aminal/gui/gui.go

386 lines
9.1 KiB
Go

package gui
import (
"fmt"
"math"
"os"
"runtime"
"time"
"github.com/4ydx/gltext"
v41 "github.com/4ydx/gltext/v4.1"
"github.com/go-gl/gl/v4.1-core/gl"
"github.com/go-gl/glfw/v3.2/glfw"
"github.com/go-gl/mathgl/mgl32"
"gitlab.com/liamg/raft/config"
"gitlab.com/liamg/raft/terminal"
"go.uber.org/zap"
"golang.org/x/image/math/fixed"
)
type GUI struct {
window *glfw.Window
logger *zap.SugaredLogger
config config.Config
font *v41.Font
terminal *terminal.Terminal
width int
height int
charWidth float32
charHeight float32
cells [][]Cell
cols int
rows int
colourAttr uint32
}
func New(config config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) *GUI {
//logger.
return &GUI{
config: config,
logger: logger,
width: 600,
height: 300,
terminal: terminal,
cells: [][]Cell{},
}
}
// inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl
// can only be called on OS thread
func (gui *GUI) resize(w *glfw.Window, width int, height int) {
if width == gui.width && height == gui.height {
return
}
gui.logger.Debugf("GUI resize to %dx%d", width, height)
gui.width = width
gui.height = height
if gui.font != nil {
gui.font.ResizeWindow(float32(width), float32(height))
}
gl.Viewport(0, 0, int32(gui.width), int32(gui.height))
scaleMin, scaleMax := float32(1.0), float32(1.1)
text := v41.NewText(gui.font, scaleMin, scaleMax)
text.SetString("A")
gui.charWidth, gui.charHeight = text.Width(), text.Height()
text.Release()
gui.cols = int(math.Floor(float64(float32(width) / gui.charWidth)))
gui.rows = int(math.Floor(float64(float32(height) / gui.charHeight)))
if err := gui.terminal.SetSize(gui.cols, gui.rows); err != nil {
gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", gui.cols, gui.rows, err)
}
gui.createTexts()
}
func (gui *GUI) getTermSize() (int, int) {
return gui.cols, gui.rows
}
// checks if the terminals cells have been updated, and updates the text objects if needed - only call on OS thread
func (gui *GUI) updateTexts() {
// runtime.LockOSThread() ?
//gui.logger.Debugf("Updating texts...")
cols, rows := gui.getTermSize()
for row := 0; row < rows; row++ {
for col := 0; col < cols; col++ {
c, err := gui.terminal.GetCellAtPos(terminal.Position{Line: row, Col: col})
if err != nil {
//gui.logger.Errorf("Failed to get cell: %s", err)
gui.cells[row][col].Hide()
continue
}
if c == nil || c.IsHidden() {
gui.cells[row][col].Hide()
continue
}
gui.cells[row][col].SetFgColour(c.GetFgColour())
gui.cells[row][col].SetRune(c.GetRune())
gui.cells[row][col].Show()
if gui.terminal.IsCursorVisible() && gui.terminal.GetPosition().Col == col && gui.terminal.GetPosition().Line == row {
gui.cells[row][col].SetBgColour(
gui.config.ColourScheme.Cursor[0],
gui.config.ColourScheme.Cursor[1],
gui.config.ColourScheme.Cursor[2],
)
} else {
gui.cells[row][col].SetBgColour(c.GetBgColour())
}
}
}
}
// builds text objects - only call on OS thread
func (gui *GUI) createTexts() {
cols, rows := gui.getTermSize()
cells := [][]Cell{}
for row := 0; row < rows; row++ {
if len(cells) <= row {
cells = append(cells, []Cell{})
}
for col := 0; col < cols; col++ {
if len(cells[row]) <= col {
x := ((float32(col) * gui.charWidth) - (float32(gui.width) / 2)) + (gui.charWidth / 2)
y := -(((float32(row) * gui.charHeight) - (float32(gui.height) / 2)) + (gui.charHeight / 2))
cells[row] = append(cells[row], gui.NewCell(gui.font, x, y, gui.charWidth, gui.charHeight, gui.colourAttr, gui.config.ColourScheme.DefaultBg))
}
}
}
gui.cells = cells
gui.updateTexts()
}
func (gui *GUI) Close() {
gui.window.SetShouldClose(true)
}
func (gui *GUI) Render() error {
gui.logger.Debugf("Locking OS thread...")
runtime.LockOSThread()
gui.logger.Debugf("Creating window...")
var err error
gui.window, err = gui.createWindow(gui.width, gui.height)
if err != nil {
return fmt.Errorf("Failed to create window: %s", err)
}
defer glfw.Terminate()
gui.logger.Debugf("Initialising OpenGL and creating program...")
program, err := gui.createProgram()
if err != nil {
return fmt.Errorf("Failed to initialise OpenGL: %s", err)
}
gui.colourAttr = uint32(gl.GetAttribLocation(program, gl.Str("inColour\x00")))
gl.BindFragDataLocation(program, 0, gl.Str("outColour\x00"))
gui.logger.Debugf("Loading font...")
