// Code generated by glow (https://github.com/go-gl/glow). DO NOT EDIT. // Copyright (c) 2010 Khronos Group. // This material may be distributed subject to the terms and conditions // set forth in the Open Publication License, v 1.0, 8 June 1999. // http://opencontent.org/openpub/. // // Copyright (c) 1991-2006 Silicon Graphics, Inc. // This document is licensed under the SGI Free Software B License. // For details, see http://oss.sgi.com/projects/FreeB. // Package gl implements Go bindings to OpenGL. // // This package was automatically generated using Glow: // https://github.com/go-gl/glow // package gl // #cgo darwin LDFLAGS: -framework OpenGL // #cgo linux freebsd LDFLAGS: -lGL // #cgo windows LDFLAGS: -lopengl32 // #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) // #ifndef WIN32_LEAN_AND_MEAN // #define WIN32_LEAN_AND_MEAN 1 // #endif // #include // #endif // #ifndef APIENTRY // #define APIENTRY // #endif // #ifndef APIENTRYP // #define APIENTRYP APIENTRY * // #endif // #ifndef GLAPI // #define GLAPI extern // #endif // #include // #ifndef GLEXT_64_TYPES_DEFINED // /* This code block is duplicated in glxext.h, so must be protected */ // #define GLEXT_64_TYPES_DEFINED // /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ // /* (as used in the GL_EXT_timer_query extension). */ // #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L // #include // #elif defined(__sun__) || defined(__digital__) // #include // #if defined(__STDC__) // #if defined(__arch64__) || defined(_LP64) // typedef long int int64_t; // typedef unsigned long int uint64_t; // #else // typedef long long int int64_t; // typedef unsigned long long int uint64_t; // #endif /* __arch64__ */ // #endif /* __STDC__ */ // #elif defined( __VMS ) || defined(__sgi) // #include // #elif defined(__SCO__) || defined(__USLC__) // #include // #elif defined(__UNIXOS2__) || defined(__SOL64__) // typedef long int int32_t; // typedef long long int int64_t; // typedef unsigned long long int uint64_t; // #elif defined(_WIN32) && defined(__GNUC__) // #include // #elif defined(_WIN32) // typedef __int32 int32_t; // typedef __int64 int64_t; // typedef unsigned __int64 uint64_t; // #else // /* Fallback if nothing above works */ // #include // #endif // #endif // typedef unsigned int GLenum; // typedef unsigned char GLboolean; // typedef unsigned int GLbitfield; // typedef signed char GLbyte; // typedef short GLshort; // typedef int GLint; // typedef int GLclampx; // typedef unsigned char GLubyte; // typedef unsigned short GLushort; // typedef unsigned int GLuint; // typedef int GLsizei; // typedef float GLfloat; // typedef float GLclampf; // typedef double GLdouble; // typedef double GLclampd; // typedef void *GLeglClientBufferEXT; // typedef void *GLeglImageOES; // typedef char GLchar; // typedef char GLcharARB; // #ifdef __APPLE__ // typedef void *GLhandleARB; // #else // typedef unsigned int GLhandleARB; // #endif // typedef GLint GLfixed; // typedef ptrdiff_t GLintptr; // typedef ptrdiff_t GLsizeiptr; // typedef int64_t GLint64; // typedef uint64_t GLuint64; // typedef ptrdiff_t GLintptrARB; // typedef ptrdiff_t GLsizeiptrARB; // typedef int64_t GLint64EXT; // typedef uint64_t GLuint64EXT; // typedef uintptr_t GLsync; // struct _cl_context; // struct _cl_event; // typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); // typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); // typedef unsigned short GLhalfNV; // typedef GLintptr GLvdpauSurfaceNV; // typedef void (APIENTRY *GLVULKANPROCNV)(void); // extern void glowDebugCallback_glcompatibility42(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); // static void APIENTRY glowCDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) { // glowDebugCallback_glcompatibility42(source, type, id, severity, length, message, userParam); // } // typedef void (APIENTRYP GPACCUM)(GLenum op, GLfloat value); // typedef void (APIENTRYP GPACCUMXOES)(GLenum op, GLfixed value); // typedef GLboolean (APIENTRYP GPACQUIREKEYEDMUTEXWIN32EXT)(GLuint memory, GLuint64 key, GLuint timeout); // typedef void (APIENTRYP GPACTIVEPROGRAMEXT)(GLuint program); // typedef void (APIENTRYP GPACTIVESHADERPROGRAM)(GLuint pipeline, GLuint program); // typedef void (APIENTRYP GPACTIVESHADERPROGRAMEXT)(GLuint pipeline, GLuint program); // typedef void (APIENTRYP GPACTIVESTENCILFACEEXT)(GLenum face); // typedef void (APIENTRYP GPACTIVETEXTURE)(GLenum texture); // typedef void (APIENTRYP GPACTIVETEXTUREARB)(GLenum texture); // typedef void (APIENTRYP GPACTIVEVARYINGNV)(GLuint program, const GLchar * name); // typedef void (APIENTRYP GPALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); // typedef void (APIENTRYP GPALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); // typedef void (APIENTRYP GPALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); // typedef void (APIENTRYP GPALPHAFUNC)(GLenum func, GLfloat ref); // typedef void (APIENTRYP GPALPHAFUNCXOES)(GLenum func, GLfixed ref); // typedef void (APIENTRYP GPALPHATOCOVERAGEDITHERCONTROLNV)(GLenum mode); // typedef void (APIENTRYP GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(); // typedef void (APIENTRYP GPAPPLYTEXTUREEXT)(GLenum mode); // typedef GLboolean (APIENTRYP GPAREPROGRAMSRESIDENTNV)(GLsizei n, const GLuint * programs, GLboolean * residences); // typedef GLboolean (APIENTRYP GPARETEXTURESRESIDENT)(GLsizei n, const GLuint * textures, GLboolean * residences); // typedef GLboolean (APIENTRYP GPARETEXTURESRESIDENTEXT)(GLsizei n, const GLuint * textures, GLboolean * residences); // typedef void (APIENTRYP GPARRAYELEMENT)(GLint i); // typedef void (APIENTRYP GPARRAYELEMENTEXT)(GLint i); // typedef void (APIENTRYP GPARRAYOBJECTATI)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); // typedef void (APIENTRYP GPASYNCMARKERSGIX)(GLuint marker); // typedef void (APIENTRYP GPATTACHOBJECTARB)(GLhandleARB containerObj, GLhandleARB obj); // typedef void (APIENTRYP GPATTACHSHADER)(GLuint program, GLuint shader); // typedef void (APIENTRYP GPBEGIN)(GLenum mode); // typedef void (APIENTRYP GPBEGINCONDITIONALRENDER)(GLuint id, GLenum mode); // typedef void (APIENTRYP GPBEGINCONDITIONALRENDERNV)(GLuint id, GLenum mode); // typedef void (APIENTRYP GPBEGINCONDITIONALRENDERNVX)(GLuint id); // typedef void (APIENTRYP GPBEGINFRAGMENTSHADERATI)(); // typedef void (APIENTRYP GPBEGINOCCLUSIONQUERYNV)(GLuint id); // typedef void (APIENTRYP GPBEGINPERFMONITORAMD)(GLuint monitor); // typedef void (APIENTRYP GPBEGINPERFQUERYINTEL)(GLuint queryHandle); // typedef void (APIENTRYP GPBEGINQUERY)(GLenum target, GLuint id); // typedef void (APIENTRYP GPBEGINQUERYARB)(GLenum target, GLuint id); // typedef void (APIENTRYP GPBEGINQUERYINDEXED)(GLenum target, GLuint index, GLuint id); // typedef void (APIENTRYP GPBEGINTRANSFORMFEEDBACK)(GLenum primitiveMode); // typedef void (APIENTRYP GPBEGINTRANSFORMFEEDBACKEXT)(GLenum primitiveMode); // typedef void (APIENTRYP GPBEGINTRANSFORMFEEDBACKNV)(GLenum primitiveMode); // typedef void (APIENTRYP GPBEGINVERTEXSHADEREXT)(); // typedef void (APIENTRYP GPBEGINVIDEOCAPTURENV)(GLuint video_capture_slot); // typedef void (APIENTRYP GPBINDATTRIBLOCATION)(GLuint program, GLuint index, const GLchar * name); // typedef void (APIENTRYP GPBINDATTRIBLOCATIONARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name); // typedef void (APIENTRYP GPBINDBUFFER)(GLenum target, GLuint buffer); // typedef void (APIENTRYP GPBINDBUFFERARB)(GLenum target, GLuint buffer); // typedef void (APIENTRYP GPBINDBUFFERBASE)(GLenum target, GLuint index, GLuint buffer); // typedef void (APIENTRYP GPBINDBUFFERBASEEXT)(GLenum target, GLuint index, GLuint buffer); // typedef void (APIENTRYP GPBINDBUFFERBASENV)(GLenum target, GLuint index, GLuint buffer); // typedef void (APIENTRYP GPBINDBUFFEROFFSETEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); // typedef void (APIENTRYP GPBINDBUFFEROFFSETNV)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); // typedef void (APIENTRYP GPBINDBUFFERRANGE)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPBINDBUFFERRANGEEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPBINDBUFFERRANGENV)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPBINDBUFFERSBASE)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); // typedef void (APIENTRYP GPBINDBUFFERSRANGE)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); // typedef void (APIENTRYP GPBINDFRAGDATALOCATION)(GLuint program, GLuint color, const GLchar * name); // typedef void (APIENTRYP GPBINDFRAGDATALOCATIONEXT)(GLuint program, GLuint color, const GLchar * name); // typedef void (APIENTRYP GPBINDFRAGDATALOCATIONINDEXED)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); // typedef void (APIENTRYP GPBINDFRAGMENTSHADERATI)(GLuint id); // typedef void (APIENTRYP GPBINDFRAMEBUFFER)(GLenum target, GLuint framebuffer); // typedef void (APIENTRYP GPBINDFRAMEBUFFEREXT)(GLenum target, GLuint framebuffer); // typedef void (APIENTRYP GPBINDIMAGETEXTURE)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); // typedef void (APIENTRYP GPBINDIMAGETEXTUREEXT)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); // typedef void (APIENTRYP GPBINDIMAGETEXTURES)(GLuint first, GLsizei count, const GLuint * textures); // typedef GLuint (APIENTRYP GPBINDLIGHTPARAMETEREXT)(GLenum light, GLenum value); // typedef GLuint (APIENTRYP GPBINDMATERIALPARAMETEREXT)(GLenum face, GLenum value); // typedef void (APIENTRYP GPBINDMULTITEXTUREEXT)(GLenum texunit, GLenum target, GLuint texture); // typedef GLuint (APIENTRYP GPBINDPARAMETEREXT)(GLenum value); // typedef void (APIENTRYP GPBINDPROGRAMARB)(GLenum target, GLuint program); // typedef void (APIENTRYP GPBINDPROGRAMNV)(GLenum target, GLuint id); // typedef void (APIENTRYP GPBINDPROGRAMPIPELINE)(GLuint pipeline); // typedef void (APIENTRYP GPBINDPROGRAMPIPELINEEXT)(GLuint pipeline); // typedef void (APIENTRYP GPBINDRENDERBUFFER)(GLenum target, GLuint renderbuffer); // typedef void (APIENTRYP GPBINDRENDERBUFFEREXT)(GLenum target, GLuint renderbuffer); // typedef void (APIENTRYP GPBINDSAMPLER)(GLuint unit, GLuint sampler); // typedef void (APIENTRYP GPBINDSAMPLERS)(GLuint first, GLsizei count, const GLuint * samplers); // typedef GLuint (APIENTRYP GPBINDTEXGENPARAMETEREXT)(GLenum unit, GLenum coord, GLenum value); // typedef void (APIENTRYP GPBINDTEXTURE)(GLenum target, GLuint texture); // typedef void (APIENTRYP GPBINDTEXTUREEXT)(GLenum target, GLuint texture); // typedef void (APIENTRYP GPBINDTEXTUREUNIT)(GLuint unit, GLuint texture); // typedef GLuint (APIENTRYP GPBINDTEXTUREUNITPARAMETEREXT)(GLenum unit, GLenum value); // typedef void (APIENTRYP GPBINDTEXTURES)(GLuint first, GLsizei count, const GLuint * textures); // typedef void (APIENTRYP GPBINDTRANSFORMFEEDBACK)(GLenum target, GLuint id); // typedef void (APIENTRYP GPBINDTRANSFORMFEEDBACKNV)(GLenum target, GLuint id); // typedef void (APIENTRYP GPBINDVERTEXARRAY)(GLuint array); // typedef void (APIENTRYP GPBINDVERTEXARRAYAPPLE)(GLuint array); // typedef void (APIENTRYP GPBINDVERTEXBUFFER)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); // typedef void (APIENTRYP GPBINDVERTEXBUFFERS)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); // typedef void (APIENTRYP GPBINDVERTEXSHADEREXT)(GLuint id); // typedef void (APIENTRYP GPBINDVIDEOCAPTURESTREAMBUFFERNV)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); // typedef void (APIENTRYP GPBINDVIDEOCAPTURESTREAMTEXTURENV)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); // typedef void (APIENTRYP GPBINORMAL3BEXT)(GLbyte bx, GLbyte by, GLbyte bz); // typedef void (APIENTRYP GPBINORMAL3BVEXT)(const GLbyte * v); // typedef void (APIENTRYP GPBINORMAL3DEXT)(GLdouble bx, GLdouble by, GLdouble bz); // typedef void (APIENTRYP GPBINORMAL3DVEXT)(const GLdouble * v); // typedef void (APIENTRYP GPBINORMAL3FEXT)(GLfloat bx, GLfloat by, GLfloat bz); // typedef void (APIENTRYP GPBINORMAL3FVEXT)(const GLfloat * v); // typedef void (APIENTRYP GPBINORMAL3IEXT)(GLint bx, GLint by, GLint bz); // typedef void (APIENTRYP GPBINORMAL3IVEXT)(const GLint * v); // typedef void (APIENTRYP GPBINORMAL3SEXT)(GLshort bx, GLshort by, GLshort bz); // typedef void (APIENTRYP GPBINORMAL3SVEXT)(const GLshort * v); // typedef void (APIENTRYP GPBINORMALPOINTEREXT)(GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPBITMAP)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); // typedef void (APIENTRYP GPBITMAPXOES)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap); // typedef void (APIENTRYP GPBLENDBARRIERKHR)(); // typedef void (APIENTRYP GPBLENDBARRIERNV)(); // typedef void (APIENTRYP GPBLENDCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP GPBLENDCOLOREXT)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP GPBLENDCOLORXOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); // typedef void (APIENTRYP GPBLENDEQUATION)(GLenum mode); // typedef void (APIENTRYP GPBLENDEQUATIONEXT)(GLenum mode); // typedef void (APIENTRYP GPBLENDEQUATIONINDEXEDAMD)(GLuint buf, GLenum mode); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATE)(GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEEXT)(GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEINDEXEDAMD)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEI)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDEQUATIONSEPARATEIARB)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); // typedef void (APIENTRYP GPBLENDEQUATIONI)(GLuint buf, GLenum mode); // typedef void (APIENTRYP GPBLENDEQUATIONIARB)(GLuint buf, GLenum mode); // typedef void (APIENTRYP GPBLENDFUNC)(GLenum sfactor, GLenum dfactor); // typedef void (APIENTRYP GPBLENDFUNCINDEXEDAMD)(GLuint buf, GLenum src, GLenum dst); // typedef void (APIENTRYP GPBLENDFUNCSEPARATE)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); // typedef void (APIENTRYP GPBLENDFUNCSEPARATEEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); // typedef void (APIENTRYP GPBLENDFUNCSEPARATEINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); // typedef void (APIENTRYP GPBLENDFUNCSEPARATEINDEXEDAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // typedef void (APIENTRYP GPBLENDFUNCSEPARATEI)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // typedef void (APIENTRYP GPBLENDFUNCSEPARATEIARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); // typedef void (APIENTRYP GPBLENDFUNCI)(GLuint buf, GLenum src, GLenum dst); // typedef void (APIENTRYP GPBLENDFUNCIARB)(GLuint buf, GLenum src, GLenum dst); // typedef void (APIENTRYP GPBLENDPARAMETERINV)(GLenum pname, GLint value); // typedef void (APIENTRYP GPBLITFRAMEBUFFER)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef void (APIENTRYP GPBLITFRAMEBUFFEREXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef void (APIENTRYP GPBLITNAMEDFRAMEBUFFER)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef void (APIENTRYP GPBUFFERADDRESSRANGENV)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); // typedef void (APIENTRYP GPBUFFERDATA)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); // typedef void (APIENTRYP GPBUFFERDATAARB)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); // typedef void (APIENTRYP GPBUFFERPAGECOMMITMENTARB)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); // typedef void (APIENTRYP GPBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPBUFFERSTORAGE)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); // typedef void (APIENTRYP GPBUFFERSTORAGEEXTERNALEXT)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); // typedef void (APIENTRYP GPBUFFERSTORAGEMEMEXT)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); // typedef void (APIENTRYP GPBUFFERSUBDATAARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); // typedef void (APIENTRYP GPCALLCOMMANDLISTNV)(GLuint list); // typedef void (APIENTRYP GPCALLLIST)(GLuint list); // typedef void (APIENTRYP GPCALLLISTS)(GLsizei n, GLenum type, const void * lists); // typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUS)(GLenum target); // typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUSEXT)(GLenum target); // typedef GLenum (APIENTRYP GPCHECKNAMEDFRAMEBUFFERSTATUS)(GLuint framebuffer, GLenum target); // typedef GLenum (APIENTRYP GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(GLuint framebuffer, GLenum target); // typedef void (APIENTRYP GPCLAMPCOLOR)(GLenum target, GLenum clamp); // typedef void (APIENTRYP GPCLAMPCOLORARB)(GLenum target, GLenum clamp); // typedef void (APIENTRYP GPCLEAR)(GLbitfield mask); // typedef void (APIENTRYP GPCLEARACCUM)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP GPCLEARACCUMXOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); // typedef void (APIENTRYP GPCLEARBUFFERDATA)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLEARBUFFERSUBDATA)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLEARBUFFERFI)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); // typedef void (APIENTRYP GPCLEARBUFFERFV)(GLenum buffer, GLint drawbuffer, const GLfloat * value); // typedef void (APIENTRYP GPCLEARBUFFERIV)(GLenum buffer, GLint drawbuffer, const GLint * value); // typedef void (APIENTRYP GPCLEARBUFFERUIV)(GLenum buffer, GLint drawbuffer, const GLuint * value); // typedef void (APIENTRYP GPCLEARCOLOR)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP GPCLEARCOLORIIEXT)(GLint red, GLint green, GLint blue, GLint alpha); // typedef void (APIENTRYP GPCLEARCOLORIUIEXT)(GLuint red, GLuint green, GLuint blue, GLuint alpha); // typedef void (APIENTRYP GPCLEARCOLORXOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); // typedef void (APIENTRYP GPCLEARDEPTH)(GLdouble depth); // typedef void (APIENTRYP GPCLEARDEPTHDNV)(GLdouble depth); // typedef void (APIENTRYP GPCLEARDEPTHF)(GLfloat d); // typedef void (APIENTRYP GPCLEARDEPTHFOES)(GLclampf depth); // typedef void (APIENTRYP GPCLEARDEPTHXOES)(GLfixed depth); // typedef void (APIENTRYP GPCLEARINDEX)(GLfloat c); // typedef void (APIENTRYP GPCLEARNAMEDBUFFERDATA)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLEARNAMEDBUFFERDATAEXT)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLEARNAMEDBUFFERSUBDATA)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLEARNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERFI)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); // typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERFV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); // typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERIV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); // typedef void (APIENTRYP GPCLEARNAMEDFRAMEBUFFERUIV)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); // typedef void (APIENTRYP GPCLEARSTENCIL)(GLint s); // typedef void (APIENTRYP GPCLEARTEXIMAGE)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLEARTEXSUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCLIENTACTIVETEXTURE)(GLenum texture); // typedef void (APIENTRYP GPCLIENTACTIVETEXTUREARB)(GLenum texture); // typedef void (APIENTRYP GPCLIENTACTIVEVERTEXSTREAMATI)(GLenum stream); // typedef void (APIENTRYP GPCLIENTATTRIBDEFAULTEXT)(GLbitfield mask); // typedef GLenum (APIENTRYP GPCLIENTWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout); // typedef void (APIENTRYP GPCLIPCONTROL)(GLenum origin, GLenum depth); // typedef void (APIENTRYP GPCLIPPLANE)(GLenum plane, const GLdouble * equation); // typedef void (APIENTRYP GPCLIPPLANEFOES)(GLenum plane, const GLfloat * equation); // typedef void (APIENTRYP GPCLIPPLANEXOES)(GLenum plane, const GLfixed * equation); // typedef void (APIENTRYP GPCOLOR3B)(GLbyte red, GLbyte green, GLbyte blue); // typedef void (APIENTRYP GPCOLOR3BV)(const GLbyte * v); // typedef void (APIENTRYP GPCOLOR3D)(GLdouble red, GLdouble green, GLdouble blue); // typedef void (APIENTRYP GPCOLOR3DV)(const GLdouble * v); // typedef void (APIENTRYP GPCOLOR3F)(GLfloat red, GLfloat green, GLfloat blue); // typedef void (APIENTRYP GPCOLOR3FVERTEX3FSUN)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPCOLOR3FVERTEX3FVSUN)(const GLfloat * c, const GLfloat * v); // typedef void (APIENTRYP GPCOLOR3FV)(const GLfloat * v); // typedef void (APIENTRYP GPCOLOR3HNV)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); // typedef void (APIENTRYP GPCOLOR3HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPCOLOR3I)(GLint red, GLint green, GLint blue); // typedef void (APIENTRYP GPCOLOR3IV)(const GLint * v); // typedef void (APIENTRYP GPCOLOR3S)(GLshort red, GLshort green, GLshort blue); // typedef void (APIENTRYP GPCOLOR3SV)(const GLshort * v); // typedef void (APIENTRYP GPCOLOR3UB)(GLubyte red, GLubyte green, GLubyte blue); // typedef void (APIENTRYP GPCOLOR3UBV)(const GLubyte * v); // typedef void (APIENTRYP GPCOLOR3UI)(GLuint red, GLuint green, GLuint blue); // typedef void (APIENTRYP GPCOLOR3UIV)(const GLuint * v); // typedef void (APIENTRYP GPCOLOR3US)(GLushort red, GLushort green, GLushort blue); // typedef void (APIENTRYP GPCOLOR3USV)(const GLushort * v); // typedef void (APIENTRYP GPCOLOR3XOES)(GLfixed red, GLfixed green, GLfixed blue); // typedef void (APIENTRYP GPCOLOR3XVOES)(const GLfixed * components); // typedef void (APIENTRYP GPCOLOR4B)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); // typedef void (APIENTRYP GPCOLOR4BV)(const GLbyte * v); // typedef void (APIENTRYP GPCOLOR4D)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); // typedef void (APIENTRYP GPCOLOR4DV)(const GLdouble * v); // typedef void (APIENTRYP GPCOLOR4F)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); // typedef void (APIENTRYP GPCOLOR4FNORMAL3FVERTEX3FSUN)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLfloat * c, const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPCOLOR4FV)(const GLfloat * v); // typedef void (APIENTRYP GPCOLOR4HNV)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); // typedef void (APIENTRYP GPCOLOR4HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPCOLOR4I)(GLint red, GLint green, GLint blue, GLint alpha); // typedef void (APIENTRYP GPCOLOR4IV)(const GLint * v); // typedef void (APIENTRYP GPCOLOR4S)(GLshort red, GLshort green, GLshort blue, GLshort alpha); // typedef void (APIENTRYP GPCOLOR4SV)(const GLshort * v); // typedef void (APIENTRYP GPCOLOR4UB)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); // typedef void (APIENTRYP GPCOLOR4UBVERTEX2FSUN)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); // typedef void (APIENTRYP GPCOLOR4UBVERTEX2FVSUN)(const GLubyte * c, const GLfloat * v); // typedef void (APIENTRYP GPCOLOR4UBVERTEX3FSUN)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPCOLOR4UBVERTEX3FVSUN)(const GLubyte * c, const GLfloat * v); // typedef void (APIENTRYP GPCOLOR4UBV)(const GLubyte * v); // typedef void (APIENTRYP GPCOLOR4UI)(GLuint red, GLuint green, GLuint blue, GLuint alpha); // typedef void (APIENTRYP GPCOLOR4UIV)(const GLuint * v); // typedef void (APIENTRYP GPCOLOR4US)(GLushort red, GLushort green, GLushort blue, GLushort alpha); // typedef void (APIENTRYP GPCOLOR4USV)(const GLushort * v); // typedef void (APIENTRYP GPCOLOR4XOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); // typedef void (APIENTRYP GPCOLOR4XVOES)(const GLfixed * components); // typedef void (APIENTRYP GPCOLORFORMATNV)(GLint size, GLenum type, GLsizei stride); // typedef void (APIENTRYP GPCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); // typedef void (APIENTRYP GPCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); // typedef void (APIENTRYP GPCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); // typedef void (APIENTRYP GPCOLORMASK)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); // typedef void (APIENTRYP GPCOLORMASKINDEXEDEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); // typedef void (APIENTRYP GPCOLORMASKI)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); // typedef void (APIENTRYP GPCOLORMATERIAL)(GLenum face, GLenum mode); // typedef void (APIENTRYP GPCOLORP3UI)(GLenum type, GLuint color); // typedef void (APIENTRYP GPCOLORP3UIV)(GLenum type, const GLuint * color); // typedef void (APIENTRYP GPCOLORP4UI)(GLenum type, GLuint color); // typedef void (APIENTRYP GPCOLORP4UIV)(GLenum type, const GLuint * color); // typedef void (APIENTRYP GPCOLORPOINTER)(GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPCOLORPOINTEREXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); // typedef void (APIENTRYP GPCOLORPOINTERLISTIBM)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride); // typedef void (APIENTRYP GPCOLORPOINTERVINTEL)(GLint size, GLenum type, const void ** pointer); // typedef void (APIENTRYP GPCOLORSUBTABLE)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCOLORSUBTABLEEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); // typedef void (APIENTRYP GPCOLORTABLE)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); // typedef void (APIENTRYP GPCOLORTABLEEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table); // typedef void (APIENTRYP GPCOLORTABLEPARAMETERFV)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPCOLORTABLEPARAMETERFVSGI)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPCOLORTABLEPARAMETERIV)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPCOLORTABLEPARAMETERIVSGI)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPCOLORTABLESGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); // typedef void (APIENTRYP GPCOMBINERINPUTNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); // typedef void (APIENTRYP GPCOMBINEROUTPUTNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); // typedef void (APIENTRYP GPCOMBINERPARAMETERFNV)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPCOMBINERPARAMETERFVNV)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPCOMBINERPARAMETERINV)(GLenum pname, GLint param); // typedef void (APIENTRYP GPCOMBINERPARAMETERIVNV)(GLenum pname, const GLint * params); // typedef void (APIENTRYP GPCOMBINERSTAGEPARAMETERFVNV)(GLenum stage, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPCOMMANDLISTSEGMENTSNV)(GLuint list, GLuint segments); // typedef void (APIENTRYP GPCOMPILECOMMANDLISTNV)(GLuint list); // typedef void (APIENTRYP GPCOMPILESHADER)(GLuint shader); // typedef void (APIENTRYP GPCOMPILESHADERARB)(GLhandleARB shaderObj); // typedef void (APIENTRYP GPCOMPILESHADERINCLUDEARB)(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length); // typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDMULTITEXIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXIMAGE3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXSUBIMAGE3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDTEXTUREIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); // typedef void (APIENTRYP GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits); // typedef void (APIENTRYP GPCONSERVATIVERASTERPARAMETERFNV)(GLenum pname, GLfloat value); // typedef void (APIENTRYP GPCONSERVATIVERASTERPARAMETERINV)(GLenum pname, GLint param); // typedef void (APIENTRYP GPCONVOLUTIONFILTER1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); // typedef void (APIENTRYP GPCONVOLUTIONFILTER1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); // typedef void (APIENTRYP GPCONVOLUTIONFILTER2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); // typedef void (APIENTRYP GPCONVOLUTIONFILTER2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERF)(GLenum target, GLenum pname, GLfloat params); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERFEXT)(GLenum target, GLenum pname, GLfloat params); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERFV)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERFVEXT)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERI)(GLenum target, GLenum pname, GLint params); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERIEXT)(GLenum target, GLenum pname, GLint params); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERIV)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERIVEXT)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERXOES)(GLenum target, GLenum pname, GLfixed param); // typedef void (APIENTRYP GPCONVOLUTIONPARAMETERXVOES)(GLenum target, GLenum pname, const GLfixed * params); // typedef void (APIENTRYP GPCOPYBUFFERSUBDATA)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // typedef void (APIENTRYP GPCOPYCOLORSUBTABLE)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYCOLORSUBTABLEEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYCOLORTABLE)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYCOLORTABLESGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYCONVOLUTIONFILTER1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYCONVOLUTIONFILTER1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYCONVOLUTIONFILTER2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYCONVOLUTIONFILTER2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYIMAGESUBDATA)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); // typedef void (APIENTRYP GPCOPYIMAGESUBDATANV)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP GPCOPYMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); // typedef void (APIENTRYP GPCOPYMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); // typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYNAMEDBUFFERSUBDATA)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // typedef void (APIENTRYP GPCOPYPATHNV)(GLuint resultPath, GLuint srcPath); // typedef void (APIENTRYP GPCOPYPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); // typedef void (APIENTRYP GPCOPYTEXIMAGE1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); // typedef void (APIENTRYP GPCOPYTEXIMAGE1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); // typedef void (APIENTRYP GPCOPYTEXIMAGE2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); // typedef void (APIENTRYP GPCOPYTEXIMAGE2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXSUBIMAGE3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); // typedef void (APIENTRYP GPCOPYTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); // typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); // typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOPYTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPCOVERFILLPATHNV)(GLuint path, GLenum coverMode); // typedef void (APIENTRYP GPCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPCOVERSTROKEPATHNV)(GLuint path, GLenum coverMode); // typedef void (APIENTRYP GPCOVERAGEMODULATIONNV)(GLenum components); // typedef void (APIENTRYP GPCOVERAGEMODULATIONTABLENV)(GLsizei n, const GLfloat * v); // typedef void (APIENTRYP GPCREATEBUFFERS)(GLsizei n, GLuint * buffers); // typedef void (APIENTRYP GPCREATECOMMANDLISTSNV)(GLsizei n, GLuint * lists); // typedef void (APIENTRYP GPCREATEFRAMEBUFFERS)(GLsizei n, GLuint * framebuffers); // typedef void (APIENTRYP GPCREATEMEMORYOBJECTSEXT)(GLsizei n, GLuint * memoryObjects); // typedef void (APIENTRYP GPCREATEPERFQUERYINTEL)(GLuint queryId, GLuint * queryHandle); // typedef GLuint (APIENTRYP GPCREATEPROGRAM)(); // typedef GLhandleARB (APIENTRYP GPCREATEPROGRAMOBJECTARB)(); // typedef void (APIENTRYP GPCREATEPROGRAMPIPELINES)(GLsizei n, GLuint * pipelines); // typedef void (APIENTRYP GPCREATEQUERIES)(GLenum target, GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPCREATERENDERBUFFERS)(GLsizei n, GLuint * renderbuffers); // typedef void (APIENTRYP GPCREATESAMPLERS)(GLsizei n, GLuint * samplers); // typedef GLuint (APIENTRYP GPCREATESHADER)(GLenum type); // typedef GLhandleARB (APIENTRYP GPCREATESHADEROBJECTARB)(GLenum shaderType); // typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMEXT)(GLenum type, const GLchar * string); // typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMV)(GLenum type, GLsizei count, const GLchar *const* strings); // typedef GLuint (APIENTRYP GPCREATESHADERPROGRAMVEXT)(GLenum type, GLsizei count, const GLchar ** strings); // typedef void (APIENTRYP GPCREATESTATESNV)(GLsizei n, GLuint * states); // typedef GLsync (APIENTRYP GPCREATESYNCFROMCLEVENTARB)(struct _cl_context * context, struct _cl_event * event, GLbitfield flags); // typedef void (APIENTRYP GPCREATETEXTURES)(GLenum target, GLsizei n, GLuint * textures); // typedef void (APIENTRYP GPCREATETRANSFORMFEEDBACKS)(GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPCREATEVERTEXARRAYS)(GLsizei n, GLuint * arrays); // typedef void (APIENTRYP GPCULLFACE)(GLenum mode); // typedef void (APIENTRYP GPCULLPARAMETERDVEXT)(GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPCULLPARAMETERFVEXT)(GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPCURRENTPALETTEMATRIXARB)(GLint index); // typedef void (APIENTRYP GPDEBUGMESSAGECALLBACK)(GLDEBUGPROC callback, const void * userParam); // typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKAMD)(GLDEBUGPROCAMD callback, void * userParam); // typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKARB)(GLDEBUGPROCARB callback, const void * userParam); // typedef void (APIENTRYP GPDEBUGMESSAGECALLBACKKHR)(GLDEBUGPROCKHR callback, const void * userParam); // typedef void (APIENTRYP GPDEBUGMESSAGECONTROL)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); // typedef void (APIENTRYP GPDEBUGMESSAGECONTROLARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); // typedef void (APIENTRYP GPDEBUGMESSAGECONTROLKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); // typedef void (APIENTRYP GPDEBUGMESSAGEENABLEAMD)(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); // typedef void (APIENTRYP GPDEBUGMESSAGEINSERT)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); // typedef void (APIENTRYP GPDEBUGMESSAGEINSERTAMD)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); // typedef void (APIENTRYP GPDEBUGMESSAGEINSERTARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); // typedef void (APIENTRYP GPDEBUGMESSAGEINSERTKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); // typedef void (APIENTRYP GPDEFORMSGIX)(GLbitfield mask); // typedef void (APIENTRYP GPDEFORMATIONMAP3DSGIX)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); // typedef void (APIENTRYP GPDEFORMATIONMAP3FSGIX)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); // typedef void (APIENTRYP GPDELETEASYNCMARKERSSGIX)(GLuint marker, GLsizei range); // typedef void (APIENTRYP GPDELETEBUFFERS)(GLsizei n, const GLuint * buffers); // typedef void (APIENTRYP GPDELETEBUFFERSARB)(GLsizei n, const GLuint * buffers); // typedef void (APIENTRYP GPDELETECOMMANDLISTSNV)(GLsizei n, const GLuint * lists); // typedef void (APIENTRYP GPDELETEFENCESAPPLE)(GLsizei n, const GLuint * fences); // typedef void (APIENTRYP GPDELETEFENCESNV)(GLsizei n, const GLuint * fences); // typedef void (APIENTRYP GPDELETEFRAGMENTSHADERATI)(GLuint id); // typedef void (APIENTRYP GPDELETEFRAMEBUFFERS)(GLsizei n, const GLuint * framebuffers); // typedef void (APIENTRYP GPDELETEFRAMEBUFFERSEXT)(GLsizei n, const GLuint * framebuffers); // typedef void (APIENTRYP GPDELETELISTS)(GLuint list, GLsizei range); // typedef void (APIENTRYP GPDELETEMEMORYOBJECTSEXT)(GLsizei n, const GLuint * memoryObjects); // typedef void (APIENTRYP GPDELETENAMEDSTRINGARB)(GLint namelen, const GLchar * name); // typedef void (APIENTRYP GPDELETENAMESAMD)(GLenum identifier, GLuint num, const GLuint * names); // typedef void (APIENTRYP GPDELETEOBJECTARB)(GLhandleARB obj); // typedef void (APIENTRYP GPDELETEOCCLUSIONQUERIESNV)(GLsizei n, const GLuint * ids); // typedef void (APIENTRYP GPDELETEPATHSNV)(GLuint path, GLsizei range); // typedef void (APIENTRYP GPDELETEPERFMONITORSAMD)(GLsizei n, GLuint * monitors); // typedef void (APIENTRYP GPDELETEPERFQUERYINTEL)(GLuint queryHandle); // typedef void (APIENTRYP GPDELETEPROGRAM)(GLuint program); // typedef void (APIENTRYP GPDELETEPROGRAMPIPELINES)(GLsizei n, const GLuint * pipelines); // typedef void (APIENTRYP GPDELETEPROGRAMPIPELINESEXT)(GLsizei n, const GLuint * pipelines); // typedef void (APIENTRYP GPDELETEPROGRAMSARB)(GLsizei n, const GLuint * programs); // typedef void (APIENTRYP GPDELETEPROGRAMSNV)(GLsizei n, const GLuint * programs); // typedef void (APIENTRYP GPDELETEQUERIES)(GLsizei n, const GLuint * ids); // typedef void (APIENTRYP GPDELETEQUERIESARB)(GLsizei n, const GLuint * ids); // typedef void (APIENTRYP GPDELETEQUERYRESOURCETAGNV)(GLsizei n, const GLint * tagIds); // typedef void (APIENTRYP GPDELETERENDERBUFFERS)(GLsizei n, const GLuint * renderbuffers); // typedef void (APIENTRYP GPDELETERENDERBUFFERSEXT)(GLsizei n, const GLuint * renderbuffers); // typedef void (APIENTRYP GPDELETESAMPLERS)(GLsizei count, const GLuint * samplers); // typedef void (APIENTRYP GPDELETESEMAPHORESEXT)(GLsizei n, const GLuint * semaphores); // typedef void (APIENTRYP GPDELETESHADER)(GLuint shader); // typedef void (APIENTRYP GPDELETESTATESNV)(GLsizei n, const GLuint * states); // typedef void (APIENTRYP GPDELETESYNC)(GLsync sync); // typedef void (APIENTRYP GPDELETETEXTURES)(GLsizei n, const GLuint * textures); // typedef void (APIENTRYP GPDELETETEXTURESEXT)(GLsizei n, const GLuint * textures); // typedef void (APIENTRYP GPDELETETRANSFORMFEEDBACKS)(GLsizei n, const GLuint * ids); // typedef void (APIENTRYP GPDELETETRANSFORMFEEDBACKSNV)(GLsizei n, const GLuint * ids); // typedef void (APIENTRYP GPDELETEVERTEXARRAYS)(GLsizei n, const GLuint * arrays); // typedef void (APIENTRYP GPDELETEVERTEXARRAYSAPPLE)(GLsizei n, const GLuint * arrays); // typedef void (APIENTRYP GPDELETEVERTEXSHADEREXT)(GLuint id); // typedef void (APIENTRYP GPDEPTHBOUNDSEXT)(GLclampd zmin, GLclampd zmax); // typedef void (APIENTRYP GPDEPTHBOUNDSDNV)(GLdouble zmin, GLdouble zmax); // typedef void (APIENTRYP GPDEPTHFUNC)(GLenum func); // typedef void (APIENTRYP GPDEPTHMASK)(GLboolean flag); // typedef void (APIENTRYP GPDEPTHRANGE)(GLdouble n, GLdouble f); // typedef void (APIENTRYP GPDEPTHRANGEARRAYV)(GLuint first, GLsizei count, const GLdouble * v); // typedef void (APIENTRYP GPDEPTHRANGEINDEXED)(GLuint index, GLdouble n, GLdouble f); // typedef void (APIENTRYP GPDEPTHRANGEDNV)(GLdouble zNear, GLdouble zFar); // typedef void (APIENTRYP GPDEPTHRANGEF)(GLfloat n, GLfloat f); // typedef void (APIENTRYP GPDEPTHRANGEFOES)(GLclampf n, GLclampf f); // typedef void (APIENTRYP GPDEPTHRANGEXOES)(GLfixed n, GLfixed f); // typedef void (APIENTRYP GPDETACHOBJECTARB)(GLhandleARB containerObj, GLhandleARB attachedObj); // typedef void (APIENTRYP GPDETACHSHADER)(GLuint program, GLuint shader); // typedef void (APIENTRYP GPDETAILTEXFUNCSGIS)(GLenum target, GLsizei n, const GLfloat * points); // typedef void (APIENTRYP GPDISABLE)(GLenum cap); // typedef void (APIENTRYP GPDISABLECLIENTSTATE)(GLenum array); // typedef void (APIENTRYP GPDISABLECLIENTSTATEINDEXEDEXT)(GLenum array, GLuint index); // typedef void (APIENTRYP GPDISABLECLIENTSTATEIEXT)(GLenum array, GLuint index); // typedef void (APIENTRYP GPDISABLEINDEXEDEXT)(GLenum target, GLuint index); // typedef void (APIENTRYP GPDISABLEVARIANTCLIENTSTATEEXT)(GLuint id); // typedef void (APIENTRYP GPDISABLEVERTEXARRAYATTRIB)(GLuint vaobj, GLuint index); // typedef void (APIENTRYP GPDISABLEVERTEXARRAYATTRIBEXT)(GLuint vaobj, GLuint index); // typedef void (APIENTRYP GPDISABLEVERTEXARRAYEXT)(GLuint vaobj, GLenum array); // typedef void (APIENTRYP GPDISABLEVERTEXATTRIBAPPLE)(GLuint index, GLenum pname); // typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint index); // typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAYARB)(GLuint index); // typedef void (APIENTRYP GPDISABLEI)(GLenum target, GLuint index); // typedef void (APIENTRYP GPDISPATCHCOMPUTE)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); // typedef void (APIENTRYP GPDISPATCHCOMPUTEGROUPSIZEARB)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); // typedef void (APIENTRYP GPDISPATCHCOMPUTEINDIRECT)(GLintptr indirect); // typedef void (APIENTRYP GPDRAWARRAYS)(GLenum mode, GLint first, GLsizei count); // typedef void (APIENTRYP GPDRAWARRAYSEXT)(GLenum mode, GLint first, GLsizei count); // typedef void (APIENTRYP GPDRAWARRAYSINDIRECT)(GLenum mode, const void * indirect); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCED)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDBASEINSTANCE)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); // typedef void (APIENTRYP GPDRAWARRAYSINSTANCEDEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); // typedef void (APIENTRYP GPDRAWBUFFER)(GLenum buf); // typedef void (APIENTRYP GPDRAWBUFFERS)(GLsizei n, const GLenum * bufs); // typedef void (APIENTRYP GPDRAWBUFFERSARB)(GLsizei n, const GLenum * bufs); // typedef void (APIENTRYP GPDRAWBUFFERSATI)(GLsizei n, const GLenum * bufs); // typedef void (APIENTRYP GPDRAWCOMMANDSADDRESSNV)(GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count); // typedef void (APIENTRYP GPDRAWCOMMANDSNV)(GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count); // typedef void (APIENTRYP GPDRAWCOMMANDSSTATESADDRESSNV)(const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count); // typedef void (APIENTRYP GPDRAWCOMMANDSSTATESNV)(GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count); // typedef void (APIENTRYP GPDRAWELEMENTARRAYAPPLE)(GLenum mode, GLint first, GLsizei count); // typedef void (APIENTRYP GPDRAWELEMENTARRAYATI)(GLenum mode, GLsizei count); // typedef void (APIENTRYP GPDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const void * indices); // typedef void (APIENTRYP GPDRAWELEMENTSBASEVERTEX)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); // typedef void (APIENTRYP GPDRAWELEMENTSINDIRECT)(GLenum mode, GLenum type, const void * indirect); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCED)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDARB)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEX)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); // typedef void (APIENTRYP GPDRAWELEMENTSINSTANCEDEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); // typedef void (APIENTRYP GPDRAWMESHARRAYSSUN)(GLenum mode, GLint first, GLsizei count, GLsizei width); // typedef void (APIENTRYP GPDRAWPIXELS)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPDRAWRANGEELEMENTARRAYAPPLE)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); // typedef void (APIENTRYP GPDRAWRANGEELEMENTARRAYATI)(GLenum mode, GLuint start, GLuint end, GLsizei count); // typedef void (APIENTRYP GPDRAWRANGEELEMENTS)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); // typedef void (APIENTRYP GPDRAWRANGEELEMENTSBASEVERTEX)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); // typedef void (APIENTRYP GPDRAWRANGEELEMENTSEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); // typedef void (APIENTRYP GPDRAWTEXTURENV)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); // typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACK)(GLenum mode, GLuint id); // typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKINSTANCED)(GLenum mode, GLuint id, GLsizei instancecount); // typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKNV)(GLenum mode, GLuint id); // typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKSTREAM)(GLenum mode, GLuint id, GLuint stream); // typedef void (APIENTRYP GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); // typedef void (APIENTRYP GPDRAWVKIMAGENV)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); // typedef void (APIENTRYP GPEGLIMAGETARGETTEXSTORAGEEXT)(GLenum target, GLeglImageOES image, const GLint* attrib_list); // typedef void (APIENTRYP GPEGLIMAGETARGETTEXTURESTORAGEEXT)(GLuint texture, GLeglImageOES image, const GLint* attrib_list); // typedef void (APIENTRYP GPEDGEFLAG)(GLboolean flag); // typedef void (APIENTRYP GPEDGEFLAGFORMATNV)(GLsizei stride); // typedef void (APIENTRYP GPEDGEFLAGPOINTER)(GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPEDGEFLAGPOINTEREXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); // typedef void (APIENTRYP GPEDGEFLAGPOINTERLISTIBM)(GLint stride, const GLboolean ** pointer, GLint ptrstride); // typedef void (APIENTRYP GPEDGEFLAGV)(const GLboolean * flag); // typedef void (APIENTRYP GPELEMENTPOINTERAPPLE)(GLenum type, const void * pointer); // typedef void (APIENTRYP GPELEMENTPOINTERATI)(GLenum type, const void * pointer); // typedef void (APIENTRYP GPENABLE)(GLenum cap); // typedef void (APIENTRYP GPENABLECLIENTSTATE)(GLenum array); // typedef void (APIENTRYP GPENABLECLIENTSTATEINDEXEDEXT)(GLenum array, GLuint index); // typedef void (APIENTRYP GPENABLECLIENTSTATEIEXT)(GLenum array, GLuint index); // typedef void (APIENTRYP GPENABLEINDEXEDEXT)(GLenum target, GLuint index); // typedef void (APIENTRYP GPENABLEVARIANTCLIENTSTATEEXT)(GLuint id); // typedef void (APIENTRYP GPENABLEVERTEXARRAYATTRIB)(GLuint vaobj, GLuint index); // typedef void (APIENTRYP GPENABLEVERTEXARRAYATTRIBEXT)(GLuint vaobj, GLuint index); // typedef void (APIENTRYP GPENABLEVERTEXARRAYEXT)(GLuint vaobj, GLenum array); // typedef void (APIENTRYP GPENABLEVERTEXATTRIBAPPLE)(GLuint index, GLenum pname); // typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint index); // typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAYARB)(GLuint index); // typedef void (APIENTRYP GPENABLEI)(GLenum target, GLuint index); // typedef void (APIENTRYP GPEND)(); // typedef void (APIENTRYP GPENDCONDITIONALRENDER)(); // typedef void (APIENTRYP GPENDCONDITIONALRENDERNV)(); // typedef void (APIENTRYP GPENDCONDITIONALRENDERNVX)(); // typedef void (APIENTRYP GPENDFRAGMENTSHADERATI)(); // typedef void (APIENTRYP GPENDLIST)(); // typedef void (APIENTRYP GPENDOCCLUSIONQUERYNV)(); // typedef void (APIENTRYP GPENDPERFMONITORAMD)(GLuint monitor); // typedef void (APIENTRYP GPENDPERFQUERYINTEL)(GLuint queryHandle); // typedef void (APIENTRYP GPENDQUERY)(GLenum target); // typedef void (APIENTRYP GPENDQUERYARB)(GLenum target); // typedef void (APIENTRYP GPENDQUERYINDEXED)(GLenum target, GLuint index); // typedef void (APIENTRYP GPENDTRANSFORMFEEDBACK)(); // typedef void (APIENTRYP GPENDTRANSFORMFEEDBACKEXT)(); // typedef void (APIENTRYP GPENDTRANSFORMFEEDBACKNV)(); // typedef void (APIENTRYP GPENDVERTEXSHADEREXT)(); // typedef void (APIENTRYP GPENDVIDEOCAPTURENV)(GLuint video_capture_slot); // typedef void (APIENTRYP GPEVALCOORD1D)(GLdouble u); // typedef void (APIENTRYP GPEVALCOORD1DV)(const GLdouble * u); // typedef void (APIENTRYP GPEVALCOORD1F)(GLfloat u); // typedef void (APIENTRYP GPEVALCOORD1FV)(const GLfloat * u); // typedef void (APIENTRYP GPEVALCOORD1XOES)(GLfixed u); // typedef void (APIENTRYP GPEVALCOORD1XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPEVALCOORD2D)(GLdouble u, GLdouble v); // typedef void (APIENTRYP GPEVALCOORD2DV)(const GLdouble * u); // typedef void (APIENTRYP GPEVALCOORD2F)(GLfloat u, GLfloat v); // typedef void (APIENTRYP GPEVALCOORD2FV)(const GLfloat * u); // typedef void (APIENTRYP GPEVALCOORD2XOES)(GLfixed u, GLfixed v); // typedef void (APIENTRYP GPEVALCOORD2XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPEVALMAPSNV)(GLenum target, GLenum mode); // typedef void (APIENTRYP GPEVALMESH1)(GLenum mode, GLint i1, GLint i2); // typedef void (APIENTRYP GPEVALMESH2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); // typedef void (APIENTRYP GPEVALPOINT1)(GLint i); // typedef void (APIENTRYP GPEVALPOINT2)(GLint i, GLint j); // typedef void (APIENTRYP GPEVALUATEDEPTHVALUESARB)(); // typedef void (APIENTRYP GPEXECUTEPROGRAMNV)(GLenum target, GLuint id, const GLfloat * params); // typedef void (APIENTRYP GPEXTRACTCOMPONENTEXT)(GLuint res, GLuint src, GLuint num); // typedef void (APIENTRYP GPFEEDBACKBUFFER)(GLsizei size, GLenum type, GLfloat * buffer); // typedef void (APIENTRYP GPFEEDBACKBUFFERXOES)(GLsizei n, GLenum type, const GLfixed * buffer); // typedef GLsync (APIENTRYP GPFENCESYNC)(GLenum condition, GLbitfield flags); // typedef void (APIENTRYP GPFINALCOMBINERINPUTNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); // typedef void (APIENTRYP GPFINISH)(); // typedef GLint (APIENTRYP GPFINISHASYNCSGIX)(GLuint * markerp); // typedef void (APIENTRYP GPFINISHFENCEAPPLE)(GLuint fence); // typedef void (APIENTRYP GPFINISHFENCENV)(GLuint fence); // typedef void (APIENTRYP GPFINISHOBJECTAPPLE)(GLenum object, GLint name); // typedef void (APIENTRYP GPFINISHTEXTURESUNX)(); // typedef void (APIENTRYP GPFLUSH)(); // typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP GPFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPFLUSHMAPPEDNAMEDBUFFERRANGE)(GLuint buffer, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(GLuint buffer, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP GPFLUSHPIXELDATARANGENV)(GLenum target); // typedef void (APIENTRYP GPFLUSHRASTERSGIX)(); // typedef void (APIENTRYP GPFLUSHSTATICDATAIBM)(GLenum target); // typedef void (APIENTRYP GPFLUSHVERTEXARRAYRANGEAPPLE)(GLsizei length, void * pointer); // typedef void (APIENTRYP GPFLUSHVERTEXARRAYRANGENV)(); // typedef void (APIENTRYP GPFOGCOORDFORMATNV)(GLenum type, GLsizei stride); // typedef void (APIENTRYP GPFOGCOORDPOINTER)(GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPFOGCOORDPOINTEREXT)(GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPFOGCOORDPOINTERLISTIBM)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride); // typedef void (APIENTRYP GPFOGCOORDD)(GLdouble coord); // typedef void (APIENTRYP GPFOGCOORDDEXT)(GLdouble coord); // typedef void (APIENTRYP GPFOGCOORDDV)(const GLdouble * coord); // typedef void (APIENTRYP GPFOGCOORDDVEXT)(const GLdouble * coord); // typedef void (APIENTRYP GPFOGCOORDF)(GLfloat coord); // typedef void (APIENTRYP GPFOGCOORDFEXT)(GLfloat coord); // typedef void (APIENTRYP GPFOGCOORDFV)(const GLfloat * coord); // typedef void (APIENTRYP GPFOGCOORDFVEXT)(const GLfloat * coord); // typedef void (APIENTRYP GPFOGCOORDHNV)(GLhalfNV fog); // typedef void (APIENTRYP GPFOGCOORDHVNV)(const GLhalfNV * fog); // typedef void (APIENTRYP GPFOGFUNCSGIS)(GLsizei n, const GLfloat * points); // typedef void (APIENTRYP GPFOGF)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPFOGFV)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPFOGI)(GLenum pname, GLint param); // typedef void (APIENTRYP GPFOGIV)(GLenum pname, const GLint * params); // typedef void (APIENTRYP GPFOGXOES)(GLenum pname, GLfixed param); // typedef void (APIENTRYP GPFOGXVOES)(GLenum pname, const GLfixed * param); // typedef void (APIENTRYP GPFRAGMENTCOLORMATERIALSGIX)(GLenum face, GLenum mode); // typedef void (APIENTRYP GPFRAGMENTCOVERAGECOLORNV)(GLuint color); // typedef void (APIENTRYP GPFRAGMENTLIGHTMODELFSGIX)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPFRAGMENTLIGHTMODELFVSGIX)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPFRAGMENTLIGHTMODELISGIX)(GLenum pname, GLint param); // typedef void (APIENTRYP GPFRAGMENTLIGHTMODELIVSGIX)(GLenum pname, const GLint * params); // typedef void (APIENTRYP GPFRAGMENTLIGHTFSGIX)(GLenum light, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPFRAGMENTLIGHTFVSGIX)(GLenum light, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPFRAGMENTLIGHTISGIX)(GLenum light, GLenum pname, GLint param); // typedef void (APIENTRYP GPFRAGMENTLIGHTIVSGIX)(GLenum light, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPFRAGMENTMATERIALFSGIX)(GLenum face, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPFRAGMENTMATERIALFVSGIX)(GLenum face, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPFRAGMENTMATERIALISGIX)(GLenum face, GLenum pname, GLint param); // typedef void (APIENTRYP GPFRAGMENTMATERIALIVSGIX)(GLenum face, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPFRAMETERMINATORGREMEDY)(); // typedef void (APIENTRYP GPFRAMEZOOMSGIX)(GLint factor); // typedef void (APIENTRYP GPFRAMEBUFFERDRAWBUFFEREXT)(GLuint framebuffer, GLenum mode); // typedef void (APIENTRYP GPFRAMEBUFFERDRAWBUFFERSEXT)(GLuint framebuffer, GLsizei n, const GLenum * bufs); // typedef void (APIENTRYP GPFRAMEBUFFERFETCHBARRIEREXT)(); // typedef void (APIENTRYP GPFRAMEBUFFERPARAMETERI)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPFRAMEBUFFERREADBUFFEREXT)(GLuint framebuffer, GLenum mode); // typedef void (APIENTRYP GPFRAMEBUFFERRENDERBUFFER)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // typedef void (APIENTRYP GPFRAMEBUFFERRENDERBUFFEREXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // typedef void (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(GLenum target, GLuint start, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLenum target, GLuint start, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE)(GLenum target, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREFACEARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREFACEEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYER)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYERARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTURELAYEREXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); // typedef void (APIENTRYP GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); // typedef void (APIENTRYP GPFREEOBJECTBUFFERATI)(GLuint buffer); // typedef void (APIENTRYP GPFRONTFACE)(GLenum mode); // typedef void (APIENTRYP GPFRUSTUM)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); // typedef void (APIENTRYP GPFRUSTUMFOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); // typedef void (APIENTRYP GPFRUSTUMXOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); // typedef GLuint (APIENTRYP GPGENASYNCMARKERSSGIX)(GLsizei range); // typedef void (APIENTRYP GPGENBUFFERS)(GLsizei n, GLuint * buffers); // typedef void (APIENTRYP GPGENBUFFERSARB)(GLsizei n, GLuint * buffers); // typedef void (APIENTRYP GPGENFENCESAPPLE)(GLsizei n, GLuint * fences); // typedef void (APIENTRYP GPGENFENCESNV)(GLsizei n, GLuint * fences); // typedef GLuint (APIENTRYP GPGENFRAGMENTSHADERSATI)(GLuint range); // typedef void (APIENTRYP GPGENFRAMEBUFFERS)(GLsizei n, GLuint * framebuffers); // typedef void (APIENTRYP GPGENFRAMEBUFFERSEXT)(GLsizei n, GLuint * framebuffers); // typedef GLuint (APIENTRYP GPGENLISTS)(GLsizei range); // typedef void (APIENTRYP GPGENNAMESAMD)(GLenum identifier, GLuint num, GLuint * names); // typedef void (APIENTRYP GPGENOCCLUSIONQUERIESNV)(GLsizei n, GLuint * ids); // typedef GLuint (APIENTRYP GPGENPATHSNV)(GLsizei range); // typedef void (APIENTRYP GPGENPERFMONITORSAMD)(GLsizei n, GLuint * monitors); // typedef void (APIENTRYP GPGENPROGRAMPIPELINES)(GLsizei n, GLuint * pipelines); // typedef void (APIENTRYP GPGENPROGRAMPIPELINESEXT)(GLsizei n, GLuint * pipelines); // typedef void (APIENTRYP GPGENPROGRAMSARB)(GLsizei n, GLuint * programs); // typedef void (APIENTRYP GPGENPROGRAMSNV)(GLsizei n, GLuint * programs); // typedef void (APIENTRYP GPGENQUERIES)(GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPGENQUERIESARB)(GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPGENQUERYRESOURCETAGNV)(GLsizei n, GLint * tagIds); // typedef void (APIENTRYP GPGENRENDERBUFFERS)(GLsizei n, GLuint * renderbuffers); // typedef void (APIENTRYP GPGENRENDERBUFFERSEXT)(GLsizei n, GLuint * renderbuffers); // typedef void (APIENTRYP GPGENSAMPLERS)(GLsizei count, GLuint * samplers); // typedef void (APIENTRYP GPGENSEMAPHORESEXT)(GLsizei n, GLuint * semaphores); // typedef GLuint (APIENTRYP GPGENSYMBOLSEXT)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); // typedef void (APIENTRYP GPGENTEXTURES)(GLsizei n, GLuint * textures); // typedef void (APIENTRYP GPGENTEXTURESEXT)(GLsizei n, GLuint * textures); // typedef void (APIENTRYP GPGENTRANSFORMFEEDBACKS)(GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPGENTRANSFORMFEEDBACKSNV)(GLsizei n, GLuint * ids); // typedef void (APIENTRYP GPGENVERTEXARRAYS)(GLsizei n, GLuint * arrays); // typedef void (APIENTRYP GPGENVERTEXARRAYSAPPLE)(GLsizei n, GLuint * arrays); // typedef GLuint (APIENTRYP GPGENVERTEXSHADERSEXT)(GLuint range); // typedef void (APIENTRYP GPGENERATEMIPMAP)(GLenum target); // typedef void (APIENTRYP GPGENERATEMIPMAPEXT)(GLenum target); // typedef void (APIENTRYP GPGENERATEMULTITEXMIPMAPEXT)(GLenum texunit, GLenum target); // typedef void (APIENTRYP GPGENERATETEXTUREMIPMAP)(GLuint texture); // typedef void (APIENTRYP GPGENERATETEXTUREMIPMAPEXT)(GLuint texture, GLenum target); // typedef void (APIENTRYP GPGETACTIVEATOMICCOUNTERBUFFERIV)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETACTIVEATTRIB)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); // typedef void (APIENTRYP GPGETACTIVEATTRIBARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); // typedef void (APIENTRYP GPGETACTIVESUBROUTINENAME)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); // typedef void (APIENTRYP GPGETACTIVESUBROUTINEUNIFORMNAME)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); // typedef void (APIENTRYP GPGETACTIVESUBROUTINEUNIFORMIV)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); // typedef void (APIENTRYP GPGETACTIVEUNIFORM)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); // typedef void (APIENTRYP GPGETACTIVEUNIFORMARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); // typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKNAME)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); // typedef void (APIENTRYP GPGETACTIVEUNIFORMBLOCKIV)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETACTIVEUNIFORMNAME)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); // typedef void (APIENTRYP GPGETACTIVEUNIFORMSIV)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETACTIVEVARYINGNV)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); // typedef void (APIENTRYP GPGETARRAYOBJECTFVATI)(GLenum array, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETARRAYOBJECTIVATI)(GLenum array, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETATTACHEDOBJECTSARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); // typedef void (APIENTRYP GPGETATTACHEDSHADERS)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); // typedef GLint (APIENTRYP GPGETATTRIBLOCATION)(GLuint program, const GLchar * name); // typedef GLint (APIENTRYP GPGETATTRIBLOCATIONARB)(GLhandleARB programObj, const GLcharARB * name); // typedef void (APIENTRYP GPGETBOOLEANINDEXEDVEXT)(GLenum target, GLuint index, GLboolean * data); // typedef void (APIENTRYP GPGETBOOLEANI_V)(GLenum target, GLuint index, GLboolean * data); // typedef void (APIENTRYP GPGETBOOLEANV)(GLenum pname, GLboolean * data); // typedef void (APIENTRYP GPGETBUFFERPARAMETERI64V)(GLenum target, GLenum pname, GLint64 * params); // typedef void (APIENTRYP GPGETBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETBUFFERPARAMETERIVARB)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETBUFFERPARAMETERUI64VNV)(GLenum target, GLenum pname, GLuint64EXT * params); // typedef void (APIENTRYP GPGETBUFFERPOINTERV)(GLenum target, GLenum pname, void ** params); // typedef void (APIENTRYP GPGETBUFFERPOINTERVARB)(GLenum target, GLenum pname, void ** params); // typedef void (APIENTRYP GPGETBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); // typedef void (APIENTRYP GPGETBUFFERSUBDATAARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); // typedef void (APIENTRYP GPGETCLIPPLANE)(GLenum plane, GLdouble * equation); // typedef void (APIENTRYP GPGETCLIPPLANEFOES)(GLenum plane, GLfloat * equation); // typedef void (APIENTRYP GPGETCLIPPLANEXOES)(GLenum plane, GLfixed * equation); // typedef void (APIENTRYP GPGETCOLORTABLE)(GLenum target, GLenum format, GLenum type, void * table); // typedef void (APIENTRYP GPGETCOLORTABLEEXT)(GLenum target, GLenum format, GLenum type, void * data); // typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERFVSGI)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETCOLORTABLEPARAMETERIVSGI)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETCOLORTABLESGI)(GLenum target, GLenum format, GLenum type, void * table); // typedef void (APIENTRYP GPGETCOMBINERINPUTPARAMETERFVNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETCOMBINERINPUTPARAMETERIVNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETCOMBINEROUTPUTPARAMETERFVNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETCOMBINEROUTPUTPARAMETERIVNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETCOMBINERSTAGEPARAMETERFVNV)(GLenum stage, GLenum pname, GLfloat * params); // typedef GLuint (APIENTRYP GPGETCOMMANDHEADERNV)(GLenum tokenID, GLuint size); // typedef void (APIENTRYP GPGETCOMPRESSEDMULTITEXIMAGEEXT)(GLenum texunit, GLenum target, GLint lod, void * img); // typedef void (APIENTRYP GPGETCOMPRESSEDTEXIMAGE)(GLenum target, GLint level, void * img); // typedef void (APIENTRYP GPGETCOMPRESSEDTEXIMAGEARB)(GLenum target, GLint level, void * img); // typedef void (APIENTRYP GPGETCOMPRESSEDTEXTUREIMAGE)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); // typedef void (APIENTRYP GPGETCOMPRESSEDTEXTUREIMAGEEXT)(GLuint texture, GLenum target, GLint lod, void * img); // typedef void (APIENTRYP GPGETCOMPRESSEDTEXTURESUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); // typedef void (APIENTRYP GPGETCONVOLUTIONFILTER)(GLenum target, GLenum format, GLenum type, void * image); // typedef void (APIENTRYP GPGETCONVOLUTIONFILTEREXT)(GLenum target, GLenum format, GLenum type, void * image); // typedef void (APIENTRYP GPGETCONVOLUTIONPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETCONVOLUTIONPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETCONVOLUTIONPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETCONVOLUTIONPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETCONVOLUTIONPARAMETERXVOES)(GLenum target, GLenum pname, GLfixed * params); // typedef void (APIENTRYP GPGETCOVERAGEMODULATIONTABLENV)(GLsizei bufsize, GLfloat * v); // typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOG)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); // typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGAMD)(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); // typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGARB)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); // typedef GLuint (APIENTRYP GPGETDEBUGMESSAGELOGKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); // typedef void (APIENTRYP GPGETDETAILTEXFUNCSGIS)(GLenum target, GLfloat * points); // typedef void (APIENTRYP GPGETDOUBLEINDEXEDVEXT)(GLenum target, GLuint index, GLdouble * data); // typedef void (APIENTRYP GPGETDOUBLEI_V)(GLenum target, GLuint index, GLdouble * data); // typedef void (APIENTRYP GPGETDOUBLEI_VEXT)(GLenum pname, GLuint index, GLdouble * params); // typedef void (APIENTRYP GPGETDOUBLEV)(GLenum pname, GLdouble * data); // typedef GLenum (APIENTRYP GPGETERROR)(); // typedef void (APIENTRYP GPGETFENCEIVNV)(GLuint fence, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFINALCOMBINERINPUTPARAMETERFVNV)(GLenum variable, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETFINALCOMBINERINPUTPARAMETERIVNV)(GLenum variable, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFIRSTPERFQUERYIDINTEL)(GLuint * queryId); // typedef void (APIENTRYP GPGETFIXEDVOES)(GLenum pname, GLfixed * params); // typedef void (APIENTRYP GPGETFLOATINDEXEDVEXT)(GLenum target, GLuint index, GLfloat * data); // typedef void (APIENTRYP GPGETFLOATI_V)(GLenum target, GLuint index, GLfloat * data); // typedef void (APIENTRYP GPGETFLOATI_VEXT)(GLenum pname, GLuint index, GLfloat * params); // typedef void (APIENTRYP GPGETFLOATV)(GLenum pname, GLfloat * data); // typedef void (APIENTRYP GPGETFOGFUNCSGIS)(GLfloat * points); // typedef GLint (APIENTRYP GPGETFRAGDATAINDEX)(GLuint program, const GLchar * name); // typedef GLint (APIENTRYP GPGETFRAGDATALOCATION)(GLuint program, const GLchar * name); // typedef GLint (APIENTRYP GPGETFRAGDATALOCATIONEXT)(GLuint program, const GLchar * name); // typedef void (APIENTRYP GPGETFRAGMENTLIGHTFVSGIX)(GLenum light, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETFRAGMENTLIGHTIVSGIX)(GLenum light, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFRAGMENTMATERIALFVSGIX)(GLenum face, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETFRAGMENTMATERIALIVSGIX)(GLenum face, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(GLenum target, GLenum attachment, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERFVAMD)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values); // typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETFRAMEBUFFERPARAMETERIVEXT)(GLuint framebuffer, GLenum pname, GLint * params); // typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUS)(); // typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSARB)(); // typedef GLenum (APIENTRYP GPGETGRAPHICSRESETSTATUSKHR)(); // typedef GLhandleARB (APIENTRYP GPGETHANDLEARB)(GLenum pname); // typedef void (APIENTRYP GPGETHISTOGRAM)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); // typedef void (APIENTRYP GPGETHISTOGRAMEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); // typedef void (APIENTRYP GPGETHISTOGRAMPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETHISTOGRAMPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETHISTOGRAMPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETHISTOGRAMPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETHISTOGRAMPARAMETERXVOES)(GLenum target, GLenum pname, GLfixed * params); // typedef GLuint64 (APIENTRYP GPGETIMAGEHANDLEARB)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); // typedef GLuint64 (APIENTRYP GPGETIMAGEHANDLENV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); // typedef void (APIENTRYP GPGETIMAGETRANSFORMPARAMETERFVHP)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETIMAGETRANSFORMPARAMETERIVHP)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETINFOLOGARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); // typedef GLint (APIENTRYP GPGETINSTRUMENTSSGIX)(); // typedef void (APIENTRYP GPGETINTEGER64I_V)(GLenum target, GLuint index, GLint64 * data); // typedef void (APIENTRYP GPGETINTEGER64V)(GLenum pname, GLint64 * data); // typedef void (APIENTRYP GPGETINTEGERINDEXEDVEXT)(GLenum target, GLuint index, GLint * data); // typedef void (APIENTRYP GPGETINTEGERI_V)(GLenum target, GLuint index, GLint * data); // typedef void (APIENTRYP GPGETINTEGERUI64I_VNV)(GLenum value, GLuint index, GLuint64EXT * result); // typedef void (APIENTRYP GPGETINTEGERUI64VNV)(GLenum value, GLuint64EXT * result); // typedef void (APIENTRYP GPGETINTEGERV)(GLenum pname, GLint * data); // typedef void (APIENTRYP GPGETINTERNALFORMATSAMPLEIVNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint * params); // typedef void (APIENTRYP GPGETINTERNALFORMATI64V)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params); // typedef void (APIENTRYP GPGETINTERNALFORMATIV)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); // typedef void (APIENTRYP GPGETINVARIANTBOOLEANVEXT)(GLuint id, GLenum value, GLboolean * data); // typedef void (APIENTRYP GPGETINVARIANTFLOATVEXT)(GLuint id, GLenum value, GLfloat * data); // typedef void (APIENTRYP GPGETINVARIANTINTEGERVEXT)(GLuint id, GLenum value, GLint * data); // typedef void (APIENTRYP GPGETLIGHTFV)(GLenum light, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETLIGHTIV)(GLenum light, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETLIGHTXOES)(GLenum light, GLenum pname, GLfixed * params); // typedef void (APIENTRYP GPGETLIGHTXVOES)(GLenum light, GLenum pname, GLfixed * params); // typedef void (APIENTRYP GPGETLISTPARAMETERFVSGIX)(GLuint list, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETLISTPARAMETERIVSGIX)(GLuint list, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETLOCALCONSTANTBOOLEANVEXT)(GLuint id, GLenum value, GLboolean * data); // typedef void (APIENTRYP GPGETLOCALCONSTANTFLOATVEXT)(GLuint id, GLenum value, GLfloat * data); // typedef void (APIENTRYP GPGETLOCALCONSTANTINTEGERVEXT)(GLuint id, GLenum value, GLint * data); // typedef void (APIENTRYP GPGETMAPATTRIBPARAMETERFVNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMAPATTRIBPARAMETERIVNV)(GLenum target, GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMAPCONTROLPOINTSNV)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points); // typedef void (APIENTRYP GPGETMAPPARAMETERFVNV)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMAPPARAMETERIVNV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMAPDV)(GLenum target, GLenum query, GLdouble * v); // typedef void (APIENTRYP GPGETMAPFV)(GLenum target, GLenum query, GLfloat * v); // typedef void (APIENTRYP GPGETMAPIV)(GLenum target, GLenum query, GLint * v); // typedef void (APIENTRYP GPGETMAPXVOES)(GLenum target, GLenum query, GLfixed * v); // typedef void (APIENTRYP GPGETMATERIALFV)(GLenum face, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMATERIALIV)(GLenum face, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMATERIALXOES)(GLenum face, GLenum pname, GLfixed param); // typedef void (APIENTRYP GPGETMATERIALXVOES)(GLenum face, GLenum pname, GLfixed * params); // typedef void (APIENTRYP GPGETMEMORYOBJECTPARAMETERIVEXT)(GLuint memoryObject, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMINMAX)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); // typedef void (APIENTRYP GPGETMINMAXEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); // typedef void (APIENTRYP GPGETMINMAXPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMINMAXPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMINMAXPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMINMAXPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMULTITEXENVFVEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMULTITEXENVIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMULTITEXGENDVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETMULTITEXGENFVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMULTITEXGENIVEXT)(GLenum texunit, GLenum coord, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMULTITEXIMAGEEXT)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels); // typedef void (APIENTRYP GPGETMULTITEXLEVELPARAMETERFVEXT)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMULTITEXLEVELPARAMETERIVEXT)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMULTITEXPARAMETERIIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMULTITEXPARAMETERIUIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETMULTITEXPARAMETERFVEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETMULTITEXPARAMETERIVEXT)(GLenum texunit, GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETMULTISAMPLEFV)(GLenum pname, GLuint index, GLfloat * val); // typedef void (APIENTRYP GPGETMULTISAMPLEFVNV)(GLenum pname, GLuint index, GLfloat * val); // typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERI64V)(GLuint buffer, GLenum pname, GLint64 * params); // typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERIV)(GLuint buffer, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERIVEXT)(GLuint buffer, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNAMEDBUFFERPARAMETERUI64VNV)(GLuint buffer, GLenum pname, GLuint64EXT * params); // typedef void (APIENTRYP GPGETNAMEDBUFFERPOINTERV)(GLuint buffer, GLenum pname, void ** params); // typedef void (APIENTRYP GPGETNAMEDBUFFERPOINTERVEXT)(GLuint buffer, GLenum pname, void ** params); // typedef void (APIENTRYP GPGETNAMEDBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); // typedef void (APIENTRYP GPGETNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); // typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values); // typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERIV)(GLuint framebuffer, GLenum pname, GLint * param); // typedef void (APIENTRYP GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(GLuint framebuffer, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(GLuint program, GLenum target, GLuint index, GLint * params); // typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(GLuint program, GLenum target, GLuint index, GLuint * params); // typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(GLuint program, GLenum target, GLuint index, GLdouble * params); // typedef void (APIENTRYP GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(GLuint program, GLenum target, GLuint index, GLfloat * params); // typedef void (APIENTRYP GPGETNAMEDPROGRAMSTRINGEXT)(GLuint program, GLenum target, GLenum pname, void * string); // typedef void (APIENTRYP GPGETNAMEDPROGRAMIVEXT)(GLuint program, GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNAMEDRENDERBUFFERPARAMETERIV)(GLuint renderbuffer, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(GLuint renderbuffer, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNAMEDSTRINGARB)(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); // typedef void (APIENTRYP GPGETNAMEDSTRINGIVARB)(GLint namelen, const GLchar * name, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETNEXTPERFQUERYIDINTEL)(GLuint queryId, GLuint * nextQueryId); // typedef void (APIENTRYP GPGETOBJECTBUFFERFVATI)(GLuint buffer, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETOBJECTBUFFERIVATI)(GLuint buffer, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOBJECTLABELEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOBJECTPARAMETERFVARB)(GLhandleARB obj, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETOBJECTPARAMETERIVAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETOBJECTPARAMETERIVARB)(GLhandleARB obj, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETOBJECTPTRLABEL)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOBJECTPTRLABELKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); // typedef void (APIENTRYP GPGETOCCLUSIONQUERYIVNV)(GLuint id, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETOCCLUSIONQUERYUIVNV)(GLuint id, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETPATHCOLORGENFVNV)(GLenum color, GLenum pname, GLfloat * value); // typedef void (APIENTRYP GPGETPATHCOLORGENIVNV)(GLenum color, GLenum pname, GLint * value); // typedef void (APIENTRYP GPGETPATHCOMMANDSNV)(GLuint path, GLubyte * commands); // typedef void (APIENTRYP GPGETPATHCOORDSNV)(GLuint path, GLfloat * coords); // typedef void (APIENTRYP GPGETPATHDASHARRAYNV)(GLuint path, GLfloat * dashArray); // typedef GLfloat (APIENTRYP GPGETPATHLENGTHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments); // typedef void (APIENTRYP GPGETPATHMETRICRANGENV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); // typedef void (APIENTRYP GPGETPATHMETRICSNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); // typedef void (APIENTRYP GPGETPATHPARAMETERFVNV)(GLuint path, GLenum pname, GLfloat * value); // typedef void (APIENTRYP GPGETPATHPARAMETERIVNV)(GLuint path, GLenum pname, GLint * value); // typedef void (APIENTRYP GPGETPATHSPACINGNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); // typedef void (APIENTRYP GPGETPATHTEXGENFVNV)(GLenum texCoordSet, GLenum pname, GLfloat * value); // typedef void (APIENTRYP GPGETPATHTEXGENIVNV)(GLenum texCoordSet, GLenum pname, GLint * value); // typedef void (APIENTRYP GPGETPERFCOUNTERINFOINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); // typedef void (APIENTRYP GPGETPERFMONITORCOUNTERDATAAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); // typedef void (APIENTRYP GPGETPERFMONITORCOUNTERINFOAMD)(GLuint group, GLuint counter, GLenum pname, void * data); // typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSTRINGAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); // typedef void (APIENTRYP GPGETPERFMONITORCOUNTERSAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); // typedef void (APIENTRYP GPGETPERFMONITORGROUPSTRINGAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); // typedef void (APIENTRYP GPGETPERFMONITORGROUPSAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups); // typedef void (APIENTRYP GPGETPERFQUERYDATAINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten); // typedef void (APIENTRYP GPGETPERFQUERYIDBYNAMEINTEL)(GLchar * queryName, GLuint * queryId); // typedef void (APIENTRYP GPGETPERFQUERYINFOINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); // typedef void (APIENTRYP GPGETPIXELMAPFV)(GLenum map, GLfloat * values); // typedef void (APIENTRYP GPGETPIXELMAPUIV)(GLenum map, GLuint * values); // typedef void (APIENTRYP GPGETPIXELMAPUSV)(GLenum map, GLushort * values); // typedef void (APIENTRYP GPGETPIXELMAPXV)(GLenum map, GLint size, GLfixed * values); // typedef void (APIENTRYP GPGETPIXELTEXGENPARAMETERFVSGIS)(GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETPIXELTEXGENPARAMETERIVSGIS)(GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETPIXELTRANSFORMPARAMETERFVEXT)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETPIXELTRANSFORMPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETPOINTERINDEXEDVEXT)(GLenum target, GLuint index, void ** data); // typedef void (APIENTRYP GPGETPOINTERI_VEXT)(GLenum pname, GLuint index, void ** params); // typedef void (APIENTRYP GPGETPOINTERV)(GLenum pname, void ** params); // typedef void (APIENTRYP GPGETPOINTERVEXT)(GLenum pname, void ** params); // typedef void (APIENTRYP GPGETPOINTERVKHR)(GLenum pname, void ** params); // typedef void (APIENTRYP GPGETPOLYGONSTIPPLE)(GLubyte * mask); // typedef void (APIENTRYP GPGETPROGRAMBINARY)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); // typedef void (APIENTRYP GPGETPROGRAMENVPARAMETERIIVNV)(GLenum target, GLuint index, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMENVPARAMETERIUIVNV)(GLenum target, GLuint index, GLuint * params); // typedef void (APIENTRYP GPGETPROGRAMENVPARAMETERDVARB)(GLenum target, GLuint index, GLdouble * params); // typedef void (APIENTRYP GPGETPROGRAMENVPARAMETERFVARB)(GLenum target, GLuint index, GLfloat * params); // typedef void (APIENTRYP GPGETPROGRAMINFOLOG)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETPROGRAMINTERFACEIV)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMLOCALPARAMETERIIVNV)(GLenum target, GLuint index, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMLOCALPARAMETERIUIVNV)(GLenum target, GLuint index, GLuint * params); // typedef void (APIENTRYP GPGETPROGRAMLOCALPARAMETERDVARB)(GLenum target, GLuint index, GLdouble * params); // typedef void (APIENTRYP GPGETPROGRAMLOCALPARAMETERFVARB)(GLenum target, GLuint index, GLfloat * params); // typedef void (APIENTRYP GPGETPROGRAMNAMEDPARAMETERDVNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); // typedef void (APIENTRYP GPGETPROGRAMNAMEDPARAMETERFVNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); // typedef void (APIENTRYP GPGETPROGRAMPARAMETERDVNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETPROGRAMPARAMETERFVNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOG)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETPROGRAMPIPELINEINFOLOGEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETPROGRAMPIPELINEIV)(GLuint pipeline, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMPIPELINEIVEXT)(GLuint pipeline, GLenum pname, GLint * params); // typedef GLuint (APIENTRYP GPGETPROGRAMRESOURCEINDEX)(GLuint program, GLenum programInterface, const GLchar * name); // typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATION)(GLuint program, GLenum programInterface, const GLchar * name); // typedef GLint (APIENTRYP GPGETPROGRAMRESOURCELOCATIONINDEX)(GLuint program, GLenum programInterface, const GLchar * name); // typedef void (APIENTRYP GPGETPROGRAMRESOURCENAME)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); // typedef void (APIENTRYP GPGETPROGRAMRESOURCEFVNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLfloat * params); // typedef void (APIENTRYP GPGETPROGRAMRESOURCEIV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMSTAGEIV)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); // typedef void (APIENTRYP GPGETPROGRAMSTRINGARB)(GLenum target, GLenum pname, void * string); // typedef void (APIENTRYP GPGETPROGRAMSTRINGNV)(GLuint id, GLenum pname, GLubyte * program); // typedef void (APIENTRYP GPGETPROGRAMSUBROUTINEPARAMETERUIVNV)(GLenum target, GLuint index, GLuint * param); // typedef void (APIENTRYP GPGETPROGRAMIV)(GLuint program, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMIVARB)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETPROGRAMIVNV)(GLuint id, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTI64V)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTIV)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTUI64V)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // typedef void (APIENTRYP GPGETQUERYBUFFEROBJECTUIV)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); // typedef void (APIENTRYP GPGETQUERYINDEXEDIV)(GLenum target, GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETQUERYOBJECTI64V)(GLuint id, GLenum pname, GLint64 * params); // typedef void (APIENTRYP GPGETQUERYOBJECTI64VEXT)(GLuint id, GLenum pname, GLint64 * params); // typedef void (APIENTRYP GPGETQUERYOBJECTIV)(GLuint id, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETQUERYOBJECTIVARB)(GLuint id, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETQUERYOBJECTUI64V)(GLuint id, GLenum pname, GLuint64 * params); // typedef void (APIENTRYP GPGETQUERYOBJECTUI64VEXT)(GLuint id, GLenum pname, GLuint64 * params); // typedef void (APIENTRYP GPGETQUERYOBJECTUIV)(GLuint id, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETQUERYOBJECTUIVARB)(GLuint id, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETQUERYIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETQUERYIVARB)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETRENDERBUFFERPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETRENDERBUFFERPARAMETERIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERIIV)(GLuint sampler, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERIUIV)(GLuint sampler, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSEMAPHOREPARAMETERUI64VEXT)(GLuint semaphore, GLenum pname, GLuint64 * params); // typedef void (APIENTRYP GPGETSEPARABLEFILTER)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); // typedef void (APIENTRYP GPGETSEPARABLEFILTEREXT)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); // typedef void (APIENTRYP GPGETSHADERINFOLOG)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); // typedef void (APIENTRYP GPGETSHADERPRECISIONFORMAT)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); // typedef void (APIENTRYP GPGETSHADERSOURCE)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); // typedef void (APIENTRYP GPGETSHADERSOURCEARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); // typedef void (APIENTRYP GPGETSHADERIV)(GLuint shader, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETSHARPENTEXFUNCSGIS)(GLenum target, GLfloat * points); // typedef GLushort (APIENTRYP GPGETSTAGEINDEXNV)(GLenum shadertype); // typedef const GLubyte * (APIENTRYP GPGETSTRING)(GLenum name); // typedef const GLubyte * (APIENTRYP GPGETSTRINGI)(GLenum name, GLuint index); // typedef GLuint (APIENTRYP GPGETSUBROUTINEINDEX)(GLuint program, GLenum shadertype, const GLchar * name); // typedef GLint (APIENTRYP GPGETSUBROUTINEUNIFORMLOCATION)(GLuint program, GLenum shadertype, const GLchar * name); // typedef void (APIENTRYP GPGETSYNCIV)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); // typedef void (APIENTRYP GPGETTEXBUMPPARAMETERFVATI)(GLenum pname, GLfloat * param); // typedef void (APIENTRYP GPGETTEXBUMPPARAMETERIVATI)(GLenum pname, GLint * param); // typedef void (APIENTRYP GPGETTEXENVFV)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXENVIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXENVXVOES)(GLenum target, GLenum pname, GLfixed * params); // typedef void (APIENTRYP GPGETTEXFILTERFUNCSGIS)(GLenum target, GLenum filter, GLfloat * weights); // typedef void (APIENTRYP GPGETTEXGENDV)(GLenum coord, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETTEXGENFV)(GLenum coord, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXGENIV)(GLenum coord, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXGENXVOES)(GLenum coord, GLenum pname, GLfixed * params); // typedef void (APIENTRYP GPGETTEXIMAGE)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); // typedef void (APIENTRYP GPGETTEXLEVELPARAMETERFV)(GLenum target, GLint level, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXLEVELPARAMETERIV)(GLenum target, GLint level, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXLEVELPARAMETERXVOES)(GLenum target, GLint level, GLenum pname, GLfixed * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIIVEXT)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIUIV)(GLenum target, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIUIVEXT)(GLenum target, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERPOINTERVAPPLE)(GLenum target, GLenum pname, void ** params); // typedef void (APIENTRYP GPGETTEXPARAMETERFV)(GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXPARAMETERIV)(GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXPARAMETERXVOES)(GLenum target, GLenum pname, GLfixed * params); // typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLEARB)(GLuint texture); // typedef GLuint64 (APIENTRYP GPGETTEXTUREHANDLENV)(GLuint texture); // typedef void (APIENTRYP GPGETTEXTUREIMAGE)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); // typedef void (APIENTRYP GPGETTEXTUREIMAGEEXT)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels); // typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERFV)(GLuint texture, GLint level, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERFVEXT)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERIV)(GLuint texture, GLint level, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXTURELEVELPARAMETERIVEXT)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXTUREPARAMETERIIV)(GLuint texture, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXTUREPARAMETERIIVEXT)(GLuint texture, GLenum target, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXTUREPARAMETERIUIV)(GLuint texture, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETTEXTUREPARAMETERIUIVEXT)(GLuint texture, GLenum target, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETTEXTUREPARAMETERFV)(GLuint texture, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXTUREPARAMETERFVEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETTEXTUREPARAMETERIV)(GLuint texture, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTEXTUREPARAMETERIVEXT)(GLuint texture, GLenum target, GLenum pname, GLint * params); // typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLEARB)(GLuint texture, GLuint sampler); // typedef GLuint64 (APIENTRYP GPGETTEXTURESAMPLERHANDLENV)(GLuint texture, GLuint sampler); // typedef void (APIENTRYP GPGETTEXTURESUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); // typedef void (APIENTRYP GPGETTRACKMATRIXIVNV)(GLenum target, GLuint address, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKVARYING)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); // typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKVARYINGEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); // typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKVARYINGNV)(GLuint program, GLuint index, GLint * location); // typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI64_V)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); // typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI_V)(GLuint xfb, GLenum pname, GLuint index, GLint * param); // typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKIV)(GLuint xfb, GLenum pname, GLint * param); // typedef GLuint (APIENTRYP GPGETUNIFORMBLOCKINDEX)(GLuint program, const GLchar * uniformBlockName); // typedef GLint (APIENTRYP GPGETUNIFORMBUFFERSIZEEXT)(GLuint program, GLint location); // typedef void (APIENTRYP GPGETUNIFORMINDICES)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); // typedef GLint (APIENTRYP GPGETUNIFORMLOCATION)(GLuint program, const GLchar * name); // typedef GLint (APIENTRYP GPGETUNIFORMLOCATIONARB)(GLhandleARB programObj, const GLcharARB * name); // typedef GLintptr (APIENTRYP GPGETUNIFORMOFFSETEXT)(GLuint program, GLint location); // typedef void (APIENTRYP GPGETUNIFORMSUBROUTINEUIV)(GLenum shadertype, GLint location, GLuint * params); // typedef void (APIENTRYP GPGETUNIFORMDV)(GLuint program, GLint location, GLdouble * params); // typedef void (APIENTRYP GPGETUNIFORMFV)(GLuint program, GLint location, GLfloat * params); // typedef void (APIENTRYP GPGETUNIFORMFVARB)(GLhandleARB programObj, GLint location, GLfloat * params); // typedef void (APIENTRYP GPGETUNIFORMI64VARB)(GLuint program, GLint location, GLint64 * params); // typedef void (APIENTRYP GPGETUNIFORMI64VNV)(GLuint program, GLint location, GLint64EXT * params); // typedef