package gui import ( v41 "github.com/4ydx/gltext/v4.1" "github.com/go-gl/mathgl/mgl32" ) type Cell struct { text *v41.Text } func NewCell(font *v41.Font, x float32, y float32, w float32, h float32) Cell { cell := Cell{ text: v41.NewText(font, 1.0, 1.1), } cell.text.SetPosition(mgl32.Vec2{x, y}) return cell } func (cell *Cell) Draw() { if cell.text != nil { cell.text.Draw() } } func (cell *Cell) Show() { if cell.text != nil { cell.text.Show() } } func (cell *Cell) Hide() { if cell.text != nil { cell.text.Hide() } } func (cell *Cell) SetRune(r rune) { if cell.text != nil { cell.text.SetString(string(r)) } } func (cell *Cell) SetColour(r float32, g float32, b float32) { if cell.text != nil { cell.text.SetColor(mgl32.Vec3{r, g, b}) } } func (cell *Cell) Release() { if cell.text != nil { cell.text.Release() } }