEXT, (C.GLenum)(external_sync_type), (C.GLintptr)(external_sync), (C.GLbitfield)(flags))
return (uintptr)(ret)
}
func IndexFormatNV(xtype uint32, stride int32) {
C.glowIndexFormatNV(gpIndexFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func IndexFuncEXT(xfunc uint32, ref float32) {
C.glowIndexFuncEXT(gpIndexFuncEXT, (C.GLenum)(xfunc), (C.GLclampf)(ref))
}
// control the writing of individual bits in the color index buffers
func IndexMask(mask uint32) {
C.glowIndexMask(gpIndexMask, (C.GLuint)(mask))
}
func IndexMaterialEXT(face uint32, mode uint32) {
C.glowIndexMaterialEXT(gpIndexMaterialEXT, (C.GLenum)(face), (C.GLenum)(mode))
}
// define an array of color indexes
func IndexPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowIndexPointer(gpIndexPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func IndexPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
C.glowIndexPointerEXT(gpIndexPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func IndexPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
C.glowIndexPointerListIBM(gpIndexPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func Indexd(c float64) {
C.glowIndexd(gpIndexd, (C.GLdouble)(c))
}
func Indexdv(c *float64) {
C.glowIndexdv(gpIndexdv, (*C.GLdouble)(unsafe.Pointer(c)))
}
func Indexf(c float32) {
C.glowIndexf(gpIndexf, (C.GLfloat)(c))
}
func Indexfv(c *float32) {
C.glowIndexfv(gpIndexfv, (*C.GLfloat)(unsafe.Pointer(c)))
}
func Indexi(c int32) {
C.glowIndexi(gpIndexi, (C.GLint)(c))
}
func Indexiv(c *int32) {
C.glowIndexiv(gpIndexiv, (*C.GLint)(unsafe.Pointer(c)))
}
func Indexs(c int16) {
C.glowIndexs(gpIndexs, (C.GLshort)(c))
}
func Indexsv(c *int16) {
C.glowIndexsv(gpIndexsv, (*C.GLshort)(unsafe.Pointer(c)))
}
func Indexub(c uint8) {
C.glowIndexub(gpIndexub, (C.GLubyte)(c))
}
func Indexubv(c *uint8) {
C.glowIndexubv(gpIndexubv, (*C.GLubyte)(unsafe.Pointer(c)))
}
func IndexxOES(component int32) {
C.glowIndexxOES(gpIndexxOES, (C.GLfixed)(component))
}
func IndexxvOES(component *int32) {
C.glowIndexxvOES(gpIndexxvOES, (*C.GLfixed)(unsafe.Pointer(component)))
}
// initialize the name stack
func InitNames() {
C.glowInitNames(gpInitNames)
}
func InsertComponentEXT(res uint32, src uint32, num uint32) {
C.glowInsertComponentEXT(gpInsertComponentEXT, (C.GLuint)(res), (C.GLuint)(src), (C.GLuint)(num))
}
func InsertEventMarkerEXT(length int32, marker *uint8) {
C.glowInsertEventMarkerEXT(gpInsertEventMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker)))
}
func InstrumentsBufferSGIX(size int32, buffer *int32) {
C.glowInstrumentsBufferSGIX(gpInstrumentsBufferSGIX, (C.GLsizei)(size), (*C.GLint)(unsafe.Pointer(buffer)))
}
// simultaneously specify and enable several interleaved arrays
func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) {
C.glowInterleavedArrays(gpInterleavedArrays, (C.GLenum)(format), (C.GLsizei)(stride), pointer)
}
func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) {
C.glowInterpolatePathsNV(gpInterpolatePathsNV, (C.GLuint)(resultPath), (C.GLuint)(pathA), (C.GLuint)(pathB), (C.GLfloat)(weight))
}
// invalidate the content of a buffer object's data store
func InvalidateBufferData(buffer uint32) {
C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer))
}
// invalidate a region of a buffer object's data store
func InvalidateBufferSubData(buffer uint32, offset int, length int) {
C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
// invalidate the content of some or all of a framebuffer's attachments
func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
// invalidate the content of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) {
C.glowInvalidateNamedFramebufferData(gpInvalidateNamedFramebufferData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
// invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) {
C.glowInvalidateNamedFramebufferSubData(gpInvalidateNamedFramebufferSubData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) {
C.glowInvalidateSubFramebuffer(gpInvalidateSubFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
// invalidate the entirety a texture image
func InvalidateTexImage(texture uint32, level int32) {
C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))
}
// invalidate a region of a texture image
func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {
C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func IsAsyncMarkerSGIX(marker uint32) bool {
ret := C.glowIsAsyncMarkerSGIX(gpIsAsyncMarkerSGIX, (C.GLuint)(marker))
return ret == TRUE
}
// determine if a name corresponds to a buffer object
func IsBuffer(buffer uint32) bool {
ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer))
return ret == TRUE
}
func IsBufferARB(buffer uint32) bool {
ret := C.glowIsBufferARB(gpIsBufferARB, (C.GLuint)(buffer))
return ret == TRUE
}
func IsBufferResidentNV(target uint32) bool {
ret := C.glowIsBufferResidentNV(gpIsBufferResidentNV, (C.GLenum)(target))
return ret == TRUE
}
func IsCommandListNV(list uint32) bool {
ret := C.glowIsCommandListNV(gpIsCommandListNV, (C.GLuint)(list))
return ret == TRUE
}
func IsEnabled(cap uint32) bool {
ret := C.glowIsEnabled(gpIsEnabled, (C.GLenum)(cap))
return ret == TRUE
}
func IsEnabledIndexedEXT(target uint32, index uint32) bool {
ret := C.glowIsEnabledIndexedEXT(gpIsEnabledIndexedEXT, (C.GLenum)(target), (C.GLuint)(index))
return ret == TRUE
}
func IsFenceAPPLE(fence uint32) bool {
ret := C.glowIsFenceAPPLE(gpIsFenceAPPLE, (C.GLuint)(fence))
return ret == TRUE
}
func IsFenceNV(fence uint32) bool {
ret := C.glowIsFenceNV(gpIsFenceNV, (C.GLuint)(fence))
return ret == TRUE
}
// determine if a name corresponds to a framebuffer object
func IsFramebuffer(framebuffer uint32) bool {
ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer))
return ret == TRUE
}
func IsFramebufferEXT(framebuffer uint32) bool {
ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer))
return ret == TRUE
}
func IsImageHandleResidentARB(handle uint64) bool {
ret := C.glowIsImageHandleResidentARB(gpIsImageHandleResidentARB, (C.GLuint64)(handle))
return ret == TRUE
}
func IsImageHandleResidentNV(handle uint64) bool {
ret := C.glowIsImageHandleResidentNV(gpIsImageHandleResidentNV, (C.GLuint64)(handle))
return ret == TRUE
}
// determine if a name corresponds to a display list
func IsList(list uint32) bool {
ret := C.glowIsList(gpIsList, (C.GLuint)(list))
return ret == TRUE
}
func IsMemoryObjectEXT(memoryObject uint32) bool {
ret := C.glowIsMemoryObjectEXT(gpIsMemoryObjectEXT, (C.GLuint)(memoryObject))
return ret == TRUE
}
func IsNameAMD(identifier uint32, name uint32) bool {
ret := C.glowIsNameAMD(gpIsNameAMD, (C.GLenum)(identifier), (C.GLuint)(name))
return ret == TRUE
}
func IsNamedBufferResidentNV(buffer uint32) bool {
ret := C.glowIsNamedBufferResidentNV(gpIsNamedBufferResidentNV, (C.GLuint)(buffer))
return ret == TRUE
}
func IsNamedStringARB(namelen int32, name *uint8) bool {
ret := C.glowIsNamedStringARB(gpIsNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)))
return ret == TRUE
}
func IsObjectBufferATI(buffer uint32) bool {
ret := C.glowIsObjectBufferATI(gpIsObjectBufferATI, (C.GLuint)(buffer))
return ret == TRUE
}
func IsOcclusionQueryNV(id uint32) bool {
ret := C.glowIsOcclusionQueryNV(gpIsOcclusionQueryNV, (C.GLuint)(id))
return ret == TRUE
}
func IsPathNV(path uint32) bool {
ret := C.glowIsPathNV(gpIsPathNV, (C.GLuint)(path))
return ret == TRUE
}
func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool {
ret := C.glowIsPointInFillPathNV(gpIsPointInFillPathNV, (C.GLuint)(path), (C.GLuint)(mask), (C.GLfloat)(x), (C.GLfloat)(y))
return ret == TRUE
}
func IsPointInStrokePathNV(path uint32, x float32, y float32) bool {
ret := C.glowIsPointInStrokePathNV(gpIsPointInStrokePathNV, (C.GLuint)(path), (C.GLfloat)(x), (C.GLfloat)(y))
return ret == TRUE
}
// Determines if a name corresponds to a program object
func IsProgram(program uint32) bool {
ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program))
return ret == TRUE
}
func IsProgramARB(program uint32) bool {
ret := C.glowIsProgramARB(gpIsProgramARB, (C.GLuint)(program))
return ret == TRUE
}
func IsProgramNV(id uint32) bool {
ret := C.glowIsProgramNV(gpIsProgramNV, (C.GLuint)(id))
return ret == TRUE
}
// determine if a name corresponds to a program pipeline object
func IsProgramPipeline(pipeline uint32) bool {
ret := C.glowIsProgramPipeline(gpIsProgramPipeline, (C.GLuint)(pipeline))
return ret == TRUE
}
func IsProgramPipelineEXT(pipeline uint32) bool {
ret := C.glowIsProgramPipelineEXT(gpIsProgramPipelineEXT, (C.GLuint)(pipeline))
return ret == TRUE
}
// determine if a name corresponds to a query object
func IsQuery(id uint32) bool {
ret := C.glowIsQuery(gpIsQuery, (C.GLuint)(id))
return ret == TRUE
}
func IsQueryARB(id uint32) bool {
ret := C.glowIsQueryARB(gpIsQueryARB, (C.GLuint)(id))
return ret == TRUE
}
// determine if a name corresponds to a renderbuffer object
func IsRenderbuffer(renderbuffer uint32) bool {
ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer))
return ret == TRUE
}
func IsRenderbufferEXT(renderbuffer uint32) bool {
ret := C.glowIsRenderbufferEXT(gpIsRenderbufferEXT, (C.GLuint)(renderbuffer))
return ret == TRUE
}
// determine if a name corresponds to a sampler object
func IsSampler(sampler uint32) bool {
ret := C.glowIsSampler(gpIsSampler, (C.GLuint)(sampler))
return ret == TRUE
}
func IsSemaphoreEXT(semaphore uint32) bool {
ret := C.glowIsSemaphoreEXT(gpIsSemaphoreEXT, (C.GLuint)(semaphore))
return ret == TRUE
}
// Determines if a name corresponds to a shader object
func IsShader(shader uint32) bool {
ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader))
return ret == TRUE
}
func IsStateNV(state uint32) bool {
ret := C.glowIsStateNV(gpIsStateNV, (C.GLuint)(state))
return ret == TRUE
}
// determine if a name corresponds to a sync object
func IsSync(sync uintptr) bool {
ret := C.glowIsSync(gpIsSync, (C.GLsync)(sync))
return ret == TRUE
}
// determine if a name corresponds to a texture
func IsTexture(texture uint32) bool {
ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
return ret == TRUE
}
func IsTextureEXT(texture uint32) bool {
ret := C.glowIsTextureEXT(gpIsTextureEXT, (C.GLuint)(texture))
return ret == TRUE
}
func IsTextureHandleResidentARB(handle uint64) bool {
ret := C.glowIsTextureHandleResidentARB(gpIsTextureHandleResidentARB, (C.GLuint64)(handle))
return ret == TRUE
}
func IsTextureHandleResidentNV(handle uint64) bool {
ret := C.glowIsTextureHandleResidentNV(gpIsTextureHandleResidentNV, (C.GLuint64)(handle))
return ret == TRUE
}
// determine if a name corresponds to a transform feedback object
func IsTransformFeedback(id uint32) bool {
ret := C.glowIsTransformFeedback(gpIsTransformFeedback, (C.GLuint)(id))
return ret == TRUE
}
func IsTransformFeedbackNV(id uint32) bool {
ret := C.glowIsTransformFeedbackNV(gpIsTransformFeedbackNV, (C.GLuint)(id))
return ret == TRUE
}
func IsVariantEnabledEXT(id uint32, cap uint32) bool {
ret := C.glowIsVariantEnabledEXT(gpIsVariantEnabledEXT, (C.GLuint)(id), (C.GLenum)(cap))
return ret == TRUE
}
// determine if a name corresponds to a vertex array object
func IsVertexArray(array uint32) bool {
ret := C.glowIsVertexArray(gpIsVertexArray, (C.GLuint)(array))
return ret == TRUE
}
func IsVertexArrayAPPLE(array uint32) bool {
ret := C.glowIsVertexArrayAPPLE(gpIsVertexArrayAPPLE, (C.GLuint)(array))
return ret == TRUE
}
func IsVertexAttribEnabledAPPLE(index uint32, pname uint32) bool {
ret := C.glowIsVertexAttribEnabledAPPLE(gpIsVertexAttribEnabledAPPLE, (C.GLuint)(index), (C.GLenum)(pname))
return ret == TRUE
}
func LGPUCopyImageSubDataNVX(sourceGpu uint32, destinationGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srxY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) {
C.glowLGPUCopyImageSubDataNVX(gpLGPUCopyImageSubDataNVX, (C.GLuint)(sourceGpu), (C.GLbitfield)(destinationGpuMask), (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srxY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func LGPUInterlockNVX() {
C.glowLGPUInterlockNVX(gpLGPUInterlockNVX)
}
func LGPUNamedBufferSubDataNVX(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowLGPUNamedBufferSubDataNVX(gpLGPUNamedBufferSubDataNVX, (C.GLbitfield)(gpuMask), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8) {
C.glowLabelObjectEXT(gpLabelObjectEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func LightEnviSGIX(pname uint32, param int32) {
C.glowLightEnviSGIX(gpLightEnviSGIX, (C.GLenum)(pname), (C.GLint)(param))
}
func LightModelf(pname uint32, param float32) {
C.glowLightModelf(gpLightModelf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func LightModelfv(pname uint32, params *float32) {
C.glowLightModelfv(gpLightModelfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func LightModeli(pname uint32, param int32) {
C.glowLightModeli(gpLightModeli, (C.GLenum)(pname), (C.GLint)(param))
}
func LightModeliv(pname uint32, params *int32) {
C.glowLightModeliv(gpLightModeliv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func LightModelxOES(pname uint32, param int32) {
C.glowLightModelxOES(gpLightModelxOES, (C.GLenum)(pname), (C.GLfixed)(param))
}
func LightModelxvOES(pname uint32, param *int32) {
C.glowLightModelxvOES(gpLightModelxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param)))
}
func Lightf(light uint32, pname uint32, param float32) {
C.glowLightf(gpLightf, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfloat)(param))
}
func Lightfv(light uint32, pname uint32, params *float32) {
C.glowLightfv(gpLightfv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func Lighti(light uint32, pname uint32, param int32) {
C.glowLighti(gpLighti, (C.GLenum)(light), (C.GLenum)(pname), (C.GLint)(param))
}
func Lightiv(light uint32, pname uint32, params *int32) {
C.glowLightiv(gpLightiv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func LightxOES(light uint32, pname uint32, param int32) {
C.glowLightxOES(gpLightxOES, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfixed)(param))
}
func LightxvOES(light uint32, pname uint32, params *int32) {
C.glowLightxvOES(gpLightxvOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
// specify the line stipple pattern
func LineStipple(factor int32, pattern uint16) {
C.glowLineStipple(gpLineStipple, (C.GLint)(factor), (C.GLushort)(pattern))
}
// specify the width of rasterized lines
func LineWidth(width float32) {
C.glowLineWidth(gpLineWidth, (C.GLfloat)(width))
}
func LineWidthxOES(width int32) {
C.glowLineWidthxOES(gpLineWidthxOES, (C.GLfixed)(width))
}
// Links a program object
func LinkProgram(program uint32) {
C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program))
}
func LinkProgramARB(programObj uintptr) {
C.glowLinkProgramARB(gpLinkProgramARB, (C.GLhandleARB)(programObj))
}
// set the display-list base for
func ListBase(base uint32) {
C.glowListBase(gpListBase, (C.GLuint)(base))
}
func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, states *uint32, fbos *uint32, count uint32) {
C.glowListDrawCommandsStatesClientNV(gpListDrawCommandsStatesClientNV, (C.GLuint)(list), (C.GLuint)(segment), indirects, (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count))
}
func ListParameterfSGIX(list uint32, pname uint32, param float32) {
C.glowListParameterfSGIX(gpListParameterfSGIX, (C.GLuint)(list), (C.GLenum)(pname), (C.GLfloat)(param))
}
func ListParameterfvSGIX(list uint32, pname uint32, params *float32) {
C.glowListParameterfvSGIX(gpListParameterfvSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ListParameteriSGIX(list uint32, pname uint32, param int32) {
C.glowListParameteriSGIX(gpListParameteriSGIX, (C.GLuint)(list), (C.GLenum)(pname), (C.GLint)(param))
}
func ListParameterivSGIX(list uint32, pname uint32, params *int32) {
C.glowListParameterivSGIX(gpListParameterivSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// replace the current matrix with the identity matrix
func LoadIdentity() {
C.glowLoadIdentity(gpLoadIdentity)
}
func LoadIdentityDeformationMapSGIX(mask uint32) {
C.glowLoadIdentityDeformationMapSGIX(gpLoadIdentityDeformationMapSGIX, (C.GLbitfield)(mask))
}
func LoadMatrixd(m *float64) {
C.glowLoadMatrixd(gpLoadMatrixd, (*C.GLdouble)(unsafe.Pointer(m)))
}
func LoadMatrixf(m *float32) {
C.glowLoadMatrixf(gpLoadMatrixf, (*C.GLfloat)(unsafe.Pointer(m)))
}
func LoadMatrixxOES(m *int32) {
C.glowLoadMatrixxOES(gpLoadMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m)))
}
// load a name onto the name stack
func LoadName(name uint32) {
C.glowLoadName(gpLoadName, (C.GLuint)(name))
}
func LoadProgramNV(target uint32, id uint32, len int32, program *uint8) {
C.glowLoadProgramNV(gpLoadProgramNV, (C.GLenum)(target), (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(program)))
}
func LoadTransposeMatrixd(m *float64) {
C.glowLoadTransposeMatrixd(gpLoadTransposeMatrixd, (*C.GLdouble)(unsafe.Pointer(m)))
}
func LoadTransposeMatrixdARB(m *float64) {
C.glowLoadTransposeMatrixdARB(gpLoadTransposeMatrixdARB, (*C.GLdouble)(unsafe.Pointer(m)))
}
func LoadTransposeMatrixf(m *float32) {
C.glowLoadTransposeMatrixf(gpLoadTransposeMatrixf, (*C.GLfloat)(unsafe.Pointer(m)))
}
func LoadTransposeMatrixfARB(m *float32) {
C.glowLoadTransposeMatrixfARB(gpLoadTransposeMatrixfARB, (*C.GLfloat)(unsafe.Pointer(m)))
}
func LoadTransposeMatrixxOES(m *int32) {
C.glowLoadTransposeMatrixxOES(gpLoadTransposeMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m)))
}
func LockArraysEXT(first int32, count int32) {
C.glowLockArraysEXT(gpLockArraysEXT, (C.GLint)(first), (C.GLsizei)(count))
}
// specify a logical pixel operation for rendering
func LogicOp(opcode uint32) {
C.glowLogicOp(gpLogicOp, (C.GLenum)(opcode))
}
func MakeBufferNonResidentNV(target uint32) {
C.glowMakeBufferNonResidentNV(gpMakeBufferNonResidentNV, (C.GLenum)(target))
}
func MakeBufferResidentNV(target uint32, access uint32) {
C.glowMakeBufferResidentNV(gpMakeBufferResidentNV, (C.GLenum)(target), (C.GLenum)(access))
}
func MakeImageHandleNonResidentARB(handle uint64) {
C.glowMakeImageHandleNonResidentARB(gpMakeImageHandleNonResidentARB, (C.GLuint64)(handle))
}
func MakeImageHandleNonResidentNV(handle uint64) {
C.glowMakeImageHandleNonResidentNV(gpMakeImageHandleNonResidentNV, (C.GLuint64)(handle))
}
func MakeImageHandleResidentARB(handle uint64, access uint32) {
C.glowMakeImageHandleResidentARB(gpMakeImageHandleResidentARB, (C.GLuint64)(handle), (C.GLenum)(access))
}
func MakeImageHandleResidentNV(handle uint64, access uint32) {
C.glowMakeImageHandleResidentNV(gpMakeImageHandleResidentNV, (C.GLuint64)(handle), (C.GLenum)(access))
}
func MakeNamedBufferNonResidentNV(buffer uint32) {
C.glowMakeNamedBufferNonResidentNV(gpMakeNamedBufferNonResidentNV, (C.GLuint)(buffer))
}
func MakeNamedBufferResidentNV(buffer uint32, access uint32) {
C.glowMakeNamedBufferResidentNV(gpMakeNamedBufferResidentNV, (C.GLuint)(buffer), (C.GLenum)(access))
}
func MakeTextureHandleNonResidentARB(handle uint64) {
C.glowMakeTextureHandleNonResidentARB(gpMakeTextureHandleNonResidentARB, (C.GLuint64)(handle))
}
func MakeTextureHandleNonResidentNV(handle uint64) {
C.glowMakeTextureHandleNonResidentNV(gpMakeTextureHandleNonResidentNV, (C.GLuint64)(handle))
}
func MakeTextureHandleResidentARB(handle uint64) {
C.glowMakeTextureHandleResidentARB(gpMakeTextureHandleResidentARB, (C.GLuint64)(handle))
}
func MakeTextureHandleResidentNV(handle uint64) {
C.glowMakeTextureHandleResidentNV(gpMakeTextureHandleResidentNV, (C.GLuint64)(handle))
}
func Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) {
C.glowMap1d(gpMap1d, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLdouble)(unsafe.Pointer(points)))
}
func Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) {
C.glowMap1f(gpMap1f, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32) {
C.glowMap1xOES(gpMap1xOES, (C.GLenum)(target), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLint)(stride), (C.GLint)(order), (C.GLfixed)(points))
}
func Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) {
C.glowMap2d(gpMap2d, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLdouble)(unsafe.Pointer(points)))
}
func Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) {
C.glowMap2f(gpMap2f, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, v2 int32, vstride int32, vorder int32, points int32) {
C.glowMap2xOES(gpMap2xOES, (C.GLenum)(target), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfixed)(v1), (C.GLfixed)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLfixed)(points))
}
// map all of a buffer object's data store into the client's address space
func MapBuffer(target uint32, access uint32) unsafe.Pointer {
ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))
return (unsafe.Pointer)(ret)
}
func MapBufferARB(target uint32, access uint32) unsafe.Pointer {
ret := C.glowMapBufferARB(gpMapBufferARB, (C.GLenum)(target), (C.GLenum)(access))
return (unsafe.Pointer)(ret)
}
// map all or part of a buffer object's data store into the client's address space
func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {
ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
return (unsafe.Pointer)(ret)
}
func MapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, uorder int32, vorder int32, packed bool, points unsafe.Pointer) {
C.glowMapControlPointsNV(gpMapControlPointsNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(xtype), (C.GLsizei)(ustride), (C.GLsizei)(vstride), (C.GLint)(uorder), (C.GLint)(vorder), (C.GLboolean)(boolToInt(packed)), points)
}
func MapGrid1d(un int32, u1 float64, u2 float64) {
C.glowMapGrid1d(gpMapGrid1d, (C.GLint)(un), (C.GLdouble)(u1), (C.GLdouble)(u2))
}
func MapGrid1f(un int32, u1 float32, u2 float32) {
C.glowMapGrid1f(gpMapGrid1f, (C.GLint)(un), (C.GLfloat)(u1), (C.GLfloat)(u2))
}
func MapGrid1xOES(n int32, u1 int32, u2 int32) {
C.glowMapGrid1xOES(gpMapGrid1xOES, (C.GLint)(n), (C.GLfixed)(u1), (C.GLfixed)(u2))
}
func MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) {
C.glowMapGrid2d(gpMapGrid2d, (C.GLint)(un), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(vn), (C.GLdouble)(v1), (C.GLdouble)(v2))
}
func MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) {
C.glowMapGrid2f(gpMapGrid2f, (C.GLint)(un), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(vn), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32) {
C.glowMapGrid2xOES(gpMapGrid2xOES, (C.GLint)(n), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLfixed)(v1), (C.GLfixed)(v2))
}
// map all of a buffer object's data store into the client's address space
func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer {
ret := C.glowMapNamedBuffer(gpMapNamedBuffer, (C.GLuint)(buffer), (C.GLenum)(access))
return (unsafe.Pointer)(ret)
}
func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer {
ret := C.glowMapNamedBufferEXT(gpMapNamedBufferEXT, (C.GLuint)(buffer), (C.GLenum)(access))
return (unsafe.Pointer)(ret)
}
// map all or part of a buffer object's data store into the client's address space
func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {
ret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
return (unsafe.Pointer)(ret)
}
func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {
ret := C.glowMapNamedBufferRangeEXT(gpMapNamedBufferRangeEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))
return (unsafe.Pointer)(ret)
}
func MapObjectBufferATI(buffer uint32) unsafe.Pointer {
ret := C.glowMapObjectBufferATI(gpMapObjectBufferATI, (C.GLuint)(buffer))
return (unsafe.Pointer)(ret)
}
func MapParameterfvNV(target uint32, pname uint32, params *float32) {
C.glowMapParameterfvNV(gpMapParameterfvNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MapParameterivNV(target uint32, pname uint32, params *int32) {
C.glowMapParameterivNV(gpMapParameterivNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MapTexture2DINTEL(texture uint32, level int32, access uint32, stride *int32, layout *uint32) unsafe.Pointer {
ret := C.glowMapTexture2DINTEL(gpMapTexture2DINTEL, (C.GLuint)(texture), (C.GLint)(level), (C.GLbitfield)(access), (*C.GLint)(unsafe.Pointer(stride)), (*C.GLenum)(unsafe.Pointer(layout)))
return (unsafe.Pointer)(ret)
}
func MapVertexAttrib1dAPPLE(index uint32, size uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) {
C.glowMapVertexAttrib1dAPPLE(gpMapVertexAttrib1dAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLdouble)(unsafe.Pointer(points)))
}
func MapVertexAttrib1fAPPLE(index uint32, size uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) {
C.glowMapVertexAttrib1fAPPLE(gpMapVertexAttrib1fAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLfloat)(unsafe.Pointer(points)))
}
func MapVertexAttrib2dAPPLE(index uint32, size uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) {
C.glowMapVertexAttrib2dAPPLE(gpMapVertexAttrib2dAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLdouble)(unsafe.Pointer(points)))
}
func MapVertexAttrib2fAPPLE(index uint32, size uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) {
C.glowMapVertexAttrib2fAPPLE(gpMapVertexAttrib2fAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLfloat)(unsafe.Pointer(points)))
}
func Materialf(face uint32, pname uint32, param float32) {
C.glowMaterialf(gpMaterialf, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfloat)(param))
}
func Materialfv(face uint32, pname uint32, params *float32) {
C.glowMaterialfv(gpMaterialfv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func Materiali(face uint32, pname uint32, param int32) {
C.glowMateriali(gpMateriali, (C.GLenum)(face), (C.GLenum)(pname), (C.GLint)(param))
}
func Materialiv(face uint32, pname uint32, params *int32) {
C.glowMaterialiv(gpMaterialiv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MaterialxOES(face uint32, pname uint32, param int32) {
C.glowMaterialxOES(gpMaterialxOES, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfixed)(param))
}
func MaterialxvOES(face uint32, pname uint32, param *int32) {
C.glowMaterialxvOES(gpMaterialxvOES, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param)))
}
func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
C.glowMatrixFrustumEXT(gpMatrixFrustumEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func MatrixIndexPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowMatrixIndexPointerARB(gpMatrixIndexPointerARB, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func MatrixIndexubvARB(size int32, indices *uint8) {
C.glowMatrixIndexubvARB(gpMatrixIndexubvARB, (C.GLint)(size), (*C.GLubyte)(unsafe.Pointer(indices)))
}
func MatrixIndexuivARB(size int32, indices *uint32) {
C.glowMatrixIndexuivARB(gpMatrixIndexuivARB, (C.GLint)(size), (*C.GLuint)(unsafe.Pointer(indices)))
}
func MatrixIndexusvARB(size int32, indices *uint16) {
C.glowMatrixIndexusvARB(gpMatrixIndexusvARB, (C.GLint)(size), (*C.GLushort)(unsafe.Pointer(indices)))
}
func MatrixLoad3x2fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoad3x2fNV(gpMatrixLoad3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoad3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoad3x3fNV(gpMatrixLoad3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoadIdentityEXT(mode uint32) {
C.glowMatrixLoadIdentityEXT(gpMatrixLoadIdentityEXT, (C.GLenum)(mode))
}
func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixLoadTranspose3x3fNV(gpMatrixLoadTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoadTransposedEXT(mode uint32, m *float64) {
C.glowMatrixLoadTransposedEXT(gpMatrixLoadTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixLoadTransposefEXT(mode uint32, m *float32) {
C.glowMatrixLoadTransposefEXT(gpMatrixLoadTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixLoaddEXT(mode uint32, m *float64) {
C.glowMatrixLoaddEXT(gpMatrixLoaddEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixLoadfEXT(mode uint32, m *float32) {
C.glowMatrixLoadfEXT(gpMatrixLoadfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
// specify which matrix is the current matrix
func MatrixMode(mode uint32) {
C.glowMatrixMode(gpMatrixMode, (C.GLenum)(mode))
}
func MatrixMult3x2fNV(matrixMode uint32, m *float32) {
C.glowMatrixMult3x2fNV(gpMatrixMult3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMult3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixMult3x3fNV(gpMatrixMult3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) {
C.glowMatrixMultTranspose3x3fNV(gpMatrixMultTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultTransposedEXT(mode uint32, m *float64) {
C.glowMatrixMultTransposedEXT(gpMatrixMultTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixMultTransposefEXT(mode uint32, m *float32) {
C.glowMatrixMultTransposefEXT(gpMatrixMultTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixMultdEXT(mode uint32, m *float64) {
C.glowMatrixMultdEXT(gpMatrixMultdEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m)))
}
func MatrixMultfEXT(mode uint32, m *float32) {
C.glowMatrixMultfEXT(gpMatrixMultfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m)))
}
func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
C.glowMatrixOrthoEXT(gpMatrixOrthoEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func MatrixPopEXT(mode uint32) {
C.glowMatrixPopEXT(gpMatrixPopEXT, (C.GLenum)(mode))
}
func MatrixPushEXT(mode uint32) {
C.glowMatrixPushEXT(gpMatrixPushEXT, (C.GLenum)(mode))
}
func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) {
C.glowMatrixRotatedEXT(gpMatrixRotatedEXT, (C.GLenum)(mode), (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) {
C.glowMatrixRotatefEXT(gpMatrixRotatefEXT, (C.GLenum)(mode), (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MatrixScaledEXT(mode uint32, x float64, y float64, z float64) {
C.glowMatrixScaledEXT(gpMatrixScaledEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixScalefEXT(mode uint32, x float32, y float32, z float32) {
C.glowMatrixScalefEXT(gpMatrixScalefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) {
C.glowMatrixTranslatedEXT(gpMatrixTranslatedEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) {
C.glowMatrixTranslatefEXT(gpMatrixTranslatefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func MaxShaderCompilerThreadsARB(count uint32) {
C.glowMaxShaderCompilerThreadsARB(gpMaxShaderCompilerThreadsARB, (C.GLuint)(count))
}
func MaxShaderCompilerThreadsKHR(count uint32) {
C.glowMaxShaderCompilerThreadsKHR(gpMaxShaderCompilerThreadsKHR, (C.GLuint)(count))
}
// defines a barrier ordering memory transactions
func MemoryBarrier(barriers uint32) {
C.glowMemoryBarrier(gpMemoryBarrier, (C.GLbitfield)(barriers))
}
func MemoryBarrierByRegion(barriers uint32) {
C.glowMemoryBarrierByRegion(gpMemoryBarrierByRegion, (C.GLbitfield)(barriers))
}
func MemoryBarrierEXT(barriers uint32) {
C.glowMemoryBarrierEXT(gpMemoryBarrierEXT, (C.GLbitfield)(barriers))
}
func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) {
C.glowMemoryObjectParameterivEXT(gpMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MinSampleShadingARB(value float32) {
C.glowMinSampleShadingARB(gpMinSampleShadingARB, (C.GLfloat)(value))
}
func MinmaxEXT(target uint32, internalformat uint32, sink bool) {
C.glowMinmaxEXT(gpMinmaxEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLboolean)(boolToInt(sink)))
}
func MultMatrixd(m *float64) {
C.glowMultMatrixd(gpMultMatrixd, (*C.GLdouble)(unsafe.Pointer(m)))
}
func MultMatrixf(m *float32) {
C.glowMultMatrixf(gpMultMatrixf, (*C.GLfloat)(unsafe.Pointer(m)))
}
func MultMatrixxOES(m *int32) {
C.glowMultMatrixxOES(gpMultMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m)))
}
func MultTransposeMatrixd(m *float64) {
C.glowMultTransposeMatrixd(gpMultTransposeMatrixd, (*C.GLdouble)(unsafe.Pointer(m)))
}
func MultTransposeMatrixdARB(m *float64) {
C.glowMultTransposeMatrixdARB(gpMultTransposeMatrixdARB, (*C.GLdouble)(unsafe.Pointer(m)))
}
func MultTransposeMatrixf(m *float32) {
C.glowMultTransposeMatrixf(gpMultTransposeMatrixf, (*C.GLfloat)(unsafe.Pointer(m)))
}
func MultTransposeMatrixfARB(m *float32) {
C.glowMultTransposeMatrixfARB(gpMultTransposeMatrixfARB, (*C.GLfloat)(unsafe.Pointer(m)))
}
func MultTransposeMatrixxOES(m *int32) {
C.glowMultTransposeMatrixxOES(gpMultTransposeMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m)))
}
// render multiple sets of primitives from array data
func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {
C.glowMultiDrawArrays(gpMultiDrawArrays, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(drawcount))
}
func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32) {
C.glowMultiDrawArraysEXT(gpMultiDrawArraysEXT, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount))
}
// render multiple sets of primitives from array data, taking parameters from memory
func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
C.glowMultiDrawArraysIndirect(gpMultiDrawArraysIndirect, (C.GLenum)(mode), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawArraysIndirectAMD(mode uint32, indirect unsafe.Pointer, primcount int32, stride int32) {
C.glowMultiDrawArraysIndirectAMD(gpMultiDrawArraysIndirectAMD, (C.GLenum)(mode), indirect, (C.GLsizei)(primcount), (C.GLsizei)(stride))
}
func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) {
C.glowMultiDrawArraysIndirectBindlessCountNV(gpMultiDrawArraysIndirectBindlessCountNV, (C.GLenum)(mode), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(maxDrawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) {
C.glowMultiDrawArraysIndirectBindlessNV(gpMultiDrawArraysIndirectBindlessNV, (C.GLenum)(mode), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) {
C.glowMultiDrawArraysIndirectCountARB(gpMultiDrawArraysIndirectCountARB, (C.GLenum)(mode), indirect, (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawElementArrayAPPLE(mode uint32, first *int32, count *int32, primcount int32) {
C.glowMultiDrawElementArrayAPPLE(gpMultiDrawElementArrayAPPLE, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount))
}
// render multiple sets of primitives by specifying indices of array data elements
func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) {
C.glowMultiDrawElements(gpMultiDrawElements, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount))
}
// render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) {
C.glowMultiDrawElementsBaseVertex(gpMultiDrawElementsBaseVertex, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount), (*C.GLint)(unsafe.Pointer(basevertex)))
}
func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32) {
C.glowMultiDrawElementsEXT(gpMultiDrawElementsEXT, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount))
}
// render indexed primitives from array data, taking parameters from memory
func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
C.glowMultiDrawElementsIndirect(gpMultiDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride))
}
func MultiDrawElementsIndirectAMD(mode uint32, xtype uint32, indirect unsafe.Pointer, primcount int32, stride int32) {
C.glowMultiDrawElementsIndirectAMD(gpMultiDrawElementsIndirectAMD, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(primcount), (C.GLsizei)(stride))
}
func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) {
C.glowMultiDrawElementsIndirectBindlessCountNV(gpMultiDrawElementsIndirectBindlessCountNV, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(maxDrawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) {
C.glowMultiDrawElementsIndirectBindlessNV(gpMultiDrawElementsIndirectBindlessNV, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount))
}
func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) {
C.glowMultiDrawElementsIndirectCountARB(gpMultiDrawElementsIndirectCountARB, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride))
}
func MultiDrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first *int32, count *int32, primcount int32) {
C.glowMultiDrawRangeElementArrayAPPLE(gpMultiDrawRangeElementArrayAPPLE, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount))
}
func MultiModeDrawArraysIBM(mode *uint32, first *int32, count *int32, primcount int32, modestride int32) {
C.glowMultiModeDrawArraysIBM(gpMultiModeDrawArraysIBM, (*C.GLenum)(unsafe.Pointer(mode)), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount), (C.GLint)(modestride))
}
func MultiModeDrawElementsIBM(mode *uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32, modestride int32) {
C.glowMultiModeDrawElementsIBM(gpMultiModeDrawElementsIBM, (*C.GLenum)(unsafe.Pointer(mode)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount), (C.GLint)(modestride))
}
func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32) {
C.glowMultiTexBufferEXT(gpMultiTexBufferEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func MultiTexCoord1bOES(texture uint32, s int8) {
C.glowMultiTexCoord1bOES(gpMultiTexCoord1bOES, (C.GLenum)(texture), (C.GLbyte)(s))
}
func MultiTexCoord1bvOES(texture uint32, coords *int8) {
C.glowMultiTexCoord1bvOES(gpMultiTexCoord1bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func MultiTexCoord1d(target uint32, s float64) {
C.glowMultiTexCoord1d(gpMultiTexCoord1d, (C.GLenum)(target), (C.GLdouble)(s))
}
func MultiTexCoord1dARB(target uint32, s float64) {
C.glowMultiTexCoord1dARB(gpMultiTexCoord1dARB, (C.GLenum)(target), (C.GLdouble)(s))
}
func MultiTexCoord1dv(target uint32, v *float64) {
C.glowMultiTexCoord1dv(gpMultiTexCoord1dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord1dvARB(target uint32, v *float64) {
C.glowMultiTexCoord1dvARB(gpMultiTexCoord1dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord1f(target uint32, s float32) {
C.glowMultiTexCoord1f(gpMultiTexCoord1f, (C.GLenum)(target), (C.GLfloat)(s))
}
func MultiTexCoord1fARB(target uint32, s float32) {
C.glowMultiTexCoord1fARB(gpMultiTexCoord1fARB, (C.GLenum)(target), (C.GLfloat)(s))
}
func MultiTexCoord1fv(target uint32, v *float32) {
C.glowMultiTexCoord1fv(gpMultiTexCoord1fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord1fvARB(target uint32, v *float32) {
C.glowMultiTexCoord1fvARB(gpMultiTexCoord1fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord1hNV(target uint32, s uint16) {
C.glowMultiTexCoord1hNV(gpMultiTexCoord1hNV, (C.GLenum)(target), (C.GLhalfNV)(s))
}
func MultiTexCoord1hvNV(target uint32, v *uint16) {
C.glowMultiTexCoord1hvNV(gpMultiTexCoord1hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func MultiTexCoord1i(target uint32, s int32) {
C.glowMultiTexCoord1i(gpMultiTexCoord1i, (C.GLenum)(target), (C.GLint)(s))
}
func MultiTexCoord1iARB(target uint32, s int32) {
C.glowMultiTexCoord1iARB(gpMultiTexCoord1iARB, (C.GLenum)(target), (C.GLint)(s))
}
func MultiTexCoord1iv(target uint32, v *int32) {
C.glowMultiTexCoord1iv(gpMultiTexCoord1iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord1ivARB(target uint32, v *int32) {
C.glowMultiTexCoord1ivARB(gpMultiTexCoord1ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord1s(target uint32, s int16) {
C.glowMultiTexCoord1s(gpMultiTexCoord1s, (C.GLenum)(target), (C.GLshort)(s))
}
func MultiTexCoord1sARB(target uint32, s int16) {
C.glowMultiTexCoord1sARB(gpMultiTexCoord1sARB, (C.GLenum)(target), (C.GLshort)(s))
}
func MultiTexCoord1sv(target uint32, v *int16) {
C.glowMultiTexCoord1sv(gpMultiTexCoord1sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord1svARB(target uint32, v *int16) {
C.glowMultiTexCoord1svARB(gpMultiTexCoord1svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord1xOES(texture uint32, s int32) {
C.glowMultiTexCoord1xOES(gpMultiTexCoord1xOES, (C.GLenum)(texture), (C.GLfixed)(s))
}
func MultiTexCoord1xvOES(texture uint32, coords *int32) {
C.glowMultiTexCoord1xvOES(gpMultiTexCoord1xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords)))
}
func MultiTexCoord2bOES(texture uint32, s int8, t int8) {
C.glowMultiTexCoord2bOES(gpMultiTexCoord2bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t))
}
func MultiTexCoord2bvOES(texture uint32, coords *int8) {
C.glowMultiTexCoord2bvOES(gpMultiTexCoord2bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func MultiTexCoord2d(target uint32, s float64, t float64) {
C.glowMultiTexCoord2d(gpMultiTexCoord2d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t))
}
func MultiTexCoord2dARB(target uint32, s float64, t float64) {
C.glowMultiTexCoord2dARB(gpMultiTexCoord2dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t))
}
func MultiTexCoord2dv(target uint32, v *float64) {
C.glowMultiTexCoord2dv(gpMultiTexCoord2dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord2dvARB(target uint32, v *float64) {
C.glowMultiTexCoord2dvARB(gpMultiTexCoord2dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord2f(target uint32, s float32, t float32) {
C.glowMultiTexCoord2f(gpMultiTexCoord2f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t))
}
func MultiTexCoord2fARB(target uint32, s float32, t float32) {
C.glowMultiTexCoord2fARB(gpMultiTexCoord2fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t))
}
func MultiTexCoord2fv(target uint32, v *float32) {
C.glowMultiTexCoord2fv(gpMultiTexCoord2fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord2fvARB(target uint32, v *float32) {
C.glowMultiTexCoord2fvARB(gpMultiTexCoord2fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord2hNV(target uint32, s uint16, t uint16) {
C.glowMultiTexCoord2hNV(gpMultiTexCoord2hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t))
}
func MultiTexCoord2hvNV(target uint32, v *uint16) {
C.glowMultiTexCoord2hvNV(gpMultiTexCoord2hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func MultiTexCoord2i(target uint32, s int32, t int32) {
C.glowMultiTexCoord2i(gpMultiTexCoord2i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t))
}
func MultiTexCoord2iARB(target uint32, s int32, t int32) {
C.glowMultiTexCoord2iARB(gpMultiTexCoord2iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t))
}
func MultiTexCoord2iv(target uint32, v *int32) {
C.glowMultiTexCoord2iv(gpMultiTexCoord2iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord2ivARB(target uint32, v *int32) {
C.glowMultiTexCoord2ivARB(gpMultiTexCoord2ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord2s(target uint32, s int16, t int16) {
C.glowMultiTexCoord2s(gpMultiTexCoord2s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t))
}
func MultiTexCoord2sARB(target uint32, s int16, t int16) {
C.glowMultiTexCoord2sARB(gpMultiTexCoord2sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t))
}
func MultiTexCoord2sv(target uint32, v *int16) {
C.glowMultiTexCoord2sv(gpMultiTexCoord2sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord2svARB(target uint32, v *int16) {
C.glowMultiTexCoord2svARB(gpMultiTexCoord2svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord2xOES(texture uint32, s int32, t int32) {
C.glowMultiTexCoord2xOES(gpMultiTexCoord2xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t))
}
func MultiTexCoord2xvOES(texture uint32, coords *int32) {
C.glowMultiTexCoord2xvOES(gpMultiTexCoord2xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords)))
}
func MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8) {
C.glowMultiTexCoord3bOES(gpMultiTexCoord3bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r))
}
func MultiTexCoord3bvOES(texture uint32, coords *int8) {
C.glowMultiTexCoord3bvOES(gpMultiTexCoord3bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func MultiTexCoord3d(target uint32, s float64, t float64, r float64) {
C.glowMultiTexCoord3d(gpMultiTexCoord3d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r))
}
func MultiTexCoord3dARB(target uint32, s float64, t float64, r float64) {
C.glowMultiTexCoord3dARB(gpMultiTexCoord3dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r))
}
func MultiTexCoord3dv(target uint32, v *float64) {
C.glowMultiTexCoord3dv(gpMultiTexCoord3dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord3dvARB(target uint32, v *float64) {
C.glowMultiTexCoord3dvARB(gpMultiTexCoord3dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord3f(target uint32, s float32, t float32, r float32) {
C.glowMultiTexCoord3f(gpMultiTexCoord3f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r))
}
func MultiTexCoord3fARB(target uint32, s float32, t float32, r float32) {
C.glowMultiTexCoord3fARB(gpMultiTexCoord3fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r))
}
func MultiTexCoord3fv(target uint32, v *float32) {
C.glowMultiTexCoord3fv(gpMultiTexCoord3fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord3fvARB(target uint32, v *float32) {
C.glowMultiTexCoord3fvARB(gpMultiTexCoord3fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord3hNV(target uint32, s uint16, t uint16, r uint16) {
C.glowMultiTexCoord3hNV(gpMultiTexCoord3hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r))
}
func MultiTexCoord3hvNV(target uint32, v *uint16) {
C.glowMultiTexCoord3hvNV(gpMultiTexCoord3hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func MultiTexCoord3i(target uint32, s int32, t int32, r int32) {
C.glowMultiTexCoord3i(gpMultiTexCoord3i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r))
}
func MultiTexCoord3iARB(target uint32, s int32, t int32, r int32) {
C.glowMultiTexCoord3iARB(gpMultiTexCoord3iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r))
}
func MultiTexCoord3iv(target uint32, v *int32) {
C.glowMultiTexCoord3iv(gpMultiTexCoord3iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord3ivARB(target uint32, v *int32) {
C.glowMultiTexCoord3ivARB(gpMultiTexCoord3ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord3s(target uint32, s int16, t int16, r int16) {
C.glowMultiTexCoord3s(gpMultiTexCoord3s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r))
}
func MultiTexCoord3sARB(target uint32, s int16, t int16, r int16) {
C.glowMultiTexCoord3sARB(gpMultiTexCoord3sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r))
}
func MultiTexCoord3sv(target uint32, v *int16) {
C.glowMultiTexCoord3sv(gpMultiTexCoord3sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord3svARB(target uint32, v *int16) {
C.glowMultiTexCoord3svARB(gpMultiTexCoord3svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32) {
C.glowMultiTexCoord3xOES(gpMultiTexCoord3xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r))
}
func MultiTexCoord3xvOES(texture uint32, coords *int32) {
C.glowMultiTexCoord3xvOES(gpMultiTexCoord3xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords)))
}
func MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8) {
C.glowMultiTexCoord4bOES(gpMultiTexCoord4bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r), (C.GLbyte)(q))
}
func MultiTexCoord4bvOES(texture uint32, coords *int8) {
C.glowMultiTexCoord4bvOES(gpMultiTexCoord4bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) {
C.glowMultiTexCoord4d(gpMultiTexCoord4d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q))
}
func MultiTexCoord4dARB(target uint32, s float64, t float64, r float64, q float64) {
C.glowMultiTexCoord4dARB(gpMultiTexCoord4dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q))
}
func MultiTexCoord4dv(target uint32, v *float64) {
C.glowMultiTexCoord4dv(gpMultiTexCoord4dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord4dvARB(target uint32, v *float64) {
C.glowMultiTexCoord4dvARB(gpMultiTexCoord4dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v)))
}
func MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) {
C.glowMultiTexCoord4f(gpMultiTexCoord4f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q))
}
func MultiTexCoord4fARB(target uint32, s float32, t float32, r float32, q float32) {
C.glowMultiTexCoord4fARB(gpMultiTexCoord4fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q))
}
func MultiTexCoord4fv(target uint32, v *float32) {
C.glowMultiTexCoord4fv(gpMultiTexCoord4fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord4fvARB(target uint32, v *float32) {
C.glowMultiTexCoord4fvARB(gpMultiTexCoord4fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MultiTexCoord4hNV(target uint32, s uint16, t uint16, r uint16, q uint16) {
C.glowMultiTexCoord4hNV(gpMultiTexCoord4hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r), (C.GLhalfNV)(q))
}
func MultiTexCoord4hvNV(target uint32, v *uint16) {
C.glowMultiTexCoord4hvNV(gpMultiTexCoord4hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) {
C.glowMultiTexCoord4i(gpMultiTexCoord4i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q))
}
func MultiTexCoord4iARB(target uint32, s int32, t int32, r int32, q int32) {
C.glowMultiTexCoord4iARB(gpMultiTexCoord4iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q))
}
func MultiTexCoord4iv(target uint32, v *int32) {
C.glowMultiTexCoord4iv(gpMultiTexCoord4iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord4ivARB(target uint32, v *int32) {
C.glowMultiTexCoord4ivARB(gpMultiTexCoord4ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v)))
}
func MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) {
C.glowMultiTexCoord4s(gpMultiTexCoord4s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q))
}
func MultiTexCoord4sARB(target uint32, s int16, t int16, r int16, q int16) {
C.glowMultiTexCoord4sARB(gpMultiTexCoord4sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q))
}
func MultiTexCoord4sv(target uint32, v *int16) {
C.glowMultiTexCoord4sv(gpMultiTexCoord4sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord4svARB(target uint32, v *int16) {
C.glowMultiTexCoord4svARB(gpMultiTexCoord4svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v)))
}
func MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32) {
C.glowMultiTexCoord4xOES(gpMultiTexCoord4xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r), (C.GLfixed)(q))
}
func MultiTexCoord4xvOES(texture uint32, coords *int32) {
C.glowMultiTexCoord4xvOES(gpMultiTexCoord4xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords)))
}
func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowMultiTexCoordPointerEXT(gpMultiTexCoordPointerEXT, (C.GLenum)(texunit), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32) {
C.glowMultiTexEnvfEXT(gpMultiTexEnvfEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
C.glowMultiTexEnvfvEXT(gpMultiTexEnvfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32) {
C.glowMultiTexEnviEXT(gpMultiTexEnviEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowMultiTexEnvivEXT(gpMultiTexEnvivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64) {
C.glowMultiTexGendEXT(gpMultiTexGendEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLdouble)(param))
}
func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) {
C.glowMultiTexGendvEXT(gpMultiTexGendvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32) {
C.glowMultiTexGenfEXT(gpMultiTexGenfEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) {
C.glowMultiTexGenfvEXT(gpMultiTexGenfvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32) {
C.glowMultiTexGeniEXT(gpMultiTexGeniEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) {
C.glowMultiTexGenivEXT(gpMultiTexGenivEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexImage1DEXT(gpMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexImage2DEXT(gpMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexImage3DEXT(gpMultiTexImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowMultiTexParameterIivEXT(gpMultiTexParameterIivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) {
C.glowMultiTexParameterIuivEXT(gpMultiTexParameterIuivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32) {
C.glowMultiTexParameterfEXT(gpMultiTexParameterfEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) {
C.glowMultiTexParameterfvEXT(gpMultiTexParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32) {
C.glowMultiTexParameteriEXT(gpMultiTexParameteriEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) {
C.glowMultiTexParameterivEXT(gpMultiTexParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32) {
C.glowMultiTexRenderbufferEXT(gpMultiTexRenderbufferEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexSubImage1DEXT(gpMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexSubImage2DEXT(gpMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowMultiTexSubImage3DEXT(gpMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func MulticastBarrierNV() {
C.glowMulticastBarrierNV(gpMulticastBarrierNV)
}
func MulticastBlitFramebufferNV(srcGpu uint32, dstGpu uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {
C.glowMulticastBlitFramebufferNV(gpMulticastBlitFramebufferNV, (C.GLuint)(srcGpu), (C.GLuint)(dstGpu), (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))
}
func MulticastBufferSubDataNV(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowMulticastBufferSubDataNV(gpMulticastBufferSubDataNV, (C.GLbitfield)(gpuMask), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func MulticastCopyBufferSubDataNV(readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
C.glowMulticastCopyBufferSubDataNV(gpMulticastCopyBufferSubDataNV, (C.GLuint)(readGpu), (C.GLbitfield)(writeGpuMask), (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
func MulticastCopyImageSubDataNV(srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {
C.glowMulticastCopyImageSubDataNV(gpMulticastCopyImageSubDataNV, (C.GLuint)(srcGpu), (C.GLbitfield)(dstGpuMask), (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))
}
func MulticastFramebufferSampleLocationsfvNV(gpu uint32, framebuffer uint32, start uint32, count int32, v *float32) {
C.glowMulticastFramebufferSampleLocationsfvNV(gpMulticastFramebufferSampleLocationsfvNV, (C.GLuint)(gpu), (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func MulticastGetQueryObjecti64vNV(gpu uint32, id uint32, pname uint32, params *int64) {
C.glowMulticastGetQueryObjecti64vNV(gpMulticastGetQueryObjecti64vNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params)))
}
func MulticastGetQueryObjectivNV(gpu uint32, id uint32, pname uint32, params *int32) {
C.glowMulticastGetQueryObjectivNV(gpMulticastGetQueryObjectivNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func MulticastGetQueryObjectui64vNV(gpu uint32, id uint32, pname uint32, params *uint64) {
C.glowMulticastGetQueryObjectui64vNV(gpMulticastGetQueryObjectui64vNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func MulticastGetQueryObjectuivNV(gpu uint32, id uint32, pname uint32, params *uint32) {
C.glowMulticastGetQueryObjectuivNV(gpMulticastGetQueryObjectuivNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func MulticastWaitSyncNV(signalGpu uint32, waitGpuMask uint32) {
C.glowMulticastWaitSyncNV(gpMulticastWaitSyncNV, (C.GLuint)(signalGpu), (C.GLbitfield)(waitGpuMask))
}
// creates and initializes a buffer object's data store
func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
C.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
C.glowNamedBufferDataEXT(gpNamedBufferDataEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool) {
C.glowNamedBufferPageCommitmentARB(gpNamedBufferPageCommitmentARB, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool) {
C.glowNamedBufferPageCommitmentEXT(gpNamedBufferPageCommitmentEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit)))
}
// creates and initializes a buffer object's immutable data store
func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
C.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
C.glowNamedBufferStorageEXT(gpNamedBufferStorageEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer C.GLeglClientBufferEXT, flags uint32) {
C.glowNamedBufferStorageExternalEXT(gpNamedBufferStorageExternalEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))
}
func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64) {
C.glowNamedBufferStorageMemEXT(gpNamedBufferStorageMemEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset))
}
// updates a subset of a buffer object's data store
func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowNamedBufferSubData(gpNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) {
C.glowNamedBufferSubDataEXT(gpNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
C.glowNamedCopyBufferSubDataEXT(gpNamedCopyBufferSubDataEXT, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
}
// specify which color buffers are to be drawn into
func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
C.glowNamedFramebufferDrawBuffer(gpNamedFramebufferDrawBuffer, (C.GLuint)(framebuffer), (C.GLenum)(buf))
}
// Specifies a list of color buffers to be drawn into
func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) {
C.glowNamedFramebufferDrawBuffers(gpNamedFramebufferDrawBuffers, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
// set a named parameter of a framebuffer object
func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) {
C.glowNamedFramebufferParameteri(gpNamedFramebufferParameteri, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLint)(param))
}
func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32) {
C.glowNamedFramebufferParameteriEXT(gpNamedFramebufferParameteriEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLint)(param))
}
// select a color buffer source for pixels
func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
C.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))
}
// attach a renderbuffer as a logical buffer of a framebuffer object
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowNamedFramebufferRenderbuffer(gpNamedFramebufferRenderbuffer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
C.glowNamedFramebufferRenderbufferEXT(gpNamedFramebufferRenderbufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32) {
C.glowNamedFramebufferSampleLocationsfvARB(gpNamedFramebufferSampleLocationsfvARB, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) {
C.glowNamedFramebufferSampleLocationsfvNV(gpNamedFramebufferSampleLocationsfvNV, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func NamedFramebufferSamplePositionsfvAMD(framebuffer uint32, numsamples uint32, pixelindex uint32, values *float32) {
C.glowNamedFramebufferSamplePositionsfvAMD(gpNamedFramebufferSamplePositionsfvAMD, (C.GLuint)(framebuffer), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (*C.GLfloat)(unsafe.Pointer(values)))
}
func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) {
C.glowNamedFramebufferTexture(gpNamedFramebufferTexture, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowNamedFramebufferTexture1DEXT(gpNamedFramebufferTexture1DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
C.glowNamedFramebufferTexture2DEXT(gpNamedFramebufferTexture2DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) {
C.glowNamedFramebufferTexture3DEXT(gpNamedFramebufferTexture3DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset))
}
func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32) {
C.glowNamedFramebufferTextureEXT(gpNamedFramebufferTextureEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))
}
func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, face uint32) {
C.glowNamedFramebufferTextureFaceEXT(gpNamedFramebufferTextureFaceEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face))
}
// attach a single layer of a texture object as a logical buffer of a framebuffer object
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowNamedFramebufferTextureLayer(gpNamedFramebufferTextureLayer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
C.glowNamedFramebufferTextureLayerEXT(gpNamedFramebufferTextureLayerEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, w float64) {
C.glowNamedProgramLocalParameter4dEXT(gpNamedProgramLocalParameter4dEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64) {
C.glowNamedProgramLocalParameter4dvEXT(gpNamedProgramLocalParameter4dvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, w float32) {
C.glowNamedProgramLocalParameter4fEXT(gpNamedProgramLocalParameter4fEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32) {
C.glowNamedProgramLocalParameter4fvEXT(gpNamedProgramLocalParameter4fvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, w int32) {
C.glowNamedProgramLocalParameterI4iEXT(gpNamedProgramLocalParameterI4iEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32) {
C.glowNamedProgramLocalParameterI4ivEXT(gpNamedProgramLocalParameterI4ivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) {
C.glowNamedProgramLocalParameterI4uiEXT(gpNamedProgramLocalParameterI4uiEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32) {
C.glowNamedProgramLocalParameterI4uivEXT(gpNamedProgramLocalParameterI4uivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32) {
C.glowNamedProgramLocalParameters4fvEXT(gpNamedProgramLocalParameters4fvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32) {
C.glowNamedProgramLocalParametersI4ivEXT(gpNamedProgramLocalParametersI4ivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32) {
C.glowNamedProgramLocalParametersI4uivEXT(gpNamedProgramLocalParametersI4uivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, xstring unsafe.Pointer) {
C.glowNamedProgramStringEXT(gpNamedProgramStringEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(format), (C.GLsizei)(len), xstring)
}
// establish data storage, format and dimensions of a renderbuffer object's image
func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageEXT(gpNamedRenderbufferStorageEXT, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// establish data storage, format, dimensions and sample count of a renderbuffer object's image
func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageMultisampleCoverageEXT(gpNamedRenderbufferStorageMultisampleCoverageEXT, (C.GLuint)(renderbuffer), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowNamedRenderbufferStorageMultisampleEXT(gpNamedRenderbufferStorageMultisampleEXT, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8) {
C.glowNamedStringARB(gpNamedStringARB, (C.GLenum)(xtype), (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLint)(stringlen), (*C.GLchar)(unsafe.Pointer(xstring)))
}
// create or replace a display list
func NewList(list uint32, mode uint32) {
C.glowNewList(gpNewList, (C.GLuint)(list), (C.GLenum)(mode))
}
func NewObjectBufferATI(size int32, pointer unsafe.Pointer, usage uint32) uint32 {
ret := C.glowNewObjectBufferATI(gpNewObjectBufferATI, (C.GLsizei)(size), pointer, (C.GLenum)(usage))
return (uint32)(ret)
}
func Normal3b(nx int8, ny int8, nz int8) {
C.glowNormal3b(gpNormal3b, (C.GLbyte)(nx), (C.GLbyte)(ny), (C.GLbyte)(nz))
}
func Normal3bv(v *int8) {
C.glowNormal3bv(gpNormal3bv, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Normal3d(nx float64, ny float64, nz float64) {
C.glowNormal3d(gpNormal3d, (C.GLdouble)(nx), (C.GLdouble)(ny), (C.GLdouble)(nz))
}
func Normal3dv(v *float64) {
C.glowNormal3dv(gpNormal3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Normal3f(nx float32, ny float32, nz float32) {
C.glowNormal3f(gpNormal3f, (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz))
}
func Normal3fVertex3fSUN(nx float32, ny float32, nz float32, x float32, y float32, z float32) {
C.glowNormal3fVertex3fSUN(gpNormal3fVertex3fSUN, (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Normal3fVertex3fvSUN(n *float32, v *float32) {
C.glowNormal3fVertex3fvSUN(gpNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func Normal3fv(v *float32) {
C.glowNormal3fv(gpNormal3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Normal3hNV(nx uint16, ny uint16, nz uint16) {
C.glowNormal3hNV(gpNormal3hNV, (C.GLhalfNV)(nx), (C.GLhalfNV)(ny), (C.GLhalfNV)(nz))
}
func Normal3hvNV(v *uint16) {
C.glowNormal3hvNV(gpNormal3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Normal3i(nx int32, ny int32, nz int32) {
C.glowNormal3i(gpNormal3i, (C.GLint)(nx), (C.GLint)(ny), (C.GLint)(nz))
}
func Normal3iv(v *int32) {
C.glowNormal3iv(gpNormal3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Normal3s(nx int16, ny int16, nz int16) {
C.glowNormal3s(gpNormal3s, (C.GLshort)(nx), (C.GLshort)(ny), (C.GLshort)(nz))
}
func Normal3sv(v *int16) {
C.glowNormal3sv(gpNormal3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Normal3xOES(nx int32, ny int32, nz int32) {
C.glowNormal3xOES(gpNormal3xOES, (C.GLfixed)(nx), (C.GLfixed)(ny), (C.GLfixed)(nz))
}
func Normal3xvOES(coords *int32) {
C.glowNormal3xvOES(gpNormal3xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func NormalFormatNV(xtype uint32, stride int32) {
C.glowNormalFormatNV(gpNormalFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride))
}
// define an array of normals
func NormalPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowNormalPointer(gpNormalPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func NormalPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
C.glowNormalPointerEXT(gpNormalPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func NormalPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
C.glowNormalPointerListIBM(gpNormalPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func NormalPointervINTEL(xtype uint32, pointer *unsafe.Pointer) {
C.glowNormalPointervINTEL(gpNormalPointervINTEL, (C.GLenum)(xtype), pointer)
}
func NormalStream3bATI(stream uint32, nx int8, ny int8, nz int8) {
C.glowNormalStream3bATI(gpNormalStream3bATI, (C.GLenum)(stream), (C.GLbyte)(nx), (C.GLbyte)(ny), (C.GLbyte)(nz))
}
func NormalStream3bvATI(stream uint32, coords *int8) {
C.glowNormalStream3bvATI(gpNormalStream3bvATI, (C.GLenum)(stream), (*C.GLbyte)(unsafe.Pointer(coords)))
}
func NormalStream3dATI(stream uint32, nx float64, ny float64, nz float64) {
C.glowNormalStream3dATI(gpNormalStream3dATI, (C.GLenum)(stream), (C.GLdouble)(nx), (C.GLdouble)(ny), (C.GLdouble)(nz))
}
func NormalStream3dvATI(stream uint32, coords *float64) {
C.glowNormalStream3dvATI(gpNormalStream3dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func NormalStream3fATI(stream uint32, nx float32, ny float32, nz float32) {
C.glowNormalStream3fATI(gpNormalStream3fATI, (C.GLenum)(stream), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz))
}
func NormalStream3fvATI(stream uint32, coords *float32) {
C.glowNormalStream3fvATI(gpNormalStream3fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func NormalStream3iATI(stream uint32, nx int32, ny int32, nz int32) {
C.glowNormalStream3iATI(gpNormalStream3iATI, (C.GLenum)(stream), (C.GLint)(nx), (C.GLint)(ny), (C.GLint)(nz))
}
func NormalStream3ivATI(stream uint32, coords *int32) {
C.glowNormalStream3ivATI(gpNormalStream3ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func NormalStream3sATI(stream uint32, nx int16, ny int16, nz int16) {
C.glowNormalStream3sATI(gpNormalStream3sATI, (C.GLenum)(stream), (C.GLshort)(nx), (C.GLshort)(ny), (C.GLshort)(nz))
}
func NormalStream3svATI(stream uint32, coords *int16) {
C.glowNormalStream3svATI(gpNormalStream3svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
// label a named object identified within a namespace
func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) {
C.glowObjectLabel(gpObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) {
C.glowObjectLabelKHR(gpObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
// label a a sync object identified by a pointer
func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) {
C.glowObjectPtrLabel(gpObjectPtrLabel, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) {
C.glowObjectPtrLabelKHR(gpObjectPtrLabelKHR, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label)))
}
func ObjectPurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 {
ret := C.glowObjectPurgeableAPPLE(gpObjectPurgeableAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(option))
return (uint32)(ret)
}
func ObjectUnpurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 {
ret := C.glowObjectUnpurgeableAPPLE(gpObjectUnpurgeableAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(option))
return (uint32)(ret)
}
// multiply the current matrix with an orthographic matrix
func Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) {
C.glowOrtho(gpOrtho, (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar))
}
func OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32) {
C.glowOrthofOES(gpOrthofOES, (C.GLfloat)(l), (C.GLfloat)(r), (C.GLfloat)(b), (C.GLfloat)(t), (C.GLfloat)(n), (C.GLfloat)(f))
}
func OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32) {
C.glowOrthoxOES(gpOrthoxOES, (C.GLfixed)(l), (C.GLfixed)(r), (C.GLfixed)(b), (C.GLfixed)(t), (C.GLfixed)(n), (C.GLfixed)(f))
}
func PNTrianglesfATI(pname uint32, param float32) {
C.glowPNTrianglesfATI(gpPNTrianglesfATI, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PNTrianglesiATI(pname uint32, param int32) {
C.glowPNTrianglesiATI(gpPNTrianglesiATI, (C.GLenum)(pname), (C.GLint)(param))
}
func PassTexCoordATI(dst uint32, coord uint32, swizzle uint32) {
C.glowPassTexCoordATI(gpPassTexCoordATI, (C.GLuint)(dst), (C.GLuint)(coord), (C.GLenum)(swizzle))
}
// place a marker in the feedback buffer
func PassThrough(token float32) {
C.glowPassThrough(gpPassThrough, (C.GLfloat)(token))
}
func PassThroughxOES(token int32) {
C.glowPassThroughxOES(gpPassThroughxOES, (C.GLfixed)(token))
}
func PatchParameterfv(pname uint32, values *float32) {
C.glowPatchParameterfv(gpPatchParameterfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(values)))
}
// specifies the parameters for patch primitives
func PatchParameteri(pname uint32, value int32) {
C.glowPatchParameteri(gpPatchParameteri, (C.GLenum)(pname), (C.GLint)(value))
}
func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathCommandsNV(gpPathCommandsNV, (C.GLuint)(path), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathCoordsNV(gpPathCoordsNV, (C.GLuint)(path), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathCoverDepthFuncNV(xfunc uint32) {
C.glowPathCoverDepthFuncNV(gpPathCoverDepthFuncNV, (C.GLenum)(xfunc))
}
func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) {
C.glowPathDashArrayNV(gpPathDashArrayNV, (C.GLuint)(path), (C.GLsizei)(dashCount), (*C.GLfloat)(unsafe.Pointer(dashArray)))
}
func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 {
ret := C.glowPathGlyphIndexArrayNV(gpPathGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
return (uint32)(ret)
}
func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32 {
ret := C.glowPathGlyphIndexRangeNV(gpPathGlyphIndexRangeNV, (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale), (*C.GLuint)(unsafe.Pointer(baseAndCount)))
return (uint32)(ret)
}
func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) {
C.glowPathGlyphRangeNV(gpPathGlyphRangeNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyph), (C.GLsizei)(numGlyphs), (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
}
func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) {
C.glowPathGlyphsNV(gpPathGlyphsNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLsizei)(numGlyphs), (C.GLenum)(xtype), charcodes, (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
}
func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 {
ret := C.glowPathMemoryGlyphIndexArrayNV(gpPathMemoryGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), (C.GLsizeiptr)(fontSize), fontData, (C.GLsizei)(faceIndex), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale))
return (uint32)(ret)
}
func PathParameterfNV(path uint32, pname uint32, value float32) {
C.glowPathParameterfNV(gpPathParameterfNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLfloat)(value))
}
func PathParameterfvNV(path uint32, pname uint32, value *float32) {
C.glowPathParameterfvNV(gpPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value)))
}
func PathParameteriNV(path uint32, pname uint32, value int32) {
C.glowPathParameteriNV(gpPathParameteriNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLint)(value))
}
func PathParameterivNV(path uint32, pname uint32, value *int32) {
C.glowPathParameterivNV(gpPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value)))
}
func PathStencilDepthOffsetNV(factor float32, units float32) {
C.glowPathStencilDepthOffsetNV(gpPathStencilDepthOffsetNV, (C.GLfloat)(factor), (C.GLfloat)(units))
}
func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32) {
C.glowPathStencilFuncNV(gpPathStencilFuncNV, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) {
C.glowPathStringNV(gpPathStringNV, (C.GLuint)(path), (C.GLenum)(format), (C.GLsizei)(length), pathString)
}
func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathSubCommandsNV(gpPathSubCommandsNV, (C.GLuint)(path), (C.GLsizei)(commandStart), (C.GLsizei)(commandsToDelete), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer) {
C.glowPathSubCoordsNV(gpPathSubCoordsNV, (C.GLuint)(path), (C.GLsizei)(coordStart), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords)
}
// pause transform feedback operations
func PauseTransformFeedback() {
C.glowPauseTransformFeedback(gpPauseTransformFeedback)
}
func PauseTransformFeedbackNV() {
C.glowPauseTransformFeedbackNV(gpPauseTransformFeedbackNV)
}
func PixelDataRangeNV(target uint32, length int32, pointer unsafe.Pointer) {
C.glowPixelDataRangeNV(gpPixelDataRangeNV, (C.GLenum)(target), (C.GLsizei)(length), pointer)
}
func PixelMapfv(xmap uint32, mapsize int32, values *float32) {
C.glowPixelMapfv(gpPixelMapfv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLfloat)(unsafe.Pointer(values)))
}
func PixelMapuiv(xmap uint32, mapsize int32, values *uint32) {
C.glowPixelMapuiv(gpPixelMapuiv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLuint)(unsafe.Pointer(values)))
}
func PixelMapusv(xmap uint32, mapsize int32, values *uint16) {
C.glowPixelMapusv(gpPixelMapusv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLushort)(unsafe.Pointer(values)))
}
func PixelMapx(xmap uint32, size int32, values *int32) {
C.glowPixelMapx(gpPixelMapx, (C.GLenum)(xmap), (C.GLint)(size), (*C.GLfixed)(unsafe.Pointer(values)))
}
func PixelStoref(pname uint32, param float32) {
C.glowPixelStoref(gpPixelStoref, (C.GLenum)(pname), (C.GLfloat)(param))
}
// set pixel storage modes
func PixelStorei(pname uint32, param int32) {
C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
}
func PixelStorex(pname uint32, param int32) {
C.glowPixelStorex(gpPixelStorex, (C.GLenum)(pname), (C.GLfixed)(param))
}
func PixelTexGenParameterfSGIS(pname uint32, param float32) {
C.glowPixelTexGenParameterfSGIS(gpPixelTexGenParameterfSGIS, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PixelTexGenParameterfvSGIS(pname uint32, params *float32) {
C.glowPixelTexGenParameterfvSGIS(gpPixelTexGenParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PixelTexGenParameteriSGIS(pname uint32, param int32) {
C.glowPixelTexGenParameteriSGIS(gpPixelTexGenParameteriSGIS, (C.GLenum)(pname), (C.GLint)(param))
}
func PixelTexGenParameterivSGIS(pname uint32, params *int32) {
C.glowPixelTexGenParameterivSGIS(gpPixelTexGenParameterivSGIS, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func PixelTexGenSGIX(mode uint32) {
C.glowPixelTexGenSGIX(gpPixelTexGenSGIX, (C.GLenum)(mode))
}
func PixelTransferf(pname uint32, param float32) {
C.glowPixelTransferf(gpPixelTransferf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PixelTransferi(pname uint32, param int32) {
C.glowPixelTransferi(gpPixelTransferi, (C.GLenum)(pname), (C.GLint)(param))
}
func PixelTransferxOES(pname uint32, param int32) {
C.glowPixelTransferxOES(gpPixelTransferxOES, (C.GLenum)(pname), (C.GLfixed)(param))
}
func PixelTransformParameterfEXT(target uint32, pname uint32, param float32) {
C.glowPixelTransformParameterfEXT(gpPixelTransformParameterfEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func PixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) {
C.glowPixelTransformParameterfvEXT(gpPixelTransformParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PixelTransformParameteriEXT(target uint32, pname uint32, param int32) {
C.glowPixelTransformParameteriEXT(gpPixelTransformParameteriEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func PixelTransformParameterivEXT(target uint32, pname uint32, params *int32) {
C.glowPixelTransformParameterivEXT(gpPixelTransformParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// specify the pixel zoom factors
func PixelZoom(xfactor float32, yfactor float32) {
C.glowPixelZoom(gpPixelZoom, (C.GLfloat)(xfactor), (C.GLfloat)(yfactor))
}
func PixelZoomxOES(xfactor int32, yfactor int32) {
C.glowPixelZoomxOES(gpPixelZoomxOES, (C.GLfixed)(xfactor), (C.GLfixed)(yfactor))
}
func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool {
ret := C.glowPointAlongPathNV(gpPointAlongPathNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments), (C.GLfloat)(distance), (*C.GLfloat)(unsafe.Pointer(x)), (*C.GLfloat)(unsafe.Pointer(y)), (*C.GLfloat)(unsafe.Pointer(tangentX)), (*C.GLfloat)(unsafe.Pointer(tangentY)))
return ret == TRUE
}
func PointParameterf(pname uint32, param float32) {
C.glowPointParameterf(gpPointParameterf, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfARB(pname uint32, param float32) {
C.glowPointParameterfARB(gpPointParameterfARB, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfEXT(pname uint32, param float32) {
C.glowPointParameterfEXT(gpPointParameterfEXT, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfSGIS(pname uint32, param float32) {
C.glowPointParameterfSGIS(gpPointParameterfSGIS, (C.GLenum)(pname), (C.GLfloat)(param))
}
func PointParameterfv(pname uint32, params *float32) {
C.glowPointParameterfv(gpPointParameterfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameterfvARB(pname uint32, params *float32) {
C.glowPointParameterfvARB(gpPointParameterfvARB, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameterfvEXT(pname uint32, params *float32) {
C.glowPointParameterfvEXT(gpPointParameterfvEXT, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameterfvSGIS(pname uint32, params *float32) {
C.glowPointParameterfvSGIS(gpPointParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func PointParameteri(pname uint32, param int32) {
C.glowPointParameteri(gpPointParameteri, (C.GLenum)(pname), (C.GLint)(param))
}
func PointParameteriNV(pname uint32, param int32) {
C.glowPointParameteriNV(gpPointParameteriNV, (C.GLenum)(pname), (C.GLint)(param))
}
func PointParameteriv(pname uint32, params *int32) {
C.glowPointParameteriv(gpPointParameteriv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func PointParameterivNV(pname uint32, params *int32) {
C.glowPointParameterivNV(gpPointParameterivNV, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func PointParameterxOES(pname uint32, param int32) {
C.glowPointParameterxOES(gpPointParameterxOES, (C.GLenum)(pname), (C.GLfixed)(param))
}
func PointParameterxvOES(pname uint32, params *int32) {
C.glowPointParameterxvOES(gpPointParameterxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
// specify the diameter of rasterized points
func PointSize(size float32) {
C.glowPointSize(gpPointSize, (C.GLfloat)(size))
}
func PointSizexOES(size int32) {
C.glowPointSizexOES(gpPointSizexOES, (C.GLfixed)(size))
}
func PollAsyncSGIX(markerp *uint32) int32 {
ret := C.glowPollAsyncSGIX(gpPollAsyncSGIX, (*C.GLuint)(unsafe.Pointer(markerp)))
return (int32)(ret)
}
func PollInstrumentsSGIX(marker_p *int32) int32 {
ret := C.glowPollInstrumentsSGIX(gpPollInstrumentsSGIX, (*C.GLint)(unsafe.Pointer(marker_p)))
return (int32)(ret)
}
// select a polygon rasterization mode
func PolygonMode(face uint32, mode uint32) {
C.glowPolygonMode(gpPolygonMode, (C.GLenum)(face), (C.GLenum)(mode))
}
// set the scale and units used to calculate depth values
func PolygonOffset(factor float32, units float32) {
C.glowPolygonOffset(gpPolygonOffset, (C.GLfloat)(factor), (C.GLfloat)(units))
}
func PolygonOffsetClamp(factor float32, units float32, clamp float32) {
C.glowPolygonOffsetClamp(gpPolygonOffsetClamp, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp))
}
func PolygonOffsetClampEXT(factor float32, units float32, clamp float32) {
C.glowPolygonOffsetClampEXT(gpPolygonOffsetClampEXT, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp))
}
func PolygonOffsetEXT(factor float32, bias float32) {
C.glowPolygonOffsetEXT(gpPolygonOffsetEXT, (C.GLfloat)(factor), (C.GLfloat)(bias))
}
func PolygonOffsetxOES(factor int32, units int32) {
C.glowPolygonOffsetxOES(gpPolygonOffsetxOES, (C.GLfixed)(factor), (C.GLfixed)(units))
}
// set the polygon stippling pattern
func PolygonStipple(mask *uint8) {
C.glowPolygonStipple(gpPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))
}
func PopAttrib() {
C.glowPopAttrib(gpPopAttrib)
}
func PopClientAttrib() {
C.glowPopClientAttrib(gpPopClientAttrib)
}
// pop the active debug group
