package gui import ( "fmt" "math" "os" "runtime" "time" "github.com/4ydx/gltext" v41 "github.com/4ydx/gltext/v4.1" "github.com/go-gl/gl/v4.1-core/gl" "github.com/go-gl/glfw/v3.2/glfw" "github.com/go-gl/mathgl/mgl32" "gitlab.com/liamg/raft/config" "gitlab.com/liamg/raft/terminal" "go.uber.org/zap" "golang.org/x/image/math/fixed" ) type GUI struct { window *glfw.Window logger *zap.SugaredLogger config config.Config font *v41.Font terminal *terminal.Terminal width int height int charWidth float32 charHeight float32 cells [][]Cell cols int rows int capslock bool } func New(config config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) *GUI { //logger. return &GUI{ config: config, logger: logger, width: 600, height: 300, terminal: terminal, cells: [][]Cell{}, } } // inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl func (gui *GUI) key(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) { caps := gui.capslock if mods&glfw.ModShift > 0 { caps = !caps } if action == glfw.Repeat || action == glfw.Press { switch key { case glfw.KeyCapsLock: gui.capslock = !gui.capslock case glfw.KeyEnter: gui.terminal.Write([]byte{0x0a}) default: if key >= 0x41 && key <= 0x5a { // A-Z, normalise to lower key += 0x20 } if key >= 0x61 && key <= 0x7a { // a-z if caps { key -= 0x20 } } gui.terminal.Write([]byte{byte(key)}) } //gui.logger.Debugf("Key pressed: 0x%X %q", key, string([]byte{byte(key)})) //gui.terminal.Write([]byte{byte(scancode)}) } } // can only be called on OS thread func (gui *GUI) resize(w *glfw.Window, width int, height int) { if width == gui.width && height == gui.height { return } gui.logger.Debugf("GUI resize to %dx%d", width, height) gui.width = width gui.height = height if gui.font != nil { gui.font.ResizeWindow(float32(width), float32(height)) } gl.Viewport(0, 0, int32(width), int32(height)) scaleMin, scaleMax := float32(1.0), float32(1.1) text := v41.NewText(gui.font, scaleMin, scaleMax) text.SetString("A") gui.charWidth, gui.charHeight = text.Width(), text.Height() text.Release() gui.cols = int(math.Floor(float64(float32(width) / gui.charWidth))) gui.rows = int(math.Floor(float64(float32(height) / gui.charHeight))) if err := gui.terminal.SetSize(gui.cols, gui.rows); err != nil { gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", gui.cols, gui.rows, err) } gui.createTexts() } func (gui *GUI) getTermSize() (int, int) { return gui.cols, gui.rows } // checks if the terminals cells have been updated, and updates the text objects if needed - only call on OS thread func (gui *GUI) updateTexts() { // runtime.LockOSThread() ? //gui.logger.Debugf("Updating texts...") cols, rows := gui.getTermSize() for row := 0; row < rows; row++ { for col := 0; col < cols; col++ { c, err := gui.terminal.GetCellAtPos(terminal.Position{Line: row, Col: col}) if err != nil || c == nil { gui.cells[row][col].Hide() continue } if c.IsHidden() { gui.cells[row][col].Hide() // debug //gui.texts[row][col].SetColor(c.GetColourVec()) //gui.texts[row][col].SetString("?") //gui.texts[row][col].Show() // end debug continue } gui.cells[row][col].SetColour(c.GetColour()) gui.cells[row][col].SetRune(c.GetRune()) gui.cells[row][col].Show() } } } // builds text objects - only call on OS thread func (gui *GUI) createTexts() { cols, rows := gui.getTermSize() cells := [][]Cell{} for row := 0; row < rows; row++ { if len(cells) <= row { cells = append(cells, []Cell{}) } for col := 0; col < cols; col++ { if len(cells[row]) <= col { x := ((float32(col) * gui.charWidth) - (float32(gui.width) / 2)) + (gui.charWidth / 2) y := -(((float32(row) * gui.charHeight) - (float32(gui.height) / 2)) + (gui.charHeight / 2)) cells[row] = append(cells[row], NewCell(gui.font, x, y, gui.charWidth, gui.charHeight)) } } } gui.cells = cells gui.updateTexts() } func (gui *GUI) Render() error { gui.logger.Debugf("Locking OS thread...") runtime.LockOSThread() gui.logger.Debugf("Creating window...") var err error