package terminal import "github.com/go-gl/mathgl/mgl32" type Cell struct { r rune wrapper bool isWrapped bool } func (cell *Cell) GetRune() rune { return cell.r } func (cell *Cell) IsHidden() bool { return cell.r == 0 } func (cell *Cell) GetColour() (r float32, g float32, b float32) { if cell.wrapper { return 0, 1, 0 } if cell.isWrapped { return 1, 1, 0 } if cell.IsHidden() { return 0, 0, 1 } return 1, 1, 1 } func (cell *Cell) GetColourVec() mgl32.Vec3 { r, g, b := cell.GetColour() return mgl32.Vec3{r, g, b} }