func PopDebugGroup() {
C.glowPopDebugGroup(gpPopDebugGroup)
}
func PopDebugGroupKHR() {
C.glowPopDebugGroupKHR(gpPopDebugGroupKHR)
}
func PopGroupMarkerEXT() {
C.glowPopGroupMarkerEXT(gpPopGroupMarkerEXT)
}
func PopMatrix() {
C.glowPopMatrix(gpPopMatrix)
}
func PopName() {
C.glowPopName(gpPopName)
}
func PresentFrameDualFillNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, target1 uint32, fill1 uint32, target2 uint32, fill2 uint32, target3 uint32, fill3 uint32) {
C.glowPresentFrameDualFillNV(gpPresentFrameDualFillNV, (C.GLuint)(video_slot), (C.GLuint64EXT)(minPresentTime), (C.GLuint)(beginPresentTimeId), (C.GLuint)(presentDurationId), (C.GLenum)(xtype), (C.GLenum)(target0), (C.GLuint)(fill0), (C.GLenum)(target1), (C.GLuint)(fill1), (C.GLenum)(target2), (C.GLuint)(fill2), (C.GLenum)(target3), (C.GLuint)(fill3))
}
func PresentFrameKeyedNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, key0 uint32, target1 uint32, fill1 uint32, key1 uint32) {
C.glowPresentFrameKeyedNV(gpPresentFrameKeyedNV, (C.GLuint)(video_slot), (C.GLuint64EXT)(minPresentTime), (C.GLuint)(beginPresentTimeId), (C.GLuint)(presentDurationId), (C.GLenum)(xtype), (C.GLenum)(target0), (C.GLuint)(fill0), (C.GLuint)(key0), (C.GLenum)(target1), (C.GLuint)(fill1), (C.GLuint)(key1))
}
func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) {
C.glowPrimitiveBoundingBoxARB(gpPrimitiveBoundingBoxARB, (C.GLfloat)(minX), (C.GLfloat)(minY), (C.GLfloat)(minZ), (C.GLfloat)(minW), (C.GLfloat)(maxX), (C.GLfloat)(maxY), (C.GLfloat)(maxZ), (C.GLfloat)(maxW))
}
func PrimitiveRestartIndexNV(index uint32) {
C.glowPrimitiveRestartIndexNV(gpPrimitiveRestartIndexNV, (C.GLuint)(index))
}
func PrimitiveRestartNV() {
C.glowPrimitiveRestartNV(gpPrimitiveRestartNV)
}
// set texture residence priority
func PrioritizeTextures(n int32, textures *uint32, priorities *float32) {
C.glowPrioritizeTextures(gpPrioritizeTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLfloat)(unsafe.Pointer(priorities)))
}
func PrioritizeTexturesEXT(n int32, textures *uint32, priorities *float32) {
C.glowPrioritizeTexturesEXT(gpPrioritizeTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLclampf)(unsafe.Pointer(priorities)))
}
func PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32) {
C.glowPrioritizeTexturesxOES(gpPrioritizeTexturesxOES, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLfixed)(unsafe.Pointer(priorities)))
}
// load a program object with a program binary
func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
C.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))
}
func ProgramBufferParametersIivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *int32) {
C.glowProgramBufferParametersIivNV(gpProgramBufferParametersIivNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramBufferParametersIuivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *uint32) {
C.glowProgramBufferParametersIuivNV(gpProgramBufferParametersIuivNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramBufferParametersfvNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *float32) {
C.glowProgramBufferParametersfvNV(gpProgramBufferParametersfvNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramEnvParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) {
C.glowProgramEnvParameter4dARB(gpProgramEnvParameter4dARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramEnvParameter4dvARB(target uint32, index uint32, params *float64) {
C.glowProgramEnvParameter4dvARB(gpProgramEnvParameter4dvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func ProgramEnvParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) {
C.glowProgramEnvParameter4fARB(gpProgramEnvParameter4fARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func ProgramEnvParameter4fvARB(target uint32, index uint32, params *float32) {
C.glowProgramEnvParameter4fvARB(gpProgramEnvParameter4fvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramEnvParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) {
C.glowProgramEnvParameterI4iNV(gpProgramEnvParameterI4iNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func ProgramEnvParameterI4ivNV(target uint32, index uint32, params *int32) {
C.glowProgramEnvParameterI4ivNV(gpProgramEnvParameterI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramEnvParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) {
C.glowProgramEnvParameterI4uiNV(gpProgramEnvParameterI4uiNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func ProgramEnvParameterI4uivNV(target uint32, index uint32, params *uint32) {
C.glowProgramEnvParameterI4uivNV(gpProgramEnvParameterI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramEnvParameters4fvEXT(target uint32, index uint32, count int32, params *float32) {
C.glowProgramEnvParameters4fvEXT(gpProgramEnvParameters4fvEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramEnvParametersI4ivNV(target uint32, index uint32, count int32, params *int32) {
C.glowProgramEnvParametersI4ivNV(gpProgramEnvParametersI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramEnvParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) {
C.glowProgramEnvParametersI4uivNV(gpProgramEnvParametersI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramLocalParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) {
C.glowProgramLocalParameter4dARB(gpProgramLocalParameter4dARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramLocalParameter4dvARB(target uint32, index uint32, params *float64) {
C.glowProgramLocalParameter4dvARB(gpProgramLocalParameter4dvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
}
func ProgramLocalParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) {
C.glowProgramLocalParameter4fARB(gpProgramLocalParameter4fARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func ProgramLocalParameter4fvARB(target uint32, index uint32, params *float32) {
C.glowProgramLocalParameter4fvARB(gpProgramLocalParameter4fvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramLocalParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) {
C.glowProgramLocalParameterI4iNV(gpProgramLocalParameterI4iNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func ProgramLocalParameterI4ivNV(target uint32, index uint32, params *int32) {
C.glowProgramLocalParameterI4ivNV(gpProgramLocalParameterI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramLocalParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) {
C.glowProgramLocalParameterI4uiNV(gpProgramLocalParameterI4uiNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func ProgramLocalParameterI4uivNV(target uint32, index uint32, params *uint32) {
C.glowProgramLocalParameterI4uivNV(gpProgramLocalParameterI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramLocalParameters4fvEXT(target uint32, index uint32, count int32, params *float32) {
C.glowProgramLocalParameters4fvEXT(gpProgramLocalParameters4fvEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params)))
}
func ProgramLocalParametersI4ivNV(target uint32, index uint32, count int32, params *int32) {
C.glowProgramLocalParametersI4ivNV(gpProgramLocalParametersI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params)))
}
func ProgramLocalParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) {
C.glowProgramLocalParametersI4uivNV(gpProgramLocalParametersI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramNamedParameter4dNV(id uint32, len int32, name *uint8, x float64, y float64, z float64, w float64) {
C.glowProgramNamedParameter4dNV(gpProgramNamedParameter4dNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramNamedParameter4dvNV(id uint32, len int32, name *uint8, v *float64) {
C.glowProgramNamedParameter4dvNV(gpProgramNamedParameter4dvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLdouble)(unsafe.Pointer(v)))
}
func ProgramNamedParameter4fNV(id uint32, len int32, name *uint8, x float32, y float32, z float32, w float32) {
C.glowProgramNamedParameter4fNV(gpProgramNamedParameter4fNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func ProgramNamedParameter4fvNV(id uint32, len int32, name *uint8, v *float32) {
C.glowProgramNamedParameter4fvNV(gpProgramNamedParameter4fvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ProgramParameter4dNV(target uint32, index uint32, x float64, y float64, z float64, w float64) {
C.glowProgramParameter4dNV(gpProgramParameter4dNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramParameter4dvNV(target uint32, index uint32, v *float64) {
C.glowProgramParameter4dvNV(gpProgramParameter4dvNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func ProgramParameter4fNV(target uint32, index uint32, x float32, y float32, z float32, w float32) {
C.glowProgramParameter4fNV(gpProgramParameter4fNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func ProgramParameter4fvNV(target uint32, index uint32, v *float32) {
C.glowProgramParameter4fvNV(gpProgramParameter4fvNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
// specify a parameter for a program object
func ProgramParameteri(program uint32, pname uint32, value int32) {
C.glowProgramParameteri(gpProgramParameteri, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameteriARB(program uint32, pname uint32, value int32) {
C.glowProgramParameteriARB(gpProgramParameteriARB, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameteriEXT(program uint32, pname uint32, value int32) {
C.glowProgramParameteriEXT(gpProgramParameteriEXT, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value))
}
func ProgramParameters4dvNV(target uint32, index uint32, count int32, v *float64) {
C.glowProgramParameters4dvNV(gpProgramParameters4dvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func ProgramParameters4fvNV(target uint32, index uint32, count int32, v *float32) {
C.glowProgramParameters4fvNV(gpProgramParameters4fvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32) {
C.glowProgramPathFragmentInputGenNV(gpProgramPathFragmentInputGenNV, (C.GLuint)(program), (C.GLint)(location), (C.GLenum)(genMode), (C.GLint)(components), (*C.GLfloat)(unsafe.Pointer(coeffs)))
}
func ProgramStringARB(target uint32, format uint32, len int32, xstring unsafe.Pointer) {
C.glowProgramStringARB(gpProgramStringARB, (C.GLenum)(target), (C.GLenum)(format), (C.GLsizei)(len), xstring)
}
func ProgramSubroutineParametersuivNV(target uint32, count int32, params *uint32) {
C.glowProgramSubroutineParametersuivNV(gpProgramSubroutineParametersuivNV, (C.GLenum)(target), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params)))
}
func ProgramUniform1d(program uint32, location int32, v0 float64) {
C.glowProgramUniform1d(gpProgramUniform1d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0))
}
func ProgramUniform1dEXT(program uint32, location int32, x float64) {
C.glowProgramUniform1dEXT(gpProgramUniform1dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x))
}
func ProgramUniform1dv(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform1dv(gpProgramUniform1dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform1dvEXT(gpProgramUniform1dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1f(program uint32, location int32, v0 float32) {
C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
func ProgramUniform1fEXT(program uint32, location int32, v0 float32) {
C.glowProgramUniform1fEXT(gpProgramUniform1fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform1fvEXT(gpProgramUniform1fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1i(program uint32, location int32, v0 int32) {
C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
func ProgramUniform1i64ARB(program uint32, location int32, x int64) {
C.glowProgramUniform1i64ARB(gpProgramUniform1i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x))
}
func ProgramUniform1i64NV(program uint32, location int32, x int64) {
C.glowProgramUniform1i64NV(gpProgramUniform1i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x))
}
func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform1i64vARB(gpProgramUniform1i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform1i64vNV(gpProgramUniform1i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform1iEXT(program uint32, location int32, v0 int32) {
C.glowProgramUniform1iEXT(gpProgramUniform1iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform1ivEXT(gpProgramUniform1ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1ui(program uint32, location int32, v0 uint32) {
C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
func ProgramUniform1ui64ARB(program uint32, location int32, x uint64) {
C.glowProgramUniform1ui64ARB(gpProgramUniform1ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x))
}
func ProgramUniform1ui64NV(program uint32, location int32, x uint64) {
C.glowProgramUniform1ui64NV(gpProgramUniform1ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x))
}
func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform1ui64vARB(gpProgramUniform1ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform1ui64vNV(gpProgramUniform1ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) {
C.glowProgramUniform1uiEXT(gpProgramUniform1uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform1uivEXT(gpProgramUniform1uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) {
C.glowProgramUniform2d(gpProgramUniform2d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1))
}
func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64) {
C.glowProgramUniform2dEXT(gpProgramUniform2dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y))
}
func ProgramUniform2dv(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform2dv(gpProgramUniform2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform2dvEXT(gpProgramUniform2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) {
C.glowProgramUniform2fEXT(gpProgramUniform2fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform2fvEXT(gpProgramUniform2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {
C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64) {
C.glowProgramUniform2i64ARB(gpProgramUniform2i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y))
}
func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) {
C.glowProgramUniform2i64NV(gpProgramUniform2i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform2i64vARB(gpProgramUniform2i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform2i64vNV(gpProgramUniform2i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) {
C.glowProgramUniform2iEXT(gpProgramUniform2iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform2ivEXT(gpProgramUniform2ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {
C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64) {
C.glowProgramUniform2ui64ARB(gpProgramUniform2ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y))
}
func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) {
C.glowProgramUniform2ui64NV(gpProgramUniform2ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform2ui64vARB(gpProgramUniform2ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform2ui64vNV(gpProgramUniform2ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) {
C.glowProgramUniform2uiEXT(gpProgramUniform2uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform2uivEXT(gpProgramUniform2uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) {
C.glowProgramUniform3d(gpProgramUniform3d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1), (C.GLdouble)(v2))
}
func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64) {
C.glowProgramUniform3dEXT(gpProgramUniform3dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func ProgramUniform3dv(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform3dv(gpProgramUniform3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform3dvEXT(gpProgramUniform3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
C.glowProgramUniform3fEXT(gpProgramUniform3fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform3fvEXT(gpProgramUniform3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64) {
C.glowProgramUniform3i64ARB(gpProgramUniform3i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z))
}
func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) {
C.glowProgramUniform3i64NV(gpProgramUniform3i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform3i64vARB(gpProgramUniform3i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform3i64vNV(gpProgramUniform3i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
C.glowProgramUniform3iEXT(gpProgramUniform3iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform3ivEXT(gpProgramUniform3ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64) {
C.glowProgramUniform3ui64ARB(gpProgramUniform3ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z))
}
func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) {
C.glowProgramUniform3ui64NV(gpProgramUniform3ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform3ui64vARB(gpProgramUniform3ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform3ui64vNV(gpProgramUniform3ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowProgramUniform3uiEXT(gpProgramUniform3uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform3uivEXT(gpProgramUniform3uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) {
C.glowProgramUniform4d(gpProgramUniform4d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLdouble)(v3))
}
func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64) {
C.glowProgramUniform4dEXT(gpProgramUniform4dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func ProgramUniform4dv(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform4dv(gpProgramUniform4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64) {
C.glowProgramUniform4dvEXT(gpProgramUniform4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowProgramUniform4fEXT(gpProgramUniform4fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform4fvEXT(gpProgramUniform4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64) {
C.glowProgramUniform4i64ARB(gpProgramUniform4i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z), (C.GLint64)(w))
}
func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) {
C.glowProgramUniform4i64NV(gpProgramUniform4i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform4i64vARB(gpProgramUniform4i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) {
C.glowProgramUniform4i64vNV(gpProgramUniform4i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowProgramUniform4iEXT(gpProgramUniform4iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform4ivEXT(gpProgramUniform4ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowProgramUniform4ui64ARB(gpProgramUniform4ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z), (C.GLuint64)(w))
}
func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowProgramUniform4ui64NV(gpProgramUniform4ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform4ui64vARB(gpProgramUniform4ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniform4ui64vNV(gpProgramUniform4ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowProgramUniform4uiEXT(gpProgramUniform4uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform4uivEXT(gpProgramUniform4uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64) {
C.glowProgramUniformHandleui64ARB(gpProgramUniformHandleui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value))
}
func ProgramUniformHandleui64NV(program uint32, location int32, value uint64) {
C.glowProgramUniformHandleui64NV(gpProgramUniformHandleui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value))
}
func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64) {
C.glowProgramUniformHandleui64vARB(gpProgramUniformHandleui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values)))
}
func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) {
C.glowProgramUniformHandleui64vNV(gpProgramUniformHandleui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values)))
}
func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2dv(gpProgramUniformMatrix2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2dvEXT(gpProgramUniformMatrix2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2fvEXT(gpProgramUniformMatrix2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2x3dv(gpProgramUniformMatrix2x3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2x3dvEXT(gpProgramUniformMatrix2x3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x3fvEXT(gpProgramUniformMatrix2x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2x4dv(gpProgramUniformMatrix2x4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix2x4dvEXT(gpProgramUniformMatrix2x4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x4fvEXT(gpProgramUniformMatrix2x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3dv(gpProgramUniformMatrix3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3dvEXT(gpProgramUniformMatrix3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3fvEXT(gpProgramUniformMatrix3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3x2dv(gpProgramUniformMatrix3x2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3x2dvEXT(gpProgramUniformMatrix3x2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x2fvEXT(gpProgramUniformMatrix3x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3x4dv(gpProgramUniformMatrix3x4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix3x4dvEXT(gpProgramUniformMatrix3x4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x4fvEXT(gpProgramUniformMatrix3x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4dv(gpProgramUniformMatrix4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4dvEXT(gpProgramUniformMatrix4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4fvEXT(gpProgramUniformMatrix4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4x2dv(gpProgramUniformMatrix4x2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4x2dvEXT(gpProgramUniformMatrix4x2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x2fvEXT(gpProgramUniformMatrix4x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4x3dv(gpProgramUniformMatrix4x3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) {
C.glowProgramUniformMatrix4x3dvEXT(gpProgramUniformMatrix4x3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x3fvEXT(gpProgramUniformMatrix4x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformui64NV(program uint32, location int32, value uint64) {
C.glowProgramUniformui64NV(gpProgramUniformui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(value))
}
func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64) {
C.glowProgramUniformui64vNV(gpProgramUniformui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func ProgramVertexLimitNV(target uint32, limit int32) {
C.glowProgramVertexLimitNV(gpProgramVertexLimitNV, (C.GLenum)(target), (C.GLint)(limit))
}
// specifiy the vertex to be used as the source of data for flat shaded varyings
func ProvokingVertex(mode uint32) {
C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode))
}
func ProvokingVertexEXT(mode uint32) {
C.glowProvokingVertexEXT(gpProvokingVertexEXT, (C.GLenum)(mode))
}
// push and pop the server attribute stack
func PushAttrib(mask uint32) {
C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask))
}
// push and pop the client attribute stack
func PushClientAttrib(mask uint32) {
C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask))
}
func PushClientAttribDefaultEXT(mask uint32) {
C.glowPushClientAttribDefaultEXT(gpPushClientAttribDefaultEXT, (C.GLbitfield)(mask))
}
// push a named debug group into the command stream
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) {
C.glowPushDebugGroupKHR(gpPushDebugGroupKHR, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushGroupMarkerEXT(length int32, marker *uint8) {
C.glowPushGroupMarkerEXT(gpPushGroupMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker)))
}
// push and pop the current matrix stack
func PushMatrix() {
C.glowPushMatrix(gpPushMatrix)
}
// push and pop the name stack
func PushName(name uint32) {
C.glowPushName(gpPushName, (C.GLuint)(name))
}
// record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
func QueryCounter(id uint32, target uint32) {
C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))
}
// return the values of the current matrix
func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 {
ret := C.glowQueryMatrixxOES(gpQueryMatrixxOES, (*C.GLfixed)(unsafe.Pointer(mantissa)), (*C.GLint)(unsafe.Pointer(exponent)))
return (uint32)(ret)
}
func QueryObjectParameteruiAMD(target uint32, id uint32, pname uint32, param uint32) {
C.glowQueryObjectParameteruiAMD(gpQueryObjectParameteruiAMD, (C.GLenum)(target), (C.GLuint)(id), (C.GLenum)(pname), (C.GLuint)(param))
}
func QueryResourceNV(queryType uint32, tagId int32, bufSize uint32, buffer *int32) int32 {
ret := C.glowQueryResourceNV(gpQueryResourceNV, (C.GLenum)(queryType), (C.GLint)(tagId), (C.GLuint)(bufSize), (*C.GLint)(unsafe.Pointer(buffer)))
return (int32)(ret)
}
func QueryResourceTagNV(tagId int32, tagString *uint8) {
C.glowQueryResourceTagNV(gpQueryResourceTagNV, (C.GLint)(tagId), (*C.GLchar)(unsafe.Pointer(tagString)))
}
func RasterPos2d(x float64, y float64) {
C.glowRasterPos2d(gpRasterPos2d, (C.GLdouble)(x), (C.GLdouble)(y))
}
func RasterPos2dv(v *float64) {
C.glowRasterPos2dv(gpRasterPos2dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func RasterPos2f(x float32, y float32) {
C.glowRasterPos2f(gpRasterPos2f, (C.GLfloat)(x), (C.GLfloat)(y))
}
func RasterPos2fv(v *float32) {
C.glowRasterPos2fv(gpRasterPos2fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func RasterPos2i(x int32, y int32) {
C.glowRasterPos2i(gpRasterPos2i, (C.GLint)(x), (C.GLint)(y))
}
func RasterPos2iv(v *int32) {
C.glowRasterPos2iv(gpRasterPos2iv, (*C.GLint)(unsafe.Pointer(v)))
}
func RasterPos2s(x int16, y int16) {
C.glowRasterPos2s(gpRasterPos2s, (C.GLshort)(x), (C.GLshort)(y))
}
func RasterPos2sv(v *int16) {
C.glowRasterPos2sv(gpRasterPos2sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func RasterPos2xOES(x int32, y int32) {
C.glowRasterPos2xOES(gpRasterPos2xOES, (C.GLfixed)(x), (C.GLfixed)(y))
}
func RasterPos2xvOES(coords *int32) {
C.glowRasterPos2xvOES(gpRasterPos2xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func RasterPos3d(x float64, y float64, z float64) {
C.glowRasterPos3d(gpRasterPos3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func RasterPos3dv(v *float64) {
C.glowRasterPos3dv(gpRasterPos3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func RasterPos3f(x float32, y float32, z float32) {
C.glowRasterPos3f(gpRasterPos3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func RasterPos3fv(v *float32) {
C.glowRasterPos3fv(gpRasterPos3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func RasterPos3i(x int32, y int32, z int32) {
C.glowRasterPos3i(gpRasterPos3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func RasterPos3iv(v *int32) {
C.glowRasterPos3iv(gpRasterPos3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func RasterPos3s(x int16, y int16, z int16) {
C.glowRasterPos3s(gpRasterPos3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func RasterPos3sv(v *int16) {
C.glowRasterPos3sv(gpRasterPos3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func RasterPos3xOES(x int32, y int32, z int32) {
C.glowRasterPos3xOES(gpRasterPos3xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}
func RasterPos3xvOES(coords *int32) {
C.glowRasterPos3xvOES(gpRasterPos3xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func RasterPos4d(x float64, y float64, z float64, w float64) {
C.glowRasterPos4d(gpRasterPos4d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func RasterPos4dv(v *float64) {
C.glowRasterPos4dv(gpRasterPos4dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func RasterPos4f(x float32, y float32, z float32, w float32) {
C.glowRasterPos4f(gpRasterPos4f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func RasterPos4fv(v *float32) {
C.glowRasterPos4fv(gpRasterPos4fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func RasterPos4i(x int32, y int32, z int32, w int32) {
C.glowRasterPos4i(gpRasterPos4i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func RasterPos4iv(v *int32) {
C.glowRasterPos4iv(gpRasterPos4iv, (*C.GLint)(unsafe.Pointer(v)))
}
func RasterPos4s(x int16, y int16, z int16, w int16) {
C.glowRasterPos4s(gpRasterPos4s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func RasterPos4sv(v *int16) {
C.glowRasterPos4sv(gpRasterPos4sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func RasterPos4xOES(x int32, y int32, z int32, w int32) {
C.glowRasterPos4xOES(gpRasterPos4xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z), (C.GLfixed)(w))
}
func RasterPos4xvOES(coords *int32) {
C.glowRasterPos4xvOES(gpRasterPos4xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func RasterSamplesEXT(samples uint32, fixedsamplelocations bool) {
C.glowRasterSamplesEXT(gpRasterSamplesEXT, (C.GLuint)(samples), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// select a color buffer source for pixels
func ReadBuffer(src uint32) {
C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))
}
func ReadInstrumentsSGIX(marker int32) {
C.glowReadInstrumentsSGIX(gpReadInstrumentsSGIX, (C.GLint)(marker))
}
// read a block of pixels from the frame buffer
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// read a block of pixels from the frame buffer
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixelsARB(gpReadnPixelsARB, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixelsKHR(gpReadnPixelsKHR, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
}
func Rectd(x1 float64, y1 float64, x2 float64, y2 float64) {
C.glowRectd(gpRectd, (C.GLdouble)(x1), (C.GLdouble)(y1), (C.GLdouble)(x2), (C.GLdouble)(y2))
}
func Rectdv(v1 *float64, v2 *float64) {
C.glowRectdv(gpRectdv, (*C.GLdouble)(unsafe.Pointer(v1)), (*C.GLdouble)(unsafe.Pointer(v2)))
}
func Rectf(x1 float32, y1 float32, x2 float32, y2 float32) {
C.glowRectf(gpRectf, (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(x2), (C.GLfloat)(y2))
}
func Rectfv(v1 *float32, v2 *float32) {
C.glowRectfv(gpRectfv, (*C.GLfloat)(unsafe.Pointer(v1)), (*C.GLfloat)(unsafe.Pointer(v2)))
}
func Recti(x1 int32, y1 int32, x2 int32, y2 int32) {
C.glowRecti(gpRecti, (C.GLint)(x1), (C.GLint)(y1), (C.GLint)(x2), (C.GLint)(y2))
}
func Rectiv(v1 *int32, v2 *int32) {
C.glowRectiv(gpRectiv, (*C.GLint)(unsafe.Pointer(v1)), (*C.GLint)(unsafe.Pointer(v2)))
}
func Rects(x1 int16, y1 int16, x2 int16, y2 int16) {
C.glowRects(gpRects, (C.GLshort)(x1), (C.GLshort)(y1), (C.GLshort)(x2), (C.GLshort)(y2))
}
func Rectsv(v1 *int16, v2 *int16) {
C.glowRectsv(gpRectsv, (*C.GLshort)(unsafe.Pointer(v1)), (*C.GLshort)(unsafe.Pointer(v2)))
}
func RectxOES(x1 int32, y1 int32, x2 int32, y2 int32) {
C.glowRectxOES(gpRectxOES, (C.GLfixed)(x1), (C.GLfixed)(y1), (C.GLfixed)(x2), (C.GLfixed)(y2))
}
func RectxvOES(v1 *int32, v2 *int32) {
C.glowRectxvOES(gpRectxvOES, (*C.GLfixed)(unsafe.Pointer(v1)), (*C.GLfixed)(unsafe.Pointer(v2)))
}
func ReferencePlaneSGIX(equation *float64) {
C.glowReferencePlaneSGIX(gpReferencePlaneSGIX, (*C.GLdouble)(unsafe.Pointer(equation)))
}
func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool {
ret := C.glowReleaseKeyedMutexWin32EXT(gpReleaseKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key))
return ret == TRUE
}
// release resources consumed by the implementation's shader compiler
func ReleaseShaderCompiler() {
C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)
}
func RenderGpuMaskNV(mask uint32) {
C.glowRenderGpuMaskNV(gpRenderGpuMaskNV, (C.GLbitfield)(mask))
}
// set rasterization mode
func RenderMode(mode uint32) int32 {
ret := C.glowRenderMode(gpRenderMode, (C.GLenum)(mode))
return (int32)(ret)
}
// establish data storage, format and dimensions of a renderbuffer object's image
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageEXT(gpRenderbufferStorageEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// establish data storage, format, dimensions and sample count of a renderbuffer object's image
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleCoverageNV(gpRenderbufferStorageMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisampleEXT(gpRenderbufferStorageMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ReplacementCodePointerSUN(xtype uint32, stride int32, pointer *unsafe.Pointer) {
C.glowReplacementCodePointerSUN(gpReplacementCodePointerSUN, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func ReplacementCodeubSUN(code uint8) {
C.glowReplacementCodeubSUN(gpReplacementCodeubSUN, (C.GLubyte)(code))
}
func ReplacementCodeubvSUN(code *uint8) {
C.glowReplacementCodeubvSUN(gpReplacementCodeubvSUN, (*C.GLubyte)(unsafe.Pointer(code)))
}
func ReplacementCodeuiColor3fVertex3fSUN(rc uint32, r float32, g float32, b float32, x float32, y float32, z float32) {
C.glowReplacementCodeuiColor3fVertex3fSUN(gpReplacementCodeuiColor3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiColor3fVertex3fvSUN(rc *uint32, c *float32, v *float32) {
C.glowReplacementCodeuiColor3fVertex3fvSUN(gpReplacementCodeuiColor3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc uint32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
C.glowReplacementCodeuiColor4fNormal3fVertex3fSUN(gpReplacementCodeuiColor4fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc *uint32, c *float32, n *float32, v *float32) {
C.glowReplacementCodeuiColor4fNormal3fVertex3fvSUN(gpReplacementCodeuiColor4fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiColor4ubVertex3fSUN(rc uint32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) {
C.glowReplacementCodeuiColor4ubVertex3fSUN(gpReplacementCodeuiColor4ubVertex3fSUN, (C.GLuint)(rc), (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiColor4ubVertex3fvSUN(rc *uint32, c *uint8, v *float32) {
C.glowReplacementCodeuiColor4ubVertex3fvSUN(gpReplacementCodeuiColor4ubVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiNormal3fVertex3fSUN(rc uint32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
C.glowReplacementCodeuiNormal3fVertex3fSUN(gpReplacementCodeuiNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiNormal3fVertex3fvSUN(rc *uint32, n *float32, v *float32) {
C.glowReplacementCodeuiNormal3fVertex3fvSUN(gpReplacementCodeuiNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiSUN(code uint32) {
C.glowReplacementCodeuiSUN(gpReplacementCodeuiSUN, (C.GLuint)(code))
}
func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc uint32, s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
C.glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc *uint32, tc *float32, c *float32, n *float32, v *float32) {
C.glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc uint32, s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
C.glowReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc *uint32, tc *float32, n *float32, v *float32) {
C.glowReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiTexCoord2fVertex3fSUN(rc uint32, s float32, t float32, x float32, y float32, z float32) {
C.glowReplacementCodeuiTexCoord2fVertex3fSUN(gpReplacementCodeuiTexCoord2fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiTexCoord2fVertex3fvSUN(rc *uint32, tc *float32, v *float32) {
C.glowReplacementCodeuiTexCoord2fVertex3fvSUN(gpReplacementCodeuiTexCoord2fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuiVertex3fSUN(rc uint32, x float32, y float32, z float32) {
C.glowReplacementCodeuiVertex3fSUN(gpReplacementCodeuiVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ReplacementCodeuiVertex3fvSUN(rc *uint32, v *float32) {
C.glowReplacementCodeuiVertex3fvSUN(gpReplacementCodeuiVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ReplacementCodeuivSUN(code *uint32) {
C.glowReplacementCodeuivSUN(gpReplacementCodeuivSUN, (*C.GLuint)(unsafe.Pointer(code)))
}
func ReplacementCodeusSUN(code uint16) {
C.glowReplacementCodeusSUN(gpReplacementCodeusSUN, (C.GLushort)(code))
}
func ReplacementCodeusvSUN(code *uint16) {
C.glowReplacementCodeusvSUN(gpReplacementCodeusvSUN, (*C.GLushort)(unsafe.Pointer(code)))
}
func RequestResidentProgramsNV(n int32, programs *uint32) {
C.glowRequestResidentProgramsNV(gpRequestResidentProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)))
}
func ResetHistogramEXT(target uint32) {
C.glowResetHistogramEXT(gpResetHistogramEXT, (C.GLenum)(target))
}
func ResetMinmaxEXT(target uint32) {
C.glowResetMinmaxEXT(gpResetMinmaxEXT, (C.GLenum)(target))
}
func ResizeBuffersMESA() {
C.glowResizeBuffersMESA(gpResizeBuffersMESA)
}
func ResolveDepthValuesNV() {
C.glowResolveDepthValuesNV(gpResolveDepthValuesNV)
}
// resume transform feedback operations
func ResumeTransformFeedback() {
C.glowResumeTransformFeedback(gpResumeTransformFeedback)
}
func ResumeTransformFeedbackNV() {
C.glowResumeTransformFeedbackNV(gpResumeTransformFeedbackNV)
}
func Rotated(angle float64, x float64, y float64, z float64) {
C.glowRotated(gpRotated, (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Rotatef(angle float32, x float32, y float32, z float32) {
C.glowRotatef(gpRotatef, (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func RotatexOES(angle int32, x int32, y int32, z int32) {
C.glowRotatexOES(gpRotatexOES, (C.GLfixed)(angle), (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}
// specify multisample coverage parameters
func SampleCoverage(value float32, invert bool) {
C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert)))
}
func SampleCoverageARB(value float32, invert bool) {
C.glowSampleCoverageARB(gpSampleCoverageARB, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert)))
}
func SampleCoveragexOES(value int32, invert bool) {
C.glowSampleCoveragexOES(gpSampleCoveragexOES, (C.GLclampx)(value), (C.GLboolean)(boolToInt(invert)))
}
func SampleMapATI(dst uint32, interp uint32, swizzle uint32) {
C.glowSampleMapATI(gpSampleMapATI, (C.GLuint)(dst), (C.GLuint)(interp), (C.GLenum)(swizzle))
}
func SampleMaskEXT(value float32, invert bool) {
C.glowSampleMaskEXT(gpSampleMaskEXT, (C.GLclampf)(value), (C.GLboolean)(boolToInt(invert)))
}
func SampleMaskIndexedNV(index uint32, mask uint32) {
C.glowSampleMaskIndexedNV(gpSampleMaskIndexedNV, (C.GLuint)(index), (C.GLbitfield)(mask))
}
func SampleMaskSGIS(value float32, invert bool) {
C.glowSampleMaskSGIS(gpSampleMaskSGIS, (C.GLclampf)(value), (C.GLboolean)(boolToInt(invert)))
}
// set the value of a sub-word of the sample mask
func SampleMaski(maskNumber uint32, mask uint32) {
C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask))
}
func SamplePatternEXT(pattern uint32) {
C.glowSamplePatternEXT(gpSamplePatternEXT, (C.GLenum)(pattern))
}
func SamplePatternSGIS(pattern uint32) {
C.glowSamplePatternSGIS(gpSamplePatternSGIS, (C.GLenum)(pattern))
}
func SamplerParameterIiv(sampler uint32, pname uint32, param *int32) {
C.glowSamplerParameterIiv(gpSamplerParameterIiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) {
C.glowSamplerParameterIuiv(gpSamplerParameterIuiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(param)))
}
func SamplerParameterf(sampler uint32, pname uint32, param float32) {
C.glowSamplerParameterf(gpSamplerParameterf, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLfloat)(param))
}
func SamplerParameterfv(sampler uint32, pname uint32, param *float32) {
C.glowSamplerParameterfv(gpSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func SamplerParameteri(sampler uint32, pname uint32, param int32) {
C.glowSamplerParameteri(gpSamplerParameteri, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLint)(param))
}
func SamplerParameteriv(sampler uint32, pname uint32, param *int32) {
C.glowSamplerParameteriv(gpSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func Scaled(x float64, y float64, z float64) {
C.glowScaled(gpScaled, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Scalef(x float32, y float32, z float32) {
C.glowScalef(gpScalef, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func ScalexOES(x int32, y int32, z int32) {
C.glowScalexOES(gpScalexOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}
// define the scissor box
func Scissor(x int32, y int32, width int32, height int32) {
C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorArrayv(first uint32, count int32, v *int32) {
C.glowScissorArrayv(gpScissorArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v)))
}
// define the scissor box for a specific viewport
func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {
C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorIndexedv(index uint32, v *int32) {
C.glowScissorIndexedv(gpScissorIndexedv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func SecondaryColor3b(red int8, green int8, blue int8) {
C.glowSecondaryColor3b(gpSecondaryColor3b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue))
}
func SecondaryColor3bEXT(red int8, green int8, blue int8) {
C.glowSecondaryColor3bEXT(gpSecondaryColor3bEXT, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue))
}
func SecondaryColor3bv(v *int8) {
C.glowSecondaryColor3bv(gpSecondaryColor3bv, (*C.GLbyte)(unsafe.Pointer(v)))
}
func SecondaryColor3bvEXT(v *int8) {
C.glowSecondaryColor3bvEXT(gpSecondaryColor3bvEXT, (*C.GLbyte)(unsafe.Pointer(v)))
}
func SecondaryColor3d(red float64, green float64, blue float64) {
C.glowSecondaryColor3d(gpSecondaryColor3d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue))
}
func SecondaryColor3dEXT(red float64, green float64, blue float64) {
C.glowSecondaryColor3dEXT(gpSecondaryColor3dEXT, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue))
}
func SecondaryColor3dv(v *float64) {
C.glowSecondaryColor3dv(gpSecondaryColor3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func SecondaryColor3dvEXT(v *float64) {
C.glowSecondaryColor3dvEXT(gpSecondaryColor3dvEXT, (*C.GLdouble)(unsafe.Pointer(v)))
}
func SecondaryColor3f(red float32, green float32, blue float32) {
C.glowSecondaryColor3f(gpSecondaryColor3f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue))
}
func SecondaryColor3fEXT(red float32, green float32, blue float32) {
C.glowSecondaryColor3fEXT(gpSecondaryColor3fEXT, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue))
}
func SecondaryColor3fv(v *float32) {
C.glowSecondaryColor3fv(gpSecondaryColor3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func SecondaryColor3fvEXT(v *float32) {
C.glowSecondaryColor3fvEXT(gpSecondaryColor3fvEXT, (*C.GLfloat)(unsafe.Pointer(v)))
}
func SecondaryColor3hNV(red uint16, green uint16, blue uint16) {
C.glowSecondaryColor3hNV(gpSecondaryColor3hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue))
}
func SecondaryColor3hvNV(v *uint16) {
C.glowSecondaryColor3hvNV(gpSecondaryColor3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func SecondaryColor3i(red int32, green int32, blue int32) {
C.glowSecondaryColor3i(gpSecondaryColor3i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue))
}
func SecondaryColor3iEXT(red int32, green int32, blue int32) {
C.glowSecondaryColor3iEXT(gpSecondaryColor3iEXT, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue))
}
func SecondaryColor3iv(v *int32) {
C.glowSecondaryColor3iv(gpSecondaryColor3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func SecondaryColor3ivEXT(v *int32) {
C.glowSecondaryColor3ivEXT(gpSecondaryColor3ivEXT, (*C.GLint)(unsafe.Pointer(v)))
}
func SecondaryColor3s(red int16, green int16, blue int16) {
C.glowSecondaryColor3s(gpSecondaryColor3s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue))
}
func SecondaryColor3sEXT(red int16, green int16, blue int16) {
C.glowSecondaryColor3sEXT(gpSecondaryColor3sEXT, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue))
}
func SecondaryColor3sv(v *int16) {
C.glowSecondaryColor3sv(gpSecondaryColor3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func SecondaryColor3svEXT(v *int16) {
C.glowSecondaryColor3svEXT(gpSecondaryColor3svEXT, (*C.GLshort)(unsafe.Pointer(v)))
}
func SecondaryColor3ub(red uint8, green uint8, blue uint8) {
C.glowSecondaryColor3ub(gpSecondaryColor3ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue))
}
func SecondaryColor3ubEXT(red uint8, green uint8, blue uint8) {
C.glowSecondaryColor3ubEXT(gpSecondaryColor3ubEXT, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue))
}
func SecondaryColor3ubv(v *uint8) {
C.glowSecondaryColor3ubv(gpSecondaryColor3ubv, (*C.GLubyte)(unsafe.Pointer(v)))
}
func SecondaryColor3ubvEXT(v *uint8) {
C.glowSecondaryColor3ubvEXT(gpSecondaryColor3ubvEXT, (*C.GLubyte)(unsafe.Pointer(v)))
}
func SecondaryColor3ui(red uint32, green uint32, blue uint32) {
C.glowSecondaryColor3ui(gpSecondaryColor3ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue))
}
func SecondaryColor3uiEXT(red uint32, green uint32, blue uint32) {
C.glowSecondaryColor3uiEXT(gpSecondaryColor3uiEXT, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue))
}
func SecondaryColor3uiv(v *uint32) {
C.glowSecondaryColor3uiv(gpSecondaryColor3uiv, (*C.GLuint)(unsafe.Pointer(v)))
}
func SecondaryColor3uivEXT(v *uint32) {
C.glowSecondaryColor3uivEXT(gpSecondaryColor3uivEXT, (*C.GLuint)(unsafe.Pointer(v)))
}
func SecondaryColor3us(red uint16, green uint16, blue uint16) {
C.glowSecondaryColor3us(gpSecondaryColor3us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue))
}
func SecondaryColor3usEXT(red uint16, green uint16, blue uint16) {
C.glowSecondaryColor3usEXT(gpSecondaryColor3usEXT, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue))
}
func SecondaryColor3usv(v *uint16) {
C.glowSecondaryColor3usv(gpSecondaryColor3usv, (*C.GLushort)(unsafe.Pointer(v)))
}
func SecondaryColor3usvEXT(v *uint16) {
C.glowSecondaryColor3usvEXT(gpSecondaryColor3usvEXT, (*C.GLushort)(unsafe.Pointer(v)))
}
func SecondaryColorFormatNV(size int32, xtype uint32, stride int32) {
C.glowSecondaryColorFormatNV(gpSecondaryColorFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
// define an array of secondary colors
func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowSecondaryColorPointer(gpSecondaryColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func SecondaryColorPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowSecondaryColorPointerEXT(gpSecondaryColorPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func SecondaryColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
C.glowSecondaryColorPointerListIBM(gpSecondaryColorPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
// establish a buffer for selection mode values
func SelectBuffer(size int32, buffer *uint32) {
C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))
}
func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32) {
C.glowSelectPerfMonitorCountersAMD(gpSelectPerfMonitorCountersAMD, (C.GLuint)(monitor), (C.GLboolean)(boolToInt(enable)), (C.GLuint)(group), (C.GLint)(numCounters), (*C.GLuint)(unsafe.Pointer(counterList)))
}
func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) {
C.glowSemaphoreParameterui64vEXT(gpSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params)))
}
func SeparableFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) {
C.glowSeparableFilter2DEXT(gpSeparableFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), row, column)
}
func SetFenceAPPLE(fence uint32) {
C.glowSetFenceAPPLE(gpSetFenceAPPLE, (C.GLuint)(fence))
}
func SetFenceNV(fence uint32, condition uint32) {
C.glowSetFenceNV(gpSetFenceNV, (C.GLuint)(fence), (C.GLenum)(condition))
}
func SetFragmentShaderConstantATI(dst uint32, value *float32) {
C.glowSetFragmentShaderConstantATI(gpSetFragmentShaderConstantATI, (C.GLuint)(dst), (*C.GLfloat)(unsafe.Pointer(value)))
}
func SetInvariantEXT(id uint32, xtype uint32, addr unsafe.Pointer) {
C.glowSetInvariantEXT(gpSetInvariantEXT, (C.GLuint)(id), (C.GLenum)(xtype), addr)
}
func SetLocalConstantEXT(id uint32, xtype uint32, addr unsafe.Pointer) {
C.glowSetLocalConstantEXT(gpSetLocalConstantEXT, (C.GLuint)(id), (C.GLenum)(xtype), addr)
}
func SetMultisamplefvAMD(pname uint32, index uint32, val *float32) {
C.glowSetMultisamplefvAMD(gpSetMultisamplefvAMD, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))
}
// select flat or smooth shading
func ShadeModel(mode uint32) {
C.glowShadeModel(gpShadeModel, (C.GLenum)(mode))
}
// load pre-compiled shader binaries
func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {
C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryformat), binary, (C.GLsizei)(length))
}
func ShaderOp1EXT(op uint32, res uint32, arg1 uint32) {
C.glowShaderOp1EXT(gpShaderOp1EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1))
}
func ShaderOp2EXT(op uint32, res uint32, arg1 uint32, arg2 uint32) {
C.glowShaderOp2EXT(gpShaderOp2EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1), (C.GLuint)(arg2))
}
func ShaderOp3EXT(op uint32, res uint32, arg1 uint32, arg2 uint32, arg3 uint32) {
C.glowShaderOp3EXT(gpShaderOp3EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1), (C.GLuint)(arg2), (C.GLuint)(arg3))
}
// Replaces the source code in a shader object
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
}
func ShaderSourceARB(shaderObj uintptr, count int32, xstring **uint8, length *int32) {
C.glowShaderSourceARB(gpShaderSourceARB, (C.GLhandleARB)(shaderObj), (C.GLsizei)(count), (**C.GLcharARB)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
}
// change an active shader storage block binding
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding))
}
func SharpenTexFuncSGIS(target uint32, n int32, points *float32) {
C.glowSharpenTexFuncSGIS(gpSharpenTexFuncSGIS, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points)))
}
func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, dstLayouts *uint32) {
C.glowSignalSemaphoreEXT(gpSignalSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(dstLayouts)))
}
func SignalVkFenceNV(vkFence uint64) {
C.glowSignalVkFenceNV(gpSignalVkFenceNV, (C.GLuint64)(vkFence))
}
func SignalVkSemaphoreNV(vkSemaphore uint64) {
C.glowSignalVkSemaphoreNV(gpSignalVkSemaphoreNV, (C.GLuint64)(vkSemaphore))
}
func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32) {
C.glowSpecializeShaderARB(gpSpecializeShaderARB, (C.GLuint)(shader), (*C.GLchar)(unsafe.Pointer(pEntryPoint)), (C.GLuint)(numSpecializationConstants), (*C.GLuint)(unsafe.Pointer(pConstantIndex)), (*C.GLuint)(unsafe.Pointer(pConstantValue)))
}
func SpriteParameterfSGIX(pname uint32, param float32) {
C.glowSpriteParameterfSGIX(gpSpriteParameterfSGIX, (C.GLenum)(pname), (C.GLfloat)(param))
}
func SpriteParameterfvSGIX(pname uint32, params *float32) {
C.glowSpriteParameterfvSGIX(gpSpriteParameterfvSGIX, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func SpriteParameteriSGIX(pname uint32, param int32) {
C.glowSpriteParameteriSGIX(gpSpriteParameteriSGIX, (C.GLenum)(pname), (C.GLint)(param))
}
func SpriteParameterivSGIX(pname uint32, params *int32) {
C.glowSpriteParameterivSGIX(gpSpriteParameterivSGIX, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func StartInstrumentsSGIX() {
C.glowStartInstrumentsSGIX(gpStartInstrumentsSGIX)
}
func StateCaptureNV(state uint32, mode uint32) {
C.glowStateCaptureNV(gpStateCaptureNV, (C.GLuint)(state), (C.GLenum)(mode))
}
func StencilClearTagEXT(stencilTagBits int32, stencilClearTag uint32) {
C.glowStencilClearTagEXT(gpStencilClearTagEXT, (C.GLsizei)(stencilTagBits), (C.GLuint)(stencilClearTag))
}
func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32) {
C.glowStencilFillPathInstancedNV(gpStencilFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilFillPathNV(path uint32, fillMode uint32, mask uint32) {
C.glowStencilFillPathNV(gpStencilFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask))
}
// set front and back function and reference value for stencil testing
func StencilFunc(xfunc uint32, ref int32, mask uint32) {
C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
// set front and/or back function and reference value for stencil testing
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {
C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
func StencilFuncSeparateATI(frontfunc uint32, backfunc uint32, ref int32, mask uint32) {
C.glowStencilFuncSeparateATI(gpStencilFuncSeparateATI, (C.GLenum)(frontfunc), (C.GLenum)(backfunc), (C.GLint)(ref), (C.GLuint)(mask))
}
// control the front and back writing of individual bits in the stencil planes
func StencilMask(mask uint32) {
C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))
}
// control the front and/or back writing of individual bits in the stencil planes
func StencilMaskSeparate(face uint32, mask uint32) {
C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))
}
// set front and back stencil test actions
func StencilOp(fail uint32, zfail uint32, zpass uint32) {
C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))
}
// set front and/or back stencil test actions
func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {
C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))
}
func StencilOpSeparateATI(face uint32, sfail uint32, dpfail uint32, dppass uint32) {
C.glowStencilOpSeparateATI(gpStencilOpSeparateATI, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))
}
func StencilOpValueAMD(face uint32, value uint32) {
C.glowStencilOpValueAMD(gpStencilOpValueAMD, (C.GLenum)(face), (C.GLuint)(value))
}
func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32) {
C.glowStencilStrokePathInstancedNV(gpStencilStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilStrokePathNV(path uint32, reference int32, mask uint32) {
C.glowStencilStrokePathNV(gpStencilStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask))
}
func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowStencilThenCoverFillPathInstancedNV(gpStencilThenCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) {
C.glowStencilThenCoverFillPathNV(gpStencilThenCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode))
}
func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) {
C.glowStencilThenCoverStrokePathInstancedNV(gpStencilThenCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) {
C.glowStencilThenCoverStrokePathNV(gpStencilThenCoverStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode))
}
func StopInstrumentsSGIX(marker int32) {
C.glowStopInstrumentsSGIX(gpStopInstrumentsSGIX, (C.GLint)(marker))
}
func StringMarkerGREMEDY(len int32, xstring unsafe.Pointer) {
C.glowStringMarkerGREMEDY(gpStringMarkerGREMEDY, (C.GLsizei)(len), xstring)
}
func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) {
C.glowSubpixelPrecisionBiasNV(gpSubpixelPrecisionBiasNV, (C.GLuint)(xbits), (C.GLuint)(ybits))
}
func SwizzleEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) {
C.glowSwizzleEXT(gpSwizzleEXT, (C.GLuint)(res), (C.GLuint)(in), (C.GLenum)(outX), (C.GLenum)(outY), (C.GLenum)(outZ), (C.GLenum)(outW))
}
func SyncTextureINTEL(texture uint32) {
C.glowSyncTextureINTEL(gpSyncTextureINTEL, (C.GLuint)(texture))
}
func TagSampleBufferSGIX() {
C.glowTagSampleBufferSGIX(gpTagSampleBufferSGIX)
}
func Tangent3bEXT(tx int8, ty int8, tz int8) {
C.glowTangent3bEXT(gpTangent3bEXT, (C.GLbyte)(tx), (C.GLbyte)(ty), (C.GLbyte)(tz))
}
func Tangent3bvEXT(v *int8) {
C.glowTangent3bvEXT(gpTangent3bvEXT, (*C.GLbyte)(unsafe.Pointer(v)))
}
func Tangent3dEXT(tx float64, ty float64, tz float64) {
C.glowTangent3dEXT(gpTangent3dEXT, (C.GLdouble)(tx), (C.GLdouble)(ty), (C.GLdouble)(tz))
}
func Tangent3dvEXT(v *float64) {
C.glowTangent3dvEXT(gpTangent3dvEXT, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Tangent3fEXT(tx float32, ty float32, tz float32) {
C.glowTangent3fEXT(gpTangent3fEXT, (C.GLfloat)(tx), (C.GLfloat)(ty), (C.GLfloat)(tz))
}
func Tangent3fvEXT(v *float32) {
C.glowTangent3fvEXT(gpTangent3fvEXT, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Tangent3iEXT(tx int32, ty int32, tz int32) {
C.glowTangent3iEXT(gpTangent3iEXT, (C.GLint)(tx), (C.GLint)(ty), (C.GLint)(tz))
}
func Tangent3ivEXT(v *int32) {
C.glowTangent3ivEXT(gpTangent3ivEXT, (*C.GLint)(unsafe.Pointer(v)))
}
func Tangent3sEXT(tx int16, ty int16, tz int16) {
C.glowTangent3sEXT(gpTangent3sEXT, (C.GLshort)(tx), (C.GLshort)(ty), (C.GLshort)(tz))
}
func Tangent3svEXT(v *int16) {
C.glowTangent3svEXT(gpTangent3svEXT, (*C.GLshort)(unsafe.Pointer(v)))
}
func TangentPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowTangentPointerEXT(gpTangentPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func TbufferMask3DFX(mask uint32) {
C.glowTbufferMask3DFX(gpTbufferMask3DFX, (C.GLuint)(mask))
}
func TessellationFactorAMD(factor float32) {
C.glowTessellationFactorAMD(gpTessellationFactorAMD, (C.GLfloat)(factor))
}
func TessellationModeAMD(mode uint32) {
C.glowTessellationModeAMD(gpTessellationModeAMD, (C.GLenum)(mode))
}
func TestFenceAPPLE(fence uint32) bool {
ret := C.glowTestFenceAPPLE(gpTestFenceAPPLE, (C.GLuint)(fence))
return ret == TRUE
}
func TestFenceNV(fence uint32) bool {
ret := C.glowTestFenceNV(gpTestFenceNV, (C.GLuint)(fence))
return ret == TRUE
}
func TestObjectAPPLE(object uint32, name uint32) bool {
ret := C.glowTestObjectAPPLE(gpTestObjectAPPLE, (C.GLenum)(object), (C.GLuint)(name))
return ret == TRUE
}
func TexBufferARB(target uint32, internalformat uint32, buffer uint32) {
C.glowTexBufferARB(gpTexBufferARB, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TexBufferEXT(target uint32, internalformat uint32, buffer uint32) {
C.glowTexBufferEXT(gpTexBufferEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
// attach a range of a buffer object's data store to a buffer texture object
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TexBumpParameterfvATI(pname uint32, param *float32) {
C.glowTexBumpParameterfvATI(gpTexBumpParameterfvATI, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func TexBumpParameterivATI(pname uint32, param *int32) {
C.glowTexBumpParameterivATI(gpTexBumpParameterivATI, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func TexCoord1bOES(s int8) {
C.glowTexCoord1bOES(gpTexCoord1bOES, (C.GLbyte)(s))
}
func TexCoord1bvOES(coords *int8) {
C.glowTexCoord1bvOES(gpTexCoord1bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func TexCoord1d(s float64) {
C.glowTexCoord1d(gpTexCoord1d, (C.GLdouble)(s))
}
func TexCoord1dv(v *float64) {
C.glowTexCoord1dv(gpTexCoord1dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func TexCoord1f(s float32) {
C.glowTexCoord1f(gpTexCoord1f, (C.GLfloat)(s))
}
func TexCoord1fv(v *float32) {
C.glowTexCoord1fv(gpTexCoord1fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord1hNV(s uint16) {
C.glowTexCoord1hNV(gpTexCoord1hNV, (C.GLhalfNV)(s))
}
func TexCoord1hvNV(v *uint16) {
C.glowTexCoord1hvNV(gpTexCoord1hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func TexCoord1i(s int32) {
C.glowTexCoord1i(gpTexCoord1i, (C.GLint)(s))
}
func TexCoord1iv(v *int32) {
C.glowTexCoord1iv(gpTexCoord1iv, (*C.GLint)(unsafe.Pointer(v)))
}
func TexCoord1s(s int16) {
C.glowTexCoord1s(gpTexCoord1s, (C.GLshort)(s))
}
func TexCoord1sv(v *int16) {
C.glowTexCoord1sv(gpTexCoord1sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func TexCoord1xOES(s int32) {
C.glowTexCoord1xOES(gpTexCoord1xOES, (C.GLfixed)(s))
}
func TexCoord1xvOES(coords *int32) {
C.glowTexCoord1xvOES(gpTexCoord1xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func TexCoord2bOES(s int8, t int8) {
C.glowTexCoord2bOES(gpTexCoord2bOES, (C.GLbyte)(s), (C.GLbyte)(t))
}
func TexCoord2bvOES(coords *int8) {
C.glowTexCoord2bvOES(gpTexCoord2bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func TexCoord2d(s float64, t float64) {
C.glowTexCoord2d(gpTexCoord2d, (C.GLdouble)(s), (C.GLdouble)(t))
}
func TexCoord2dv(v *float64) {
C.glowTexCoord2dv(gpTexCoord2dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func TexCoord2f(s float32, t float32) {
C.glowTexCoord2f(gpTexCoord2f, (C.GLfloat)(s), (C.GLfloat)(t))
}
func TexCoord2fColor3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, x float32, y float32, z float32) {
C.glowTexCoord2fColor3fVertex3fSUN(gpTexCoord2fColor3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fColor3fVertex3fvSUN(tc *float32, c *float32, v *float32) {
C.glowTexCoord2fColor3fVertex3fvSUN(gpTexCoord2fColor3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fColor4fNormal3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
C.glowTexCoord2fColor4fNormal3fVertex3fSUN(gpTexCoord2fColor4fNormal3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fColor4fNormal3fVertex3fvSUN(tc *float32, c *float32, n *float32, v *float32) {
C.glowTexCoord2fColor4fNormal3fVertex3fvSUN(gpTexCoord2fColor4fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fColor4ubVertex3fSUN(s float32, t float32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) {
C.glowTexCoord2fColor4ubVertex3fSUN(gpTexCoord2fColor4ubVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fColor4ubVertex3fvSUN(tc *float32, c *uint8, v *float32) {
C.glowTexCoord2fColor4ubVertex3fvSUN(gpTexCoord2fColor4ubVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fNormal3fVertex3fSUN(s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) {
C.glowTexCoord2fNormal3fVertex3fSUN(gpTexCoord2fNormal3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fNormal3fVertex3fvSUN(tc *float32, n *float32, v *float32) {
C.glowTexCoord2fNormal3fVertex3fvSUN(gpTexCoord2fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fVertex3fSUN(s float32, t float32, x float32, y float32, z float32) {
C.glowTexCoord2fVertex3fSUN(gpTexCoord2fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TexCoord2fVertex3fvSUN(tc *float32, v *float32) {
C.glowTexCoord2fVertex3fvSUN(gpTexCoord2fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2fv(v *float32) {
C.glowTexCoord2fv(gpTexCoord2fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord2hNV(s uint16, t uint16) {
C.glowTexCoord2hNV(gpTexCoord2hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t))
}
func TexCoord2hvNV(v *uint16) {
C.glowTexCoord2hvNV(gpTexCoord2hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func TexCoord2i(s int32, t int32) {
C.glowTexCoord2i(gpTexCoord2i, (C.GLint)(s), (C.GLint)(t))
}
func TexCoord2iv(v *int32) {
C.glowTexCoord2iv(gpTexCoord2iv, (*C.GLint)(unsafe.Pointer(v)))
}
func TexCoord2s(s int16, t int16) {
C.glowTexCoord2s(gpTexCoord2s, (C.GLshort)(s), (C.GLshort)(t))
}
func TexCoord2sv(v *int16) {
C.glowTexCoord2sv(gpTexCoord2sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func TexCoord2xOES(s int32, t int32) {
C.glowTexCoord2xOES(gpTexCoord2xOES, (C.GLfixed)(s), (C.GLfixed)(t))
}
func TexCoord2xvOES(coords *int32) {
C.glowTexCoord2xvOES(gpTexCoord2xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func TexCoord3bOES(s int8, t int8, r int8) {
C.glowTexCoord3bOES(gpTexCoord3bOES, (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r))
}
func TexCoord3bvOES(coords *int8) {
C.glowTexCoord3bvOES(gpTexCoord3bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func TexCoord3d(s float64, t float64, r float64) {
C.glowTexCoord3d(gpTexCoord3d, (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r))
}
func TexCoord3dv(v *float64) {
C.glowTexCoord3dv(gpTexCoord3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func TexCoord3f(s float32, t float32, r float32) {
C.glowTexCoord3f(gpTexCoord3f, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r))
}
func TexCoord3fv(v *float32) {
C.glowTexCoord3fv(gpTexCoord3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord3hNV(s uint16, t uint16, r uint16) {
C.glowTexCoord3hNV(gpTexCoord3hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r))
}
func TexCoord3hvNV(v *uint16) {
C.glowTexCoord3hvNV(gpTexCoord3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func TexCoord3i(s int32, t int32, r int32) {
C.glowTexCoord3i(gpTexCoord3i, (C.GLint)(s), (C.GLint)(t), (C.GLint)(r))
}
func TexCoord3iv(v *int32) {
C.glowTexCoord3iv(gpTexCoord3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func TexCoord3s(s int16, t int16, r int16) {
C.glowTexCoord3s(gpTexCoord3s, (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r))
}
func TexCoord3sv(v *int16) {
C.glowTexCoord3sv(gpTexCoord3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func TexCoord3xOES(s int32, t int32, r int32) {
C.glowTexCoord3xOES(gpTexCoord3xOES, (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r))
}
func TexCoord3xvOES(coords *int32) {
C.glowTexCoord3xvOES(gpTexCoord3xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func TexCoord4bOES(s int8, t int8, r int8, q int8) {
C.glowTexCoord4bOES(gpTexCoord4bOES, (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r), (C.GLbyte)(q))
}
func TexCoord4bvOES(coords *int8) {
C.glowTexCoord4bvOES(gpTexCoord4bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func TexCoord4d(s float64, t float64, r float64, q float64) {
C.glowTexCoord4d(gpTexCoord4d, (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q))
}
func TexCoord4dv(v *float64) {
C.glowTexCoord4dv(gpTexCoord4dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func TexCoord4f(s float32, t float32, r float32, q float32) {
C.glowTexCoord4f(gpTexCoord4f, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q))
}
func TexCoord4fColor4fNormal3fVertex4fSUN(s float32, t float32, p float32, q float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32, w float32) {
C.glowTexCoord4fColor4fNormal3fVertex4fSUN(gpTexCoord4fColor4fNormal3fVertex4fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(p), (C.GLfloat)(q), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func TexCoord4fColor4fNormal3fVertex4fvSUN(tc *float32, c *float32, n *float32, v *float32) {
C.glowTexCoord4fColor4fNormal3fVertex4fvSUN(gpTexCoord4fColor4fNormal3fVertex4fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord4fVertex4fSUN(s float32, t float32, p float32, q float32, x float32, y float32, z float32, w float32) {
C.glowTexCoord4fVertex4fSUN(gpTexCoord4fVertex4fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(p), (C.GLfloat)(q), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func TexCoord4fVertex4fvSUN(tc *float32, v *float32) {
C.glowTexCoord4fVertex4fvSUN(gpTexCoord4fVertex4fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord4fv(v *float32) {
C.glowTexCoord4fv(gpTexCoord4fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func TexCoord4hNV(s uint16, t uint16, r uint16, q uint16) {
C.glowTexCoord4hNV(gpTexCoord4hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r), (C.GLhalfNV)(q))
}
func TexCoord4hvNV(v *uint16) {
C.glowTexCoord4hvNV(gpTexCoord4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func TexCoord4i(s int32, t int32, r int32, q int32) {
C.glowTexCoord4i(gpTexCoord4i, (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q))
}
func TexCoord4iv(v *int32) {
C.glowTexCoord4iv(gpTexCoord4iv, (*C.GLint)(unsafe.Pointer(v)))
}
func TexCoord4s(s int16, t int16, r int16, q int16) {
C.glowTexCoord4s(gpTexCoord4s, (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q))
}
func TexCoord4sv(v *int16) {
C.glowTexCoord4sv(gpTexCoord4sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func TexCoord4xOES(s int32, t int32, r int32, q int32) {
C.glowTexCoord4xOES(gpTexCoord4xOES, (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r), (C.GLfixed)(q))
}
func TexCoord4xvOES(coords *int32) {
C.glowTexCoord4xvOES(gpTexCoord4xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func TexCoordFormatNV(size int32, xtype uint32, stride int32) {
C.glowTexCoordFormatNV(gpTexCoordFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
// define an array of texture coordinates
func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func TexCoordPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
C.glowTexCoordPointerEXT(gpTexCoordPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func TexCoordPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
C.glowTexCoordPointerListIBM(gpTexCoordPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func TexCoordPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) {
C.glowTexCoordPointervINTEL(gpTexCoordPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer)
}
func TexEnvf(target uint32, pname uint32, param float32) {
C.glowTexEnvf(gpTexEnvf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TexEnvfv(target uint32, pname uint32, params *float32) {
C.glowTexEnvfv(gpTexEnvfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TexEnvi(target uint32, pname uint32, param int32) {
C.glowTexEnvi(gpTexEnvi, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TexEnviv(target uint32, pname uint32, params *int32) {
C.glowTexEnviv(gpTexEnviv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexEnvxOES(target uint32, pname uint32, param int32) {
C.glowTexEnvxOES(gpTexEnvxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param))
}
func TexEnvxvOES(target uint32, pname uint32, params *int32) {
C.glowTexEnvxvOES(gpTexEnvxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func TexFilterFuncSGIS(target uint32, filter uint32, n int32, weights *float32) {
C.glowTexFilterFuncSGIS(gpTexFilterFuncSGIS, (C.GLenum)(target), (C.GLenum)(filter), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func TexGend(coord uint32, pname uint32, param float64) {
C.glowTexGend(gpTexGend, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLdouble)(param))
}
func TexGendv(coord uint32, pname uint32, params *float64) {
C.glowTexGendv(gpTexGendv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func TexGenf(coord uint32, pname uint32, param float32) {
C.glowTexGenf(gpTexGenf, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TexGenfv(coord uint32, pname uint32, params *float32) {
C.glowTexGenfv(gpTexGenfv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TexGeni(coord uint32, pname uint32, param int32) {
C.glowTexGeni(gpTexGeni, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLint)(param))
}
func TexGeniv(coord uint32, pname uint32, params *int32) {
C.glowTexGeniv(gpTexGeniv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexGenxOES(coord uint32, pname uint32, param int32) {
C.glowTexGenxOES(gpTexGenxOES, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfixed)(param))
}
func TexGenxvOES(coord uint32, pname uint32, params *int32) {
C.glowTexGenxvOES(gpTexGenxvOES, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
// specify a one-dimensional texture image
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a two-dimensional texture image
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexImage2DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) {
C.glowTexImage2DMultisampleCoverageNV(gpTexImage2DMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
// specify a three-dimensional texture image
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexImage3DEXT(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage3DEXT(gpTexImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexImage3DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) {
C.glowTexImage3DMultisampleCoverageNV(gpTexImage3DMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TexImage4DSGIS(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, size4d int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage4DSGIS(gpTexImage4DSGIS, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(size4d), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) {
C.glowTexPageCommitmentARB(gpTexPageCommitmentARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit)))
}
func TexParameterIivEXT(target uint32, pname uint32, params *int32) {
C.glowTexParameterIivEXT(gpTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexParameterIuivEXT(target uint32, pname uint32, params *uint32) {
C.glowTexParameterIuivEXT(gpTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TexParameterf(target uint32, pname uint32, param float32) {
C.glowTexParameterf(gpTexParameterf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TexParameterfv(target uint32, pname uint32, params *float32) {
C.glowTexParameterfv(gpTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TexParameteri(target uint32, pname uint32, param int32) {
C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TexParameteriv(target uint32, pname uint32, params *int32) {
C.glowTexParameteriv(gpTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TexParameterxOES(target uint32, pname uint32, param int32) {
C.glowTexParameterxOES(gpTexParameterxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param))
}
func TexParameterxvOES(target uint32, pname uint32, params *int32) {
C.glowTexParameterxvOES(gpTexParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params)))
}
func TexRenderbufferNV(target uint32, renderbuffer uint32) {
C.glowTexRenderbufferNV(gpTexRenderbufferNV, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
// simultaneously specify storage for all levels of a one-dimensional texture
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {
C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// specify storage for a two-dimensional multisample texture
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
// specify storage for a two-dimensional multisample array texture
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) {
C.glowTexStorageMem1DEXT(gpTexStorageMem1DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) {
C.glowTexStorageMem2DEXT(gpTexStorageMem2DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) {
C.glowTexStorageMem2DMultisampleEXT(gpTexStorageMem2DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) {
C.glowTexStorageMem3DEXT(gpTexStorageMem3DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) {
C.glowTexStorageMem3DMultisampleEXT(gpTexStorageMem3DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TexStorageSparseAMD(target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) {
C.glowTexStorageSparseAMD(gpTexStorageSparseAMD, (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(layers), (C.GLbitfield)(flags))
}
// specify a one-dimensional texture subimage
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage1DEXT(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage1DEXT(gpTexSubImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a two-dimensional texture subimage
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage2DEXT(gpTexSubImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a three-dimensional texture subimage
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage3DEXT(gpTexSubImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexSubImage4DSGIS(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, woffset int32, width int32, height int32, depth int32, size4d int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage4DSGIS(gpTexSubImage4DSGIS, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(woffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(size4d), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// controls the ordering of reads and writes to rendered fragments across drawing commands
func TextureBarrier() {
C.glowTextureBarrier(gpTextureBarrier)
}
func TextureBarrierNV() {
C.glowTextureBarrierNV(gpTextureBarrierNV)
}
// attach a buffer object's data store to a buffer texture object
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32) {
C.glowTextureBufferEXT(gpTextureBufferEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
// attach a range of a buffer object's data store to a buffer texture object
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTextureBufferRangeEXT(gpTextureBufferRangeEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TextureColorMaskSGIS(red bool, green bool, blue bool, alpha bool) {
C.glowTextureColorMaskSGIS(gpTextureColorMaskSGIS, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha)))
}
func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureImage1DEXT(gpTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureImage2DEXT(gpTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureImage2DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) {
C.glowTextureImage2DMultisampleCoverageNV(gpTextureImage2DMultisampleCoverageNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TextureImage2DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) {
C.glowTextureImage2DMultisampleNV(gpTextureImage2DMultisampleNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureImage3DEXT(gpTextureImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureImage3DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) {
C.glowTextureImage3DMultisampleCoverageNV(gpTextureImage3DMultisampleCoverageNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TextureImage3DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) {
C.glowTextureImage3DMultisampleNV(gpTextureImage3DMultisampleNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)))
}
func TextureLightEXT(pname uint32) {
C.glowTextureLightEXT(gpTextureLightEXT, (C.GLenum)(pname))
}
func TextureMaterialEXT(face uint32, mode uint32) {
C.glowTextureMaterialEXT(gpTextureMaterialEXT, (C.GLenum)(face), (C.GLenum)(mode))
}
func TextureNormalEXT(mode uint32) {
C.glowTextureNormalEXT(gpTextureNormalEXT, (C.GLenum)(mode))
}
func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) {
C.glowTexturePageCommitmentEXT(gpTexturePageCommitmentEXT, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit)))
}
func TextureParameterIiv(texture uint32, pname uint32, params *int32) {
C.glowTextureParameterIiv(gpTextureParameterIiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) {
C.glowTextureParameterIivEXT(gpTextureParameterIivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureParameterIuiv(texture uint32, pname uint32, params *uint32) {
C.glowTextureParameterIuiv(gpTextureParameterIuiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) {
C.glowTextureParameterIuivEXT(gpTextureParameterIuivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params)))
}
func TextureParameterf(texture uint32, pname uint32, param float32) {
C.glowTextureParameterf(gpTextureParameterf, (C.GLuint)(texture), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32) {
C.glowTextureParameterfEXT(gpTextureParameterfEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param))
}
func TextureParameterfv(texture uint32, pname uint32, param *float32) {
C.glowTextureParameterfv(gpTextureParameterfv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param)))
}
func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) {
C.glowTextureParameterfvEXT(gpTextureParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func TextureParameteri(texture uint32, pname uint32, param int32) {
C.glowTextureParameteri(gpTextureParameteri, (C.GLuint)(texture), (C.GLenum)(pname), (C.GLint)(param))
}
func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32) {
C.glowTextureParameteriEXT(gpTextureParameteriEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func TextureParameteriv(texture uint32, pname uint32, param *int32) {
C.glowTextureParameteriv(gpTextureParameteriv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) {
C.glowTextureParameterivEXT(gpTextureParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func TextureRangeAPPLE(target uint32, length int32, pointer unsafe.Pointer) {
C.glowTextureRangeAPPLE(gpTextureRangeAPPLE, (C.GLenum)(target), (C.GLsizei)(length), pointer)
}
func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32) {
C.glowTextureRenderbufferEXT(gpTextureRenderbufferEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
// simultaneously specify storage for all levels of a one-dimensional texture
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32) {
C.glowTextureStorage1DEXT(gpTextureStorage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTextureStorage2DEXT(gpTextureStorage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// specify storage for a two-dimensional multisample texture
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTextureStorage2DMultisampleEXT(gpTextureStorage2DMultisampleEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTextureStorage3DEXT(gpTextureStorage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
// specify storage for a two-dimensional multisample array texture
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTextureStorage3DMultisampleEXT(gpTextureStorage3DMultisampleEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) {
C.glowTextureStorageMem1DEXT(gpTextureStorageMem1DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) {
C.glowTextureStorageMem2DEXT(gpTextureStorageMem2DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) {