void (APIENTRYP GPGETUNIFORMIV)(GLuint program, GLint location, GLint * params); // typedef void (APIENTRYP GPGETUNIFORMIVARB)(GLhandleARB programObj, GLint location, GLint * params); // typedef void (APIENTRYP GPGETUNIFORMUI64VARB)(GLuint program, GLint location, GLuint64 * params); // typedef void (APIENTRYP GPGETUNIFORMUI64VNV)(GLuint program, GLint location, GLuint64EXT * params); // typedef void (APIENTRYP GPGETUNIFORMUIV)(GLuint program, GLint location, GLuint * params); // typedef void (APIENTRYP GPGETUNIFORMUIVEXT)(GLuint program, GLint location, GLuint * params); // typedef void (APIENTRYP GPGETUNSIGNEDBYTEI_VEXT)(GLenum target, GLuint index, GLubyte * data); // typedef void (APIENTRYP GPGETUNSIGNEDBYTEVEXT)(GLenum pname, GLubyte * data); // typedef void (APIENTRYP GPGETVARIANTARRAYOBJECTFVATI)(GLuint id, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETVARIANTARRAYOBJECTIVATI)(GLuint id, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVARIANTBOOLEANVEXT)(GLuint id, GLenum value, GLboolean * data); // typedef void (APIENTRYP GPGETVARIANTFLOATVEXT)(GLuint id, GLenum value, GLfloat * data); // typedef void (APIENTRYP GPGETVARIANTINTEGERVEXT)(GLuint id, GLenum value, GLint * data); // typedef void (APIENTRYP GPGETVARIANTPOINTERVEXT)(GLuint id, GLenum value, void ** data); // typedef GLint (APIENTRYP GPGETVARYINGLOCATIONNV)(GLuint program, const GLchar * name); // typedef void (APIENTRYP GPGETVERTEXARRAYINDEXED64IV)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); // typedef void (APIENTRYP GPGETVERTEXARRAYINDEXEDIV)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); // typedef void (APIENTRYP GPGETVERTEXARRAYINTEGERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); // typedef void (APIENTRYP GPGETVERTEXARRAYINTEGERVEXT)(GLuint vaobj, GLenum pname, GLint * param); // typedef void (APIENTRYP GPGETVERTEXARRAYPOINTERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, void ** param); // typedef void (APIENTRYP GPGETVERTEXARRAYPOINTERVEXT)(GLuint vaobj, GLenum pname, void ** param); // typedef void (APIENTRYP GPGETVERTEXARRAYIV)(GLuint vaobj, GLenum pname, GLint * param); // typedef void (APIENTRYP GPGETVERTEXATTRIBARRAYOBJECTFVATI)(GLuint index, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBARRAYOBJECTIVATI)(GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIIV)(GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIIVEXT)(GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIUIV)(GLuint index, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIUIVEXT)(GLuint index, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBLDV)(GLuint index, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBLDVEXT)(GLuint index, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBLI64VNV)(GLuint index, GLenum pname, GLint64EXT * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBLUI64VARB)(GLuint index, GLenum pname, GLuint64EXT * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBLUI64VNV)(GLuint index, GLenum pname, GLuint64EXT * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERV)(GLuint index, GLenum pname, void ** pointer); // typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERVARB)(GLuint index, GLenum pname, void ** pointer); // typedef void (APIENTRYP GPGETVERTEXATTRIBPOINTERVNV)(GLuint index, GLenum pname, void ** pointer); // typedef void (APIENTRYP GPGETVERTEXATTRIBDV)(GLuint index, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBDVARB)(GLuint index, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBDVNV)(GLuint index, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBFV)(GLuint index, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBFVARB)(GLuint index, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBFVNV)(GLuint index, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIV)(GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIVARB)(GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVERTEXATTRIBIVNV)(GLuint index, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVIDEOCAPTURESTREAMDVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); // typedef void (APIENTRYP GPGETVIDEOCAPTURESTREAMFVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); // typedef void (APIENTRYP GPGETVIDEOCAPTURESTREAMIVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVIDEOCAPTUREIVNV)(GLuint video_capture_slot, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVIDEOI64VNV)(GLuint video_slot, GLenum pname, GLint64EXT * params); // typedef void (APIENTRYP GPGETVIDEOIVNV)(GLuint video_slot, GLenum pname, GLint * params); // typedef void (APIENTRYP GPGETVIDEOUI64VNV)(GLuint video_slot, GLenum pname, GLuint64EXT * params); // typedef void (APIENTRYP GPGETVIDEOUIVNV)(GLuint video_slot, GLenum pname, GLuint * params); // typedef GLVULKANPROCNV (APIENTRYP GPGETVKPROCADDRNV)(const GLchar * name); // typedef void (APIENTRYP GPGETNCOLORTABLEARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); // typedef void (APIENTRYP GPGETNCOMPRESSEDTEXIMAGEARB)(GLenum target, GLint lod, GLsizei bufSize, void * img); // typedef void (APIENTRYP GPGETNCONVOLUTIONFILTERARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); // typedef void (APIENTRYP GPGETNHISTOGRAMARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); // typedef void (APIENTRYP GPGETNMAPDVARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); // typedef void (APIENTRYP GPGETNMAPFVARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); // typedef void (APIENTRYP GPGETNMAPIVARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); // typedef void (APIENTRYP GPGETNMINMAXARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); // typedef void (APIENTRYP GPGETNPIXELMAPFVARB)(GLenum map, GLsizei bufSize, GLfloat * values); // typedef void (APIENTRYP GPGETNPIXELMAPUIVARB)(GLenum map, GLsizei bufSize, GLuint * values); // typedef void (APIENTRYP GPGETNPIXELMAPUSVARB)(GLenum map, GLsizei bufSize, GLushort * values); // typedef void (APIENTRYP GPGETNPOLYGONSTIPPLEARB)(GLsizei bufSize, GLubyte * pattern); // typedef void (APIENTRYP GPGETNSEPARABLEFILTERARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); // typedef void (APIENTRYP GPGETNTEXIMAGEARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); // typedef void (APIENTRYP GPGETNUNIFORMDVARB)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); // typedef void (APIENTRYP GPGETNUNIFORMFV)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); // typedef void (APIENTRYP GPGETNUNIFORMFVARB)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); // typedef void (APIENTRYP GPGETNUNIFORMFVKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); // typedef void (APIENTRYP GPGETNUNIFORMI64VARB)(GLuint program, GLint location, GLsizei bufSize, GLint64 * params); // typedef void (APIENTRYP GPGETNUNIFORMIV)(GLuint program, GLint location, GLsizei bufSize, GLint * params); // typedef void (APIENTRYP GPGETNUNIFORMIVARB)(GLuint program, GLint location, GLsizei bufSize, GLint * params); // typedef void (APIENTRYP GPGETNUNIFORMIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLint * params); // typedef void (APIENTRYP GPGETNUNIFORMUI64VARB)(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params); // typedef void (APIENTRYP GPGETNUNIFORMUIV)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); // typedef void (APIENTRYP GPGETNUNIFORMUIVARB)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); // typedef void (APIENTRYP GPGETNUNIFORMUIVKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); // typedef void (APIENTRYP GPGLOBALALPHAFACTORBSUN)(GLbyte factor); // typedef void (APIENTRYP GPGLOBALALPHAFACTORDSUN)(GLdouble factor); // typedef void (APIENTRYP GPGLOBALALPHAFACTORFSUN)(GLfloat factor); // typedef void (APIENTRYP GPGLOBALALPHAFACTORISUN)(GLint factor); // typedef void (APIENTRYP GPGLOBALALPHAFACTORSSUN)(GLshort factor); // typedef void (APIENTRYP GPGLOBALALPHAFACTORUBSUN)(GLubyte factor); // typedef void (APIENTRYP GPGLOBALALPHAFACTORUISUN)(GLuint factor); // typedef void (APIENTRYP GPGLOBALALPHAFACTORUSSUN)(GLushort factor); // typedef void (APIENTRYP GPHINT)(GLenum target, GLenum mode); // typedef void (APIENTRYP GPHINTPGI)(GLenum target, GLint mode); // typedef void (APIENTRYP GPHISTOGRAM)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); // typedef void (APIENTRYP GPHISTOGRAMEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); // typedef void (APIENTRYP GPIGLOOINTERFACESGIX)(GLenum pname, const void * params); // typedef void (APIENTRYP GPIMAGETRANSFORMPARAMETERFHP)(GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPIMAGETRANSFORMPARAMETERFVHP)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPIMAGETRANSFORMPARAMETERIHP)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPIMAGETRANSFORMPARAMETERIVHP)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPIMPORTMEMORYFDEXT)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); // typedef void (APIENTRYP GPIMPORTMEMORYWIN32HANDLEEXT)(GLuint memory, GLuint64 size, GLenum handleType, void * handle); // typedef void (APIENTRYP GPIMPORTMEMORYWIN32NAMEEXT)(GLuint memory, GLuint64 size, GLenum handleType, const void * name); // typedef void (APIENTRYP GPIMPORTSEMAPHOREFDEXT)(GLuint semaphore, GLenum handleType, GLint fd); // typedef void (APIENTRYP GPIMPORTSEMAPHOREWIN32HANDLEEXT)(GLuint semaphore, GLenum handleType, void * handle); // typedef void (APIENTRYP GPIMPORTSEMAPHOREWIN32NAMEEXT)(GLuint semaphore, GLenum handleType, const void * name); // typedef GLsync (APIENTRYP GPIMPORTSYNCEXT)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); // typedef void (APIENTRYP GPINDEXFORMATNV)(GLenum type, GLsizei stride); // typedef void (APIENTRYP GPINDEXFUNCEXT)(GLenum func, GLclampf ref); // typedef void (APIENTRYP GPINDEXMASK)(GLuint mask); // typedef void (APIENTRYP GPINDEXMATERIALEXT)(GLenum face, GLenum mode); // typedef void (APIENTRYP GPINDEXPOINTER)(GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPINDEXPOINTEREXT)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); // typedef void (APIENTRYP GPINDEXPOINTERLISTIBM)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride); // typedef void (APIENTRYP GPINDEXD)(GLdouble c); // typedef void (APIENTRYP GPINDEXDV)(const GLdouble * c); // typedef void (APIENTRYP GPINDEXF)(GLfloat c); // typedef void (APIENTRYP GPINDEXFV)(const GLfloat * c); // typedef void (APIENTRYP GPINDEXI)(GLint c); // typedef void (APIENTRYP GPINDEXIV)(const GLint * c); // typedef void (APIENTRYP GPINDEXS)(GLshort c); // typedef void (APIENTRYP GPINDEXSV)(const GLshort * c); // typedef void (APIENTRYP GPINDEXUB)(GLubyte c); // typedef void (APIENTRYP GPINDEXUBV)(const GLubyte * c); // typedef void (APIENTRYP GPINDEXXOES)(GLfixed component); // typedef void (APIENTRYP GPINDEXXVOES)(const GLfixed * component); // typedef void (APIENTRYP GPINITNAMES)(); // typedef void (APIENTRYP GPINSERTCOMPONENTEXT)(GLuint res, GLuint src, GLuint num); // typedef void (APIENTRYP GPINSERTEVENTMARKEREXT)(GLsizei length, const GLchar * marker); // typedef void (APIENTRYP GPINSTRUMENTSBUFFERSGIX)(GLsizei size, GLint * buffer); // typedef void (APIENTRYP GPINTERLEAVEDARRAYS)(GLenum format, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPINTERPOLATEPATHSNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); // typedef void (APIENTRYP GPINVALIDATEBUFFERDATA)(GLuint buffer); // typedef void (APIENTRYP GPINVALIDATEBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr length); // typedef void (APIENTRYP GPINVALIDATEFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments); // typedef void (APIENTRYP GPINVALIDATENAMEDFRAMEBUFFERDATA)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); // typedef void (APIENTRYP GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPINVALIDATESUBFRAMEBUFFER)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPINVALIDATETEXIMAGE)(GLuint texture, GLint level); // typedef void (APIENTRYP GPINVALIDATETEXSUBIMAGE)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); // typedef GLboolean (APIENTRYP GPISASYNCMARKERSGIX)(GLuint marker); // typedef GLboolean (APIENTRYP GPISBUFFER)(GLuint buffer); // typedef GLboolean (APIENTRYP GPISBUFFERARB)(GLuint buffer); // typedef GLboolean (APIENTRYP GPISBUFFERRESIDENTNV)(GLenum target); // typedef GLboolean (APIENTRYP GPISCOMMANDLISTNV)(GLuint list); // typedef GLboolean (APIENTRYP GPISENABLED)(GLenum cap); // typedef GLboolean (APIENTRYP GPISENABLEDINDEXEDEXT)(GLenum target, GLuint index); // typedef GLboolean (APIENTRYP GPISENABLEDI)(GLenum target, GLuint index); // typedef GLboolean (APIENTRYP GPISFENCEAPPLE)(GLuint fence); // typedef GLboolean (APIENTRYP GPISFENCENV)(GLuint fence); // typedef GLboolean (APIENTRYP GPISFRAMEBUFFER)(GLuint framebuffer); // typedef GLboolean (APIENTRYP GPISFRAMEBUFFEREXT)(GLuint framebuffer); // typedef GLboolean (APIENTRYP GPISIMAGEHANDLERESIDENTARB)(GLuint64 handle); // typedef GLboolean (APIENTRYP GPISIMAGEHANDLERESIDENTNV)(GLuint64 handle); // typedef GLboolean (APIENTRYP GPISLIST)(GLuint list); // typedef GLboolean (APIENTRYP GPISMEMORYOBJECTEXT)(GLuint memoryObject); // typedef GLboolean (APIENTRYP GPISNAMEAMD)(GLenum identifier, GLuint name); // typedef GLboolean (APIENTRYP GPISNAMEDBUFFERRESIDENTNV)(GLuint buffer); // typedef GLboolean (APIENTRYP GPISNAMEDSTRINGARB)(GLint namelen, const GLchar * name); // typedef GLboolean (APIENTRYP GPISOBJECTBUFFERATI)(GLuint buffer); // typedef GLboolean (APIENTRYP GPISOCCLUSIONQUERYNV)(GLuint id); // typedef GLboolean (APIENTRYP GPISPATHNV)(GLuint path); // typedef GLboolean (APIENTRYP GPISPOINTINFILLPATHNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y); // typedef GLboolean (APIENTRYP GPISPOINTINSTROKEPATHNV)(GLuint path, GLfloat x, GLfloat y); // typedef GLboolean (APIENTRYP GPISPROGRAM)(GLuint program); // typedef GLboolean (APIENTRYP GPISPROGRAMARB)(GLuint program); // typedef GLboolean (APIENTRYP GPISPROGRAMNV)(GLuint id); // typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINE)(GLuint pipeline); // typedef GLboolean (APIENTRYP GPISPROGRAMPIPELINEEXT)(GLuint pipeline); // typedef GLboolean (APIENTRYP GPISQUERY)(GLuint id); // typedef GLboolean (APIENTRYP GPISQUERYARB)(GLuint id); // typedef GLboolean (APIENTRYP GPISRENDERBUFFER)(GLuint renderbuffer); // typedef GLboolean (APIENTRYP GPISRENDERBUFFEREXT)(GLuint renderbuffer); // typedef GLboolean (APIENTRYP GPISSAMPLER)(GLuint sampler); // typedef GLboolean (APIENTRYP GPISSEMAPHOREEXT)(GLuint semaphore); // typedef GLboolean (APIENTRYP GPISSHADER)(GLuint shader); // typedef GLboolean (APIENTRYP GPISSTATENV)(GLuint state); // typedef GLboolean (APIENTRYP GPISSYNC)(GLsync sync); // typedef GLboolean (APIENTRYP GPISTEXTURE)(GLuint texture); // typedef GLboolean (APIENTRYP GPISTEXTUREEXT)(GLuint texture); // typedef GLboolean (APIENTRYP GPISTEXTUREHANDLERESIDENTARB)(GLuint64 handle); // typedef GLboolean (APIENTRYP GPISTEXTUREHANDLERESIDENTNV)(GLuint64 handle); // typedef GLboolean (APIENTRYP GPISTRANSFORMFEEDBACK)(GLuint id); // typedef GLboolean (APIENTRYP GPISTRANSFORMFEEDBACKNV)(GLuint id); // typedef GLboolean (APIENTRYP GPISVARIANTENABLEDEXT)(GLuint id, GLenum cap); // typedef GLboolean (APIENTRYP GPISVERTEXARRAY)(GLuint array); // typedef GLboolean (APIENTRYP GPISVERTEXARRAYAPPLE)(GLuint array); // typedef GLboolean (APIENTRYP GPISVERTEXATTRIBENABLEDAPPLE)(GLuint index, GLenum pname); // typedef void (APIENTRYP GPLGPUCOPYIMAGESUBDATANVX)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP GPLGPUINTERLOCKNVX)(); // typedef void (APIENTRYP GPLGPUNAMEDBUFFERSUBDATANVX)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); // typedef void (APIENTRYP GPLABELOBJECTEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPLIGHTENVISGIX)(GLenum pname, GLint param); // typedef void (APIENTRYP GPLIGHTMODELF)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPLIGHTMODELFV)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPLIGHTMODELI)(GLenum pname, GLint param); // typedef void (APIENTRYP GPLIGHTMODELIV)(GLenum pname, const GLint * params); // typedef void (APIENTRYP GPLIGHTMODELXOES)(GLenum pname, GLfixed param); // typedef void (APIENTRYP GPLIGHTMODELXVOES)(GLenum pname, const GLfixed * param); // typedef void (APIENTRYP GPLIGHTF)(GLenum light, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPLIGHTFV)(GLenum light, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPLIGHTI)(GLenum light, GLenum pname, GLint param); // typedef void (APIENTRYP GPLIGHTIV)(GLenum light, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPLIGHTXOES)(GLenum light, GLenum pname, GLfixed param); // typedef void (APIENTRYP GPLIGHTXVOES)(GLenum light, GLenum pname, const GLfixed * params); // typedef void (APIENTRYP GPLINESTIPPLE)(GLint factor, GLushort pattern); // typedef void (APIENTRYP GPLINEWIDTH)(GLfloat width); // typedef void (APIENTRYP GPLINEWIDTHXOES)(GLfixed width); // typedef void (APIENTRYP GPLINKPROGRAM)(GLuint program); // typedef void (APIENTRYP GPLINKPROGRAMARB)(GLhandleARB programObj); // typedef void (APIENTRYP GPLISTBASE)(GLuint base); // typedef void (APIENTRYP GPLISTDRAWCOMMANDSSTATESCLIENTNV)(GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count); // typedef void (APIENTRYP GPLISTPARAMETERFSGIX)(GLuint list, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPLISTPARAMETERFVSGIX)(GLuint list, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPLISTPARAMETERISGIX)(GLuint list, GLenum pname, GLint param); // typedef void (APIENTRYP GPLISTPARAMETERIVSGIX)(GLuint list, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPLOADIDENTITY)(); // typedef void (APIENTRYP GPLOADIDENTITYDEFORMATIONMAPSGIX)(GLbitfield mask); // typedef void (APIENTRYP GPLOADMATRIXD)(const GLdouble * m); // typedef void (APIENTRYP GPLOADMATRIXF)(const GLfloat * m); // typedef void (APIENTRYP GPLOADMATRIXXOES)(const GLfixed * m); // typedef void (APIENTRYP GPLOADNAME)(GLuint name); // typedef void (APIENTRYP GPLOADPROGRAMNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); // typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXD)(const GLdouble * m); // typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXDARB)(const GLdouble * m); // typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXF)(const GLfloat * m); // typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXFARB)(const GLfloat * m); // typedef void (APIENTRYP GPLOADTRANSPOSEMATRIXXOES)(const GLfixed * m); // typedef void (APIENTRYP GPLOCKARRAYSEXT)(GLint first, GLsizei count); // typedef void (APIENTRYP GPLOGICOP)(GLenum opcode); // typedef void (APIENTRYP GPMAKEBUFFERNONRESIDENTNV)(GLenum target); // typedef void (APIENTRYP GPMAKEBUFFERRESIDENTNV)(GLenum target, GLenum access); // typedef void (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTARB)(GLuint64 handle); // typedef void (APIENTRYP GPMAKEIMAGEHANDLENONRESIDENTNV)(GLuint64 handle); // typedef void (APIENTRYP GPMAKEIMAGEHANDLERESIDENTARB)(GLuint64 handle, GLenum access); // typedef void (APIENTRYP GPMAKEIMAGEHANDLERESIDENTNV)(GLuint64 handle, GLenum access); // typedef void (APIENTRYP GPMAKENAMEDBUFFERNONRESIDENTNV)(GLuint buffer); // typedef void (APIENTRYP GPMAKENAMEDBUFFERRESIDENTNV)(GLuint buffer, GLenum access); // typedef void (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTARB)(GLuint64 handle); // typedef void (APIENTRYP GPMAKETEXTUREHANDLENONRESIDENTNV)(GLuint64 handle); // typedef void (APIENTRYP GPMAKETEXTUREHANDLERESIDENTARB)(GLuint64 handle); // typedef void (APIENTRYP GPMAKETEXTUREHANDLERESIDENTNV)(GLuint64 handle); // typedef void (APIENTRYP GPMAP1D)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); // typedef void (APIENTRYP GPMAP1F)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); // typedef void (APIENTRYP GPMAP1XOES)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); // typedef void (APIENTRYP GPMAP2D)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); // typedef void (APIENTRYP GPMAP2F)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); // typedef void (APIENTRYP GPMAP2XOES)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); // typedef void * (APIENTRYP GPMAPBUFFER)(GLenum target, GLenum access); // typedef void * (APIENTRYP GPMAPBUFFERARB)(GLenum target, GLenum access); // typedef void * (APIENTRYP GPMAPBUFFERRANGE)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); // typedef void (APIENTRYP GPMAPCONTROLPOINTSNV)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points); // typedef void (APIENTRYP GPMAPGRID1D)(GLint un, GLdouble u1, GLdouble u2); // typedef void (APIENTRYP GPMAPGRID1F)(GLint un, GLfloat u1, GLfloat u2); // typedef void (APIENTRYP GPMAPGRID1XOES)(GLint n, GLfixed u1, GLfixed u2); // typedef void (APIENTRYP GPMAPGRID2D)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); // typedef void (APIENTRYP GPMAPGRID2F)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP GPMAPGRID2XOES)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); // typedef void * (APIENTRYP GPMAPNAMEDBUFFER)(GLuint buffer, GLenum access); // typedef void * (APIENTRYP GPMAPNAMEDBUFFEREXT)(GLuint buffer, GLenum access); // typedef void * (APIENTRYP GPMAPNAMEDBUFFERRANGE)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); // typedef void * (APIENTRYP GPMAPNAMEDBUFFERRANGEEXT)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); // typedef void * (APIENTRYP GPMAPOBJECTBUFFERATI)(GLuint buffer); // typedef void (APIENTRYP GPMAPPARAMETERFVNV)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPMAPPARAMETERIVNV)(GLenum target, GLenum pname, const GLint * params); // typedef void * (APIENTRYP GPMAPTEXTURE2DINTEL)(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout); // typedef void (APIENTRYP GPMAPVERTEXATTRIB1DAPPLE)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); // typedef void (APIENTRYP GPMAPVERTEXATTRIB1FAPPLE)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); // typedef void (APIENTRYP GPMAPVERTEXATTRIB2DAPPLE)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); // typedef void (APIENTRYP GPMAPVERTEXATTRIB2FAPPLE)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); // typedef void (APIENTRYP GPMATERIALF)(GLenum face, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPMATERIALFV)(GLenum face, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPMATERIALI)(GLenum face, GLenum pname, GLint param); // typedef void (APIENTRYP GPMATERIALIV)(GLenum face, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPMATERIALXOES)(GLenum face, GLenum pname, GLfixed param); // typedef void (APIENTRYP GPMATERIALXVOES)(GLenum face, GLenum pname, const GLfixed * param); // typedef void (APIENTRYP GPMATRIXFRUSTUMEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); // typedef void (APIENTRYP GPMATRIXINDEXPOINTERARB)(GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPMATRIXINDEXUBVARB)(GLint size, const GLubyte * indices); // typedef void (APIENTRYP GPMATRIXINDEXUIVARB)(GLint size, const GLuint * indices); // typedef void (APIENTRYP GPMATRIXINDEXUSVARB)(GLint size, const GLushort * indices); // typedef void (APIENTRYP GPMATRIXLOAD3X2FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXLOAD3X3FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXLOADIDENTITYEXT)(GLenum mode); // typedef void (APIENTRYP GPMATRIXLOADTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEDEXT)(GLenum mode, const GLdouble * m); // typedef void (APIENTRYP GPMATRIXLOADTRANSPOSEFEXT)(GLenum mode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXLOADDEXT)(GLenum mode, const GLdouble * m); // typedef void (APIENTRYP GPMATRIXLOADFEXT)(GLenum mode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMODE)(GLenum mode); // typedef void (APIENTRYP GPMATRIXMULT3X2FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULT3X3FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULTTRANSPOSE3X3FNV)(GLenum matrixMode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEDEXT)(GLenum mode, const GLdouble * m); // typedef void (APIENTRYP GPMATRIXMULTTRANSPOSEFEXT)(GLenum mode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXMULTDEXT)(GLenum mode, const GLdouble * m); // typedef void (APIENTRYP GPMATRIXMULTFEXT)(GLenum mode, const GLfloat * m); // typedef void (APIENTRYP GPMATRIXORTHOEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); // typedef void (APIENTRYP GPMATRIXPOPEXT)(GLenum mode); // typedef void (APIENTRYP GPMATRIXPUSHEXT)(GLenum mode); // typedef void (APIENTRYP GPMATRIXROTATEDEXT)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPMATRIXROTATEFEXT)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPMATRIXSCALEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPMATRIXSCALEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPMATRIXTRANSLATEDEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPMATRIXTRANSLATEFEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPMAXSHADERCOMPILERTHREADSARB)(GLuint count); // typedef void (APIENTRYP GPMAXSHADERCOMPILERTHREADSKHR)(GLuint count); // typedef void (APIENTRYP GPMEMORYBARRIER)(GLbitfield barriers); // typedef void (APIENTRYP GPMEMORYBARRIERBYREGION)(GLbitfield barriers); // typedef void (APIENTRYP GPMEMORYBARRIEREXT)(GLbitfield barriers); // typedef void (APIENTRYP GPMEMORYOBJECTPARAMETERIVEXT)(GLuint memoryObject, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPMINSAMPLESHADING)(GLfloat value); // typedef void (APIENTRYP GPMINSAMPLESHADINGARB)(GLfloat value); // typedef void (APIENTRYP GPMINMAX)(GLenum target, GLenum internalformat, GLboolean sink); // typedef void (APIENTRYP GPMINMAXEXT)(GLenum target, GLenum internalformat, GLboolean sink); // typedef void (APIENTRYP GPMULTMATRIXD)(const GLdouble * m); // typedef void (APIENTRYP GPMULTMATRIXF)(const GLfloat * m); // typedef void (APIENTRYP GPMULTMATRIXXOES)(const GLfixed * m); // typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXD)(const GLdouble * m); // typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXDARB)(const GLdouble * m); // typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXF)(const GLfloat * m); // typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXFARB)(const GLfloat * m); // typedef void (APIENTRYP GPMULTTRANSPOSEMATRIXXOES)(const GLfixed * m); // typedef void (APIENTRYP GPMULTIDRAWARRAYS)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); // typedef void (APIENTRYP GPMULTIDRAWARRAYSEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); // typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECT)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTAMD)(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); // typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); // typedef void (APIENTRYP GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWELEMENTARRAYAPPLE)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); // typedef void (APIENTRYP GPMULTIDRAWELEMENTS)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSBASEVERTEX)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECT)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTAMD)(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); // typedef void (APIENTRYP GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); // typedef void (APIENTRYP GPMULTIDRAWRANGEELEMENTARRAYAPPLE)(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); // typedef void (APIENTRYP GPMULTIMODEDRAWARRAYSIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); // typedef void (APIENTRYP GPMULTIMODEDRAWELEMENTSIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount, GLint modestride); // typedef void (APIENTRYP GPMULTITEXBUFFEREXT)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP GPMULTITEXCOORD1BOES)(GLenum texture, GLbyte s); // typedef void (APIENTRYP GPMULTITEXCOORD1BVOES)(GLenum texture, const GLbyte * coords); // typedef void (APIENTRYP GPMULTITEXCOORD1D)(GLenum target, GLdouble s); // typedef void (APIENTRYP GPMULTITEXCOORD1DARB)(GLenum target, GLdouble s); // typedef void (APIENTRYP GPMULTITEXCOORD1DV)(GLenum target, const GLdouble * v); // typedef void (APIENTRYP GPMULTITEXCOORD1DVARB)(GLenum target, const GLdouble * v); // typedef void (APIENTRYP GPMULTITEXCOORD1F)(GLenum target, GLfloat s); // typedef void (APIENTRYP GPMULTITEXCOORD1FARB)(GLenum target, GLfloat s); // typedef void (APIENTRYP GPMULTITEXCOORD1FV)(GLenum target, const GLfloat * v); // typedef void (APIENTRYP GPMULTITEXCOORD1FVARB)(GLenum target, const GLfloat * v); // typedef void (APIENTRYP GPMULTITEXCOORD1HNV)(GLenum target, GLhalfNV s); // typedef void (APIENTRYP GPMULTITEXCOORD1HVNV)(GLenum target, const GLhalfNV * v); // typedef void (APIENTRYP GPMULTITEXCOORD1I)(GLenum target, GLint s); // typedef void (APIENTRYP GPMULTITEXCOORD1IARB)(GLenum target, GLint s); // typedef void (APIENTRYP GPMULTITEXCOORD1IV)(GLenum target, const GLint * v); // typedef void (APIENTRYP GPMULTITEXCOORD1IVARB)(GLenum target, const GLint * v); // typedef void (APIENTRYP GPMULTITEXCOORD1S)(GLenum target, GLshort s); // typedef void (APIENTRYP GPMULTITEXCOORD1SARB)(GLenum target, GLshort s); // typedef void (APIENTRYP GPMULTITEXCOORD1SV)(GLenum target, const GLshort * v); // typedef void (APIENTRYP GPMULTITEXCOORD1SVARB)(GLenum target, const GLshort * v); // typedef void (APIENTRYP GPMULTITEXCOORD1XOES)(GLenum texture, GLfixed s); // typedef void (APIENTRYP GPMULTITEXCOORD1XVOES)(GLenum texture, const GLfixed * coords); // typedef void (APIENTRYP GPMULTITEXCOORD2BOES)(GLenum texture, GLbyte s, GLbyte t); // typedef void (APIENTRYP GPMULTITEXCOORD2BVOES)(GLenum texture, const GLbyte * coords); // typedef void (APIENTRYP GPMULTITEXCOORD2D)(GLenum target, GLdouble s, GLdouble t); // typedef void (APIENTRYP GPMULTITEXCOORD2DARB)(GLenum target, GLdouble s, GLdouble t); // typedef void (APIENTRYP GPMULTITEXCOORD2DV)(GLenum target, const GLdouble * v); // typedef void (APIENTRYP GPMULTITEXCOORD2DVARB)(GLenum target, const GLdouble * v); // typedef void (APIENTRYP GPMULTITEXCOORD2F)(GLenum target, GLfloat s, GLfloat t); // typedef void (APIENTRYP GPMULTITEXCOORD2FARB)(GLenum target, GLfloat s, GLfloat t); // typedef void (APIENTRYP GPMULTITEXCOORD2FV)(GLenum target, const GLfloat * v); // typedef void (APIENTRYP GPMULTITEXCOORD2FVARB)(GLenum target, const GLfloat * v); // typedef void (APIENTRYP GPMULTITEXCOORD2HNV)(GLenum target, GLhalfNV s, GLhalfNV t); // typedef void (APIENTRYP GPMULTITEXCOORD2HVNV)(GLenum target, const GLhalfNV * v); // typedef void (APIENTRYP GPMULTITEXCOORD2I)(GLenum target, GLint s, GLint t); // typedef void (APIENTRYP GPMULTITEXCOORD2IARB)(GLenum target, GLint s, GLint t); // typedef void (APIENTRYP GPMULTITEXCOORD2IV)(GLenum target, const GLint * v); // typedef void (APIENTRYP GPMULTITEXCOORD2IVARB)(GLenum target, const GLint * v); // typedef void (APIENTRYP GPMULTITEXCOORD2S)(GLenum target, GLshort s, GLshort t); // typedef void (APIENTRYP GPMULTITEXCOORD2SARB)(GLenum target, GLshort s, GLshort t); // typedef void (APIENTRYP GPMULTITEXCOORD2SV)(GLenum target, const GLshort * v); // typedef void (APIENTRYP GPMULTITEXCOORD2SVARB)(GLenum target, const GLshort * v); // typedef void (APIENTRYP GPMULTITEXCOORD2XOES)(GLenum texture, GLfixed s, GLfixed t); // typedef void (APIENTRYP GPMULTITEXCOORD2XVOES)(GLenum texture, const GLfixed * coords); // typedef void (APIENTRYP GPMULTITEXCOORD3BOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r); // typedef void (APIENTRYP GPMULTITEXCOORD3BVOES)(GLenum texture, const GLbyte * coords); // typedef void (APIENTRYP GPMULTITEXCOORD3D)(GLenum target, GLdouble s, GLdouble t, GLdouble r); // typedef void (APIENTRYP GPMULTITEXCOORD3DARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); // typedef void (APIENTRYP GPMULTITEXCOORD3DV)(GLenum target, const GLdouble * v); // typedef void (APIENTRYP GPMULTITEXCOORD3DVARB)(GLenum target, const GLdouble * v); // typedef void (APIENTRYP GPMULTITEXCOORD3F)(GLenum target, GLfloat s, GLfloat t, GLfloat r); // typedef void (APIENTRYP GPMULTITEXCOORD3FARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); // typedef void (APIENTRYP GPMULTITEXCOORD3FV)(GLenum target, const GLfloat * v); // typedef void (APIENTRYP GPMULTITEXCOORD3FVARB)(GLenum target, const GLfloat * v); // typedef void (APIENTRYP GPMULTITEXCOORD3HNV)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); // typedef void (APIENTRYP GPMULTITEXCOORD3HVNV)(GLenum target, const GLhalfNV * v); // typedef void (APIENTRYP GPMULTITEXCOORD3I)(GLenum target, GLint s, GLint t, GLint r); // typedef void (APIENTRYP GPMULTITEXCOORD3IARB)(GLenum target, GLint s, GLint t, GLint r); // typedef void (APIENTRYP GPMULTITEXCOORD3IV)(GLenum target, const GLint * v); // typedef void (APIENTRYP GPMULTITEXCOORD3IVARB)(GLenum target, const GLint * v); // typedef void (APIENTRYP GPMULTITEXCOORD3S)(GLenum target, GLshort s, GLshort t, GLshort r); // typedef void (APIENTRYP GPMULTITEXCOORD3SARB)(GLenum target, GLshort s, GLshort t, GLshort r); // typedef void (APIENTRYP GPMULTITEXCOORD3SV)(GLenum target, const GLshort * v); // typedef void (APIENTRYP GPMULTITEXCOORD3SVARB)(GLenum target, const GLshort * v); // typedef void (APIENTRYP GPMULTITEXCOORD3XOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r); // typedef void (APIENTRYP GPMULTITEXCOORD3XVOES)(GLenum texture, const GLfixed * coords); // typedef void (APIENTRYP GPMULTITEXCOORD4BOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); // typedef void (APIENTRYP GPMULTITEXCOORD4BVOES)(GLenum texture, const GLbyte * coords); // typedef void (APIENTRYP GPMULTITEXCOORD4D)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); // typedef void (APIENTRYP GPMULTITEXCOORD4DARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); // typedef void (APIENTRYP GPMULTITEXCOORD4DV)(GLenum target, const GLdouble * v); // typedef void (APIENTRYP GPMULTITEXCOORD4DVARB)(GLenum target, const GLdouble * v); // typedef void (APIENTRYP GPMULTITEXCOORD4F)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); // typedef void (APIENTRYP GPMULTITEXCOORD4FARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); // typedef void (APIENTRYP GPMULTITEXCOORD4FV)(GLenum target, const GLfloat * v); // typedef void (APIENTRYP GPMULTITEXCOORD4FVARB)(GLenum target, const GLfloat * v); // typedef void (APIENTRYP GPMULTITEXCOORD4HNV)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); // typedef void (APIENTRYP GPMULTITEXCOORD4HVNV)(GLenum target, const GLhalfNV * v); // typedef void (APIENTRYP GPMULTITEXCOORD4I)(GLenum target, GLint s, GLint t, GLint r, GLint q); // typedef void (APIENTRYP GPMULTITEXCOORD4IARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); // typedef void (APIENTRYP GPMULTITEXCOORD4IV)(GLenum target, const GLint * v); // typedef void (APIENTRYP GPMULTITEXCOORD4IVARB)(GLenum target, const GLint * v); // typedef void (APIENTRYP GPMULTITEXCOORD4S)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); // typedef void (APIENTRYP GPMULTITEXCOORD4SARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); // typedef void (APIENTRYP GPMULTITEXCOORD4SV)(GLenum target, const GLshort * v); // typedef void (APIENTRYP GPMULTITEXCOORD4SVARB)(GLenum target, const GLshort * v); // typedef void (APIENTRYP GPMULTITEXCOORD4XOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); // typedef void (APIENTRYP GPMULTITEXCOORD4XVOES)(GLenum texture, const GLfixed * coords); // typedef void (APIENTRYP GPMULTITEXCOORDP1UI)(GLenum texture, GLenum type, GLuint coords); // typedef void (APIENTRYP GPMULTITEXCOORDP1UIV)(GLenum texture, GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPMULTITEXCOORDP2UI)(GLenum texture, GLenum type, GLuint coords); // typedef void (APIENTRYP GPMULTITEXCOORDP2UIV)(GLenum texture, GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPMULTITEXCOORDP3UI)(GLenum texture, GLenum type, GLuint coords); // typedef void (APIENTRYP GPMULTITEXCOORDP3UIV)(GLenum texture, GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPMULTITEXCOORDP4UI)(GLenum texture, GLenum type, GLuint coords); // typedef void (APIENTRYP GPMULTITEXCOORDP4UIV)(GLenum texture, GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPMULTITEXCOORDPOINTEREXT)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPMULTITEXENVFEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPMULTITEXENVFVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPMULTITEXENVIEXT)(GLenum texunit, GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPMULTITEXENVIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPMULTITEXGENDEXT)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); // typedef void (APIENTRYP GPMULTITEXGENDVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); // typedef void (APIENTRYP GPMULTITEXGENFEXT)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPMULTITEXGENFVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPMULTITEXGENIEXT)(GLenum texunit, GLenum coord, GLenum pname, GLint param); // typedef void (APIENTRYP GPMULTITEXGENIVEXT)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPMULTITEXIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPMULTITEXIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPMULTITEXIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPMULTITEXPARAMETERIIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPMULTITEXPARAMETERIUIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); // typedef void (APIENTRYP GPMULTITEXPARAMETERFEXT)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPMULTITEXPARAMETERFVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPMULTITEXPARAMETERIEXT)(GLenum texunit, GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPMULTITEXPARAMETERIVEXT)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPMULTITEXRENDERBUFFEREXT)(GLenum texunit, GLenum target, GLuint renderbuffer); // typedef void (APIENTRYP GPMULTITEXSUBIMAGE1DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPMULTITEXSUBIMAGE2DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPMULTITEXSUBIMAGE3DEXT)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPMULTICASTBARRIERNV)(); // typedef void (APIENTRYP GPMULTICASTBLITFRAMEBUFFERNV)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // typedef void (APIENTRYP GPMULTICASTBUFFERSUBDATANV)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); // typedef void (APIENTRYP GPMULTICASTCOPYBUFFERSUBDATANV)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // typedef void (APIENTRYP GPMULTICASTCOPYIMAGESUBDATANV)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); // typedef void (APIENTRYP GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPMULTICASTGETQUERYOBJECTI64VNV)(GLuint gpu, GLuint id, GLenum pname, GLint64 * params); // typedef void (APIENTRYP GPMULTICASTGETQUERYOBJECTIVNV)(GLuint gpu, GLuint id, GLenum pname, GLint * params); // typedef void (APIENTRYP GPMULTICASTGETQUERYOBJECTUI64VNV)(GLuint gpu, GLuint id, GLenum pname, GLuint64 * params); // typedef void (APIENTRYP GPMULTICASTGETQUERYOBJECTUIVNV)(GLuint gpu, GLuint id, GLenum pname, GLuint * params); // typedef void (APIENTRYP GPMULTICASTWAITSYNCNV)(GLuint signalGpu, GLbitfield waitGpuMask); // typedef void (APIENTRYP GPNAMEDBUFFERDATA)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); // typedef void (APIENTRYP GPNAMEDBUFFERDATAEXT)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); // typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTARB)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); // typedef void (APIENTRYP GPNAMEDBUFFERPAGECOMMITMENTEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); // typedef void (APIENTRYP GPNAMEDBUFFERSTORAGE)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); // typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEEXT)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); // typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEEXTERNALEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); // typedef void (APIENTRYP GPNAMEDBUFFERSTORAGEMEMEXT)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPNAMEDBUFFERSUBDATA)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); // typedef void (APIENTRYP GPNAMEDBUFFERSUBDATAEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); // typedef void (APIENTRYP GPNAMEDCOPYBUFFERSUBDATAEXT)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERDRAWBUFFER)(GLuint framebuffer, GLenum buf); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERDRAWBUFFERS)(GLuint framebuffer, GLsizei n, const GLenum * bufs); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERPARAMETERI)(GLuint framebuffer, GLenum pname, GLint param); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERPARAMETERIEXT)(GLuint framebuffer, GLenum pname, GLint param); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERREADBUFFER)(GLuint framebuffer, GLenum src); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERRENDERBUFFER)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREEXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURELAYER)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); // typedef void (APIENTRYP GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(GLuint program, GLenum target, GLuint index, const GLdouble * params); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(GLuint program, GLenum target, GLuint index, const GLfloat * params); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(GLuint program, GLenum target, GLuint index, const GLint * params); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(GLuint program, GLenum target, GLuint index, const GLuint * params); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); // typedef void (APIENTRYP GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); // typedef void (APIENTRYP GPNAMEDPROGRAMSTRINGEXT)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string); // typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGE)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEEXT)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPNAMEDSTRINGARB)(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); // typedef void (APIENTRYP GPNEWLIST)(GLuint list, GLenum mode); // typedef GLuint (APIENTRYP GPNEWOBJECTBUFFERATI)(GLsizei size, const void * pointer, GLenum usage); // typedef void (APIENTRYP GPNORMAL3B)(GLbyte nx, GLbyte ny, GLbyte nz); // typedef void (APIENTRYP GPNORMAL3BV)(const GLbyte * v); // typedef void (APIENTRYP GPNORMAL3D)(GLdouble nx, GLdouble ny, GLdouble nz); // typedef void (APIENTRYP GPNORMAL3DV)(const GLdouble * v); // typedef void (APIENTRYP GPNORMAL3F)(GLfloat nx, GLfloat ny, GLfloat nz); // typedef void (APIENTRYP GPNORMAL3FVERTEX3FSUN)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPNORMAL3FVERTEX3FVSUN)(const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPNORMAL3FV)(const GLfloat * v); // typedef void (APIENTRYP GPNORMAL3HNV)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); // typedef void (APIENTRYP GPNORMAL3HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPNORMAL3I)(GLint nx, GLint ny, GLint nz); // typedef void (APIENTRYP GPNORMAL3IV)(const GLint * v); // typedef void (APIENTRYP GPNORMAL3S)(GLshort nx, GLshort ny, GLshort nz); // typedef void (APIENTRYP GPNORMAL3SV)(const GLshort * v); // typedef void (APIENTRYP GPNORMAL3XOES)(GLfixed nx, GLfixed ny, GLfixed nz); // typedef void (APIENTRYP GPNORMAL3XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPNORMALFORMATNV)(GLenum type, GLsizei stride); // typedef void (APIENTRYP GPNORMALP3UI)(GLenum type, GLuint coords); // typedef void (APIENTRYP GPNORMALP3UIV)(GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPNORMALPOINTER)(GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPNORMALPOINTEREXT)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); // typedef void (APIENTRYP GPNORMALPOINTERLISTIBM)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride); // typedef void (APIENTRYP GPNORMALPOINTERVINTEL)(GLenum type, const void ** pointer); // typedef void (APIENTRYP GPNORMALSTREAM3BATI)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); // typedef void (APIENTRYP GPNORMALSTREAM3BVATI)(GLenum stream, const GLbyte * coords); // typedef void (APIENTRYP GPNORMALSTREAM3DATI)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); // typedef void (APIENTRYP GPNORMALSTREAM3DVATI)(GLenum stream, const GLdouble * coords); // typedef void (APIENTRYP GPNORMALSTREAM3FATI)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); // typedef void (APIENTRYP GPNORMALSTREAM3FVATI)(GLenum stream, const GLfloat * coords); // typedef void (APIENTRYP GPNORMALSTREAM3IATI)(GLenum stream, GLint nx, GLint ny, GLint nz); // typedef void (APIENTRYP GPNORMALSTREAM3IVATI)(GLenum stream, const GLint * coords); // typedef void (APIENTRYP GPNORMALSTREAM3SATI)(GLenum stream, GLshort nx, GLshort ny, GLshort nz); // typedef void (APIENTRYP GPNORMALSTREAM3SVATI)(GLenum stream, const GLshort * coords); // typedef void (APIENTRYP GPOBJECTLABEL)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPOBJECTLABELKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPOBJECTPTRLABEL)(const void * ptr, GLsizei length, const GLchar * label); // typedef void (APIENTRYP GPOBJECTPTRLABELKHR)(const void * ptr, GLsizei length, const GLchar * label); // typedef GLenum (APIENTRYP GPOBJECTPURGEABLEAPPLE)(GLenum objectType, GLuint name, GLenum option); // typedef GLenum (APIENTRYP GPOBJECTUNPURGEABLEAPPLE)(GLenum objectType, GLuint name, GLenum option); // typedef void (APIENTRYP GPORTHO)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); // typedef void (APIENTRYP GPORTHOFOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); // typedef void (APIENTRYP GPORTHOXOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); // typedef void (APIENTRYP GPPNTRIANGLESFATI)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPNTRIANGLESIATI)(GLenum pname, GLint param); // typedef void (APIENTRYP GPPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle); // typedef void (APIENTRYP GPPASSTHROUGH)(GLfloat token); // typedef void (APIENTRYP GPPASSTHROUGHXOES)(GLfixed token); // typedef void (APIENTRYP GPPATCHPARAMETERFV)(GLenum pname, const GLfloat * values); // typedef void (APIENTRYP GPPATCHPARAMETERI)(GLenum pname, GLint value); // typedef void (APIENTRYP GPPATHCOLORGENNV)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); // typedef void (APIENTRYP GPPATHCOMMANDSNV)(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords); // typedef void (APIENTRYP GPPATHCOORDSNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords); // typedef void (APIENTRYP GPPATHCOVERDEPTHFUNCNV)(GLenum func); // typedef void (APIENTRYP GPPATHDASHARRAYNV)(GLuint path, GLsizei dashCount, const GLfloat * dashArray); // typedef void (APIENTRYP GPPATHFOGGENNV)(GLenum genMode); // typedef GLenum (APIENTRYP GPPATHGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); // typedef GLenum (APIENTRYP GPPATHGLYPHINDEXRANGENV)(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount); // typedef void (APIENTRYP GPPATHGLYPHRANGENV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); // typedef void (APIENTRYP GPPATHGLYPHSNV)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); // typedef GLenum (APIENTRYP GPPATHMEMORYGLYPHINDEXARRAYNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); // typedef void (APIENTRYP GPPATHPARAMETERFNV)(GLuint path, GLenum pname, GLfloat value); // typedef void (APIENTRYP GPPATHPARAMETERFVNV)(GLuint path, GLenum pname, const GLfloat * value); // typedef void (APIENTRYP GPPATHPARAMETERINV)(GLuint path, GLenum pname, GLint value); // typedef void (APIENTRYP GPPATHPARAMETERIVNV)(GLuint path, GLenum pname, const GLint * value); // typedef void (APIENTRYP GPPATHSTENCILDEPTHOFFSETNV)(GLfloat factor, GLfloat units); // typedef void (APIENTRYP GPPATHSTENCILFUNCNV)(GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP GPPATHSTRINGNV)(GLuint path, GLenum format, GLsizei length, const void * pathString); // typedef void (APIENTRYP GPPATHSUBCOMMANDSNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords); // typedef void (APIENTRYP GPPATHSUBCOORDSNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords); // typedef void (APIENTRYP GPPATHTEXGENNV)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); // typedef void (APIENTRYP GPPAUSETRANSFORMFEEDBACK)(); // typedef void (APIENTRYP GPPAUSETRANSFORMFEEDBACKNV)(); // typedef void (APIENTRYP GPPIXELDATARANGENV)(GLenum target, GLsizei length, const void * pointer); // typedef void (APIENTRYP GPPIXELMAPFV)(GLenum map, GLsizei mapsize, const GLfloat * values); // typedef void (APIENTRYP GPPIXELMAPUIV)(GLenum map, GLsizei mapsize, const GLuint * values); // typedef void (APIENTRYP GPPIXELMAPUSV)(GLenum map, GLsizei mapsize, const GLushort * values); // typedef void (APIENTRYP GPPIXELMAPX)(GLenum map, GLint size, const GLfixed * values); // typedef void (APIENTRYP GPPIXELSTOREF)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPIXELSTOREI)(GLenum pname, GLint param); // typedef void (APIENTRYP GPPIXELSTOREX)(GLenum pname, GLfixed param); // typedef void (APIENTRYP GPPIXELTEXGENPARAMETERFSGIS)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPIXELTEXGENPARAMETERFVSGIS)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPPIXELTEXGENPARAMETERISGIS)(GLenum pname, GLint param); // typedef void (APIENTRYP GPPIXELTEXGENPARAMETERIVSGIS)(GLenum pname, const GLint * params); // typedef void (APIENTRYP GPPIXELTEXGENSGIX)(GLenum mode); // typedef void (APIENTRYP GPPIXELTRANSFERF)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPIXELTRANSFERI)(GLenum pname, GLint param); // typedef void (APIENTRYP GPPIXELTRANSFERXOES)(GLenum pname, GLfixed param); // typedef void (APIENTRYP GPPIXELTRANSFORMPARAMETERFEXT)(GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPIXELTRANSFORMPARAMETERFVEXT)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPPIXELTRANSFORMPARAMETERIEXT)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPPIXELTRANSFORMPARAMETERIVEXT)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPPIXELZOOM)(GLfloat xfactor, GLfloat yfactor); // typedef void (APIENTRYP GPPIXELZOOMXOES)(GLfixed xfactor, GLfixed yfactor); // typedef GLboolean (APIENTRYP GPPOINTALONGPATHNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); // typedef void (APIENTRYP GPPOINTPARAMETERF)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPOINTPARAMETERFARB)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPOINTPARAMETERFEXT)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPOINTPARAMETERFSGIS)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPPOINTPARAMETERFV)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPPOINTPARAMETERFVARB)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPPOINTPARAMETERFVEXT)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPPOINTPARAMETERFVSGIS)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPPOINTPARAMETERI)(GLenum pname, GLint param); // typedef void (APIENTRYP GPPOINTPARAMETERINV)(GLenum pname, GLint param); // typedef void (APIENTRYP GPPOINTPARAMETERIV)(GLenum pname, const GLint * params); // typedef void (APIENTRYP GPPOINTPARAMETERIVNV)(GLenum pname, const GLint * params); // typedef void (APIENTRYP GPPOINTPARAMETERXOES)(GLenum pname, GLfixed param); // typedef void (APIENTRYP GPPOINTPARAMETERXVOES)(GLenum pname, const GLfixed * params); // typedef void (APIENTRYP GPPOINTSIZE)(GLfloat size); // typedef void (APIENTRYP GPPOINTSIZEXOES)(GLfixed size); // typedef GLint (APIENTRYP GPPOLLASYNCSGIX)(GLuint * markerp); // typedef GLint (APIENTRYP GPPOLLINSTRUMENTSSGIX)(GLint * marker_p); // typedef void (APIENTRYP GPPOLYGONMODE)(GLenum face, GLenum mode); // typedef void (APIENTRYP GPPOLYGONOFFSET)(GLfloat factor, GLfloat units); // typedef void (APIENTRYP GPPOLYGONOFFSETCLAMP)(GLfloat factor, GLfloat units, GLfloat clamp); // typedef void (APIENTRYP GPPOLYGONOFFSETCLAMPEXT)(GLfloat factor, GLfloat units, GLfloat clamp); // typedef void (APIENTRYP GPPOLYGONOFFSETEXT)(GLfloat factor, GLfloat bias); // typedef void (APIENTRYP GPPOLYGONOFFSETXOES)(GLfixed factor, GLfixed units); // typedef void (APIENTRYP GPPOLYGONSTIPPLE)(const GLubyte * mask); // typedef void (APIENTRYP GPPOPATTRIB)(); // typedef void (APIENTRYP GPPOPCLIENTATTRIB)(); // typedef void (APIENTRYP GPPOPDEBUGGROUP)(); // typedef void (APIENTRYP GPPOPDEBUGGROUPKHR)(); // typedef void (APIENTRYP GPPOPGROUPMARKEREXT)(); // typedef void (APIENTRYP GPPOPMATRIX)(); // typedef void (APIENTRYP GPPOPNAME)(); // typedef void (APIENTRYP GPPRESENTFRAMEDUALFILLNV)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); // typedef void (APIENTRYP GPPRESENTFRAMEKEYEDNV)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); // typedef void (APIENTRYP GPPRIMITIVEBOUNDINGBOXARB)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); // typedef void (APIENTRYP GPPRIMITIVERESTARTINDEX)(GLuint index); // typedef void (APIENTRYP GPPRIMITIVERESTARTINDEXNV)(GLuint index); // typedef void (APIENTRYP GPPRIMITIVERESTARTNV)(); // typedef void (APIENTRYP GPPRIORITIZETEXTURES)(GLsizei n, const GLuint * textures, const GLfloat * priorities); // typedef void (APIENTRYP GPPRIORITIZETEXTURESEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities); // typedef void (APIENTRYP GPPRIORITIZETEXTURESXOES)(GLsizei n, const GLuint * textures, const GLfixed * priorities); // typedef void (APIENTRYP GPPROGRAMBINARY)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); // typedef void (APIENTRYP GPPROGRAMBUFFERPARAMETERSIIVNV)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); // typedef void (APIENTRYP GPPROGRAMBUFFERPARAMETERSIUIVNV)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); // typedef void (APIENTRYP GPPROGRAMBUFFERPARAMETERSFVNV)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); // typedef void (APIENTRYP GPPROGRAMENVPARAMETER4DARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPPROGRAMENVPARAMETER4DVARB)(GLenum target, GLuint index, const GLdouble * params); // typedef void (APIENTRYP GPPROGRAMENVPARAMETER4FARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPPROGRAMENVPARAMETER4FVARB)(GLenum target, GLuint index, const GLfloat * params); // typedef void (APIENTRYP GPPROGRAMENVPARAMETERI4INV)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPPROGRAMENVPARAMETERI4IVNV)(GLenum target, GLuint index, const GLint * params); // typedef void (APIENTRYP GPPROGRAMENVPARAMETERI4UINV)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); // typedef void (APIENTRYP GPPROGRAMENVPARAMETERI4UIVNV)(GLenum target, GLuint index, const GLuint * params); // typedef void (APIENTRYP GPPROGRAMENVPARAMETERS4FVEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); // typedef void (APIENTRYP GPPROGRAMENVPARAMETERSI4IVNV)(GLenum target, GLuint index, GLsizei count, const GLint * params); // typedef void (APIENTRYP GPPROGRAMENVPARAMETERSI4UIVNV)(GLenum target, GLuint index, GLsizei count, const GLuint * params); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETER4DARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETER4DVARB)(GLenum target, GLuint index, const GLdouble * params); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETER4FARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETER4FVARB)(GLenum target, GLuint index, const GLfloat * params); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERI4INV)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERI4IVNV)(GLenum target, GLuint index, const GLint * params); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERI4UINV)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERI4UIVNV)(GLenum target, GLuint index, const GLuint * params); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERS4FVEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERSI4IVNV)(GLenum target, GLuint index, GLsizei count, const GLint * params); // typedef void (APIENTRYP GPPROGRAMLOCALPARAMETERSI4UIVNV)(GLenum target, GLuint index, GLsizei count, const GLuint * params); // typedef void (APIENTRYP GPPROGRAMNAMEDPARAMETER4DNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPPROGRAMNAMEDPARAMETER4DVNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); // typedef void (APIENTRYP GPPROGRAMNAMEDPARAMETER4FNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPPROGRAMNAMEDPARAMETER4FVNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); // typedef void (APIENTRYP GPPROGRAMPARAMETER4DNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPPROGRAMPARAMETER4DVNV)(GLenum target, GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPPROGRAMPARAMETER4FNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPPROGRAMPARAMETER4FVNV)(GLenum target, GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPPROGRAMPARAMETERI)(GLuint program, GLenum pname, GLint value); // typedef void (APIENTRYP GPPROGRAMPARAMETERIARB)(GLuint program, GLenum pname, GLint value); // typedef void (APIENTRYP GPPROGRAMPARAMETERIEXT)(GLuint program, GLenum pname, GLint value); // typedef void (APIENTRYP GPPROGRAMPARAMETERS4DVNV)(GLenum target, GLuint index, GLsizei count, const GLdouble * v); // typedef void (APIENTRYP GPPROGRAMPARAMETERS4FVNV)(GLenum target, GLuint index, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPPROGRAMPATHFRAGMENTINPUTGENNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs); // typedef void (APIENTRYP GPPROGRAMSTRINGARB)(GLenum target, GLenum format, GLsizei len, const void * string); // typedef void (APIENTRYP GPPROGRAMSUBROUTINEPARAMETERSUIVNV)(GLenum target, GLsizei count, const GLuint * params); // typedef void (APIENTRYP GPPROGRAMUNIFORM1D)(GLuint program, GLint location, GLdouble v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1DEXT)(GLuint program, GLint location, GLdouble x); // typedef void (APIENTRYP GPPROGRAMUNIFORM1DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1F)(GLuint program, GLint location, GLfloat v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1FEXT)(GLuint program, GLint location, GLfloat v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1I)(GLuint program, GLint location, GLint v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1I64ARB)(GLuint program, GLint location, GLint64 x); // typedef void (APIENTRYP GPPROGRAMUNIFORM1I64NV)(GLuint program, GLint location, GLint64EXT x); // typedef void (APIENTRYP GPPROGRAMUNIFORM1I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1IEXT)(GLuint program, GLint location, GLint v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1IV)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UI)(GLuint program, GLint location, GLuint v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64ARB)(GLuint program, GLint location, GLuint64 x); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64NV)(GLuint program, GLint location, GLuint64EXT x); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UIEXT)(GLuint program, GLint location, GLuint v0); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM1UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2D)(GLuint program, GLint location, GLdouble v0, GLdouble v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y); // typedef void (APIENTRYP GPPROGRAMUNIFORM2DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2F)(GLuint program, GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2I)(GLuint program, GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y); // typedef void (APIENTRYP GPPROGRAMUNIFORM2I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); // typedef void (APIENTRYP GPPROGRAMUNIFORM2I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2IEXT)(GLuint program, GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2IV)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UI)(GLuint program, GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM2UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3D)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPPROGRAMUNIFORM3DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); // typedef void (APIENTRYP GPPROGRAMUNIFORM3I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); // typedef void (APIENTRYP GPPROGRAMUNIFORM3I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3IV)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM3UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4D)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4DEXT)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPPROGRAMUNIFORM4DV)(GLuint program, GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4DVEXT)(GLuint program, GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4F)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4FEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4FV)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4FVEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4I)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4I64ARB)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); // typedef void (APIENTRYP GPPROGRAMUNIFORM4I64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); // typedef void (APIENTRYP GPPROGRAMUNIFORM4I64VARB)(GLuint program, GLint location, GLsizei count, const GLint64 * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4I64VNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4IEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4IV)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4IVEXT)(GLuint program, GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UI)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64ARB)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UIEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UIV)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORM4UIVEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64ARB)(GLuint program, GLint location, GLuint64 value); // typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64NV)(GLuint program, GLint location, GLuint64 value); // typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VARB)(GLuint program, GLint location, GLsizei count, const GLuint64 * values); // typedef void (APIENTRYP GPPROGRAMUNIFORMHANDLEUI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64 * values); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX2X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX3X4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X2FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3DV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3DVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FV)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMMATRIX4X3FVEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPPROGRAMUNIFORMUI64NV)(GLuint program, GLint location, GLuint64EXT value); // typedef void (APIENTRYP GPPROGRAMUNIFORMUI64VNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPPROGRAMVERTEXLIMITNV)(GLenum target, GLint limit); // typedef void (APIENTRYP GPPROVOKINGVERTEX)(GLenum mode); // typedef void (APIENTRYP GPPROVOKINGVERTEXEXT)(GLenum mode); // typedef void (APIENTRYP GPPUSHATTRIB)(GLbitfield mask); // typedef void (APIENTRYP GPPUSHCLIENTATTRIB)(GLbitfield mask); // typedef void (APIENTRYP GPPUSHCLIENTATTRIBDEFAULTEXT)(GLbitfield mask); // typedef void (APIENTRYP GPPUSHDEBUGGROUP)(GLenum source, GLuint id, GLsizei length, const GLchar * message); // typedef void (APIENTRYP GPPUSHDEBUGGROUPKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message); // typedef void (APIENTRYP GPPUSHGROUPMARKEREXT)(GLsizei length, const GLchar * marker); // typedef void (APIENTRYP GPPUSHMATRIX)(); // typedef void (APIENTRYP GPPUSHNAME)(GLuint name); // typedef void (APIENTRYP GPQUERYCOUNTER)(GLuint id, GLenum target); // typedef GLbitfield (APIENTRYP GPQUERYMATRIXXOES)(GLfixed * mantissa, GLint * exponent); // typedef void (APIENTRYP GPQUERYOBJECTPARAMETERUIAMD)(GLenum target, GLuint id, GLenum pname, GLuint param); // typedef GLint (APIENTRYP GPQUERYRESOURCENV)(GLenum queryType, GLint tagId, GLuint bufSize, GLint * buffer); // typedef void (APIENTRYP GPQUERYRESOURCETAGNV)(GLint tagId, const GLchar * tagString); // typedef void (APIENTRYP GPRASTERPOS2D)(GLdouble x, GLdouble y); // typedef void (APIENTRYP GPRASTERPOS2DV)(const GLdouble * v); // typedef void (APIENTRYP GPRASTERPOS2F)(GLfloat x, GLfloat y); // typedef void (APIENTRYP GPRASTERPOS2FV)(const GLfloat * v); // typedef void (APIENTRYP GPRASTERPOS2I)(GLint x, GLint y); // typedef void (APIENTRYP GPRASTERPOS2IV)(const GLint * v); // typedef void (APIENTRYP GPRASTERPOS2S)(GLshort x, GLshort y); // typedef void (APIENTRYP GPRASTERPOS2SV)(const GLshort * v); // typedef void (APIENTRYP GPRASTERPOS2XOES)(GLfixed x, GLfixed y); // typedef void (APIENTRYP GPRASTERPOS2XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPRASTERPOS3D)(GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPRASTERPOS3DV)(const GLdouble * v); // typedef void (APIENTRYP GPRASTERPOS3F)(GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPRASTERPOS3FV)(const GLfloat * v); // typedef void (APIENTRYP GPRASTERPOS3I)(GLint x, GLint y, GLint z); // typedef void (APIENTRYP GPRASTERPOS3IV)(const GLint * v); // typedef void (APIENTRYP GPRASTERPOS3S)(GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPRASTERPOS3SV)(const GLshort * v); // typedef void (APIENTRYP GPRASTERPOS3XOES)(GLfixed x, GLfixed y, GLfixed z); // typedef void (APIENTRYP GPRASTERPOS3XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPRASTERPOS4D)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPRASTERPOS4DV)(const GLdouble * v); // typedef void (APIENTRYP GPRASTERPOS4F)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPRASTERPOS4FV)(const GLfloat * v); // typedef void (APIENTRYP GPRASTERPOS4I)(GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPRASTERPOS4IV)(const GLint * v); // typedef void (APIENTRYP GPRASTERPOS4S)(GLshort x, GLshort y, GLshort z, GLshort w); // typedef void (APIENTRYP GPRASTERPOS4SV)(const GLshort * v); // typedef void (APIENTRYP GPRASTERPOS4XOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w); // typedef void (APIENTRYP GPRASTERPOS4XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPRASTERSAMPLESEXT)(GLuint samples, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPREADBUFFER)(GLenum src); // typedef void (APIENTRYP GPREADINSTRUMENTSSGIX)(GLint marker); // typedef void (APIENTRYP GPREADPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); // typedef void (APIENTRYP GPREADNPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); // typedef void (APIENTRYP GPREADNPIXELSARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); // typedef void (APIENTRYP GPREADNPIXELSKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); // typedef void (APIENTRYP GPRECTD)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); // typedef void (APIENTRYP GPRECTDV)(const GLdouble * v1, const GLdouble * v2); // typedef void (APIENTRYP GPRECTF)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); // typedef void (APIENTRYP GPRECTFV)(const GLfloat * v1, const GLfloat * v2); // typedef void (APIENTRYP GPRECTI)(GLint x1, GLint y1, GLint x2, GLint y2); // typedef void (APIENTRYP GPRECTIV)(const GLint * v1, const GLint * v2); // typedef void (APIENTRYP GPRECTS)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); // typedef void (APIENTRYP GPRECTSV)(const GLshort * v1, const GLshort * v2); // typedef void (APIENTRYP GPRECTXOES)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); // typedef void (APIENTRYP GPRECTXVOES)(const GLfixed * v1, const GLfixed * v2); // typedef void (APIENTRYP GPREFERENCEPLANESGIX)(const GLdouble * equation); // typedef GLboolean (APIENTRYP GPRELEASEKEYEDMUTEXWIN32EXT)(GLuint memory, GLuint64 key); // typedef void (APIENTRYP GPRELEASESHADERCOMPILER)(); // typedef void (APIENTRYP GPRENDERGPUMASKNV)(GLbitfield mask); // typedef GLint (APIENTRYP GPRENDERMODE)(GLenum mode); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGE)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPREPLACEMENTCODEPOINTERSUN)(GLenum type, GLsizei stride, const void ** pointer); // typedef void (APIENTRYP GPREPLACEMENTCODEUBSUN)(GLubyte code); // typedef void (APIENTRYP GPREPLACEMENTCODEUBVSUN)(const GLubyte * code); // typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * c, const GLfloat * v); // typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN)(const GLuint * rc, const GLubyte * c, const GLfloat * v); // typedef void (APIENTRYP GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPREPLACEMENTCODEUISUN)(GLuint code); // typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN)(const GLuint * rc, const GLfloat * tc, const GLfloat * v); // typedef void (APIENTRYP GPREPLACEMENTCODEUIVERTEX3FSUN)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPREPLACEMENTCODEUIVERTEX3FVSUN)(const GLuint * rc, const GLfloat * v); // typedef void (APIENTRYP GPREPLACEMENTCODEUIVSUN)(const GLuint * code); // typedef void (APIENTRYP GPREPLACEMENTCODEUSSUN)(GLushort code); // typedef void (APIENTRYP GPREPLACEMENTCODEUSVSUN)(const GLushort * code); // typedef void (APIENTRYP GPREQUESTRESIDENTPROGRAMSNV)(GLsizei n, const GLuint * programs); // typedef void (APIENTRYP GPRESETHISTOGRAM)(GLenum target); // typedef void (APIENTRYP GPRESETHISTOGRAMEXT)(GLenum target); // typedef void (APIENTRYP GPRESETMINMAX)(GLenum target); // typedef void (APIENTRYP GPRESETMINMAXEXT)(GLenum target); // typedef void (APIENTRYP GPRESIZEBUFFERSMESA)(); // typedef void (APIENTRYP GPRESOLVEDEPTHVALUESNV)(); // typedef void (APIENTRYP GPRESUMETRANSFORMFEEDBACK)(); // typedef void (APIENTRYP GPRESUMETRANSFORMFEEDBACKNV)(); // typedef void (APIENTRYP GPROTATED)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPROTATEF)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPROTATEXOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); // typedef void (APIENTRYP GPSAMPLECOVERAGE)(GLfloat value, GLboolean invert); // typedef void (APIENTRYP GPSAMPLECOVERAGEARB)(GLfloat value, GLboolean invert); // typedef void (APIENTRYP GPSAMPLECOVERAGEXOES)(GLclampx value, GLboolean invert); // typedef void (APIENTRYP GPSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle); // typedef void (APIENTRYP GPSAMPLEMASKEXT)(GLclampf value, GLboolean invert); // typedef void (APIENTRYP GPSAMPLEMASKINDEXEDNV)(GLuint index, GLbitfield mask); // typedef void (APIENTRYP GPSAMPLEMASKSGIS)(GLclampf value, GLboolean invert); // typedef void (APIENTRYP GPSAMPLEMASKI)(GLuint maskNumber, GLbitfield mask); // typedef void (APIENTRYP GPSAMPLEPATTERNEXT)(GLenum pattern); // typedef void (APIENTRYP GPSAMPLEPATTERNSGIS)(GLenum pattern); // typedef void (APIENTRYP GPSAMPLERPARAMETERIIV)(GLuint sampler, GLenum pname, const GLint * param); // typedef void (APIENTRYP GPSAMPLERPARAMETERIUIV)(GLuint sampler, GLenum pname, const GLuint * param); // typedef void (APIENTRYP GPSAMPLERPARAMETERF)(GLuint sampler, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPSAMPLERPARAMETERFV)(GLuint sampler, GLenum pname, const GLfloat * param); // typedef void (APIENTRYP GPSAMPLERPARAMETERI)(GLuint sampler, GLenum pname, GLint param); // typedef void (APIENTRYP GPSAMPLERPARAMETERIV)(GLuint sampler, GLenum pname, const GLint * param); // typedef void (APIENTRYP GPSCALED)(GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPSCALEF)(GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPSCALEXOES)(GLfixed x, GLfixed y, GLfixed z); // typedef void (APIENTRYP GPSCISSOR)(GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPSCISSORARRAYV)(GLuint first, GLsizei count, const GLint * v); // typedef void (APIENTRYP GPSCISSORINDEXED)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPSCISSORINDEXEDV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3B)(GLbyte red, GLbyte green, GLbyte blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3BEXT)(GLbyte red, GLbyte green, GLbyte blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3BV)(const GLbyte * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3BVEXT)(const GLbyte * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3D)(GLdouble red, GLdouble green, GLdouble blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3DEXT)(GLdouble red, GLdouble green, GLdouble blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3DV)(const GLdouble * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3DVEXT)(const GLdouble * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3F)(GLfloat red, GLfloat green, GLfloat blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3FEXT)(GLfloat red, GLfloat green, GLfloat blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3FV)(const GLfloat * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3FVEXT)(const GLfloat * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3HNV)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3I)(GLint red, GLint green, GLint blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3IEXT)(GLint red, GLint green, GLint blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3IV)(const GLint * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3IVEXT)(const GLint * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3S)(GLshort red, GLshort green, GLshort blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3SEXT)(GLshort red, GLshort green, GLshort blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3SV)(const GLshort * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3SVEXT)(const GLshort * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3UB)(GLubyte red, GLubyte green, GLubyte blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3UBEXT)(GLubyte red, GLubyte green, GLubyte blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3UBV)(const GLubyte * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3UBVEXT)(const GLubyte * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3UI)(GLuint red, GLuint green, GLuint blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3UIEXT)(GLuint red, GLuint green, GLuint blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3UIV)(const GLuint * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3UIVEXT)(const GLuint * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3US)(GLushort red, GLushort green, GLushort blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3USEXT)(GLushort red, GLushort green, GLushort blue); // typedef void (APIENTRYP GPSECONDARYCOLOR3USV)(const GLushort * v); // typedef void (APIENTRYP GPSECONDARYCOLOR3USVEXT)(const GLushort * v); // typedef void (APIENTRYP GPSECONDARYCOLORFORMATNV)(GLint size, GLenum type, GLsizei stride); // typedef void (APIENTRYP GPSECONDARYCOLORP3UI)(GLenum type, GLuint color); // typedef void (APIENTRYP GPSECONDARYCOLORP3UIV)(GLenum type, const GLuint * color); // typedef void (APIENTRYP GPSECONDARYCOLORPOINTER)(GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPSECONDARYCOLORPOINTEREXT)(GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPSECONDARYCOLORPOINTERLISTIBM)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride); // typedef void (APIENTRYP GPSELECTBUFFER)(GLsizei size, GLuint * buffer); // typedef void (APIENTRYP GPSELECTPERFMONITORCOUNTERSAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); // typedef void (APIENTRYP GPSEMAPHOREPARAMETERUI64VEXT)(GLuint semaphore, GLenum pname, const GLuint64 * params); // typedef void (APIENTRYP GPSEPARABLEFILTER2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); // typedef void (APIENTRYP GPSEPARABLEFILTER2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); // typedef void (APIENTRYP GPSETFENCEAPPLE)(GLuint fence); // typedef void (APIENTRYP GPSETFENCENV)(GLuint fence, GLenum condition); // typedef void (APIENTRYP GPSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat * value); // typedef void (APIENTRYP GPSETINVARIANTEXT)(GLuint id, GLenum type, const void * addr); // typedef void (APIENTRYP GPSETLOCALCONSTANTEXT)(GLuint id, GLenum type, const void * addr); // typedef void (APIENTRYP GPSETMULTISAMPLEFVAMD)(GLenum pname, GLuint index, const GLfloat * val); // typedef void (APIENTRYP GPSHADEMODEL)(GLenum mode); // typedef void (APIENTRYP GPSHADERBINARY)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length); // typedef void (APIENTRYP GPSHADEROP1EXT)(GLenum op, GLuint res, GLuint arg1); // typedef void (APIENTRYP GPSHADEROP2EXT)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); // typedef void (APIENTRYP GPSHADEROP3EXT)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); // typedef void (APIENTRYP GPSHADERSOURCE)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); // typedef void (APIENTRYP GPSHADERSOURCEARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); // typedef void (APIENTRYP GPSHADERSTORAGEBLOCKBINDING)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); // typedef void (APIENTRYP GPSHARPENTEXFUNCSGIS)(GLenum target, GLsizei n, const GLfloat * points); // typedef void (APIENTRYP GPSIGNALSEMAPHOREEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts); // typedef void (APIENTRYP GPSIGNALVKFENCENV)(GLuint64 vkFence); // typedef void (APIENTRYP GPSIGNALVKSEMAPHORENV)(GLuint64 vkSemaphore); // typedef void (APIENTRYP GPSPECIALIZESHADERARB)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); // typedef void (APIENTRYP GPSPRITEPARAMETERFSGIX)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPSPRITEPARAMETERFVSGIX)(GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPSPRITEPARAMETERISGIX)(GLenum pname, GLint param); // typedef void (APIENTRYP GPSPRITEPARAMETERIVSGIX)(GLenum pname, const GLint * params); // typedef void (APIENTRYP GPSTARTINSTRUMENTSSGIX)(); // typedef void (APIENTRYP GPSTATECAPTURENV)(GLuint state, GLenum mode); // typedef void (APIENTRYP GPSTENCILCLEARTAGEXT)(GLsizei stencilTagBits, GLuint stencilClearTag); // typedef void (APIENTRYP GPSTENCILFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPSTENCILFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask); // typedef void (APIENTRYP GPSTENCILFUNC)(GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP GPSTENCILFUNCSEPARATE)(GLenum face, GLenum func, GLint ref, GLuint mask); // typedef void (APIENTRYP GPSTENCILFUNCSEPARATEATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); // typedef void (APIENTRYP GPSTENCILMASK)(GLuint mask); // typedef void (APIENTRYP GPSTENCILMASKSEPARATE)(GLenum face, GLuint mask); // typedef void (APIENTRYP GPSTENCILOP)(GLenum fail, GLenum zfail, GLenum zpass); // typedef void (APIENTRYP GPSTENCILOPSEPARATE)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); // typedef void (APIENTRYP GPSTENCILOPSEPARATEATI)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); // typedef void (APIENTRYP GPSTENCILOPVALUEAMD)(GLenum face, GLuint value); // typedef void (APIENTRYP GPSTENCILSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPSTENCILSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask); // typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPSTENCILTHENCOVERFILLPATHNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); // typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPSTENCILTHENCOVERSTROKEPATHNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode); // typedef void (APIENTRYP GPSTOPINSTRUMENTSSGIX)(GLint marker); // typedef void (APIENTRYP GPSTRINGMARKERGREMEDY)(GLsizei len, const void * string); // typedef void (APIENTRYP GPSUBPIXELPRECISIONBIASNV)(GLuint xbits, GLuint ybits); // typedef void (APIENTRYP GPSWIZZLEEXT)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); // typedef void (APIENTRYP GPSYNCTEXTUREINTEL)(GLuint texture); // typedef void (APIENTRYP GPTAGSAMPLEBUFFERSGIX)(); // typedef void (APIENTRYP GPTANGENT3BEXT)(GLbyte tx, GLbyte ty, GLbyte tz); // typedef void (APIENTRYP GPTANGENT3BVEXT)(const GLbyte * v); // typedef void (APIENTRYP GPTANGENT3DEXT)(GLdouble tx, GLdouble ty, GLdouble tz); // typedef void (APIENTRYP GPTANGENT3DVEXT)(const GLdouble * v); // typedef void (APIENTRYP GPTANGENT3FEXT)(GLfloat tx, GLfloat ty, GLfloat tz); // typedef void (APIENTRYP GPTANGENT3FVEXT)(const GLfloat * v); // typedef void (APIENTRYP GPTANGENT3IEXT)(GLint tx, GLint ty, GLint tz); // typedef void (APIENTRYP GPTANGENT3IVEXT)(const GLint * v); // typedef void (APIENTRYP GPTANGENT3SEXT)(GLshort tx, GLshort ty, GLshort tz); // typedef void (APIENTRYP GPTANGENT3SVEXT)(const GLshort * v); // typedef void (APIENTRYP GPTANGENTPOINTEREXT)(GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPTBUFFERMASK3DFX)(GLuint mask); // typedef void (APIENTRYP GPTESSELLATIONFACTORAMD)(GLfloat factor); // typedef void (APIENTRYP GPTESSELLATIONMODEAMD)(GLenum mode); // typedef GLboolean (APIENTRYP GPTESTFENCEAPPLE)(GLuint fence); // typedef GLboolean (APIENTRYP GPTESTFENCENV)(GLuint fence); // typedef GLboolean (APIENTRYP GPTESTOBJECTAPPLE)(GLenum object, GLuint name); // typedef void (APIENTRYP GPTEXBUFFER)(GLenum target, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP GPTEXBUFFERARB)(GLenum target, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP GPTEXBUFFEREXT)(GLenum target, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP GPTEXBUFFERRANGE)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPTEXBUMPPARAMETERFVATI)(GLenum pname, const GLfloat * param); // typedef void (APIENTRYP GPTEXBUMPPARAMETERIVATI)(GLenum pname, const GLint * param); // typedef void (APIENTRYP GPTEXCOORD1BOES)(GLbyte s); // typedef void (APIENTRYP GPTEXCOORD1BVOES)(const GLbyte * coords); // typedef void (APIENTRYP GPTEXCOORD1D)(GLdouble s); // typedef void (APIENTRYP GPTEXCOORD1DV)(const GLdouble * v); // typedef void (APIENTRYP GPTEXCOORD1F)(GLfloat s); // typedef void (APIENTRYP GPTEXCOORD1FV)(const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD1HNV)(GLhalfNV s); // typedef void (APIENTRYP GPTEXCOORD1HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPTEXCOORD1I)(GLint s); // typedef void (APIENTRYP GPTEXCOORD1IV)(const GLint * v); // typedef void (APIENTRYP GPTEXCOORD1S)(GLshort s); // typedef void (APIENTRYP GPTEXCOORD1SV)(const GLshort * v); // typedef void (APIENTRYP GPTEXCOORD1XOES)(GLfixed s); // typedef void (APIENTRYP GPTEXCOORD1XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPTEXCOORD2BOES)(GLbyte s, GLbyte t); // typedef void (APIENTRYP GPTEXCOORD2BVOES)(const GLbyte * coords); // typedef void (APIENTRYP GPTEXCOORD2D)(GLdouble s, GLdouble t); // typedef void (APIENTRYP GPTEXCOORD2DV)(const GLdouble * v); // typedef void (APIENTRYP GPTEXCOORD2F)(GLfloat s, GLfloat t); // typedef void (APIENTRYP GPTEXCOORD2FCOLOR3FVERTEX3FSUN)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPTEXCOORD2FCOLOR3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD2FCOLOR4UBVERTEX3FSUN)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN)(const GLfloat * tc, const GLubyte * c, const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD2FNORMAL3FVERTEX3FSUN)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPTEXCOORD2FNORMAL3FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD2FVERTEX3FSUN)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPTEXCOORD2FVERTEX3FVSUN)(const GLfloat * tc, const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD2FV)(const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD2HNV)(GLhalfNV s, GLhalfNV t); // typedef void (APIENTRYP GPTEXCOORD2HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPTEXCOORD2I)(GLint s, GLint t); // typedef void (APIENTRYP GPTEXCOORD2IV)(const GLint * v); // typedef void (APIENTRYP GPTEXCOORD2S)(GLshort s, GLshort t); // typedef void (APIENTRYP GPTEXCOORD2SV)(const GLshort * v); // typedef void (APIENTRYP GPTEXCOORD2XOES)(GLfixed s, GLfixed t); // typedef void (APIENTRYP GPTEXCOORD2XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPTEXCOORD3BOES)(GLbyte s, GLbyte t, GLbyte r); // typedef void (APIENTRYP GPTEXCOORD3BVOES)(const GLbyte * coords); // typedef void (APIENTRYP GPTEXCOORD3D)(GLdouble s, GLdouble t, GLdouble r); // typedef void (APIENTRYP GPTEXCOORD3DV)(const GLdouble * v); // typedef void (APIENTRYP GPTEXCOORD3F)(GLfloat s, GLfloat t, GLfloat r); // typedef void (APIENTRYP GPTEXCOORD3FV)(const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD3HNV)(GLhalfNV s, GLhalfNV t, GLhalfNV r); // typedef void (APIENTRYP GPTEXCOORD3HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPTEXCOORD3I)(GLint s, GLint t, GLint r); // typedef void (APIENTRYP GPTEXCOORD3IV)(const GLint * v); // typedef void (APIENTRYP GPTEXCOORD3S)(GLshort s, GLshort t, GLshort r); // typedef void (APIENTRYP GPTEXCOORD3SV)(const GLshort * v); // typedef void (APIENTRYP GPTEXCOORD3XOES)(GLfixed s, GLfixed t, GLfixed r); // typedef void (APIENTRYP GPTEXCOORD3XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPTEXCOORD4BOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q); // typedef void (APIENTRYP GPTEXCOORD4BVOES)(const GLbyte * coords); // typedef void (APIENTRYP GPTEXCOORD4D)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); // typedef void (APIENTRYP GPTEXCOORD4DV)(const GLdouble * v); // typedef void (APIENTRYP GPTEXCOORD4F)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); // typedef void (APIENTRYP GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD4FVERTEX4FSUN)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPTEXCOORD4FVERTEX4FVSUN)(const GLfloat * tc, const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD4FV)(const GLfloat * v); // typedef void (APIENTRYP GPTEXCOORD4HNV)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); // typedef void (APIENTRYP GPTEXCOORD4HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPTEXCOORD4I)(GLint s, GLint t, GLint r, GLint q); // typedef void (APIENTRYP GPTEXCOORD4IV)(const GLint * v); // typedef void (APIENTRYP GPTEXCOORD4S)(GLshort s, GLshort t, GLshort r, GLshort q); // typedef void (APIENTRYP GPTEXCOORD4SV)(const GLshort * v); // typedef void (APIENTRYP GPTEXCOORD4XOES)(GLfixed s, GLfixed t, GLfixed r, GLfixed q); // typedef void (APIENTRYP GPTEXCOORD4XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPTEXCOORDFORMATNV)(GLint size, GLenum type, GLsizei stride); // typedef void (APIENTRYP GPTEXCOORDP1UI)(GLenum type, GLuint coords); // typedef void (APIENTRYP GPTEXCOORDP1UIV)(GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPTEXCOORDP2UI)(GLenum type, GLuint coords); // typedef void (APIENTRYP GPTEXCOORDP2UIV)(GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPTEXCOORDP3UI)(GLenum type, GLuint coords); // typedef void (APIENTRYP GPTEXCOORDP3UIV)(GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPTEXCOORDP4UI)(GLenum type, GLuint coords); // typedef void (APIENTRYP GPTEXCOORDP4UIV)(GLenum type, const GLuint * coords); // typedef void (APIENTRYP GPTEXCOORDPOINTER)(GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPTEXCOORDPOINTEREXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); // typedef void (APIENTRYP GPTEXCOORDPOINTERLISTIBM)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride); // typedef void (APIENTRYP GPTEXCOORDPOINTERVINTEL)(GLint size, GLenum type, const void ** pointer); // typedef void (APIENTRYP GPTEXENVF)(GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPTEXENVFV)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPTEXENVI)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPTEXENVIV)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXENVXOES)(GLenum target, GLenum pname, GLfixed param); // typedef void (APIENTRYP GPTEXENVXVOES)(GLenum target, GLenum pname, const GLfixed * params); // typedef void (APIENTRYP GPTEXFILTERFUNCSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); // typedef void (APIENTRYP GPTEXGEND)(GLenum coord, GLenum pname, GLdouble param); // typedef void (APIENTRYP GPTEXGENDV)(GLenum coord, GLenum pname, const GLdouble * params); // typedef void (APIENTRYP GPTEXGENF)(GLenum coord, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPTEXGENFV)(GLenum coord, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPTEXGENI)(GLenum coord, GLenum pname, GLint param); // typedef void (APIENTRYP GPTEXGENIV)(GLenum coord, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXGENXOES)(GLenum coord, GLenum pname, GLfixed param); // typedef void (APIENTRYP GPTEXGENXVOES)(GLenum coord, GLenum pname, const GLfixed * params); // typedef void (APIENTRYP GPTEXIMAGE1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXIMAGE2DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXIMAGE2DMULTISAMPLECOVERAGENV)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); // typedef void (APIENTRYP GPTEXIMAGE3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXIMAGE3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXIMAGE3DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXIMAGE3DMULTISAMPLECOVERAGENV)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); // typedef void (APIENTRYP