gui.window, err = gui.createWindow(gui.width, gui.height) if err != nil { return fmt.Errorf("Failed to create window: %s", err) } defer glfw.Terminate() gui.logger.Debugf("Initialising OpenGL and creating program...") program, err := gui.createProgram() if err != nil { return fmt.Errorf("Failed to initialise OpenGL: %s", err) } gui.logger.Debugf("Loading font...") //gui.font, err = gui.loadFont("/usr/share/fonts/nerd-fonts-complete/ttf/Roboto Mono Nerd Font Complete.ttf", 12) if err := gui.loadFont("./fonts/CamingoCode-Regular.ttf", 12); err != nil { return fmt.Errorf("Failed to load font: %s", err) } gui.window.SetFramebufferSizeCallback(gui.resize) gui.window.SetKeyCallback(gui.key) w, h := gui.window.GetSize() gui.resize(gui.window, w, h) gl.Viewport(0, 0, int32(gui.width), int32(gui.height)) gui.logger.Debugf("Starting pty read handling...") updateChan := make(chan bool, 1024) gui.terminal.OnUpdate(func() { updateChan <- true }) go gui.terminal.Read() scaleMin, scaleMax := float32(1.0), float32(1.1) text := v41.NewText(gui.font, scaleMin, scaleMax) text.SetString("") text.SetColor(mgl32.Vec3{1, 0, 0}) text.SetPosition(mgl32.Vec2{0, 0}) frames := 0 ticker := time.NewTicker(time.Second) defer ticker.Stop() //gl.Disable(gl.MULTISAMPLE) // stop smoothing fonts gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) updateRequired := false gui.logger.Debugf("Starting render...") gl.ClearColor(0.1, 0.1, 0.1, 1.0) for !gui.window.ShouldClose() { updateRequired = false CheckUpdate: for { select { case <-updateChan: updateRequired = true case <-ticker.C: text.SetString(fmt.Sprintf("%d fps | %dx%d", frames, gui.cols, gui.rows)) frames = 0 updateRequired = true default: break CheckUpdate } } gl.UseProgram(program) if updateRequired { gui.updateTexts() // Render the string. gui.window.SetTitle(gui.terminal.GetTitle()) gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT) cols, rows := gui.getTermSize() for row := 0; row < rows; row++ { for col := 0; col < cols; col++ { gui.cells[row][col].Draw() } } text.Draw() } frames++ glfw.PollEvents() gui.window.SwapBuffers() } gui.logger.Debugf("Stopping render...") return nil } func (gui *GUI) loadFont(path string, scale int32) error { fd, err := os.Open(path) if err != nil { return err } defer fd.Close() runeRanges := make(gltext.RuneRanges, 0) runeRanges = append(runeRanges, gltext.RuneRange{Low: 32, High: 127}) /*runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x3000, High: 0x3030}) runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x3040, High: 0x309f}) runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x30a0, High: 0x30ff}) runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x4e00, High: 0x9faf}) runeRanges = append(runeRanges, gltext.RuneRange{Low: 0xff00, High: 0xffef}) */ runesPerRow := fixed.Int26_6(128) conf, err := gltext.NewTruetypeFontConfig(fd, fixed.Int26_6(scale), runeRanges, runesPerRow) if err != nil { return err } font, err := v41.NewFont(conf) if err != nil { return err } font.ResizeWindow(float32(gui.width), float32(gui.height)) gui.font = font return nil } func (gui *GUI) createWindow(width int, height int) (*glfw.Window, error) { if err := glfw.Init(); err != nil { return nil, err } glfw.WindowHint(glfw.Resizable, glfw.True) glfw.WindowHint(glfw.ContextVersionMajor, 4) // OR 2 glfw.WindowHint(glfw.ContextVersionMinor, 1) glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True) window, err := glfw.CreateWindow(width, height, "Terminal", nil, nil) if err != nil { return nil, err } window.MakeContextCurrent() return window, nil } // initOpenGL initializes OpenGL and returns an intiialized program. func (gui *GUI) createProgram() (uint32, error) { if err := gl.Init(); err != nil { return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err) } gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION))) prog := gl.CreateProgram() gl.LinkProgram(prog) return prog, nil }