C.glowTextureStorageMem2DMultisampleEXT(gpTextureStorageMem2DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) {
C.glowTextureStorageMem3DEXT(gpTextureStorageMem3DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) {
C.glowTextureStorageMem3DMultisampleEXT(gpTextureStorageMem3DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset))
}
func TextureStorageSparseAMD(texture uint32, target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) {
C.glowTextureStorageSparseAMD(gpTextureStorageSparseAMD, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(layers), (C.GLbitfield)(flags))
}
// specify a one-dimensional texture subimage
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage1DEXT(gpTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a two-dimensional texture subimage
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage2DEXT(gpTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// specify a three-dimensional texture subimage
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage3DEXT(gpTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
// initialize a texture as a data alias of another texture's data store
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))
}
func TrackMatrixNV(target uint32, address uint32, matrix uint32, transform uint32) {
C.glowTrackMatrixNV(gpTrackMatrixNV, (C.GLenum)(target), (C.GLuint)(address), (C.GLenum)(matrix), (C.GLenum)(transform))
}
func TransformFeedbackAttribsNV(count int32, attribs *int32, bufferMode uint32) {
C.glowTransformFeedbackAttribsNV(gpTransformFeedbackAttribsNV, (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(attribs)), (C.GLenum)(bufferMode))
}
// bind a buffer object to a transform feedback buffer object
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {
C.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer))
}
// bind a range within a buffer object to a transform feedback buffer object
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {
C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TransformFeedbackStreamAttribsNV(count int32, attribs *int32, nbuffers int32, bufstreams *int32, bufferMode uint32) {
C.glowTransformFeedbackStreamAttribsNV(gpTransformFeedbackStreamAttribsNV, (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(attribs)), (C.GLsizei)(nbuffers), (*C.GLint)(unsafe.Pointer(bufstreams)), (C.GLenum)(bufferMode))
}
func TransformFeedbackVaryingsEXT(program uint32, count int32, varyings **uint8, bufferMode uint32) {
C.glowTransformFeedbackVaryingsEXT(gpTransformFeedbackVaryingsEXT, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode))
}
func TransformFeedbackVaryingsNV(program uint32, count int32, locations *int32, bufferMode uint32) {
C.glowTransformFeedbackVaryingsNV(gpTransformFeedbackVaryingsNV, (C.GLuint)(program), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(locations)), (C.GLenum)(bufferMode))
}
func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32) {
C.glowTransformPathNV(gpTransformPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues)))
}
func Translated(x float64, y float64, z float64) {
C.glowTranslated(gpTranslated, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Translatef(x float32, y float32, z float32) {
C.glowTranslatef(gpTranslatef, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func TranslatexOES(x int32, y int32, z int32) {
C.glowTranslatexOES(gpTranslatexOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}
func Uniform1d(location int32, x float64) {
C.glowUniform1d(gpUniform1d, (C.GLint)(location), (C.GLdouble)(x))
}
func Uniform1dv(location int32, count int32, value *float64) {
C.glowUniform1dv(gpUniform1dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1f(location int32, v0 float32) {
C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
func Uniform1fARB(location int32, v0 float32) {
C.glowUniform1fARB(gpUniform1fARB, (C.GLint)(location), (C.GLfloat)(v0))
}
// Specify the value of a uniform variable for the current program object
func Uniform1fv(location int32, count int32, value *float32) {
C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform1fvARB(location int32, count int32, value *float32) {
C.glowUniform1fvARB(gpUniform1fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform1i(location int32, v0 int32) {
C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
}
func Uniform1i64ARB(location int32, x int64) {
C.glowUniform1i64ARB(gpUniform1i64ARB, (C.GLint)(location), (C.GLint64)(x))
}
func Uniform1i64NV(location int32, x int64) {
C.glowUniform1i64NV(gpUniform1i64NV, (C.GLint)(location), (C.GLint64EXT)(x))
}
func Uniform1i64vARB(location int32, count int32, value *int64) {
C.glowUniform1i64vARB(gpUniform1i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform1i64vNV(location int32, count int32, value *int64) {
C.glowUniform1i64vNV(gpUniform1i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func Uniform1iARB(location int32, v0 int32) {
C.glowUniform1iARB(gpUniform1iARB, (C.GLint)(location), (C.GLint)(v0))
}
// Specify the value of a uniform variable for the current program object
func Uniform1iv(location int32, count int32, value *int32) {
C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform1ivARB(location int32, count int32, value *int32) {
C.glowUniform1ivARB(gpUniform1ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform1ui64ARB(location int32, x uint64) {
C.glowUniform1ui64ARB(gpUniform1ui64ARB, (C.GLint)(location), (C.GLuint64)(x))
}
func Uniform1ui64NV(location int32, x uint64) {
C.glowUniform1ui64NV(gpUniform1ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x))
}
func Uniform1ui64vARB(location int32, count int32, value *uint64) {
C.glowUniform1ui64vARB(gpUniform1ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform1ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform1ui64vNV(gpUniform1ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func Uniform1uiEXT(location int32, v0 uint32) {
C.glowUniform1uiEXT(gpUniform1uiEXT, (C.GLint)(location), (C.GLuint)(v0))
}
func Uniform1uivEXT(location int32, count int32, value *uint32) {
C.glowUniform1uivEXT(gpUniform1uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform2d(location int32, x float64, y float64) {
C.glowUniform2d(gpUniform2d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y))
}
func Uniform2dv(location int32, count int32, value *float64) {
C.glowUniform2dv(gpUniform2dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2f(location int32, v0 float32, v1 float32) {
C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func Uniform2fARB(location int32, v0 float32, v1 float32) {
C.glowUniform2fARB(gpUniform2fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
// Specify the value of a uniform variable for the current program object
func Uniform2fv(location int32, count int32, value *float32) {
C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform2fvARB(location int32, count int32, value *float32) {
C.glowUniform2fvARB(gpUniform2fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform2i(location int32, v0 int32, v1 int32) {
C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func Uniform2i64ARB(location int32, x int64, y int64) {
C.glowUniform2i64ARB(gpUniform2i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y))
}
func Uniform2i64NV(location int32, x int64, y int64) {
C.glowUniform2i64NV(gpUniform2i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func Uniform2i64vARB(location int32, count int32, value *int64) {
C.glowUniform2i64vARB(gpUniform2i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform2i64vNV(location int32, count int32, value *int64) {
C.glowUniform2i64vNV(gpUniform2i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func Uniform2iARB(location int32, v0 int32, v1 int32) {
C.glowUniform2iARB(gpUniform2iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
// Specify the value of a uniform variable for the current program object
func Uniform2iv(location int32, count int32, value *int32) {
C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform2ivARB(location int32, count int32, value *int32) {
C.glowUniform2ivARB(gpUniform2ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform2ui64ARB(location int32, x uint64, y uint64) {
C.glowUniform2ui64ARB(gpUniform2ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y))
}
func Uniform2ui64NV(location int32, x uint64, y uint64) {
C.glowUniform2ui64NV(gpUniform2ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func Uniform2ui64vARB(location int32, count int32, value *uint64) {
C.glowUniform2ui64vARB(gpUniform2ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform2ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform2ui64vNV(gpUniform2ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func Uniform2uiEXT(location int32, v0 uint32, v1 uint32) {
C.glowUniform2uiEXT(gpUniform2uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
}
func Uniform2uivEXT(location int32, count int32, value *uint32) {
C.glowUniform2uivEXT(gpUniform2uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform3d(location int32, x float64, y float64, z float64) {
C.glowUniform3d(gpUniform3d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Uniform3dv(location int32, count int32, value *float64) {
C.glowUniform3dv(gpUniform3dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func Uniform3fARB(location int32, v0 float32, v1 float32, v2 float32) {
C.glowUniform3fARB(gpUniform3fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
// Specify the value of a uniform variable for the current program object
func Uniform3fv(location int32, count int32, value *float32) {
C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform3fvARB(location int32, count int32, value *float32) {
C.glowUniform3fvARB(gpUniform3fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func Uniform3i64ARB(location int32, x int64, y int64, z int64) {
C.glowUniform3i64ARB(gpUniform3i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z))
}
func Uniform3i64NV(location int32, x int64, y int64, z int64) {
C.glowUniform3i64NV(gpUniform3i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func Uniform3i64vARB(location int32, count int32, value *int64) {
C.glowUniform3i64vARB(gpUniform3i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform3i64vNV(location int32, count int32, value *int64) {
C.glowUniform3i64vNV(gpUniform3i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func Uniform3iARB(location int32, v0 int32, v1 int32, v2 int32) {
C.glowUniform3iARB(gpUniform3iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
// Specify the value of a uniform variable for the current program object
func Uniform3iv(location int32, count int32, value *int32) {
C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform3ivARB(location int32, count int32, value *int32) {
C.glowUniform3ivARB(gpUniform3ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64) {
C.glowUniform3ui64ARB(gpUniform3ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z))
}
func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) {
C.glowUniform3ui64NV(gpUniform3ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func Uniform3ui64vARB(location int32, count int32, value *uint64) {
C.glowUniform3ui64vARB(gpUniform3ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform3ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform3ui64vNV(gpUniform3ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func Uniform3uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowUniform3uiEXT(gpUniform3uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func Uniform3uivEXT(location int32, count int32, value *uint32) {
C.glowUniform3uivEXT(gpUniform3uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func Uniform4d(location int32, x float64, y float64, z float64, w float64) {
C.glowUniform4d(gpUniform4d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func Uniform4dv(location int32, count int32, value *float64) {
C.glowUniform4dv(gpUniform4dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
func Uniform4fARB(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowUniform4fARB(gpUniform4fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
// Specify the value of a uniform variable for the current program object
func Uniform4fv(location int32, count int32, value *float32) {
C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform4fvARB(location int32, count int32, value *float32) {
C.glowUniform4fvARB(gpUniform4fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64) {
C.glowUniform4i64ARB(gpUniform4i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z), (C.GLint64)(w))
}
func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) {
C.glowUniform4i64NV(gpUniform4i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func Uniform4i64vARB(location int32, count int32, value *int64) {
C.glowUniform4i64vARB(gpUniform4i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value)))
}
func Uniform4i64vNV(location int32, count int32, value *int64) {
C.glowUniform4i64vNV(gpUniform4i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value)))
}
func Uniform4iARB(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowUniform4iARB(gpUniform4iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
}
// Specify the value of a uniform variable for the current program object
func Uniform4iv(location int32, count int32, value *int32) {
C.glowUniform4iv(gpUniform4iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform4ivARB(location int32, count int32, value *int32) {
C.glowUniform4ivARB(gpUniform4ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowUniform4ui64ARB(gpUniform4ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z), (C.GLuint64)(w))
}
func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) {
C.glowUniform4ui64NV(gpUniform4ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func Uniform4ui64vARB(location int32, count int32, value *uint64) {
C.glowUniform4ui64vARB(gpUniform4ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func Uniform4ui64vNV(location int32, count int32, value *uint64) {
C.glowUniform4ui64vNV(gpUniform4ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func Uniform4uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowUniform4uiEXT(gpUniform4uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
}
func Uniform4uivEXT(location int32, count int32, value *uint32) {
C.glowUniform4uivEXT(gpUniform4uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// assign a binding point to an active uniform block
func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {
C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))
}
func UniformBufferEXT(program uint32, location int32, buffer uint32) {
C.glowUniformBufferEXT(gpUniformBufferEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(buffer))
}
func UniformHandleui64ARB(location int32, value uint64) {
C.glowUniformHandleui64ARB(gpUniformHandleui64ARB, (C.GLint)(location), (C.GLuint64)(value))
}
func UniformHandleui64NV(location int32, value uint64) {
C.glowUniformHandleui64NV(gpUniformHandleui64NV, (C.GLint)(location), (C.GLuint64)(value))
}
func UniformHandleui64vARB(location int32, count int32, value *uint64) {
C.glowUniformHandleui64vARB(gpUniformHandleui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func UniformHandleui64vNV(location int32, count int32, value *uint64) {
C.glowUniformHandleui64vNV(gpUniformHandleui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value)))
}
func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix2dv(gpUniformMatrix2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2fv(gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2fvARB(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2fvARB(gpUniformMatrix2fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix2x3dv(gpUniformMatrix2x3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2x3fv(gpUniformMatrix2x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix2x4dv(gpUniformMatrix2x4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix2x4fv(gpUniformMatrix2x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix3dv(gpUniformMatrix3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3fvARB(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3fvARB(gpUniformMatrix3fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix3x2dv(gpUniformMatrix3x2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3x2fv(gpUniformMatrix3x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix3x4dv(gpUniformMatrix3x4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix3x4fv(gpUniformMatrix3x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix4dv(gpUniformMatrix4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4fvARB(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4fvARB(gpUniformMatrix4fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix4x2dv(gpUniformMatrix4x2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4x2fv(gpUniformMatrix4x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) {
C.glowUniformMatrix4x3dv(gpUniformMatrix4x3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object
func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) {
C.glowUniformMatrix4x3fv(gpUniformMatrix4x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) {
C.glowUniformSubroutinesuiv(gpUniformSubroutinesuiv, (C.GLenum)(shadertype), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(indices)))
}
func Uniformui64NV(location int32, value uint64) {
C.glowUniformui64NV(gpUniformui64NV, (C.GLint)(location), (C.GLuint64EXT)(value))
}
func Uniformui64vNV(location int32, count int32, value *uint64) {
C.glowUniformui64vNV(gpUniformui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value)))
}
func UnlockArraysEXT() {
C.glowUnlockArraysEXT(gpUnlockArraysEXT)
}
// release the mapping of a buffer object's data store into the client's address space
func UnmapBuffer(target uint32) bool {
ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target))
return ret == TRUE
}
func UnmapBufferARB(target uint32) bool {
ret := C.glowUnmapBufferARB(gpUnmapBufferARB, (C.GLenum)(target))
return ret == TRUE
}
// release the mapping of a buffer object's data store into the client's address space
func UnmapNamedBuffer(buffer uint32) bool {
ret := C.glowUnmapNamedBuffer(gpUnmapNamedBuffer, (C.GLuint)(buffer))
return ret == TRUE
}
func UnmapNamedBufferEXT(buffer uint32) bool {
ret := C.glowUnmapNamedBufferEXT(gpUnmapNamedBufferEXT, (C.GLuint)(buffer))
return ret == TRUE
}
func UnmapObjectBufferATI(buffer uint32) {
C.glowUnmapObjectBufferATI(gpUnmapObjectBufferATI, (C.GLuint)(buffer))
}
func UnmapTexture2DINTEL(texture uint32, level int32) {
C.glowUnmapTexture2DINTEL(gpUnmapTexture2DINTEL, (C.GLuint)(texture), (C.GLint)(level))
}
func UpdateObjectBufferATI(buffer uint32, offset uint32, size int32, pointer unsafe.Pointer, preserve uint32) {
C.glowUpdateObjectBufferATI(gpUpdateObjectBufferATI, (C.GLuint)(buffer), (C.GLuint)(offset), (C.GLsizei)(size), pointer, (C.GLenum)(preserve))
}
// Installs a program object as part of current rendering state
func UseProgram(program uint32) {
C.glowUseProgram(gpUseProgram, (C.GLuint)(program))
}
func UseProgramObjectARB(programObj uintptr) {
C.glowUseProgramObjectARB(gpUseProgramObjectARB, (C.GLhandleARB)(programObj))
}
// bind stages of a program object to a program pipeline
func UseProgramStages(pipeline uint32, stages uint32, program uint32) {
C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) {
C.glowUseProgramStagesEXT(gpUseProgramStagesEXT, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseShaderProgramEXT(xtype uint32, program uint32) {
C.glowUseShaderProgramEXT(gpUseShaderProgramEXT, (C.GLenum)(xtype), (C.GLuint)(program))
}
func VDPAUFiniNV() {
C.glowVDPAUFiniNV(gpVDPAUFiniNV)
}
func VDPAUGetSurfaceivNV(surface uintptr, pname uint32, bufSize int32, length *int32, values *int32) {
C.glowVDPAUGetSurfaceivNV(gpVDPAUGetSurfaceivNV, (C.GLvdpauSurfaceNV)(surface), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values)))
}
func VDPAUInitNV(vdpDevice unsafe.Pointer, getProcAddress unsafe.Pointer) {
C.glowVDPAUInitNV(gpVDPAUInitNV, vdpDevice, getProcAddress)
}
func VDPAUIsSurfaceNV(surface uintptr) bool {
ret := C.glowVDPAUIsSurfaceNV(gpVDPAUIsSurfaceNV, (C.GLvdpauSurfaceNV)(surface))
return ret == TRUE
}
func VDPAUMapSurfacesNV(numSurfaces int32, surfaces *uintptr) {
C.glowVDPAUMapSurfacesNV(gpVDPAUMapSurfacesNV, (C.GLsizei)(numSurfaces), (*C.GLvdpauSurfaceNV)(unsafe.Pointer(surfaces)))
}
func VDPAURegisterOutputSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr {
ret := C.glowVDPAURegisterOutputSurfaceNV(gpVDPAURegisterOutputSurfaceNV, vdpSurface, (C.GLenum)(target), (C.GLsizei)(numTextureNames), (*C.GLuint)(unsafe.Pointer(textureNames)))
return (uintptr)(ret)
}
func VDPAURegisterVideoSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr {
ret := C.glowVDPAURegisterVideoSurfaceNV(gpVDPAURegisterVideoSurfaceNV, vdpSurface, (C.GLenum)(target), (C.GLsizei)(numTextureNames), (*C.GLuint)(unsafe.Pointer(textureNames)))
return (uintptr)(ret)
}
func VDPAUSurfaceAccessNV(surface uintptr, access uint32) {
C.glowVDPAUSurfaceAccessNV(gpVDPAUSurfaceAccessNV, (C.GLvdpauSurfaceNV)(surface), (C.GLenum)(access))
}
func VDPAUUnmapSurfacesNV(numSurface int32, surfaces *uintptr) {
C.glowVDPAUUnmapSurfacesNV(gpVDPAUUnmapSurfacesNV, (C.GLsizei)(numSurface), (*C.GLvdpauSurfaceNV)(unsafe.Pointer(surfaces)))
}
func VDPAUUnregisterSurfaceNV(surface uintptr) {
C.glowVDPAUUnregisterSurfaceNV(gpVDPAUUnregisterSurfaceNV, (C.GLvdpauSurfaceNV)(surface))
}
// Validates a program object
func ValidateProgram(program uint32) {
C.glowValidateProgram(gpValidateProgram, (C.GLuint)(program))
}
func ValidateProgramARB(programObj uintptr) {
C.glowValidateProgramARB(gpValidateProgramARB, (C.GLhandleARB)(programObj))
}
// validate a program pipeline object against current GL state
func ValidateProgramPipeline(pipeline uint32) {
C.glowValidateProgramPipeline(gpValidateProgramPipeline, (C.GLuint)(pipeline))
}
func ValidateProgramPipelineEXT(pipeline uint32) {
C.glowValidateProgramPipelineEXT(gpValidateProgramPipelineEXT, (C.GLuint)(pipeline))
}
func VariantArrayObjectATI(id uint32, xtype uint32, stride int32, buffer uint32, offset uint32) {
C.glowVariantArrayObjectATI(gpVariantArrayObjectATI, (C.GLuint)(id), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset))
}
func VariantPointerEXT(id uint32, xtype uint32, stride uint32, addr unsafe.Pointer) {
C.glowVariantPointerEXT(gpVariantPointerEXT, (C.GLuint)(id), (C.GLenum)(xtype), (C.GLuint)(stride), addr)
}
func VariantbvEXT(id uint32, addr *int8) {
C.glowVariantbvEXT(gpVariantbvEXT, (C.GLuint)(id), (*C.GLbyte)(unsafe.Pointer(addr)))
}
func VariantdvEXT(id uint32, addr *float64) {
C.glowVariantdvEXT(gpVariantdvEXT, (C.GLuint)(id), (*C.GLdouble)(unsafe.Pointer(addr)))
}
func VariantfvEXT(id uint32, addr *float32) {
C.glowVariantfvEXT(gpVariantfvEXT, (C.GLuint)(id), (*C.GLfloat)(unsafe.Pointer(addr)))
}
func VariantivEXT(id uint32, addr *int32) {
C.glowVariantivEXT(gpVariantivEXT, (C.GLuint)(id), (*C.GLint)(unsafe.Pointer(addr)))
}
func VariantsvEXT(id uint32, addr *int16) {
C.glowVariantsvEXT(gpVariantsvEXT, (C.GLuint)(id), (*C.GLshort)(unsafe.Pointer(addr)))
}
func VariantubvEXT(id uint32, addr *uint8) {
C.glowVariantubvEXT(gpVariantubvEXT, (C.GLuint)(id), (*C.GLubyte)(unsafe.Pointer(addr)))
}
func VariantuivEXT(id uint32, addr *uint32) {
C.glowVariantuivEXT(gpVariantuivEXT, (C.GLuint)(id), (*C.GLuint)(unsafe.Pointer(addr)))
}
func VariantusvEXT(id uint32, addr *uint16) {
C.glowVariantusvEXT(gpVariantusvEXT, (C.GLuint)(id), (*C.GLushort)(unsafe.Pointer(addr)))
}
func Vertex2bOES(x int8, y int8) {
C.glowVertex2bOES(gpVertex2bOES, (C.GLbyte)(x), (C.GLbyte)(y))
}
func Vertex2bvOES(coords *int8) {
C.glowVertex2bvOES(gpVertex2bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func Vertex2d(x float64, y float64) {
C.glowVertex2d(gpVertex2d, (C.GLdouble)(x), (C.GLdouble)(y))
}
func Vertex2dv(v *float64) {
C.glowVertex2dv(gpVertex2dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Vertex2f(x float32, y float32) {
C.glowVertex2f(gpVertex2f, (C.GLfloat)(x), (C.GLfloat)(y))
}
func Vertex2fv(v *float32) {
C.glowVertex2fv(gpVertex2fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Vertex2hNV(x uint16, y uint16) {
C.glowVertex2hNV(gpVertex2hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y))
}
func Vertex2hvNV(v *uint16) {
C.glowVertex2hvNV(gpVertex2hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Vertex2i(x int32, y int32) {
C.glowVertex2i(gpVertex2i, (C.GLint)(x), (C.GLint)(y))
}
func Vertex2iv(v *int32) {
C.glowVertex2iv(gpVertex2iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Vertex2s(x int16, y int16) {
C.glowVertex2s(gpVertex2s, (C.GLshort)(x), (C.GLshort)(y))
}
func Vertex2sv(v *int16) {
C.glowVertex2sv(gpVertex2sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Vertex2xOES(x int32) {
C.glowVertex2xOES(gpVertex2xOES, (C.GLfixed)(x))
}
func Vertex2xvOES(coords *int32) {
C.glowVertex2xvOES(gpVertex2xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func Vertex3bOES(x int8, y int8, z int8) {
C.glowVertex3bOES(gpVertex3bOES, (C.GLbyte)(x), (C.GLbyte)(y), (C.GLbyte)(z))
}
func Vertex3bvOES(coords *int8) {
C.glowVertex3bvOES(gpVertex3bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func Vertex3d(x float64, y float64, z float64) {
C.glowVertex3d(gpVertex3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func Vertex3dv(v *float64) {
C.glowVertex3dv(gpVertex3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Vertex3f(x float32, y float32, z float32) {
C.glowVertex3f(gpVertex3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func Vertex3fv(v *float32) {
C.glowVertex3fv(gpVertex3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Vertex3hNV(x uint16, y uint16, z uint16) {
C.glowVertex3hNV(gpVertex3hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z))
}
func Vertex3hvNV(v *uint16) {
C.glowVertex3hvNV(gpVertex3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Vertex3i(x int32, y int32, z int32) {
C.glowVertex3i(gpVertex3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func Vertex3iv(v *int32) {
C.glowVertex3iv(gpVertex3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Vertex3s(x int16, y int16, z int16) {
C.glowVertex3s(gpVertex3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func Vertex3sv(v *int16) {
C.glowVertex3sv(gpVertex3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Vertex3xOES(x int32, y int32) {
C.glowVertex3xOES(gpVertex3xOES, (C.GLfixed)(x), (C.GLfixed)(y))
}
func Vertex3xvOES(coords *int32) {
C.glowVertex3xvOES(gpVertex3xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func Vertex4bOES(x int8, y int8, z int8, w int8) {
C.glowVertex4bOES(gpVertex4bOES, (C.GLbyte)(x), (C.GLbyte)(y), (C.GLbyte)(z), (C.GLbyte)(w))
}
func Vertex4bvOES(coords *int8) {
C.glowVertex4bvOES(gpVertex4bvOES, (*C.GLbyte)(unsafe.Pointer(coords)))
}
func Vertex4d(x float64, y float64, z float64, w float64) {
C.glowVertex4d(gpVertex4d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func Vertex4dv(v *float64) {
C.glowVertex4dv(gpVertex4dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func Vertex4f(x float32, y float32, z float32, w float32) {
C.glowVertex4f(gpVertex4f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func Vertex4fv(v *float32) {
C.glowVertex4fv(gpVertex4fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func Vertex4hNV(x uint16, y uint16, z uint16, w uint16) {
C.glowVertex4hNV(gpVertex4hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z), (C.GLhalfNV)(w))
}
func Vertex4hvNV(v *uint16) {
C.glowVertex4hvNV(gpVertex4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func Vertex4i(x int32, y int32, z int32, w int32) {
C.glowVertex4i(gpVertex4i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func Vertex4iv(v *int32) {
C.glowVertex4iv(gpVertex4iv, (*C.GLint)(unsafe.Pointer(v)))
}
func Vertex4s(x int16, y int16, z int16, w int16) {
C.glowVertex4s(gpVertex4s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func Vertex4sv(v *int16) {
C.glowVertex4sv(gpVertex4sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func Vertex4xOES(x int32, y int32, z int32) {
C.glowVertex4xOES(gpVertex4xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z))
}
func Vertex4xvOES(coords *int32) {
C.glowVertex4xvOES(gpVertex4xvOES, (*C.GLfixed)(unsafe.Pointer(coords)))
}
func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) {
C.glowVertexArrayAttribBinding(gpVertexArrayAttribBinding, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
// specify the organization of vertex arrays
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
C.glowVertexArrayAttribFormat(gpVertexArrayAttribFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexArrayAttribIFormat(gpVertexArrayAttribIFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexArrayAttribLFormat(gpVertexArrayAttribLFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
C.glowVertexArrayBindVertexBufferEXT(gpVertexArrayBindVertexBufferEXT, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}
// modify the rate at which generic vertex attributes advance
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
C.glowVertexArrayBindingDivisor(gpVertexArrayBindingDivisor, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayColorOffsetEXT(gpVertexArrayColorOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int) {
C.glowVertexArrayEdgeFlagOffsetEXT(gpVertexArrayEdgeFlagOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
// configures element array buffer binding of a vertex array object
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
C.glowVertexArrayElementBuffer(gpVertexArrayElementBuffer, (C.GLuint)(vaobj), (C.GLuint)(buffer))
}
func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayFogCoordOffsetEXT(gpVertexArrayFogCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayIndexOffsetEXT(gpVertexArrayIndexOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayMultiTexCoordOffsetEXT(gpVertexArrayMultiTexCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(texunit), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayNormalOffsetEXT(gpVertexArrayNormalOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayParameteriAPPLE(pname uint32, param int32) {
C.glowVertexArrayParameteriAPPLE(gpVertexArrayParameteriAPPLE, (C.GLenum)(pname), (C.GLint)(param))
}
func VertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) {
C.glowVertexArrayRangeAPPLE(gpVertexArrayRangeAPPLE, (C.GLsizei)(length), pointer)
}
func VertexArrayRangeNV(length int32, pointer unsafe.Pointer) {
C.glowVertexArrayRangeNV(gpVertexArrayRangeNV, (C.GLsizei)(length), pointer)
}
func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArraySecondaryColorOffsetEXT(gpVertexArraySecondaryColorOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayTexCoordOffsetEXT(gpVertexArrayTexCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32) {
C.glowVertexArrayVertexAttribBindingEXT(gpVertexArrayVertexAttribBindingEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32) {
C.glowVertexArrayVertexAttribDivisorEXT(gpVertexArrayVertexAttribDivisorEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLuint)(divisor))
}
func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
C.glowVertexArrayVertexAttribFormatEXT(gpVertexArrayVertexAttribFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexArrayVertexAttribIFormatEXT(gpVertexArrayVertexAttribIFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayVertexAttribIOffsetEXT(gpVertexArrayVertexAttribIOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexArrayVertexAttribLFormatEXT(gpVertexArrayVertexAttribLFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayVertexAttribLOffsetEXT(gpVertexArrayVertexAttribLOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) {
C.glowVertexArrayVertexAttribOffsetEXT(gpVertexArrayVertexAttribOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32) {
C.glowVertexArrayVertexBindingDivisorEXT(gpVertexArrayVertexBindingDivisorEXT, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
// bind a buffer to a vertex buffer bind point
func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
C.glowVertexArrayVertexBuffer(gpVertexArrayVertexBuffer, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
}
// attach multiple buffer objects to a vertex array object
func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
C.glowVertexArrayVertexBuffers(gpVertexArrayVertexBuffers, (C.GLuint)(vaobj), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizei)(unsafe.Pointer(strides)))
}
func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) {
C.glowVertexArrayVertexOffsetEXT(gpVertexArrayVertexOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset))
}
func VertexAttrib1d(index uint32, x float64) {
C.glowVertexAttrib1d(gpVertexAttrib1d, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttrib1dARB(index uint32, x float64) {
C.glowVertexAttrib1dARB(gpVertexAttrib1dARB, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttrib1dNV(index uint32, x float64) {
C.glowVertexAttrib1dNV(gpVertexAttrib1dNV, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttrib1dv(index uint32, v *float64) {
C.glowVertexAttrib1dv(gpVertexAttrib1dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib1dvARB(index uint32, v *float64) {
C.glowVertexAttrib1dvARB(gpVertexAttrib1dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib1dvNV(index uint32, v *float64) {
C.glowVertexAttrib1dvNV(gpVertexAttrib1dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib1f(index uint32, x float32) {
C.glowVertexAttrib1f(gpVertexAttrib1f, (C.GLuint)(index), (C.GLfloat)(x))
}
func VertexAttrib1fARB(index uint32, x float32) {
C.glowVertexAttrib1fARB(gpVertexAttrib1fARB, (C.GLuint)(index), (C.GLfloat)(x))
}
func VertexAttrib1fNV(index uint32, x float32) {
C.glowVertexAttrib1fNV(gpVertexAttrib1fNV, (C.GLuint)(index), (C.GLfloat)(x))
}
func VertexAttrib1fv(index uint32, v *float32) {
C.glowVertexAttrib1fv(gpVertexAttrib1fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib1fvARB(index uint32, v *float32) {
C.glowVertexAttrib1fvARB(gpVertexAttrib1fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib1fvNV(index uint32, v *float32) {
C.glowVertexAttrib1fvNV(gpVertexAttrib1fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib1hNV(index uint32, x uint16) {
C.glowVertexAttrib1hNV(gpVertexAttrib1hNV, (C.GLuint)(index), (C.GLhalfNV)(x))
}
func VertexAttrib1hvNV(index uint32, v *uint16) {
C.glowVertexAttrib1hvNV(gpVertexAttrib1hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttrib1s(index uint32, x int16) {
C.glowVertexAttrib1s(gpVertexAttrib1s, (C.GLuint)(index), (C.GLshort)(x))
}
func VertexAttrib1sARB(index uint32, x int16) {
C.glowVertexAttrib1sARB(gpVertexAttrib1sARB, (C.GLuint)(index), (C.GLshort)(x))
}
func VertexAttrib1sNV(index uint32, x int16) {
C.glowVertexAttrib1sNV(gpVertexAttrib1sNV, (C.GLuint)(index), (C.GLshort)(x))
}
func VertexAttrib1sv(index uint32, v *int16) {
C.glowVertexAttrib1sv(gpVertexAttrib1sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib1svARB(index uint32, v *int16) {
C.glowVertexAttrib1svARB(gpVertexAttrib1svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib1svNV(index uint32, v *int16) {
C.glowVertexAttrib1svNV(gpVertexAttrib1svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib2d(index uint32, x float64, y float64) {
C.glowVertexAttrib2d(gpVertexAttrib2d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttrib2dARB(index uint32, x float64, y float64) {
C.glowVertexAttrib2dARB(gpVertexAttrib2dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttrib2dNV(index uint32, x float64, y float64) {
C.glowVertexAttrib2dNV(gpVertexAttrib2dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttrib2dv(index uint32, v *float64) {
C.glowVertexAttrib2dv(gpVertexAttrib2dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib2dvARB(index uint32, v *float64) {
C.glowVertexAttrib2dvARB(gpVertexAttrib2dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib2dvNV(index uint32, v *float64) {
C.glowVertexAttrib2dvNV(gpVertexAttrib2dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib2f(index uint32, x float32, y float32) {
C.glowVertexAttrib2f(gpVertexAttrib2f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexAttrib2fARB(index uint32, x float32, y float32) {
C.glowVertexAttrib2fARB(gpVertexAttrib2fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexAttrib2fNV(index uint32, x float32, y float32) {
C.glowVertexAttrib2fNV(gpVertexAttrib2fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexAttrib2fv(index uint32, v *float32) {
C.glowVertexAttrib2fv(gpVertexAttrib2fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib2fvARB(index uint32, v *float32) {
C.glowVertexAttrib2fvARB(gpVertexAttrib2fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib2fvNV(index uint32, v *float32) {
C.glowVertexAttrib2fvNV(gpVertexAttrib2fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib2hNV(index uint32, x uint16, y uint16) {
C.glowVertexAttrib2hNV(gpVertexAttrib2hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y))
}
func VertexAttrib2hvNV(index uint32, v *uint16) {
C.glowVertexAttrib2hvNV(gpVertexAttrib2hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttrib2s(index uint32, x int16, y int16) {
C.glowVertexAttrib2s(gpVertexAttrib2s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexAttrib2sARB(index uint32, x int16, y int16) {
C.glowVertexAttrib2sARB(gpVertexAttrib2sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexAttrib2sNV(index uint32, x int16, y int16) {
C.glowVertexAttrib2sNV(gpVertexAttrib2sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexAttrib2sv(index uint32, v *int16) {
C.glowVertexAttrib2sv(gpVertexAttrib2sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib2svARB(index uint32, v *int16) {
C.glowVertexAttrib2svARB(gpVertexAttrib2svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib2svNV(index uint32, v *int16) {
C.glowVertexAttrib2svNV(gpVertexAttrib2svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib3d(index uint32, x float64, y float64, z float64) {
C.glowVertexAttrib3d(gpVertexAttrib3d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttrib3dARB(index uint32, x float64, y float64, z float64) {
C.glowVertexAttrib3dARB(gpVertexAttrib3dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttrib3dNV(index uint32, x float64, y float64, z float64) {
C.glowVertexAttrib3dNV(gpVertexAttrib3dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttrib3dv(index uint32, v *float64) {
C.glowVertexAttrib3dv(gpVertexAttrib3dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib3dvARB(index uint32, v *float64) {
C.glowVertexAttrib3dvARB(gpVertexAttrib3dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib3dvNV(index uint32, v *float64) {
C.glowVertexAttrib3dvNV(gpVertexAttrib3dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib3f(index uint32, x float32, y float32, z float32) {
C.glowVertexAttrib3f(gpVertexAttrib3f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexAttrib3fARB(index uint32, x float32, y float32, z float32) {
C.glowVertexAttrib3fARB(gpVertexAttrib3fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexAttrib3fNV(index uint32, x float32, y float32, z float32) {
C.glowVertexAttrib3fNV(gpVertexAttrib3fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexAttrib3fv(index uint32, v *float32) {
C.glowVertexAttrib3fv(gpVertexAttrib3fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib3fvARB(index uint32, v *float32) {
C.glowVertexAttrib3fvARB(gpVertexAttrib3fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib3fvNV(index uint32, v *float32) {
C.glowVertexAttrib3fvNV(gpVertexAttrib3fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib3hNV(index uint32, x uint16, y uint16, z uint16) {
C.glowVertexAttrib3hNV(gpVertexAttrib3hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z))
}
func VertexAttrib3hvNV(index uint32, v *uint16) {
C.glowVertexAttrib3hvNV(gpVertexAttrib3hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttrib3s(index uint32, x int16, y int16, z int16) {
C.glowVertexAttrib3s(gpVertexAttrib3s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexAttrib3sARB(index uint32, x int16, y int16, z int16) {
C.glowVertexAttrib3sARB(gpVertexAttrib3sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexAttrib3sNV(index uint32, x int16, y int16, z int16) {
C.glowVertexAttrib3sNV(gpVertexAttrib3sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexAttrib3sv(index uint32, v *int16) {
C.glowVertexAttrib3sv(gpVertexAttrib3sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib3svARB(index uint32, v *int16) {
C.glowVertexAttrib3svARB(gpVertexAttrib3svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib3svNV(index uint32, v *int16) {
C.glowVertexAttrib3svNV(gpVertexAttrib3svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4Nbv(index uint32, v *int8) {
C.glowVertexAttrib4Nbv(gpVertexAttrib4Nbv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4NbvARB(index uint32, v *int8) {
C.glowVertexAttrib4NbvARB(gpVertexAttrib4NbvARB, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4Niv(index uint32, v *int32) {
C.glowVertexAttrib4Niv(gpVertexAttrib4Niv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4NivARB(index uint32, v *int32) {
C.glowVertexAttrib4NivARB(gpVertexAttrib4NivARB, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4Nsv(index uint32, v *int16) {
C.glowVertexAttrib4Nsv(gpVertexAttrib4Nsv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4NsvARB(index uint32, v *int16) {
C.glowVertexAttrib4NsvARB(gpVertexAttrib4NsvARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) {
C.glowVertexAttrib4Nub(gpVertexAttrib4Nub, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w))
}
func VertexAttrib4NubARB(index uint32, x uint8, y uint8, z uint8, w uint8) {
C.glowVertexAttrib4NubARB(gpVertexAttrib4NubARB, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w))
}
func VertexAttrib4Nubv(index uint32, v *uint8) {
C.glowVertexAttrib4Nubv(gpVertexAttrib4Nubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4NubvARB(index uint32, v *uint8) {
C.glowVertexAttrib4NubvARB(gpVertexAttrib4NubvARB, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4Nuiv(index uint32, v *uint32) {
C.glowVertexAttrib4Nuiv(gpVertexAttrib4Nuiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4NuivARB(index uint32, v *uint32) {
C.glowVertexAttrib4NuivARB(gpVertexAttrib4NuivARB, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4Nusv(index uint32, v *uint16) {
C.glowVertexAttrib4Nusv(gpVertexAttrib4Nusv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttrib4NusvARB(index uint32, v *uint16) {
C.glowVertexAttrib4NusvARB(gpVertexAttrib4NusvARB, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttrib4bv(index uint32, v *int8) {
C.glowVertexAttrib4bv(gpVertexAttrib4bv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4bvARB(index uint32, v *int8) {
C.glowVertexAttrib4bvARB(gpVertexAttrib4bvARB, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) {
C.glowVertexAttrib4d(gpVertexAttrib4d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttrib4dARB(index uint32, x float64, y float64, z float64, w float64) {
C.glowVertexAttrib4dARB(gpVertexAttrib4dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttrib4dNV(index uint32, x float64, y float64, z float64, w float64) {
C.glowVertexAttrib4dNV(gpVertexAttrib4dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttrib4dv(index uint32, v *float64) {
C.glowVertexAttrib4dv(gpVertexAttrib4dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib4dvARB(index uint32, v *float64) {
C.glowVertexAttrib4dvARB(gpVertexAttrib4dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib4dvNV(index uint32, v *float64) {
C.glowVertexAttrib4dvNV(gpVertexAttrib4dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) {
C.glowVertexAttrib4f(gpVertexAttrib4f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexAttrib4fARB(index uint32, x float32, y float32, z float32, w float32) {
C.glowVertexAttrib4fARB(gpVertexAttrib4fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexAttrib4fNV(index uint32, x float32, y float32, z float32, w float32) {
C.glowVertexAttrib4fNV(gpVertexAttrib4fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexAttrib4fv(index uint32, v *float32) {
C.glowVertexAttrib4fv(gpVertexAttrib4fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib4fvARB(index uint32, v *float32) {
C.glowVertexAttrib4fvARB(gpVertexAttrib4fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib4fvNV(index uint32, v *float32) {
C.glowVertexAttrib4fvNV(gpVertexAttrib4fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttrib4hNV(index uint32, x uint16, y uint16, z uint16, w uint16) {
C.glowVertexAttrib4hNV(gpVertexAttrib4hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z), (C.GLhalfNV)(w))
}
func VertexAttrib4hvNV(index uint32, v *uint16) {
C.glowVertexAttrib4hvNV(gpVertexAttrib4hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttrib4iv(index uint32, v *int32) {
C.glowVertexAttrib4iv(gpVertexAttrib4iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4ivARB(index uint32, v *int32) {
C.glowVertexAttrib4ivARB(gpVertexAttrib4ivARB, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) {
C.glowVertexAttrib4s(gpVertexAttrib4s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexAttrib4sARB(index uint32, x int16, y int16, z int16, w int16) {
C.glowVertexAttrib4sARB(gpVertexAttrib4sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexAttrib4sNV(index uint32, x int16, y int16, z int16, w int16) {
C.glowVertexAttrib4sNV(gpVertexAttrib4sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexAttrib4sv(index uint32, v *int16) {
C.glowVertexAttrib4sv(gpVertexAttrib4sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4svARB(index uint32, v *int16) {
C.glowVertexAttrib4svARB(gpVertexAttrib4svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4svNV(index uint32, v *int16) {
C.glowVertexAttrib4svNV(gpVertexAttrib4svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttrib4ubNV(index uint32, x uint8, y uint8, z uint8, w uint8) {
C.glowVertexAttrib4ubNV(gpVertexAttrib4ubNV, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w))
}
func VertexAttrib4ubv(index uint32, v *uint8) {
C.glowVertexAttrib4ubv(gpVertexAttrib4ubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4ubvARB(index uint32, v *uint8) {
C.glowVertexAttrib4ubvARB(gpVertexAttrib4ubvARB, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4ubvNV(index uint32, v *uint8) {
C.glowVertexAttrib4ubvNV(gpVertexAttrib4ubvNV, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttrib4uiv(index uint32, v *uint32) {
C.glowVertexAttrib4uiv(gpVertexAttrib4uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4uivARB(index uint32, v *uint32) {
C.glowVertexAttrib4uivARB(gpVertexAttrib4uivARB, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttrib4usv(index uint32, v *uint16) {
C.glowVertexAttrib4usv(gpVertexAttrib4usv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttrib4usvARB(index uint32, v *uint16) {
C.glowVertexAttrib4usvARB(gpVertexAttrib4usvARB, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttribArrayObjectATI(index uint32, size int32, xtype uint32, normalized bool, stride int32, buffer uint32, offset uint32) {
C.glowVertexAttribArrayObjectATI(gpVertexAttribArrayObjectATI, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset))
}
// associate a vertex attribute and a vertex buffer binding for a vertex array object
func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
func VertexAttribDivisorARB(index uint32, divisor uint32) {
C.glowVertexAttribDivisorARB(gpVertexAttribDivisorARB, (C.GLuint)(index), (C.GLuint)(divisor))
}
// specify the organization of vertex arrays
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
C.glowVertexAttribFormat(gpVertexAttribFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32) {
C.glowVertexAttribFormatNV(gpVertexAttribFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride))
}
func VertexAttribI1iEXT(index uint32, x int32) {
C.glowVertexAttribI1iEXT(gpVertexAttribI1iEXT, (C.GLuint)(index), (C.GLint)(x))
}
func VertexAttribI1ivEXT(index uint32, v *int32) {
C.glowVertexAttribI1ivEXT(gpVertexAttribI1ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI1uiEXT(index uint32, x uint32) {
C.glowVertexAttribI1uiEXT(gpVertexAttribI1uiEXT, (C.GLuint)(index), (C.GLuint)(x))
}
func VertexAttribI1uivEXT(index uint32, v *uint32) {
C.glowVertexAttribI1uivEXT(gpVertexAttribI1uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI2iEXT(index uint32, x int32, y int32) {
C.glowVertexAttribI2iEXT(gpVertexAttribI2iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y))
}
func VertexAttribI2ivEXT(index uint32, v *int32) {
C.glowVertexAttribI2ivEXT(gpVertexAttribI2ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI2uiEXT(index uint32, x uint32, y uint32) {
C.glowVertexAttribI2uiEXT(gpVertexAttribI2uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y))
}
func VertexAttribI2uivEXT(index uint32, v *uint32) {
C.glowVertexAttribI2uivEXT(gpVertexAttribI2uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI3iEXT(index uint32, x int32, y int32, z int32) {
C.glowVertexAttribI3iEXT(gpVertexAttribI3iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func VertexAttribI3ivEXT(index uint32, v *int32) {
C.glowVertexAttribI3ivEXT(gpVertexAttribI3ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI3uiEXT(index uint32, x uint32, y uint32, z uint32) {
C.glowVertexAttribI3uiEXT(gpVertexAttribI3uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z))
}
func VertexAttribI3uivEXT(index uint32, v *uint32) {
C.glowVertexAttribI3uivEXT(gpVertexAttribI3uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI4bvEXT(index uint32, v *int8) {
C.glowVertexAttribI4bvEXT(gpVertexAttribI4bvEXT, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v)))
}
func VertexAttribI4iEXT(index uint32, x int32, y int32, z int32, w int32) {
C.glowVertexAttribI4iEXT(gpVertexAttribI4iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func VertexAttribI4ivEXT(index uint32, v *int32) {
C.glowVertexAttribI4ivEXT(gpVertexAttribI4ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v)))
}
func VertexAttribI4svEXT(index uint32, v *int16) {
C.glowVertexAttribI4svEXT(gpVertexAttribI4svEXT, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribI4ubvEXT(index uint32, v *uint8) {
C.glowVertexAttribI4ubvEXT(gpVertexAttribI4ubvEXT, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v)))
}
func VertexAttribI4uiEXT(index uint32, x uint32, y uint32, z uint32, w uint32) {
C.glowVertexAttribI4uiEXT(gpVertexAttribI4uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w))
}
func VertexAttribI4uivEXT(index uint32, v *uint32) {
C.glowVertexAttribI4uivEXT(gpVertexAttribI4uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v)))
}
func VertexAttribI4usvEXT(index uint32, v *uint16) {
C.glowVertexAttribI4usvEXT(gpVertexAttribI4usvEXT, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v)))
}
func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexAttribIFormat(gpVertexAttribIFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32) {
C.glowVertexAttribIFormatNV(gpVertexAttribIFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func VertexAttribIPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribIPointerEXT(gpVertexAttribIPointerEXT, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribL1d(index uint32, x float64) {
C.glowVertexAttribL1d(gpVertexAttribL1d, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttribL1dEXT(index uint32, x float64) {
C.glowVertexAttribL1dEXT(gpVertexAttribL1dEXT, (C.GLuint)(index), (C.GLdouble)(x))
}
func VertexAttribL1dv(index uint32, v *float64) {
C.glowVertexAttribL1dv(gpVertexAttribL1dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL1dvEXT(index uint32, v *float64) {
C.glowVertexAttribL1dvEXT(gpVertexAttribL1dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL1i64NV(index uint32, x int64) {
C.glowVertexAttribL1i64NV(gpVertexAttribL1i64NV, (C.GLuint)(index), (C.GLint64EXT)(x))
}
func VertexAttribL1i64vNV(index uint32, v *int64) {
C.glowVertexAttribL1i64vNV(gpVertexAttribL1i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL1ui64ARB(index uint32, x uint64) {
C.glowVertexAttribL1ui64ARB(gpVertexAttribL1ui64ARB, (C.GLuint)(index), (C.GLuint64EXT)(x))
}
func VertexAttribL1ui64NV(index uint32, x uint64) {
C.glowVertexAttribL1ui64NV(gpVertexAttribL1ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x))
}
func VertexAttribL1ui64vARB(index uint32, v *uint64) {
C.glowVertexAttribL1ui64vARB(gpVertexAttribL1ui64vARB, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL1ui64vNV(index uint32, v *uint64) {
C.glowVertexAttribL1ui64vNV(gpVertexAttribL1ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL2d(index uint32, x float64, y float64) {
C.glowVertexAttribL2d(gpVertexAttribL2d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttribL2dEXT(index uint32, x float64, y float64) {
C.glowVertexAttribL2dEXT(gpVertexAttribL2dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexAttribL2dv(index uint32, v *float64) {
C.glowVertexAttribL2dv(gpVertexAttribL2dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL2dvEXT(index uint32, v *float64) {
C.glowVertexAttribL2dvEXT(gpVertexAttribL2dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL2i64NV(index uint32, x int64, y int64) {
C.glowVertexAttribL2i64NV(gpVertexAttribL2i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y))
}
func VertexAttribL2i64vNV(index uint32, v *int64) {
C.glowVertexAttribL2i64vNV(gpVertexAttribL2i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL2ui64NV(index uint32, x uint64, y uint64) {
C.glowVertexAttribL2ui64NV(gpVertexAttribL2ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y))
}
func VertexAttribL2ui64vNV(index uint32, v *uint64) {
C.glowVertexAttribL2ui64vNV(gpVertexAttribL2ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL3d(index uint32, x float64, y float64, z float64) {
C.glowVertexAttribL3d(gpVertexAttribL3d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttribL3dEXT(index uint32, x float64, y float64, z float64) {
C.glowVertexAttribL3dEXT(gpVertexAttribL3dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexAttribL3dv(index uint32, v *float64) {
C.glowVertexAttribL3dv(gpVertexAttribL3dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL3dvEXT(index uint32, v *float64) {
C.glowVertexAttribL3dvEXT(gpVertexAttribL3dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64) {
C.glowVertexAttribL3i64NV(gpVertexAttribL3i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z))
}
func VertexAttribL3i64vNV(index uint32, v *int64) {
C.glowVertexAttribL3i64vNV(gpVertexAttribL3i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64) {
C.glowVertexAttribL3ui64NV(gpVertexAttribL3ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z))
}
func VertexAttribL3ui64vNV(index uint32, v *uint64) {
C.glowVertexAttribL3ui64vNV(gpVertexAttribL3ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) {
C.glowVertexAttribL4d(gpVertexAttribL4d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttribL4dEXT(index uint32, x float64, y float64, z float64, w float64) {
C.glowVertexAttribL4dEXT(gpVertexAttribL4dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexAttribL4dv(index uint32, v *float64) {
C.glowVertexAttribL4dv(gpVertexAttribL4dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL4dvEXT(index uint32, v *float64) {
C.glowVertexAttribL4dvEXT(gpVertexAttribL4dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64) {
C.glowVertexAttribL4i64NV(gpVertexAttribL4i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w))
}
func VertexAttribL4i64vNV(index uint32, v *int64) {
C.glowVertexAttribL4i64vNV(gpVertexAttribL4i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64) {
C.glowVertexAttribL4ui64NV(gpVertexAttribL4ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w))
}
func VertexAttribL4ui64vNV(index uint32, v *uint64) {
C.glowVertexAttribL4ui64vNV(gpVertexAttribL4ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v)))
}
func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) {
C.glowVertexAttribLFormat(gpVertexAttribLFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset))
}
func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32) {
C.glowVertexAttribLFormatNV(gpVertexAttribLFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribLPointer(gpVertexAttribLPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribLPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribLPointerEXT(gpVertexAttribLPointerEXT, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32) {
C.glowVertexAttribP1ui(gpVertexAttribP1ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
C.glowVertexAttribP1uiv(gpVertexAttribP1uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32) {
C.glowVertexAttribP2ui(gpVertexAttribP2ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
C.glowVertexAttribP2uiv(gpVertexAttribP2uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32) {
C.glowVertexAttribP3ui(gpVertexAttribP3ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
C.glowVertexAttribP3uiv(gpVertexAttribP3uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32) {
C.glowVertexAttribP4ui(gpVertexAttribP4ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value))
}
func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32) {
C.glowVertexAttribP4uiv(gpVertexAttribP4uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value)))
}
func VertexAttribParameteriAMD(index uint32, pname uint32, param int32) {
C.glowVertexAttribParameteriAMD(gpVertexAttribParameteriAMD, (C.GLuint)(index), (C.GLenum)(pname), (C.GLint)(param))
}
// define an array of generic vertex attribute data
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer)
}
func VertexAttribPointerARB(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribPointerARB(gpVertexAttribPointerARB, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer)
}
func VertexAttribPointerNV(index uint32, fsize int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexAttribPointerNV(gpVertexAttribPointerNV, (C.GLuint)(index), (C.GLint)(fsize), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexAttribs1dvNV(index uint32, count int32, v *float64) {
C.glowVertexAttribs1dvNV(gpVertexAttribs1dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribs1fvNV(index uint32, count int32, v *float32) {
C.glowVertexAttribs1fvNV(gpVertexAttribs1fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttribs1hvNV(index uint32, n int32, v *uint16) {
C.glowVertexAttribs1hvNV(gpVertexAttribs1hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttribs1svNV(index uint32, count int32, v *int16) {
C.glowVertexAttribs1svNV(gpVertexAttribs1svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribs2dvNV(index uint32, count int32, v *float64) {
C.glowVertexAttribs2dvNV(gpVertexAttribs2dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribs2fvNV(index uint32, count int32, v *float32) {
C.glowVertexAttribs2fvNV(gpVertexAttribs2fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttribs2hvNV(index uint32, n int32, v *uint16) {
C.glowVertexAttribs2hvNV(gpVertexAttribs2hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttribs2svNV(index uint32, count int32, v *int16) {
C.glowVertexAttribs2svNV(gpVertexAttribs2svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribs3dvNV(index uint32, count int32, v *float64) {
C.glowVertexAttribs3dvNV(gpVertexAttribs3dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribs3fvNV(index uint32, count int32, v *float32) {
C.glowVertexAttribs3fvNV(gpVertexAttribs3fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttribs3hvNV(index uint32, n int32, v *uint16) {
C.glowVertexAttribs3hvNV(gpVertexAttribs3hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttribs3svNV(index uint32, count int32, v *int16) {
C.glowVertexAttribs3svNV(gpVertexAttribs3svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribs4dvNV(index uint32, count int32, v *float64) {
C.glowVertexAttribs4dvNV(gpVertexAttribs4dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v)))
}
func VertexAttribs4fvNV(index uint32, count int32, v *float32) {
C.glowVertexAttribs4fvNV(gpVertexAttribs4fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func VertexAttribs4hvNV(index uint32, n int32, v *uint16) {
C.glowVertexAttribs4hvNV(gpVertexAttribs4hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v)))
}
func VertexAttribs4svNV(index uint32, count int32, v *int16) {
C.glowVertexAttribs4svNV(gpVertexAttribs4svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v)))
}
func VertexAttribs4ubvNV(index uint32, count int32, v *uint8) {
C.glowVertexAttribs4ubvNV(gpVertexAttribs4ubvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLubyte)(unsafe.Pointer(v)))
}
// modify the rate at which generic vertex attributes advance
func VertexBindingDivisor(bindingindex uint32, divisor uint32) {
C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexBlendARB(count int32) {
C.glowVertexBlendARB(gpVertexBlendARB, (C.GLint)(count))
}
func VertexBlendEnvfATI(pname uint32, param float32) {
C.glowVertexBlendEnvfATI(gpVertexBlendEnvfATI, (C.GLenum)(pname), (C.GLfloat)(param))
}
func VertexBlendEnviATI(pname uint32, param int32) {
C.glowVertexBlendEnviATI(gpVertexBlendEnviATI, (C.GLenum)(pname), (C.GLint)(param))
}
func VertexFormatNV(size int32, xtype uint32, stride int32) {
C.glowVertexFormatNV(gpVertexFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride))
}
// define an array of vertex data
func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexPointer(gpVertexPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) {
C.glowVertexPointerEXT(gpVertexPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer)
}
func VertexPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) {
C.glowVertexPointerListIBM(gpVertexPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride))
}
func VertexPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) {
C.glowVertexPointervINTEL(gpVertexPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer)
}
func VertexStream1dATI(stream uint32, x float64) {
C.glowVertexStream1dATI(gpVertexStream1dATI, (C.GLenum)(stream), (C.GLdouble)(x))
}
func VertexStream1dvATI(stream uint32, coords *float64) {
C.glowVertexStream1dvATI(gpVertexStream1dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func VertexStream1fATI(stream uint32, x float32) {
C.glowVertexStream1fATI(gpVertexStream1fATI, (C.GLenum)(stream), (C.GLfloat)(x))
}
func VertexStream1fvATI(stream uint32, coords *float32) {
C.glowVertexStream1fvATI(gpVertexStream1fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func VertexStream1iATI(stream uint32, x int32) {
C.glowVertexStream1iATI(gpVertexStream1iATI, (C.GLenum)(stream), (C.GLint)(x))
}
func VertexStream1ivATI(stream uint32, coords *int32) {
C.glowVertexStream1ivATI(gpVertexStream1ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func VertexStream1sATI(stream uint32, x int16) {
C.glowVertexStream1sATI(gpVertexStream1sATI, (C.GLenum)(stream), (C.GLshort)(x))
}
func VertexStream1svATI(stream uint32, coords *int16) {
C.glowVertexStream1svATI(gpVertexStream1svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
func VertexStream2dATI(stream uint32, x float64, y float64) {
C.glowVertexStream2dATI(gpVertexStream2dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y))
}
func VertexStream2dvATI(stream uint32, coords *float64) {
C.glowVertexStream2dvATI(gpVertexStream2dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func VertexStream2fATI(stream uint32, x float32, y float32) {
C.glowVertexStream2fATI(gpVertexStream2fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y))
}
func VertexStream2fvATI(stream uint32, coords *float32) {
C.glowVertexStream2fvATI(gpVertexStream2fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func VertexStream2iATI(stream uint32, x int32, y int32) {
C.glowVertexStream2iATI(gpVertexStream2iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y))
}
func VertexStream2ivATI(stream uint32, coords *int32) {
C.glowVertexStream2ivATI(gpVertexStream2ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func VertexStream2sATI(stream uint32, x int16, y int16) {
C.glowVertexStream2sATI(gpVertexStream2sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y))
}
func VertexStream2svATI(stream uint32, coords *int16) {
C.glowVertexStream2svATI(gpVertexStream2svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
func VertexStream3dATI(stream uint32, x float64, y float64, z float64) {
C.glowVertexStream3dATI(gpVertexStream3dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func VertexStream3dvATI(stream uint32, coords *float64) {
C.glowVertexStream3dvATI(gpVertexStream3dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func VertexStream3fATI(stream uint32, x float32, y float32, z float32) {
C.glowVertexStream3fATI(gpVertexStream3fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func VertexStream3fvATI(stream uint32, coords *float32) {
C.glowVertexStream3fvATI(gpVertexStream3fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func VertexStream3iATI(stream uint32, x int32, y int32, z int32) {
C.glowVertexStream3iATI(gpVertexStream3iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func VertexStream3ivATI(stream uint32, coords *int32) {
C.glowVertexStream3ivATI(gpVertexStream3ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func VertexStream3sATI(stream uint32, x int16, y int16, z int16) {
C.glowVertexStream3sATI(gpVertexStream3sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func VertexStream3svATI(stream uint32, coords *int16) {
C.glowVertexStream3svATI(gpVertexStream3svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
func VertexStream4dATI(stream uint32, x float64, y float64, z float64, w float64) {
C.glowVertexStream4dATI(gpVertexStream4dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func VertexStream4dvATI(stream uint32, coords *float64) {
C.glowVertexStream4dvATI(gpVertexStream4dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords)))
}
func VertexStream4fATI(stream uint32, x float32, y float32, z float32, w float32) {
C.glowVertexStream4fATI(gpVertexStream4fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func VertexStream4fvATI(stream uint32, coords *float32) {
C.glowVertexStream4fvATI(gpVertexStream4fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords)))
}
func VertexStream4iATI(stream uint32, x int32, y int32, z int32, w int32) {
C.glowVertexStream4iATI(gpVertexStream4iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func VertexStream4ivATI(stream uint32, coords *int32) {
C.glowVertexStream4ivATI(gpVertexStream4ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords)))
}
func VertexStream4sATI(stream uint32, x int16, y int16, z int16, w int16) {
C.glowVertexStream4sATI(gpVertexStream4sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func VertexStream4svATI(stream uint32, coords *int16) {
C.glowVertexStream4svATI(gpVertexStream4svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords)))
}
func VertexWeightPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowVertexWeightPointerEXT(gpVertexWeightPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func VertexWeightfEXT(weight float32) {
C.glowVertexWeightfEXT(gpVertexWeightfEXT, (C.GLfloat)(weight))
}
func VertexWeightfvEXT(weight *float32) {
C.glowVertexWeightfvEXT(gpVertexWeightfvEXT, (*C.GLfloat)(unsafe.Pointer(weight)))
}
func VertexWeighthNV(weight uint16) {
C.glowVertexWeighthNV(gpVertexWeighthNV, (C.GLhalfNV)(weight))
}
func VertexWeighthvNV(weight *uint16) {
C.glowVertexWeighthvNV(gpVertexWeighthvNV, (*C.GLhalfNV)(unsafe.Pointer(weight)))
}
func VideoCaptureNV(video_capture_slot uint32, sequence_num *uint32, capture_time *uint64) uint32 {
ret := C.glowVideoCaptureNV(gpVideoCaptureNV, (C.GLuint)(video_capture_slot), (*C.GLuint)(unsafe.Pointer(sequence_num)), (*C.GLuint64EXT)(unsafe.Pointer(capture_time)))
return (uint32)(ret)
}
func VideoCaptureStreamParameterdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) {
C.glowVideoCaptureStreamParameterdvNV(gpVideoCaptureStreamParameterdvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func VideoCaptureStreamParameterfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) {
C.glowVideoCaptureStreamParameterfvNV(gpVideoCaptureStreamParameterfvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func VideoCaptureStreamParameterivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) {
C.glowVideoCaptureStreamParameterivNV(gpVideoCaptureStreamParameterivNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// set the viewport
func Viewport(x int32, y int32, width int32, height int32) {
C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ViewportArrayv(first uint32, count int32, v *float32) {
C.glowViewportArrayv(gpViewportArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) {
C.glowViewportIndexedf(gpViewportIndexedf, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(w), (C.GLfloat)(h))
}
func ViewportIndexedfv(index uint32, v *float32) {
C.glowViewportIndexedfv(gpViewportIndexedfv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v)))
}
func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) {
C.glowViewportPositionWScaleNV(gpViewportPositionWScaleNV, (C.GLuint)(index), (C.GLfloat)(xcoeff), (C.GLfloat)(ycoeff))
}
func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32) {
C.glowViewportSwizzleNV(gpViewportSwizzleNV, (C.GLuint)(index), (C.GLenum)(swizzlex), (C.GLenum)(swizzley), (C.GLenum)(swizzlez), (C.GLenum)(swizzlew))
}
func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, srcLayouts *uint32) {
C.glowWaitSemaphoreEXT(gpWaitSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(srcLayouts)))
}
// instruct the GL server to block until the specified sync object becomes signaled
func WaitSync(sync uintptr, flags uint32, timeout uint64) {
C.glowWaitSync(gpWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout))
}
func WaitVkSemaphoreNV(vkSemaphore uint64) {
C.glowWaitVkSemaphoreNV(gpWaitVkSemaphoreNV, (C.GLuint64)(vkSemaphore))
}
func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) {
C.glowWeightPathsNV(gpWeightPathsNV, (C.GLuint)(resultPath), (C.GLsizei)(numPaths), (*C.GLuint)(unsafe.Pointer(paths)), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func WeightPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowWeightPointerARB(gpWeightPointerARB, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func WeightbvARB(size int32, weights *int8) {
C.glowWeightbvARB(gpWeightbvARB, (C.GLint)(size), (*C.GLbyte)(unsafe.Pointer(weights)))
}
func WeightdvARB(size int32, weights *float64) {
C.glowWeightdvARB(gpWeightdvARB, (C.GLint)(size), (*C.GLdouble)(unsafe.Pointer(weights)))
}
func WeightfvARB(size int32, weights *float32) {
C.glowWeightfvARB(gpWeightfvARB, (C.GLint)(size), (*C.GLfloat)(unsafe.Pointer(weights)))
}
func WeightivARB(size int32, weights *int32) {
C.glowWeightivARB(gpWeightivARB, (C.GLint)(size), (*C.GLint)(unsafe.Pointer(weights)))
}
func WeightsvARB(size int32, weights *int16) {
C.glowWeightsvARB(gpWeightsvARB, (C.GLint)(size), (*C.GLshort)(unsafe.Pointer(weights)))
}
func WeightubvARB(size int32, weights *uint8) {
C.glowWeightubvARB(gpWeightubvARB, (C.GLint)(size), (*C.GLubyte)(unsafe.Pointer(weights)))
}
func WeightuivARB(size int32, weights *uint32) {
C.glowWeightuivARB(gpWeightuivARB, (C.GLint)(size), (*C.GLuint)(unsafe.Pointer(weights)))
}
func WeightusvARB(size int32, weights *uint16) {
C.glowWeightusvARB(gpWeightusvARB, (C.GLint)(size), (*C.GLushort)(unsafe.Pointer(weights)))
}
func WindowPos2d(x float64, y float64) {
C.glowWindowPos2d(gpWindowPos2d, (C.GLdouble)(x), (C.GLdouble)(y))
}
func WindowPos2dARB(x float64, y float64) {
C.glowWindowPos2dARB(gpWindowPos2dARB, (C.GLdouble)(x), (C.GLdouble)(y))
}
func WindowPos2dMESA(x float64, y float64) {
C.glowWindowPos2dMESA(gpWindowPos2dMESA, (C.GLdouble)(x), (C.GLdouble)(y))
}
func WindowPos2dv(v *float64) {
C.glowWindowPos2dv(gpWindowPos2dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos2dvARB(v *float64) {
C.glowWindowPos2dvARB(gpWindowPos2dvARB, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos2dvMESA(v *float64) {
C.glowWindowPos2dvMESA(gpWindowPos2dvMESA, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos2f(x float32, y float32) {
C.glowWindowPos2f(gpWindowPos2f, (C.GLfloat)(x), (C.GLfloat)(y))
}
func WindowPos2fARB(x float32, y float32) {
C.glowWindowPos2fARB(gpWindowPos2fARB, (C.GLfloat)(x), (C.GLfloat)(y))
}
func WindowPos2fMESA(x float32, y float32) {
C.glowWindowPos2fMESA(gpWindowPos2fMESA, (C.GLfloat)(x), (C.GLfloat)(y))
}
func WindowPos2fv(v *float32) {
C.glowWindowPos2fv(gpWindowPos2fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos2fvARB(v *float32) {
C.glowWindowPos2fvARB(gpWindowPos2fvARB, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos2fvMESA(v *float32) {
C.glowWindowPos2fvMESA(gpWindowPos2fvMESA, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos2i(x int32, y int32) {
C.glowWindowPos2i(gpWindowPos2i, (C.GLint)(x), (C.GLint)(y))
}
func WindowPos2iARB(x int32, y int32) {
C.glowWindowPos2iARB(gpWindowPos2iARB, (C.GLint)(x), (C.GLint)(y))
}
func WindowPos2iMESA(x int32, y int32) {
C.glowWindowPos2iMESA(gpWindowPos2iMESA, (C.GLint)(x), (C.GLint)(y))
}
func WindowPos2iv(v *int32) {
C.glowWindowPos2iv(gpWindowPos2iv, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos2ivARB(v *int32) {
C.glowWindowPos2ivARB(gpWindowPos2ivARB, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos2ivMESA(v *int32) {
C.glowWindowPos2ivMESA(gpWindowPos2ivMESA, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos2s(x int16, y int16) {
C.glowWindowPos2s(gpWindowPos2s, (C.GLshort)(x), (C.GLshort)(y))
}
func WindowPos2sARB(x int16, y int16) {
C.glowWindowPos2sARB(gpWindowPos2sARB, (C.GLshort)(x), (C.GLshort)(y))
}
func WindowPos2sMESA(x int16, y int16) {
C.glowWindowPos2sMESA(gpWindowPos2sMESA, (C.GLshort)(x), (C.GLshort)(y))
}
func WindowPos2sv(v *int16) {
C.glowWindowPos2sv(gpWindowPos2sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos2svARB(v *int16) {
C.glowWindowPos2svARB(gpWindowPos2svARB, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos2svMESA(v *int16) {
C.glowWindowPos2svMESA(gpWindowPos2svMESA, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos3d(x float64, y float64, z float64) {
C.glowWindowPos3d(gpWindowPos3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func WindowPos3dARB(x float64, y float64, z float64) {
C.glowWindowPos3dARB(gpWindowPos3dARB, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func WindowPos3dMESA(x float64, y float64, z float64) {
C.glowWindowPos3dMESA(gpWindowPos3dMESA, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z))
}
func WindowPos3dv(v *float64) {
C.glowWindowPos3dv(gpWindowPos3dv, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos3dvARB(v *float64) {
C.glowWindowPos3dvARB(gpWindowPos3dvARB, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos3dvMESA(v *float64) {
C.glowWindowPos3dvMESA(gpWindowPos3dvMESA, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos3f(x float32, y float32, z float32) {
C.glowWindowPos3f(gpWindowPos3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func WindowPos3fARB(x float32, y float32, z float32) {
C.glowWindowPos3fARB(gpWindowPos3fARB, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func WindowPos3fMESA(x float32, y float32, z float32) {
C.glowWindowPos3fMESA(gpWindowPos3fMESA, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z))
}
func WindowPos3fv(v *float32) {
C.glowWindowPos3fv(gpWindowPos3fv, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos3fvARB(v *float32) {
C.glowWindowPos3fvARB(gpWindowPos3fvARB, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos3fvMESA(v *float32) {
C.glowWindowPos3fvMESA(gpWindowPos3fvMESA, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos3i(x int32, y int32, z int32) {
C.glowWindowPos3i(gpWindowPos3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func WindowPos3iARB(x int32, y int32, z int32) {
C.glowWindowPos3iARB(gpWindowPos3iARB, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func WindowPos3iMESA(x int32, y int32, z int32) {
C.glowWindowPos3iMESA(gpWindowPos3iMESA, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z))
}
func WindowPos3iv(v *int32) {
C.glowWindowPos3iv(gpWindowPos3iv, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos3ivARB(v *int32) {
C.glowWindowPos3ivARB(gpWindowPos3ivARB, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos3ivMESA(v *int32) {
C.glowWindowPos3ivMESA(gpWindowPos3ivMESA, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos3s(x int16, y int16, z int16) {
C.glowWindowPos3s(gpWindowPos3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func WindowPos3sARB(x int16, y int16, z int16) {
C.glowWindowPos3sARB(gpWindowPos3sARB, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func WindowPos3sMESA(x int16, y int16, z int16) {
C.glowWindowPos3sMESA(gpWindowPos3sMESA, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z))
}
func WindowPos3sv(v *int16) {
C.glowWindowPos3sv(gpWindowPos3sv, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos3svARB(v *int16) {
C.glowWindowPos3svARB(gpWindowPos3svARB, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos3svMESA(v *int16) {
C.glowWindowPos3svMESA(gpWindowPos3svMESA, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowPos4dMESA(x float64, y float64, z float64, w float64) {
C.glowWindowPos4dMESA(gpWindowPos4dMESA, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w))
}
func WindowPos4dvMESA(v *float64) {
C.glowWindowPos4dvMESA(gpWindowPos4dvMESA, (*C.GLdouble)(unsafe.Pointer(v)))
}
func WindowPos4fMESA(x float32, y float32, z float32, w float32) {
C.glowWindowPos4fMESA(gpWindowPos4fMESA, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w))
}
func WindowPos4fvMESA(v *float32) {
C.glowWindowPos4fvMESA(gpWindowPos4fvMESA, (*C.GLfloat)(unsafe.Pointer(v)))
}
func WindowPos4iMESA(x int32, y int32, z int32, w int32) {
C.glowWindowPos4iMESA(gpWindowPos4iMESA, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w))
}
func WindowPos4ivMESA(v *int32) {
C.glowWindowPos4ivMESA(gpWindowPos4ivMESA, (*C.GLint)(unsafe.Pointer(v)))
}
func WindowPos4sMESA(x int16, y int16, z int16, w int16) {
C.glowWindowPos4sMESA(gpWindowPos4sMESA, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w))
}
func WindowPos4svMESA(v *int16) {
C.glowWindowPos4svMESA(gpWindowPos4svMESA, (*C.GLshort)(unsafe.Pointer(v)))
}
func WindowRectanglesEXT(mode uint32, count int32, box *int32) {
C.glowWindowRectanglesEXT(gpWindowRectanglesEXT, (C.GLenum)(mode), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(box)))
}
func WriteMaskEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) {
C.glowWriteMaskEXT(gpWriteMaskEXT, (C.GLuint)(res), (C.GLuint)(in), (C.GLenum)(outX), (C.GLenum)(outY), (C.GLenum)(outZ), (C.GLenum)(outW))
}
// Init initializes the OpenGL bindings by loading the function pointers (for
// each OpenGL function) from the active OpenGL context.
//
// It must be called under the presence of an active OpenGL context, e.g.,
// always after calling window.MakeContextCurrent() and always before calling
// any OpenGL functions exported by this package.
//
// On Windows, Init loads pointers that are context-specific (and hence you
// must re-init if switching between OpenGL contexts, although not calling Init
// again after switching between OpenGL contexts may work if the contexts belong
// to the same graphics driver/device).
//
// On macOS and the other POSIX systems, the behavior is different, but code
// written compatible with the Windows behavior is compatible with macOS and the
// other POSIX systems. That is, always Init under an active OpenGL context, and
// always re-init after switching graphics contexts.
//
// For information about caveats of Init, you should read the "Platform Specific
// Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
func Init() error {
return InitWithProcAddrFunc(getProcAddress)
}
// InitWithProcAddrFunc intializes the package using the specified OpenGL
// function pointer loading function. For more cases Init should be used
// instead.