GPTEXIMAGE4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXPAGECOMMITMENTARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); // typedef void (APIENTRYP GPTEXPARAMETERIIV)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXPARAMETERIIVEXT)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXPARAMETERIUIV)(GLenum target, GLenum pname, const GLuint * params); // typedef void (APIENTRYP GPTEXPARAMETERIUIVEXT)(GLenum target, GLenum pname, const GLuint * params); // typedef void (APIENTRYP GPTEXPARAMETERF)(GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPTEXPARAMETERFV)(GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPTEXPARAMETERIV)(GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXPARAMETERXOES)(GLenum target, GLenum pname, GLfixed param); // typedef void (APIENTRYP GPTEXPARAMETERXVOES)(GLenum target, GLenum pname, const GLfixed * params); // typedef void (APIENTRYP GPTEXRENDERBUFFERNV)(GLenum target, GLuint renderbuffer); // typedef void (APIENTRYP GPTEXSTORAGE1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); // typedef void (APIENTRYP GPTEXSTORAGE2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPTEXSTORAGE2DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXSTORAGE3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP GPTEXSTORAGE3DMULTISAMPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXSTORAGEMEM1DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGEMEM2DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGEMEM3DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXSTORAGESPARSEAMD)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); // typedef void (APIENTRYP GPTEXSUBIMAGE1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTUREBARRIER)(); // typedef void (APIENTRYP GPTEXTUREBARRIERNV)(); // typedef void (APIENTRYP GPTEXTUREBUFFER)(GLuint texture, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP GPTEXTUREBUFFEREXT)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); // typedef void (APIENTRYP GPTEXTUREBUFFERRANGE)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPTEXTUREBUFFERRANGEEXT)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPTEXTURECOLORMASKSGIS)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); // typedef void (APIENTRYP GPTEXTUREIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTUREIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); // typedef void (APIENTRYP GPTEXTUREIMAGE2DMULTISAMPLENV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); // typedef void (APIENTRYP GPTEXTUREIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); // typedef void (APIENTRYP GPTEXTUREIMAGE3DMULTISAMPLENV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); // typedef void (APIENTRYP GPTEXTURELIGHTEXT)(GLenum pname); // typedef void (APIENTRYP GPTEXTUREMATERIALEXT)(GLenum face, GLenum mode); // typedef void (APIENTRYP GPTEXTURENORMALEXT)(GLenum mode); // typedef void (APIENTRYP GPTEXTUREPAGECOMMITMENTEXT)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); // typedef void (APIENTRYP GPTEXTUREPARAMETERIIV)(GLuint texture, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXTUREPARAMETERIIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXTUREPARAMETERIUIV)(GLuint texture, GLenum pname, const GLuint * params); // typedef void (APIENTRYP GPTEXTUREPARAMETERIUIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLuint * params); // typedef void (APIENTRYP GPTEXTUREPARAMETERF)(GLuint texture, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPTEXTUREPARAMETERFEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat param); // typedef void (APIENTRYP GPTEXTUREPARAMETERFV)(GLuint texture, GLenum pname, const GLfloat * param); // typedef void (APIENTRYP GPTEXTUREPARAMETERFVEXT)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPTEXTUREPARAMETERI)(GLuint texture, GLenum pname, GLint param); // typedef void (APIENTRYP GPTEXTUREPARAMETERIEXT)(GLuint texture, GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPTEXTUREPARAMETERIV)(GLuint texture, GLenum pname, const GLint * param); // typedef void (APIENTRYP GPTEXTUREPARAMETERIVEXT)(GLuint texture, GLenum target, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPTEXTURERANGEAPPLE)(GLenum target, GLsizei length, const void * pointer); // typedef void (APIENTRYP GPTEXTURERENDERBUFFEREXT)(GLuint texture, GLenum target, GLuint renderbuffer); // typedef void (APIENTRYP GPTEXTURESTORAGE1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); // typedef void (APIENTRYP GPTEXTURESTORAGE1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); // typedef void (APIENTRYP GPTEXTURESTORAGE2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPTEXTURESTORAGE2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPTEXTURESTORAGE2DMULTISAMPLE)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXTURESTORAGE2DMULTISAMPLEEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXTURESTORAGE3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP GPTEXTURESTORAGE3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // typedef void (APIENTRYP GPTEXTURESTORAGE3DMULTISAMPLE)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXTURESTORAGE3DMULTISAMPLEEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM1DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM2DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM3DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); // typedef void (APIENTRYP GPTEXTURESTORAGESPARSEAMD)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); // typedef void (APIENTRYP GPTEXTURESUBIMAGE1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTURESUBIMAGE1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTURESUBIMAGE2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTURESUBIMAGE2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTURESUBIMAGE3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTURESUBIMAGE3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXTUREVIEW)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); // typedef void (APIENTRYP GPTRACKMATRIXNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); // typedef void (APIENTRYP GPTRANSFORMFEEDBACKATTRIBSNV)(GLsizei count, const GLint * attribs, GLenum bufferMode); // typedef void (APIENTRYP GPTRANSFORMFEEDBACKBUFFERBASE)(GLuint xfb, GLuint index, GLuint buffer); // typedef void (APIENTRYP GPTRANSFORMFEEDBACKBUFFERRANGE)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); // typedef void (APIENTRYP GPTRANSFORMFEEDBACKSTREAMATTRIBSNV)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode); // typedef void (APIENTRYP GPTRANSFORMFEEDBACKVARYINGS)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); // typedef void (APIENTRYP GPTRANSFORMFEEDBACKVARYINGSEXT)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); // typedef void (APIENTRYP GPTRANSFORMFEEDBACKVARYINGSNV)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); // typedef void (APIENTRYP GPTRANSFORMPATHNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); // typedef void (APIENTRYP GPTRANSLATED)(GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPTRANSLATEF)(GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPTRANSLATEXOES)(GLfixed x, GLfixed y, GLfixed z); // typedef void (APIENTRYP GPUNIFORM1D)(GLint location, GLdouble x); // typedef void (APIENTRYP GPUNIFORM1DV)(GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORM1F)(GLint location, GLfloat v0); // typedef void (APIENTRYP GPUNIFORM1FARB)(GLint location, GLfloat v0); // typedef void (APIENTRYP GPUNIFORM1FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM1FVARB)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0); // typedef void (APIENTRYP GPUNIFORM1I64ARB)(GLint location, GLint64 x); // typedef void (APIENTRYP GPUNIFORM1I64NV)(GLint location, GLint64EXT x); // typedef void (APIENTRYP GPUNIFORM1I64VARB)(GLint location, GLsizei count, const GLint64 * value); // typedef void (APIENTRYP GPUNIFORM1I64VNV)(GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPUNIFORM1IARB)(GLint location, GLint v0); // typedef void (APIENTRYP GPUNIFORM1IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM1IVARB)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM1UI)(GLint location, GLuint v0); // typedef void (APIENTRYP GPUNIFORM1UI64ARB)(GLint location, GLuint64 x); // typedef void (APIENTRYP GPUNIFORM1UI64NV)(GLint location, GLuint64EXT x); // typedef void (APIENTRYP GPUNIFORM1UI64VARB)(GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPUNIFORM1UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNIFORM1UIEXT)(GLint location, GLuint v0); // typedef void (APIENTRYP GPUNIFORM1UIV)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM1UIVEXT)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM2D)(GLint location, GLdouble x, GLdouble y); // typedef void (APIENTRYP GPUNIFORM2DV)(GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORM2F)(GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP GPUNIFORM2FARB)(GLint location, GLfloat v0, GLfloat v1); // typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM2FVARB)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM2I)(GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP GPUNIFORM2I64ARB)(GLint location, GLint64 x, GLint64 y); // typedef void (APIENTRYP GPUNIFORM2I64NV)(GLint location, GLint64EXT x, GLint64EXT y); // typedef void (APIENTRYP GPUNIFORM2I64VARB)(GLint location, GLsizei count, const GLint64 * value); // typedef void (APIENTRYP GPUNIFORM2I64VNV)(GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPUNIFORM2IARB)(GLint location, GLint v0, GLint v1); // typedef void (APIENTRYP GPUNIFORM2IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM2IVARB)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM2UI)(GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP GPUNIFORM2UI64ARB)(GLint location, GLuint64 x, GLuint64 y); // typedef void (APIENTRYP GPUNIFORM2UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y); // typedef void (APIENTRYP GPUNIFORM2UI64VARB)(GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPUNIFORM2UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNIFORM2UIEXT)(GLint location, GLuint v0, GLuint v1); // typedef void (APIENTRYP GPUNIFORM2UIV)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM2UIVEXT)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM3D)(GLint location, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPUNIFORM3DV)(GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORM3F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP GPUNIFORM3FARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); // typedef void (APIENTRYP GPUNIFORM3FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM3FVARB)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM3I)(GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP GPUNIFORM3I64ARB)(GLint location, GLint64 x, GLint64 y, GLint64 z); // typedef void (APIENTRYP GPUNIFORM3I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); // typedef void (APIENTRYP GPUNIFORM3I64VARB)(GLint location, GLsizei count, const GLint64 * value); // typedef void (APIENTRYP GPUNIFORM3I64VNV)(GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPUNIFORM3IARB)(GLint location, GLint v0, GLint v1, GLint v2); // typedef void (APIENTRYP GPUNIFORM3IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM3IVARB)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM3UI)(GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP GPUNIFORM3UI64ARB)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z); // typedef void (APIENTRYP GPUNIFORM3UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); // typedef void (APIENTRYP GPUNIFORM3UI64VARB)(GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPUNIFORM3UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNIFORM3UIEXT)(GLint location, GLuint v0, GLuint v1, GLuint v2); // typedef void (APIENTRYP GPUNIFORM3UIV)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM3UIVEXT)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM4D)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPUNIFORM4DV)(GLint location, GLsizei count, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORM4F)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP GPUNIFORM4FARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); // typedef void (APIENTRYP GPUNIFORM4FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM4FVARB)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM4I)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP GPUNIFORM4I64ARB)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); // typedef void (APIENTRYP GPUNIFORM4I64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); // typedef void (APIENTRYP GPUNIFORM4I64VARB)(GLint location, GLsizei count, const GLint64 * value); // typedef void (APIENTRYP GPUNIFORM4I64VNV)(GLint location, GLsizei count, const GLint64EXT * value); // typedef void (APIENTRYP GPUNIFORM4IARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); // typedef void (APIENTRYP GPUNIFORM4IV)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM4IVARB)(GLint location, GLsizei count, const GLint * value); // typedef void (APIENTRYP GPUNIFORM4UI)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP GPUNIFORM4UI64ARB)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); // typedef void (APIENTRYP GPUNIFORM4UI64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); // typedef void (APIENTRYP GPUNIFORM4UI64VARB)(GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPUNIFORM4UI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNIFORM4UIEXT)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); // typedef void (APIENTRYP GPUNIFORM4UIV)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORM4UIVEXT)(GLint location, GLsizei count, const GLuint * value); // typedef void (APIENTRYP GPUNIFORMBLOCKBINDING)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); // typedef void (APIENTRYP GPUNIFORMBUFFEREXT)(GLuint program, GLint location, GLuint buffer); // typedef void (APIENTRYP GPUNIFORMHANDLEUI64ARB)(GLint location, GLuint64 value); // typedef void (APIENTRYP GPUNIFORMHANDLEUI64NV)(GLint location, GLuint64 value); // typedef void (APIENTRYP GPUNIFORMHANDLEUI64VARB)(GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPUNIFORMHANDLEUI64VNV)(GLint location, GLsizei count, const GLuint64 * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2FVARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2X3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2X4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX2X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3FVARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3X2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3X4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX3X4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4FVARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4X2DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4X2FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4X3DV)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); // typedef void (APIENTRYP GPUNIFORMMATRIX4X3FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORMSUBROUTINESUIV)(GLenum shadertype, GLsizei count, const GLuint * indices); // typedef void (APIENTRYP GPUNIFORMUI64NV)(GLint location, GLuint64EXT value); // typedef void (APIENTRYP GPUNIFORMUI64VNV)(GLint location, GLsizei count, const GLuint64EXT * value); // typedef void (APIENTRYP GPUNLOCKARRAYSEXT)(); // typedef GLboolean (APIENTRYP GPUNMAPBUFFER)(GLenum target); // typedef GLboolean (APIENTRYP GPUNMAPBUFFERARB)(GLenum target); // typedef GLboolean (APIENTRYP GPUNMAPNAMEDBUFFER)(GLuint buffer); // typedef GLboolean (APIENTRYP GPUNMAPNAMEDBUFFEREXT)(GLuint buffer); // typedef void (APIENTRYP GPUNMAPOBJECTBUFFERATI)(GLuint buffer); // typedef void (APIENTRYP GPUNMAPTEXTURE2DINTEL)(GLuint texture, GLint level); // typedef void (APIENTRYP GPUPDATEOBJECTBUFFERATI)(GLuint buffer, GLuint offset, GLsizei size, const void * pointer, GLenum preserve); // typedef void (APIENTRYP GPUSEPROGRAM)(GLuint program); // typedef void (APIENTRYP GPUSEPROGRAMOBJECTARB)(GLhandleARB programObj); // typedef void (APIENTRYP GPUSEPROGRAMSTAGES)(GLuint pipeline, GLbitfield stages, GLuint program); // typedef void (APIENTRYP GPUSEPROGRAMSTAGESEXT)(GLuint pipeline, GLbitfield stages, GLuint program); // typedef void (APIENTRYP GPUSESHADERPROGRAMEXT)(GLenum type, GLuint program); // typedef void (APIENTRYP GPVDPAUFININV)(); // typedef void (APIENTRYP GPVDPAUGETSURFACEIVNV)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); // typedef void (APIENTRYP GPVDPAUINITNV)(const void * vdpDevice, const void * getProcAddress); // typedef GLboolean (APIENTRYP GPVDPAUISSURFACENV)(GLvdpauSurfaceNV surface); // typedef void (APIENTRYP GPVDPAUMAPSURFACESNV)(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); // typedef GLvdpauSurfaceNV (APIENTRYP GPVDPAUREGISTEROUTPUTSURFACENV)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); // typedef GLvdpauSurfaceNV (APIENTRYP GPVDPAUREGISTERVIDEOSURFACENV)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); // typedef void (APIENTRYP GPVDPAUSURFACEACCESSNV)(GLvdpauSurfaceNV surface, GLenum access); // typedef void (APIENTRYP GPVDPAUUNMAPSURFACESNV)(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); // typedef void (APIENTRYP GPVDPAUUNREGISTERSURFACENV)(GLvdpauSurfaceNV surface); // typedef void (APIENTRYP GPVALIDATEPROGRAM)(GLuint program); // typedef void (APIENTRYP GPVALIDATEPROGRAMARB)(GLhandleARB programObj); // typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINE)(GLuint pipeline); // typedef void (APIENTRYP GPVALIDATEPROGRAMPIPELINEEXT)(GLuint pipeline); // typedef void (APIENTRYP GPVARIANTARRAYOBJECTATI)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); // typedef void (APIENTRYP GPVARIANTPOINTEREXT)(GLuint id, GLenum type, GLuint stride, const void * addr); // typedef void (APIENTRYP GPVARIANTBVEXT)(GLuint id, const GLbyte * addr); // typedef void (APIENTRYP GPVARIANTDVEXT)(GLuint id, const GLdouble * addr); // typedef void (APIENTRYP GPVARIANTFVEXT)(GLuint id, const GLfloat * addr); // typedef void (APIENTRYP GPVARIANTIVEXT)(GLuint id, const GLint * addr); // typedef void (APIENTRYP GPVARIANTSVEXT)(GLuint id, const GLshort * addr); // typedef void (APIENTRYP GPVARIANTUBVEXT)(GLuint id, const GLubyte * addr); // typedef void (APIENTRYP GPVARIANTUIVEXT)(GLuint id, const GLuint * addr); // typedef void (APIENTRYP GPVARIANTUSVEXT)(GLuint id, const GLushort * addr); // typedef void (APIENTRYP GPVERTEX2BOES)(GLbyte x, GLbyte y); // typedef void (APIENTRYP GPVERTEX2BVOES)(const GLbyte * coords); // typedef void (APIENTRYP GPVERTEX2D)(GLdouble x, GLdouble y); // typedef void (APIENTRYP GPVERTEX2DV)(const GLdouble * v); // typedef void (APIENTRYP GPVERTEX2F)(GLfloat x, GLfloat y); // typedef void (APIENTRYP GPVERTEX2FV)(const GLfloat * v); // typedef void (APIENTRYP GPVERTEX2HNV)(GLhalfNV x, GLhalfNV y); // typedef void (APIENTRYP GPVERTEX2HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEX2I)(GLint x, GLint y); // typedef void (APIENTRYP GPVERTEX2IV)(const GLint * v); // typedef void (APIENTRYP GPVERTEX2S)(GLshort x, GLshort y); // typedef void (APIENTRYP GPVERTEX2SV)(const GLshort * v); // typedef void (APIENTRYP GPVERTEX2XOES)(GLfixed x); // typedef void (APIENTRYP GPVERTEX2XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPVERTEX3BOES)(GLbyte x, GLbyte y, GLbyte z); // typedef void (APIENTRYP GPVERTEX3BVOES)(const GLbyte * coords); // typedef void (APIENTRYP GPVERTEX3D)(GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPVERTEX3DV)(const GLdouble * v); // typedef void (APIENTRYP GPVERTEX3F)(GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPVERTEX3FV)(const GLfloat * v); // typedef void (APIENTRYP GPVERTEX3HNV)(GLhalfNV x, GLhalfNV y, GLhalfNV z); // typedef void (APIENTRYP GPVERTEX3HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEX3I)(GLint x, GLint y, GLint z); // typedef void (APIENTRYP GPVERTEX3IV)(const GLint * v); // typedef void (APIENTRYP GPVERTEX3S)(GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPVERTEX3SV)(const GLshort * v); // typedef void (APIENTRYP GPVERTEX3XOES)(GLfixed x, GLfixed y); // typedef void (APIENTRYP GPVERTEX3XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPVERTEX4BOES)(GLbyte x, GLbyte y, GLbyte z, GLbyte w); // typedef void (APIENTRYP GPVERTEX4BVOES)(const GLbyte * coords); // typedef void (APIENTRYP GPVERTEX4D)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPVERTEX4DV)(const GLdouble * v); // typedef void (APIENTRYP GPVERTEX4F)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPVERTEX4FV)(const GLfloat * v); // typedef void (APIENTRYP GPVERTEX4HNV)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); // typedef void (APIENTRYP GPVERTEX4HVNV)(const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEX4I)(GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPVERTEX4IV)(const GLint * v); // typedef void (APIENTRYP GPVERTEX4S)(GLshort x, GLshort y, GLshort z, GLshort w); // typedef void (APIENTRYP GPVERTEX4SV)(const GLshort * v); // typedef void (APIENTRYP GPVERTEX4XOES)(GLfixed x, GLfixed y, GLfixed z); // typedef void (APIENTRYP GPVERTEX4XVOES)(const GLfixed * coords); // typedef void (APIENTRYP GPVERTEXARRAYATTRIBBINDING)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); // typedef void (APIENTRYP GPVERTEXARRAYATTRIBFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXARRAYATTRIBIFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXARRAYATTRIBLFORMAT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXARRAYBINDVERTEXBUFFEREXT)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); // typedef void (APIENTRYP GPVERTEXARRAYBINDINGDIVISOR)(GLuint vaobj, GLuint bindingindex, GLuint divisor); // typedef void (APIENTRYP GPVERTEXARRAYCOLOROFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYEDGEFLAGOFFSETEXT)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYELEMENTBUFFER)(GLuint vaobj, GLuint buffer); // typedef void (APIENTRYP GPVERTEXARRAYFOGCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYINDEXOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYNORMALOFFSETEXT)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYPARAMETERIAPPLE)(GLenum pname, GLint param); // typedef void (APIENTRYP GPVERTEXARRAYRANGEAPPLE)(GLsizei length, void * pointer); // typedef void (APIENTRYP GPVERTEXARRAYRANGENV)(GLsizei length, const void * pointer); // typedef void (APIENTRYP GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYTEXCOORDOFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(GLuint vaobj, GLuint index, GLuint divisor); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(GLuint vaobj, GLuint bindingindex, GLuint divisor); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXBUFFER)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXBUFFERS)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); // typedef void (APIENTRYP GPVERTEXARRAYVERTEXOFFSETEXT)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); // typedef void (APIENTRYP GPVERTEXATTRIB1D)(GLuint index, GLdouble x); // typedef void (APIENTRYP GPVERTEXATTRIB1DARB)(GLuint index, GLdouble x); // typedef void (APIENTRYP GPVERTEXATTRIB1DNV)(GLuint index, GLdouble x); // typedef void (APIENTRYP GPVERTEXATTRIB1DV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB1DVARB)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB1DVNV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB1F)(GLuint index, GLfloat x); // typedef void (APIENTRYP GPVERTEXATTRIB1FARB)(GLuint index, GLfloat x); // typedef void (APIENTRYP GPVERTEXATTRIB1FNV)(GLuint index, GLfloat x); // typedef void (APIENTRYP GPVERTEXATTRIB1FV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB1FVARB)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB1FVNV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB1HNV)(GLuint index, GLhalfNV x); // typedef void (APIENTRYP GPVERTEXATTRIB1HVNV)(GLuint index, const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEXATTRIB1S)(GLuint index, GLshort x); // typedef void (APIENTRYP GPVERTEXATTRIB1SARB)(GLuint index, GLshort x); // typedef void (APIENTRYP GPVERTEXATTRIB1SNV)(GLuint index, GLshort x); // typedef void (APIENTRYP GPVERTEXATTRIB1SV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB1SVARB)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB1SVNV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB2D)(GLuint index, GLdouble x, GLdouble y); // typedef void (APIENTRYP GPVERTEXATTRIB2DARB)(GLuint index, GLdouble x, GLdouble y); // typedef void (APIENTRYP GPVERTEXATTRIB2DNV)(GLuint index, GLdouble x, GLdouble y); // typedef void (APIENTRYP GPVERTEXATTRIB2DV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB2DVARB)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB2DVNV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB2F)(GLuint index, GLfloat x, GLfloat y); // typedef void (APIENTRYP GPVERTEXATTRIB2FARB)(GLuint index, GLfloat x, GLfloat y); // typedef void (APIENTRYP GPVERTEXATTRIB2FNV)(GLuint index, GLfloat x, GLfloat y); // typedef void (APIENTRYP GPVERTEXATTRIB2FV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB2FVARB)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB2FVNV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB2HNV)(GLuint index, GLhalfNV x, GLhalfNV y); // typedef void (APIENTRYP GPVERTEXATTRIB2HVNV)(GLuint index, const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEXATTRIB2S)(GLuint index, GLshort x, GLshort y); // typedef void (APIENTRYP GPVERTEXATTRIB2SARB)(GLuint index, GLshort x, GLshort y); // typedef void (APIENTRYP GPVERTEXATTRIB2SNV)(GLuint index, GLshort x, GLshort y); // typedef void (APIENTRYP GPVERTEXATTRIB2SV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB2SVARB)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB2SVNV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB3D)(GLuint index, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPVERTEXATTRIB3DARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPVERTEXATTRIB3DNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPVERTEXATTRIB3DV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB3DVARB)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB3DVNV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB3F)(GLuint index, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPVERTEXATTRIB3FARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPVERTEXATTRIB3FNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPVERTEXATTRIB3FV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB3FVARB)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB3FVNV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB3HNV)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); // typedef void (APIENTRYP GPVERTEXATTRIB3HVNV)(GLuint index, const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEXATTRIB3S)(GLuint index, GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPVERTEXATTRIB3SARB)(GLuint index, GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPVERTEXATTRIB3SNV)(GLuint index, GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPVERTEXATTRIB3SV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB3SVARB)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB3SVNV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NBV)(GLuint index, const GLbyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NBVARB)(GLuint index, const GLbyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NIV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NIVARB)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NSV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NSVARB)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NUB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); // typedef void (APIENTRYP GPVERTEXATTRIB4NUBARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); // typedef void (APIENTRYP GPVERTEXATTRIB4NUBV)(GLuint index, const GLubyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NUBVARB)(GLuint index, const GLubyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NUIV)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NUIVARB)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NUSV)(GLuint index, const GLushort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4NUSVARB)(GLuint index, const GLushort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4BV)(GLuint index, const GLbyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4BVARB)(GLuint index, const GLbyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4D)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPVERTEXATTRIB4DARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPVERTEXATTRIB4DNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPVERTEXATTRIB4DV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB4DVARB)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB4DVNV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIB4F)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPVERTEXATTRIB4FARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPVERTEXATTRIB4FNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPVERTEXATTRIB4FV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB4FVARB)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB4FVNV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIB4HNV)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); // typedef void (APIENTRYP GPVERTEXATTRIB4HVNV)(GLuint index, const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEXATTRIB4IV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIB4IVARB)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIB4S)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); // typedef void (APIENTRYP GPVERTEXATTRIB4SARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); // typedef void (APIENTRYP GPVERTEXATTRIB4SNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); // typedef void (APIENTRYP GPVERTEXATTRIB4SV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4SVARB)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4SVNV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4UBNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); // typedef void (APIENTRYP GPVERTEXATTRIB4UBV)(GLuint index, const GLubyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4UBVARB)(GLuint index, const GLubyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4UBVNV)(GLuint index, const GLubyte * v); // typedef void (APIENTRYP GPVERTEXATTRIB4UIV)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIB4UIVARB)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIB4USV)(GLuint index, const GLushort * v); // typedef void (APIENTRYP GPVERTEXATTRIB4USVARB)(GLuint index, const GLushort * v); // typedef void (APIENTRYP GPVERTEXATTRIBARRAYOBJECTATI)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); // typedef void (APIENTRYP GPVERTEXATTRIBBINDING)(GLuint attribindex, GLuint bindingindex); // typedef void (APIENTRYP GPVERTEXATTRIBDIVISOR)(GLuint index, GLuint divisor); // typedef void (APIENTRYP GPVERTEXATTRIBDIVISORARB)(GLuint index, GLuint divisor); // typedef void (APIENTRYP GPVERTEXATTRIBFORMAT)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXATTRIBFORMATNV)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); // typedef void (APIENTRYP GPVERTEXATTRIBI1I)(GLuint index, GLint x); // typedef void (APIENTRYP GPVERTEXATTRIBI1IEXT)(GLuint index, GLint x); // typedef void (APIENTRYP GPVERTEXATTRIBI1IV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI1IVEXT)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI1UI)(GLuint index, GLuint x); // typedef void (APIENTRYP GPVERTEXATTRIBI1UIEXT)(GLuint index, GLuint x); // typedef void (APIENTRYP GPVERTEXATTRIBI1UIV)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI1UIVEXT)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI2I)(GLuint index, GLint x, GLint y); // typedef void (APIENTRYP GPVERTEXATTRIBI2IEXT)(GLuint index, GLint x, GLint y); // typedef void (APIENTRYP GPVERTEXATTRIBI2IV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI2IVEXT)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI2UI)(GLuint index, GLuint x, GLuint y); // typedef void (APIENTRYP GPVERTEXATTRIBI2UIEXT)(GLuint index, GLuint x, GLuint y); // typedef void (APIENTRYP GPVERTEXATTRIBI2UIV)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI2UIVEXT)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI3I)(GLuint index, GLint x, GLint y, GLint z); // typedef void (APIENTRYP GPVERTEXATTRIBI3IEXT)(GLuint index, GLint x, GLint y, GLint z); // typedef void (APIENTRYP GPVERTEXATTRIBI3IV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI3IVEXT)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI3UI)(GLuint index, GLuint x, GLuint y, GLuint z); // typedef void (APIENTRYP GPVERTEXATTRIBI3UIEXT)(GLuint index, GLuint x, GLuint y, GLuint z); // typedef void (APIENTRYP GPVERTEXATTRIBI3UIV)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI3UIVEXT)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4BV)(GLuint index, const GLbyte * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4BVEXT)(GLuint index, const GLbyte * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4I)(GLuint index, GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPVERTEXATTRIBI4IEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPVERTEXATTRIBI4IV)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4IVEXT)(GLuint index, const GLint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4SV)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4SVEXT)(GLuint index, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4UBV)(GLuint index, const GLubyte * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4UBVEXT)(GLuint index, const GLubyte * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4UI)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); // typedef void (APIENTRYP GPVERTEXATTRIBI4UIEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); // typedef void (APIENTRYP GPVERTEXATTRIBI4UIV)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4UIVEXT)(GLuint index, const GLuint * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4USV)(GLuint index, const GLushort * v); // typedef void (APIENTRYP GPVERTEXATTRIBI4USVEXT)(GLuint index, const GLushort * v); // typedef void (APIENTRYP GPVERTEXATTRIBIFORMAT)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXATTRIBIFORMATNV)(GLuint index, GLint size, GLenum type, GLsizei stride); // typedef void (APIENTRYP GPVERTEXATTRIBIPOINTER)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXATTRIBIPOINTEREXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXATTRIBL1D)(GLuint index, GLdouble x); // typedef void (APIENTRYP GPVERTEXATTRIBL1DEXT)(GLuint index, GLdouble x); // typedef void (APIENTRYP GPVERTEXATTRIBL1DV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBL1DVEXT)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBL1I64NV)(GLuint index, GLint64EXT x); // typedef void (APIENTRYP GPVERTEXATTRIBL1I64VNV)(GLuint index, const GLint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBL1UI64ARB)(GLuint index, GLuint64EXT x); // typedef void (APIENTRYP GPVERTEXATTRIBL1UI64NV)(GLuint index, GLuint64EXT x); // typedef void (APIENTRYP GPVERTEXATTRIBL1UI64VARB)(GLuint index, const GLuint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBL1UI64VNV)(GLuint index, const GLuint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBL2D)(GLuint index, GLdouble x, GLdouble y); // typedef void (APIENTRYP GPVERTEXATTRIBL2DEXT)(GLuint index, GLdouble x, GLdouble y); // typedef void (APIENTRYP GPVERTEXATTRIBL2DV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBL2DVEXT)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBL2I64NV)(GLuint index, GLint64EXT x, GLint64EXT y); // typedef void (APIENTRYP GPVERTEXATTRIBL2I64VNV)(GLuint index, const GLint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBL2UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y); // typedef void (APIENTRYP GPVERTEXATTRIBL2UI64VNV)(GLuint index, const GLuint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBL3D)(GLuint index, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPVERTEXATTRIBL3DEXT)(GLuint index, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPVERTEXATTRIBL3DV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBL3DVEXT)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBL3I64NV)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); // typedef void (APIENTRYP GPVERTEXATTRIBL3I64VNV)(GLuint index, const GLint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBL3UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); // typedef void (APIENTRYP GPVERTEXATTRIBL3UI64VNV)(GLuint index, const GLuint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBL4D)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPVERTEXATTRIBL4DEXT)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPVERTEXATTRIBL4DV)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBL4DVEXT)(GLuint index, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBL4I64NV)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); // typedef void (APIENTRYP GPVERTEXATTRIBL4I64VNV)(GLuint index, const GLint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBL4UI64NV)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); // typedef void (APIENTRYP GPVERTEXATTRIBL4UI64VNV)(GLuint index, const GLuint64EXT * v); // typedef void (APIENTRYP GPVERTEXATTRIBLFORMAT)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); // typedef void (APIENTRYP GPVERTEXATTRIBLFORMATNV)(GLuint index, GLint size, GLenum type, GLsizei stride); // typedef void (APIENTRYP GPVERTEXATTRIBLPOINTER)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXATTRIBLPOINTEREXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXATTRIBP1UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value); // typedef void (APIENTRYP GPVERTEXATTRIBP1UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); // typedef void (APIENTRYP GPVERTEXATTRIBP2UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value); // typedef void (APIENTRYP GPVERTEXATTRIBP2UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); // typedef void (APIENTRYP GPVERTEXATTRIBP3UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value); // typedef void (APIENTRYP GPVERTEXATTRIBP3UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); // typedef void (APIENTRYP GPVERTEXATTRIBP4UI)(GLuint index, GLenum type, GLboolean normalized, GLuint value); // typedef void (APIENTRYP GPVERTEXATTRIBP4UIV)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); // typedef void (APIENTRYP GPVERTEXATTRIBPARAMETERIAMD)(GLuint index, GLenum pname, GLint param); // typedef void (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXATTRIBPOINTERARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXATTRIBPOINTERNV)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXATTRIBS1DVNV)(GLuint index, GLsizei count, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBS1FVNV)(GLuint index, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIBS1HVNV)(GLuint index, GLsizei n, const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEXATTRIBS1SVNV)(GLuint index, GLsizei count, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIBS2DVNV)(GLuint index, GLsizei count, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBS2FVNV)(GLuint index, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIBS2HVNV)(GLuint index, GLsizei n, const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEXATTRIBS2SVNV)(GLuint index, GLsizei count, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIBS3DVNV)(GLuint index, GLsizei count, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBS3FVNV)(GLuint index, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIBS3HVNV)(GLuint index, GLsizei n, const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEXATTRIBS3SVNV)(GLuint index, GLsizei count, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIBS4DVNV)(GLuint index, GLsizei count, const GLdouble * v); // typedef void (APIENTRYP GPVERTEXATTRIBS4FVNV)(GLuint index, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPVERTEXATTRIBS4HVNV)(GLuint index, GLsizei n, const GLhalfNV * v); // typedef void (APIENTRYP GPVERTEXATTRIBS4SVNV)(GLuint index, GLsizei count, const GLshort * v); // typedef void (APIENTRYP GPVERTEXATTRIBS4UBVNV)(GLuint index, GLsizei count, const GLubyte * v); // typedef void (APIENTRYP GPVERTEXBINDINGDIVISOR)(GLuint bindingindex, GLuint divisor); // typedef void (APIENTRYP GPVERTEXBLENDARB)(GLint count); // typedef void (APIENTRYP GPVERTEXBLENDENVFATI)(GLenum pname, GLfloat param); // typedef void (APIENTRYP GPVERTEXBLENDENVIATI)(GLenum pname, GLint param); // typedef void (APIENTRYP GPVERTEXFORMATNV)(GLint size, GLenum type, GLsizei stride); // typedef void (APIENTRYP GPVERTEXP2UI)(GLenum type, GLuint value); // typedef void (APIENTRYP GPVERTEXP2UIV)(GLenum type, const GLuint * value); // typedef void (APIENTRYP GPVERTEXP3UI)(GLenum type, GLuint value); // typedef void (APIENTRYP GPVERTEXP3UIV)(GLenum type, const GLuint * value); // typedef void (APIENTRYP GPVERTEXP4UI)(GLenum type, GLuint value); // typedef void (APIENTRYP GPVERTEXP4UIV)(GLenum type, const GLuint * value); // typedef void (APIENTRYP GPVERTEXPOINTER)(GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXPOINTEREXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); // typedef void (APIENTRYP GPVERTEXPOINTERLISTIBM)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride); // typedef void (APIENTRYP GPVERTEXPOINTERVINTEL)(GLint size, GLenum type, const void ** pointer); // typedef void (APIENTRYP GPVERTEXSTREAM1DATI)(GLenum stream, GLdouble x); // typedef void (APIENTRYP GPVERTEXSTREAM1DVATI)(GLenum stream, const GLdouble * coords); // typedef void (APIENTRYP GPVERTEXSTREAM1FATI)(GLenum stream, GLfloat x); // typedef void (APIENTRYP GPVERTEXSTREAM1FVATI)(GLenum stream, const GLfloat * coords); // typedef void (APIENTRYP GPVERTEXSTREAM1IATI)(GLenum stream, GLint x); // typedef void (APIENTRYP GPVERTEXSTREAM1IVATI)(GLenum stream, const GLint * coords); // typedef void (APIENTRYP GPVERTEXSTREAM1SATI)(GLenum stream, GLshort x); // typedef void (APIENTRYP GPVERTEXSTREAM1SVATI)(GLenum stream, const GLshort * coords); // typedef void (APIENTRYP GPVERTEXSTREAM2DATI)(GLenum stream, GLdouble x, GLdouble y); // typedef void (APIENTRYP GPVERTEXSTREAM2DVATI)(GLenum stream, const GLdouble * coords); // typedef void (APIENTRYP GPVERTEXSTREAM2FATI)(GLenum stream, GLfloat x, GLfloat y); // typedef void (APIENTRYP GPVERTEXSTREAM2FVATI)(GLenum stream, const GLfloat * coords); // typedef void (APIENTRYP GPVERTEXSTREAM2IATI)(GLenum stream, GLint x, GLint y); // typedef void (APIENTRYP GPVERTEXSTREAM2IVATI)(GLenum stream, const GLint * coords); // typedef void (APIENTRYP GPVERTEXSTREAM2SATI)(GLenum stream, GLshort x, GLshort y); // typedef void (APIENTRYP GPVERTEXSTREAM2SVATI)(GLenum stream, const GLshort * coords); // typedef void (APIENTRYP GPVERTEXSTREAM3DATI)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPVERTEXSTREAM3DVATI)(GLenum stream, const GLdouble * coords); // typedef void (APIENTRYP GPVERTEXSTREAM3FATI)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPVERTEXSTREAM3FVATI)(GLenum stream, const GLfloat * coords); // typedef void (APIENTRYP GPVERTEXSTREAM3IATI)(GLenum stream, GLint x, GLint y, GLint z); // typedef void (APIENTRYP GPVERTEXSTREAM3IVATI)(GLenum stream, const GLint * coords); // typedef void (APIENTRYP GPVERTEXSTREAM3SATI)(GLenum stream, GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPVERTEXSTREAM3SVATI)(GLenum stream, const GLshort * coords); // typedef void (APIENTRYP GPVERTEXSTREAM4DATI)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPVERTEXSTREAM4DVATI)(GLenum stream, const GLdouble * coords); // typedef void (APIENTRYP GPVERTEXSTREAM4FATI)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPVERTEXSTREAM4FVATI)(GLenum stream, const GLfloat * coords); // typedef void (APIENTRYP GPVERTEXSTREAM4IATI)(GLenum stream, GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPVERTEXSTREAM4IVATI)(GLenum stream, const GLint * coords); // typedef void (APIENTRYP GPVERTEXSTREAM4SATI)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); // typedef void (APIENTRYP GPVERTEXSTREAM4SVATI)(GLenum stream, const GLshort * coords); // typedef void (APIENTRYP GPVERTEXWEIGHTPOINTEREXT)(GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPVERTEXWEIGHTFEXT)(GLfloat weight); // typedef void (APIENTRYP GPVERTEXWEIGHTFVEXT)(const GLfloat * weight); // typedef void (APIENTRYP GPVERTEXWEIGHTHNV)(GLhalfNV weight); // typedef void (APIENTRYP GPVERTEXWEIGHTHVNV)(const GLhalfNV * weight); // typedef GLenum (APIENTRYP GPVIDEOCAPTURENV)(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); // typedef void (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERDVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); // typedef void (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERFVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); // typedef void (APIENTRYP GPVIDEOCAPTURESTREAMPARAMETERIVNV)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); // typedef void (APIENTRYP GPVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height); // typedef void (APIENTRYP GPVIEWPORTARRAYV)(GLuint first, GLsizei count, const GLfloat * v); // typedef void (APIENTRYP GPVIEWPORTINDEXEDF)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); // typedef void (APIENTRYP GPVIEWPORTINDEXEDFV)(GLuint index, const GLfloat * v); // typedef void (APIENTRYP GPVIEWPORTPOSITIONWSCALENV)(GLuint index, GLfloat xcoeff, GLfloat ycoeff); // typedef void (APIENTRYP GPVIEWPORTSWIZZLENV)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); // typedef void (APIENTRYP GPWAITSEMAPHOREEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts); // typedef void (APIENTRYP GPWAITSYNC)(GLsync sync, GLbitfield flags, GLuint64 timeout); // typedef void (APIENTRYP GPWAITVKSEMAPHORENV)(GLuint64 vkSemaphore); // typedef void (APIENTRYP GPWEIGHTPATHSNV)(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); // typedef void (APIENTRYP GPWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const void * pointer); // typedef void (APIENTRYP GPWEIGHTBVARB)(GLint size, const GLbyte * weights); // typedef void (APIENTRYP GPWEIGHTDVARB)(GLint size, const GLdouble * weights); // typedef void (APIENTRYP GPWEIGHTFVARB)(GLint size, const GLfloat * weights); // typedef void (APIENTRYP GPWEIGHTIVARB)(GLint size, const GLint * weights); // typedef void (APIENTRYP GPWEIGHTSVARB)(GLint size, const GLshort * weights); // typedef void (APIENTRYP GPWEIGHTUBVARB)(GLint size, const GLubyte * weights); // typedef void (APIENTRYP GPWEIGHTUIVARB)(GLint size, const GLuint * weights); // typedef void (APIENTRYP GPWEIGHTUSVARB)(GLint size, const GLushort * weights); // typedef void (APIENTRYP GPWINDOWPOS2D)(GLdouble x, GLdouble y); // typedef void (APIENTRYP GPWINDOWPOS2DARB)(GLdouble x, GLdouble y); // typedef void (APIENTRYP GPWINDOWPOS2DMESA)(GLdouble x, GLdouble y); // typedef void (APIENTRYP GPWINDOWPOS2DV)(const GLdouble * v); // typedef void (APIENTRYP GPWINDOWPOS2DVARB)(const GLdouble * v); // typedef void (APIENTRYP GPWINDOWPOS2DVMESA)(const GLdouble * v); // typedef void (APIENTRYP GPWINDOWPOS2F)(GLfloat x, GLfloat y); // typedef void (APIENTRYP GPWINDOWPOS2FARB)(GLfloat x, GLfloat y); // typedef void (APIENTRYP GPWINDOWPOS2FMESA)(GLfloat x, GLfloat y); // typedef void (APIENTRYP GPWINDOWPOS2FV)(const GLfloat * v); // typedef void (APIENTRYP GPWINDOWPOS2FVARB)(const GLfloat * v); // typedef void (APIENTRYP GPWINDOWPOS2FVMESA)(const GLfloat * v); // typedef void (APIENTRYP GPWINDOWPOS2I)(GLint x, GLint y); // typedef void (APIENTRYP GPWINDOWPOS2IARB)(GLint x, GLint y); // typedef void (APIENTRYP GPWINDOWPOS2IMESA)(GLint x, GLint y); // typedef void (APIENTRYP GPWINDOWPOS2IV)(const GLint * v); // typedef void (APIENTRYP GPWINDOWPOS2IVARB)(const GLint * v); // typedef void (APIENTRYP GPWINDOWPOS2IVMESA)(const GLint * v); // typedef void (APIENTRYP GPWINDOWPOS2S)(GLshort x, GLshort y); // typedef void (APIENTRYP GPWINDOWPOS2SARB)(GLshort x, GLshort y); // typedef void (APIENTRYP GPWINDOWPOS2SMESA)(GLshort x, GLshort y); // typedef void (APIENTRYP GPWINDOWPOS2SV)(const GLshort * v); // typedef void (APIENTRYP GPWINDOWPOS2SVARB)(const GLshort * v); // typedef void (APIENTRYP GPWINDOWPOS2SVMESA)(const GLshort * v); // typedef void (APIENTRYP GPWINDOWPOS3D)(GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPWINDOWPOS3DARB)(GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPWINDOWPOS3DMESA)(GLdouble x, GLdouble y, GLdouble z); // typedef void (APIENTRYP GPWINDOWPOS3DV)(const GLdouble * v); // typedef void (APIENTRYP GPWINDOWPOS3DVARB)(const GLdouble * v); // typedef void (APIENTRYP GPWINDOWPOS3DVMESA)(const GLdouble * v); // typedef void (APIENTRYP GPWINDOWPOS3F)(GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPWINDOWPOS3FARB)(GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPWINDOWPOS3FMESA)(GLfloat x, GLfloat y, GLfloat z); // typedef void (APIENTRYP GPWINDOWPOS3FV)(const GLfloat * v); // typedef void (APIENTRYP GPWINDOWPOS3FVARB)(const GLfloat * v); // typedef void (APIENTRYP GPWINDOWPOS3FVMESA)(const GLfloat * v); // typedef void (APIENTRYP GPWINDOWPOS3I)(GLint x, GLint y, GLint z); // typedef void (APIENTRYP GPWINDOWPOS3IARB)(GLint x, GLint y, GLint z); // typedef void (APIENTRYP GPWINDOWPOS3IMESA)(GLint x, GLint y, GLint z); // typedef void (APIENTRYP GPWINDOWPOS3IV)(const GLint * v); // typedef void (APIENTRYP GPWINDOWPOS3IVARB)(const GLint * v); // typedef void (APIENTRYP GPWINDOWPOS3IVMESA)(const GLint * v); // typedef void (APIENTRYP GPWINDOWPOS3S)(GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPWINDOWPOS3SARB)(GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPWINDOWPOS3SMESA)(GLshort x, GLshort y, GLshort z); // typedef void (APIENTRYP GPWINDOWPOS3SV)(const GLshort * v); // typedef void (APIENTRYP GPWINDOWPOS3SVARB)(const GLshort * v); // typedef void (APIENTRYP GPWINDOWPOS3SVMESA)(const GLshort * v); // typedef void (APIENTRYP GPWINDOWPOS4DMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); // typedef void (APIENTRYP GPWINDOWPOS4DVMESA)(const GLdouble * v); // typedef void (APIENTRYP GPWINDOWPOS4FMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); // typedef void (APIENTRYP GPWINDOWPOS4FVMESA)(const GLfloat * v); // typedef void (APIENTRYP GPWINDOWPOS4IMESA)(GLint x, GLint y, GLint z, GLint w); // typedef void (APIENTRYP GPWINDOWPOS4IVMESA)(const GLint * v); // typedef void (APIENTRYP GPWINDOWPOS4SMESA)(GLshort x, GLshort y, GLshort z, GLshort w); // typedef void (APIENTRYP GPWINDOWPOS4SVMESA)(const GLshort * v); // typedef void (APIENTRYP GPWINDOWRECTANGLESEXT)(GLenum mode, GLsizei count, const GLint * box); // typedef void (APIENTRYP GPWRITEMASKEXT)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); // static void glowAccum(GPACCUM fnptr, GLenum op, GLfloat value) { // (*fnptr)(op, value); // } // static void glowAccumxOES(GPACCUMXOES fnptr, GLenum op, GLfixed value) { // (*fnptr)(op, value); // } // static GLboolean glowAcquireKeyedMutexWin32EXT(GPACQUIREKEYEDMUTEXWIN32EXT fnptr, GLuint memory, GLuint64 key, GLuint timeout) { // return (*fnptr)(memory, key, timeout); // } // static void glowActiveProgramEXT(GPACTIVEPROGRAMEXT fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowActiveShaderProgram(GPACTIVESHADERPROGRAM fnptr, GLuint pipeline, GLuint program) { // (*fnptr)(pipeline, program); // } // static void glowActiveShaderProgramEXT(GPACTIVESHADERPROGRAMEXT fnptr, GLuint pipeline, GLuint program) { // (*fnptr)(pipeline, program); // } // static void glowActiveStencilFaceEXT(GPACTIVESTENCILFACEEXT fnptr, GLenum face) { // (*fnptr)(face); // } // static void glowActiveTexture(GPACTIVETEXTURE fnptr, GLenum texture) { // (*fnptr)(texture); // } // static void glowActiveTextureARB(GPACTIVETEXTUREARB fnptr, GLenum texture) { // (*fnptr)(texture); // } // static void glowActiveVaryingNV(GPACTIVEVARYINGNV fnptr, GLuint program, const GLchar * name) { // (*fnptr)(program, name); // } // static void glowAlphaFragmentOp1ATI(GPALPHAFRAGMENTOP1ATI fnptr, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { // (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod); // } // static void glowAlphaFragmentOp2ATI(GPALPHAFRAGMENTOP2ATI fnptr, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { // (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); // } // static void glowAlphaFragmentOp3ATI(GPALPHAFRAGMENTOP3ATI fnptr, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { // (*fnptr)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); // } // static void glowAlphaFunc(GPALPHAFUNC fnptr, GLenum func, GLfloat ref) { // (*fnptr)(func, ref); // } // static void glowAlphaFuncxOES(GPALPHAFUNCXOES fnptr, GLenum func, GLfixed ref) { // (*fnptr)(func, ref); // } // static void glowAlphaToCoverageDitherControlNV(GPALPHATOCOVERAGEDITHERCONTROLNV fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowApplyFramebufferAttachmentCMAAINTEL(GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL fnptr) { // (*fnptr)(); // } // static void glowApplyTextureEXT(GPAPPLYTEXTUREEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static GLboolean glowAreProgramsResidentNV(GPAREPROGRAMSRESIDENTNV fnptr, GLsizei n, const GLuint * programs, GLboolean * residences) { // return (*fnptr)(n, programs, residences); // } // static GLboolean glowAreTexturesResident(GPARETEXTURESRESIDENT fnptr, GLsizei n, const GLuint * textures, GLboolean * residences) { // return (*fnptr)(n, textures, residences); // } // static GLboolean glowAreTexturesResidentEXT(GPARETEXTURESRESIDENTEXT fnptr, GLsizei n, const GLuint * textures, GLboolean * residences) { // return (*fnptr)(n, textures, residences); // } // static void glowArrayElement(GPARRAYELEMENT fnptr, GLint i) { // (*fnptr)(i); // } // static void glowArrayElementEXT(GPARRAYELEMENTEXT fnptr, GLint i) { // (*fnptr)(i); // } // static void glowArrayObjectATI(GPARRAYOBJECTATI fnptr, GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) { // (*fnptr)(array, size, type, stride, buffer, offset); // } // static void glowAsyncMarkerSGIX(GPASYNCMARKERSGIX fnptr, GLuint marker) { // (*fnptr)(marker); // } // static void glowAttachObjectARB(GPATTACHOBJECTARB fnptr, GLhandleARB containerObj, GLhandleARB obj) { // (*fnptr)(containerObj, obj); // } // static void glowAttachShader(GPATTACHSHADER fnptr, GLuint program, GLuint shader) { // (*fnptr)(program, shader); // } // static void glowBegin(GPBEGIN fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowBeginConditionalRender(GPBEGINCONDITIONALRENDER fnptr, GLuint id, GLenum mode) { // (*fnptr)(id, mode); // } // static void glowBeginConditionalRenderNV(GPBEGINCONDITIONALRENDERNV fnptr, GLuint id, GLenum mode) { // (*fnptr)(id, mode); // } // static void glowBeginConditionalRenderNVX(GPBEGINCONDITIONALRENDERNVX fnptr, GLuint id) { // (*fnptr)(id); // } // static void glowBeginFragmentShaderATI(GPBEGINFRAGMENTSHADERATI fnptr) { // (*fnptr)(); // } // static void glowBeginOcclusionQueryNV(GPBEGINOCCLUSIONQUERYNV fnptr, GLuint id) { // (*fnptr)(id); // } // static void glowBeginPerfMonitorAMD(GPBEGINPERFMONITORAMD fnptr, GLuint monitor) { // (*fnptr)(monitor); // } // static void glowBeginPerfQueryINTEL(GPBEGINPERFQUERYINTEL fnptr, GLuint queryHandle) { // (*fnptr)(queryHandle); // } // static void glowBeginQuery(GPBEGINQUERY fnptr, GLenum target, GLuint id) { // (*fnptr)(target, id); // } // static void glowBeginQueryARB(GPBEGINQUERYARB fnptr, GLenum target, GLuint id) { // (*fnptr)(target, id); // } // static void glowBeginQueryIndexed(GPBEGINQUERYINDEXED fnptr, GLenum target, GLuint index, GLuint id) { // (*fnptr)(target, index, id); // } // static void glowBeginTransformFeedback(GPBEGINTRANSFORMFEEDBACK fnptr, GLenum primitiveMode) { // (*fnptr)(primitiveMode); // } // static void glowBeginTransformFeedbackEXT(GPBEGINTRANSFORMFEEDBACKEXT fnptr, GLenum primitiveMode) { // (*fnptr)(primitiveMode); // } // static void glowBeginTransformFeedbackNV(GPBEGINTRANSFORMFEEDBACKNV fnptr, GLenum primitiveMode) { // (*fnptr)(primitiveMode); // } // static void glowBeginVertexShaderEXT(GPBEGINVERTEXSHADEREXT fnptr) { // (*fnptr)(); // } // static void glowBeginVideoCaptureNV(GPBEGINVIDEOCAPTURENV fnptr, GLuint video_capture_slot) { // (*fnptr)(video_capture_slot); // } // static void glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint program, GLuint index, const GLchar * name) { // (*fnptr)(program, index, name); // } // static void glowBindAttribLocationARB(GPBINDATTRIBLOCATIONARB fnptr, GLhandleARB programObj, GLuint index, const GLcharARB * name) { // (*fnptr)(programObj, index, name); // } // static void glowBindBuffer(GPBINDBUFFER fnptr, GLenum target, GLuint buffer) { // (*fnptr)(target, buffer); // } // static void glowBindBufferARB(GPBINDBUFFERARB fnptr, GLenum target, GLuint buffer) { // (*fnptr)(target, buffer); // } // static void glowBindBufferBase(GPBINDBUFFERBASE fnptr, GLenum target, GLuint index, GLuint buffer) { // (*fnptr)(target, index, buffer); // } // static void glowBindBufferBaseEXT(GPBINDBUFFERBASEEXT fnptr, GLenum target, GLuint index, GLuint buffer) { // (*fnptr)(target, index, buffer); // } // static void glowBindBufferBaseNV(GPBINDBUFFERBASENV fnptr, GLenum target, GLuint index, GLuint buffer) { // (*fnptr)(target, index, buffer); // } // static void glowBindBufferOffsetEXT(GPBINDBUFFEROFFSETEXT fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset) { // (*fnptr)(target, index, buffer, offset); // } // static void glowBindBufferOffsetNV(GPBINDBUFFEROFFSETNV fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset) { // (*fnptr)(target, index, buffer, offset); // } // static void glowBindBufferRange(GPBINDBUFFERRANGE fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(target, index, buffer, offset, size); // } // static void glowBindBufferRangeEXT(GPBINDBUFFERRANGEEXT fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(target, index, buffer, offset, size); // } // static void glowBindBufferRangeNV(GPBINDBUFFERRANGENV fnptr, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(target, index, buffer, offset, size); // } // static void glowBindBuffersBase(GPBINDBUFFERSBASE fnptr, GLenum target, GLuint first, GLsizei count, const GLuint * buffers) { // (*fnptr)(target, first, count, buffers); // } // static void glowBindBuffersRange(GPBINDBUFFERSRANGE fnptr, GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) { // (*fnptr)(target, first, count, buffers, offsets, sizes); // } // static void glowBindFragDataLocation(GPBINDFRAGDATALOCATION fnptr, GLuint program, GLuint color, const GLchar * name) { // (*fnptr)(program, color, name); // } // static void glowBindFragDataLocationEXT(GPBINDFRAGDATALOCATIONEXT fnptr, GLuint program, GLuint color, const GLchar * name) { // (*fnptr)(program, color, name); // } // static void glowBindFragDataLocationIndexed(GPBINDFRAGDATALOCATIONINDEXED fnptr, GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) { // (*fnptr)(program, colorNumber, index, name); // } // static void glowBindFragmentShaderATI(GPBINDFRAGMENTSHADERATI fnptr, GLuint id) { // (*fnptr)(id); // } // static void glowBindFramebuffer(GPBINDFRAMEBUFFER fnptr, GLenum target, GLuint framebuffer) { // (*fnptr)(target, framebuffer); // } // static void glowBindFramebufferEXT(GPBINDFRAMEBUFFEREXT fnptr, GLenum target, GLuint framebuffer) { // (*fnptr)(target, framebuffer); // } // static void glowBindImageTexture(GPBINDIMAGETEXTURE fnptr, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { // (*fnptr)(unit, texture, level, layered, layer, access, format); // } // static void glowBindImageTextureEXT(GPBINDIMAGETEXTUREEXT fnptr, GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) { // (*fnptr)(index, texture, level, layered, layer, access, format); // } // static void glowBindImageTextures(GPBINDIMAGETEXTURES fnptr, GLuint first, GLsizei count, const GLuint * textures) { // (*fnptr)(first, count, textures); // } // static GLuint glowBindLightParameterEXT(GPBINDLIGHTPARAMETEREXT fnptr, GLenum light, GLenum value) { // return (*fnptr)(light, value); // } // static GLuint glowBindMaterialParameterEXT(GPBINDMATERIALPARAMETEREXT fnptr, GLenum face, GLenum value) { // return (*fnptr)(face, value); // } // static void glowBindMultiTextureEXT(GPBINDMULTITEXTUREEXT fnptr, GLenum texunit, GLenum target, GLuint texture) { // (*fnptr)(texunit, target, texture); // } // static GLuint glowBindParameterEXT(GPBINDPARAMETEREXT fnptr, GLenum value) { // return (*fnptr)(value); // } // static void glowBindProgramARB(GPBINDPROGRAMARB fnptr, GLenum target, GLuint program) { // (*fnptr)(target, program); // } // static void glowBindProgramNV(GPBINDPROGRAMNV fnptr, GLenum target, GLuint id) { // (*fnptr)(target, id); // } // static void glowBindProgramPipeline(GPBINDPROGRAMPIPELINE fnptr, GLuint pipeline) { // (*fnptr)(pipeline); // } // static void glowBindProgramPipelineEXT(GPBINDPROGRAMPIPELINEEXT fnptr, GLuint pipeline) { // (*fnptr)(pipeline); // } // static void glowBindRenderbuffer(GPBINDRENDERBUFFER fnptr, GLenum target, GLuint renderbuffer) { // (*fnptr)(target, renderbuffer); // } // static void glowBindRenderbufferEXT(GPBINDRENDERBUFFEREXT fnptr, GLenum target, GLuint renderbuffer) { // (*fnptr)(target, renderbuffer); // } // static void glowBindSampler(GPBINDSAMPLER fnptr, GLuint unit, GLuint sampler) { // (*fnptr)(unit, sampler); // } // static void glowBindSamplers(GPBINDSAMPLERS fnptr, GLuint first, GLsizei count, const GLuint * samplers) { // (*fnptr)(first, count, samplers); // } // static GLuint glowBindTexGenParameterEXT(GPBINDTEXGENPARAMETEREXT fnptr, GLenum unit, GLenum coord, GLenum value) { // return (*fnptr)(unit, coord, value); // } // static void glowBindTexture(GPBINDTEXTURE fnptr, GLenum target, GLuint texture) { // (*fnptr)(target, texture); // } // static void glowBindTextureEXT(GPBINDTEXTUREEXT fnptr, GLenum target, GLuint texture) { // (*fnptr)(target, texture); // } // static void glowBindTextureUnit(GPBINDTEXTUREUNIT fnptr, GLuint unit, GLuint texture) { // (*fnptr)(unit, texture); // } // static GLuint glowBindTextureUnitParameterEXT(GPBINDTEXTUREUNITPARAMETEREXT fnptr, GLenum unit, GLenum value) { // return (*fnptr)(unit, value); // } // static void glowBindTextures(GPBINDTEXTURES fnptr, GLuint first, GLsizei count, const GLuint * textures) { // (*fnptr)(first, count, textures); // } // static void glowBindTransformFeedback(GPBINDTRANSFORMFEEDBACK fnptr, GLenum target, GLuint id) { // (*fnptr)(target, id); // } // static void glowBindTransformFeedbackNV(GPBINDTRANSFORMFEEDBACKNV fnptr, GLenum target, GLuint id) { // (*fnptr)(target, id); // } // static void glowBindVertexArray(GPBINDVERTEXARRAY fnptr, GLuint array) { // (*fnptr)(array); // } // static void glowBindVertexArrayAPPLE(GPBINDVERTEXARRAYAPPLE fnptr, GLuint array) { // (*fnptr)(array); // } // static void glowBindVertexBuffer(GPBINDVERTEXBUFFER fnptr, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { // (*fnptr)(bindingindex, buffer, offset, stride); // } // static void glowBindVertexBuffers(GPBINDVERTEXBUFFERS fnptr, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) { // (*fnptr)(first, count, buffers, offsets, strides); // } // static void glowBindVertexShaderEXT(GPBINDVERTEXSHADEREXT fnptr, GLuint id) { // (*fnptr)(id); // } // static void glowBindVideoCaptureStreamBufferNV(GPBINDVIDEOCAPTURESTREAMBUFFERNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) { // (*fnptr)(video_capture_slot, stream, frame_region, offset); // } // static void glowBindVideoCaptureStreamTextureNV(GPBINDVIDEOCAPTURESTREAMTEXTURENV fnptr, GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) { // (*fnptr)(video_capture_slot, stream, frame_region, target, texture); // } // static void glowBinormal3bEXT(GPBINORMAL3BEXT fnptr, GLbyte bx, GLbyte by, GLbyte bz) { // (*fnptr)(bx, by, bz); // } // static void glowBinormal3bvEXT(GPBINORMAL3BVEXT fnptr, const GLbyte * v) { // (*fnptr)(v); // } // static void glowBinormal3dEXT(GPBINORMAL3DEXT fnptr, GLdouble bx, GLdouble by, GLdouble bz) { // (*fnptr)(bx, by, bz); // } // static void glowBinormal3dvEXT(GPBINORMAL3DVEXT fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowBinormal3fEXT(GPBINORMAL3FEXT fnptr, GLfloat bx, GLfloat by, GLfloat bz) { // (*fnptr)(bx, by, bz); // } // static void glowBinormal3fvEXT(GPBINORMAL3FVEXT fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowBinormal3iEXT(GPBINORMAL3IEXT fnptr, GLint bx, GLint by, GLint bz) { // (*fnptr)(bx, by, bz); // } // static void glowBinormal3ivEXT(GPBINORMAL3IVEXT fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowBinormal3sEXT(GPBINORMAL3SEXT fnptr, GLshort bx, GLshort by, GLshort bz) { // (*fnptr)(bx, by, bz); // } // static void glowBinormal3svEXT(GPBINORMAL3SVEXT fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowBinormalPointerEXT(GPBINORMALPOINTEREXT fnptr, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(type, stride, pointer); // } // static void glowBitmap(GPBITMAP fnptr, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { // (*fnptr)(width, height, xorig, yorig, xmove, ymove, bitmap); // } // static void glowBitmapxOES(GPBITMAPXOES fnptr, GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap) { // (*fnptr)(width, height, xorig, yorig, xmove, ymove, bitmap); // } // static void glowBlendBarrierKHR(GPBLENDBARRIERKHR fnptr) { // (*fnptr)(); // } // static void glowBlendBarrierNV(GPBLENDBARRIERNV fnptr) { // (*fnptr)(); // } // static void glowBlendColor(GPBLENDCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowBlendColorEXT(GPBLENDCOLOREXT fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowBlendColorxOES(GPBLENDCOLORXOES fnptr, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowBlendEquation(GPBLENDEQUATION fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowBlendEquationEXT(GPBLENDEQUATIONEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowBlendEquationIndexedAMD(GPBLENDEQUATIONINDEXEDAMD fnptr, GLuint buf, GLenum mode) { // (*fnptr)(buf, mode); // } // static void glowBlendEquationSeparate(GPBLENDEQUATIONSEPARATE fnptr, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(modeRGB, modeAlpha); // } // static void glowBlendEquationSeparateEXT(GPBLENDEQUATIONSEPARATEEXT fnptr, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(modeRGB, modeAlpha); // } // static void glowBlendEquationSeparateIndexedAMD(GPBLENDEQUATIONSEPARATEINDEXEDAMD fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(buf, modeRGB, modeAlpha); // } // static void glowBlendEquationSeparatei(GPBLENDEQUATIONSEPARATEI fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(buf, modeRGB, modeAlpha); // } // static void glowBlendEquationSeparateiARB(GPBLENDEQUATIONSEPARATEIARB fnptr, GLuint buf, GLenum modeRGB, GLenum modeAlpha) { // (*fnptr)(buf, modeRGB, modeAlpha); // } // static void glowBlendEquationi(GPBLENDEQUATIONI fnptr, GLuint buf, GLenum mode) { // (*fnptr)(buf, mode); // } // static void glowBlendEquationiARB(GPBLENDEQUATIONIARB fnptr, GLuint buf, GLenum mode) { // (*fnptr)(buf, mode); // } // static void glowBlendFunc(GPBLENDFUNC fnptr, GLenum sfactor, GLenum dfactor) { // (*fnptr)(sfactor, dfactor); // } // static void glowBlendFuncIndexedAMD(GPBLENDFUNCINDEXEDAMD fnptr, GLuint buf, GLenum src, GLenum dst) { // (*fnptr)(buf, src, dst); // } // static void glowBlendFuncSeparate(GPBLENDFUNCSEPARATE fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { // (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); // } // static void glowBlendFuncSeparateEXT(GPBLENDFUNCSEPARATEEXT fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { // (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); // } // static void glowBlendFuncSeparateINGR(GPBLENDFUNCSEPARATEINGR fnptr, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { // (*fnptr)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); // } // static void glowBlendFuncSeparateIndexedAMD(GPBLENDFUNCSEPARATEINDEXEDAMD fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { // (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); // } // static void glowBlendFuncSeparatei(GPBLENDFUNCSEPARATEI fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { // (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); // } // static void glowBlendFuncSeparateiARB(GPBLENDFUNCSEPARATEIARB fnptr, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { // (*fnptr)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); // } // static void glowBlendFunci(GPBLENDFUNCI fnptr, GLuint buf, GLenum src, GLenum dst) { // (*fnptr)(buf, src, dst); // } // static void glowBlendFunciARB(GPBLENDFUNCIARB fnptr, GLuint buf, GLenum src, GLenum dst) { // (*fnptr)(buf, src, dst); // } // static void glowBlendParameteriNV(GPBLENDPARAMETERINV fnptr, GLenum pname, GLint value) { // (*fnptr)(pname, value); // } // static void glowBlitFramebuffer(GPBLITFRAMEBUFFER fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { // (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); // } // static void glowBlitFramebufferEXT(GPBLITFRAMEBUFFEREXT fnptr, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { // (*fnptr)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); // } // static void glowBlitNamedFramebuffer(GPBLITNAMEDFRAMEBUFFER fnptr, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { // (*fnptr)(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); // } // static void glowBufferAddressRangeNV(GPBUFFERADDRESSRANGENV fnptr, GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) { // (*fnptr)(pname, index, address, length); // } // static void glowBufferData(GPBUFFERDATA fnptr, GLenum target, GLsizeiptr size, const void * data, GLenum usage) { // (*fnptr)(target, size, data, usage); // } // static void glowBufferDataARB(GPBUFFERDATAARB fnptr, GLenum target, GLsizeiptrARB size, const void * data, GLenum usage) { // (*fnptr)(target, size, data, usage); // } // static void glowBufferPageCommitmentARB(GPBUFFERPAGECOMMITMENTARB fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) { // (*fnptr)(target, offset, size, commit); // } // static void glowBufferParameteriAPPLE(GPBUFFERPARAMETERIAPPLE fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowBufferStorage(GPBUFFERSTORAGE fnptr, GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) { // (*fnptr)(target, size, data, flags); // } // static void glowBufferStorageExternalEXT(GPBUFFERSTORAGEEXTERNALEXT fnptr, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { // (*fnptr)(target, offset, size, clientBuffer, flags); // } // static void glowBufferStorageMemEXT(GPBUFFERSTORAGEMEMEXT fnptr, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) { // (*fnptr)(target, size, memory, offset); // } // static void glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) { // (*fnptr)(target, offset, size, data); // } // static void glowBufferSubDataARB(GPBUFFERSUBDATAARB fnptr, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data) { // (*fnptr)(target, offset, size, data); // } // static void glowCallCommandListNV(GPCALLCOMMANDLISTNV fnptr, GLuint list) { // (*fnptr)(list); // } // static void glowCallList(GPCALLLIST fnptr, GLuint list) { // (*fnptr)(list); // } // static void glowCallLists(GPCALLLISTS fnptr, GLsizei n, GLenum type, const void * lists) { // (*fnptr)(n, type, lists); // } // static GLenum glowCheckFramebufferStatus(GPCHECKFRAMEBUFFERSTATUS fnptr, GLenum target) { // return (*fnptr)(target); // } // static GLenum glowCheckFramebufferStatusEXT(GPCHECKFRAMEBUFFERSTATUSEXT fnptr, GLenum target) { // return (*fnptr)(target); // } // static GLenum glowCheckNamedFramebufferStatus(GPCHECKNAMEDFRAMEBUFFERSTATUS fnptr, GLuint framebuffer, GLenum target) { // return (*fnptr)(framebuffer, target); // } // static GLenum glowCheckNamedFramebufferStatusEXT(GPCHECKNAMEDFRAMEBUFFERSTATUSEXT fnptr, GLuint framebuffer, GLenum target) { // return (*fnptr)(framebuffer, target); // } // static void glowClampColor(GPCLAMPCOLOR fnptr, GLenum target, GLenum clamp) { // (*fnptr)(target, clamp); // } // static void glowClampColorARB(GPCLAMPCOLORARB fnptr, GLenum target, GLenum clamp) { // (*fnptr)(target, clamp); // } // static void glowClear(GPCLEAR fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static void glowClearAccum(GPCLEARACCUM fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowClearAccumxOES(GPCLEARACCUMXOES fnptr, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowClearBufferData(GPCLEARBUFFERDATA fnptr, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) { // (*fnptr)(target, internalformat, format, type, data); // } // static void glowClearBufferSubData(GPCLEARBUFFERSUBDATA fnptr, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) { // (*fnptr)(target, internalformat, offset, size, format, type, data); // } // static void glowClearBufferfi(GPCLEARBUFFERFI fnptr, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { // (*fnptr)(buffer, drawbuffer, depth, stencil); // } // static void glowClearBufferfv(GPCLEARBUFFERFV fnptr, GLenum buffer, GLint drawbuffer, const GLfloat * value) { // (*fnptr)(buffer, drawbuffer, value); // } // static void glowClearBufferiv(GPCLEARBUFFERIV fnptr, GLenum buffer, GLint drawbuffer, const GLint * value) { // (*fnptr)(buffer, drawbuffer, value); // } // static void glowClearBufferuiv(GPCLEARBUFFERUIV fnptr, GLenum buffer, GLint drawbuffer, const GLuint * value) { // (*fnptr)(buffer, drawbuffer, value); // } // static void glowClearColor(GPCLEARCOLOR fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowClearColorIiEXT(GPCLEARCOLORIIEXT fnptr, GLint red, GLint green, GLint blue, GLint alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowClearColorIuiEXT(GPCLEARCOLORIUIEXT fnptr, GLuint red, GLuint green, GLuint blue, GLuint alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowClearColorxOES(GPCLEARCOLORXOES fnptr, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowClearDepth(GPCLEARDEPTH fnptr, GLdouble depth) { // (*fnptr)(depth); // } // static void glowClearDepthdNV(GPCLEARDEPTHDNV fnptr, GLdouble depth) { // (*fnptr)(depth); // } // static void glowClearDepthf(GPCLEARDEPTHF fnptr, GLfloat d) { // (*fnptr)(d); // } // static void glowClearDepthfOES(GPCLEARDEPTHFOES fnptr, GLclampf depth) { // (*fnptr)(depth); // } // static void glowClearDepthxOES(GPCLEARDEPTHXOES fnptr, GLfixed depth) { // (*fnptr)(depth); // } // static void glowClearIndex(GPCLEARINDEX fnptr, GLfloat c) { // (*fnptr)(c); // } // static void glowClearNamedBufferData(GPCLEARNAMEDBUFFERDATA fnptr, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) { // (*fnptr)(buffer, internalformat, format, type, data); // } // static void glowClearNamedBufferDataEXT(GPCLEARNAMEDBUFFERDATAEXT fnptr, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) { // (*fnptr)(buffer, internalformat, format, type, data); // } // static void glowClearNamedBufferSubData(GPCLEARNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) { // (*fnptr)(buffer, internalformat, offset, size, format, type, data); // } // static void glowClearNamedBufferSubDataEXT(GPCLEARNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) { // (*fnptr)(buffer, internalformat, offset, size, format, type, data); // } // static void glowClearNamedFramebufferfi(GPCLEARNAMEDFRAMEBUFFERFI fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { // (*fnptr)(framebuffer, buffer, drawbuffer, depth, stencil); // } // static void glowClearNamedFramebufferfv(GPCLEARNAMEDFRAMEBUFFERFV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) { // (*fnptr)(framebuffer, buffer, drawbuffer, value); // } // static void glowClearNamedFramebufferiv(GPCLEARNAMEDFRAMEBUFFERIV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) { // (*fnptr)(framebuffer, buffer, drawbuffer, value); // } // static void glowClearNamedFramebufferuiv(GPCLEARNAMEDFRAMEBUFFERUIV fnptr, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) { // (*fnptr)(framebuffer, buffer, drawbuffer, value); // } // static void glowClearStencil(GPCLEARSTENCIL fnptr, GLint s) { // (*fnptr)(s); // } // static void glowClearTexImage(GPCLEARTEXIMAGE fnptr, GLuint texture, GLint level, GLenum format, GLenum type, const void * data) { // (*fnptr)(texture, level, format, type, data); // } // static void glowClearTexSubImage(GPCLEARTEXSUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); // } // static void glowClientActiveTexture(GPCLIENTACTIVETEXTURE fnptr, GLenum texture) { // (*fnptr)(texture); // } // static void glowClientActiveTextureARB(GPCLIENTACTIVETEXTUREARB fnptr, GLenum texture) { // (*fnptr)(texture); // } // static void glowClientActiveVertexStreamATI(GPCLIENTACTIVEVERTEXSTREAMATI fnptr, GLenum stream) { // (*fnptr)(stream); // } // static void glowClientAttribDefaultEXT(GPCLIENTATTRIBDEFAULTEXT fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static GLenum glowClientWaitSync(GPCLIENTWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) { // return (*fnptr)(sync, flags, timeout); // } // static void glowClipControl(GPCLIPCONTROL fnptr, GLenum origin, GLenum depth) { // (*fnptr)(origin, depth); // } // static void glowClipPlane(GPCLIPPLANE fnptr, GLenum plane, const GLdouble * equation) { // (*fnptr)(plane, equation); // } // static void glowClipPlanefOES(GPCLIPPLANEFOES fnptr, GLenum plane, const GLfloat * equation) { // (*fnptr)(plane, equation); // } // static void glowClipPlanexOES(GPCLIPPLANEXOES fnptr, GLenum plane, const GLfixed * equation) { // (*fnptr)(plane, equation); // } // static void glowColor3b(GPCOLOR3B fnptr, GLbyte red, GLbyte green, GLbyte blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3bv(GPCOLOR3BV fnptr, const GLbyte * v) { // (*fnptr)(v); // } // static void glowColor3d(GPCOLOR3D fnptr, GLdouble red, GLdouble green, GLdouble blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3dv(GPCOLOR3DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowColor3f(GPCOLOR3F fnptr, GLfloat red, GLfloat green, GLfloat blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3fVertex3fSUN(GPCOLOR3FVERTEX3FSUN fnptr, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(r, g, b, x, y, z); // } // static void glowColor3fVertex3fvSUN(GPCOLOR3FVERTEX3FVSUN fnptr, const GLfloat * c, const GLfloat * v) { // (*fnptr)(c, v); // } // static void glowColor3fv(GPCOLOR3FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowColor3hNV(GPCOLOR3HNV fnptr, GLhalfNV red, GLhalfNV green, GLhalfNV blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3hvNV(GPCOLOR3HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowColor3i(GPCOLOR3I fnptr, GLint red, GLint green, GLint blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3iv(GPCOLOR3IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowColor3s(GPCOLOR3S fnptr, GLshort red, GLshort green, GLshort blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3sv(GPCOLOR3SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowColor3ub(GPCOLOR3UB fnptr, GLubyte red, GLubyte green, GLubyte blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3ubv(GPCOLOR3UBV fnptr, const GLubyte * v) { // (*fnptr)(v); // } // static void glowColor3ui(GPCOLOR3UI fnptr, GLuint red, GLuint green, GLuint blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3uiv(GPCOLOR3UIV fnptr, const GLuint * v) { // (*fnptr)(v); // } // static void glowColor3us(GPCOLOR3US fnptr, GLushort red, GLushort green, GLushort blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3usv(GPCOLOR3USV fnptr, const GLushort * v) { // (*fnptr)(v); // } // static void glowColor3xOES(GPCOLOR3XOES fnptr, GLfixed red, GLfixed green, GLfixed blue) { // (*fnptr)(red, green, blue); // } // static void glowColor3xvOES(GPCOLOR3XVOES fnptr, const GLfixed * components) { // (*fnptr)(components); // } // static void glowColor4b(GPCOLOR4B fnptr, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4bv(GPCOLOR4BV fnptr, const GLbyte * v) { // (*fnptr)(v); // } // static void glowColor4d(GPCOLOR4D fnptr, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4dv(GPCOLOR4DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowColor4f(GPCOLOR4F fnptr, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4fNormal3fVertex3fSUN(GPCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(r, g, b, a, nx, ny, nz, x, y, z); // } // static void glowColor4fNormal3fVertex3fvSUN(GPCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * c, const GLfloat * n, const GLfloat * v) { // (*fnptr)(c, n, v); // } // static void glowColor4fv(GPCOLOR4FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowColor4hNV(GPCOLOR4HNV fnptr, GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4hvNV(GPCOLOR4HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowColor4i(GPCOLOR4I fnptr, GLint red, GLint green, GLint blue, GLint alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4iv(GPCOLOR4IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowColor4s(GPCOLOR4S fnptr, GLshort red, GLshort green, GLshort blue, GLshort alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4sv(GPCOLOR4SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowColor4ub(GPCOLOR4UB fnptr, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4ubVertex2fSUN(GPCOLOR4UBVERTEX2FSUN fnptr, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) { // (*fnptr)(r, g, b, a, x, y); // } // static void glowColor4ubVertex2fvSUN(GPCOLOR4UBVERTEX2FVSUN fnptr, const GLubyte * c, const GLfloat * v) { // (*fnptr)(c, v); // } // static void glowColor4ubVertex3fSUN(GPCOLOR4UBVERTEX3FSUN fnptr, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(r, g, b, a, x, y, z); // } // static void glowColor4ubVertex3fvSUN(GPCOLOR4UBVERTEX3FVSUN fnptr, const GLubyte * c, const GLfloat * v) { // (*fnptr)(c, v); // } // static void glowColor4ubv(GPCOLOR4UBV fnptr, const GLubyte * v) { // (*fnptr)(v); // } // static void glowColor4ui(GPCOLOR4UI fnptr, GLuint red, GLuint green, GLuint blue, GLuint alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4uiv(GPCOLOR4UIV fnptr, const GLuint * v) { // (*fnptr)(v); // } // static void glowColor4us(GPCOLOR4US fnptr, GLushort red, GLushort green, GLushort blue, GLushort alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4usv(GPCOLOR4USV fnptr, const GLushort * v) { // (*fnptr)(v); // } // static void glowColor4xOES(GPCOLOR4XOES fnptr, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColor4xvOES(GPCOLOR4XVOES fnptr, const GLfixed * components) { // (*fnptr)(components); // } // static void glowColorFormatNV(GPCOLORFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) { // (*fnptr)(size, type, stride); // } // static void glowColorFragmentOp1ATI(GPCOLORFRAGMENTOP1ATI fnptr, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { // (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod); // } // static void glowColorFragmentOp2ATI(GPCOLORFRAGMENTOP2ATI fnptr, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { // (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); // } // static void glowColorFragmentOp3ATI(GPCOLORFRAGMENTOP3ATI fnptr, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { // (*fnptr)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); // } // static void glowColorMask(GPCOLORMASK fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowColorMaskIndexedEXT(GPCOLORMASKINDEXEDEXT fnptr, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { // (*fnptr)(index, r, g, b, a); // } // static void glowColorMaski(GPCOLORMASKI fnptr, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { // (*fnptr)(index, r, g, b, a); // } // static void glowColorMaterial(GPCOLORMATERIAL fnptr, GLenum face, GLenum mode) { // (*fnptr)(face, mode); // } // static void glowColorP3ui(GPCOLORP3UI fnptr, GLenum type, GLuint color) { // (*fnptr)(type, color); // } // static void glowColorP3uiv(GPCOLORP3UIV fnptr, GLenum type, const GLuint * color) { // (*fnptr)(type, color); // } // static void glowColorP4ui(GPCOLORP4UI fnptr, GLenum type, GLuint color) { // (*fnptr)(type, color); // } // static void glowColorP4uiv(GPCOLORP4UIV fnptr, GLenum type, const GLuint * color) { // (*fnptr)(type, color); // } // static void glowColorPointer(GPCOLORPOINTER fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(size, type, stride, pointer); // } // static void glowColorPointerEXT(GPCOLORPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) { // (*fnptr)(size, type, stride, count, pointer); // } // static void glowColorPointerListIBM(GPCOLORPOINTERLISTIBM fnptr, GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { // (*fnptr)(size, type, stride, pointer, ptrstride); // } // static void glowColorPointervINTEL(GPCOLORPOINTERVINTEL fnptr, GLint size, GLenum type, const void ** pointer) { // (*fnptr)(size, type, pointer); // } // static void glowColorSubTable(GPCOLORSUBTABLE fnptr, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data) { // (*fnptr)(target, start, count, format, type, data); // } // static void glowColorSubTableEXT(GPCOLORSUBTABLEEXT fnptr, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data) { // (*fnptr)(target, start, count, format, type, data); // } // static void glowColorTable(GPCOLORTABLE fnptr, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table) { // (*fnptr)(target, internalformat, width, format, type, table); // } // static void glowColorTableEXT(GPCOLORTABLEEXT fnptr, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table) { // (*fnptr)(target, internalFormat, width, format, type, table); // } // static void glowColorTableParameterfv(GPCOLORTABLEPARAMETERFV fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowColorTableParameterfvSGI(GPCOLORTABLEPARAMETERFVSGI fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowColorTableParameteriv(GPCOLORTABLEPARAMETERIV fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowColorTableParameterivSGI(GPCOLORTABLEPARAMETERIVSGI fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowColorTableSGI(GPCOLORTABLESGI fnptr, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table) { // (*fnptr)(target, internalformat, width, format, type, table); // } // static void glowCombinerInputNV(GPCOMBINERINPUTNV fnptr, GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { // (*fnptr)(stage, portion, variable, input, mapping, componentUsage); // } // static void glowCombinerOutputNV(GPCOMBINEROUTPUTNV fnptr, GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) { // (*fnptr)(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum); // } // static void glowCombinerParameterfNV(GPCOMBINERPARAMETERFNV fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowCombinerParameterfvNV(GPCOMBINERPARAMETERFVNV fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowCombinerParameteriNV(GPCOMBINERPARAMETERINV fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowCombinerParameterivNV(GPCOMBINERPARAMETERIVNV fnptr, GLenum pname, const GLint * params) { // (*fnptr)(pname, params); // } // static void glowCombinerStageParameterfvNV(GPCOMBINERSTAGEPARAMETERFVNV fnptr, GLenum stage, GLenum pname, const GLfloat * params) { // (*fnptr)(stage, pname, params); // } // static void glowCommandListSegmentsNV(GPCOMMANDLISTSEGMENTSNV fnptr, GLuint list, GLuint segments) { // (*fnptr)(list, segments); // } // static void glowCompileCommandListNV(GPCOMPILECOMMANDLISTNV fnptr, GLuint list) { // (*fnptr)(list); // } // static void glowCompileShader(GPCOMPILESHADER fnptr, GLuint shader) { // (*fnptr)(shader); // } // static void glowCompileShaderARB(GPCOMPILESHADERARB fnptr, GLhandleARB shaderObj) { // (*fnptr)(shaderObj); // } // static void glowCompileShaderIncludeARB(GPCOMPILESHADERINCLUDEARB fnptr, GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length) { // (*fnptr)(shader, count, path, length); // } // static void glowCompressedMultiTexImage1DEXT(GPCOMPRESSEDMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) { // (*fnptr)(texunit, target, level, internalformat, width, border, imageSize, bits); // } // static void glowCompressedMultiTexImage2DEXT(GPCOMPRESSEDMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) { // (*fnptr)(texunit, target, level, internalformat, width, height, border, imageSize, bits); // } // static void glowCompressedMultiTexImage3DEXT(GPCOMPRESSEDMULTITEXIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) { // (*fnptr)(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits); // } // static void