aminal/gui/gui.go

296 lines
7.0 KiB
Go

package gui
import (
"fmt"
"runtime"
"time"
"github.com/liamg/glfont"
"github.com/go-gl/gl/all-core/gl"
"github.com/go-gl/glfw/v3.2/glfw"
"gitlab.com/liamg/raft/config"
"gitlab.com/liamg/raft/terminal"
"go.uber.org/zap"
)
type GUI struct {
window *glfw.Window
logger *zap.SugaredLogger
config *config.Config
terminal *terminal.Terminal
width int //window width in pixels
height int //window height in pixels
font *glfont.Font
fontScale int32
renderer Renderer
colourAttr uint32
}
func New(config *config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) *GUI {
//logger.
return &GUI{
config: config,
logger: logger,
width: 600,
height: 300,
terminal: terminal,
fontScale: 15.0,
}
}
// inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl
// can only be called on OS thread
func (gui *GUI) resize(w *glfw.Window, width int, height int) {
gui.logger.Debugf("GUI resize to %dx%d", width, height)
gui.width = width
gui.height = height
if gui.font != nil {
gui.font.UpdateResolution((width), (height))
}
gl.Viewport(0, 0, int32(gui.width), int32(gui.height))
gui.renderer.SetArea(0, 0, gui.width, gui.height)
cols, rows := gui.renderer.GetTermSize()
if err := gui.terminal.SetSize(cols, rows); err != nil {
gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", cols, rows, err)
}
}
func (gui *GUI) glfwScrollCallback(w *glfw.Window, xoff float64, yoff float64) {
//fmt.Printf("Scroll x=%f y=%f\n", xoff, yoff)
if yoff > 0 {
gui.terminal.ScrollUp(1)
} else {
gui.terminal.ScrollDown(1)
}
}
func (gui *GUI) getTermSize() (uint, uint) {
if gui.renderer == nil {
return 0, 0
}
return gui.renderer.GetTermSize()
}
func (gui *GUI) Close() {
gui.window.SetShouldClose(true)
}
func (gui *GUI) Render() error {
gui.logger.Debugf("Locking OS thread...")
runtime.LockOSThread()
gui.logger.Debugf("Creating window...")
var err error
gui.window, err = gui.createWindow(gui.width, gui.height)
if err != nil {
return fmt.Errorf("Failed to create window: %s", err)
}
defer glfw.Terminate()
gui.logger.Debugf("Initialising OpenGL and creating program...")
program, err := gui.createProgram()
if err != nil {
return fmt.Errorf("Failed to initialise OpenGL: %s", err)
}
gui.colourAttr = uint32(gl.GetAttribLocation(program, gl.Str("inColour\x00")))
gl.BindFragDataLocation(program, 0, gl.Str("outColour\x00"))
gui.logger.Debugf("Loading font...")
if err := gui.loadFont("./fonts/envypn-15.ttf"); err != nil {
//if err := gui.loadFont("./fonts/Roboto.ttf"); err != nil {
return fmt.Errorf("Failed to load font: %s", err)
}
changeChan := make(chan bool, 1)
titleChan := make(chan bool, 1)
gui.renderer = NewOpenGLRenderer(gui.config, gui.font, gui.fontScale, 0, 0, gui.width, gui.height, gui.colourAttr, program)
gui.window.SetFramebufferSizeCallback(gui.resize)
gui.window.SetKeyCallback(gui.key)
gui.window.SetCharCallback(gui.char)
gui.window.SetScrollCallback(gui.glfwScrollCallback)
gui.window.SetMouseButtonCallback(gui.mouseButtonCallback)
gui.window.SetRefreshCallback(func(w *glfw.Window) {
select {
case changeChan <- true:
default:
}
})
gui.window.SetFocusCallback(func(w *glfw.Window, focused bool) {
if focused {
select {
case changeChan <- true:
default:
}
}
})
w, h := gui.window.GetSize()
gui.resize(gui.window, w, h)
gui.logger.Debugf("Starting pty read handling...")
go func() {
err := gui.terminal.Read()
if err != nil {
gui.logger.Errorf("Read from pty failed: %s", err)
}
gui.Close()
}()
gui.logger.Debugf("Starting render...")
gl.UseProgram(program)
// stop smoothing fonts
gl.Disable(gl.DEPTH_TEST)
gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
//glfw.SwapInterval(1)
gl.ClearColor(
gui.config.ColourScheme.Background[0],
gui.config.ColourScheme.Background[1],
gui.config.ColourScheme.Background[2],
1.0,
)
gui.terminal.AttachTitleChangeHandler(titleChan)
gui.terminal.AttachDisplayChangeHandler(changeChan)
frames := 0
frameCount := 0
fps := 0
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
for !gui.window.ShouldClose() {
select {
case <-changeChan:
frames = 2
gui.logger.Sync()
case <-titleChan:
gui.window.SetTitle(gui.terminal.GetTitle())
case <-ticker.C:
fps = frameCount
frameCount = 0
default:
}
gl.UseProgram(program)
if gui.config.Rendering.AlwaysRepaint || frames > 0 {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
lines := gui.terminal.GetVisibleLines()
for y := 0; y < len(lines); y++ {
for x, cell := range lines[y].Cells() {
gui.renderer.DrawCell(cell, uint(x), uint(y))
}
}
if gui.terminal.Modes().ShowCursor {
cx := uint(gui.terminal.GetLogicalCursorX())
cy := uint(gui.terminal.GetLogicalCursorY())
cy = cy + uint(gui.terminal.GetScrollOffset())
gui.renderer.DrawCursor(cx, cy, gui.config.ColourScheme.Cursor)
}
_ = fps
/*
gui.font.SetColor(1, 0.5, 0.5, 0.5)
fpsData := ""
if gui.config.Rendering.AlwaysRepaint {
fpsData = fmt.Sprintf("%d FPS | %d,%d", fps, gui.terminal.GetLogicalCursorX(), gui.terminal.GetLogicalCursorY())
}
gui.font.Print(10, float32(gui.height-20), 1.5, fmt.Sprintf("%s", fpsData))
*/
}
if gui.config.Rendering.AlwaysRepaint || frames > 0 {
gui.window.SwapBuffers()
frameCount++
frames--
}
glfw.WaitEventsTimeout(0.02) // up to 50fps on no input, otherwise higher
}
gui.logger.Debugf("Stopping render...")
return nil
}
func (gui *GUI) loadFont(path string) error {
font, err := glfont.LoadFont(path, gui.fontScale, gui.width, gui.height)
if err != nil {
return fmt.Errorf("LoadFont: %v", err)
}
gui.font = font
return nil
}
func (gui *GUI) createWindow(width int, height int) (*glfw.Window, error) {
if err := glfw.Init(); err != nil {
return nil, err
}
glfw.WindowHint(glfw.Resizable, glfw.True)
glfw.WindowHint(glfw.ContextVersionMajor, 3) // OR 2
glfw.WindowHint(glfw.ContextVersionMinor, 2)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(width, height, "Terminal", nil, nil)
if err != nil {
return nil, err
}
window.MakeContextCurrent()
return window, nil
}
// initOpenGL initializes OpenGL and returns an intiialized program.
func (gui *GUI) createProgram() (uint32, error) {
if err := gl.Init(); err != nil {
return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err)
}
gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION)))
gui.logger.Debugf("Compiling shaders...")
vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)
if err != nil {
return 0, err
}
fragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)
if err != nil {
return 0, err
}
prog := gl.CreateProgram()
gl.AttachShader(prog, vertexShader)
gl.AttachShader(prog, fragmentShader)
gl.LinkProgram(prog)
return prog, nil
}