func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
gpAccum = (C.GPACCUM)(getProcAddr("glAccum"))
if gpAccum == nil {
return errors.New("glAccum")
}
gpAccumxOES = (C.GPACCUMXOES)(getProcAddr("glAccumxOES"))
gpAcquireKeyedMutexWin32EXT = (C.GPACQUIREKEYEDMUTEXWIN32EXT)(getProcAddr("glAcquireKeyedMutexWin32EXT"))
gpActiveProgramEXT = (C.GPACTIVEPROGRAMEXT)(getProcAddr("glActiveProgramEXT"))
gpActiveShaderProgram = (C.GPACTIVESHADERPROGRAM)(getProcAddr("glActiveShaderProgram"))
gpActiveShaderProgramEXT = (C.GPACTIVESHADERPROGRAMEXT)(getProcAddr("glActiveShaderProgramEXT"))
gpActiveStencilFaceEXT = (C.GPACTIVESTENCILFACEEXT)(getProcAddr("glActiveStencilFaceEXT"))
gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture"))
if gpActiveTexture == nil {
return errors.New("glActiveTexture")
}
gpActiveTextureARB = (C.GPACTIVETEXTUREARB)(getProcAddr("glActiveTextureARB"))
gpActiveVaryingNV = (C.GPACTIVEVARYINGNV)(getProcAddr("glActiveVaryingNV"))
gpAlphaFragmentOp1ATI = (C.GPALPHAFRAGMENTOP1ATI)(getProcAddr("glAlphaFragmentOp1ATI"))
gpAlphaFragmentOp2ATI = (C.GPALPHAFRAGMENTOP2ATI)(getProcAddr("glAlphaFragmentOp2ATI"))
gpAlphaFragmentOp3ATI = (C.GPALPHAFRAGMENTOP3ATI)(getProcAddr("glAlphaFragmentOp3ATI"))
gpAlphaFunc = (C.GPALPHAFUNC)(getProcAddr("glAlphaFunc"))
if gpAlphaFunc == nil {
return errors.New("glAlphaFunc")
}
gpAlphaFuncxOES = (C.GPALPHAFUNCXOES)(getProcAddr("glAlphaFuncxOES"))
gpAlphaToCoverageDitherControlNV = (C.GPALPHATOCOVERAGEDITHERCONTROLNV)(getProcAddr("glAlphaToCoverageDitherControlNV"))
gpApplyFramebufferAttachmentCMAAINTEL = (C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(getProcAddr("glApplyFramebufferAttachmentCMAAINTEL"))
gpApplyTextureEXT = (C.GPAPPLYTEXTUREEXT)(getProcAddr("glApplyTextureEXT"))
gpAreProgramsResidentNV = (C.GPAREPROGRAMSRESIDENTNV)(getProcAddr("glAreProgramsResidentNV"))
gpAreTexturesResident = (C.GPARETEXTURESRESIDENT)(getProcAddr("glAreTexturesResident"))
if gpAreTexturesResident == nil {
return errors.New("glAreTexturesResident")
}
gpAreTexturesResidentEXT = (C.GPARETEXTURESRESIDENTEXT)(getProcAddr("glAreTexturesResidentEXT"))
gpArrayElement = (C.GPARRAYELEMENT)(getProcAddr("glArrayElement"))
if gpArrayElement == nil {
return errors.New("glArrayElement")
}
gpArrayElementEXT = (C.GPARRAYELEMENTEXT)(getProcAddr("glArrayElementEXT"))
gpArrayObjectATI = (C.GPARRAYOBJECTATI)(getProcAddr("glArrayObjectATI"))
gpAsyncMarkerSGIX = (C.GPASYNCMARKERSGIX)(getProcAddr("glAsyncMarkerSGIX"))
gpAttachObjectARB = (C.GPATTACHOBJECTARB)(getProcAddr("glAttachObjectARB"))
gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader"))
if gpAttachShader == nil {
return errors.New("glAttachShader")
}
gpBegin = (C.GPBEGIN)(getProcAddr("glBegin"))
if gpBegin == nil {
return errors.New("glBegin")
}
gpBeginConditionalRenderNV = (C.GPBEGINCONDITIONALRENDERNV)(getProcAddr("glBeginConditionalRenderNV"))
gpBeginConditionalRenderNVX = (C.GPBEGINCONDITIONALRENDERNVX)(getProcAddr("glBeginConditionalRenderNVX"))
gpBeginFragmentShaderATI = (C.GPBEGINFRAGMENTSHADERATI)(getProcAddr("glBeginFragmentShaderATI"))
gpBeginOcclusionQueryNV = (C.GPBEGINOCCLUSIONQUERYNV)(getProcAddr("glBeginOcclusionQueryNV"))
gpBeginPerfMonitorAMD = (C.GPBEGINPERFMONITORAMD)(getProcAddr("glBeginPerfMonitorAMD"))
gpBeginPerfQueryINTEL = (C.GPBEGINPERFQUERYINTEL)(getProcAddr("glBeginPerfQueryINTEL"))
gpBeginQuery = (C.GPBEGINQUERY)(getProcAddr("glBeginQuery"))
if gpBeginQuery == nil {
return errors.New("glBeginQuery")
}
gpBeginQueryARB = (C.GPBEGINQUERYARB)(getProcAddr("glBeginQueryARB"))
gpBeginQueryIndexed = (C.GPBEGINQUERYINDEXED)(getProcAddr("glBeginQueryIndexed"))
gpBeginTransformFeedbackEXT = (C.GPBEGINTRANSFORMFEEDBACKEXT)(getProcAddr("glBeginTransformFeedbackEXT"))
gpBeginTransformFeedbackNV = (C.GPBEGINTRANSFORMFEEDBACKNV)(getProcAddr("glBeginTransformFeedbackNV"))
gpBeginVertexShaderEXT = (C.GPBEGINVERTEXSHADEREXT)(getProcAddr("glBeginVertexShaderEXT"))
gpBeginVideoCaptureNV = (C.GPBEGINVIDEOCAPTURENV)(getProcAddr("glBeginVideoCaptureNV"))
gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation"))
if gpBindAttribLocation == nil {
return errors.New("glBindAttribLocation")
}
gpBindAttribLocationARB = (C.GPBINDATTRIBLOCATIONARB)(getProcAddr("glBindAttribLocationARB"))
gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer"))
if gpBindBuffer == nil {
return errors.New("glBindBuffer")
}
gpBindBufferARB = (C.GPBINDBUFFERARB)(getProcAddr("glBindBufferARB"))
gpBindBufferBase = (C.GPBINDBUFFERBASE)(getProcAddr("glBindBufferBase"))
gpBindBufferBaseEXT = (C.GPBINDBUFFERBASEEXT)(getProcAddr("glBindBufferBaseEXT"))
gpBindBufferBaseNV = (C.GPBINDBUFFERBASENV)(getProcAddr("glBindBufferBaseNV"))
gpBindBufferOffsetEXT = (C.GPBINDBUFFEROFFSETEXT)(getProcAddr("glBindBufferOffsetEXT"))
gpBindBufferOffsetNV = (C.GPBINDBUFFEROFFSETNV)(getProcAddr("glBindBufferOffsetNV"))
gpBindBufferRange = (C.GPBINDBUFFERRANGE)(getProcAddr("glBindBufferRange"))
gpBindBufferRangeEXT = (C.GPBINDBUFFERRANGEEXT)(getProcAddr("glBindBufferRangeEXT"))
gpBindBufferRangeNV = (C.GPBINDBUFFERRANGENV)(getProcAddr("glBindBufferRangeNV"))
gpBindBuffersBase = (C.GPBINDBUFFERSBASE)(getProcAddr("glBindBuffersBase"))
gpBindBuffersRange = (C.GPBINDBUFFERSRANGE)(getProcAddr("glBindBuffersRange"))
gpBindFragDataLocationEXT = (C.GPBINDFRAGDATALOCATIONEXT)(getProcAddr("glBindFragDataLocationEXT"))
gpBindFragDataLocationIndexed = (C.GPBINDFRAGDATALOCATIONINDEXED)(getProcAddr("glBindFragDataLocationIndexed"))
gpBindFragmentShaderATI = (C.GPBINDFRAGMENTSHADERATI)(getProcAddr("glBindFragmentShaderATI"))
gpBindFramebuffer = (C.GPBINDFRAMEBUFFER)(getProcAddr("glBindFramebuffer"))
gpBindFramebufferEXT = (C.GPBINDFRAMEBUFFEREXT)(getProcAddr("glBindFramebufferEXT"))
gpBindImageTexture = (C.GPBINDIMAGETEXTURE)(getProcAddr("glBindImageTexture"))
gpBindImageTextureEXT = (C.GPBINDIMAGETEXTUREEXT)(getProcAddr("glBindImageTextureEXT"))
gpBindImageTextures = (C.GPBINDIMAGETEXTURES)(getProcAddr("glBindImageTextures"))
gpBindLightParameterEXT = (C.GPBINDLIGHTPARAMETEREXT)(getProcAddr("glBindLightParameterEXT"))
gpBindMaterialParameterEXT = (C.GPBINDMATERIALPARAMETEREXT)(getProcAddr("glBindMaterialParameterEXT"))
gpBindMultiTextureEXT = (C.GPBINDMULTITEXTUREEXT)(getProcAddr("glBindMultiTextureEXT"))
gpBindParameterEXT = (C.GPBINDPARAMETEREXT)(getProcAddr("glBindParameterEXT"))
gpBindProgramARB = (C.GPBINDPROGRAMARB)(getProcAddr("glBindProgramARB"))
gpBindProgramNV = (C.GPBINDPROGRAMNV)(getProcAddr("glBindProgramNV"))
gpBindProgramPipeline = (C.GPBINDPROGRAMPIPELINE)(getProcAddr("glBindProgramPipeline"))
gpBindProgramPipelineEXT = (C.GPBINDPROGRAMPIPELINEEXT)(getProcAddr("glBindProgramPipelineEXT"))
gpBindRenderbuffer = (C.GPBINDRENDERBUFFER)(getProcAddr("glBindRenderbuffer"))
gpBindRenderbufferEXT = (C.GPBINDRENDERBUFFEREXT)(getProcAddr("glBindRenderbufferEXT"))
gpBindSampler = (C.GPBINDSAMPLER)(getProcAddr("glBindSampler"))
gpBindSamplers = (C.GPBINDSAMPLERS)(getProcAddr("glBindSamplers"))
gpBindTexGenParameterEXT = (C.GPBINDTEXGENPARAMETEREXT)(getProcAddr("glBindTexGenParameterEXT"))
gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture"))
if gpBindTexture == nil {
return errors.New("glBindTexture")
}
gpBindTextureEXT = (C.GPBINDTEXTUREEXT)(getProcAddr("glBindTextureEXT"))
gpBindTextureUnit = (C.GPBINDTEXTUREUNIT)(getProcAddr("glBindTextureUnit"))
gpBindTextureUnitParameterEXT = (C.GPBINDTEXTUREUNITPARAMETEREXT)(getProcAddr("glBindTextureUnitParameterEXT"))
gpBindTextures = (C.GPBINDTEXTURES)(getProcAddr("glBindTextures"))
gpBindTransformFeedback = (C.GPBINDTRANSFORMFEEDBACK)(getProcAddr("glBindTransformFeedback"))
gpBindTransformFeedbackNV = (C.GPBINDTRANSFORMFEEDBACKNV)(getProcAddr("glBindTransformFeedbackNV"))
gpBindVertexArray = (C.GPBINDVERTEXARRAY)(getProcAddr("glBindVertexArray"))
gpBindVertexArrayAPPLE = (C.GPBINDVERTEXARRAYAPPLE)(getProcAddr("glBindVertexArrayAPPLE"))
gpBindVertexBuffer = (C.GPBINDVERTEXBUFFER)(getProcAddr("glBindVertexBuffer"))
gpBindVertexBuffers = (C.GPBINDVERTEXBUFFERS)(getProcAddr("glBindVertexBuffers"))
gpBindVertexShaderEXT = (C.GPBINDVERTEXSHADEREXT)(getProcAddr("glBindVertexShaderEXT"))
gpBindVideoCaptureStreamBufferNV = (C.GPBINDVIDEOCAPTURESTREAMBUFFERNV)(getProcAddr("glBindVideoCaptureStreamBufferNV"))
gpBindVideoCaptureStreamTextureNV = (C.GPBINDVIDEOCAPTURESTREAMTEXTURENV)(getProcAddr("glBindVideoCaptureStreamTextureNV"))
gpBinormal3bEXT = (C.GPBINORMAL3BEXT)(getProcAddr("glBinormal3bEXT"))
gpBinormal3bvEXT = (C.GPBINORMAL3BVEXT)(getProcAddr("glBinormal3bvEXT"))
gpBinormal3dEXT = (C.GPBINORMAL3DEXT)(getProcAddr("glBinormal3dEXT"))
gpBinormal3dvEXT = (C.GPBINORMAL3DVEXT)(getProcAddr("glBinormal3dvEXT"))
gpBinormal3fEXT = (C.GPBINORMAL3FEXT)(getProcAddr("glBinormal3fEXT"))
gpBinormal3fvEXT = (C.GPBINORMAL3FVEXT)(getProcAddr("glBinormal3fvEXT"))
gpBinormal3iEXT = (C.GPBINORMAL3IEXT)(getProcAddr("glBinormal3iEXT"))
gpBinormal3ivEXT = (C.GPBINORMAL3IVEXT)(getProcAddr("glBinormal3ivEXT"))
gpBinormal3sEXT = (C.GPBINORMAL3SEXT)(getProcAddr("glBinormal3sEXT"))
gpBinormal3svEXT = (C.GPBINORMAL3SVEXT)(getProcAddr("glBinormal3svEXT"))
gpBinormalPointerEXT = (C.GPBINORMALPOINTEREXT)(getProcAddr("glBinormalPointerEXT"))
gpBitmap = (C.GPBITMAP)(getProcAddr("glBitmap"))
if gpBitmap == nil {
return errors.New("glBitmap")
}
gpBitmapxOES = (C.GPBITMAPXOES)(getProcAddr("glBitmapxOES"))
gpBlendBarrierKHR = (C.GPBLENDBARRIERKHR)(getProcAddr("glBlendBarrierKHR"))
gpBlendBarrierNV = (C.GPBLENDBARRIERNV)(getProcAddr("glBlendBarrierNV"))
gpBlendColor = (C.GPBLENDCOLOR)(getProcAddr("glBlendColor"))
if gpBlendColor == nil {
return errors.New("glBlendColor")
}
gpBlendColorEXT = (C.GPBLENDCOLOREXT)(getProcAddr("glBlendColorEXT"))
gpBlendColorxOES = (C.GPBLENDCOLORXOES)(getProcAddr("glBlendColorxOES"))
gpBlendEquation = (C.GPBLENDEQUATION)(getProcAddr("glBlendEquation"))
if gpBlendEquation == nil {
return errors.New("glBlendEquation")
}
gpBlendEquationEXT = (C.GPBLENDEQUATIONEXT)(getProcAddr("glBlendEquationEXT"))
gpBlendEquationIndexedAMD = (C.GPBLENDEQUATIONINDEXEDAMD)(getProcAddr("glBlendEquationIndexedAMD"))
gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr("glBlendEquationSeparate"))
if gpBlendEquationSeparate == nil {
return errors.New("glBlendEquationSeparate")
}
gpBlendEquationSeparateEXT = (C.GPBLENDEQUATIONSEPARATEEXT)(getProcAddr("glBlendEquationSeparateEXT"))
gpBlendEquationSeparateIndexedAMD = (C.GPBLENDEQUATIONSEPARATEINDEXEDAMD)(getProcAddr("glBlendEquationSeparateIndexedAMD"))
gpBlendEquationSeparateiARB = (C.GPBLENDEQUATIONSEPARATEIARB)(getProcAddr("glBlendEquationSeparateiARB"))
gpBlendEquationiARB = (C.GPBLENDEQUATIONIARB)(getProcAddr("glBlendEquationiARB"))
gpBlendFunc = (C.GPBLENDFUNC)(getProcAddr("glBlendFunc"))
if gpBlendFunc == nil {
return errors.New("glBlendFunc")
}
gpBlendFuncIndexedAMD = (C.GPBLENDFUNCINDEXEDAMD)(getProcAddr("glBlendFuncIndexedAMD"))
gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr("glBlendFuncSeparate"))
if gpBlendFuncSeparate == nil {
return errors.New("glBlendFuncSeparate")
}
gpBlendFuncSeparateEXT = (C.GPBLENDFUNCSEPARATEEXT)(getProcAddr("glBlendFuncSeparateEXT"))
gpBlendFuncSeparateINGR = (C.GPBLENDFUNCSEPARATEINGR)(getProcAddr("glBlendFuncSeparateINGR"))
gpBlendFuncSeparateIndexedAMD = (C.GPBLENDFUNCSEPARATEINDEXEDAMD)(getProcAddr("glBlendFuncSeparateIndexedAMD"))
gpBlendFuncSeparateiARB = (C.GPBLENDFUNCSEPARATEIARB)(getProcAddr("glBlendFuncSeparateiARB"))
gpBlendFunciARB = (C.GPBLENDFUNCIARB)(getProcAddr("glBlendFunciARB"))
gpBlendParameteriNV = (C.GPBLENDPARAMETERINV)(getProcAddr("glBlendParameteriNV"))
gpBlitFramebuffer = (C.GPBLITFRAMEBUFFER)(getProcAddr("glBlitFramebuffer"))
gpBlitFramebufferEXT = (C.GPBLITFRAMEBUFFEREXT)(getProcAddr("glBlitFramebufferEXT"))
gpBlitNamedFramebuffer = (C.GPBLITNAMEDFRAMEBUFFER)(getProcAddr("glBlitNamedFramebuffer"))
gpBufferAddressRangeNV = (C.GPBUFFERADDRESSRANGENV)(getProcAddr("glBufferAddressRangeNV"))
gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData"))
if gpBufferData == nil {
return errors.New("glBufferData")
}
gpBufferDataARB = (C.GPBUFFERDATAARB)(getProcAddr("glBufferDataARB"))
gpBufferPageCommitmentARB = (C.GPBUFFERPAGECOMMITMENTARB)(getProcAddr("glBufferPageCommitmentARB"))
gpBufferParameteriAPPLE = (C.GPBUFFERPARAMETERIAPPLE)(getProcAddr("glBufferParameteriAPPLE"))
gpBufferStorage = (C.GPBUFFERSTORAGE)(getProcAddr("glBufferStorage"))
gpBufferStorageExternalEXT = (C.GPBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glBufferStorageExternalEXT"))
gpBufferStorageMemEXT = (C.GPBUFFERSTORAGEMEMEXT)(getProcAddr("glBufferStorageMemEXT"))
gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData"))
if gpBufferSubData == nil {
return errors.New("glBufferSubData")
}
gpBufferSubDataARB = (C.GPBUFFERSUBDATAARB)(getProcAddr("glBufferSubDataARB"))
gpCallCommandListNV = (C.GPCALLCOMMANDLISTNV)(getProcAddr("glCallCommandListNV"))
gpCallList = (C.GPCALLLIST)(getProcAddr("glCallList"))
if gpCallList == nil {
return errors.New("glCallList")
}
gpCallLists = (C.GPCALLLISTS)(getProcAddr("glCallLists"))
if gpCallLists == nil {
return errors.New("glCallLists")
}
gpCheckFramebufferStatus = (C.GPCHECKFRAMEBUFFERSTATUS)(getProcAddr("glCheckFramebufferStatus"))
gpCheckFramebufferStatusEXT = (C.GPCHECKFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckFramebufferStatusEXT"))
gpCheckNamedFramebufferStatus = (C.GPCHECKNAMEDFRAMEBUFFERSTATUS)(getProcAddr("glCheckNamedFramebufferStatus"))
gpCheckNamedFramebufferStatusEXT = (C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckNamedFramebufferStatusEXT"))
gpClampColorARB = (C.GPCLAMPCOLORARB)(getProcAddr("glClampColorARB"))
gpClear = (C.GPCLEAR)(getProcAddr("glClear"))
if gpClear == nil {
return errors.New("glClear")
}
gpClearAccum = (C.GPCLEARACCUM)(getProcAddr("glClearAccum"))
if gpClearAccum == nil {
return errors.New("glClearAccum")
}
gpClearAccumxOES = (C.GPCLEARACCUMXOES)(getProcAddr("glClearAccumxOES"))
gpClearBufferData = (C.GPCLEARBUFFERDATA)(getProcAddr("glClearBufferData"))
gpClearBufferSubData = (C.GPCLEARBUFFERSUBDATA)(getProcAddr("glClearBufferSubData"))
gpClearColor = (C.GPCLEARCOLOR)(getProcAddr("glClearColor"))
if gpClearColor == nil {
return errors.New("glClearColor")
}
gpClearColorIiEXT = (C.GPCLEARCOLORIIEXT)(getProcAddr("glClearColorIiEXT"))
gpClearColorIuiEXT = (C.GPCLEARCOLORIUIEXT)(getProcAddr("glClearColorIuiEXT"))
gpClearColorxOES = (C.GPCLEARCOLORXOES)(getProcAddr("glClearColorxOES"))
gpClearDepth = (C.GPCLEARDEPTH)(getProcAddr("glClearDepth"))
if gpClearDepth == nil {
return errors.New("glClearDepth")
}
gpClearDepthdNV = (C.GPCLEARDEPTHDNV)(getProcAddr("glClearDepthdNV"))
gpClearDepthf = (C.GPCLEARDEPTHF)(getProcAddr("glClearDepthf"))
gpClearDepthfOES = (C.GPCLEARDEPTHFOES)(getProcAddr("glClearDepthfOES"))
gpClearDepthxOES = (C.GPCLEARDEPTHXOES)(getProcAddr("glClearDepthxOES"))
gpClearIndex = (C.GPCLEARINDEX)(getProcAddr("glClearIndex"))
if gpClearIndex == nil {
return errors.New("glClearIndex")
}
gpClearNamedBufferData = (C.GPCLEARNAMEDBUFFERDATA)(getProcAddr("glClearNamedBufferData"))
gpClearNamedBufferDataEXT = (C.GPCLEARNAMEDBUFFERDATAEXT)(getProcAddr("glClearNamedBufferDataEXT"))
gpClearNamedBufferSubData = (C.GPCLEARNAMEDBUFFERSUBDATA)(getProcAddr("glClearNamedBufferSubData"))
gpClearNamedBufferSubDataEXT = (C.GPCLEARNAMEDBUFFERSUBDATAEXT)(getProcAddr("glClearNamedBufferSubDataEXT"))
gpClearNamedFramebufferfi = (C.GPCLEARNAMEDFRAMEBUFFERFI)(getProcAddr("glClearNamedFramebufferfi"))
gpClearNamedFramebufferfv = (C.GPCLEARNAMEDFRAMEBUFFERFV)(getProcAddr("glClearNamedFramebufferfv"))
gpClearNamedFramebufferiv = (C.GPCLEARNAMEDFRAMEBUFFERIV)(getProcAddr("glClearNamedFramebufferiv"))
gpClearNamedFramebufferuiv = (C.GPCLEARNAMEDFRAMEBUFFERUIV)(getProcAddr("glClearNamedFramebufferuiv"))
gpClearStencil = (C.GPCLEARSTENCIL)(getProcAddr("glClearStencil"))
if gpClearStencil == nil {
return errors.New("glClearStencil")
}
gpClearTexImage = (C.GPCLEARTEXIMAGE)(getProcAddr("glClearTexImage"))
gpClearTexSubImage = (C.GPCLEARTEXSUBIMAGE)(getProcAddr("glClearTexSubImage"))
gpClientActiveTexture = (C.GPCLIENTACTIVETEXTURE)(getProcAddr("glClientActiveTexture"))
if gpClientActiveTexture == nil {
return errors.New("glClientActiveTexture")
}
gpClientActiveTextureARB = (C.GPCLIENTACTIVETEXTUREARB)(getProcAddr("glClientActiveTextureARB"))
gpClientActiveVertexStreamATI = (C.GPCLIENTACTIVEVERTEXSTREAMATI)(getProcAddr("glClientActiveVertexStreamATI"))
gpClientAttribDefaultEXT = (C.GPCLIENTATTRIBDEFAULTEXT)(getProcAddr("glClientAttribDefaultEXT"))
gpClientWaitSync = (C.GPCLIENTWAITSYNC)(getProcAddr("glClientWaitSync"))
gpClipControl = (C.GPCLIPCONTROL)(getProcAddr("glClipControl"))
gpClipPlane = (C.GPCLIPPLANE)(getProcAddr("glClipPlane"))
if gpClipPlane == nil {
return errors.New("glClipPlane")
}
gpClipPlanefOES = (C.GPCLIPPLANEFOES)(getProcAddr("glClipPlanefOES"))
gpClipPlanexOES = (C.GPCLIPPLANEXOES)(getProcAddr("glClipPlanexOES"))
gpColor3b = (C.GPCOLOR3B)(getProcAddr("glColor3b"))
if gpColor3b == nil {
return errors.New("glColor3b")
}
gpColor3bv = (C.GPCOLOR3BV)(getProcAddr("glColor3bv"))
if gpColor3bv == nil {
return errors.New("glColor3bv")
}
gpColor3d = (C.GPCOLOR3D)(getProcAddr("glColor3d"))
if gpColor3d == nil {
return errors.New("glColor3d")
}
gpColor3dv = (C.GPCOLOR3DV)(getProcAddr("glColor3dv"))
if gpColor3dv == nil {
return errors.New("glColor3dv")
}
gpColor3f = (C.GPCOLOR3F)(getProcAddr("glColor3f"))
if gpColor3f == nil {
return errors.New("glColor3f")
}
gpColor3fVertex3fSUN = (C.GPCOLOR3FVERTEX3FSUN)(getProcAddr("glColor3fVertex3fSUN"))
gpColor3fVertex3fvSUN = (C.GPCOLOR3FVERTEX3FVSUN)(getProcAddr("glColor3fVertex3fvSUN"))
gpColor3fv = (C.GPCOLOR3FV)(getProcAddr("glColor3fv"))
if gpColor3fv == nil {
return errors.New("glColor3fv")
}
gpColor3hNV = (C.GPCOLOR3HNV)(getProcAddr("glColor3hNV"))
gpColor3hvNV = (C.GPCOLOR3HVNV)(getProcAddr("glColor3hvNV"))
gpColor3i = (C.GPCOLOR3I)(getProcAddr("glColor3i"))
if gpColor3i == nil {
return errors.New("glColor3i")
}
gpColor3iv = (C.GPCOLOR3IV)(getProcAddr("glColor3iv"))
if gpColor3iv == nil {
return errors.New("glColor3iv")
}
gpColor3s = (C.GPCOLOR3S)(getProcAddr("glColor3s"))
if gpColor3s == nil {
return errors.New("glColor3s")
}
gpColor3sv = (C.GPCOLOR3SV)(getProcAddr("glColor3sv"))
if gpColor3sv == nil {
return errors.New("glColor3sv")
}
gpColor3ub = (C.GPCOLOR3UB)(getProcAddr("glColor3ub"))
if gpColor3ub == nil {
return errors.New("glColor3ub")
}
gpColor3ubv = (C.GPCOLOR3UBV)(getProcAddr("glColor3ubv"))
if gpColor3ubv == nil {
return errors.New("glColor3ubv")
}
gpColor3ui = (C.GPCOLOR3UI)(getProcAddr("glColor3ui"))
if gpColor3ui == nil {
return errors.New("glColor3ui")
}
gpColor3uiv = (C.GPCOLOR3UIV)(getProcAddr("glColor3uiv"))
if gpColor3uiv == nil {
return errors.New("glColor3uiv")
}
gpColor3us = (C.GPCOLOR3US)(getProcAddr("glColor3us"))
if gpColor3us == nil {
return errors.New("glColor3us")
}
gpColor3usv = (C.GPCOLOR3USV)(getProcAddr("glColor3usv"))
if gpColor3usv == nil {
return errors.New("glColor3usv")
}
gpColor3xOES = (C.GPCOLOR3XOES)(getProcAddr("glColor3xOES"))
gpColor3xvOES = (C.GPCOLOR3XVOES)(getProcAddr("glColor3xvOES"))
gpColor4b = (C.GPCOLOR4B)(getProcAddr("glColor4b"))
if gpColor4b == nil {
return errors.New("glColor4b")
}
gpColor4bv = (C.GPCOLOR4BV)(getProcAddr("glColor4bv"))
if gpColor4bv == nil {
return errors.New("glColor4bv")
}
gpColor4d = (C.GPCOLOR4D)(getProcAddr("glColor4d"))
if gpColor4d == nil {
return errors.New("glColor4d")
}
gpColor4dv = (C.GPCOLOR4DV)(getProcAddr("glColor4dv"))
if gpColor4dv == nil {
return errors.New("glColor4dv")
}
gpColor4f = (C.GPCOLOR4F)(getProcAddr("glColor4f"))
if gpColor4f == nil {
return errors.New("glColor4f")
}
gpColor4fNormal3fVertex3fSUN = (C.GPCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glColor4fNormal3fVertex3fSUN"))
gpColor4fNormal3fVertex3fvSUN = (C.GPCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glColor4fNormal3fVertex3fvSUN"))
gpColor4fv = (C.GPCOLOR4FV)(getProcAddr("glColor4fv"))
if gpColor4fv == nil {
return errors.New("glColor4fv")
}
gpColor4hNV = (C.GPCOLOR4HNV)(getProcAddr("glColor4hNV"))
gpColor4hvNV = (C.GPCOLOR4HVNV)(getProcAddr("glColor4hvNV"))
gpColor4i = (C.GPCOLOR4I)(getProcAddr("glColor4i"))
if gpColor4i == nil {
return errors.New("glColor4i")
}
gpColor4iv = (C.GPCOLOR4IV)(getProcAddr("glColor4iv"))
if gpColor4iv == nil {
return errors.New("glColor4iv")
}
gpColor4s = (C.GPCOLOR4S)(getProcAddr("glColor4s"))
if gpColor4s == nil {
return errors.New("glColor4s")
}
gpColor4sv = (C.GPCOLOR4SV)(getProcAddr("glColor4sv"))
if gpColor4sv == nil {
return errors.New("glColor4sv")
}
gpColor4ub = (C.GPCOLOR4UB)(getProcAddr("glColor4ub"))
if gpColor4ub == nil {
return errors.New("glColor4ub")
}
gpColor4ubVertex2fSUN = (C.GPCOLOR4UBVERTEX2FSUN)(getProcAddr("glColor4ubVertex2fSUN"))
gpColor4ubVertex2fvSUN = (C.GPCOLOR4UBVERTEX2FVSUN)(getProcAddr("glColor4ubVertex2fvSUN"))
gpColor4ubVertex3fSUN = (C.GPCOLOR4UBVERTEX3FSUN)(getProcAddr("glColor4ubVertex3fSUN"))
gpColor4ubVertex3fvSUN = (C.GPCOLOR4UBVERTEX3FVSUN)(getProcAddr("glColor4ubVertex3fvSUN"))
gpColor4ubv = (C.GPCOLOR4UBV)(getProcAddr("glColor4ubv"))
if gpColor4ubv == nil {
return errors.New("glColor4ubv")
}
gpColor4ui = (C.GPCOLOR4UI)(getProcAddr("glColor4ui"))
if gpColor4ui == nil {
return errors.New("glColor4ui")
}
gpColor4uiv = (C.GPCOLOR4UIV)(getProcAddr("glColor4uiv"))
if gpColor4uiv == nil {
return errors.New("glColor4uiv")
}
gpColor4us = (C.GPCOLOR4US)(getProcAddr("glColor4us"))
if gpColor4us == nil {
return errors.New("glColor4us")
}
gpColor4usv = (C.GPCOLOR4USV)(getProcAddr("glColor4usv"))
if gpColor4usv == nil {
return errors.New("glColor4usv")
}
gpColor4xOES = (C.GPCOLOR4XOES)(getProcAddr("glColor4xOES"))
gpColor4xvOES = (C.GPCOLOR4XVOES)(getProcAddr("glColor4xvOES"))
gpColorFormatNV = (C.GPCOLORFORMATNV)(getProcAddr("glColorFormatNV"))
gpColorFragmentOp1ATI = (C.GPCOLORFRAGMENTOP1ATI)(getProcAddr("glColorFragmentOp1ATI"))
gpColorFragmentOp2ATI = (C.GPCOLORFRAGMENTOP2ATI)(getProcAddr("glColorFragmentOp2ATI"))
gpColorFragmentOp3ATI = (C.GPCOLORFRAGMENTOP3ATI)(getProcAddr("glColorFragmentOp3ATI"))
gpColorMask = (C.GPCOLORMASK)(getProcAddr("glColorMask"))
if gpColorMask == nil {
return errors.New("glColorMask")
}
gpColorMaskIndexedEXT = (C.GPCOLORMASKINDEXEDEXT)(getProcAddr("glColorMaskIndexedEXT"))
gpColorMaterial = (C.GPCOLORMATERIAL)(getProcAddr("glColorMaterial"))
if gpColorMaterial == nil {
return errors.New("glColorMaterial")
}
gpColorPointer = (C.GPCOLORPOINTER)(getProcAddr("glColorPointer"))
if gpColorPointer == nil {
return errors.New("glColorPointer")
}
gpColorPointerEXT = (C.GPCOLORPOINTEREXT)(getProcAddr("glColorPointerEXT"))
gpColorPointerListIBM = (C.GPCOLORPOINTERLISTIBM)(getProcAddr("glColorPointerListIBM"))
gpColorPointervINTEL = (C.GPCOLORPOINTERVINTEL)(getProcAddr("glColorPointervINTEL"))
gpColorSubTableEXT = (C.GPCOLORSUBTABLEEXT)(getProcAddr("glColorSubTableEXT"))
gpColorTableEXT = (C.GPCOLORTABLEEXT)(getProcAddr("glColorTableEXT"))
gpColorTableParameterfvSGI = (C.GPCOLORTABLEPARAMETERFVSGI)(getProcAddr("glColorTableParameterfvSGI"))
gpColorTableParameterivSGI = (C.GPCOLORTABLEPARAMETERIVSGI)(getProcAddr("glColorTableParameterivSGI"))
gpColorTableSGI = (C.GPCOLORTABLESGI)(getProcAddr("glColorTableSGI"))
gpCombinerInputNV = (C.GPCOMBINERINPUTNV)(getProcAddr("glCombinerInputNV"))
gpCombinerOutputNV = (C.GPCOMBINEROUTPUTNV)(getProcAddr("glCombinerOutputNV"))
gpCombinerParameterfNV = (C.GPCOMBINERPARAMETERFNV)(getProcAddr("glCombinerParameterfNV"))
gpCombinerParameterfvNV = (C.GPCOMBINERPARAMETERFVNV)(getProcAddr("glCombinerParameterfvNV"))
gpCombinerParameteriNV = (C.GPCOMBINERPARAMETERINV)(getProcAddr("glCombinerParameteriNV"))
gpCombinerParameterivNV = (C.GPCOMBINERPARAMETERIVNV)(getProcAddr("glCombinerParameterivNV"))
gpCombinerStageParameterfvNV = (C.GPCOMBINERSTAGEPARAMETERFVNV)(getProcAddr("glCombinerStageParameterfvNV"))
gpCommandListSegmentsNV = (C.GPCOMMANDLISTSEGMENTSNV)(getProcAddr("glCommandListSegmentsNV"))
gpCompileCommandListNV = (C.GPCOMPILECOMMANDLISTNV)(getProcAddr("glCompileCommandListNV"))
gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader"))
if gpCompileShader == nil {
return errors.New("glCompileShader")
}
gpCompileShaderARB = (C.GPCOMPILESHADERARB)(getProcAddr("glCompileShaderARB"))
gpCompileShaderIncludeARB = (C.GPCOMPILESHADERINCLUDEARB)(getProcAddr("glCompileShaderIncludeARB"))
gpCompressedMultiTexImage1DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE1DEXT)(getProcAddr("glCompressedMultiTexImage1DEXT"))
gpCompressedMultiTexImage2DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE2DEXT)(getProcAddr("glCompressedMultiTexImage2DEXT"))
gpCompressedMultiTexImage3DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE3DEXT)(getProcAddr("glCompressedMultiTexImage3DEXT"))
gpCompressedMultiTexSubImage1DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(getProcAddr("glCompressedMultiTexSubImage1DEXT"))
gpCompressedMultiTexSubImage2DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(getProcAddr("glCompressedMultiTexSubImage2DEXT"))
gpCompressedMultiTexSubImage3DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(getProcAddr("glCompressedMultiTexSubImage3DEXT"))
gpCompressedTexImage1D = (C.GPCOMPRESSEDTEXIMAGE1D)(getProcAddr("glCompressedTexImage1D"))
if gpCompressedTexImage1D == nil {
return errors.New("glCompressedTexImage1D")
}
gpCompressedTexImage1DARB = (C.GPCOMPRESSEDTEXIMAGE1DARB)(getProcAddr("glCompressedTexImage1DARB"))
gpCompressedTexImage2D = (C.GPCOMPRESSEDTEXIMAGE2D)(getProcAddr("glCompressedTexImage2D"))
if gpCompressedTexImage2D == nil {
return errors.New("glCompressedTexImage2D")
}
gpCompressedTexImage2DARB = (C.GPCOMPRESSEDTEXIMAGE2DARB)(getProcAddr("glCompressedTexImage2DARB"))
gpCompressedTexImage3D = (C.GPCOMPRESSEDTEXIMAGE3D)(getProcAddr("glCompressedTexImage3D"))
if gpCompressedTexImage3D == nil {
return errors.New("glCompressedTexImage3D")
}
gpCompressedTexImage3DARB = (C.GPCOMPRESSEDTEXIMAGE3DARB)(getProcAddr("glCompressedTexImage3DARB"))
gpCompressedTexSubImage1D = (C.GPCOMPRESSEDTEXSUBIMAGE1D)(getProcAddr("glCompressedTexSubImage1D"))
if gpCompressedTexSubImage1D == nil {
return errors.New("glCompressedTexSubImage1D")
}
gpCompressedTexSubImage1DARB = (C.GPCOMPRESSEDTEXSUBIMAGE1DARB)(getProcAddr("glCompressedTexSubImage1DARB"))
gpCompressedTexSubImage2D = (C.GPCOMPRESSEDTEXSUBIMAGE2D)(getProcAddr("glCompressedTexSubImage2D"))
if gpCompressedTexSubImage2D == nil {
return errors.New("glCompressedTexSubImage2D")
}
gpCompressedTexSubImage2DARB = (C.GPCOMPRESSEDTEXSUBIMAGE2DARB)(getProcAddr("glCompressedTexSubImage2DARB"))
gpCompressedTexSubImage3D = (C.GPCOMPRESSEDTEXSUBIMAGE3D)(getProcAddr("glCompressedTexSubImage3D"))
if gpCompressedTexSubImage3D == nil {
return errors.New("glCompressedTexSubImage3D")
}
gpCompressedTexSubImage3DARB = (C.GPCOMPRESSEDTEXSUBIMAGE3DARB)(getProcAddr("glCompressedTexSubImage3DARB"))
gpCompressedTextureImage1DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE1DEXT)(getProcAddr("glCompressedTextureImage1DEXT"))
gpCompressedTextureImage2DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE2DEXT)(getProcAddr("glCompressedTextureImage2DEXT"))
gpCompressedTextureImage3DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE3DEXT)(getProcAddr("glCompressedTextureImage3DEXT"))
gpCompressedTextureSubImage1D = (C.GPCOMPRESSEDTEXTURESUBIMAGE1D)(getProcAddr("glCompressedTextureSubImage1D"))
gpCompressedTextureSubImage1DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(getProcAddr("glCompressedTextureSubImage1DEXT"))
gpCompressedTextureSubImage2D = (C.GPCOMPRESSEDTEXTURESUBIMAGE2D)(getProcAddr("glCompressedTextureSubImage2D"))
gpCompressedTextureSubImage2DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(getProcAddr("glCompressedTextureSubImage2DEXT"))
gpCompressedTextureSubImage3D = (C.GPCOMPRESSEDTEXTURESUBIMAGE3D)(getProcAddr("glCompressedTextureSubImage3D"))
gpCompressedTextureSubImage3DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(getProcAddr("glCompressedTextureSubImage3DEXT"))
gpConservativeRasterParameterfNV = (C.GPCONSERVATIVERASTERPARAMETERFNV)(getProcAddr("glConservativeRasterParameterfNV"))
gpConservativeRasterParameteriNV = (C.GPCONSERVATIVERASTERPARAMETERINV)(getProcAddr("glConservativeRasterParameteriNV"))
gpConvolutionFilter1DEXT = (C.GPCONVOLUTIONFILTER1DEXT)(getProcAddr("glConvolutionFilter1DEXT"))
gpConvolutionFilter2DEXT = (C.GPCONVOLUTIONFILTER2DEXT)(getProcAddr("glConvolutionFilter2DEXT"))
gpConvolutionParameterfEXT = (C.GPCONVOLUTIONPARAMETERFEXT)(getProcAddr("glConvolutionParameterfEXT"))
gpConvolutionParameterfvEXT = (C.GPCONVOLUTIONPARAMETERFVEXT)(getProcAddr("glConvolutionParameterfvEXT"))
gpConvolutionParameteriEXT = (C.GPCONVOLUTIONPARAMETERIEXT)(getProcAddr("glConvolutionParameteriEXT"))
gpConvolutionParameterivEXT = (C.GPCONVOLUTIONPARAMETERIVEXT)(getProcAddr("glConvolutionParameterivEXT"))
gpConvolutionParameterxOES = (C.GPCONVOLUTIONPARAMETERXOES)(getProcAddr("glConvolutionParameterxOES"))
gpConvolutionParameterxvOES = (C.GPCONVOLUTIONPARAMETERXVOES)(getProcAddr("glConvolutionParameterxvOES"))
gpCopyBufferSubData = (C.GPCOPYBUFFERSUBDATA)(getProcAddr("glCopyBufferSubData"))
gpCopyColorSubTableEXT = (C.GPCOPYCOLORSUBTABLEEXT)(getProcAddr("glCopyColorSubTableEXT"))
gpCopyColorTableSGI = (C.GPCOPYCOLORTABLESGI)(getProcAddr("glCopyColorTableSGI"))
gpCopyConvolutionFilter1DEXT = (C.GPCOPYCONVOLUTIONFILTER1DEXT)(getProcAddr("glCopyConvolutionFilter1DEXT"))
gpCopyConvolutionFilter2DEXT = (C.GPCOPYCONVOLUTIONFILTER2DEXT)(getProcAddr("glCopyConvolutionFilter2DEXT"))
gpCopyImageSubData = (C.GPCOPYIMAGESUBDATA)(getProcAddr("glCopyImageSubData"))
gpCopyImageSubDataNV = (C.GPCOPYIMAGESUBDATANV)(getProcAddr("glCopyImageSubDataNV"))
gpCopyMultiTexImage1DEXT = (C.GPCOPYMULTITEXIMAGE1DEXT)(getProcAddr("glCopyMultiTexImage1DEXT"))
gpCopyMultiTexImage2DEXT = (C.GPCOPYMULTITEXIMAGE2DEXT)(getProcAddr("glCopyMultiTexImage2DEXT"))
gpCopyMultiTexSubImage1DEXT = (C.GPCOPYMULTITEXSUBIMAGE1DEXT)(getProcAddr("glCopyMultiTexSubImage1DEXT"))
gpCopyMultiTexSubImage2DEXT = (C.GPCOPYMULTITEXSUBIMAGE2DEXT)(getProcAddr("glCopyMultiTexSubImage2DEXT"))
gpCopyMultiTexSubImage3DEXT = (C.GPCOPYMULTITEXSUBIMAGE3DEXT)(getProcAddr("glCopyMultiTexSubImage3DEXT"))
gpCopyNamedBufferSubData = (C.GPCOPYNAMEDBUFFERSUBDATA)(getProcAddr("glCopyNamedBufferSubData"))
gpCopyPathNV = (C.GPCOPYPATHNV)(getProcAddr("glCopyPathNV"))
gpCopyPixels = (C.GPCOPYPIXELS)(getProcAddr("glCopyPixels"))
if gpCopyPixels == nil {
return errors.New("glCopyPixels")
}
gpCopyTexImage1D = (C.GPCOPYTEXIMAGE1D)(getProcAddr("glCopyTexImage1D"))
if gpCopyTexImage1D == nil {
return errors.New("glCopyTexImage1D")
}
gpCopyTexImage1DEXT = (C.GPCOPYTEXIMAGE1DEXT)(getProcAddr("glCopyTexImage1DEXT"))
gpCopyTexImage2D = (C.GPCOPYTEXIMAGE2D)(getProcAddr("glCopyTexImage2D"))
if gpCopyTexImage2D == nil {
return errors.New("glCopyTexImage2D")
}
gpCopyTexImage2DEXT = (C.GPCOPYTEXIMAGE2DEXT)(getProcAddr("glCopyTexImage2DEXT"))
gpCopyTexSubImage1D = (C.GPCOPYTEXSUBIMAGE1D)(getProcAddr("glCopyTexSubImage1D"))
if gpCopyTexSubImage1D == nil {
return errors.New("glCopyTexSubImage1D")
}
gpCopyTexSubImage1DEXT = (C.GPCOPYTEXSUBIMAGE1DEXT)(getProcAddr("glCopyTexSubImage1DEXT"))
gpCopyTexSubImage2D = (C.GPCOPYTEXSUBIMAGE2D)(getProcAddr("glCopyTexSubImage2D"))
if gpCopyTexSubImage2D == nil {
return errors.New("glCopyTexSubImage2D")
}
gpCopyTexSubImage2DEXT = (C.GPCOPYTEXSUBIMAGE2DEXT)(getProcAddr("glCopyTexSubImage2DEXT"))
gpCopyTexSubImage3D = (C.GPCOPYTEXSUBIMAGE3D)(getProcAddr("glCopyTexSubImage3D"))
if gpCopyTexSubImage3D == nil {
return errors.New("glCopyTexSubImage3D")
}
gpCopyTexSubImage3DEXT = (C.GPCOPYTEXSUBIMAGE3DEXT)(getProcAddr("glCopyTexSubImage3DEXT"))
gpCopyTextureImage1DEXT = (C.GPCOPYTEXTUREIMAGE1DEXT)(getProcAddr("glCopyTextureImage1DEXT"))
gpCopyTextureImage2DEXT = (C.GPCOPYTEXTUREIMAGE2DEXT)(getProcAddr("glCopyTextureImage2DEXT"))
gpCopyTextureSubImage1D = (C.GPCOPYTEXTURESUBIMAGE1D)(getProcAddr("glCopyTextureSubImage1D"))
gpCopyTextureSubImage1DEXT = (C.GPCOPYTEXTURESUBIMAGE1DEXT)(getProcAddr("glCopyTextureSubImage1DEXT"))
gpCopyTextureSubImage2D = (C.GPCOPYTEXTURESUBIMAGE2D)(getProcAddr("glCopyTextureSubImage2D"))
gpCopyTextureSubImage2DEXT = (C.GPCOPYTEXTURESUBIMAGE2DEXT)(getProcAddr("glCopyTextureSubImage2DEXT"))
gpCopyTextureSubImage3D = (C.GPCOPYTEXTURESUBIMAGE3D)(getProcAddr("glCopyTextureSubImage3D"))
gpCopyTextureSubImage3DEXT = (C.GPCOPYTEXTURESUBIMAGE3DEXT)(getProcAddr("glCopyTextureSubImage3DEXT"))
gpCoverFillPathInstancedNV = (C.GPCOVERFILLPATHINSTANCEDNV)(getProcAddr("glCoverFillPathInstancedNV"))
gpCoverFillPathNV = (C.GPCOVERFILLPATHNV)(getProcAddr("glCoverFillPathNV"))
gpCoverStrokePathInstancedNV = (C.GPCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glCoverStrokePathInstancedNV"))
gpCoverStrokePathNV = (C.GPCOVERSTROKEPATHNV)(getProcAddr("glCoverStrokePathNV"))
gpCoverageModulationNV = (C.GPCOVERAGEMODULATIONNV)(getProcAddr("glCoverageModulationNV"))
gpCoverageModulationTableNV = (C.GPCOVERAGEMODULATIONTABLENV)(getProcAddr("glCoverageModulationTableNV"))
gpCreateBuffers = (C.GPCREATEBUFFERS)(getProcAddr("glCreateBuffers"))
gpCreateCommandListsNV = (C.GPCREATECOMMANDLISTSNV)(getProcAddr("glCreateCommandListsNV"))
gpCreateFramebuffers = (C.GPCREATEFRAMEBUFFERS)(getProcAddr("glCreateFramebuffers"))
gpCreateMemoryObjectsEXT = (C.GPCREATEMEMORYOBJECTSEXT)(getProcAddr("glCreateMemoryObjectsEXT"))
gpCreatePerfQueryINTEL = (C.GPCREATEPERFQUERYINTEL)(getProcAddr("glCreatePerfQueryINTEL"))
gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram"))
if gpCreateProgram == nil {
return errors.New("glCreateProgram")
}
gpCreateProgramObjectARB = (C.GPCREATEPROGRAMOBJECTARB)(getProcAddr("glCreateProgramObjectARB"))
gpCreateProgramPipelines = (C.GPCREATEPROGRAMPIPELINES)(getProcAddr("glCreateProgramPipelines"))
gpCreateQueries = (C.GPCREATEQUERIES)(getProcAddr("glCreateQueries"))
gpCreateRenderbuffers = (C.GPCREATERENDERBUFFERS)(getProcAddr("glCreateRenderbuffers"))
gpCreateSamplers = (C.GPCREATESAMPLERS)(getProcAddr("glCreateSamplers"))
gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader"))
if gpCreateShader == nil {
return errors.New("glCreateShader")
}
gpCreateShaderObjectARB = (C.GPCREATESHADEROBJECTARB)(getProcAddr("glCreateShaderObjectARB"))
gpCreateShaderProgramEXT = (C.GPCREATESHADERPROGRAMEXT)(getProcAddr("glCreateShaderProgramEXT"))
gpCreateShaderProgramv = (C.GPCREATESHADERPROGRAMV)(getProcAddr("glCreateShaderProgramv"))
gpCreateShaderProgramvEXT = (C.GPCREATESHADERPROGRAMVEXT)(getProcAddr("glCreateShaderProgramvEXT"))
gpCreateStatesNV = (C.GPCREATESTATESNV)(getProcAddr("glCreateStatesNV"))
gpCreateSyncFromCLeventARB = (C.GPCREATESYNCFROMCLEVENTARB)(getProcAddr("glCreateSyncFromCLeventARB"))
gpCreateTextures = (C.GPCREATETEXTURES)(getProcAddr("glCreateTextures"))
gpCreateTransformFeedbacks = (C.GPCREATETRANSFORMFEEDBACKS)(getProcAddr("glCreateTransformFeedbacks"))
gpCreateVertexArrays = (C.GPCREATEVERTEXARRAYS)(getProcAddr("glCreateVertexArrays"))
gpCullFace = (C.GPCULLFACE)(getProcAddr("glCullFace"))
if gpCullFace == nil {
return errors.New("glCullFace")
}
gpCullParameterdvEXT = (C.GPCULLPARAMETERDVEXT)(getProcAddr("glCullParameterdvEXT"))
gpCullParameterfvEXT = (C.GPCULLPARAMETERFVEXT)(getProcAddr("glCullParameterfvEXT"))
gpCurrentPaletteMatrixARB = (C.GPCURRENTPALETTEMATRIXARB)(getProcAddr("glCurrentPaletteMatrixARB"))
gpDebugMessageCallback = (C.GPDEBUGMESSAGECALLBACK)(getProcAddr("glDebugMessageCallback"))
gpDebugMessageCallbackAMD = (C.GPDEBUGMESSAGECALLBACKAMD)(getProcAddr("glDebugMessageCallbackAMD"))
gpDebugMessageCallbackARB = (C.GPDEBUGMESSAGECALLBACKARB)(getProcAddr("glDebugMessageCallbackARB"))
gpDebugMessageCallbackKHR = (C.GPDEBUGMESSAGECALLBACKKHR)(getProcAddr("glDebugMessageCallbackKHR"))
gpDebugMessageControl = (C.GPDEBUGMESSAGECONTROL)(getProcAddr("glDebugMessageControl"))
gpDebugMessageControlARB = (C.GPDEBUGMESSAGECONTROLARB)(getProcAddr("glDebugMessageControlARB"))
gpDebugMessageControlKHR = (C.GPDEBUGMESSAGECONTROLKHR)(getProcAddr("glDebugMessageControlKHR"))
gpDebugMessageEnableAMD = (C.GPDEBUGMESSAGEENABLEAMD)(getProcAddr("glDebugMessageEnableAMD"))
gpDebugMessageInsert = (C.GPDEBUGMESSAGEINSERT)(getProcAddr("glDebugMessageInsert"))
gpDebugMessageInsertAMD = (C.GPDEBUGMESSAGEINSERTAMD)(getProcAddr("glDebugMessageInsertAMD"))
gpDebugMessageInsertARB = (C.GPDEBUGMESSAGEINSERTARB)(getProcAddr("glDebugMessageInsertARB"))
gpDebugMessageInsertKHR = (C.GPDEBUGMESSAGEINSERTKHR)(getProcAddr("glDebugMessageInsertKHR"))
gpDeformSGIX = (C.GPDEFORMSGIX)(getProcAddr("glDeformSGIX"))
gpDeformationMap3dSGIX = (C.GPDEFORMATIONMAP3DSGIX)(getProcAddr("glDeformationMap3dSGIX"))
gpDeformationMap3fSGIX = (C.GPDEFORMATIONMAP3FSGIX)(getProcAddr("glDeformationMap3fSGIX"))
gpDeleteAsyncMarkersSGIX = (C.GPDELETEASYNCMARKERSSGIX)(getProcAddr("glDeleteAsyncMarkersSGIX"))
gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers"))
if gpDeleteBuffers == nil {
return errors.New("glDeleteBuffers")
}
gpDeleteBuffersARB = (C.GPDELETEBUFFERSARB)(getProcAddr("glDeleteBuffersARB"))
gpDeleteCommandListsNV = (C.GPDELETECOMMANDLISTSNV)(getProcAddr("glDeleteCommandListsNV"))
gpDeleteFencesAPPLE = (C.GPDELETEFENCESAPPLE)(getProcAddr("glDeleteFencesAPPLE"))
gpDeleteFencesNV = (C.GPDELETEFENCESNV)(getProcAddr("glDeleteFencesNV"))
gpDeleteFragmentShaderATI = (C.GPDELETEFRAGMENTSHADERATI)(getProcAddr("glDeleteFragmentShaderATI"))
gpDeleteFramebuffers = (C.GPDELETEFRAMEBUFFERS)(getProcAddr("glDeleteFramebuffers"))
gpDeleteFramebuffersEXT = (C.GPDELETEFRAMEBUFFERSEXT)(getProcAddr("glDeleteFramebuffersEXT"))
gpDeleteLists = (C.GPDELETELISTS)(getProcAddr("glDeleteLists"))
if gpDeleteLists == nil {
return errors.New("glDeleteLists")
}
gpDeleteMemoryObjectsEXT = (C.GPDELETEMEMORYOBJECTSEXT)(getProcAddr("glDeleteMemoryObjectsEXT"))
gpDeleteNamedStringARB = (C.GPDELETENAMEDSTRINGARB)(getProcAddr("glDeleteNamedStringARB"))
gpDeleteNamesAMD = (C.GPDELETENAMESAMD)(getProcAddr("glDeleteNamesAMD"))
gpDeleteObjectARB = (C.GPDELETEOBJECTARB)(getProcAddr("glDeleteObjectARB"))
gpDeleteOcclusionQueriesNV = (C.GPDELETEOCCLUSIONQUERIESNV)(getProcAddr("glDeleteOcclusionQueriesNV"))
gpDeletePathsNV = (C.GPDELETEPATHSNV)(getProcAddr("glDeletePathsNV"))
gpDeletePerfMonitorsAMD = (C.GPDELETEPERFMONITORSAMD)(getProcAddr("glDeletePerfMonitorsAMD"))
gpDeletePerfQueryINTEL = (C.GPDELETEPERFQUERYINTEL)(getProcAddr("glDeletePerfQueryINTEL"))
gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram"))
if gpDeleteProgram == nil {
return errors.New("glDeleteProgram")
}
gpDeleteProgramPipelines = (C.GPDELETEPROGRAMPIPELINES)(getProcAddr("glDeleteProgramPipelines"))
gpDeleteProgramPipelinesEXT = (C.GPDELETEPROGRAMPIPELINESEXT)(getProcAddr("glDeleteProgramPipelinesEXT"))
gpDeleteProgramsARB = (C.GPDELETEPROGRAMSARB)(getProcAddr("glDeleteProgramsARB"))
gpDeleteProgramsNV = (C.GPDELETEPROGRAMSNV)(getProcAddr("glDeleteProgramsNV"))
gpDeleteQueries = (C.GPDELETEQUERIES)(getProcAddr("glDeleteQueries"))
if gpDeleteQueries == nil {
return errors.New("glDeleteQueries")
}
gpDeleteQueriesARB = (C.GPDELETEQUERIESARB)(getProcAddr("glDeleteQueriesARB"))
gpDeleteQueryResourceTagNV = (C.GPDELETEQUERYRESOURCETAGNV)(getProcAddr("glDeleteQueryResourceTagNV"))
gpDeleteRenderbuffers = (C.GPDELETERENDERBUFFERS)(getProcAddr("glDeleteRenderbuffers"))
gpDeleteRenderbuffersEXT = (C.GPDELETERENDERBUFFERSEXT)(getProcAddr("glDeleteRenderbuffersEXT"))
gpDeleteSamplers = (C.GPDELETESAMPLERS)(getProcAddr("glDeleteSamplers"))
gpDeleteSemaphoresEXT = (C.GPDELETESEMAPHORESEXT)(getProcAddr("glDeleteSemaphoresEXT"))
gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader"))
if gpDeleteShader == nil {
return errors.New("glDeleteShader")
}
gpDeleteStatesNV = (C.GPDELETESTATESNV)(getProcAddr("glDeleteStatesNV"))
gpDeleteSync = (C.GPDELETESYNC)(getProcAddr("glDeleteSync"))
gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures"))
if gpDeleteTextures == nil {
return errors.New("glDeleteTextures")
}
gpDeleteTexturesEXT = (C.GPDELETETEXTURESEXT)(getProcAddr("glDeleteTexturesEXT"))
gpDeleteTransformFeedbacks = (C.GPDELETETRANSFORMFEEDBACKS)(getProcAddr("glDeleteTransformFeedbacks"))
gpDeleteTransformFeedbacksNV = (C.GPDELETETRANSFORMFEEDBACKSNV)(getProcAddr("glDeleteTransformFeedbacksNV"))
gpDeleteVertexArrays = (C.GPDELETEVERTEXARRAYS)(getProcAddr("glDeleteVertexArrays"))
gpDeleteVertexArraysAPPLE = (C.GPDELETEVERTEXARRAYSAPPLE)(getProcAddr("glDeleteVertexArraysAPPLE"))
gpDeleteVertexShaderEXT = (C.GPDELETEVERTEXSHADEREXT)(getProcAddr("glDeleteVertexShaderEXT"))
gpDepthBoundsEXT = (C.GPDEPTHBOUNDSEXT)(getProcAddr("glDepthBoundsEXT"))
gpDepthBoundsdNV = (C.GPDEPTHBOUNDSDNV)(getProcAddr("glDepthBoundsdNV"))
gpDepthFunc = (C.GPDEPTHFUNC)(getProcAddr("glDepthFunc"))
if gpDepthFunc == nil {
return errors.New("glDepthFunc")
}
gpDepthMask = (C.GPDEPTHMASK)(getProcAddr("glDepthMask"))
if gpDepthMask == nil {
return errors.New("glDepthMask")
}
gpDepthRange = (C.GPDEPTHRANGE)(getProcAddr("glDepthRange"))
if gpDepthRange == nil {
return errors.New("glDepthRange")
}
gpDepthRangeArrayv = (C.GPDEPTHRANGEARRAYV)(getProcAddr("glDepthRangeArrayv"))
gpDepthRangeIndexed = (C.GPDEPTHRANGEINDEXED)(getProcAddr("glDepthRangeIndexed"))
gpDepthRangedNV = (C.GPDEPTHRANGEDNV)(getProcAddr("glDepthRangedNV"))
gpDepthRangef = (C.GPDEPTHRANGEF)(getProcAddr("glDepthRangef"))
gpDepthRangefOES = (C.GPDEPTHRANGEFOES)(getProcAddr("glDepthRangefOES"))
gpDepthRangexOES = (C.GPDEPTHRANGEXOES)(getProcAddr("glDepthRangexOES"))
gpDetachObjectARB = (C.GPDETACHOBJECTARB)(getProcAddr("glDetachObjectARB"))
gpDetachShader = (C.GPDETACHSHADER)(getProcAddr("glDetachShader"))
if gpDetachShader == nil {
return errors.New("glDetachShader")
}
gpDetailTexFuncSGIS = (C.GPDETAILTEXFUNCSGIS)(getProcAddr("glDetailTexFuncSGIS"))
gpDisable = (C.GPDISABLE)(getProcAddr("glDisable"))
if gpDisable == nil {
return errors.New("glDisable")
}
gpDisableClientState = (C.GPDISABLECLIENTSTATE)(getProcAddr("glDisableClientState"))
if gpDisableClientState == nil {
return errors.New("glDisableClientState")
}
gpDisableClientStateIndexedEXT = (C.GPDISABLECLIENTSTATEINDEXEDEXT)(getProcAddr("glDisableClientStateIndexedEXT"))
gpDisableClientStateiEXT = (C.GPDISABLECLIENTSTATEIEXT)(getProcAddr("glDisableClientStateiEXT"))
gpDisableIndexedEXT = (C.GPDISABLEINDEXEDEXT)(getProcAddr("glDisableIndexedEXT"))
gpDisableVariantClientStateEXT = (C.GPDISABLEVARIANTCLIENTSTATEEXT)(getProcAddr("glDisableVariantClientStateEXT"))
gpDisableVertexArrayAttrib = (C.GPDISABLEVERTEXARRAYATTRIB)(getProcAddr("glDisableVertexArrayAttrib"))
gpDisableVertexArrayAttribEXT = (C.GPDISABLEVERTEXARRAYATTRIBEXT)(getProcAddr("glDisableVertexArrayAttribEXT"))
gpDisableVertexArrayEXT = (C.GPDISABLEVERTEXARRAYEXT)(getProcAddr("glDisableVertexArrayEXT"))
gpDisableVertexAttribAPPLE = (C.GPDISABLEVERTEXATTRIBAPPLE)(getProcAddr("glDisableVertexAttribAPPLE"))
gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray"))
if gpDisableVertexAttribArray == nil {
return errors.New("glDisableVertexAttribArray")
}
gpDisableVertexAttribArrayARB = (C.GPDISABLEVERTEXATTRIBARRAYARB)(getProcAddr("glDisableVertexAttribArrayARB"))
gpDispatchCompute = (C.GPDISPATCHCOMPUTE)(getProcAddr("glDispatchCompute"))
gpDispatchComputeGroupSizeARB = (C.GPDISPATCHCOMPUTEGROUPSIZEARB)(getProcAddr("glDispatchComputeGroupSizeARB"))
gpDispatchComputeIndirect = (C.GPDISPATCHCOMPUTEINDIRECT)(getProcAddr("glDispatchComputeIndirect"))
gpDrawArrays = (C.GPDRAWARRAYS)(getProcAddr("glDrawArrays"))
if gpDrawArrays == nil {
return errors.New("glDrawArrays")
}
gpDrawArraysEXT = (C.GPDRAWARRAYSEXT)(getProcAddr("glDrawArraysEXT"))
gpDrawArraysIndirect = (C.GPDRAWARRAYSINDIRECT)(getProcAddr("glDrawArraysIndirect"))
gpDrawArraysInstancedARB = (C.GPDRAWARRAYSINSTANCEDARB)(getProcAddr("glDrawArraysInstancedARB"))
gpDrawArraysInstancedBaseInstance = (C.GPDRAWARRAYSINSTANCEDBASEINSTANCE)(getProcAddr("glDrawArraysInstancedBaseInstance"))
gpDrawArraysInstancedEXT = (C.GPDRAWARRAYSINSTANCEDEXT)(getProcAddr("glDrawArraysInstancedEXT"))
gpDrawBuffer = (C.GPDRAWBUFFER)(getProcAddr("glDrawBuffer"))
if gpDrawBuffer == nil {
return errors.New("glDrawBuffer")
}
gpDrawBuffers = (C.GPDRAWBUFFERS)(getProcAddr("glDrawBuffers"))
if gpDrawBuffers == nil {
return errors.New("glDrawBuffers")
}
gpDrawBuffersARB = (C.GPDRAWBUFFERSARB)(getProcAddr("glDrawBuffersARB"))
gpDrawBuffersATI = (C.GPDRAWBUFFERSATI)(getProcAddr("glDrawBuffersATI"))
gpDrawCommandsAddressNV = (C.GPDRAWCOMMANDSADDRESSNV)(getProcAddr("glDrawCommandsAddressNV"))
gpDrawCommandsNV = (C.GPDRAWCOMMANDSNV)(getProcAddr("glDrawCommandsNV"))
gpDrawCommandsStatesAddressNV = (C.GPDRAWCOMMANDSSTATESADDRESSNV)(getProcAddr("glDrawCommandsStatesAddressNV"))
gpDrawCommandsStatesNV = (C.GPDRAWCOMMANDSSTATESNV)(getProcAddr("glDrawCommandsStatesNV"))
gpDrawElementArrayAPPLE = (C.GPDRAWELEMENTARRAYAPPLE)(getProcAddr("glDrawElementArrayAPPLE"))
gpDrawElementArrayATI = (C.GPDRAWELEMENTARRAYATI)(getProcAddr("glDrawElementArrayATI"))
gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements"))
if gpDrawElements == nil {
return errors.New("glDrawElements")
}
gpDrawElementsBaseVertex = (C.GPDRAWELEMENTSBASEVERTEX)(getProcAddr("glDrawElementsBaseVertex"))
gpDrawElementsIndirect = (C.GPDRAWELEMENTSINDIRECT)(getProcAddr("glDrawElementsIndirect"))
gpDrawElementsInstancedARB = (C.GPDRAWELEMENTSINSTANCEDARB)(getProcAddr("glDrawElementsInstancedARB"))
gpDrawElementsInstancedBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(getProcAddr("glDrawElementsInstancedBaseInstance"))
gpDrawElementsInstancedBaseVertex = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEX)(getProcAddr("glDrawElementsInstancedBaseVertex"))
gpDrawElementsInstancedBaseVertexBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(getProcAddr("glDrawElementsInstancedBaseVertexBaseInstance"))
gpDrawElementsInstancedEXT = (C.GPDRAWELEMENTSINSTANCEDEXT)(getProcAddr("glDrawElementsInstancedEXT"))
gpDrawMeshArraysSUN = (C.GPDRAWMESHARRAYSSUN)(getProcAddr("glDrawMeshArraysSUN"))
gpDrawPixels = (C.GPDRAWPIXELS)(getProcAddr("glDrawPixels"))
if gpDrawPixels == nil {
return errors.New("glDrawPixels")
}
gpDrawRangeElementArrayAPPLE = (C.GPDRAWRANGEELEMENTARRAYAPPLE)(getProcAddr("glDrawRangeElementArrayAPPLE"))
gpDrawRangeElementArrayATI = (C.GPDRAWRANGEELEMENTARRAYATI)(getProcAddr("glDrawRangeElementArrayATI"))
gpDrawRangeElements = (C.GPDRAWRANGEELEMENTS)(getProcAddr("glDrawRangeElements"))
if gpDrawRangeElements == nil {
return errors.New("glDrawRangeElements")
}
gpDrawRangeElementsBaseVertex = (C.GPDRAWRANGEELEMENTSBASEVERTEX)(getProcAddr("glDrawRangeElementsBaseVertex"))
gpDrawRangeElementsEXT = (C.GPDRAWRANGEELEMENTSEXT)(getProcAddr("glDrawRangeElementsEXT"))
gpDrawTextureNV = (C.GPDRAWTEXTURENV)(getProcAddr("glDrawTextureNV"))
gpDrawTransformFeedback = (C.GPDRAWTRANSFORMFEEDBACK)(getProcAddr("glDrawTransformFeedback"))
gpDrawTransformFeedbackInstanced = (C.GPDRAWTRANSFORMFEEDBACKINSTANCED)(getProcAddr("glDrawTransformFeedbackInstanced"))
gpDrawTransformFeedbackNV = (C.GPDRAWTRANSFORMFEEDBACKNV)(getProcAddr("glDrawTransformFeedbackNV"))
gpDrawTransformFeedbackStream = (C.GPDRAWTRANSFORMFEEDBACKSTREAM)(getProcAddr("glDrawTransformFeedbackStream"))
gpDrawTransformFeedbackStreamInstanced = (C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(getProcAddr("glDrawTransformFeedbackStreamInstanced"))
gpDrawVkImageNV = (C.GPDRAWVKIMAGENV)(getProcAddr("glDrawVkImageNV"))
gpEGLImageTargetTexStorageEXT = (C.GPEGLIMAGETARGETTEXSTORAGEEXT)(getProcAddr("glEGLImageTargetTexStorageEXT"))
gpEGLImageTargetTextureStorageEXT = (C.GPEGLIMAGETARGETTEXTURESTORAGEEXT)(getProcAddr("glEGLImageTargetTextureStorageEXT"))
gpEdgeFlag = (C.GPEDGEFLAG)(getProcAddr("glEdgeFlag"))
if gpEdgeFlag == nil {
return errors.New("glEdgeFlag")
}
gpEdgeFlagFormatNV = (C.GPEDGEFLAGFORMATNV)(getProcAddr("glEdgeFlagFormatNV"))
gpEdgeFlagPointer = (C.GPEDGEFLAGPOINTER)(getProcAddr("glEdgeFlagPointer"))
if gpEdgeFlagPointer == nil {
return errors.New("glEdgeFlagPointer")
}
gpEdgeFlagPointerEXT = (C.GPEDGEFLAGPOINTEREXT)(getProcAddr("glEdgeFlagPointerEXT"))
gpEdgeFlagPointerListIBM = (C.GPEDGEFLAGPOINTERLISTIBM)(getProcAddr("glEdgeFlagPointerListIBM"))
gpEdgeFlagv = (C.GPEDGEFLAGV)(getProcAddr("glEdgeFlagv"))
if gpEdgeFlagv == nil {
return errors.New("glEdgeFlagv")
}
gpElementPointerAPPLE = (C.GPELEMENTPOINTERAPPLE)(getProcAddr("glElementPointerAPPLE"))
gpElementPointerATI = (C.GPELEMENTPOINTERATI)(getProcAddr("glElementPointerATI"))
gpEnable = (C.GPENABLE)(getProcAddr("glEnable"))
if gpEnable == nil {
return errors.New("glEnable")
}
gpEnableClientState = (C.GPENABLECLIENTSTATE)(getProcAddr("glEnableClientState"))
if gpEnableClientState == nil {
return errors.New("glEnableClientState")
}
gpEnableClientStateIndexedEXT = (C.GPENABLECLIENTSTATEINDEXEDEXT)(getProcAddr("glEnableClientStateIndexedEXT"))
gpEnableClientStateiEXT = (C.GPENABLECLIENTSTATEIEXT)(getProcAddr("glEnableClientStateiEXT"))
gpEnableIndexedEXT = (C.GPENABLEINDEXEDEXT)(getProcAddr("glEnableIndexedEXT"))
gpEnableVariantClientStateEXT = (C.GPENABLEVARIANTCLIENTSTATEEXT)(getProcAddr("glEnableVariantClientStateEXT"))
gpEnableVertexArrayAttrib = (C.GPENABLEVERTEXARRAYATTRIB)(getProcAddr("glEnableVertexArrayAttrib"))
gpEnableVertexArrayAttribEXT = (C.GPENABLEVERTEXARRAYATTRIBEXT)(getProcAddr("glEnableVertexArrayAttribEXT"))
gpEnableVertexArrayEXT = (C.GPENABLEVERTEXARRAYEXT)(getProcAddr("glEnableVertexArrayEXT"))
gpEnableVertexAttribAPPLE = (C.GPENABLEVERTEXATTRIBAPPLE)(getProcAddr("glEnableVertexAttribAPPLE"))
gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray"))
if gpEnableVertexAttribArray == nil {
return errors.New("glEnableVertexAttribArray")
}
gpEnableVertexAttribArrayARB = (C.GPENABLEVERTEXATTRIBARRAYARB)(getProcAddr("glEnableVertexAttribArrayARB"))
gpEnd = (C.GPEND)(getProcAddr("glEnd"))
if gpEnd == nil {
return errors.New("glEnd")
}
gpEndConditionalRenderNV = (C.GPENDCONDITIONALRENDERNV)(getProcAddr("glEndConditionalRenderNV"))
gpEndConditionalRenderNVX = (C.GPENDCONDITIONALRENDERNVX)(getProcAddr("glEndConditionalRenderNVX"))
gpEndFragmentShaderATI = (C.GPENDFRAGMENTSHADERATI)(getProcAddr("glEndFragmentShaderATI"))
gpEndList = (C.GPENDLIST)(getProcAddr("glEndList"))
if gpEndList == nil {
return errors.New("glEndList")
}
gpEndOcclusionQueryNV = (C.GPENDOCCLUSIONQUERYNV)(getProcAddr("glEndOcclusionQueryNV"))
gpEndPerfMonitorAMD = (C.GPENDPERFMONITORAMD)(getProcAddr("glEndPerfMonitorAMD"))
gpEndPerfQueryINTEL = (C.GPENDPERFQUERYINTEL)(getProcAddr("glEndPerfQueryINTEL"))
gpEndQuery = (C.GPENDQUERY)(getProcAddr("glEndQuery"))
if gpEndQuery == nil {
return errors.New("glEndQuery")
}
gpEndQueryARB = (C.GPENDQUERYARB)(getProcAddr("glEndQueryARB"))
gpEndQueryIndexed = (C.GPENDQUERYINDEXED)(getProcAddr("glEndQueryIndexed"))
gpEndTransformFeedbackEXT = (C.GPENDTRANSFORMFEEDBACKEXT)(getProcAddr("glEndTransformFeedbackEXT"))
gpEndTransformFeedbackNV = (C.GPENDTRANSFORMFEEDBACKNV)(getProcAddr("glEndTransformFeedbackNV"))
gpEndVertexShaderEXT = (C.GPENDVERTEXSHADEREXT)(getProcAddr("glEndVertexShaderEXT"))
gpEndVideoCaptureNV = (C.GPENDVIDEOCAPTURENV)(getProcAddr("glEndVideoCaptureNV"))
gpEvalCoord1d = (C.GPEVALCOORD1D)(getProcAddr("glEvalCoord1d"))
if gpEvalCoord1d == nil {
return errors.New("glEvalCoord1d")
}
gpEvalCoord1dv = (C.GPEVALCOORD1DV)(getProcAddr("glEvalCoord1dv"))
if gpEvalCoord1dv == nil {
return errors.New("glEvalCoord1dv")
}
gpEvalCoord1f = (C.GPEVALCOORD1F)(getProcAddr("glEvalCoord1f"))
if gpEvalCoord1f == nil {
return errors.New("glEvalCoord1f")
}
gpEvalCoord1fv = (C.GPEVALCOORD1FV)(getProcAddr("glEvalCoord1fv"))
if gpEvalCoord1fv == nil {
return errors.New("glEvalCoord1fv")
}
gpEvalCoord1xOES = (C.GPEVALCOORD1XOES)(getProcAddr("glEvalCoord1xOES"))
gpEvalCoord1xvOES = (C.GPEVALCOORD1XVOES)(getProcAddr("glEvalCoord1xvOES"))
gpEvalCoord2d = (C.GPEVALCOORD2D)(getProcAddr("glEvalCoord2d"))
if gpEvalCoord2d == nil {
return errors.New("glEvalCoord2d")
}
gpEvalCoord2dv = (C.GPEVALCOORD2DV)(getProcAddr("glEvalCoord2dv"))
if gpEvalCoord2dv == nil {
return errors.New("glEvalCoord2dv")
}
gpEvalCoord2f = (C.GPEVALCOORD2F)(getProcAddr("glEvalCoord2f"))
if gpEvalCoord2f == nil {
return errors.New("glEvalCoord2f")
}
gpEvalCoord2fv = (C.GPEVALCOORD2FV)(getProcAddr("glEvalCoord2fv"))
if gpEvalCoord2fv == nil {
return errors.New("glEvalCoord2fv")
}
gpEvalCoord2xOES = (C.GPEVALCOORD2XOES)(getProcAddr("glEvalCoord2xOES"))
gpEvalCoord2xvOES = (C.GPEVALCOORD2XVOES)(getProcAddr("glEvalCoord2xvOES"))
gpEvalMapsNV = (C.GPEVALMAPSNV)(getProcAddr("glEvalMapsNV"))
gpEvalMesh1 = (C.GPEVALMESH1)(getProcAddr("glEvalMesh1"))
if gpEvalMesh1 == nil {
return errors.New("glEvalMesh1")
}
gpEvalMesh2 = (C.GPEVALMESH2)(getProcAddr("glEvalMesh2"))
if gpEvalMesh2 == nil {
return errors.New("glEvalMesh2")
}
gpEvalPoint1 = (C.GPEVALPOINT1)(getProcAddr("glEvalPoint1"))
if gpEvalPoint1 == nil {
return errors.New("glEvalPoint1")
}
gpEvalPoint2 = (C.GPEVALPOINT2)(getProcAddr("glEvalPoint2"))
if gpEvalPoint2 == nil {
return errors.New("glEvalPoint2")
}
gpEvaluateDepthValuesARB = (C.GPEVALUATEDEPTHVALUESARB)(getProcAddr("glEvaluateDepthValuesARB"))
gpExecuteProgramNV = (C.GPEXECUTEPROGRAMNV)(getProcAddr("glExecuteProgramNV"))
gpExtractComponentEXT = (C.GPEXTRACTCOMPONENTEXT)(getProcAddr("glExtractComponentEXT"))
gpFeedbackBuffer = (C.GPFEEDBACKBUFFER)(getProcAddr("glFeedbackBuffer"))
if gpFeedbackBuffer == nil {
return errors.New("glFeedbackBuffer")
}
gpFeedbackBufferxOES = (C.GPFEEDBACKBUFFERXOES)(getProcAddr("glFeedbackBufferxOES"))
gpFenceSync = (C.GPFENCESYNC)(getProcAddr("glFenceSync"))
gpFinalCombinerInputNV = (C.GPFINALCOMBINERINPUTNV)(getProcAddr("glFinalCombinerInputNV"))
gpFinish = (C.GPFINISH)(getProcAddr("glFinish"))
if gpFinish == nil {
return errors.New("glFinish")
}
gpFinishAsyncSGIX = (C.GPFINISHASYNCSGIX)(getProcAddr("glFinishAsyncSGIX"))
gpFinishFenceAPPLE = (C.GPFINISHFENCEAPPLE)(getProcAddr("glFinishFenceAPPLE"))
gpFinishFenceNV = (C.GPFINISHFENCENV)(getProcAddr("glFinishFenceNV"))
gpFinishObjectAPPLE = (C.GPFINISHOBJECTAPPLE)(getProcAddr("glFinishObjectAPPLE"))
gpFinishTextureSUNX = (C.GPFINISHTEXTURESUNX)(getProcAddr("glFinishTextureSUNX"))
gpFlush = (C.GPFLUSH)(getProcAddr("glFlush"))
if gpFlush == nil {
return errors.New("glFlush")
}
gpFlushMappedBufferRange = (C.GPFLUSHMAPPEDBUFFERRANGE)(getProcAddr("glFlushMappedBufferRange"))
gpFlushMappedBufferRangeAPPLE = (C.GPFLUSHMAPPEDBUFFERRANGEAPPLE)(getProcAddr("glFlushMappedBufferRangeAPPLE"))
gpFlushMappedNamedBufferRange = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGE)(getProcAddr("glFlushMappedNamedBufferRange"))
gpFlushMappedNamedBufferRangeEXT = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(getProcAddr("glFlushMappedNamedBufferRangeEXT"))
gpFlushPixelDataRangeNV = (C.GPFLUSHPIXELDATARANGENV)(getProcAddr("glFlushPixelDataRangeNV"))
gpFlushRasterSGIX = (C.GPFLUSHRASTERSGIX)(getProcAddr("glFlushRasterSGIX"))
gpFlushStaticDataIBM = (C.GPFLUSHSTATICDATAIBM)(getProcAddr("glFlushStaticDataIBM"))