glowCompressedMultiTexSubImage1DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) { // (*fnptr)(texunit, target, level, xoffset, width, format, imageSize, bits); // } // static void glowCompressedMultiTexSubImage2DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) { // (*fnptr)(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits); // } // static void glowCompressedMultiTexSubImage3DEXT(GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) { // (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); // } // static void glowCompressedTexImage1D(GPCOMPRESSEDTEXIMAGE1D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, border, imageSize, data); // } // static void glowCompressedTexImage1DARB(GPCOMPRESSEDTEXIMAGE1DARB fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, border, imageSize, data); // } // static void glowCompressedTexImage2D(GPCOMPRESSEDTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, height, border, imageSize, data); // } // static void glowCompressedTexImage2DARB(GPCOMPRESSEDTEXIMAGE2DARB fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, height, border, imageSize, data); // } // static void glowCompressedTexImage3D(GPCOMPRESSEDTEXIMAGE3D fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data); // } // static void glowCompressedTexImage3DARB(GPCOMPRESSEDTEXIMAGE3DARB fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, internalformat, width, height, depth, border, imageSize, data); // } // static void glowCompressedTexSubImage1D(GPCOMPRESSEDTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, width, format, imageSize, data); // } // static void glowCompressedTexSubImage1DARB(GPCOMPRESSEDTEXSUBIMAGE1DARB fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, width, format, imageSize, data); // } // static void glowCompressedTexSubImage2D(GPCOMPRESSEDTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data); // } // static void glowCompressedTexSubImage2DARB(GPCOMPRESSEDTEXSUBIMAGE2DARB fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, yoffset, width, height, format, imageSize, data); // } // static void glowCompressedTexSubImage3D(GPCOMPRESSEDTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); // } // static void glowCompressedTexSubImage3DARB(GPCOMPRESSEDTEXSUBIMAGE3DARB fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); // } // static void glowCompressedTextureImage1DEXT(GPCOMPRESSEDTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) { // (*fnptr)(texture, target, level, internalformat, width, border, imageSize, bits); // } // static void glowCompressedTextureImage2DEXT(GPCOMPRESSEDTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) { // (*fnptr)(texture, target, level, internalformat, width, height, border, imageSize, bits); // } // static void glowCompressedTextureImage3DEXT(GPCOMPRESSEDTEXTUREIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) { // (*fnptr)(texture, target, level, internalformat, width, height, depth, border, imageSize, bits); // } // static void glowCompressedTextureSubImage1D(GPCOMPRESSEDTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(texture, level, xoffset, width, format, imageSize, data); // } // static void glowCompressedTextureSubImage1DEXT(GPCOMPRESSEDTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) { // (*fnptr)(texture, target, level, xoffset, width, format, imageSize, bits); // } // static void glowCompressedTextureSubImage2D(GPCOMPRESSEDTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(texture, level, xoffset, yoffset, width, height, format, imageSize, data); // } // static void glowCompressedTextureSubImage2DEXT(GPCOMPRESSEDTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) { // (*fnptr)(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); // } // static void glowCompressedTextureSubImage3D(GPCOMPRESSEDTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); // } // static void glowCompressedTextureSubImage3DEXT(GPCOMPRESSEDTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) { // (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); // } // static void glowConservativeRasterParameterfNV(GPCONSERVATIVERASTERPARAMETERFNV fnptr, GLenum pname, GLfloat value) { // (*fnptr)(pname, value); // } // static void glowConservativeRasterParameteriNV(GPCONSERVATIVERASTERPARAMETERINV fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowConvolutionFilter1D(GPCONVOLUTIONFILTER1D fnptr, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image) { // (*fnptr)(target, internalformat, width, format, type, image); // } // static void glowConvolutionFilter1DEXT(GPCONVOLUTIONFILTER1DEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image) { // (*fnptr)(target, internalformat, width, format, type, image); // } // static void glowConvolutionFilter2D(GPCONVOLUTIONFILTER2D fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image) { // (*fnptr)(target, internalformat, width, height, format, type, image); // } // static void glowConvolutionFilter2DEXT(GPCONVOLUTIONFILTER2DEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image) { // (*fnptr)(target, internalformat, width, height, format, type, image); // } // static void glowConvolutionParameterf(GPCONVOLUTIONPARAMETERF fnptr, GLenum target, GLenum pname, GLfloat params) { // (*fnptr)(target, pname, params); // } // static void glowConvolutionParameterfEXT(GPCONVOLUTIONPARAMETERFEXT fnptr, GLenum target, GLenum pname, GLfloat params) { // (*fnptr)(target, pname, params); // } // static void glowConvolutionParameterfv(GPCONVOLUTIONPARAMETERFV fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowConvolutionParameterfvEXT(GPCONVOLUTIONPARAMETERFVEXT fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowConvolutionParameteri(GPCONVOLUTIONPARAMETERI fnptr, GLenum target, GLenum pname, GLint params) { // (*fnptr)(target, pname, params); // } // static void glowConvolutionParameteriEXT(GPCONVOLUTIONPARAMETERIEXT fnptr, GLenum target, GLenum pname, GLint params) { // (*fnptr)(target, pname, params); // } // static void glowConvolutionParameteriv(GPCONVOLUTIONPARAMETERIV fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowConvolutionParameterivEXT(GPCONVOLUTIONPARAMETERIVEXT fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowConvolutionParameterxOES(GPCONVOLUTIONPARAMETERXOES fnptr, GLenum target, GLenum pname, GLfixed param) { // (*fnptr)(target, pname, param); // } // static void glowConvolutionParameterxvOES(GPCONVOLUTIONPARAMETERXVOES fnptr, GLenum target, GLenum pname, const GLfixed * params) { // (*fnptr)(target, pname, params); // } // static void glowCopyBufferSubData(GPCOPYBUFFERSUBDATA fnptr, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { // (*fnptr)(readTarget, writeTarget, readOffset, writeOffset, size); // } // static void glowCopyColorSubTable(GPCOPYCOLORSUBTABLE fnptr, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { // (*fnptr)(target, start, x, y, width); // } // static void glowCopyColorSubTableEXT(GPCOPYCOLORSUBTABLEEXT fnptr, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { // (*fnptr)(target, start, x, y, width); // } // static void glowCopyColorTable(GPCOPYCOLORTABLE fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { // (*fnptr)(target, internalformat, x, y, width); // } // static void glowCopyColorTableSGI(GPCOPYCOLORTABLESGI fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { // (*fnptr)(target, internalformat, x, y, width); // } // static void glowCopyConvolutionFilter1D(GPCOPYCONVOLUTIONFILTER1D fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { // (*fnptr)(target, internalformat, x, y, width); // } // static void glowCopyConvolutionFilter1DEXT(GPCOPYCONVOLUTIONFILTER1DEXT fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { // (*fnptr)(target, internalformat, x, y, width); // } // static void glowCopyConvolutionFilter2D(GPCOPYCONVOLUTIONFILTER2D fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, internalformat, x, y, width, height); // } // static void glowCopyConvolutionFilter2DEXT(GPCOPYCONVOLUTIONFILTER2DEXT fnptr, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, internalformat, x, y, width, height); // } // static void glowCopyImageSubData(GPCOPYIMAGESUBDATA fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { // (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); // } // static void glowCopyImageSubDataNV(GPCOPYIMAGESUBDATANV fnptr, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); // } // static void glowCopyMultiTexImage1DEXT(GPCOPYMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { // (*fnptr)(texunit, target, level, internalformat, x, y, width, border); // } // static void glowCopyMultiTexImage2DEXT(GPCOPYMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { // (*fnptr)(texunit, target, level, internalformat, x, y, width, height, border); // } // static void glowCopyMultiTexSubImage1DEXT(GPCOPYMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { // (*fnptr)(texunit, target, level, xoffset, x, y, width); // } // static void glowCopyMultiTexSubImage2DEXT(GPCOPYMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(texunit, target, level, xoffset, yoffset, x, y, width, height); // } // static void glowCopyMultiTexSubImage3DEXT(GPCOPYMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height); // } // static void glowCopyNamedBufferSubData(GPCOPYNAMEDBUFFERSUBDATA fnptr, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { // (*fnptr)(readBuffer, writeBuffer, readOffset, writeOffset, size); // } // static void glowCopyPathNV(GPCOPYPATHNV fnptr, GLuint resultPath, GLuint srcPath) { // (*fnptr)(resultPath, srcPath); // } // static void glowCopyPixels(GPCOPYPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { // (*fnptr)(x, y, width, height, type); // } // static void glowCopyTexImage1D(GPCOPYTEXIMAGE1D fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { // (*fnptr)(target, level, internalformat, x, y, width, border); // } // static void glowCopyTexImage1DEXT(GPCOPYTEXIMAGE1DEXT fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { // (*fnptr)(target, level, internalformat, x, y, width, border); // } // static void glowCopyTexImage2D(GPCOPYTEXIMAGE2D fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { // (*fnptr)(target, level, internalformat, x, y, width, height, border); // } // static void glowCopyTexImage2DEXT(GPCOPYTEXIMAGE2DEXT fnptr, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { // (*fnptr)(target, level, internalformat, x, y, width, height, border); // } // static void glowCopyTexSubImage1D(GPCOPYTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { // (*fnptr)(target, level, xoffset, x, y, width); // } // static void glowCopyTexSubImage1DEXT(GPCOPYTEXSUBIMAGE1DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { // (*fnptr)(target, level, xoffset, x, y, width); // } // static void glowCopyTexSubImage2D(GPCOPYTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, level, xoffset, yoffset, x, y, width, height); // } // static void glowCopyTexSubImage2DEXT(GPCOPYTEXSUBIMAGE2DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, level, xoffset, yoffset, x, y, width, height); // } // static void glowCopyTexSubImage3D(GPCOPYTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height); // } // static void glowCopyTexSubImage3DEXT(GPCOPYTEXSUBIMAGE3DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, x, y, width, height); // } // static void glowCopyTextureImage1DEXT(GPCOPYTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { // (*fnptr)(texture, target, level, internalformat, x, y, width, border); // } // static void glowCopyTextureImage2DEXT(GPCOPYTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { // (*fnptr)(texture, target, level, internalformat, x, y, width, height, border); // } // static void glowCopyTextureSubImage1D(GPCOPYTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { // (*fnptr)(texture, level, xoffset, x, y, width); // } // static void glowCopyTextureSubImage1DEXT(GPCOPYTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { // (*fnptr)(texture, target, level, xoffset, x, y, width); // } // static void glowCopyTextureSubImage2D(GPCOPYTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(texture, level, xoffset, yoffset, x, y, width, height); // } // static void glowCopyTextureSubImage2DEXT(GPCOPYTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(texture, target, level, xoffset, yoffset, x, y, width, height); // } // static void glowCopyTextureSubImage3D(GPCOPYTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, x, y, width, height); // } // static void glowCopyTextureSubImage3DEXT(GPCOPYTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height); // } // static void glowCoverFillPathInstancedNV(GPCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); // } // static void glowCoverFillPathNV(GPCOVERFILLPATHNV fnptr, GLuint path, GLenum coverMode) { // (*fnptr)(path, coverMode); // } // static void glowCoverStrokePathInstancedNV(GPCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); // } // static void glowCoverStrokePathNV(GPCOVERSTROKEPATHNV fnptr, GLuint path, GLenum coverMode) { // (*fnptr)(path, coverMode); // } // static void glowCoverageModulationNV(GPCOVERAGEMODULATIONNV fnptr, GLenum components) { // (*fnptr)(components); // } // static void glowCoverageModulationTableNV(GPCOVERAGEMODULATIONTABLENV fnptr, GLsizei n, const GLfloat * v) { // (*fnptr)(n, v); // } // static void glowCreateBuffers(GPCREATEBUFFERS fnptr, GLsizei n, GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowCreateCommandListsNV(GPCREATECOMMANDLISTSNV fnptr, GLsizei n, GLuint * lists) { // (*fnptr)(n, lists); // } // static void glowCreateFramebuffers(GPCREATEFRAMEBUFFERS fnptr, GLsizei n, GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static void glowCreateMemoryObjectsEXT(GPCREATEMEMORYOBJECTSEXT fnptr, GLsizei n, GLuint * memoryObjects) { // (*fnptr)(n, memoryObjects); // } // static void glowCreatePerfQueryINTEL(GPCREATEPERFQUERYINTEL fnptr, GLuint queryId, GLuint * queryHandle) { // (*fnptr)(queryId, queryHandle); // } // static GLuint glowCreateProgram(GPCREATEPROGRAM fnptr) { // return (*fnptr)(); // } // static GLhandleARB glowCreateProgramObjectARB(GPCREATEPROGRAMOBJECTARB fnptr) { // return (*fnptr)(); // } // static void glowCreateProgramPipelines(GPCREATEPROGRAMPIPELINES fnptr, GLsizei n, GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowCreateQueries(GPCREATEQUERIES fnptr, GLenum target, GLsizei n, GLuint * ids) { // (*fnptr)(target, n, ids); // } // static void glowCreateRenderbuffers(GPCREATERENDERBUFFERS fnptr, GLsizei n, GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowCreateSamplers(GPCREATESAMPLERS fnptr, GLsizei n, GLuint * samplers) { // (*fnptr)(n, samplers); // } // static GLuint glowCreateShader(GPCREATESHADER fnptr, GLenum type) { // return (*fnptr)(type); // } // static GLhandleARB glowCreateShaderObjectARB(GPCREATESHADEROBJECTARB fnptr, GLenum shaderType) { // return (*fnptr)(shaderType); // } // static GLuint glowCreateShaderProgramEXT(GPCREATESHADERPROGRAMEXT fnptr, GLenum type, const GLchar * string) { // return (*fnptr)(type, string); // } // static GLuint glowCreateShaderProgramv(GPCREATESHADERPROGRAMV fnptr, GLenum type, GLsizei count, const GLchar *const* strings) { // return (*fnptr)(type, count, strings); // } // static GLuint glowCreateShaderProgramvEXT(GPCREATESHADERPROGRAMVEXT fnptr, GLenum type, GLsizei count, const GLchar ** strings) { // return (*fnptr)(type, count, strings); // } // static void glowCreateStatesNV(GPCREATESTATESNV fnptr, GLsizei n, GLuint * states) { // (*fnptr)(n, states); // } // static GLsync glowCreateSyncFromCLeventARB(GPCREATESYNCFROMCLEVENTARB fnptr, struct _cl_context * context, struct _cl_event * event, GLbitfield flags) { // return (*fnptr)(context, event, flags); // } // static void glowCreateTextures(GPCREATETEXTURES fnptr, GLenum target, GLsizei n, GLuint * textures) { // (*fnptr)(target, n, textures); // } // static void glowCreateTransformFeedbacks(GPCREATETRANSFORMFEEDBACKS fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowCreateVertexArrays(GPCREATEVERTEXARRAYS fnptr, GLsizei n, GLuint * arrays) { // (*fnptr)(n, arrays); // } // static void glowCullFace(GPCULLFACE fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowCullParameterdvEXT(GPCULLPARAMETERDVEXT fnptr, GLenum pname, GLdouble * params) { // (*fnptr)(pname, params); // } // static void glowCullParameterfvEXT(GPCULLPARAMETERFVEXT fnptr, GLenum pname, GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowCurrentPaletteMatrixARB(GPCURRENTPALETTEMATRIXARB fnptr, GLint index) { // (*fnptr)(index); // } // static void glowDebugMessageCallback(GPDEBUGMESSAGECALLBACK fnptr, GLDEBUGPROC callback, const void * userParam) { // (*fnptr)(glowCDebugCallback, userParam); // } // static void glowDebugMessageCallbackAMD(GPDEBUGMESSAGECALLBACKAMD fnptr, GLDEBUGPROCAMD callback, void * userParam) { // (*fnptr)(callback, userParam); // } // static void glowDebugMessageCallbackARB(GPDEBUGMESSAGECALLBACKARB fnptr, GLDEBUGPROCARB callback, const void * userParam) { // (*fnptr)(glowCDebugCallback, userParam); // } // static void glowDebugMessageCallbackKHR(GPDEBUGMESSAGECALLBACKKHR fnptr, GLDEBUGPROCKHR callback, const void * userParam) { // (*fnptr)(glowCDebugCallback, userParam); // } // static void glowDebugMessageControl(GPDEBUGMESSAGECONTROL fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { // (*fnptr)(source, type, severity, count, ids, enabled); // } // static void glowDebugMessageControlARB(GPDEBUGMESSAGECONTROLARB fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { // (*fnptr)(source, type, severity, count, ids, enabled); // } // static void glowDebugMessageControlKHR(GPDEBUGMESSAGECONTROLKHR fnptr, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { // (*fnptr)(source, type, severity, count, ids, enabled); // } // static void glowDebugMessageEnableAMD(GPDEBUGMESSAGEENABLEAMD fnptr, GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { // (*fnptr)(category, severity, count, ids, enabled); // } // static void glowDebugMessageInsert(GPDEBUGMESSAGEINSERT fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { // (*fnptr)(source, type, id, severity, length, buf); // } // static void glowDebugMessageInsertAMD(GPDEBUGMESSAGEINSERTAMD fnptr, GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf) { // (*fnptr)(category, severity, id, length, buf); // } // static void glowDebugMessageInsertARB(GPDEBUGMESSAGEINSERTARB fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { // (*fnptr)(source, type, id, severity, length, buf); // } // static void glowDebugMessageInsertKHR(GPDEBUGMESSAGEINSERTKHR fnptr, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { // (*fnptr)(source, type, id, severity, length, buf); // } // static void glowDeformSGIX(GPDEFORMSGIX fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static void glowDeformationMap3dSGIX(GPDEFORMATIONMAP3DSGIX fnptr, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) { // (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); // } // static void glowDeformationMap3fSGIX(GPDEFORMATIONMAP3FSGIX fnptr, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) { // (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); // } // static void glowDeleteAsyncMarkersSGIX(GPDELETEASYNCMARKERSSGIX fnptr, GLuint marker, GLsizei range) { // (*fnptr)(marker, range); // } // static void glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei n, const GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowDeleteBuffersARB(GPDELETEBUFFERSARB fnptr, GLsizei n, const GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowDeleteCommandListsNV(GPDELETECOMMANDLISTSNV fnptr, GLsizei n, const GLuint * lists) { // (*fnptr)(n, lists); // } // static void glowDeleteFencesAPPLE(GPDELETEFENCESAPPLE fnptr, GLsizei n, const GLuint * fences) { // (*fnptr)(n, fences); // } // static void glowDeleteFencesNV(GPDELETEFENCESNV fnptr, GLsizei n, const GLuint * fences) { // (*fnptr)(n, fences); // } // static void glowDeleteFragmentShaderATI(GPDELETEFRAGMENTSHADERATI fnptr, GLuint id) { // (*fnptr)(id); // } // static void glowDeleteFramebuffers(GPDELETEFRAMEBUFFERS fnptr, GLsizei n, const GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static void glowDeleteFramebuffersEXT(GPDELETEFRAMEBUFFERSEXT fnptr, GLsizei n, const GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static void glowDeleteLists(GPDELETELISTS fnptr, GLuint list, GLsizei range) { // (*fnptr)(list, range); // } // static void glowDeleteMemoryObjectsEXT(GPDELETEMEMORYOBJECTSEXT fnptr, GLsizei n, const GLuint * memoryObjects) { // (*fnptr)(n, memoryObjects); // } // static void glowDeleteNamedStringARB(GPDELETENAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name) { // (*fnptr)(namelen, name); // } // static void glowDeleteNamesAMD(GPDELETENAMESAMD fnptr, GLenum identifier, GLuint num, const GLuint * names) { // (*fnptr)(identifier, num, names); // } // static void glowDeleteObjectARB(GPDELETEOBJECTARB fnptr, GLhandleARB obj) { // (*fnptr)(obj); // } // static void glowDeleteOcclusionQueriesNV(GPDELETEOCCLUSIONQUERIESNV fnptr, GLsizei n, const GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowDeletePathsNV(GPDELETEPATHSNV fnptr, GLuint path, GLsizei range) { // (*fnptr)(path, range); // } // static void glowDeletePerfMonitorsAMD(GPDELETEPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) { // (*fnptr)(n, monitors); // } // static void glowDeletePerfQueryINTEL(GPDELETEPERFQUERYINTEL fnptr, GLuint queryHandle) { // (*fnptr)(queryHandle); // } // static void glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowDeleteProgramPipelines(GPDELETEPROGRAMPIPELINES fnptr, GLsizei n, const GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowDeleteProgramPipelinesEXT(GPDELETEPROGRAMPIPELINESEXT fnptr, GLsizei n, const GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowDeleteProgramsARB(GPDELETEPROGRAMSARB fnptr, GLsizei n, const GLuint * programs) { // (*fnptr)(n, programs); // } // static void glowDeleteProgramsNV(GPDELETEPROGRAMSNV fnptr, GLsizei n, const GLuint * programs) { // (*fnptr)(n, programs); // } // static void glowDeleteQueries(GPDELETEQUERIES fnptr, GLsizei n, const GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowDeleteQueriesARB(GPDELETEQUERIESARB fnptr, GLsizei n, const GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowDeleteQueryResourceTagNV(GPDELETEQUERYRESOURCETAGNV fnptr, GLsizei n, const GLint * tagIds) { // (*fnptr)(n, tagIds); // } // static void glowDeleteRenderbuffers(GPDELETERENDERBUFFERS fnptr, GLsizei n, const GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowDeleteRenderbuffersEXT(GPDELETERENDERBUFFERSEXT fnptr, GLsizei n, const GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowDeleteSamplers(GPDELETESAMPLERS fnptr, GLsizei count, const GLuint * samplers) { // (*fnptr)(count, samplers); // } // static void glowDeleteSemaphoresEXT(GPDELETESEMAPHORESEXT fnptr, GLsizei n, const GLuint * semaphores) { // (*fnptr)(n, semaphores); // } // static void glowDeleteShader(GPDELETESHADER fnptr, GLuint shader) { // (*fnptr)(shader); // } // static void glowDeleteStatesNV(GPDELETESTATESNV fnptr, GLsizei n, const GLuint * states) { // (*fnptr)(n, states); // } // static void glowDeleteSync(GPDELETESYNC fnptr, GLsync sync) { // (*fnptr)(sync); // } // static void glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei n, const GLuint * textures) { // (*fnptr)(n, textures); // } // static void glowDeleteTexturesEXT(GPDELETETEXTURESEXT fnptr, GLsizei n, const GLuint * textures) { // (*fnptr)(n, textures); // } // static void glowDeleteTransformFeedbacks(GPDELETETRANSFORMFEEDBACKS fnptr, GLsizei n, const GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowDeleteTransformFeedbacksNV(GPDELETETRANSFORMFEEDBACKSNV fnptr, GLsizei n, const GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowDeleteVertexArrays(GPDELETEVERTEXARRAYS fnptr, GLsizei n, const GLuint * arrays) { // (*fnptr)(n, arrays); // } // static void glowDeleteVertexArraysAPPLE(GPDELETEVERTEXARRAYSAPPLE fnptr, GLsizei n, const GLuint * arrays) { // (*fnptr)(n, arrays); // } // static void glowDeleteVertexShaderEXT(GPDELETEVERTEXSHADEREXT fnptr, GLuint id) { // (*fnptr)(id); // } // static void glowDepthBoundsEXT(GPDEPTHBOUNDSEXT fnptr, GLclampd zmin, GLclampd zmax) { // (*fnptr)(zmin, zmax); // } // static void glowDepthBoundsdNV(GPDEPTHBOUNDSDNV fnptr, GLdouble zmin, GLdouble zmax) { // (*fnptr)(zmin, zmax); // } // static void glowDepthFunc(GPDEPTHFUNC fnptr, GLenum func) { // (*fnptr)(func); // } // static void glowDepthMask(GPDEPTHMASK fnptr, GLboolean flag) { // (*fnptr)(flag); // } // static void glowDepthRange(GPDEPTHRANGE fnptr, GLdouble n, GLdouble f) { // (*fnptr)(n, f); // } // static void glowDepthRangeArrayv(GPDEPTHRANGEARRAYV fnptr, GLuint first, GLsizei count, const GLdouble * v) { // (*fnptr)(first, count, v); // } // static void glowDepthRangeIndexed(GPDEPTHRANGEINDEXED fnptr, GLuint index, GLdouble n, GLdouble f) { // (*fnptr)(index, n, f); // } // static void glowDepthRangedNV(GPDEPTHRANGEDNV fnptr, GLdouble zNear, GLdouble zFar) { // (*fnptr)(zNear, zFar); // } // static void glowDepthRangef(GPDEPTHRANGEF fnptr, GLfloat n, GLfloat f) { // (*fnptr)(n, f); // } // static void glowDepthRangefOES(GPDEPTHRANGEFOES fnptr, GLclampf n, GLclampf f) { // (*fnptr)(n, f); // } // static void glowDepthRangexOES(GPDEPTHRANGEXOES fnptr, GLfixed n, GLfixed f) { // (*fnptr)(n, f); // } // static void glowDetachObjectARB(GPDETACHOBJECTARB fnptr, GLhandleARB containerObj, GLhandleARB attachedObj) { // (*fnptr)(containerObj, attachedObj); // } // static void glowDetachShader(GPDETACHSHADER fnptr, GLuint program, GLuint shader) { // (*fnptr)(program, shader); // } // static void glowDetailTexFuncSGIS(GPDETAILTEXFUNCSGIS fnptr, GLenum target, GLsizei n, const GLfloat * points) { // (*fnptr)(target, n, points); // } // static void glowDisable(GPDISABLE fnptr, GLenum cap) { // (*fnptr)(cap); // } // static void glowDisableClientState(GPDISABLECLIENTSTATE fnptr, GLenum array) { // (*fnptr)(array); // } // static void glowDisableClientStateIndexedEXT(GPDISABLECLIENTSTATEINDEXEDEXT fnptr, GLenum array, GLuint index) { // (*fnptr)(array, index); // } // static void glowDisableClientStateiEXT(GPDISABLECLIENTSTATEIEXT fnptr, GLenum array, GLuint index) { // (*fnptr)(array, index); // } // static void glowDisableIndexedEXT(GPDISABLEINDEXEDEXT fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowDisableVariantClientStateEXT(GPDISABLEVARIANTCLIENTSTATEEXT fnptr, GLuint id) { // (*fnptr)(id); // } // static void glowDisableVertexArrayAttrib(GPDISABLEVERTEXARRAYATTRIB fnptr, GLuint vaobj, GLuint index) { // (*fnptr)(vaobj, index); // } // static void glowDisableVertexArrayAttribEXT(GPDISABLEVERTEXARRAYATTRIBEXT fnptr, GLuint vaobj, GLuint index) { // (*fnptr)(vaobj, index); // } // static void glowDisableVertexArrayEXT(GPDISABLEVERTEXARRAYEXT fnptr, GLuint vaobj, GLenum array) { // (*fnptr)(vaobj, array); // } // static void glowDisableVertexAttribAPPLE(GPDISABLEVERTEXATTRIBAPPLE fnptr, GLuint index, GLenum pname) { // (*fnptr)(index, pname); // } // static void glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowDisableVertexAttribArrayARB(GPDISABLEVERTEXATTRIBARRAYARB fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowDisablei(GPDISABLEI fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowDispatchCompute(GPDISPATCHCOMPUTE fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { // (*fnptr)(num_groups_x, num_groups_y, num_groups_z); // } // static void glowDispatchComputeGroupSizeARB(GPDISPATCHCOMPUTEGROUPSIZEARB fnptr, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) { // (*fnptr)(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); // } // static void glowDispatchComputeIndirect(GPDISPATCHCOMPUTEINDIRECT fnptr, GLintptr indirect) { // (*fnptr)(indirect); // } // static void glowDrawArrays(GPDRAWARRAYS fnptr, GLenum mode, GLint first, GLsizei count) { // (*fnptr)(mode, first, count); // } // static void glowDrawArraysEXT(GPDRAWARRAYSEXT fnptr, GLenum mode, GLint first, GLsizei count) { // (*fnptr)(mode, first, count); // } // static void glowDrawArraysIndirect(GPDRAWARRAYSINDIRECT fnptr, GLenum mode, const void * indirect) { // (*fnptr)(mode, indirect); // } // static void glowDrawArraysInstanced(GPDRAWARRAYSINSTANCED fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { // (*fnptr)(mode, first, count, instancecount); // } // static void glowDrawArraysInstancedARB(GPDRAWARRAYSINSTANCEDARB fnptr, GLenum mode, GLint first, GLsizei count, GLsizei primcount) { // (*fnptr)(mode, first, count, primcount); // } // static void glowDrawArraysInstancedBaseInstance(GPDRAWARRAYSINSTANCEDBASEINSTANCE fnptr, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { // (*fnptr)(mode, first, count, instancecount, baseinstance); // } // static void glowDrawArraysInstancedEXT(GPDRAWARRAYSINSTANCEDEXT fnptr, GLenum mode, GLint start, GLsizei count, GLsizei primcount) { // (*fnptr)(mode, start, count, primcount); // } // static void glowDrawBuffer(GPDRAWBUFFER fnptr, GLenum buf) { // (*fnptr)(buf); // } // static void glowDrawBuffers(GPDRAWBUFFERS fnptr, GLsizei n, const GLenum * bufs) { // (*fnptr)(n, bufs); // } // static void glowDrawBuffersARB(GPDRAWBUFFERSARB fnptr, GLsizei n, const GLenum * bufs) { // (*fnptr)(n, bufs); // } // static void glowDrawBuffersATI(GPDRAWBUFFERSATI fnptr, GLsizei n, const GLenum * bufs) { // (*fnptr)(n, bufs); // } // static void glowDrawCommandsAddressNV(GPDRAWCOMMANDSADDRESSNV fnptr, GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count) { // (*fnptr)(primitiveMode, indirects, sizes, count); // } // static void glowDrawCommandsNV(GPDRAWCOMMANDSNV fnptr, GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count) { // (*fnptr)(primitiveMode, buffer, indirects, sizes, count); // } // static void glowDrawCommandsStatesAddressNV(GPDRAWCOMMANDSSTATESADDRESSNV fnptr, const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) { // (*fnptr)(indirects, sizes, states, fbos, count); // } // static void glowDrawCommandsStatesNV(GPDRAWCOMMANDSSTATESNV fnptr, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) { // (*fnptr)(buffer, indirects, sizes, states, fbos, count); // } // static void glowDrawElementArrayAPPLE(GPDRAWELEMENTARRAYAPPLE fnptr, GLenum mode, GLint first, GLsizei count) { // (*fnptr)(mode, first, count); // } // static void glowDrawElementArrayATI(GPDRAWELEMENTARRAYATI fnptr, GLenum mode, GLsizei count) { // (*fnptr)(mode, count); // } // static void glowDrawElements(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices) { // (*fnptr)(mode, count, type, indices); // } // static void glowDrawElementsBaseVertex(GPDRAWELEMENTSBASEVERTEX fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) { // (*fnptr)(mode, count, type, indices, basevertex); // } // static void glowDrawElementsIndirect(GPDRAWELEMENTSINDIRECT fnptr, GLenum mode, GLenum type, const void * indirect) { // (*fnptr)(mode, type, indirect); // } // static void glowDrawElementsInstanced(GPDRAWELEMENTSINSTANCED fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) { // (*fnptr)(mode, count, type, indices, instancecount); // } // static void glowDrawElementsInstancedARB(GPDRAWELEMENTSINSTANCEDARB fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { // (*fnptr)(mode, count, type, indices, primcount); // } // static void glowDrawElementsInstancedBaseInstance(GPDRAWELEMENTSINSTANCEDBASEINSTANCE fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) { // (*fnptr)(mode, count, type, indices, instancecount, baseinstance); // } // static void glowDrawElementsInstancedBaseVertex(GPDRAWELEMENTSINSTANCEDBASEVERTEX fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { // (*fnptr)(mode, count, type, indices, instancecount, basevertex); // } // static void glowDrawElementsInstancedBaseVertexBaseInstance(GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { // (*fnptr)(mode, count, type, indices, instancecount, basevertex, baseinstance); // } // static void glowDrawElementsInstancedEXT(GPDRAWELEMENTSINSTANCEDEXT fnptr, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { // (*fnptr)(mode, count, type, indices, primcount); // } // static void glowDrawMeshArraysSUN(GPDRAWMESHARRAYSSUN fnptr, GLenum mode, GLint first, GLsizei count, GLsizei width) { // (*fnptr)(mode, first, count, width); // } // static void glowDrawPixels(GPDRAWPIXELS fnptr, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(width, height, format, type, pixels); // } // static void glowDrawRangeElementArrayAPPLE(GPDRAWRANGEELEMENTARRAYAPPLE fnptr, GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) { // (*fnptr)(mode, start, end, first, count); // } // static void glowDrawRangeElementArrayATI(GPDRAWRANGEELEMENTARRAYATI fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count) { // (*fnptr)(mode, start, end, count); // } // static void glowDrawRangeElements(GPDRAWRANGEELEMENTS fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { // (*fnptr)(mode, start, end, count, type, indices); // } // static void glowDrawRangeElementsBaseVertex(GPDRAWRANGEELEMENTSBASEVERTEX fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) { // (*fnptr)(mode, start, end, count, type, indices, basevertex); // } // static void glowDrawRangeElementsEXT(GPDRAWRANGEELEMENTSEXT fnptr, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { // (*fnptr)(mode, start, end, count, type, indices); // } // static void glowDrawTextureNV(GPDRAWTEXTURENV fnptr, GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) { // (*fnptr)(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); // } // static void glowDrawTransformFeedback(GPDRAWTRANSFORMFEEDBACK fnptr, GLenum mode, GLuint id) { // (*fnptr)(mode, id); // } // static void glowDrawTransformFeedbackInstanced(GPDRAWTRANSFORMFEEDBACKINSTANCED fnptr, GLenum mode, GLuint id, GLsizei instancecount) { // (*fnptr)(mode, id, instancecount); // } // static void glowDrawTransformFeedbackNV(GPDRAWTRANSFORMFEEDBACKNV fnptr, GLenum mode, GLuint id) { // (*fnptr)(mode, id); // } // static void glowDrawTransformFeedbackStream(GPDRAWTRANSFORMFEEDBACKSTREAM fnptr, GLenum mode, GLuint id, GLuint stream) { // (*fnptr)(mode, id, stream); // } // static void glowDrawTransformFeedbackStreamInstanced(GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED fnptr, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) { // (*fnptr)(mode, id, stream, instancecount); // } // static void glowDrawVkImageNV(GPDRAWVKIMAGENV fnptr, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) { // (*fnptr)(vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); // } // static void glowEGLImageTargetTexStorageEXT(GPEGLIMAGETARGETTEXSTORAGEEXT fnptr, GLenum target, GLeglImageOES image, const GLint* attrib_list) { // (*fnptr)(target, image, attrib_list); // } // static void glowEGLImageTargetTextureStorageEXT(GPEGLIMAGETARGETTEXTURESTORAGEEXT fnptr, GLuint texture, GLeglImageOES image, const GLint* attrib_list) { // (*fnptr)(texture, image, attrib_list); // } // static void glowEdgeFlag(GPEDGEFLAG fnptr, GLboolean flag) { // (*fnptr)(flag); // } // static void glowEdgeFlagFormatNV(GPEDGEFLAGFORMATNV fnptr, GLsizei stride) { // (*fnptr)(stride); // } // static void glowEdgeFlagPointer(GPEDGEFLAGPOINTER fnptr, GLsizei stride, const void * pointer) { // (*fnptr)(stride, pointer); // } // static void glowEdgeFlagPointerEXT(GPEDGEFLAGPOINTEREXT fnptr, GLsizei stride, GLsizei count, const GLboolean * pointer) { // (*fnptr)(stride, count, pointer); // } // static void glowEdgeFlagPointerListIBM(GPEDGEFLAGPOINTERLISTIBM fnptr, GLint stride, const GLboolean ** pointer, GLint ptrstride) { // (*fnptr)(stride, pointer, ptrstride); // } // static void glowEdgeFlagv(GPEDGEFLAGV fnptr, const GLboolean * flag) { // (*fnptr)(flag); // } // static void glowElementPointerAPPLE(GPELEMENTPOINTERAPPLE fnptr, GLenum type, const void * pointer) { // (*fnptr)(type, pointer); // } // static void glowElementPointerATI(GPELEMENTPOINTERATI fnptr, GLenum type, const void * pointer) { // (*fnptr)(type, pointer); // } // static void glowEnable(GPENABLE fnptr, GLenum cap) { // (*fnptr)(cap); // } // static void glowEnableClientState(GPENABLECLIENTSTATE fnptr, GLenum array) { // (*fnptr)(array); // } // static void glowEnableClientStateIndexedEXT(GPENABLECLIENTSTATEINDEXEDEXT fnptr, GLenum array, GLuint index) { // (*fnptr)(array, index); // } // static void glowEnableClientStateiEXT(GPENABLECLIENTSTATEIEXT fnptr, GLenum array, GLuint index) { // (*fnptr)(array, index); // } // static void glowEnableIndexedEXT(GPENABLEINDEXEDEXT fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowEnableVariantClientStateEXT(GPENABLEVARIANTCLIENTSTATEEXT fnptr, GLuint id) { // (*fnptr)(id); // } // static void glowEnableVertexArrayAttrib(GPENABLEVERTEXARRAYATTRIB fnptr, GLuint vaobj, GLuint index) { // (*fnptr)(vaobj, index); // } // static void glowEnableVertexArrayAttribEXT(GPENABLEVERTEXARRAYATTRIBEXT fnptr, GLuint vaobj, GLuint index) { // (*fnptr)(vaobj, index); // } // static void glowEnableVertexArrayEXT(GPENABLEVERTEXARRAYEXT fnptr, GLuint vaobj, GLenum array) { // (*fnptr)(vaobj, array); // } // static void glowEnableVertexAttribAPPLE(GPENABLEVERTEXATTRIBAPPLE fnptr, GLuint index, GLenum pname) { // (*fnptr)(index, pname); // } // static void glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowEnableVertexAttribArrayARB(GPENABLEVERTEXATTRIBARRAYARB fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowEnablei(GPENABLEI fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowEnd(GPEND fnptr) { // (*fnptr)(); // } // static void glowEndConditionalRender(GPENDCONDITIONALRENDER fnptr) { // (*fnptr)(); // } // static void glowEndConditionalRenderNV(GPENDCONDITIONALRENDERNV fnptr) { // (*fnptr)(); // } // static void glowEndConditionalRenderNVX(GPENDCONDITIONALRENDERNVX fnptr) { // (*fnptr)(); // } // static void glowEndFragmentShaderATI(GPENDFRAGMENTSHADERATI fnptr) { // (*fnptr)(); // } // static void glowEndList(GPENDLIST fnptr) { // (*fnptr)(); // } // static void glowEndOcclusionQueryNV(GPENDOCCLUSIONQUERYNV fnptr) { // (*fnptr)(); // } // static void glowEndPerfMonitorAMD(GPENDPERFMONITORAMD fnptr, GLuint monitor) { // (*fnptr)(monitor); // } // static void glowEndPerfQueryINTEL(GPENDPERFQUERYINTEL fnptr, GLuint queryHandle) { // (*fnptr)(queryHandle); // } // static void glowEndQuery(GPENDQUERY fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowEndQueryARB(GPENDQUERYARB fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowEndQueryIndexed(GPENDQUERYINDEXED fnptr, GLenum target, GLuint index) { // (*fnptr)(target, index); // } // static void glowEndTransformFeedback(GPENDTRANSFORMFEEDBACK fnptr) { // (*fnptr)(); // } // static void glowEndTransformFeedbackEXT(GPENDTRANSFORMFEEDBACKEXT fnptr) { // (*fnptr)(); // } // static void glowEndTransformFeedbackNV(GPENDTRANSFORMFEEDBACKNV fnptr) { // (*fnptr)(); // } // static void glowEndVertexShaderEXT(GPENDVERTEXSHADEREXT fnptr) { // (*fnptr)(); // } // static void glowEndVideoCaptureNV(GPENDVIDEOCAPTURENV fnptr, GLuint video_capture_slot) { // (*fnptr)(video_capture_slot); // } // static void glowEvalCoord1d(GPEVALCOORD1D fnptr, GLdouble u) { // (*fnptr)(u); // } // static void glowEvalCoord1dv(GPEVALCOORD1DV fnptr, const GLdouble * u) { // (*fnptr)(u); // } // static void glowEvalCoord1f(GPEVALCOORD1F fnptr, GLfloat u) { // (*fnptr)(u); // } // static void glowEvalCoord1fv(GPEVALCOORD1FV fnptr, const GLfloat * u) { // (*fnptr)(u); // } // static void glowEvalCoord1xOES(GPEVALCOORD1XOES fnptr, GLfixed u) { // (*fnptr)(u); // } // static void glowEvalCoord1xvOES(GPEVALCOORD1XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowEvalCoord2d(GPEVALCOORD2D fnptr, GLdouble u, GLdouble v) { // (*fnptr)(u, v); // } // static void glowEvalCoord2dv(GPEVALCOORD2DV fnptr, const GLdouble * u) { // (*fnptr)(u); // } // static void glowEvalCoord2f(GPEVALCOORD2F fnptr, GLfloat u, GLfloat v) { // (*fnptr)(u, v); // } // static void glowEvalCoord2fv(GPEVALCOORD2FV fnptr, const GLfloat * u) { // (*fnptr)(u); // } // static void glowEvalCoord2xOES(GPEVALCOORD2XOES fnptr, GLfixed u, GLfixed v) { // (*fnptr)(u, v); // } // static void glowEvalCoord2xvOES(GPEVALCOORD2XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowEvalMapsNV(GPEVALMAPSNV fnptr, GLenum target, GLenum mode) { // (*fnptr)(target, mode); // } // static void glowEvalMesh1(GPEVALMESH1 fnptr, GLenum mode, GLint i1, GLint i2) { // (*fnptr)(mode, i1, i2); // } // static void glowEvalMesh2(GPEVALMESH2 fnptr, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { // (*fnptr)(mode, i1, i2, j1, j2); // } // static void glowEvalPoint1(GPEVALPOINT1 fnptr, GLint i) { // (*fnptr)(i); // } // static void glowEvalPoint2(GPEVALPOINT2 fnptr, GLint i, GLint j) { // (*fnptr)(i, j); // } // static void glowEvaluateDepthValuesARB(GPEVALUATEDEPTHVALUESARB fnptr) { // (*fnptr)(); // } // static void glowExecuteProgramNV(GPEXECUTEPROGRAMNV fnptr, GLenum target, GLuint id, const GLfloat * params) { // (*fnptr)(target, id, params); // } // static void glowExtractComponentEXT(GPEXTRACTCOMPONENTEXT fnptr, GLuint res, GLuint src, GLuint num) { // (*fnptr)(res, src, num); // } // static void glowFeedbackBuffer(GPFEEDBACKBUFFER fnptr, GLsizei size, GLenum type, GLfloat * buffer) { // (*fnptr)(size, type, buffer); // } // static void glowFeedbackBufferxOES(GPFEEDBACKBUFFERXOES fnptr, GLsizei n, GLenum type, const GLfixed * buffer) { // (*fnptr)(n, type, buffer); // } // static GLsync glowFenceSync(GPFENCESYNC fnptr, GLenum condition, GLbitfield flags) { // return (*fnptr)(condition, flags); // } // static void glowFinalCombinerInputNV(GPFINALCOMBINERINPUTNV fnptr, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { // (*fnptr)(variable, input, mapping, componentUsage); // } // static void glowFinish(GPFINISH fnptr) { // (*fnptr)(); // } // static GLint glowFinishAsyncSGIX(GPFINISHASYNCSGIX fnptr, GLuint * markerp) { // return (*fnptr)(markerp); // } // static void glowFinishFenceAPPLE(GPFINISHFENCEAPPLE fnptr, GLuint fence) { // (*fnptr)(fence); // } // static void glowFinishFenceNV(GPFINISHFENCENV fnptr, GLuint fence) { // (*fnptr)(fence); // } // static void glowFinishObjectAPPLE(GPFINISHOBJECTAPPLE fnptr, GLenum object, GLint name) { // (*fnptr)(object, name); // } // static void glowFinishTextureSUNX(GPFINISHTEXTURESUNX fnptr) { // (*fnptr)(); // } // static void glowFlush(GPFLUSH fnptr) { // (*fnptr)(); // } // static void glowFlushMappedBufferRange(GPFLUSHMAPPEDBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length) { // (*fnptr)(target, offset, length); // } // static void glowFlushMappedBufferRangeAPPLE(GPFLUSHMAPPEDBUFFERRANGEAPPLE fnptr, GLenum target, GLintptr offset, GLsizeiptr size) { // (*fnptr)(target, offset, size); // } // static void glowFlushMappedNamedBufferRange(GPFLUSHMAPPEDNAMEDBUFFERRANGE fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) { // (*fnptr)(buffer, offset, length); // } // static void glowFlushMappedNamedBufferRangeEXT(GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) { // (*fnptr)(buffer, offset, length); // } // static void glowFlushPixelDataRangeNV(GPFLUSHPIXELDATARANGENV fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowFlushRasterSGIX(GPFLUSHRASTERSGIX fnptr) { // (*fnptr)(); // } // static void glowFlushStaticDataIBM(GPFLUSHSTATICDATAIBM fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowFlushVertexArrayRangeAPPLE(GPFLUSHVERTEXARRAYRANGEAPPLE fnptr, GLsizei length, void * pointer) { // (*fnptr)(length, pointer); // } // static void glowFlushVertexArrayRangeNV(GPFLUSHVERTEXARRAYRANGENV fnptr) { // (*fnptr)(); // } // static void glowFogCoordFormatNV(GPFOGCOORDFORMATNV fnptr, GLenum type, GLsizei stride) { // (*fnptr)(type, stride); // } // static void glowFogCoordPointer(GPFOGCOORDPOINTER fnptr, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(type, stride, pointer); // } // static void glowFogCoordPointerEXT(GPFOGCOORDPOINTEREXT fnptr, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(type, stride, pointer); // } // static void glowFogCoordPointerListIBM(GPFOGCOORDPOINTERLISTIBM fnptr, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { // (*fnptr)(type, stride, pointer, ptrstride); // } // static void glowFogCoordd(GPFOGCOORDD fnptr, GLdouble coord) { // (*fnptr)(coord); // } // static void glowFogCoorddEXT(GPFOGCOORDDEXT fnptr, GLdouble coord) { // (*fnptr)(coord); // } // static void glowFogCoorddv(GPFOGCOORDDV fnptr, const GLdouble * coord) { // (*fnptr)(coord); // } // static void glowFogCoorddvEXT(GPFOGCOORDDVEXT fnptr, const GLdouble * coord) { // (*fnptr)(coord); // } // static void glowFogCoordf(GPFOGCOORDF fnptr, GLfloat coord) { // (*fnptr)(coord); // } // static void glowFogCoordfEXT(GPFOGCOORDFEXT fnptr, GLfloat coord) { // (*fnptr)(coord); // } // static void glowFogCoordfv(GPFOGCOORDFV fnptr, const GLfloat * coord) { // (*fnptr)(coord); // } // static void glowFogCoordfvEXT(GPFOGCOORDFVEXT fnptr, const GLfloat * coord) { // (*fnptr)(coord); // } // static void glowFogCoordhNV(GPFOGCOORDHNV fnptr, GLhalfNV fog) { // (*fnptr)(fog); // } // static void glowFogCoordhvNV(GPFOGCOORDHVNV fnptr, const GLhalfNV * fog) { // (*fnptr)(fog); // } // static void glowFogFuncSGIS(GPFOGFUNCSGIS fnptr, GLsizei n, const GLfloat * points) { // (*fnptr)(n, points); // } // static void glowFogf(GPFOGF fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowFogfv(GPFOGFV fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowFogi(GPFOGI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowFogiv(GPFOGIV fnptr, GLenum pname, const GLint * params) { // (*fnptr)(pname, params); // } // static void glowFogxOES(GPFOGXOES fnptr, GLenum pname, GLfixed param) { // (*fnptr)(pname, param); // } // static void glowFogxvOES(GPFOGXVOES fnptr, GLenum pname, const GLfixed * param) { // (*fnptr)(pname, param); // } // static void glowFragmentColorMaterialSGIX(GPFRAGMENTCOLORMATERIALSGIX fnptr, GLenum face, GLenum mode) { // (*fnptr)(face, mode); // } // static void glowFragmentCoverageColorNV(GPFRAGMENTCOVERAGECOLORNV fnptr, GLuint color) { // (*fnptr)(color); // } // static void glowFragmentLightModelfSGIX(GPFRAGMENTLIGHTMODELFSGIX fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowFragmentLightModelfvSGIX(GPFRAGMENTLIGHTMODELFVSGIX fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowFragmentLightModeliSGIX(GPFRAGMENTLIGHTMODELISGIX fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowFragmentLightModelivSGIX(GPFRAGMENTLIGHTMODELIVSGIX fnptr, GLenum pname, const GLint * params) { // (*fnptr)(pname, params); // } // static void glowFragmentLightfSGIX(GPFRAGMENTLIGHTFSGIX fnptr, GLenum light, GLenum pname, GLfloat param) { // (*fnptr)(light, pname, param); // } // static void glowFragmentLightfvSGIX(GPFRAGMENTLIGHTFVSGIX fnptr, GLenum light, GLenum pname, const GLfloat * params) { // (*fnptr)(light, pname, params); // } // static void glowFragmentLightiSGIX(GPFRAGMENTLIGHTISGIX fnptr, GLenum light, GLenum pname, GLint param) { // (*fnptr)(light, pname, param); // } // static void glowFragmentLightivSGIX(GPFRAGMENTLIGHTIVSGIX fnptr, GLenum light, GLenum pname, const GLint * params) { // (*fnptr)(light, pname, params); // } // static void glowFragmentMaterialfSGIX(GPFRAGMENTMATERIALFSGIX fnptr, GLenum face, GLenum pname, GLfloat param) { // (*fnptr)(face, pname, param); // } // static void glowFragmentMaterialfvSGIX(GPFRAGMENTMATERIALFVSGIX fnptr, GLenum face, GLenum pname, const GLfloat * params) { // (*fnptr)(face, pname, params); // } // static void glowFragmentMaterialiSGIX(GPFRAGMENTMATERIALISGIX fnptr, GLenum face, GLenum pname, GLint param) { // (*fnptr)(face, pname, param); // } // static void glowFragmentMaterialivSGIX(GPFRAGMENTMATERIALIVSGIX fnptr, GLenum face, GLenum pname, const GLint * params) { // (*fnptr)(face, pname, params); // } // static void glowFrameTerminatorGREMEDY(GPFRAMETERMINATORGREMEDY fnptr) { // (*fnptr)(); // } // static void glowFrameZoomSGIX(GPFRAMEZOOMSGIX fnptr, GLint factor) { // (*fnptr)(factor); // } // static void glowFramebufferDrawBufferEXT(GPFRAMEBUFFERDRAWBUFFEREXT fnptr, GLuint framebuffer, GLenum mode) { // (*fnptr)(framebuffer, mode); // } // static void glowFramebufferDrawBuffersEXT(GPFRAMEBUFFERDRAWBUFFERSEXT fnptr, GLuint framebuffer, GLsizei n, const GLenum * bufs) { // (*fnptr)(framebuffer, n, bufs); // } // static void glowFramebufferFetchBarrierEXT(GPFRAMEBUFFERFETCHBARRIEREXT fnptr) { // (*fnptr)(); // } // static void glowFramebufferParameteri(GPFRAMEBUFFERPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowFramebufferReadBufferEXT(GPFRAMEBUFFERREADBUFFEREXT fnptr, GLuint framebuffer, GLenum mode) { // (*fnptr)(framebuffer, mode); // } // static void glowFramebufferRenderbuffer(GPFRAMEBUFFERRENDERBUFFER fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { // (*fnptr)(target, attachment, renderbuffertarget, renderbuffer); // } // static void glowFramebufferRenderbufferEXT(GPFRAMEBUFFERRENDERBUFFEREXT fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { // (*fnptr)(target, attachment, renderbuffertarget, renderbuffer); // } // static void glowFramebufferSampleLocationsfvARB(GPFRAMEBUFFERSAMPLELOCATIONSFVARB fnptr, GLenum target, GLuint start, GLsizei count, const GLfloat * v) { // (*fnptr)(target, start, count, v); // } // static void glowFramebufferSampleLocationsfvNV(GPFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLenum target, GLuint start, GLsizei count, const GLfloat * v) { // (*fnptr)(target, start, count, v); // } // static void glowFramebufferSamplePositionsfvAMD(GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD fnptr, GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values) { // (*fnptr)(target, numsamples, pixelindex, values); // } // static void glowFramebufferTexture(GPFRAMEBUFFERTEXTURE fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) { // (*fnptr)(target, attachment, texture, level); // } // static void glowFramebufferTexture1D(GPFRAMEBUFFERTEXTURE1D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { // (*fnptr)(target, attachment, textarget, texture, level); // } // static void glowFramebufferTexture1DEXT(GPFRAMEBUFFERTEXTURE1DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { // (*fnptr)(target, attachment, textarget, texture, level); // } // static void glowFramebufferTexture2D(GPFRAMEBUFFERTEXTURE2D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { // (*fnptr)(target, attachment, textarget, texture, level); // } // static void glowFramebufferTexture2DEXT(GPFRAMEBUFFERTEXTURE2DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { // (*fnptr)(target, attachment, textarget, texture, level); // } // static void glowFramebufferTexture3D(GPFRAMEBUFFERTEXTURE3D fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { // (*fnptr)(target, attachment, textarget, texture, level, zoffset); // } // static void glowFramebufferTexture3DEXT(GPFRAMEBUFFERTEXTURE3DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { // (*fnptr)(target, attachment, textarget, texture, level, zoffset); // } // static void glowFramebufferTextureARB(GPFRAMEBUFFERTEXTUREARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) { // (*fnptr)(target, attachment, texture, level); // } // static void glowFramebufferTextureEXT(GPFRAMEBUFFERTEXTUREEXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level) { // (*fnptr)(target, attachment, texture, level); // } // static void glowFramebufferTextureFaceARB(GPFRAMEBUFFERTEXTUREFACEARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) { // (*fnptr)(target, attachment, texture, level, face); // } // static void glowFramebufferTextureFaceEXT(GPFRAMEBUFFERTEXTUREFACEEXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) { // (*fnptr)(target, attachment, texture, level, face); // } // static void glowFramebufferTextureLayer(GPFRAMEBUFFERTEXTURELAYER fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { // (*fnptr)(target, attachment, texture, level, layer); // } // static void glowFramebufferTextureLayerARB(GPFRAMEBUFFERTEXTURELAYERARB fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { // (*fnptr)(target, attachment, texture, level, layer); // } // static void glowFramebufferTextureLayerEXT(GPFRAMEBUFFERTEXTURELAYEREXT fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { // (*fnptr)(target, attachment, texture, level, layer); // } // static void glowFramebufferTextureMultiviewOVR(GPFRAMEBUFFERTEXTUREMULTIVIEWOVR fnptr, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) { // (*fnptr)(target, attachment, texture, level, baseViewIndex, numViews); // } // static void glowFreeObjectBufferATI(GPFREEOBJECTBUFFERATI fnptr, GLuint buffer) { // (*fnptr)(buffer); // } // static void glowFrontFace(GPFRONTFACE fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowFrustum(GPFRUSTUM fnptr, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { // (*fnptr)(left, right, bottom, top, zNear, zFar); // } // static void glowFrustumfOES(GPFRUSTUMFOES fnptr, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { // (*fnptr)(l, r, b, t, n, f); // } // static void glowFrustumxOES(GPFRUSTUMXOES fnptr, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { // (*fnptr)(l, r, b, t, n, f); // } // static GLuint glowGenAsyncMarkersSGIX(GPGENASYNCMARKERSSGIX fnptr, GLsizei range) { // return (*fnptr)(range); // } // static void glowGenBuffers(GPGENBUFFERS fnptr, GLsizei n, GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowGenBuffersARB(GPGENBUFFERSARB fnptr, GLsizei n, GLuint * buffers) { // (*fnptr)(n, buffers); // } // static void glowGenFencesAPPLE(GPGENFENCESAPPLE fnptr, GLsizei n, GLuint * fences) { // (*fnptr)(n, fences); // } // static void glowGenFencesNV(GPGENFENCESNV fnptr, GLsizei n, GLuint * fences) { // (*fnptr)(n, fences); // } // static GLuint glowGenFragmentShadersATI(GPGENFRAGMENTSHADERSATI fnptr, GLuint range) { // return (*fnptr)(range); // } // static void glowGenFramebuffers(GPGENFRAMEBUFFERS fnptr, GLsizei n, GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static void glowGenFramebuffersEXT(GPGENFRAMEBUFFERSEXT fnptr, GLsizei n, GLuint * framebuffers) { // (*fnptr)(n, framebuffers); // } // static GLuint glowGenLists(GPGENLISTS fnptr, GLsizei range) { // return (*fnptr)(range); // } // static void glowGenNamesAMD(GPGENNAMESAMD fnptr, GLenum identifier, GLuint num, GLuint * names) { // (*fnptr)(identifier, num, names); // } // static void glowGenOcclusionQueriesNV(GPGENOCCLUSIONQUERIESNV fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static GLuint glowGenPathsNV(GPGENPATHSNV fnptr, GLsizei range) { // return (*fnptr)(range); // } // static void glowGenPerfMonitorsAMD(GPGENPERFMONITORSAMD fnptr, GLsizei n, GLuint * monitors) { // (*fnptr)(n, monitors); // } // static void glowGenProgramPipelines(GPGENPROGRAMPIPELINES fnptr, GLsizei n, GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowGenProgramPipelinesEXT(GPGENPROGRAMPIPELINESEXT fnptr, GLsizei n, GLuint * pipelines) { // (*fnptr)(n, pipelines); // } // static void glowGenProgramsARB(GPGENPROGRAMSARB fnptr, GLsizei n, GLuint * programs) { // (*fnptr)(n, programs); // } // static void glowGenProgramsNV(GPGENPROGRAMSNV fnptr, GLsizei n, GLuint * programs) { // (*fnptr)(n, programs); // } // static void glowGenQueries(GPGENQUERIES fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowGenQueriesARB(GPGENQUERIESARB fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowGenQueryResourceTagNV(GPGENQUERYRESOURCETAGNV fnptr, GLsizei n, GLint * tagIds) { // (*fnptr)(n, tagIds); // } // static void glowGenRenderbuffers(GPGENRENDERBUFFERS fnptr, GLsizei n, GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowGenRenderbuffersEXT(GPGENRENDERBUFFERSEXT fnptr, GLsizei n, GLuint * renderbuffers) { // (*fnptr)(n, renderbuffers); // } // static void glowGenSamplers(GPGENSAMPLERS fnptr, GLsizei count, GLuint * samplers) { // (*fnptr)(count, samplers); // } // static void glowGenSemaphoresEXT(GPGENSEMAPHORESEXT fnptr, GLsizei n, GLuint * semaphores) { // (*fnptr)(n, semaphores); // } // static GLuint glowGenSymbolsEXT(GPGENSYMBOLSEXT fnptr, GLenum datatype, GLenum storagetype, GLenum range, GLuint components) { // return (*fnptr)(datatype, storagetype, range, components); // } // static void glowGenTextures(GPGENTEXTURES fnptr, GLsizei n, GLuint * textures) { // (*fnptr)(n, textures); // } // static void glowGenTexturesEXT(GPGENTEXTURESEXT fnptr, GLsizei n, GLuint * textures) { // (*fnptr)(n, textures); // } // static void glowGenTransformFeedbacks(GPGENTRANSFORMFEEDBACKS fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowGenTransformFeedbacksNV(GPGENTRANSFORMFEEDBACKSNV fnptr, GLsizei n, GLuint * ids) { // (*fnptr)(n, ids); // } // static void glowGenVertexArrays(GPGENVERTEXARRAYS fnptr, GLsizei n, GLuint * arrays) { // (*fnptr)(n, arrays); // } // static void glowGenVertexArraysAPPLE(GPGENVERTEXARRAYSAPPLE fnptr, GLsizei n, GLuint * arrays) { // (*fnptr)(n, arrays); // } // static GLuint glowGenVertexShadersEXT(GPGENVERTEXSHADERSEXT fnptr, GLuint range) { // return (*fnptr)(range); // } // static void glowGenerateMipmap(GPGENERATEMIPMAP fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowGenerateMipmapEXT(GPGENERATEMIPMAPEXT fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowGenerateMultiTexMipmapEXT(GPGENERATEMULTITEXMIPMAPEXT fnptr, GLenum texunit, GLenum target) { // (*fnptr)(texunit, target); // } // static void glowGenerateTextureMipmap(GPGENERATETEXTUREMIPMAP fnptr, GLuint texture) { // (*fnptr)(texture); // } // static void glowGenerateTextureMipmapEXT(GPGENERATETEXTUREMIPMAPEXT fnptr, GLuint texture, GLenum target) { // (*fnptr)(texture, target); // } // static void glowGetActiveAtomicCounterBufferiv(GPGETACTIVEATOMICCOUNTERBUFFERIV fnptr, GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) { // (*fnptr)(program, bufferIndex, pname, params); // } // static void glowGetActiveAttrib(GPGETACTIVEATTRIB fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { // (*fnptr)(program, index, bufSize, length, size, type, name); // } // static void glowGetActiveAttribARB(GPGETACTIVEATTRIBARB fnptr, GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { // (*fnptr)(programObj, index, maxLength, length, size, type, name); // } // static void glowGetActiveSubroutineName(GPGETACTIVESUBROUTINENAME fnptr, GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) { // (*fnptr)(program, shadertype, index, bufsize, length, name); // } // static void glowGetActiveSubroutineUniformName(GPGETACTIVESUBROUTINEUNIFORMNAME fnptr, GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) { // (*fnptr)(program, shadertype, index, bufsize, length, name); // } // static void glowGetActiveSubroutineUniformiv(GPGETACTIVESUBROUTINEUNIFORMIV fnptr, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) { // (*fnptr)(program, shadertype, index, pname, values); // } // static void glowGetActiveUniform(GPGETACTIVEUNIFORM fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { // (*fnptr)(program, index, bufSize, length, size, type, name); // } // static void glowGetActiveUniformARB(GPGETACTIVEUNIFORMARB fnptr, GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { // (*fnptr)(programObj, index, maxLength, length, size, type, name); // } // static void glowGetActiveUniformBlockName(GPGETACTIVEUNIFORMBLOCKNAME fnptr, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) { // (*fnptr)(program, uniformBlockIndex, bufSize, length, uniformBlockName); // } // static void glowGetActiveUniformBlockiv(GPGETACTIVEUNIFORMBLOCKIV fnptr, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) { // (*fnptr)(program, uniformBlockIndex, pname, params); // } // static void glowGetActiveUniformName(GPGETACTIVEUNIFORMNAME fnptr, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) { // (*fnptr)(program, uniformIndex, bufSize, length, uniformName); // } // static void glowGetActiveUniformsiv(GPGETACTIVEUNIFORMSIV fnptr, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) { // (*fnptr)(program, uniformCount, uniformIndices, pname, params); // } // static void glowGetActiveVaryingNV(GPGETACTIVEVARYINGNV fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { // (*fnptr)(program, index, bufSize, length, size, type, name); // } // static void glowGetArrayObjectfvATI(GPGETARRAYOBJECTFVATI fnptr, GLenum array, GLenum pname, GLfloat * params) { // (*fnptr)(array, pname, params); // } // static void glowGetArrayObjectivATI(GPGETARRAYOBJECTIVATI fnptr, GLenum array, GLenum pname, GLint * params) { // (*fnptr)(array, pname, params); // } // static void glowGetAttachedObjectsARB(GPGETATTACHEDOBJECTSARB fnptr, GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) { // (*fnptr)(containerObj, maxCount, count, obj); // } // static void glowGetAttachedShaders(GPGETATTACHEDSHADERS fnptr, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { // (*fnptr)(program, maxCount, count, shaders); // } // static GLint glowGetAttribLocation(GPGETATTRIBLOCATION fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static GLint glowGetAttribLocationARB(GPGETATTRIBLOCATIONARB fnptr, GLhandleARB programObj, const GLcharARB * name) { // return (*fnptr)(programObj, name); // } // static void glowGetBooleanIndexedvEXT(GPGETBOOLEANINDEXEDVEXT fnptr, GLenum target, GLuint index, GLboolean * data) { // (*fnptr)(target, index, data); // } // static void glowGetBooleani_v(GPGETBOOLEANI_V fnptr, GLenum target, GLuint index, GLboolean * data) { // (*fnptr)(target, index, data); // } // static void glowGetBooleanv(GPGETBOOLEANV fnptr, GLenum pname, GLboolean * data) { // (*fnptr)(pname, data); // } // static void glowGetBufferParameteri64v(GPGETBUFFERPARAMETERI64V fnptr, GLenum target, GLenum pname, GLint64 * params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferParameteriv(GPGETBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferParameterivARB(GPGETBUFFERPARAMETERIVARB fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferParameterui64vNV(GPGETBUFFERPARAMETERUI64VNV fnptr, GLenum target, GLenum pname, GLuint64EXT * params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferPointerv(GPGETBUFFERPOINTERV fnptr, GLenum target, GLenum pname, void ** params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferPointervARB(GPGETBUFFERPOINTERVARB fnptr, GLenum target, GLenum pname, void ** params) { // (*fnptr)(target, pname, params); // } // static void glowGetBufferSubData(GPGETBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, void * data) { // (*fnptr)(target, offset, size, data); // } // static void glowGetBufferSubDataARB(GPGETBUFFERSUBDATAARB fnptr, GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) { // (*fnptr)(target, offset, size, data); // } // static void glowGetClipPlane(GPGETCLIPPLANE fnptr, GLenum plane, GLdouble * equation) { // (*fnptr)(plane, equation); // } // static void glowGetClipPlanefOES(GPGETCLIPPLANEFOES fnptr, GLenum plane, GLfloat * equation) { // (*fnptr)(plane, equation); // } // static void glowGetClipPlanexOES(GPGETCLIPPLANEXOES fnptr, GLenum plane, GLfixed * equation) { // (*fnptr)(plane, equation); // } // static void glowGetColorTable(GPGETCOLORTABLE fnptr, GLenum target, GLenum format, GLenum type, void * table) { // (*fnptr)(target, format, type, table); // } // static void glowGetColorTableEXT(GPGETCOLORTABLEEXT fnptr, GLenum target, GLenum format, GLenum type, void * data) { // (*fnptr)(target, format, type, data); // } // static void glowGetColorTableParameterfv(GPGETCOLORTABLEPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetColorTableParameterfvEXT(GPGETCOLORTABLEPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetColorTableParameterfvSGI(GPGETCOLORTABLEPARAMETERFVSGI fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetColorTableParameteriv(GPGETCOLORTABLEPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetColorTableParameterivEXT(GPGETCOLORTABLEPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetColorTableParameterivSGI(GPGETCOLORTABLEPARAMETERIVSGI fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetColorTableSGI(GPGETCOLORTABLESGI fnptr, GLenum target, GLenum format, GLenum type, void * table) { // (*fnptr)(target, format, type, table); // } // static void glowGetCombinerInputParameterfvNV(GPGETCOMBINERINPUTPARAMETERFVNV fnptr, GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) { // (*fnptr)(stage, portion, variable, pname, params); // } // static void glowGetCombinerInputParameterivNV(GPGETCOMBINERINPUTPARAMETERIVNV fnptr, GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) { // (*fnptr)(stage, portion, variable, pname, params); // } // static void glowGetCombinerOutputParameterfvNV(GPGETCOMBINEROUTPUTPARAMETERFVNV fnptr, GLenum stage, GLenum portion, GLenum pname, GLfloat * params) { // (*fnptr)(stage, portion, pname, params); // } // static void glowGetCombinerOutputParameterivNV(GPGETCOMBINEROUTPUTPARAMETERIVNV fnptr, GLenum stage, GLenum portion, GLenum pname, GLint * params) { // (*fnptr)(stage, portion, pname, params); // } // static void glowGetCombinerStageParameterfvNV(GPGETCOMBINERSTAGEPARAMETERFVNV fnptr, GLenum stage, GLenum pname, GLfloat * params) { // (*fnptr)(stage, pname, params); // } // static GLuint glowGetCommandHeaderNV(GPGETCOMMANDHEADERNV fnptr, GLenum tokenID, GLuint size) { // return (*fnptr)(tokenID, size); // } // static void glowGetCompressedMultiTexImageEXT(GPGETCOMPRESSEDMULTITEXIMAGEEXT fnptr, GLenum texunit, GLenum target, GLint lod, void * img) { // (*fnptr)(texunit, target, lod, img); // } // static void glowGetCompressedTexImage(GPGETCOMPRESSEDTEXIMAGE fnptr, GLenum target, GLint level, void * img) { // (*fnptr)(target, level, img); // } // static void glowGetCompressedTexImageARB(GPGETCOMPRESSEDTEXIMAGEARB fnptr, GLenum target, GLint level, void * img) { // (*fnptr)(target, level, img); // } // static void glowGetCompressedTextureImage(GPGETCOMPRESSEDTEXTUREIMAGE fnptr, GLuint texture, GLint level, GLsizei bufSize, void * pixels) { // (*fnptr)(texture, level, bufSize, pixels); // } // static void glowGetCompressedTextureImageEXT(GPGETCOMPRESSEDTEXTUREIMAGEEXT fnptr, GLuint texture, GLenum target, GLint lod, void * img) { // (*fnptr)(texture, target, lod, img); // } // static void glowGetCompressedTextureSubImage(GPGETCOMPRESSEDTEXTURESUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); // } // static void glowGetConvolutionFilter(GPGETCONVOLUTIONFILTER fnptr, GLenum target, GLenum format, GLenum type, void * image) { // (*fnptr)(target, format, type, image); // } // static void glowGetConvolutionFilterEXT(GPGETCONVOLUTIONFILTEREXT fnptr, GLenum target, GLenum format, GLenum type, void * image) { // (*fnptr)(target, format, type, image); // } // static void glowGetConvolutionParameterfv(GPGETCONVOLUTIONPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetConvolutionParameterfvEXT(GPGETCONVOLUTIONPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetConvolutionParameteriv(GPGETCONVOLUTIONPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetConvolutionParameterivEXT(GPGETCONVOLUTIONPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetConvolutionParameterxvOES(GPGETCONVOLUTIONPARAMETERXVOES fnptr, GLenum target, GLenum pname, GLfixed * params) { // (*fnptr)(target, pname, params); // } // static void glowGetCoverageModulationTableNV(GPGETCOVERAGEMODULATIONTABLENV fnptr, GLsizei bufsize, GLfloat * v) { // (*fnptr)(bufsize, v); // } // static GLuint glowGetDebugMessageLog(GPGETDEBUGMESSAGELOG fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { // return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog); // } // static GLuint glowGetDebugMessageLogAMD(GPGETDEBUGMESSAGELOGAMD fnptr, GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) { // return (*fnptr)(count, bufsize, categories, severities, ids, lengths, message); // } // static GLuint glowGetDebugMessageLogARB(GPGETDEBUGMESSAGELOGARB fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { // return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog); // } // static GLuint glowGetDebugMessageLogKHR(GPGETDEBUGMESSAGELOGKHR fnptr, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { // return (*fnptr)(count, bufSize, sources, types, ids, severities, lengths, messageLog); // } // static void glowGetDetailTexFuncSGIS(GPGETDETAILTEXFUNCSGIS fnptr, GLenum target, GLfloat * points) { // (*fnptr)(target, points); // } // static void glowGetDoubleIndexedvEXT(GPGETDOUBLEINDEXEDVEXT fnptr, GLenum target, GLuint index, GLdouble * data) { // (*fnptr)(target, index, data); // } // static void glowGetDoublei_v(GPGETDOUBLEI_V fnptr, GLenum target, GLuint index, GLdouble * data) { // (*fnptr)(target, index, data); // } // static void glowGetDoublei_vEXT(GPGETDOUBLEI_VEXT fnptr, GLenum pname, GLuint index, GLdouble * params) { // (*fnptr)(pname, index, params); // } // static void glowGetDoublev(GPGETDOUBLEV fnptr, GLenum pname, GLdouble * data) { // (*fnptr)(pname, data); // } // static GLenum glowGetError(GPGETERROR fnptr) { // return (*fnptr)(); // } // static void glowGetFenceivNV(GPGETFENCEIVNV fnptr, GLuint fence, GLenum pname, GLint * params) { // (*fnptr)(fence, pname, params); // } // static void glowGetFinalCombinerInputParameterfvNV(GPGETFINALCOMBINERINPUTPARAMETERFVNV fnptr, GLenum variable, GLenum pname, GLfloat * params) { // (*fnptr)(variable, pname, params); // } // static void glowGetFinalCombinerInputParameterivNV(GPGETFINALCOMBINERINPUTPARAMETERIVNV fnptr, GLenum variable, GLenum pname, GLint * params) { // (*fnptr)(variable, pname, params); // } // static void glowGetFirstPerfQueryIdINTEL(GPGETFIRSTPERFQUERYIDINTEL fnptr, GLuint * queryId) { // (*fnptr)(queryId); // } // static void glowGetFixedvOES(GPGETFIXEDVOES fnptr, GLenum pname, GLfixed * params) { // (*fnptr)(pname, params); // } // static void glowGetFloatIndexedvEXT(GPGETFLOATINDEXEDVEXT fnptr, GLenum target, GLuint index, GLfloat * data) { // (*fnptr)(target, index, data); // } // static void glowGetFloati_v(GPGETFLOATI_V fnptr, GLenum target, GLuint index, GLfloat * data) { // (*fnptr)(target, index, data); // } // static void glowGetFloati_vEXT(GPGETFLOATI_VEXT fnptr, GLenum pname, GLuint index, GLfloat * params) { // (*fnptr)(pname, index, params); // } // static void glowGetFloatv(GPGETFLOATV fnptr, GLenum pname, GLfloat * data) { // (*fnptr)(pname, data); // } // static void glowGetFogFuncSGIS(GPGETFOGFUNCSGIS fnptr, GLfloat * points) { // (*fnptr)(points); // } // static GLint glowGetFragDataIndex(GPGETFRAGDATAINDEX fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static GLint glowGetFragDataLocation(GPGETFRAGDATALOCATION fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static GLint glowGetFragDataLocationEXT(GPGETFRAGDATALOCATIONEXT fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static void glowGetFragmentLightfvSGIX(GPGETFRAGMENTLIGHTFVSGIX fnptr, GLenum light, GLenum pname, GLfloat * params) { // (*fnptr)(light, pname, params); // } // static void glowGetFragmentLightivSGIX(GPGETFRAGMENTLIGHTIVSGIX fnptr, GLenum light, GLenum pname, GLint * params) { // (*fnptr)(light, pname, params); // } // static void glowGetFragmentMaterialfvSGIX(GPGETFRAGMENTMATERIALFVSGIX fnptr, GLenum face, GLenum pname, GLfloat * params) { // (*fnptr)(face, pname, params); // } // static void glowGetFragmentMaterialivSGIX(GPGETFRAGMENTMATERIALIVSGIX fnptr, GLenum face, GLenum pname, GLint * params) { // (*fnptr)(face, pname, params); // } // static void glowGetFramebufferAttachmentParameteriv(GPGETFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLenum target, GLenum attachment, GLenum pname, GLint * params) { // (*fnptr)(target, attachment, pname, params); // } // static void glowGetFramebufferAttachmentParameterivEXT(GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT fnptr, GLenum target, GLenum attachment, GLenum pname, GLint * params) { // (*fnptr)(target, attachment, pname, params); // } // static void glowGetFramebufferParameterfvAMD(GPGETFRAMEBUFFERPARAMETERFVAMD fnptr, GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values) { // (*fnptr)(target, pname, numsamples, pixelindex, size, values); // } // static void glowGetFramebufferParameteriv(GPGETFRAMEBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetFramebufferParameterivEXT(GPGETFRAMEBUFFERPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum pname, GLint * params) { // (*fnptr)(framebuffer, pname, params); // } // static GLenum glowGetGraphicsResetStatus(GPGETGRAPHICSRESETSTATUS fnptr) { // return (*fnptr)(); // } // static GLenum glowGetGraphicsResetStatusARB(GPGETGRAPHICSRESETSTATUSARB fnptr) { // return (*fnptr)(); // } // static GLenum glowGetGraphicsResetStatusKHR(GPGETGRAPHICSRESETSTATUSKHR fnptr) { // return (*fnptr)(); // } // static GLhandleARB glowGetHandleARB(GPGETHANDLEARB fnptr, GLenum pname) { // return (*fnptr)(pname); // } // static void glowGetHistogram(GPGETHISTOGRAM fnptr, GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) { // (*fnptr)(target, reset, format, type, values); // } // static void glowGetHistogramEXT(GPGETHISTOGRAMEXT fnptr, GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) { // (*fnptr)(target, reset, format, type, values); // } // static void glowGetHistogramParameterfv(GPGETHISTOGRAMPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetHistogramParameterfvEXT(GPGETHISTOGRAMPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetHistogramParameteriv(GPGETHISTOGRAMPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetHistogramParameterivEXT(GPGETHISTOGRAMPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetHistogramParameterxvOES(GPGETHISTOGRAMPARAMETERXVOES fnptr, GLenum target, GLenum pname, GLfixed * params) { // (*fnptr)(target, pname, params); // } // static GLuint64 glowGetImageHandleARB(GPGETIMAGEHANDLEARB fnptr, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { // return (*fnptr)(texture, level, layered, layer, format); // } // static GLuint64 glowGetImageHandleNV(GPGETIMAGEHANDLENV fnptr, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { // return (*fnptr)(texture, level, layered, layer, format); // } // static void glowGetImageTransformParameterfvHP(GPGETIMAGETRANSFORMPARAMETERFVHP fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetImageTransformParameterivHP(GPGETIMAGETRANSFORMPARAMETERIVHP fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetInfoLogARB(GPGETINFOLOGARB fnptr, GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { // (*fnptr)(obj, maxLength, length, infoLog); // } // static GLint glowGetInstrumentsSGIX(GPGETINSTRUMENTSSGIX fnptr) { // return (*fnptr)(); // } // static void glowGetInteger64i_v(GPGETINTEGER64I_V fnptr, GLenum target, GLuint index, GLint64 * data) { // (*fnptr)(target, index, data); // } // static void glowGetInteger64v(GPGETINTEGER64V fnptr, GLenum pname, GLint64 * data) { // (*fnptr)(pname, data); // } // static void glowGetIntegerIndexedvEXT(GPGETINTEGERINDEXEDVEXT fnptr, GLenum target, GLuint index, GLint * data) { // (*fnptr)(target, index, data); // } // static void glowGetIntegeri_v(GPGETINTEGERI_V fnptr, GLenum target, GLuint index, GLint * data) { // (*fnptr)(target, index, data); // } // static void glowGetIntegerui64i_vNV(GPGETINTEGERUI64I_VNV fnptr, GLenum value, GLuint index, GLuint64EXT * result) { // (*fnptr)(value, index, result); // } // static void glowGetIntegerui64vNV(GPGETINTEGERUI64VNV fnptr, GLenum value, GLuint64EXT * result) { // (*fnptr)(value, result); // } // static void glowGetIntegerv(GPGETINTEGERV fnptr, GLenum pname, GLint * data) { // (*fnptr)(pname, data); // } // static void glowGetInternalformatSampleivNV(GPGETINTERNALFORMATSAMPLEIVNV fnptr, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint * params) { // (*fnptr)(target, internalformat, samples, pname, bufSize, params); // } // static void glowGetInternalformati64v(GPGETINTERNALFORMATI64V fnptr, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) { // (*fnptr)(target, internalformat, pname, bufSize, params); // } // static void glowGetInternalformativ(GPGETINTERNALFORMATIV fnptr, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) { // (*fnptr)(target, internalformat, pname, bufSize, params); // } // static void glowGetInvariantBooleanvEXT(GPGETINVARIANTBOOLEANVEXT fnptr, GLuint id, GLenum value, GLboolean * data) { // (*fnptr)(id, value, data); // } // static void glowGetInvariantFloatvEXT(GPGETINVARIANTFLOATVEXT fnptr, GLuint id, GLenum value, GLfloat * data) { // (*fnptr)(id, value, data); // } // static void glowGetInvariantIntegervEXT(GPGETINVARIANTINTEGERVEXT fnptr, GLuint id, GLenum value, GLint * data) { // (*fnptr)(id, value, data); // } // static void glowGetLightfv(GPGETLIGHTFV fnptr, GLenum light, GLenum pname, GLfloat * params) { // (*fnptr)(light, pname, params); // } // static void glowGetLightiv(GPGETLIGHTIV fnptr, GLenum light, GLenum pname, GLint * params) { // (*fnptr)(light, pname, params); // } // static void glowGetLightxOES(GPGETLIGHTXOES fnptr, GLenum light, GLenum pname, GLfixed * params) { // (*fnptr)(light, pname, params); // } // static void glowGetLightxvOES(GPGETLIGHTXVOES fnptr, GLenum light, GLenum pname, GLfixed * params) { // (*fnptr)(light, pname, params); // } // static void glowGetListParameterfvSGIX(GPGETLISTPARAMETERFVSGIX fnptr, GLuint list, GLenum pname, GLfloat * params) { // (*fnptr)(list, pname, params); // } // static void glowGetListParameterivSGIX(GPGETLISTPARAMETERIVSGIX fnptr, GLuint list, GLenum pname, GLint * params) { // (*fnptr)(list, pname, params); // } // static void glowGetLocalConstantBooleanvEXT(GPGETLOCALCONSTANTBOOLEANVEXT fnptr, GLuint id, GLenum value, GLboolean * data) { // (*fnptr)(id, value, data); // } // static void glowGetLocalConstantFloatvEXT(GPGETLOCALCONSTANTFLOATVEXT fnptr, GLuint id, GLenum value, GLfloat * data) { // (*fnptr)(id, value, data); // } // static void glowGetLocalConstantIntegervEXT(GPGETLOCALCONSTANTINTEGERVEXT fnptr, GLuint id, GLenum value, GLint * data) { // (*fnptr)(id, value, data); // } // static void glowGetMapAttribParameterfvNV(GPGETMAPATTRIBPARAMETERFVNV fnptr, GLenum target, GLuint index, GLenum pname, GLfloat * params) { // (*fnptr)(target, index, pname, params); // } // static void glowGetMapAttribParameterivNV(GPGETMAPATTRIBPARAMETERIVNV fnptr, GLenum target, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(target, index, pname, params); // } // static void glowGetMapControlPointsNV(GPGETMAPCONTROLPOINTSNV fnptr, GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points) { // (*fnptr)(target, index, type, ustride, vstride, packed, points); // } // static void glowGetMapParameterfvNV(GPGETMAPPARAMETERFVNV fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetMapParameterivNV(GPGETMAPPARAMETERIVNV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetMapdv(GPGETMAPDV fnptr, GLenum target, GLenum query, GLdouble * v) { // (*fnptr)(target, query, v); // } // static void glowGetMapfv(GPGETMAPFV fnptr, GLenum target, GLenum query, GLfloat * v) { // (*fnptr)(target, query, v); // } // static void glowGetMapiv(GPGETMAPIV fnptr, GLenum target, GLenum query, GLint * v) { // (*fnptr)(target, query, v); // } // static void glowGetMapxvOES(GPGETMAPXVOES fnptr, GLenum target, GLenum query, GLfixed * v) { // (*fnptr)(target, query, v); // } // static void glowGetMaterialfv(GPGETMATERIALFV fnptr, GLenum face, GLenum pname, GLfloat * params) { // (*fnptr)(face, pname, params); // } // static void glowGetMaterialiv(GPGETMATERIALIV fnptr, GLenum face, GLenum pname, GLint * params) { // (*fnptr)(face, pname, params); // } // static void glowGetMaterialxOES(GPGETMATERIALXOES fnptr, GLenum face, GLenum pname, GLfixed param) { // (*fnptr)(face, pname, param); // } // static void glowGetMaterialxvOES(GPGETMATERIALXVOES fnptr, GLenum face, GLenum pname, GLfixed * params) { // (*fnptr)(face, pname, params); // } // static void glowGetMemoryObjectParameterivEXT(GPGETMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint memoryObject, GLenum pname, GLint * params) { // (*fnptr)(memoryObject, pname, params); // } // static void glowGetMinmax(GPGETMINMAX fnptr, GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) { // (*fnptr)(target, reset, format, type, values); // } // static void glowGetMinmaxEXT(GPGETMINMAXEXT fnptr, GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) { // (*fnptr)(target, reset, format, type, values); // } // static void glowGetMinmaxParameterfv(GPGETMINMAXPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetMinmaxParameterfvEXT(GPGETMINMAXPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetMinmaxParameteriv(GPGETMINMAXPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetMinmaxParameterivEXT(GPGETMINMAXPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetMultiTexEnvfvEXT(GPGETMULTITEXENVFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowGetMultiTexEnvivEXT(GPGETMULTITEXENVIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowGetMultiTexGendvEXT(GPGETMULTITEXGENDVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) { // (*fnptr)(texunit, coord, pname, params); // } // static void glowGetMultiTexGenfvEXT(GPGETMULTITEXGENFVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) { // (*fnptr)(texunit, coord, pname, params); // } // static void glowGetMultiTexGenivEXT(GPGETMULTITEXGENIVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLint * params) { // (*fnptr)(texunit, coord, pname, params); // } // static void glowGetMultiTexImageEXT(GPGETMULTITEXIMAGEEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { // (*fnptr)(texunit, target, level, format, type, pixels); // } // static void glowGetMultiTexLevelParameterfvEXT(GPGETMULTITEXLEVELPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) { // (*fnptr)(texunit, target, level, pname, params); // } // static void glowGetMultiTexLevelParameterivEXT(GPGETMULTITEXLEVELPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) { // (*fnptr)(texunit, target, level, pname, params); // } // static void glowGetMultiTexParameterIivEXT(GPGETMULTITEXPARAMETERIIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowGetMultiTexParameterIuivEXT(GPGETMULTITEXPARAMETERIUIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLuint * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowGetMultiTexParameterfvEXT(GPGETMULTITEXPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowGetMultiTexParameterivEXT(GPGETMULTITEXPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowGetMultisamplefv(GPGETMULTISAMPLEFV fnptr, GLenum pname, GLuint index, GLfloat * val) { // (*fnptr)(pname, index, val); // } // static void glowGetMultisamplefvNV(GPGETMULTISAMPLEFVNV fnptr, GLenum pname, GLuint index, GLfloat * val) { // (*fnptr)(pname, index, val); // } // static void glowGetNamedBufferParameteri64v(GPGETNAMEDBUFFERPARAMETERI64V fnptr, GLuint buffer, GLenum pname, GLint64 * params) { // (*fnptr)(buffer, pname, params); // } // static void glowGetNamedBufferParameteriv(GPGETNAMEDBUFFERPARAMETERIV fnptr, GLuint buffer, GLenum pname, GLint * params) { // (*fnptr)(buffer, pname, params); // } // static void glowGetNamedBufferParameterivEXT(GPGETNAMEDBUFFERPARAMETERIVEXT fnptr, GLuint buffer, GLenum pname, GLint * params) { // (*fnptr)(buffer, pname, params); // } // static void glowGetNamedBufferParameterui64vNV(GPGETNAMEDBUFFERPARAMETERUI64VNV fnptr, GLuint buffer, GLenum pname, GLuint64EXT * params) { // (*fnptr)(buffer, pname, params); // } // static void glowGetNamedBufferPointerv(GPGETNAMEDBUFFERPOINTERV fnptr, GLuint buffer, GLenum pname, void ** params) { // (*fnptr)(buffer, pname, params); // } // static void glowGetNamedBufferPointervEXT(GPGETNAMEDBUFFERPOINTERVEXT fnptr, GLuint buffer, GLenum pname, void ** params) { // (*fnptr)(buffer, pname, params); // } // static void glowGetNamedBufferSubData(GPGETNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) { // (*fnptr)(buffer, offset, size, data); // } // static void glowGetNamedBufferSubDataEXT(GPGETNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) { // (*fnptr)(buffer, offset, size, data); // } // static void glowGetNamedFramebufferAttachmentParameteriv(GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV fnptr, GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) { // (*fnptr)(framebuffer, attachment, pname, params); // } // static void glowGetNamedFramebufferAttachmentParameterivEXT(GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) { // (*fnptr)(framebuffer, attachment, pname, params); // } // static void glowGetNamedFramebufferParameterfvAMD(GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD fnptr, GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values) { // (*fnptr)(framebuffer, pname, numsamples, pixelindex, size, values); // } // static void glowGetNamedFramebufferParameteriv(GPGETNAMEDFRAMEBUFFERPARAMETERIV fnptr, GLuint framebuffer, GLenum pname, GLint * param) { // (*fnptr)(framebuffer, pname, param); // } // static void glowGetNamedFramebufferParameterivEXT(GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT fnptr, GLuint framebuffer, GLenum pname, GLint * params) { // (*fnptr)(framebuffer, pname, params); // } // static void glowGetNamedProgramLocalParameterIivEXT(GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLint * params) { // (*fnptr)(program, target, index, params); // } // static void glowGetNamedProgramLocalParameterIuivEXT(GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLuint * params) { // (*fnptr)(program, target, index, params); // } // static void glowGetNamedProgramLocalParameterdvEXT(GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT fnptr, GLuint program, GLenum target, GLuint index, GLdouble * params) { // (*fnptr)(program, target, index, params); // } // static void glowGetNamedProgramLocalParameterfvEXT(GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT fnptr, GLuint program, GLenum target, GLuint index, GLfloat * params) { // (*fnptr)(program, target, index, params); // } // static void glowGetNamedProgramStringEXT(GPGETNAMEDPROGRAMSTRINGEXT fnptr, GLuint program, GLenum target, GLenum pname, void * string) { // (*fnptr)(program, target, pname, string); // } // static void glowGetNamedProgramivEXT(GPGETNAMEDPROGRAMIVEXT fnptr, GLuint program, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(program, target, pname, params); // } // static void glowGetNamedRenderbufferParameteriv(GPGETNAMEDRENDERBUFFERPARAMETERIV fnptr, GLuint renderbuffer, GLenum pname, GLint * params) { // (*fnptr)(renderbuffer, pname, params); // } // static void glowGetNamedRenderbufferParameterivEXT(GPGETNAMEDRENDERBUFFERPARAMETERIVEXT fnptr, GLuint renderbuffer, GLenum pname, GLint * params) { // (*fnptr)(renderbuffer, pname, params); // } // static void glowGetNamedStringARB(GPGETNAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) { // (*fnptr)(namelen, name, bufSize, stringlen, string); // } // static void glowGetNamedStringivARB(GPGETNAMEDSTRINGIVARB fnptr, GLint namelen, const GLchar * name, GLenum pname, GLint * params) { // (*fnptr)(namelen, name, pname, params); // } // static void glowGetNextPerfQueryIdINTEL(GPGETNEXTPERFQUERYIDINTEL fnptr, GLuint queryId, GLuint * nextQueryId) { // (*fnptr)(queryId, nextQueryId); // } // static void glowGetObjectBufferfvATI(GPGETOBJECTBUFFERFVATI fnptr, GLuint buffer, GLenum pname, GLfloat * params) { // (*fnptr)(buffer, pname, params); // } // static void glowGetObjectBufferivATI(GPGETOBJECTBUFFERIVATI fnptr, GLuint buffer, GLenum pname, GLint * params) { // (*fnptr)(buffer, pname, params); // } // static void glowGetObjectLabel(GPGETOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(identifier, name, bufSize, length, label); // } // static void glowGetObjectLabelEXT(GPGETOBJECTLABELEXT fnptr, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(type, object, bufSize, length, label); // } // static void glowGetObjectLabelKHR(GPGETOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(identifier, name, bufSize, length, label); // } // static void glowGetObjectParameterfvARB(GPGETOBJECTPARAMETERFVARB fnptr, GLhandleARB obj, GLenum pname, GLfloat * params) { // (*fnptr)(obj, pname, params); // } // static void glowGetObjectParameterivAPPLE(GPGETOBJECTPARAMETERIVAPPLE fnptr, GLenum objectType, GLuint name, GLenum pname, GLint * params) { // (*fnptr)(objectType, name, pname, params); // } // static void