package gui import "github.com/go-gl/glfw/v3.2/glfw" func (gui *GUI) char(w *glfw.Window, r rune) { gui.terminal.Write([]byte(string(r))) } func (gui *GUI) key(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) { if action == glfw.Repeat || action == glfw.Press { gui.logger.Debugf("KEY PRESS: key=0x%X scan=0x%X", key, scancode) switch key { case glfw.KeyEnter: gui.terminal.Write([]byte{0x0a}) case glfw.KeyBackspace: gui.terminal.Write([]byte{0x08}) } //gui.logger.Debugf("Key pressed: 0x%X %q", key, string([]byte{byte(key)})) //gui.terminal.Write([]byte{byte(scancode)}) } }