gpFlushVertexArrayRangeAPPLE = (C.GPFLUSHVERTEXARRAYRANGEAPPLE)(getProcAddr("glFlushVertexArrayRangeAPPLE"))
gpFlushVertexArrayRangeNV = (C.GPFLUSHVERTEXARRAYRANGENV)(getProcAddr("glFlushVertexArrayRangeNV"))
gpFogCoordFormatNV = (C.GPFOGCOORDFORMATNV)(getProcAddr("glFogCoordFormatNV"))
gpFogCoordPointer = (C.GPFOGCOORDPOINTER)(getProcAddr("glFogCoordPointer"))
if gpFogCoordPointer == nil {
return errors.New("glFogCoordPointer")
}
gpFogCoordPointerEXT = (C.GPFOGCOORDPOINTEREXT)(getProcAddr("glFogCoordPointerEXT"))
gpFogCoordPointerListIBM = (C.GPFOGCOORDPOINTERLISTIBM)(getProcAddr("glFogCoordPointerListIBM"))
gpFogCoordd = (C.GPFOGCOORDD)(getProcAddr("glFogCoordd"))
if gpFogCoordd == nil {
return errors.New("glFogCoordd")
}
gpFogCoorddEXT = (C.GPFOGCOORDDEXT)(getProcAddr("glFogCoorddEXT"))
gpFogCoorddv = (C.GPFOGCOORDDV)(getProcAddr("glFogCoorddv"))
if gpFogCoorddv == nil {
return errors.New("glFogCoorddv")
}
gpFogCoorddvEXT = (C.GPFOGCOORDDVEXT)(getProcAddr("glFogCoorddvEXT"))
gpFogCoordf = (C.GPFOGCOORDF)(getProcAddr("glFogCoordf"))
if gpFogCoordf == nil {
return errors.New("glFogCoordf")
}
gpFogCoordfEXT = (C.GPFOGCOORDFEXT)(getProcAddr("glFogCoordfEXT"))
gpFogCoordfv = (C.GPFOGCOORDFV)(getProcAddr("glFogCoordfv"))
if gpFogCoordfv == nil {
return errors.New("glFogCoordfv")
}
gpFogCoordfvEXT = (C.GPFOGCOORDFVEXT)(getProcAddr("glFogCoordfvEXT"))
gpFogCoordhNV = (C.GPFOGCOORDHNV)(getProcAddr("glFogCoordhNV"))
gpFogCoordhvNV = (C.GPFOGCOORDHVNV)(getProcAddr("glFogCoordhvNV"))
gpFogFuncSGIS = (C.GPFOGFUNCSGIS)(getProcAddr("glFogFuncSGIS"))
gpFogf = (C.GPFOGF)(getProcAddr("glFogf"))
if gpFogf == nil {
return errors.New("glFogf")
}
gpFogfv = (C.GPFOGFV)(getProcAddr("glFogfv"))
if gpFogfv == nil {
return errors.New("glFogfv")
}
gpFogi = (C.GPFOGI)(getProcAddr("glFogi"))
if gpFogi == nil {
return errors.New("glFogi")
}
gpFogiv = (C.GPFOGIV)(getProcAddr("glFogiv"))
if gpFogiv == nil {
return errors.New("glFogiv")
}
gpFogxOES = (C.GPFOGXOES)(getProcAddr("glFogxOES"))
gpFogxvOES = (C.GPFOGXVOES)(getProcAddr("glFogxvOES"))
gpFragmentColorMaterialSGIX = (C.GPFRAGMENTCOLORMATERIALSGIX)(getProcAddr("glFragmentColorMaterialSGIX"))
gpFragmentCoverageColorNV = (C.GPFRAGMENTCOVERAGECOLORNV)(getProcAddr("glFragmentCoverageColorNV"))
gpFragmentLightModelfSGIX = (C.GPFRAGMENTLIGHTMODELFSGIX)(getProcAddr("glFragmentLightModelfSGIX"))
gpFragmentLightModelfvSGIX = (C.GPFRAGMENTLIGHTMODELFVSGIX)(getProcAddr("glFragmentLightModelfvSGIX"))
gpFragmentLightModeliSGIX = (C.GPFRAGMENTLIGHTMODELISGIX)(getProcAddr("glFragmentLightModeliSGIX"))
gpFragmentLightModelivSGIX = (C.GPFRAGMENTLIGHTMODELIVSGIX)(getProcAddr("glFragmentLightModelivSGIX"))
gpFragmentLightfSGIX = (C.GPFRAGMENTLIGHTFSGIX)(getProcAddr("glFragmentLightfSGIX"))
gpFragmentLightfvSGIX = (C.GPFRAGMENTLIGHTFVSGIX)(getProcAddr("glFragmentLightfvSGIX"))
gpFragmentLightiSGIX = (C.GPFRAGMENTLIGHTISGIX)(getProcAddr("glFragmentLightiSGIX"))
gpFragmentLightivSGIX = (C.GPFRAGMENTLIGHTIVSGIX)(getProcAddr("glFragmentLightivSGIX"))
gpFragmentMaterialfSGIX = (C.GPFRAGMENTMATERIALFSGIX)(getProcAddr("glFragmentMaterialfSGIX"))
gpFragmentMaterialfvSGIX = (C.GPFRAGMENTMATERIALFVSGIX)(getProcAddr("glFragmentMaterialfvSGIX"))
gpFragmentMaterialiSGIX = (C.GPFRAGMENTMATERIALISGIX)(getProcAddr("glFragmentMaterialiSGIX"))
gpFragmentMaterialivSGIX = (C.GPFRAGMENTMATERIALIVSGIX)(getProcAddr("glFragmentMaterialivSGIX"))
gpFrameTerminatorGREMEDY = (C.GPFRAMETERMINATORGREMEDY)(getProcAddr("glFrameTerminatorGREMEDY"))
gpFrameZoomSGIX = (C.GPFRAMEZOOMSGIX)(getProcAddr("glFrameZoomSGIX"))
gpFramebufferDrawBufferEXT = (C.GPFRAMEBUFFERDRAWBUFFEREXT)(getProcAddr("glFramebufferDrawBufferEXT"))
gpFramebufferDrawBuffersEXT = (C.GPFRAMEBUFFERDRAWBUFFERSEXT)(getProcAddr("glFramebufferDrawBuffersEXT"))
gpFramebufferFetchBarrierEXT = (C.GPFRAMEBUFFERFETCHBARRIEREXT)(getProcAddr("glFramebufferFetchBarrierEXT"))
gpFramebufferParameteri = (C.GPFRAMEBUFFERPARAMETERI)(getProcAddr("glFramebufferParameteri"))
gpFramebufferReadBufferEXT = (C.GPFRAMEBUFFERREADBUFFEREXT)(getProcAddr("glFramebufferReadBufferEXT"))
gpFramebufferRenderbuffer = (C.GPFRAMEBUFFERRENDERBUFFER)(getProcAddr("glFramebufferRenderbuffer"))
gpFramebufferRenderbufferEXT = (C.GPFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glFramebufferRenderbufferEXT"))
gpFramebufferSampleLocationsfvARB = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr("glFramebufferSampleLocationsfvARB"))
gpFramebufferSampleLocationsfvNV = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glFramebufferSampleLocationsfvNV"))
gpFramebufferSamplePositionsfvAMD = (C.GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(getProcAddr("glFramebufferSamplePositionsfvAMD"))
gpFramebufferTexture1D = (C.GPFRAMEBUFFERTEXTURE1D)(getProcAddr("glFramebufferTexture1D"))
gpFramebufferTexture1DEXT = (C.GPFRAMEBUFFERTEXTURE1DEXT)(getProcAddr("glFramebufferTexture1DEXT"))
gpFramebufferTexture2D = (C.GPFRAMEBUFFERTEXTURE2D)(getProcAddr("glFramebufferTexture2D"))
gpFramebufferTexture2DEXT = (C.GPFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glFramebufferTexture2DEXT"))
gpFramebufferTexture3D = (C.GPFRAMEBUFFERTEXTURE3D)(getProcAddr("glFramebufferTexture3D"))
gpFramebufferTexture3DEXT = (C.GPFRAMEBUFFERTEXTURE3DEXT)(getProcAddr("glFramebufferTexture3DEXT"))
gpFramebufferTextureARB = (C.GPFRAMEBUFFERTEXTUREARB)(getProcAddr("glFramebufferTextureARB"))
gpFramebufferTextureEXT = (C.GPFRAMEBUFFERTEXTUREEXT)(getProcAddr("glFramebufferTextureEXT"))
gpFramebufferTextureFaceARB = (C.GPFRAMEBUFFERTEXTUREFACEARB)(getProcAddr("glFramebufferTextureFaceARB"))
gpFramebufferTextureFaceEXT = (C.GPFRAMEBUFFERTEXTUREFACEEXT)(getProcAddr("glFramebufferTextureFaceEXT"))
gpFramebufferTextureLayer = (C.GPFRAMEBUFFERTEXTURELAYER)(getProcAddr("glFramebufferTextureLayer"))
gpFramebufferTextureLayerARB = (C.GPFRAMEBUFFERTEXTURELAYERARB)(getProcAddr("glFramebufferTextureLayerARB"))
gpFramebufferTextureLayerEXT = (C.GPFRAMEBUFFERTEXTURELAYEREXT)(getProcAddr("glFramebufferTextureLayerEXT"))
gpFramebufferTextureMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(getProcAddr("glFramebufferTextureMultiviewOVR"))
gpFreeObjectBufferATI = (C.GPFREEOBJECTBUFFERATI)(getProcAddr("glFreeObjectBufferATI"))
gpFrontFace = (C.GPFRONTFACE)(getProcAddr("glFrontFace"))
if gpFrontFace == nil {
return errors.New("glFrontFace")
}
gpFrustum = (C.GPFRUSTUM)(getProcAddr("glFrustum"))
if gpFrustum == nil {
return errors.New("glFrustum")
}
gpFrustumfOES = (C.GPFRUSTUMFOES)(getProcAddr("glFrustumfOES"))
gpFrustumxOES = (C.GPFRUSTUMXOES)(getProcAddr("glFrustumxOES"))
gpGenAsyncMarkersSGIX = (C.GPGENASYNCMARKERSSGIX)(getProcAddr("glGenAsyncMarkersSGIX"))
gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers"))
if gpGenBuffers == nil {
return errors.New("glGenBuffers")
}
gpGenBuffersARB = (C.GPGENBUFFERSARB)(getProcAddr("glGenBuffersARB"))
gpGenFencesAPPLE = (C.GPGENFENCESAPPLE)(getProcAddr("glGenFencesAPPLE"))
gpGenFencesNV = (C.GPGENFENCESNV)(getProcAddr("glGenFencesNV"))
gpGenFragmentShadersATI = (C.GPGENFRAGMENTSHADERSATI)(getProcAddr("glGenFragmentShadersATI"))
gpGenFramebuffers = (C.GPGENFRAMEBUFFERS)(getProcAddr("glGenFramebuffers"))
gpGenFramebuffersEXT = (C.GPGENFRAMEBUFFERSEXT)(getProcAddr("glGenFramebuffersEXT"))
gpGenLists = (C.GPGENLISTS)(getProcAddr("glGenLists"))
if gpGenLists == nil {
return errors.New("glGenLists")
}
gpGenNamesAMD = (C.GPGENNAMESAMD)(getProcAddr("glGenNamesAMD"))
gpGenOcclusionQueriesNV = (C.GPGENOCCLUSIONQUERIESNV)(getProcAddr("glGenOcclusionQueriesNV"))
gpGenPathsNV = (C.GPGENPATHSNV)(getProcAddr("glGenPathsNV"))
gpGenPerfMonitorsAMD = (C.GPGENPERFMONITORSAMD)(getProcAddr("glGenPerfMonitorsAMD"))
gpGenProgramPipelines = (C.GPGENPROGRAMPIPELINES)(getProcAddr("glGenProgramPipelines"))
gpGenProgramPipelinesEXT = (C.GPGENPROGRAMPIPELINESEXT)(getProcAddr("glGenProgramPipelinesEXT"))
gpGenProgramsARB = (C.GPGENPROGRAMSARB)(getProcAddr("glGenProgramsARB"))
gpGenProgramsNV = (C.GPGENPROGRAMSNV)(getProcAddr("glGenProgramsNV"))
gpGenQueries = (C.GPGENQUERIES)(getProcAddr("glGenQueries"))
if gpGenQueries == nil {
return errors.New("glGenQueries")
}
gpGenQueriesARB = (C.GPGENQUERIESARB)(getProcAddr("glGenQueriesARB"))
gpGenQueryResourceTagNV = (C.GPGENQUERYRESOURCETAGNV)(getProcAddr("glGenQueryResourceTagNV"))
gpGenRenderbuffers = (C.GPGENRENDERBUFFERS)(getProcAddr("glGenRenderbuffers"))
gpGenRenderbuffersEXT = (C.GPGENRENDERBUFFERSEXT)(getProcAddr("glGenRenderbuffersEXT"))
gpGenSamplers = (C.GPGENSAMPLERS)(getProcAddr("glGenSamplers"))
gpGenSemaphoresEXT = (C.GPGENSEMAPHORESEXT)(getProcAddr("glGenSemaphoresEXT"))
gpGenSymbolsEXT = (C.GPGENSYMBOLSEXT)(getProcAddr("glGenSymbolsEXT"))
gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures"))
if gpGenTextures == nil {
return errors.New("glGenTextures")
}
gpGenTexturesEXT = (C.GPGENTEXTURESEXT)(getProcAddr("glGenTexturesEXT"))
gpGenTransformFeedbacks = (C.GPGENTRANSFORMFEEDBACKS)(getProcAddr("glGenTransformFeedbacks"))
gpGenTransformFeedbacksNV = (C.GPGENTRANSFORMFEEDBACKSNV)(getProcAddr("glGenTransformFeedbacksNV"))
gpGenVertexArrays = (C.GPGENVERTEXARRAYS)(getProcAddr("glGenVertexArrays"))
gpGenVertexArraysAPPLE = (C.GPGENVERTEXARRAYSAPPLE)(getProcAddr("glGenVertexArraysAPPLE"))
gpGenVertexShadersEXT = (C.GPGENVERTEXSHADERSEXT)(getProcAddr("glGenVertexShadersEXT"))
gpGenerateMipmap = (C.GPGENERATEMIPMAP)(getProcAddr("glGenerateMipmap"))
gpGenerateMipmapEXT = (C.GPGENERATEMIPMAPEXT)(getProcAddr("glGenerateMipmapEXT"))
gpGenerateMultiTexMipmapEXT = (C.GPGENERATEMULTITEXMIPMAPEXT)(getProcAddr("glGenerateMultiTexMipmapEXT"))
gpGenerateTextureMipmap = (C.GPGENERATETEXTUREMIPMAP)(getProcAddr("glGenerateTextureMipmap"))
gpGenerateTextureMipmapEXT = (C.GPGENERATETEXTUREMIPMAPEXT)(getProcAddr("glGenerateTextureMipmapEXT"))
gpGetActiveAtomicCounterBufferiv = (C.GPGETACTIVEATOMICCOUNTERBUFFERIV)(getProcAddr("glGetActiveAtomicCounterBufferiv"))
gpGetActiveAttrib = (C.GPGETACTIVEATTRIB)(getProcAddr("glGetActiveAttrib"))
if gpGetActiveAttrib == nil {
return errors.New("glGetActiveAttrib")
}
gpGetActiveAttribARB = (C.GPGETACTIVEATTRIBARB)(getProcAddr("glGetActiveAttribARB"))
gpGetActiveSubroutineName = (C.GPGETACTIVESUBROUTINENAME)(getProcAddr("glGetActiveSubroutineName"))
gpGetActiveSubroutineUniformName = (C.GPGETACTIVESUBROUTINEUNIFORMNAME)(getProcAddr("glGetActiveSubroutineUniformName"))
gpGetActiveSubroutineUniformiv = (C.GPGETACTIVESUBROUTINEUNIFORMIV)(getProcAddr("glGetActiveSubroutineUniformiv"))
gpGetActiveUniform = (C.GPGETACTIVEUNIFORM)(getProcAddr("glGetActiveUniform"))
if gpGetActiveUniform == nil {
return errors.New("glGetActiveUniform")
}
gpGetActiveUniformARB = (C.GPGETACTIVEUNIFORMARB)(getProcAddr("glGetActiveUniformARB"))
gpGetActiveUniformBlockName = (C.GPGETACTIVEUNIFORMBLOCKNAME)(getProcAddr("glGetActiveUniformBlockName"))
gpGetActiveUniformBlockiv = (C.GPGETACTIVEUNIFORMBLOCKIV)(getProcAddr("glGetActiveUniformBlockiv"))
gpGetActiveUniformName = (C.GPGETACTIVEUNIFORMNAME)(getProcAddr("glGetActiveUniformName"))
gpGetActiveUniformsiv = (C.GPGETACTIVEUNIFORMSIV)(getProcAddr("glGetActiveUniformsiv"))
gpGetActiveVaryingNV = (C.GPGETACTIVEVARYINGNV)(getProcAddr("glGetActiveVaryingNV"))
gpGetArrayObjectfvATI = (C.GPGETARRAYOBJECTFVATI)(getProcAddr("glGetArrayObjectfvATI"))
gpGetArrayObjectivATI = (C.GPGETARRAYOBJECTIVATI)(getProcAddr("glGetArrayObjectivATI"))
gpGetAttachedObjectsARB = (C.GPGETATTACHEDOBJECTSARB)(getProcAddr("glGetAttachedObjectsARB"))
gpGetAttachedShaders = (C.GPGETATTACHEDSHADERS)(getProcAddr("glGetAttachedShaders"))
if gpGetAttachedShaders == nil {
return errors.New("glGetAttachedShaders")
}
gpGetAttribLocation = (C.GPGETATTRIBLOCATION)(getProcAddr("glGetAttribLocation"))
if gpGetAttribLocation == nil {
return errors.New("glGetAttribLocation")
}
gpGetAttribLocationARB = (C.GPGETATTRIBLOCATIONARB)(getProcAddr("glGetAttribLocationARB"))
gpGetBooleanIndexedvEXT = (C.GPGETBOOLEANINDEXEDVEXT)(getProcAddr("glGetBooleanIndexedvEXT"))
gpGetBooleanv = (C.GPGETBOOLEANV)(getProcAddr("glGetBooleanv"))
if gpGetBooleanv == nil {
return errors.New("glGetBooleanv")
}
gpGetBufferParameteriv = (C.GPGETBUFFERPARAMETERIV)(getProcAddr("glGetBufferParameteriv"))
if gpGetBufferParameteriv == nil {
return errors.New("glGetBufferParameteriv")
}
gpGetBufferParameterivARB = (C.GPGETBUFFERPARAMETERIVARB)(getProcAddr("glGetBufferParameterivARB"))
gpGetBufferParameterui64vNV = (C.GPGETBUFFERPARAMETERUI64VNV)(getProcAddr("glGetBufferParameterui64vNV"))
gpGetBufferPointerv = (C.GPGETBUFFERPOINTERV)(getProcAddr("glGetBufferPointerv"))
if gpGetBufferPointerv == nil {
return errors.New("glGetBufferPointerv")
}
gpGetBufferPointervARB = (C.GPGETBUFFERPOINTERVARB)(getProcAddr("glGetBufferPointervARB"))
gpGetBufferSubData = (C.GPGETBUFFERSUBDATA)(getProcAddr("glGetBufferSubData"))
if gpGetBufferSubData == nil {
return errors.New("glGetBufferSubData")
}
gpGetBufferSubDataARB = (C.GPGETBUFFERSUBDATAARB)(getProcAddr("glGetBufferSubDataARB"))
gpGetClipPlane = (C.GPGETCLIPPLANE)(getProcAddr("glGetClipPlane"))
if gpGetClipPlane == nil {
return errors.New("glGetClipPlane")
}
gpGetClipPlanefOES = (C.GPGETCLIPPLANEFOES)(getProcAddr("glGetClipPlanefOES"))
gpGetClipPlanexOES = (C.GPGETCLIPPLANEXOES)(getProcAddr("glGetClipPlanexOES"))
gpGetColorTableEXT = (C.GPGETCOLORTABLEEXT)(getProcAddr("glGetColorTableEXT"))
gpGetColorTableParameterfvEXT = (C.GPGETCOLORTABLEPARAMETERFVEXT)(getProcAddr("glGetColorTableParameterfvEXT"))
gpGetColorTableParameterfvSGI = (C.GPGETCOLORTABLEPARAMETERFVSGI)(getProcAddr("glGetColorTableParameterfvSGI"))
gpGetColorTableParameterivEXT = (C.GPGETCOLORTABLEPARAMETERIVEXT)(getProcAddr("glGetColorTableParameterivEXT"))
gpGetColorTableParameterivSGI = (C.GPGETCOLORTABLEPARAMETERIVSGI)(getProcAddr("glGetColorTableParameterivSGI"))
gpGetColorTableSGI = (C.GPGETCOLORTABLESGI)(getProcAddr("glGetColorTableSGI"))
gpGetCombinerInputParameterfvNV = (C.GPGETCOMBINERINPUTPARAMETERFVNV)(getProcAddr("glGetCombinerInputParameterfvNV"))
gpGetCombinerInputParameterivNV = (C.GPGETCOMBINERINPUTPARAMETERIVNV)(getProcAddr("glGetCombinerInputParameterivNV"))
gpGetCombinerOutputParameterfvNV = (C.GPGETCOMBINEROUTPUTPARAMETERFVNV)(getProcAddr("glGetCombinerOutputParameterfvNV"))
gpGetCombinerOutputParameterivNV = (C.GPGETCOMBINEROUTPUTPARAMETERIVNV)(getProcAddr("glGetCombinerOutputParameterivNV"))
gpGetCombinerStageParameterfvNV = (C.GPGETCOMBINERSTAGEPARAMETERFVNV)(getProcAddr("glGetCombinerStageParameterfvNV"))
gpGetCommandHeaderNV = (C.GPGETCOMMANDHEADERNV)(getProcAddr("glGetCommandHeaderNV"))
gpGetCompressedMultiTexImageEXT = (C.GPGETCOMPRESSEDMULTITEXIMAGEEXT)(getProcAddr("glGetCompressedMultiTexImageEXT"))
gpGetCompressedTexImage = (C.GPGETCOMPRESSEDTEXIMAGE)(getProcAddr("glGetCompressedTexImage"))
if gpGetCompressedTexImage == nil {
return errors.New("glGetCompressedTexImage")
}
gpGetCompressedTexImageARB = (C.GPGETCOMPRESSEDTEXIMAGEARB)(getProcAddr("glGetCompressedTexImageARB"))
gpGetCompressedTextureImage = (C.GPGETCOMPRESSEDTEXTUREIMAGE)(getProcAddr("glGetCompressedTextureImage"))
gpGetCompressedTextureImageEXT = (C.GPGETCOMPRESSEDTEXTUREIMAGEEXT)(getProcAddr("glGetCompressedTextureImageEXT"))
gpGetCompressedTextureSubImage = (C.GPGETCOMPRESSEDTEXTURESUBIMAGE)(getProcAddr("glGetCompressedTextureSubImage"))
gpGetConvolutionFilterEXT = (C.GPGETCONVOLUTIONFILTEREXT)(getProcAddr("glGetConvolutionFilterEXT"))
gpGetConvolutionParameterfvEXT = (C.GPGETCONVOLUTIONPARAMETERFVEXT)(getProcAddr("glGetConvolutionParameterfvEXT"))
gpGetConvolutionParameterivEXT = (C.GPGETCONVOLUTIONPARAMETERIVEXT)(getProcAddr("glGetConvolutionParameterivEXT"))
gpGetConvolutionParameterxvOES = (C.GPGETCONVOLUTIONPARAMETERXVOES)(getProcAddr("glGetConvolutionParameterxvOES"))
gpGetCoverageModulationTableNV = (C.GPGETCOVERAGEMODULATIONTABLENV)(getProcAddr("glGetCoverageModulationTableNV"))
gpGetDebugMessageLog = (C.GPGETDEBUGMESSAGELOG)(getProcAddr("glGetDebugMessageLog"))
gpGetDebugMessageLogAMD = (C.GPGETDEBUGMESSAGELOGAMD)(getProcAddr("glGetDebugMessageLogAMD"))
gpGetDebugMessageLogARB = (C.GPGETDEBUGMESSAGELOGARB)(getProcAddr("glGetDebugMessageLogARB"))
gpGetDebugMessageLogKHR = (C.GPGETDEBUGMESSAGELOGKHR)(getProcAddr("glGetDebugMessageLogKHR"))
gpGetDetailTexFuncSGIS = (C.GPGETDETAILTEXFUNCSGIS)(getProcAddr("glGetDetailTexFuncSGIS"))
gpGetDoubleIndexedvEXT = (C.GPGETDOUBLEINDEXEDVEXT)(getProcAddr("glGetDoubleIndexedvEXT"))
gpGetDoublei_v = (C.GPGETDOUBLEI_V)(getProcAddr("glGetDoublei_v"))
gpGetDoublei_vEXT = (C.GPGETDOUBLEI_VEXT)(getProcAddr("glGetDoublei_vEXT"))
gpGetDoublev = (C.GPGETDOUBLEV)(getProcAddr("glGetDoublev"))
if gpGetDoublev == nil {
return errors.New("glGetDoublev")
}
gpGetError = (C.GPGETERROR)(getProcAddr("glGetError"))
if gpGetError == nil {
return errors.New("glGetError")
}
gpGetFenceivNV = (C.GPGETFENCEIVNV)(getProcAddr("glGetFenceivNV"))
gpGetFinalCombinerInputParameterfvNV = (C.GPGETFINALCOMBINERINPUTPARAMETERFVNV)(getProcAddr("glGetFinalCombinerInputParameterfvNV"))
gpGetFinalCombinerInputParameterivNV = (C.GPGETFINALCOMBINERINPUTPARAMETERIVNV)(getProcAddr("glGetFinalCombinerInputParameterivNV"))
gpGetFirstPerfQueryIdINTEL = (C.GPGETFIRSTPERFQUERYIDINTEL)(getProcAddr("glGetFirstPerfQueryIdINTEL"))
gpGetFixedvOES = (C.GPGETFIXEDVOES)(getProcAddr("glGetFixedvOES"))
gpGetFloatIndexedvEXT = (C.GPGETFLOATINDEXEDVEXT)(getProcAddr("glGetFloatIndexedvEXT"))
gpGetFloati_v = (C.GPGETFLOATI_V)(getProcAddr("glGetFloati_v"))
gpGetFloati_vEXT = (C.GPGETFLOATI_VEXT)(getProcAddr("glGetFloati_vEXT"))
gpGetFloatv = (C.GPGETFLOATV)(getProcAddr("glGetFloatv"))
if gpGetFloatv == nil {
return errors.New("glGetFloatv")
}
gpGetFogFuncSGIS = (C.GPGETFOGFUNCSGIS)(getProcAddr("glGetFogFuncSGIS"))
gpGetFragDataIndex = (C.GPGETFRAGDATAINDEX)(getProcAddr("glGetFragDataIndex"))
gpGetFragDataLocationEXT = (C.GPGETFRAGDATALOCATIONEXT)(getProcAddr("glGetFragDataLocationEXT"))
gpGetFragmentLightfvSGIX = (C.GPGETFRAGMENTLIGHTFVSGIX)(getProcAddr("glGetFragmentLightfvSGIX"))
gpGetFragmentLightivSGIX = (C.GPGETFRAGMENTLIGHTIVSGIX)(getProcAddr("glGetFragmentLightivSGIX"))
gpGetFragmentMaterialfvSGIX = (C.GPGETFRAGMENTMATERIALFVSGIX)(getProcAddr("glGetFragmentMaterialfvSGIX"))
gpGetFragmentMaterialivSGIX = (C.GPGETFRAGMENTMATERIALIVSGIX)(getProcAddr("glGetFragmentMaterialivSGIX"))
gpGetFramebufferAttachmentParameteriv = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetFramebufferAttachmentParameteriv"))
gpGetFramebufferAttachmentParameterivEXT = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(getProcAddr("glGetFramebufferAttachmentParameterivEXT"))
gpGetFramebufferParameterfvAMD = (C.GPGETFRAMEBUFFERPARAMETERFVAMD)(getProcAddr("glGetFramebufferParameterfvAMD"))
gpGetFramebufferParameteriv = (C.GPGETFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetFramebufferParameteriv"))
gpGetFramebufferParameterivEXT = (C.GPGETFRAMEBUFFERPARAMETERIVEXT)(getProcAddr("glGetFramebufferParameterivEXT"))
gpGetGraphicsResetStatus = (C.GPGETGRAPHICSRESETSTATUS)(getProcAddr("glGetGraphicsResetStatus"))
gpGetGraphicsResetStatusARB = (C.GPGETGRAPHICSRESETSTATUSARB)(getProcAddr("glGetGraphicsResetStatusARB"))
gpGetGraphicsResetStatusKHR = (C.GPGETGRAPHICSRESETSTATUSKHR)(getProcAddr("glGetGraphicsResetStatusKHR"))
gpGetHandleARB = (C.GPGETHANDLEARB)(getProcAddr("glGetHandleARB"))
gpGetHistogramEXT = (C.GPGETHISTOGRAMEXT)(getProcAddr("glGetHistogramEXT"))
gpGetHistogramParameterfvEXT = (C.GPGETHISTOGRAMPARAMETERFVEXT)(getProcAddr("glGetHistogramParameterfvEXT"))
gpGetHistogramParameterivEXT = (C.GPGETHISTOGRAMPARAMETERIVEXT)(getProcAddr("glGetHistogramParameterivEXT"))
gpGetHistogramParameterxvOES = (C.GPGETHISTOGRAMPARAMETERXVOES)(getProcAddr("glGetHistogramParameterxvOES"))
gpGetImageHandleARB = (C.GPGETIMAGEHANDLEARB)(getProcAddr("glGetImageHandleARB"))
gpGetImageHandleNV = (C.GPGETIMAGEHANDLENV)(getProcAddr("glGetImageHandleNV"))
gpGetImageTransformParameterfvHP = (C.GPGETIMAGETRANSFORMPARAMETERFVHP)(getProcAddr("glGetImageTransformParameterfvHP"))
gpGetImageTransformParameterivHP = (C.GPGETIMAGETRANSFORMPARAMETERIVHP)(getProcAddr("glGetImageTransformParameterivHP"))
gpGetInfoLogARB = (C.GPGETINFOLOGARB)(getProcAddr("glGetInfoLogARB"))
gpGetInstrumentsSGIX = (C.GPGETINSTRUMENTSSGIX)(getProcAddr("glGetInstrumentsSGIX"))
gpGetInteger64v = (C.GPGETINTEGER64V)(getProcAddr("glGetInteger64v"))
gpGetIntegerIndexedvEXT = (C.GPGETINTEGERINDEXEDVEXT)(getProcAddr("glGetIntegerIndexedvEXT"))
gpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr("glGetIntegeri_v"))
gpGetIntegerui64i_vNV = (C.GPGETINTEGERUI64I_VNV)(getProcAddr("glGetIntegerui64i_vNV"))
gpGetIntegerui64vNV = (C.GPGETINTEGERUI64VNV)(getProcAddr("glGetIntegerui64vNV"))
gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv"))
if gpGetIntegerv == nil {
return errors.New("glGetIntegerv")
}
gpGetInternalformatSampleivNV = (C.GPGETINTERNALFORMATSAMPLEIVNV)(getProcAddr("glGetInternalformatSampleivNV"))
gpGetInternalformati64v = (C.GPGETINTERNALFORMATI64V)(getProcAddr("glGetInternalformati64v"))
gpGetInternalformativ = (C.GPGETINTERNALFORMATIV)(getProcAddr("glGetInternalformativ"))
gpGetInvariantBooleanvEXT = (C.GPGETINVARIANTBOOLEANVEXT)(getProcAddr("glGetInvariantBooleanvEXT"))
gpGetInvariantFloatvEXT = (C.GPGETINVARIANTFLOATVEXT)(getProcAddr("glGetInvariantFloatvEXT"))
gpGetInvariantIntegervEXT = (C.GPGETINVARIANTINTEGERVEXT)(getProcAddr("glGetInvariantIntegervEXT"))
gpGetLightfv = (C.GPGETLIGHTFV)(getProcAddr("glGetLightfv"))
if gpGetLightfv == nil {
return errors.New("glGetLightfv")
}
gpGetLightiv = (C.GPGETLIGHTIV)(getProcAddr("glGetLightiv"))
if gpGetLightiv == nil {
return errors.New("glGetLightiv")
}
gpGetLightxOES = (C.GPGETLIGHTXOES)(getProcAddr("glGetLightxOES"))
gpGetLightxvOES = (C.GPGETLIGHTXVOES)(getProcAddr("glGetLightxvOES"))
gpGetListParameterfvSGIX = (C.GPGETLISTPARAMETERFVSGIX)(getProcAddr("glGetListParameterfvSGIX"))
gpGetListParameterivSGIX = (C.GPGETLISTPARAMETERIVSGIX)(getProcAddr("glGetListParameterivSGIX"))
gpGetLocalConstantBooleanvEXT = (C.GPGETLOCALCONSTANTBOOLEANVEXT)(getProcAddr("glGetLocalConstantBooleanvEXT"))
gpGetLocalConstantFloatvEXT = (C.GPGETLOCALCONSTANTFLOATVEXT)(getProcAddr("glGetLocalConstantFloatvEXT"))
gpGetLocalConstantIntegervEXT = (C.GPGETLOCALCONSTANTINTEGERVEXT)(getProcAddr("glGetLocalConstantIntegervEXT"))
gpGetMapAttribParameterfvNV = (C.GPGETMAPATTRIBPARAMETERFVNV)(getProcAddr("glGetMapAttribParameterfvNV"))
gpGetMapAttribParameterivNV = (C.GPGETMAPATTRIBPARAMETERIVNV)(getProcAddr("glGetMapAttribParameterivNV"))
gpGetMapControlPointsNV = (C.GPGETMAPCONTROLPOINTSNV)(getProcAddr("glGetMapControlPointsNV"))
gpGetMapParameterfvNV = (C.GPGETMAPPARAMETERFVNV)(getProcAddr("glGetMapParameterfvNV"))
gpGetMapParameterivNV = (C.GPGETMAPPARAMETERIVNV)(getProcAddr("glGetMapParameterivNV"))
gpGetMapdv = (C.GPGETMAPDV)(getProcAddr("glGetMapdv"))
if gpGetMapdv == nil {
return errors.New("glGetMapdv")
}
gpGetMapfv = (C.GPGETMAPFV)(getProcAddr("glGetMapfv"))
if gpGetMapfv == nil {
return errors.New("glGetMapfv")
}
gpGetMapiv = (C.GPGETMAPIV)(getProcAddr("glGetMapiv"))
if gpGetMapiv == nil {
return errors.New("glGetMapiv")
}
gpGetMapxvOES = (C.GPGETMAPXVOES)(getProcAddr("glGetMapxvOES"))
gpGetMaterialfv = (C.GPGETMATERIALFV)(getProcAddr("glGetMaterialfv"))
if gpGetMaterialfv == nil {
return errors.New("glGetMaterialfv")
}
gpGetMaterialiv = (C.GPGETMATERIALIV)(getProcAddr("glGetMaterialiv"))
if gpGetMaterialiv == nil {
return errors.New("glGetMaterialiv")
}
gpGetMaterialxOES = (C.GPGETMATERIALXOES)(getProcAddr("glGetMaterialxOES"))
gpGetMaterialxvOES = (C.GPGETMATERIALXVOES)(getProcAddr("glGetMaterialxvOES"))
gpGetMemoryObjectParameterivEXT = (C.GPGETMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glGetMemoryObjectParameterivEXT"))
gpGetMinmaxEXT = (C.GPGETMINMAXEXT)(getProcAddr("glGetMinmaxEXT"))
gpGetMinmaxParameterfvEXT = (C.GPGETMINMAXPARAMETERFVEXT)(getProcAddr("glGetMinmaxParameterfvEXT"))
gpGetMinmaxParameterivEXT = (C.GPGETMINMAXPARAMETERIVEXT)(getProcAddr("glGetMinmaxParameterivEXT"))
gpGetMultiTexEnvfvEXT = (C.GPGETMULTITEXENVFVEXT)(getProcAddr("glGetMultiTexEnvfvEXT"))
gpGetMultiTexEnvivEXT = (C.GPGETMULTITEXENVIVEXT)(getProcAddr("glGetMultiTexEnvivEXT"))
gpGetMultiTexGendvEXT = (C.GPGETMULTITEXGENDVEXT)(getProcAddr("glGetMultiTexGendvEXT"))
gpGetMultiTexGenfvEXT = (C.GPGETMULTITEXGENFVEXT)(getProcAddr("glGetMultiTexGenfvEXT"))
gpGetMultiTexGenivEXT = (C.GPGETMULTITEXGENIVEXT)(getProcAddr("glGetMultiTexGenivEXT"))
gpGetMultiTexImageEXT = (C.GPGETMULTITEXIMAGEEXT)(getProcAddr("glGetMultiTexImageEXT"))
gpGetMultiTexLevelParameterfvEXT = (C.GPGETMULTITEXLEVELPARAMETERFVEXT)(getProcAddr("glGetMultiTexLevelParameterfvEXT"))
gpGetMultiTexLevelParameterivEXT = (C.GPGETMULTITEXLEVELPARAMETERIVEXT)(getProcAddr("glGetMultiTexLevelParameterivEXT"))
gpGetMultiTexParameterIivEXT = (C.GPGETMULTITEXPARAMETERIIVEXT)(getProcAddr("glGetMultiTexParameterIivEXT"))
gpGetMultiTexParameterIuivEXT = (C.GPGETMULTITEXPARAMETERIUIVEXT)(getProcAddr("glGetMultiTexParameterIuivEXT"))
gpGetMultiTexParameterfvEXT = (C.GPGETMULTITEXPARAMETERFVEXT)(getProcAddr("glGetMultiTexParameterfvEXT"))
gpGetMultiTexParameterivEXT = (C.GPGETMULTITEXPARAMETERIVEXT)(getProcAddr("glGetMultiTexParameterivEXT"))
gpGetMultisamplefv = (C.GPGETMULTISAMPLEFV)(getProcAddr("glGetMultisamplefv"))
gpGetMultisamplefvNV = (C.GPGETMULTISAMPLEFVNV)(getProcAddr("glGetMultisamplefvNV"))
gpGetNamedBufferParameteri64v = (C.GPGETNAMEDBUFFERPARAMETERI64V)(getProcAddr("glGetNamedBufferParameteri64v"))
gpGetNamedBufferParameteriv = (C.GPGETNAMEDBUFFERPARAMETERIV)(getProcAddr("glGetNamedBufferParameteriv"))
gpGetNamedBufferParameterivEXT = (C.GPGETNAMEDBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedBufferParameterivEXT"))
gpGetNamedBufferParameterui64vNV = (C.GPGETNAMEDBUFFERPARAMETERUI64VNV)(getProcAddr("glGetNamedBufferParameterui64vNV"))
gpGetNamedBufferPointerv = (C.GPGETNAMEDBUFFERPOINTERV)(getProcAddr("glGetNamedBufferPointerv"))
gpGetNamedBufferPointervEXT = (C.GPGETNAMEDBUFFERPOINTERVEXT)(getProcAddr("glGetNamedBufferPointervEXT"))
gpGetNamedBufferSubData = (C.GPGETNAMEDBUFFERSUBDATA)(getProcAddr("glGetNamedBufferSubData"))
gpGetNamedBufferSubDataEXT = (C.GPGETNAMEDBUFFERSUBDATAEXT)(getProcAddr("glGetNamedBufferSubDataEXT"))
gpGetNamedFramebufferAttachmentParameteriv = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetNamedFramebufferAttachmentParameteriv"))
gpGetNamedFramebufferAttachmentParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(getProcAddr("glGetNamedFramebufferAttachmentParameterivEXT"))
gpGetNamedFramebufferParameterfvAMD = (C.GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD)(getProcAddr("glGetNamedFramebufferParameterfvAMD"))
gpGetNamedFramebufferParameteriv = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetNamedFramebufferParameteriv"))
gpGetNamedFramebufferParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedFramebufferParameterivEXT"))
gpGetNamedProgramLocalParameterIivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(getProcAddr("glGetNamedProgramLocalParameterIivEXT"))
gpGetNamedProgramLocalParameterIuivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(getProcAddr("glGetNamedProgramLocalParameterIuivEXT"))
gpGetNamedProgramLocalParameterdvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(getProcAddr("glGetNamedProgramLocalParameterdvEXT"))
gpGetNamedProgramLocalParameterfvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(getProcAddr("glGetNamedProgramLocalParameterfvEXT"))
gpGetNamedProgramStringEXT = (C.GPGETNAMEDPROGRAMSTRINGEXT)(getProcAddr("glGetNamedProgramStringEXT"))
gpGetNamedProgramivEXT = (C.GPGETNAMEDPROGRAMIVEXT)(getProcAddr("glGetNamedProgramivEXT"))
gpGetNamedRenderbufferParameteriv = (C.GPGETNAMEDRENDERBUFFERPARAMETERIV)(getProcAddr("glGetNamedRenderbufferParameteriv"))
gpGetNamedRenderbufferParameterivEXT = (C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedRenderbufferParameterivEXT"))
gpGetNamedStringARB = (C.GPGETNAMEDSTRINGARB)(getProcAddr("glGetNamedStringARB"))
gpGetNamedStringivARB = (C.GPGETNAMEDSTRINGIVARB)(getProcAddr("glGetNamedStringivARB"))
gpGetNextPerfQueryIdINTEL = (C.GPGETNEXTPERFQUERYIDINTEL)(getProcAddr("glGetNextPerfQueryIdINTEL"))
gpGetObjectBufferfvATI = (C.GPGETOBJECTBUFFERFVATI)(getProcAddr("glGetObjectBufferfvATI"))
gpGetObjectBufferivATI = (C.GPGETOBJECTBUFFERIVATI)(getProcAddr("glGetObjectBufferivATI"))
gpGetObjectLabel = (C.GPGETOBJECTLABEL)(getProcAddr("glGetObjectLabel"))
gpGetObjectLabelEXT = (C.GPGETOBJECTLABELEXT)(getProcAddr("glGetObjectLabelEXT"))
gpGetObjectLabelKHR = (C.GPGETOBJECTLABELKHR)(getProcAddr("glGetObjectLabelKHR"))
gpGetObjectParameterfvARB = (C.GPGETOBJECTPARAMETERFVARB)(getProcAddr("glGetObjectParameterfvARB"))
gpGetObjectParameterivAPPLE = (C.GPGETOBJECTPARAMETERIVAPPLE)(getProcAddr("glGetObjectParameterivAPPLE"))
gpGetObjectParameterivARB = (C.GPGETOBJECTPARAMETERIVARB)(getProcAddr("glGetObjectParameterivARB"))
gpGetObjectPtrLabel = (C.GPGETOBJECTPTRLABEL)(getProcAddr("glGetObjectPtrLabel"))
gpGetObjectPtrLabelKHR = (C.GPGETOBJECTPTRLABELKHR)(getProcAddr("glGetObjectPtrLabelKHR"))
gpGetOcclusionQueryivNV = (C.GPGETOCCLUSIONQUERYIVNV)(getProcAddr("glGetOcclusionQueryivNV"))
gpGetOcclusionQueryuivNV = (C.GPGETOCCLUSIONQUERYUIVNV)(getProcAddr("glGetOcclusionQueryuivNV"))
gpGetPathCommandsNV = (C.GPGETPATHCOMMANDSNV)(getProcAddr("glGetPathCommandsNV"))
gpGetPathCoordsNV = (C.GPGETPATHCOORDSNV)(getProcAddr("glGetPathCoordsNV"))
gpGetPathDashArrayNV = (C.GPGETPATHDASHARRAYNV)(getProcAddr("glGetPathDashArrayNV"))
gpGetPathLengthNV = (C.GPGETPATHLENGTHNV)(getProcAddr("glGetPathLengthNV"))
gpGetPathMetricRangeNV = (C.GPGETPATHMETRICRANGENV)(getProcAddr("glGetPathMetricRangeNV"))
gpGetPathMetricsNV = (C.GPGETPATHMETRICSNV)(getProcAddr("glGetPathMetricsNV"))
gpGetPathParameterfvNV = (C.GPGETPATHPARAMETERFVNV)(getProcAddr("glGetPathParameterfvNV"))
gpGetPathParameterivNV = (C.GPGETPATHPARAMETERIVNV)(getProcAddr("glGetPathParameterivNV"))
gpGetPathSpacingNV = (C.GPGETPATHSPACINGNV)(getProcAddr("glGetPathSpacingNV"))
gpGetPerfCounterInfoINTEL = (C.GPGETPERFCOUNTERINFOINTEL)(getProcAddr("glGetPerfCounterInfoINTEL"))
gpGetPerfMonitorCounterDataAMD = (C.GPGETPERFMONITORCOUNTERDATAAMD)(getProcAddr("glGetPerfMonitorCounterDataAMD"))
gpGetPerfMonitorCounterInfoAMD = (C.GPGETPERFMONITORCOUNTERINFOAMD)(getProcAddr("glGetPerfMonitorCounterInfoAMD"))
gpGetPerfMonitorCounterStringAMD = (C.GPGETPERFMONITORCOUNTERSTRINGAMD)(getProcAddr("glGetPerfMonitorCounterStringAMD"))
gpGetPerfMonitorCountersAMD = (C.GPGETPERFMONITORCOUNTERSAMD)(getProcAddr("glGetPerfMonitorCountersAMD"))
gpGetPerfMonitorGroupStringAMD = (C.GPGETPERFMONITORGROUPSTRINGAMD)(getProcAddr("glGetPerfMonitorGroupStringAMD"))
gpGetPerfMonitorGroupsAMD = (C.GPGETPERFMONITORGROUPSAMD)(getProcAddr("glGetPerfMonitorGroupsAMD"))
gpGetPerfQueryDataINTEL = (C.GPGETPERFQUERYDATAINTEL)(getProcAddr("glGetPerfQueryDataINTEL"))
gpGetPerfQueryIdByNameINTEL = (C.GPGETPERFQUERYIDBYNAMEINTEL)(getProcAddr("glGetPerfQueryIdByNameINTEL"))
gpGetPerfQueryInfoINTEL = (C.GPGETPERFQUERYINFOINTEL)(getProcAddr("glGetPerfQueryInfoINTEL"))
gpGetPixelMapfv = (C.GPGETPIXELMAPFV)(getProcAddr("glGetPixelMapfv"))
if gpGetPixelMapfv == nil {
return errors.New("glGetPixelMapfv")
}
gpGetPixelMapuiv = (C.GPGETPIXELMAPUIV)(getProcAddr("glGetPixelMapuiv"))
if gpGetPixelMapuiv == nil {
return errors.New("glGetPixelMapuiv")
}
gpGetPixelMapusv = (C.GPGETPIXELMAPUSV)(getProcAddr("glGetPixelMapusv"))
if gpGetPixelMapusv == nil {
return errors.New("glGetPixelMapusv")
}
gpGetPixelMapxv = (C.GPGETPIXELMAPXV)(getProcAddr("glGetPixelMapxv"))
gpGetPixelTexGenParameterfvSGIS = (C.GPGETPIXELTEXGENPARAMETERFVSGIS)(getProcAddr("glGetPixelTexGenParameterfvSGIS"))
gpGetPixelTexGenParameterivSGIS = (C.GPGETPIXELTEXGENPARAMETERIVSGIS)(getProcAddr("glGetPixelTexGenParameterivSGIS"))
gpGetPixelTransformParameterfvEXT = (C.GPGETPIXELTRANSFORMPARAMETERFVEXT)(getProcAddr("glGetPixelTransformParameterfvEXT"))
gpGetPixelTransformParameterivEXT = (C.GPGETPIXELTRANSFORMPARAMETERIVEXT)(getProcAddr("glGetPixelTransformParameterivEXT"))
gpGetPointerIndexedvEXT = (C.GPGETPOINTERINDEXEDVEXT)(getProcAddr("glGetPointerIndexedvEXT"))
gpGetPointeri_vEXT = (C.GPGETPOINTERI_VEXT)(getProcAddr("glGetPointeri_vEXT"))
gpGetPointerv = (C.GPGETPOINTERV)(getProcAddr("glGetPointerv"))
if gpGetPointerv == nil {
return errors.New("glGetPointerv")
}
gpGetPointervEXT = (C.GPGETPOINTERVEXT)(getProcAddr("glGetPointervEXT"))
gpGetPointervKHR = (C.GPGETPOINTERVKHR)(getProcAddr("glGetPointervKHR"))
gpGetPolygonStipple = (C.GPGETPOLYGONSTIPPLE)(getProcAddr("glGetPolygonStipple"))
if gpGetPolygonStipple == nil {
return errors.New("glGetPolygonStipple")
}
gpGetProgramBinary = (C.GPGETPROGRAMBINARY)(getProcAddr("glGetProgramBinary"))
gpGetProgramEnvParameterIivNV = (C.GPGETPROGRAMENVPARAMETERIIVNV)(getProcAddr("glGetProgramEnvParameterIivNV"))
gpGetProgramEnvParameterIuivNV = (C.GPGETPROGRAMENVPARAMETERIUIVNV)(getProcAddr("glGetProgramEnvParameterIuivNV"))
gpGetProgramEnvParameterdvARB = (C.GPGETPROGRAMENVPARAMETERDVARB)(getProcAddr("glGetProgramEnvParameterdvARB"))
gpGetProgramEnvParameterfvARB = (C.GPGETPROGRAMENVPARAMETERFVARB)(getProcAddr("glGetProgramEnvParameterfvARB"))
gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr("glGetProgramInfoLog"))
if gpGetProgramInfoLog == nil {
return errors.New("glGetProgramInfoLog")
}
gpGetProgramInterfaceiv = (C.GPGETPROGRAMINTERFACEIV)(getProcAddr("glGetProgramInterfaceiv"))
gpGetProgramLocalParameterIivNV = (C.GPGETPROGRAMLOCALPARAMETERIIVNV)(getProcAddr("glGetProgramLocalParameterIivNV"))
gpGetProgramLocalParameterIuivNV = (C.GPGETPROGRAMLOCALPARAMETERIUIVNV)(getProcAddr("glGetProgramLocalParameterIuivNV"))
gpGetProgramLocalParameterdvARB = (C.GPGETPROGRAMLOCALPARAMETERDVARB)(getProcAddr("glGetProgramLocalParameterdvARB"))
gpGetProgramLocalParameterfvARB = (C.GPGETPROGRAMLOCALPARAMETERFVARB)(getProcAddr("glGetProgramLocalParameterfvARB"))
gpGetProgramNamedParameterdvNV = (C.GPGETPROGRAMNAMEDPARAMETERDVNV)(getProcAddr("glGetProgramNamedParameterdvNV"))
gpGetProgramNamedParameterfvNV = (C.GPGETPROGRAMNAMEDPARAMETERFVNV)(getProcAddr("glGetProgramNamedParameterfvNV"))
gpGetProgramParameterdvNV = (C.GPGETPROGRAMPARAMETERDVNV)(getProcAddr("glGetProgramParameterdvNV"))
gpGetProgramParameterfvNV = (C.GPGETPROGRAMPARAMETERFVNV)(getProcAddr("glGetProgramParameterfvNV"))
gpGetProgramPipelineInfoLog = (C.GPGETPROGRAMPIPELINEINFOLOG)(getProcAddr("glGetProgramPipelineInfoLog"))
gpGetProgramPipelineInfoLogEXT = (C.GPGETPROGRAMPIPELINEINFOLOGEXT)(getProcAddr("glGetProgramPipelineInfoLogEXT"))
gpGetProgramPipelineiv = (C.GPGETPROGRAMPIPELINEIV)(getProcAddr("glGetProgramPipelineiv"))
gpGetProgramPipelineivEXT = (C.GPGETPROGRAMPIPELINEIVEXT)(getProcAddr("glGetProgramPipelineivEXT"))
gpGetProgramResourceIndex = (C.GPGETPROGRAMRESOURCEINDEX)(getProcAddr("glGetProgramResourceIndex"))
gpGetProgramResourceLocation = (C.GPGETPROGRAMRESOURCELOCATION)(getProcAddr("glGetProgramResourceLocation"))
gpGetProgramResourceLocationIndex = (C.GPGETPROGRAMRESOURCELOCATIONINDEX)(getProcAddr("glGetProgramResourceLocationIndex"))
gpGetProgramResourceName = (C.GPGETPROGRAMRESOURCENAME)(getProcAddr("glGetProgramResourceName"))
gpGetProgramResourcefvNV = (C.GPGETPROGRAMRESOURCEFVNV)(getProcAddr("glGetProgramResourcefvNV"))
gpGetProgramResourceiv = (C.GPGETPROGRAMRESOURCEIV)(getProcAddr("glGetProgramResourceiv"))
gpGetProgramStageiv = (C.GPGETPROGRAMSTAGEIV)(getProcAddr("glGetProgramStageiv"))
gpGetProgramStringARB = (C.GPGETPROGRAMSTRINGARB)(getProcAddr("glGetProgramStringARB"))
gpGetProgramStringNV = (C.GPGETPROGRAMSTRINGNV)(getProcAddr("glGetProgramStringNV"))
gpGetProgramSubroutineParameteruivNV = (C.GPGETPROGRAMSUBROUTINEPARAMETERUIVNV)(getProcAddr("glGetProgramSubroutineParameteruivNV"))
gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv"))
if gpGetProgramiv == nil {
return errors.New("glGetProgramiv")
}
gpGetProgramivARB = (C.GPGETPROGRAMIVARB)(getProcAddr("glGetProgramivARB"))
gpGetProgramivNV = (C.GPGETPROGRAMIVNV)(getProcAddr("glGetProgramivNV"))
gpGetQueryBufferObjecti64v = (C.GPGETQUERYBUFFEROBJECTI64V)(getProcAddr("glGetQueryBufferObjecti64v"))
gpGetQueryBufferObjectiv = (C.GPGETQUERYBUFFEROBJECTIV)(getProcAddr("glGetQueryBufferObjectiv"))
gpGetQueryBufferObjectui64v = (C.GPGETQUERYBUFFEROBJECTUI64V)(getProcAddr("glGetQueryBufferObjectui64v"))
gpGetQueryBufferObjectuiv = (C.GPGETQUERYBUFFEROBJECTUIV)(getProcAddr("glGetQueryBufferObjectuiv"))
gpGetQueryIndexediv = (C.GPGETQUERYINDEXEDIV)(getProcAddr("glGetQueryIndexediv"))
gpGetQueryObjecti64v = (C.GPGETQUERYOBJECTI64V)(getProcAddr("glGetQueryObjecti64v"))
gpGetQueryObjecti64vEXT = (C.GPGETQUERYOBJECTI64VEXT)(getProcAddr("glGetQueryObjecti64vEXT"))
gpGetQueryObjectiv = (C.GPGETQUERYOBJECTIV)(getProcAddr("glGetQueryObjectiv"))
if gpGetQueryObjectiv == nil {
return errors.New("glGetQueryObjectiv")
}
gpGetQueryObjectivARB = (C.GPGETQUERYOBJECTIVARB)(getProcAddr("glGetQueryObjectivARB"))
gpGetQueryObjectui64v = (C.GPGETQUERYOBJECTUI64V)(getProcAddr("glGetQueryObjectui64v"))
gpGetQueryObjectui64vEXT = (C.GPGETQUERYOBJECTUI64VEXT)(getProcAddr("glGetQueryObjectui64vEXT"))
gpGetQueryObjectuiv = (C.GPGETQUERYOBJECTUIV)(getProcAddr("glGetQueryObjectuiv"))
if gpGetQueryObjectuiv == nil {
return errors.New("glGetQueryObjectuiv")
}
gpGetQueryObjectuivARB = (C.GPGETQUERYOBJECTUIVARB)(getProcAddr("glGetQueryObjectuivARB"))
gpGetQueryiv = (C.GPGETQUERYIV)(getProcAddr("glGetQueryiv"))
if gpGetQueryiv == nil {
return errors.New("glGetQueryiv")
}
gpGetQueryivARB = (C.GPGETQUERYIVARB)(getProcAddr("glGetQueryivARB"))
gpGetRenderbufferParameteriv = (C.GPGETRENDERBUFFERPARAMETERIV)(getProcAddr("glGetRenderbufferParameteriv"))
gpGetRenderbufferParameterivEXT = (C.GPGETRENDERBUFFERPARAMETERIVEXT)(getProcAddr("glGetRenderbufferParameterivEXT"))
gpGetSamplerParameterIiv = (C.GPGETSAMPLERPARAMETERIIV)(getProcAddr("glGetSamplerParameterIiv"))
gpGetSamplerParameterIuiv = (C.GPGETSAMPLERPARAMETERIUIV)(getProcAddr("glGetSamplerParameterIuiv"))
gpGetSamplerParameterfv = (C.GPGETSAMPLERPARAMETERFV)(getProcAddr("glGetSamplerParameterfv"))
gpGetSamplerParameteriv = (C.GPGETSAMPLERPARAMETERIV)(getProcAddr("glGetSamplerParameteriv"))
gpGetSemaphoreParameterui64vEXT = (C.GPGETSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glGetSemaphoreParameterui64vEXT"))
gpGetSeparableFilterEXT = (C.GPGETSEPARABLEFILTEREXT)(getProcAddr("glGetSeparableFilterEXT"))
gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog"))
if gpGetShaderInfoLog == nil {
return errors.New("glGetShaderInfoLog")
}
gpGetShaderPrecisionFormat = (C.GPGETSHADERPRECISIONFORMAT)(getProcAddr("glGetShaderPrecisionFormat"))
gpGetShaderSource = (C.GPGETSHADERSOURCE)(getProcAddr("glGetShaderSource"))
if gpGetShaderSource == nil {
return errors.New("glGetShaderSource")
}
gpGetShaderSourceARB = (C.GPGETSHADERSOURCEARB)(getProcAddr("glGetShaderSourceARB"))
gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv"))
if gpGetShaderiv == nil {
return errors.New("glGetShaderiv")
}
gpGetSharpenTexFuncSGIS = (C.GPGETSHARPENTEXFUNCSGIS)(getProcAddr("glGetSharpenTexFuncSGIS"))
gpGetStageIndexNV = (C.GPGETSTAGEINDEXNV)(getProcAddr("glGetStageIndexNV"))
gpGetString = (C.GPGETSTRING)(getProcAddr("glGetString"))
if gpGetString == nil {
return errors.New("glGetString")
}
gpGetSubroutineIndex = (C.GPGETSUBROUTINEINDEX)(getProcAddr("glGetSubroutineIndex"))
gpGetSubroutineUniformLocation = (C.GPGETSUBROUTINEUNIFORMLOCATION)(getProcAddr("glGetSubroutineUniformLocation"))
gpGetSynciv = (C.GPGETSYNCIV)(getProcAddr("glGetSynciv"))
gpGetTexBumpParameterfvATI = (C.GPGETTEXBUMPPARAMETERFVATI)(getProcAddr("glGetTexBumpParameterfvATI"))
gpGetTexBumpParameterivATI = (C.GPGETTEXBUMPPARAMETERIVATI)(getProcAddr("glGetTexBumpParameterivATI"))
gpGetTexEnvfv = (C.GPGETTEXENVFV)(getProcAddr("glGetTexEnvfv"))
if gpGetTexEnvfv == nil {
return errors.New("glGetTexEnvfv")
}
gpGetTexEnviv = (C.GPGETTEXENVIV)(getProcAddr("glGetTexEnviv"))
if gpGetTexEnviv == nil {
return errors.New("glGetTexEnviv")
}
gpGetTexEnvxvOES = (C.GPGETTEXENVXVOES)(getProcAddr("glGetTexEnvxvOES"))
gpGetTexFilterFuncSGIS = (C.GPGETTEXFILTERFUNCSGIS)(getProcAddr("glGetTexFilterFuncSGIS"))
gpGetTexGendv = (C.GPGETTEXGENDV)(getProcAddr("glGetTexGendv"))
if gpGetTexGendv == nil {
return errors.New("glGetTexGendv")
}
gpGetTexGenfv = (C.GPGETTEXGENFV)(getProcAddr("glGetTexGenfv"))
if gpGetTexGenfv == nil {
return errors.New("glGetTexGenfv")
}
gpGetTexGeniv = (C.GPGETTEXGENIV)(getProcAddr("glGetTexGeniv"))
if gpGetTexGeniv == nil {
return errors.New("glGetTexGeniv")
}
gpGetTexGenxvOES = (C.GPGETTEXGENXVOES)(getProcAddr("glGetTexGenxvOES"))
gpGetTexImage = (C.GPGETTEXIMAGE)(getProcAddr("glGetTexImage"))
if gpGetTexImage == nil {
return errors.New("glGetTexImage")
}
gpGetTexLevelParameterfv = (C.GPGETTEXLEVELPARAMETERFV)(getProcAddr("glGetTexLevelParameterfv"))
if gpGetTexLevelParameterfv == nil {
return errors.New("glGetTexLevelParameterfv")
}
gpGetTexLevelParameteriv = (C.GPGETTEXLEVELPARAMETERIV)(getProcAddr("glGetTexLevelParameteriv"))
if gpGetTexLevelParameteriv == nil {
return errors.New("glGetTexLevelParameteriv")
}
gpGetTexLevelParameterxvOES = (C.GPGETTEXLEVELPARAMETERXVOES)(getProcAddr("glGetTexLevelParameterxvOES"))
gpGetTexParameterIivEXT = (C.GPGETTEXPARAMETERIIVEXT)(getProcAddr("glGetTexParameterIivEXT"))
gpGetTexParameterIuivEXT = (C.GPGETTEXPARAMETERIUIVEXT)(getProcAddr("glGetTexParameterIuivEXT"))
gpGetTexParameterPointervAPPLE = (C.GPGETTEXPARAMETERPOINTERVAPPLE)(getProcAddr("glGetTexParameterPointervAPPLE"))
gpGetTexParameterfv = (C.GPGETTEXPARAMETERFV)(getProcAddr("glGetTexParameterfv"))
if gpGetTexParameterfv == nil {
return errors.New("glGetTexParameterfv")
}
gpGetTexParameteriv = (C.GPGETTEXPARAMETERIV)(getProcAddr("glGetTexParameteriv"))
if gpGetTexParameteriv == nil {
return errors.New("glGetTexParameteriv")
}
gpGetTexParameterxvOES = (C.GPGETTEXPARAMETERXVOES)(getProcAddr("glGetTexParameterxvOES"))
gpGetTextureHandleARB = (C.GPGETTEXTUREHANDLEARB)(getProcAddr("glGetTextureHandleARB"))
gpGetTextureHandleNV = (C.GPGETTEXTUREHANDLENV)(getProcAddr("glGetTextureHandleNV"))
gpGetTextureImage = (C.GPGETTEXTUREIMAGE)(getProcAddr("glGetTextureImage"))
gpGetTextureImageEXT = (C.GPGETTEXTUREIMAGEEXT)(getProcAddr("glGetTextureImageEXT"))
gpGetTextureLevelParameterfv = (C.GPGETTEXTURELEVELPARAMETERFV)(getProcAddr("glGetTextureLevelParameterfv"))
gpGetTextureLevelParameterfvEXT = (C.GPGETTEXTURELEVELPARAMETERFVEXT)(getProcAddr("glGetTextureLevelParameterfvEXT"))
gpGetTextureLevelParameteriv = (C.GPGETTEXTURELEVELPARAMETERIV)(getProcAddr("glGetTextureLevelParameteriv"))
gpGetTextureLevelParameterivEXT = (C.GPGETTEXTURELEVELPARAMETERIVEXT)(getProcAddr("glGetTextureLevelParameterivEXT"))
gpGetTextureParameterIiv = (C.GPGETTEXTUREPARAMETERIIV)(getProcAddr("glGetTextureParameterIiv"))
gpGetTextureParameterIivEXT = (C.GPGETTEXTUREPARAMETERIIVEXT)(getProcAddr("glGetTextureParameterIivEXT"))
gpGetTextureParameterIuiv = (C.GPGETTEXTUREPARAMETERIUIV)(getProcAddr("glGetTextureParameterIuiv"))
gpGetTextureParameterIuivEXT = (C.GPGETTEXTUREPARAMETERIUIVEXT)(getProcAddr("glGetTextureParameterIuivEXT"))
gpGetTextureParameterfv = (C.GPGETTEXTUREPARAMETERFV)(getProcAddr("glGetTextureParameterfv"))
gpGetTextureParameterfvEXT = (C.GPGETTEXTUREPARAMETERFVEXT)(getProcAddr("glGetTextureParameterfvEXT"))
gpGetTextureParameteriv = (C.GPGETTEXTUREPARAMETERIV)(getProcAddr("glGetTextureParameteriv"))
gpGetTextureParameterivEXT = (C.GPGETTEXTUREPARAMETERIVEXT)(getProcAddr("glGetTextureParameterivEXT"))
gpGetTextureSamplerHandleARB = (C.GPGETTEXTURESAMPLERHANDLEARB)(getProcAddr("glGetTextureSamplerHandleARB"))
gpGetTextureSamplerHandleNV = (C.GPGETTEXTURESAMPLERHANDLENV)(getProcAddr("glGetTextureSamplerHandleNV"))
gpGetTextureSubImage = (C.GPGETTEXTURESUBIMAGE)(getProcAddr("glGetTextureSubImage"))
gpGetTrackMatrixivNV = (C.GPGETTRACKMATRIXIVNV)(getProcAddr("glGetTrackMatrixivNV"))
gpGetTransformFeedbackVaryingEXT = (C.GPGETTRANSFORMFEEDBACKVARYINGEXT)(getProcAddr("glGetTransformFeedbackVaryingEXT"))
gpGetTransformFeedbackVaryingNV = (C.GPGETTRANSFORMFEEDBACKVARYINGNV)(getProcAddr("glGetTransformFeedbackVaryingNV"))
gpGetTransformFeedbacki64_v = (C.GPGETTRANSFORMFEEDBACKI64_V)(getProcAddr("glGetTransformFeedbacki64_v"))
gpGetTransformFeedbacki_v = (C.GPGETTRANSFORMFEEDBACKI_V)(getProcAddr("glGetTransformFeedbacki_v"))
gpGetTransformFeedbackiv = (C.GPGETTRANSFORMFEEDBACKIV)(getProcAddr("glGetTransformFeedbackiv"))
gpGetUniformBlockIndex = (C.GPGETUNIFORMBLOCKINDEX)(getProcAddr("glGetUniformBlockIndex"))
gpGetUniformBufferSizeEXT = (C.GPGETUNIFORMBUFFERSIZEEXT)(getProcAddr("glGetUniformBufferSizeEXT"))
gpGetUniformIndices = (C.GPGETUNIFORMINDICES)(getProcAddr("glGetUniformIndices"))
gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation"))
if gpGetUniformLocation == nil {
return errors.New("glGetUniformLocation")
}
gpGetUniformLocationARB = (C.GPGETUNIFORMLOCATIONARB)(getProcAddr("glGetUniformLocationARB"))
gpGetUniformOffsetEXT = (C.GPGETUNIFORMOFFSETEXT)(getProcAddr("glGetUniformOffsetEXT"))
gpGetUniformSubroutineuiv = (C.GPGETUNIFORMSUBROUTINEUIV)(getProcAddr("glGetUniformSubroutineuiv"))
gpGetUniformdv = (C.GPGETUNIFORMDV)(getProcAddr("glGetUniformdv"))
gpGetUniformfv = (C.GPGETUNIFORMFV)(getProcAddr("glGetUniformfv"))
if gpGetUniformfv == nil {
return errors.New("glGetUniformfv")
}
gpGetUniformfvARB = (C.GPGETUNIFORMFVARB)(getProcAddr("glGetUniformfvARB"))
gpGetUniformi64vARB = (C.GPGETUNIFORMI64VARB)(getProcAddr("glGetUniformi64vARB"))
gpGetUniformi64vNV = (C.GPGETUNIFORMI64VNV)(getProcAddr("glGetUniformi64vNV"))
gpGetUniformiv = (C.GPGETUNIFORMIV)(getProcAddr("glGetUniformiv"))
if gpGetUniformiv == nil {
return errors.New("glGetUniformiv")
}
gpGetUniformivARB = (C.GPGETUNIFORMIVARB)(getProcAddr("glGetUniformivARB"))
gpGetUniformui64vARB = (C.GPGETUNIFORMUI64VARB)(getProcAddr("glGetUniformui64vARB"))
gpGetUniformui64vNV = (C.GPGETUNIFORMUI64VNV)(getProcAddr("glGetUniformui64vNV"))
gpGetUniformuivEXT = (C.GPGETUNIFORMUIVEXT)(getProcAddr("glGetUniformuivEXT"))
gpGetUnsignedBytei_vEXT = (C.GPGETUNSIGNEDBYTEI_VEXT)(getProcAddr("glGetUnsignedBytei_vEXT"))
gpGetUnsignedBytevEXT = (C.GPGETUNSIGNEDBYTEVEXT)(getProcAddr("glGetUnsignedBytevEXT"))
gpGetVariantArrayObjectfvATI = (C.GPGETVARIANTARRAYOBJECTFVATI)(getProcAddr("glGetVariantArrayObjectfvATI"))
gpGetVariantArrayObjectivATI = (C.GPGETVARIANTARRAYOBJECTIVATI)(getProcAddr("glGetVariantArrayObjectivATI"))
gpGetVariantBooleanvEXT = (C.GPGETVARIANTBOOLEANVEXT)(getProcAddr("glGetVariantBooleanvEXT"))
gpGetVariantFloatvEXT = (C.GPGETVARIANTFLOATVEXT)(getProcAddr("glGetVariantFloatvEXT"))
gpGetVariantIntegervEXT = (C.GPGETVARIANTINTEGERVEXT)(getProcAddr("glGetVariantIntegervEXT"))
gpGetVariantPointervEXT = (C.GPGETVARIANTPOINTERVEXT)(getProcAddr("glGetVariantPointervEXT"))
gpGetVaryingLocationNV = (C.GPGETVARYINGLOCATIONNV)(getProcAddr("glGetVaryingLocationNV"))
gpGetVertexArrayIndexed64iv = (C.GPGETVERTEXARRAYINDEXED64IV)(getProcAddr("glGetVertexArrayIndexed64iv"))
gpGetVertexArrayIndexediv = (C.GPGETVERTEXARRAYINDEXEDIV)(getProcAddr("glGetVertexArrayIndexediv"))
gpGetVertexArrayIntegeri_vEXT = (C.GPGETVERTEXARRAYINTEGERI_VEXT)(getProcAddr("glGetVertexArrayIntegeri_vEXT"))
gpGetVertexArrayIntegervEXT = (C.GPGETVERTEXARRAYINTEGERVEXT)(getProcAddr("glGetVertexArrayIntegervEXT"))
gpGetVertexArrayPointeri_vEXT = (C.GPGETVERTEXARRAYPOINTERI_VEXT)(getProcAddr("glGetVertexArrayPointeri_vEXT"))
gpGetVertexArrayPointervEXT = (C.GPGETVERTEXARRAYPOINTERVEXT)(getProcAddr("glGetVertexArrayPointervEXT"))
gpGetVertexArrayiv = (C.GPGETVERTEXARRAYIV)(getProcAddr("glGetVertexArrayiv"))
gpGetVertexAttribArrayObjectfvATI = (C.GPGETVERTEXATTRIBARRAYOBJECTFVATI)(getProcAddr("glGetVertexAttribArrayObjectfvATI"))
gpGetVertexAttribArrayObjectivATI = (C.GPGETVERTEXATTRIBARRAYOBJECTIVATI)(getProcAddr("glGetVertexAttribArrayObjectivATI"))
gpGetVertexAttribIivEXT = (C.GPGETVERTEXATTRIBIIVEXT)(getProcAddr("glGetVertexAttribIivEXT"))
gpGetVertexAttribIuivEXT = (C.GPGETVERTEXATTRIBIUIVEXT)(getProcAddr("glGetVertexAttribIuivEXT"))
gpGetVertexAttribLdv = (C.GPGETVERTEXATTRIBLDV)(getProcAddr("glGetVertexAttribLdv"))
gpGetVertexAttribLdvEXT = (C.GPGETVERTEXATTRIBLDVEXT)(getProcAddr("glGetVertexAttribLdvEXT"))
gpGetVertexAttribLi64vNV = (C.GPGETVERTEXATTRIBLI64VNV)(getProcAddr("glGetVertexAttribLi64vNV"))
gpGetVertexAttribLui64vARB = (C.GPGETVERTEXATTRIBLUI64VARB)(getProcAddr("glGetVertexAttribLui64vARB"))
gpGetVertexAttribLui64vNV = (C.GPGETVERTEXATTRIBLUI64VNV)(getProcAddr("glGetVertexAttribLui64vNV"))
gpGetVertexAttribPointerv = (C.GPGETVERTEXATTRIBPOINTERV)(getProcAddr("glGetVertexAttribPointerv"))
if gpGetVertexAttribPointerv == nil {
return errors.New("glGetVertexAttribPointerv")
}
gpGetVertexAttribPointervARB = (C.GPGETVERTEXATTRIBPOINTERVARB)(getProcAddr("glGetVertexAttribPointervARB"))
gpGetVertexAttribPointervNV = (C.GPGETVERTEXATTRIBPOINTERVNV)(getProcAddr("glGetVertexAttribPointervNV"))
gpGetVertexAttribdv = (C.GPGETVERTEXATTRIBDV)(getProcAddr("glGetVertexAttribdv"))
if gpGetVertexAttribdv == nil {
return errors.New("glGetVertexAttribdv")
}
gpGetVertexAttribdvARB = (C.GPGETVERTEXATTRIBDVARB)(getProcAddr("glGetVertexAttribdvARB"))
gpGetVertexAttribdvNV = (C.GPGETVERTEXATTRIBDVNV)(getProcAddr("glGetVertexAttribdvNV"))
gpGetVertexAttribfv = (C.GPGETVERTEXATTRIBFV)(getProcAddr("glGetVertexAttribfv"))
if gpGetVertexAttribfv == nil {
return errors.New("glGetVertexAttribfv")
}
gpGetVertexAttribfvARB = (C.GPGETVERTEXATTRIBFVARB)(getProcAddr("glGetVertexAttribfvARB"))
gpGetVertexAttribfvNV = (C.GPGETVERTEXATTRIBFVNV)(getProcAddr("glGetVertexAttribfvNV"))
gpGetVertexAttribiv = (C.GPGETVERTEXATTRIBIV)(getProcAddr("glGetVertexAttribiv"))
if gpGetVertexAttribiv == nil {
return errors.New("glGetVertexAttribiv")
}
gpGetVertexAttribivARB = (C.GPGETVERTEXATTRIBIVARB)(getProcAddr("glGetVertexAttribivARB"))
gpGetVertexAttribivNV = (C.GPGETVERTEXATTRIBIVNV)(getProcAddr("glGetVertexAttribivNV"))
gpGetVideoCaptureStreamdvNV = (C.GPGETVIDEOCAPTURESTREAMDVNV)(getProcAddr("glGetVideoCaptureStreamdvNV"))
gpGetVideoCaptureStreamfvNV = (C.GPGETVIDEOCAPTURESTREAMFVNV)(getProcAddr("glGetVideoCaptureStreamfvNV"))
gpGetVideoCaptureStreamivNV = (C.GPGETVIDEOCAPTURESTREAMIVNV)(getProcAddr("glGetVideoCaptureStreamivNV"))
gpGetVideoCaptureivNV = (C.GPGETVIDEOCAPTUREIVNV)(getProcAddr("glGetVideoCaptureivNV"))
gpGetVideoi64vNV = (C.GPGETVIDEOI64VNV)(getProcAddr("glGetVideoi64vNV"))
gpGetVideoivNV = (C.GPGETVIDEOIVNV)(getProcAddr("glGetVideoivNV"))
gpGetVideoui64vNV = (C.GPGETVIDEOUI64VNV)(getProcAddr("glGetVideoui64vNV"))
gpGetVideouivNV = (C.GPGETVIDEOUIVNV)(getProcAddr("glGetVideouivNV"))
gpGetVkProcAddrNV = (C.GPGETVKPROCADDRNV)(getProcAddr("glGetVkProcAddrNV"))
gpGetnCompressedTexImageARB = (C.GPGETNCOMPRESSEDTEXIMAGEARB)(getProcAddr("glGetnCompressedTexImageARB"))
gpGetnTexImageARB = (C.GPGETNTEXIMAGEARB)(getProcAddr("glGetnTexImageARB"))
gpGetnUniformdvARB = (C.GPGETNUNIFORMDVARB)(getProcAddr("glGetnUniformdvARB"))
gpGetnUniformfv = (C.GPGETNUNIFORMFV)(getProcAddr("glGetnUniformfv"))
gpGetnUniformfvARB = (C.GPGETNUNIFORMFVARB)(getProcAddr("glGetnUniformfvARB"))
gpGetnUniformfvKHR = (C.GPGETNUNIFORMFVKHR)(getProcAddr("glGetnUniformfvKHR"))
gpGetnUniformi64vARB = (C.GPGETNUNIFORMI64VARB)(getProcAddr("glGetnUniformi64vARB"))
gpGetnUniformiv = (C.GPGETNUNIFORMIV)(getProcAddr("glGetnUniformiv"))
gpGetnUniformivARB = (C.GPGETNUNIFORMIVARB)(getProcAddr("glGetnUniformivARB"))
gpGetnUniformivKHR = (C.GPGETNUNIFORMIVKHR)(getProcAddr("glGetnUniformivKHR"))
gpGetnUniformui64vARB = (C.GPGETNUNIFORMUI64VARB)(getProcAddr("glGetnUniformui64vARB"))
gpGetnUniformuiv = (C.GPGETNUNIFORMUIV)(getProcAddr("glGetnUniformuiv"))
gpGetnUniformuivARB = (C.GPGETNUNIFORMUIVARB)(getProcAddr("glGetnUniformuivARB"))
gpGetnUniformuivKHR = (C.GPGETNUNIFORMUIVKHR)(getProcAddr("glGetnUniformuivKHR"))
gpGlobalAlphaFactorbSUN = (C.GPGLOBALALPHAFACTORBSUN)(getProcAddr("glGlobalAlphaFactorbSUN"))
gpGlobalAlphaFactordSUN = (C.GPGLOBALALPHAFACTORDSUN)(getProcAddr("glGlobalAlphaFactordSUN"))
gpGlobalAlphaFactorfSUN = (C.GPGLOBALALPHAFACTORFSUN)(getProcAddr("glGlobalAlphaFactorfSUN"))
gpGlobalAlphaFactoriSUN = (C.GPGLOBALALPHAFACTORISUN)(getProcAddr("glGlobalAlphaFactoriSUN"))
gpGlobalAlphaFactorsSUN = (C.GPGLOBALALPHAFACTORSSUN)(getProcAddr("glGlobalAlphaFactorsSUN"))
gpGlobalAlphaFactorubSUN = (C.GPGLOBALALPHAFACTORUBSUN)(getProcAddr("glGlobalAlphaFactorubSUN"))
gpGlobalAlphaFactoruiSUN = (C.GPGLOBALALPHAFACTORUISUN)(getProcAddr("glGlobalAlphaFactoruiSUN"))
gpGlobalAlphaFactorusSUN = (C.GPGLOBALALPHAFACTORUSSUN)(getProcAddr("glGlobalAlphaFactorusSUN"))
gpHint = (C.GPHINT)(getProcAddr("glHint"))
if gpHint == nil {
return errors.New("glHint")
}
gpHintPGI = (C.GPHINTPGI)(getProcAddr("glHintPGI"))
gpHistogramEXT = (C.GPHISTOGRAMEXT)(getProcAddr("glHistogramEXT"))
gpIglooInterfaceSGIX = (C.GPIGLOOINTERFACESGIX)(getProcAddr("glIglooInterfaceSGIX"))
gpImageTransformParameterfHP = (C.GPIMAGETRANSFORMPARAMETERFHP)(getProcAddr("glImageTransformParameterfHP"))
gpImageTransformParameterfvHP = (C.GPIMAGETRANSFORMPARAMETERFVHP)(getProcAddr("glImageTransformParameterfvHP"))
gpImageTransformParameteriHP = (C.GPIMAGETRANSFORMPARAMETERIHP)(getProcAddr("glImageTransformParameteriHP"))
gpImageTransformParameterivHP = (C.GPIMAGETRANSFORMPARAMETERIVHP)(getProcAddr("glImageTransformParameterivHP"))
gpImportMemoryFdEXT = (C.GPIMPORTMEMORYFDEXT)(getProcAddr("glImportMemoryFdEXT"))
gpImportMemoryWin32HandleEXT = (C.GPIMPORTMEMORYWIN32HANDLEEXT)(getProcAddr("glImportMemoryWin32HandleEXT"))
gpImportMemoryWin32NameEXT = (C.GPIMPORTMEMORYWIN32NAMEEXT)(getProcAddr("glImportMemoryWin32NameEXT"))
gpImportSemaphoreFdEXT = (C.GPIMPORTSEMAPHOREFDEXT)(getProcAddr("glImportSemaphoreFdEXT"))
gpImportSemaphoreWin32HandleEXT = (C.GPIMPORTSEMAPHOREWIN32HANDLEEXT)(getProcAddr("glImportSemaphoreWin32HandleEXT"))
gpImportSemaphoreWin32NameEXT = (C.GPIMPORTSEMAPHOREWIN32NAMEEXT)(getProcAddr("glImportSemaphoreWin32NameEXT"))
gpImportSyncEXT = (C.GPIMPORTSYNCEXT)(getProcAddr("glImportSyncEXT"))
gpIndexFormatNV = (C.GPINDEXFORMATNV)(getProcAddr("glIndexFormatNV"))
gpIndexFuncEXT = (C.GPINDEXFUNCEXT)(getProcAddr("glIndexFuncEXT"))
gpIndexMask = (C.GPINDEXMASK)(getProcAddr("glIndexMask"))
if gpIndexMask == nil {
return errors.New("glIndexMask")
}
gpIndexMaterialEXT = (C.GPINDEXMATERIALEXT)(getProcAddr("glIndexMaterialEXT"))
gpIndexPointer = (C.GPINDEXPOINTER)(getProcAddr("glIndexPointer"))
if gpIndexPointer == nil {
return errors.New("glIndexPointer")
}
gpIndexPointerEXT = (C.GPINDEXPOINTEREXT)(getProcAddr("glIndexPointerEXT"))
gpIndexPointerListIBM = (C.GPINDEXPOINTERLISTIBM)(getProcAddr("glIndexPointerListIBM"))
gpIndexd = (C.GPINDEXD)(getProcAddr("glIndexd"))
if gpIndexd == nil {
return errors.New("glIndexd")
}
gpIndexdv = (C.GPINDEXDV)(getProcAddr("glIndexdv"))
if gpIndexdv == nil {
return errors.New("glIndexdv")
}
gpIndexf = (C.GPINDEXF)(getProcAddr("glIndexf"))
if gpIndexf == nil {
return errors.New("glIndexf")
}
