[![Go Report Card](https://goreportcard.com/badge/github.com/nullboundary/glfont)](https://goreportcard.com/report/github.com/nullboundary/glfont) Name : glfont Library Author : Noah Shibley, http://socialhardware.net Date : June 16th 2016 Notes : A modern opengl text rendering library for golang Dependencies: freetype, go-gl, glfw *** # Function List: #### func LoadFont ```go func LoadFont(file string, scale int32, windowWidth int, windowHeight int) (*Font, error) ``` LoadFont loads the specified font at the given scale. #### func LoadTrueTypeFont ```go func LoadTrueTypeFont(program uint32, r io.Reader, scale int32, low, high rune, dir Direction) (*Font, error) ``` LoadTrueTypeFont builds a set of textures based on a ttf files gylphs #### func (*Font) Printf ```go func (f *Font) Printf(x, y float32, scale float32, fs string, argv ...interface{}) error ``` Printf draws a string to the screen, takes a list of arguments like printf #### func (*Font) SetColor ```go func (f *Font) SetColor(red float32, green float32, blue float32, alpha float32) ``` SetColor allows you to set the text color to be used when you draw the text #### func (f *Font) UpdateResolution ```go func (f *Font) UpdateResolution(windowWidth int, windowHeight int) ``` UpdateResolution is needed when the viewport is resized #### func (f *Font) Width ```go func (f *Font) Width(scale float32, fs string, argv ...interface{}) float32 ``` Width returns the width of a piece of text in pixels *** # Example: ```go package main import ( "fmt" "log" "runtime" "github.com/go-gl/gl/all-core/gl" "github.com/go-gl/glfw/v3.1/glfw" "github.com/nullboundary/glfont" ) const windowWidth = 1920 const windowHeight = 1080 func init() { runtime.LockOSThread() } func main() { if err := glfw.Init(); err != nil { log.Fatalln("failed to initialize glfw:", err) } defer glfw.Terminate() glfw.WindowHint(glfw.Resizable, glfw.True) glfw.WindowHint(glfw.ContextVersionMajor, 3) glfw.WindowHint(glfw.ContextVersionMinor, 2) glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True) window, _ := glfw.CreateWindow(int(windowWidth), int(windowHeight), "glfontExample", glfw.GetPrimaryMonitor(), nil) window.MakeContextCurrent() glfw.SwapInterval(1) if err := gl.Init(); err != nil { panic(err) } //load font (fontfile, font scale, window width, window height font, err := glfont.LoadFont("Roboto-Light.ttf", int32(52), windowWidth, windowHeight) if err != nil { log.Panicf("LoadFont: %v", err) } gl.Enable(gl.DEPTH_TEST) gl.DepthFunc(gl.LESS) gl.ClearColor(0.0, 0.0, 0.0, 0.0) for !window.ShouldClose() { gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT) //set color and draw text font.SetColor(1.0, 1.0, 1.0, 1.0) //r,g,b,a font color font.Printf(100, 100, 1.0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit.") //x,y,scale,string,printf args window.SwapBuffers() glfw.PollEvents() } } ``` #### Contributors * [kivutar](https://github.com/kivutar)