mirror of https://github.com/liamg/aminal.git
204 lines
6.0 KiB
Go
204 lines
6.0 KiB
Go
package glfw
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//#include <GLFW/glfw3.h>
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//GLFWmonitor* GetMonitorAtIndex(GLFWmonitor **monitors, int index);
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//GLFWvidmode GetVidmodeAtIndex(GLFWvidmode *vidmodes, int index);
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//void glfwSetMonitorCallbackCB();
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//unsigned int GetGammaAtIndex(unsigned short *color, int i);
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//void SetGammaAtIndex(unsigned short *color, int i, unsigned short value);
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import "C"
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import (
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"errors"
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"unsafe"
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)
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type Monitor struct {
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data *C.GLFWmonitor
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}
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//MonitorEvent corresponds to a monitor configuration event.
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type MonitorEvent int
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//GammaRamp describes the gamma ramp for a monitor.
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type GammaRamp struct {
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Red []uint16 //A slice of value describing the response of the red channel.
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Green []uint16 //A slice of value describing the response of the green channel.
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Blue []uint16 //A slice of value describing the response of the blue channel.
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}
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//Monitor events.
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const (
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Connected MonitorEvent = C.GLFW_CONNECTED
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Disconnected MonitorEvent = C.GLFW_DISCONNECTED
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)
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//VideoMode describes a single video mode.
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type VideoMode struct {
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Width int //The width, in pixels, of the video mode.
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Height int //The height, in pixels, of the video mode.
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RedBits int //The bit depth of the red channel of the video mode.
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GreenBits int //The bit depth of the green channel of the video mode.
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BlueBits int //The bit depth of the blue channel of the video mode.
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RefreshRate int //The refresh rate, in Hz, of the video mode.
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}
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var fMonitorHolder func(monitor *Monitor, event MonitorEvent)
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//export goMonitorCB
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func goMonitorCB(monitor unsafe.Pointer, event C.int) {
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fMonitorHolder(&Monitor{(*C.GLFWmonitor)(monitor)}, MonitorEvent(event))
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}
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//GetMonitors returns a slice of handles for all currently connected monitors.
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func GetMonitors() ([]*Monitor, error) {
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var length int
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mC := C.glfwGetMonitors((*C.int)(unsafe.Pointer(&length)))
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if mC == nil {
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return nil, errors.New("Can't get the monitor list.")
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}
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m := make([]*Monitor, length)
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for i := 0; i < length; i++ {
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m[i] = &Monitor{C.GetMonitorAtIndex(mC, C.int(i))}
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}
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return m, nil
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}
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//GetPrimaryMonitor returns the primary monitor. This is usually the monitor
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//where elements like the Windows task bar or the OS X menu bar is located.
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func GetPrimaryMonitor() (*Monitor, error) {
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m := C.glfwGetPrimaryMonitor()
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if m == nil {
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return nil, errors.New("Can't get the primary monitor.")
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}
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return &Monitor{m}, nil
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}
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//GetPosition returns the position, in screen coordinates, of the upper-left
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//corner of the monitor.
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func (m *Monitor) GetPosition() (x, y int) {
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var xpos, ypos C.int
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C.glfwGetMonitorPos(m.data, &xpos, &ypos)
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return int(xpos), int(ypos)
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}
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//GetPhysicalSize returns the size, in millimetres, of the display area of the
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//monitor.
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//
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//Note: Some operating systems do not provide accurate information, either
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//because the monitor's EDID data is incorrect, or because the driver does not
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//report it accurately.
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func (m *Monitor) GetPhysicalSize() (width, height int) {
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var wi, h C.int
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C.glfwGetMonitorPhysicalSize(m.data, &wi, &h)
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return int(wi), int(h)
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}
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//GetName returns a human-readable name of the monitor, encoded as UTF-8.
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func (m *Monitor) GetName() (string, error) {
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mn := C.glfwGetMonitorName(m.data)
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if mn == nil {
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return "", errors.New("Can't get monitor name.")
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}
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return C.GoString(mn), nil
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}
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//SetMonitorCallback sets the monitor configuration callback, or removes the
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//currently set callback. This is called when a monitor is connected to or
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//disconnected from the system.
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func SetMonitorCallback(cbfun func(monitor *Monitor, event MonitorEvent)) {
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if cbfun == nil {
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C.glfwSetMonitorCallback(nil)
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} else {
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fMonitorHolder = cbfun
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C.glfwSetMonitorCallbackCB()
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}
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}
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//GetVideoModes returns an array of all video modes supported by the monitor.
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//The returned array is sorted in ascending order, first by color bit depth
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//(the sum of all channel depths) and then by resolution area (the product of
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//width and height).
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func (m *Monitor) GetVideoModes() ([]*VideoMode, error) {
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var length int
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vC := C.glfwGetVideoModes(m.data, (*C.int)(unsafe.Pointer(&length)))
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if vC == nil {
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return nil, errors.New("Can't get the video mode list.")
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}
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v := make([]*VideoMode, length)
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for i := 0; i < length; i++ {
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t := C.GetVidmodeAtIndex(vC, C.int(i))
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v[i] = &VideoMode{int(t.width), int(t.height), int(t.redBits), int(t.greenBits), int(t.blueBits), int(t.refreshRate)}
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}
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return v, nil
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}
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//GetVideoMode returns the current video mode of the monitor. If you
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//are using a full screen window, the return value will therefore depend on
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//whether it is focused.
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func (m *Monitor) GetVideoMode() (*VideoMode, error) {
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t := C.glfwGetVideoMode(m.data)
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if t == nil {
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return nil, errors.New("Can't get the video mode.")
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}
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return &VideoMode{int(t.width), int(t.height), int(t.redBits), int(t.greenBits), int(t.blueBits), int(t.refreshRate)}, nil
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}
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//SetGamma generates a 256-element gamma ramp from the specified exponent and then calls
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//SetGamma with it.
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func (m *Monitor) SetGamma(gamma float32) {
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C.glfwSetGamma(m.data, C.float(gamma))
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}
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//GetGammaRamp retrieves the current gamma ramp of the monitor.
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func (m *Monitor) GetGammaRamp() (*GammaRamp, error) {
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var ramp GammaRamp
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rampC := C.glfwGetGammaRamp(m.data)
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if rampC == nil {
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return nil, errors.New("Can't get the gamma ramp.")
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}
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length := int(rampC.size)
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ramp.Red = make([]uint16, length)
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ramp.Green = make([]uint16, length)
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ramp.Blue = make([]uint16, length)
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for i := 0; i < length; i++ {
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ramp.Red[i] = uint16(C.GetGammaAtIndex(rampC.red, C.int(i)))
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ramp.Green[i] = uint16(C.GetGammaAtIndex(rampC.green, C.int(i)))
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ramp.Blue[i] = uint16(C.GetGammaAtIndex(rampC.blue, C.int(i)))
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}
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return &ramp, nil
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}
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//SetGammaRamp sets the current gamma ramp for the monitor.
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func (m *Monitor) SetGammaRamp(ramp *GammaRamp) {
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var rampC C.GLFWgammaramp
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length := len(ramp.Red)
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for i := 0; i < length; i++ {
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C.SetGammaAtIndex(rampC.red, C.int(i), C.ushort(ramp.Red[i]))
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C.SetGammaAtIndex(rampC.green, C.int(i), C.ushort(ramp.Green[i]))
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C.SetGammaAtIndex(rampC.blue, C.int(i), C.ushort(ramp.Blue[i]))
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}
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C.glfwSetGammaRamp(m.data, &rampC)
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}
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