gpIndexfv = (C.GPINDEXFV)(getProcAddr("glIndexfv"))
if gpIndexfv == nil {
return errors.New("glIndexfv")
}
gpIndexi = (C.GPINDEXI)(getProcAddr("glIndexi"))
if gpIndexi == nil {
return errors.New("glIndexi")
}
gpIndexiv = (C.GPINDEXIV)(getProcAddr("glIndexiv"))
if gpIndexiv == nil {
return errors.New("glIndexiv")
}
gpIndexs = (C.GPINDEXS)(getProcAddr("glIndexs"))
if gpIndexs == nil {
return errors.New("glIndexs")
}
gpIndexsv = (C.GPINDEXSV)(getProcAddr("glIndexsv"))
if gpIndexsv == nil {
return errors.New("glIndexsv")
}
gpIndexub = (C.GPINDEXUB)(getProcAddr("glIndexub"))
if gpIndexub == nil {
return errors.New("glIndexub")
}
gpIndexubv = (C.GPINDEXUBV)(getProcAddr("glIndexubv"))
if gpIndexubv == nil {
return errors.New("glIndexubv")
}
gpIndexxOES = (C.GPINDEXXOES)(getProcAddr("glIndexxOES"))
gpIndexxvOES = (C.GPINDEXXVOES)(getProcAddr("glIndexxvOES"))
gpInitNames = (C.GPINITNAMES)(getProcAddr("glInitNames"))
if gpInitNames == nil {
return errors.New("glInitNames")
}
gpInsertComponentEXT = (C.GPINSERTCOMPONENTEXT)(getProcAddr("glInsertComponentEXT"))
gpInsertEventMarkerEXT = (C.GPINSERTEVENTMARKEREXT)(getProcAddr("glInsertEventMarkerEXT"))
gpInstrumentsBufferSGIX = (C.GPINSTRUMENTSBUFFERSGIX)(getProcAddr("glInstrumentsBufferSGIX"))
gpInterleavedArrays = (C.GPINTERLEAVEDARRAYS)(getProcAddr("glInterleavedArrays"))
if gpInterleavedArrays == nil {
return errors.New("glInterleavedArrays")
}
gpInterpolatePathsNV = (C.GPINTERPOLATEPATHSNV)(getProcAddr("glInterpolatePathsNV"))
gpInvalidateBufferData = (C.GPINVALIDATEBUFFERDATA)(getProcAddr("glInvalidateBufferData"))
gpInvalidateBufferSubData = (C.GPINVALIDATEBUFFERSUBDATA)(getProcAddr("glInvalidateBufferSubData"))
gpInvalidateFramebuffer = (C.GPINVALIDATEFRAMEBUFFER)(getProcAddr("glInvalidateFramebuffer"))
gpInvalidateNamedFramebufferData = (C.GPINVALIDATENAMEDFRAMEBUFFERDATA)(getProcAddr("glInvalidateNamedFramebufferData"))
gpInvalidateNamedFramebufferSubData = (C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(getProcAddr("glInvalidateNamedFramebufferSubData"))
gpInvalidateSubFramebuffer = (C.GPINVALIDATESUBFRAMEBUFFER)(getProcAddr("glInvalidateSubFramebuffer"))
gpInvalidateTexImage = (C.GPINVALIDATETEXIMAGE)(getProcAddr("glInvalidateTexImage"))
gpInvalidateTexSubImage = (C.GPINVALIDATETEXSUBIMAGE)(getProcAddr("glInvalidateTexSubImage"))
gpIsAsyncMarkerSGIX = (C.GPISASYNCMARKERSGIX)(getProcAddr("glIsAsyncMarkerSGIX"))
gpIsBuffer = (C.GPISBUFFER)(getProcAddr("glIsBuffer"))
if gpIsBuffer == nil {
return errors.New("glIsBuffer")
}
gpIsBufferARB = (C.GPISBUFFERARB)(getProcAddr("glIsBufferARB"))
gpIsBufferResidentNV = (C.GPISBUFFERRESIDENTNV)(getProcAddr("glIsBufferResidentNV"))
gpIsCommandListNV = (C.GPISCOMMANDLISTNV)(getProcAddr("glIsCommandListNV"))
gpIsEnabled = (C.GPISENABLED)(getProcAddr("glIsEnabled"))
if gpIsEnabled == nil {
return errors.New("glIsEnabled")
}
gpIsEnabledIndexedEXT = (C.GPISENABLEDINDEXEDEXT)(getProcAddr("glIsEnabledIndexedEXT"))
gpIsFenceAPPLE = (C.GPISFENCEAPPLE)(getProcAddr("glIsFenceAPPLE"))
gpIsFenceNV = (C.GPISFENCENV)(getProcAddr("glIsFenceNV"))
gpIsFramebuffer = (C.GPISFRAMEBUFFER)(getProcAddr("glIsFramebuffer"))
gpIsFramebufferEXT = (C.GPISFRAMEBUFFEREXT)(getProcAddr("glIsFramebufferEXT"))
gpIsImageHandleResidentARB = (C.GPISIMAGEHANDLERESIDENTARB)(getProcAddr("glIsImageHandleResidentARB"))
gpIsImageHandleResidentNV = (C.GPISIMAGEHANDLERESIDENTNV)(getProcAddr("glIsImageHandleResidentNV"))
gpIsList = (C.GPISLIST)(getProcAddr("glIsList"))
if gpIsList == nil {
return errors.New("glIsList")
}
gpIsMemoryObjectEXT = (C.GPISMEMORYOBJECTEXT)(getProcAddr("glIsMemoryObjectEXT"))
gpIsNameAMD = (C.GPISNAMEAMD)(getProcAddr("glIsNameAMD"))
gpIsNamedBufferResidentNV = (C.GPISNAMEDBUFFERRESIDENTNV)(getProcAddr("glIsNamedBufferResidentNV"))
gpIsNamedStringARB = (C.GPISNAMEDSTRINGARB)(getProcAddr("glIsNamedStringARB"))
gpIsObjectBufferATI = (C.GPISOBJECTBUFFERATI)(getProcAddr("glIsObjectBufferATI"))
gpIsOcclusionQueryNV = (C.GPISOCCLUSIONQUERYNV)(getProcAddr("glIsOcclusionQueryNV"))
gpIsPathNV = (C.GPISPATHNV)(getProcAddr("glIsPathNV"))
gpIsPointInFillPathNV = (C.GPISPOINTINFILLPATHNV)(getProcAddr("glIsPointInFillPathNV"))
gpIsPointInStrokePathNV = (C.GPISPOINTINSTROKEPATHNV)(getProcAddr("glIsPointInStrokePathNV"))
gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram"))
if gpIsProgram == nil {
return errors.New("glIsProgram")
}
gpIsProgramARB = (C.GPISPROGRAMARB)(getProcAddr("glIsProgramARB"))
gpIsProgramNV = (C.GPISPROGRAMNV)(getProcAddr("glIsProgramNV"))
gpIsProgramPipeline = (C.GPISPROGRAMPIPELINE)(getProcAddr("glIsProgramPipeline"))
gpIsProgramPipelineEXT = (C.GPISPROGRAMPIPELINEEXT)(getProcAddr("glIsProgramPipelineEXT"))
gpIsQuery = (C.GPISQUERY)(getProcAddr("glIsQuery"))
if gpIsQuery == nil {
return errors.New("glIsQuery")
}
gpIsQueryARB = (C.GPISQUERYARB)(getProcAddr("glIsQueryARB"))
gpIsRenderbuffer = (C.GPISRENDERBUFFER)(getProcAddr("glIsRenderbuffer"))
gpIsRenderbufferEXT = (C.GPISRENDERBUFFEREXT)(getProcAddr("glIsRenderbufferEXT"))
gpIsSampler = (C.GPISSAMPLER)(getProcAddr("glIsSampler"))
gpIsSemaphoreEXT = (C.GPISSEMAPHOREEXT)(getProcAddr("glIsSemaphoreEXT"))
gpIsShader = (C.GPISSHADER)(getProcAddr("glIsShader"))
if gpIsShader == nil {
return errors.New("glIsShader")
}
gpIsStateNV = (C.GPISSTATENV)(getProcAddr("glIsStateNV"))
gpIsSync = (C.GPISSYNC)(getProcAddr("glIsSync"))
gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture"))
if gpIsTexture == nil {
return errors.New("glIsTexture")
}
gpIsTextureEXT = (C.GPISTEXTUREEXT)(getProcAddr("glIsTextureEXT"))
gpIsTextureHandleResidentARB = (C.GPISTEXTUREHANDLERESIDENTARB)(getProcAddr("glIsTextureHandleResidentARB"))
gpIsTextureHandleResidentNV = (C.GPISTEXTUREHANDLERESIDENTNV)(getProcAddr("glIsTextureHandleResidentNV"))
gpIsTransformFeedback = (C.GPISTRANSFORMFEEDBACK)(getProcAddr("glIsTransformFeedback"))
gpIsTransformFeedbackNV = (C.GPISTRANSFORMFEEDBACKNV)(getProcAddr("glIsTransformFeedbackNV"))
gpIsVariantEnabledEXT = (C.GPISVARIANTENABLEDEXT)(getProcAddr("glIsVariantEnabledEXT"))
gpIsVertexArray = (C.GPISVERTEXARRAY)(getProcAddr("glIsVertexArray"))
gpIsVertexArrayAPPLE = (C.GPISVERTEXARRAYAPPLE)(getProcAddr("glIsVertexArrayAPPLE"))
gpIsVertexAttribEnabledAPPLE = (C.GPISVERTEXATTRIBENABLEDAPPLE)(getProcAddr("glIsVertexAttribEnabledAPPLE"))
gpLGPUCopyImageSubDataNVX = (C.GPLGPUCOPYIMAGESUBDATANVX)(getProcAddr("glLGPUCopyImageSubDataNVX"))
gpLGPUInterlockNVX = (C.GPLGPUINTERLOCKNVX)(getProcAddr("glLGPUInterlockNVX"))
gpLGPUNamedBufferSubDataNVX = (C.GPLGPUNAMEDBUFFERSUBDATANVX)(getProcAddr("glLGPUNamedBufferSubDataNVX"))
gpLabelObjectEXT = (C.GPLABELOBJECTEXT)(getProcAddr("glLabelObjectEXT"))
gpLightEnviSGIX = (C.GPLIGHTENVISGIX)(getProcAddr("glLightEnviSGIX"))
gpLightModelf = (C.GPLIGHTMODELF)(getProcAddr("glLightModelf"))
if gpLightModelf == nil {
return errors.New("glLightModelf")
}
gpLightModelfv = (C.GPLIGHTMODELFV)(getProcAddr("glLightModelfv"))
if gpLightModelfv == nil {
return errors.New("glLightModelfv")
}
gpLightModeli = (C.GPLIGHTMODELI)(getProcAddr("glLightModeli"))
if gpLightModeli == nil {
return errors.New("glLightModeli")
}
gpLightModeliv = (C.GPLIGHTMODELIV)(getProcAddr("glLightModeliv"))
if gpLightModeliv == nil {
return errors.New("glLightModeliv")
}
gpLightModelxOES = (C.GPLIGHTMODELXOES)(getProcAddr("glLightModelxOES"))
gpLightModelxvOES = (C.GPLIGHTMODELXVOES)(getProcAddr("glLightModelxvOES"))
gpLightf = (C.GPLIGHTF)(getProcAddr("glLightf"))
if gpLightf == nil {
return errors.New("glLightf")
}
gpLightfv = (C.GPLIGHTFV)(getProcAddr("glLightfv"))
if gpLightfv == nil {
return errors.New("glLightfv")
}
gpLighti = (C.GPLIGHTI)(getProcAddr("glLighti"))
if gpLighti == nil {
return errors.New("glLighti")
}
gpLightiv = (C.GPLIGHTIV)(getProcAddr("glLightiv"))
if gpLightiv == nil {
return errors.New("glLightiv")
}
gpLightxOES = (C.GPLIGHTXOES)(getProcAddr("glLightxOES"))
gpLightxvOES = (C.GPLIGHTXVOES)(getProcAddr("glLightxvOES"))
gpLineStipple = (C.GPLINESTIPPLE)(getProcAddr("glLineStipple"))
if gpLineStipple == nil {
return errors.New("glLineStipple")
}
gpLineWidth = (C.GPLINEWIDTH)(getProcAddr("glLineWidth"))
if gpLineWidth == nil {
return errors.New("glLineWidth")
}
gpLineWidthxOES = (C.GPLINEWIDTHXOES)(getProcAddr("glLineWidthxOES"))
gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram"))
if gpLinkProgram == nil {
return errors.New("glLinkProgram")
}
gpLinkProgramARB = (C.GPLINKPROGRAMARB)(getProcAddr("glLinkProgramARB"))
gpListBase = (C.GPLISTBASE)(getProcAddr("glListBase"))
if gpListBase == nil {
return errors.New("glListBase")
}
gpListDrawCommandsStatesClientNV = (C.GPLISTDRAWCOMMANDSSTATESCLIENTNV)(getProcAddr("glListDrawCommandsStatesClientNV"))
gpListParameterfSGIX = (C.GPLISTPARAMETERFSGIX)(getProcAddr("glListParameterfSGIX"))
gpListParameterfvSGIX = (C.GPLISTPARAMETERFVSGIX)(getProcAddr("glListParameterfvSGIX"))
gpListParameteriSGIX = (C.GPLISTPARAMETERISGIX)(getProcAddr("glListParameteriSGIX"))
gpListParameterivSGIX = (C.GPLISTPARAMETERIVSGIX)(getProcAddr("glListParameterivSGIX"))
gpLoadIdentity = (C.GPLOADIDENTITY)(getProcAddr("glLoadIdentity"))
if gpLoadIdentity == nil {
return errors.New("glLoadIdentity")
}
gpLoadIdentityDeformationMapSGIX = (C.GPLOADIDENTITYDEFORMATIONMAPSGIX)(getProcAddr("glLoadIdentityDeformationMapSGIX"))
gpLoadMatrixd = (C.GPLOADMATRIXD)(getProcAddr("glLoadMatrixd"))
if gpLoadMatrixd == nil {
return errors.New("glLoadMatrixd")
}
gpLoadMatrixf = (C.GPLOADMATRIXF)(getProcAddr("glLoadMatrixf"))
if gpLoadMatrixf == nil {
return errors.New("glLoadMatrixf")
}
gpLoadMatrixxOES = (C.GPLOADMATRIXXOES)(getProcAddr("glLoadMatrixxOES"))
gpLoadName = (C.GPLOADNAME)(getProcAddr("glLoadName"))
if gpLoadName == nil {
return errors.New("glLoadName")
}
gpLoadProgramNV = (C.GPLOADPROGRAMNV)(getProcAddr("glLoadProgramNV"))
gpLoadTransposeMatrixd = (C.GPLOADTRANSPOSEMATRIXD)(getProcAddr("glLoadTransposeMatrixd"))
if gpLoadTransposeMatrixd == nil {
return errors.New("glLoadTransposeMatrixd")
}
gpLoadTransposeMatrixdARB = (C.GPLOADTRANSPOSEMATRIXDARB)(getProcAddr("glLoadTransposeMatrixdARB"))
gpLoadTransposeMatrixf = (C.GPLOADTRANSPOSEMATRIXF)(getProcAddr("glLoadTransposeMatrixf"))
if gpLoadTransposeMatrixf == nil {
return errors.New("glLoadTransposeMatrixf")
}
gpLoadTransposeMatrixfARB = (C.GPLOADTRANSPOSEMATRIXFARB)(getProcAddr("glLoadTransposeMatrixfARB"))
gpLoadTransposeMatrixxOES = (C.GPLOADTRANSPOSEMATRIXXOES)(getProcAddr("glLoadTransposeMatrixxOES"))
gpLockArraysEXT = (C.GPLOCKARRAYSEXT)(getProcAddr("glLockArraysEXT"))
gpLogicOp = (C.GPLOGICOP)(getProcAddr("glLogicOp"))
if gpLogicOp == nil {
return errors.New("glLogicOp")
}
gpMakeBufferNonResidentNV = (C.GPMAKEBUFFERNONRESIDENTNV)(getProcAddr("glMakeBufferNonResidentNV"))
gpMakeBufferResidentNV = (C.GPMAKEBUFFERRESIDENTNV)(getProcAddr("glMakeBufferResidentNV"))
gpMakeImageHandleNonResidentARB = (C.GPMAKEIMAGEHANDLENONRESIDENTARB)(getProcAddr("glMakeImageHandleNonResidentARB"))
gpMakeImageHandleNonResidentNV = (C.GPMAKEIMAGEHANDLENONRESIDENTNV)(getProcAddr("glMakeImageHandleNonResidentNV"))
gpMakeImageHandleResidentARB = (C.GPMAKEIMAGEHANDLERESIDENTARB)(getProcAddr("glMakeImageHandleResidentARB"))
gpMakeImageHandleResidentNV = (C.GPMAKEIMAGEHANDLERESIDENTNV)(getProcAddr("glMakeImageHandleResidentNV"))
gpMakeNamedBufferNonResidentNV = (C.GPMAKENAMEDBUFFERNONRESIDENTNV)(getProcAddr("glMakeNamedBufferNonResidentNV"))
gpMakeNamedBufferResidentNV = (C.GPMAKENAMEDBUFFERRESIDENTNV)(getProcAddr("glMakeNamedBufferResidentNV"))
gpMakeTextureHandleNonResidentARB = (C.GPMAKETEXTUREHANDLENONRESIDENTARB)(getProcAddr("glMakeTextureHandleNonResidentARB"))
gpMakeTextureHandleNonResidentNV = (C.GPMAKETEXTUREHANDLENONRESIDENTNV)(getProcAddr("glMakeTextureHandleNonResidentNV"))
gpMakeTextureHandleResidentARB = (C.GPMAKETEXTUREHANDLERESIDENTARB)(getProcAddr("glMakeTextureHandleResidentARB"))
gpMakeTextureHandleResidentNV = (C.GPMAKETEXTUREHANDLERESIDENTNV)(getProcAddr("glMakeTextureHandleResidentNV"))
gpMap1d = (C.GPMAP1D)(getProcAddr("glMap1d"))
if gpMap1d == nil {
return errors.New("glMap1d")
}
gpMap1f = (C.GPMAP1F)(getProcAddr("glMap1f"))
if gpMap1f == nil {
return errors.New("glMap1f")
}
gpMap1xOES = (C.GPMAP1XOES)(getProcAddr("glMap1xOES"))
gpMap2d = (C.GPMAP2D)(getProcAddr("glMap2d"))
if gpMap2d == nil {
return errors.New("glMap2d")
}
gpMap2f = (C.GPMAP2F)(getProcAddr("glMap2f"))
if gpMap2f == nil {
return errors.New("glMap2f")
}
gpMap2xOES = (C.GPMAP2XOES)(getProcAddr("glMap2xOES"))
gpMapBuffer = (C.GPMAPBUFFER)(getProcAddr("glMapBuffer"))
if gpMapBuffer == nil {
return errors.New("glMapBuffer")
}
gpMapBufferARB = (C.GPMAPBUFFERARB)(getProcAddr("glMapBufferARB"))
gpMapBufferRange = (C.GPMAPBUFFERRANGE)(getProcAddr("glMapBufferRange"))
gpMapControlPointsNV = (C.GPMAPCONTROLPOINTSNV)(getProcAddr("glMapControlPointsNV"))
gpMapGrid1d = (C.GPMAPGRID1D)(getProcAddr("glMapGrid1d"))
if gpMapGrid1d == nil {
return errors.New("glMapGrid1d")
}
gpMapGrid1f = (C.GPMAPGRID1F)(getProcAddr("glMapGrid1f"))
if gpMapGrid1f == nil {
return errors.New("glMapGrid1f")
}
gpMapGrid1xOES = (C.GPMAPGRID1XOES)(getProcAddr("glMapGrid1xOES"))
gpMapGrid2d = (C.GPMAPGRID2D)(getProcAddr("glMapGrid2d"))
if gpMapGrid2d == nil {
return errors.New("glMapGrid2d")
}
gpMapGrid2f = (C.GPMAPGRID2F)(getProcAddr("glMapGrid2f"))
if gpMapGrid2f == nil {
return errors.New("glMapGrid2f")
}
gpMapGrid2xOES = (C.GPMAPGRID2XOES)(getProcAddr("glMapGrid2xOES"))
gpMapNamedBuffer = (C.GPMAPNAMEDBUFFER)(getProcAddr("glMapNamedBuffer"))
gpMapNamedBufferEXT = (C.GPMAPNAMEDBUFFEREXT)(getProcAddr("glMapNamedBufferEXT"))
gpMapNamedBufferRange = (C.GPMAPNAMEDBUFFERRANGE)(getProcAddr("glMapNamedBufferRange"))
gpMapNamedBufferRangeEXT = (C.GPMAPNAMEDBUFFERRANGEEXT)(getProcAddr("glMapNamedBufferRangeEXT"))
gpMapObjectBufferATI = (C.GPMAPOBJECTBUFFERATI)(getProcAddr("glMapObjectBufferATI"))
gpMapParameterfvNV = (C.GPMAPPARAMETERFVNV)(getProcAddr("glMapParameterfvNV"))
gpMapParameterivNV = (C.GPMAPPARAMETERIVNV)(getProcAddr("glMapParameterivNV"))
gpMapTexture2DINTEL = (C.GPMAPTEXTURE2DINTEL)(getProcAddr("glMapTexture2DINTEL"))
gpMapVertexAttrib1dAPPLE = (C.GPMAPVERTEXATTRIB1DAPPLE)(getProcAddr("glMapVertexAttrib1dAPPLE"))
gpMapVertexAttrib1fAPPLE = (C.GPMAPVERTEXATTRIB1FAPPLE)(getProcAddr("glMapVertexAttrib1fAPPLE"))
gpMapVertexAttrib2dAPPLE = (C.GPMAPVERTEXATTRIB2DAPPLE)(getProcAddr("glMapVertexAttrib2dAPPLE"))
gpMapVertexAttrib2fAPPLE = (C.GPMAPVERTEXATTRIB2FAPPLE)(getProcAddr("glMapVertexAttrib2fAPPLE"))
gpMaterialf = (C.GPMATERIALF)(getProcAddr("glMaterialf"))
if gpMaterialf == nil {
return errors.New("glMaterialf")
}
gpMaterialfv = (C.GPMATERIALFV)(getProcAddr("glMaterialfv"))
if gpMaterialfv == nil {
return errors.New("glMaterialfv")
}
gpMateriali = (C.GPMATERIALI)(getProcAddr("glMateriali"))
if gpMateriali == nil {
return errors.New("glMateriali")
}
gpMaterialiv = (C.GPMATERIALIV)(getProcAddr("glMaterialiv"))
if gpMaterialiv == nil {
return errors.New("glMaterialiv")
}
gpMaterialxOES = (C.GPMATERIALXOES)(getProcAddr("glMaterialxOES"))
gpMaterialxvOES = (C.GPMATERIALXVOES)(getProcAddr("glMaterialxvOES"))
gpMatrixFrustumEXT = (C.GPMATRIXFRUSTUMEXT)(getProcAddr("glMatrixFrustumEXT"))
gpMatrixIndexPointerARB = (C.GPMATRIXINDEXPOINTERARB)(getProcAddr("glMatrixIndexPointerARB"))
gpMatrixIndexubvARB = (C.GPMATRIXINDEXUBVARB)(getProcAddr("glMatrixIndexubvARB"))
gpMatrixIndexuivARB = (C.GPMATRIXINDEXUIVARB)(getProcAddr("glMatrixIndexuivARB"))
gpMatrixIndexusvARB = (C.GPMATRIXINDEXUSVARB)(getProcAddr("glMatrixIndexusvARB"))
gpMatrixLoad3x2fNV = (C.GPMATRIXLOAD3X2FNV)(getProcAddr("glMatrixLoad3x2fNV"))
gpMatrixLoad3x3fNV = (C.GPMATRIXLOAD3X3FNV)(getProcAddr("glMatrixLoad3x3fNV"))
gpMatrixLoadIdentityEXT = (C.GPMATRIXLOADIDENTITYEXT)(getProcAddr("glMatrixLoadIdentityEXT"))
gpMatrixLoadTranspose3x3fNV = (C.GPMATRIXLOADTRANSPOSE3X3FNV)(getProcAddr("glMatrixLoadTranspose3x3fNV"))
gpMatrixLoadTransposedEXT = (C.GPMATRIXLOADTRANSPOSEDEXT)(getProcAddr("glMatrixLoadTransposedEXT"))
gpMatrixLoadTransposefEXT = (C.GPMATRIXLOADTRANSPOSEFEXT)(getProcAddr("glMatrixLoadTransposefEXT"))
gpMatrixLoaddEXT = (C.GPMATRIXLOADDEXT)(getProcAddr("glMatrixLoaddEXT"))
gpMatrixLoadfEXT = (C.GPMATRIXLOADFEXT)(getProcAddr("glMatrixLoadfEXT"))
gpMatrixMode = (C.GPMATRIXMODE)(getProcAddr("glMatrixMode"))
if gpMatrixMode == nil {
return errors.New("glMatrixMode")
}
gpMatrixMult3x2fNV = (C.GPMATRIXMULT3X2FNV)(getProcAddr("glMatrixMult3x2fNV"))
gpMatrixMult3x3fNV = (C.GPMATRIXMULT3X3FNV)(getProcAddr("glMatrixMult3x3fNV"))
gpMatrixMultTranspose3x3fNV = (C.GPMATRIXMULTTRANSPOSE3X3FNV)(getProcAddr("glMatrixMultTranspose3x3fNV"))
gpMatrixMultTransposedEXT = (C.GPMATRIXMULTTRANSPOSEDEXT)(getProcAddr("glMatrixMultTransposedEXT"))
gpMatrixMultTransposefEXT = (C.GPMATRIXMULTTRANSPOSEFEXT)(getProcAddr("glMatrixMultTransposefEXT"))
gpMatrixMultdEXT = (C.GPMATRIXMULTDEXT)(getProcAddr("glMatrixMultdEXT"))
gpMatrixMultfEXT = (C.GPMATRIXMULTFEXT)(getProcAddr("glMatrixMultfEXT"))
gpMatrixOrthoEXT = (C.GPMATRIXORTHOEXT)(getProcAddr("glMatrixOrthoEXT"))
gpMatrixPopEXT = (C.GPMATRIXPOPEXT)(getProcAddr("glMatrixPopEXT"))
gpMatrixPushEXT = (C.GPMATRIXPUSHEXT)(getProcAddr("glMatrixPushEXT"))
gpMatrixRotatedEXT = (C.GPMATRIXROTATEDEXT)(getProcAddr("glMatrixRotatedEXT"))
gpMatrixRotatefEXT = (C.GPMATRIXROTATEFEXT)(getProcAddr("glMatrixRotatefEXT"))
gpMatrixScaledEXT = (C.GPMATRIXSCALEDEXT)(getProcAddr("glMatrixScaledEXT"))
gpMatrixScalefEXT = (C.GPMATRIXSCALEFEXT)(getProcAddr("glMatrixScalefEXT"))
gpMatrixTranslatedEXT = (C.GPMATRIXTRANSLATEDEXT)(getProcAddr("glMatrixTranslatedEXT"))
gpMatrixTranslatefEXT = (C.GPMATRIXTRANSLATEFEXT)(getProcAddr("glMatrixTranslatefEXT"))
gpMaxShaderCompilerThreadsARB = (C.GPMAXSHADERCOMPILERTHREADSARB)(getProcAddr("glMaxShaderCompilerThreadsARB"))
gpMaxShaderCompilerThreadsKHR = (C.GPMAXSHADERCOMPILERTHREADSKHR)(getProcAddr("glMaxShaderCompilerThreadsKHR"))
gpMemoryBarrier = (C.GPMEMORYBARRIER)(getProcAddr("glMemoryBarrier"))
gpMemoryBarrierByRegion = (C.GPMEMORYBARRIERBYREGION)(getProcAddr("glMemoryBarrierByRegion"))
gpMemoryBarrierEXT = (C.GPMEMORYBARRIEREXT)(getProcAddr("glMemoryBarrierEXT"))
gpMemoryObjectParameterivEXT = (C.GPMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glMemoryObjectParameterivEXT"))
gpMinSampleShadingARB = (C.GPMINSAMPLESHADINGARB)(getProcAddr("glMinSampleShadingARB"))
gpMinmaxEXT = (C.GPMINMAXEXT)(getProcAddr("glMinmaxEXT"))
gpMultMatrixd = (C.GPMULTMATRIXD)(getProcAddr("glMultMatrixd"))
if gpMultMatrixd == nil {
return errors.New("glMultMatrixd")
}
gpMultMatrixf = (C.GPMULTMATRIXF)(getProcAddr("glMultMatrixf"))
if gpMultMatrixf == nil {
return errors.New("glMultMatrixf")
}
gpMultMatrixxOES = (C.GPMULTMATRIXXOES)(getProcAddr("glMultMatrixxOES"))
gpMultTransposeMatrixd = (C.GPMULTTRANSPOSEMATRIXD)(getProcAddr("glMultTransposeMatrixd"))
if gpMultTransposeMatrixd == nil {
return errors.New("glMultTransposeMatrixd")
}
gpMultTransposeMatrixdARB = (C.GPMULTTRANSPOSEMATRIXDARB)(getProcAddr("glMultTransposeMatrixdARB"))
gpMultTransposeMatrixf = (C.GPMULTTRANSPOSEMATRIXF)(getProcAddr("glMultTransposeMatrixf"))
if gpMultTransposeMatrixf == nil {
return errors.New("glMultTransposeMatrixf")
}
gpMultTransposeMatrixfARB = (C.GPMULTTRANSPOSEMATRIXFARB)(getProcAddr("glMultTransposeMatrixfARB"))
gpMultTransposeMatrixxOES = (C.GPMULTTRANSPOSEMATRIXXOES)(getProcAddr("glMultTransposeMatrixxOES"))
gpMultiDrawArrays = (C.GPMULTIDRAWARRAYS)(getProcAddr("glMultiDrawArrays"))
if gpMultiDrawArrays == nil {
return errors.New("glMultiDrawArrays")
}
gpMultiDrawArraysEXT = (C.GPMULTIDRAWARRAYSEXT)(getProcAddr("glMultiDrawArraysEXT"))
gpMultiDrawArraysIndirect = (C.GPMULTIDRAWARRAYSINDIRECT)(getProcAddr("glMultiDrawArraysIndirect"))
gpMultiDrawArraysIndirectAMD = (C.GPMULTIDRAWARRAYSINDIRECTAMD)(getProcAddr("glMultiDrawArraysIndirectAMD"))
gpMultiDrawArraysIndirectBindlessCountNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(getProcAddr("glMultiDrawArraysIndirectBindlessCountNV"))
gpMultiDrawArraysIndirectBindlessNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(getProcAddr("glMultiDrawArraysIndirectBindlessNV"))
gpMultiDrawArraysIndirectCountARB = (C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(getProcAddr("glMultiDrawArraysIndirectCountARB"))
gpMultiDrawElementArrayAPPLE = (C.GPMULTIDRAWELEMENTARRAYAPPLE)(getProcAddr("glMultiDrawElementArrayAPPLE"))
gpMultiDrawElements = (C.GPMULTIDRAWELEMENTS)(getProcAddr("glMultiDrawElements"))
if gpMultiDrawElements == nil {
return errors.New("glMultiDrawElements")
}
gpMultiDrawElementsBaseVertex = (C.GPMULTIDRAWELEMENTSBASEVERTEX)(getProcAddr("glMultiDrawElementsBaseVertex"))
gpMultiDrawElementsEXT = (C.GPMULTIDRAWELEMENTSEXT)(getProcAddr("glMultiDrawElementsEXT"))
gpMultiDrawElementsIndirect = (C.GPMULTIDRAWELEMENTSINDIRECT)(getProcAddr("glMultiDrawElementsIndirect"))
gpMultiDrawElementsIndirectAMD = (C.GPMULTIDRAWELEMENTSINDIRECTAMD)(getProcAddr("glMultiDrawElementsIndirectAMD"))
gpMultiDrawElementsIndirectBindlessCountNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(getProcAddr("glMultiDrawElementsIndirectBindlessCountNV"))
gpMultiDrawElementsIndirectBindlessNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(getProcAddr("glMultiDrawElementsIndirectBindlessNV"))
gpMultiDrawElementsIndirectCountARB = (C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(getProcAddr("glMultiDrawElementsIndirectCountARB"))
gpMultiDrawRangeElementArrayAPPLE = (C.GPMULTIDRAWRANGEELEMENTARRAYAPPLE)(getProcAddr("glMultiDrawRangeElementArrayAPPLE"))
gpMultiModeDrawArraysIBM = (C.GPMULTIMODEDRAWARRAYSIBM)(getProcAddr("glMultiModeDrawArraysIBM"))
gpMultiModeDrawElementsIBM = (C.GPMULTIMODEDRAWELEMENTSIBM)(getProcAddr("glMultiModeDrawElementsIBM"))
gpMultiTexBufferEXT = (C.GPMULTITEXBUFFEREXT)(getProcAddr("glMultiTexBufferEXT"))
gpMultiTexCoord1bOES = (C.GPMULTITEXCOORD1BOES)(getProcAddr("glMultiTexCoord1bOES"))
gpMultiTexCoord1bvOES = (C.GPMULTITEXCOORD1BVOES)(getProcAddr("glMultiTexCoord1bvOES"))
gpMultiTexCoord1d = (C.GPMULTITEXCOORD1D)(getProcAddr("glMultiTexCoord1d"))
if gpMultiTexCoord1d == nil {
return errors.New("glMultiTexCoord1d")
}
gpMultiTexCoord1dARB = (C.GPMULTITEXCOORD1DARB)(getProcAddr("glMultiTexCoord1dARB"))
gpMultiTexCoord1dv = (C.GPMULTITEXCOORD1DV)(getProcAddr("glMultiTexCoord1dv"))
if gpMultiTexCoord1dv == nil {
return errors.New("glMultiTexCoord1dv")
}
gpMultiTexCoord1dvARB = (C.GPMULTITEXCOORD1DVARB)(getProcAddr("glMultiTexCoord1dvARB"))
gpMultiTexCoord1f = (C.GPMULTITEXCOORD1F)(getProcAddr("glMultiTexCoord1f"))
if gpMultiTexCoord1f == nil {
return errors.New("glMultiTexCoord1f")
}
gpMultiTexCoord1fARB = (C.GPMULTITEXCOORD1FARB)(getProcAddr("glMultiTexCoord1fARB"))
gpMultiTexCoord1fv = (C.GPMULTITEXCOORD1FV)(getProcAddr("glMultiTexCoord1fv"))
if gpMultiTexCoord1fv == nil {
return errors.New("glMultiTexCoord1fv")
}
gpMultiTexCoord1fvARB = (C.GPMULTITEXCOORD1FVARB)(getProcAddr("glMultiTexCoord1fvARB"))
gpMultiTexCoord1hNV = (C.GPMULTITEXCOORD1HNV)(getProcAddr("glMultiTexCoord1hNV"))
gpMultiTexCoord1hvNV = (C.GPMULTITEXCOORD1HVNV)(getProcAddr("glMultiTexCoord1hvNV"))
gpMultiTexCoord1i = (C.GPMULTITEXCOORD1I)(getProcAddr("glMultiTexCoord1i"))
if gpMultiTexCoord1i == nil {
return errors.New("glMultiTexCoord1i")
}
gpMultiTexCoord1iARB = (C.GPMULTITEXCOORD1IARB)(getProcAddr("glMultiTexCoord1iARB"))
gpMultiTexCoord1iv = (C.GPMULTITEXCOORD1IV)(getProcAddr("glMultiTexCoord1iv"))
if gpMultiTexCoord1iv == nil {
return errors.New("glMultiTexCoord1iv")
}
gpMultiTexCoord1ivARB = (C.GPMULTITEXCOORD1IVARB)(getProcAddr("glMultiTexCoord1ivARB"))
gpMultiTexCoord1s = (C.GPMULTITEXCOORD1S)(getProcAddr("glMultiTexCoord1s"))
if gpMultiTexCoord1s == nil {
return errors.New("glMultiTexCoord1s")
}
gpMultiTexCoord1sARB = (C.GPMULTITEXCOORD1SARB)(getProcAddr("glMultiTexCoord1sARB"))
gpMultiTexCoord1sv = (C.GPMULTITEXCOORD1SV)(getProcAddr("glMultiTexCoord1sv"))
if gpMultiTexCoord1sv == nil {
return errors.New("glMultiTexCoord1sv")
}
gpMultiTexCoord1svARB = (C.GPMULTITEXCOORD1SVARB)(getProcAddr("glMultiTexCoord1svARB"))
gpMultiTexCoord1xOES = (C.GPMULTITEXCOORD1XOES)(getProcAddr("glMultiTexCoord1xOES"))
gpMultiTexCoord1xvOES = (C.GPMULTITEXCOORD1XVOES)(getProcAddr("glMultiTexCoord1xvOES"))
gpMultiTexCoord2bOES = (C.GPMULTITEXCOORD2BOES)(getProcAddr("glMultiTexCoord2bOES"))
gpMultiTexCoord2bvOES = (C.GPMULTITEXCOORD2BVOES)(getProcAddr("glMultiTexCoord2bvOES"))
gpMultiTexCoord2d = (C.GPMULTITEXCOORD2D)(getProcAddr("glMultiTexCoord2d"))
if gpMultiTexCoord2d == nil {
return errors.New("glMultiTexCoord2d")
}
gpMultiTexCoord2dARB = (C.GPMULTITEXCOORD2DARB)(getProcAddr("glMultiTexCoord2dARB"))
gpMultiTexCoord2dv = (C.GPMULTITEXCOORD2DV)(getProcAddr("glMultiTexCoord2dv"))
if gpMultiTexCoord2dv == nil {
return errors.New("glMultiTexCoord2dv")
}
gpMultiTexCoord2dvARB = (C.GPMULTITEXCOORD2DVARB)(getProcAddr("glMultiTexCoord2dvARB"))
gpMultiTexCoord2f = (C.GPMULTITEXCOORD2F)(getProcAddr("glMultiTexCoord2f"))
if gpMultiTexCoord2f == nil {
return errors.New("glMultiTexCoord2f")
}
gpMultiTexCoord2fARB = (C.GPMULTITEXCOORD2FARB)(getProcAddr("glMultiTexCoord2fARB"))
gpMultiTexCoord2fv = (C.GPMULTITEXCOORD2FV)(getProcAddr("glMultiTexCoord2fv"))
if gpMultiTexCoord2fv == nil {
return errors.New("glMultiTexCoord2fv")
}
gpMultiTexCoord2fvARB = (C.GPMULTITEXCOORD2FVARB)(getProcAddr("glMultiTexCoord2fvARB"))
gpMultiTexCoord2hNV = (C.GPMULTITEXCOORD2HNV)(getProcAddr("glMultiTexCoord2hNV"))
gpMultiTexCoord2hvNV = (C.GPMULTITEXCOORD2HVNV)(getProcAddr("glMultiTexCoord2hvNV"))
gpMultiTexCoord2i = (C.GPMULTITEXCOORD2I)(getProcAddr("glMultiTexCoord2i"))
if gpMultiTexCoord2i == nil {
return errors.New("glMultiTexCoord2i")
}
gpMultiTexCoord2iARB = (C.GPMULTITEXCOORD2IARB)(getProcAddr("glMultiTexCoord2iARB"))
gpMultiTexCoord2iv = (C.GPMULTITEXCOORD2IV)(getProcAddr("glMultiTexCoord2iv"))
if gpMultiTexCoord2iv == nil {
return errors.New("glMultiTexCoord2iv")
}
gpMultiTexCoord2ivARB = (C.GPMULTITEXCOORD2IVARB)(getProcAddr("glMultiTexCoord2ivARB"))
gpMultiTexCoord2s = (C.GPMULTITEXCOORD2S)(getProcAddr("glMultiTexCoord2s"))
if gpMultiTexCoord2s == nil {
return errors.New("glMultiTexCoord2s")
}
gpMultiTexCoord2sARB = (C.GPMULTITEXCOORD2SARB)(getProcAddr("glMultiTexCoord2sARB"))
gpMultiTexCoord2sv = (C.GPMULTITEXCOORD2SV)(getProcAddr("glMultiTexCoord2sv"))
if gpMultiTexCoord2sv == nil {
return errors.New("glMultiTexCoord2sv")
}
gpMultiTexCoord2svARB = (C.GPMULTITEXCOORD2SVARB)(getProcAddr("glMultiTexCoord2svARB"))
gpMultiTexCoord2xOES = (C.GPMULTITEXCOORD2XOES)(getProcAddr("glMultiTexCoord2xOES"))
gpMultiTexCoord2xvOES = (C.GPMULTITEXCOORD2XVOES)(getProcAddr("glMultiTexCoord2xvOES"))
gpMultiTexCoord3bOES = (C.GPMULTITEXCOORD3BOES)(getProcAddr("glMultiTexCoord3bOES"))
gpMultiTexCoord3bvOES = (C.GPMULTITEXCOORD3BVOES)(getProcAddr("glMultiTexCoord3bvOES"))
gpMultiTexCoord3d = (C.GPMULTITEXCOORD3D)(getProcAddr("glMultiTexCoord3d"))
if gpMultiTexCoord3d == nil {
return errors.New("glMultiTexCoord3d")
}
gpMultiTexCoord3dARB = (C.GPMULTITEXCOORD3DARB)(getProcAddr("glMultiTexCoord3dARB"))
gpMultiTexCoord3dv = (C.GPMULTITEXCOORD3DV)(getProcAddr("glMultiTexCoord3dv"))
if gpMultiTexCoord3dv == nil {
return errors.New("glMultiTexCoord3dv")
}
gpMultiTexCoord3dvARB = (C.GPMULTITEXCOORD3DVARB)(getProcAddr("glMultiTexCoord3dvARB"))
gpMultiTexCoord3f = (C.GPMULTITEXCOORD3F)(getProcAddr("glMultiTexCoord3f"))
if gpMultiTexCoord3f == nil {
return errors.New("glMultiTexCoord3f")
}
gpMultiTexCoord3fARB = (C.GPMULTITEXCOORD3FARB)(getProcAddr("glMultiTexCoord3fARB"))
gpMultiTexCoord3fv = (C.GPMULTITEXCOORD3FV)(getProcAddr("glMultiTexCoord3fv"))
if gpMultiTexCoord3fv == nil {
return errors.New("glMultiTexCoord3fv")
}
gpMultiTexCoord3fvARB = (C.GPMULTITEXCOORD3FVARB)(getProcAddr("glMultiTexCoord3fvARB"))
gpMultiTexCoord3hNV = (C.GPMULTITEXCOORD3HNV)(getProcAddr("glMultiTexCoord3hNV"))
gpMultiTexCoord3hvNV = (C.GPMULTITEXCOORD3HVNV)(getProcAddr("glMultiTexCoord3hvNV"))
gpMultiTexCoord3i = (C.GPMULTITEXCOORD3I)(getProcAddr("glMultiTexCoord3i"))
if gpMultiTexCoord3i == nil {
return errors.New("glMultiTexCoord3i")
}
gpMultiTexCoord3iARB = (C.GPMULTITEXCOORD3IARB)(getProcAddr("glMultiTexCoord3iARB"))
gpMultiTexCoord3iv = (C.GPMULTITEXCOORD3IV)(getProcAddr("glMultiTexCoord3iv"))
if gpMultiTexCoord3iv == nil {
return errors.New("glMultiTexCoord3iv")
}
gpMultiTexCoord3ivARB = (C.GPMULTITEXCOORD3IVARB)(getProcAddr("glMultiTexCoord3ivARB"))
gpMultiTexCoord3s = (C.GPMULTITEXCOORD3S)(getProcAddr("glMultiTexCoord3s"))
if gpMultiTexCoord3s == nil {
return errors.New("glMultiTexCoord3s")
}
gpMultiTexCoord3sARB = (C.GPMULTITEXCOORD3SARB)(getProcAddr("glMultiTexCoord3sARB"))
gpMultiTexCoord3sv = (C.GPMULTITEXCOORD3SV)(getProcAddr("glMultiTexCoord3sv"))
if gpMultiTexCoord3sv == nil {
return errors.New("glMultiTexCoord3sv")
}
gpMultiTexCoord3svARB = (C.GPMULTITEXCOORD3SVARB)(getProcAddr("glMultiTexCoord3svARB"))
gpMultiTexCoord3xOES = (C.GPMULTITEXCOORD3XOES)(getProcAddr("glMultiTexCoord3xOES"))
gpMultiTexCoord3xvOES = (C.GPMULTITEXCOORD3XVOES)(getProcAddr("glMultiTexCoord3xvOES"))
gpMultiTexCoord4bOES = (C.GPMULTITEXCOORD4BOES)(getProcAddr("glMultiTexCoord4bOES"))
gpMultiTexCoord4bvOES = (C.GPMULTITEXCOORD4BVOES)(getProcAddr("glMultiTexCoord4bvOES"))
gpMultiTexCoord4d = (C.GPMULTITEXCOORD4D)(getProcAddr("glMultiTexCoord4d"))
if gpMultiTexCoord4d == nil {
return errors.New("glMultiTexCoord4d")
}
gpMultiTexCoord4dARB = (C.GPMULTITEXCOORD4DARB)(getProcAddr("glMultiTexCoord4dARB"))
gpMultiTexCoord4dv = (C.GPMULTITEXCOORD4DV)(getProcAddr("glMultiTexCoord4dv"))
if gpMultiTexCoord4dv == nil {
return errors.New("glMultiTexCoord4dv")
}
gpMultiTexCoord4dvARB = (C.GPMULTITEXCOORD4DVARB)(getProcAddr("glMultiTexCoord4dvARB"))
gpMultiTexCoord4f = (C.GPMULTITEXCOORD4F)(getProcAddr("glMultiTexCoord4f"))
if gpMultiTexCoord4f == nil {
return errors.New("glMultiTexCoord4f")
}
gpMultiTexCoord4fARB = (C.GPMULTITEXCOORD4FARB)(getProcAddr("glMultiTexCoord4fARB"))
gpMultiTexCoord4fv = (C.GPMULTITEXCOORD4FV)(getProcAddr("glMultiTexCoord4fv"))
if gpMultiTexCoord4fv == nil {
return errors.New("glMultiTexCoord4fv")
}
gpMultiTexCoord4fvARB = (C.GPMULTITEXCOORD4FVARB)(getProcAddr("glMultiTexCoord4fvARB"))
gpMultiTexCoord4hNV = (C.GPMULTITEXCOORD4HNV)(getProcAddr("glMultiTexCoord4hNV"))
gpMultiTexCoord4hvNV = (C.GPMULTITEXCOORD4HVNV)(getProcAddr("glMultiTexCoord4hvNV"))
gpMultiTexCoord4i = (C.GPMULTITEXCOORD4I)(getProcAddr("glMultiTexCoord4i"))
if gpMultiTexCoord4i == nil {
return errors.New("glMultiTexCoord4i")
}
gpMultiTexCoord4iARB = (C.GPMULTITEXCOORD4IARB)(getProcAddr("glMultiTexCoord4iARB"))
gpMultiTexCoord4iv = (C.GPMULTITEXCOORD4IV)(getProcAddr("glMultiTexCoord4iv"))
if gpMultiTexCoord4iv == nil {
return errors.New("glMultiTexCoord4iv")
}
gpMultiTexCoord4ivARB = (C.GPMULTITEXCOORD4IVARB)(getProcAddr("glMultiTexCoord4ivARB"))
gpMultiTexCoord4s = (C.GPMULTITEXCOORD4S)(getProcAddr("glMultiTexCoord4s"))
if gpMultiTexCoord4s == nil {
return errors.New("glMultiTexCoord4s")
}
gpMultiTexCoord4sARB = (C.GPMULTITEXCOORD4SARB)(getProcAddr("glMultiTexCoord4sARB"))
gpMultiTexCoord4sv = (C.GPMULTITEXCOORD4SV)(getProcAddr("glMultiTexCoord4sv"))
if gpMultiTexCoord4sv == nil {
return errors.New("glMultiTexCoord4sv")
}
gpMultiTexCoord4svARB = (C.GPMULTITEXCOORD4SVARB)(getProcAddr("glMultiTexCoord4svARB"))
gpMultiTexCoord4xOES = (C.GPMULTITEXCOORD4XOES)(getProcAddr("glMultiTexCoord4xOES"))
gpMultiTexCoord4xvOES = (C.GPMULTITEXCOORD4XVOES)(getProcAddr("glMultiTexCoord4xvOES"))
gpMultiTexCoordPointerEXT = (C.GPMULTITEXCOORDPOINTEREXT)(getProcAddr("glMultiTexCoordPointerEXT"))
gpMultiTexEnvfEXT = (C.GPMULTITEXENVFEXT)(getProcAddr("glMultiTexEnvfEXT"))
gpMultiTexEnvfvEXT = (C.GPMULTITEXENVFVEXT)(getProcAddr("glMultiTexEnvfvEXT"))
gpMultiTexEnviEXT = (C.GPMULTITEXENVIEXT)(getProcAddr("glMultiTexEnviEXT"))
gpMultiTexEnvivEXT = (C.GPMULTITEXENVIVEXT)(getProcAddr("glMultiTexEnvivEXT"))
gpMultiTexGendEXT = (C.GPMULTITEXGENDEXT)(getProcAddr("glMultiTexGendEXT"))
gpMultiTexGendvEXT = (C.GPMULTITEXGENDVEXT)(getProcAddr("glMultiTexGendvEXT"))
gpMultiTexGenfEXT = (C.GPMULTITEXGENFEXT)(getProcAddr("glMultiTexGenfEXT"))
gpMultiTexGenfvEXT = (C.GPMULTITEXGENFVEXT)(getProcAddr("glMultiTexGenfvEXT"))
gpMultiTexGeniEXT = (C.GPMULTITEXGENIEXT)(getProcAddr("glMultiTexGeniEXT"))
gpMultiTexGenivEXT = (C.GPMULTITEXGENIVEXT)(getProcAddr("glMultiTexGenivEXT"))
gpMultiTexImage1DEXT = (C.GPMULTITEXIMAGE1DEXT)(getProcAddr("glMultiTexImage1DEXT"))
gpMultiTexImage2DEXT = (C.GPMULTITEXIMAGE2DEXT)(getProcAddr("glMultiTexImage2DEXT"))
gpMultiTexImage3DEXT = (C.GPMULTITEXIMAGE3DEXT)(getProcAddr("glMultiTexImage3DEXT"))
gpMultiTexParameterIivEXT = (C.GPMULTITEXPARAMETERIIVEXT)(getProcAddr("glMultiTexParameterIivEXT"))
gpMultiTexParameterIuivEXT = (C.GPMULTITEXPARAMETERIUIVEXT)(getProcAddr("glMultiTexParameterIuivEXT"))
gpMultiTexParameterfEXT = (C.GPMULTITEXPARAMETERFEXT)(getProcAddr("glMultiTexParameterfEXT"))
gpMultiTexParameterfvEXT = (C.GPMULTITEXPARAMETERFVEXT)(getProcAddr("glMultiTexParameterfvEXT"))
gpMultiTexParameteriEXT = (C.GPMULTITEXPARAMETERIEXT)(getProcAddr("glMultiTexParameteriEXT"))
gpMultiTexParameterivEXT = (C.GPMULTITEXPARAMETERIVEXT)(getProcAddr("glMultiTexParameterivEXT"))
gpMultiTexRenderbufferEXT = (C.GPMULTITEXRENDERBUFFEREXT)(getProcAddr("glMultiTexRenderbufferEXT"))
gpMultiTexSubImage1DEXT = (C.GPMULTITEXSUBIMAGE1DEXT)(getProcAddr("glMultiTexSubImage1DEXT"))
gpMultiTexSubImage2DEXT = (C.GPMULTITEXSUBIMAGE2DEXT)(getProcAddr("glMultiTexSubImage2DEXT"))
gpMultiTexSubImage3DEXT = (C.GPMULTITEXSUBIMAGE3DEXT)(getProcAddr("glMultiTexSubImage3DEXT"))
gpMulticastBarrierNV = (C.GPMULTICASTBARRIERNV)(getProcAddr("glMulticastBarrierNV"))
gpMulticastBlitFramebufferNV = (C.GPMULTICASTBLITFRAMEBUFFERNV)(getProcAddr("glMulticastBlitFramebufferNV"))
gpMulticastBufferSubDataNV = (C.GPMULTICASTBUFFERSUBDATANV)(getProcAddr("glMulticastBufferSubDataNV"))
gpMulticastCopyBufferSubDataNV = (C.GPMULTICASTCOPYBUFFERSUBDATANV)(getProcAddr("glMulticastCopyBufferSubDataNV"))
gpMulticastCopyImageSubDataNV = (C.GPMULTICASTCOPYIMAGESUBDATANV)(getProcAddr("glMulticastCopyImageSubDataNV"))
gpMulticastFramebufferSampleLocationsfvNV = (C.GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glMulticastFramebufferSampleLocationsfvNV"))
gpMulticastGetQueryObjecti64vNV = (C.GPMULTICASTGETQUERYOBJECTI64VNV)(getProcAddr("glMulticastGetQueryObjecti64vNV"))
gpMulticastGetQueryObjectivNV = (C.GPMULTICASTGETQUERYOBJECTIVNV)(getProcAddr("glMulticastGetQueryObjectivNV"))
gpMulticastGetQueryObjectui64vNV = (C.GPMULTICASTGETQUERYOBJECTUI64VNV)(getProcAddr("glMulticastGetQueryObjectui64vNV"))
gpMulticastGetQueryObjectuivNV = (C.GPMULTICASTGETQUERYOBJECTUIVNV)(getProcAddr("glMulticastGetQueryObjectuivNV"))
gpMulticastWaitSyncNV = (C.GPMULTICASTWAITSYNCNV)(getProcAddr("glMulticastWaitSyncNV"))
gpNamedBufferData = (C.GPNAMEDBUFFERDATA)(getProcAddr("glNamedBufferData"))
gpNamedBufferDataEXT = (C.GPNAMEDBUFFERDATAEXT)(getProcAddr("glNamedBufferDataEXT"))
gpNamedBufferPageCommitmentARB = (C.GPNAMEDBUFFERPAGECOMMITMENTARB)(getProcAddr("glNamedBufferPageCommitmentARB"))
gpNamedBufferPageCommitmentEXT = (C.GPNAMEDBUFFERPAGECOMMITMENTEXT)(getProcAddr("glNamedBufferPageCommitmentEXT"))
gpNamedBufferStorage = (C.GPNAMEDBUFFERSTORAGE)(getProcAddr("glNamedBufferStorage"))
gpNamedBufferStorageEXT = (C.GPNAMEDBUFFERSTORAGEEXT)(getProcAddr("glNamedBufferStorageEXT"))
gpNamedBufferStorageExternalEXT = (C.GPNAMEDBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glNamedBufferStorageExternalEXT"))
gpNamedBufferStorageMemEXT = (C.GPNAMEDBUFFERSTORAGEMEMEXT)(getProcAddr("glNamedBufferStorageMemEXT"))
gpNamedBufferSubData = (C.GPNAMEDBUFFERSUBDATA)(getProcAddr("glNamedBufferSubData"))
gpNamedBufferSubDataEXT = (C.GPNAMEDBUFFERSUBDATAEXT)(getProcAddr("glNamedBufferSubDataEXT"))
gpNamedCopyBufferSubDataEXT = (C.GPNAMEDCOPYBUFFERSUBDATAEXT)(getProcAddr("glNamedCopyBufferSubDataEXT"))
gpNamedFramebufferDrawBuffer = (C.GPNAMEDFRAMEBUFFERDRAWBUFFER)(getProcAddr("glNamedFramebufferDrawBuffer"))
gpNamedFramebufferDrawBuffers = (C.GPNAMEDFRAMEBUFFERDRAWBUFFERS)(getProcAddr("glNamedFramebufferDrawBuffers"))
gpNamedFramebufferParameteri = (C.GPNAMEDFRAMEBUFFERPARAMETERI)(getProcAddr("glNamedFramebufferParameteri"))
gpNamedFramebufferParameteriEXT = (C.GPNAMEDFRAMEBUFFERPARAMETERIEXT)(getProcAddr("glNamedFramebufferParameteriEXT"))
gpNamedFramebufferReadBuffer = (C.GPNAMEDFRAMEBUFFERREADBUFFER)(getProcAddr("glNamedFramebufferReadBuffer"))
gpNamedFramebufferRenderbuffer = (C.GPNAMEDFRAMEBUFFERRENDERBUFFER)(getProcAddr("glNamedFramebufferRenderbuffer"))
gpNamedFramebufferRenderbufferEXT = (C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glNamedFramebufferRenderbufferEXT"))
gpNamedFramebufferSampleLocationsfvARB = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr("glNamedFramebufferSampleLocationsfvARB"))
gpNamedFramebufferSampleLocationsfvNV = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glNamedFramebufferSampleLocationsfvNV"))
gpNamedFramebufferSamplePositionsfvAMD = (C.GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(getProcAddr("glNamedFramebufferSamplePositionsfvAMD"))
gpNamedFramebufferTexture = (C.GPNAMEDFRAMEBUFFERTEXTURE)(getProcAddr("glNamedFramebufferTexture"))
gpNamedFramebufferTexture1DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(getProcAddr("glNamedFramebufferTexture1DEXT"))
gpNamedFramebufferTexture2DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glNamedFramebufferTexture2DEXT"))
gpNamedFramebufferTexture3DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(getProcAddr("glNamedFramebufferTexture3DEXT"))
gpNamedFramebufferTextureEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREEXT)(getProcAddr("glNamedFramebufferTextureEXT"))
gpNamedFramebufferTextureFaceEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(getProcAddr("glNamedFramebufferTextureFaceEXT"))
gpNamedFramebufferTextureLayer = (C.GPNAMEDFRAMEBUFFERTEXTURELAYER)(getProcAddr("glNamedFramebufferTextureLayer"))
gpNamedFramebufferTextureLayerEXT = (C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(getProcAddr("glNamedFramebufferTextureLayerEXT"))
gpNamedProgramLocalParameter4dEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(getProcAddr("glNamedProgramLocalParameter4dEXT"))
gpNamedProgramLocalParameter4dvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(getProcAddr("glNamedProgramLocalParameter4dvEXT"))
gpNamedProgramLocalParameter4fEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(getProcAddr("glNamedProgramLocalParameter4fEXT"))
gpNamedProgramLocalParameter4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(getProcAddr("glNamedProgramLocalParameter4fvEXT"))
gpNamedProgramLocalParameterI4iEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(getProcAddr("glNamedProgramLocalParameterI4iEXT"))
gpNamedProgramLocalParameterI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(getProcAddr("glNamedProgramLocalParameterI4ivEXT"))
gpNamedProgramLocalParameterI4uiEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(getProcAddr("glNamedProgramLocalParameterI4uiEXT"))
gpNamedProgramLocalParameterI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(getProcAddr("glNamedProgramLocalParameterI4uivEXT"))
gpNamedProgramLocalParameters4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(getProcAddr("glNamedProgramLocalParameters4fvEXT"))
gpNamedProgramLocalParametersI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(getProcAddr("glNamedProgramLocalParametersI4ivEXT"))
gpNamedProgramLocalParametersI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(getProcAddr("glNamedProgramLocalParametersI4uivEXT"))
gpNamedProgramStringEXT = (C.GPNAMEDPROGRAMSTRINGEXT)(getProcAddr("glNamedProgramStringEXT"))
gpNamedRenderbufferStorage = (C.GPNAMEDRENDERBUFFERSTORAGE)(getProcAddr("glNamedRenderbufferStorage"))
gpNamedRenderbufferStorageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEEXT)(getProcAddr("glNamedRenderbufferStorageEXT"))
gpNamedRenderbufferStorageMultisample = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glNamedRenderbufferStorageMultisample"))
gpNamedRenderbufferStorageMultisampleCoverageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(getProcAddr("glNamedRenderbufferStorageMultisampleCoverageEXT"))
gpNamedRenderbufferStorageMultisampleEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glNamedRenderbufferStorageMultisampleEXT"))
gpNamedStringARB = (C.GPNAMEDSTRINGARB)(getProcAddr("glNamedStringARB"))
gpNewList = (C.GPNEWLIST)(getProcAddr("glNewList"))
if gpNewList == nil {
return errors.New("glNewList")
}
gpNewObjectBufferATI = (C.GPNEWOBJECTBUFFERATI)(getProcAddr("glNewObjectBufferATI"))
gpNormal3b = (C.GPNORMAL3B)(getProcAddr("glNormal3b"))
if gpNormal3b == nil {
return errors.New("glNormal3b")
}
gpNormal3bv = (C.GPNORMAL3BV)(getProcAddr("glNormal3bv"))
if gpNormal3bv == nil {
return errors.New("glNormal3bv")
}
gpNormal3d = (C.GPNORMAL3D)(getProcAddr("glNormal3d"))
if gpNormal3d == nil {
return errors.New("glNormal3d")
}
gpNormal3dv = (C.GPNORMAL3DV)(getProcAddr("glNormal3dv"))
if gpNormal3dv == nil {
return errors.New("glNormal3dv")
}
gpNormal3f = (C.GPNORMAL3F)(getProcAddr("glNormal3f"))
if gpNormal3f == nil {
return errors.New("glNormal3f")
}
gpNormal3fVertex3fSUN = (C.GPNORMAL3FVERTEX3FSUN)(getProcAddr("glNormal3fVertex3fSUN"))
gpNormal3fVertex3fvSUN = (C.GPNORMAL3FVERTEX3FVSUN)(getProcAddr("glNormal3fVertex3fvSUN"))
gpNormal3fv = (C.GPNORMAL3FV)(getProcAddr("glNormal3fv"))
if gpNormal3fv == nil {
return errors.New("glNormal3fv")
}
gpNormal3hNV = (C.GPNORMAL3HNV)(getProcAddr("glNormal3hNV"))
gpNormal3hvNV = (C.GPNORMAL3HVNV)(getProcAddr("glNormal3hvNV"))
gpNormal3i = (C.GPNORMAL3I)(getProcAddr("glNormal3i"))
if gpNormal3i == nil {
return errors.New("glNormal3i")
}
gpNormal3iv = (C.GPNORMAL3IV)(getProcAddr("glNormal3iv"))
if gpNormal3iv == nil {
return errors.New("glNormal3iv")
}
gpNormal3s = (C.GPNORMAL3S)(getProcAddr("glNormal3s"))
if gpNormal3s == nil {
return errors.New("glNormal3s")
}
gpNormal3sv = (C.GPNORMAL3SV)(getProcAddr("glNormal3sv"))
if gpNormal3sv == nil {
return errors.New("glNormal3sv")
}
gpNormal3xOES = (C.GPNORMAL3XOES)(getProcAddr("glNormal3xOES"))
gpNormal3xvOES = (C.GPNORMAL3XVOES)(getProcAddr("glNormal3xvOES"))
gpNormalFormatNV = (C.GPNORMALFORMATNV)(getProcAddr("glNormalFormatNV"))
gpNormalPointer = (C.GPNORMALPOINTER)(getProcAddr("glNormalPointer"))
if gpNormalPointer == nil {
return errors.New("glNormalPointer")
}
gpNormalPointerEXT = (C.GPNORMALPOINTEREXT)(getProcAddr("glNormalPointerEXT"))
gpNormalPointerListIBM = (C.GPNORMALPOINTERLISTIBM)(getProcAddr("glNormalPointerListIBM"))
gpNormalPointervINTEL = (C.GPNORMALPOINTERVINTEL)(getProcAddr("glNormalPointervINTEL"))
gpNormalStream3bATI = (C.GPNORMALSTREAM3BATI)(getProcAddr("glNormalStream3bATI"))
gpNormalStream3bvATI = (C.GPNORMALSTREAM3BVATI)(getProcAddr("glNormalStream3bvATI"))
gpNormalStream3dATI = (C.GPNORMALSTREAM3DATI)(getProcAddr("glNormalStream3dATI"))
gpNormalStream3dvATI = (C.GPNORMALSTREAM3DVATI)(getProcAddr("glNormalStream3dvATI"))
gpNormalStream3fATI = (C.GPNORMALSTREAM3FATI)(getProcAddr("glNormalStream3fATI"))
gpNormalStream3fvATI = (C.GPNORMALSTREAM3FVATI)(getProcAddr("glNormalStream3fvATI"))
gpNormalStream3iATI = (C.GPNORMALSTREAM3IATI)(getProcAddr("glNormalStream3iATI"))
gpNormalStream3ivATI = (C.GPNORMALSTREAM3IVATI)(getProcAddr("glNormalStream3ivATI"))
gpNormalStream3sATI = (C.GPNORMALSTREAM3SATI)(getProcAddr("glNormalStream3sATI"))
gpNormalStream3svATI = (C.GPNORMALSTREAM3SVATI)(getProcAddr("glNormalStream3svATI"))
gpObjectLabel = (C.GPOBJECTLABEL)(getProcAddr("glObjectLabel"))
gpObjectLabelKHR = (C.GPOBJECTLABELKHR)(getProcAddr("glObjectLabelKHR"))
gpObjectPtrLabel = (C.GPOBJECTPTRLABEL)(getProcAddr("glObjectPtrLabel"))
gpObjectPtrLabelKHR = (C.GPOBJECTPTRLABELKHR)(getProcAddr("glObjectPtrLabelKHR"))
gpObjectPurgeableAPPLE = (C.GPOBJECTPURGEABLEAPPLE)(getProcAddr("glObjectPurgeableAPPLE"))
gpObjectUnpurgeableAPPLE = (C.GPOBJECTUNPURGEABLEAPPLE)(getProcAddr("glObjectUnpurgeableAPPLE"))
gpOrtho = (C.GPORTHO)(getProcAddr("glOrtho"))
if gpOrtho == nil {
return errors.New("glOrtho")
}
gpOrthofOES = (C.GPORTHOFOES)(getProcAddr("glOrthofOES"))
gpOrthoxOES = (C.GPORTHOXOES)(getProcAddr("glOrthoxOES"))
gpPNTrianglesfATI = (C.GPPNTRIANGLESFATI)(getProcAddr("glPNTrianglesfATI"))
gpPNTrianglesiATI = (C.GPPNTRIANGLESIATI)(getProcAddr("glPNTrianglesiATI"))
gpPassTexCoordATI = (C.GPPASSTEXCOORDATI)(getProcAddr("glPassTexCoordATI"))
gpPassThrough = (C.GPPASSTHROUGH)(getProcAddr("glPassThrough"))
if gpPassThrough == nil {
return errors.New("glPassThrough")
}
gpPassThroughxOES = (C.GPPASSTHROUGHXOES)(getProcAddr("glPassThroughxOES"))
gpPatchParameterfv = (C.GPPATCHPARAMETERFV)(getProcAddr("glPatchParameterfv"))
gpPatchParameteri = (C.GPPATCHPARAMETERI)(getProcAddr("glPatchParameteri"))
gpPathCommandsNV = (C.GPPATHCOMMANDSNV)(getProcAddr("glPathCommandsNV"))
gpPathCoordsNV = (C.GPPATHCOORDSNV)(getProcAddr("glPathCoordsNV"))
gpPathCoverDepthFuncNV = (C.GPPATHCOVERDEPTHFUNCNV)(getProcAddr("glPathCoverDepthFuncNV"))
gpPathDashArrayNV = (C.GPPATHDASHARRAYNV)(getProcAddr("glPathDashArrayNV"))
gpPathGlyphIndexArrayNV = (C.GPPATHGLYPHINDEXARRAYNV)(getProcAddr("glPathGlyphIndexArrayNV"))
gpPathGlyphIndexRangeNV = (C.GPPATHGLYPHINDEXRANGENV)(getProcAddr("glPathGlyphIndexRangeNV"))
gpPathGlyphRangeNV = (C.GPPATHGLYPHRANGENV)(getProcAddr("glPathGlyphRangeNV"))
gpPathGlyphsNV = (C.GPPATHGLYPHSNV)(getProcAddr("glPathGlyphsNV"))
gpPathMemoryGlyphIndexArrayNV = (C.GPPATHMEMORYGLYPHINDEXARRAYNV)(getProcAddr("glPathMemoryGlyphIndexArrayNV"))
gpPathParameterfNV = (C.GPPATHPARAMETERFNV)(getProcAddr("glPathParameterfNV"))
gpPathParameterfvNV = (C.GPPATHPARAMETERFVNV)(getProcAddr("glPathParameterfvNV"))
gpPathParameteriNV = (C.GPPATHPARAMETERINV)(getProcAddr("glPathParameteriNV"))
gpPathParameterivNV = (C.GPPATHPARAMETERIVNV)(getProcAddr("glPathParameterivNV"))
gpPathStencilDepthOffsetNV = (C.GPPATHSTENCILDEPTHOFFSETNV)(getProcAddr("glPathStencilDepthOffsetNV"))
gpPathStencilFuncNV = (C.GPPATHSTENCILFUNCNV)(getProcAddr("glPathStencilFuncNV"))
gpPathStringNV = (C.GPPATHSTRINGNV)(getProcAddr("glPathStringNV"))
gpPathSubCommandsNV = (C.GPPATHSUBCOMMANDSNV)(getProcAddr("glPathSubCommandsNV"))
gpPathSubCoordsNV = (C.GPPATHSUBCOORDSNV)(getProcAddr("glPathSubCoordsNV"))
gpPauseTransformFeedback = (C.GPPAUSETRANSFORMFEEDBACK)(getProcAddr("glPauseTransformFeedback"))
gpPauseTransformFeedbackNV = (C.GPPAUSETRANSFORMFEEDBACKNV)(getProcAddr("glPauseTransformFeedbackNV"))
gpPixelDataRangeNV = (C.GPPIXELDATARANGENV)(getProcAddr("glPixelDataRangeNV"))
gpPixelMapfv = (C.GPPIXELMAPFV)(getProcAddr("glPixelMapfv"))
if gpPixelMapfv == nil {
return errors.New("glPixelMapfv")
}
gpPixelMapuiv = (C.GPPIXELMAPUIV)(getProcAddr("glPixelMapuiv"))
if gpPixelMapuiv == nil {
return errors.New("glPixelMapuiv")
}
gpPixelMapusv = (C.GPPIXELMAPUSV)(getProcAddr("glPixelMapusv"))
if gpPixelMapusv == nil {
return errors.New("glPixelMapusv")
}
gpPixelMapx = (C.GPPIXELMAPX)(getProcAddr("glPixelMapx"))
gpPixelStoref = (C.GPPIXELSTOREF)(getProcAddr("glPixelStoref"))
if gpPixelStoref == nil {
return errors.New("glPixelStoref")
}
gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei"))
if gpPixelStorei == nil {
return errors.New("glPixelStorei")
}
gpPixelStorex = (C.GPPIXELSTOREX)(getProcAddr("glPixelStorex"))
gpPixelTexGenParameterfSGIS = (C.GPPIXELTEXGENPARAMETERFSGIS)(getProcAddr("glPixelTexGenParameterfSGIS"))
gpPixelTexGenParameterfvSGIS = (C.GPPIXELTEXGENPARAMETERFVSGIS)(getProcAddr("glPixelTexGenParameterfvSGIS"))
gpPixelTexGenParameteriSGIS = (C.GPPIXELTEXGENPARAMETERISGIS)(getProcAddr("glPixelTexGenParameteriSGIS"))
gpPixelTexGenParameterivSGIS = (C.GPPIXELTEXGENPARAMETERIVSGIS)(getProcAddr("glPixelTexGenParameterivSGIS"))
gpPixelTexGenSGIX = (C.GPPIXELTEXGENSGIX)(getProcAddr("glPixelTexGenSGIX"))
gpPixelTransferf = (C.GPPIXELTRANSFERF)(getProcAddr("glPixelTransferf"))
if gpPixelTransferf == nil {
return errors.New("glPixelTransferf")
}
gpPixelTransferi = (C.GPPIXELTRANSFERI)(getProcAddr("glPixelTransferi"))
if gpPixelTransferi == nil {
return errors.New("glPixelTransferi")
}
gpPixelTransferxOES = (C.GPPIXELTRANSFERXOES)(getProcAddr("glPixelTransferxOES"))
gpPixelTransformParameterfEXT = (C.GPPIXELTRANSFORMPARAMETERFEXT)(getProcAddr("glPixelTransformParameterfEXT"))
gpPixelTransformParameterfvEXT = (C.GPPIXELTRANSFORMPARAMETERFVEXT)(getProcAddr("glPixelTransformParameterfvEXT"))
gpPixelTransformParameteriEXT = (C.GPPIXELTRANSFORMPARAMETERIEXT)(getProcAddr("glPixelTransformParameteriEXT"))
gpPixelTransformParameterivEXT = (C.GPPIXELTRANSFORMPARAMETERIVEXT)(getProcAddr("glPixelTransformParameterivEXT"))
gpPixelZoom = (C.GPPIXELZOOM)(getProcAddr("glPixelZoom"))
if gpPixelZoom == nil {
return errors.New("glPixelZoom")
}
gpPixelZoomxOES = (C.GPPIXELZOOMXOES)(getProcAddr("glPixelZoomxOES"))
gpPointAlongPathNV = (C.GPPOINTALONGPATHNV)(getProcAddr("glPointAlongPathNV"))
gpPointParameterf = (C.GPPOINTPARAMETERF)(getProcAddr("glPointParameterf"))
if gpPointParameterf == nil {
return errors.New("glPointParameterf")
}
gpPointParameterfARB = (C.GPPOINTPARAMETERFARB)(getProcAddr("glPointParameterfARB"))
gpPointParameterfEXT = (C.GPPOINTPARAMETERFEXT)(getProcAddr("glPointParameterfEXT"))
gpPointParameterfSGIS = (C.GPPOINTPARAMETERFSGIS)(getProcAddr("glPointParameterfSGIS"))
gpPointParameterfv = (C.GPPOINTPARAMETERFV)(getProcAddr("glPointParameterfv"))
if gpPointParameterfv == nil {
return errors.New("glPointParameterfv")
}
gpPointParameterfvARB = (C.GPPOINTPARAMETERFVARB)(getProcAddr("glPointParameterfvARB"))
gpPointParameterfvEXT = (C.GPPOINTPARAMETERFVEXT)(getProcAddr("glPointParameterfvEXT"))
gpPointParameterfvSGIS = (C.GPPOINTPARAMETERFVSGIS)(getProcAddr("glPointParameterfvSGIS"))
gpPointParameteri = (C.GPPOINTPARAMETERI)(getProcAddr("glPointParameteri"))
if gpPointParameteri == nil {
return errors.New("glPointParameteri")
}
gpPointParameteriNV = (C.GPPOINTPARAMETERINV)(getProcAddr("glPointParameteriNV"))
gpPointParameteriv = (C.GPPOINTPARAMETERIV)(getProcAddr("glPointParameteriv"))
if gpPointParameteriv == nil {
return errors.New("glPointParameteriv")
}
gpPointParameterivNV = (C.GPPOINTPARAMETERIVNV)(getProcAddr("glPointParameterivNV"))
gpPointParameterxOES = (C.GPPOINTPARAMETERXOES)(getProcAddr("glPointParameterxOES"))
gpPointParameterxvOES = (C.GPPOINTPARAMETERXVOES)(getProcAddr("glPointParameterxvOES"))
gpPointSize = (C.GPPOINTSIZE)(getProcAddr("glPointSize"))
if gpPointSize == nil {
return errors.New("glPointSize")
}
gpPointSizexOES = (C.GPPOINTSIZEXOES)(getProcAddr("glPointSizexOES"))
gpPollAsyncSGIX = (C.GPPOLLASYNCSGIX)(getProcAddr("glPollAsyncSGIX"))
gpPollInstrumentsSGIX = (C.GPPOLLINSTRUMENTSSGIX)(getProcAddr("glPollInstrumentsSGIX"))
gpPolygonMode = (C.GPPOLYGONMODE)(getProcAddr("glPolygonMode"))
if gpPolygonMode == nil {
return errors.New("glPolygonMode")
}
gpPolygonOffset = (C.GPPOLYGONOFFSET)(getProcAddr("glPolygonOffset"))
if gpPolygonOffset == nil {
return errors.New("glPolygonOffset")
}
gpPolygonOffsetClamp = (C.GPPOLYGONOFFSETCLAMP)(getProcAddr("glPolygonOffsetClamp"))
gpPolygonOffsetClampEXT = (C.GPPOLYGONOFFSETCLAMPEXT)(getProcAddr("glPolygonOffsetClampEXT"))
gpPolygonOffsetEXT = (C.GPPOLYGONOFFSETEXT)(getProcAddr("glPolygonOffsetEXT"))
gpPolygonOffsetxOES = (C.GPPOLYGONOFFSETXOES)(getProcAddr("glPolygonOffsetxOES"))
gpPolygonStipple = (C.GPPOLYGONSTIPPLE)(getProcAddr("glPolygonStipple"))
if gpPolygonStipple == nil {
return errors.New("glPolygonStipple")
}
gpPopAttrib = (C.GPPOPATTRIB)(getProcAddr("glPopAttrib"))
if gpPopAttrib == nil {
return errors.New("glPopAttrib")
}
gpPopClientAttrib = (C.GPPOPCLIENTATTRIB)(getProcAddr("glPopClientAttrib"))
if gpPopClientAttrib == nil {
return errors.New("glPopClientAttrib")
}
gpPopDebugGroup = (C.GPPOPDEBUGGROUP)(getProcAddr("glPopDebugGroup"))
gpPopDebugGroupKHR = (C.GPPOPDEBUGGROUPKHR)(getProcAddr("glPopDebugGroupKHR"))
gpPopGroupMarkerEXT = (C.GPPOPGROUPMARKEREXT)(getProcAddr("glPopGroupMarkerEXT"))
gpPopMatrix = (C.GPPOPMATRIX)(getProcAddr("glPopMatrix"))
if gpPopMatrix == nil {
return errors.New("glPopMatrix")
}
gpPopName = (C.GPPOPNAME)(getProcAddr("glPopName"))
if gpPopName == nil {
return errors.New("glPopName")
}
gpPresentFrameDualFillNV = (C.GPPRESENTFRAMEDUALFILLNV)(getProcAddr("glPresentFrameDualFillNV"))
gpPresentFrameKeyedNV = (C.GPPRESENTFRAMEKEYEDNV)(getProcAddr("glPresentFrameKeyedNV"))
gpPrimitiveBoundingBoxARB = (C.GPPRIMITIVEBOUNDINGBOXARB)(getProcAddr("glPrimitiveBoundingBoxARB"))
gpPrimitiveRestartIndexNV = (C.GPPRIMITIVERESTARTINDEXNV)(getProcAddr("glPrimitiveRestartIndexNV"))
gpPrimitiveRestartNV = (C.GPPRIMITIVERESTARTNV)(getProcAddr("glPrimitiveRestartNV"))
gpPrioritizeTextures = (C.GPPRIORITIZETEXTURES)(getProcAddr("glPrioritizeTextures"))
if gpPrioritizeTextures == nil {
return errors.New("glPrioritizeTextures")
}
gpPrioritizeTexturesEXT = (C.GPPRIORITIZETEXTURESEXT)(getProcAddr("glPrioritizeTexturesEXT"))
gpPrioritizeTexturesxOES = (C.GPPRIORITIZETEXTURESXOES)(getProcAddr("glPrioritizeTexturesxOES"))
gpProgramBinary = (C.GPPROGRAMBINARY)(getProcAddr("glProgramBinary"))
gpProgramBufferParametersIivNV = (C.GPPROGRAMBUFFERPARAMETERSIIVNV)(getProcAddr("glProgramBufferParametersIivNV"))
gpProgramBufferParametersIuivNV = (C.GPPROGRAMBUFFERPARAMETERSIUIVNV)(getProcAddr("glProgramBufferParametersIuivNV"))
gpProgramBufferParametersfvNV = (C.GPPROGRAMBUFFERPARAMETERSFVNV)(getProcAddr("glProgramBufferParametersfvNV"))
gpProgramEnvParameter4dARB = (C.GPPROGRAMENVPARAMETER4DARB)(getProcAddr("glProgramEnvParameter4dARB"))
gpProgramEnvParameter4dvARB = (C.GPPROGRAMENVPARAMETER4DVARB)(getProcAddr("glProgramEnvParameter4dvARB"))
gpProgramEnvParameter4fARB = (C.GPPROGRAMENVPARAMETER4FARB)(getProcAddr("glProgramEnvParameter4fARB"))
gpProgramEnvParameter4fvARB = (C.GPPROGRAMENVPARAMETER4FVARB)(getProcAddr("glProgramEnvParameter4fvARB"))
gpProgramEnvParameterI4iNV = (C.GPPROGRAMENVPARAMETERI4INV)(getProcAddr("glProgramEnvParameterI4iNV"))
gpProgramEnvParameterI4ivNV = (C.GPPROGRAMENVPARAMETERI4IVNV)(getProcAddr("glProgramEnvParameterI4ivNV"))
gpProgramEnvParameterI4uiNV = (C.GPPROGRAMENVPARAMETERI4UINV)(getProcAddr("glProgramEnvParameterI4uiNV"))
gpProgramEnvParameterI4uivNV = (C.GPPROGRAMENVPARAMETERI4UIVNV)(getProcAddr("glProgramEnvParameterI4uivNV"))
gpProgramEnvParameters4fvEXT = (C.GPPROGRAMENVPARAMETERS4FVEXT)(getProcAddr("glProgramEnvParameters4fvEXT"))
gpProgramEnvParametersI4ivNV = (C.GPPROGRAMENVPARAMETERSI4IVNV)(getProcAddr("glProgramEnvParametersI4ivNV"))
gpProgramEnvParametersI4uivNV = (C.GPPROGRAMENVPARAMETERSI4UIVNV)(getProcAddr("glProgramEnvParametersI4uivNV"))
gpProgramLocalParameter4dARB = (C.GPPROGRAMLOCALPARAMETER4DARB)(getProcAddr("glProgramLocalParameter4dARB"))
gpProgramLocalParameter4dvARB = (C.GPPROGRAMLOCALPARAMETER4DVARB)(getProcAddr("glProgramLocalParameter4dvARB"))
gpProgramLocalParameter4fARB = (C.GPPROGRAMLOCALPARAMETER4FARB)(getProcAddr("glProgramLocalParameter4fARB"))
gpProgramLocalParameter4fvARB = (C.GPPROGRAMLOCALPARAMETER4FVARB)(getProcAddr("glProgramLocalParameter4fvARB"))