glowGetObjectParameterivARB(GPGETOBJECTPARAMETERIVARB fnptr, GLhandleARB obj, GLenum pname, GLint * params) { // (*fnptr)(obj, pname, params); // } // static void glowGetObjectPtrLabel(GPGETOBJECTPTRLABEL fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(ptr, bufSize, length, label); // } // static void glowGetObjectPtrLabelKHR(GPGETOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { // (*fnptr)(ptr, bufSize, length, label); // } // static void glowGetOcclusionQueryivNV(GPGETOCCLUSIONQUERYIVNV fnptr, GLuint id, GLenum pname, GLint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetOcclusionQueryuivNV(GPGETOCCLUSIONQUERYUIVNV fnptr, GLuint id, GLenum pname, GLuint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetPathColorGenfvNV(GPGETPATHCOLORGENFVNV fnptr, GLenum color, GLenum pname, GLfloat * value) { // (*fnptr)(color, pname, value); // } // static void glowGetPathColorGenivNV(GPGETPATHCOLORGENIVNV fnptr, GLenum color, GLenum pname, GLint * value) { // (*fnptr)(color, pname, value); // } // static void glowGetPathCommandsNV(GPGETPATHCOMMANDSNV fnptr, GLuint path, GLubyte * commands) { // (*fnptr)(path, commands); // } // static void glowGetPathCoordsNV(GPGETPATHCOORDSNV fnptr, GLuint path, GLfloat * coords) { // (*fnptr)(path, coords); // } // static void glowGetPathDashArrayNV(GPGETPATHDASHARRAYNV fnptr, GLuint path, GLfloat * dashArray) { // (*fnptr)(path, dashArray); // } // static GLfloat glowGetPathLengthNV(GPGETPATHLENGTHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments) { // return (*fnptr)(path, startSegment, numSegments); // } // static void glowGetPathMetricRangeNV(GPGETPATHMETRICRANGENV fnptr, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) { // (*fnptr)(metricQueryMask, firstPathName, numPaths, stride, metrics); // } // static void glowGetPathMetricsNV(GPGETPATHMETRICSNV fnptr, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) { // (*fnptr)(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics); // } // static void glowGetPathParameterfvNV(GPGETPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, GLfloat * value) { // (*fnptr)(path, pname, value); // } // static void glowGetPathParameterivNV(GPGETPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, GLint * value) { // (*fnptr)(path, pname, value); // } // static void glowGetPathSpacingNV(GPGETPATHSPACINGNV fnptr, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) { // (*fnptr)(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing); // } // static void glowGetPathTexGenfvNV(GPGETPATHTEXGENFVNV fnptr, GLenum texCoordSet, GLenum pname, GLfloat * value) { // (*fnptr)(texCoordSet, pname, value); // } // static void glowGetPathTexGenivNV(GPGETPATHTEXGENIVNV fnptr, GLenum texCoordSet, GLenum pname, GLint * value) { // (*fnptr)(texCoordSet, pname, value); // } // static void glowGetPerfCounterInfoINTEL(GPGETPERFCOUNTERINFOINTEL fnptr, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) { // (*fnptr)(queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue); // } // static void glowGetPerfMonitorCounterDataAMD(GPGETPERFMONITORCOUNTERDATAAMD fnptr, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) { // (*fnptr)(monitor, pname, dataSize, data, bytesWritten); // } // static void glowGetPerfMonitorCounterInfoAMD(GPGETPERFMONITORCOUNTERINFOAMD fnptr, GLuint group, GLuint counter, GLenum pname, void * data) { // (*fnptr)(group, counter, pname, data); // } // static void glowGetPerfMonitorCounterStringAMD(GPGETPERFMONITORCOUNTERSTRINGAMD fnptr, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) { // (*fnptr)(group, counter, bufSize, length, counterString); // } // static void glowGetPerfMonitorCountersAMD(GPGETPERFMONITORCOUNTERSAMD fnptr, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) { // (*fnptr)(group, numCounters, maxActiveCounters, counterSize, counters); // } // static void glowGetPerfMonitorGroupStringAMD(GPGETPERFMONITORGROUPSTRINGAMD fnptr, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) { // (*fnptr)(group, bufSize, length, groupString); // } // static void glowGetPerfMonitorGroupsAMD(GPGETPERFMONITORGROUPSAMD fnptr, GLint * numGroups, GLsizei groupsSize, GLuint * groups) { // (*fnptr)(numGroups, groupsSize, groups); // } // static void glowGetPerfQueryDataINTEL(GPGETPERFQUERYDATAINTEL fnptr, GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten) { // (*fnptr)(queryHandle, flags, dataSize, data, bytesWritten); // } // static void glowGetPerfQueryIdByNameINTEL(GPGETPERFQUERYIDBYNAMEINTEL fnptr, GLchar * queryName, GLuint * queryId) { // (*fnptr)(queryName, queryId); // } // static void glowGetPerfQueryInfoINTEL(GPGETPERFQUERYINFOINTEL fnptr, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) { // (*fnptr)(queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); // } // static void glowGetPixelMapfv(GPGETPIXELMAPFV fnptr, GLenum map, GLfloat * values) { // (*fnptr)(map, values); // } // static void glowGetPixelMapuiv(GPGETPIXELMAPUIV fnptr, GLenum map, GLuint * values) { // (*fnptr)(map, values); // } // static void glowGetPixelMapusv(GPGETPIXELMAPUSV fnptr, GLenum map, GLushort * values) { // (*fnptr)(map, values); // } // static void glowGetPixelMapxv(GPGETPIXELMAPXV fnptr, GLenum map, GLint size, GLfixed * values) { // (*fnptr)(map, size, values); // } // static void glowGetPixelTexGenParameterfvSGIS(GPGETPIXELTEXGENPARAMETERFVSGIS fnptr, GLenum pname, GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowGetPixelTexGenParameterivSGIS(GPGETPIXELTEXGENPARAMETERIVSGIS fnptr, GLenum pname, GLint * params) { // (*fnptr)(pname, params); // } // static void glowGetPixelTransformParameterfvEXT(GPGETPIXELTRANSFORMPARAMETERFVEXT fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetPixelTransformParameterivEXT(GPGETPIXELTRANSFORMPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetPointerIndexedvEXT(GPGETPOINTERINDEXEDVEXT fnptr, GLenum target, GLuint index, void ** data) { // (*fnptr)(target, index, data); // } // static void glowGetPointeri_vEXT(GPGETPOINTERI_VEXT fnptr, GLenum pname, GLuint index, void ** params) { // (*fnptr)(pname, index, params); // } // static void glowGetPointerv(GPGETPOINTERV fnptr, GLenum pname, void ** params) { // (*fnptr)(pname, params); // } // static void glowGetPointervEXT(GPGETPOINTERVEXT fnptr, GLenum pname, void ** params) { // (*fnptr)(pname, params); // } // static void glowGetPointervKHR(GPGETPOINTERVKHR fnptr, GLenum pname, void ** params) { // (*fnptr)(pname, params); // } // static void glowGetPolygonStipple(GPGETPOLYGONSTIPPLE fnptr, GLubyte * mask) { // (*fnptr)(mask); // } // static void glowGetProgramBinary(GPGETPROGRAMBINARY fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) { // (*fnptr)(program, bufSize, length, binaryFormat, binary); // } // static void glowGetProgramEnvParameterIivNV(GPGETPROGRAMENVPARAMETERIIVNV fnptr, GLenum target, GLuint index, GLint * params) { // (*fnptr)(target, index, params); // } // static void glowGetProgramEnvParameterIuivNV(GPGETPROGRAMENVPARAMETERIUIVNV fnptr, GLenum target, GLuint index, GLuint * params) { // (*fnptr)(target, index, params); // } // static void glowGetProgramEnvParameterdvARB(GPGETPROGRAMENVPARAMETERDVARB fnptr, GLenum target, GLuint index, GLdouble * params) { // (*fnptr)(target, index, params); // } // static void glowGetProgramEnvParameterfvARB(GPGETPROGRAMENVPARAMETERFVARB fnptr, GLenum target, GLuint index, GLfloat * params) { // (*fnptr)(target, index, params); // } // static void glowGetProgramInfoLog(GPGETPROGRAMINFOLOG fnptr, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(program, bufSize, length, infoLog); // } // static void glowGetProgramInterfaceiv(GPGETPROGRAMINTERFACEIV fnptr, GLuint program, GLenum programInterface, GLenum pname, GLint * params) { // (*fnptr)(program, programInterface, pname, params); // } // static void glowGetProgramLocalParameterIivNV(GPGETPROGRAMLOCALPARAMETERIIVNV fnptr, GLenum target, GLuint index, GLint * params) { // (*fnptr)(target, index, params); // } // static void glowGetProgramLocalParameterIuivNV(GPGETPROGRAMLOCALPARAMETERIUIVNV fnptr, GLenum target, GLuint index, GLuint * params) { // (*fnptr)(target, index, params); // } // static void glowGetProgramLocalParameterdvARB(GPGETPROGRAMLOCALPARAMETERDVARB fnptr, GLenum target, GLuint index, GLdouble * params) { // (*fnptr)(target, index, params); // } // static void glowGetProgramLocalParameterfvARB(GPGETPROGRAMLOCALPARAMETERFVARB fnptr, GLenum target, GLuint index, GLfloat * params) { // (*fnptr)(target, index, params); // } // static void glowGetProgramNamedParameterdvNV(GPGETPROGRAMNAMEDPARAMETERDVNV fnptr, GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) { // (*fnptr)(id, len, name, params); // } // static void glowGetProgramNamedParameterfvNV(GPGETPROGRAMNAMEDPARAMETERFVNV fnptr, GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) { // (*fnptr)(id, len, name, params); // } // static void glowGetProgramParameterdvNV(GPGETPROGRAMPARAMETERDVNV fnptr, GLenum target, GLuint index, GLenum pname, GLdouble * params) { // (*fnptr)(target, index, pname, params); // } // static void glowGetProgramParameterfvNV(GPGETPROGRAMPARAMETERFVNV fnptr, GLenum target, GLuint index, GLenum pname, GLfloat * params) { // (*fnptr)(target, index, pname, params); // } // static void glowGetProgramPipelineInfoLog(GPGETPROGRAMPIPELINEINFOLOG fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(pipeline, bufSize, length, infoLog); // } // static void glowGetProgramPipelineInfoLogEXT(GPGETPROGRAMPIPELINEINFOLOGEXT fnptr, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(pipeline, bufSize, length, infoLog); // } // static void glowGetProgramPipelineiv(GPGETPROGRAMPIPELINEIV fnptr, GLuint pipeline, GLenum pname, GLint * params) { // (*fnptr)(pipeline, pname, params); // } // static void glowGetProgramPipelineivEXT(GPGETPROGRAMPIPELINEIVEXT fnptr, GLuint pipeline, GLenum pname, GLint * params) { // (*fnptr)(pipeline, pname, params); // } // static GLuint glowGetProgramResourceIndex(GPGETPROGRAMRESOURCEINDEX fnptr, GLuint program, GLenum programInterface, const GLchar * name) { // return (*fnptr)(program, programInterface, name); // } // static GLint glowGetProgramResourceLocation(GPGETPROGRAMRESOURCELOCATION fnptr, GLuint program, GLenum programInterface, const GLchar * name) { // return (*fnptr)(program, programInterface, name); // } // static GLint glowGetProgramResourceLocationIndex(GPGETPROGRAMRESOURCELOCATIONINDEX fnptr, GLuint program, GLenum programInterface, const GLchar * name) { // return (*fnptr)(program, programInterface, name); // } // static void glowGetProgramResourceName(GPGETPROGRAMRESOURCENAME fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) { // (*fnptr)(program, programInterface, index, bufSize, length, name); // } // static void glowGetProgramResourcefvNV(GPGETPROGRAMRESOURCEFVNV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLfloat * params) { // (*fnptr)(program, programInterface, index, propCount, props, bufSize, length, params); // } // static void glowGetProgramResourceiv(GPGETPROGRAMRESOURCEIV fnptr, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) { // (*fnptr)(program, programInterface, index, propCount, props, bufSize, length, params); // } // static void glowGetProgramStageiv(GPGETPROGRAMSTAGEIV fnptr, GLuint program, GLenum shadertype, GLenum pname, GLint * values) { // (*fnptr)(program, shadertype, pname, values); // } // static void glowGetProgramStringARB(GPGETPROGRAMSTRINGARB fnptr, GLenum target, GLenum pname, void * string) { // (*fnptr)(target, pname, string); // } // static void glowGetProgramStringNV(GPGETPROGRAMSTRINGNV fnptr, GLuint id, GLenum pname, GLubyte * program) { // (*fnptr)(id, pname, program); // } // static void glowGetProgramSubroutineParameteruivNV(GPGETPROGRAMSUBROUTINEPARAMETERUIVNV fnptr, GLenum target, GLuint index, GLuint * param) { // (*fnptr)(target, index, param); // } // static void glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint program, GLenum pname, GLint * params) { // (*fnptr)(program, pname, params); // } // static void glowGetProgramivARB(GPGETPROGRAMIVARB fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetProgramivNV(GPGETPROGRAMIVNV fnptr, GLuint id, GLenum pname, GLint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryBufferObjecti64v(GPGETQUERYBUFFEROBJECTI64V fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { // (*fnptr)(id, buffer, pname, offset); // } // static void glowGetQueryBufferObjectiv(GPGETQUERYBUFFEROBJECTIV fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { // (*fnptr)(id, buffer, pname, offset); // } // static void glowGetQueryBufferObjectui64v(GPGETQUERYBUFFEROBJECTUI64V fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { // (*fnptr)(id, buffer, pname, offset); // } // static void glowGetQueryBufferObjectuiv(GPGETQUERYBUFFEROBJECTUIV fnptr, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { // (*fnptr)(id, buffer, pname, offset); // } // static void glowGetQueryIndexediv(GPGETQUERYINDEXEDIV fnptr, GLenum target, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(target, index, pname, params); // } // static void glowGetQueryObjecti64v(GPGETQUERYOBJECTI64V fnptr, GLuint id, GLenum pname, GLint64 * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjecti64vEXT(GPGETQUERYOBJECTI64VEXT fnptr, GLuint id, GLenum pname, GLint64 * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectiv(GPGETQUERYOBJECTIV fnptr, GLuint id, GLenum pname, GLint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectivARB(GPGETQUERYOBJECTIVARB fnptr, GLuint id, GLenum pname, GLint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectui64v(GPGETQUERYOBJECTUI64V fnptr, GLuint id, GLenum pname, GLuint64 * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectui64vEXT(GPGETQUERYOBJECTUI64VEXT fnptr, GLuint id, GLenum pname, GLuint64 * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectuiv(GPGETQUERYOBJECTUIV fnptr, GLuint id, GLenum pname, GLuint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryObjectuivARB(GPGETQUERYOBJECTUIVARB fnptr, GLuint id, GLenum pname, GLuint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetQueryiv(GPGETQUERYIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetQueryivARB(GPGETQUERYIVARB fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetRenderbufferParameteriv(GPGETRENDERBUFFERPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetRenderbufferParameterivEXT(GPGETRENDERBUFFERPARAMETERIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetSamplerParameterIiv(GPGETSAMPLERPARAMETERIIV fnptr, GLuint sampler, GLenum pname, GLint * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSamplerParameterIuiv(GPGETSAMPLERPARAMETERIUIV fnptr, GLuint sampler, GLenum pname, GLuint * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSamplerParameterfv(GPGETSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, GLfloat * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSamplerParameteriv(GPGETSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, GLint * params) { // (*fnptr)(sampler, pname, params); // } // static void glowGetSemaphoreParameterui64vEXT(GPGETSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint semaphore, GLenum pname, GLuint64 * params) { // (*fnptr)(semaphore, pname, params); // } // static void glowGetSeparableFilter(GPGETSEPARABLEFILTER fnptr, GLenum target, GLenum format, GLenum type, void * row, void * column, void * span) { // (*fnptr)(target, format, type, row, column, span); // } // static void glowGetSeparableFilterEXT(GPGETSEPARABLEFILTEREXT fnptr, GLenum target, GLenum format, GLenum type, void * row, void * column, void * span) { // (*fnptr)(target, format, type, row, column, span); // } // static void glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { // (*fnptr)(shader, bufSize, length, infoLog); // } // static void glowGetShaderPrecisionFormat(GPGETSHADERPRECISIONFORMAT fnptr, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { // (*fnptr)(shadertype, precisiontype, range, precision); // } // static void glowGetShaderSource(GPGETSHADERSOURCE fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { // (*fnptr)(shader, bufSize, length, source); // } // static void glowGetShaderSourceARB(GPGETSHADERSOURCEARB fnptr, GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) { // (*fnptr)(obj, maxLength, length, source); // } // static void glowGetShaderiv(GPGETSHADERIV fnptr, GLuint shader, GLenum pname, GLint * params) { // (*fnptr)(shader, pname, params); // } // static void glowGetSharpenTexFuncSGIS(GPGETSHARPENTEXFUNCSGIS fnptr, GLenum target, GLfloat * points) { // (*fnptr)(target, points); // } // static GLushort glowGetStageIndexNV(GPGETSTAGEINDEXNV fnptr, GLenum shadertype) { // return (*fnptr)(shadertype); // } // static const GLubyte * glowGetString(GPGETSTRING fnptr, GLenum name) { // return (*fnptr)(name); // } // static const GLubyte * glowGetStringi(GPGETSTRINGI fnptr, GLenum name, GLuint index) { // return (*fnptr)(name, index); // } // static GLuint glowGetSubroutineIndex(GPGETSUBROUTINEINDEX fnptr, GLuint program, GLenum shadertype, const GLchar * name) { // return (*fnptr)(program, shadertype, name); // } // static GLint glowGetSubroutineUniformLocation(GPGETSUBROUTINEUNIFORMLOCATION fnptr, GLuint program, GLenum shadertype, const GLchar * name) { // return (*fnptr)(program, shadertype, name); // } // static void glowGetSynciv(GPGETSYNCIV fnptr, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) { // (*fnptr)(sync, pname, bufSize, length, values); // } // static void glowGetTexBumpParameterfvATI(GPGETTEXBUMPPARAMETERFVATI fnptr, GLenum pname, GLfloat * param) { // (*fnptr)(pname, param); // } // static void glowGetTexBumpParameterivATI(GPGETTEXBUMPPARAMETERIVATI fnptr, GLenum pname, GLint * param) { // (*fnptr)(pname, param); // } // static void glowGetTexEnvfv(GPGETTEXENVFV fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexEnviv(GPGETTEXENVIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexEnvxvOES(GPGETTEXENVXVOES fnptr, GLenum target, GLenum pname, GLfixed * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexFilterFuncSGIS(GPGETTEXFILTERFUNCSGIS fnptr, GLenum target, GLenum filter, GLfloat * weights) { // (*fnptr)(target, filter, weights); // } // static void glowGetTexGendv(GPGETTEXGENDV fnptr, GLenum coord, GLenum pname, GLdouble * params) { // (*fnptr)(coord, pname, params); // } // static void glowGetTexGenfv(GPGETTEXGENFV fnptr, GLenum coord, GLenum pname, GLfloat * params) { // (*fnptr)(coord, pname, params); // } // static void glowGetTexGeniv(GPGETTEXGENIV fnptr, GLenum coord, GLenum pname, GLint * params) { // (*fnptr)(coord, pname, params); // } // static void glowGetTexGenxvOES(GPGETTEXGENXVOES fnptr, GLenum coord, GLenum pname, GLfixed * params) { // (*fnptr)(coord, pname, params); // } // static void glowGetTexImage(GPGETTEXIMAGE fnptr, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { // (*fnptr)(target, level, format, type, pixels); // } // static void glowGetTexLevelParameterfv(GPGETTEXLEVELPARAMETERFV fnptr, GLenum target, GLint level, GLenum pname, GLfloat * params) { // (*fnptr)(target, level, pname, params); // } // static void glowGetTexLevelParameteriv(GPGETTEXLEVELPARAMETERIV fnptr, GLenum target, GLint level, GLenum pname, GLint * params) { // (*fnptr)(target, level, pname, params); // } // static void glowGetTexLevelParameterxvOES(GPGETTEXLEVELPARAMETERXVOES fnptr, GLenum target, GLint level, GLenum pname, GLfixed * params) { // (*fnptr)(target, level, pname, params); // } // static void glowGetTexParameterIiv(GPGETTEXPARAMETERIIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterIivEXT(GPGETTEXPARAMETERIIVEXT fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterIuiv(GPGETTEXPARAMETERIUIV fnptr, GLenum target, GLenum pname, GLuint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterIuivEXT(GPGETTEXPARAMETERIUIVEXT fnptr, GLenum target, GLenum pname, GLuint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterPointervAPPLE(GPGETTEXPARAMETERPOINTERVAPPLE fnptr, GLenum target, GLenum pname, void ** params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterfv(GPGETTEXPARAMETERFV fnptr, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameteriv(GPGETTEXPARAMETERIV fnptr, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowGetTexParameterxvOES(GPGETTEXPARAMETERXVOES fnptr, GLenum target, GLenum pname, GLfixed * params) { // (*fnptr)(target, pname, params); // } // static GLuint64 glowGetTextureHandleARB(GPGETTEXTUREHANDLEARB fnptr, GLuint texture) { // return (*fnptr)(texture); // } // static GLuint64 glowGetTextureHandleNV(GPGETTEXTUREHANDLENV fnptr, GLuint texture) { // return (*fnptr)(texture); // } // static void glowGetTextureImage(GPGETTEXTUREIMAGE fnptr, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) { // (*fnptr)(texture, level, format, type, bufSize, pixels); // } // static void glowGetTextureImageEXT(GPGETTEXTUREIMAGEEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { // (*fnptr)(texture, target, level, format, type, pixels); // } // static void glowGetTextureLevelParameterfv(GPGETTEXTURELEVELPARAMETERFV fnptr, GLuint texture, GLint level, GLenum pname, GLfloat * params) { // (*fnptr)(texture, level, pname, params); // } // static void glowGetTextureLevelParameterfvEXT(GPGETTEXTURELEVELPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) { // (*fnptr)(texture, target, level, pname, params); // } // static void glowGetTextureLevelParameteriv(GPGETTEXTURELEVELPARAMETERIV fnptr, GLuint texture, GLint level, GLenum pname, GLint * params) { // (*fnptr)(texture, level, pname, params); // } // static void glowGetTextureLevelParameterivEXT(GPGETTEXTURELEVELPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) { // (*fnptr)(texture, target, level, pname, params); // } // static void glowGetTextureParameterIiv(GPGETTEXTUREPARAMETERIIV fnptr, GLuint texture, GLenum pname, GLint * params) { // (*fnptr)(texture, pname, params); // } // static void glowGetTextureParameterIivEXT(GPGETTEXTUREPARAMETERIIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(texture, target, pname, params); // } // static void glowGetTextureParameterIuiv(GPGETTEXTUREPARAMETERIUIV fnptr, GLuint texture, GLenum pname, GLuint * params) { // (*fnptr)(texture, pname, params); // } // static void glowGetTextureParameterIuivEXT(GPGETTEXTUREPARAMETERIUIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLuint * params) { // (*fnptr)(texture, target, pname, params); // } // static void glowGetTextureParameterfv(GPGETTEXTUREPARAMETERFV fnptr, GLuint texture, GLenum pname, GLfloat * params) { // (*fnptr)(texture, pname, params); // } // static void glowGetTextureParameterfvEXT(GPGETTEXTUREPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLfloat * params) { // (*fnptr)(texture, target, pname, params); // } // static void glowGetTextureParameteriv(GPGETTEXTUREPARAMETERIV fnptr, GLuint texture, GLenum pname, GLint * params) { // (*fnptr)(texture, pname, params); // } // static void glowGetTextureParameterivEXT(GPGETTEXTUREPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint * params) { // (*fnptr)(texture, target, pname, params); // } // static GLuint64 glowGetTextureSamplerHandleARB(GPGETTEXTURESAMPLERHANDLEARB fnptr, GLuint texture, GLuint sampler) { // return (*fnptr)(texture, sampler); // } // static GLuint64 glowGetTextureSamplerHandleNV(GPGETTEXTURESAMPLERHANDLENV fnptr, GLuint texture, GLuint sampler) { // return (*fnptr)(texture, sampler); // } // static void glowGetTextureSubImage(GPGETTEXTURESUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); // } // static void glowGetTrackMatrixivNV(GPGETTRACKMATRIXIVNV fnptr, GLenum target, GLuint address, GLenum pname, GLint * params) { // (*fnptr)(target, address, pname, params); // } // static void glowGetTransformFeedbackVarying(GPGETTRANSFORMFEEDBACKVARYING fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { // (*fnptr)(program, index, bufSize, length, size, type, name); // } // static void glowGetTransformFeedbackVaryingEXT(GPGETTRANSFORMFEEDBACKVARYINGEXT fnptr, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { // (*fnptr)(program, index, bufSize, length, size, type, name); // } // static void glowGetTransformFeedbackVaryingNV(GPGETTRANSFORMFEEDBACKVARYINGNV fnptr, GLuint program, GLuint index, GLint * location) { // (*fnptr)(program, index, location); // } // static void glowGetTransformFeedbacki64_v(GPGETTRANSFORMFEEDBACKI64_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint64 * param) { // (*fnptr)(xfb, pname, index, param); // } // static void glowGetTransformFeedbacki_v(GPGETTRANSFORMFEEDBACKI_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint * param) { // (*fnptr)(xfb, pname, index, param); // } // static void glowGetTransformFeedbackiv(GPGETTRANSFORMFEEDBACKIV fnptr, GLuint xfb, GLenum pname, GLint * param) { // (*fnptr)(xfb, pname, param); // } // static GLuint glowGetUniformBlockIndex(GPGETUNIFORMBLOCKINDEX fnptr, GLuint program, const GLchar * uniformBlockName) { // return (*fnptr)(program, uniformBlockName); // } // static GLint glowGetUniformBufferSizeEXT(GPGETUNIFORMBUFFERSIZEEXT fnptr, GLuint program, GLint location) { // return (*fnptr)(program, location); // } // static void glowGetUniformIndices(GPGETUNIFORMINDICES fnptr, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) { // (*fnptr)(program, uniformCount, uniformNames, uniformIndices); // } // static GLint glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static GLint glowGetUniformLocationARB(GPGETUNIFORMLOCATIONARB fnptr, GLhandleARB programObj, const GLcharARB * name) { // return (*fnptr)(programObj, name); // } // static GLintptr glowGetUniformOffsetEXT(GPGETUNIFORMOFFSETEXT fnptr, GLuint program, GLint location) { // return (*fnptr)(program, location); // } // static void glowGetUniformSubroutineuiv(GPGETUNIFORMSUBROUTINEUIV fnptr, GLenum shadertype, GLint location, GLuint * params) { // (*fnptr)(shadertype, location, params); // } // static void glowGetUniformdv(GPGETUNIFORMDV fnptr, GLuint program, GLint location, GLdouble * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformfv(GPGETUNIFORMFV fnptr, GLuint program, GLint location, GLfloat * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformfvARB(GPGETUNIFORMFVARB fnptr, GLhandleARB programObj, GLint location, GLfloat * params) { // (*fnptr)(programObj, location, params); // } // static void glowGetUniformi64vARB(GPGETUNIFORMI64VARB fnptr, GLuint program, GLint location, GLint64 * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformi64vNV(GPGETUNIFORMI64VNV fnptr, GLuint program, GLint location, GLint64EXT * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformiv(GPGETUNIFORMIV fnptr, GLuint program, GLint location, GLint * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformivARB(GPGETUNIFORMIVARB fnptr, GLhandleARB programObj, GLint location, GLint * params) { // (*fnptr)(programObj, location, params); // } // static void glowGetUniformui64vARB(GPGETUNIFORMUI64VARB fnptr, GLuint program, GLint location, GLuint64 * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformui64vNV(GPGETUNIFORMUI64VNV fnptr, GLuint program, GLint location, GLuint64EXT * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformuiv(GPGETUNIFORMUIV fnptr, GLuint program, GLint location, GLuint * params) { // (*fnptr)(program, location, params); // } // static void glowGetUniformuivEXT(GPGETUNIFORMUIVEXT fnptr, GLuint program, GLint location, GLuint * params) { // (*fnptr)(program, location, params); // } // static void glowGetUnsignedBytei_vEXT(GPGETUNSIGNEDBYTEI_VEXT fnptr, GLenum target, GLuint index, GLubyte * data) { // (*fnptr)(target, index, data); // } // static void glowGetUnsignedBytevEXT(GPGETUNSIGNEDBYTEVEXT fnptr, GLenum pname, GLubyte * data) { // (*fnptr)(pname, data); // } // static void glowGetVariantArrayObjectfvATI(GPGETVARIANTARRAYOBJECTFVATI fnptr, GLuint id, GLenum pname, GLfloat * params) { // (*fnptr)(id, pname, params); // } // static void glowGetVariantArrayObjectivATI(GPGETVARIANTARRAYOBJECTIVATI fnptr, GLuint id, GLenum pname, GLint * params) { // (*fnptr)(id, pname, params); // } // static void glowGetVariantBooleanvEXT(GPGETVARIANTBOOLEANVEXT fnptr, GLuint id, GLenum value, GLboolean * data) { // (*fnptr)(id, value, data); // } // static void glowGetVariantFloatvEXT(GPGETVARIANTFLOATVEXT fnptr, GLuint id, GLenum value, GLfloat * data) { // (*fnptr)(id, value, data); // } // static void glowGetVariantIntegervEXT(GPGETVARIANTINTEGERVEXT fnptr, GLuint id, GLenum value, GLint * data) { // (*fnptr)(id, value, data); // } // static void glowGetVariantPointervEXT(GPGETVARIANTPOINTERVEXT fnptr, GLuint id, GLenum value, void ** data) { // (*fnptr)(id, value, data); // } // static GLint glowGetVaryingLocationNV(GPGETVARYINGLOCATIONNV fnptr, GLuint program, const GLchar * name) { // return (*fnptr)(program, name); // } // static void glowGetVertexArrayIndexed64iv(GPGETVERTEXARRAYINDEXED64IV fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) { // (*fnptr)(vaobj, index, pname, param); // } // static void glowGetVertexArrayIndexediv(GPGETVERTEXARRAYINDEXEDIV fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint * param) { // (*fnptr)(vaobj, index, pname, param); // } // static void glowGetVertexArrayIntegeri_vEXT(GPGETVERTEXARRAYINTEGERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint * param) { // (*fnptr)(vaobj, index, pname, param); // } // static void glowGetVertexArrayIntegervEXT(GPGETVERTEXARRAYINTEGERVEXT fnptr, GLuint vaobj, GLenum pname, GLint * param) { // (*fnptr)(vaobj, pname, param); // } // static void glowGetVertexArrayPointeri_vEXT(GPGETVERTEXARRAYPOINTERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, void ** param) { // (*fnptr)(vaobj, index, pname, param); // } // static void glowGetVertexArrayPointervEXT(GPGETVERTEXARRAYPOINTERVEXT fnptr, GLuint vaobj, GLenum pname, void ** param) { // (*fnptr)(vaobj, pname, param); // } // static void glowGetVertexArrayiv(GPGETVERTEXARRAYIV fnptr, GLuint vaobj, GLenum pname, GLint * param) { // (*fnptr)(vaobj, pname, param); // } // static void glowGetVertexAttribArrayObjectfvATI(GPGETVERTEXATTRIBARRAYOBJECTFVATI fnptr, GLuint index, GLenum pname, GLfloat * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribArrayObjectivATI(GPGETVERTEXATTRIBARRAYOBJECTIVATI fnptr, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribIiv(GPGETVERTEXATTRIBIIV fnptr, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribIivEXT(GPGETVERTEXATTRIBIIVEXT fnptr, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribIuiv(GPGETVERTEXATTRIBIUIV fnptr, GLuint index, GLenum pname, GLuint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribIuivEXT(GPGETVERTEXATTRIBIUIVEXT fnptr, GLuint index, GLenum pname, GLuint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribLdv(GPGETVERTEXATTRIBLDV fnptr, GLuint index, GLenum pname, GLdouble * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribLdvEXT(GPGETVERTEXATTRIBLDVEXT fnptr, GLuint index, GLenum pname, GLdouble * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribLi64vNV(GPGETVERTEXATTRIBLI64VNV fnptr, GLuint index, GLenum pname, GLint64EXT * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribLui64vARB(GPGETVERTEXATTRIBLUI64VARB fnptr, GLuint index, GLenum pname, GLuint64EXT * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribLui64vNV(GPGETVERTEXATTRIBLUI64VNV fnptr, GLuint index, GLenum pname, GLuint64EXT * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribPointerv(GPGETVERTEXATTRIBPOINTERV fnptr, GLuint index, GLenum pname, void ** pointer) { // (*fnptr)(index, pname, pointer); // } // static void glowGetVertexAttribPointervARB(GPGETVERTEXATTRIBPOINTERVARB fnptr, GLuint index, GLenum pname, void ** pointer) { // (*fnptr)(index, pname, pointer); // } // static void glowGetVertexAttribPointervNV(GPGETVERTEXATTRIBPOINTERVNV fnptr, GLuint index, GLenum pname, void ** pointer) { // (*fnptr)(index, pname, pointer); // } // static void glowGetVertexAttribdv(GPGETVERTEXATTRIBDV fnptr, GLuint index, GLenum pname, GLdouble * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribdvARB(GPGETVERTEXATTRIBDVARB fnptr, GLuint index, GLenum pname, GLdouble * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribdvNV(GPGETVERTEXATTRIBDVNV fnptr, GLuint index, GLenum pname, GLdouble * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribfv(GPGETVERTEXATTRIBFV fnptr, GLuint index, GLenum pname, GLfloat * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribfvARB(GPGETVERTEXATTRIBFVARB fnptr, GLuint index, GLenum pname, GLfloat * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribfvNV(GPGETVERTEXATTRIBFVNV fnptr, GLuint index, GLenum pname, GLfloat * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribiv(GPGETVERTEXATTRIBIV fnptr, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribivARB(GPGETVERTEXATTRIBIVARB fnptr, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVertexAttribivNV(GPGETVERTEXATTRIBIVNV fnptr, GLuint index, GLenum pname, GLint * params) { // (*fnptr)(index, pname, params); // } // static void glowGetVideoCaptureStreamdvNV(GPGETVIDEOCAPTURESTREAMDVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params) { // (*fnptr)(video_capture_slot, stream, pname, params); // } // static void glowGetVideoCaptureStreamfvNV(GPGETVIDEOCAPTURESTREAMFVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params) { // (*fnptr)(video_capture_slot, stream, pname, params); // } // static void glowGetVideoCaptureStreamivNV(GPGETVIDEOCAPTURESTREAMIVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params) { // (*fnptr)(video_capture_slot, stream, pname, params); // } // static void glowGetVideoCaptureivNV(GPGETVIDEOCAPTUREIVNV fnptr, GLuint video_capture_slot, GLenum pname, GLint * params) { // (*fnptr)(video_capture_slot, pname, params); // } // static void glowGetVideoi64vNV(GPGETVIDEOI64VNV fnptr, GLuint video_slot, GLenum pname, GLint64EXT * params) { // (*fnptr)(video_slot, pname, params); // } // static void glowGetVideoivNV(GPGETVIDEOIVNV fnptr, GLuint video_slot, GLenum pname, GLint * params) { // (*fnptr)(video_slot, pname, params); // } // static void glowGetVideoui64vNV(GPGETVIDEOUI64VNV fnptr, GLuint video_slot, GLenum pname, GLuint64EXT * params) { // (*fnptr)(video_slot, pname, params); // } // static void glowGetVideouivNV(GPGETVIDEOUIVNV fnptr, GLuint video_slot, GLenum pname, GLuint * params) { // (*fnptr)(video_slot, pname, params); // } // static GLVULKANPROCNV glowGetVkProcAddrNV(GPGETVKPROCADDRNV fnptr, const GLchar * name) { // return (*fnptr)(name); // } // static void glowGetnColorTableARB(GPGETNCOLORTABLEARB fnptr, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table) { // (*fnptr)(target, format, type, bufSize, table); // } // static void glowGetnCompressedTexImageARB(GPGETNCOMPRESSEDTEXIMAGEARB fnptr, GLenum target, GLint lod, GLsizei bufSize, void * img) { // (*fnptr)(target, lod, bufSize, img); // } // static void glowGetnConvolutionFilterARB(GPGETNCONVOLUTIONFILTERARB fnptr, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image) { // (*fnptr)(target, format, type, bufSize, image); // } // static void glowGetnHistogramARB(GPGETNHISTOGRAMARB fnptr, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values) { // (*fnptr)(target, reset, format, type, bufSize, values); // } // static void glowGetnMapdvARB(GPGETNMAPDVARB fnptr, GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) { // (*fnptr)(target, query, bufSize, v); // } // static void glowGetnMapfvARB(GPGETNMAPFVARB fnptr, GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) { // (*fnptr)(target, query, bufSize, v); // } // static void glowGetnMapivARB(GPGETNMAPIVARB fnptr, GLenum target, GLenum query, GLsizei bufSize, GLint * v) { // (*fnptr)(target, query, bufSize, v); // } // static void glowGetnMinmaxARB(GPGETNMINMAXARB fnptr, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values) { // (*fnptr)(target, reset, format, type, bufSize, values); // } // static void glowGetnPixelMapfvARB(GPGETNPIXELMAPFVARB fnptr, GLenum map, GLsizei bufSize, GLfloat * values) { // (*fnptr)(map, bufSize, values); // } // static void glowGetnPixelMapuivARB(GPGETNPIXELMAPUIVARB fnptr, GLenum map, GLsizei bufSize, GLuint * values) { // (*fnptr)(map, bufSize, values); // } // static void glowGetnPixelMapusvARB(GPGETNPIXELMAPUSVARB fnptr, GLenum map, GLsizei bufSize, GLushort * values) { // (*fnptr)(map, bufSize, values); // } // static void glowGetnPolygonStippleARB(GPGETNPOLYGONSTIPPLEARB fnptr, GLsizei bufSize, GLubyte * pattern) { // (*fnptr)(bufSize, pattern); // } // static void glowGetnSeparableFilterARB(GPGETNSEPARABLEFILTERARB fnptr, GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span) { // (*fnptr)(target, format, type, rowBufSize, row, columnBufSize, column, span); // } // static void glowGetnTexImageARB(GPGETNTEXIMAGEARB fnptr, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) { // (*fnptr)(target, level, format, type, bufSize, img); // } // static void glowGetnUniformdvARB(GPGETNUNIFORMDVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLdouble * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformfv(GPGETNUNIFORMFV fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformfvARB(GPGETNUNIFORMFVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformfvKHR(GPGETNUNIFORMFVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformi64vARB(GPGETNUNIFORMI64VARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLint64 * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformiv(GPGETNUNIFORMIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformivARB(GPGETNUNIFORMIVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformivKHR(GPGETNUNIFORMIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformui64vARB(GPGETNUNIFORMUI64VARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint64 * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformuiv(GPGETNUNIFORMUIV fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformuivARB(GPGETNUNIFORMUIVARB fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGetnUniformuivKHR(GPGETNUNIFORMUIVKHR fnptr, GLuint program, GLint location, GLsizei bufSize, GLuint * params) { // (*fnptr)(program, location, bufSize, params); // } // static void glowGlobalAlphaFactorbSUN(GPGLOBALALPHAFACTORBSUN fnptr, GLbyte factor) { // (*fnptr)(factor); // } // static void glowGlobalAlphaFactordSUN(GPGLOBALALPHAFACTORDSUN fnptr, GLdouble factor) { // (*fnptr)(factor); // } // static void glowGlobalAlphaFactorfSUN(GPGLOBALALPHAFACTORFSUN fnptr, GLfloat factor) { // (*fnptr)(factor); // } // static void glowGlobalAlphaFactoriSUN(GPGLOBALALPHAFACTORISUN fnptr, GLint factor) { // (*fnptr)(factor); // } // static void glowGlobalAlphaFactorsSUN(GPGLOBALALPHAFACTORSSUN fnptr, GLshort factor) { // (*fnptr)(factor); // } // static void glowGlobalAlphaFactorubSUN(GPGLOBALALPHAFACTORUBSUN fnptr, GLubyte factor) { // (*fnptr)(factor); // } // static void glowGlobalAlphaFactoruiSUN(GPGLOBALALPHAFACTORUISUN fnptr, GLuint factor) { // (*fnptr)(factor); // } // static void glowGlobalAlphaFactorusSUN(GPGLOBALALPHAFACTORUSSUN fnptr, GLushort factor) { // (*fnptr)(factor); // } // static void glowHint(GPHINT fnptr, GLenum target, GLenum mode) { // (*fnptr)(target, mode); // } // static void glowHintPGI(GPHINTPGI fnptr, GLenum target, GLint mode) { // (*fnptr)(target, mode); // } // static void glowHistogram(GPHISTOGRAM fnptr, GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { // (*fnptr)(target, width, internalformat, sink); // } // static void glowHistogramEXT(GPHISTOGRAMEXT fnptr, GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { // (*fnptr)(target, width, internalformat, sink); // } // static void glowIglooInterfaceSGIX(GPIGLOOINTERFACESGIX fnptr, GLenum pname, const void * params) { // (*fnptr)(pname, params); // } // static void glowImageTransformParameterfHP(GPIMAGETRANSFORMPARAMETERFHP fnptr, GLenum target, GLenum pname, GLfloat param) { // (*fnptr)(target, pname, param); // } // static void glowImageTransformParameterfvHP(GPIMAGETRANSFORMPARAMETERFVHP fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowImageTransformParameteriHP(GPIMAGETRANSFORMPARAMETERIHP fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowImageTransformParameterivHP(GPIMAGETRANSFORMPARAMETERIVHP fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowImportMemoryFdEXT(GPIMPORTMEMORYFDEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, GLint fd) { // (*fnptr)(memory, size, handleType, fd); // } // static void glowImportMemoryWin32HandleEXT(GPIMPORTMEMORYWIN32HANDLEEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, void * handle) { // (*fnptr)(memory, size, handleType, handle); // } // static void glowImportMemoryWin32NameEXT(GPIMPORTMEMORYWIN32NAMEEXT fnptr, GLuint memory, GLuint64 size, GLenum handleType, const void * name) { // (*fnptr)(memory, size, handleType, name); // } // static void glowImportSemaphoreFdEXT(GPIMPORTSEMAPHOREFDEXT fnptr, GLuint semaphore, GLenum handleType, GLint fd) { // (*fnptr)(semaphore, handleType, fd); // } // static void glowImportSemaphoreWin32HandleEXT(GPIMPORTSEMAPHOREWIN32HANDLEEXT fnptr, GLuint semaphore, GLenum handleType, void * handle) { // (*fnptr)(semaphore, handleType, handle); // } // static void glowImportSemaphoreWin32NameEXT(GPIMPORTSEMAPHOREWIN32NAMEEXT fnptr, GLuint semaphore, GLenum handleType, const void * name) { // (*fnptr)(semaphore, handleType, name); // } // static GLsync glowImportSyncEXT(GPIMPORTSYNCEXT fnptr, GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) { // return (*fnptr)(external_sync_type, external_sync, flags); // } // static void glowIndexFormatNV(GPINDEXFORMATNV fnptr, GLenum type, GLsizei stride) { // (*fnptr)(type, stride); // } // static void glowIndexFuncEXT(GPINDEXFUNCEXT fnptr, GLenum func, GLclampf ref) { // (*fnptr)(func, ref); // } // static void glowIndexMask(GPINDEXMASK fnptr, GLuint mask) { // (*fnptr)(mask); // } // static void glowIndexMaterialEXT(GPINDEXMATERIALEXT fnptr, GLenum face, GLenum mode) { // (*fnptr)(face, mode); // } // static void glowIndexPointer(GPINDEXPOINTER fnptr, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(type, stride, pointer); // } // static void glowIndexPointerEXT(GPINDEXPOINTEREXT fnptr, GLenum type, GLsizei stride, GLsizei count, const void * pointer) { // (*fnptr)(type, stride, count, pointer); // } // static void glowIndexPointerListIBM(GPINDEXPOINTERLISTIBM fnptr, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { // (*fnptr)(type, stride, pointer, ptrstride); // } // static void glowIndexd(GPINDEXD fnptr, GLdouble c) { // (*fnptr)(c); // } // static void glowIndexdv(GPINDEXDV fnptr, const GLdouble * c) { // (*fnptr)(c); // } // static void glowIndexf(GPINDEXF fnptr, GLfloat c) { // (*fnptr)(c); // } // static void glowIndexfv(GPINDEXFV fnptr, const GLfloat * c) { // (*fnptr)(c); // } // static void glowIndexi(GPINDEXI fnptr, GLint c) { // (*fnptr)(c); // } // static void glowIndexiv(GPINDEXIV fnptr, const GLint * c) { // (*fnptr)(c); // } // static void glowIndexs(GPINDEXS fnptr, GLshort c) { // (*fnptr)(c); // } // static void glowIndexsv(GPINDEXSV fnptr, const GLshort * c) { // (*fnptr)(c); // } // static void glowIndexub(GPINDEXUB fnptr, GLubyte c) { // (*fnptr)(c); // } // static void glowIndexubv(GPINDEXUBV fnptr, const GLubyte * c) { // (*fnptr)(c); // } // static void glowIndexxOES(GPINDEXXOES fnptr, GLfixed component) { // (*fnptr)(component); // } // static void glowIndexxvOES(GPINDEXXVOES fnptr, const GLfixed * component) { // (*fnptr)(component); // } // static void glowInitNames(GPINITNAMES fnptr) { // (*fnptr)(); // } // static void glowInsertComponentEXT(GPINSERTCOMPONENTEXT fnptr, GLuint res, GLuint src, GLuint num) { // (*fnptr)(res, src, num); // } // static void glowInsertEventMarkerEXT(GPINSERTEVENTMARKEREXT fnptr, GLsizei length, const GLchar * marker) { // (*fnptr)(length, marker); // } // static void glowInstrumentsBufferSGIX(GPINSTRUMENTSBUFFERSGIX fnptr, GLsizei size, GLint * buffer) { // (*fnptr)(size, buffer); // } // static void glowInterleavedArrays(GPINTERLEAVEDARRAYS fnptr, GLenum format, GLsizei stride, const void * pointer) { // (*fnptr)(format, stride, pointer); // } // static void glowInterpolatePathsNV(GPINTERPOLATEPATHSNV fnptr, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) { // (*fnptr)(resultPath, pathA, pathB, weight); // } // static void glowInvalidateBufferData(GPINVALIDATEBUFFERDATA fnptr, GLuint buffer) { // (*fnptr)(buffer); // } // static void glowInvalidateBufferSubData(GPINVALIDATEBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length) { // (*fnptr)(buffer, offset, length); // } // static void glowInvalidateFramebuffer(GPINVALIDATEFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments) { // (*fnptr)(target, numAttachments, attachments); // } // static void glowInvalidateNamedFramebufferData(GPINVALIDATENAMEDFRAMEBUFFERDATA fnptr, GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) { // (*fnptr)(framebuffer, numAttachments, attachments); // } // static void glowInvalidateNamedFramebufferSubData(GPINVALIDATENAMEDFRAMEBUFFERSUBDATA fnptr, GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(framebuffer, numAttachments, attachments, x, y, width, height); // } // static void glowInvalidateSubFramebuffer(GPINVALIDATESUBFRAMEBUFFER fnptr, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(target, numAttachments, attachments, x, y, width, height); // } // static void glowInvalidateTexImage(GPINVALIDATETEXIMAGE fnptr, GLuint texture, GLint level) { // (*fnptr)(texture, level); // } // static void glowInvalidateTexSubImage(GPINVALIDATETEXSUBIMAGE fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth); // } // static GLboolean glowIsAsyncMarkerSGIX(GPISASYNCMARKERSGIX fnptr, GLuint marker) { // return (*fnptr)(marker); // } // static GLboolean glowIsBuffer(GPISBUFFER fnptr, GLuint buffer) { // return (*fnptr)(buffer); // } // static GLboolean glowIsBufferARB(GPISBUFFERARB fnptr, GLuint buffer) { // return (*fnptr)(buffer); // } // static GLboolean glowIsBufferResidentNV(GPISBUFFERRESIDENTNV fnptr, GLenum target) { // return (*fnptr)(target); // } // static GLboolean glowIsCommandListNV(GPISCOMMANDLISTNV fnptr, GLuint list) { // return (*fnptr)(list); // } // static GLboolean glowIsEnabled(GPISENABLED fnptr, GLenum cap) { // return (*fnptr)(cap); // } // static GLboolean glowIsEnabledIndexedEXT(GPISENABLEDINDEXEDEXT fnptr, GLenum target, GLuint index) { // return (*fnptr)(target, index); // } // static GLboolean glowIsEnabledi(GPISENABLEDI fnptr, GLenum target, GLuint index) { // return (*fnptr)(target, index); // } // static GLboolean glowIsFenceAPPLE(GPISFENCEAPPLE fnptr, GLuint fence) { // return (*fnptr)(fence); // } // static GLboolean glowIsFenceNV(GPISFENCENV fnptr, GLuint fence) { // return (*fnptr)(fence); // } // static GLboolean glowIsFramebuffer(GPISFRAMEBUFFER fnptr, GLuint framebuffer) { // return (*fnptr)(framebuffer); // } // static GLboolean glowIsFramebufferEXT(GPISFRAMEBUFFEREXT fnptr, GLuint framebuffer) { // return (*fnptr)(framebuffer); // } // static GLboolean glowIsImageHandleResidentARB(GPISIMAGEHANDLERESIDENTARB fnptr, GLuint64 handle) { // return (*fnptr)(handle); // } // static GLboolean glowIsImageHandleResidentNV(GPISIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle) { // return (*fnptr)(handle); // } // static GLboolean glowIsList(GPISLIST fnptr, GLuint list) { // return (*fnptr)(list); // } // static GLboolean glowIsMemoryObjectEXT(GPISMEMORYOBJECTEXT fnptr, GLuint memoryObject) { // return (*fnptr)(memoryObject); // } // static GLboolean glowIsNameAMD(GPISNAMEAMD fnptr, GLenum identifier, GLuint name) { // return (*fnptr)(identifier, name); // } // static GLboolean glowIsNamedBufferResidentNV(GPISNAMEDBUFFERRESIDENTNV fnptr, GLuint buffer) { // return (*fnptr)(buffer); // } // static GLboolean glowIsNamedStringARB(GPISNAMEDSTRINGARB fnptr, GLint namelen, const GLchar * name) { // return (*fnptr)(namelen, name); // } // static GLboolean glowIsObjectBufferATI(GPISOBJECTBUFFERATI fnptr, GLuint buffer) { // return (*fnptr)(buffer); // } // static GLboolean glowIsOcclusionQueryNV(GPISOCCLUSIONQUERYNV fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsPathNV(GPISPATHNV fnptr, GLuint path) { // return (*fnptr)(path); // } // static GLboolean glowIsPointInFillPathNV(GPISPOINTINFILLPATHNV fnptr, GLuint path, GLuint mask, GLfloat x, GLfloat y) { // return (*fnptr)(path, mask, x, y); // } // static GLboolean glowIsPointInStrokePathNV(GPISPOINTINSTROKEPATHNV fnptr, GLuint path, GLfloat x, GLfloat y) { // return (*fnptr)(path, x, y); // } // static GLboolean glowIsProgram(GPISPROGRAM fnptr, GLuint program) { // return (*fnptr)(program); // } // static GLboolean glowIsProgramARB(GPISPROGRAMARB fnptr, GLuint program) { // return (*fnptr)(program); // } // static GLboolean glowIsProgramNV(GPISPROGRAMNV fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsProgramPipeline(GPISPROGRAMPIPELINE fnptr, GLuint pipeline) { // return (*fnptr)(pipeline); // } // static GLboolean glowIsProgramPipelineEXT(GPISPROGRAMPIPELINEEXT fnptr, GLuint pipeline) { // return (*fnptr)(pipeline); // } // static GLboolean glowIsQuery(GPISQUERY fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsQueryARB(GPISQUERYARB fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsRenderbuffer(GPISRENDERBUFFER fnptr, GLuint renderbuffer) { // return (*fnptr)(renderbuffer); // } // static GLboolean glowIsRenderbufferEXT(GPISRENDERBUFFEREXT fnptr, GLuint renderbuffer) { // return (*fnptr)(renderbuffer); // } // static GLboolean glowIsSampler(GPISSAMPLER fnptr, GLuint sampler) { // return (*fnptr)(sampler); // } // static GLboolean glowIsSemaphoreEXT(GPISSEMAPHOREEXT fnptr, GLuint semaphore) { // return (*fnptr)(semaphore); // } // static GLboolean glowIsShader(GPISSHADER fnptr, GLuint shader) { // return (*fnptr)(shader); // } // static GLboolean glowIsStateNV(GPISSTATENV fnptr, GLuint state) { // return (*fnptr)(state); // } // static GLboolean glowIsSync(GPISSYNC fnptr, GLsync sync) { // return (*fnptr)(sync); // } // static GLboolean glowIsTexture(GPISTEXTURE fnptr, GLuint texture) { // return (*fnptr)(texture); // } // static GLboolean glowIsTextureEXT(GPISTEXTUREEXT fnptr, GLuint texture) { // return (*fnptr)(texture); // } // static GLboolean glowIsTextureHandleResidentARB(GPISTEXTUREHANDLERESIDENTARB fnptr, GLuint64 handle) { // return (*fnptr)(handle); // } // static GLboolean glowIsTextureHandleResidentNV(GPISTEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) { // return (*fnptr)(handle); // } // static GLboolean glowIsTransformFeedback(GPISTRANSFORMFEEDBACK fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsTransformFeedbackNV(GPISTRANSFORMFEEDBACKNV fnptr, GLuint id) { // return (*fnptr)(id); // } // static GLboolean glowIsVariantEnabledEXT(GPISVARIANTENABLEDEXT fnptr, GLuint id, GLenum cap) { // return (*fnptr)(id, cap); // } // static GLboolean glowIsVertexArray(GPISVERTEXARRAY fnptr, GLuint array) { // return (*fnptr)(array); // } // static GLboolean glowIsVertexArrayAPPLE(GPISVERTEXARRAYAPPLE fnptr, GLuint array) { // return (*fnptr)(array); // } // static GLboolean glowIsVertexAttribEnabledAPPLE(GPISVERTEXATTRIBENABLEDAPPLE fnptr, GLuint index, GLenum pname) { // return (*fnptr)(index, pname); // } // static void glowLGPUCopyImageSubDataNVX(GPLGPUCOPYIMAGESUBDATANVX fnptr, GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(sourceGpu, destinationGpuMask, srcName, srcTarget, srcLevel, srcX, srxY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); // } // static void glowLGPUInterlockNVX(GPLGPUINTERLOCKNVX fnptr) { // (*fnptr)(); // } // static void glowLGPUNamedBufferSubDataNVX(GPLGPUNAMEDBUFFERSUBDATANVX fnptr, GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { // (*fnptr)(gpuMask, buffer, offset, size, data); // } // static void glowLabelObjectEXT(GPLABELOBJECTEXT fnptr, GLenum type, GLuint object, GLsizei length, const GLchar * label) { // (*fnptr)(type, object, length, label); // } // static void glowLightEnviSGIX(GPLIGHTENVISGIX fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowLightModelf(GPLIGHTMODELF fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowLightModelfv(GPLIGHTMODELFV fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowLightModeli(GPLIGHTMODELI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowLightModeliv(GPLIGHTMODELIV fnptr, GLenum pname, const GLint * params) { // (*fnptr)(pname, params); // } // static void glowLightModelxOES(GPLIGHTMODELXOES fnptr, GLenum pname, GLfixed param) { // (*fnptr)(pname, param); // } // static void glowLightModelxvOES(GPLIGHTMODELXVOES fnptr, GLenum pname, const GLfixed * param) { // (*fnptr)(pname, param); // } // static void glowLightf(GPLIGHTF fnptr, GLenum light, GLenum pname, GLfloat param) { // (*fnptr)(light, pname, param); // } // static void glowLightfv(GPLIGHTFV fnptr, GLenum light, GLenum pname, const GLfloat * params) { // (*fnptr)(light, pname, params); // } // static void glowLighti(GPLIGHTI fnptr, GLenum light, GLenum pname, GLint param) { // (*fnptr)(light, pname, param); // } // static void glowLightiv(GPLIGHTIV fnptr, GLenum light, GLenum pname, const GLint * params) { // (*fnptr)(light, pname, params); // } // static void glowLightxOES(GPLIGHTXOES fnptr, GLenum light, GLenum pname, GLfixed param) { // (*fnptr)(light, pname, param); // } // static void glowLightxvOES(GPLIGHTXVOES fnptr, GLenum light, GLenum pname, const GLfixed * params) { // (*fnptr)(light, pname, params); // } // static void glowLineStipple(GPLINESTIPPLE fnptr, GLint factor, GLushort pattern) { // (*fnptr)(factor, pattern); // } // static void glowLineWidth(GPLINEWIDTH fnptr, GLfloat width) { // (*fnptr)(width); // } // static void glowLineWidthxOES(GPLINEWIDTHXOES fnptr, GLfixed width) { // (*fnptr)(width); // } // static void glowLinkProgram(GPLINKPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowLinkProgramARB(GPLINKPROGRAMARB fnptr, GLhandleARB programObj) { // (*fnptr)(programObj); // } // static void glowListBase(GPLISTBASE fnptr, GLuint base) { // (*fnptr)(base); // } // static void glowListDrawCommandsStatesClientNV(GPLISTDRAWCOMMANDSSTATESCLIENTNV fnptr, GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) { // (*fnptr)(list, segment, indirects, sizes, states, fbos, count); // } // static void glowListParameterfSGIX(GPLISTPARAMETERFSGIX fnptr, GLuint list, GLenum pname, GLfloat param) { // (*fnptr)(list, pname, param); // } // static void glowListParameterfvSGIX(GPLISTPARAMETERFVSGIX fnptr, GLuint list, GLenum pname, const GLfloat * params) { // (*fnptr)(list, pname, params); // } // static void glowListParameteriSGIX(GPLISTPARAMETERISGIX fnptr, GLuint list, GLenum pname, GLint param) { // (*fnptr)(list, pname, param); // } // static void glowListParameterivSGIX(GPLISTPARAMETERIVSGIX fnptr, GLuint list, GLenum pname, const GLint * params) { // (*fnptr)(list, pname, params); // } // static void glowLoadIdentity(GPLOADIDENTITY fnptr) { // (*fnptr)(); // } // static void glowLoadIdentityDeformationMapSGIX(GPLOADIDENTITYDEFORMATIONMAPSGIX fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static void glowLoadMatrixd(GPLOADMATRIXD fnptr, const GLdouble * m) { // (*fnptr)(m); // } // static void glowLoadMatrixf(GPLOADMATRIXF fnptr, const GLfloat * m) { // (*fnptr)(m); // } // static void glowLoadMatrixxOES(GPLOADMATRIXXOES fnptr, const GLfixed * m) { // (*fnptr)(m); // } // static void glowLoadName(GPLOADNAME fnptr, GLuint name) { // (*fnptr)(name); // } // static void glowLoadProgramNV(GPLOADPROGRAMNV fnptr, GLenum target, GLuint id, GLsizei len, const GLubyte * program) { // (*fnptr)(target, id, len, program); // } // static void glowLoadTransposeMatrixd(GPLOADTRANSPOSEMATRIXD fnptr, const GLdouble * m) { // (*fnptr)(m); // } // static void glowLoadTransposeMatrixdARB(GPLOADTRANSPOSEMATRIXDARB fnptr, const GLdouble * m) { // (*fnptr)(m); // } // static void glowLoadTransposeMatrixf(GPLOADTRANSPOSEMATRIXF fnptr, const GLfloat * m) { // (*fnptr)(m); // } // static void glowLoadTransposeMatrixfARB(GPLOADTRANSPOSEMATRIXFARB fnptr, const GLfloat * m) { // (*fnptr)(m); // } // static void glowLoadTransposeMatrixxOES(GPLOADTRANSPOSEMATRIXXOES fnptr, const GLfixed * m) { // (*fnptr)(m); // } // static void glowLockArraysEXT(GPLOCKARRAYSEXT fnptr, GLint first, GLsizei count) { // (*fnptr)(first, count); // } // static void glowLogicOp(GPLOGICOP fnptr, GLenum opcode) { // (*fnptr)(opcode); // } // static void glowMakeBufferNonResidentNV(GPMAKEBUFFERNONRESIDENTNV fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowMakeBufferResidentNV(GPMAKEBUFFERRESIDENTNV fnptr, GLenum target, GLenum access) { // (*fnptr)(target, access); // } // static void glowMakeImageHandleNonResidentARB(GPMAKEIMAGEHANDLENONRESIDENTARB fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void glowMakeImageHandleNonResidentNV(GPMAKEIMAGEHANDLENONRESIDENTNV fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void glowMakeImageHandleResidentARB(GPMAKEIMAGEHANDLERESIDENTARB fnptr, GLuint64 handle, GLenum access) { // (*fnptr)(handle, access); // } // static void glowMakeImageHandleResidentNV(GPMAKEIMAGEHANDLERESIDENTNV fnptr, GLuint64 handle, GLenum access) { // (*fnptr)(handle, access); // } // static void glowMakeNamedBufferNonResidentNV(GPMAKENAMEDBUFFERNONRESIDENTNV fnptr, GLuint buffer) { // (*fnptr)(buffer); // } // static void glowMakeNamedBufferResidentNV(GPMAKENAMEDBUFFERRESIDENTNV fnptr, GLuint buffer, GLenum access) { // (*fnptr)(buffer, access); // } // static void glowMakeTextureHandleNonResidentARB(GPMAKETEXTUREHANDLENONRESIDENTARB fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void glowMakeTextureHandleNonResidentNV(GPMAKETEXTUREHANDLENONRESIDENTNV fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void glowMakeTextureHandleResidentARB(GPMAKETEXTUREHANDLERESIDENTARB fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void glowMakeTextureHandleResidentNV(GPMAKETEXTUREHANDLERESIDENTNV fnptr, GLuint64 handle) { // (*fnptr)(handle); // } // static void glowMap1d(GPMAP1D fnptr, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { // (*fnptr)(target, u1, u2, stride, order, points); // } // static void glowMap1f(GPMAP1F fnptr, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { // (*fnptr)(target, u1, u2, stride, order, points); // } // static void glowMap1xOES(GPMAP1XOES fnptr, GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points) { // (*fnptr)(target, u1, u2, stride, order, points); // } // static void glowMap2d(GPMAP2D fnptr, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { // (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); // } // static void glowMap2f(GPMAP2F fnptr, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { // (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); // } // static void glowMap2xOES(GPMAP2XOES fnptr, GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points) { // (*fnptr)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); // } // static void * glowMapBuffer(GPMAPBUFFER fnptr, GLenum target, GLenum access) { // return (*fnptr)(target, access); // } // static void * glowMapBufferARB(GPMAPBUFFERARB fnptr, GLenum target, GLenum access) { // return (*fnptr)(target, access); // } // static void * glowMapBufferRange(GPMAPBUFFERRANGE fnptr, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { // return (*fnptr)(target, offset, length, access); // } // static void glowMapControlPointsNV(GPMAPCONTROLPOINTSNV fnptr, GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points) { // (*fnptr)(target, index, type, ustride, vstride, uorder, vorder, packed, points); // } // static void glowMapGrid1d(GPMAPGRID1D fnptr, GLint un, GLdouble u1, GLdouble u2) { // (*fnptr)(un, u1, u2); // } // static void glowMapGrid1f(GPMAPGRID1F fnptr, GLint un, GLfloat u1, GLfloat u2) { // (*fnptr)(un, u1, u2); // } // static void glowMapGrid1xOES(GPMAPGRID1XOES fnptr, GLint n, GLfixed u1, GLfixed u2) { // (*fnptr)(n, u1, u2); // } // static void glowMapGrid2d(GPMAPGRID2D fnptr, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { // (*fnptr)(un, u1, u2, vn, v1, v2); // } // static void glowMapGrid2f(GPMAPGRID2F fnptr, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { // (*fnptr)(un, u1, u2, vn, v1, v2); // } // static void glowMapGrid2xOES(GPMAPGRID2XOES fnptr, GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2) { // (*fnptr)(n, u1, u2, v1, v2); // } // static void * glowMapNamedBuffer(GPMAPNAMEDBUFFER fnptr, GLuint buffer, GLenum access) { // return (*fnptr)(buffer, access); // } // static void * glowMapNamedBufferEXT(GPMAPNAMEDBUFFEREXT fnptr, GLuint buffer, GLenum access) { // return (*fnptr)(buffer, access); // } // static void * glowMapNamedBufferRange(GPMAPNAMEDBUFFERRANGE fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { // return (*fnptr)(buffer, offset, length, access); // } // static void * glowMapNamedBufferRangeEXT(GPMAPNAMEDBUFFERRANGEEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { // return (*fnptr)(buffer, offset, length, access); // } // static void * glowMapObjectBufferATI(GPMAPOBJECTBUFFERATI fnptr, GLuint buffer) { // return (*fnptr)(buffer); // } // static void glowMapParameterfvNV(GPMAPPARAMETERFVNV fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowMapParameterivNV(GPMAPPARAMETERIVNV fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void * glowMapTexture2DINTEL(GPMAPTEXTURE2DINTEL fnptr, GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) { // return (*fnptr)(texture, level, access, stride, layout); // } // static void glowMapVertexAttrib1dAPPLE(GPMAPVERTEXATTRIB1DAPPLE fnptr, GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { // (*fnptr)(index, size, u1, u2, stride, order, points); // } // static void glowMapVertexAttrib1fAPPLE(GPMAPVERTEXATTRIB1FAPPLE fnptr, GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { // (*fnptr)(index, size, u1, u2, stride, order, points); // } // static void glowMapVertexAttrib2dAPPLE(GPMAPVERTEXATTRIB2DAPPLE fnptr, GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { // (*fnptr)(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); // } // static void glowMapVertexAttrib2fAPPLE(GPMAPVERTEXATTRIB2FAPPLE fnptr, GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { // (*fnptr)(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); // } // static void glowMaterialf(GPMATERIALF fnptr, GLenum face, GLenum pname, GLfloat param) { // (*fnptr)(face, pname, param); // } // static void glowMaterialfv(GPMATERIALFV fnptr, GLenum face, GLenum pname, const GLfloat * params) { // (*fnptr)(face, pname, params); // } // static void glowMateriali(GPMATERIALI fnptr, GLenum face, GLenum pname, GLint param) { // (*fnptr)(face, pname, param); // } // static void glowMaterialiv(GPMATERIALIV fnptr, GLenum face, GLenum pname, const GLint * params) { // (*fnptr)(face, pname, params); // } // static void glowMaterialxOES(GPMATERIALXOES fnptr, GLenum face, GLenum pname, GLfixed param) { // (*fnptr)(face, pname, param); // } // static void glowMaterialxvOES(GPMATERIALXVOES fnptr, GLenum face, GLenum pname, const GLfixed * param) { // (*fnptr)(face, pname, param); // } // static void glowMatrixFrustumEXT(GPMATRIXFRUSTUMEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { // (*fnptr)(mode, left, right, bottom, top, zNear, zFar); // } // static void glowMatrixIndexPointerARB(GPMATRIXINDEXPOINTERARB fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(size, type, stride, pointer); // } // static void glowMatrixIndexubvARB(GPMATRIXINDEXUBVARB fnptr, GLint size, const GLubyte * indices) { // (*fnptr)(size, indices); // } // static void glowMatrixIndexuivARB(GPMATRIXINDEXUIVARB fnptr, GLint size, const GLuint * indices) { // (*fnptr)(size, indices); // } // static void glowMatrixIndexusvARB(GPMATRIXINDEXUSVARB fnptr, GLint size, const GLushort * indices) { // (*fnptr)(size, indices); // } // static void glowMatrixLoad3x2fNV(GPMATRIXLOAD3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixLoad3x3fNV(GPMATRIXLOAD3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixLoadIdentityEXT(GPMATRIXLOADIDENTITYEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowMatrixLoadTranspose3x3fNV(GPMATRIXLOADTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixLoadTransposedEXT(GPMATRIXLOADTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) { // (*fnptr)(mode, m); // } // static void glowMatrixLoadTransposefEXT(GPMATRIXLOADTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) { // (*fnptr)(mode, m); // } // static void glowMatrixLoaddEXT(GPMATRIXLOADDEXT fnptr, GLenum mode, const GLdouble * m) { // (*fnptr)(mode, m); // } // static void glowMatrixLoadfEXT(GPMATRIXLOADFEXT fnptr, GLenum mode, const GLfloat * m) { // (*fnptr)(mode, m); // } // static void glowMatrixMode(GPMATRIXMODE fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowMatrixMult3x2fNV(GPMATRIXMULT3X2FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixMult3x3fNV(GPMATRIXMULT3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixMultTranspose3x3fNV(GPMATRIXMULTTRANSPOSE3X3FNV fnptr, GLenum matrixMode, const GLfloat * m) { // (*fnptr)(matrixMode, m); // } // static void glowMatrixMultTransposedEXT(GPMATRIXMULTTRANSPOSEDEXT fnptr, GLenum mode, const GLdouble * m) { // (*fnptr)(mode, m); // } // static void glowMatrixMultTransposefEXT(GPMATRIXMULTTRANSPOSEFEXT fnptr, GLenum mode, const GLfloat * m) { // (*fnptr)(mode, m); // } // static void glowMatrixMultdEXT(GPMATRIXMULTDEXT fnptr, GLenum mode, const GLdouble * m) { // (*fnptr)(mode, m); // } // static void glowMatrixMultfEXT(GPMATRIXMULTFEXT fnptr, GLenum mode, const GLfloat * m) { // (*fnptr)(mode, m); // } // static void glowMatrixOrthoEXT(GPMATRIXORTHOEXT fnptr, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { // (*fnptr)(mode, left, right, bottom, top, zNear, zFar); // } // static void glowMatrixPopEXT(GPMATRIXPOPEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowMatrixPushEXT(GPMATRIXPUSHEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowMatrixRotatedEXT(GPMATRIXROTATEDEXT fnptr, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(mode, angle, x, y, z); // } // static void glowMatrixRotatefEXT(GPMATRIXROTATEFEXT fnptr, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(mode, angle, x, y, z); // } // static void glowMatrixScaledEXT(GPMATRIXSCALEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(mode, x, y, z); // } // static void glowMatrixScalefEXT(GPMATRIXSCALEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(mode, x, y, z); // } // static void glowMatrixTranslatedEXT(GPMATRIXTRANSLATEDEXT fnptr, GLenum mode, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(mode, x, y, z); // } // static void glowMatrixTranslatefEXT(GPMATRIXTRANSLATEFEXT fnptr, GLenum mode, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(mode, x, y, z); // } // static void glowMaxShaderCompilerThreadsARB(GPMAXSHADERCOMPILERTHREADSARB fnptr, GLuint count) { // (*fnptr)(count); // } // static void glowMaxShaderCompilerThreadsKHR(GPMAXSHADERCOMPILERTHREADSKHR fnptr, GLuint count) { // (*fnptr)(count); // } // static void glowMemoryBarrier(GPMEMORYBARRIER fnptr, GLbitfield barriers) { // (*fnptr)(barriers); // } // static void glowMemoryBarrierByRegion(GPMEMORYBARRIERBYREGION fnptr, GLbitfield barriers) { // (*fnptr)(barriers); // } // static void glowMemoryBarrierEXT(GPMEMORYBARRIEREXT fnptr, GLbitfield barriers) { // (*fnptr)(barriers); // } // static void glowMemoryObjectParameterivEXT(GPMEMORYOBJECTPARAMETERIVEXT fnptr, GLuint memoryObject, GLenum pname, const GLint * params) { // (*fnptr)(memoryObject, pname, params); // } // static void glowMinSampleShading(GPMINSAMPLESHADING fnptr, GLfloat value) { // (*fnptr)(value); // } // static void glowMinSampleShadingARB(GPMINSAMPLESHADINGARB fnptr, GLfloat value) { // (*fnptr)(value); // } // static void glowMinmax(GPMINMAX fnptr, GLenum target, GLenum internalformat, GLboolean sink) { // (*fnptr)(target, internalformat, sink); // } // static void glowMinmaxEXT(GPMINMAXEXT fnptr, GLenum target, GLenum internalformat, GLboolean sink) { // (*fnptr)(target, internalformat, sink); // } // static void glowMultMatrixd(GPMULTMATRIXD fnptr, const GLdouble * m) { // (*fnptr)(m); // } // static void glowMultMatrixf(GPMULTMATRIXF fnptr, const GLfloat * m) { // (*fnptr)(m); // } // static void glowMultMatrixxOES(GPMULTMATRIXXOES fnptr, const GLfixed * m) { // (*fnptr)(m); // } // static void glowMultTransposeMatrixd(GPMULTTRANSPOSEMATRIXD fnptr, const GLdouble * m) { // (*fnptr)(m); // } // static void glowMultTransposeMatrixdARB(GPMULTTRANSPOSEMATRIXDARB fnptr, const GLdouble * m) { // (*fnptr)(m); // } // static void glowMultTransposeMatrixf(GPMULTTRANSPOSEMATRIXF fnptr, const GLfloat * m) { // (*fnptr)(m); // } // static void glowMultTransposeMatrixfARB(GPMULTTRANSPOSEMATRIXFARB fnptr, const GLfloat * m) { // (*fnptr)(m); // } // static void glowMultTransposeMatrixxOES(GPMULTTRANSPOSEMATRIXXOES fnptr, const GLfixed * m) { // (*fnptr)(m); // } // static void glowMultiDrawArrays(GPMULTIDRAWARRAYS fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) { // (*fnptr)(mode, first, count, drawcount); // } // static void glowMultiDrawArraysEXT(GPMULTIDRAWARRAYSEXT fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { // (*fnptr)(mode, first, count, primcount); // } // static void glowMultiDrawArraysIndirect(GPMULTIDRAWARRAYSINDIRECT fnptr, GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) { // (*fnptr)(mode, indirect, drawcount, stride); // } // static void glowMultiDrawArraysIndirectAMD(GPMULTIDRAWARRAYSINDIRECTAMD fnptr, GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride) { // (*fnptr)(mode, indirect, primcount, stride); // } // static void glowMultiDrawArraysIndirectBindlessCountNV(GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV fnptr, GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) { // (*fnptr)(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); // } // static void glowMultiDrawArraysIndirectBindlessNV(GPMULTIDRAWARRAYSINDIRECTBINDLESSNV fnptr, GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) { // (*fnptr)(mode, indirect, drawCount, stride, vertexBufferCount); // } // static void glowMultiDrawArraysIndirectCountARB(GPMULTIDRAWARRAYSINDIRECTCOUNTARB fnptr, GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { // (*fnptr)(mode, indirect, drawcount, maxdrawcount, stride); // } // static void glowMultiDrawElementArrayAPPLE(GPMULTIDRAWELEMENTARRAYAPPLE fnptr, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { // (*fnptr)(mode, first, count, primcount); // } // static void glowMultiDrawElements(GPMULTIDRAWELEMENTS fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) { // (*fnptr)(mode, count, type, indices, drawcount); // } // static void glowMultiDrawElementsBaseVertex(GPMULTIDRAWELEMENTSBASEVERTEX fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) { // (*fnptr)(mode, count, type, indices, drawcount, basevertex); // } // static void glowMultiDrawElementsEXT(GPMULTIDRAWELEMENTSEXT fnptr, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) { // (*fnptr)(mode, count, type, indices, primcount); // } // static void glowMultiDrawElementsIndirect(GPMULTIDRAWELEMENTSINDIRECT fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) { // (*fnptr)(mode, type, indirect, drawcount, stride); // } // static void glowMultiDrawElementsIndirectAMD(GPMULTIDRAWELEMENTSINDIRECTAMD fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride) { // (*fnptr)(mode, type, indirect, primcount, stride); // } // static void glowMultiDrawElementsIndirectBindlessCountNV(GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) { // (*fnptr)(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); // } // static void glowMultiDrawElementsIndirectBindlessNV(GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV fnptr, GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) { // (*fnptr)(mode, type, indirect, drawCount, stride, vertexBufferCount); // } // static void glowMultiDrawElementsIndirectCountARB(GPMULTIDRAWELEMENTSINDIRECTCOUNTARB fnptr, GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { // (*fnptr)(mode, type, indirect, drawcount, maxdrawcount, stride); // } // static void glowMultiDrawRangeElementArrayAPPLE(GPMULTIDRAWRANGEELEMENTARRAYAPPLE fnptr, GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) { // (*fnptr)(mode, start, end, first, count, primcount); // } // static void glowMultiModeDrawArraysIBM(GPMULTIMODEDRAWARRAYSIBM fnptr, const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) { // (*fnptr)(mode, first, count, primcount, modestride); // } // static void glowMultiModeDrawElementsIBM(GPMULTIMODEDRAWELEMENTSIBM fnptr, const GLenum * mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount, GLint modestride) { // (*fnptr)(mode, count, type, indices, primcount, modestride); // } // static void glowMultiTexBufferEXT(GPMULTITEXBUFFEREXT fnptr, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) { // (*fnptr)(texunit, target, internalformat, buffer); // } // static void glowMultiTexCoord1bOES(GPMULTITEXCOORD1BOES fnptr, GLenum texture, GLbyte s) { // (*fnptr)(texture, s); // } // static void glowMultiTexCoord1bvOES(GPMULTITEXCOORD1BVOES fnptr, GLenum texture, const GLbyte * coords) { // (*fnptr)(texture, coords); // } // static void glowMultiTexCoord1d(GPMULTITEXCOORD1D fnptr, GLenum target, GLdouble s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1dARB(GPMULTITEXCOORD1DARB fnptr, GLenum target, GLdouble s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1dv(GPMULTITEXCOORD1DV fnptr, GLenum target, const GLdouble * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1dvARB(GPMULTITEXCOORD1DVARB fnptr, GLenum target, const GLdouble * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1f(GPMULTITEXCOORD1F fnptr, GLenum target, GLfloat s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1fARB(GPMULTITEXCOORD1FARB fnptr, GLenum target, GLfloat s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1fv(GPMULTITEXCOORD1FV fnptr, GLenum target, const GLfloat * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1fvARB(GPMULTITEXCOORD1FVARB fnptr, GLenum target, const GLfloat * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1hNV(GPMULTITEXCOORD1HNV fnptr, GLenum target, GLhalfNV s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1hvNV(GPMULTITEXCOORD1HVNV fnptr, GLenum target, const GLhalfNV * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1i(GPMULTITEXCOORD1I fnptr, GLenum target, GLint s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1iARB(GPMULTITEXCOORD1IARB fnptr, GLenum target, GLint s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1iv(GPMULTITEXCOORD1IV fnptr, GLenum target, const GLint * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1ivARB(GPMULTITEXCOORD1IVARB fnptr, GLenum target, const GLint * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1s(GPMULTITEXCOORD1S fnptr, GLenum target, GLshort s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1sARB(GPMULTITEXCOORD1SARB fnptr, GLenum target, GLshort s) { // (*fnptr)(target, s); // } // static void glowMultiTexCoord1sv(GPMULTITEXCOORD1SV fnptr, GLenum target, const GLshort * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1svARB(GPMULTITEXCOORD1SVARB fnptr, GLenum target, const GLshort * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord1xOES(GPMULTITEXCOORD1XOES fnptr, GLenum texture, GLfixed s) { // (*fnptr)(texture, s); // } // static void glowMultiTexCoord1xvOES(GPMULTITEXCOORD1XVOES fnptr, GLenum texture, const GLfixed * coords) { // (*fnptr)(texture, coords); // } // static void glowMultiTexCoord2bOES(GPMULTITEXCOORD2BOES fnptr, GLenum texture, GLbyte s, GLbyte t) { // (*fnptr)(texture, s, t); // } // static void glowMultiTexCoord2bvOES(GPMULTITEXCOORD2BVOES fnptr, GLenum texture, const GLbyte * coords) { // (*fnptr)(texture, coords); // } // static void glowMultiTexCoord2d(GPMULTITEXCOORD2D fnptr, GLenum target, GLdouble s, GLdouble t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2dARB(GPMULTITEXCOORD2DARB fnptr, GLenum target, GLdouble s, GLdouble t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2dv(GPMULTITEXCOORD2DV fnptr, GLenum target, const GLdouble * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2dvARB(GPMULTITEXCOORD2DVARB fnptr, GLenum target, const GLdouble * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2f(GPMULTITEXCOORD2F fnptr, GLenum target, GLfloat s, GLfloat t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2fARB(GPMULTITEXCOORD2FARB fnptr, GLenum target, GLfloat s, GLfloat t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2fv(GPMULTITEXCOORD2FV fnptr, GLenum target, const GLfloat * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2fvARB(GPMULTITEXCOORD2FVARB fnptr, GLenum target, const GLfloat * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2hNV(GPMULTITEXCOORD2HNV fnptr, GLenum target, GLhalfNV s, GLhalfNV t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2hvNV(GPMULTITEXCOORD2HVNV fnptr, GLenum target, const GLhalfNV * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2i(GPMULTITEXCOORD2I fnptr, GLenum target, GLint s, GLint t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2iARB(GPMULTITEXCOORD2IARB fnptr, GLenum target, GLint s, GLint t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2iv(GPMULTITEXCOORD2IV fnptr, GLenum target, const GLint * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2ivARB(GPMULTITEXCOORD2IVARB fnptr, GLenum target, const GLint * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2s(GPMULTITEXCOORD2S fnptr, GLenum target, GLshort s, GLshort t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2sARB(GPMULTITEXCOORD2SARB fnptr, GLenum target, GLshort s, GLshort t) { // (*fnptr)(target, s, t); // } // static void glowMultiTexCoord2sv(GPMULTITEXCOORD2SV fnptr, GLenum target, const GLshort * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2svARB(GPMULTITEXCOORD2SVARB fnptr, GLenum target, const GLshort * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord2xOES(GPMULTITEXCOORD2XOES fnptr, GLenum texture, GLfixed s, GLfixed t) { // (*fnptr)(texture, s, t); // } // static void glowMultiTexCoord2xvOES(GPMULTITEXCOORD2XVOES fnptr, GLenum texture, const GLfixed * coords) { // (*fnptr)(texture, coords); // } // static void glowMultiTexCoord3bOES(GPMULTITEXCOORD3BOES fnptr, GLenum texture, GLbyte s, GLbyte t, GLbyte r) { // (*fnptr)(texture, s, t, r); // } // static void glowMultiTexCoord3bvOES(GPMULTITEXCOORD3BVOES fnptr, GLenum texture, const GLbyte * coords) { // (*fnptr)(texture, coords); // } // static void glowMultiTexCoord3d(GPMULTITEXCOORD3D fnptr, GLenum target, GLdouble s, GLdouble t, GLdouble r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3dARB(GPMULTITEXCOORD3DARB fnptr, GLenum target, GLdouble s, GLdouble t, GLdouble r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3dv(GPMULTITEXCOORD3DV fnptr, GLenum target, const GLdouble * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3dvARB(GPMULTITEXCOORD3DVARB fnptr, GLenum target, const GLdouble * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3f(GPMULTITEXCOORD3F fnptr, GLenum target, GLfloat s, GLfloat t, GLfloat r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3fARB(GPMULTITEXCOORD3FARB fnptr, GLenum target, GLfloat s, GLfloat t, GLfloat r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3fv(GPMULTITEXCOORD3FV fnptr, GLenum target, const GLfloat * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3fvARB(GPMULTITEXCOORD3FVARB fnptr, GLenum target, const GLfloat * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3hNV(GPMULTITEXCOORD3HNV fnptr, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3hvNV(GPMULTITEXCOORD3HVNV fnptr, GLenum target, const GLhalfNV * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3i(GPMULTITEXCOORD3I fnptr, GLenum target, GLint s, GLint t, GLint r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3iARB(GPMULTITEXCOORD3IARB fnptr, GLenum target, GLint s, GLint t, GLint r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3iv(GPMULTITEXCOORD3IV fnptr, GLenum target, const GLint * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3ivARB(GPMULTITEXCOORD3IVARB fnptr, GLenum target, const GLint * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3s(GPMULTITEXCOORD3S fnptr, GLenum target, GLshort s, GLshort t, GLshort r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3sARB(GPMULTITEXCOORD3SARB fnptr, GLenum target, GLshort s, GLshort t, GLshort r) { // (*fnptr)(target, s, t, r); // } // static void glowMultiTexCoord3sv(GPMULTITEXCOORD3SV fnptr, GLenum target, const GLshort * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3svARB(GPMULTITEXCOORD3SVARB fnptr, GLenum target, const GLshort * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord3xOES(GPMULTITEXCOORD3XOES fnptr, GLenum texture, GLfixed s, GLfixed t, GLfixed r) { // (*fnptr)(texture, s, t, r); // } // static void glowMultiTexCoord3xvOES(GPMULTITEXCOORD3XVOES fnptr, GLenum texture, const GLfixed * coords) { // (*fnptr)(texture, coords); // } // static void glowMultiTexCoord4bOES(GPMULTITEXCOORD4BOES fnptr, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) { // (*fnptr)(texture, s, t, r, q); // } // static void glowMultiTexCoord4bvOES(GPMULTITEXCOORD4BVOES fnptr, GLenum texture, const GLbyte * coords) { // (*fnptr)(texture, coords); // } // static void glowMultiTexCoord4d(GPMULTITEXCOORD4D fnptr, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4dARB(GPMULTITEXCOORD4DARB fnptr, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4dv(GPMULTITEXCOORD4DV fnptr, GLenum target, const GLdouble * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4dvARB(GPMULTITEXCOORD4DVARB fnptr, GLenum target, const GLdouble * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4f(GPMULTITEXCOORD4F fnptr, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4fARB(GPMULTITEXCOORD4FARB fnptr, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4fv(GPMULTITEXCOORD4FV fnptr, GLenum target, const GLfloat * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4fvARB(GPMULTITEXCOORD4FVARB fnptr, GLenum target, const GLfloat * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4hNV(GPMULTITEXCOORD4HNV fnptr, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4hvNV(GPMULTITEXCOORD4HVNV fnptr, GLenum target, const GLhalfNV * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4i(GPMULTITEXCOORD4I fnptr, GLenum target, GLint s, GLint t, GLint r, GLint q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4iARB(GPMULTITEXCOORD4IARB fnptr, GLenum target, GLint s, GLint t, GLint r, GLint q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4iv(GPMULTITEXCOORD4IV fnptr, GLenum target, const GLint * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4ivARB(GPMULTITEXCOORD4IVARB fnptr, GLenum target, const GLint * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4s(GPMULTITEXCOORD4S fnptr, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4sARB(GPMULTITEXCOORD4SARB fnptr, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { // (*fnptr)(target, s, t, r, q); // } // static void glowMultiTexCoord4sv(GPMULTITEXCOORD4SV fnptr, GLenum target, const GLshort * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4svARB(GPMULTITEXCOORD4SVARB fnptr, GLenum target, const GLshort * v) { // (*fnptr)(target, v); // } // static void glowMultiTexCoord4xOES(GPMULTITEXCOORD4XOES fnptr, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { // (*fnptr)(texture, s, t, r, q); // } // static void glowMultiTexCoord4xvOES(GPMULTITEXCOORD4XVOES fnptr, GLenum texture, const GLfixed * coords) { // (*fnptr)(texture, coords); // } // static void glowMultiTexCoordP1ui(GPMULTITEXCOORDP1UI fnptr, GLenum texture, GLenum type, GLuint coords) { // (*fnptr)(texture, type, coords); // } // static void glowMultiTexCoordP1uiv(GPMULTITEXCOORDP1UIV fnptr, GLenum texture, GLenum type, const GLuint * coords) { // (*fnptr)(texture, type, coords); // } // static void glowMultiTexCoordP2ui(GPMULTITEXCOORDP2UI fnptr, GLenum texture, GLenum type, GLuint coords) { // (*fnptr)(texture, type, coords); // } // static void glowMultiTexCoordP2uiv(GPMULTITEXCOORDP2UIV fnptr, GLenum texture, GLenum type, const GLuint * coords) { // (*fnptr)(texture, type, coords); // } // static void glowMultiTexCoordP3ui(GPMULTITEXCOORDP3UI fnptr, GLenum texture, GLenum type, GLuint coords) { // (*fnptr)(texture, type, coords); // } // static void glowMultiTexCoordP3uiv(GPMULTITEXCOORDP3UIV fnptr, GLenum texture, GLenum type, const GLuint * coords) { // (*fnptr)(texture, type, coords); // } // static void glowMultiTexCoordP4ui(GPMULTITEXCOORDP4UI fnptr, GLenum texture, GLenum type, GLuint coords) { // (*fnptr)(texture, type, coords); // } // static void glowMultiTexCoordP4uiv(GPMULTITEXCOORDP4UIV fnptr, GLenum texture, GLenum type, const GLuint * coords) { // (*fnptr)(texture, type, coords); // } // static void glowMultiTexCoordPointerEXT(GPMULTITEXCOORDPOINTEREXT fnptr, GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(texunit, size, type, stride, pointer); // } // static void glowMultiTexEnvfEXT(GPMULTITEXENVFEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat param) { // (*fnptr)(texunit, target, pname, param); // } // static void glowMultiTexEnvfvEXT(GPMULTITEXENVFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowMultiTexEnviEXT(GPMULTITEXENVIEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint param) { // (*fnptr)(texunit, target, pname, param); // } // static void glowMultiTexEnvivEXT(GPMULTITEXENVIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowMultiTexGendEXT(GPMULTITEXGENDEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLdouble param) { // (*fnptr)(texunit, coord, pname, param); // } // static void glowMultiTexGendvEXT(GPMULTITEXGENDVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) { // (*fnptr)(texunit, coord, pname, params); // } // static void glowMultiTexGenfEXT(GPMULTITEXGENFEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLfloat param) { // (*fnptr)(texunit, coord, pname, param); // } // static void glowMultiTexGenfvEXT(GPMULTITEXGENFVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) { // (*fnptr)(texunit, coord, pname, params); // } // static void glowMultiTexGeniEXT(GPMULTITEXGENIEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, GLint param) { // (*fnptr)(texunit, coord, pname, param); // } // static void glowMultiTexGenivEXT(GPMULTITEXGENIVEXT fnptr, GLenum texunit, GLenum coord, GLenum pname, const GLint * params) { // (*fnptr)(texunit, coord, pname, params); // } // static void glowMultiTexImage1DEXT(GPMULTITEXIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texunit, target, level, internalformat, width, border, format, type, pixels); // } // static void glowMultiTexImage2DEXT(GPMULTITEXIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texunit, target, level, internalformat, width, height, border, format, type, pixels); // } // static void glowMultiTexImage3DEXT(GPMULTITEXIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels); // } // static void glowMultiTexParameterIivEXT(GPMULTITEXPARAMETERIIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowMultiTexParameterIuivEXT(GPMULTITEXPARAMETERIUIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLuint * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowMultiTexParameterfEXT(GPMULTITEXPARAMETERFEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLfloat param) { // (*fnptr)(texunit, target, pname, param); // } // static void glowMultiTexParameterfvEXT(GPMULTITEXPARAMETERFVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowMultiTexParameteriEXT(GPMULTITEXPARAMETERIEXT fnptr, GLenum texunit, GLenum target, GLenum pname, GLint param) { // (*fnptr)(texunit, target, pname, param); // } // static void glowMultiTexParameterivEXT(GPMULTITEXPARAMETERIVEXT fnptr, GLenum texunit, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(texunit, target, pname, params); // } // static void glowMultiTexRenderbufferEXT(GPMULTITEXRENDERBUFFEREXT fnptr, GLenum texunit, GLenum target, GLuint renderbuffer) { // (*fnptr)(texunit, target, renderbuffer); // } // static void glowMultiTexSubImage1DEXT(GPMULTITEXSUBIMAGE1DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texunit, target, level, xoffset, width, format, type, pixels); // } // static