package gui import ( "fmt" "image" "image/png" "os" "os/exec" "runtime" "strconv" "strings" "sync" "time" "github.com/go-gl/gl/all-core/gl" "github.com/go-gl/glfw/v3.2/glfw" "github.com/liamg/aminal/buffer" "github.com/liamg/aminal/config" "github.com/liamg/aminal/terminal" "github.com/liamg/aminal/version" "go.uber.org/zap" "unsafe" "github.com/kbinani/screenshot" ) type GUI struct { window *glfw.Window logger *zap.SugaredLogger config *config.Config terminal *terminal.Terminal width int //window width in pixels height int //window height in pixels dpiScale float32 fontMap *FontMap fontScale float32 renderer *OpenGLRenderer colourAttr uint32 mouseDown bool overlay overlay terminalAlpha float32 showDebugInfo bool keyboardShortcuts map[config.UserAction]*config.KeyCombination resizeLock *sync.Mutex handCursor *glfw.Cursor arrowCursor *glfw.Cursor } func Min(x, y int) int { if x < y { return x } return y } func Max(x, y int) int { if x > y { return x } return y } func (g *GUI) GetMonitor() *glfw.Monitor { if g.window == nil { panic("to determine current monitor the window must be set") } monitors := glfw.GetMonitors() if len(monitors) == 1 { return glfw.GetPrimaryMonitor() } x, y := g.window.GetPos() w, h := g.window.GetSize() var currentMonitor *glfw.Monitor bestMatch := 0 for _, monitor := range monitors { mode := monitor.GetVideoMode() mx, my := monitor.GetPos() overlap := Max(0, Min(x + w, mx + mode.Width) - Max(x, mx)) * Max(0, Min(y + h, my + mode.Height) - Max(y, my)) if bestMatch < overlap { bestMatch = overlap currentMonitor = monitor } } if currentMonitor == nil { panic("was not able to resolve current monitor") } return currentMonitor } // RecalculateDpiScale calculates dpi scale in comparison with "standard" monitor's dpi values func (g *GUI) RecalculateDpiScale() { const standardDpi = 96 const mmPerInch = 25.4 m := g.GetMonitor() widthMM, _ := m.GetPhysicalSize() if widthMM == 0 { g.dpiScale = 1.0 } else { monitorDpi := float32(m.GetVideoMode().Width) / (float32(widthMM) / mmPerInch) g.dpiScale = monitorDpi / standardDpi } } func (g *GUI) Width() int { return int(float32(g.width) * g.dpiScale) } func (g *GUI) SetWidth(width int) { g.width = int(float32(width) / g.dpiScale) } func (g *GUI) Height() int { return int(float32(g.height) * g.dpiScale) } func (g *GUI) SetHeight(height int) { g.height = int(float32(height) / g.dpiScale) } func New(config *config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) (*GUI, error) { shortcuts, err := config.KeyMapping.GenerateActionMap() if err != nil { return nil, err } return &GUI{ config: config, logger: logger, width: 800, height: 600, dpiScale: 1, terminal: terminal, fontScale: 10.0, terminalAlpha: 1, keyboardShortcuts: shortcuts, resizeLock: &sync.Mutex{}, }, nil } // inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl func (gui *GUI) scale() float32 { pw, _ := gui.window.GetFramebufferSize() ww, _ := gui.window.GetSize() return float32(ww) / float32(pw) } // can only be called on OS thread func (gui *GUI) resize(w *glfw.Window, width int, height int) { if gui.window.GetAttrib(glfw.Iconified) != 0 { return } gui.resizeLock.Lock() defer gui.resizeLock.Unlock() gui.logger.Debugf("Initiating GUI resize to %dx%d", width, height) gui.SetWidth(width) gui.SetHeight(height) gui.logger.Debugf("Updating font resolutions...") gui.loadFonts() gui.logger.Debugf("Setting renderer area...") gui.renderer.SetArea(0, 0, gui.Width(), gui.Height()) gui.logger.Debugf("Calculating size in cols/rows...") cols, rows := gui.renderer.GetTermSize() gui.logger.Debugf("Resizing internal terminal...") if err := gui.terminal.SetSize(cols, rows); err != nil { gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", cols, rows, err) } gui.logger.Debugf("Setting viewport size...") gl.Viewport(0, 0, int32(gui.Width()), int32(gui.Height())) gui.terminal.SetCharSize(gui.renderer.cellWidth, gui.renderer.cellHeight) gui.logger.Debugf("Resize complete!") gui.redraw(buffer.NewBackgroundCell(gui.config.ColourScheme.Background)) gui.window.SwapBuffers() } func (gui *GUI) getTermSize() (uint, uint) { if gui.renderer == nil { return 0, 0 } return gui.renderer.GetTermSize() } func (gui *GUI) Close() { gui.window.SetShouldClose(true) } func (gui *GUI) Render() error { gui.logger.Debugf("Locking OS thread...") runtime.LockOSThread() gui.logger.Debugf("Creating window...") var err error gui.window, err = gui.createWindow() gui.RecalculateDpiScale() gui.window.SetSize(gui.Width(), gui.Height()) if err != nil { return fmt.Errorf("Failed to create window: %s", err) } defer glfw.Terminate() gui.logger.Debugf("Initialising OpenGL and creating program...") program, err := gui.createProgram() if err != nil { return fmt.Errorf("Failed to initialise OpenGL: %s", err) } gui.colourAttr = uint32(gl.GetAttribLocation(program, gl.Str("inColour\x00"))) gl.BindFragDataLocation(program, 0, gl.Str("outColour\x00")) gui.logger.Debugf("Loading font...") if err := gui.loadFonts(); err != nil { return fmt.Errorf("Failed to load font: %s", err) } titleChan := make(chan bool, 1) gui.renderer = NewOpenGLRenderer(gui.config, gui.fontMap, 0, 0, gui.Width(), gui.Height(), gui.colourAttr, program) gui.window.SetFramebufferSizeCallback(gui.resize) gui.window.SetKeyCallback(gui.key) gui.window.SetCharCallback(gui.char) gui.window.SetScrollCallback(gui.glfwScrollCallback) gui.window.SetMouseButtonCallback(gui.mouseButtonCallback) gui.window.SetCursorPosCallback(gui.mouseMoveCallback) gui.window.SetRefreshCallback(func(w *glfw.Window) { gui.terminal.SetDirty() }) gui.window.SetFocusCallback(func(w *glfw.Window, focused bool) { if focused { gui.terminal.SetDirty() } }) { w, h := gui.window.GetFramebufferSize() gui.resize(gui.window, w, h) } gui.logger.Debugf("Starting pty read handling...") go func() { err := gui.terminal.Read() if err != nil { gui.logger.Errorf("Read from pty failed: %s", err) } gui.Close() }() gui.logger.Debugf("Starting render...") gl.UseProgram(program) // stop smoothing fonts gl.Disable(gl.DEPTH_TEST) gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gl.ClearColor( gui.config.ColourScheme.Background[0], gui.config.ColourScheme.Background[1], gui.config.ColourScheme.Background[2], 1.0, ) gui.terminal.AttachTitleChangeHandler(titleChan) ticker := time.NewTicker(time.Second) defer ticker.Stop() defaultCell := buffer.NewBackgroundCell(gui.config.ColourScheme.Background) go func() { for { <-ticker.C gui.logger.Sync() } }() gui.terminal.SetProgram(program) latestVersion := "" go func() { r, err := version.GetNewerRelease() if err == nil && r != nil { latestVersion = r.TagName gui.terminal.SetDirty() } }() startTime := time.Now() showMessage := true for !gui.window.ShouldClose() { select { case <-titleChan: gui.window.SetTitle(gui.terminal.GetTitle()) default: // this is more efficient than glfw.PollEvents() glfw.WaitEventsTimeout(0.02) // up to 50fps on no input, otherwise higher } if gui.terminal.CheckDirty() { gui.redraw(defaultCell) if gui.showDebugInfo { gui.textbox(2, 2, fmt.Sprintf(`Cursor: %d,%d View Size: %d,%d Buffer Size: %d lines `, gui.terminal.GetLogicalCursorX(), gui.terminal.GetLogicalCursorY(), gui.terminal.ActiveBuffer().ViewWidth(), gui.terminal.ActiveBuffer().ViewHeight(), gui.terminal.ActiveBuffer().Height(), ), [3]float32{1, 1, 1}, [3]float32{0.8, 0, 0}, ) } if showMessage { if latestVersion != "" && time.Since(startTime) < time.Second*10 && gui.terminal.ActiveBuffer().RawLine() == 0 { time.AfterFunc(time.Second, gui.terminal.SetDirty) _, h := gui.terminal.GetSize() var msg string if version.Version == "" { msg = "You are using a development build of Aminal." } else { msg = fmt.Sprintf("Version %s of Aminal is now available.", strings.Replace(latestVersion, "v", "", -1)) } gui.textbox( 2, uint16(h-3), fmt.Sprintf("%s (%d)", msg, 10-int(time.Since(startTime).Seconds())), [3]float32{1, 1, 1}, [3]float32{0, 0.5, 0}, ) } else { showMessage = false } } gui.SwapBuffers() } } gui.logger.Debugf("Stopping render...") return nil } func (gui *GUI) redraw(defaultCell buffer.Cell) { gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT) lines := gui.terminal.GetVisibleLines() lineCount := int(gui.terminal.ActiveBuffer().ViewHeight()) colCount := int(gui.terminal.ActiveBuffer().ViewWidth()) cx := uint(gui.terminal.GetLogicalCursorX()) cy := uint(gui.terminal.GetLogicalCursorY()) + uint(gui.terminal.GetScrollOffset()) var colour *config.Colour for y := 0; y < lineCount; y++ { if y < len(lines) { cells := lines[y].Cells() for x := 0; x < colCount; x++ { cursor := false if gui.terminal.Modes().ShowCursor { cursor = cx == uint(x) && cy == uint(y) } if gui.terminal.ActiveBuffer().InSelection(uint16(x), uint16(y)) { colour = &gui.config.ColourScheme.Selection } else { colour = nil } cell := defaultCell if colour != nil || cursor || x < len(cells) { if x < len(cells) { cell = cells[x] if cell.Image() != nil { gui.renderer.DrawCellImage(cell, uint(x), uint(y)) continue } } gui.renderer.DrawCellBg(cell, uint(x), uint(y), cursor, colour, false) } } } } for y := 0; y < lineCount; y++ { if y < len(lines) { var builder strings.Builder bold := false dim := false col := 0 colour := [3]float32{0, 0, 0} cells := lines[y].Cells() for x := 0; x < colCount; x++ { if x < len(cells) { cell := cells[x] if builder.Len() > 0 && (cell.Attr().Dim != dim || cell.Attr().Bold != bold || colour != cell.Fg()) { var alpha float32 = 1.0 if dim { alpha = 0.5 } gui.renderer.DrawCellText(builder.String(), uint(col), uint(y), alpha, colour, bold) col = x builder.Reset() } dim = cell.Attr().Dim colour = cell.Fg() bold = cell.Attr().Bold r := cell.Rune() if r == 0 { r = ' ' } builder.WriteRune(r) } } if builder.Len() > 0 { var alpha float32 = 1.0 if dim { alpha = 0.5 } gui.renderer.DrawCellText(builder.String(), uint(col), uint(y), alpha, colour, bold) } } } gui.renderOverlay() } func (gui *GUI) createWindow() (*glfw.Window, error) { if err := glfw.Init(); err != nil { return nil, fmt.Errorf("Failed to initialise GLFW: %s", err) } glfw.WindowHint(glfw.Resizable, glfw.True) glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True) versions := [][2]int{ {4, 6}, {4, 5}, {4, 4}, {4, 3}, {4, 2}, {4, 1}, {4, 0}, {3, 3}, {3, 2}, } var window *glfw.Window for _, v := range versions { var err error window, err = gui.createWindowWithOpenGLVersion(v[0], v[1]) if err != nil { gui.logger.Warnf("Failed to create window: %s. Will attempt older version...", err) } else { break } } if window == nil { return nil, fmt.Errorf("failed to create window, please update your graphics drivers and try again") } window.SetSizeLimits(int(300 * gui.dpiScale), int(150 * gui.dpiScale), 10000, 10000) window.MakeContextCurrent() window.Show() window.Focus() return window, nil } func (gui *GUI) createWindowWithOpenGLVersion(major int, minor int) (*glfw.Window, error) { glfw.WindowHint(glfw.ContextVersionMajor, major) glfw.WindowHint(glfw.ContextVersionMinor, minor) window, err := glfw.CreateWindow(gui.Width(), gui.Height(), "Terminal", nil, nil) if err != nil { e := err.Error() if i := strings.Index(e, ", got version "); i > -1 { v := strings.Split(strings.TrimSpace(e[i+14:]), ".") if len(v) == 2 { maj, mjErr := strconv.Atoi(v[0]) if mjErr == nil { if min, miErr := strconv.Atoi(v[1]); miErr == nil { return gui.createWindowWithOpenGLVersion(maj, min) } } } } return nil, fmt.Errorf("Failed to create window using OpenGL v%d.%d: %s.", major, minor, err) } return window, nil } func (gui *GUI) onDebugMessage(source uint32, gltype uint32, id uint32, severity uint32, length int32, message string, userParam unsafe.Pointer) { gui.logger.Infof("GL debug message: %s", message) } // initOpenGL initializes OpenGL and returns an intiialized program. func (gui *GUI) createProgram() (uint32, error) { if err := gl.Init(); err != nil { return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err) } gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION))) if gui.config.DebugMode { // This allows to catch some OpenGL errors gl.DebugMessageCallback(gui.onDebugMessage, nil) gl.Enable(gl.DEBUG_OUTPUT) } gui.logger.Debugf("Compiling shaders...") vertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER) if err != nil { return 0, err } fragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER) if err != nil { return 0, err } prog := gl.CreateProgram() gl.AttachShader(prog, vertexShader) gl.AttachShader(prog, fragmentShader) gl.LinkProgram(prog) gl.DeleteShader(vertexShader) gl.DeleteShader(fragmentShader) return prog, nil } func (gui *GUI) launchTarget(target string) { cmd := "xdg-open" switch runtime.GOOS { case "darwin": cmd = "open" case "windows": cmd = "start" } if err := exec.Command(cmd, target).Run(); err != nil { gui.logger.Errorf("Failed to launch external command %s: %s", cmd, err) } } func (gui *GUI) SwapBuffers() { UpdateNSGLContext(gui.window) gui.window.SwapBuffers() } func (gui *GUI) Screenshot(path string) { x, y := gui.window.GetPos() w, h := gui.window.GetSize() img, err := screenshot.CaptureRect(image.Rectangle{ Min: image.Point{ X: x, Y: y }, Max: image.Point{ X: x + w, Y: y + h}}) if err != nil { panic(err) } file, _ := os.Create(path) defer file.Close() png.Encode(file, img) }