gpProgramLocalParameterI4iNV = (C.GPPROGRAMLOCALPARAMETERI4INV)(getProcAddr("glProgramLocalParameterI4iNV"))
gpProgramLocalParameterI4ivNV = (C.GPPROGRAMLOCALPARAMETERI4IVNV)(getProcAddr("glProgramLocalParameterI4ivNV"))
gpProgramLocalParameterI4uiNV = (C.GPPROGRAMLOCALPARAMETERI4UINV)(getProcAddr("glProgramLocalParameterI4uiNV"))
gpProgramLocalParameterI4uivNV = (C.GPPROGRAMLOCALPARAMETERI4UIVNV)(getProcAddr("glProgramLocalParameterI4uivNV"))
gpProgramLocalParameters4fvEXT = (C.GPPROGRAMLOCALPARAMETERS4FVEXT)(getProcAddr("glProgramLocalParameters4fvEXT"))
gpProgramLocalParametersI4ivNV = (C.GPPROGRAMLOCALPARAMETERSI4IVNV)(getProcAddr("glProgramLocalParametersI4ivNV"))
gpProgramLocalParametersI4uivNV = (C.GPPROGRAMLOCALPARAMETERSI4UIVNV)(getProcAddr("glProgramLocalParametersI4uivNV"))
gpProgramNamedParameter4dNV = (C.GPPROGRAMNAMEDPARAMETER4DNV)(getProcAddr("glProgramNamedParameter4dNV"))
gpProgramNamedParameter4dvNV = (C.GPPROGRAMNAMEDPARAMETER4DVNV)(getProcAddr("glProgramNamedParameter4dvNV"))
gpProgramNamedParameter4fNV = (C.GPPROGRAMNAMEDPARAMETER4FNV)(getProcAddr("glProgramNamedParameter4fNV"))
gpProgramNamedParameter4fvNV = (C.GPPROGRAMNAMEDPARAMETER4FVNV)(getProcAddr("glProgramNamedParameter4fvNV"))
gpProgramParameter4dNV = (C.GPPROGRAMPARAMETER4DNV)(getProcAddr("glProgramParameter4dNV"))
gpProgramParameter4dvNV = (C.GPPROGRAMPARAMETER4DVNV)(getProcAddr("glProgramParameter4dvNV"))
gpProgramParameter4fNV = (C.GPPROGRAMPARAMETER4FNV)(getProcAddr("glProgramParameter4fNV"))
gpProgramParameter4fvNV = (C.GPPROGRAMPARAMETER4FVNV)(getProcAddr("glProgramParameter4fvNV"))
gpProgramParameteri = (C.GPPROGRAMPARAMETERI)(getProcAddr("glProgramParameteri"))
gpProgramParameteriARB = (C.GPPROGRAMPARAMETERIARB)(getProcAddr("glProgramParameteriARB"))
gpProgramParameteriEXT = (C.GPPROGRAMPARAMETERIEXT)(getProcAddr("glProgramParameteriEXT"))
gpProgramParameters4dvNV = (C.GPPROGRAMPARAMETERS4DVNV)(getProcAddr("glProgramParameters4dvNV"))
gpProgramParameters4fvNV = (C.GPPROGRAMPARAMETERS4FVNV)(getProcAddr("glProgramParameters4fvNV"))
gpProgramPathFragmentInputGenNV = (C.GPPROGRAMPATHFRAGMENTINPUTGENNV)(getProcAddr("glProgramPathFragmentInputGenNV"))
gpProgramStringARB = (C.GPPROGRAMSTRINGARB)(getProcAddr("glProgramStringARB"))
gpProgramSubroutineParametersuivNV = (C.GPPROGRAMSUBROUTINEPARAMETERSUIVNV)(getProcAddr("glProgramSubroutineParametersuivNV"))
gpProgramUniform1d = (C.GPPROGRAMUNIFORM1D)(getProcAddr("glProgramUniform1d"))
gpProgramUniform1dEXT = (C.GPPROGRAMUNIFORM1DEXT)(getProcAddr("glProgramUniform1dEXT"))
gpProgramUniform1dv = (C.GPPROGRAMUNIFORM1DV)(getProcAddr("glProgramUniform1dv"))
gpProgramUniform1dvEXT = (C.GPPROGRAMUNIFORM1DVEXT)(getProcAddr("glProgramUniform1dvEXT"))
gpProgramUniform1f = (C.GPPROGRAMUNIFORM1F)(getProcAddr("glProgramUniform1f"))
gpProgramUniform1fEXT = (C.GPPROGRAMUNIFORM1FEXT)(getProcAddr("glProgramUniform1fEXT"))
gpProgramUniform1fv = (C.GPPROGRAMUNIFORM1FV)(getProcAddr("glProgramUniform1fv"))
gpProgramUniform1fvEXT = (C.GPPROGRAMUNIFORM1FVEXT)(getProcAddr("glProgramUniform1fvEXT"))
gpProgramUniform1i = (C.GPPROGRAMUNIFORM1I)(getProcAddr("glProgramUniform1i"))
gpProgramUniform1i64ARB = (C.GPPROGRAMUNIFORM1I64ARB)(getProcAddr("glProgramUniform1i64ARB"))
gpProgramUniform1i64NV = (C.GPPROGRAMUNIFORM1I64NV)(getProcAddr("glProgramUniform1i64NV"))
gpProgramUniform1i64vARB = (C.GPPROGRAMUNIFORM1I64VARB)(getProcAddr("glProgramUniform1i64vARB"))
gpProgramUniform1i64vNV = (C.GPPROGRAMUNIFORM1I64VNV)(getProcAddr("glProgramUniform1i64vNV"))
gpProgramUniform1iEXT = (C.GPPROGRAMUNIFORM1IEXT)(getProcAddr("glProgramUniform1iEXT"))
gpProgramUniform1iv = (C.GPPROGRAMUNIFORM1IV)(getProcAddr("glProgramUniform1iv"))
gpProgramUniform1ivEXT = (C.GPPROGRAMUNIFORM1IVEXT)(getProcAddr("glProgramUniform1ivEXT"))
gpProgramUniform1ui = (C.GPPROGRAMUNIFORM1UI)(getProcAddr("glProgramUniform1ui"))
gpProgramUniform1ui64ARB = (C.GPPROGRAMUNIFORM1UI64ARB)(getProcAddr("glProgramUniform1ui64ARB"))
gpProgramUniform1ui64NV = (C.GPPROGRAMUNIFORM1UI64NV)(getProcAddr("glProgramUniform1ui64NV"))
gpProgramUniform1ui64vARB = (C.GPPROGRAMUNIFORM1UI64VARB)(getProcAddr("glProgramUniform1ui64vARB"))
gpProgramUniform1ui64vNV = (C.GPPROGRAMUNIFORM1UI64VNV)(getProcAddr("glProgramUniform1ui64vNV"))
gpProgramUniform1uiEXT = (C.GPPROGRAMUNIFORM1UIEXT)(getProcAddr("glProgramUniform1uiEXT"))
gpProgramUniform1uiv = (C.GPPROGRAMUNIFORM1UIV)(getProcAddr("glProgramUniform1uiv"))
gpProgramUniform1uivEXT = (C.GPPROGRAMUNIFORM1UIVEXT)(getProcAddr("glProgramUniform1uivEXT"))
gpProgramUniform2d = (C.GPPROGRAMUNIFORM2D)(getProcAddr("glProgramUniform2d"))
gpProgramUniform2dEXT = (C.GPPROGRAMUNIFORM2DEXT)(getProcAddr("glProgramUniform2dEXT"))
gpProgramUniform2dv = (C.GPPROGRAMUNIFORM2DV)(getProcAddr("glProgramUniform2dv"))
gpProgramUniform2dvEXT = (C.GPPROGRAMUNIFORM2DVEXT)(getProcAddr("glProgramUniform2dvEXT"))
gpProgramUniform2f = (C.GPPROGRAMUNIFORM2F)(getProcAddr("glProgramUniform2f"))
gpProgramUniform2fEXT = (C.GPPROGRAMUNIFORM2FEXT)(getProcAddr("glProgramUniform2fEXT"))
gpProgramUniform2fv = (C.GPPROGRAMUNIFORM2FV)(getProcAddr("glProgramUniform2fv"))
gpProgramUniform2fvEXT = (C.GPPROGRAMUNIFORM2FVEXT)(getProcAddr("glProgramUniform2fvEXT"))
gpProgramUniform2i = (C.GPPROGRAMUNIFORM2I)(getProcAddr("glProgramUniform2i"))
gpProgramUniform2i64ARB = (C.GPPROGRAMUNIFORM2I64ARB)(getProcAddr("glProgramUniform2i64ARB"))
gpProgramUniform2i64NV = (C.GPPROGRAMUNIFORM2I64NV)(getProcAddr("glProgramUniform2i64NV"))
gpProgramUniform2i64vARB = (C.GPPROGRAMUNIFORM2I64VARB)(getProcAddr("glProgramUniform2i64vARB"))
gpProgramUniform2i64vNV = (C.GPPROGRAMUNIFORM2I64VNV)(getProcAddr("glProgramUniform2i64vNV"))
gpProgramUniform2iEXT = (C.GPPROGRAMUNIFORM2IEXT)(getProcAddr("glProgramUniform2iEXT"))
gpProgramUniform2iv = (C.GPPROGRAMUNIFORM2IV)(getProcAddr("glProgramUniform2iv"))
gpProgramUniform2ivEXT = (C.GPPROGRAMUNIFORM2IVEXT)(getProcAddr("glProgramUniform2ivEXT"))
gpProgramUniform2ui = (C.GPPROGRAMUNIFORM2UI)(getProcAddr("glProgramUniform2ui"))
gpProgramUniform2ui64ARB = (C.GPPROGRAMUNIFORM2UI64ARB)(getProcAddr("glProgramUniform2ui64ARB"))
gpProgramUniform2ui64NV = (C.GPPROGRAMUNIFORM2UI64NV)(getProcAddr("glProgramUniform2ui64NV"))
gpProgramUniform2ui64vARB = (C.GPPROGRAMUNIFORM2UI64VARB)(getProcAddr("glProgramUniform2ui64vARB"))
gpProgramUniform2ui64vNV = (C.GPPROGRAMUNIFORM2UI64VNV)(getProcAddr("glProgramUniform2ui64vNV"))
gpProgramUniform2uiEXT = (C.GPPROGRAMUNIFORM2UIEXT)(getProcAddr("glProgramUniform2uiEXT"))
gpProgramUniform2uiv = (C.GPPROGRAMUNIFORM2UIV)(getProcAddr("glProgramUniform2uiv"))
gpProgramUniform2uivEXT = (C.GPPROGRAMUNIFORM2UIVEXT)(getProcAddr("glProgramUniform2uivEXT"))
gpProgramUniform3d = (C.GPPROGRAMUNIFORM3D)(getProcAddr("glProgramUniform3d"))
gpProgramUniform3dEXT = (C.GPPROGRAMUNIFORM3DEXT)(getProcAddr("glProgramUniform3dEXT"))
gpProgramUniform3dv = (C.GPPROGRAMUNIFORM3DV)(getProcAddr("glProgramUniform3dv"))
gpProgramUniform3dvEXT = (C.GPPROGRAMUNIFORM3DVEXT)(getProcAddr("glProgramUniform3dvEXT"))
gpProgramUniform3f = (C.GPPROGRAMUNIFORM3F)(getProcAddr("glProgramUniform3f"))
gpProgramUniform3fEXT = (C.GPPROGRAMUNIFORM3FEXT)(getProcAddr("glProgramUniform3fEXT"))
gpProgramUniform3fv = (C.GPPROGRAMUNIFORM3FV)(getProcAddr("glProgramUniform3fv"))
gpProgramUniform3fvEXT = (C.GPPROGRAMUNIFORM3FVEXT)(getProcAddr("glProgramUniform3fvEXT"))
gpProgramUniform3i = (C.GPPROGRAMUNIFORM3I)(getProcAddr("glProgramUniform3i"))
gpProgramUniform3i64ARB = (C.GPPROGRAMUNIFORM3I64ARB)(getProcAddr("glProgramUniform3i64ARB"))
gpProgramUniform3i64NV = (C.GPPROGRAMUNIFORM3I64NV)(getProcAddr("glProgramUniform3i64NV"))
gpProgramUniform3i64vARB = (C.GPPROGRAMUNIFORM3I64VARB)(getProcAddr("glProgramUniform3i64vARB"))
gpProgramUniform3i64vNV = (C.GPPROGRAMUNIFORM3I64VNV)(getProcAddr("glProgramUniform3i64vNV"))
gpProgramUniform3iEXT = (C.GPPROGRAMUNIFORM3IEXT)(getProcAddr("glProgramUniform3iEXT"))
gpProgramUniform3iv = (C.GPPROGRAMUNIFORM3IV)(getProcAddr("glProgramUniform3iv"))
gpProgramUniform3ivEXT = (C.GPPROGRAMUNIFORM3IVEXT)(getProcAddr("glProgramUniform3ivEXT"))
gpProgramUniform3ui = (C.GPPROGRAMUNIFORM3UI)(getProcAddr("glProgramUniform3ui"))
gpProgramUniform3ui64ARB = (C.GPPROGRAMUNIFORM3UI64ARB)(getProcAddr("glProgramUniform3ui64ARB"))
gpProgramUniform3ui64NV = (C.GPPROGRAMUNIFORM3UI64NV)(getProcAddr("glProgramUniform3ui64NV"))
gpProgramUniform3ui64vARB = (C.GPPROGRAMUNIFORM3UI64VARB)(getProcAddr("glProgramUniform3ui64vARB"))
gpProgramUniform3ui64vNV = (C.GPPROGRAMUNIFORM3UI64VNV)(getProcAddr("glProgramUniform3ui64vNV"))
gpProgramUniform3uiEXT = (C.GPPROGRAMUNIFORM3UIEXT)(getProcAddr("glProgramUniform3uiEXT"))
gpProgramUniform3uiv = (C.GPPROGRAMUNIFORM3UIV)(getProcAddr("glProgramUniform3uiv"))
gpProgramUniform3uivEXT = (C.GPPROGRAMUNIFORM3UIVEXT)(getProcAddr("glProgramUniform3uivEXT"))
gpProgramUniform4d = (C.GPPROGRAMUNIFORM4D)(getProcAddr("glProgramUniform4d"))
gpProgramUniform4dEXT = (C.GPPROGRAMUNIFORM4DEXT)(getProcAddr("glProgramUniform4dEXT"))
gpProgramUniform4dv = (C.GPPROGRAMUNIFORM4DV)(getProcAddr("glProgramUniform4dv"))
gpProgramUniform4dvEXT = (C.GPPROGRAMUNIFORM4DVEXT)(getProcAddr("glProgramUniform4dvEXT"))
gpProgramUniform4f = (C.GPPROGRAMUNIFORM4F)(getProcAddr("glProgramUniform4f"))
gpProgramUniform4fEXT = (C.GPPROGRAMUNIFORM4FEXT)(getProcAddr("glProgramUniform4fEXT"))
gpProgramUniform4fv = (C.GPPROGRAMUNIFORM4FV)(getProcAddr("glProgramUniform4fv"))
gpProgramUniform4fvEXT = (C.GPPROGRAMUNIFORM4FVEXT)(getProcAddr("glProgramUniform4fvEXT"))
gpProgramUniform4i = (C.GPPROGRAMUNIFORM4I)(getProcAddr("glProgramUniform4i"))
gpProgramUniform4i64ARB = (C.GPPROGRAMUNIFORM4I64ARB)(getProcAddr("glProgramUniform4i64ARB"))
gpProgramUniform4i64NV = (C.GPPROGRAMUNIFORM4I64NV)(getProcAddr("glProgramUniform4i64NV"))
gpProgramUniform4i64vARB = (C.GPPROGRAMUNIFORM4I64VARB)(getProcAddr("glProgramUniform4i64vARB"))
gpProgramUniform4i64vNV = (C.GPPROGRAMUNIFORM4I64VNV)(getProcAddr("glProgramUniform4i64vNV"))
gpProgramUniform4iEXT = (C.GPPROGRAMUNIFORM4IEXT)(getProcAddr("glProgramUniform4iEXT"))
gpProgramUniform4iv = (C.GPPROGRAMUNIFORM4IV)(getProcAddr("glProgramUniform4iv"))
gpProgramUniform4ivEXT = (C.GPPROGRAMUNIFORM4IVEXT)(getProcAddr("glProgramUniform4ivEXT"))
gpProgramUniform4ui = (C.GPPROGRAMUNIFORM4UI)(getProcAddr("glProgramUniform4ui"))
gpProgramUniform4ui64ARB = (C.GPPROGRAMUNIFORM4UI64ARB)(getProcAddr("glProgramUniform4ui64ARB"))
gpProgramUniform4ui64NV = (C.GPPROGRAMUNIFORM4UI64NV)(getProcAddr("glProgramUniform4ui64NV"))
gpProgramUniform4ui64vARB = (C.GPPROGRAMUNIFORM4UI64VARB)(getProcAddr("glProgramUniform4ui64vARB"))
gpProgramUniform4ui64vNV = (C.GPPROGRAMUNIFORM4UI64VNV)(getProcAddr("glProgramUniform4ui64vNV"))
gpProgramUniform4uiEXT = (C.GPPROGRAMUNIFORM4UIEXT)(getProcAddr("glProgramUniform4uiEXT"))
gpProgramUniform4uiv = (C.GPPROGRAMUNIFORM4UIV)(getProcAddr("glProgramUniform4uiv"))
gpProgramUniform4uivEXT = (C.GPPROGRAMUNIFORM4UIVEXT)(getProcAddr("glProgramUniform4uivEXT"))
gpProgramUniformHandleui64ARB = (C.GPPROGRAMUNIFORMHANDLEUI64ARB)(getProcAddr("glProgramUniformHandleui64ARB"))
gpProgramUniformHandleui64NV = (C.GPPROGRAMUNIFORMHANDLEUI64NV)(getProcAddr("glProgramUniformHandleui64NV"))
gpProgramUniformHandleui64vARB = (C.GPPROGRAMUNIFORMHANDLEUI64VARB)(getProcAddr("glProgramUniformHandleui64vARB"))
gpProgramUniformHandleui64vNV = (C.GPPROGRAMUNIFORMHANDLEUI64VNV)(getProcAddr("glProgramUniformHandleui64vNV"))
gpProgramUniformMatrix2dv = (C.GPPROGRAMUNIFORMMATRIX2DV)(getProcAddr("glProgramUniformMatrix2dv"))
gpProgramUniformMatrix2dvEXT = (C.GPPROGRAMUNIFORMMATRIX2DVEXT)(getProcAddr("glProgramUniformMatrix2dvEXT"))
gpProgramUniformMatrix2fv = (C.GPPROGRAMUNIFORMMATRIX2FV)(getProcAddr("glProgramUniformMatrix2fv"))
gpProgramUniformMatrix2fvEXT = (C.GPPROGRAMUNIFORMMATRIX2FVEXT)(getProcAddr("glProgramUniformMatrix2fvEXT"))
gpProgramUniformMatrix2x3dv = (C.GPPROGRAMUNIFORMMATRIX2X3DV)(getProcAddr("glProgramUniformMatrix2x3dv"))
gpProgramUniformMatrix2x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3DVEXT)(getProcAddr("glProgramUniformMatrix2x3dvEXT"))
gpProgramUniformMatrix2x3fv = (C.GPPROGRAMUNIFORMMATRIX2X3FV)(getProcAddr("glProgramUniformMatrix2x3fv"))
gpProgramUniformMatrix2x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3FVEXT)(getProcAddr("glProgramUniformMatrix2x3fvEXT"))
gpProgramUniformMatrix2x4dv = (C.GPPROGRAMUNIFORMMATRIX2X4DV)(getProcAddr("glProgramUniformMatrix2x4dv"))
gpProgramUniformMatrix2x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4DVEXT)(getProcAddr("glProgramUniformMatrix2x4dvEXT"))
gpProgramUniformMatrix2x4fv = (C.GPPROGRAMUNIFORMMATRIX2X4FV)(getProcAddr("glProgramUniformMatrix2x4fv"))
gpProgramUniformMatrix2x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4FVEXT)(getProcAddr("glProgramUniformMatrix2x4fvEXT"))
gpProgramUniformMatrix3dv = (C.GPPROGRAMUNIFORMMATRIX3DV)(getProcAddr("glProgramUniformMatrix3dv"))
gpProgramUniformMatrix3dvEXT = (C.GPPROGRAMUNIFORMMATRIX3DVEXT)(getProcAddr("glProgramUniformMatrix3dvEXT"))
gpProgramUniformMatrix3fv = (C.GPPROGRAMUNIFORMMATRIX3FV)(getProcAddr("glProgramUniformMatrix3fv"))
gpProgramUniformMatrix3fvEXT = (C.GPPROGRAMUNIFORMMATRIX3FVEXT)(getProcAddr("glProgramUniformMatrix3fvEXT"))
gpProgramUniformMatrix3x2dv = (C.GPPROGRAMUNIFORMMATRIX3X2DV)(getProcAddr("glProgramUniformMatrix3x2dv"))
gpProgramUniformMatrix3x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2DVEXT)(getProcAddr("glProgramUniformMatrix3x2dvEXT"))
gpProgramUniformMatrix3x2fv = (C.GPPROGRAMUNIFORMMATRIX3X2FV)(getProcAddr("glProgramUniformMatrix3x2fv"))
gpProgramUniformMatrix3x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2FVEXT)(getProcAddr("glProgramUniformMatrix3x2fvEXT"))
gpProgramUniformMatrix3x4dv = (C.GPPROGRAMUNIFORMMATRIX3X4DV)(getProcAddr("glProgramUniformMatrix3x4dv"))
gpProgramUniformMatrix3x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4DVEXT)(getProcAddr("glProgramUniformMatrix3x4dvEXT"))
gpProgramUniformMatrix3x4fv = (C.GPPROGRAMUNIFORMMATRIX3X4FV)(getProcAddr("glProgramUniformMatrix3x4fv"))
gpProgramUniformMatrix3x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4FVEXT)(getProcAddr("glProgramUniformMatrix3x4fvEXT"))
gpProgramUniformMatrix4dv = (C.GPPROGRAMUNIFORMMATRIX4DV)(getProcAddr("glProgramUniformMatrix4dv"))
gpProgramUniformMatrix4dvEXT = (C.GPPROGRAMUNIFORMMATRIX4DVEXT)(getProcAddr("glProgramUniformMatrix4dvEXT"))
gpProgramUniformMatrix4fv = (C.GPPROGRAMUNIFORMMATRIX4FV)(getProcAddr("glProgramUniformMatrix4fv"))
gpProgramUniformMatrix4fvEXT = (C.GPPROGRAMUNIFORMMATRIX4FVEXT)(getProcAddr("glProgramUniformMatrix4fvEXT"))
gpProgramUniformMatrix4x2dv = (C.GPPROGRAMUNIFORMMATRIX4X2DV)(getProcAddr("glProgramUniformMatrix4x2dv"))
gpProgramUniformMatrix4x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2DVEXT)(getProcAddr("glProgramUniformMatrix4x2dvEXT"))
gpProgramUniformMatrix4x2fv = (C.GPPROGRAMUNIFORMMATRIX4X2FV)(getProcAddr("glProgramUniformMatrix4x2fv"))
gpProgramUniformMatrix4x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2FVEXT)(getProcAddr("glProgramUniformMatrix4x2fvEXT"))
gpProgramUniformMatrix4x3dv = (C.GPPROGRAMUNIFORMMATRIX4X3DV)(getProcAddr("glProgramUniformMatrix4x3dv"))
gpProgramUniformMatrix4x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3DVEXT)(getProcAddr("glProgramUniformMatrix4x3dvEXT"))
gpProgramUniformMatrix4x3fv = (C.GPPROGRAMUNIFORMMATRIX4X3FV)(getProcAddr("glProgramUniformMatrix4x3fv"))
gpProgramUniformMatrix4x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3FVEXT)(getProcAddr("glProgramUniformMatrix4x3fvEXT"))
gpProgramUniformui64NV = (C.GPPROGRAMUNIFORMUI64NV)(getProcAddr("glProgramUniformui64NV"))
gpProgramUniformui64vNV = (C.GPPROGRAMUNIFORMUI64VNV)(getProcAddr("glProgramUniformui64vNV"))
gpProgramVertexLimitNV = (C.GPPROGRAMVERTEXLIMITNV)(getProcAddr("glProgramVertexLimitNV"))
gpProvokingVertex = (C.GPPROVOKINGVERTEX)(getProcAddr("glProvokingVertex"))
gpProvokingVertexEXT = (C.GPPROVOKINGVERTEXEXT)(getProcAddr("glProvokingVertexEXT"))
gpPushAttrib = (C.GPPUSHATTRIB)(getProcAddr("glPushAttrib"))
if gpPushAttrib == nil {
return errors.New("glPushAttrib")
}
gpPushClientAttrib = (C.GPPUSHCLIENTATTRIB)(getProcAddr("glPushClientAttrib"))
if gpPushClientAttrib == nil {
return errors.New("glPushClientAttrib")
}
gpPushClientAttribDefaultEXT = (C.GPPUSHCLIENTATTRIBDEFAULTEXT)(getProcAddr("glPushClientAttribDefaultEXT"))
gpPushDebugGroup = (C.GPPUSHDEBUGGROUP)(getProcAddr("glPushDebugGroup"))
gpPushDebugGroupKHR = (C.GPPUSHDEBUGGROUPKHR)(getProcAddr("glPushDebugGroupKHR"))
gpPushGroupMarkerEXT = (C.GPPUSHGROUPMARKEREXT)(getProcAddr("glPushGroupMarkerEXT"))
gpPushMatrix = (C.GPPUSHMATRIX)(getProcAddr("glPushMatrix"))
if gpPushMatrix == nil {
return errors.New("glPushMatrix")
}
gpPushName = (C.GPPUSHNAME)(getProcAddr("glPushName"))
if gpPushName == nil {
return errors.New("glPushName")
}
gpQueryCounter = (C.GPQUERYCOUNTER)(getProcAddr("glQueryCounter"))
gpQueryMatrixxOES = (C.GPQUERYMATRIXXOES)(getProcAddr("glQueryMatrixxOES"))
gpQueryObjectParameteruiAMD = (C.GPQUERYOBJECTPARAMETERUIAMD)(getProcAddr("glQueryObjectParameteruiAMD"))
gpQueryResourceNV = (C.GPQUERYRESOURCENV)(getProcAddr("glQueryResourceNV"))
gpQueryResourceTagNV = (C.GPQUERYRESOURCETAGNV)(getProcAddr("glQueryResourceTagNV"))
gpRasterPos2d = (C.GPRASTERPOS2D)(getProcAddr("glRasterPos2d"))
if gpRasterPos2d == nil {
return errors.New("glRasterPos2d")
}
gpRasterPos2dv = (C.GPRASTERPOS2DV)(getProcAddr("glRasterPos2dv"))
if gpRasterPos2dv == nil {
return errors.New("glRasterPos2dv")
}
gpRasterPos2f = (C.GPRASTERPOS2F)(getProcAddr("glRasterPos2f"))
if gpRasterPos2f == nil {
return errors.New("glRasterPos2f")
}
gpRasterPos2fv = (C.GPRASTERPOS2FV)(getProcAddr("glRasterPos2fv"))
if gpRasterPos2fv == nil {
return errors.New("glRasterPos2fv")
}
gpRasterPos2i = (C.GPRASTERPOS2I)(getProcAddr("glRasterPos2i"))
if gpRasterPos2i == nil {
return errors.New("glRasterPos2i")
}
gpRasterPos2iv = (C.GPRASTERPOS2IV)(getProcAddr("glRasterPos2iv"))
if gpRasterPos2iv == nil {
return errors.New("glRasterPos2iv")
}
gpRasterPos2s = (C.GPRASTERPOS2S)(getProcAddr("glRasterPos2s"))
if gpRasterPos2s == nil {
return errors.New("glRasterPos2s")
}
gpRasterPos2sv = (C.GPRASTERPOS2SV)(getProcAddr("glRasterPos2sv"))
if gpRasterPos2sv == nil {
return errors.New("glRasterPos2sv")
}
gpRasterPos2xOES = (C.GPRASTERPOS2XOES)(getProcAddr("glRasterPos2xOES"))
gpRasterPos2xvOES = (C.GPRASTERPOS2XVOES)(getProcAddr("glRasterPos2xvOES"))
gpRasterPos3d = (C.GPRASTERPOS3D)(getProcAddr("glRasterPos3d"))
if gpRasterPos3d == nil {
return errors.New("glRasterPos3d")
}
gpRasterPos3dv = (C.GPRASTERPOS3DV)(getProcAddr("glRasterPos3dv"))
if gpRasterPos3dv == nil {
return errors.New("glRasterPos3dv")
}
gpRasterPos3f = (C.GPRASTERPOS3F)(getProcAddr("glRasterPos3f"))
if gpRasterPos3f == nil {
return errors.New("glRasterPos3f")
}
gpRasterPos3fv = (C.GPRASTERPOS3FV)(getProcAddr("glRasterPos3fv"))
if gpRasterPos3fv == nil {
return errors.New("glRasterPos3fv")
}
gpRasterPos3i = (C.GPRASTERPOS3I)(getProcAddr("glRasterPos3i"))
if gpRasterPos3i == nil {
return errors.New("glRasterPos3i")
}
gpRasterPos3iv = (C.GPRASTERPOS3IV)(getProcAddr("glRasterPos3iv"))
if gpRasterPos3iv == nil {
return errors.New("glRasterPos3iv")
}
gpRasterPos3s = (C.GPRASTERPOS3S)(getProcAddr("glRasterPos3s"))
if gpRasterPos3s == nil {
return errors.New("glRasterPos3s")
}
gpRasterPos3sv = (C.GPRASTERPOS3SV)(getProcAddr("glRasterPos3sv"))
if gpRasterPos3sv == nil {
return errors.New("glRasterPos3sv")
}
gpRasterPos3xOES = (C.GPRASTERPOS3XOES)(getProcAddr("glRasterPos3xOES"))
gpRasterPos3xvOES = (C.GPRASTERPOS3XVOES)(getProcAddr("glRasterPos3xvOES"))
gpRasterPos4d = (C.GPRASTERPOS4D)(getProcAddr("glRasterPos4d"))
if gpRasterPos4d == nil {
return errors.New("glRasterPos4d")
}
gpRasterPos4dv = (C.GPRASTERPOS4DV)(getProcAddr("glRasterPos4dv"))
if gpRasterPos4dv == nil {
return errors.New("glRasterPos4dv")
}
gpRasterPos4f = (C.GPRASTERPOS4F)(getProcAddr("glRasterPos4f"))
if gpRasterPos4f == nil {
return errors.New("glRasterPos4f")
}
gpRasterPos4fv = (C.GPRASTERPOS4FV)(getProcAddr("glRasterPos4fv"))
if gpRasterPos4fv == nil {
return errors.New("glRasterPos4fv")
}
gpRasterPos4i = (C.GPRASTERPOS4I)(getProcAddr("glRasterPos4i"))
if gpRasterPos4i == nil {
return errors.New("glRasterPos4i")
}
gpRasterPos4iv = (C.GPRASTERPOS4IV)(getProcAddr("glRasterPos4iv"))
if gpRasterPos4iv == nil {
return errors.New("glRasterPos4iv")
}
gpRasterPos4s = (C.GPRASTERPOS4S)(getProcAddr("glRasterPos4s"))
if gpRasterPos4s == nil {
return errors.New("glRasterPos4s")
}
gpRasterPos4sv = (C.GPRASTERPOS4SV)(getProcAddr("glRasterPos4sv"))
if gpRasterPos4sv == nil {
return errors.New("glRasterPos4sv")
}
gpRasterPos4xOES = (C.GPRASTERPOS4XOES)(getProcAddr("glRasterPos4xOES"))
gpRasterPos4xvOES = (C.GPRASTERPOS4XVOES)(getProcAddr("glRasterPos4xvOES"))
gpRasterSamplesEXT = (C.GPRASTERSAMPLESEXT)(getProcAddr("glRasterSamplesEXT"))
gpReadBuffer = (C.GPREADBUFFER)(getProcAddr("glReadBuffer"))
if gpReadBuffer == nil {
return errors.New("glReadBuffer")
}
gpReadInstrumentsSGIX = (C.GPREADINSTRUMENTSSGIX)(getProcAddr("glReadInstrumentsSGIX"))
gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels"))
if gpReadPixels == nil {
return errors.New("glReadPixels")
}
gpReadnPixels = (C.GPREADNPIXELS)(getProcAddr("glReadnPixels"))
gpReadnPixelsARB = (C.GPREADNPIXELSARB)(getProcAddr("glReadnPixelsARB"))
gpReadnPixelsKHR = (C.GPREADNPIXELSKHR)(getProcAddr("glReadnPixelsKHR"))
gpRectd = (C.GPRECTD)(getProcAddr("glRectd"))
if gpRectd == nil {
return errors.New("glRectd")
}
gpRectdv = (C.GPRECTDV)(getProcAddr("glRectdv"))
if gpRectdv == nil {
return errors.New("glRectdv")
}
gpRectf = (C.GPRECTF)(getProcAddr("glRectf"))
if gpRectf == nil {
return errors.New("glRectf")
}
gpRectfv = (C.GPRECTFV)(getProcAddr("glRectfv"))
if gpRectfv == nil {
return errors.New("glRectfv")
}
gpRecti = (C.GPRECTI)(getProcAddr("glRecti"))
if gpRecti == nil {
return errors.New("glRecti")
}
gpRectiv = (C.GPRECTIV)(getProcAddr("glRectiv"))
if gpRectiv == nil {
return errors.New("glRectiv")
}
gpRects = (C.GPRECTS)(getProcAddr("glRects"))
if gpRects == nil {
return errors.New("glRects")
}
gpRectsv = (C.GPRECTSV)(getProcAddr("glRectsv"))
if gpRectsv == nil {
return errors.New("glRectsv")
}
gpRectxOES = (C.GPRECTXOES)(getProcAddr("glRectxOES"))
gpRectxvOES = (C.GPRECTXVOES)(getProcAddr("glRectxvOES"))
gpReferencePlaneSGIX = (C.GPREFERENCEPLANESGIX)(getProcAddr("glReferencePlaneSGIX"))
gpReleaseKeyedMutexWin32EXT = (C.GPRELEASEKEYEDMUTEXWIN32EXT)(getProcAddr("glReleaseKeyedMutexWin32EXT"))
gpReleaseShaderCompiler = (C.GPRELEASESHADERCOMPILER)(getProcAddr("glReleaseShaderCompiler"))
gpRenderGpuMaskNV = (C.GPRENDERGPUMASKNV)(getProcAddr("glRenderGpuMaskNV"))
gpRenderMode = (C.GPRENDERMODE)(getProcAddr("glRenderMode"))
if gpRenderMode == nil {
return errors.New("glRenderMode")
}
gpRenderbufferStorage = (C.GPRENDERBUFFERSTORAGE)(getProcAddr("glRenderbufferStorage"))
gpRenderbufferStorageEXT = (C.GPRENDERBUFFERSTORAGEEXT)(getProcAddr("glRenderbufferStorageEXT"))
gpRenderbufferStorageMultisample = (C.GPRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glRenderbufferStorageMultisample"))
gpRenderbufferStorageMultisampleCoverageNV = (C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(getProcAddr("glRenderbufferStorageMultisampleCoverageNV"))
gpRenderbufferStorageMultisampleEXT = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glRenderbufferStorageMultisampleEXT"))
gpReplacementCodePointerSUN = (C.GPREPLACEMENTCODEPOINTERSUN)(getProcAddr("glReplacementCodePointerSUN"))
gpReplacementCodeubSUN = (C.GPREPLACEMENTCODEUBSUN)(getProcAddr("glReplacementCodeubSUN"))
gpReplacementCodeubvSUN = (C.GPREPLACEMENTCODEUBVSUN)(getProcAddr("glReplacementCodeubvSUN"))
gpReplacementCodeuiColor3fVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor3fVertex3fSUN"))
gpReplacementCodeuiColor3fVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor3fVertex3fvSUN"))
gpReplacementCodeuiColor4fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))
gpReplacementCodeuiColor4fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))
gpReplacementCodeuiColor4ubVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor4ubVertex3fSUN"))
gpReplacementCodeuiColor4ubVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor4ubVertex3fvSUN"))
gpReplacementCodeuiNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiNormal3fVertex3fSUN"))
gpReplacementCodeuiNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiNormal3fVertex3fvSUN"))
gpReplacementCodeuiSUN = (C.GPREPLACEMENTCODEUISUN)(getProcAddr("glReplacementCodeuiSUN"))
gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))
gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))
gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))
gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))
gpReplacementCodeuiTexCoord2fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fVertex3fSUN"))
gpReplacementCodeuiTexCoord2fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fVertex3fvSUN"))
gpReplacementCodeuiVertex3fSUN = (C.GPREPLACEMENTCODEUIVERTEX3FSUN)(getProcAddr("glReplacementCodeuiVertex3fSUN"))
gpReplacementCodeuiVertex3fvSUN = (C.GPREPLACEMENTCODEUIVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiVertex3fvSUN"))
gpReplacementCodeuivSUN = (C.GPREPLACEMENTCODEUIVSUN)(getProcAddr("glReplacementCodeuivSUN"))
gpReplacementCodeusSUN = (C.GPREPLACEMENTCODEUSSUN)(getProcAddr("glReplacementCodeusSUN"))
gpReplacementCodeusvSUN = (C.GPREPLACEMENTCODEUSVSUN)(getProcAddr("glReplacementCodeusvSUN"))
gpRequestResidentProgramsNV = (C.GPREQUESTRESIDENTPROGRAMSNV)(getProcAddr("glRequestResidentProgramsNV"))
gpResetHistogramEXT = (C.GPRESETHISTOGRAMEXT)(getProcAddr("glResetHistogramEXT"))
gpResetMinmaxEXT = (C.GPRESETMINMAXEXT)(getProcAddr("glResetMinmaxEXT"))
gpResizeBuffersMESA = (C.GPRESIZEBUFFERSMESA)(getProcAddr("glResizeBuffersMESA"))
gpResolveDepthValuesNV = (C.GPRESOLVEDEPTHVALUESNV)(getProcAddr("glResolveDepthValuesNV"))
gpResumeTransformFeedback = (C.GPRESUMETRANSFORMFEEDBACK)(getProcAddr("glResumeTransformFeedback"))
gpResumeTransformFeedbackNV = (C.GPRESUMETRANSFORMFEEDBACKNV)(getProcAddr("glResumeTransformFeedbackNV"))
gpRotated = (C.GPROTATED)(getProcAddr("glRotated"))
if gpRotated == nil {
return errors.New("glRotated")
}
gpRotatef = (C.GPROTATEF)(getProcAddr("glRotatef"))
if gpRotatef == nil {
return errors.New("glRotatef")
}
gpRotatexOES = (C.GPROTATEXOES)(getProcAddr("glRotatexOES"))
gpSampleCoverage = (C.GPSAMPLECOVERAGE)(getProcAddr("glSampleCoverage"))
if gpSampleCoverage == nil {
return errors.New("glSampleCoverage")
}
gpSampleCoverageARB = (C.GPSAMPLECOVERAGEARB)(getProcAddr("glSampleCoverageARB"))
gpSampleCoveragexOES = (C.GPSAMPLECOVERAGEXOES)(getProcAddr("glSampleCoveragexOES"))
gpSampleMapATI = (C.GPSAMPLEMAPATI)(getProcAddr("glSampleMapATI"))
gpSampleMaskEXT = (C.GPSAMPLEMASKEXT)(getProcAddr("glSampleMaskEXT"))
gpSampleMaskIndexedNV = (C.GPSAMPLEMASKINDEXEDNV)(getProcAddr("glSampleMaskIndexedNV"))
gpSampleMaskSGIS = (C.GPSAMPLEMASKSGIS)(getProcAddr("glSampleMaskSGIS"))
gpSampleMaski = (C.GPSAMPLEMASKI)(getProcAddr("glSampleMaski"))
gpSamplePatternEXT = (C.GPSAMPLEPATTERNEXT)(getProcAddr("glSamplePatternEXT"))
gpSamplePatternSGIS = (C.GPSAMPLEPATTERNSGIS)(getProcAddr("glSamplePatternSGIS"))
gpSamplerParameterIiv = (C.GPSAMPLERPARAMETERIIV)(getProcAddr("glSamplerParameterIiv"))
gpSamplerParameterIuiv = (C.GPSAMPLERPARAMETERIUIV)(getProcAddr("glSamplerParameterIuiv"))
gpSamplerParameterf = (C.GPSAMPLERPARAMETERF)(getProcAddr("glSamplerParameterf"))
gpSamplerParameterfv = (C.GPSAMPLERPARAMETERFV)(getProcAddr("glSamplerParameterfv"))
gpSamplerParameteri = (C.GPSAMPLERPARAMETERI)(getProcAddr("glSamplerParameteri"))
gpSamplerParameteriv = (C.GPSAMPLERPARAMETERIV)(getProcAddr("glSamplerParameteriv"))
gpScaled = (C.GPSCALED)(getProcAddr("glScaled"))
if gpScaled == nil {
return errors.New("glScaled")
}
gpScalef = (C.GPSCALEF)(getProcAddr("glScalef"))
if gpScalef == nil {
return errors.New("glScalef")
}
gpScalexOES = (C.GPSCALEXOES)(getProcAddr("glScalexOES"))
gpScissor = (C.GPSCISSOR)(getProcAddr("glScissor"))
if gpScissor == nil {
return errors.New("glScissor")
}
gpScissorArrayv = (C.GPSCISSORARRAYV)(getProcAddr("glScissorArrayv"))
gpScissorIndexed = (C.GPSCISSORINDEXED)(getProcAddr("glScissorIndexed"))
gpScissorIndexedv = (C.GPSCISSORINDEXEDV)(getProcAddr("glScissorIndexedv"))
gpSecondaryColor3b = (C.GPSECONDARYCOLOR3B)(getProcAddr("glSecondaryColor3b"))
if gpSecondaryColor3b == nil {
return errors.New("glSecondaryColor3b")
}
gpSecondaryColor3bEXT = (C.GPSECONDARYCOLOR3BEXT)(getProcAddr("glSecondaryColor3bEXT"))
gpSecondaryColor3bv = (C.GPSECONDARYCOLOR3BV)(getProcAddr("glSecondaryColor3bv"))
if gpSecondaryColor3bv == nil {
return errors.New("glSecondaryColor3bv")
}
gpSecondaryColor3bvEXT = (C.GPSECONDARYCOLOR3BVEXT)(getProcAddr("glSecondaryColor3bvEXT"))
gpSecondaryColor3d = (C.GPSECONDARYCOLOR3D)(getProcAddr("glSecondaryColor3d"))
if gpSecondaryColor3d == nil {
return errors.New("glSecondaryColor3d")
}
gpSecondaryColor3dEXT = (C.GPSECONDARYCOLOR3DEXT)(getProcAddr("glSecondaryColor3dEXT"))
gpSecondaryColor3dv = (C.GPSECONDARYCOLOR3DV)(getProcAddr("glSecondaryColor3dv"))
if gpSecondaryColor3dv == nil {
return errors.New("glSecondaryColor3dv")
}
gpSecondaryColor3dvEXT = (C.GPSECONDARYCOLOR3DVEXT)(getProcAddr("glSecondaryColor3dvEXT"))
gpSecondaryColor3f = (C.GPSECONDARYCOLOR3F)(getProcAddr("glSecondaryColor3f"))
if gpSecondaryColor3f == nil {
return errors.New("glSecondaryColor3f")
}
gpSecondaryColor3fEXT = (C.GPSECONDARYCOLOR3FEXT)(getProcAddr("glSecondaryColor3fEXT"))
gpSecondaryColor3fv = (C.GPSECONDARYCOLOR3FV)(getProcAddr("glSecondaryColor3fv"))
if gpSecondaryColor3fv == nil {
return errors.New("glSecondaryColor3fv")
}
gpSecondaryColor3fvEXT = (C.GPSECONDARYCOLOR3FVEXT)(getProcAddr("glSecondaryColor3fvEXT"))
gpSecondaryColor3hNV = (C.GPSECONDARYCOLOR3HNV)(getProcAddr("glSecondaryColor3hNV"))
gpSecondaryColor3hvNV = (C.GPSECONDARYCOLOR3HVNV)(getProcAddr("glSecondaryColor3hvNV"))
gpSecondaryColor3i = (C.GPSECONDARYCOLOR3I)(getProcAddr("glSecondaryColor3i"))
if gpSecondaryColor3i == nil {
return errors.New("glSecondaryColor3i")
}
gpSecondaryColor3iEXT = (C.GPSECONDARYCOLOR3IEXT)(getProcAddr("glSecondaryColor3iEXT"))
gpSecondaryColor3iv = (C.GPSECONDARYCOLOR3IV)(getProcAddr("glSecondaryColor3iv"))
if gpSecondaryColor3iv == nil {
return errors.New("glSecondaryColor3iv")
}
gpSecondaryColor3ivEXT = (C.GPSECONDARYCOLOR3IVEXT)(getProcAddr("glSecondaryColor3ivEXT"))
gpSecondaryColor3s = (C.GPSECONDARYCOLOR3S)(getProcAddr("glSecondaryColor3s"))
if gpSecondaryColor3s == nil {
return errors.New("glSecondaryColor3s")
}
gpSecondaryColor3sEXT = (C.GPSECONDARYCOLOR3SEXT)(getProcAddr("glSecondaryColor3sEXT"))
gpSecondaryColor3sv = (C.GPSECONDARYCOLOR3SV)(getProcAddr("glSecondaryColor3sv"))
if gpSecondaryColor3sv == nil {
return errors.New("glSecondaryColor3sv")
}
gpSecondaryColor3svEXT = (C.GPSECONDARYCOLOR3SVEXT)(getProcAddr("glSecondaryColor3svEXT"))
gpSecondaryColor3ub = (C.GPSECONDARYCOLOR3UB)(getProcAddr("glSecondaryColor3ub"))
if gpSecondaryColor3ub == nil {
return errors.New("glSecondaryColor3ub")
}
gpSecondaryColor3ubEXT = (C.GPSECONDARYCOLOR3UBEXT)(getProcAddr("glSecondaryColor3ubEXT"))
gpSecondaryColor3ubv = (C.GPSECONDARYCOLOR3UBV)(getProcAddr("glSecondaryColor3ubv"))
if gpSecondaryColor3ubv == nil {
return errors.New("glSecondaryColor3ubv")
}
gpSecondaryColor3ubvEXT = (C.GPSECONDARYCOLOR3UBVEXT)(getProcAddr("glSecondaryColor3ubvEXT"))
gpSecondaryColor3ui = (C.GPSECONDARYCOLOR3UI)(getProcAddr("glSecondaryColor3ui"))
if gpSecondaryColor3ui == nil {
return errors.New("glSecondaryColor3ui")
}
gpSecondaryColor3uiEXT = (C.GPSECONDARYCOLOR3UIEXT)(getProcAddr("glSecondaryColor3uiEXT"))
gpSecondaryColor3uiv = (C.GPSECONDARYCOLOR3UIV)(getProcAddr("glSecondaryColor3uiv"))
if gpSecondaryColor3uiv == nil {
return errors.New("glSecondaryColor3uiv")
}
gpSecondaryColor3uivEXT = (C.GPSECONDARYCOLOR3UIVEXT)(getProcAddr("glSecondaryColor3uivEXT"))
gpSecondaryColor3us = (C.GPSECONDARYCOLOR3US)(getProcAddr("glSecondaryColor3us"))
if gpSecondaryColor3us == nil {
return errors.New("glSecondaryColor3us")
}
gpSecondaryColor3usEXT = (C.GPSECONDARYCOLOR3USEXT)(getProcAddr("glSecondaryColor3usEXT"))
gpSecondaryColor3usv = (C.GPSECONDARYCOLOR3USV)(getProcAddr("glSecondaryColor3usv"))
if gpSecondaryColor3usv == nil {
return errors.New("glSecondaryColor3usv")
}
gpSecondaryColor3usvEXT = (C.GPSECONDARYCOLOR3USVEXT)(getProcAddr("glSecondaryColor3usvEXT"))
gpSecondaryColorFormatNV = (C.GPSECONDARYCOLORFORMATNV)(getProcAddr("glSecondaryColorFormatNV"))
gpSecondaryColorPointer = (C.GPSECONDARYCOLORPOINTER)(getProcAddr("glSecondaryColorPointer"))
if gpSecondaryColorPointer == nil {
return errors.New("glSecondaryColorPointer")
}
gpSecondaryColorPointerEXT = (C.GPSECONDARYCOLORPOINTEREXT)(getProcAddr("glSecondaryColorPointerEXT"))
gpSecondaryColorPointerListIBM = (C.GPSECONDARYCOLORPOINTERLISTIBM)(getProcAddr("glSecondaryColorPointerListIBM"))
gpSelectBuffer = (C.GPSELECTBUFFER)(getProcAddr("glSelectBuffer"))
if gpSelectBuffer == nil {
return errors.New("glSelectBuffer")
}
gpSelectPerfMonitorCountersAMD = (C.GPSELECTPERFMONITORCOUNTERSAMD)(getProcAddr("glSelectPerfMonitorCountersAMD"))
gpSemaphoreParameterui64vEXT = (C.GPSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glSemaphoreParameterui64vEXT"))
gpSeparableFilter2DEXT = (C.GPSEPARABLEFILTER2DEXT)(getProcAddr("glSeparableFilter2DEXT"))
gpSetFenceAPPLE = (C.GPSETFENCEAPPLE)(getProcAddr("glSetFenceAPPLE"))
gpSetFenceNV = (C.GPSETFENCENV)(getProcAddr("glSetFenceNV"))
gpSetFragmentShaderConstantATI = (C.GPSETFRAGMENTSHADERCONSTANTATI)(getProcAddr("glSetFragmentShaderConstantATI"))
gpSetInvariantEXT = (C.GPSETINVARIANTEXT)(getProcAddr("glSetInvariantEXT"))
gpSetLocalConstantEXT = (C.GPSETLOCALCONSTANTEXT)(getProcAddr("glSetLocalConstantEXT"))
gpSetMultisamplefvAMD = (C.GPSETMULTISAMPLEFVAMD)(getProcAddr("glSetMultisamplefvAMD"))
gpShadeModel = (C.GPSHADEMODEL)(getProcAddr("glShadeModel"))
if gpShadeModel == nil {
return errors.New("glShadeModel")
}
gpShaderBinary = (C.GPSHADERBINARY)(getProcAddr("glShaderBinary"))
gpShaderOp1EXT = (C.GPSHADEROP1EXT)(getProcAddr("glShaderOp1EXT"))
gpShaderOp2EXT = (C.GPSHADEROP2EXT)(getProcAddr("glShaderOp2EXT"))
gpShaderOp3EXT = (C.GPSHADEROP3EXT)(getProcAddr("glShaderOp3EXT"))
gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource"))
if gpShaderSource == nil {
return errors.New("glShaderSource")
}
gpShaderSourceARB = (C.GPSHADERSOURCEARB)(getProcAddr("glShaderSourceARB"))
gpShaderStorageBlockBinding = (C.GPSHADERSTORAGEBLOCKBINDING)(getProcAddr("glShaderStorageBlockBinding"))
gpSharpenTexFuncSGIS = (C.GPSHARPENTEXFUNCSGIS)(getProcAddr("glSharpenTexFuncSGIS"))
gpSignalSemaphoreEXT = (C.GPSIGNALSEMAPHOREEXT)(getProcAddr("glSignalSemaphoreEXT"))
gpSignalVkFenceNV = (C.GPSIGNALVKFENCENV)(getProcAddr("glSignalVkFenceNV"))
gpSignalVkSemaphoreNV = (C.GPSIGNALVKSEMAPHORENV)(getProcAddr("glSignalVkSemaphoreNV"))
gpSpecializeShaderARB = (C.GPSPECIALIZESHADERARB)(getProcAddr("glSpecializeShaderARB"))
gpSpriteParameterfSGIX = (C.GPSPRITEPARAMETERFSGIX)(getProcAddr("glSpriteParameterfSGIX"))
gpSpriteParameterfvSGIX = (C.GPSPRITEPARAMETERFVSGIX)(getProcAddr("glSpriteParameterfvSGIX"))
gpSpriteParameteriSGIX = (C.GPSPRITEPARAMETERISGIX)(getProcAddr("glSpriteParameteriSGIX"))
gpSpriteParameterivSGIX = (C.GPSPRITEPARAMETERIVSGIX)(getProcAddr("glSpriteParameterivSGIX"))
gpStartInstrumentsSGIX = (C.GPSTARTINSTRUMENTSSGIX)(getProcAddr("glStartInstrumentsSGIX"))
gpStateCaptureNV = (C.GPSTATECAPTURENV)(getProcAddr("glStateCaptureNV"))
gpStencilClearTagEXT = (C.GPSTENCILCLEARTAGEXT)(getProcAddr("glStencilClearTagEXT"))
gpStencilFillPathInstancedNV = (C.GPSTENCILFILLPATHINSTANCEDNV)(getProcAddr("glStencilFillPathInstancedNV"))
gpStencilFillPathNV = (C.GPSTENCILFILLPATHNV)(getProcAddr("glStencilFillPathNV"))
gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr("glStencilFunc"))
if gpStencilFunc == nil {
return errors.New("glStencilFunc")
}
gpStencilFuncSeparate = (C.GPSTENCILFUNCSEPARATE)(getProcAddr("glStencilFuncSeparate"))
if gpStencilFuncSeparate == nil {
return errors.New("glStencilFuncSeparate")
}
gpStencilFuncSeparateATI = (C.GPSTENCILFUNCSEPARATEATI)(getProcAddr("glStencilFuncSeparateATI"))
gpStencilMask = (C.GPSTENCILMASK)(getProcAddr("glStencilMask"))
if gpStencilMask == nil {
return errors.New("glStencilMask")
}
gpStencilMaskSeparate = (C.GPSTENCILMASKSEPARATE)(getProcAddr("glStencilMaskSeparate"))
if gpStencilMaskSeparate == nil {
return errors.New("glStencilMaskSeparate")
}
gpStencilOp = (C.GPSTENCILOP)(getProcAddr("glStencilOp"))
if gpStencilOp == nil {
return errors.New("glStencilOp")
}
gpStencilOpSeparate = (C.GPSTENCILOPSEPARATE)(getProcAddr("glStencilOpSeparate"))
if gpStencilOpSeparate == nil {
return errors.New("glStencilOpSeparate")
}
gpStencilOpSeparateATI = (C.GPSTENCILOPSEPARATEATI)(getProcAddr("glStencilOpSeparateATI"))
gpStencilOpValueAMD = (C.GPSTENCILOPVALUEAMD)(getProcAddr("glStencilOpValueAMD"))
gpStencilStrokePathInstancedNV = (C.GPSTENCILSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilStrokePathInstancedNV"))
gpStencilStrokePathNV = (C.GPSTENCILSTROKEPATHNV)(getProcAddr("glStencilStrokePathNV"))
gpStencilThenCoverFillPathInstancedNV = (C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverFillPathInstancedNV"))
gpStencilThenCoverFillPathNV = (C.GPSTENCILTHENCOVERFILLPATHNV)(getProcAddr("glStencilThenCoverFillPathNV"))
gpStencilThenCoverStrokePathInstancedNV = (C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverStrokePathInstancedNV"))
gpStencilThenCoverStrokePathNV = (C.GPSTENCILTHENCOVERSTROKEPATHNV)(getProcAddr("glStencilThenCoverStrokePathNV"))
gpStopInstrumentsSGIX = (C.GPSTOPINSTRUMENTSSGIX)(getProcAddr("glStopInstrumentsSGIX"))
gpStringMarkerGREMEDY = (C.GPSTRINGMARKERGREMEDY)(getProcAddr("glStringMarkerGREMEDY"))
gpSubpixelPrecisionBiasNV = (C.GPSUBPIXELPRECISIONBIASNV)(getProcAddr("glSubpixelPrecisionBiasNV"))
gpSwizzleEXT = (C.GPSWIZZLEEXT)(getProcAddr("glSwizzleEXT"))
gpSyncTextureINTEL = (C.GPSYNCTEXTUREINTEL)(getProcAddr("glSyncTextureINTEL"))
gpTagSampleBufferSGIX = (C.GPTAGSAMPLEBUFFERSGIX)(getProcAddr("glTagSampleBufferSGIX"))
gpTangent3bEXT = (C.GPTANGENT3BEXT)(getProcAddr("glTangent3bEXT"))
gpTangent3bvEXT = (C.GPTANGENT3BVEXT)(getProcAddr("glTangent3bvEXT"))
gpTangent3dEXT = (C.GPTANGENT3DEXT)(getProcAddr("glTangent3dEXT"))
gpTangent3dvEXT = (C.GPTANGENT3DVEXT)(getProcAddr("glTangent3dvEXT"))
gpTangent3fEXT = (C.GPTANGENT3FEXT)(getProcAddr("glTangent3fEXT"))
gpTangent3fvEXT = (C.GPTANGENT3FVEXT)(getProcAddr("glTangent3fvEXT"))
gpTangent3iEXT = (C.GPTANGENT3IEXT)(getProcAddr("glTangent3iEXT"))
gpTangent3ivEXT = (C.GPTANGENT3IVEXT)(getProcAddr("glTangent3ivEXT"))
gpTangent3sEXT = (C.GPTANGENT3SEXT)(getProcAddr("glTangent3sEXT"))
gpTangent3svEXT = (C.GPTANGENT3SVEXT)(getProcAddr("glTangent3svEXT"))
gpTangentPointerEXT = (C.GPTANGENTPOINTEREXT)(getProcAddr("glTangentPointerEXT"))
gpTbufferMask3DFX = (C.GPTBUFFERMASK3DFX)(getProcAddr("glTbufferMask3DFX"))
gpTessellationFactorAMD = (C.GPTESSELLATIONFACTORAMD)(getProcAddr("glTessellationFactorAMD"))
gpTessellationModeAMD = (C.GPTESSELLATIONMODEAMD)(getProcAddr("glTessellationModeAMD"))
gpTestFenceAPPLE = (C.GPTESTFENCEAPPLE)(getProcAddr("glTestFenceAPPLE"))
gpTestFenceNV = (C.GPTESTFENCENV)(getProcAddr("glTestFenceNV"))
gpTestObjectAPPLE = (C.GPTESTOBJECTAPPLE)(getProcAddr("glTestObjectAPPLE"))
gpTexBufferARB = (C.GPTEXBUFFERARB)(getProcAddr("glTexBufferARB"))
gpTexBufferEXT = (C.GPTEXBUFFEREXT)(getProcAddr("glTexBufferEXT"))
gpTexBufferRange = (C.GPTEXBUFFERRANGE)(getProcAddr("glTexBufferRange"))
gpTexBumpParameterfvATI = (C.GPTEXBUMPPARAMETERFVATI)(getProcAddr("glTexBumpParameterfvATI"))
gpTexBumpParameterivATI = (C.GPTEXBUMPPARAMETERIVATI)(getProcAddr("glTexBumpParameterivATI"))
gpTexCoord1bOES = (C.GPTEXCOORD1BOES)(getProcAddr("glTexCoord1bOES"))
gpTexCoord1bvOES = (C.GPTEXCOORD1BVOES)(getProcAddr("glTexCoord1bvOES"))
gpTexCoord1d = (C.GPTEXCOORD1D)(getProcAddr("glTexCoord1d"))
if gpTexCoord1d == nil {
return errors.New("glTexCoord1d")
}
gpTexCoord1dv = (C.GPTEXCOORD1DV)(getProcAddr("glTexCoord1dv"))
if gpTexCoord1dv == nil {
return errors.New("glTexCoord1dv")
}
gpTexCoord1f = (C.GPTEXCOORD1F)(getProcAddr("glTexCoord1f"))
if gpTexCoord1f == nil {
return errors.New("glTexCoord1f")
}
gpTexCoord1fv = (C.GPTEXCOORD1FV)(getProcAddr("glTexCoord1fv"))
if gpTexCoord1fv == nil {
return errors.New("glTexCoord1fv")
}
gpTexCoord1hNV = (C.GPTEXCOORD1HNV)(getProcAddr("glTexCoord1hNV"))
gpTexCoord1hvNV = (C.GPTEXCOORD1HVNV)(getProcAddr("glTexCoord1hvNV"))
gpTexCoord1i = (C.GPTEXCOORD1I)(getProcAddr("glTexCoord1i"))
if gpTexCoord1i == nil {
return errors.New("glTexCoord1i")
}
gpTexCoord1iv = (C.GPTEXCOORD1IV)(getProcAddr("glTexCoord1iv"))
if gpTexCoord1iv == nil {
return errors.New("glTexCoord1iv")
}
gpTexCoord1s = (C.GPTEXCOORD1S)(getProcAddr("glTexCoord1s"))
if gpTexCoord1s == nil {
return errors.New("glTexCoord1s")
}
gpTexCoord1sv = (C.GPTEXCOORD1SV)(getProcAddr("glTexCoord1sv"))
if gpTexCoord1sv == nil {
return errors.New("glTexCoord1sv")
}
gpTexCoord1xOES = (C.GPTEXCOORD1XOES)(getProcAddr("glTexCoord1xOES"))
gpTexCoord1xvOES = (C.GPTEXCOORD1XVOES)(getProcAddr("glTexCoord1xvOES"))
gpTexCoord2bOES = (C.GPTEXCOORD2BOES)(getProcAddr("glTexCoord2bOES"))
gpTexCoord2bvOES = (C.GPTEXCOORD2BVOES)(getProcAddr("glTexCoord2bvOES"))
gpTexCoord2d = (C.GPTEXCOORD2D)(getProcAddr("glTexCoord2d"))
if gpTexCoord2d == nil {
return errors.New("glTexCoord2d")
}
gpTexCoord2dv = (C.GPTEXCOORD2DV)(getProcAddr("glTexCoord2dv"))
if gpTexCoord2dv == nil {
return errors.New("glTexCoord2dv")
}
gpTexCoord2f = (C.GPTEXCOORD2F)(getProcAddr("glTexCoord2f"))
if gpTexCoord2f == nil {
return errors.New("glTexCoord2f")
}
gpTexCoord2fColor3fVertex3fSUN = (C.GPTEXCOORD2FCOLOR3FVERTEX3FSUN)(getProcAddr("glTexCoord2fColor3fVertex3fSUN"))
gpTexCoord2fColor3fVertex3fvSUN = (C.GPTEXCOORD2FCOLOR3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor3fVertex3fvSUN"))
gpTexCoord2fColor4fNormal3fVertex3fSUN = (C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glTexCoord2fColor4fNormal3fVertex3fSUN"))
gpTexCoord2fColor4fNormal3fVertex3fvSUN = (C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor4fNormal3fVertex3fvSUN"))
gpTexCoord2fColor4ubVertex3fSUN = (C.GPTEXCOORD2FCOLOR4UBVERTEX3FSUN)(getProcAddr("glTexCoord2fColor4ubVertex3fSUN"))
gpTexCoord2fColor4ubVertex3fvSUN = (C.GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor4ubVertex3fvSUN"))
gpTexCoord2fNormal3fVertex3fSUN = (C.GPTEXCOORD2FNORMAL3FVERTEX3FSUN)(getProcAddr("glTexCoord2fNormal3fVertex3fSUN"))
gpTexCoord2fNormal3fVertex3fvSUN = (C.GPTEXCOORD2FNORMAL3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fNormal3fVertex3fvSUN"))
gpTexCoord2fVertex3fSUN = (C.GPTEXCOORD2FVERTEX3FSUN)(getProcAddr("glTexCoord2fVertex3fSUN"))
gpTexCoord2fVertex3fvSUN = (C.GPTEXCOORD2FVERTEX3FVSUN)(getProcAddr("glTexCoord2fVertex3fvSUN"))
gpTexCoord2fv = (C.GPTEXCOORD2FV)(getProcAddr("glTexCoord2fv"))
if gpTexCoord2fv == nil {
return errors.New("glTexCoord2fv")
}
gpTexCoord2hNV = (C.GPTEXCOORD2HNV)(getProcAddr("glTexCoord2hNV"))
gpTexCoord2hvNV = (C.GPTEXCOORD2HVNV)(getProcAddr("glTexCoord2hvNV"))
gpTexCoord2i = (C.GPTEXCOORD2I)(getProcAddr("glTexCoord2i"))
if gpTexCoord2i == nil {
return errors.New("glTexCoord2i")
}
gpTexCoord2iv = (C.GPTEXCOORD2IV)(getProcAddr("glTexCoord2iv"))
if gpTexCoord2iv == nil {
return errors.New("glTexCoord2iv")
}
gpTexCoord2s = (C.GPTEXCOORD2S)(getProcAddr("glTexCoord2s"))
if gpTexCoord2s == nil {
return errors.New("glTexCoord2s")
}
gpTexCoord2sv = (C.GPTEXCOORD2SV)(getProcAddr("glTexCoord2sv"))
if gpTexCoord2sv == nil {
return errors.New("glTexCoord2sv")
}
gpTexCoord2xOES = (C.GPTEXCOORD2XOES)(getProcAddr("glTexCoord2xOES"))
gpTexCoord2xvOES = (C.GPTEXCOORD2XVOES)(getProcAddr("glTexCoord2xvOES"))
gpTexCoord3bOES = (C.GPTEXCOORD3BOES)(getProcAddr("glTexCoord3bOES"))
gpTexCoord3bvOES = (C.GPTEXCOORD3BVOES)(getProcAddr("glTexCoord3bvOES"))
gpTexCoord3d = (C.GPTEXCOORD3D)(getProcAddr("glTexCoord3d"))
if gpTexCoord3d == nil {
return errors.New("glTexCoord3d")
}
gpTexCoord3dv = (C.GPTEXCOORD3DV)(getProcAddr("glTexCoord3dv"))
if gpTexCoord3dv == nil {
return errors.New("glTexCoord3dv")
}
gpTexCoord3f = (C.GPTEXCOORD3F)(getProcAddr("glTexCoord3f"))
if gpTexCoord3f == nil {
return errors.New("glTexCoord3f")
}
gpTexCoord3fv = (C.GPTEXCOORD3FV)(getProcAddr("glTexCoord3fv"))
if gpTexCoord3fv == nil {
return errors.New("glTexCoord3fv")
}
gpTexCoord3hNV = (C.GPTEXCOORD3HNV)(getProcAddr("glTexCoord3hNV"))
gpTexCoord3hvNV = (C.GPTEXCOORD3HVNV)(getProcAddr("glTexCoord3hvNV"))
gpTexCoord3i = (C.GPTEXCOORD3I)(getProcAddr("glTexCoord3i"))
if gpTexCoord3i == nil {
return errors.New("glTexCoord3i")
}
gpTexCoord3iv = (C.GPTEXCOORD3IV)(getProcAddr("glTexCoord3iv"))
if gpTexCoord3iv == nil {
return errors.New("glTexCoord3iv")
}
gpTexCoord3s = (C.GPTEXCOORD3S)(getProcAddr("glTexCoord3s"))
if gpTexCoord3s == nil {
return errors.New("glTexCoord3s")
}
gpTexCoord3sv = (C.GPTEXCOORD3SV)(getProcAddr("glTexCoord3sv"))
if gpTexCoord3sv == nil {
return errors.New("glTexCoord3sv")
}
gpTexCoord3xOES = (C.GPTEXCOORD3XOES)(getProcAddr("glTexCoord3xOES"))
gpTexCoord3xvOES = (C.GPTEXCOORD3XVOES)(getProcAddr("glTexCoord3xvOES"))
gpTexCoord4bOES = (C.GPTEXCOORD4BOES)(getProcAddr("glTexCoord4bOES"))
gpTexCoord4bvOES = (C.GPTEXCOORD4BVOES)(getProcAddr("glTexCoord4bvOES"))
gpTexCoord4d = (C.GPTEXCOORD4D)(getProcAddr("glTexCoord4d"))
if gpTexCoord4d == nil {
return errors.New("glTexCoord4d")
}
gpTexCoord4dv = (C.GPTEXCOORD4DV)(getProcAddr("glTexCoord4dv"))
if gpTexCoord4dv == nil {
return errors.New("glTexCoord4dv")
}
gpTexCoord4f = (C.GPTEXCOORD4F)(getProcAddr("glTexCoord4f"))
if gpTexCoord4f == nil {
return errors.New("glTexCoord4f")
}
gpTexCoord4fColor4fNormal3fVertex4fSUN = (C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN)(getProcAddr("glTexCoord4fColor4fNormal3fVertex4fSUN"))
gpTexCoord4fColor4fNormal3fVertex4fvSUN = (C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN)(getProcAddr("glTexCoord4fColor4fNormal3fVertex4fvSUN"))
gpTexCoord4fVertex4fSUN = (C.GPTEXCOORD4FVERTEX4FSUN)(getProcAddr("glTexCoord4fVertex4fSUN"))
gpTexCoord4fVertex4fvSUN = (C.GPTEXCOORD4FVERTEX4FVSUN)(getProcAddr("glTexCoord4fVertex4fvSUN"))
gpTexCoord4fv = (C.GPTEXCOORD4FV)(getProcAddr("glTexCoord4fv"))
if gpTexCoord4fv == nil {
return errors.New("glTexCoord4fv")
}
gpTexCoord4hNV = (C.GPTEXCOORD4HNV)(getProcAddr("glTexCoord4hNV"))
gpTexCoord4hvNV = (C.GPTEXCOORD4HVNV)(getProcAddr("glTexCoord4hvNV"))
gpTexCoord4i = (C.GPTEXCOORD4I)(getProcAddr("glTexCoord4i"))
if gpTexCoord4i == nil {
return errors.New("glTexCoord4i")
}
gpTexCoord4iv = (C.GPTEXCOORD4IV)(getProcAddr("glTexCoord4iv"))
if gpTexCoord4iv == nil {
return errors.New("glTexCoord4iv")
}
gpTexCoord4s = (C.GPTEXCOORD4S)(getProcAddr("glTexCoord4s"))
if gpTexCoord4s == nil {
return errors.New("glTexCoord4s")
}
gpTexCoord4sv = (C.GPTEXCOORD4SV)(getProcAddr("glTexCoord4sv"))
if gpTexCoord4sv == nil {
return errors.New("glTexCoord4sv")
}
gpTexCoord4xOES = (C.GPTEXCOORD4XOES)(getProcAddr("glTexCoord4xOES"))
gpTexCoord4xvOES = (C.GPTEXCOORD4XVOES)(getProcAddr("glTexCoord4xvOES"))
gpTexCoordFormatNV = (C.GPTEXCOORDFORMATNV)(getProcAddr("glTexCoordFormatNV"))
gpTexCoordPointer = (C.GPTEXCOORDPOINTER)(getProcAddr("glTexCoordPointer"))
if gpTexCoordPointer == nil {
return errors.New("glTexCoordPointer")
}
gpTexCoordPointerEXT = (C.GPTEXCOORDPOINTEREXT)(getProcAddr("glTexCoordPointerEXT"))
gpTexCoordPointerListIBM = (C.GPTEXCOORDPOINTERLISTIBM)(getProcAddr("glTexCoordPointerListIBM"))
gpTexCoordPointervINTEL = (C.GPTEXCOORDPOINTERVINTEL)(getProcAddr("glTexCoordPointervINTEL"))
gpTexEnvf = (C.GPTEXENVF)(getProcAddr("glTexEnvf"))
if gpTexEnvf == nil {
return errors.New("glTexEnvf")
}
gpTexEnvfv = (C.GPTEXENVFV)(getProcAddr("glTexEnvfv"))
if gpTexEnvfv == nil {
return errors.New("glTexEnvfv")
}
gpTexEnvi = (C.GPTEXENVI)(getProcAddr("glTexEnvi"))
if gpTexEnvi == nil {
return errors.New("glTexEnvi")
}
gpTexEnviv = (C.GPTEXENVIV)(getProcAddr("glTexEnviv"))
if gpTexEnviv == nil {
return errors.New("glTexEnviv")
}
gpTexEnvxOES = (C.GPTEXENVXOES)(getProcAddr("glTexEnvxOES"))
gpTexEnvxvOES = (C.GPTEXENVXVOES)(getProcAddr("glTexEnvxvOES"))
gpTexFilterFuncSGIS = (C.GPTEXFILTERFUNCSGIS)(getProcAddr("glTexFilterFuncSGIS"))
gpTexGend = (C.GPTEXGEND)(getProcAddr("glTexGend"))
if gpTexGend == nil {
return errors.New("glTexGend")
}
gpTexGendv = (C.GPTEXGENDV)(getProcAddr("glTexGendv"))
if gpTexGendv == nil {
return errors.New("glTexGendv")
}
gpTexGenf = (C.GPTEXGENF)(getProcAddr("glTexGenf"))
if gpTexGenf == nil {
return errors.New("glTexGenf")
}
gpTexGenfv = (C.GPTEXGENFV)(getProcAddr("glTexGenfv"))
if gpTexGenfv == nil {
return errors.New("glTexGenfv")
}
gpTexGeni = (C.GPTEXGENI)(getProcAddr("glTexGeni"))
if gpTexGeni == nil {
return errors.New("glTexGeni")
}
gpTexGeniv = (C.GPTEXGENIV)(getProcAddr("glTexGeniv"))
if gpTexGeniv == nil {
return errors.New("glTexGeniv")
}
gpTexGenxOES = (C.GPTEXGENXOES)(getProcAddr("glTexGenxOES"))
gpTexGenxvOES = (C.GPTEXGENXVOES)(getProcAddr("glTexGenxvOES"))
gpTexImage1D = (C.GPTEXIMAGE1D)(getProcAddr("glTexImage1D"))
if gpTexImage1D == nil {
return errors.New("glTexImage1D")
}
gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D"))
if gpTexImage2D == nil {
return errors.New("glTexImage2D")
}
gpTexImage2DMultisample = (C.GPTEXIMAGE2DMULTISAMPLE)(getProcAddr("glTexImage2DMultisample"))
gpTexImage2DMultisampleCoverageNV = (C.GPTEXIMAGE2DMULTISAMPLECOVERAGENV)(getProcAddr("glTexImage2DMultisampleCoverageNV"))
gpTexImage3D = (C.GPTEXIMAGE3D)(getProcAddr("glTexImage3D"))
if gpTexImage3D == nil {
return errors.New("glTexImage3D")
}
gpTexImage3DEXT = (C.GPTEXIMAGE3DEXT)(getProcAddr("glTexImage3DEXT"))
gpTexImage3DMultisample = (C.GPTEXIMAGE3DMULTISAMPLE)(getProcAddr("glTexImage3DMultisample"))
gpTexImage3DMultisampleCoverageNV = (C.GPTEXIMAGE3DMULTISAMPLECOVERAGENV)(getProcAddr("glTexImage3DMultisampleCoverageNV"))
gpTexImage4DSGIS = (C.GPTEXIMAGE4DSGIS)(getProcAddr("glTexImage4DSGIS"))
gpTexPageCommitmentARB = (C.GPTEXPAGECOMMITMENTARB)(getProcAddr("glTexPageCommitmentARB"))
gpTexParameterIivEXT = (C.GPTEXPARAMETERIIVEXT)(getProcAddr("glTexParameterIivEXT"))
gpTexParameterIuivEXT = (C.GPTEXPARAMETERIUIVEXT)(getProcAddr("glTexParameterIuivEXT"))
gpTexParameterf = (C.GPTEXPARAMETERF)(getProcAddr("glTexParameterf"))
if gpTexParameterf == nil {
return errors.New("glTexParameterf")
}
gpTexParameterfv = (C.GPTEXPARAMETERFV)(getProcAddr("glTexParameterfv"))
if gpTexParameterfv == nil {
return errors.New("glTexParameterfv")
}
gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri"))
if gpTexParameteri == nil {
return errors.New("glTexParameteri")
}
gpTexParameteriv = (C.GPTEXPARAMETERIV)(getProcAddr("glTexParameteriv"))
if gpTexParameteriv == nil {
return errors.New("glTexParameteriv")
}
gpTexParameterxOES = (C.GPTEXPARAMETERXOES)(getProcAddr("glTexParameterxOES"))
gpTexParameterxvOES = (C.GPTEXPARAMETERXVOES)(getProcAddr("glTexParameterxvOES"))
gpTexRenderbufferNV = (C.GPTEXRENDERBUFFERNV)(getProcAddr("glTexRenderbufferNV"))
gpTexStorage1D = (C.GPTEXSTORAGE1D)(getProcAddr("glTexStorage1D"))
gpTexStorage2D = (C.GPTEXSTORAGE2D)(getProcAddr("glTexStorage2D"))
gpTexStorage2DMultisample = (C.GPTEXSTORAGE2DMULTISAMPLE)(getProcAddr("glTexStorage2DMultisample"))
gpTexStorage3D = (C.GPTEXSTORAGE3D)(getProcAddr("glTexStorage3D"))
gpTexStorage3DMultisample = (C.GPTEXSTORAGE3DMULTISAMPLE)(getProcAddr("glTexStorage3DMultisample"))
gpTexStorageMem1DEXT = (C.GPTEXSTORAGEMEM1DEXT)(getProcAddr("glTexStorageMem1DEXT"))
gpTexStorageMem2DEXT = (C.GPTEXSTORAGEMEM2DEXT)(getProcAddr("glTexStorageMem2DEXT"))
gpTexStorageMem2DMultisampleEXT = (C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem2DMultisampleEXT"))
gpTexStorageMem3DEXT = (C.GPTEXSTORAGEMEM3DEXT)(getProcAddr("glTexStorageMem3DEXT"))
gpTexStorageMem3DMultisampleEXT = (C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem3DMultisampleEXT"))
gpTexStorageSparseAMD = (C.GPTEXSTORAGESPARSEAMD)(getProcAddr("glTexStorageSparseAMD"))
gpTexSubImage1D = (C.GPTEXSUBIMAGE1D)(getProcAddr("glTexSubImage1D"))
if gpTexSubImage1D == nil {
return errors.New("glTexSubImage1D")
}
gpTexSubImage1DEXT = (C.GPTEXSUBIMAGE1DEXT)(getProcAddr("glTexSubImage1DEXT"))
gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D"))
if gpTexSubImage2D == nil {
return errors.New("glTexSubImage2D")
}
gpTexSubImage2DEXT = (C.GPTEXSUBIMAGE2DEXT)(getProcAddr("glTexSubImage2DEXT"))
gpTexSubImage3D = (C.GPTEXSUBIMAGE3D)(getProcAddr("glTexSubImage3D"))
if gpTexSubImage3D == nil {
return errors.New("glTexSubImage3D")
}
gpTexSubImage3DEXT = (C.GPTEXSUBIMAGE3DEXT)(getProcAddr("glTexSubImage3DEXT"))
gpTexSubImage4DSGIS = (C.GPTEXSUBIMAGE4DSGIS)(getProcAddr("glTexSubImage4DSGIS"))
gpTextureBarrier = (C.GPTEXTUREBARRIER)(getProcAddr("glTextureBarrier"))
gpTextureBarrierNV = (C.GPTEXTUREBARRIERNV)(getProcAddr("glTextureBarrierNV"))
gpTextureBuffer = (C.GPTEXTUREBUFFER)(getProcAddr("glTextureBuffer"))
gpTextureBufferEXT = (C.GPTEXTUREBUFFEREXT)(getProcAddr("glTextureBufferEXT"))
gpTextureBufferRange = (C.GPTEXTUREBUFFERRANGE)(getProcAddr("glTextureBufferRange"))
gpTextureBufferRangeEXT = (C.GPTEXTUREBUFFERRANGEEXT)(getProcAddr("glTextureBufferRangeEXT"))
gpTextureColorMaskSGIS = (C.GPTEXTURECOLORMASKSGIS)(getProcAddr("glTextureColorMaskSGIS"))
gpTextureImage1DEXT = (C.GPTEXTUREIMAGE1DEXT)(getProcAddr("glTextureImage1DEXT"))
gpTextureImage2DEXT = (C.GPTEXTUREIMAGE2DEXT)(getProcAddr("glTextureImage2DEXT"))
gpTextureImage2DMultisampleCoverageNV = (C.GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV)(getProcAddr("glTextureImage2DMultisampleCoverageNV"))
gpTextureImage2DMultisampleNV = (C.GPTEXTUREIMAGE2DMULTISAMPLENV)(getProcAddr("glTextureImage2DMultisampleNV"))
gpTextureImage3DEXT = (C.GPTEXTUREIMAGE3DEXT)(getProcAddr("glTextureImage3DEXT"))
gpTextureImage3DMultisampleCoverageNV = (C.GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV)(getProcAddr("glTextureImage3DMultisampleCoverageNV"))
gpTextureImage3DMultisampleNV = (C.GPTEXTUREIMAGE3DMULTISAMPLENV)(getProcAddr("glTextureImage3DMultisampleNV"))
gpTextureLightEXT = (C.GPTEXTURELIGHTEXT)(getProcAddr("glTextureLightEXT"))
gpTextureMaterialEXT = (C.GPTEXTUREMATERIALEXT)(getProcAddr("glTextureMaterialEXT"))
gpTextureNormalEXT = (C.GPTEXTURENORMALEXT)(getProcAddr("glTextureNormalEXT"))
gpTexturePageCommitmentEXT = (C.GPTEXTUREPAGECOMMITMENTEXT)(getProcAddr("glTexturePageCommitmentEXT"))
gpTextureParameterIiv = (C.GPTEXTUREPARAMETERIIV)(getProcAddr("glTextureParameterIiv"))
gpTextureParameterIivEXT = (C.GPTEXTUREPARAMETERIIVEXT)(getProcAddr("glTextureParameterIivEXT"))
gpTextureParameterIuiv = (C.GPTEXTUREPARAMETERIUIV)(getProcAddr("glTextureParameterIuiv"))
gpTextureParameterIuivEXT = (C.GPTEXTUREPARAMETERIUIVEXT)(getProcAddr("glTextureParameterIuivEXT"))
gpTextureParameterf = (C.GPTEXTUREPARAMETERF)(getProcAddr("glTextureParameterf"))