void glowMultiTexSubImage2DEXT(GPMULTITEXSUBIMAGE2DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels); // } // static void glowMultiTexSubImage3DEXT(GPMULTITEXSUBIMAGE3DEXT fnptr, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); // } // static void glowMulticastBarrierNV(GPMULTICASTBARRIERNV fnptr) { // (*fnptr)(); // } // static void glowMulticastBlitFramebufferNV(GPMULTICASTBLITFRAMEBUFFERNV fnptr, GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { // (*fnptr)(srcGpu, dstGpu, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); // } // static void glowMulticastBufferSubDataNV(GPMULTICASTBUFFERSUBDATANV fnptr, GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { // (*fnptr)(gpuMask, buffer, offset, size, data); // } // static void glowMulticastCopyBufferSubDataNV(GPMULTICASTCOPYBUFFERSUBDATANV fnptr, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { // (*fnptr)(readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size); // } // static void glowMulticastCopyImageSubDataNV(GPMULTICASTCOPYIMAGESUBDATANV fnptr, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { // (*fnptr)(srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); // } // static void glowMulticastFramebufferSampleLocationsfvNV(GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) { // (*fnptr)(gpu, framebuffer, start, count, v); // } // static void glowMulticastGetQueryObjecti64vNV(GPMULTICASTGETQUERYOBJECTI64VNV fnptr, GLuint gpu, GLuint id, GLenum pname, GLint64 * params) { // (*fnptr)(gpu, id, pname, params); // } // static void glowMulticastGetQueryObjectivNV(GPMULTICASTGETQUERYOBJECTIVNV fnptr, GLuint gpu, GLuint id, GLenum pname, GLint * params) { // (*fnptr)(gpu, id, pname, params); // } // static void glowMulticastGetQueryObjectui64vNV(GPMULTICASTGETQUERYOBJECTUI64VNV fnptr, GLuint gpu, GLuint id, GLenum pname, GLuint64 * params) { // (*fnptr)(gpu, id, pname, params); // } // static void glowMulticastGetQueryObjectuivNV(GPMULTICASTGETQUERYOBJECTUIVNV fnptr, GLuint gpu, GLuint id, GLenum pname, GLuint * params) { // (*fnptr)(gpu, id, pname, params); // } // static void glowMulticastWaitSyncNV(GPMULTICASTWAITSYNCNV fnptr, GLuint signalGpu, GLbitfield waitGpuMask) { // (*fnptr)(signalGpu, waitGpuMask); // } // static void glowNamedBufferData(GPNAMEDBUFFERDATA fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) { // (*fnptr)(buffer, size, data, usage); // } // static void glowNamedBufferDataEXT(GPNAMEDBUFFERDATAEXT fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) { // (*fnptr)(buffer, size, data, usage); // } // static void glowNamedBufferPageCommitmentARB(GPNAMEDBUFFERPAGECOMMITMENTARB fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) { // (*fnptr)(buffer, offset, size, commit); // } // static void glowNamedBufferPageCommitmentEXT(GPNAMEDBUFFERPAGECOMMITMENTEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) { // (*fnptr)(buffer, offset, size, commit); // } // static void glowNamedBufferStorage(GPNAMEDBUFFERSTORAGE fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) { // (*fnptr)(buffer, size, data, flags); // } // static void glowNamedBufferStorageEXT(GPNAMEDBUFFERSTORAGEEXT fnptr, GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) { // (*fnptr)(buffer, size, data, flags); // } // static void glowNamedBufferStorageExternalEXT(GPNAMEDBUFFERSTORAGEEXTERNALEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { // (*fnptr)(buffer, offset, size, clientBuffer, flags); // } // static void glowNamedBufferStorageMemEXT(GPNAMEDBUFFERSTORAGEMEMEXT fnptr, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) { // (*fnptr)(buffer, size, memory, offset); // } // static void glowNamedBufferSubData(GPNAMEDBUFFERSUBDATA fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { // (*fnptr)(buffer, offset, size, data); // } // static void glowNamedBufferSubDataEXT(GPNAMEDBUFFERSUBDATAEXT fnptr, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { // (*fnptr)(buffer, offset, size, data); // } // static void glowNamedCopyBufferSubDataEXT(GPNAMEDCOPYBUFFERSUBDATAEXT fnptr, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { // (*fnptr)(readBuffer, writeBuffer, readOffset, writeOffset, size); // } // static void glowNamedFramebufferDrawBuffer(GPNAMEDFRAMEBUFFERDRAWBUFFER fnptr, GLuint framebuffer, GLenum buf) { // (*fnptr)(framebuffer, buf); // } // static void glowNamedFramebufferDrawBuffers(GPNAMEDFRAMEBUFFERDRAWBUFFERS fnptr, GLuint framebuffer, GLsizei n, const GLenum * bufs) { // (*fnptr)(framebuffer, n, bufs); // } // static void glowNamedFramebufferParameteri(GPNAMEDFRAMEBUFFERPARAMETERI fnptr, GLuint framebuffer, GLenum pname, GLint param) { // (*fnptr)(framebuffer, pname, param); // } // static void glowNamedFramebufferParameteriEXT(GPNAMEDFRAMEBUFFERPARAMETERIEXT fnptr, GLuint framebuffer, GLenum pname, GLint param) { // (*fnptr)(framebuffer, pname, param); // } // static void glowNamedFramebufferReadBuffer(GPNAMEDFRAMEBUFFERREADBUFFER fnptr, GLuint framebuffer, GLenum src) { // (*fnptr)(framebuffer, src); // } // static void glowNamedFramebufferRenderbuffer(GPNAMEDFRAMEBUFFERRENDERBUFFER fnptr, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { // (*fnptr)(framebuffer, attachment, renderbuffertarget, renderbuffer); // } // static void glowNamedFramebufferRenderbufferEXT(GPNAMEDFRAMEBUFFERRENDERBUFFEREXT fnptr, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { // (*fnptr)(framebuffer, attachment, renderbuffertarget, renderbuffer); // } // static void glowNamedFramebufferSampleLocationsfvARB(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB fnptr, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) { // (*fnptr)(framebuffer, start, count, v); // } // static void glowNamedFramebufferSampleLocationsfvNV(GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV fnptr, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) { // (*fnptr)(framebuffer, start, count, v); // } // static void glowNamedFramebufferSamplePositionsfvAMD(GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD fnptr, GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values) { // (*fnptr)(framebuffer, numsamples, pixelindex, values); // } // static void glowNamedFramebufferTexture(GPNAMEDFRAMEBUFFERTEXTURE fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { // (*fnptr)(framebuffer, attachment, texture, level); // } // static void glowNamedFramebufferTexture1DEXT(GPNAMEDFRAMEBUFFERTEXTURE1DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { // (*fnptr)(framebuffer, attachment, textarget, texture, level); // } // static void glowNamedFramebufferTexture2DEXT(GPNAMEDFRAMEBUFFERTEXTURE2DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { // (*fnptr)(framebuffer, attachment, textarget, texture, level); // } // static void glowNamedFramebufferTexture3DEXT(GPNAMEDFRAMEBUFFERTEXTURE3DEXT fnptr, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { // (*fnptr)(framebuffer, attachment, textarget, texture, level, zoffset); // } // static void glowNamedFramebufferTextureEXT(GPNAMEDFRAMEBUFFERTEXTUREEXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { // (*fnptr)(framebuffer, attachment, texture, level); // } // static void glowNamedFramebufferTextureFaceEXT(GPNAMEDFRAMEBUFFERTEXTUREFACEEXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) { // (*fnptr)(framebuffer, attachment, texture, level, face); // } // static void glowNamedFramebufferTextureLayer(GPNAMEDFRAMEBUFFERTEXTURELAYER fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { // (*fnptr)(framebuffer, attachment, texture, level, layer); // } // static void glowNamedFramebufferTextureLayerEXT(GPNAMEDFRAMEBUFFERTEXTURELAYEREXT fnptr, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { // (*fnptr)(framebuffer, attachment, texture, level, layer); // } // static void glowNamedProgramLocalParameter4dEXT(GPNAMEDPROGRAMLOCALPARAMETER4DEXT fnptr, GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(program, target, index, x, y, z, w); // } // static void glowNamedProgramLocalParameter4dvEXT(GPNAMEDPROGRAMLOCALPARAMETER4DVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLdouble * params) { // (*fnptr)(program, target, index, params); // } // static void glowNamedProgramLocalParameter4fEXT(GPNAMEDPROGRAMLOCALPARAMETER4FEXT fnptr, GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(program, target, index, x, y, z, w); // } // static void glowNamedProgramLocalParameter4fvEXT(GPNAMEDPROGRAMLOCALPARAMETER4FVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLfloat * params) { // (*fnptr)(program, target, index, params); // } // static void glowNamedProgramLocalParameterI4iEXT(GPNAMEDPROGRAMLOCALPARAMETERI4IEXT fnptr, GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(program, target, index, x, y, z, w); // } // static void glowNamedProgramLocalParameterI4ivEXT(GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLint * params) { // (*fnptr)(program, target, index, params); // } // static void glowNamedProgramLocalParameterI4uiEXT(GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT fnptr, GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { // (*fnptr)(program, target, index, x, y, z, w); // } // static void glowNamedProgramLocalParameterI4uivEXT(GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT fnptr, GLuint program, GLenum target, GLuint index, const GLuint * params) { // (*fnptr)(program, target, index, params); // } // static void glowNamedProgramLocalParameters4fvEXT(GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) { // (*fnptr)(program, target, index, count, params); // } // static void glowNamedProgramLocalParametersI4ivEXT(GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) { // (*fnptr)(program, target, index, count, params); // } // static void glowNamedProgramLocalParametersI4uivEXT(GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT fnptr, GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) { // (*fnptr)(program, target, index, count, params); // } // static void glowNamedProgramStringEXT(GPNAMEDPROGRAMSTRINGEXT fnptr, GLuint program, GLenum target, GLenum format, GLsizei len, const void * string) { // (*fnptr)(program, target, format, len, string); // } // static void glowNamedRenderbufferStorage(GPNAMEDRENDERBUFFERSTORAGE fnptr, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(renderbuffer, internalformat, width, height); // } // static void glowNamedRenderbufferStorageEXT(GPNAMEDRENDERBUFFERSTORAGEEXT fnptr, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(renderbuffer, internalformat, width, height); // } // static void glowNamedRenderbufferStorageMultisample(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(renderbuffer, samples, internalformat, width, height); // } // static void glowNamedRenderbufferStorageMultisampleCoverageEXT(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT fnptr, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(renderbuffer, coverageSamples, colorSamples, internalformat, width, height); // } // static void glowNamedRenderbufferStorageMultisampleEXT(GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(renderbuffer, samples, internalformat, width, height); // } // static void glowNamedStringARB(GPNAMEDSTRINGARB fnptr, GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) { // (*fnptr)(type, namelen, name, stringlen, string); // } // static void glowNewList(GPNEWLIST fnptr, GLuint list, GLenum mode) { // (*fnptr)(list, mode); // } // static GLuint glowNewObjectBufferATI(GPNEWOBJECTBUFFERATI fnptr, GLsizei size, const void * pointer, GLenum usage) { // return (*fnptr)(size, pointer, usage); // } // static void glowNormal3b(GPNORMAL3B fnptr, GLbyte nx, GLbyte ny, GLbyte nz) { // (*fnptr)(nx, ny, nz); // } // static void glowNormal3bv(GPNORMAL3BV fnptr, const GLbyte * v) { // (*fnptr)(v); // } // static void glowNormal3d(GPNORMAL3D fnptr, GLdouble nx, GLdouble ny, GLdouble nz) { // (*fnptr)(nx, ny, nz); // } // static void glowNormal3dv(GPNORMAL3DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowNormal3f(GPNORMAL3F fnptr, GLfloat nx, GLfloat ny, GLfloat nz) { // (*fnptr)(nx, ny, nz); // } // static void glowNormal3fVertex3fSUN(GPNORMAL3FVERTEX3FSUN fnptr, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(nx, ny, nz, x, y, z); // } // static void glowNormal3fVertex3fvSUN(GPNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * n, const GLfloat * v) { // (*fnptr)(n, v); // } // static void glowNormal3fv(GPNORMAL3FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowNormal3hNV(GPNORMAL3HNV fnptr, GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) { // (*fnptr)(nx, ny, nz); // } // static void glowNormal3hvNV(GPNORMAL3HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowNormal3i(GPNORMAL3I fnptr, GLint nx, GLint ny, GLint nz) { // (*fnptr)(nx, ny, nz); // } // static void glowNormal3iv(GPNORMAL3IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowNormal3s(GPNORMAL3S fnptr, GLshort nx, GLshort ny, GLshort nz) { // (*fnptr)(nx, ny, nz); // } // static void glowNormal3sv(GPNORMAL3SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowNormal3xOES(GPNORMAL3XOES fnptr, GLfixed nx, GLfixed ny, GLfixed nz) { // (*fnptr)(nx, ny, nz); // } // static void glowNormal3xvOES(GPNORMAL3XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowNormalFormatNV(GPNORMALFORMATNV fnptr, GLenum type, GLsizei stride) { // (*fnptr)(type, stride); // } // static void glowNormalP3ui(GPNORMALP3UI fnptr, GLenum type, GLuint coords) { // (*fnptr)(type, coords); // } // static void glowNormalP3uiv(GPNORMALP3UIV fnptr, GLenum type, const GLuint * coords) { // (*fnptr)(type, coords); // } // static void glowNormalPointer(GPNORMALPOINTER fnptr, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(type, stride, pointer); // } // static void glowNormalPointerEXT(GPNORMALPOINTEREXT fnptr, GLenum type, GLsizei stride, GLsizei count, const void * pointer) { // (*fnptr)(type, stride, count, pointer); // } // static void glowNormalPointerListIBM(GPNORMALPOINTERLISTIBM fnptr, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { // (*fnptr)(type, stride, pointer, ptrstride); // } // static void glowNormalPointervINTEL(GPNORMALPOINTERVINTEL fnptr, GLenum type, const void ** pointer) { // (*fnptr)(type, pointer); // } // static void glowNormalStream3bATI(GPNORMALSTREAM3BATI fnptr, GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) { // (*fnptr)(stream, nx, ny, nz); // } // static void glowNormalStream3bvATI(GPNORMALSTREAM3BVATI fnptr, GLenum stream, const GLbyte * coords) { // (*fnptr)(stream, coords); // } // static void glowNormalStream3dATI(GPNORMALSTREAM3DATI fnptr, GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) { // (*fnptr)(stream, nx, ny, nz); // } // static void glowNormalStream3dvATI(GPNORMALSTREAM3DVATI fnptr, GLenum stream, const GLdouble * coords) { // (*fnptr)(stream, coords); // } // static void glowNormalStream3fATI(GPNORMALSTREAM3FATI fnptr, GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) { // (*fnptr)(stream, nx, ny, nz); // } // static void glowNormalStream3fvATI(GPNORMALSTREAM3FVATI fnptr, GLenum stream, const GLfloat * coords) { // (*fnptr)(stream, coords); // } // static void glowNormalStream3iATI(GPNORMALSTREAM3IATI fnptr, GLenum stream, GLint nx, GLint ny, GLint nz) { // (*fnptr)(stream, nx, ny, nz); // } // static void glowNormalStream3ivATI(GPNORMALSTREAM3IVATI fnptr, GLenum stream, const GLint * coords) { // (*fnptr)(stream, coords); // } // static void glowNormalStream3sATI(GPNORMALSTREAM3SATI fnptr, GLenum stream, GLshort nx, GLshort ny, GLshort nz) { // (*fnptr)(stream, nx, ny, nz); // } // static void glowNormalStream3svATI(GPNORMALSTREAM3SVATI fnptr, GLenum stream, const GLshort * coords) { // (*fnptr)(stream, coords); // } // static void glowObjectLabel(GPOBJECTLABEL fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { // (*fnptr)(identifier, name, length, label); // } // static void glowObjectLabelKHR(GPOBJECTLABELKHR fnptr, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { // (*fnptr)(identifier, name, length, label); // } // static void glowObjectPtrLabel(GPOBJECTPTRLABEL fnptr, const void * ptr, GLsizei length, const GLchar * label) { // (*fnptr)(ptr, length, label); // } // static void glowObjectPtrLabelKHR(GPOBJECTPTRLABELKHR fnptr, const void * ptr, GLsizei length, const GLchar * label) { // (*fnptr)(ptr, length, label); // } // static GLenum glowObjectPurgeableAPPLE(GPOBJECTPURGEABLEAPPLE fnptr, GLenum objectType, GLuint name, GLenum option) { // return (*fnptr)(objectType, name, option); // } // static GLenum glowObjectUnpurgeableAPPLE(GPOBJECTUNPURGEABLEAPPLE fnptr, GLenum objectType, GLuint name, GLenum option) { // return (*fnptr)(objectType, name, option); // } // static void glowOrtho(GPORTHO fnptr, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { // (*fnptr)(left, right, bottom, top, zNear, zFar); // } // static void glowOrthofOES(GPORTHOFOES fnptr, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { // (*fnptr)(l, r, b, t, n, f); // } // static void glowOrthoxOES(GPORTHOXOES fnptr, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { // (*fnptr)(l, r, b, t, n, f); // } // static void glowPNTrianglesfATI(GPPNTRIANGLESFATI fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowPNTrianglesiATI(GPPNTRIANGLESIATI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowPassTexCoordATI(GPPASSTEXCOORDATI fnptr, GLuint dst, GLuint coord, GLenum swizzle) { // (*fnptr)(dst, coord, swizzle); // } // static void glowPassThrough(GPPASSTHROUGH fnptr, GLfloat token) { // (*fnptr)(token); // } // static void glowPassThroughxOES(GPPASSTHROUGHXOES fnptr, GLfixed token) { // (*fnptr)(token); // } // static void glowPatchParameterfv(GPPATCHPARAMETERFV fnptr, GLenum pname, const GLfloat * values) { // (*fnptr)(pname, values); // } // static void glowPatchParameteri(GPPATCHPARAMETERI fnptr, GLenum pname, GLint value) { // (*fnptr)(pname, value); // } // static void glowPathColorGenNV(GPPATHCOLORGENNV fnptr, GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs) { // (*fnptr)(color, genMode, colorFormat, coeffs); // } // static void glowPathCommandsNV(GPPATHCOMMANDSNV fnptr, GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) { // (*fnptr)(path, numCommands, commands, numCoords, coordType, coords); // } // static void glowPathCoordsNV(GPPATHCOORDSNV fnptr, GLuint path, GLsizei numCoords, GLenum coordType, const void * coords) { // (*fnptr)(path, numCoords, coordType, coords); // } // static void glowPathCoverDepthFuncNV(GPPATHCOVERDEPTHFUNCNV fnptr, GLenum func) { // (*fnptr)(func); // } // static void glowPathDashArrayNV(GPPATHDASHARRAYNV fnptr, GLuint path, GLsizei dashCount, const GLfloat * dashArray) { // (*fnptr)(path, dashCount, dashArray); // } // static void glowPathFogGenNV(GPPATHFOGGENNV fnptr, GLenum genMode) { // (*fnptr)(genMode); // } // static GLenum glowPathGlyphIndexArrayNV(GPPATHGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { // return (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); // } // static GLenum glowPathGlyphIndexRangeNV(GPPATHGLYPHINDEXRANGENV fnptr, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount) { // return (*fnptr)(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount); // } // static void glowPathGlyphRangeNV(GPPATHGLYPHRANGENV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { // (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale); // } // static void glowPathGlyphsNV(GPPATHGLYPHSNV fnptr, GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { // (*fnptr)(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale); // } // static GLenum glowPathMemoryGlyphIndexArrayNV(GPPATHMEMORYGLYPHINDEXARRAYNV fnptr, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { // return (*fnptr)(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); // } // static void glowPathParameterfNV(GPPATHPARAMETERFNV fnptr, GLuint path, GLenum pname, GLfloat value) { // (*fnptr)(path, pname, value); // } // static void glowPathParameterfvNV(GPPATHPARAMETERFVNV fnptr, GLuint path, GLenum pname, const GLfloat * value) { // (*fnptr)(path, pname, value); // } // static void glowPathParameteriNV(GPPATHPARAMETERINV fnptr, GLuint path, GLenum pname, GLint value) { // (*fnptr)(path, pname, value); // } // static void glowPathParameterivNV(GPPATHPARAMETERIVNV fnptr, GLuint path, GLenum pname, const GLint * value) { // (*fnptr)(path, pname, value); // } // static void glowPathStencilDepthOffsetNV(GPPATHSTENCILDEPTHOFFSETNV fnptr, GLfloat factor, GLfloat units) { // (*fnptr)(factor, units); // } // static void glowPathStencilFuncNV(GPPATHSTENCILFUNCNV fnptr, GLenum func, GLint ref, GLuint mask) { // (*fnptr)(func, ref, mask); // } // static void glowPathStringNV(GPPATHSTRINGNV fnptr, GLuint path, GLenum format, GLsizei length, const void * pathString) { // (*fnptr)(path, format, length, pathString); // } // static void glowPathSubCommandsNV(GPPATHSUBCOMMANDSNV fnptr, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) { // (*fnptr)(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords); // } // static void glowPathSubCoordsNV(GPPATHSUBCOORDSNV fnptr, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords) { // (*fnptr)(path, coordStart, numCoords, coordType, coords); // } // static void glowPathTexGenNV(GPPATHTEXGENNV fnptr, GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs) { // (*fnptr)(texCoordSet, genMode, components, coeffs); // } // static void glowPauseTransformFeedback(GPPAUSETRANSFORMFEEDBACK fnptr) { // (*fnptr)(); // } // static void glowPauseTransformFeedbackNV(GPPAUSETRANSFORMFEEDBACKNV fnptr) { // (*fnptr)(); // } // static void glowPixelDataRangeNV(GPPIXELDATARANGENV fnptr, GLenum target, GLsizei length, const void * pointer) { // (*fnptr)(target, length, pointer); // } // static void glowPixelMapfv(GPPIXELMAPFV fnptr, GLenum map, GLsizei mapsize, const GLfloat * values) { // (*fnptr)(map, mapsize, values); // } // static void glowPixelMapuiv(GPPIXELMAPUIV fnptr, GLenum map, GLsizei mapsize, const GLuint * values) { // (*fnptr)(map, mapsize, values); // } // static void glowPixelMapusv(GPPIXELMAPUSV fnptr, GLenum map, GLsizei mapsize, const GLushort * values) { // (*fnptr)(map, mapsize, values); // } // static void glowPixelMapx(GPPIXELMAPX fnptr, GLenum map, GLint size, const GLfixed * values) { // (*fnptr)(map, size, values); // } // static void glowPixelStoref(GPPIXELSTOREF fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowPixelStorei(GPPIXELSTOREI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowPixelStorex(GPPIXELSTOREX fnptr, GLenum pname, GLfixed param) { // (*fnptr)(pname, param); // } // static void glowPixelTexGenParameterfSGIS(GPPIXELTEXGENPARAMETERFSGIS fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowPixelTexGenParameterfvSGIS(GPPIXELTEXGENPARAMETERFVSGIS fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowPixelTexGenParameteriSGIS(GPPIXELTEXGENPARAMETERISGIS fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowPixelTexGenParameterivSGIS(GPPIXELTEXGENPARAMETERIVSGIS fnptr, GLenum pname, const GLint * params) { // (*fnptr)(pname, params); // } // static void glowPixelTexGenSGIX(GPPIXELTEXGENSGIX fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowPixelTransferf(GPPIXELTRANSFERF fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowPixelTransferi(GPPIXELTRANSFERI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowPixelTransferxOES(GPPIXELTRANSFERXOES fnptr, GLenum pname, GLfixed param) { // (*fnptr)(pname, param); // } // static void glowPixelTransformParameterfEXT(GPPIXELTRANSFORMPARAMETERFEXT fnptr, GLenum target, GLenum pname, GLfloat param) { // (*fnptr)(target, pname, param); // } // static void glowPixelTransformParameterfvEXT(GPPIXELTRANSFORMPARAMETERFVEXT fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowPixelTransformParameteriEXT(GPPIXELTRANSFORMPARAMETERIEXT fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowPixelTransformParameterivEXT(GPPIXELTRANSFORMPARAMETERIVEXT fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowPixelZoom(GPPIXELZOOM fnptr, GLfloat xfactor, GLfloat yfactor) { // (*fnptr)(xfactor, yfactor); // } // static void glowPixelZoomxOES(GPPIXELZOOMXOES fnptr, GLfixed xfactor, GLfixed yfactor) { // (*fnptr)(xfactor, yfactor); // } // static GLboolean glowPointAlongPathNV(GPPOINTALONGPATHNV fnptr, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) { // return (*fnptr)(path, startSegment, numSegments, distance, x, y, tangentX, tangentY); // } // static void glowPointParameterf(GPPOINTPARAMETERF fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowPointParameterfARB(GPPOINTPARAMETERFARB fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowPointParameterfEXT(GPPOINTPARAMETERFEXT fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowPointParameterfSGIS(GPPOINTPARAMETERFSGIS fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowPointParameterfv(GPPOINTPARAMETERFV fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowPointParameterfvARB(GPPOINTPARAMETERFVARB fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowPointParameterfvEXT(GPPOINTPARAMETERFVEXT fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowPointParameterfvSGIS(GPPOINTPARAMETERFVSGIS fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowPointParameteri(GPPOINTPARAMETERI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowPointParameteriNV(GPPOINTPARAMETERINV fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowPointParameteriv(GPPOINTPARAMETERIV fnptr, GLenum pname, const GLint * params) { // (*fnptr)(pname, params); // } // static void glowPointParameterivNV(GPPOINTPARAMETERIVNV fnptr, GLenum pname, const GLint * params) { // (*fnptr)(pname, params); // } // static void glowPointParameterxOES(GPPOINTPARAMETERXOES fnptr, GLenum pname, GLfixed param) { // (*fnptr)(pname, param); // } // static void glowPointParameterxvOES(GPPOINTPARAMETERXVOES fnptr, GLenum pname, const GLfixed * params) { // (*fnptr)(pname, params); // } // static void glowPointSize(GPPOINTSIZE fnptr, GLfloat size) { // (*fnptr)(size); // } // static void glowPointSizexOES(GPPOINTSIZEXOES fnptr, GLfixed size) { // (*fnptr)(size); // } // static GLint glowPollAsyncSGIX(GPPOLLASYNCSGIX fnptr, GLuint * markerp) { // return (*fnptr)(markerp); // } // static GLint glowPollInstrumentsSGIX(GPPOLLINSTRUMENTSSGIX fnptr, GLint * marker_p) { // return (*fnptr)(marker_p); // } // static void glowPolygonMode(GPPOLYGONMODE fnptr, GLenum face, GLenum mode) { // (*fnptr)(face, mode); // } // static void glowPolygonOffset(GPPOLYGONOFFSET fnptr, GLfloat factor, GLfloat units) { // (*fnptr)(factor, units); // } // static void glowPolygonOffsetClamp(GPPOLYGONOFFSETCLAMP fnptr, GLfloat factor, GLfloat units, GLfloat clamp) { // (*fnptr)(factor, units, clamp); // } // static void glowPolygonOffsetClampEXT(GPPOLYGONOFFSETCLAMPEXT fnptr, GLfloat factor, GLfloat units, GLfloat clamp) { // (*fnptr)(factor, units, clamp); // } // static void glowPolygonOffsetEXT(GPPOLYGONOFFSETEXT fnptr, GLfloat factor, GLfloat bias) { // (*fnptr)(factor, bias); // } // static void glowPolygonOffsetxOES(GPPOLYGONOFFSETXOES fnptr, GLfixed factor, GLfixed units) { // (*fnptr)(factor, units); // } // static void glowPolygonStipple(GPPOLYGONSTIPPLE fnptr, const GLubyte * mask) { // (*fnptr)(mask); // } // static void glowPopAttrib(GPPOPATTRIB fnptr) { // (*fnptr)(); // } // static void glowPopClientAttrib(GPPOPCLIENTATTRIB fnptr) { // (*fnptr)(); // } // static void glowPopDebugGroup(GPPOPDEBUGGROUP fnptr) { // (*fnptr)(); // } // static void glowPopDebugGroupKHR(GPPOPDEBUGGROUPKHR fnptr) { // (*fnptr)(); // } // static void glowPopGroupMarkerEXT(GPPOPGROUPMARKEREXT fnptr) { // (*fnptr)(); // } // static void glowPopMatrix(GPPOPMATRIX fnptr) { // (*fnptr)(); // } // static void glowPopName(GPPOPNAME fnptr) { // (*fnptr)(); // } // static void glowPresentFrameDualFillNV(GPPRESENTFRAMEDUALFILLNV fnptr, GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) { // (*fnptr)(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3); // } // static void glowPresentFrameKeyedNV(GPPRESENTFRAMEKEYEDNV fnptr, GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) { // (*fnptr)(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1); // } // static void glowPrimitiveBoundingBoxARB(GPPRIMITIVEBOUNDINGBOXARB fnptr, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { // (*fnptr)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); // } // static void glowPrimitiveRestartIndex(GPPRIMITIVERESTARTINDEX fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowPrimitiveRestartIndexNV(GPPRIMITIVERESTARTINDEXNV fnptr, GLuint index) { // (*fnptr)(index); // } // static void glowPrimitiveRestartNV(GPPRIMITIVERESTARTNV fnptr) { // (*fnptr)(); // } // static void glowPrioritizeTextures(GPPRIORITIZETEXTURES fnptr, GLsizei n, const GLuint * textures, const GLfloat * priorities) { // (*fnptr)(n, textures, priorities); // } // static void glowPrioritizeTexturesEXT(GPPRIORITIZETEXTURESEXT fnptr, GLsizei n, const GLuint * textures, const GLclampf * priorities) { // (*fnptr)(n, textures, priorities); // } // static void glowPrioritizeTexturesxOES(GPPRIORITIZETEXTURESXOES fnptr, GLsizei n, const GLuint * textures, const GLfixed * priorities) { // (*fnptr)(n, textures, priorities); // } // static void glowProgramBinary(GPPROGRAMBINARY fnptr, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) { // (*fnptr)(program, binaryFormat, binary, length); // } // static void glowProgramBufferParametersIivNV(GPPROGRAMBUFFERPARAMETERSIIVNV fnptr, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params) { // (*fnptr)(target, bindingIndex, wordIndex, count, params); // } // static void glowProgramBufferParametersIuivNV(GPPROGRAMBUFFERPARAMETERSIUIVNV fnptr, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params) { // (*fnptr)(target, bindingIndex, wordIndex, count, params); // } // static void glowProgramBufferParametersfvNV(GPPROGRAMBUFFERPARAMETERSFVNV fnptr, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params) { // (*fnptr)(target, bindingIndex, wordIndex, count, params); // } // static void glowProgramEnvParameter4dARB(GPPROGRAMENVPARAMETER4DARB fnptr, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramEnvParameter4dvARB(GPPROGRAMENVPARAMETER4DVARB fnptr, GLenum target, GLuint index, const GLdouble * params) { // (*fnptr)(target, index, params); // } // static void glowProgramEnvParameter4fARB(GPPROGRAMENVPARAMETER4FARB fnptr, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramEnvParameter4fvARB(GPPROGRAMENVPARAMETER4FVARB fnptr, GLenum target, GLuint index, const GLfloat * params) { // (*fnptr)(target, index, params); // } // static void glowProgramEnvParameterI4iNV(GPPROGRAMENVPARAMETERI4INV fnptr, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramEnvParameterI4ivNV(GPPROGRAMENVPARAMETERI4IVNV fnptr, GLenum target, GLuint index, const GLint * params) { // (*fnptr)(target, index, params); // } // static void glowProgramEnvParameterI4uiNV(GPPROGRAMENVPARAMETERI4UINV fnptr, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramEnvParameterI4uivNV(GPPROGRAMENVPARAMETERI4UIVNV fnptr, GLenum target, GLuint index, const GLuint * params) { // (*fnptr)(target, index, params); // } // static void glowProgramEnvParameters4fvEXT(GPPROGRAMENVPARAMETERS4FVEXT fnptr, GLenum target, GLuint index, GLsizei count, const GLfloat * params) { // (*fnptr)(target, index, count, params); // } // static void glowProgramEnvParametersI4ivNV(GPPROGRAMENVPARAMETERSI4IVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLint * params) { // (*fnptr)(target, index, count, params); // } // static void glowProgramEnvParametersI4uivNV(GPPROGRAMENVPARAMETERSI4UIVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLuint * params) { // (*fnptr)(target, index, count, params); // } // static void glowProgramLocalParameter4dARB(GPPROGRAMLOCALPARAMETER4DARB fnptr, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramLocalParameter4dvARB(GPPROGRAMLOCALPARAMETER4DVARB fnptr, GLenum target, GLuint index, const GLdouble * params) { // (*fnptr)(target, index, params); // } // static void glowProgramLocalParameter4fARB(GPPROGRAMLOCALPARAMETER4FARB fnptr, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramLocalParameter4fvARB(GPPROGRAMLOCALPARAMETER4FVARB fnptr, GLenum target, GLuint index, const GLfloat * params) { // (*fnptr)(target, index, params); // } // static void glowProgramLocalParameterI4iNV(GPPROGRAMLOCALPARAMETERI4INV fnptr, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramLocalParameterI4ivNV(GPPROGRAMLOCALPARAMETERI4IVNV fnptr, GLenum target, GLuint index, const GLint * params) { // (*fnptr)(target, index, params); // } // static void glowProgramLocalParameterI4uiNV(GPPROGRAMLOCALPARAMETERI4UINV fnptr, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramLocalParameterI4uivNV(GPPROGRAMLOCALPARAMETERI4UIVNV fnptr, GLenum target, GLuint index, const GLuint * params) { // (*fnptr)(target, index, params); // } // static void glowProgramLocalParameters4fvEXT(GPPROGRAMLOCALPARAMETERS4FVEXT fnptr, GLenum target, GLuint index, GLsizei count, const GLfloat * params) { // (*fnptr)(target, index, count, params); // } // static void glowProgramLocalParametersI4ivNV(GPPROGRAMLOCALPARAMETERSI4IVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLint * params) { // (*fnptr)(target, index, count, params); // } // static void glowProgramLocalParametersI4uivNV(GPPROGRAMLOCALPARAMETERSI4UIVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLuint * params) { // (*fnptr)(target, index, count, params); // } // static void glowProgramNamedParameter4dNV(GPPROGRAMNAMEDPARAMETER4DNV fnptr, GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(id, len, name, x, y, z, w); // } // static void glowProgramNamedParameter4dvNV(GPPROGRAMNAMEDPARAMETER4DVNV fnptr, GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) { // (*fnptr)(id, len, name, v); // } // static void glowProgramNamedParameter4fNV(GPPROGRAMNAMEDPARAMETER4FNV fnptr, GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(id, len, name, x, y, z, w); // } // static void glowProgramNamedParameter4fvNV(GPPROGRAMNAMEDPARAMETER4FVNV fnptr, GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) { // (*fnptr)(id, len, name, v); // } // static void glowProgramParameter4dNV(GPPROGRAMPARAMETER4DNV fnptr, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramParameter4dvNV(GPPROGRAMPARAMETER4DVNV fnptr, GLenum target, GLuint index, const GLdouble * v) { // (*fnptr)(target, index, v); // } // static void glowProgramParameter4fNV(GPPROGRAMPARAMETER4FNV fnptr, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(target, index, x, y, z, w); // } // static void glowProgramParameter4fvNV(GPPROGRAMPARAMETER4FVNV fnptr, GLenum target, GLuint index, const GLfloat * v) { // (*fnptr)(target, index, v); // } // static void glowProgramParameteri(GPPROGRAMPARAMETERI fnptr, GLuint program, GLenum pname, GLint value) { // (*fnptr)(program, pname, value); // } // static void glowProgramParameteriARB(GPPROGRAMPARAMETERIARB fnptr, GLuint program, GLenum pname, GLint value) { // (*fnptr)(program, pname, value); // } // static void glowProgramParameteriEXT(GPPROGRAMPARAMETERIEXT fnptr, GLuint program, GLenum pname, GLint value) { // (*fnptr)(program, pname, value); // } // static void glowProgramParameters4dvNV(GPPROGRAMPARAMETERS4DVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLdouble * v) { // (*fnptr)(target, index, count, v); // } // static void glowProgramParameters4fvNV(GPPROGRAMPARAMETERS4FVNV fnptr, GLenum target, GLuint index, GLsizei count, const GLfloat * v) { // (*fnptr)(target, index, count, v); // } // static void glowProgramPathFragmentInputGenNV(GPPROGRAMPATHFRAGMENTINPUTGENNV fnptr, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs) { // (*fnptr)(program, location, genMode, components, coeffs); // } // static void glowProgramStringARB(GPPROGRAMSTRINGARB fnptr, GLenum target, GLenum format, GLsizei len, const void * string) { // (*fnptr)(target, format, len, string); // } // static void glowProgramSubroutineParametersuivNV(GPPROGRAMSUBROUTINEPARAMETERSUIVNV fnptr, GLenum target, GLsizei count, const GLuint * params) { // (*fnptr)(target, count, params); // } // static void glowProgramUniform1d(GPPROGRAMUNIFORM1D fnptr, GLuint program, GLint location, GLdouble v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1dEXT(GPPROGRAMUNIFORM1DEXT fnptr, GLuint program, GLint location, GLdouble x) { // (*fnptr)(program, location, x); // } // static void glowProgramUniform1dv(GPPROGRAMUNIFORM1DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1dvEXT(GPPROGRAMUNIFORM1DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1f(GPPROGRAMUNIFORM1F fnptr, GLuint program, GLint location, GLfloat v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1fEXT(GPPROGRAMUNIFORM1FEXT fnptr, GLuint program, GLint location, GLfloat v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1fv(GPPROGRAMUNIFORM1FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1fvEXT(GPPROGRAMUNIFORM1FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1i(GPPROGRAMUNIFORM1I fnptr, GLuint program, GLint location, GLint v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1i64ARB(GPPROGRAMUNIFORM1I64ARB fnptr, GLuint program, GLint location, GLint64 x) { // (*fnptr)(program, location, x); // } // static void glowProgramUniform1i64NV(GPPROGRAMUNIFORM1I64NV fnptr, GLuint program, GLint location, GLint64EXT x) { // (*fnptr)(program, location, x); // } // static void glowProgramUniform1i64vARB(GPPROGRAMUNIFORM1I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1i64vNV(GPPROGRAMUNIFORM1I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1iEXT(GPPROGRAMUNIFORM1IEXT fnptr, GLuint program, GLint location, GLint v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1iv(GPPROGRAMUNIFORM1IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1ivEXT(GPPROGRAMUNIFORM1IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1ui(GPPROGRAMUNIFORM1UI fnptr, GLuint program, GLint location, GLuint v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1ui64ARB(GPPROGRAMUNIFORM1UI64ARB fnptr, GLuint program, GLint location, GLuint64 x) { // (*fnptr)(program, location, x); // } // static void glowProgramUniform1ui64NV(GPPROGRAMUNIFORM1UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x) { // (*fnptr)(program, location, x); // } // static void glowProgramUniform1ui64vARB(GPPROGRAMUNIFORM1UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1ui64vNV(GPPROGRAMUNIFORM1UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1uiEXT(GPPROGRAMUNIFORM1UIEXT fnptr, GLuint program, GLint location, GLuint v0) { // (*fnptr)(program, location, v0); // } // static void glowProgramUniform1uiv(GPPROGRAMUNIFORM1UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform1uivEXT(GPPROGRAMUNIFORM1UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2d(GPPROGRAMUNIFORM2D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2dEXT(GPPROGRAMUNIFORM2DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y) { // (*fnptr)(program, location, x, y); // } // static void glowProgramUniform2dv(GPPROGRAMUNIFORM2DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2dvEXT(GPPROGRAMUNIFORM2DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2f(GPPROGRAMUNIFORM2F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2fEXT(GPPROGRAMUNIFORM2FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2fv(GPPROGRAMUNIFORM2FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2fvEXT(GPPROGRAMUNIFORM2FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2i(GPPROGRAMUNIFORM2I fnptr, GLuint program, GLint location, GLint v0, GLint v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2i64ARB(GPPROGRAMUNIFORM2I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y) { // (*fnptr)(program, location, x, y); // } // static void glowProgramUniform2i64NV(GPPROGRAMUNIFORM2I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y) { // (*fnptr)(program, location, x, y); // } // static void glowProgramUniform2i64vARB(GPPROGRAMUNIFORM2I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2i64vNV(GPPROGRAMUNIFORM2I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2iEXT(GPPROGRAMUNIFORM2IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2iv(GPPROGRAMUNIFORM2IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2ivEXT(GPPROGRAMUNIFORM2IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2ui(GPPROGRAMUNIFORM2UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2ui64ARB(GPPROGRAMUNIFORM2UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y) { // (*fnptr)(program, location, x, y); // } // static void glowProgramUniform2ui64NV(GPPROGRAMUNIFORM2UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) { // (*fnptr)(program, location, x, y); // } // static void glowProgramUniform2ui64vARB(GPPROGRAMUNIFORM2UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2ui64vNV(GPPROGRAMUNIFORM2UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2uiEXT(GPPROGRAMUNIFORM2UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1) { // (*fnptr)(program, location, v0, v1); // } // static void glowProgramUniform2uiv(GPPROGRAMUNIFORM2UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform2uivEXT(GPPROGRAMUNIFORM2UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3d(GPPROGRAMUNIFORM3D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3dEXT(GPPROGRAMUNIFORM3DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(program, location, x, y, z); // } // static void glowProgramUniform3dv(GPPROGRAMUNIFORM3DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3dvEXT(GPPROGRAMUNIFORM3DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3f(GPPROGRAMUNIFORM3F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3fEXT(GPPROGRAMUNIFORM3FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3fv(GPPROGRAMUNIFORM3FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3fvEXT(GPPROGRAMUNIFORM3FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3i(GPPROGRAMUNIFORM3I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3i64ARB(GPPROGRAMUNIFORM3I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) { // (*fnptr)(program, location, x, y, z); // } // static void glowProgramUniform3i64NV(GPPROGRAMUNIFORM3I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { // (*fnptr)(program, location, x, y, z); // } // static void glowProgramUniform3i64vARB(GPPROGRAMUNIFORM3I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3i64vNV(GPPROGRAMUNIFORM3I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3iEXT(GPPROGRAMUNIFORM3IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3iv(GPPROGRAMUNIFORM3IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3ivEXT(GPPROGRAMUNIFORM3IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3ui(GPPROGRAMUNIFORM3UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3ui64ARB(GPPROGRAMUNIFORM3UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) { // (*fnptr)(program, location, x, y, z); // } // static void glowProgramUniform3ui64NV(GPPROGRAMUNIFORM3UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { // (*fnptr)(program, location, x, y, z); // } // static void glowProgramUniform3ui64vARB(GPPROGRAMUNIFORM3UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3ui64vNV(GPPROGRAMUNIFORM3UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3uiEXT(GPPROGRAMUNIFORM3UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { // (*fnptr)(program, location, v0, v1, v2); // } // static void glowProgramUniform3uiv(GPPROGRAMUNIFORM3UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform3uivEXT(GPPROGRAMUNIFORM3UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4d(GPPROGRAMUNIFORM4D fnptr, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4dEXT(GPPROGRAMUNIFORM4DEXT fnptr, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(program, location, x, y, z, w); // } // static void glowProgramUniform4dv(GPPROGRAMUNIFORM4DV fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4dvEXT(GPPROGRAMUNIFORM4DVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4f(GPPROGRAMUNIFORM4F fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4fEXT(GPPROGRAMUNIFORM4FEXT fnptr, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4fv(GPPROGRAMUNIFORM4FV fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4fvEXT(GPPROGRAMUNIFORM4FVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4i(GPPROGRAMUNIFORM4I fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4i64ARB(GPPROGRAMUNIFORM4I64ARB fnptr, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) { // (*fnptr)(program, location, x, y, z, w); // } // static void glowProgramUniform4i64NV(GPPROGRAMUNIFORM4I64NV fnptr, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { // (*fnptr)(program, location, x, y, z, w); // } // static void glowProgramUniform4i64vARB(GPPROGRAMUNIFORM4I64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLint64 * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4i64vNV(GPPROGRAMUNIFORM4I64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4iEXT(GPPROGRAMUNIFORM4IEXT fnptr, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4iv(GPPROGRAMUNIFORM4IV fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4ivEXT(GPPROGRAMUNIFORM4IVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4ui(GPPROGRAMUNIFORM4UI fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4ui64ARB(GPPROGRAMUNIFORM4UI64ARB fnptr, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) { // (*fnptr)(program, location, x, y, z, w); // } // static void glowProgramUniform4ui64NV(GPPROGRAMUNIFORM4UI64NV fnptr, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { // (*fnptr)(program, location, x, y, z, w); // } // static void glowProgramUniform4ui64vARB(GPPROGRAMUNIFORM4UI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4ui64vNV(GPPROGRAMUNIFORM4UI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4uiEXT(GPPROGRAMUNIFORM4UIEXT fnptr, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { // (*fnptr)(program, location, v0, v1, v2, v3); // } // static void glowProgramUniform4uiv(GPPROGRAMUNIFORM4UIV fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniform4uivEXT(GPPROGRAMUNIFORM4UIVEXT fnptr, GLuint program, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramUniformHandleui64ARB(GPPROGRAMUNIFORMHANDLEUI64ARB fnptr, GLuint program, GLint location, GLuint64 value) { // (*fnptr)(program, location, value); // } // static void glowProgramUniformHandleui64NV(GPPROGRAMUNIFORMHANDLEUI64NV fnptr, GLuint program, GLint location, GLuint64 value) { // (*fnptr)(program, location, value); // } // static void glowProgramUniformHandleui64vARB(GPPROGRAMUNIFORMHANDLEUI64VARB fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) { // (*fnptr)(program, location, count, values); // } // static void glowProgramUniformHandleui64vNV(GPPROGRAMUNIFORMHANDLEUI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64 * values) { // (*fnptr)(program, location, count, values); // } // static void glowProgramUniformMatrix2dv(GPPROGRAMUNIFORMMATRIX2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2dvEXT(GPPROGRAMUNIFORMMATRIX2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2fv(GPPROGRAMUNIFORMMATRIX2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2fvEXT(GPPROGRAMUNIFORMMATRIX2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x3dv(GPPROGRAMUNIFORMMATRIX2X3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x3dvEXT(GPPROGRAMUNIFORMMATRIX2X3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x3fv(GPPROGRAMUNIFORMMATRIX2X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x3fvEXT(GPPROGRAMUNIFORMMATRIX2X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x4dv(GPPROGRAMUNIFORMMATRIX2X4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x4dvEXT(GPPROGRAMUNIFORMMATRIX2X4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x4fv(GPPROGRAMUNIFORMMATRIX2X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix2x4fvEXT(GPPROGRAMUNIFORMMATRIX2X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3dv(GPPROGRAMUNIFORMMATRIX3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3dvEXT(GPPROGRAMUNIFORMMATRIX3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3fv(GPPROGRAMUNIFORMMATRIX3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3fvEXT(GPPROGRAMUNIFORMMATRIX3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x2dv(GPPROGRAMUNIFORMMATRIX3X2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x2dvEXT(GPPROGRAMUNIFORMMATRIX3X2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x2fv(GPPROGRAMUNIFORMMATRIX3X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x2fvEXT(GPPROGRAMUNIFORMMATRIX3X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x4dv(GPPROGRAMUNIFORMMATRIX3X4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x4dvEXT(GPPROGRAMUNIFORMMATRIX3X4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x4fv(GPPROGRAMUNIFORMMATRIX3X4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix3x4fvEXT(GPPROGRAMUNIFORMMATRIX3X4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4dv(GPPROGRAMUNIFORMMATRIX4DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4dvEXT(GPPROGRAMUNIFORMMATRIX4DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4fv(GPPROGRAMUNIFORMMATRIX4FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4fvEXT(GPPROGRAMUNIFORMMATRIX4FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x2dv(GPPROGRAMUNIFORMMATRIX4X2DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x2dvEXT(GPPROGRAMUNIFORMMATRIX4X2DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x2fv(GPPROGRAMUNIFORMMATRIX4X2FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x2fvEXT(GPPROGRAMUNIFORMMATRIX4X2FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x3dv(GPPROGRAMUNIFORMMATRIX4X3DV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x3dvEXT(GPPROGRAMUNIFORMMATRIX4X3DVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x3fv(GPPROGRAMUNIFORMMATRIX4X3FV fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformMatrix4x3fvEXT(GPPROGRAMUNIFORMMATRIX4X3FVEXT fnptr, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(program, location, count, transpose, value); // } // static void glowProgramUniformui64NV(GPPROGRAMUNIFORMUI64NV fnptr, GLuint program, GLint location, GLuint64EXT value) { // (*fnptr)(program, location, value); // } // static void glowProgramUniformui64vNV(GPPROGRAMUNIFORMUI64VNV fnptr, GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(program, location, count, value); // } // static void glowProgramVertexLimitNV(GPPROGRAMVERTEXLIMITNV fnptr, GLenum target, GLint limit) { // (*fnptr)(target, limit); // } // static void glowProvokingVertex(GPPROVOKINGVERTEX fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowProvokingVertexEXT(GPPROVOKINGVERTEXEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowPushAttrib(GPPUSHATTRIB fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static void glowPushClientAttrib(GPPUSHCLIENTATTRIB fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static void glowPushClientAttribDefaultEXT(GPPUSHCLIENTATTRIBDEFAULTEXT fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static void glowPushDebugGroup(GPPUSHDEBUGGROUP fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) { // (*fnptr)(source, id, length, message); // } // static void glowPushDebugGroupKHR(GPPUSHDEBUGGROUPKHR fnptr, GLenum source, GLuint id, GLsizei length, const GLchar * message) { // (*fnptr)(source, id, length, message); // } // static void glowPushGroupMarkerEXT(GPPUSHGROUPMARKEREXT fnptr, GLsizei length, const GLchar * marker) { // (*fnptr)(length, marker); // } // static void glowPushMatrix(GPPUSHMATRIX fnptr) { // (*fnptr)(); // } // static void glowPushName(GPPUSHNAME fnptr, GLuint name) { // (*fnptr)(name); // } // static void glowQueryCounter(GPQUERYCOUNTER fnptr, GLuint id, GLenum target) { // (*fnptr)(id, target); // } // static GLbitfield glowQueryMatrixxOES(GPQUERYMATRIXXOES fnptr, GLfixed * mantissa, GLint * exponent) { // return (*fnptr)(mantissa, exponent); // } // static void glowQueryObjectParameteruiAMD(GPQUERYOBJECTPARAMETERUIAMD fnptr, GLenum target, GLuint id, GLenum pname, GLuint param) { // (*fnptr)(target, id, pname, param); // } // static GLint glowQueryResourceNV(GPQUERYRESOURCENV fnptr, GLenum queryType, GLint tagId, GLuint bufSize, GLint * buffer) { // return (*fnptr)(queryType, tagId, bufSize, buffer); // } // static void glowQueryResourceTagNV(GPQUERYRESOURCETAGNV fnptr, GLint tagId, const GLchar * tagString) { // (*fnptr)(tagId, tagString); // } // static void glowRasterPos2d(GPRASTERPOS2D fnptr, GLdouble x, GLdouble y) { // (*fnptr)(x, y); // } // static void glowRasterPos2dv(GPRASTERPOS2DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowRasterPos2f(GPRASTERPOS2F fnptr, GLfloat x, GLfloat y) { // (*fnptr)(x, y); // } // static void glowRasterPos2fv(GPRASTERPOS2FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowRasterPos2i(GPRASTERPOS2I fnptr, GLint x, GLint y) { // (*fnptr)(x, y); // } // static void glowRasterPos2iv(GPRASTERPOS2IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowRasterPos2s(GPRASTERPOS2S fnptr, GLshort x, GLshort y) { // (*fnptr)(x, y); // } // static void glowRasterPos2sv(GPRASTERPOS2SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowRasterPos2xOES(GPRASTERPOS2XOES fnptr, GLfixed x, GLfixed y) { // (*fnptr)(x, y); // } // static void glowRasterPos2xvOES(GPRASTERPOS2XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowRasterPos3d(GPRASTERPOS3D fnptr, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(x, y, z); // } // static void glowRasterPos3dv(GPRASTERPOS3DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowRasterPos3f(GPRASTERPOS3F fnptr, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(x, y, z); // } // static void glowRasterPos3fv(GPRASTERPOS3FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowRasterPos3i(GPRASTERPOS3I fnptr, GLint x, GLint y, GLint z) { // (*fnptr)(x, y, z); // } // static void glowRasterPos3iv(GPRASTERPOS3IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowRasterPos3s(GPRASTERPOS3S fnptr, GLshort x, GLshort y, GLshort z) { // (*fnptr)(x, y, z); // } // static void glowRasterPos3sv(GPRASTERPOS3SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowRasterPos3xOES(GPRASTERPOS3XOES fnptr, GLfixed x, GLfixed y, GLfixed z) { // (*fnptr)(x, y, z); // } // static void glowRasterPos3xvOES(GPRASTERPOS3XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowRasterPos4d(GPRASTERPOS4D fnptr, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(x, y, z, w); // } // static void glowRasterPos4dv(GPRASTERPOS4DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowRasterPos4f(GPRASTERPOS4F fnptr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(x, y, z, w); // } // static void glowRasterPos4fv(GPRASTERPOS4FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowRasterPos4i(GPRASTERPOS4I fnptr, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(x, y, z, w); // } // static void glowRasterPos4iv(GPRASTERPOS4IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowRasterPos4s(GPRASTERPOS4S fnptr, GLshort x, GLshort y, GLshort z, GLshort w) { // (*fnptr)(x, y, z, w); // } // static void glowRasterPos4sv(GPRASTERPOS4SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowRasterPos4xOES(GPRASTERPOS4XOES fnptr, GLfixed x, GLfixed y, GLfixed z, GLfixed w) { // (*fnptr)(x, y, z, w); // } // static void glowRasterPos4xvOES(GPRASTERPOS4XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowRasterSamplesEXT(GPRASTERSAMPLESEXT fnptr, GLuint samples, GLboolean fixedsamplelocations) { // (*fnptr)(samples, fixedsamplelocations); // } // static void glowReadBuffer(GPREADBUFFER fnptr, GLenum src) { // (*fnptr)(src); // } // static void glowReadInstrumentsSGIX(GPREADINSTRUMENTSSGIX fnptr, GLint marker) { // (*fnptr)(marker); // } // static void glowReadPixels(GPREADPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { // (*fnptr)(x, y, width, height, format, type, pixels); // } // static void glowReadnPixels(GPREADNPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { // (*fnptr)(x, y, width, height, format, type, bufSize, data); // } // static void glowReadnPixelsARB(GPREADNPIXELSARB fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { // (*fnptr)(x, y, width, height, format, type, bufSize, data); // } // static void glowReadnPixelsKHR(GPREADNPIXELSKHR fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { // (*fnptr)(x, y, width, height, format, type, bufSize, data); // } // static void glowRectd(GPRECTD fnptr, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { // (*fnptr)(x1, y1, x2, y2); // } // static void glowRectdv(GPRECTDV fnptr, const GLdouble * v1, const GLdouble * v2) { // (*fnptr)(v1, v2); // } // static void glowRectf(GPRECTF fnptr, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { // (*fnptr)(x1, y1, x2, y2); // } // static void glowRectfv(GPRECTFV fnptr, const GLfloat * v1, const GLfloat * v2) { // (*fnptr)(v1, v2); // } // static void glowRecti(GPRECTI fnptr, GLint x1, GLint y1, GLint x2, GLint y2) { // (*fnptr)(x1, y1, x2, y2); // } // static void glowRectiv(GPRECTIV fnptr, const GLint * v1, const GLint * v2) { // (*fnptr)(v1, v2); // } // static void glowRects(GPRECTS fnptr, GLshort x1, GLshort y1, GLshort x2, GLshort y2) { // (*fnptr)(x1, y1, x2, y2); // } // static void glowRectsv(GPRECTSV fnptr, const GLshort * v1, const GLshort * v2) { // (*fnptr)(v1, v2); // } // static void glowRectxOES(GPRECTXOES fnptr, GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2) { // (*fnptr)(x1, y1, x2, y2); // } // static void glowRectxvOES(GPRECTXVOES fnptr, const GLfixed * v1, const GLfixed * v2) { // (*fnptr)(v1, v2); // } // static void glowReferencePlaneSGIX(GPREFERENCEPLANESGIX fnptr, const GLdouble * equation) { // (*fnptr)(equation); // } // static GLboolean glowReleaseKeyedMutexWin32EXT(GPRELEASEKEYEDMUTEXWIN32EXT fnptr, GLuint memory, GLuint64 key) { // return (*fnptr)(memory, key); // } // static void glowReleaseShaderCompiler(GPRELEASESHADERCOMPILER fnptr) { // (*fnptr)(); // } // static void glowRenderGpuMaskNV(GPRENDERGPUMASKNV fnptr, GLbitfield mask) { // (*fnptr)(mask); // } // static GLint glowRenderMode(GPRENDERMODE fnptr, GLenum mode) { // return (*fnptr)(mode); // } // static void glowRenderbufferStorage(GPRENDERBUFFERSTORAGE fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, internalformat, width, height); // } // static void glowRenderbufferStorageEXT(GPRENDERBUFFERSTORAGEEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, internalformat, width, height); // } // static void glowRenderbufferStorageMultisample(GPRENDERBUFFERSTORAGEMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, internalformat, width, height); // } // static void glowRenderbufferStorageMultisampleCoverageNV(GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV fnptr, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, coverageSamples, colorSamples, internalformat, width, height); // } // static void glowRenderbufferStorageMultisampleEXT(GPRENDERBUFFERSTORAGEMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, samples, internalformat, width, height); // } // static void glowReplacementCodePointerSUN(GPREPLACEMENTCODEPOINTERSUN fnptr, GLenum type, GLsizei stride, const void ** pointer) { // (*fnptr)(type, stride, pointer); // } // static void glowReplacementCodeubSUN(GPREPLACEMENTCODEUBSUN fnptr, GLubyte code) { // (*fnptr)(code); // } // static void glowReplacementCodeubvSUN(GPREPLACEMENTCODEUBVSUN fnptr, const GLubyte * code) { // (*fnptr)(code); // } // static void glowReplacementCodeuiColor3fVertex3fSUN(GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN fnptr, GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(rc, r, g, b, x, y, z); // } // static void glowReplacementCodeuiColor3fVertex3fvSUN(GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * c, const GLfloat * v) { // (*fnptr)(rc, c, v); // } // static void glowReplacementCodeuiColor4fNormal3fVertex3fSUN(GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(rc, r, g, b, a, nx, ny, nz, x, y, z); // } // static void glowReplacementCodeuiColor4fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) { // (*fnptr)(rc, c, n, v); // } // static void glowReplacementCodeuiColor4ubVertex3fSUN(GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN fnptr, GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(rc, r, g, b, a, x, y, z); // } // static void glowReplacementCodeuiColor4ubVertex3fvSUN(GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN fnptr, const GLuint * rc, const GLubyte * c, const GLfloat * v) { // (*fnptr)(rc, c, v); // } // static void glowReplacementCodeuiNormal3fVertex3fSUN(GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN fnptr, GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(rc, nx, ny, nz, x, y, z); // } // static void glowReplacementCodeuiNormal3fVertex3fvSUN(GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * n, const GLfloat * v) { // (*fnptr)(rc, n, v); // } // static void glowReplacementCodeuiSUN(GPREPLACEMENTCODEUISUN fnptr, GLuint code) { // (*fnptr)(code); // } // static void glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z); // } // static void glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) { // (*fnptr)(rc, tc, c, n, v); // } // static void glowReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN fnptr, GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(rc, s, t, nx, ny, nz, x, y, z); // } // static void glowReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) { // (*fnptr)(rc, tc, n, v); // } // static void glowReplacementCodeuiTexCoord2fVertex3fSUN(GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN fnptr, GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(rc, s, t, x, y, z); // } // static void glowReplacementCodeuiTexCoord2fVertex3fvSUN(GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * tc, const GLfloat * v) { // (*fnptr)(rc, tc, v); // } // static void glowReplacementCodeuiVertex3fSUN(GPREPLACEMENTCODEUIVERTEX3FSUN fnptr, GLuint rc, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(rc, x, y, z); // } // static void glowReplacementCodeuiVertex3fvSUN(GPREPLACEMENTCODEUIVERTEX3FVSUN fnptr, const GLuint * rc, const GLfloat * v) { // (*fnptr)(rc, v); // } // static void glowReplacementCodeuivSUN(GPREPLACEMENTCODEUIVSUN fnptr, const GLuint * code) { // (*fnptr)(code); // } // static void glowReplacementCodeusSUN(GPREPLACEMENTCODEUSSUN fnptr, GLushort code) { // (*fnptr)(code); // } // static void glowReplacementCodeusvSUN(GPREPLACEMENTCODEUSVSUN fnptr, const GLushort * code) { // (*fnptr)(code); // } // static void glowRequestResidentProgramsNV(GPREQUESTRESIDENTPROGRAMSNV fnptr, GLsizei n, const GLuint * programs) { // (*fnptr)(n, programs); // } // static void glowResetHistogram(GPRESETHISTOGRAM fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowResetHistogramEXT(GPRESETHISTOGRAMEXT fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowResetMinmax(GPRESETMINMAX fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowResetMinmaxEXT(GPRESETMINMAXEXT fnptr, GLenum target) { // (*fnptr)(target); // } // static void glowResizeBuffersMESA(GPRESIZEBUFFERSMESA fnptr) { // (*fnptr)(); // } // static void glowResolveDepthValuesNV(GPRESOLVEDEPTHVALUESNV fnptr) { // (*fnptr)(); // } // static void glowResumeTransformFeedback(GPRESUMETRANSFORMFEEDBACK fnptr) { // (*fnptr)(); // } // static void glowResumeTransformFeedbackNV(GPRESUMETRANSFORMFEEDBACKNV fnptr) { // (*fnptr)(); // } // static void glowRotated(GPROTATED fnptr, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(angle, x, y, z); // } // static void glowRotatef(GPROTATEF fnptr, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(angle, x, y, z); // } // static void glowRotatexOES(GPROTATEXOES fnptr, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { // (*fnptr)(angle, x, y, z); // } // static void glowSampleCoverage(GPSAMPLECOVERAGE fnptr, GLfloat value, GLboolean invert) { // (*fnptr)(value, invert); // } // static void glowSampleCoverageARB(GPSAMPLECOVERAGEARB fnptr, GLfloat value, GLboolean invert) { // (*fnptr)(value, invert); // } // static void glowSampleCoveragexOES(GPSAMPLECOVERAGEXOES fnptr, GLclampx value, GLboolean invert) { // (*fnptr)(value, invert); // } // static void glowSampleMapATI(GPSAMPLEMAPATI fnptr, GLuint dst, GLuint interp, GLenum swizzle) { // (*fnptr)(dst, interp, swizzle); // } // static void glowSampleMaskEXT(GPSAMPLEMASKEXT fnptr, GLclampf value, GLboolean invert) { // (*fnptr)(value, invert); // } // static void glowSampleMaskIndexedNV(GPSAMPLEMASKINDEXEDNV fnptr, GLuint index, GLbitfield mask) { // (*fnptr)(index, mask); // } // static void glowSampleMaskSGIS(GPSAMPLEMASKSGIS fnptr, GLclampf value, GLboolean invert) { // (*fnptr)(value, invert); // } // static void glowSampleMaski(GPSAMPLEMASKI fnptr, GLuint maskNumber, GLbitfield mask) { // (*fnptr)(maskNumber, mask); // } // static void glowSamplePatternEXT(GPSAMPLEPATTERNEXT fnptr, GLenum pattern) { // (*fnptr)(pattern); // } // static void glowSamplePatternSGIS(GPSAMPLEPATTERNSGIS fnptr, GLenum pattern) { // (*fnptr)(pattern); // } // static void glowSamplerParameterIiv(GPSAMPLERPARAMETERIIV fnptr, GLuint sampler, GLenum pname, const GLint * param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameterIuiv(GPSAMPLERPARAMETERIUIV fnptr, GLuint sampler, GLenum pname, const GLuint * param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameterf(GPSAMPLERPARAMETERF fnptr, GLuint sampler, GLenum pname, GLfloat param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameterfv(GPSAMPLERPARAMETERFV fnptr, GLuint sampler, GLenum pname, const GLfloat * param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameteri(GPSAMPLERPARAMETERI fnptr, GLuint sampler, GLenum pname, GLint param) { // (*fnptr)(sampler, pname, param); // } // static void glowSamplerParameteriv(GPSAMPLERPARAMETERIV fnptr, GLuint sampler, GLenum pname, const GLint * param) { // (*fnptr)(sampler, pname, param); // } // static void glowScaled(GPSCALED fnptr, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(x, y, z); // } // static void glowScalef(GPSCALEF fnptr, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(x, y, z); // } // static void glowScalexOES(GPSCALEXOES fnptr, GLfixed x, GLfixed y, GLfixed z) { // (*fnptr)(x, y, z); // } // static void glowScissor(GPSCISSOR fnptr, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(x, y, width, height); // } // static void glowScissorArrayv(GPSCISSORARRAYV fnptr, GLuint first, GLsizei count, const GLint * v) { // (*fnptr)(first, count, v); // } // static void glowScissorIndexed(GPSCISSORINDEXED fnptr, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { // (*fnptr)(index, left, bottom, width, height); // } // static void glowScissorIndexedv(GPSCISSORINDEXEDV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowSecondaryColor3b(GPSECONDARYCOLOR3B fnptr, GLbyte red, GLbyte green, GLbyte blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3bEXT(GPSECONDARYCOLOR3BEXT fnptr, GLbyte red, GLbyte green, GLbyte blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3bv(GPSECONDARYCOLOR3BV fnptr, const GLbyte * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3bvEXT(GPSECONDARYCOLOR3BVEXT fnptr, const GLbyte * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3d(GPSECONDARYCOLOR3D fnptr, GLdouble red, GLdouble green, GLdouble blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3dEXT(GPSECONDARYCOLOR3DEXT fnptr, GLdouble red, GLdouble green, GLdouble blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3dv(GPSECONDARYCOLOR3DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3dvEXT(GPSECONDARYCOLOR3DVEXT fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3f(GPSECONDARYCOLOR3F fnptr, GLfloat red, GLfloat green, GLfloat blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3fEXT(GPSECONDARYCOLOR3FEXT fnptr, GLfloat red, GLfloat green, GLfloat blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3fv(GPSECONDARYCOLOR3FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3fvEXT(GPSECONDARYCOLOR3FVEXT fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3hNV(GPSECONDARYCOLOR3HNV fnptr, GLhalfNV red, GLhalfNV green, GLhalfNV blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3hvNV(GPSECONDARYCOLOR3HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3i(GPSECONDARYCOLOR3I fnptr, GLint red, GLint green, GLint blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3iEXT(GPSECONDARYCOLOR3IEXT fnptr, GLint red, GLint green, GLint blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3iv(GPSECONDARYCOLOR3IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3ivEXT(GPSECONDARYCOLOR3IVEXT fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3s(GPSECONDARYCOLOR3S fnptr, GLshort red, GLshort green, GLshort blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3sEXT(GPSECONDARYCOLOR3SEXT fnptr, GLshort red, GLshort green, GLshort blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3sv(GPSECONDARYCOLOR3SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3svEXT(GPSECONDARYCOLOR3SVEXT fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3ub(GPSECONDARYCOLOR3UB fnptr, GLubyte red, GLubyte green, GLubyte blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3ubEXT(GPSECONDARYCOLOR3UBEXT fnptr, GLubyte red, GLubyte green, GLubyte blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3ubv(GPSECONDARYCOLOR3UBV fnptr, const GLubyte * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3ubvEXT(GPSECONDARYCOLOR3UBVEXT fnptr, const GLubyte * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3ui(GPSECONDARYCOLOR3UI fnptr, GLuint red, GLuint green, GLuint blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3uiEXT(GPSECONDARYCOLOR3UIEXT fnptr, GLuint red, GLuint green, GLuint blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3uiv(GPSECONDARYCOLOR3UIV fnptr, const GLuint * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3uivEXT(GPSECONDARYCOLOR3UIVEXT fnptr, const GLuint * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3us(GPSECONDARYCOLOR3US fnptr, GLushort red, GLushort green, GLushort blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3usEXT(GPSECONDARYCOLOR3USEXT fnptr, GLushort red, GLushort green, GLushort blue) { // (*fnptr)(red, green, blue); // } // static void glowSecondaryColor3usv(GPSECONDARYCOLOR3USV fnptr, const GLushort * v) { // (*fnptr)(v); // } // static void glowSecondaryColor3usvEXT(GPSECONDARYCOLOR3USVEXT fnptr, const GLushort * v) { // (*fnptr)(v); // } // static void glowSecondaryColorFormatNV(GPSECONDARYCOLORFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) { // (*fnptr)(size, type, stride); // } // static void glowSecondaryColorP3ui(GPSECONDARYCOLORP3UI fnptr, GLenum type, GLuint color) { // (*fnptr)(type, color); // } // static void glowSecondaryColorP3uiv(GPSECONDARYCOLORP3UIV fnptr, GLenum type, const GLuint * color) { // (*fnptr)(type, color); // } // static void glowSecondaryColorPointer(GPSECONDARYCOLORPOINTER fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(size, type, stride, pointer); // } // static void glowSecondaryColorPointerEXT(GPSECONDARYCOLORPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(size, type, stride, pointer); // } // static void glowSecondaryColorPointerListIBM(GPSECONDARYCOLORPOINTERLISTIBM fnptr, GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { // (*fnptr)(size, type, stride, pointer, ptrstride); // } // static void glowSelectBuffer(GPSELECTBUFFER fnptr, GLsizei size, GLuint * buffer) { // (*fnptr)(size, buffer); // } // static void glowSelectPerfMonitorCountersAMD(GPSELECTPERFMONITORCOUNTERSAMD fnptr, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) { // (*fnptr)(monitor, enable, group, numCounters, counterList); // } // static void glowSemaphoreParameterui64vEXT(GPSEMAPHOREPARAMETERUI64VEXT fnptr, GLuint semaphore, GLenum pname, const GLuint64 * params) { // (*fnptr)(semaphore, pname, params); // } // static void glowSeparableFilter2D(GPSEPARABLEFILTER2D fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column) { // (*fnptr)(target, internalformat, width, height, format, type, row, column); // } // static void glowSeparableFilter2DEXT(GPSEPARABLEFILTER2DEXT fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column) { // (*fnptr)(target, internalformat, width, height, format, type, row, column); // } // static void glowSetFenceAPPLE(GPSETFENCEAPPLE fnptr, GLuint fence) { // (*fnptr)(fence); // } // static void glowSetFenceNV(GPSETFENCENV fnptr, GLuint fence, GLenum condition) { // (*fnptr)(fence, condition); // } // static void glowSetFragmentShaderConstantATI(GPSETFRAGMENTSHADERCONSTANTATI fnptr, GLuint dst, const GLfloat * value) { // (*fnptr)(dst, value); // } // static void glowSetInvariantEXT(GPSETINVARIANTEXT fnptr, GLuint id, GLenum type, const void * addr) { // (*fnptr)(id, type, addr); // } // static void glowSetLocalConstantEXT(GPSETLOCALCONSTANTEXT fnptr, GLuint id, GLenum type, const void * addr) { // (*fnptr)(id, type, addr); // } // static void glowSetMultisamplefvAMD(GPSETMULTISAMPLEFVAMD fnptr, GLenum pname, GLuint index, const GLfloat * val) { // (*fnptr)(pname, index, val); // } // static void glowShadeModel(GPSHADEMODEL fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowShaderBinary(GPSHADERBINARY fnptr, GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) { // (*fnptr)(count, shaders, binaryformat, binary, length); // } // static void glowShaderOp1EXT(GPSHADEROP1EXT fnptr, GLenum op, GLuint res, GLuint arg1) { // (*fnptr)(op, res, arg1); // } // static void glowShaderOp2EXT(GPSHADEROP2EXT fnptr, GLenum op, GLuint res, GLuint arg1, GLuint arg2) { // (*fnptr)(op, res, arg1, arg2); // } // static void glowShaderOp3EXT(GPSHADEROP3EXT fnptr, GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) { // (*fnptr)(op, res, arg1, arg2, arg3); // } // static void glowShaderSource(GPSHADERSOURCE fnptr, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { // (*fnptr)(shader, count, string, length); // } // static void glowShaderSourceARB(GPSHADERSOURCEARB fnptr, GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { // (*fnptr)(shaderObj, count, string, length); // } // static void glowShaderStorageBlockBinding(GPSHADERSTORAGEBLOCKBINDING fnptr, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) { // (*fnptr)(program, storageBlockIndex, storageBlockBinding); // } // static void glowSharpenTexFuncSGIS(GPSHARPENTEXFUNCSGIS fnptr, GLenum target, GLsizei n, const GLfloat * points) { // (*fnptr)(target, n, points); // } // static void glowSignalSemaphoreEXT(GPSIGNALSEMAPHOREEXT fnptr, GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts) { // (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts); // } // static void glowSignalVkFenceNV(GPSIGNALVKFENCENV fnptr, GLuint64 vkFence) { // (*fnptr)(vkFence); // } // static void glowSignalVkSemaphoreNV(GPSIGNALVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) { // (*fnptr)(vkSemaphore); // } // static void glowSpecializeShaderARB(GPSPECIALIZESHADERARB fnptr, GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) { // (*fnptr)(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); // } // static void glowSpriteParameterfSGIX(GPSPRITEPARAMETERFSGIX fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowSpriteParameterfvSGIX(GPSPRITEPARAMETERFVSGIX fnptr, GLenum pname, const GLfloat * params) { // (*fnptr)(pname, params); // } // static void glowSpriteParameteriSGIX(GPSPRITEPARAMETERISGIX fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowSpriteParameterivSGIX(GPSPRITEPARAMETERIVSGIX fnptr, GLenum pname, const GLint * params) { // (*fnptr)(pname, params); // } // static void glowStartInstrumentsSGIX(GPSTARTINSTRUMENTSSGIX fnptr) { // (*fnptr)(); // } // static void glowStateCaptureNV(GPSTATECAPTURENV fnptr, GLuint state, GLenum mode) { // (*fnptr)(state, mode); // } // static void glowStencilClearTagEXT(GPSTENCILCLEARTAGEXT fnptr, GLsizei stencilTagBits, GLuint stencilClearTag) { // (*fnptr)(stencilTagBits, stencilClearTag); // } // static void glowStencilFillPathInstancedNV(GPSTENCILFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); // } // static void glowStencilFillPathNV(GPSTENCILFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask) { // (*fnptr)(path, fillMode, mask); // } // static void glowStencilFunc(GPSTENCILFUNC fnptr, GLenum func, GLint ref, GLuint mask) { // (*fnptr)(func, ref, mask); // } // static void glowStencilFuncSeparate(GPSTENCILFUNCSEPARATE fnptr, GLenum face, GLenum func, GLint ref, GLuint mask) { // (*fnptr)(face, func, ref, mask); // } // static void glowStencilFuncSeparateATI(GPSTENCILFUNCSEPARATEATI fnptr, GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) { // (*fnptr)(frontfunc, backfunc, ref, mask); // } // static void glowStencilMask(GPSTENCILMASK fnptr, GLuint mask) { // (*fnptr)(mask); // } // static void glowStencilMaskSeparate(GPSTENCILMASKSEPARATE fnptr, GLenum face, GLuint mask) { // (*fnptr)(face, mask); // } // static void glowStencilOp(GPSTENCILOP fnptr, GLenum fail, GLenum zfail, GLenum zpass) { // (*fnptr)(fail, zfail, zpass); // } // static void glowStencilOpSeparate(GPSTENCILOPSEPARATE fnptr, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { // (*fnptr)(face, sfail, dpfail, dppass); // } // static void glowStencilOpSeparateATI(GPSTENCILOPSEPARATEATI fnptr, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { // (*fnptr)(face, sfail, dpfail, dppass); // } // static void glowStencilOpValueAMD(GPSTENCILOPVALUEAMD fnptr, GLenum face, GLuint value) { // (*fnptr)(face, value); // } // static void glowStencilStrokePathInstancedNV(GPSTENCILSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); // } // static void glowStencilStrokePathNV(GPSTENCILSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask) { // (*fnptr)(path, reference, mask); // } // static void glowStencilThenCoverFillPathInstancedNV(GPSTENCILTHENCOVERFILLPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); // } // static void glowStencilThenCoverFillPathNV(GPSTENCILTHENCOVERFILLPATHNV fnptr, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { // (*fnptr)(path, fillMode, mask, coverMode); // } // static void glowStencilThenCoverStrokePathInstancedNV(GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV fnptr, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); // } // static void glowStencilThenCoverStrokePathNV(GPSTENCILTHENCOVERSTROKEPATHNV fnptr, GLuint path, GLint reference, GLuint mask, GLenum coverMode) { // (*fnptr)(path, reference, mask, coverMode); // } // static void glowStopInstrumentsSGIX(GPSTOPINSTRUMENTSSGIX fnptr, GLint marker) { // (*fnptr)(marker); // } // static void glowStringMarkerGREMEDY(GPSTRINGMARKERGREMEDY fnptr, GLsizei len, const void * string) { // (*fnptr)(len, string); // } // static void glowSubpixelPrecisionBiasNV(GPSUBPIXELPRECISIONBIASNV fnptr, GLuint xbits, GLuint ybits) { // (*fnptr)(xbits, ybits); // } // static void glowSwizzleEXT(GPSWIZZLEEXT fnptr, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) { // (*fnptr)(res, in, outX, outY, outZ, outW); // } // static void glowSyncTextureINTEL(GPSYNCTEXTUREINTEL fnptr, GLuint texture) { // (*fnptr)(texture); // } // static void glowTagSampleBufferSGIX(GPTAGSAMPLEBUFFERSGIX fnptr) { // (*fnptr)(); // } // static void glowTangent3bEXT(GPTANGENT3BEXT fnptr, GLbyte tx, GLbyte ty, GLbyte tz) { // (*fnptr)(tx, ty, tz); // } // static void glowTangent3bvEXT(GPTANGENT3BVEXT fnptr, const GLbyte * v) { // (*fnptr)(v); // } // static void glowTangent3dEXT(GPTANGENT3DEXT fnptr, GLdouble tx, GLdouble ty, GLdouble tz) { // (*fnptr)(tx, ty, tz); // } // static void glowTangent3dvEXT(GPTANGENT3DVEXT fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowTangent3fEXT(GPTANGENT3FEXT fnptr, GLfloat tx, GLfloat ty, GLfloat tz) { // (*fnptr)(tx, ty, tz); // } // static void glowTangent3fvEXT(GPTANGENT3FVEXT fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowTangent3iEXT(GPTANGENT3IEXT fnptr, GLint tx, GLint ty, GLint tz) { // (*fnptr)(tx, ty, tz); // } // static void glowTangent3ivEXT(GPTANGENT3IVEXT fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowTangent3sEXT(GPTANGENT3SEXT fnptr, GLshort tx, GLshort ty, GLshort tz) { // (*fnptr)(tx, ty, tz); // } // static void glowTangent3svEXT(GPTANGENT3SVEXT fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowTangentPointerEXT(GPTANGENTPOINTEREXT fnptr, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(type, stride, pointer); // } // static void glowTbufferMask3DFX(GPTBUFFERMASK3DFX fnptr, GLuint mask) { // (*fnptr)(mask); // } // static void glowTessellationFactorAMD(GPTESSELLATIONFACTORAMD fnptr, GLfloat factor) { // (*fnptr)(factor); // } // static void glowTessellationModeAMD(GPTESSELLATIONMODEAMD fnptr, GLenum mode) { // (*fnptr)(mode); // } // static GLboolean glowTestFenceAPPLE(GPTESTFENCEAPPLE fnptr, GLuint fence) { // return (*fnptr)(fence); // } // static GLboolean glowTestFenceNV(GPTESTFENCENV fnptr, GLuint fence) { // return (*fnptr)(fence); // } // static GLboolean glowTestObjectAPPLE(GPTESTOBJECTAPPLE fnptr, GLenum object, GLuint name) { // return (*fnptr)(object, name); // } // static void glowTexBuffer(GPTEXBUFFER fnptr, GLenum target, GLenum internalformat, GLuint buffer) { // (*fnptr)(target, internalformat, buffer); // } // static void glowTexBufferARB(GPTEXBUFFERARB fnptr, GLenum target, GLenum internalformat, GLuint buffer) { // (*fnptr)(target, internalformat, buffer); // } // static void glowTexBufferEXT(GPTEXBUFFEREXT fnptr, GLenum target, GLenum internalformat, GLuint buffer) { // (*fnptr)(target, internalformat, buffer); // } // static void glowTexBufferRange(GPTEXBUFFERRANGE fnptr, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(target, internalformat, buffer, offset, size); // } // static void glowTexBumpParameterfvATI(GPTEXBUMPPARAMETERFVATI fnptr, GLenum pname, const GLfloat * param) { // (*fnptr)(pname, param); // } // static void glowTexBumpParameterivATI(GPTEXBUMPPARAMETERIVATI fnptr, GLenum pname, const GLint * param) { // (*fnptr)(pname, param); // } // static void glowTexCoord1bOES(GPTEXCOORD1BOES fnptr, GLbyte s) { // (*fnptr)(s); // } // static void glowTexCoord1bvOES(GPTEXCOORD1BVOES fnptr, const GLbyte * coords) { // (*fnptr)(coords); // } // static void glowTexCoord1d(GPTEXCOORD1D fnptr, GLdouble s) { // (*fnptr)(s); // } // static void glowTexCoord1dv(GPTEXCOORD1DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowTexCoord1f(GPTEXCOORD1F fnptr, GLfloat s) { // (*fnptr)(s); // } // static void glowTexCoord1fv(GPTEXCOORD1FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowTexCoord1hNV(GPTEXCOORD1HNV fnptr, GLhalfNV s) { // (*fnptr)(s); // } // static void glowTexCoord1hvNV(GPTEXCOORD1HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowTexCoord1i(GPTEXCOORD1I fnptr, GLint s) { // (*fnptr)(s); // } // static void glowTexCoord1iv(GPTEXCOORD1IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowTexCoord1s(GPTEXCOORD1S fnptr, GLshort s) { // (*fnptr)(s); // } // static void glowTexCoord1sv(GPTEXCOORD1SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowTexCoord1xOES(GPTEXCOORD1XOES fnptr, GLfixed s) { // (*fnptr)(s); // } // static void glowTexCoord1xvOES(GPTEXCOORD1XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowTexCoord2bOES(GPTEXCOORD2BOES fnptr, GLbyte s, GLbyte t) { // (*fnptr)(s, t); // } // static void glowTexCoord2bvOES(GPTEXCOORD2BVOES fnptr, const GLbyte * coords) { // (*fnptr)(coords); // } // static void glowTexCoord2d(GPTEXCOORD2D fnptr, GLdouble s, GLdouble t) { // (*fnptr)(s, t); // } // static void glowTexCoord2dv(GPTEXCOORD2DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowTexCoord2f(GPTEXCOORD2F fnptr, GLfloat s, GLfloat t) { // (*fnptr)(s, t); // } // static void glowTexCoord2fColor3fVertex3fSUN(GPTEXCOORD2FCOLOR3FVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(s, t, r, g, b, x, y, z); // } // static void glowTexCoord2fColor3fVertex3fvSUN(GPTEXCOORD2FCOLOR3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * v) { // (*fnptr)(tc, c, v); // } // static void glowTexCoord2fColor4fNormal3fVertex3fSUN(GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(s, t, r, g, b, a, nx, ny, nz, x, y, z); // } // static void glowTexCoord2fColor4fNormal3fVertex3fvSUN(GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) { // (*fnptr)(tc, c, n, v); // } // static void glowTexCoord2fColor4ubVertex3fSUN(GPTEXCOORD2FCOLOR4UBVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(s, t, r, g, b, a, x, y, z); // } // static void glowTexCoord2fColor4ubVertex3fvSUN(GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN fnptr, const GLfloat * tc, const GLubyte * c, const GLfloat * v) { // (*fnptr)(tc, c, v); // } // static void glowTexCoord2fNormal3fVertex3fSUN(GPTEXCOORD2FNORMAL3FVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(s, t, nx, ny, nz, x, y, z); // } // static void glowTexCoord2fNormal3fVertex3fvSUN(GPTEXCOORD2FNORMAL3FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * n, const GLfloat * v) { // (*fnptr)(tc, n, v); // } // static void glowTexCoord2fVertex3fSUN(GPTEXCOORD2FVERTEX3FSUN fnptr, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(s, t, x, y, z); // } // static void glowTexCoord2fVertex3fvSUN(GPTEXCOORD2FVERTEX3FVSUN fnptr, const GLfloat * tc, const GLfloat * v) { // (*fnptr)(tc, v); // } // static void glowTexCoord2fv(GPTEXCOORD2FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowTexCoord2hNV(GPTEXCOORD2HNV fnptr, GLhalfNV s, GLhalfNV t) { // (*fnptr)(s, t); // } // static void glowTexCoord2hvNV(GPTEXCOORD2HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowTexCoord2i(GPTEXCOORD2I fnptr, GLint s, GLint t) { // (*fnptr)(s, t); // } // static void glowTexCoord2iv(GPTEXCOORD2IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowTexCoord2s(GPTEXCOORD2S fnptr, GLshort s, GLshort t) { // (*fnptr)(s, t); // } // static void glowTexCoord2sv(GPTEXCOORD2SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowTexCoord2xOES(GPTEXCOORD2XOES fnptr, GLfixed s, GLfixed t) { // (*fnptr)(s, t); // } // static void glowTexCoord2xvOES(GPTEXCOORD2XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowTexCoord3bOES(GPTEXCOORD3BOES fnptr, GLbyte s, GLbyte t, GLbyte r) { // (*fnptr)(s, t, r); // } // static void glowTexCoord3bvOES(GPTEXCOORD3BVOES fnptr, const GLbyte * coords) { // (*fnptr)(coords); // } // static void glowTexCoord3d(GPTEXCOORD3D fnptr, GLdouble s, GLdouble t, GLdouble r) { // (*fnptr)(s, t, r); // } // static void glowTexCoord3dv(GPTEXCOORD3DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowTexCoord3f(GPTEXCOORD3F fnptr, GLfloat s, GLfloat t, GLfloat r) { // (*fnptr)(s, t, r); // } // static void glowTexCoord3fv(GPTEXCOORD3FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowTexCoord3hNV(GPTEXCOORD3HNV fnptr, GLhalfNV s, GLhalfNV t, GLhalfNV r) { // (*fnptr)(s, t, r); // } // static void glowTexCoord3hvNV(GPTEXCOORD3HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowTexCoord3i(GPTEXCOORD3I fnptr, GLint s, GLint t, GLint r) { // (*fnptr)(s, t, r); // } // static void glowTexCoord3iv(GPTEXCOORD3IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowTexCoord3s(GPTEXCOORD3S fnptr, GLshort s, GLshort t, GLshort r) { // (*fnptr)(s, t, r); // } // static void glowTexCoord3sv(GPTEXCOORD3SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowTexCoord3xOES(GPTEXCOORD3XOES fnptr, GLfixed s, GLfixed t, GLfixed r) { // (*fnptr)(s, t, r); // } // static void glowTexCoord3xvOES(GPTEXCOORD3XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowTexCoord4bOES(GPTEXCOORD4BOES fnptr, GLbyte s, GLbyte t, GLbyte r, GLbyte q) { // (*fnptr)(s, t, r, q); // } // static void glowTexCoord4bvOES(GPTEXCOORD4BVOES fnptr, const GLbyte * coords) { // (*fnptr)(coords); // } // static void glowTexCoord4d(GPTEXCOORD4D fnptr, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { // (*fnptr)(s, t, r, q); // } // static void glowTexCoord4dv(GPTEXCOORD4DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowTexCoord4f(GPTEXCOORD4F fnptr, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { // (*fnptr)(s, t, r, q); // } // static void glowTexCoord4fColor4fNormal3fVertex4fSUN(GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN fnptr, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w); // } // static void glowTexCoord4fColor4fNormal3fVertex4fvSUN(GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN fnptr, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) { // (*fnptr)(tc, c, n, v); // } // static void glowTexCoord4fVertex4fSUN(GPTEXCOORD4FVERTEX4FSUN fnptr, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(s, t, p, q, x, y, z, w); // } // static void glowTexCoord4fVertex4fvSUN(GPTEXCOORD4FVERTEX4FVSUN fnptr, const GLfloat * tc, const GLfloat * v) { // (*fnptr)(tc, v); // } // static void glowTexCoord4fv(GPTEXCOORD4FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowTexCoord4hNV(GPTEXCOORD4HNV fnptr, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) { // (*fnptr)(s, t, r, q); // } // static void glowTexCoord4hvNV(GPTEXCOORD4HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowTexCoord4i(GPTEXCOORD4I fnptr, GLint s, GLint t, GLint r, GLint q) { // (*fnptr)(s, t, r, q); // } // static void glowTexCoord4iv(GPTEXCOORD4IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowTexCoord4s(GPTEXCOORD4S fnptr, GLshort s, GLshort t, GLshort r, GLshort q) { // (*fnptr)(s, t, r, q); // } // static void glowTexCoord4sv(GPTEXCOORD4SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowTexCoord4xOES(GPTEXCOORD4XOES fnptr, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { // (*fnptr)(s, t, r, q); // } // static void glowTexCoord4xvOES(GPTEXCOORD4XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowTexCoordFormatNV(GPTEXCOORDFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) { // (*fnptr)(size, type, stride); // } // static void glowTexCoordP1ui(GPTEXCOORDP1UI fnptr, GLenum type, GLuint coords) { // (*fnptr)(type, coords); // } // static void glowTexCoordP1uiv(GPTEXCOORDP1UIV fnptr, GLenum type, const GLuint * coords) { // (*fnptr)(type, coords); // } // static void glowTexCoordP2ui(GPTEXCOORDP2UI fnptr, GLenum type, GLuint coords) { // (*fnptr)(type, coords); // } // static void glowTexCoordP2uiv(GPTEXCOORDP2UIV fnptr, GLenum type, const GLuint * coords) { // (*fnptr)(type, coords); // } // static void glowTexCoordP3ui(GPTEXCOORDP3UI fnptr, GLenum type, GLuint coords) { // (*fnptr)(type, coords); // } // static void glowTexCoordP3uiv(GPTEXCOORDP3UIV fnptr, GLenum type, const GLuint * coords) { // (*fnptr)(type, coords); // } // static void glowTexCoordP4ui(GPTEXCOORDP4UI fnptr, GLenum type, GLuint coords) { // (*fnptr)(type, coords); // } // static void glowTexCoordP4uiv(GPTEXCOORDP4UIV fnptr, GLenum type, const GLuint * coords) { // (*fnptr)(type, coords); // } // static void glowTexCoordPointer(GPTEXCOORDPOINTER fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(size, type, stride, pointer); // } // static void glowTexCoordPointerEXT(GPTEXCOORDPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) { // (*fnptr)(size, type, stride, count, pointer); // } // static void glowTexCoordPointerListIBM(GPTEXCOORDPOINTERLISTIBM fnptr, GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { // (*fnptr)(size, type, stride, pointer, ptrstride); // } // static void glowTexCoordPointervINTEL(GPTEXCOORDPOINTERVINTEL fnptr, GLint size, GLenum type, const void ** pointer) { // (*fnptr)(size, type, pointer); // } // static void glowTexEnvf(GPTEXENVF fnptr, GLenum target, GLenum pname, GLfloat param) { // (*fnptr)(target, pname, param); // } // static void glowTexEnvfv(GPTEXENVFV fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowTexEnvi(GPTEXENVI fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowTexEnviv(GPTEXENVIV fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexEnvxOES(GPTEXENVXOES fnptr, GLenum target, GLenum pname, GLfixed param) { // (*fnptr)(target, pname, param); // } // static void glowTexEnvxvOES(GPTEXENVXVOES fnptr, GLenum target, GLenum pname, const GLfixed * params) { // (*fnptr)(target, pname, params); // } // static void glowTexFilterFuncSGIS(GPTEXFILTERFUNCSGIS fnptr, GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) { // (*fnptr)(target, filter, n, weights); // } // static void glowTexGend(GPTEXGEND fnptr, GLenum coord, GLenum pname, GLdouble param) { // (*fnptr)(coord, pname, param); // } // static void glowTexGendv(GPTEXGENDV fnptr, GLenum coord, GLenum pname, const GLdouble * params) { // (*fnptr)(coord, pname, params); // } // static void glowTexGenf(GPTEXGENF fnptr, GLenum coord, GLenum pname, GLfloat param) { // (*fnptr)(coord, pname, param); // } // static void glowTexGenfv(GPTEXGENFV fnptr, GLenum coord, GLenum pname, const GLfloat * params) { // (*fnptr)(coord, pname, params); // } // static void glowTexGeni(GPTEXGENI fnptr, GLenum coord, GLenum pname, GLint param) { // (*fnptr)(coord, pname, param); // } // static void glowTexGeniv(GPTEXGENIV fnptr, GLenum coord, GLenum pname, const GLint * params) { // (*fnptr)(coord, pname, params); // } // static void glowTexGenxOES(GPTEXGENXOES fnptr, GLenum coord, GLenum pname, GLfixed param) { // (*fnptr)(coord, pname, param); // } // static void glowTexGenxvOES(GPTEXGENXVOES fnptr, GLenum coord, GLenum pname, const GLfixed * params) { // (*fnptr)(coord, pname, params); // } // static void glowTexImage1D(GPTEXIMAGE1D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, border, format, type, pixels); // } // static void glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels); // } // static void glowTexImage2DMultisample(GPTEXIMAGE2DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { // (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations); // } // static void glowTexImage2DMultisampleCoverageNV(GPTEXIMAGE2DMULTISAMPLECOVERAGENV fnptr, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { // (*fnptr)(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); // } // static void glowTexImage3D(GPTEXIMAGE3D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels); // } // static void glowTexImage3DEXT(GPTEXIMAGE3DEXT fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, height, depth, border, format, type, pixels); // } // static void glowTexImage3DMultisample(GPTEXIMAGE3DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { // (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations); // } // static void glowTexImage3DMultisampleCoverageNV(GPTEXIMAGE3DMULTISAMPLECOVERAGENV fnptr, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { // (*fnptr)(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); // } // static void glowTexImage4DSGIS(GPTEXIMAGE4DSGIS fnptr, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels); // } // static void glowTexPageCommitmentARB(GPTEXPAGECOMMITMENTARB fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, commit); // } // static void glowTexParameterIiv(GPTEXPARAMETERIIV fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterIivEXT(GPTEXPARAMETERIIVEXT fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterIuiv(GPTEXPARAMETERIUIV fnptr, GLenum target, GLenum pname, const GLuint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterIuivEXT(GPTEXPARAMETERIUIVEXT fnptr, GLenum target, GLenum pname, const GLuint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterf(GPTEXPARAMETERF fnptr, GLenum target, GLenum pname, GLfloat param) { // (*fnptr)(target, pname, param); // } // static void glowTexParameterfv(GPTEXPARAMETERFV fnptr, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) { // (*fnptr)(target, pname, param); // } // static void glowTexParameteriv(GPTEXPARAMETERIV fnptr, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(target, pname, params); // } // static void glowTexParameterxOES(GPTEXPARAMETERXOES fnptr, GLenum target, GLenum pname, GLfixed param) { // (*fnptr)(target, pname, param); // } // static void glowTexParameterxvOES(GPTEXPARAMETERXVOES fnptr, GLenum target, GLenum pname, const GLfixed * params) { // (*fnptr)(target, pname, params); // } // static void glowTexRenderbufferNV(GPTEXRENDERBUFFERNV fnptr, GLenum target, GLuint renderbuffer) { // (*fnptr)(target, renderbuffer); // } // static void glowTexStorage1D(GPTEXSTORAGE1D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { // (*fnptr)(target, levels, internalformat, width); // } // static void glowTexStorage2D(GPTEXSTORAGE2D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(target, levels, internalformat, width, height); // } // static void glowTexStorage2DMultisample(GPTEXSTORAGE2DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { // (*fnptr)(target, samples, internalformat, width, height, fixedsamplelocations); // } // static void glowTexStorage3D(GPTEXSTORAGE3D fnptr, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(target, levels, internalformat, width, height, depth); // } // static void glowTexStorage3DMultisample(GPTEXSTORAGE3DMULTISAMPLE fnptr, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { // (*fnptr)(target, samples, internalformat, width, height, depth, fixedsamplelocations); // } // static void glowTexStorageMem1DEXT(GPTEXSTORAGEMEM1DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) { // (*fnptr)(target, levels, internalFormat, width, memory, offset); // } // static void glowTexStorageMem2DEXT(GPTEXSTORAGEMEM2DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { // (*fnptr)(target, levels, internalFormat, width, height, memory, offset); // } // static void glowTexStorageMem2DMultisampleEXT(GPTEXSTORAGEMEM2DMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { // (*fnptr)(target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); // } // static void glowTexStorageMem3DEXT(GPTEXSTORAGEMEM3DEXT fnptr, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { // (*fnptr)(target, levels, internalFormat, width, height, depth, memory, offset); // } // static void glowTexStorageMem3DMultisampleEXT(GPTEXSTORAGEMEM3DMULTISAMPLEEXT fnptr, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { // (*fnptr)(target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); // } // static void glowTexStorageSparseAMD(GPTEXSTORAGESPARSEAMD fnptr, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) { // (*fnptr)(target, internalFormat, width, height, depth, layers, flags); // } // static void glowTexSubImage1D(GPTEXSUBIMAGE1D fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, width, format, type, pixels); // } // static void glowTexSubImage1DEXT(GPTEXSUBIMAGE1DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, width, format, type, pixels); // } // static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels); // } // static void glowTexSubImage2DEXT(GPTEXSUBIMAGE2DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels); // } // static void glowTexSubImage3D(GPTEXSUBIMAGE3D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); // } // static void glowTexSubImage3DEXT(GPTEXSUBIMAGE3DEXT fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); // } // static void glowTexSubImage4DSGIS(GPTEXSUBIMAGE4DSGIS fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels); // } // static void glowTextureBarrier(GPTEXTUREBARRIER fnptr) { // (*fnptr)(); // } // static void glowTextureBarrierNV(GPTEXTUREBARRIERNV fnptr) { // (*fnptr)(); // } // static void glowTextureBuffer(GPTEXTUREBUFFER fnptr, GLuint texture, GLenum internalformat, GLuint buffer) { // (*fnptr)(texture, internalformat, buffer); // } // static void glowTextureBufferEXT(GPTEXTUREBUFFEREXT fnptr, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) { // (*fnptr)(texture, target, internalformat, buffer); // } // static void glowTextureBufferRange(GPTEXTUREBUFFERRANGE fnptr, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(texture, internalformat, buffer, offset, size); // } // static void glowTextureBufferRangeEXT(GPTEXTUREBUFFERRANGEEXT fnptr, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(texture, target, internalformat, buffer, offset, size); // } // static void glowTextureColorMaskSGIS(GPTEXTURECOLORMASKSGIS fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { // (*fnptr)(red, green, blue, alpha); // } // static void glowTextureImage1DEXT(GPTEXTUREIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, target, level, internalformat, width, border, format, type, pixels); // } // static void glowTextureImage2DEXT(GPTEXTUREIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, target, level, internalformat, width, height, border, format, type, pixels); // } // static void glowTextureImage2DMultisampleCoverageNV(GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV fnptr, GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { // (*fnptr)(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); // } // static void glowTextureImage2DMultisampleNV(GPTEXTUREIMAGE2DMULTISAMPLENV fnptr, GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { // (*fnptr)(texture, target, samples, internalFormat, width, height, fixedSampleLocations); // } // static void glowTextureImage3DEXT(GPTEXTUREIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, target, level, internalformat, width, height, depth, border, format, type, pixels); // } // static void glowTextureImage3DMultisampleCoverageNV(GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV fnptr, GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { // (*fnptr)(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); // } // static void glowTextureImage3DMultisampleNV(GPTEXTUREIMAGE3DMULTISAMPLENV fnptr, GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { // (*fnptr)(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); // } // static void glowTextureLightEXT(GPTEXTURELIGHTEXT fnptr, GLenum pname) { // (*fnptr)(pname); // } // static void glowTextureMaterialEXT(GPTEXTUREMATERIALEXT fnptr, GLenum face, GLenum mode) { // (*fnptr)(face, mode); // } // static void glowTextureNormalEXT(GPTEXTURENORMALEXT fnptr, GLenum mode) { // (*fnptr)(mode); // } // static void glowTexturePageCommitmentEXT(GPTEXTUREPAGECOMMITMENTEXT fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit); // } // static void glowTextureParameterIiv(GPTEXTUREPARAMETERIIV fnptr, GLuint texture, GLenum pname, const GLint * params) { // (*fnptr)(texture, pname, params); // } // static void glowTextureParameterIivEXT(GPTEXTUREPARAMETERIIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(texture, target, pname, params); // } // static void glowTextureParameterIuiv(GPTEXTUREPARAMETERIUIV fnptr, GLuint texture, GLenum pname, const GLuint * params) { // (*fnptr)(texture, pname, params); // } // static void glowTextureParameterIuivEXT(GPTEXTUREPARAMETERIUIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLuint * params) { // (*fnptr)(texture, target, pname, params); // } // static void glowTextureParameterf(GPTEXTUREPARAMETERF fnptr, GLuint texture, GLenum pname, GLfloat param) { // (*fnptr)(texture, pname, param); // } // static void glowTextureParameterfEXT(GPTEXTUREPARAMETERFEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLfloat param) { // (*fnptr)(texture, target, pname, param); // } // static void glowTextureParameterfv(GPTEXTUREPARAMETERFV fnptr, GLuint texture, GLenum pname, const GLfloat * param) { // (*fnptr)(texture, pname, param); // } // static void glowTextureParameterfvEXT(GPTEXTUREPARAMETERFVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLfloat * params) { // (*fnptr)(texture, target, pname, params); // } // static void glowTextureParameteri(GPTEXTUREPARAMETERI fnptr, GLuint texture, GLenum pname, GLint param) { // (*fnptr)(texture, pname, param); // } // static void glowTextureParameteriEXT(GPTEXTUREPARAMETERIEXT fnptr, GLuint texture, GLenum target, GLenum pname, GLint param) { // (*fnptr)(texture, target, pname, param); // } // static void glowTextureParameteriv(GPTEXTUREPARAMETERIV fnptr, GLuint texture, GLenum pname, const GLint * param) { // (*fnptr)(texture, pname, param); // } // static void glowTextureParameterivEXT(GPTEXTUREPARAMETERIVEXT fnptr, GLuint texture, GLenum target, GLenum pname, const GLint * params) { // (*fnptr)(texture, target, pname, params); // } // static void glowTextureRangeAPPLE(GPTEXTURERANGEAPPLE fnptr, GLenum target, GLsizei length, const void * pointer) { // (*fnptr)(target, length, pointer); // } // static void glowTextureRenderbufferEXT(GPTEXTURERENDERBUFFEREXT fnptr, GLuint texture, GLenum target, GLuint renderbuffer) { // (*fnptr)(texture, target, renderbuffer); // } // static void glowTextureStorage1D(GPTEXTURESTORAGE1D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { // (*fnptr)(texture, levels, internalformat, width); // } // static void glowTextureStorage1DEXT(GPTEXTURESTORAGE1DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { // (*fnptr)(texture, target, levels, internalformat, width); // } // static void glowTextureStorage2D(GPTEXTURESTORAGE2D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(texture, levels, internalformat, width, height); // } // static void glowTextureStorage2DEXT(GPTEXTURESTORAGE2DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { // (*fnptr)(texture, target, levels, internalformat, width, height); // } // static void glowTextureStorage2DMultisample(GPTEXTURESTORAGE2DMULTISAMPLE fnptr, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { // (*fnptr)(texture, samples, internalformat, width, height, fixedsamplelocations); // } // static void glowTextureStorage2DMultisampleEXT(GPTEXTURESTORAGE2DMULTISAMPLEEXT fnptr, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { // (*fnptr)(texture, target, samples, internalformat, width, height, fixedsamplelocations); // } // static void glowTextureStorage3D(GPTEXTURESTORAGE3D fnptr, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(texture, levels, internalformat, width, height, depth); // } // static void glowTextureStorage3DEXT(GPTEXTURESTORAGE3DEXT fnptr, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { // (*fnptr)(texture, target, levels, internalformat, width, height, depth); // } // static void glowTextureStorage3DMultisample(GPTEXTURESTORAGE3DMULTISAMPLE fnptr, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { // (*fnptr)(texture, samples, internalformat, width, height, depth, fixedsamplelocations); // } // static void glowTextureStorage3DMultisampleEXT(GPTEXTURESTORAGE3DMULTISAMPLEEXT fnptr, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { // (*fnptr)(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations); // } // static void glowTextureStorageMem1DEXT(GPTEXTURESTORAGEMEM1DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, levels, internalFormat, width, memory, offset); // } // static void glowTextureStorageMem2DEXT(GPTEXTURESTORAGEMEM2DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, levels, internalFormat, width, height, memory, offset); // } // static void glowTextureStorageMem2DMultisampleEXT(GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT fnptr, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); // } // static void glowTextureStorageMem3DEXT(GPTEXTURESTORAGEMEM3DEXT fnptr, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, levels, internalFormat, width, height, depth, memory, offset); // } // static void glowTextureStorageMem3DMultisampleEXT(GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT fnptr, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { // (*fnptr)(texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); // } // static void glowTextureStorageSparseAMD(GPTEXTURESTORAGESPARSEAMD fnptr, GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) { // (*fnptr)(texture, target, internalFormat, width, height, depth, layers, flags); // } // static void glowTextureSubImage1D(GPTEXTURESUBIMAGE1D fnptr, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, level, xoffset, width, format, type, pixels); // } // static void glowTextureSubImage1DEXT(GPTEXTURESUBIMAGE1DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, target, level, xoffset, width, format, type, pixels); // } // static void glowTextureSubImage2D(GPTEXTURESUBIMAGE2D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, level, xoffset, yoffset, width, height, format, type, pixels); // } // static void glowTextureSubImage2DEXT(GPTEXTURESUBIMAGE2DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, target, level, xoffset, yoffset, width, height, format, type, pixels); // } // static void glowTextureSubImage3D(GPTEXTURESUBIMAGE3D fnptr, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); // } // static void glowTextureSubImage3DEXT(GPTEXTURESUBIMAGE3DEXT fnptr, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { // (*fnptr)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); // } // static void glowTextureView(GPTEXTUREVIEW fnptr, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { // (*fnptr)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); // } // static void glowTrackMatrixNV(GPTRACKMATRIXNV fnptr, GLenum target, GLuint address, GLenum matrix, GLenum transform) { // (*fnptr)(target, address, matrix, transform); // } // static void glowTransformFeedbackAttribsNV(GPTRANSFORMFEEDBACKATTRIBSNV fnptr, GLsizei count, const GLint * attribs, GLenum bufferMode) { // (*fnptr)(count, attribs, bufferMode); // } // static void glowTransformFeedbackBufferBase(GPTRANSFORMFEEDBACKBUFFERBASE fnptr, GLuint xfb, GLuint index, GLuint buffer) { // (*fnptr)(xfb, index, buffer); // } // static void glowTransformFeedbackBufferRange(GPTRANSFORMFEEDBACKBUFFERRANGE fnptr, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { // (*fnptr)(xfb, index, buffer, offset, size); // } // static void glowTransformFeedbackStreamAttribsNV(GPTRANSFORMFEEDBACKSTREAMATTRIBSNV fnptr, GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode) { // (*fnptr)(count, attribs, nbuffers, bufstreams, bufferMode); // } // static void glowTransformFeedbackVaryings(GPTRANSFORMFEEDBACKVARYINGS fnptr, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) { // (*fnptr)(program, count, varyings, bufferMode); // } // static void glowTransformFeedbackVaryingsEXT(GPTRANSFORMFEEDBACKVARYINGSEXT fnptr, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) { // (*fnptr)(program, count, varyings, bufferMode); // } // static void glowTransformFeedbackVaryingsNV(GPTRANSFORMFEEDBACKVARYINGSNV fnptr, GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) { // (*fnptr)(program, count, locations, bufferMode); // } // static void glowTransformPathNV(GPTRANSFORMPATHNV fnptr, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) { // (*fnptr)(resultPath, srcPath, transformType, transformValues); // } // static void glowTranslated(GPTRANSLATED fnptr, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(x, y, z); // } // static void glowTranslatef(GPTRANSLATEF fnptr, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(x, y, z); // } // static void glowTranslatexOES(GPTRANSLATEXOES fnptr, GLfixed x, GLfixed y, GLfixed z) { // (*fnptr)(x, y, z); // } // static void glowUniform1d(GPUNIFORM1D fnptr, GLint location, GLdouble x) { // (*fnptr)(location, x); // } // static void glowUniform1dv(GPUNIFORM1DV fnptr, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1f(GPUNIFORM1F fnptr, GLint location, GLfloat v0) { // (*fnptr)(location, v0); // } // static void glowUniform1fARB(GPUNIFORM1FARB fnptr, GLint location, GLfloat v0) { // (*fnptr)(location, v0); // } // static void glowUniform1fv(GPUNIFORM1FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1fvARB(GPUNIFORM1FVARB fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) { // (*fnptr)(location, v0); // } // static void glowUniform1i64ARB(GPUNIFORM1I64ARB fnptr, GLint location, GLint64 x) { // (*fnptr)(location, x); // } // static void glowUniform1i64NV(GPUNIFORM1I64NV fnptr, GLint location, GLint64EXT x) { // (*fnptr)(location, x); // } // static void glowUniform1i64vARB(GPUNIFORM1I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1i64vNV(GPUNIFORM1I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1iARB(GPUNIFORM1IARB fnptr, GLint location, GLint v0) { // (*fnptr)(location, v0); // } // static void glowUniform1iv(GPUNIFORM1IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1ivARB(GPUNIFORM1IVARB fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1ui(GPUNIFORM1UI fnptr, GLint location, GLuint v0) { // (*fnptr)(location, v0); // } // static void glowUniform1ui64ARB(GPUNIFORM1UI64ARB fnptr, GLint location, GLuint64 x) { // (*fnptr)(location, x); // } // static void glowUniform1ui64NV(GPUNIFORM1UI64NV fnptr, GLint location, GLuint64EXT x) { // (*fnptr)(location, x); // } // static void glowUniform1ui64vARB(GPUNIFORM1UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1ui64vNV(GPUNIFORM1UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1uiEXT(GPUNIFORM1UIEXT fnptr, GLint location, GLuint v0) { // (*fnptr)(location, v0); // } // static void glowUniform1uiv(GPUNIFORM1UIV fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform1uivEXT(GPUNIFORM1UIVEXT fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2d(GPUNIFORM2D fnptr, GLint location, GLdouble x, GLdouble y) { // (*fnptr)(location, x, y); // } // static void glowUniform2dv(GPUNIFORM2DV fnptr, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2f(GPUNIFORM2F fnptr, GLint location, GLfloat v0, GLfloat v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2fARB(GPUNIFORM2FARB fnptr, GLint location, GLfloat v0, GLfloat v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2fv(GPUNIFORM2FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2fvARB(GPUNIFORM2FVARB fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2i(GPUNIFORM2I fnptr, GLint location, GLint v0, GLint v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2i64ARB(GPUNIFORM2I64ARB fnptr, GLint location, GLint64 x, GLint64 y) { // (*fnptr)(location, x, y); // } // static void glowUniform2i64NV(GPUNIFORM2I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y) { // (*fnptr)(location, x, y); // } // static void glowUniform2i64vARB(GPUNIFORM2I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2i64vNV(GPUNIFORM2I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2iARB(GPUNIFORM2IARB fnptr, GLint location, GLint v0, GLint v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2iv(GPUNIFORM2IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2ivARB(GPUNIFORM2IVARB fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2ui(GPUNIFORM2UI fnptr, GLint location, GLuint v0, GLuint v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2ui64ARB(GPUNIFORM2UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y) { // (*fnptr)(location, x, y); // } // static void glowUniform2ui64NV(GPUNIFORM2UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y) { // (*fnptr)(location, x, y); // } // static void glowUniform2ui64vARB(GPUNIFORM2UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2ui64vNV(GPUNIFORM2UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2uiEXT(GPUNIFORM2UIEXT fnptr, GLint location, GLuint v0, GLuint v1) { // (*fnptr)(location, v0, v1); // } // static void glowUniform2uiv(GPUNIFORM2UIV fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform2uivEXT(GPUNIFORM2UIVEXT fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3d(GPUNIFORM3D fnptr, GLint location, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(location, x, y, z); // } // static void glowUniform3dv(GPUNIFORM3DV fnptr, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3f(GPUNIFORM3F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3fARB(GPUNIFORM3FARB fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3fv(GPUNIFORM3FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3fvARB(GPUNIFORM3FVARB fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3i(GPUNIFORM3I fnptr, GLint location, GLint v0, GLint v1, GLint v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3i64ARB(GPUNIFORM3I64ARB fnptr, GLint location, GLint64 x, GLint64 y, GLint64 z) { // (*fnptr)(location, x, y, z); // } // static void glowUniform3i64NV(GPUNIFORM3I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { // (*fnptr)(location, x, y, z); // } // static void glowUniform3i64vARB(GPUNIFORM3I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3i64vNV(GPUNIFORM3I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3iARB(GPUNIFORM3IARB fnptr, GLint location, GLint v0, GLint v1, GLint v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3iv(GPUNIFORM3IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3ivARB(GPUNIFORM3IVARB fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3ui(GPUNIFORM3UI fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3ui64ARB(GPUNIFORM3UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) { // (*fnptr)(location, x, y, z); // } // static void glowUniform3ui64NV(GPUNIFORM3UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { // (*fnptr)(location, x, y, z); // } // static void glowUniform3ui64vARB(GPUNIFORM3UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3ui64vNV(GPUNIFORM3UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3uiEXT(GPUNIFORM3UIEXT fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2) { // (*fnptr)(location, v0, v1, v2); // } // static void glowUniform3uiv(GPUNIFORM3UIV fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform3uivEXT(GPUNIFORM3UIVEXT fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4d(GPUNIFORM4D fnptr, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(location, x, y, z, w); // } // static void glowUniform4dv(GPUNIFORM4DV fnptr, GLint location, GLsizei count, const GLdouble * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4f(GPUNIFORM4F fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4fARB(GPUNIFORM4FARB fnptr, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4fv(GPUNIFORM4FV fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4fvARB(GPUNIFORM4FVARB fnptr, GLint location, GLsizei count, const GLfloat * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4i(GPUNIFORM4I fnptr, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4i64ARB(GPUNIFORM4I64ARB fnptr, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) { // (*fnptr)(location, x, y, z, w); // } // static void glowUniform4i64NV(GPUNIFORM4I64NV fnptr, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { // (*fnptr)(location, x, y, z, w); // } // static void glowUniform4i64vARB(GPUNIFORM4I64VARB fnptr, GLint location, GLsizei count, const GLint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4i64vNV(GPUNIFORM4I64VNV fnptr, GLint location, GLsizei count, const GLint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4iARB(GPUNIFORM4IARB fnptr, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4iv(GPUNIFORM4IV fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4ivARB(GPUNIFORM4IVARB fnptr, GLint location, GLsizei count, const GLint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4ui(GPUNIFORM4UI fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4ui64ARB(GPUNIFORM4UI64ARB fnptr, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) { // (*fnptr)(location, x, y, z, w); // } // static void glowUniform4ui64NV(GPUNIFORM4UI64NV fnptr, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { // (*fnptr)(location, x, y, z, w); // } // static void glowUniform4ui64vARB(GPUNIFORM4UI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4ui64vNV(GPUNIFORM4UI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4uiEXT(GPUNIFORM4UIEXT fnptr, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { // (*fnptr)(location, v0, v1, v2, v3); // } // static void glowUniform4uiv(GPUNIFORM4UIV fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniform4uivEXT(GPUNIFORM4UIVEXT fnptr, GLint location, GLsizei count, const GLuint * value) { // (*fnptr)(location, count, value); // } // static void glowUniformBlockBinding(GPUNIFORMBLOCKBINDING fnptr, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { // (*fnptr)(program, uniformBlockIndex, uniformBlockBinding); // } // static void glowUniformBufferEXT(GPUNIFORMBUFFEREXT fnptr, GLuint program, GLint location, GLuint buffer) { // (*fnptr)(program, location, buffer); // } // static void glowUniformHandleui64ARB(GPUNIFORMHANDLEUI64ARB fnptr, GLint location, GLuint64 value) { // (*fnptr)(location, value); // } // static void glowUniformHandleui64NV(GPUNIFORMHANDLEUI64NV fnptr, GLint location, GLuint64 value) { // (*fnptr)(location, value); // } // static void glowUniformHandleui64vARB(GPUNIFORMHANDLEUI64VARB fnptr, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniformHandleui64vNV(GPUNIFORMHANDLEUI64VNV fnptr, GLint location, GLsizei count, const GLuint64 * value) { // (*fnptr)(location, count, value); // } // static void glowUniformMatrix2dv(GPUNIFORMMATRIX2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2fv(GPUNIFORMMATRIX2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2fvARB(GPUNIFORMMATRIX2FVARB fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2x3dv(GPUNIFORMMATRIX2X3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2x3fv(GPUNIFORMMATRIX2X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2x4dv(GPUNIFORMMATRIX2X4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix2x4fv(GPUNIFORMMATRIX2X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3dv(GPUNIFORMMATRIX3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3fv(GPUNIFORMMATRIX3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3fvARB(GPUNIFORMMATRIX3FVARB fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3x2dv(GPUNIFORMMATRIX3X2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3x2fv(GPUNIFORMMATRIX3X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3x4dv(GPUNIFORMMATRIX3X4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix3x4fv(GPUNIFORMMATRIX3X4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4dv(GPUNIFORMMATRIX4DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4fvARB(GPUNIFORMMATRIX4FVARB fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4x2dv(GPUNIFORMMATRIX4X2DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4x2fv(GPUNIFORMMATRIX4X2FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4x3dv(GPUNIFORMMATRIX4X3DV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformMatrix4x3fv(GPUNIFORMMATRIX4X3FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { // (*fnptr)(location, count, transpose, value); // } // static void glowUniformSubroutinesuiv(GPUNIFORMSUBROUTINESUIV fnptr, GLenum shadertype, GLsizei count, const GLuint * indices) { // (*fnptr)(shadertype, count, indices); // } // static void glowUniformui64NV(GPUNIFORMUI64NV fnptr, GLint location, GLuint64EXT value) { // (*fnptr)(location, value); // } // static void glowUniformui64vNV(GPUNIFORMUI64VNV fnptr, GLint location, GLsizei count, const GLuint64EXT * value) { // (*fnptr)(location, count, value); // } // static void glowUnlockArraysEXT(GPUNLOCKARRAYSEXT fnptr) { // (*fnptr)(); // } // static GLboolean glowUnmapBuffer(GPUNMAPBUFFER fnptr, GLenum target) { // return (*fnptr)(target); // } // static GLboolean glowUnmapBufferARB(GPUNMAPBUFFERARB fnptr, GLenum target) { // return (*fnptr)(target); // } // static GLboolean glowUnmapNamedBuffer(GPUNMAPNAMEDBUFFER fnptr, GLuint buffer) { // return (*fnptr)(buffer); // } // static GLboolean glowUnmapNamedBufferEXT(GPUNMAPNAMEDBUFFEREXT fnptr, GLuint buffer) { // return (*fnptr)(buffer); // } // static void glowUnmapObjectBufferATI(GPUNMAPOBJECTBUFFERATI fnptr, GLuint buffer) { // (*fnptr)(buffer); // } // static void glowUnmapTexture2DINTEL(GPUNMAPTEXTURE2DINTEL fnptr, GLuint texture, GLint level) { // (*fnptr)(texture, level); // } // static void glowUpdateObjectBufferATI(GPUPDATEOBJECTBUFFERATI fnptr, GLuint buffer, GLuint offset, GLsizei size, const void * pointer, GLenum preserve) { // (*fnptr)(buffer, offset, size, pointer, preserve); // } // static void glowUseProgram(GPUSEPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowUseProgramObjectARB(GPUSEPROGRAMOBJECTARB fnptr, GLhandleARB programObj) { // (*fnptr)(programObj); // } // static void glowUseProgramStages(GPUSEPROGRAMSTAGES fnptr, GLuint pipeline, GLbitfield stages, GLuint program) { // (*fnptr)(pipeline, stages, program); // } // static void glowUseProgramStagesEXT(GPUSEPROGRAMSTAGESEXT fnptr, GLuint pipeline, GLbitfield stages, GLuint program) { // (*fnptr)(pipeline, stages, program); // } // static void glowUseShaderProgramEXT(GPUSESHADERPROGRAMEXT fnptr, GLenum type, GLuint program) { // (*fnptr)(type, program); // } // static void glowVDPAUFiniNV(GPVDPAUFININV fnptr) { // (*fnptr)(); // } // static void glowVDPAUGetSurfaceivNV(GPVDPAUGETSURFACEIVNV fnptr, GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) { // (*fnptr)(surface, pname, bufSize, length, values); // } // static void glowVDPAUInitNV(GPVDPAUINITNV fnptr, const void * vdpDevice, const void * getProcAddress) { // (*fnptr)(vdpDevice, getProcAddress); // } // static GLboolean glowVDPAUIsSurfaceNV(GPVDPAUISSURFACENV fnptr, GLvdpauSurfaceNV surface) { // return (*fnptr)(surface); // } // static void glowVDPAUMapSurfacesNV(GPVDPAUMAPSURFACESNV fnptr, GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces) { // (*fnptr)(numSurfaces, surfaces); // } // static GLvdpauSurfaceNV glowVDPAURegisterOutputSurfaceNV(GPVDPAUREGISTEROUTPUTSURFACENV fnptr, const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) { // return (*fnptr)(vdpSurface, target, numTextureNames, textureNames); // } // static GLvdpauSurfaceNV glowVDPAURegisterVideoSurfaceNV(GPVDPAUREGISTERVIDEOSURFACENV fnptr, const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) { // return (*fnptr)(vdpSurface, target, numTextureNames, textureNames); // } // static void glowVDPAUSurfaceAccessNV(GPVDPAUSURFACEACCESSNV fnptr, GLvdpauSurfaceNV surface, GLenum access) { // (*fnptr)(surface, access); // } // static void glowVDPAUUnmapSurfacesNV(GPVDPAUUNMAPSURFACESNV fnptr, GLsizei numSurface, const GLvdpauSurfaceNV * surfaces) { // (*fnptr)(numSurface, surfaces); // } // static void glowVDPAUUnregisterSurfaceNV(GPVDPAUUNREGISTERSURFACENV fnptr, GLvdpauSurfaceNV surface) { // (*fnptr)(surface); // } // static void glowValidateProgram(GPVALIDATEPROGRAM fnptr, GLuint program) { // (*fnptr)(program); // } // static void glowValidateProgramARB(GPVALIDATEPROGRAMARB fnptr, GLhandleARB programObj) { // (*fnptr)(programObj); // } // static void glowValidateProgramPipeline(GPVALIDATEPROGRAMPIPELINE fnptr, GLuint pipeline) { // (*fnptr)(pipeline); // } // static void glowValidateProgramPipelineEXT(GPVALIDATEPROGRAMPIPELINEEXT fnptr, GLuint pipeline) { // (*fnptr)(pipeline); // } // static void glowVariantArrayObjectATI(GPVARIANTARRAYOBJECTATI fnptr, GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) { // (*fnptr)(id, type, stride, buffer, offset); // } // static void glowVariantPointerEXT(GPVARIANTPOINTEREXT fnptr, GLuint id, GLenum type, GLuint stride, const void * addr) { // (*fnptr)(id, type, stride, addr); // } // static void glowVariantbvEXT(GPVARIANTBVEXT fnptr, GLuint id, const GLbyte * addr) { // (*fnptr)(id, addr); // } // static void glowVariantdvEXT(GPVARIANTDVEXT fnptr, GLuint id, const GLdouble * addr) { // (*fnptr)(id, addr); // } // static void glowVariantfvEXT(GPVARIANTFVEXT fnptr, GLuint id, const GLfloat * addr) { // (*fnptr)(id, addr); // } // static void glowVariantivEXT(GPVARIANTIVEXT fnptr, GLuint id, const GLint * addr) { // (*fnptr)(id, addr); // } // static void glowVariantsvEXT(GPVARIANTSVEXT fnptr, GLuint id, const GLshort * addr) { // (*fnptr)(id, addr); // } // static void glowVariantubvEXT(GPVARIANTUBVEXT fnptr, GLuint id, const GLubyte * addr) { // (*fnptr)(id, addr); // } // static void glowVariantuivEXT(GPVARIANTUIVEXT fnptr, GLuint id, const GLuint * addr) { // (*fnptr)(id, addr); // } // static void glowVariantusvEXT(GPVARIANTUSVEXT fnptr, GLuint id, const GLushort * addr) { // (*fnptr)(id, addr); // } // static void glowVertex2bOES(GPVERTEX2BOES fnptr, GLbyte x, GLbyte y) { // (*fnptr)(x, y); // } // static void glowVertex2bvOES(GPVERTEX2BVOES fnptr, const GLbyte * coords) { // (*fnptr)(coords); // } // static void glowVertex2d(GPVERTEX2D fnptr, GLdouble x, GLdouble y) { // (*fnptr)(x, y); // } // static void glowVertex2dv(GPVERTEX2DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowVertex2f(GPVERTEX2F fnptr, GLfloat x, GLfloat y) { // (*fnptr)(x, y); // } // static void glowVertex2fv(GPVERTEX2FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowVertex2hNV(GPVERTEX2HNV fnptr, GLhalfNV x, GLhalfNV y) { // (*fnptr)(x, y); // } // static void glowVertex2hvNV(GPVERTEX2HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowVertex2i(GPVERTEX2I fnptr, GLint x, GLint y) { // (*fnptr)(x, y); // } // static void glowVertex2iv(GPVERTEX2IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowVertex2s(GPVERTEX2S fnptr, GLshort x, GLshort y) { // (*fnptr)(x, y); // } // static void glowVertex2sv(GPVERTEX2SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowVertex2xOES(GPVERTEX2XOES fnptr, GLfixed x) { // (*fnptr)(x); // } // static void glowVertex2xvOES(GPVERTEX2XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowVertex3bOES(GPVERTEX3BOES fnptr, GLbyte x, GLbyte y, GLbyte z) { // (*fnptr)(x, y, z); // } // static void glowVertex3bvOES(GPVERTEX3BVOES fnptr, const GLbyte * coords) { // (*fnptr)(coords); // } // static void glowVertex3d(GPVERTEX3D fnptr, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(x, y, z); // } // static void glowVertex3dv(GPVERTEX3DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowVertex3f(GPVERTEX3F fnptr, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(x, y, z); // } // static void glowVertex3fv(GPVERTEX3FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowVertex3hNV(GPVERTEX3HNV fnptr, GLhalfNV x, GLhalfNV y, GLhalfNV z) { // (*fnptr)(x, y, z); // } // static void glowVertex3hvNV(GPVERTEX3HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowVertex3i(GPVERTEX3I fnptr, GLint x, GLint y, GLint z) { // (*fnptr)(x, y, z); // } // static void glowVertex3iv(GPVERTEX3IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowVertex3s(GPVERTEX3S fnptr, GLshort x, GLshort y, GLshort z) { // (*fnptr)(x, y, z); // } // static void glowVertex3sv(GPVERTEX3SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowVertex3xOES(GPVERTEX3XOES fnptr, GLfixed x, GLfixed y) { // (*fnptr)(x, y); // } // static void glowVertex3xvOES(GPVERTEX3XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowVertex4bOES(GPVERTEX4BOES fnptr, GLbyte x, GLbyte y, GLbyte z, GLbyte w) { // (*fnptr)(x, y, z, w); // } // static void glowVertex4bvOES(GPVERTEX4BVOES fnptr, const GLbyte * coords) { // (*fnptr)(coords); // } // static void glowVertex4d(GPVERTEX4D fnptr, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(x, y, z, w); // } // static void glowVertex4dv(GPVERTEX4DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowVertex4f(GPVERTEX4F fnptr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(x, y, z, w); // } // static void glowVertex4fv(GPVERTEX4FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowVertex4hNV(GPVERTEX4HNV fnptr, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) { // (*fnptr)(x, y, z, w); // } // static void glowVertex4hvNV(GPVERTEX4HVNV fnptr, const GLhalfNV * v) { // (*fnptr)(v); // } // static void glowVertex4i(GPVERTEX4I fnptr, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(x, y, z, w); // } // static void glowVertex4iv(GPVERTEX4IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowVertex4s(GPVERTEX4S fnptr, GLshort x, GLshort y, GLshort z, GLshort w) { // (*fnptr)(x, y, z, w); // } // static void glowVertex4sv(GPVERTEX4SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowVertex4xOES(GPVERTEX4XOES fnptr, GLfixed x, GLfixed y, GLfixed z) { // (*fnptr)(x, y, z); // } // static void glowVertex4xvOES(GPVERTEX4XVOES fnptr, const GLfixed * coords) { // (*fnptr)(coords); // } // static void glowVertexArrayAttribBinding(GPVERTEXARRAYATTRIBBINDING fnptr, GLuint vaobj, GLuint attribindex, GLuint bindingindex) { // (*fnptr)(vaobj, attribindex, bindingindex); // } // static void glowVertexArrayAttribFormat(GPVERTEXARRAYATTRIBFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { // (*fnptr)(vaobj, attribindex, size, type, normalized, relativeoffset); // } // static void glowVertexArrayAttribIFormat(GPVERTEXARRAYATTRIBIFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { // (*fnptr)(vaobj, attribindex, size, type, relativeoffset); // } // static void glowVertexArrayAttribLFormat(GPVERTEXARRAYATTRIBLFORMAT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { // (*fnptr)(vaobj, attribindex, size, type, relativeoffset); // } // static void glowVertexArrayBindVertexBufferEXT(GPVERTEXARRAYBINDVERTEXBUFFEREXT fnptr, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { // (*fnptr)(vaobj, bindingindex, buffer, offset, stride); // } // static void glowVertexArrayBindingDivisor(GPVERTEXARRAYBINDINGDIVISOR fnptr, GLuint vaobj, GLuint bindingindex, GLuint divisor) { // (*fnptr)(vaobj, bindingindex, divisor); // } // static void glowVertexArrayColorOffsetEXT(GPVERTEXARRAYCOLOROFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, size, type, stride, offset); // } // static void glowVertexArrayEdgeFlagOffsetEXT(GPVERTEXARRAYEDGEFLAGOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, stride, offset); // } // static void glowVertexArrayElementBuffer(GPVERTEXARRAYELEMENTBUFFER fnptr, GLuint vaobj, GLuint buffer) { // (*fnptr)(vaobj, buffer); // } // static void glowVertexArrayFogCoordOffsetEXT(GPVERTEXARRAYFOGCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, type, stride, offset); // } // static void glowVertexArrayIndexOffsetEXT(GPVERTEXARRAYINDEXOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, type, stride, offset); // } // static void glowVertexArrayMultiTexCoordOffsetEXT(GPVERTEXARRAYMULTITEXCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, texunit, size, type, stride, offset); // } // static void glowVertexArrayNormalOffsetEXT(GPVERTEXARRAYNORMALOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, type, stride, offset); // } // static void glowVertexArrayParameteriAPPLE(GPVERTEXARRAYPARAMETERIAPPLE fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowVertexArrayRangeAPPLE(GPVERTEXARRAYRANGEAPPLE fnptr, GLsizei length, void * pointer) { // (*fnptr)(length, pointer); // } // static void glowVertexArrayRangeNV(GPVERTEXARRAYRANGENV fnptr, GLsizei length, const void * pointer) { // (*fnptr)(length, pointer); // } // static void glowVertexArraySecondaryColorOffsetEXT(GPVERTEXARRAYSECONDARYCOLOROFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, size, type, stride, offset); // } // static void glowVertexArrayTexCoordOffsetEXT(GPVERTEXARRAYTEXCOORDOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, size, type, stride, offset); // } // static void glowVertexArrayVertexAttribBindingEXT(GPVERTEXARRAYVERTEXATTRIBBINDINGEXT fnptr, GLuint vaobj, GLuint attribindex, GLuint bindingindex) { // (*fnptr)(vaobj, attribindex, bindingindex); // } // static void glowVertexArrayVertexAttribDivisorEXT(GPVERTEXARRAYVERTEXATTRIBDIVISOREXT fnptr, GLuint vaobj, GLuint index, GLuint divisor) { // (*fnptr)(vaobj, index, divisor); // } // static void glowVertexArrayVertexAttribFormatEXT(GPVERTEXARRAYVERTEXATTRIBFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { // (*fnptr)(vaobj, attribindex, size, type, normalized, relativeoffset); // } // static void glowVertexArrayVertexAttribIFormatEXT(GPVERTEXARRAYVERTEXATTRIBIFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { // (*fnptr)(vaobj, attribindex, size, type, relativeoffset); // } // static void glowVertexArrayVertexAttribIOffsetEXT(GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, index, size, type, stride, offset); // } // static void glowVertexArrayVertexAttribLFormatEXT(GPVERTEXARRAYVERTEXATTRIBLFORMATEXT fnptr, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { // (*fnptr)(vaobj, attribindex, size, type, relativeoffset); // } // static void glowVertexArrayVertexAttribLOffsetEXT(GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, index, size, type, stride, offset); // } // static void glowVertexArrayVertexAttribOffsetEXT(GPVERTEXARRAYVERTEXATTRIBOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, index, size, type, normalized, stride, offset); // } // static void glowVertexArrayVertexBindingDivisorEXT(GPVERTEXARRAYVERTEXBINDINGDIVISOREXT fnptr, GLuint vaobj, GLuint bindingindex, GLuint divisor) { // (*fnptr)(vaobj, bindingindex, divisor); // } // static void glowVertexArrayVertexBuffer(GPVERTEXARRAYVERTEXBUFFER fnptr, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { // (*fnptr)(vaobj, bindingindex, buffer, offset, stride); // } // static void glowVertexArrayVertexBuffers(GPVERTEXARRAYVERTEXBUFFERS fnptr, GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) { // (*fnptr)(vaobj, first, count, buffers, offsets, strides); // } // static void glowVertexArrayVertexOffsetEXT(GPVERTEXARRAYVERTEXOFFSETEXT fnptr, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { // (*fnptr)(vaobj, buffer, size, type, stride, offset); // } // static void glowVertexAttrib1d(GPVERTEXATTRIB1D fnptr, GLuint index, GLdouble x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1dARB(GPVERTEXATTRIB1DARB fnptr, GLuint index, GLdouble x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1dNV(GPVERTEXATTRIB1DNV fnptr, GLuint index, GLdouble x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1dv(GPVERTEXATTRIB1DV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1dvARB(GPVERTEXATTRIB1DVARB fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1dvNV(GPVERTEXATTRIB1DVNV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1f(GPVERTEXATTRIB1F fnptr, GLuint index, GLfloat x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1fARB(GPVERTEXATTRIB1FARB fnptr, GLuint index, GLfloat x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1fNV(GPVERTEXATTRIB1FNV fnptr, GLuint index, GLfloat x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1fv(GPVERTEXATTRIB1FV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1fvARB(GPVERTEXATTRIB1FVARB fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1fvNV(GPVERTEXATTRIB1FVNV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1hNV(GPVERTEXATTRIB1HNV fnptr, GLuint index, GLhalfNV x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1hvNV(GPVERTEXATTRIB1HVNV fnptr, GLuint index, const GLhalfNV * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1s(GPVERTEXATTRIB1S fnptr, GLuint index, GLshort x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1sARB(GPVERTEXATTRIB1SARB fnptr, GLuint index, GLshort x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1sNV(GPVERTEXATTRIB1SNV fnptr, GLuint index, GLshort x) { // (*fnptr)(index, x); // } // static void glowVertexAttrib1sv(GPVERTEXATTRIB1SV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1svARB(GPVERTEXATTRIB1SVARB fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib1svNV(GPVERTEXATTRIB1SVNV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2d(GPVERTEXATTRIB2D fnptr, GLuint index, GLdouble x, GLdouble y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2dARB(GPVERTEXATTRIB2DARB fnptr, GLuint index, GLdouble x, GLdouble y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2dNV(GPVERTEXATTRIB2DNV fnptr, GLuint index, GLdouble x, GLdouble y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2dv(GPVERTEXATTRIB2DV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2dvARB(GPVERTEXATTRIB2DVARB fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2dvNV(GPVERTEXATTRIB2DVNV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2f(GPVERTEXATTRIB2F fnptr, GLuint index, GLfloat x, GLfloat y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2fARB(GPVERTEXATTRIB2FARB fnptr, GLuint index, GLfloat x, GLfloat y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2fNV(GPVERTEXATTRIB2FNV fnptr, GLuint index, GLfloat x, GLfloat y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2fv(GPVERTEXATTRIB2FV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2fvARB(GPVERTEXATTRIB2FVARB fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2fvNV(GPVERTEXATTRIB2FVNV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2hNV(GPVERTEXATTRIB2HNV fnptr, GLuint index, GLhalfNV x, GLhalfNV y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2hvNV(GPVERTEXATTRIB2HVNV fnptr, GLuint index, const GLhalfNV * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2s(GPVERTEXATTRIB2S fnptr, GLuint index, GLshort x, GLshort y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2sARB(GPVERTEXATTRIB2SARB fnptr, GLuint index, GLshort x, GLshort y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2sNV(GPVERTEXATTRIB2SNV fnptr, GLuint index, GLshort x, GLshort y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttrib2sv(GPVERTEXATTRIB2SV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2svARB(GPVERTEXATTRIB2SVARB fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib2svNV(GPVERTEXATTRIB2SVNV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3d(GPVERTEXATTRIB3D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3dARB(GPVERTEXATTRIB3DARB fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3dNV(GPVERTEXATTRIB3DNV fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3dv(GPVERTEXATTRIB3DV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3dvARB(GPVERTEXATTRIB3DVARB fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3dvNV(GPVERTEXATTRIB3DVNV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3f(GPVERTEXATTRIB3F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3fARB(GPVERTEXATTRIB3FARB fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3fNV(GPVERTEXATTRIB3FNV fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3fv(GPVERTEXATTRIB3FV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3fvARB(GPVERTEXATTRIB3FVARB fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3fvNV(GPVERTEXATTRIB3FVNV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3hNV(GPVERTEXATTRIB3HNV fnptr, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3hvNV(GPVERTEXATTRIB3HVNV fnptr, GLuint index, const GLhalfNV * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3s(GPVERTEXATTRIB3S fnptr, GLuint index, GLshort x, GLshort y, GLshort z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3sARB(GPVERTEXATTRIB3SARB fnptr, GLuint index, GLshort x, GLshort y, GLshort z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3sNV(GPVERTEXATTRIB3SNV fnptr, GLuint index, GLshort x, GLshort y, GLshort z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttrib3sv(GPVERTEXATTRIB3SV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3svARB(GPVERTEXATTRIB3SVARB fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib3svNV(GPVERTEXATTRIB3SVNV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4Nbv(GPVERTEXATTRIB4NBV fnptr, GLuint index, const GLbyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4NbvARB(GPVERTEXATTRIB4NBVARB fnptr, GLuint index, const GLbyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4Niv(GPVERTEXATTRIB4NIV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4NivARB(GPVERTEXATTRIB4NIVARB fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4Nsv(GPVERTEXATTRIB4NSV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4NsvARB(GPVERTEXATTRIB4NSVARB fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4Nub(GPVERTEXATTRIB4NUB fnptr, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4NubARB(GPVERTEXATTRIB4NUBARB fnptr, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4Nubv(GPVERTEXATTRIB4NUBV fnptr, GLuint index, const GLubyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4NubvARB(GPVERTEXATTRIB4NUBVARB fnptr, GLuint index, const GLubyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4Nuiv(GPVERTEXATTRIB4NUIV fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4NuivARB(GPVERTEXATTRIB4NUIVARB fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4Nusv(GPVERTEXATTRIB4NUSV fnptr, GLuint index, const GLushort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4NusvARB(GPVERTEXATTRIB4NUSVARB fnptr, GLuint index, const GLushort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4bv(GPVERTEXATTRIB4BV fnptr, GLuint index, const GLbyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4bvARB(GPVERTEXATTRIB4BVARB fnptr, GLuint index, const GLbyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4d(GPVERTEXATTRIB4D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4dARB(GPVERTEXATTRIB4DARB fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4dNV(GPVERTEXATTRIB4DNV fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4dv(GPVERTEXATTRIB4DV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4dvARB(GPVERTEXATTRIB4DVARB fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4dvNV(GPVERTEXATTRIB4DVNV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4f(GPVERTEXATTRIB4F fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4fARB(GPVERTEXATTRIB4FARB fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4fNV(GPVERTEXATTRIB4FNV fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4fv(GPVERTEXATTRIB4FV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4fvARB(GPVERTEXATTRIB4FVARB fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4fvNV(GPVERTEXATTRIB4FVNV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4hNV(GPVERTEXATTRIB4HNV fnptr, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4hvNV(GPVERTEXATTRIB4HVNV fnptr, GLuint index, const GLhalfNV * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4iv(GPVERTEXATTRIB4IV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4ivARB(GPVERTEXATTRIB4IVARB fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4s(GPVERTEXATTRIB4S fnptr, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4sARB(GPVERTEXATTRIB4SARB fnptr, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4sNV(GPVERTEXATTRIB4SNV fnptr, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4sv(GPVERTEXATTRIB4SV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4svARB(GPVERTEXATTRIB4SVARB fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4svNV(GPVERTEXATTRIB4SVNV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4ubNV(GPVERTEXATTRIB4UBNV fnptr, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttrib4ubv(GPVERTEXATTRIB4UBV fnptr, GLuint index, const GLubyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4ubvARB(GPVERTEXATTRIB4UBVARB fnptr, GLuint index, const GLubyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4ubvNV(GPVERTEXATTRIB4UBVNV fnptr, GLuint index, const GLubyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4uiv(GPVERTEXATTRIB4UIV fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4uivARB(GPVERTEXATTRIB4UIVARB fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4usv(GPVERTEXATTRIB4USV fnptr, GLuint index, const GLushort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttrib4usvARB(GPVERTEXATTRIB4USVARB fnptr, GLuint index, const GLushort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribArrayObjectATI(GPVERTEXATTRIBARRAYOBJECTATI fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) { // (*fnptr)(index, size, type, normalized, stride, buffer, offset); // } // static void glowVertexAttribBinding(GPVERTEXATTRIBBINDING fnptr, GLuint attribindex, GLuint bindingindex) { // (*fnptr)(attribindex, bindingindex); // } // static void glowVertexAttribDivisor(GPVERTEXATTRIBDIVISOR fnptr, GLuint index, GLuint divisor) { // (*fnptr)(index, divisor); // } // static void glowVertexAttribDivisorARB(GPVERTEXATTRIBDIVISORARB fnptr, GLuint index, GLuint divisor) { // (*fnptr)(index, divisor); // } // static void glowVertexAttribFormat(GPVERTEXATTRIBFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { // (*fnptr)(attribindex, size, type, normalized, relativeoffset); // } // static void glowVertexAttribFormatNV(GPVERTEXATTRIBFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) { // (*fnptr)(index, size, type, normalized, stride); // } // static void glowVertexAttribI1i(GPVERTEXATTRIBI1I fnptr, GLuint index, GLint x) { // (*fnptr)(index, x); // } // static void glowVertexAttribI1iEXT(GPVERTEXATTRIBI1IEXT fnptr, GLuint index, GLint x) { // (*fnptr)(index, x); // } // static void glowVertexAttribI1iv(GPVERTEXATTRIBI1IV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI1ivEXT(GPVERTEXATTRIBI1IVEXT fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI1ui(GPVERTEXATTRIBI1UI fnptr, GLuint index, GLuint x) { // (*fnptr)(index, x); // } // static void glowVertexAttribI1uiEXT(GPVERTEXATTRIBI1UIEXT fnptr, GLuint index, GLuint x) { // (*fnptr)(index, x); // } // static void glowVertexAttribI1uiv(GPVERTEXATTRIBI1UIV fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI1uivEXT(GPVERTEXATTRIBI1UIVEXT fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI2i(GPVERTEXATTRIBI2I fnptr, GLuint index, GLint x, GLint y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttribI2iEXT(GPVERTEXATTRIBI2IEXT fnptr, GLuint index, GLint x, GLint y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttribI2iv(GPVERTEXATTRIBI2IV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI2ivEXT(GPVERTEXATTRIBI2IVEXT fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI2ui(GPVERTEXATTRIBI2UI fnptr, GLuint index, GLuint x, GLuint y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttribI2uiEXT(GPVERTEXATTRIBI2UIEXT fnptr, GLuint index, GLuint x, GLuint y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttribI2uiv(GPVERTEXATTRIBI2UIV fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI2uivEXT(GPVERTEXATTRIBI2UIVEXT fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI3i(GPVERTEXATTRIBI3I fnptr, GLuint index, GLint x, GLint y, GLint z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttribI3iEXT(GPVERTEXATTRIBI3IEXT fnptr, GLuint index, GLint x, GLint y, GLint z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttribI3iv(GPVERTEXATTRIBI3IV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI3ivEXT(GPVERTEXATTRIBI3IVEXT fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI3ui(GPVERTEXATTRIBI3UI fnptr, GLuint index, GLuint x, GLuint y, GLuint z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttribI3uiEXT(GPVERTEXATTRIBI3UIEXT fnptr, GLuint index, GLuint x, GLuint y, GLuint z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttribI3uiv(GPVERTEXATTRIBI3UIV fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI3uivEXT(GPVERTEXATTRIBI3UIVEXT fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4bv(GPVERTEXATTRIBI4BV fnptr, GLuint index, const GLbyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4bvEXT(GPVERTEXATTRIBI4BVEXT fnptr, GLuint index, const GLbyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4i(GPVERTEXATTRIBI4I fnptr, GLuint index, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribI4iEXT(GPVERTEXATTRIBI4IEXT fnptr, GLuint index, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribI4iv(GPVERTEXATTRIBI4IV fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4ivEXT(GPVERTEXATTRIBI4IVEXT fnptr, GLuint index, const GLint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4sv(GPVERTEXATTRIBI4SV fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4svEXT(GPVERTEXATTRIBI4SVEXT fnptr, GLuint index, const GLshort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4ubv(GPVERTEXATTRIBI4UBV fnptr, GLuint index, const GLubyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4ubvEXT(GPVERTEXATTRIBI4UBVEXT fnptr, GLuint index, const GLubyte * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4ui(GPVERTEXATTRIBI4UI fnptr, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribI4uiEXT(GPVERTEXATTRIBI4UIEXT fnptr, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribI4uiv(GPVERTEXATTRIBI4UIV fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4uivEXT(GPVERTEXATTRIBI4UIVEXT fnptr, GLuint index, const GLuint * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4usv(GPVERTEXATTRIBI4USV fnptr, GLuint index, const GLushort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribI4usvEXT(GPVERTEXATTRIBI4USVEXT fnptr, GLuint index, const GLushort * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribIFormat(GPVERTEXATTRIBIFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { // (*fnptr)(attribindex, size, type, relativeoffset); // } // static void glowVertexAttribIFormatNV(GPVERTEXATTRIBIFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLsizei stride) { // (*fnptr)(index, size, type, stride); // } // static void glowVertexAttribIPointer(GPVERTEXATTRIBIPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(index, size, type, stride, pointer); // } // static void glowVertexAttribIPointerEXT(GPVERTEXATTRIBIPOINTEREXT fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(index, size, type, stride, pointer); // } // static void glowVertexAttribL1d(GPVERTEXATTRIBL1D fnptr, GLuint index, GLdouble x) { // (*fnptr)(index, x); // } // static void glowVertexAttribL1dEXT(GPVERTEXATTRIBL1DEXT fnptr, GLuint index, GLdouble x) { // (*fnptr)(index, x); // } // static void glowVertexAttribL1dv(GPVERTEXATTRIBL1DV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL1dvEXT(GPVERTEXATTRIBL1DVEXT fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL1i64NV(GPVERTEXATTRIBL1I64NV fnptr, GLuint index, GLint64EXT x) { // (*fnptr)(index, x); // } // static void glowVertexAttribL1i64vNV(GPVERTEXATTRIBL1I64VNV fnptr, GLuint index, const GLint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL1ui64ARB(GPVERTEXATTRIBL1UI64ARB fnptr, GLuint index, GLuint64EXT x) { // (*fnptr)(index, x); // } // static void glowVertexAttribL1ui64NV(GPVERTEXATTRIBL1UI64NV fnptr, GLuint index, GLuint64EXT x) { // (*fnptr)(index, x); // } // static void glowVertexAttribL1ui64vARB(GPVERTEXATTRIBL1UI64VARB fnptr, GLuint index, const GLuint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL1ui64vNV(GPVERTEXATTRIBL1UI64VNV fnptr, GLuint index, const GLuint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL2d(GPVERTEXATTRIBL2D fnptr, GLuint index, GLdouble x, GLdouble y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttribL2dEXT(GPVERTEXATTRIBL2DEXT fnptr, GLuint index, GLdouble x, GLdouble y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttribL2dv(GPVERTEXATTRIBL2DV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL2dvEXT(GPVERTEXATTRIBL2DVEXT fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL2i64NV(GPVERTEXATTRIBL2I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttribL2i64vNV(GPVERTEXATTRIBL2I64VNV fnptr, GLuint index, const GLint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL2ui64NV(GPVERTEXATTRIBL2UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y) { // (*fnptr)(index, x, y); // } // static void glowVertexAttribL2ui64vNV(GPVERTEXATTRIBL2UI64VNV fnptr, GLuint index, const GLuint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL3d(GPVERTEXATTRIBL3D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttribL3dEXT(GPVERTEXATTRIBL3DEXT fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttribL3dv(GPVERTEXATTRIBL3DV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL3dvEXT(GPVERTEXATTRIBL3DVEXT fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL3i64NV(GPVERTEXATTRIBL3I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttribL3i64vNV(GPVERTEXATTRIBL3I64VNV fnptr, GLuint index, const GLint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL3ui64NV(GPVERTEXATTRIBL3UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { // (*fnptr)(index, x, y, z); // } // static void glowVertexAttribL3ui64vNV(GPVERTEXATTRIBL3UI64VNV fnptr, GLuint index, const GLuint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL4d(GPVERTEXATTRIBL4D fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribL4dEXT(GPVERTEXATTRIBL4DEXT fnptr, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribL4dv(GPVERTEXATTRIBL4DV fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL4dvEXT(GPVERTEXATTRIBL4DVEXT fnptr, GLuint index, const GLdouble * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL4i64NV(GPVERTEXATTRIBL4I64NV fnptr, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribL4i64vNV(GPVERTEXATTRIBL4I64VNV fnptr, GLuint index, const GLint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribL4ui64NV(GPVERTEXATTRIBL4UI64NV fnptr, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { // (*fnptr)(index, x, y, z, w); // } // static void glowVertexAttribL4ui64vNV(GPVERTEXATTRIBL4UI64VNV fnptr, GLuint index, const GLuint64EXT * v) { // (*fnptr)(index, v); // } // static void glowVertexAttribLFormat(GPVERTEXATTRIBLFORMAT fnptr, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { // (*fnptr)(attribindex, size, type, relativeoffset); // } // static void glowVertexAttribLFormatNV(GPVERTEXATTRIBLFORMATNV fnptr, GLuint index, GLint size, GLenum type, GLsizei stride) { // (*fnptr)(index, size, type, stride); // } // static void glowVertexAttribLPointer(GPVERTEXATTRIBLPOINTER fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(index, size, type, stride, pointer); // } // static void glowVertexAttribLPointerEXT(GPVERTEXATTRIBLPOINTEREXT fnptr, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(index, size, type, stride, pointer); // } // static void glowVertexAttribP1ui(GPVERTEXATTRIBP1UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) { // (*fnptr)(index, type, normalized, value); // } // static void glowVertexAttribP1uiv(GPVERTEXATTRIBP1UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { // (*fnptr)(index, type, normalized, value); // } // static void glowVertexAttribP2ui(GPVERTEXATTRIBP2UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) { // (*fnptr)(index, type, normalized, value); // } // static void glowVertexAttribP2uiv(GPVERTEXATTRIBP2UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { // (*fnptr)(index, type, normalized, value); // } // static void glowVertexAttribP3ui(GPVERTEXATTRIBP3UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) { // (*fnptr)(index, type, normalized, value); // } // static void glowVertexAttribP3uiv(GPVERTEXATTRIBP3UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { // (*fnptr)(index, type, normalized, value); // } // static void glowVertexAttribP4ui(GPVERTEXATTRIBP4UI fnptr, GLuint index, GLenum type, GLboolean normalized, GLuint value) { // (*fnptr)(index, type, normalized, value); // } // static void glowVertexAttribP4uiv(GPVERTEXATTRIBP4UIV fnptr, GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { // (*fnptr)(index, type, normalized, value); // } // static void glowVertexAttribParameteriAMD(GPVERTEXATTRIBPARAMETERIAMD fnptr, GLuint index, GLenum pname, GLint param) { // (*fnptr)(index, pname, param); // } // static void glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { // (*fnptr)(index, size, type, normalized, stride, pointer); // } // static void glowVertexAttribPointerARB(GPVERTEXATTRIBPOINTERARB fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { // (*fnptr)(index, size, type, normalized, stride, pointer); // } // static void glowVertexAttribPointerNV(GPVERTEXATTRIBPOINTERNV fnptr, GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(index, fsize, type, stride, pointer); // } // static void glowVertexAttribs1dvNV(GPVERTEXATTRIBS1DVNV fnptr, GLuint index, GLsizei count, const GLdouble * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs1fvNV(GPVERTEXATTRIBS1FVNV fnptr, GLuint index, GLsizei count, const GLfloat * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs1hvNV(GPVERTEXATTRIBS1HVNV fnptr, GLuint index, GLsizei n, const GLhalfNV * v) { // (*fnptr)(index, n, v); // } // static void glowVertexAttribs1svNV(GPVERTEXATTRIBS1SVNV fnptr, GLuint index, GLsizei count, const GLshort * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs2dvNV(GPVERTEXATTRIBS2DVNV fnptr, GLuint index, GLsizei count, const GLdouble * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs2fvNV(GPVERTEXATTRIBS2FVNV fnptr, GLuint index, GLsizei count, const GLfloat * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs2hvNV(GPVERTEXATTRIBS2HVNV fnptr, GLuint index, GLsizei n, const GLhalfNV * v) { // (*fnptr)(index, n, v); // } // static void glowVertexAttribs2svNV(GPVERTEXATTRIBS2SVNV fnptr, GLuint index, GLsizei count, const GLshort * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs3dvNV(GPVERTEXATTRIBS3DVNV fnptr, GLuint index, GLsizei count, const GLdouble * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs3fvNV(GPVERTEXATTRIBS3FVNV fnptr, GLuint index, GLsizei count, const GLfloat * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs3hvNV(GPVERTEXATTRIBS3HVNV fnptr, GLuint index, GLsizei n, const GLhalfNV * v) { // (*fnptr)(index, n, v); // } // static void glowVertexAttribs3svNV(GPVERTEXATTRIBS3SVNV fnptr, GLuint index, GLsizei count, const GLshort * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs4dvNV(GPVERTEXATTRIBS4DVNV fnptr, GLuint index, GLsizei count, const GLdouble * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs4fvNV(GPVERTEXATTRIBS4FVNV fnptr, GLuint index, GLsizei count, const GLfloat * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs4hvNV(GPVERTEXATTRIBS4HVNV fnptr, GLuint index, GLsizei n, const GLhalfNV * v) { // (*fnptr)(index, n, v); // } // static void glowVertexAttribs4svNV(GPVERTEXATTRIBS4SVNV fnptr, GLuint index, GLsizei count, const GLshort * v) { // (*fnptr)(index, count, v); // } // static void glowVertexAttribs4ubvNV(GPVERTEXATTRIBS4UBVNV fnptr, GLuint index, GLsizei count, const GLubyte * v) { // (*fnptr)(index, count, v); // } // static void glowVertexBindingDivisor(GPVERTEXBINDINGDIVISOR fnptr, GLuint bindingindex, GLuint divisor) { // (*fnptr)(bindingindex, divisor); // } // static void glowVertexBlendARB(GPVERTEXBLENDARB fnptr, GLint count) { // (*fnptr)(count); // } // static void glowVertexBlendEnvfATI(GPVERTEXBLENDENVFATI fnptr, GLenum pname, GLfloat param) { // (*fnptr)(pname, param); // } // static void glowVertexBlendEnviATI(GPVERTEXBLENDENVIATI fnptr, GLenum pname, GLint param) { // (*fnptr)(pname, param); // } // static void glowVertexFormatNV(GPVERTEXFORMATNV fnptr, GLint size, GLenum type, GLsizei stride) { // (*fnptr)(size, type, stride); // } // static void glowVertexP2ui(GPVERTEXP2UI fnptr, GLenum type, GLuint value) { // (*fnptr)(type, value); // } // static void glowVertexP2uiv(GPVERTEXP2UIV fnptr, GLenum type, const GLuint * value) { // (*fnptr)(type, value); // } // static void glowVertexP3ui(GPVERTEXP3UI fnptr, GLenum type, GLuint value) { // (*fnptr)(type, value); // } // static void glowVertexP3uiv(GPVERTEXP3UIV fnptr, GLenum type, const GLuint * value) { // (*fnptr)(type, value); // } // static void glowVertexP4ui(GPVERTEXP4UI fnptr, GLenum type, GLuint value) { // (*fnptr)(type, value); // } // static void glowVertexP4uiv(GPVERTEXP4UIV fnptr, GLenum type, const GLuint * value) { // (*fnptr)(type, value); // } // static void glowVertexPointer(GPVERTEXPOINTER fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(size, type, stride, pointer); // } // static void glowVertexPointerEXT(GPVERTEXPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) { // (*fnptr)(size, type, stride, count, pointer); // } // static void glowVertexPointerListIBM(GPVERTEXPOINTERLISTIBM fnptr, GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { // (*fnptr)(size, type, stride, pointer, ptrstride); // } // static void glowVertexPointervINTEL(GPVERTEXPOINTERVINTEL fnptr, GLint size, GLenum type, const void ** pointer) { // (*fnptr)(size, type, pointer); // } // static void glowVertexStream1dATI(GPVERTEXSTREAM1DATI fnptr, GLenum stream, GLdouble x) { // (*fnptr)(stream, x); // } // static void glowVertexStream1dvATI(GPVERTEXSTREAM1DVATI fnptr, GLenum stream, const GLdouble * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream1fATI(GPVERTEXSTREAM1FATI fnptr, GLenum stream, GLfloat x) { // (*fnptr)(stream, x); // } // static void glowVertexStream1fvATI(GPVERTEXSTREAM1FVATI fnptr, GLenum stream, const GLfloat * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream1iATI(GPVERTEXSTREAM1IATI fnptr, GLenum stream, GLint x) { // (*fnptr)(stream, x); // } // static void glowVertexStream1ivATI(GPVERTEXSTREAM1IVATI fnptr, GLenum stream, const GLint * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream1sATI(GPVERTEXSTREAM1SATI fnptr, GLenum stream, GLshort x) { // (*fnptr)(stream, x); // } // static void glowVertexStream1svATI(GPVERTEXSTREAM1SVATI fnptr, GLenum stream, const GLshort * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream2dATI(GPVERTEXSTREAM2DATI fnptr, GLenum stream, GLdouble x, GLdouble y) { // (*fnptr)(stream, x, y); // } // static void glowVertexStream2dvATI(GPVERTEXSTREAM2DVATI fnptr, GLenum stream, const GLdouble * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream2fATI(GPVERTEXSTREAM2FATI fnptr, GLenum stream, GLfloat x, GLfloat y) { // (*fnptr)(stream, x, y); // } // static void glowVertexStream2fvATI(GPVERTEXSTREAM2FVATI fnptr, GLenum stream, const GLfloat * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream2iATI(GPVERTEXSTREAM2IATI fnptr, GLenum stream, GLint x, GLint y) { // (*fnptr)(stream, x, y); // } // static void glowVertexStream2ivATI(GPVERTEXSTREAM2IVATI fnptr, GLenum stream, const GLint * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream2sATI(GPVERTEXSTREAM2SATI fnptr, GLenum stream, GLshort x, GLshort y) { // (*fnptr)(stream, x, y); // } // static void glowVertexStream2svATI(GPVERTEXSTREAM2SVATI fnptr, GLenum stream, const GLshort * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream3dATI(GPVERTEXSTREAM3DATI fnptr, GLenum stream, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(stream, x, y, z); // } // static void glowVertexStream3dvATI(GPVERTEXSTREAM3DVATI fnptr, GLenum stream, const GLdouble * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream3fATI(GPVERTEXSTREAM3FATI fnptr, GLenum stream, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(stream, x, y, z); // } // static void glowVertexStream3fvATI(GPVERTEXSTREAM3FVATI fnptr, GLenum stream, const GLfloat * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream3iATI(GPVERTEXSTREAM3IATI fnptr, GLenum stream, GLint x, GLint y, GLint z) { // (*fnptr)(stream, x, y, z); // } // static void glowVertexStream3ivATI(GPVERTEXSTREAM3IVATI fnptr, GLenum stream, const GLint * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream3sATI(GPVERTEXSTREAM3SATI fnptr, GLenum stream, GLshort x, GLshort y, GLshort z) { // (*fnptr)(stream, x, y, z); // } // static void glowVertexStream3svATI(GPVERTEXSTREAM3SVATI fnptr, GLenum stream, const GLshort * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream4dATI(GPVERTEXSTREAM4DATI fnptr, GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(stream, x, y, z, w); // } // static void glowVertexStream4dvATI(GPVERTEXSTREAM4DVATI fnptr, GLenum stream, const GLdouble * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream4fATI(GPVERTEXSTREAM4FATI fnptr, GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(stream, x, y, z, w); // } // static void glowVertexStream4fvATI(GPVERTEXSTREAM4FVATI fnptr, GLenum stream, const GLfloat * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream4iATI(GPVERTEXSTREAM4IATI fnptr, GLenum stream, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(stream, x, y, z, w); // } // static void glowVertexStream4ivATI(GPVERTEXSTREAM4IVATI fnptr, GLenum stream, const GLint * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexStream4sATI(GPVERTEXSTREAM4SATI fnptr, GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) { // (*fnptr)(stream, x, y, z, w); // } // static void glowVertexStream4svATI(GPVERTEXSTREAM4SVATI fnptr, GLenum stream, const GLshort * coords) { // (*fnptr)(stream, coords); // } // static void glowVertexWeightPointerEXT(GPVERTEXWEIGHTPOINTEREXT fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(size, type, stride, pointer); // } // static void glowVertexWeightfEXT(GPVERTEXWEIGHTFEXT fnptr, GLfloat weight) { // (*fnptr)(weight); // } // static void glowVertexWeightfvEXT(GPVERTEXWEIGHTFVEXT fnptr, const GLfloat * weight) { // (*fnptr)(weight); // } // static void glowVertexWeighthNV(GPVERTEXWEIGHTHNV fnptr, GLhalfNV weight) { // (*fnptr)(weight); // } // static void glowVertexWeighthvNV(GPVERTEXWEIGHTHVNV fnptr, const GLhalfNV * weight) { // (*fnptr)(weight); // } // static GLenum glowVideoCaptureNV(GPVIDEOCAPTURENV fnptr, GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) { // return (*fnptr)(video_capture_slot, sequence_num, capture_time); // } // static void glowVideoCaptureStreamParameterdvNV(GPVIDEOCAPTURESTREAMPARAMETERDVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params) { // (*fnptr)(video_capture_slot, stream, pname, params); // } // static void glowVideoCaptureStreamParameterfvNV(GPVIDEOCAPTURESTREAMPARAMETERFVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params) { // (*fnptr)(video_capture_slot, stream, pname, params); // } // static void glowVideoCaptureStreamParameterivNV(GPVIDEOCAPTURESTREAMPARAMETERIVNV fnptr, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params) { // (*fnptr)(video_capture_slot, stream, pname, params); // } // static void glowViewport(GPVIEWPORT fnptr, GLint x, GLint y, GLsizei width, GLsizei height) { // (*fnptr)(x, y, width, height); // } // static void glowViewportArrayv(GPVIEWPORTARRAYV fnptr, GLuint first, GLsizei count, const GLfloat * v) { // (*fnptr)(first, count, v); // } // static void glowViewportIndexedf(GPVIEWPORTINDEXEDF fnptr, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { // (*fnptr)(index, x, y, w, h); // } // static void glowViewportIndexedfv(GPVIEWPORTINDEXEDFV fnptr, GLuint index, const GLfloat * v) { // (*fnptr)(index, v); // } // static void glowViewportPositionWScaleNV(GPVIEWPORTPOSITIONWSCALENV fnptr, GLuint index, GLfloat xcoeff, GLfloat ycoeff) { // (*fnptr)(index, xcoeff, ycoeff); // } // static void glowViewportSwizzleNV(GPVIEWPORTSWIZZLENV fnptr, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) { // (*fnptr)(index, swizzlex, swizzley, swizzlez, swizzlew); // } // static void glowWaitSemaphoreEXT(GPWAITSEMAPHOREEXT fnptr, GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts) { // (*fnptr)(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts); // } // static void glowWaitSync(GPWAITSYNC fnptr, GLsync sync, GLbitfield flags, GLuint64 timeout) { // (*fnptr)(sync, flags, timeout); // } // static void glowWaitVkSemaphoreNV(GPWAITVKSEMAPHORENV fnptr, GLuint64 vkSemaphore) { // (*fnptr)(vkSemaphore); // } // static void glowWeightPathsNV(GPWEIGHTPATHSNV fnptr, GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) { // (*fnptr)(resultPath, numPaths, paths, weights); // } // static void glowWeightPointerARB(GPWEIGHTPOINTERARB fnptr, GLint size, GLenum type, GLsizei stride, const void * pointer) { // (*fnptr)(size, type, stride, pointer); // } // static void glowWeightbvARB(GPWEIGHTBVARB fnptr, GLint size, const GLbyte * weights) { // (*fnptr)(size, weights); // } // static void glowWeightdvARB(GPWEIGHTDVARB fnptr, GLint size, const GLdouble * weights) { // (*fnptr)(size, weights); // } // static void glowWeightfvARB(GPWEIGHTFVARB fnptr, GLint size, const GLfloat * weights) { // (*fnptr)(size, weights); // } // static void glowWeightivARB(GPWEIGHTIVARB fnptr, GLint size, const GLint * weights) { // (*fnptr)(size, weights); // } // static void glowWeightsvARB(GPWEIGHTSVARB fnptr, GLint size, const GLshort * weights) { // (*fnptr)(size, weights); // } // static void glowWeightubvARB(GPWEIGHTUBVARB fnptr, GLint size, const GLubyte * weights) { // (*fnptr)(size, weights); // } // static void glowWeightuivARB(GPWEIGHTUIVARB fnptr, GLint size, const GLuint * weights) { // (*fnptr)(size, weights); // } // static void glowWeightusvARB(GPWEIGHTUSVARB fnptr, GLint size, const GLushort * weights) { // (*fnptr)(size, weights); // } // static void glowWindowPos2d(GPWINDOWPOS2D fnptr, GLdouble x, GLdouble y) { // (*fnptr)(x, y); // } // static void glowWindowPos2dARB(GPWINDOWPOS2DARB fnptr, GLdouble x, GLdouble y) { // (*fnptr)(x, y); // } // static void glowWindowPos2dMESA(GPWINDOWPOS2DMESA fnptr, GLdouble x, GLdouble y) { // (*fnptr)(x, y); // } // static void glowWindowPos2dv(GPWINDOWPOS2DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowWindowPos2dvARB(GPWINDOWPOS2DVARB fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowWindowPos2dvMESA(GPWINDOWPOS2DVMESA fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowWindowPos2f(GPWINDOWPOS2F fnptr, GLfloat x, GLfloat y) { // (*fnptr)(x, y); // } // static void glowWindowPos2fARB(GPWINDOWPOS2FARB fnptr, GLfloat x, GLfloat y) { // (*fnptr)(x, y); // } // static void glowWindowPos2fMESA(GPWINDOWPOS2FMESA fnptr, GLfloat x, GLfloat y) { // (*fnptr)(x, y); // } // static void glowWindowPos2fv(GPWINDOWPOS2FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowWindowPos2fvARB(GPWINDOWPOS2FVARB fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowWindowPos2fvMESA(GPWINDOWPOS2FVMESA fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowWindowPos2i(GPWINDOWPOS2I fnptr, GLint x, GLint y) { // (*fnptr)(x, y); // } // static void glowWindowPos2iARB(GPWINDOWPOS2IARB fnptr, GLint x, GLint y) { // (*fnptr)(x, y); // } // static void glowWindowPos2iMESA(GPWINDOWPOS2IMESA fnptr, GLint x, GLint y) { // (*fnptr)(x, y); // } // static void glowWindowPos2iv(GPWINDOWPOS2IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowWindowPos2ivARB(GPWINDOWPOS2IVARB fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowWindowPos2ivMESA(GPWINDOWPOS2IVMESA fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowWindowPos2s(GPWINDOWPOS2S fnptr, GLshort x, GLshort y) { // (*fnptr)(x, y); // } // static void glowWindowPos2sARB(GPWINDOWPOS2SARB fnptr, GLshort x, GLshort y) { // (*fnptr)(x, y); // } // static void glowWindowPos2sMESA(GPWINDOWPOS2SMESA fnptr, GLshort x, GLshort y) { // (*fnptr)(x, y); // } // static void glowWindowPos2sv(GPWINDOWPOS2SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowWindowPos2svARB(GPWINDOWPOS2SVARB fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowWindowPos2svMESA(GPWINDOWPOS2SVMESA fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowWindowPos3d(GPWINDOWPOS3D fnptr, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3dARB(GPWINDOWPOS3DARB fnptr, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3dMESA(GPWINDOWPOS3DMESA fnptr, GLdouble x, GLdouble y, GLdouble z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3dv(GPWINDOWPOS3DV fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowWindowPos3dvARB(GPWINDOWPOS3DVARB fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowWindowPos3dvMESA(GPWINDOWPOS3DVMESA fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowWindowPos3f(GPWINDOWPOS3F fnptr, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3fARB(GPWINDOWPOS3FARB fnptr, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3fMESA(GPWINDOWPOS3FMESA fnptr, GLfloat x, GLfloat y, GLfloat z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3fv(GPWINDOWPOS3FV fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowWindowPos3fvARB(GPWINDOWPOS3FVARB fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowWindowPos3fvMESA(GPWINDOWPOS3FVMESA fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowWindowPos3i(GPWINDOWPOS3I fnptr, GLint x, GLint y, GLint z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3iARB(GPWINDOWPOS3IARB fnptr, GLint x, GLint y, GLint z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3iMESA(GPWINDOWPOS3IMESA fnptr, GLint x, GLint y, GLint z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3iv(GPWINDOWPOS3IV fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowWindowPos3ivARB(GPWINDOWPOS3IVARB fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowWindowPos3ivMESA(GPWINDOWPOS3IVMESA fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowWindowPos3s(GPWINDOWPOS3S fnptr, GLshort x, GLshort y, GLshort z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3sARB(GPWINDOWPOS3SARB fnptr, GLshort x, GLshort y, GLshort z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3sMESA(GPWINDOWPOS3SMESA fnptr, GLshort x, GLshort y, GLshort z) { // (*fnptr)(x, y, z); // } // static void glowWindowPos3sv(GPWINDOWPOS3SV fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowWindowPos3svARB(GPWINDOWPOS3SVARB fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowWindowPos3svMESA(GPWINDOWPOS3SVMESA fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowWindowPos4dMESA(GPWINDOWPOS4DMESA fnptr, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { // (*fnptr)(x, y, z, w); // } // static void glowWindowPos4dvMESA(GPWINDOWPOS4DVMESA fnptr, const GLdouble * v) { // (*fnptr)(v); // } // static void glowWindowPos4fMESA(GPWINDOWPOS4FMESA fnptr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { // (*fnptr)(x, y, z, w); // } // static void glowWindowPos4fvMESA(GPWINDOWPOS4FVMESA fnptr, const GLfloat * v) { // (*fnptr)(v); // } // static void glowWindowPos4iMESA(GPWINDOWPOS4IMESA fnptr, GLint x, GLint y, GLint z, GLint w) { // (*fnptr)(x, y, z, w); // } // static void glowWindowPos4ivMESA(GPWINDOWPOS4IVMESA