//if err := gui.loadFont("/usr/share/fonts/nerd-fonts-complete/ttf/Roboto Mono Nerd Font Complete.ttf", 12); err != nil {
if err := gui.loadFont("./fonts/Roboto.ttf", 13); err != nil {
return fmt.Errorf("Failed to load font: %s", err)
}
gui.window.SetFramebufferSizeCallback(gui.resize)
gui.window.SetKeyCallback(gui.key)
gui.window.SetCharCallback(gui.char)
w, h := gui.window.GetSize()
gui.resize(gui.window, w, h)
gui.logger.Debugf("Starting pty read handling...")
updateChan := make(chan bool, 1024)
gui.terminal.OnUpdate(func() {
updateChan <- true
})
go func() {
err := gui.terminal.Read()
if err != nil {
gui.logger.Errorf("Read from pty failed: %s", err)
}
gui.Close()
}()
text := v41.NewText(gui.font, 1.0, 1.1)
text.SetString("")
text.SetColor(mgl32.Vec3{1, 0, 0})
text.SetPosition(mgl32.Vec2{0, 0})
ticker := time.NewTicker(time.Millisecond * 100)
defer ticker.Stop()
//gl.Disable(gl.MULTISAMPLE)
// stop smoothing fonts
//gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
updateRequired := 0
gui.logger.Debugf("Starting render...")
gl.UseProgram(program)
// todo set bg colour
//bgColour :=
gl.ClearColor(
gui.config.ColourScheme.DefaultBg[0],
gui.config.ColourScheme.DefaultBg[1],
gui.config.ColourScheme.DefaultBg[2],
1.0,
)
for !gui.window.ShouldClose() {
if updateRequired > 0 {
updateRequired--
} else {
CheckUpdate:
for {
select {
case <-updateChan:
updateRequired = 2
case <-ticker.C:
text.SetString(
fmt.Sprintf(
"%dx%d@%d,%d",
gui.cols,
gui.rows,
gui.terminal.GetPosition().Col,
gui.terminal.GetPosition().Line,
),
)
updateRequired = 2
default:
break CheckUpdate
}
}
}
gl.UseProgram(program)
if updateRequired > 0 {
gui.updateTexts()
// Render the string.
gui.window.SetTitle(gui.terminal.GetTitle())
//gl.ClearColor(0.5, 0.5, 0.5, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
cols, rows := gui.getTermSize()
for row := 0; row < rows; row++ {
for col := 0; col < cols; col++ {
gui.cells[row][col].DrawBg()
}
}
for row := 0; row < rows; row++ {
for col := 0; col < cols; col++ {
gui.cells[row][col].DrawText()
}
}
// debug to show co-ords
text.Draw()
}
glfw.PollEvents()
if updateRequired > 0 {
gui.window.SwapBuffers()
}
}
gui.logger.Debugf("Stopping render...")
return nil
}
func (gui *GUI) loadFont(path string, scale int32) error {
fd, err := os.Open(path)
if err != nil {
return err
}
defer fd.Close()
runeRanges := make(gltext.RuneRanges, 0)
runeRanges = append(runeRanges, gltext.RuneRange{Low: 32, High: 127})
/*
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x0, High: 0x3030})
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x3040, High: 0x309f})
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x30a0, High: 0x30ff})
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x4e00, High: 0x9faf})
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0xff00, High: 0xffef})
*/
runesPerRow := fixed.Int26_6(128)
conf, err := gltext.NewTruetypeFontConfig(fd, fixed.Int26_6(scale), runeRanges, runesPerRow)
if err != nil {
return err
}
font, err := v41.NewFont(conf)
if err != nil {
return err
}
font.ResizeWindow(float32(gui.width), float32(gui.height))
gui.font = font
return nil
}
func (gui *GUI) createWindow(width int, height int) (*glfw.Window, error) {
if err := glfw.Init(); err != nil {
return nil, err
}
glfw.WindowHint(glfw.Resizable, glfw.True)
glfw.WindowHint(glfw.ContextVersionMajor, 4) // OR 2
glfw.WindowHint(glfw.ContextVersionMinor, 1)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(width, height, "Terminal", nil, nil)
if err != nil {
return nil, err
}
window.MakeContextCurrent()
return window, nil
}
// initOpenGL initializes OpenGL and returns an intiialized program.
func (gui *GUI) createProgram() (uint32, error) {
if err := gl.Init(); err != nil {
return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err)
}
gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION)))
gui.logger.Debugf("Compiling shaders...")
vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)
if err != nil {
return 0, err
}
fragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)
if err != nil {
return 0, err
}
prog := gl.CreateProgram()
gl.AttachShader(prog, vertexShader)
gl.AttachShader(prog, fragmentShader)
gl.LinkProgram(prog)
return prog, nil
}