gpTextureParameterfEXT = (C.GPTEXTUREPARAMETERFEXT)(getProcAddr("glTextureParameterfEXT"))
gpTextureParameterfv = (C.GPTEXTUREPARAMETERFV)(getProcAddr("glTextureParameterfv"))
gpTextureParameterfvEXT = (C.GPTEXTUREPARAMETERFVEXT)(getProcAddr("glTextureParameterfvEXT"))
gpTextureParameteri = (C.GPTEXTUREPARAMETERI)(getProcAddr("glTextureParameteri"))
gpTextureParameteriEXT = (C.GPTEXTUREPARAMETERIEXT)(getProcAddr("glTextureParameteriEXT"))
gpTextureParameteriv = (C.GPTEXTUREPARAMETERIV)(getProcAddr("glTextureParameteriv"))
gpTextureParameterivEXT = (C.GPTEXTUREPARAMETERIVEXT)(getProcAddr("glTextureParameterivEXT"))
gpTextureRangeAPPLE = (C.GPTEXTURERANGEAPPLE)(getProcAddr("glTextureRangeAPPLE"))
gpTextureRenderbufferEXT = (C.GPTEXTURERENDERBUFFEREXT)(getProcAddr("glTextureRenderbufferEXT"))
gpTextureStorage1D = (C.GPTEXTURESTORAGE1D)(getProcAddr("glTextureStorage1D"))
gpTextureStorage1DEXT = (C.GPTEXTURESTORAGE1DEXT)(getProcAddr("glTextureStorage1DEXT"))
gpTextureStorage2D = (C.GPTEXTURESTORAGE2D)(getProcAddr("glTextureStorage2D"))
gpTextureStorage2DEXT = (C.GPTEXTURESTORAGE2DEXT)(getProcAddr("glTextureStorage2DEXT"))
gpTextureStorage2DMultisample = (C.GPTEXTURESTORAGE2DMULTISAMPLE)(getProcAddr("glTextureStorage2DMultisample"))
gpTextureStorage2DMultisampleEXT = (C.GPTEXTURESTORAGE2DMULTISAMPLEEXT)(getProcAddr("glTextureStorage2DMultisampleEXT"))
gpTextureStorage3D = (C.GPTEXTURESTORAGE3D)(getProcAddr("glTextureStorage3D"))
gpTextureStorage3DEXT = (C.GPTEXTURESTORAGE3DEXT)(getProcAddr("glTextureStorage3DEXT"))
gpTextureStorage3DMultisample = (C.GPTEXTURESTORAGE3DMULTISAMPLE)(getProcAddr("glTextureStorage3DMultisample"))
gpTextureStorage3DMultisampleEXT = (C.GPTEXTURESTORAGE3DMULTISAMPLEEXT)(getProcAddr("glTextureStorage3DMultisampleEXT"))
gpTextureStorageMem1DEXT = (C.GPTEXTURESTORAGEMEM1DEXT)(getProcAddr("glTextureStorageMem1DEXT"))
gpTextureStorageMem2DEXT = (C.GPTEXTURESTORAGEMEM2DEXT)(getProcAddr("glTextureStorageMem2DEXT"))
gpTextureStorageMem2DMultisampleEXT = (C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem2DMultisampleEXT"))
gpTextureStorageMem3DEXT = (C.GPTEXTURESTORAGEMEM3DEXT)(getProcAddr("glTextureStorageMem3DEXT"))
gpTextureStorageMem3DMultisampleEXT = (C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem3DMultisampleEXT"))
gpTextureStorageSparseAMD = (C.GPTEXTURESTORAGESPARSEAMD)(getProcAddr("glTextureStorageSparseAMD"))
gpTextureSubImage1D = (C.GPTEXTURESUBIMAGE1D)(getProcAddr("glTextureSubImage1D"))
gpTextureSubImage1DEXT = (C.GPTEXTURESUBIMAGE1DEXT)(getProcAddr("glTextureSubImage1DEXT"))
gpTextureSubImage2D = (C.GPTEXTURESUBIMAGE2D)(getProcAddr("glTextureSubImage2D"))
gpTextureSubImage2DEXT = (C.GPTEXTURESUBIMAGE2DEXT)(getProcAddr("glTextureSubImage2DEXT"))
gpTextureSubImage3D = (C.GPTEXTURESUBIMAGE3D)(getProcAddr("glTextureSubImage3D"))
gpTextureSubImage3DEXT = (C.GPTEXTURESUBIMAGE3DEXT)(getProcAddr("glTextureSubImage3DEXT"))
gpTextureView = (C.GPTEXTUREVIEW)(getProcAddr("glTextureView"))
gpTrackMatrixNV = (C.GPTRACKMATRIXNV)(getProcAddr("glTrackMatrixNV"))
gpTransformFeedbackAttribsNV = (C.GPTRANSFORMFEEDBACKATTRIBSNV)(getProcAddr("glTransformFeedbackAttribsNV"))
gpTransformFeedbackBufferBase = (C.GPTRANSFORMFEEDBACKBUFFERBASE)(getProcAddr("glTransformFeedbackBufferBase"))
gpTransformFeedbackBufferRange = (C.GPTRANSFORMFEEDBACKBUFFERRANGE)(getProcAddr("glTransformFeedbackBufferRange"))
gpTransformFeedbackStreamAttribsNV = (C.GPTRANSFORMFEEDBACKSTREAMATTRIBSNV)(getProcAddr("glTransformFeedbackStreamAttribsNV"))
gpTransformFeedbackVaryingsEXT = (C.GPTRANSFORMFEEDBACKVARYINGSEXT)(getProcAddr("glTransformFeedbackVaryingsEXT"))
gpTransformFeedbackVaryingsNV = (C.GPTRANSFORMFEEDBACKVARYINGSNV)(getProcAddr("glTransformFeedbackVaryingsNV"))
gpTransformPathNV = (C.GPTRANSFORMPATHNV)(getProcAddr("glTransformPathNV"))
gpTranslated = (C.GPTRANSLATED)(getProcAddr("glTranslated"))
if gpTranslated == nil {
return errors.New("glTranslated")
}
gpTranslatef = (C.GPTRANSLATEF)(getProcAddr("glTranslatef"))
if gpTranslatef == nil {
return errors.New("glTranslatef")
}
gpTranslatexOES = (C.GPTRANSLATEXOES)(getProcAddr("glTranslatexOES"))
gpUniform1d = (C.GPUNIFORM1D)(getProcAddr("glUniform1d"))
gpUniform1dv = (C.GPUNIFORM1DV)(getProcAddr("glUniform1dv"))
gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f"))
if gpUniform1f == nil {
return errors.New("glUniform1f")
}
gpUniform1fARB = (C.GPUNIFORM1FARB)(getProcAddr("glUniform1fARB"))
gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr("glUniform1fv"))
if gpUniform1fv == nil {
return errors.New("glUniform1fv")
}
gpUniform1fvARB = (C.GPUNIFORM1FVARB)(getProcAddr("glUniform1fvARB"))
gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i"))
if gpUniform1i == nil {
return errors.New("glUniform1i")
}
gpUniform1i64ARB = (C.GPUNIFORM1I64ARB)(getProcAddr("glUniform1i64ARB"))
gpUniform1i64NV = (C.GPUNIFORM1I64NV)(getProcAddr("glUniform1i64NV"))
gpUniform1i64vARB = (C.GPUNIFORM1I64VARB)(getProcAddr("glUniform1i64vARB"))
gpUniform1i64vNV = (C.GPUNIFORM1I64VNV)(getProcAddr("glUniform1i64vNV"))
gpUniform1iARB = (C.GPUNIFORM1IARB)(getProcAddr("glUniform1iARB"))
gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr("glUniform1iv"))
if gpUniform1iv == nil {
return errors.New("glUniform1iv")
}
gpUniform1ivARB = (C.GPUNIFORM1IVARB)(getProcAddr("glUniform1ivARB"))
gpUniform1ui64ARB = (C.GPUNIFORM1UI64ARB)(getProcAddr("glUniform1ui64ARB"))
gpUniform1ui64NV = (C.GPUNIFORM1UI64NV)(getProcAddr("glUniform1ui64NV"))
gpUniform1ui64vARB = (C.GPUNIFORM1UI64VARB)(getProcAddr("glUniform1ui64vARB"))
gpUniform1ui64vNV = (C.GPUNIFORM1UI64VNV)(getProcAddr("glUniform1ui64vNV"))
gpUniform1uiEXT = (C.GPUNIFORM1UIEXT)(getProcAddr("glUniform1uiEXT"))
gpUniform1uivEXT = (C.GPUNIFORM1UIVEXT)(getProcAddr("glUniform1uivEXT"))
gpUniform2d = (C.GPUNIFORM2D)(getProcAddr("glUniform2d"))
gpUniform2dv = (C.GPUNIFORM2DV)(getProcAddr("glUniform2dv"))
gpUniform2f = (C.GPUNIFORM2F)(getProcAddr("glUniform2f"))
if gpUniform2f == nil {
return errors.New("glUniform2f")
}
gpUniform2fARB = (C.GPUNIFORM2FARB)(getProcAddr("glUniform2fARB"))
gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv"))
if gpUniform2fv == nil {
return errors.New("glUniform2fv")
}
gpUniform2fvARB = (C.GPUNIFORM2FVARB)(getProcAddr("glUniform2fvARB"))
gpUniform2i = (C.GPUNIFORM2I)(getProcAddr("glUniform2i"))
if gpUniform2i == nil {
return errors.New("glUniform2i")
}
gpUniform2i64ARB = (C.GPUNIFORM2I64ARB)(getProcAddr("glUniform2i64ARB"))
gpUniform2i64NV = (C.GPUNIFORM2I64NV)(getProcAddr("glUniform2i64NV"))
gpUniform2i64vARB = (C.GPUNIFORM2I64VARB)(getProcAddr("glUniform2i64vARB"))
gpUniform2i64vNV = (C.GPUNIFORM2I64VNV)(getProcAddr("glUniform2i64vNV"))
gpUniform2iARB = (C.GPUNIFORM2IARB)(getProcAddr("glUniform2iARB"))
gpUniform2iv = (C.GPUNIFORM2IV)(getProcAddr("glUniform2iv"))
if gpUniform2iv == nil {
return errors.New("glUniform2iv")
}
gpUniform2ivARB = (C.GPUNIFORM2IVARB)(getProcAddr("glUniform2ivARB"))
gpUniform2ui64ARB = (C.GPUNIFORM2UI64ARB)(getProcAddr("glUniform2ui64ARB"))
gpUniform2ui64NV = (C.GPUNIFORM2UI64NV)(getProcAddr("glUniform2ui64NV"))
gpUniform2ui64vARB = (C.GPUNIFORM2UI64VARB)(getProcAddr("glUniform2ui64vARB"))
gpUniform2ui64vNV = (C.GPUNIFORM2UI64VNV)(getProcAddr("glUniform2ui64vNV"))
gpUniform2uiEXT = (C.GPUNIFORM2UIEXT)(getProcAddr("glUniform2uiEXT"))
gpUniform2uivEXT = (C.GPUNIFORM2UIVEXT)(getProcAddr("glUniform2uivEXT"))
gpUniform3d = (C.GPUNIFORM3D)(getProcAddr("glUniform3d"))
gpUniform3dv = (C.GPUNIFORM3DV)(getProcAddr("glUniform3dv"))
gpUniform3f = (C.GPUNIFORM3F)(getProcAddr("glUniform3f"))
if gpUniform3f == nil {
return errors.New("glUniform3f")
}
gpUniform3fARB = (C.GPUNIFORM3FARB)(getProcAddr("glUniform3fARB"))
gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr("glUniform3fv"))
if gpUniform3fv == nil {
return errors.New("glUniform3fv")
}
gpUniform3fvARB = (C.GPUNIFORM3FVARB)(getProcAddr("glUniform3fvARB"))
gpUniform3i = (C.GPUNIFORM3I)(getProcAddr("glUniform3i"))
if gpUniform3i == nil {
return errors.New("glUniform3i")
}
gpUniform3i64ARB = (C.GPUNIFORM3I64ARB)(getProcAddr("glUniform3i64ARB"))
gpUniform3i64NV = (C.GPUNIFORM3I64NV)(getProcAddr("glUniform3i64NV"))
gpUniform3i64vARB = (C.GPUNIFORM3I64VARB)(getProcAddr("glUniform3i64vARB"))
gpUniform3i64vNV = (C.GPUNIFORM3I64VNV)(getProcAddr("glUniform3i64vNV"))
gpUniform3iARB = (C.GPUNIFORM3IARB)(getProcAddr("glUniform3iARB"))
gpUniform3iv = (C.GPUNIFORM3IV)(getProcAddr("glUniform3iv"))
if gpUniform3iv == nil {
return errors.New("glUniform3iv")
}
gpUniform3ivARB = (C.GPUNIFORM3IVARB)(getProcAddr("glUniform3ivARB"))
gpUniform3ui64ARB = (C.GPUNIFORM3UI64ARB)(getProcAddr("glUniform3ui64ARB"))
gpUniform3ui64NV = (C.GPUNIFORM3UI64NV)(getProcAddr("glUniform3ui64NV"))
gpUniform3ui64vARB = (C.GPUNIFORM3UI64VARB)(getProcAddr("glUniform3ui64vARB"))
gpUniform3ui64vNV = (C.GPUNIFORM3UI64VNV)(getProcAddr("glUniform3ui64vNV"))
gpUniform3uiEXT = (C.GPUNIFORM3UIEXT)(getProcAddr("glUniform3uiEXT"))
gpUniform3uivEXT = (C.GPUNIFORM3UIVEXT)(getProcAddr("glUniform3uivEXT"))
gpUniform4d = (C.GPUNIFORM4D)(getProcAddr("glUniform4d"))
gpUniform4dv = (C.GPUNIFORM4DV)(getProcAddr("glUniform4dv"))
gpUniform4f = (C.GPUNIFORM4F)(getProcAddr("glUniform4f"))
if gpUniform4f == nil {
return errors.New("glUniform4f")
}
gpUniform4fARB = (C.GPUNIFORM4FARB)(getProcAddr("glUniform4fARB"))
gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv"))
if gpUniform4fv == nil {
return errors.New("glUniform4fv")
}
gpUniform4fvARB = (C.GPUNIFORM4FVARB)(getProcAddr("glUniform4fvARB"))
gpUniform4i = (C.GPUNIFORM4I)(getProcAddr("glUniform4i"))
if gpUniform4i == nil {
return errors.New("glUniform4i")
}
gpUniform4i64ARB = (C.GPUNIFORM4I64ARB)(getProcAddr("glUniform4i64ARB"))
gpUniform4i64NV = (C.GPUNIFORM4I64NV)(getProcAddr("glUniform4i64NV"))
gpUniform4i64vARB = (C.GPUNIFORM4I64VARB)(getProcAddr("glUniform4i64vARB"))
gpUniform4i64vNV = (C.GPUNIFORM4I64VNV)(getProcAddr("glUniform4i64vNV"))
gpUniform4iARB = (C.GPUNIFORM4IARB)(getProcAddr("glUniform4iARB"))
gpUniform4iv = (C.GPUNIFORM4IV)(getProcAddr("glUniform4iv"))
if gpUniform4iv == nil {
return errors.New("glUniform4iv")
}
gpUniform4ivARB = (C.GPUNIFORM4IVARB)(getProcAddr("glUniform4ivARB"))
gpUniform4ui64ARB = (C.GPUNIFORM4UI64ARB)(getProcAddr("glUniform4ui64ARB"))
gpUniform4ui64NV = (C.GPUNIFORM4UI64NV)(getProcAddr("glUniform4ui64NV"))
gpUniform4ui64vARB = (C.GPUNIFORM4UI64VARB)(getProcAddr("glUniform4ui64vARB"))
gpUniform4ui64vNV = (C.GPUNIFORM4UI64VNV)(getProcAddr("glUniform4ui64vNV"))
gpUniform4uiEXT = (C.GPUNIFORM4UIEXT)(getProcAddr("glUniform4uiEXT"))
gpUniform4uivEXT = (C.GPUNIFORM4UIVEXT)(getProcAddr("glUniform4uivEXT"))
gpUniformBlockBinding = (C.GPUNIFORMBLOCKBINDING)(getProcAddr("glUniformBlockBinding"))
gpUniformBufferEXT = (C.GPUNIFORMBUFFEREXT)(getProcAddr("glUniformBufferEXT"))
gpUniformHandleui64ARB = (C.GPUNIFORMHANDLEUI64ARB)(getProcAddr("glUniformHandleui64ARB"))
gpUniformHandleui64NV = (C.GPUNIFORMHANDLEUI64NV)(getProcAddr("glUniformHandleui64NV"))
gpUniformHandleui64vARB = (C.GPUNIFORMHANDLEUI64VARB)(getProcAddr("glUniformHandleui64vARB"))
gpUniformHandleui64vNV = (C.GPUNIFORMHANDLEUI64VNV)(getProcAddr("glUniformHandleui64vNV"))
gpUniformMatrix2dv = (C.GPUNIFORMMATRIX2DV)(getProcAddr("glUniformMatrix2dv"))
gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr("glUniformMatrix2fv"))
if gpUniformMatrix2fv == nil {
return errors.New("glUniformMatrix2fv")
}
gpUniformMatrix2fvARB = (C.GPUNIFORMMATRIX2FVARB)(getProcAddr("glUniformMatrix2fvARB"))
gpUniformMatrix2x3dv = (C.GPUNIFORMMATRIX2X3DV)(getProcAddr("glUniformMatrix2x3dv"))
gpUniformMatrix2x3fv = (C.GPUNIFORMMATRIX2X3FV)(getProcAddr("glUniformMatrix2x3fv"))
if gpUniformMatrix2x3fv == nil {
return errors.New("glUniformMatrix2x3fv")
}
gpUniformMatrix2x4dv = (C.GPUNIFORMMATRIX2X4DV)(getProcAddr("glUniformMatrix2x4dv"))
gpUniformMatrix2x4fv = (C.GPUNIFORMMATRIX2X4FV)(getProcAddr("glUniformMatrix2x4fv"))
if gpUniformMatrix2x4fv == nil {
return errors.New("glUniformMatrix2x4fv")
}
gpUniformMatrix3dv = (C.GPUNIFORMMATRIX3DV)(getProcAddr("glUniformMatrix3dv"))
gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr("glUniformMatrix3fv"))
if gpUniformMatrix3fv == nil {
return errors.New("glUniformMatrix3fv")
}
gpUniformMatrix3fvARB = (C.GPUNIFORMMATRIX3FVARB)(getProcAddr("glUniformMatrix3fvARB"))
gpUniformMatrix3x2dv = (C.GPUNIFORMMATRIX3X2DV)(getProcAddr("glUniformMatrix3x2dv"))
gpUniformMatrix3x2fv = (C.GPUNIFORMMATRIX3X2FV)(getProcAddr("glUniformMatrix3x2fv"))
if gpUniformMatrix3x2fv == nil {
return errors.New("glUniformMatrix3x2fv")
}
gpUniformMatrix3x4dv = (C.GPUNIFORMMATRIX3X4DV)(getProcAddr("glUniformMatrix3x4dv"))
gpUniformMatrix3x4fv = (C.GPUNIFORMMATRIX3X4FV)(getProcAddr("glUniformMatrix3x4fv"))
if gpUniformMatrix3x4fv == nil {
return errors.New("glUniformMatrix3x4fv")
}
gpUniformMatrix4dv = (C.GPUNIFORMMATRIX4DV)(getProcAddr("glUniformMatrix4dv"))
gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv"))
if gpUniformMatrix4fv == nil {
return errors.New("glUniformMatrix4fv")
}
gpUniformMatrix4fvARB = (C.GPUNIFORMMATRIX4FVARB)(getProcAddr("glUniformMatrix4fvARB"))
gpUniformMatrix4x2dv = (C.GPUNIFORMMATRIX4X2DV)(getProcAddr("glUniformMatrix4x2dv"))
gpUniformMatrix4x2fv = (C.GPUNIFORMMATRIX4X2FV)(getProcAddr("glUniformMatrix4x2fv"))
if gpUniformMatrix4x2fv == nil {
return errors.New("glUniformMatrix4x2fv")
}
gpUniformMatrix4x3dv = (C.GPUNIFORMMATRIX4X3DV)(getProcAddr("glUniformMatrix4x3dv"))
gpUniformMatrix4x3fv = (C.GPUNIFORMMATRIX4X3FV)(getProcAddr("glUniformMatrix4x3fv"))
if gpUniformMatrix4x3fv == nil {
return errors.New("glUniformMatrix4x3fv")
}
gpUniformSubroutinesuiv = (C.GPUNIFORMSUBROUTINESUIV)(getProcAddr("glUniformSubroutinesuiv"))
gpUniformui64NV = (C.GPUNIFORMUI64NV)(getProcAddr("glUniformui64NV"))
gpUniformui64vNV = (C.GPUNIFORMUI64VNV)(getProcAddr("glUniformui64vNV"))
gpUnlockArraysEXT = (C.GPUNLOCKARRAYSEXT)(getProcAddr("glUnlockArraysEXT"))
gpUnmapBuffer = (C.GPUNMAPBUFFER)(getProcAddr("glUnmapBuffer"))
if gpUnmapBuffer == nil {
return errors.New("glUnmapBuffer")
}
gpUnmapBufferARB = (C.GPUNMAPBUFFERARB)(getProcAddr("glUnmapBufferARB"))
gpUnmapNamedBuffer = (C.GPUNMAPNAMEDBUFFER)(getProcAddr("glUnmapNamedBuffer"))
gpUnmapNamedBufferEXT = (C.GPUNMAPNAMEDBUFFEREXT)(getProcAddr("glUnmapNamedBufferEXT"))
gpUnmapObjectBufferATI = (C.GPUNMAPOBJECTBUFFERATI)(getProcAddr("glUnmapObjectBufferATI"))
gpUnmapTexture2DINTEL = (C.GPUNMAPTEXTURE2DINTEL)(getProcAddr("glUnmapTexture2DINTEL"))
gpUpdateObjectBufferATI = (C.GPUPDATEOBJECTBUFFERATI)(getProcAddr("glUpdateObjectBufferATI"))
gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram"))
if gpUseProgram == nil {
return errors.New("glUseProgram")
}
gpUseProgramObjectARB = (C.GPUSEPROGRAMOBJECTARB)(getProcAddr("glUseProgramObjectARB"))
gpUseProgramStages = (C.GPUSEPROGRAMSTAGES)(getProcAddr("glUseProgramStages"))
gpUseProgramStagesEXT = (C.GPUSEPROGRAMSTAGESEXT)(getProcAddr("glUseProgramStagesEXT"))
gpUseShaderProgramEXT = (C.GPUSESHADERPROGRAMEXT)(getProcAddr("glUseShaderProgramEXT"))
gpVDPAUFiniNV = (C.GPVDPAUFININV)(getProcAddr("glVDPAUFiniNV"))
gpVDPAUGetSurfaceivNV = (C.GPVDPAUGETSURFACEIVNV)(getProcAddr("glVDPAUGetSurfaceivNV"))
gpVDPAUInitNV = (C.GPVDPAUINITNV)(getProcAddr("glVDPAUInitNV"))
gpVDPAUIsSurfaceNV = (C.GPVDPAUISSURFACENV)(getProcAddr("glVDPAUIsSurfaceNV"))
gpVDPAUMapSurfacesNV = (C.GPVDPAUMAPSURFACESNV)(getProcAddr("glVDPAUMapSurfacesNV"))
gpVDPAURegisterOutputSurfaceNV = (C.GPVDPAUREGISTEROUTPUTSURFACENV)(getProcAddr("glVDPAURegisterOutputSurfaceNV"))
gpVDPAURegisterVideoSurfaceNV = (C.GPVDPAUREGISTERVIDEOSURFACENV)(getProcAddr("glVDPAURegisterVideoSurfaceNV"))
gpVDPAUSurfaceAccessNV = (C.GPVDPAUSURFACEACCESSNV)(getProcAddr("glVDPAUSurfaceAccessNV"))
gpVDPAUUnmapSurfacesNV = (C.GPVDPAUUNMAPSURFACESNV)(getProcAddr("glVDPAUUnmapSurfacesNV"))
gpVDPAUUnregisterSurfaceNV = (C.GPVDPAUUNREGISTERSURFACENV)(getProcAddr("glVDPAUUnregisterSurfaceNV"))
gpValidateProgram = (C.GPVALIDATEPROGRAM)(getProcAddr("glValidateProgram"))
if gpValidateProgram == nil {
return errors.New("glValidateProgram")
}
gpValidateProgramARB = (C.GPVALIDATEPROGRAMARB)(getProcAddr("glValidateProgramARB"))
gpValidateProgramPipeline = (C.GPVALIDATEPROGRAMPIPELINE)(getProcAddr("glValidateProgramPipeline"))
gpValidateProgramPipelineEXT = (C.GPVALIDATEPROGRAMPIPELINEEXT)(getProcAddr("glValidateProgramPipelineEXT"))
gpVariantArrayObjectATI = (C.GPVARIANTARRAYOBJECTATI)(getProcAddr("glVariantArrayObjectATI"))
gpVariantPointerEXT = (C.GPVARIANTPOINTEREXT)(getProcAddr("glVariantPointerEXT"))
gpVariantbvEXT = (C.GPVARIANTBVEXT)(getProcAddr("glVariantbvEXT"))
gpVariantdvEXT = (C.GPVARIANTDVEXT)(getProcAddr("glVariantdvEXT"))
gpVariantfvEXT = (C.GPVARIANTFVEXT)(getProcAddr("glVariantfvEXT"))
gpVariantivEXT = (C.GPVARIANTIVEXT)(getProcAddr("glVariantivEXT"))
gpVariantsvEXT = (C.GPVARIANTSVEXT)(getProcAddr("glVariantsvEXT"))
gpVariantubvEXT = (C.GPVARIANTUBVEXT)(getProcAddr("glVariantubvEXT"))
gpVariantuivEXT = (C.GPVARIANTUIVEXT)(getProcAddr("glVariantuivEXT"))
gpVariantusvEXT = (C.GPVARIANTUSVEXT)(getProcAddr("glVariantusvEXT"))
gpVertex2bOES = (C.GPVERTEX2BOES)(getProcAddr("glVertex2bOES"))
gpVertex2bvOES = (C.GPVERTEX2BVOES)(getProcAddr("glVertex2bvOES"))
gpVertex2d = (C.GPVERTEX2D)(getProcAddr("glVertex2d"))
if gpVertex2d == nil {
return errors.New("glVertex2d")
}
gpVertex2dv = (C.GPVERTEX2DV)(getProcAddr("glVertex2dv"))
if gpVertex2dv == nil {
return errors.New("glVertex2dv")
}
gpVertex2f = (C.GPVERTEX2F)(getProcAddr("glVertex2f"))
if gpVertex2f == nil {
return errors.New("glVertex2f")
}
gpVertex2fv = (C.GPVERTEX2FV)(getProcAddr("glVertex2fv"))
if gpVertex2fv == nil {
return errors.New("glVertex2fv")
}
gpVertex2hNV = (C.GPVERTEX2HNV)(getProcAddr("glVertex2hNV"))
gpVertex2hvNV = (C.GPVERTEX2HVNV)(getProcAddr("glVertex2hvNV"))
gpVertex2i = (C.GPVERTEX2I)(getProcAddr("glVertex2i"))
if gpVertex2i == nil {
return errors.New("glVertex2i")
}
gpVertex2iv = (C.GPVERTEX2IV)(getProcAddr("glVertex2iv"))
if gpVertex2iv == nil {
return errors.New("glVertex2iv")
}
gpVertex2s = (C.GPVERTEX2S)(getProcAddr("glVertex2s"))
if gpVertex2s == nil {
return errors.New("glVertex2s")
}
gpVertex2sv = (C.GPVERTEX2SV)(getProcAddr("glVertex2sv"))
if gpVertex2sv == nil {
return errors.New("glVertex2sv")
}
gpVertex2xOES = (C.GPVERTEX2XOES)(getProcAddr("glVertex2xOES"))
gpVertex2xvOES = (C.GPVERTEX2XVOES)(getProcAddr("glVertex2xvOES"))
gpVertex3bOES = (C.GPVERTEX3BOES)(getProcAddr("glVertex3bOES"))
gpVertex3bvOES = (C.GPVERTEX3BVOES)(getProcAddr("glVertex3bvOES"))
gpVertex3d = (C.GPVERTEX3D)(getProcAddr("glVertex3d"))
if gpVertex3d == nil {
return errors.New("glVertex3d")
}
gpVertex3dv = (C.GPVERTEX3DV)(getProcAddr("glVertex3dv"))
if gpVertex3dv == nil {
return errors.New("glVertex3dv")
}
gpVertex3f = (C.GPVERTEX3F)(getProcAddr("glVertex3f"))
if gpVertex3f == nil {
return errors.New("glVertex3f")
}
gpVertex3fv = (C.GPVERTEX3FV)(getProcAddr("glVertex3fv"))
if gpVertex3fv == nil {
return errors.New("glVertex3fv")
}
gpVertex3hNV = (C.GPVERTEX3HNV)(getProcAddr("glVertex3hNV"))
gpVertex3hvNV = (C.GPVERTEX3HVNV)(getProcAddr("glVertex3hvNV"))
gpVertex3i = (C.GPVERTEX3I)(getProcAddr("glVertex3i"))
if gpVertex3i == nil {
return errors.New("glVertex3i")
}
gpVertex3iv = (C.GPVERTEX3IV)(getProcAddr("glVertex3iv"))
if gpVertex3iv == nil {
return errors.New("glVertex3iv")
}
gpVertex3s = (C.GPVERTEX3S)(getProcAddr("glVertex3s"))
if gpVertex3s == nil {
return errors.New("glVertex3s")
}
gpVertex3sv = (C.GPVERTEX3SV)(getProcAddr("glVertex3sv"))
if gpVertex3sv == nil {
return errors.New("glVertex3sv")
}
gpVertex3xOES = (C.GPVERTEX3XOES)(getProcAddr("glVertex3xOES"))
gpVertex3xvOES = (C.GPVERTEX3XVOES)(getProcAddr("glVertex3xvOES"))
gpVertex4bOES = (C.GPVERTEX4BOES)(getProcAddr("glVertex4bOES"))
gpVertex4bvOES = (C.GPVERTEX4BVOES)(getProcAddr("glVertex4bvOES"))
gpVertex4d = (C.GPVERTEX4D)(getProcAddr("glVertex4d"))
if gpVertex4d == nil {
return errors.New("glVertex4d")
}
gpVertex4dv = (C.GPVERTEX4DV)(getProcAddr("glVertex4dv"))
if gpVertex4dv == nil {
return errors.New("glVertex4dv")
}
gpVertex4f = (C.GPVERTEX4F)(getProcAddr("glVertex4f"))
if gpVertex4f == nil {
return errors.New("glVertex4f")
}
gpVertex4fv = (C.GPVERTEX4FV)(getProcAddr("glVertex4fv"))
if gpVertex4fv == nil {
return errors.New("glVertex4fv")
}
gpVertex4hNV = (C.GPVERTEX4HNV)(getProcAddr("glVertex4hNV"))
gpVertex4hvNV = (C.GPVERTEX4HVNV)(getProcAddr("glVertex4hvNV"))
gpVertex4i = (C.GPVERTEX4I)(getProcAddr("glVertex4i"))
if gpVertex4i == nil {
return errors.New("glVertex4i")
}
gpVertex4iv = (C.GPVERTEX4IV)(getProcAddr("glVertex4iv"))
if gpVertex4iv == nil {
return errors.New("glVertex4iv")
}
gpVertex4s = (C.GPVERTEX4S)(getProcAddr("glVertex4s"))
if gpVertex4s == nil {
return errors.New("glVertex4s")
}
gpVertex4sv = (C.GPVERTEX4SV)(getProcAddr("glVertex4sv"))
if gpVertex4sv == nil {
return errors.New("glVertex4sv")
}
gpVertex4xOES = (C.GPVERTEX4XOES)(getProcAddr("glVertex4xOES"))
gpVertex4xvOES = (C.GPVERTEX4XVOES)(getProcAddr("glVertex4xvOES"))
gpVertexArrayAttribBinding = (C.GPVERTEXARRAYATTRIBBINDING)(getProcAddr("glVertexArrayAttribBinding"))
gpVertexArrayAttribFormat = (C.GPVERTEXARRAYATTRIBFORMAT)(getProcAddr("glVertexArrayAttribFormat"))
gpVertexArrayAttribIFormat = (C.GPVERTEXARRAYATTRIBIFORMAT)(getProcAddr("glVertexArrayAttribIFormat"))
gpVertexArrayAttribLFormat = (C.GPVERTEXARRAYATTRIBLFORMAT)(getProcAddr("glVertexArrayAttribLFormat"))
gpVertexArrayBindVertexBufferEXT = (C.GPVERTEXARRAYBINDVERTEXBUFFEREXT)(getProcAddr("glVertexArrayBindVertexBufferEXT"))
gpVertexArrayBindingDivisor = (C.GPVERTEXARRAYBINDINGDIVISOR)(getProcAddr("glVertexArrayBindingDivisor"))
gpVertexArrayColorOffsetEXT = (C.GPVERTEXARRAYCOLOROFFSETEXT)(getProcAddr("glVertexArrayColorOffsetEXT"))
gpVertexArrayEdgeFlagOffsetEXT = (C.GPVERTEXARRAYEDGEFLAGOFFSETEXT)(getProcAddr("glVertexArrayEdgeFlagOffsetEXT"))
gpVertexArrayElementBuffer = (C.GPVERTEXARRAYELEMENTBUFFER)(getProcAddr("glVertexArrayElementBuffer"))
gpVertexArrayFogCoordOffsetEXT = (C.GPVERTEXARRAYFOGCOORDOFFSETEXT)(getProcAddr("glVertexArrayFogCoordOffsetEXT"))
gpVertexArrayIndexOffsetEXT = (C.GPVERTEXARRAYINDEXOFFSETEXT)(getProcAddr("glVertexArrayIndexOffsetEXT"))
gpVertexArrayMultiTexCoordOffsetEXT = (C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(getProcAddr("glVertexArrayMultiTexCoordOffsetEXT"))
gpVertexArrayNormalOffsetEXT = (C.GPVERTEXARRAYNORMALOFFSETEXT)(getProcAddr("glVertexArrayNormalOffsetEXT"))
gpVertexArrayParameteriAPPLE = (C.GPVERTEXARRAYPARAMETERIAPPLE)(getProcAddr("glVertexArrayParameteriAPPLE"))
gpVertexArrayRangeAPPLE = (C.GPVERTEXARRAYRANGEAPPLE)(getProcAddr("glVertexArrayRangeAPPLE"))
gpVertexArrayRangeNV = (C.GPVERTEXARRAYRANGENV)(getProcAddr("glVertexArrayRangeNV"))
gpVertexArraySecondaryColorOffsetEXT = (C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(getProcAddr("glVertexArraySecondaryColorOffsetEXT"))
gpVertexArrayTexCoordOffsetEXT = (C.GPVERTEXARRAYTEXCOORDOFFSETEXT)(getProcAddr("glVertexArrayTexCoordOffsetEXT"))
gpVertexArrayVertexAttribBindingEXT = (C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(getProcAddr("glVertexArrayVertexAttribBindingEXT"))
gpVertexArrayVertexAttribDivisorEXT = (C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(getProcAddr("glVertexArrayVertexAttribDivisorEXT"))
gpVertexArrayVertexAttribFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(getProcAddr("glVertexArrayVertexAttribFormatEXT"))
gpVertexArrayVertexAttribIFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(getProcAddr("glVertexArrayVertexAttribIFormatEXT"))
gpVertexArrayVertexAttribIOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribIOffsetEXT"))
gpVertexArrayVertexAttribLFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(getProcAddr("glVertexArrayVertexAttribLFormatEXT"))
gpVertexArrayVertexAttribLOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribLOffsetEXT"))
gpVertexArrayVertexAttribOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribOffsetEXT"))
gpVertexArrayVertexBindingDivisorEXT = (C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(getProcAddr("glVertexArrayVertexBindingDivisorEXT"))
gpVertexArrayVertexBuffer = (C.GPVERTEXARRAYVERTEXBUFFER)(getProcAddr("glVertexArrayVertexBuffer"))
gpVertexArrayVertexBuffers = (C.GPVERTEXARRAYVERTEXBUFFERS)(getProcAddr("glVertexArrayVertexBuffers"))
gpVertexArrayVertexOffsetEXT = (C.GPVERTEXARRAYVERTEXOFFSETEXT)(getProcAddr("glVertexArrayVertexOffsetEXT"))
gpVertexAttrib1d = (C.GPVERTEXATTRIB1D)(getProcAddr("glVertexAttrib1d"))
if gpVertexAttrib1d == nil {
return errors.New("glVertexAttrib1d")
}
gpVertexAttrib1dARB = (C.GPVERTEXATTRIB1DARB)(getProcAddr("glVertexAttrib1dARB"))
gpVertexAttrib1dNV = (C.GPVERTEXATTRIB1DNV)(getProcAddr("glVertexAttrib1dNV"))
gpVertexAttrib1dv = (C.GPVERTEXATTRIB1DV)(getProcAddr("glVertexAttrib1dv"))
if gpVertexAttrib1dv == nil {
return errors.New("glVertexAttrib1dv")
}
gpVertexAttrib1dvARB = (C.GPVERTEXATTRIB1DVARB)(getProcAddr("glVertexAttrib1dvARB"))
gpVertexAttrib1dvNV = (C.GPVERTEXATTRIB1DVNV)(getProcAddr("glVertexAttrib1dvNV"))
gpVertexAttrib1f = (C.GPVERTEXATTRIB1F)(getProcAddr("glVertexAttrib1f"))
if gpVertexAttrib1f == nil {
return errors.New("glVertexAttrib1f")
}
gpVertexAttrib1fARB = (C.GPVERTEXATTRIB1FARB)(getProcAddr("glVertexAttrib1fARB"))
gpVertexAttrib1fNV = (C.GPVERTEXATTRIB1FNV)(getProcAddr("glVertexAttrib1fNV"))
gpVertexAttrib1fv = (C.GPVERTEXATTRIB1FV)(getProcAddr("glVertexAttrib1fv"))
if gpVertexAttrib1fv == nil {
return errors.New("glVertexAttrib1fv")
}
gpVertexAttrib1fvARB = (C.GPVERTEXATTRIB1FVARB)(getProcAddr("glVertexAttrib1fvARB"))
gpVertexAttrib1fvNV = (C.GPVERTEXATTRIB1FVNV)(getProcAddr("glVertexAttrib1fvNV"))
gpVertexAttrib1hNV = (C.GPVERTEXATTRIB1HNV)(getProcAddr("glVertexAttrib1hNV"))
gpVertexAttrib1hvNV = (C.GPVERTEXATTRIB1HVNV)(getProcAddr("glVertexAttrib1hvNV"))
gpVertexAttrib1s = (C.GPVERTEXATTRIB1S)(getProcAddr("glVertexAttrib1s"))
if gpVertexAttrib1s == nil {
return errors.New("glVertexAttrib1s")
}
gpVertexAttrib1sARB = (C.GPVERTEXATTRIB1SARB)(getProcAddr("glVertexAttrib1sARB"))
gpVertexAttrib1sNV = (C.GPVERTEXATTRIB1SNV)(getProcAddr("glVertexAttrib1sNV"))
gpVertexAttrib1sv = (C.GPVERTEXATTRIB1SV)(getProcAddr("glVertexAttrib1sv"))
if gpVertexAttrib1sv == nil {
return errors.New("glVertexAttrib1sv")
}
gpVertexAttrib1svARB = (C.GPVERTEXATTRIB1SVARB)(getProcAddr("glVertexAttrib1svARB"))
gpVertexAttrib1svNV = (C.GPVERTEXATTRIB1SVNV)(getProcAddr("glVertexAttrib1svNV"))
gpVertexAttrib2d = (C.GPVERTEXATTRIB2D)(getProcAddr("glVertexAttrib2d"))
if gpVertexAttrib2d == nil {
return errors.New("glVertexAttrib2d")
}
gpVertexAttrib2dARB = (C.GPVERTEXATTRIB2DARB)(getProcAddr("glVertexAttrib2dARB"))
gpVertexAttrib2dNV = (C.GPVERTEXATTRIB2DNV)(getProcAddr("glVertexAttrib2dNV"))
gpVertexAttrib2dv = (C.GPVERTEXATTRIB2DV)(getProcAddr("glVertexAttrib2dv"))
if gpVertexAttrib2dv == nil {
return errors.New("glVertexAttrib2dv")
}
gpVertexAttrib2dvARB = (C.GPVERTEXATTRIB2DVARB)(getProcAddr("glVertexAttrib2dvARB"))
gpVertexAttrib2dvNV = (C.GPVERTEXATTRIB2DVNV)(getProcAddr("glVertexAttrib2dvNV"))
gpVertexAttrib2f = (C.GPVERTEXATTRIB2F)(getProcAddr("glVertexAttrib2f"))
if gpVertexAttrib2f == nil {
return errors.New("glVertexAttrib2f")
}
gpVertexAttrib2fARB = (C.GPVERTEXATTRIB2FARB)(getProcAddr("glVertexAttrib2fARB"))
gpVertexAttrib2fNV = (C.GPVERTEXATTRIB2FNV)(getProcAddr("glVertexAttrib2fNV"))
gpVertexAttrib2fv = (C.GPVERTEXATTRIB2FV)(getProcAddr("glVertexAttrib2fv"))
if gpVertexAttrib2fv == nil {
return errors.New("glVertexAttrib2fv")
}
gpVertexAttrib2fvARB = (C.GPVERTEXATTRIB2FVARB)(getProcAddr("glVertexAttrib2fvARB"))
gpVertexAttrib2fvNV = (C.GPVERTEXATTRIB2FVNV)(getProcAddr("glVertexAttrib2fvNV"))
gpVertexAttrib2hNV = (C.GPVERTEXATTRIB2HNV)(getProcAddr("glVertexAttrib2hNV"))
gpVertexAttrib2hvNV = (C.GPVERTEXATTRIB2HVNV)(getProcAddr("glVertexAttrib2hvNV"))
gpVertexAttrib2s = (C.GPVERTEXATTRIB2S)(getProcAddr("glVertexAttrib2s"))
if gpVertexAttrib2s == nil {
return errors.New("glVertexAttrib2s")
}
gpVertexAttrib2sARB = (C.GPVERTEXATTRIB2SARB)(getProcAddr("glVertexAttrib2sARB"))
gpVertexAttrib2sNV = (C.GPVERTEXATTRIB2SNV)(getProcAddr("glVertexAttrib2sNV"))
gpVertexAttrib2sv = (C.GPVERTEXATTRIB2SV)(getProcAddr("glVertexAttrib2sv"))
if gpVertexAttrib2sv == nil {
return errors.New("glVertexAttrib2sv")
}
gpVertexAttrib2svARB = (C.GPVERTEXATTRIB2SVARB)(getProcAddr("glVertexAttrib2svARB"))
gpVertexAttrib2svNV = (C.GPVERTEXATTRIB2SVNV)(getProcAddr("glVertexAttrib2svNV"))
gpVertexAttrib3d = (C.GPVERTEXATTRIB3D)(getProcAddr("glVertexAttrib3d"))
if gpVertexAttrib3d == nil {
return errors.New("glVertexAttrib3d")
}
gpVertexAttrib3dARB = (C.GPVERTEXATTRIB3DARB)(getProcAddr("glVertexAttrib3dARB"))
gpVertexAttrib3dNV = (C.GPVERTEXATTRIB3DNV)(getProcAddr("glVertexAttrib3dNV"))
gpVertexAttrib3dv = (C.GPVERTEXATTRIB3DV)(getProcAddr("glVertexAttrib3dv"))
if gpVertexAttrib3dv == nil {
return errors.New("glVertexAttrib3dv")
}
gpVertexAttrib3dvARB = (C.GPVERTEXATTRIB3DVARB)(getProcAddr("glVertexAttrib3dvARB"))
gpVertexAttrib3dvNV = (C.GPVERTEXATTRIB3DVNV)(getProcAddr("glVertexAttrib3dvNV"))
gpVertexAttrib3f = (C.GPVERTEXATTRIB3F)(getProcAddr("glVertexAttrib3f"))
if gpVertexAttrib3f == nil {
return errors.New("glVertexAttrib3f")
}
gpVertexAttrib3fARB = (C.GPVERTEXATTRIB3FARB)(getProcAddr("glVertexAttrib3fARB"))
gpVertexAttrib3fNV = (C.GPVERTEXATTRIB3FNV)(getProcAddr("glVertexAttrib3fNV"))
gpVertexAttrib3fv = (C.GPVERTEXATTRIB3FV)(getProcAddr("glVertexAttrib3fv"))
if gpVertexAttrib3fv == nil {
return errors.New("glVertexAttrib3fv")
}
gpVertexAttrib3fvARB = (C.GPVERTEXATTRIB3FVARB)(getProcAddr("glVertexAttrib3fvARB"))
gpVertexAttrib3fvNV = (C.GPVERTEXATTRIB3FVNV)(getProcAddr("glVertexAttrib3fvNV"))
gpVertexAttrib3hNV = (C.GPVERTEXATTRIB3HNV)(getProcAddr("glVertexAttrib3hNV"))
gpVertexAttrib3hvNV = (C.GPVERTEXATTRIB3HVNV)(getProcAddr("glVertexAttrib3hvNV"))
gpVertexAttrib3s = (C.GPVERTEXATTRIB3S)(getProcAddr("glVertexAttrib3s"))
if gpVertexAttrib3s == nil {
return errors.New("glVertexAttrib3s")
}
gpVertexAttrib3sARB = (C.GPVERTEXATTRIB3SARB)(getProcAddr("glVertexAttrib3sARB"))
gpVertexAttrib3sNV = (C.GPVERTEXATTRIB3SNV)(getProcAddr("glVertexAttrib3sNV"))
gpVertexAttrib3sv = (C.GPVERTEXATTRIB3SV)(getProcAddr("glVertexAttrib3sv"))
if gpVertexAttrib3sv == nil {
return errors.New("glVertexAttrib3sv")
}
gpVertexAttrib3svARB = (C.GPVERTEXATTRIB3SVARB)(getProcAddr("glVertexAttrib3svARB"))
gpVertexAttrib3svNV = (C.GPVERTEXATTRIB3SVNV)(getProcAddr("glVertexAttrib3svNV"))
gpVertexAttrib4Nbv = (C.GPVERTEXATTRIB4NBV)(getProcAddr("glVertexAttrib4Nbv"))
if gpVertexAttrib4Nbv == nil {
return errors.New("glVertexAttrib4Nbv")
}
gpVertexAttrib4NbvARB = (C.GPVERTEXATTRIB4NBVARB)(getProcAddr("glVertexAttrib4NbvARB"))
gpVertexAttrib4Niv = (C.GPVERTEXATTRIB4NIV)(getProcAddr("glVertexAttrib4Niv"))
if gpVertexAttrib4Niv == nil {
return errors.New("glVertexAttrib4Niv")
}
gpVertexAttrib4NivARB = (C.GPVERTEXATTRIB4NIVARB)(getProcAddr("glVertexAttrib4NivARB"))
gpVertexAttrib4Nsv = (C.GPVERTEXATTRIB4NSV)(getProcAddr("glVertexAttrib4Nsv"))
if gpVertexAttrib4Nsv == nil {
return errors.New("glVertexAttrib4Nsv")
}
gpVertexAttrib4NsvARB = (C.GPVERTEXATTRIB4NSVARB)(getProcAddr("glVertexAttrib4NsvARB"))
gpVertexAttrib4Nub = (C.GPVERTEXATTRIB4NUB)(getProcAddr("glVertexAttrib4Nub"))
if gpVertexAttrib4Nub == nil {
return errors.New("glVertexAttrib4Nub")
}
gpVertexAttrib4NubARB = (C.GPVERTEXATTRIB4NUBARB)(getProcAddr("glVertexAttrib4NubARB"))
gpVertexAttrib4Nubv = (C.GPVERTEXATTRIB4NUBV)(getProcAddr("glVertexAttrib4Nubv"))
if gpVertexAttrib4Nubv == nil {
return errors.New("glVertexAttrib4Nubv")
}
gpVertexAttrib4NubvARB = (C.GPVERTEXATTRIB4NUBVARB)(getProcAddr("glVertexAttrib4NubvARB"))
gpVertexAttrib4Nuiv = (C.GPVERTEXATTRIB4NUIV)(getProcAddr("glVertexAttrib4Nuiv"))
if gpVertexAttrib4Nuiv == nil {
return errors.New("glVertexAttrib4Nuiv")
}
gpVertexAttrib4NuivARB = (C.GPVERTEXATTRIB4NUIVARB)(getProcAddr("glVertexAttrib4NuivARB"))
gpVertexAttrib4Nusv = (C.GPVERTEXATTRIB4NUSV)(getProcAddr("glVertexAttrib4Nusv"))
if gpVertexAttrib4Nusv == nil {
return errors.New("glVertexAttrib4Nusv")
}
gpVertexAttrib4NusvARB = (C.GPVERTEXATTRIB4NUSVARB)(getProcAddr("glVertexAttrib4NusvARB"))
gpVertexAttrib4bv = (C.GPVERTEXATTRIB4BV)(getProcAddr("glVertexAttrib4bv"))
if gpVertexAttrib4bv == nil {
return errors.New("glVertexAttrib4bv")
}
gpVertexAttrib4bvARB = (C.GPVERTEXATTRIB4BVARB)(getProcAddr("glVertexAttrib4bvARB"))
gpVertexAttrib4d = (C.GPVERTEXATTRIB4D)(getProcAddr("glVertexAttrib4d"))
if gpVertexAttrib4d == nil {
return errors.New("glVertexAttrib4d")
}
gpVertexAttrib4dARB = (C.GPVERTEXATTRIB4DARB)(getProcAddr("glVertexAttrib4dARB"))
gpVertexAttrib4dNV = (C.GPVERTEXATTRIB4DNV)(getProcAddr("glVertexAttrib4dNV"))
gpVertexAttrib4dv = (C.GPVERTEXATTRIB4DV)(getProcAddr("glVertexAttrib4dv"))
if gpVertexAttrib4dv == nil {
return errors.New("glVertexAttrib4dv")
}
gpVertexAttrib4dvARB = (C.GPVERTEXATTRIB4DVARB)(getProcAddr("glVertexAttrib4dvARB"))
gpVertexAttrib4dvNV = (C.GPVERTEXATTRIB4DVNV)(getProcAddr("glVertexAttrib4dvNV"))
gpVertexAttrib4f = (C.GPVERTEXATTRIB4F)(getProcAddr("glVertexAttrib4f"))
if gpVertexAttrib4f == nil {
return errors.New("glVertexAttrib4f")
}
gpVertexAttrib4fARB = (C.GPVERTEXATTRIB4FARB)(getProcAddr("glVertexAttrib4fARB"))
gpVertexAttrib4fNV = (C.GPVERTEXATTRIB4FNV)(getProcAddr("glVertexAttrib4fNV"))
gpVertexAttrib4fv = (C.GPVERTEXATTRIB4FV)(getProcAddr("glVertexAttrib4fv"))
if gpVertexAttrib4fv == nil {
return errors.New("glVertexAttrib4fv")
}
gpVertexAttrib4fvARB = (C.GPVERTEXATTRIB4FVARB)(getProcAddr("glVertexAttrib4fvARB"))
gpVertexAttrib4fvNV = (C.GPVERTEXATTRIB4FVNV)(getProcAddr("glVertexAttrib4fvNV"))
gpVertexAttrib4hNV = (C.GPVERTEXATTRIB4HNV)(getProcAddr("glVertexAttrib4hNV"))
gpVertexAttrib4hvNV = (C.GPVERTEXATTRIB4HVNV)(getProcAddr("glVertexAttrib4hvNV"))
gpVertexAttrib4iv = (C.GPVERTEXATTRIB4IV)(getProcAddr("glVertexAttrib4iv"))
if gpVertexAttrib4iv == nil {
return errors.New("glVertexAttrib4iv")
}
gpVertexAttrib4ivARB = (C.GPVERTEXATTRIB4IVARB)(getProcAddr("glVertexAttrib4ivARB"))
gpVertexAttrib4s = (C.GPVERTEXATTRIB4S)(getProcAddr("glVertexAttrib4s"))
if gpVertexAttrib4s == nil {
return errors.New("glVertexAttrib4s")
}
gpVertexAttrib4sARB = (C.GPVERTEXATTRIB4SARB)(getProcAddr("glVertexAttrib4sARB"))
gpVertexAttrib4sNV = (C.GPVERTEXATTRIB4SNV)(getProcAddr("glVertexAttrib4sNV"))
gpVertexAttrib4sv = (C.GPVERTEXATTRIB4SV)(getProcAddr("glVertexAttrib4sv"))
if gpVertexAttrib4sv == nil {
return errors.New("glVertexAttrib4sv")
}
gpVertexAttrib4svARB = (C.GPVERTEXATTRIB4SVARB)(getProcAddr("glVertexAttrib4svARB"))
gpVertexAttrib4svNV = (C.GPVERTEXATTRIB4SVNV)(getProcAddr("glVertexAttrib4svNV"))
gpVertexAttrib4ubNV = (C.GPVERTEXATTRIB4UBNV)(getProcAddr("glVertexAttrib4ubNV"))
gpVertexAttrib4ubv = (C.GPVERTEXATTRIB4UBV)(getProcAddr("glVertexAttrib4ubv"))
if gpVertexAttrib4ubv == nil {
return errors.New("glVertexAttrib4ubv")
}
gpVertexAttrib4ubvARB = (C.GPVERTEXATTRIB4UBVARB)(getProcAddr("glVertexAttrib4ubvARB"))
gpVertexAttrib4ubvNV = (C.GPVERTEXATTRIB4UBVNV)(getProcAddr("glVertexAttrib4ubvNV"))
gpVertexAttrib4uiv = (C.GPVERTEXATTRIB4UIV)(getProcAddr("glVertexAttrib4uiv"))
if gpVertexAttrib4uiv == nil {
return errors.New("glVertexAttrib4uiv")
}
gpVertexAttrib4uivARB = (C.GPVERTEXATTRIB4UIVARB)(getProcAddr("glVertexAttrib4uivARB"))
gpVertexAttrib4usv = (C.GPVERTEXATTRIB4USV)(getProcAddr("glVertexAttrib4usv"))
if gpVertexAttrib4usv == nil {
return errors.New("glVertexAttrib4usv")
}
gpVertexAttrib4usvARB = (C.GPVERTEXATTRIB4USVARB)(getProcAddr("glVertexAttrib4usvARB"))
gpVertexAttribArrayObjectATI = (C.GPVERTEXATTRIBARRAYOBJECTATI)(getProcAddr("glVertexAttribArrayObjectATI"))
gpVertexAttribBinding = (C.GPVERTEXATTRIBBINDING)(getProcAddr("glVertexAttribBinding"))
gpVertexAttribDivisorARB = (C.GPVERTEXATTRIBDIVISORARB)(getProcAddr("glVertexAttribDivisorARB"))
gpVertexAttribFormat = (C.GPVERTEXATTRIBFORMAT)(getProcAddr("glVertexAttribFormat"))
gpVertexAttribFormatNV = (C.GPVERTEXATTRIBFORMATNV)(getProcAddr("glVertexAttribFormatNV"))
gpVertexAttribI1iEXT = (C.GPVERTEXATTRIBI1IEXT)(getProcAddr("glVertexAttribI1iEXT"))
gpVertexAttribI1ivEXT = (C.GPVERTEXATTRIBI1IVEXT)(getProcAddr("glVertexAttribI1ivEXT"))
gpVertexAttribI1uiEXT = (C.GPVERTEXATTRIBI1UIEXT)(getProcAddr("glVertexAttribI1uiEXT"))
gpVertexAttribI1uivEXT = (C.GPVERTEXATTRIBI1UIVEXT)(getProcAddr("glVertexAttribI1uivEXT"))
gpVertexAttribI2iEXT = (C.GPVERTEXATTRIBI2IEXT)(getProcAddr("glVertexAttribI2iEXT"))
gpVertexAttribI2ivEXT = (C.GPVERTEXATTRIBI2IVEXT)(getProcAddr("glVertexAttribI2ivEXT"))
gpVertexAttribI2uiEXT = (C.GPVERTEXATTRIBI2UIEXT)(getProcAddr("glVertexAttribI2uiEXT"))
gpVertexAttribI2uivEXT = (C.GPVERTEXATTRIBI2UIVEXT)(getProcAddr("glVertexAttribI2uivEXT"))
gpVertexAttribI3iEXT = (C.GPVERTEXATTRIBI3IEXT)(getProcAddr("glVertexAttribI3iEXT"))
gpVertexAttribI3ivEXT = (C.GPVERTEXATTRIBI3IVEXT)(getProcAddr("glVertexAttribI3ivEXT"))
gpVertexAttribI3uiEXT = (C.GPVERTEXATTRIBI3UIEXT)(getProcAddr("glVertexAttribI3uiEXT"))
gpVertexAttribI3uivEXT = (C.GPVERTEXATTRIBI3UIVEXT)(getProcAddr("glVertexAttribI3uivEXT"))
gpVertexAttribI4bvEXT = (C.GPVERTEXATTRIBI4BVEXT)(getProcAddr("glVertexAttribI4bvEXT"))
gpVertexAttribI4iEXT = (C.GPVERTEXATTRIBI4IEXT)(getProcAddr("glVertexAttribI4iEXT"))
gpVertexAttribI4ivEXT = (C.GPVERTEXATTRIBI4IVEXT)(getProcAddr("glVertexAttribI4ivEXT"))
gpVertexAttribI4svEXT = (C.GPVERTEXATTRIBI4SVEXT)(getProcAddr("glVertexAttribI4svEXT"))
gpVertexAttribI4ubvEXT = (C.GPVERTEXATTRIBI4UBVEXT)(getProcAddr("glVertexAttribI4ubvEXT"))
gpVertexAttribI4uiEXT = (C.GPVERTEXATTRIBI4UIEXT)(getProcAddr("glVertexAttribI4uiEXT"))
gpVertexAttribI4uivEXT = (C.GPVERTEXATTRIBI4UIVEXT)(getProcAddr("glVertexAttribI4uivEXT"))
gpVertexAttribI4usvEXT = (C.GPVERTEXATTRIBI4USVEXT)(getProcAddr("glVertexAttribI4usvEXT"))
gpVertexAttribIFormat = (C.GPVERTEXATTRIBIFORMAT)(getProcAddr("glVertexAttribIFormat"))
gpVertexAttribIFormatNV = (C.GPVERTEXATTRIBIFORMATNV)(getProcAddr("glVertexAttribIFormatNV"))
gpVertexAttribIPointerEXT = (C.GPVERTEXATTRIBIPOINTEREXT)(getProcAddr("glVertexAttribIPointerEXT"))
gpVertexAttribL1d = (C.GPVERTEXATTRIBL1D)(getProcAddr("glVertexAttribL1d"))
gpVertexAttribL1dEXT = (C.GPVERTEXATTRIBL1DEXT)(getProcAddr("glVertexAttribL1dEXT"))
gpVertexAttribL1dv = (C.GPVERTEXATTRIBL1DV)(getProcAddr("glVertexAttribL1dv"))
gpVertexAttribL1dvEXT = (C.GPVERTEXATTRIBL1DVEXT)(getProcAddr("glVertexAttribL1dvEXT"))
gpVertexAttribL1i64NV = (C.GPVERTEXATTRIBL1I64NV)(getProcAddr("glVertexAttribL1i64NV"))
gpVertexAttribL1i64vNV = (C.GPVERTEXATTRIBL1I64VNV)(getProcAddr("glVertexAttribL1i64vNV"))
gpVertexAttribL1ui64ARB = (C.GPVERTEXATTRIBL1UI64ARB)(getProcAddr("glVertexAttribL1ui64ARB"))
gpVertexAttribL1ui64NV = (C.GPVERTEXATTRIBL1UI64NV)(getProcAddr("glVertexAttribL1ui64NV"))
gpVertexAttribL1ui64vARB = (C.GPVERTEXATTRIBL1UI64VARB)(getProcAddr("glVertexAttribL1ui64vARB"))
gpVertexAttribL1ui64vNV = (C.GPVERTEXATTRIBL1UI64VNV)(getProcAddr("glVertexAttribL1ui64vNV"))
gpVertexAttribL2d = (C.GPVERTEXATTRIBL2D)(getProcAddr("glVertexAttribL2d"))
gpVertexAttribL2dEXT = (C.GPVERTEXATTRIBL2DEXT)(getProcAddr("glVertexAttribL2dEXT"))
gpVertexAttribL2dv = (C.GPVERTEXATTRIBL2DV)(getProcAddr("glVertexAttribL2dv"))
gpVertexAttribL2dvEXT = (C.GPVERTEXATTRIBL2DVEXT)(getProcAddr("glVertexAttribL2dvEXT"))
gpVertexAttribL2i64NV = (C.GPVERTEXATTRIBL2I64NV)(getProcAddr("glVertexAttribL2i64NV"))
gpVertexAttribL2i64vNV = (C.GPVERTEXATTRIBL2I64VNV)(getProcAddr("glVertexAttribL2i64vNV"))
gpVertexAttribL2ui64NV = (C.GPVERTEXATTRIBL2UI64NV)(getProcAddr("glVertexAttribL2ui64NV"))
gpVertexAttribL2ui64vNV = (C.GPVERTEXATTRIBL2UI64VNV)(getProcAddr("glVertexAttribL2ui64vNV"))
gpVertexAttribL3d = (C.GPVERTEXATTRIBL3D)(getProcAddr("glVertexAttribL3d"))
gpVertexAttribL3dEXT = (C.GPVERTEXATTRIBL3DEXT)(getProcAddr("glVertexAttribL3dEXT"))
gpVertexAttribL3dv = (C.GPVERTEXATTRIBL3DV)(getProcAddr("glVertexAttribL3dv"))
gpVertexAttribL3dvEXT = (C.GPVERTEXATTRIBL3DVEXT)(getProcAddr("glVertexAttribL3dvEXT"))
gpVertexAttribL3i64NV = (C.GPVERTEXATTRIBL3I64NV)(getProcAddr("glVertexAttribL3i64NV"))
gpVertexAttribL3i64vNV = (C.GPVERTEXATTRIBL3I64VNV)(getProcAddr("glVertexAttribL3i64vNV"))
gpVertexAttribL3ui64NV = (C.GPVERTEXATTRIBL3UI64NV)(getProcAddr("glVertexAttribL3ui64NV"))
gpVertexAttribL3ui64vNV = (C.GPVERTEXATTRIBL3UI64VNV)(getProcAddr("glVertexAttribL3ui64vNV"))
gpVertexAttribL4d = (C.GPVERTEXATTRIBL4D)(getProcAddr("glVertexAttribL4d"))
gpVertexAttribL4dEXT = (C.GPVERTEXATTRIBL4DEXT)(getProcAddr("glVertexAttribL4dEXT"))
gpVertexAttribL4dv = (C.GPVERTEXATTRIBL4DV)(getProcAddr("glVertexAttribL4dv"))
gpVertexAttribL4dvEXT = (C.GPVERTEXATTRIBL4DVEXT)(getProcAddr("glVertexAttribL4dvEXT"))
gpVertexAttribL4i64NV = (C.GPVERTEXATTRIBL4I64NV)(getProcAddr("glVertexAttribL4i64NV"))
gpVertexAttribL4i64vNV = (C.GPVERTEXATTRIBL4I64VNV)(getProcAddr("glVertexAttribL4i64vNV"))
gpVertexAttribL4ui64NV = (C.GPVERTEXATTRIBL4UI64NV)(getProcAddr("glVertexAttribL4ui64NV"))
gpVertexAttribL4ui64vNV = (C.GPVERTEXATTRIBL4UI64VNV)(getProcAddr("glVertexAttribL4ui64vNV"))
gpVertexAttribLFormat = (C.GPVERTEXATTRIBLFORMAT)(getProcAddr("glVertexAttribLFormat"))
gpVertexAttribLFormatNV = (C.GPVERTEXATTRIBLFORMATNV)(getProcAddr("glVertexAttribLFormatNV"))
gpVertexAttribLPointer = (C.GPVERTEXATTRIBLPOINTER)(getProcAddr("glVertexAttribLPointer"))
gpVertexAttribLPointerEXT = (C.GPVERTEXATTRIBLPOINTEREXT)(getProcAddr("glVertexAttribLPointerEXT"))
gpVertexAttribP1ui = (C.GPVERTEXATTRIBP1UI)(getProcAddr("glVertexAttribP1ui"))
gpVertexAttribP1uiv = (C.GPVERTEXATTRIBP1UIV)(getProcAddr("glVertexAttribP1uiv"))
gpVertexAttribP2ui = (C.GPVERTEXATTRIBP2UI)(getProcAddr("glVertexAttribP2ui"))
gpVertexAttribP2uiv = (C.GPVERTEXATTRIBP2UIV)(getProcAddr("glVertexAttribP2uiv"))
gpVertexAttribP3ui = (C.GPVERTEXATTRIBP3UI)(getProcAddr("glVertexAttribP3ui"))
gpVertexAttribP3uiv = (C.GPVERTEXATTRIBP3UIV)(getProcAddr("glVertexAttribP3uiv"))
gpVertexAttribP4ui = (C.GPVERTEXATTRIBP4UI)(getProcAddr("glVertexAttribP4ui"))
gpVertexAttribP4uiv = (C.GPVERTEXATTRIBP4UIV)(getProcAddr("glVertexAttribP4uiv"))
gpVertexAttribParameteriAMD = (C.GPVERTEXATTRIBPARAMETERIAMD)(getProcAddr("glVertexAttribParameteriAMD"))
gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer"))
if gpVertexAttribPointer == nil {
return errors.New("glVertexAttribPointer")
}
gpVertexAttribPointerARB = (C.GPVERTEXATTRIBPOINTERARB)(getProcAddr("glVertexAttribPointerARB"))
gpVertexAttribPointerNV = (C.GPVERTEXATTRIBPOINTERNV)(getProcAddr("glVertexAttribPointerNV"))
gpVertexAttribs1dvNV = (C.GPVERTEXATTRIBS1DVNV)(getProcAddr("glVertexAttribs1dvNV"))
gpVertexAttribs1fvNV = (C.GPVERTEXATTRIBS1FVNV)(getProcAddr("glVertexAttribs1fvNV"))
gpVertexAttribs1hvNV = (C.GPVERTEXATTRIBS1HVNV)(getProcAddr("glVertexAttribs1hvNV"))
gpVertexAttribs1svNV = (C.GPVERTEXATTRIBS1SVNV)(getProcAddr("glVertexAttribs1svNV"))
gpVertexAttribs2dvNV = (C.GPVERTEXATTRIBS2DVNV)(getProcAddr("glVertexAttribs2dvNV"))
gpVertexAttribs2fvNV = (C.GPVERTEXATTRIBS2FVNV)(getProcAddr("glVertexAttribs2fvNV"))
gpVertexAttribs2hvNV = (C.GPVERTEXATTRIBS2HVNV)(getProcAddr("glVertexAttribs2hvNV"))
gpVertexAttribs2svNV = (C.GPVERTEXATTRIBS2SVNV)(getProcAddr("glVertexAttribs2svNV"))
gpVertexAttribs3dvNV = (C.GPVERTEXATTRIBS3DVNV)(getProcAddr("glVertexAttribs3dvNV"))
gpVertexAttribs3fvNV = (C.GPVERTEXATTRIBS3FVNV)(getProcAddr("glVertexAttribs3fvNV"))
gpVertexAttribs3hvNV = (C.GPVERTEXATTRIBS3HVNV)(getProcAddr("glVertexAttribs3hvNV"))
gpVertexAttribs3svNV = (C.GPVERTEXATTRIBS3SVNV)(getProcAddr("glVertexAttribs3svNV"))
gpVertexAttribs4dvNV = (C.GPVERTEXATTRIBS4DVNV)(getProcAddr("glVertexAttribs4dvNV"))
gpVertexAttribs4fvNV = (C.GPVERTEXATTRIBS4FVNV)(getProcAddr("glVertexAttribs4fvNV"))
gpVertexAttribs4hvNV = (C.GPVERTEXATTRIBS4HVNV)(getProcAddr("glVertexAttribs4hvNV"))
gpVertexAttribs4svNV = (C.GPVERTEXATTRIBS4SVNV)(getProcAddr("glVertexAttribs4svNV"))
gpVertexAttribs4ubvNV = (C.GPVERTEXATTRIBS4UBVNV)(getProcAddr("glVertexAttribs4ubvNV"))
gpVertexBindingDivisor = (C.GPVERTEXBINDINGDIVISOR)(getProcAddr("glVertexBindingDivisor"))
gpVertexBlendARB = (C.GPVERTEXBLENDARB)(getProcAddr("glVertexBlendARB"))
gpVertexBlendEnvfATI = (C.GPVERTEXBLENDENVFATI)(getProcAddr("glVertexBlendEnvfATI"))
gpVertexBlendEnviATI = (C.GPVERTEXBLENDENVIATI)(getProcAddr("glVertexBlendEnviATI"))
gpVertexFormatNV = (C.GPVERTEXFORMATNV)(getProcAddr("glVertexFormatNV"))
gpVertexPointer = (C.GPVERTEXPOINTER)(getProcAddr("glVertexPointer"))
if gpVertexPointer == nil {
return errors.New("glVertexPointer")
}
gpVertexPointerEXT = (C.GPVERTEXPOINTEREXT)(getProcAddr("glVertexPointerEXT"))
gpVertexPointerListIBM = (C.GPVERTEXPOINTERLISTIBM)(getProcAddr("glVertexPointerListIBM"))
gpVertexPointervINTEL = (C.GPVERTEXPOINTERVINTEL)(getProcAddr("glVertexPointervINTEL"))
gpVertexStream1dATI = (C.GPVERTEXSTREAM1DATI)(getProcAddr("glVertexStream1dATI"))
gpVertexStream1dvATI = (C.GPVERTEXSTREAM1DVATI)(getProcAddr("glVertexStream1dvATI"))
gpVertexStream1fATI = (C.GPVERTEXSTREAM1FATI)(getProcAddr("glVertexStream1fATI"))
gpVertexStream1fvATI = (C.GPVERTEXSTREAM1FVATI)(getProcAddr("glVertexStream1fvATI"))
gpVertexStream1iATI = (C.GPVERTEXSTREAM1IATI)(getProcAddr("glVertexStream1iATI"))
gpVertexStream1ivATI = (C.GPVERTEXSTREAM1IVATI)(getProcAddr("glVertexStream1ivATI"))
gpVertexStream1sATI = (C.GPVERTEXSTREAM1SATI)(getProcAddr("glVertexStream1sATI"))
gpVertexStream1svATI = (C.GPVERTEXSTREAM1SVATI)(getProcAddr("glVertexStream1svATI"))
gpVertexStream2dATI = (C.GPVERTEXSTREAM2DATI)(getProcAddr("glVertexStream2dATI"))
gpVertexStream2dvATI = (C.GPVERTEXSTREAM2DVATI)(getProcAddr("glVertexStream2dvATI"))
gpVertexStream2fATI = (C.GPVERTEXSTREAM2FATI)(getProcAddr("glVertexStream2fATI"))
gpVertexStream2fvATI = (C.GPVERTEXSTREAM2FVATI)(getProcAddr("glVertexStream2fvATI"))
gpVertexStream2iATI = (C.GPVERTEXSTREAM2IATI)(getProcAddr("glVertexStream2iATI"))
gpVertexStream2ivATI = (C.GPVERTEXSTREAM2IVATI)(getProcAddr("glVertexStream2ivATI"))
gpVertexStream2sATI = (C.GPVERTEXSTREAM2SATI)(getProcAddr("glVertexStream2sATI"))
gpVertexStream2svATI = (C.GPVERTEXSTREAM2SVATI)(getProcAddr("glVertexStream2svATI"))
gpVertexStream3dATI = (C.GPVERTEXSTREAM3DATI)(getProcAddr("glVertexStream3dATI"))
gpVertexStream3dvATI = (C.GPVERTEXSTREAM3DVATI)(getProcAddr("glVertexStream3dvATI"))
gpVertexStream3fATI = (C.GPVERTEXSTREAM3FATI)(getProcAddr("glVertexStream3fATI"))
gpVertexStream3fvATI = (C.GPVERTEXSTREAM3FVATI)(getProcAddr("glVertexStream3fvATI"))
gpVertexStream3iATI = (C.GPVERTEXSTREAM3IATI)(getProcAddr("glVertexStream3iATI"))
gpVertexStream3ivATI = (C.GPVERTEXSTREAM3IVATI)(getProcAddr("glVertexStream3ivATI"))
gpVertexStream3sATI = (C.GPVERTEXSTREAM3SATI)(getProcAddr("glVertexStream3sATI"))
gpVertexStream3svATI = (C.GPVERTEXSTREAM3SVATI)(getProcAddr("glVertexStream3svATI"))
gpVertexStream4dATI = (C.GPVERTEXSTREAM4DATI)(getProcAddr("glVertexStream4dATI"))
gpVertexStream4dvATI = (C.GPVERTEXSTREAM4DVATI)(getProcAddr("glVertexStream4dvATI"))
gpVertexStream4fATI = (C.GPVERTEXSTREAM4FATI)(getProcAddr("glVertexStream4fATI"))
gpVertexStream4fvATI = (C.GPVERTEXSTREAM4FVATI)(getProcAddr("glVertexStream4fvATI"))
gpVertexStream4iATI = (C.GPVERTEXSTREAM4IATI)(getProcAddr("glVertexStream4iATI"))
gpVertexStream4ivATI = (C.GPVERTEXSTREAM4IVATI)(getProcAddr("glVertexStream4ivATI"))
gpVertexStream4sATI = (C.GPVERTEXSTREAM4SATI)(getProcAddr("glVertexStream4sATI"))
gpVertexStream4svATI = (C.GPVERTEXSTREAM4SVATI)(getProcAddr("glVertexStream4svATI"))
gpVertexWeightPointerEXT = (C.GPVERTEXWEIGHTPOINTEREXT)(getProcAddr("glVertexWeightPointerEXT"))
gpVertexWeightfEXT = (C.GPVERTEXWEIGHTFEXT)(getProcAddr("glVertexWeightfEXT"))
gpVertexWeightfvEXT = (C.GPVERTEXWEIGHTFVEXT)(getProcAddr("glVertexWeightfvEXT"))
gpVertexWeighthNV = (C.GPVERTEXWEIGHTHNV)(getProcAddr("glVertexWeighthNV"))
gpVertexWeighthvNV = (C.GPVERTEXWEIGHTHVNV)(getProcAddr("glVertexWeighthvNV"))
gpVideoCaptureNV = (C.GPVIDEOCAPTURENV)(getProcAddr("glVideoCaptureNV"))
gpVideoCaptureStreamParameterdvNV = (C.GPVIDEOCAPTURESTREAMPARAMETERDVNV)(getProcAddr("glVideoCaptureStreamParameterdvNV"))
gpVideoCaptureStreamParameterfvNV = (C.GPVIDEOCAPTURESTREAMPARAMETERFVNV)(getProcAddr("glVideoCaptureStreamParameterfvNV"))
gpVideoCaptureStreamParameterivNV = (C.GPVIDEOCAPTURESTREAMPARAMETERIVNV)(getProcAddr("glVideoCaptureStreamParameterivNV"))
gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport"))
if gpViewport == nil {
return errors.New("glViewport")
}
gpViewportArrayv = (C.GPVIEWPORTARRAYV)(getProcAddr("glViewportArrayv"))
gpViewportIndexedf = (C.GPVIEWPORTINDEXEDF)(getProcAddr("glViewportIndexedf"))
gpViewportIndexedfv = (C.GPVIEWPORTINDEXEDFV)(getProcAddr("glViewportIndexedfv"))
gpViewportPositionWScaleNV = (C.GPVIEWPORTPOSITIONWSCALENV)(getProcAddr("glViewportPositionWScaleNV"))
gpViewportSwizzleNV = (C.GPVIEWPORTSWIZZLENV)(getProcAddr("glViewportSwizzleNV"))
gpWaitSemaphoreEXT = (C.GPWAITSEMAPHOREEXT)(getProcAddr("glWaitSemaphoreEXT"))
gpWaitSync = (C.GPWAITSYNC)(getProcAddr("glWaitSync"))
gpWaitVkSemaphoreNV = (C.GPWAITVKSEMAPHORENV)(getProcAddr("glWaitVkSemaphoreNV"))
gpWeightPathsNV = (C.GPWEIGHTPATHSNV)(getProcAddr("glWeightPathsNV"))
gpWeightPointerARB = (C.GPWEIGHTPOINTERARB)(getProcAddr("glWeightPointerARB"))
gpWeightbvARB = (C.GPWEIGHTBVARB)(getProcAddr("glWeightbvARB"))
gpWeightdvARB = (C.GPWEIGHTDVARB)(getProcAddr("glWeightdvARB"))
gpWeightfvARB = (C.GPWEIGHTFVARB)(getProcAddr("glWeightfvARB"))
gpWeightivARB = (C.GPWEIGHTIVARB)(getProcAddr("glWeightivARB"))
gpWeightsvARB = (C.GPWEIGHTSVARB)(getProcAddr("glWeightsvARB"))
gpWeightubvARB = (C.GPWEIGHTUBVARB)(getProcAddr("glWeightubvARB"))
gpWeightuivARB = (C.GPWEIGHTUIVARB)(getProcAddr("glWeightuivARB"))
gpWeightusvARB = (C.GPWEIGHTUSVARB)(getProcAddr("glWeightusvARB"))
gpWindowPos2d = (C.GPWINDOWPOS2D)(getProcAddr("glWindowPos2d"))
if gpWindowPos2d == nil {
return errors.New("glWindowPos2d")
}
gpWindowPos2dARB = (C.GPWINDOWPOS2DARB)(getProcAddr("glWindowPos2dARB"))
gpWindowPos2dMESA = (C.GPWINDOWPOS2DMESA)(getProcAddr("glWindowPos2dMESA"))
gpWindowPos2dv = (C.GPWINDOWPOS2DV)(getProcAddr("glWindowPos2dv"))
if gpWindowPos2dv == nil {
return errors.New("glWindowPos2dv")
}
gpWindowPos2dvARB = (C.GPWINDOWPOS2DVARB)(getProcAddr("glWindowPos2dvARB"))
gpWindowPos2dvMESA = (C.GPWINDOWPOS2DVMESA)(getProcAddr("glWindowPos2dvMESA"))
gpWindowPos2f = (C.GPWINDOWPOS2F)(getProcAddr("glWindowPos2f"))
if gpWindowPos2f == nil {
return errors.New("glWindowPos2f")
}
gpWindowPos2fARB = (C.GPWINDOWPOS2FARB)(getProcAddr("glWindowPos2fARB"))
gpWindowPos2fMESA = (C.GPWINDOWPOS2FMESA)(getProcAddr("glWindowPos2fMESA"))
gpWindowPos2fv = (C.GPWINDOWPOS2FV)(getProcAddr("glWindowPos2fv"))
if gpWindowPos2fv == nil {
return errors.New("glWindowPos2fv")
}
gpWindowPos2fvARB = (C.GPWINDOWPOS2FVARB)(getProcAddr("glWindowPos2fvARB"))
gpWindowPos2fvMESA = (C.GPWINDOWPOS2FVMESA)(getProcAddr("glWindowPos2fvMESA"))
gpWindowPos2i = (C.GPWINDOWPOS2I)(getProcAddr("glWindowPos2i"))
if gpWindowPos2i == nil {
return errors.New("glWindowPos2i")
}
gpWindowPos2iARB = (C.GPWINDOWPOS2IARB)(getProcAddr("glWindowPos2iARB"))
gpWindowPos2iMESA = (C.GPWINDOWPOS2IMESA)(getProcAddr("glWindowPos2iMESA"))
gpWindowPos2iv = (C.GPWINDOWPOS2IV)(getProcAddr("glWindowPos2iv"))
if gpWindowPos2iv == nil {
return errors.New("glWindowPos2iv")
}
gpWindowPos2ivARB = (C.GPWINDOWPOS2IVARB)(getProcAddr("glWindowPos2ivARB"))
gpWindowPos2ivMESA = (C.GPWINDOWPOS2IVMESA)(getProcAddr("glWindowPos2ivMESA"))
gpWindowPos2s = (C.GPWINDOWPOS2S)(getProcAddr("glWindowPos2s"))
if gpWindowPos2s == nil {
return errors.New("glWindowPos2s")
}
gpWindowPos2sARB = (C.GPWINDOWPOS2SARB)(getProcAddr("glWindowPos2sARB"))
gpWindowPos2sMESA = (C.GPWINDOWPOS2SMESA)(getProcAddr("glWindowPos2sMESA"))
gpWindowPos2sv = (C.GPWINDOWPOS2SV)(getProcAddr("glWindowPos2sv"))
if gpWindowPos2sv == nil {
return errors.New("glWindowPos2sv")
}
gpWindowPos2svARB = (C.GPWINDOWPOS2SVARB)(getProcAddr("glWindowPos2svARB"))
gpWindowPos2svMESA = (C.GPWINDOWPOS2SVMESA)(getProcAddr("glWindowPos2svMESA"))
gpWindowPos3d = (C.GPWINDOWPOS3D)(getProcAddr("glWindowPos3d"))
if gpWindowPos3d == nil {
return errors.New("glWindowPos3d")
}
gpWindowPos3dARB = (C.GPWINDOWPOS3DARB)(getProcAddr("glWindowPos3dARB"))
gpWindowPos3dMESA = (C.GPWINDOWPOS3DMESA)(getProcAddr("glWindowPos3dMESA"))
gpWindowPos3dv = (C.GPWINDOWPOS3DV)(getProcAddr("glWindowPos3dv"))
if gpWindowPos3dv == nil {
return errors.New("glWindowPos3dv")
}
gpWindowPos3dvARB = (C.GPWINDOWPOS3DVARB)(getProcAddr("glWindowPos3dvARB"))
gpWindowPos3dvMESA = (C.GPWINDOWPOS3DVMESA)(getProcAddr("glWindowPos3dvMESA"))
gpWindowPos3f = (C.GPWINDOWPOS3F)(getProcAddr("glWindowPos3f"))
if gpWindowPos3f == nil {
return errors.New("glWindowPos3f")
}
gpWindowPos3fARB = (C.GPWINDOWPOS3FARB)(getProcAddr("glWindowPos3fARB"))
gpWindowPos3fMESA = (C.GPWINDOWPOS3FMESA)(getProcAddr("glWindowPos3fMESA"))
gpWindowPos3fv = (C.GPWINDOWPOS3FV)(getProcAddr("glWindowPos3fv"))
if gpWindowPos3fv == nil {
return errors.New("glWindowPos3fv")
}
gpWindowPos3fvARB = (C.GPWINDOWPOS3FVARB)(getProcAddr("glWindowPos3fvARB"))
gpWindowPos3fvMESA = (C.GPWINDOWPOS3FVMESA)(getProcAddr("glWindowPos3fvMESA"))
gpWindowPos3i = (C.GPWINDOWPOS3I)(getProcAddr("glWindowPos3i"))
if gpWindowPos3i == nil {
return errors.New("glWindowPos3i")
}
gpWindowPos3iARB = (C.GPWINDOWPOS3IARB)(getProcAddr("glWindowPos3iARB"))
gpWindowPos3iMESA = (C.GPWINDOWPOS3IMESA)(getProcAddr("glWindowPos3iMESA"))
gpWindowPos3iv = (C.GPWINDOWPOS3IV)(getProcAddr("glWindowPos3iv"))
if gpWindowPos3iv == nil {
return errors.New("glWindowPos3iv")
}
gpWindowPos3ivARB = (C.GPWINDOWPOS3IVARB)(getProcAddr("glWindowPos3ivARB"))
gpWindowPos3ivMESA = (C.GPWINDOWPOS3IVMESA)(getProcAddr("glWindowPos3ivMESA"))
gpWindowPos3s = (C.GPWINDOWPOS3S)(getProcAddr("glWindowPos3s"))
if gpWindowPos3s == nil {
return errors.New("glWindowPos3s")
}
gpWindowPos3sARB = (C.GPWINDOWPOS3SARB)(getProcAddr("glWindowPos3sARB"))
gpWindowPos3sMESA = (C.GPWINDOWPOS3SMESA)(getProcAddr("glWindowPos3sMESA"))
gpWindowPos3sv = (C.GPWINDOWPOS3SV)(getProcAddr("glWindowPos3sv"))
if gpWindowPos3sv == nil {
return errors.New("glWindowPos3sv")
}
gpWindowPos3svARB = (C.GPWINDOWPOS3SVARB)(getProcAddr("glWindowPos3svARB"))
gpWindowPos3svMESA = (C.GPWINDOWPOS3SVMESA)(getProcAddr("glWindowPos3svMESA"))
gpWindowPos4dMESA = (C.GPWINDOWPOS4DMESA)(getProcAddr("glWindowPos4dMESA"))
gpWindowPos4dvMESA = (C.GPWINDOWPOS4DVMESA)(getProcAddr("glWindowPos4dvMESA"))
gpWindowPos4fMESA = (C.GPWINDOWPOS4FMESA)(getProcAddr("glWindowPos4fMESA"))
gpWindowPos4fvMESA = (C.GPWINDOWPOS4FVMESA)(getProcAddr("glWindowPos4fvMESA"))
gpWindowPos4iMESA = (C.GPWINDOWPOS4IMESA)(getProcAddr("glWindowPos4iMESA"))
gpWindowPos4ivMESA = (C.GPWINDOWPOS4IVMESA)(getProcAddr("glWindowPos4ivMESA"))
gpWindowPos4sMESA = (C.GPWINDOWPOS4SMESA)(getProcAddr("glWindowPos4sMESA"))
gpWindowPos4svMESA = (C.GPWINDOWPOS4SVMESA)(getProcAddr("glWindowPos4svMESA"))
gpWindowRectanglesEXT = (C.GPWINDOWRECTANGLESEXT)(getProcAddr("glWindowRectanglesEXT"))
gpWriteMaskEXT = (C.GPWRITEMASKEXT)(getProcAddr("glWriteMaskEXT"))
return nil
}