fnptr, const GLint * v) { // (*fnptr)(v); // } // static void glowWindowPos4sMESA(GPWINDOWPOS4SMESA fnptr, GLshort x, GLshort y, GLshort z, GLshort w) { // (*fnptr)(x, y, z, w); // } // static void glowWindowPos4svMESA(GPWINDOWPOS4SVMESA fnptr, const GLshort * v) { // (*fnptr)(v); // } // static void glowWindowRectanglesEXT(GPWINDOWRECTANGLESEXT fnptr, GLenum mode, GLsizei count, const GLint * box) { // (*fnptr)(mode, count, box); // } // static void glowWriteMaskEXT(GPWRITEMASKEXT fnptr, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) { // (*fnptr)(res, in, outX, outY, outZ, outW); // } import "C" import ( "errors" "unsafe" ) const ( GL_1PASS_EXT = 0x80A1 GL_1PASS_SGIS = 0x80A1 GL_2D = 0x0600 GL_2PASS_0_EXT = 0x80A2 GL_2PASS_0_SGIS = 0x80A2 GL_2PASS_1_EXT = 0x80A3 GL_2PASS_1_SGIS = 0x80A3 GL_2X_BIT_ATI = 0x00000001 GL_2_BYTES = 0x1407 GL_2_BYTES_NV = 0x1407 GL_3D = 0x0601 GL_3D_COLOR = 0x0602 GL_3D_COLOR_TEXTURE = 0x0603 GL_3_BYTES = 0x1408 GL_3_BYTES_NV = 0x1408 GL_422_AVERAGE_EXT = 0x80CE GL_422_EXT = 0x80CC GL_422_REV_AVERAGE_EXT = 0x80CF GL_422_REV_EXT = 0x80CD GL_4D_COLOR_TEXTURE = 0x0604 GL_4PASS_0_EXT = 0x80A4 GL_4PASS_0_SGIS = 0x80A4 GL_4PASS_1_EXT = 0x80A5 GL_4PASS_1_SGIS = 0x80A5 GL_4PASS_2_EXT = 0x80A6 GL_4PASS_2_SGIS = 0x80A6 GL_4PASS_3_EXT = 0x80A7 GL_4PASS_3_SGIS = 0x80A7 GL_4X_BIT_ATI = 0x00000002 GL_4_BYTES = 0x1409 GL_4_BYTES_NV = 0x1409 GL_8X_BIT_ATI = 0x00000004 ABGR_EXT = 0x8000 ACCUM = 0x0100 ACCUM_ADJACENT_PAIRS_NV = 0x90AD ACCUM_ALPHA_BITS = 0x0D5B ACCUM_BLUE_BITS = 0x0D5A ACCUM_BUFFER_BIT = 0x00000200 ACCUM_CLEAR_VALUE = 0x0B80 ACCUM_GREEN_BITS = 0x0D59 ACCUM_RED_BITS = 0x0D58 ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A ACTIVE_PROGRAM = 0x8259 ACTIVE_PROGRAM_EXT = 0x8B8D ACTIVE_RESOURCES = 0x92F5 ACTIVE_STENCIL_FACE_EXT = 0x8911 ACTIVE_SUBROUTINES = 0x8DE5 ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 ACTIVE_TEXTURE = 0x84E0 ACTIVE_TEXTURE_ARB = 0x84E0 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_BLOCKS = 0x8A36 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_VARIABLES = 0x9305 ACTIVE_VARYINGS_NV = 0x8C81 ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 ACTIVE_VERTEX_UNITS_ARB = 0x86A5 ADD = 0x0104 ADD_ATI = 0x8963 ADD_SIGNED = 0x8574 ADD_SIGNED_ARB = 0x8574 ADD_SIGNED_EXT = 0x8574 ADJACENT_PAIRS_NV = 0x90AE AFFINE_2D_NV = 0x9092 AFFINE_3D_NV = 0x9094 ALIASED_LINE_WIDTH_RANGE = 0x846E ALIASED_POINT_SIZE_RANGE = 0x846D ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F ALL_ATTRIB_BITS = 0xFFFFFFFF ALL_BARRIER_BITS = 0xFFFFFFFF ALL_BARRIER_BITS_EXT = 0xFFFFFFFF ALL_COMPLETED_NV = 0x84F2 ALL_PIXELS_AMD = 0xFFFFFFFF ALL_SHADER_BITS = 0xFFFFFFFF ALL_SHADER_BITS_EXT = 0xFFFFFFFF ALL_STATIC_DATA_IBM = 103060 ALPHA = 0x1906 ALPHA12 = 0x803D ALPHA12_EXT = 0x803D ALPHA16 = 0x803E ALPHA16F_ARB = 0x881C ALPHA16I_EXT = 0x8D8A ALPHA16UI_EXT = 0x8D78 ALPHA16_EXT = 0x803E ALPHA16_SNORM = 0x9018 ALPHA32F_ARB = 0x8816 ALPHA32I_EXT = 0x8D84 ALPHA32UI_EXT = 0x8D72 ALPHA4 = 0x803B ALPHA4_EXT = 0x803B ALPHA8 = 0x803C ALPHA8I_EXT = 0x8D90 ALPHA8UI_EXT = 0x8D7E ALPHA8_EXT = 0x803C ALPHA8_SNORM = 0x9014 ALPHA_BIAS = 0x0D1D ALPHA_BITS = 0x0D55 ALPHA_FLOAT16_APPLE = 0x881C ALPHA_FLOAT16_ATI = 0x881C ALPHA_FLOAT32_APPLE = 0x8816 ALPHA_FLOAT32_ATI = 0x8816 ALPHA_INTEGER = 0x8D97 ALPHA_INTEGER_EXT = 0x8D97 ALPHA_MAX_CLAMP_INGR = 0x8567 ALPHA_MAX_SGIX = 0x8321 ALPHA_MIN_CLAMP_INGR = 0x8563 ALPHA_MIN_SGIX = 0x8320 ALPHA_REF_COMMAND_NV = 0x000F ALPHA_SCALE = 0x0D1C ALPHA_SNORM = 0x9010 ALPHA_TEST = 0x0BC0 ALPHA_TEST_FUNC = 0x0BC1 ALPHA_TEST_REF = 0x0BC2 ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF ALREADY_SIGNALED = 0x911A ALWAYS = 0x0207 ALWAYS_FAST_HINT_PGI = 0x1A20C ALWAYS_SOFT_HINT_PGI = 0x1A20D AMBIENT = 0x1200 AMBIENT_AND_DIFFUSE = 0x1602 AND = 0x1501 AND_INVERTED = 0x1504 AND_REVERSE = 0x1502 ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A ARC_TO_NV = 0xFE ARRAY_BUFFER = 0x8892 ARRAY_BUFFER_ARB = 0x8892 ARRAY_BUFFER_BINDING = 0x8894 ARRAY_BUFFER_BINDING_ARB = 0x8894 ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 ARRAY_OBJECT_BUFFER_ATI = 0x8766 ARRAY_OBJECT_OFFSET_ATI = 0x8767 ARRAY_SIZE = 0x92FB ARRAY_STRIDE = 0x92FE ASYNC_DRAW_PIXELS_SGIX = 0x835D ASYNC_HISTOGRAM_SGIX = 0x832C ASYNC_MARKER_SGIX = 0x8329 ASYNC_READ_PIXELS_SGIX = 0x835E ASYNC_TEX_IMAGE_SGIX = 0x835C ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 ATOMIC_COUNTER_BUFFER = 0x92C0 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 ATOMIC_COUNTER_BUFFER_START = 0x92C2 ATTACHED_SHADERS = 0x8B85 ATTENUATION_EXT = 0x834D ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 ATTRIB_ARRAY_POINTER_NV = 0x8645 ATTRIB_ARRAY_SIZE_NV = 0x8623 ATTRIB_ARRAY_STRIDE_NV = 0x8624 ATTRIB_ARRAY_TYPE_NV = 0x8625 ATTRIB_STACK_DEPTH = 0x0BB0 AUTO_GENERATE_MIPMAP = 0x8295 AUTO_NORMAL = 0x0D80 AUX0 = 0x0409 AUX1 = 0x040A AUX2 = 0x040B AUX3 = 0x040C AUX_BUFFERS = 0x0C00 AUX_DEPTH_STENCIL_APPLE = 0x8A14 AVERAGE_EXT = 0x8335 AVERAGE_HP = 0x8160 BACK = 0x0405 BACK_LEFT = 0x0402 BACK_NORMALS_HINT_PGI = 0x1A223 BACK_PRIMARY_COLOR_NV = 0x8C77 BACK_RIGHT = 0x0403 BACK_SECONDARY_COLOR_NV = 0x8C78 BEVEL_NV = 0x90A6 BGR = 0x80E0 BGRA = 0x80E1 BGRA_EXT = 0x80E1 BGRA_INTEGER = 0x8D9B BGRA_INTEGER_EXT = 0x8D9B BGR_EXT = 0x80E0 BGR_INTEGER = 0x8D9A BGR_INTEGER_EXT = 0x8D9A BIAS_BIT_ATI = 0x00000008 BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 BINORMAL_ARRAY_EXT = 0x843A BINORMAL_ARRAY_POINTER_EXT = 0x8443 BINORMAL_ARRAY_STRIDE_EXT = 0x8441 BINORMAL_ARRAY_TYPE_EXT = 0x8440 BITMAP = 0x1A00 BITMAP_TOKEN = 0x0704 BLACKHOLE_RENDER_INTEL = 0x83FC BLEND = 0x0BE2 BLEND_ADVANCED_COHERENT_KHR = 0x9285 BLEND_ADVANCED_COHERENT_NV = 0x9285 BLEND_COLOR = 0x8005 BLEND_COLOR_COMMAND_NV = 0x000B BLEND_COLOR_EXT = 0x8005 BLEND_DST = 0x0BE0 BLEND_DST_ALPHA = 0x80CA BLEND_DST_ALPHA_EXT = 0x80CA BLEND_DST_RGB = 0x80C8 BLEND_DST_RGB_EXT = 0x80C8 BLEND_EQUATION = 0x8009 BLEND_EQUATION_ALPHA = 0x883D BLEND_EQUATION_ALPHA_EXT = 0x883D BLEND_EQUATION_EXT = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_EQUATION_RGB_EXT = 0x8009 BLEND_OVERLAP_NV = 0x9281 BLEND_PREMULTIPLIED_SRC_NV = 0x9280 BLEND_SRC = 0x0BE1 BLEND_SRC_ALPHA = 0x80CB BLEND_SRC_ALPHA_EXT = 0x80CB BLEND_SRC_RGB = 0x80C9 BLEND_SRC_RGB_EXT = 0x80C9 BLOCK_INDEX = 0x92FD BLUE = 0x1905 BLUE_BIAS = 0x0D1B BLUE_BITS = 0x0D54 BLUE_BIT_ATI = 0x00000004 BLUE_INTEGER = 0x8D96 BLUE_INTEGER_EXT = 0x8D96 BLUE_MAX_CLAMP_INGR = 0x8566 BLUE_MIN_CLAMP_INGR = 0x8562 BLUE_NV = 0x1905 BLUE_SCALE = 0x0D1A BOLD_BIT_NV = 0x01 BOOL = 0x8B56 BOOL_ARB = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC2_ARB = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC3_ARB = 0x8B58 BOOL_VEC4 = 0x8B59 BOOL_VEC4_ARB = 0x8B59 BOUNDING_BOX_NV = 0x908D BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C BUFFER = 0x82E0 BUFFER_ACCESS = 0x88BB BUFFER_ACCESS_ARB = 0x88BB BUFFER_ACCESS_FLAGS = 0x911F BUFFER_BINDING = 0x9302 BUFFER_DATA_SIZE = 0x9303 BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 BUFFER_GPU_ADDRESS_NV = 0x8F1D BUFFER_IMMUTABLE_STORAGE = 0x821F BUFFER_KHR = 0x82E0 BUFFER_MAPPED = 0x88BC BUFFER_MAPPED_ARB = 0x88BC BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 BUFFER_MAP_POINTER = 0x88BD BUFFER_MAP_POINTER_ARB = 0x88BD BUFFER_OBJECT_APPLE = 0x85B3 BUFFER_OBJECT_EXT = 0x9151 BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 BUFFER_SIZE = 0x8764 BUFFER_SIZE_ARB = 0x8764 BUFFER_STORAGE_FLAGS = 0x8220 BUFFER_UPDATE_BARRIER_BIT = 0x00000200 BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 BUFFER_USAGE = 0x8765 BUFFER_USAGE_ARB = 0x8765 BUFFER_VARIABLE = 0x92E5 BUMP_ENVMAP_ATI = 0x877B BUMP_NUM_TEX_UNITS_ATI = 0x8777 BUMP_ROT_MATRIX_ATI = 0x8775 BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 BUMP_TARGET_ATI = 0x877C BUMP_TEX_UNITS_ATI = 0x8778 BYTE = 0x1400 C3F_V3F = 0x2A24 C4F_N3F_V3F = 0x2A26 C4UB_V2F = 0x2A22 C4UB_V3F = 0x2A23 CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 CAVEAT_SUPPORT = 0x82B8 CCW = 0x0901 CIRCULAR_CCW_ARC_TO_NV = 0xF8 CIRCULAR_CW_ARC_TO_NV = 0xFA CIRCULAR_TANGENT_ARC_TO_NV = 0xFC CLAMP = 0x2900 CLAMP_FRAGMENT_COLOR = 0x891B CLAMP_FRAGMENT_COLOR_ARB = 0x891B CLAMP_READ_COLOR = 0x891C CLAMP_READ_COLOR_ARB = 0x891C CLAMP_TO_BORDER = 0x812D CLAMP_TO_BORDER_ARB = 0x812D CLAMP_TO_BORDER_SGIS = 0x812D CLAMP_TO_EDGE = 0x812F CLAMP_TO_EDGE_SGIS = 0x812F CLAMP_VERTEX_COLOR = 0x891A CLAMP_VERTEX_COLOR_ARB = 0x891A CLEAR = 0x1500 CLEAR_BUFFER = 0x82B4 CLEAR_TEXTURE = 0x9365 CLIENT_ACTIVE_TEXTURE = 0x84E1 CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 CLIENT_PIXEL_STORE_BIT = 0x00000001 CLIENT_STORAGE_BIT = 0x0200 CLIENT_VERTEX_ARRAY_BIT = 0x00000002 CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 CLIP_DEPTH_MODE = 0x935D CLIP_DISTANCE0 = 0x3000 CLIP_DISTANCE1 = 0x3001 CLIP_DISTANCE2 = 0x3002 CLIP_DISTANCE3 = 0x3003 CLIP_DISTANCE4 = 0x3004 CLIP_DISTANCE5 = 0x3005 CLIP_DISTANCE6 = 0x3006 CLIP_DISTANCE7 = 0x3007 CLIP_DISTANCE_NV = 0x8C7A CLIP_FAR_HINT_PGI = 0x1A221 CLIP_NEAR_HINT_PGI = 0x1A220 CLIP_ORIGIN = 0x935C CLIP_PLANE0 = 0x3000 CLIP_PLANE1 = 0x3001 CLIP_PLANE2 = 0x3002 CLIP_PLANE3 = 0x3003 CLIP_PLANE4 = 0x3004 CLIP_PLANE5 = 0x3005 CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 CLOSE_PATH_NV = 0x00 CMYKA_EXT = 0x800D CMYK_EXT = 0x800C CND0_ATI = 0x896B CND_ATI = 0x896A COEFF = 0x0A00 COLOR = 0x1800 COLOR3_BIT_PGI = 0x00010000 COLOR4_BIT_PGI = 0x00020000 COLORBURN_KHR = 0x929A COLORBURN_NV = 0x929A COLORDODGE_KHR = 0x9299 COLORDODGE_NV = 0x9299 COLOR_ALPHA_PAIRING_ATI = 0x8975 COLOR_ARRAY = 0x8076 COLOR_ARRAY_ADDRESS_NV = 0x8F23 COLOR_ARRAY_BUFFER_BINDING = 0x8898 COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 COLOR_ARRAY_COUNT_EXT = 0x8084 COLOR_ARRAY_EXT = 0x8076 COLOR_ARRAY_LENGTH_NV = 0x8F2D COLOR_ARRAY_LIST_IBM = 103072 COLOR_ARRAY_LIST_STRIDE_IBM = 103082 COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 COLOR_ARRAY_POINTER = 0x8090 COLOR_ARRAY_POINTER_EXT = 0x8090 COLOR_ARRAY_SIZE = 0x8081 COLOR_ARRAY_SIZE_EXT = 0x8081 COLOR_ARRAY_STRIDE = 0x8083 COLOR_ARRAY_STRIDE_EXT = 0x8083 COLOR_ARRAY_TYPE = 0x8082 COLOR_ARRAY_TYPE_EXT = 0x8082 COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT15_EXT = 0x8CEF COLOR_ATTACHMENT16 = 0x8CF0 COLOR_ATTACHMENT17 = 0x8CF1 COLOR_ATTACHMENT18 = 0x8CF2 COLOR_ATTACHMENT19 = 0x8CF3 COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT20 = 0x8CF4 COLOR_ATTACHMENT21 = 0x8CF5 COLOR_ATTACHMENT22 = 0x8CF6 COLOR_ATTACHMENT23 = 0x8CF7 COLOR_ATTACHMENT24 = 0x8CF8 COLOR_ATTACHMENT25 = 0x8CF9 COLOR_ATTACHMENT26 = 0x8CFA COLOR_ATTACHMENT27 = 0x8CFB COLOR_ATTACHMENT28 = 0x8CFC COLOR_ATTACHMENT29 = 0x8CFD COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT30 = 0x8CFE COLOR_ATTACHMENT31 = 0x8CFF COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_BUFFER_BIT = 0x00004000 COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 COLOR_CLEAR_VALUE = 0x0C22 COLOR_COMPONENTS = 0x8283 COLOR_ENCODING = 0x8296 COLOR_FLOAT_APPLE = 0x8A0F COLOR_INDEX = 0x1900 COLOR_INDEX12_EXT = 0x80E6 COLOR_INDEX16_EXT = 0x80E7 COLOR_INDEX1_EXT = 0x80E2 COLOR_INDEX2_EXT = 0x80E3 COLOR_INDEX4_EXT = 0x80E4 COLOR_INDEX8_EXT = 0x80E5 COLOR_INDEXES = 0x1603 COLOR_LOGIC_OP = 0x0BF2 COLOR_MATERIAL = 0x0B57 COLOR_MATERIAL_FACE = 0x0B55 COLOR_MATERIAL_PARAMETER = 0x0B56 COLOR_MATRIX = 0x80B1 COLOR_MATRIX_SGI = 0x80B1 COLOR_MATRIX_STACK_DEPTH = 0x80B2 COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 COLOR_RENDERABLE = 0x8286 COLOR_SAMPLES_NV = 0x8E20 COLOR_SUM = 0x8458 COLOR_SUM_ARB = 0x8458 COLOR_SUM_CLAMP_NV = 0x854F COLOR_SUM_EXT = 0x8458 COLOR_TABLE = 0x80D0 COLOR_TABLE_ALPHA_SIZE = 0x80DD COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD COLOR_TABLE_BIAS = 0x80D7 COLOR_TABLE_BIAS_SGI = 0x80D7 COLOR_TABLE_BLUE_SIZE = 0x80DC COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC COLOR_TABLE_FORMAT = 0x80D8 COLOR_TABLE_FORMAT_SGI = 0x80D8 COLOR_TABLE_GREEN_SIZE = 0x80DB COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB COLOR_TABLE_INTENSITY_SIZE = 0x80DF COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF COLOR_TABLE_LUMINANCE_SIZE = 0x80DE COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE COLOR_TABLE_RED_SIZE = 0x80DA COLOR_TABLE_RED_SIZE_SGI = 0x80DA COLOR_TABLE_SCALE = 0x80D6 COLOR_TABLE_SCALE_SGI = 0x80D6 COLOR_TABLE_SGI = 0x80D0 COLOR_TABLE_WIDTH = 0x80D9 COLOR_TABLE_WIDTH_SGI = 0x80D9 COLOR_WRITEMASK = 0x0C23 COMBINE = 0x8570 COMBINE4_NV = 0x8503 COMBINER0_NV = 0x8550 COMBINER1_NV = 0x8551 COMBINER2_NV = 0x8552 COMBINER3_NV = 0x8553 COMBINER4_NV = 0x8554 COMBINER5_NV = 0x8555 COMBINER6_NV = 0x8556 COMBINER7_NV = 0x8557 COMBINER_AB_DOT_PRODUCT_NV = 0x8545 COMBINER_AB_OUTPUT_NV = 0x854A COMBINER_BIAS_NV = 0x8549 COMBINER_CD_DOT_PRODUCT_NV = 0x8546 COMBINER_CD_OUTPUT_NV = 0x854B COMBINER_COMPONENT_USAGE_NV = 0x8544 COMBINER_INPUT_NV = 0x8542 COMBINER_MAPPING_NV = 0x8543 COMBINER_MUX_SUM_NV = 0x8547 COMBINER_SCALE_NV = 0x8548 COMBINER_SUM_OUTPUT_NV = 0x854C COMBINE_ALPHA = 0x8572 COMBINE_ALPHA_ARB = 0x8572 COMBINE_ALPHA_EXT = 0x8572 COMBINE_ARB = 0x8570 COMBINE_EXT = 0x8570 COMBINE_RGB = 0x8571 COMBINE_RGB_ARB = 0x8571 COMBINE_RGB_EXT = 0x8571 COMMAND_BARRIER_BIT = 0x00000040 COMMAND_BARRIER_BIT_EXT = 0x00000040 COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E COMPARE_REF_TO_TEXTURE = 0x884E COMPARE_R_TO_TEXTURE = 0x884E COMPARE_R_TO_TEXTURE_ARB = 0x884E COMPATIBLE_SUBROUTINES = 0x8E4B COMPILE = 0x1300 COMPILE_AND_EXECUTE = 0x1301 COMPILE_STATUS = 0x8B81 COMPLETION_STATUS_ARB = 0x91B1 COMPLETION_STATUS_KHR = 0x91B1 COMPRESSED_ALPHA = 0x84E9 COMPRESSED_ALPHA_ARB = 0x84E9 COMPRESSED_INTENSITY = 0x84EC COMPRESSED_INTENSITY_ARB = 0x84EC COMPRESSED_LUMINANCE = 0x84EA COMPRESSED_LUMINANCE_ALPHA = 0x84EB COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 COMPRESSED_LUMINANCE_ARB = 0x84EA COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 COMPRESSED_R11_EAC = 0x9270 COMPRESSED_RED = 0x8225 COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD COMPRESSED_RED_RGTC1 = 0x8DBB COMPRESSED_RED_RGTC1_EXT = 0x8DBB COMPRESSED_RG = 0x8226 COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_RGB = 0x84ED COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_RGBA = 0x84EE COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_RGBA_ARB = 0x84EE COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 COMPRESSED_RGB_ARB = 0x84ED COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F COMPRESSED_RGB_FXT1_3DFX = 0x86B0 COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_RG_RGTC2 = 0x8DBD COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE COMPRESSED_SLUMINANCE = 0x8C4A COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B COMPRESSED_SLUMINANCE_EXT = 0x8C4A COMPRESSED_SRGB = 0x8C48 COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 COMPRESSED_SRGB_ALPHA = 0x8C49 COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F COMPRESSED_SRGB_EXT = 0x8C48 COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C COMPRESSED_TEXTURE_FORMATS = 0x86A3 COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 COMPUTE_PROGRAM_NV = 0x90FB COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC COMPUTE_SHADER = 0x91B9 COMPUTE_SHADER_BIT = 0x00000020 COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 COMPUTE_SUBROUTINE = 0x92ED COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 COMPUTE_TEXTURE = 0x82A0 COMPUTE_WORK_GROUP_SIZE = 0x8267 COMP_BIT_ATI = 0x00000002 CONDITION_SATISFIED = 0x911C CONFORMANT_NV = 0x9374 CONIC_CURVE_TO_NV = 0x1A CONJOINT_NV = 0x9284 CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE CONSERVATIVE_RASTERIZATION_NV = 0x9346 CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B CONSERVATIVE_RASTER_DILATE_NV = 0x9379 CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A CONSERVATIVE_RASTER_MODE_NV = 0x954D CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F CONSERVE_MEMORY_HINT_PGI = 0x1A1FD CONSTANT = 0x8576 CONSTANT_ALPHA = 0x8003 CONSTANT_ALPHA_EXT = 0x8003 CONSTANT_ARB = 0x8576 CONSTANT_ATTENUATION = 0x1207 CONSTANT_BORDER = 0x8151 CONSTANT_BORDER_HP = 0x8151 CONSTANT_COLOR = 0x8001 CONSTANT_COLOR0_NV = 0x852A CONSTANT_COLOR1_NV = 0x852B CONSTANT_COLOR_EXT = 0x8001 CONSTANT_EXT = 0x8576 CONSTANT_NV = 0x8576 CONST_EYE_NV = 0x86E5 CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 CONTEXT_CORE_PROFILE_BIT = 0x00000001 CONTEXT_FLAGS = 0x821E CONTEXT_FLAG_DEBUG_BIT = 0x00000002 CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 CONTEXT_LOST = 0x0507 CONTEXT_LOST_KHR = 0x0507 CONTEXT_PROFILE_MASK = 0x9126 CONTEXT_RELEASE_BEHAVIOR = 0x82FB CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB CONTEXT_ROBUST_ACCESS = 0x90F3 CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 CONTINUOUS_AMD = 0x9007 CONTRAST_NV = 0x92A1 CONVEX_HULL_NV = 0x908B CONVOLUTION_1D = 0x8010 CONVOLUTION_1D_EXT = 0x8010 CONVOLUTION_2D = 0x8011 CONVOLUTION_2D_EXT = 0x8011 CONVOLUTION_BORDER_COLOR = 0x8154 CONVOLUTION_BORDER_COLOR_HP = 0x8154 CONVOLUTION_BORDER_MODE = 0x8013 CONVOLUTION_BORDER_MODE_EXT = 0x8013 CONVOLUTION_FILTER_BIAS = 0x8015 CONVOLUTION_FILTER_BIAS_EXT = 0x8015 CONVOLUTION_FILTER_SCALE = 0x8014 CONVOLUTION_FILTER_SCALE_EXT = 0x8014 CONVOLUTION_FORMAT = 0x8017 CONVOLUTION_FORMAT_EXT = 0x8017 CONVOLUTION_HEIGHT = 0x8019 CONVOLUTION_HEIGHT_EXT = 0x8019 CONVOLUTION_HINT_SGIX = 0x8316 CONVOLUTION_WIDTH = 0x8018 CONVOLUTION_WIDTH_EXT = 0x8018 CON_0_ATI = 0x8941 CON_10_ATI = 0x894B CON_11_ATI = 0x894C CON_12_ATI = 0x894D CON_13_ATI = 0x894E CON_14_ATI = 0x894F CON_15_ATI = 0x8950 CON_16_ATI = 0x8951 CON_17_ATI = 0x8952 CON_18_ATI = 0x8953 CON_19_ATI = 0x8954 CON_1_ATI = 0x8942 CON_20_ATI = 0x8955 CON_21_ATI = 0x8956 CON_22_ATI = 0x8957 CON_23_ATI = 0x8958 CON_24_ATI = 0x8959 CON_25_ATI = 0x895A CON_26_ATI = 0x895B CON_27_ATI = 0x895C CON_28_ATI = 0x895D CON_29_ATI = 0x895E CON_2_ATI = 0x8943 CON_30_ATI = 0x895F CON_31_ATI = 0x8960 CON_3_ATI = 0x8944 CON_4_ATI = 0x8945 CON_5_ATI = 0x8946 CON_6_ATI = 0x8947 CON_7_ATI = 0x8948 CON_8_ATI = 0x8949 CON_9_ATI = 0x894A COORD_REPLACE = 0x8862 COORD_REPLACE_ARB = 0x8862 COORD_REPLACE_NV = 0x8862 COPY = 0x1503 COPY_INVERTED = 0x150C COPY_PIXEL_TOKEN = 0x0706 COPY_READ_BUFFER = 0x8F36 COPY_READ_BUFFER_BINDING = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_WRITE_BUFFER_BINDING = 0x8F37 COUNTER_RANGE_AMD = 0x8BC1 COUNTER_TYPE_AMD = 0x8BC0 COUNT_DOWN_NV = 0x9089 COUNT_UP_NV = 0x9088 COVERAGE_MODULATION_NV = 0x9332 COVERAGE_MODULATION_TABLE_NV = 0x9331 COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 CUBIC_CURVE_TO_NV = 0x0C CUBIC_EXT = 0x8334 CUBIC_HP = 0x815F CULL_FACE = 0x0B44 CULL_FACE_MODE = 0x0B45 CULL_FRAGMENT_NV = 0x86E7 CULL_MODES_NV = 0x86E0 CULL_VERTEX_EXT = 0x81AA CULL_VERTEX_EYE_POSITION_EXT = 0x81AB CULL_VERTEX_IBM = 103050 CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC CURRENT_ATTRIB_NV = 0x8626 CURRENT_BINORMAL_EXT = 0x843C CURRENT_BIT = 0x00000001 CURRENT_COLOR = 0x0B00 CURRENT_FOG_COORD = 0x8453 CURRENT_FOG_COORDINATE = 0x8453 CURRENT_FOG_COORDINATE_EXT = 0x8453 CURRENT_INDEX = 0x0B01 CURRENT_MATRIX_ARB = 0x8641 CURRENT_MATRIX_INDEX_ARB = 0x8845 CURRENT_MATRIX_NV = 0x8641 CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 CURRENT_NORMAL = 0x0B02 CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 CURRENT_PALETTE_MATRIX_ARB = 0x8843 CURRENT_PROGRAM = 0x8B8D CURRENT_QUERY = 0x8865 CURRENT_QUERY_ARB = 0x8865 CURRENT_RASTER_COLOR = 0x0B04 CURRENT_RASTER_DISTANCE = 0x0B09 CURRENT_RASTER_INDEX = 0x0B05 CURRENT_RASTER_NORMAL_SGIX = 0x8406 CURRENT_RASTER_POSITION = 0x0B07 CURRENT_RASTER_POSITION_VALID = 0x0B08 CURRENT_RASTER_SECONDARY_COLOR = 0x845F CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 CURRENT_SECONDARY_COLOR = 0x8459 CURRENT_SECONDARY_COLOR_EXT = 0x8459 CURRENT_TANGENT_EXT = 0x843B CURRENT_TEXTURE_COORDS = 0x0B03 CURRENT_TIME_NV = 0x8E28 CURRENT_VERTEX_ATTRIB = 0x8626 CURRENT_VERTEX_ATTRIB_ARB = 0x8626 CURRENT_VERTEX_EXT = 0x87E2 CURRENT_VERTEX_WEIGHT_EXT = 0x850B CURRENT_WEIGHT_ARB = 0x86A8 CW = 0x0900 D3D12_FENCE_VALUE_EXT = 0x9595 DARKEN_KHR = 0x9297 DARKEN_NV = 0x9297 DATA_BUFFER_AMD = 0x9151 DEBUG_CALLBACK_FUNCTION = 0x8244 DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 DEBUG_CALLBACK_USER_PARAM = 0x8245 DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 DEBUG_CATEGORY_APPLICATION_AMD = 0x914F DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B DEBUG_CATEGORY_OTHER_AMD = 0x9150 DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A DEBUG_GROUP_STACK_DEPTH = 0x826D DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D DEBUG_LOGGED_MESSAGES = 0x9145 DEBUG_LOGGED_MESSAGES_AMD = 0x9145 DEBUG_LOGGED_MESSAGES_ARB = 0x9145 DEBUG_LOGGED_MESSAGES_KHR = 0x9145 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 DEBUG_OUTPUT = 0x92E0 DEBUG_OUTPUT_KHR = 0x92E0 DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 DEBUG_SEVERITY_HIGH = 0x9146 DEBUG_SEVERITY_HIGH_AMD = 0x9146 DEBUG_SEVERITY_HIGH_ARB = 0x9146 DEBUG_SEVERITY_HIGH_KHR = 0x9146 DEBUG_SEVERITY_LOW = 0x9148 DEBUG_SEVERITY_LOW_AMD = 0x9148 DEBUG_SEVERITY_LOW_ARB = 0x9148 DEBUG_SEVERITY_LOW_KHR = 0x9148 DEBUG_SEVERITY_MEDIUM = 0x9147 DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 DEBUG_SEVERITY_NOTIFICATION = 0x826B DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B DEBUG_SOURCE_API = 0x8246 DEBUG_SOURCE_API_ARB = 0x8246 DEBUG_SOURCE_API_KHR = 0x8246 DEBUG_SOURCE_APPLICATION = 0x824A DEBUG_SOURCE_APPLICATION_ARB = 0x824A DEBUG_SOURCE_APPLICATION_KHR = 0x824A DEBUG_SOURCE_OTHER = 0x824B DEBUG_SOURCE_OTHER_ARB = 0x824B DEBUG_SOURCE_OTHER_KHR = 0x824B DEBUG_SOURCE_SHADER_COMPILER = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 DEBUG_SOURCE_THIRD_PARTY = 0x8249 DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D DEBUG_TYPE_ERROR = 0x824C DEBUG_TYPE_ERROR_ARB = 0x824C DEBUG_TYPE_ERROR_KHR = 0x824C DEBUG_TYPE_MARKER = 0x8268 DEBUG_TYPE_MARKER_KHR = 0x8268 DEBUG_TYPE_OTHER = 0x8251 DEBUG_TYPE_OTHER_ARB = 0x8251 DEBUG_TYPE_OTHER_KHR = 0x8251 DEBUG_TYPE_PERFORMANCE = 0x8250 DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 DEBUG_TYPE_POP_GROUP = 0x826A DEBUG_TYPE_POP_GROUP_KHR = 0x826A DEBUG_TYPE_PORTABILITY = 0x824F DEBUG_TYPE_PORTABILITY_ARB = 0x824F DEBUG_TYPE_PORTABILITY_KHR = 0x824F DEBUG_TYPE_PUSH_GROUP = 0x8269 DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E DECAL = 0x2101 DECODE_EXT = 0x8A49 DECR = 0x1E03 DECR_WRAP = 0x8508 DECR_WRAP_EXT = 0x8508 DEDICATED_MEMORY_OBJECT_EXT = 0x9581 DEFORMATIONS_MASK_SGIX = 0x8196 DELETE_STATUS = 0x8B80 DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A DEPTH = 0x1801 DEPTH24_STENCIL8 = 0x88F0 DEPTH24_STENCIL8_EXT = 0x88F0 DEPTH32F_STENCIL8 = 0x8CAD DEPTH32F_STENCIL8_NV = 0x8DAC DEPTH_ATTACHMENT = 0x8D00 DEPTH_ATTACHMENT_EXT = 0x8D00 DEPTH_BIAS = 0x0D1F DEPTH_BITS = 0x0D56 DEPTH_BOUNDS_EXT = 0x8891 DEPTH_BOUNDS_TEST_EXT = 0x8890 DEPTH_BUFFER_BIT = 0x00000100 DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF DEPTH_CLAMP = 0x864F DEPTH_CLAMP_FAR_AMD = 0x901F DEPTH_CLAMP_NEAR_AMD = 0x901E DEPTH_CLAMP_NV = 0x864F DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_COMPONENT = 0x1902 DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT16_ARB = 0x81A5 DEPTH_COMPONENT16_SGIX = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT24_ARB = 0x81A6 DEPTH_COMPONENT24_SGIX = 0x81A6 DEPTH_COMPONENT32 = 0x81A7 DEPTH_COMPONENT32F = 0x8CAC DEPTH_COMPONENT32F_NV = 0x8DAB DEPTH_COMPONENT32_ARB = 0x81A7 DEPTH_COMPONENT32_SGIX = 0x81A7 DEPTH_COMPONENTS = 0x8284 DEPTH_FUNC = 0x0B74 DEPTH_RANGE = 0x0B70 DEPTH_RENDERABLE = 0x8287 DEPTH_SAMPLES_NV = 0x932D DEPTH_SCALE = 0x0D1E DEPTH_STENCIL = 0x84F9 DEPTH_STENCIL_ATTACHMENT = 0x821A DEPTH_STENCIL_EXT = 0x84F9 DEPTH_STENCIL_NV = 0x84F9 DEPTH_STENCIL_TEXTURE_MODE = 0x90EA DEPTH_STENCIL_TO_BGRA_NV = 0x886F DEPTH_STENCIL_TO_RGBA_NV = 0x886E DEPTH_TEST = 0x0B71 DEPTH_TEXTURE_MODE = 0x884B DEPTH_TEXTURE_MODE_ARB = 0x884B DEPTH_WRITEMASK = 0x0B72 DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 DETAIL_TEXTURE_2D_SGIS = 0x8095 DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C DETAIL_TEXTURE_LEVEL_SGIS = 0x809A DETAIL_TEXTURE_MODE_SGIS = 0x809B DEVICE_LUID_EXT = 0x9599 DEVICE_NODE_MASK_EXT = 0x959A DEVICE_UUID_EXT = 0x9597 DIFFERENCE_KHR = 0x929E DIFFERENCE_NV = 0x929E DIFFUSE = 0x1201 DISCARD_ATI = 0x8763 DISCARD_NV = 0x8530 DISCRETE_AMD = 0x9006 DISJOINT_NV = 0x9283 DISPATCH_INDIRECT_BUFFER = 0x90EE DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF DISPLAY_LIST = 0x82E7 DISTANCE_ATTENUATION_EXT = 0x8129 DISTANCE_ATTENUATION_SGIS = 0x8129 DITHER = 0x0BD0 DOMAIN = 0x0A02 DONT_CARE = 0x1100 DOT2_ADD_ATI = 0x896C DOT3_ATI = 0x8966 DOT3_RGB = 0x86AE DOT3_RGBA = 0x86AF DOT3_RGBA_ARB = 0x86AF DOT3_RGBA_EXT = 0x8741 DOT3_RGB_ARB = 0x86AE DOT3_RGB_EXT = 0x8740 DOT4_ATI = 0x8967 DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 DOT_PRODUCT_NV = 0x86EC DOT_PRODUCT_PASS_THROUGH_NV = 0x885B DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 DOT_PRODUCT_TEXTURE_1D_NV = 0x885C DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E DOUBLE = 0x140A DOUBLEBUFFER = 0x0C32 DOUBLE_MAT2 = 0x8F46 DOUBLE_MAT2_EXT = 0x8F46 DOUBLE_MAT2x3 = 0x8F49 DOUBLE_MAT2x3_EXT = 0x8F49 DOUBLE_MAT2x4 = 0x8F4A DOUBLE_MAT2x4_EXT = 0x8F4A DOUBLE_MAT3 = 0x8F47 DOUBLE_MAT3_EXT = 0x8F47 DOUBLE_MAT3x2 = 0x8F4B DOUBLE_MAT3x2_EXT = 0x8F4B DOUBLE_MAT3x4 = 0x8F4C DOUBLE_MAT3x4_EXT = 0x8F4C DOUBLE_MAT4 = 0x8F48 DOUBLE_MAT4_EXT = 0x8F48 DOUBLE_MAT4x2 = 0x8F4D DOUBLE_MAT4x2_EXT = 0x8F4D DOUBLE_MAT4x3 = 0x8F4E DOUBLE_MAT4x3_EXT = 0x8F4E DOUBLE_VEC2 = 0x8FFC DOUBLE_VEC2_EXT = 0x8FFC DOUBLE_VEC3 = 0x8FFD DOUBLE_VEC3_EXT = 0x8FFD DOUBLE_VEC4 = 0x8FFE DOUBLE_VEC4_EXT = 0x8FFE DRAW_ARRAYS_COMMAND_NV = 0x0003 DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 DRAW_BUFFER = 0x0C01 DRAW_BUFFER0 = 0x8825 DRAW_BUFFER0_ARB = 0x8825 DRAW_BUFFER0_ATI = 0x8825 DRAW_BUFFER1 = 0x8826 DRAW_BUFFER10 = 0x882F DRAW_BUFFER10_ARB = 0x882F DRAW_BUFFER10_ATI = 0x882F DRAW_BUFFER11 = 0x8830 DRAW_BUFFER11_ARB = 0x8830 DRAW_BUFFER11_ATI = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER12_ARB = 0x8831 DRAW_BUFFER12_ATI = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER13_ARB = 0x8832 DRAW_BUFFER13_ATI = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER14_ARB = 0x8833 DRAW_BUFFER14_ATI = 0x8833 DRAW_BUFFER15 = 0x8834 DRAW_BUFFER15_ARB = 0x8834 DRAW_BUFFER15_ATI = 0x8834 DRAW_BUFFER1_ARB = 0x8826 DRAW_BUFFER1_ATI = 0x8826 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER2_ARB = 0x8827 DRAW_BUFFER2_ATI = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER3_ARB = 0x8828 DRAW_BUFFER3_ATI = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER4_ARB = 0x8829 DRAW_BUFFER4_ATI = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER5_ARB = 0x882A DRAW_BUFFER5_ATI = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER6_ARB = 0x882B DRAW_BUFFER6_ATI = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER7_ARB = 0x882C DRAW_BUFFER7_ATI = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER8_ARB = 0x882D DRAW_BUFFER8_ATI = 0x882D DRAW_BUFFER9 = 0x882E DRAW_BUFFER9_ARB = 0x882E DRAW_BUFFER9_ATI = 0x882E DRAW_ELEMENTS_COMMAND_NV = 0x0002 DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 DRAW_FRAMEBUFFER = 0x8CA9 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 DRAW_FRAMEBUFFER_EXT = 0x8CA9 DRAW_INDIRECT_ADDRESS_NV = 0x8F41 DRAW_INDIRECT_BUFFER = 0x8F3F DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 DRAW_INDIRECT_LENGTH_NV = 0x8F42 DRAW_INDIRECT_UNIFIED_NV = 0x8F40 DRAW_PIXELS_APPLE = 0x8A0A DRAW_PIXEL_TOKEN = 0x0705 DRIVER_UUID_EXT = 0x9598 DSDT8_MAG8_INTENSITY8_NV = 0x870B DSDT8_MAG8_NV = 0x870A DSDT8_NV = 0x8709 DSDT_MAG_INTENSITY_NV = 0x86DC DSDT_MAG_NV = 0x86F6 DSDT_MAG_VIB_NV = 0x86F7 DSDT_NV = 0x86F5 DST_ALPHA = 0x0304 DST_ATOP_NV = 0x928F DST_COLOR = 0x0306 DST_IN_NV = 0x928B DST_NV = 0x9287 DST_OUT_NV = 0x928D DST_OVER_NV = 0x9289 DS_BIAS_NV = 0x8716 DS_SCALE_NV = 0x8710 DT_BIAS_NV = 0x8717 DT_SCALE_NV = 0x8711 DU8DV8_ATI = 0x877A DUAL_ALPHA12_SGIS = 0x8112 DUAL_ALPHA16_SGIS = 0x8113 DUAL_ALPHA4_SGIS = 0x8110 DUAL_ALPHA8_SGIS = 0x8111 DUAL_INTENSITY12_SGIS = 0x811A DUAL_INTENSITY16_SGIS = 0x811B DUAL_INTENSITY4_SGIS = 0x8118 DUAL_INTENSITY8_SGIS = 0x8119 DUAL_LUMINANCE12_SGIS = 0x8116 DUAL_LUMINANCE16_SGIS = 0x8117 DUAL_LUMINANCE4_SGIS = 0x8114 DUAL_LUMINANCE8_SGIS = 0x8115 DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D DUAL_TEXTURE_SELECT_SGIS = 0x8124 DUDV_ATI = 0x8779 DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 DYNAMIC_ATI = 0x8761 DYNAMIC_COPY = 0x88EA DYNAMIC_COPY_ARB = 0x88EA DYNAMIC_DRAW = 0x88E8 DYNAMIC_DRAW_ARB = 0x88E8 DYNAMIC_READ = 0x88E9 DYNAMIC_READ_ARB = 0x88E9 DYNAMIC_STORAGE_BIT = 0x0100 EDGEFLAG_BIT_PGI = 0x00040000 EDGE_FLAG = 0x0B43 EDGE_FLAG_ARRAY = 0x8079 EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D EDGE_FLAG_ARRAY_EXT = 0x8079 EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 EDGE_FLAG_ARRAY_LIST_IBM = 103075 EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 EDGE_FLAG_ARRAY_POINTER = 0x8093 EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 EDGE_FLAG_ARRAY_STRIDE = 0x808C EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C EIGHTH_BIT_ATI = 0x00000020 ELEMENT_ADDRESS_COMMAND_NV = 0x0008 ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 ELEMENT_ARRAY_APPLE = 0x8A0C ELEMENT_ARRAY_ATI = 0x8768 ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 ELEMENT_ARRAY_BUFFER = 0x8893 ELEMENT_ARRAY_BUFFER_ARB = 0x8893 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 ELEMENT_ARRAY_LENGTH_NV = 0x8F33 ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E ELEMENT_ARRAY_POINTER_ATI = 0x876A ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D ELEMENT_ARRAY_TYPE_ATI = 0x8769 ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F EMBOSS_CONSTANT_NV = 0x855E EMBOSS_LIGHT_NV = 0x855D EMBOSS_MAP_NV = 0x855F EMISSION = 0x1600 ENABLE_BIT = 0x00002000 EQUAL = 0x0202 EQUIV = 0x1509 EVAL_2D_NV = 0x86C0 EVAL_BIT = 0x00010000 EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 EVAL_TRIANGULAR_2D_NV = 0x86C1 EVAL_VERTEX_ATTRIB0_NV = 0x86C6 EVAL_VERTEX_ATTRIB10_NV = 0x86D0 EVAL_VERTEX_ATTRIB11_NV = 0x86D1 EVAL_VERTEX_ATTRIB12_NV = 0x86D2 EVAL_VERTEX_ATTRIB13_NV = 0x86D3 EVAL_VERTEX_ATTRIB14_NV = 0x86D4 EVAL_VERTEX_ATTRIB15_NV = 0x86D5 EVAL_VERTEX_ATTRIB1_NV = 0x86C7 EVAL_VERTEX_ATTRIB2_NV = 0x86C8 EVAL_VERTEX_ATTRIB3_NV = 0x86C9 EVAL_VERTEX_ATTRIB4_NV = 0x86CA EVAL_VERTEX_ATTRIB5_NV = 0x86CB EVAL_VERTEX_ATTRIB6_NV = 0x86CC EVAL_VERTEX_ATTRIB7_NV = 0x86CD EVAL_VERTEX_ATTRIB8_NV = 0x86CE EVAL_VERTEX_ATTRIB9_NV = 0x86CF EXCLUSION_KHR = 0x92A0 EXCLUSION_NV = 0x92A0 EXCLUSIVE_EXT = 0x8F11 EXP = 0x0800 EXP2 = 0x0801 EXPAND_NEGATE_NV = 0x8539 EXPAND_NORMAL_NV = 0x8538 EXTENSIONS = 0x1F03 EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 EYE_LINEAR = 0x2400 EYE_LINEAR_NV = 0x2400 EYE_LINE_SGIS = 0x81F6 EYE_PLANE = 0x2502 EYE_PLANE_ABSOLUTE_NV = 0x855C EYE_POINT_SGIS = 0x81F4 EYE_RADIAL_NV = 0x855B E_TIMES_F_NV = 0x8531 FACTOR_MAX_AMD = 0x901D FACTOR_MIN_AMD = 0x901C FAILURE_NV = 0x9030 FALSE = 0 FASTEST = 0x1101 FEEDBACK = 0x1C01 FEEDBACK_BUFFER_POINTER = 0x0DF0 FEEDBACK_BUFFER_SIZE = 0x0DF1 FEEDBACK_BUFFER_TYPE = 0x0DF2 FENCE_APPLE = 0x8A0B FENCE_CONDITION_NV = 0x84F4 FENCE_STATUS_NV = 0x84F3 FIELDS_NV = 0x8E27 FIELD_LOWER_NV = 0x9023 FIELD_UPPER_NV = 0x9022 FILE_NAME_NV = 0x9074 FILL = 0x1B02 FILL_RECTANGLE_NV = 0x933C FILTER = 0x829A FILTER4_SGIS = 0x8146 FIRST_TO_REST_NV = 0x90AF FIRST_VERTEX_CONVENTION = 0x8E4D FIRST_VERTEX_CONVENTION_EXT = 0x8E4D FIXED = 0x140C FIXED_OES = 0x140C FIXED_ONLY = 0x891D FIXED_ONLY_ARB = 0x891D FLAT = 0x1D00 FLOAT = 0x1406 FLOAT16_MAT2_AMD = 0x91C5 FLOAT16_MAT2x3_AMD = 0x91C8 FLOAT16_MAT2x4_AMD = 0x91C9 FLOAT16_MAT3_AMD = 0x91C6 FLOAT16_MAT3x2_AMD = 0x91CA FLOAT16_MAT3x4_AMD = 0x91CB FLOAT16_MAT4_AMD = 0x91C7 FLOAT16_MAT4x2_AMD = 0x91CC FLOAT16_MAT4x3_AMD = 0x91CD FLOAT16_NV = 0x8FF8 FLOAT16_VEC2_NV = 0x8FF9 FLOAT16_VEC3_NV = 0x8FFA FLOAT16_VEC4_NV = 0x8FFB FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D FLOAT_MAT2 = 0x8B5A FLOAT_MAT2_ARB = 0x8B5A FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT3 = 0x8B5B FLOAT_MAT3_ARB = 0x8B5B FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT4 = 0x8B5C FLOAT_MAT4_ARB = 0x8B5C FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x3 = 0x8B6A FLOAT_R16_NV = 0x8884 FLOAT_R32_NV = 0x8885 FLOAT_RG16_NV = 0x8886 FLOAT_RG32_NV = 0x8887 FLOAT_RGB16_NV = 0x8888 FLOAT_RGB32_NV = 0x8889 FLOAT_RGBA16_NV = 0x888A FLOAT_RGBA32_NV = 0x888B FLOAT_RGBA_MODE_NV = 0x888E FLOAT_RGBA_NV = 0x8883 FLOAT_RGB_NV = 0x8882 FLOAT_RG_NV = 0x8881 FLOAT_R_NV = 0x8880 FLOAT_VEC2 = 0x8B50 FLOAT_VEC2_ARB = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC3_ARB = 0x8B51 FLOAT_VEC4 = 0x8B52 FLOAT_VEC4_ARB = 0x8B52 FOG = 0x0B60 FOG_BIT = 0x00000080 FOG_COLOR = 0x0B66 FOG_COORD = 0x8451 FOG_COORDINATE = 0x8451 FOG_COORDINATE_ARRAY = 0x8457 FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D FOG_COORDINATE_ARRAY_EXT = 0x8457 FOG_COORDINATE_ARRAY_LIST_IBM = 103076 FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 FOG_COORDINATE_ARRAY_POINTER = 0x8456 FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 FOG_COORDINATE_ARRAY_STRIDE = 0x8455 FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 FOG_COORDINATE_ARRAY_TYPE = 0x8454 FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 FOG_COORDINATE_EXT = 0x8451 FOG_COORDINATE_SOURCE = 0x8450 FOG_COORDINATE_SOURCE_EXT = 0x8450 FOG_COORD_ARRAY = 0x8457 FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 FOG_COORD_ARRAY_POINTER = 0x8456 FOG_COORD_ARRAY_STRIDE = 0x8455 FOG_COORD_ARRAY_TYPE = 0x8454 FOG_COORD_SRC = 0x8450 FOG_DENSITY = 0x0B62 FOG_DISTANCE_MODE_NV = 0x855A FOG_END = 0x0B64 FOG_FUNC_POINTS_SGIS = 0x812B FOG_FUNC_SGIS = 0x812A FOG_HINT = 0x0C54 FOG_INDEX = 0x0B61 FOG_MODE = 0x0B65 FOG_OFFSET_SGIX = 0x8198 FOG_OFFSET_VALUE_SGIX = 0x8199 FOG_SPECULAR_TEXTURE_WIN = 0x80EC FOG_START = 0x0B63 FONT_ASCENDER_BIT_NV = 0x00200000 FONT_DESCENDER_BIT_NV = 0x00400000 FONT_GLYPHS_AVAILABLE_NV = 0x9368 FONT_HAS_KERNING_BIT_NV = 0x10000000 FONT_HEIGHT_BIT_NV = 0x00800000 FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 FONT_TARGET_UNAVAILABLE_NV = 0x9369 FONT_UNAVAILABLE_NV = 0x936A FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 FONT_UNINTELLIGIBLE_NV = 0x936B FONT_UNITS_PER_EM_BIT_NV = 0x00100000 FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 FORCE_BLUE_TO_ONE_NV = 0x8860 FORMAT_SUBSAMPLE_244_244_OML = 0x8983 FORMAT_SUBSAMPLE_24_24_OML = 0x8982 FRACTIONAL_EVEN = 0x8E7C FRACTIONAL_ODD = 0x8E7B FRAGMENT_COLOR_EXT = 0x834C FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 FRAGMENT_COVERAGE_COLOR_NV = 0x92DE FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD FRAGMENT_DEPTH = 0x8452 FRAGMENT_DEPTH_EXT = 0x8452 FRAGMENT_INPUT_NV = 0x936D FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D FRAGMENT_LIGHT0_SGIX = 0x840C FRAGMENT_LIGHT1_SGIX = 0x840D FRAGMENT_LIGHT2_SGIX = 0x840E FRAGMENT_LIGHT3_SGIX = 0x840F FRAGMENT_LIGHT4_SGIX = 0x8410 FRAGMENT_LIGHT5_SGIX = 0x8411 FRAGMENT_LIGHT6_SGIX = 0x8412 FRAGMENT_LIGHT7_SGIX = 0x8413 FRAGMENT_LIGHTING_SGIX = 0x8400 FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 FRAGMENT_MATERIAL_EXT = 0x8349 FRAGMENT_NORMAL_EXT = 0x834A FRAGMENT_PROGRAM_ARB = 0x8804 FRAGMENT_PROGRAM_BINDING_NV = 0x8873 FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D FRAGMENT_PROGRAM_NV = 0x8870 FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 FRAGMENT_SHADER = 0x8B30 FRAGMENT_SHADER_ARB = 0x8B30 FRAGMENT_SHADER_ATI = 0x8920 FRAGMENT_SHADER_BIT = 0x00000002 FRAGMENT_SHADER_BIT_EXT = 0x00000002 FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 FRAGMENT_SUBROUTINE = 0x92EC FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 FRAGMENT_TEXTURE = 0x829F FRAMEBUFFER = 0x8D40 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 FRAMEBUFFER_BARRIER_BIT = 0x00000400 FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 FRAMEBUFFER_BINDING = 0x8CA6 FRAMEBUFFER_BINDING_EXT = 0x8CA6 FRAMEBUFFER_BLEND = 0x828B FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 FRAMEBUFFER_EXT = 0x8D40 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 FRAMEBUFFER_RENDERABLE = 0x8289 FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343 FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 FRAMEBUFFER_SRGB = 0x8DB9 FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_UNDEFINED = 0x8219 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD FRAMEZOOM_FACTOR_SGIX = 0x818C FRAMEZOOM_SGIX = 0x818B FRAME_NV = 0x8E26 FRONT = 0x0404 FRONT_AND_BACK = 0x0408 FRONT_FACE = 0x0B46 FRONT_FACE_COMMAND_NV = 0x0012 FRONT_LEFT = 0x0400 FRONT_RIGHT = 0x0401 FULL_RANGE_EXT = 0x87E1 FULL_STIPPLE_HINT_PGI = 0x1A219 FULL_SUPPORT = 0x82B7 FUNC_ADD = 0x8006 FUNC_ADD_EXT = 0x8006 FUNC_REVERSE_SUBTRACT = 0x800B FUNC_REVERSE_SUBTRACT_EXT = 0x800B FUNC_SUBTRACT = 0x800A FUNC_SUBTRACT_EXT = 0x800A GENERATE_MIPMAP = 0x8191 GENERATE_MIPMAP_HINT = 0x8192 GENERATE_MIPMAP_HINT_SGIS = 0x8192 GENERATE_MIPMAP_SGIS = 0x8191 GENERIC_ATTRIB_NV = 0x8C7D GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 GEOMETRY_DEFORMATION_SGIX = 0x8194 GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_INPUT_TYPE_ARB = 0x8DDB GEOMETRY_INPUT_TYPE_EXT = 0x8DDB GEOMETRY_OUTPUT_TYPE = 0x8918 GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC GEOMETRY_PROGRAM_NV = 0x8C26 GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 GEOMETRY_SHADER = 0x8DD9 GEOMETRY_SHADER_ARB = 0x8DD9 GEOMETRY_SHADER_BIT = 0x00000004 GEOMETRY_SHADER_EXT = 0x8DD9 GEOMETRY_SHADER_INVOCATIONS = 0x887F GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 GEOMETRY_SUBROUTINE = 0x92EB GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 GEOMETRY_TEXTURE = 0x829E GEOMETRY_VERTICES_OUT = 0x8916 GEOMETRY_VERTICES_OUT_ARB = 0x8DDA GEOMETRY_VERTICES_OUT_EXT = 0x8DDA GEQUAL = 0x0206 GET_TEXTURE_IMAGE_FORMAT = 0x8291 GET_TEXTURE_IMAGE_TYPE = 0x8292 GLOBAL_ALPHA_FACTOR_SUN = 0x81DA GLOBAL_ALPHA_SUN = 0x81D9 GLYPH_HAS_KERNING_BIT_NV = 0x100 GLYPH_HEIGHT_BIT_NV = 0x02 GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 GLYPH_WIDTH_BIT_NV = 0x01 GPU_ADDRESS_NV = 0x8F34 GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 GREATER = 0x0204 GREEN = 0x1904 GREEN_BIAS = 0x0D19 GREEN_BITS = 0x0D53 GREEN_BIT_ATI = 0x00000002 GREEN_INTEGER = 0x8D95 GREEN_INTEGER_EXT = 0x8D95 GREEN_MAX_CLAMP_INGR = 0x8565 GREEN_MIN_CLAMP_INGR = 0x8561 GREEN_NV = 0x1904 GREEN_SCALE = 0x0D18 GUILTY_CONTEXT_RESET = 0x8253 GUILTY_CONTEXT_RESET_ARB = 0x8253 GUILTY_CONTEXT_RESET_KHR = 0x8253 HALF_APPLE = 0x140B HALF_BIAS_NEGATE_NV = 0x853B HALF_BIAS_NORMAL_NV = 0x853A HALF_BIT_ATI = 0x00000008 HALF_FLOAT = 0x140B HALF_FLOAT_ARB = 0x140B HALF_FLOAT_NV = 0x140B HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 HARDLIGHT_KHR = 0x929B HARDLIGHT_NV = 0x929B HARDMIX_NV = 0x92A9 HIGH_FLOAT = 0x8DF2 HIGH_INT = 0x8DF5 HILO16_NV = 0x86F8 HILO8_NV = 0x885E HILO_NV = 0x86F4 HINT_BIT = 0x00008000 HISTOGRAM = 0x8024 HISTOGRAM_ALPHA_SIZE = 0x802B HISTOGRAM_ALPHA_SIZE_EXT = 0x802B HISTOGRAM_BLUE_SIZE = 0x802A HISTOGRAM_BLUE_SIZE_EXT = 0x802A HISTOGRAM_EXT = 0x8024 HISTOGRAM_FORMAT = 0x8027 HISTOGRAM_FORMAT_EXT = 0x8027 HISTOGRAM_GREEN_SIZE = 0x8029 HISTOGRAM_GREEN_SIZE_EXT = 0x8029 HISTOGRAM_LUMINANCE_SIZE = 0x802C HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C HISTOGRAM_RED_SIZE = 0x8028 HISTOGRAM_RED_SIZE_EXT = 0x8028 HISTOGRAM_SINK = 0x802D HISTOGRAM_SINK_EXT = 0x802D HISTOGRAM_WIDTH = 0x8026 HISTOGRAM_WIDTH_EXT = 0x8026 HI_BIAS_NV = 0x8714 HI_SCALE_NV = 0x870E HORIZONTAL_LINE_TO_NV = 0x06 HSL_COLOR_KHR = 0x92AF HSL_COLOR_NV = 0x92AF HSL_HUE_KHR = 0x92AD HSL_HUE_NV = 0x92AD HSL_LUMINOSITY_KHR = 0x92B0 HSL_LUMINOSITY_NV = 0x92B0 HSL_SATURATION_KHR = 0x92AE HSL_SATURATION_NV = 0x92AE IDENTITY_NV = 0x862A IGNORE_BORDER_HP = 0x8150 IMAGE_1D = 0x904C IMAGE_1D_ARRAY = 0x9052 IMAGE_1D_ARRAY_EXT = 0x9052 IMAGE_1D_EXT = 0x904C IMAGE_2D = 0x904D IMAGE_2D_ARRAY = 0x9053 IMAGE_2D_ARRAY_EXT = 0x9053 IMAGE_2D_EXT = 0x904D IMAGE_2D_MULTISAMPLE = 0x9055 IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 IMAGE_2D_MULTISAMPLE_EXT = 0x9055 IMAGE_2D_RECT = 0x904F IMAGE_2D_RECT_EXT = 0x904F IMAGE_3D = 0x904E IMAGE_3D_EXT = 0x904E IMAGE_BINDING_ACCESS = 0x8F3E IMAGE_BINDING_ACCESS_EXT = 0x8F3E IMAGE_BINDING_FORMAT = 0x906E IMAGE_BINDING_FORMAT_EXT = 0x906E IMAGE_BINDING_LAYER = 0x8F3D IMAGE_BINDING_LAYERED = 0x8F3C IMAGE_BINDING_LAYERED_EXT = 0x8F3C IMAGE_BINDING_LAYER_EXT = 0x8F3D IMAGE_BINDING_LEVEL = 0x8F3B IMAGE_BINDING_LEVEL_EXT = 0x8F3B IMAGE_BINDING_NAME = 0x8F3A IMAGE_BINDING_NAME_EXT = 0x8F3A IMAGE_BUFFER = 0x9051 IMAGE_BUFFER_EXT = 0x9051 IMAGE_CLASS_10_10_10_2 = 0x82C3 IMAGE_CLASS_11_11_10 = 0x82C2 IMAGE_CLASS_1_X_16 = 0x82BE IMAGE_CLASS_1_X_32 = 0x82BB IMAGE_CLASS_1_X_8 = 0x82C1 IMAGE_CLASS_2_X_16 = 0x82BD IMAGE_CLASS_2_X_32 = 0x82BA IMAGE_CLASS_2_X_8 = 0x82C0 IMAGE_CLASS_4_X_16 = 0x82BC IMAGE_CLASS_4_X_32 = 0x82B9 IMAGE_CLASS_4_X_8 = 0x82BF IMAGE_COMPATIBILITY_CLASS = 0x82A8 IMAGE_CUBE = 0x9050 IMAGE_CUBE_EXT = 0x9050 IMAGE_CUBE_MAP_ARRAY = 0x9054 IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 IMAGE_CUBIC_WEIGHT_HP = 0x815E IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 IMAGE_MAG_FILTER_HP = 0x815C IMAGE_MIN_FILTER_HP = 0x815D IMAGE_PIXEL_FORMAT = 0x82A9 IMAGE_PIXEL_TYPE = 0x82AA IMAGE_ROTATE_ANGLE_HP = 0x8159 IMAGE_ROTATE_ORIGIN_X_HP = 0x815A IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B IMAGE_SCALE_X_HP = 0x8155 IMAGE_SCALE_Y_HP = 0x8156 IMAGE_TEXEL_SIZE = 0x82A7 IMAGE_TRANSFORM_2D_HP = 0x8161 IMAGE_TRANSLATE_X_HP = 0x8157 IMAGE_TRANSLATE_Y_HP = 0x8158 IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A INCLUSIVE_EXT = 0x8F10 INCR = 0x1E02 INCR_WRAP = 0x8507 INCR_WRAP_EXT = 0x8507 INDEX = 0x8222 INDEX_ARRAY = 0x8077 INDEX_ARRAY_ADDRESS_NV = 0x8F24 INDEX_ARRAY_BUFFER_BINDING = 0x8899 INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 INDEX_ARRAY_COUNT_EXT = 0x8087 INDEX_ARRAY_EXT = 0x8077 INDEX_ARRAY_LENGTH_NV = 0x8F2E INDEX_ARRAY_LIST_IBM = 103073 INDEX_ARRAY_LIST_STRIDE_IBM = 103083 INDEX_ARRAY_POINTER = 0x8091 INDEX_ARRAY_POINTER_EXT = 0x8091 INDEX_ARRAY_STRIDE = 0x8086 INDEX_ARRAY_STRIDE_EXT = 0x8086 INDEX_ARRAY_TYPE = 0x8085 INDEX_ARRAY_TYPE_EXT = 0x8085 INDEX_BITS = 0x0D51 INDEX_BIT_PGI = 0x00080000 INDEX_CLEAR_VALUE = 0x0C20 INDEX_LOGIC_OP = 0x0BF1 INDEX_MATERIAL_EXT = 0x81B8 INDEX_MATERIAL_FACE_EXT = 0x81BA INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 INDEX_MODE = 0x0C30 INDEX_OFFSET = 0x0D13 INDEX_SHIFT = 0x0D12 INDEX_TEST_EXT = 0x81B5 INDEX_TEST_FUNC_EXT = 0x81B6 INDEX_TEST_REF_EXT = 0x81B7 INDEX_WRITEMASK = 0x0C21 INFO_LOG_LENGTH = 0x8B84 INNOCENT_CONTEXT_RESET = 0x8254 INNOCENT_CONTEXT_RESET_ARB = 0x8254 INNOCENT_CONTEXT_RESET_KHR = 0x8254 INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 INT = 0x1404 INT16_NV = 0x8FE4 INT16_VEC2_NV = 0x8FE5 INT16_VEC3_NV = 0x8FE6 INT16_VEC4_NV = 0x8FE7 INT64_ARB = 0x140E INT64_NV = 0x140E INT64_VEC2_ARB = 0x8FE9 INT64_VEC2_NV = 0x8FE9 INT64_VEC3_ARB = 0x8FEA INT64_VEC3_NV = 0x8FEA INT64_VEC4_ARB = 0x8FEB INT64_VEC4_NV = 0x8FEB INT8_NV = 0x8FE0 INT8_VEC2_NV = 0x8FE1 INT8_VEC3_NV = 0x8FE2 INT8_VEC4_NV = 0x8FE3 INTENSITY = 0x8049 INTENSITY12 = 0x804C INTENSITY12_EXT = 0x804C INTENSITY16 = 0x804D INTENSITY16F_ARB = 0x881D INTENSITY16I_EXT = 0x8D8B INTENSITY16UI_EXT = 0x8D79 INTENSITY16_EXT = 0x804D INTENSITY16_SNORM = 0x901B INTENSITY32F_ARB = 0x8817 INTENSITY32I_EXT = 0x8D85 INTENSITY32UI_EXT = 0x8D73 INTENSITY4 = 0x804A INTENSITY4_EXT = 0x804A INTENSITY8 = 0x804B INTENSITY8I_EXT = 0x8D91 INTENSITY8UI_EXT = 0x8D7F INTENSITY8_EXT = 0x804B INTENSITY8_SNORM = 0x9017 INTENSITY_EXT = 0x8049 INTENSITY_FLOAT16_APPLE = 0x881D INTENSITY_FLOAT16_ATI = 0x881D INTENSITY_FLOAT32_APPLE = 0x8817 INTENSITY_FLOAT32_ATI = 0x8817 INTENSITY_SNORM = 0x9013 INTERLACE_OML = 0x8980 INTERLACE_READ_INGR = 0x8568 INTERLACE_READ_OML = 0x8981 INTERLACE_SGIX = 0x8094 INTERLEAVED_ATTRIBS = 0x8C8C INTERLEAVED_ATTRIBS_EXT = 0x8C8C INTERLEAVED_ATTRIBS_NV = 0x8C8C INTERNALFORMAT_ALPHA_SIZE = 0x8274 INTERNALFORMAT_ALPHA_TYPE = 0x827B INTERNALFORMAT_BLUE_SIZE = 0x8273 INTERNALFORMAT_BLUE_TYPE = 0x827A INTERNALFORMAT_DEPTH_SIZE = 0x8275 INTERNALFORMAT_DEPTH_TYPE = 0x827C INTERNALFORMAT_GREEN_SIZE = 0x8272 INTERNALFORMAT_GREEN_TYPE = 0x8279 INTERNALFORMAT_PREFERRED = 0x8270 INTERNALFORMAT_RED_SIZE = 0x8271 INTERNALFORMAT_RED_TYPE = 0x8278 INTERNALFORMAT_SHARED_SIZE = 0x8277 INTERNALFORMAT_STENCIL_SIZE = 0x8276 INTERNALFORMAT_STENCIL_TYPE = 0x827D INTERNALFORMAT_SUPPORTED = 0x826F INTERPOLATE = 0x8575 INTERPOLATE_ARB = 0x8575 INTERPOLATE_EXT = 0x8575 INT_2_10_10_10_REV = 0x8D9F INT_IMAGE_1D = 0x9057 INT_IMAGE_1D_ARRAY = 0x905D INT_IMAGE_1D_ARRAY_EXT = 0x905D INT_IMAGE_1D_EXT = 0x9057 INT_IMAGE_2D = 0x9058 INT_IMAGE_2D_ARRAY = 0x905E INT_IMAGE_2D_ARRAY_EXT = 0x905E INT_IMAGE_2D_EXT = 0x9058 INT_IMAGE_2D_MULTISAMPLE = 0x9060 INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 INT_IMAGE_2D_RECT = 0x905A INT_IMAGE_2D_RECT_EXT = 0x905A INT_IMAGE_3D = 0x9059 INT_IMAGE_3D_EXT = 0x9059 INT_IMAGE_BUFFER = 0x905C INT_IMAGE_BUFFER_EXT = 0x905C INT_IMAGE_CUBE = 0x905B INT_IMAGE_CUBE_EXT = 0x905B INT_IMAGE_CUBE_MAP_ARRAY = 0x905F INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F INT_SAMPLER_1D = 0x8DC9 INT_SAMPLER_1D_ARRAY = 0x8DCE INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE INT_SAMPLER_1D_EXT = 0x8DC9 INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_2D_ARRAY = 0x8DCF INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF INT_SAMPLER_2D_EXT = 0x8DCA INT_SAMPLER_2D_MULTISAMPLE = 0x9109 INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C INT_SAMPLER_2D_RECT = 0x8DCD INT_SAMPLER_2D_RECT_EXT = 0x8DCD INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_3D_EXT = 0x8DCB INT_SAMPLER_BUFFER = 0x8DD0 INT_SAMPLER_BUFFER_AMD = 0x9002 INT_SAMPLER_BUFFER_EXT = 0x8DD0 INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_CUBE_EXT = 0x8DCC INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 INT_VEC2 = 0x8B53 INT_VEC2_ARB = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC3_ARB = 0x8B54 INT_VEC4 = 0x8B55 INT_VEC4_ARB = 0x8B55 INVALID_ENUM = 0x0500 INVALID_FRAMEBUFFER_OPERATION = 0x0506 INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 INVALID_INDEX = 0xFFFFFFFF INVALID_OPERATION = 0x0502 INVALID_VALUE = 0x0501 INVARIANT_DATATYPE_EXT = 0x87EB INVARIANT_EXT = 0x87C2 INVARIANT_VALUE_EXT = 0x87EA INVERSE_NV = 0x862B INVERSE_TRANSPOSE_NV = 0x862D INVERT = 0x150A INVERTED_SCREEN_W_REND = 0x8491 INVERT_OVG_NV = 0x92B4 INVERT_RGB_NV = 0x92A3 IR_INSTRUMENT1_SGIX = 0x817F ISOLINES = 0x8E7A IS_PER_PATCH = 0x92E7 IS_ROW_MAJOR = 0x9300 ITALIC_BIT_NV = 0x02 IUI_N3F_V2F_EXT = 0x81AF IUI_N3F_V3F_EXT = 0x81B0 IUI_V2F_EXT = 0x81AD IUI_V3F_EXT = 0x81AE KEEP = 0x1E00 LARGE_CCW_ARC_TO_NV = 0x16 LARGE_CW_ARC_TO_NV = 0x18 LAST_VERTEX_CONVENTION = 0x8E4E LAST_VERTEX_CONVENTION_EXT = 0x8E4E LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 LAYER_NV = 0x8DAA LAYER_PROVOKING_VERTEX = 0x825E LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E LAYOUT_DEFAULT_INTEL = 0 LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 LAYOUT_GENERAL_EXT = 0x958D LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 LAYOUT_LINEAR_INTEL = 1 LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 LAYOUT_TRANSFER_DST_EXT = 0x9593 LAYOUT_TRANSFER_SRC_EXT = 0x9592 LEFT = 0x0406 LEQUAL = 0x0203 LERP_ATI = 0x8969 LESS = 0x0201 LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800 LIGHT0 = 0x4000 LIGHT1 = 0x4001 LIGHT2 = 0x4002 LIGHT3 = 0x4003 LIGHT4 = 0x4004 LIGHT5 = 0x4005 LIGHT6 = 0x4006 LIGHT7 = 0x4007 LIGHTEN_KHR = 0x9298 LIGHTEN_NV = 0x9298 LIGHTING = 0x0B50 LIGHTING_BIT = 0x00000040 LIGHT_ENV_MODE_SGIX = 0x8407 LIGHT_MODEL_AMBIENT = 0x0B53 LIGHT_MODEL_COLOR_CONTROL = 0x81F8 LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 LIGHT_MODEL_TWO_SIDE = 0x0B52 LINE = 0x1B01 LINEAR = 0x2601 LINEARBURN_NV = 0x92A5 LINEARDODGE_NV = 0x92A4 LINEARLIGHT_NV = 0x92A7 LINEAR_ATTENUATION = 0x1208 LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F LINEAR_DETAIL_ALPHA_SGIS = 0x8098 LINEAR_DETAIL_COLOR_SGIS = 0x8099 LINEAR_DETAIL_SGIS = 0x8097 LINEAR_MIPMAP_LINEAR = 0x2703 LINEAR_MIPMAP_NEAREST = 0x2701 LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE LINEAR_SHARPEN_COLOR_SGIS = 0x80AF LINEAR_SHARPEN_SGIS = 0x80AD LINEAR_TILING_EXT = 0x9585 LINES = 0x0001 LINES_ADJACENCY = 0x000A LINES_ADJACENCY_ARB = 0x000A LINES_ADJACENCY_EXT = 0x000A LINE_BIT = 0x00000004 LINE_LOOP = 0x0002 LINE_RESET_TOKEN = 0x0707 LINE_SMOOTH = 0x0B20 LINE_SMOOTH_HINT = 0x0C52 LINE_STIPPLE = 0x0B24 LINE_STIPPLE_PATTERN = 0x0B25 LINE_STIPPLE_REPEAT = 0x0B26 LINE_STRIP = 0x0003 LINE_STRIP_ADJACENCY = 0x000B LINE_STRIP_ADJACENCY_ARB = 0x000B LINE_STRIP_ADJACENCY_EXT = 0x000B LINE_TOKEN = 0x0702 LINE_TO_NV = 0x04 LINE_WIDTH = 0x0B21 LINE_WIDTH_COMMAND_NV = 0x000D LINE_WIDTH_GRANULARITY = 0x0B23 LINE_WIDTH_RANGE = 0x0B22 LINK_STATUS = 0x8B82 LIST_BASE = 0x0B32 LIST_BIT = 0x00020000 LIST_INDEX = 0x0B33 LIST_MODE = 0x0B30 LIST_PRIORITY_SGIX = 0x8182 LOAD = 0x0101 LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED LOCAL_CONSTANT_EXT = 0x87C3 LOCAL_CONSTANT_VALUE_EXT = 0x87EC LOCAL_EXT = 0x87C4 LOCATION = 0x930E LOCATION_COMPONENT = 0x934A LOCATION_INDEX = 0x930F LOGIC_OP = 0x0BF1 LOGIC_OP_MODE = 0x0BF0 LOSE_CONTEXT_ON_RESET = 0x8252 LOSE_CONTEXT_ON_RESET_ARB = 0x8252 LOSE_CONTEXT_ON_RESET_KHR = 0x8252 LOWER_LEFT = 0x8CA1 LOW_FLOAT = 0x8DF0 LOW_INT = 0x8DF3 LO_BIAS_NV = 0x8715 LO_SCALE_NV = 0x870F LUID_SIZE_EXT = 8 LUMINANCE = 0x1909 LUMINANCE12 = 0x8041 LUMINANCE12_ALPHA12 = 0x8047 LUMINANCE12_ALPHA12_EXT = 0x8047 LUMINANCE12_ALPHA4 = 0x8046 LUMINANCE12_ALPHA4_EXT = 0x8046 LUMINANCE12_EXT = 0x8041 LUMINANCE16 = 0x8042 LUMINANCE16F_ARB = 0x881E LUMINANCE16I_EXT = 0x8D8C LUMINANCE16UI_EXT = 0x8D7A LUMINANCE16_ALPHA16 = 0x8048 LUMINANCE16_ALPHA16_EXT = 0x8048 LUMINANCE16_ALPHA16_SNORM = 0x901A LUMINANCE16_EXT = 0x8042 LUMINANCE16_SNORM = 0x9019 LUMINANCE32F_ARB = 0x8818 LUMINANCE32I_EXT = 0x8D86 LUMINANCE32UI_EXT = 0x8D74 LUMINANCE4 = 0x803F LUMINANCE4_ALPHA4 = 0x8043 LUMINANCE4_ALPHA4_EXT = 0x8043 LUMINANCE4_EXT = 0x803F LUMINANCE6_ALPHA2 = 0x8044 LUMINANCE6_ALPHA2_EXT = 0x8044 LUMINANCE8 = 0x8040 LUMINANCE8I_EXT = 0x8D92 LUMINANCE8UI_EXT = 0x8D80 LUMINANCE8_ALPHA8 = 0x8045 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE8_ALPHA8_SNORM = 0x9016 LUMINANCE8_EXT = 0x8040 LUMINANCE8_SNORM = 0x9015 LUMINANCE_ALPHA = 0x190A LUMINANCE_ALPHA16F_ARB = 0x881F LUMINANCE_ALPHA16I_EXT = 0x8D8D LUMINANCE_ALPHA16UI_EXT = 0x8D7B LUMINANCE_ALPHA32F_ARB = 0x8819 LUMINANCE_ALPHA32I_EXT = 0x8D87 LUMINANCE_ALPHA32UI_EXT = 0x8D75 LUMINANCE_ALPHA8I_EXT = 0x8D93 LUMINANCE_ALPHA8UI_EXT = 0x8D81 LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D LUMINANCE_ALPHA_SNORM = 0x9012 LUMINANCE_FLOAT16_APPLE = 0x881E LUMINANCE_FLOAT16_ATI = 0x881E LUMINANCE_FLOAT32_APPLE = 0x8818 LUMINANCE_FLOAT32_ATI = 0x8818 LUMINANCE_INTEGER_EXT = 0x8D9C LUMINANCE_SNORM = 0x9011 MAD_ATI = 0x8968 MAGNITUDE_BIAS_NV = 0x8718 MAGNITUDE_SCALE_NV = 0x8712 MAJOR_VERSION = 0x821B MANUAL_GENERATE_MIPMAP = 0x8294 MAP1_BINORMAL_EXT = 0x8446 MAP1_COLOR_4 = 0x0D90 MAP1_GRID_DOMAIN = 0x0DD0 MAP1_GRID_SEGMENTS = 0x0DD1 MAP1_INDEX = 0x0D91 MAP1_NORMAL = 0x0D92 MAP1_TANGENT_EXT = 0x8444 MAP1_TEXTURE_COORD_1 = 0x0D93 MAP1_TEXTURE_COORD_2 = 0x0D94 MAP1_TEXTURE_COORD_3 = 0x0D95 MAP1_TEXTURE_COORD_4 = 0x0D96 MAP1_VERTEX_3 = 0x0D97 MAP1_VERTEX_4 = 0x0D98 MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 MAP1_VERTEX_ATTRIB10_4_NV = 0x866A MAP1_VERTEX_ATTRIB11_4_NV = 0x866B MAP1_VERTEX_ATTRIB12_4_NV = 0x866C MAP1_VERTEX_ATTRIB13_4_NV = 0x866D MAP1_VERTEX_ATTRIB14_4_NV = 0x866E MAP1_VERTEX_ATTRIB15_4_NV = 0x866F MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 MAP2_BINORMAL_EXT = 0x8447 MAP2_COLOR_4 = 0x0DB0 MAP2_GRID_DOMAIN = 0x0DD2 MAP2_GRID_SEGMENTS = 0x0DD3 MAP2_INDEX = 0x0DB1 MAP2_NORMAL = 0x0DB2 MAP2_TANGENT_EXT = 0x8445 MAP2_TEXTURE_COORD_1 = 0x0DB3 MAP2_TEXTURE_COORD_2 = 0x0DB4 MAP2_TEXTURE_COORD_3 = 0x0DB5 MAP2_TEXTURE_COORD_4 = 0x0DB6 MAP2_VERTEX_3 = 0x0DB7 MAP2_VERTEX_4 = 0x0DB8 MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 MAP2_VERTEX_ATTRIB10_4_NV = 0x867A MAP2_VERTEX_ATTRIB11_4_NV = 0x867B MAP2_VERTEX_ATTRIB12_4_NV = 0x867C MAP2_VERTEX_ATTRIB13_4_NV = 0x867D MAP2_VERTEX_ATTRIB14_4_NV = 0x867E MAP2_VERTEX_ATTRIB15_4_NV = 0x867F MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 MAP_ATTRIB_U_ORDER_NV = 0x86C3 MAP_ATTRIB_V_ORDER_NV = 0x86C4 MAP_COHERENT_BIT = 0x0080 MAP_COLOR = 0x0D10 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_PERSISTENT_BIT = 0x0040 MAP_READ_BIT = 0x0001 MAP_STENCIL = 0x0D11 MAP_TESSELLATION_NV = 0x86C2 MAP_UNSYNCHRONIZED_BIT = 0x0020 MAP_WRITE_BIT = 0x0002 MATERIAL_SIDE_HINT_PGI = 0x1A22C MATRIX0_ARB = 0x88C0 MATRIX0_NV = 0x8630 MATRIX10_ARB = 0x88CA MATRIX11_ARB = 0x88CB MATRIX12_ARB = 0x88CC MATRIX13_ARB = 0x88CD MATRIX14_ARB = 0x88CE MATRIX15_ARB = 0x88CF MATRIX16_ARB = 0x88D0 MATRIX17_ARB = 0x88D1 MATRIX18_ARB = 0x88D2 MATRIX19_ARB = 0x88D3 MATRIX1_ARB = 0x88C1 MATRIX1_NV = 0x8631 MATRIX20_ARB = 0x88D4 MATRIX21_ARB = 0x88D5 MATRIX22_ARB = 0x88D6 MATRIX23_ARB = 0x88D7 MATRIX24_ARB = 0x88D8 MATRIX25_ARB = 0x88D9 MATRIX26_ARB = 0x88DA MATRIX27_ARB = 0x88DB MATRIX28_ARB = 0x88DC MATRIX29_ARB = 0x88DD MATRIX2_ARB = 0x88C2 MATRIX2_NV = 0x8632 MATRIX30_ARB = 0x88DE MATRIX31_ARB = 0x88DF MATRIX3_ARB = 0x88C3 MATRIX3_NV = 0x8633 MATRIX4_ARB = 0x88C4 MATRIX4_NV = 0x8634 MATRIX5_ARB = 0x88C5 MATRIX5_NV = 0x8635 MATRIX6_ARB = 0x88C6 MATRIX6_NV = 0x8636 MATRIX7_ARB = 0x88C7 MATRIX7_NV = 0x8637 MATRIX8_ARB = 0x88C8 MATRIX9_ARB = 0x88C9 MATRIX_EXT = 0x87C0 MATRIX_INDEX_ARRAY_ARB = 0x8844 MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 MATRIX_MODE = 0x0BA0 MATRIX_PALETTE_ARB = 0x8840 MATRIX_STRIDE = 0x92FF MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 MAT_AMBIENT_BIT_PGI = 0x00100000 MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 MAT_DIFFUSE_BIT_PGI = 0x00400000 MAT_EMISSION_BIT_PGI = 0x00800000 MAT_SHININESS_BIT_PGI = 0x02000000 MAT_SPECULAR_BIT_PGI = 0x04000000 MAX = 0x8008 MAX_3D_TEXTURE_SIZE = 0x8073 MAX_3D_TEXTURE_SIZE_EXT = 0x8073 MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 MAX_ACTIVE_LIGHTS_SGIX = 0x8405 MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 MAX_ASYNC_HISTOGRAM_SGIX = 0x832D MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 MAX_ATTRIB_STACK_DEPTH = 0x0D35 MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B MAX_CLIPMAP_DEPTH_SGIX = 0x8177 MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 MAX_CLIP_DISTANCES = 0x0D32 MAX_CLIP_PLANES = 0x0D32 MAX_COLOR_ATTACHMENTS = 0x8CDF MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 MAX_COMBINED_DIMENSIONS = 0x8282 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF MAX_CONVOLUTION_HEIGHT = 0x801B MAX_CONVOLUTION_HEIGHT_EXT = 0x801B MAX_CONVOLUTION_WIDTH = 0x801A MAX_CONVOLUTION_WIDTH_EXT = 0x801A MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C MAX_CULL_DISTANCES = 0x82F9 MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C MAX_DEBUG_LOGGED_MESSAGES = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 MAX_DEBUG_MESSAGE_LENGTH = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 MAX_DEFORMATION_ORDER_SGIX = 0x8197 MAX_DEPTH = 0x8280 MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_DRAW_BUFFERS = 0x8824 MAX_DRAW_BUFFERS_ARB = 0x8824 MAX_DRAW_BUFFERS_ATI = 0x8824 MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC MAX_ELEMENTS_INDICES = 0x80E9 MAX_ELEMENTS_INDICES_EXT = 0x80E9 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_VERTICES_EXT = 0x80E8 MAX_ELEMENT_INDEX = 0x8D6B MAX_EVAL_ORDER = 0x0D30 MAX_EXT = 0x8008 MAX_FOG_FUNC_POINTS_SGIS = 0x812C MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD MAX_FRAMEBUFFER_HEIGHT = 0x9316 MAX_FRAMEBUFFER_LAYERS = 0x9317 MAX_FRAMEBUFFER_SAMPLES = 0x9318 MAX_FRAMEBUFFER_WIDTH = 0x9315 MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D MAX_GENERAL_COMBINERS_NV = 0x854D MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD MAX_HEIGHT = 0x827F MAX_IMAGE_SAMPLES = 0x906D MAX_IMAGE_SAMPLES_EXT = 0x906D MAX_IMAGE_UNITS = 0x8F38 MAX_IMAGE_UNITS_EXT = 0x8F38 MAX_INTEGER_SAMPLES = 0x9110 MAX_LABEL_LENGTH = 0x82E8 MAX_LABEL_LENGTH_KHR = 0x82E8 MAX_LAYERS = 0x8281 MAX_LGPU_GPUS_NVX = 0x92BA MAX_LIGHTS = 0x0D31 MAX_LIST_NESTING = 0x0B31 MAX_MAP_TESSELLATION_NV = 0x86D6 MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 MAX_MODELVIEW_STACK_DEPTH = 0x0D36 MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 MAX_NAME_LENGTH = 0x92F6 MAX_NAME_STACK_DEPTH = 0x0D37 MAX_NUM_ACTIVE_VARIABLES = 0x92F7 MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB MAX_PALETTE_MATRICES_ARB = 0x8842 MAX_PATCH_VERTICES = 0x8E7D MAX_PIXEL_MAP_TABLE = 0x0D34 MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B MAX_PROGRAM_ATTRIBS_ARB = 0x88AD MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 MAX_PROGRAM_MATRICES_ARB = 0x862F MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 MAX_PROJECTION_STACK_DEPTH = 0x0D38 MAX_RASTER_SAMPLES_EXT = 0x9329 MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 MAX_RENDERBUFFER_SIZE = 0x84E8 MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 MAX_SAMPLES = 0x8D57 MAX_SAMPLES_EXT = 0x8D57 MAX_SAMPLE_MASK_WORDS = 0x8E59 MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 MAX_SERVER_WAIT_TIMEOUT = 0x9111 MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0 MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD MAX_SHININESS_NV = 0x8504 MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 MAX_SPOT_EXPONENT_NV = 0x8505 MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 MAX_SUBROUTINES = 0x8DE7 MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 MAX_TESS_GEN_LEVEL = 0x8E7E MAX_TESS_PATCH_COMPONENTS = 0x8E84 MAX_TEXTURE_BUFFER_SIZE = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B MAX_TEXTURE_COORDS = 0x8871 MAX_TEXTURE_COORDS_ARB = 0x8871 MAX_TEXTURE_COORDS_NV = 0x8871 MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 MAX_TEXTURE_LOD_BIAS = 0x84FD MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF MAX_TEXTURE_SIZE = 0x0D33 MAX_TEXTURE_STACK_DEPTH = 0x0D39 MAX_TEXTURE_UNITS = 0x84E2 MAX_TEXTURE_UNITS_ARB = 0x84E2 MAX_TRACK_MATRICES_NV = 0x862F MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_LOCATIONS = 0x826E MAX_VARYING_COMPONENTS = 0x8B4B MAX_VARYING_COMPONENTS_EXT = 0x8B4B MAX_VARYING_FLOATS = 0x8B4B MAX_VARYING_FLOATS_ARB = 0x8B4B MAX_VARYING_VECTORS = 0x8DFC MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_ATTRIBS_ARB = 0x8869 MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 MAX_VERTEX_HINT_PGI = 0x1A22D MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 MAX_VERTEX_STREAMS = 0x8E71 MAX_VERTEX_STREAMS_ATI = 0x876B MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VERTEX_UNITS_ARB = 0x86A4 MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE MAX_VIEWPORTS = 0x825B MAX_VIEWPORT_DIMS = 0x0D3A MAX_VIEWS_OVR = 0x9631 MAX_WIDTH = 0x827E MAX_WINDOW_RECTANGLES_EXT = 0x8F14 MEDIUM_FLOAT = 0x8DF1 MEDIUM_INT = 0x8DF4 MIN = 0x8007 MINMAX = 0x802E MINMAX_EXT = 0x802E MINMAX_FORMAT = 0x802F MINMAX_FORMAT_EXT = 0x802F MINMAX_SINK = 0x8030 MINMAX_SINK_EXT = 0x8030 MINOR_VERSION = 0x821C MINUS_CLAMPED_NV = 0x92B3 MINUS_NV = 0x929F MIN_EXT = 0x8007 MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B MIN_LOD_WARNING_AMD = 0x919C MIN_MAP_BUFFER_ALIGNMENT = 0x90BC MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E MIN_SAMPLE_SHADING_VALUE = 0x8C37 MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 MIN_SPARSE_LEVEL_AMD = 0x919B MIPMAP = 0x8293 MIRRORED_REPEAT = 0x8370 MIRRORED_REPEAT_ARB = 0x8370 MIRRORED_REPEAT_IBM = 0x8370 MIRROR_CLAMP_ATI = 0x8742 MIRROR_CLAMP_EXT = 0x8742 MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 MIRROR_CLAMP_TO_EDGE = 0x8743 MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 MITER_REVERT_NV = 0x90A7 MITER_TRUNCATE_NV = 0x90A8 MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 MODELVIEW = 0x1700 MODELVIEW0_ARB = 0x1700 MODELVIEW0_EXT = 0x1700 MODELVIEW0_MATRIX_EXT = 0x0BA6 MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 MODELVIEW10_ARB = 0x872A MODELVIEW11_ARB = 0x872B MODELVIEW12_ARB = 0x872C MODELVIEW13_ARB = 0x872D MODELVIEW14_ARB = 0x872E MODELVIEW15_ARB = 0x872F MODELVIEW16_ARB = 0x8730 MODELVIEW17_ARB = 0x8731 MODELVIEW18_ARB = 0x8732 MODELVIEW19_ARB = 0x8733 MODELVIEW1_ARB = 0x850A MODELVIEW1_EXT = 0x850A MODELVIEW1_MATRIX_EXT = 0x8506 MODELVIEW1_STACK_DEPTH_EXT = 0x8502 MODELVIEW20_ARB = 0x8734 MODELVIEW21_ARB = 0x8735 MODELVIEW22_ARB = 0x8736 MODELVIEW23_ARB = 0x8737 MODELVIEW24_ARB = 0x8738 MODELVIEW25_ARB = 0x8739 MODELVIEW26_ARB = 0x873A MODELVIEW27_ARB = 0x873B MODELVIEW28_ARB = 0x873C MODELVIEW29_ARB = 0x873D MODELVIEW2_ARB = 0x8722 MODELVIEW30_ARB = 0x873E MODELVIEW31_ARB = 0x873F MODELVIEW3_ARB = 0x8723 MODELVIEW4_ARB = 0x8724 MODELVIEW5_ARB = 0x8725 MODELVIEW6_ARB = 0x8726 MODELVIEW7_ARB = 0x8727 MODELVIEW8_ARB = 0x8728 MODELVIEW9_ARB = 0x8729 MODELVIEW_MATRIX = 0x0BA6 MODELVIEW_PROJECTION_NV = 0x8629 MODELVIEW_STACK_DEPTH = 0x0BA3 MODULATE = 0x2100 MODULATE_ADD_ATI = 0x8744 MODULATE_SIGNED_ADD_ATI = 0x8745 MODULATE_SUBTRACT_ATI = 0x8746 MOVE_TO_CONTINUES_NV = 0x90B6 MOVE_TO_NV = 0x02 MOVE_TO_RESETS_NV = 0x90B5 MOV_ATI = 0x8961 MULT = 0x0103 MULTICAST_GPUS_NV = 0x92BA MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549 MULTIPLY_KHR = 0x9294 MULTIPLY_NV = 0x9294 MULTISAMPLE = 0x809D MULTISAMPLES_NV = 0x9371 MULTISAMPLE_3DFX = 0x86B2 MULTISAMPLE_ARB = 0x809D MULTISAMPLE_BIT = 0x20000000 MULTISAMPLE_BIT_3DFX = 0x20000000 MULTISAMPLE_BIT_ARB = 0x20000000 MULTISAMPLE_BIT_EXT = 0x20000000 MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 MULTISAMPLE_EXT = 0x809D MULTISAMPLE_FILTER_HINT_NV = 0x8534 MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381 MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B MULTISAMPLE_SGIS = 0x809D MUL_ATI = 0x8964 MVP_MATRIX_EXT = 0x87E3 N3F_V3F = 0x2A25 NAMED_STRING_LENGTH_ARB = 0x8DE9 NAMED_STRING_TYPE_ARB = 0x8DEA NAME_LENGTH = 0x92F9 NAME_STACK_DEPTH = 0x0D70 NAND = 0x150E NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 NEAREST = 0x2600 NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D NEAREST_MIPMAP_LINEAR = 0x2702 NEAREST_MIPMAP_NEAREST = 0x2700 NEGATE_BIT_ATI = 0x00000004 NEGATIVE_ONE_EXT = 0x87DF NEGATIVE_ONE_TO_ONE = 0x935E NEGATIVE_W_EXT = 0x87DC NEGATIVE_X_EXT = 0x87D9 NEGATIVE_Y_EXT = 0x87DA NEGATIVE_Z_EXT = 0x87DB NEVER = 0x0200 NEXT_BUFFER_NV = -2 NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 NICEST = 0x1102 NONE = 0 NOOP = 0x1505 NOP_COMMAND_NV = 0x0001 NOR = 0x1508 NORMALIZE = 0x0BA1 NORMALIZED_RANGE_EXT = 0x87E0 NORMAL_ARRAY = 0x8075 NORMAL_ARRAY_ADDRESS_NV = 0x8F22 NORMAL_ARRAY_BUFFER_BINDING = 0x8897 NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 NORMAL_ARRAY_COUNT_EXT = 0x8080 NORMAL_ARRAY_EXT = 0x8075 NORMAL_ARRAY_LENGTH_NV = 0x8F2C NORMAL_ARRAY_LIST_IBM = 103071 NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 NORMAL_ARRAY_POINTER = 0x808F NORMAL_ARRAY_POINTER_EXT = 0x808F NORMAL_ARRAY_STRIDE = 0x807F NORMAL_ARRAY_STRIDE_EXT = 0x807F NORMAL_ARRAY_TYPE = 0x807E NORMAL_ARRAY_TYPE_EXT = 0x807E NORMAL_BIT_PGI = 0x08000000 NORMAL_MAP = 0x8511 NORMAL_MAP_ARB = 0x8511 NORMAL_MAP_EXT = 0x8511 NORMAL_MAP_NV = 0x8511 NOTEQUAL = 0x0205 NO_ERROR = 0 NO_RESET_NOTIFICATION = 0x8261 NO_RESET_NOTIFICATION_ARB = 0x8261 NO_RESET_NOTIFICATION_KHR = 0x8261 NUM_ACTIVE_VARIABLES = 0x9304 NUM_COMPATIBLE_SUBROUTINES = 0x8E4A NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 NUM_DEVICE_UUIDS_EXT = 0x9596 NUM_EXTENSIONS = 0x821D NUM_FILL_STREAMS_NV = 0x8E29 NUM_FRAGMENT_CONSTANTS_ATI = 0x896F NUM_FRAGMENT_REGISTERS_ATI = 0x896E NUM_GENERAL_COMBINERS_NV = 0x854E NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 NUM_PASSES_ATI = 0x8970 NUM_PROGRAM_BINARY_FORMATS = 0x87FE NUM_SAMPLE_COUNTS = 0x9380 NUM_SHADER_BINARY_FORMATS = 0x8DF9 NUM_SPARSE_LEVELS_ARB = 0x91AA NUM_SPIR_V_EXTENSIONS = 0x9554 NUM_TILING_TYPES_EXT = 0x9582 NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 NUM_WINDOW_RECTANGLES_EXT = 0x8F15 OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 OBJECT_BUFFER_SIZE_ATI = 0x8764 OBJECT_BUFFER_USAGE_ATI = 0x8765 OBJECT_COMPILE_STATUS_ARB = 0x8B81 OBJECT_DELETE_STATUS_ARB = 0x8B80 OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 OBJECT_LINEAR = 0x2401 OBJECT_LINEAR_NV = 0x2401 OBJECT_LINE_SGIS = 0x81F7 OBJECT_LINK_STATUS_ARB = 0x8B82 OBJECT_PLANE = 0x2501 OBJECT_POINT_SGIS = 0x81F5 OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 OBJECT_SUBTYPE_ARB = 0x8B4F OBJECT_TYPE = 0x9112 OBJECT_TYPE_ARB = 0x8B4E OBJECT_VALIDATE_STATUS_ARB = 0x8B83 OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F OCCLUSION_TEST_HP = 0x8165 OCCLUSION_TEST_RESULT_HP = 0x8166 OFFSET = 0x92FC OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 OFFSET_HILO_TEXTURE_2D_NV = 0x8854 OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_2D_NV = 0x86E8 OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 OFFSET_TEXTURE_BIAS_NV = 0x86E3 OFFSET_TEXTURE_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_RECTANGLE_NV = 0x864C OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D OFFSET_TEXTURE_SCALE_NV = 0x86E2 ONE = 1 ONE_EXT = 0x87DE ONE_MINUS_CONSTANT_ALPHA = 0x8004 ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 ONE_MINUS_CONSTANT_COLOR = 0x8002 ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 ONE_MINUS_DST_ALPHA = 0x0305 ONE_MINUS_DST_COLOR = 0x0307 ONE_MINUS_SRC1_ALPHA = 0x88FB ONE_MINUS_SRC1_COLOR = 0x88FA ONE_MINUS_SRC_ALPHA = 0x0303 ONE_MINUS_SRC_COLOR = 0x0301 OPERAND0_ALPHA = 0x8598 OPERAND0_ALPHA_ARB = 0x8598 OPERAND0_ALPHA_EXT = 0x8598 OPERAND0_RGB = 0x8590 OPERAND0_RGB_ARB = 0x8590 OPERAND0_RGB_EXT = 0x8590 OPERAND1_ALPHA = 0x8599 OPERAND1_ALPHA_ARB = 0x8599 OPERAND1_ALPHA_EXT = 0x8599 OPERAND1_RGB = 0x8591 OPERAND1_RGB_ARB = 0x8591 OPERAND1_RGB_EXT = 0x8591 OPERAND2_ALPHA = 0x859A OPERAND2_ALPHA_ARB = 0x859A OPERAND2_ALPHA_EXT = 0x859A OPERAND2_RGB = 0x8592 OPERAND2_RGB_ARB = 0x8592 OPERAND2_RGB_EXT = 0x8592 OPERAND3_ALPHA_NV = 0x859B OPERAND3_RGB_NV = 0x8593 OPTIMAL_TILING_EXT = 0x9584 OP_ADD_EXT = 0x8787 OP_CLAMP_EXT = 0x878E OP_CROSS_PRODUCT_EXT = 0x8797 OP_DOT3_EXT = 0x8784 OP_DOT4_EXT = 0x8785 OP_EXP_BASE_2_EXT = 0x8791 OP_FLOOR_EXT = 0x878F OP_FRAC_EXT = 0x8789 OP_INDEX_EXT = 0x8782 OP_LOG_BASE_2_EXT = 0x8792 OP_MADD_EXT = 0x8788 OP_MAX_EXT = 0x878A OP_MIN_EXT = 0x878B OP_MOV_EXT = 0x8799 OP_MULTIPLY_MATRIX_EXT = 0x8798 OP_MUL_EXT = 0x8786 OP_NEGATE_EXT = 0x8783 OP_POWER_EXT = 0x8793 OP_RECIP_EXT = 0x8794 OP_RECIP_SQRT_EXT = 0x8795 OP_ROUND_EXT = 0x8790 OP_SET_GE_EXT = 0x878C OP_SET_LT_EXT = 0x878D OP_SUB_EXT = 0x8796 OR = 0x1507 ORDER = 0x0A01 OR_INVERTED = 0x150D OR_REVERSE = 0x150B OUTPUT_COLOR0_EXT = 0x879B OUTPUT_COLOR1_EXT = 0x879C OUTPUT_FOG_EXT = 0x87BD OUTPUT_TEXTURE_COORD0_EXT = 0x879D OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 OUTPUT_TEXTURE_COORD13_EXT = 0x87AA OUTPUT_TEXTURE_COORD14_EXT = 0x87AB OUTPUT_TEXTURE_COORD15_EXT = 0x87AC OUTPUT_TEXTURE_COORD16_EXT = 0x87AD OUTPUT_TEXTURE_COORD17_EXT = 0x87AE OUTPUT_TEXTURE_COORD18_EXT = 0x87AF OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 OUTPUT_TEXTURE_COORD1_EXT = 0x879E OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 OUTPUT_TEXTURE_COORD29_EXT = 0x87BA OUTPUT_TEXTURE_COORD2_EXT = 0x879F OUTPUT_TEXTURE_COORD30_EXT = 0x87BB OUTPUT_TEXTURE_COORD31_EXT = 0x87BC OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 OUTPUT_VERTEX_EXT = 0x879A OUT_OF_MEMORY = 0x0505 OVERLAY_KHR = 0x9296 OVERLAY_NV = 0x9296 PACK_ALIGNMENT = 0x0D05 PACK_CMYK_HINT_EXT = 0x800E PACK_COMPRESSED_BLOCK_DEPTH = 0x912D PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C PACK_COMPRESSED_BLOCK_SIZE = 0x912E PACK_COMPRESSED_BLOCK_WIDTH = 0x912B PACK_IMAGE_DEPTH_SGIS = 0x8131 PACK_IMAGE_HEIGHT = 0x806C PACK_IMAGE_HEIGHT_EXT = 0x806C PACK_INVERT_MESA = 0x8758 PACK_LSB_FIRST = 0x0D01 PACK_RESAMPLE_OML = 0x8984 PACK_RESAMPLE_SGIX = 0x842E PACK_ROW_BYTES_APPLE = 0x8A15 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_IMAGES = 0x806B PACK_SKIP_IMAGES_EXT = 0x806B PACK_SKIP_PIXELS = 0x0D04 PACK_SKIP_ROWS = 0x0D03 PACK_SKIP_VOLUMES_SGIS = 0x8130 PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 PACK_SWAP_BYTES = 0x0D00 PALETTE4_R5_G6_B5_OES = 0x8B92 PALETTE4_RGB5_A1_OES = 0x8B94 PALETTE4_RGB8_OES = 0x8B90 PALETTE4_RGBA4_OES = 0x8B93 PALETTE4_RGBA8_OES = 0x8B91 PALETTE8_R5_G6_B5_OES = 0x8B97 PALETTE8_RGB5_A1_OES = 0x8B99 PALETTE8_RGB8_OES = 0x8B95 PALETTE8_RGBA4_OES = 0x8B98 PALETTE8_RGBA8_OES = 0x8B96 PARALLEL_ARRAYS_INTEL = 0x83F4 PARAMETER_BUFFER_ARB = 0x80EE PARAMETER_BUFFER_BINDING_ARB = 0x80EF PARTIAL_SUCCESS_NV = 0x902E PASS_THROUGH_NV = 0x86E6 PASS_THROUGH_TOKEN = 0x0700 PATCHES = 0x000E PATCH_DEFAULT_INNER_LEVEL = 0x8E73 PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 PATCH_VERTICES = 0x8E72 PATH_CLIENT_LENGTH_NV = 0x907F PATH_COMMAND_COUNT_NV = 0x909D PATH_COMPUTED_LENGTH_NV = 0x90A0 PATH_COORD_COUNT_NV = 0x909E PATH_COVER_DEPTH_FUNC_NV = 0x90BF PATH_DASH_ARRAY_COUNT_NV = 0x909F PATH_DASH_CAPS_NV = 0x907B PATH_DASH_OFFSET_NV = 0x907E PATH_DASH_OFFSET_RESET_NV = 0x90B4 PATH_END_CAPS_NV = 0x9076 PATH_ERROR_POSITION_NV = 0x90AB PATH_FILL_BOUNDING_BOX_NV = 0x90A1 PATH_FILL_COVER_MODE_NV = 0x9082 PATH_FILL_MASK_NV = 0x9081 PATH_FILL_MODE_NV = 0x9080 PATH_FOG_GEN_MODE_NV = 0x90AC PATH_FORMAT_PS_NV = 0x9071 PATH_FORMAT_SVG_NV = 0x9070 PATH_GEN_COEFF_NV = 0x90B1 PATH_GEN_COLOR_FORMAT_NV = 0x90B2 PATH_GEN_COMPONENTS_NV = 0x90B3 PATH_GEN_MODE_NV = 0x90B0 PATH_INITIAL_DASH_CAP_NV = 0x907C PATH_INITIAL_END_CAP_NV = 0x9077 PATH_JOIN_STYLE_NV = 0x9079 PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 PATH_MITER_LIMIT_NV = 0x907A PATH_MODELVIEW_MATRIX_NV = 0x0BA6 PATH_MODELVIEW_NV = 0x1700 PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 PATH_OBJECT_BOUNDING_BOX_NV = 0x908A PATH_PROJECTION_MATRIX_NV = 0x0BA7 PATH_PROJECTION_NV = 0x1701 PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE PATH_STENCIL_FUNC_NV = 0x90B7 PATH_STENCIL_REF_NV = 0x90B8 PATH_STENCIL_VALUE_MASK_NV = 0x90B9 PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 PATH_STROKE_COVER_MODE_NV = 0x9083 PATH_STROKE_MASK_NV = 0x9084 PATH_STROKE_WIDTH_NV = 0x9075 PATH_TERMINAL_DASH_CAP_NV = 0x907D PATH_TERMINAL_END_CAP_NV = 0x9078 PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 PERCENTAGE_AMD = 0x8BC3 PERFMON_RESULT_AMD = 0x8BC6 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFORMANCE_MONITOR_AMD = 0x9152 PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 PERFQUERY_FLUSH_INTEL = 0x83FA PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 PERFQUERY_WAIT_INTEL = 0x83FB PERSPECTIVE_CORRECTION_HINT = 0x0C50 PERTURB_EXT = 0x85AE PER_GPU_STORAGE_BIT_NV = 0x0800 PER_GPU_STORAGE_NV = 0x9548 PER_STAGE_CONSTANTS_NV = 0x8535 PHONG_HINT_WIN = 0x80EB PHONG_WIN = 0x80EA PINLIGHT_NV = 0x92A8 PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF PIXEL_BUFFER_BARRIER_BIT = 0x00000080 PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 PIXEL_COUNTER_BITS_NV = 0x8864 PIXEL_COUNT_AVAILABLE_NV = 0x8867 PIXEL_COUNT_NV = 0x8866 PIXEL_CUBIC_WEIGHT_EXT = 0x8333 PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 PIXEL_GROUP_COLOR_SGIS = 0x8356 PIXEL_MAG_FILTER_EXT = 0x8331 PIXEL_MAP_A_TO_A = 0x0C79 PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 PIXEL_MAP_B_TO_B = 0x0C78 PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 PIXEL_MAP_G_TO_G = 0x0C77 PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 PIXEL_MAP_I_TO_A = 0x0C75 PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 PIXEL_MAP_I_TO_B = 0x0C74 PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 PIXEL_MAP_I_TO_G = 0x0C73 PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 PIXEL_MAP_I_TO_I = 0x0C70 PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 PIXEL_MAP_I_TO_R = 0x0C72 PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 PIXEL_MAP_R_TO_R = 0x0C76 PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 PIXEL_MAP_S_TO_S = 0x0C71 PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 PIXEL_MIN_FILTER_EXT = 0x8332 PIXEL_MODE_BIT = 0x00000020 PIXEL_PACK_BUFFER = 0x88EB PIXEL_PACK_BUFFER_ARB = 0x88EB PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED PIXEL_PACK_BUFFER_EXT = 0x88EB PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_TEXTURE_SGIS = 0x8353 PIXEL_TEX_GEN_MODE_SGIX = 0x832B PIXEL_TEX_GEN_SGIX = 0x8139 PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 PIXEL_TILE_HEIGHT_SGIX = 0x8141 PIXEL_TILE_WIDTH_SGIX = 0x8140 PIXEL_TRANSFORM_2D_EXT = 0x8330 PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_UNPACK_BUFFER_ARB = 0x88EC PIXEL_UNPACK_BUFFER_BINDING = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF PIXEL_UNPACK_BUFFER_EXT = 0x88EC PLUS_CLAMPED_ALPHA_NV = 0x92B2 PLUS_CLAMPED_NV = 0x92B1 PLUS_DARKER_NV = 0x9292 PLUS_NV = 0x9291 PN_TRIANGLES_ATI = 0x87F0 PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 POINT = 0x1B00 POINTS = 0x0000 POINT_BIT = 0x00000002 POINT_DISTANCE_ATTENUATION = 0x8129 POINT_DISTANCE_ATTENUATION_ARB = 0x8129 POINT_FADE_THRESHOLD_SIZE = 0x8128 POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 POINT_SIZE = 0x0B11 POINT_SIZE_GRANULARITY = 0x0B13 POINT_SIZE_MAX = 0x8127 POINT_SIZE_MAX_ARB = 0x8127 POINT_SIZE_MAX_EXT = 0x8127 POINT_SIZE_MAX_SGIS = 0x8127 POINT_SIZE_MIN = 0x8126 POINT_SIZE_MIN_ARB = 0x8126 POINT_SIZE_MIN_EXT = 0x8126 POINT_SIZE_MIN_SGIS = 0x8126 POINT_SIZE_RANGE = 0x0B12 POINT_SMOOTH = 0x0B10 POINT_SMOOTH_HINT = 0x0C51 POINT_SPRITE = 0x8861 POINT_SPRITE_ARB = 0x8861 POINT_SPRITE_COORD_ORIGIN = 0x8CA0 POINT_SPRITE_NV = 0x8861 POINT_SPRITE_R_MODE_NV = 0x8863 POINT_TOKEN = 0x0701 POLYGON = 0x0009 POLYGON_BIT = 0x00000008 POLYGON_MODE = 0x0B40 POLYGON_OFFSET_BIAS_EXT = 0x8039 POLYGON_OFFSET_CLAMP = 0x8E1B POLYGON_OFFSET_CLAMP_EXT = 0x8E1B POLYGON_OFFSET_COMMAND_NV = 0x000E POLYGON_OFFSET_EXT = 0x8037 POLYGON_OFFSET_FACTOR = 0x8038 POLYGON_OFFSET_FACTOR_EXT = 0x8038 POLYGON_OFFSET_FILL = 0x8037 POLYGON_OFFSET_LINE = 0x2A02 POLYGON_OFFSET_POINT = 0x2A01 POLYGON_OFFSET_UNITS = 0x2A00 POLYGON_SMOOTH = 0x0B41 POLYGON_SMOOTH_HINT = 0x0C53 POLYGON_STIPPLE = 0x0B42 POLYGON_STIPPLE_BIT = 0x00000010 POLYGON_TOKEN = 0x0703 POSITION = 0x1203 POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 POST_COLOR_MATRIX_RED_BIAS = 0x80B8 POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 POST_COLOR_MATRIX_RED_SCALE = 0x80B4 POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 POST_CONVOLUTION_ALPHA_BIAS = 0x8023 POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 POST_CONVOLUTION_ALPHA_SCALE = 0x801F POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F POST_CONVOLUTION_BLUE_BIAS = 0x8022 POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 POST_CONVOLUTION_BLUE_SCALE = 0x801E POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E POST_CONVOLUTION_COLOR_TABLE = 0x80D1 POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 POST_CONVOLUTION_GREEN_BIAS = 0x8021 POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 POST_CONVOLUTION_GREEN_SCALE = 0x801D POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D POST_CONVOLUTION_RED_BIAS = 0x8020 POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 POST_CONVOLUTION_RED_SCALE = 0x801C POST_CONVOLUTION_RED_SCALE_EXT = 0x801C POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 PRESENT_DURATION_NV = 0x8E2B PRESENT_TIME_NV = 0x8E2A PRESERVE_ATI = 0x8762 PREVIOUS = 0x8578 PREVIOUS_ARB = 0x8578 PREVIOUS_EXT = 0x8578 PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 PRIMARY_COLOR = 0x8577 PRIMARY_COLOR_ARB = 0x8577 PRIMARY_COLOR_EXT = 0x8577 PRIMARY_COLOR_NV = 0x852C PRIMITIVES_GENERATED = 0x8C87 PRIMITIVES_GENERATED_EXT = 0x8C87 PRIMITIVES_GENERATED_NV = 0x8C87 PRIMITIVES_SUBMITTED_ARB = 0x82EF PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE PRIMITIVE_ID_NV = 0x8C7C PRIMITIVE_RESTART = 0x8F9D PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 PRIMITIVE_RESTART_INDEX = 0x8F9E PRIMITIVE_RESTART_INDEX_NV = 0x8559 PRIMITIVE_RESTART_NV = 0x8558 PROGRAM = 0x82E2 PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 PROGRAM_ATTRIBS_ARB = 0x88AC PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 PROGRAM_BINARY_FORMATS = 0x87FF PROGRAM_BINARY_FORMAT_MESA = 0x875F PROGRAM_BINARY_LENGTH = 0x8741 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 PROGRAM_BINDING_ARB = 0x8677 PROGRAM_ERROR_POSITION_ARB = 0x864B PROGRAM_ERROR_POSITION_NV = 0x864B PROGRAM_ERROR_STRING_ARB = 0x8874 PROGRAM_ERROR_STRING_NV = 0x8874 PROGRAM_FORMAT_ARB = 0x8876 PROGRAM_FORMAT_ASCII_ARB = 0x8875 PROGRAM_INPUT = 0x92E3 PROGRAM_INSTRUCTIONS_ARB = 0x88A0 PROGRAM_KHR = 0x82E2 PROGRAM_LENGTH_ARB = 0x8627 PROGRAM_LENGTH_NV = 0x8627 PROGRAM_MATRIX_EXT = 0x8E2D PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 PROGRAM_OBJECT_ARB = 0x8B40 PROGRAM_OBJECT_EXT = 0x8B40 PROGRAM_OUTPUT = 0x92E4 PROGRAM_PARAMETERS_ARB = 0x88A8 PROGRAM_PARAMETER_NV = 0x8644 PROGRAM_PIPELINE = 0x82E4 PROGRAM_PIPELINE_BINDING = 0x825A PROGRAM_PIPELINE_BINDING_EXT = 0x825A PROGRAM_PIPELINE_KHR = 0x82E4 PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F PROGRAM_POINT_SIZE = 0x8642 PROGRAM_POINT_SIZE_ARB = 0x8642 PROGRAM_POINT_SIZE_EXT = 0x8642 PROGRAM_RESIDENT_NV = 0x8647 PROGRAM_RESULT_COMPONENTS_NV = 0x8907 PROGRAM_SEPARABLE = 0x8258 PROGRAM_SEPARABLE_EXT = 0x8258 PROGRAM_STRING_ARB = 0x8628 PROGRAM_STRING_NV = 0x8628 PROGRAM_TARGET_NV = 0x8646 PROGRAM_TEMPORARIES_ARB = 0x88A4 PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 PROJECTION = 0x1701 PROJECTION_MATRIX = 0x0BA7 PROJECTION_STACK_DEPTH = 0x0BA4 PROTECTED_MEMORY_OBJECT_EXT = 0x959B PROVOKING_VERTEX = 0x8E4F PROVOKING_VERTEX_EXT = 0x8E4F PROXY_COLOR_TABLE = 0x80D3 PROXY_COLOR_TABLE_SGI = 0x80D3 PROXY_HISTOGRAM = 0x8025 PROXY_HISTOGRAM_EXT = 0x8025 PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 PROXY_TEXTURE_1D = 0x8063 PROXY_TEXTURE_1D_ARRAY = 0x8C19 PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 PROXY_TEXTURE_1D_EXT = 0x8063 PROXY_TEXTURE_1D_STACK_MESAX = 0x875B PROXY_TEXTURE_2D = 0x8064 PROXY_TEXTURE_2D_ARRAY = 0x8C1B PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B PROXY_TEXTURE_2D_EXT = 0x8064 PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 PROXY_TEXTURE_2D_STACK_MESAX = 0x875C PROXY_TEXTURE_3D = 0x8070 PROXY_TEXTURE_3D_EXT = 0x8070 PROXY_TEXTURE_4D_SGIS = 0x8135 PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD PROXY_TEXTURE_CUBE_MAP = 0x851B PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B PROXY_TEXTURE_RECTANGLE = 0x84F7 PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 PURGEABLE_APPLE = 0x8A1D PURGED_CONTEXT_RESET_NV = 0x92BB Q = 0x2003 QUADRATIC_ATTENUATION = 0x1209 QUADRATIC_CURVE_TO_NV = 0x0A QUADS = 0x0007 QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C QUAD_ALPHA4_SGIS = 0x811E QUAD_ALPHA8_SGIS = 0x811F QUAD_INTENSITY4_SGIS = 0x8122 QUAD_INTENSITY8_SGIS = 0x8123 QUAD_LUMINANCE4_SGIS = 0x8120 QUAD_LUMINANCE8_SGIS = 0x8121 QUAD_MESH_SUN = 0x8614 QUAD_STRIP = 0x0008 QUAD_TEXTURE_SELECT_SGIS = 0x8125 QUARTER_BIT_ATI = 0x00000010 QUERY = 0x82E3 QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF QUERY_BUFFER = 0x9192 QUERY_BUFFER_AMD = 0x9192 QUERY_BUFFER_BARRIER_BIT = 0x00008000 QUERY_BUFFER_BINDING = 0x9193 QUERY_BUFFER_BINDING_AMD = 0x9193 QUERY_BY_REGION_NO_WAIT = 0x8E16 QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 QUERY_BY_REGION_WAIT = 0x8E15 QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_COUNTER_BITS = 0x8864 QUERY_COUNTER_BITS_ARB = 0x8864 QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 QUERY_KHR = 0x82E3 QUERY_NO_WAIT = 0x8E14 QUERY_NO_WAIT_INVERTED = 0x8E18 QUERY_NO_WAIT_NV = 0x8E14 QUERY_OBJECT_AMD = 0x9153 QUERY_OBJECT_EXT = 0x9153 QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547 QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542 QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546 QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544 QUERY_RESOURCE_TEXTURE_NV = 0x9545 QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540 QUERY_RESULT = 0x8866 QUERY_RESULT_ARB = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 QUERY_RESULT_AVAILABLE_ARB = 0x8867 QUERY_RESULT_NO_WAIT = 0x9194 QUERY_RESULT_NO_WAIT_AMD = 0x9194 QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 QUERY_TARGET = 0x82EA QUERY_WAIT = 0x8E13 QUERY_WAIT_INVERTED = 0x8E17 QUERY_WAIT_NV = 0x8E13 R = 0x2002 R11F_G11F_B10F = 0x8C3A R11F_G11F_B10F_EXT = 0x8C3A R16 = 0x822A R16F = 0x822D R16I = 0x8233 R16UI = 0x8234 R16_SNORM = 0x8F98 R1UI_C3F_V3F_SUN = 0x85C6 R1UI_C4F_N3F_V3F_SUN = 0x85C8 R1UI_C4UB_V3F_SUN = 0x85C5 R1UI_N3F_V3F_SUN = 0x85C7 R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB R1UI_T2F_N3F_V3F_SUN = 0x85CA R1UI_T2F_V3F_SUN = 0x85C9 R1UI_V3F_SUN = 0x85C4 R32F = 0x822E R32I = 0x8235 R32UI = 0x8236 R3_G3_B2 = 0x2A10 R8 = 0x8229 R8I = 0x8231 R8UI = 0x8232 R8_SNORM = 0x8F94 RASTERIZER_DISCARD = 0x8C89 RASTERIZER_DISCARD_EXT = 0x8C89 RASTERIZER_DISCARD_NV = 0x8C89 RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A RASTER_MULTISAMPLE_EXT = 0x9327 RASTER_POSITION_UNCLIPPED_IBM = 0x19262 RASTER_SAMPLES_EXT = 0x9328 READ_BUFFER = 0x0C02 READ_FRAMEBUFFER = 0x8CA8 READ_FRAMEBUFFER_BINDING = 0x8CAA READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA READ_FRAMEBUFFER_EXT = 0x8CA8 READ_ONLY = 0x88B8 READ_ONLY_ARB = 0x88B8 READ_PIXELS = 0x828C READ_PIXELS_FORMAT = 0x828D READ_PIXELS_TYPE = 0x828E READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B READ_PIXEL_DATA_RANGE_NV = 0x8879 READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D READ_WRITE = 0x88BA READ_WRITE_ARB = 0x88BA RECLAIM_MEMORY_HINT_PGI = 0x1A1FE RECT_NV = 0xF6 RED = 0x1903 REDUCE = 0x8016 REDUCE_EXT = 0x8016 RED_BIAS = 0x0D15 RED_BITS = 0x0D52 RED_BIT_ATI = 0x00000001 RED_INTEGER = 0x8D94 RED_INTEGER_EXT = 0x8D94 RED_MAX_CLAMP_INGR = 0x8564 RED_MIN_CLAMP_INGR = 0x8560 RED_NV = 0x1903 RED_SCALE = 0x0D14 RED_SNORM = 0x8F90 REFERENCED_BY_COMPUTE_SHADER = 0x930B REFERENCED_BY_FRAGMENT_SHADER = 0x930A REFERENCED_BY_GEOMETRY_SHADER = 0x9309 REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 REFERENCED_BY_VERTEX_SHADER = 0x9306 REFERENCE_PLANE_EQUATION_SGIX = 0x817E REFERENCE_PLANE_SGIX = 0x817D REFLECTION_MAP = 0x8512 REFLECTION_MAP_ARB = 0x8512 REFLECTION_MAP_EXT = 0x8512 REFLECTION_MAP_NV = 0x8512 REGISTER_COMBINERS_NV = 0x8522 REG_0_ATI = 0x8921 REG_10_ATI = 0x892B REG_11_ATI = 0x892C REG_12_ATI = 0x892D REG_13_ATI = 0x892E REG_14_ATI = 0x892F REG_15_ATI = 0x8930 REG_16_ATI = 0x8931 REG_17_ATI = 0x8932 REG_18_ATI = 0x8933 REG_19_ATI = 0x8934 REG_1_ATI = 0x8922 REG_20_ATI = 0x8935 REG_21_ATI = 0x8936 REG_22_ATI = 0x8937 REG_23_ATI = 0x8938 REG_24_ATI = 0x8939 REG_25_ATI = 0x893A REG_26_ATI = 0x893B REG_27_ATI = 0x893C REG_28_ATI = 0x893D REG_29_ATI = 0x893E REG_2_ATI = 0x8923 REG_30_ATI = 0x893F REG_31_ATI = 0x8940 REG_3_ATI = 0x8924 REG_4_ATI = 0x8925 REG_5_ATI = 0x8926 REG_6_ATI = 0x8927 REG_7_ATI = 0x8928 REG_8_ATI = 0x8929 REG_9_ATI = 0x892A RELATIVE_ARC_TO_NV = 0xFF RELATIVE_CONIC_CURVE_TO_NV = 0x1B RELATIVE_CUBIC_CURVE_TO_NV = 0x0D RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 RELATIVE_LINE_TO_NV = 0x05 RELATIVE_MOVE_TO_NV = 0x03 RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B RELATIVE_RECT_NV = 0xF7 RELATIVE_ROUNDED_RECT2_NV = 0xEB RELATIVE_ROUNDED_RECT4_NV = 0xED RELATIVE_ROUNDED_RECT8_NV = 0xEF RELATIVE_ROUNDED_RECT_NV = 0xE9 RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F RELATIVE_VERTICAL_LINE_TO_NV = 0x09 RELEASED_APPLE = 0x8A19 RENDER = 0x1C00 RENDERBUFFER = 0x8D41 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 RENDERBUFFER_BINDING = 0x8CA7 RENDERBUFFER_BINDING_EXT = 0x8CA7 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 RENDERBUFFER_EXT = 0x8D41 RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_HEIGHT_EXT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_RED_SIZE_EXT = 0x8D50 RENDERBUFFER_SAMPLES = 0x8CAB RENDERBUFFER_SAMPLES_EXT = 0x8CAB RENDERBUFFER_STENCIL_SIZE = 0x8D55 RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_WIDTH_EXT = 0x8D42 RENDERER = 0x1F01 RENDER_GPU_MASK_NV = 0x9558 RENDER_MODE = 0x0C40 REPEAT = 0x2901 REPLACE = 0x1E01 REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 REPLACEMENT_CODE_SUN = 0x81D8 REPLACE_EXT = 0x8062 REPLACE_MIDDLE_SUN = 0x0002 REPLACE_OLDEST_SUN = 0x0003 REPLACE_VALUE_AMD = 0x874B REPLICATE_BORDER = 0x8153 REPLICATE_BORDER_HP = 0x8153 RESAMPLE_AVERAGE_OML = 0x8988 RESAMPLE_DECIMATE_OML = 0x8989 RESAMPLE_DECIMATE_SGIX = 0x8430 RESAMPLE_REPLICATE_OML = 0x8986 RESAMPLE_REPLICATE_SGIX = 0x8433 RESAMPLE_ZERO_FILL_OML = 0x8987 RESAMPLE_ZERO_FILL_SGIX = 0x8434 RESCALE_NORMAL = 0x803A RESCALE_NORMAL_EXT = 0x803A RESET_NOTIFICATION_STRATEGY = 0x8256 RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 RESTART_PATH_NV = 0xF0 RESTART_SUN = 0x0001 RETAINED_APPLE = 0x8A1B RETURN = 0x0102 RG = 0x8227 RG16 = 0x822C RG16F = 0x822F RG16I = 0x8239 RG16UI = 0x823A RG16_SNORM = 0x8F99 RG32F = 0x8230 RG32I = 0x823B RG32UI = 0x823C RG8 = 0x822B RG8I = 0x8237 RG8UI = 0x8238 RG8_SNORM = 0x8F95 RGB = 0x1907 RGB10 = 0x8052 RGB10_A2 = 0x8059 RGB10_A2UI = 0x906F RGB10_A2_EXT = 0x8059 RGB10_EXT = 0x8052 RGB12 = 0x8053 RGB12_EXT = 0x8053 RGB16 = 0x8054 RGB16F = 0x881B RGB16F_ARB = 0x881B RGB16I = 0x8D89 RGB16I_EXT = 0x8D89 RGB16UI = 0x8D77 RGB16UI_EXT = 0x8D77 RGB16_EXT = 0x8054 RGB16_SNORM = 0x8F9A RGB2_EXT = 0x804E RGB32F = 0x8815 RGB32F_ARB = 0x8815 RGB32I = 0x8D83 RGB32I_EXT = 0x8D83 RGB32UI = 0x8D71 RGB32UI_EXT = 0x8D71 RGB4 = 0x804F RGB4_EXT = 0x804F RGB4_S3TC = 0x83A1 RGB5 = 0x8050 RGB565 = 0x8D62 RGB5_A1 = 0x8057 RGB5_A1_EXT = 0x8057 RGB5_EXT = 0x8050 RGB8 = 0x8051 RGB8I = 0x8D8F RGB8I_EXT = 0x8D8F RGB8UI = 0x8D7D RGB8UI_EXT = 0x8D7D RGB8_EXT = 0x8051 RGB8_SNORM = 0x8F96 RGB9_E5 = 0x8C3D RGB9_E5_EXT = 0x8C3D RGBA = 0x1908 RGBA12 = 0x805A RGBA12_EXT = 0x805A RGBA16 = 0x805B RGBA16F = 0x881A RGBA16F_ARB = 0x881A RGBA16I = 0x8D88 RGBA16I_EXT = 0x8D88 RGBA16UI = 0x8D76 RGBA16UI_EXT = 0x8D76 RGBA16_EXT = 0x805B RGBA16_SNORM = 0x8F9B RGBA2 = 0x8055 RGBA2_EXT = 0x8055 RGBA32F = 0x8814 RGBA32F_ARB = 0x8814 RGBA32I = 0x8D82 RGBA32I_EXT = 0x8D82 RGBA32UI = 0x8D70 RGBA32UI_EXT = 0x8D70 RGBA4 = 0x8056 RGBA4_DXT5_S3TC = 0x83A5 RGBA4_EXT = 0x8056 RGBA4_S3TC = 0x83A3 RGBA8 = 0x8058 RGBA8I = 0x8D8E RGBA8I_EXT = 0x8D8E RGBA8UI = 0x8D7C RGBA8UI_EXT = 0x8D7C RGBA8_EXT = 0x8058 RGBA8_SNORM = 0x8F97 RGBA_DXT5_S3TC = 0x83A4 RGBA_FLOAT16_APPLE = 0x881A RGBA_FLOAT16_ATI = 0x881A RGBA_FLOAT32_APPLE = 0x8814 RGBA_FLOAT32_ATI = 0x8814 RGBA_FLOAT_MODE_ARB = 0x8820 RGBA_FLOAT_MODE_ATI = 0x8820 RGBA_INTEGER = 0x8D99 RGBA_INTEGER_EXT = 0x8D99 RGBA_INTEGER_MODE_EXT = 0x8D9E RGBA_MODE = 0x0C31 RGBA_S3TC = 0x83A2 RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C RGBA_SNORM = 0x8F93 RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 RGB_422_APPLE = 0x8A1F RGB_FLOAT16_APPLE = 0x881B RGB_FLOAT16_ATI = 0x881B RGB_FLOAT32_APPLE = 0x8815 RGB_FLOAT32_ATI = 0x8815 RGB_INTEGER = 0x8D98 RGB_INTEGER_EXT = 0x8D98 RGB_RAW_422_APPLE = 0x8A51 RGB_S3TC = 0x83A0 RGB_SCALE = 0x8573 RGB_SCALE_ARB = 0x8573 RGB_SCALE_EXT = 0x8573 RGB_SNORM = 0x8F92 RG_INTEGER = 0x8228 RG_SNORM = 0x8F91 RIGHT = 0x0407 ROUNDED_RECT2_NV = 0xEA ROUNDED_RECT4_NV = 0xEC ROUNDED_RECT8_NV = 0xEE ROUNDED_RECT_NV = 0xE8 ROUND_NV = 0x90A4 S = 0x2000 SAMPLER = 0x82E6 SAMPLER_1D = 0x8B5D SAMPLER_1D_ARB = 0x8B5D SAMPLER_1D_ARRAY = 0x8DC0 SAMPLER_1D_ARRAY_EXT = 0x8DC0 SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 SAMPLER_1D_SHADOW = 0x8B61 SAMPLER_1D_SHADOW_ARB = 0x8B61 SAMPLER_2D = 0x8B5E SAMPLER_2D_ARB = 0x8B5E SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_2D_ARRAY_EXT = 0x8DC1 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 SAMPLER_2D_MULTISAMPLE = 0x9108 SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B SAMPLER_2D_RECT = 0x8B63 SAMPLER_2D_RECT_ARB = 0x8B63 SAMPLER_2D_RECT_SHADOW = 0x8B64 SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 SAMPLER_2D_SHADOW = 0x8B62 SAMPLER_2D_SHADOW_ARB = 0x8B62 SAMPLER_3D = 0x8B5F SAMPLER_3D_ARB = 0x8B5F SAMPLER_BINDING = 0x8919 SAMPLER_BUFFER = 0x8DC2 SAMPLER_BUFFER_AMD = 0x9001 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_CUBE = 0x8B60 SAMPLER_CUBE_ARB = 0x8B60 SAMPLER_CUBE_MAP_ARRAY = 0x900C SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D SAMPLER_CUBE_SHADOW = 0x8DC5 SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 SAMPLER_KHR = 0x82E6 SAMPLER_OBJECT_AMD = 0x9155 SAMPLER_RENDERBUFFER_NV = 0x8E56 SAMPLES = 0x80A9 SAMPLES_3DFX = 0x86B4 SAMPLES_ARB = 0x80A9 SAMPLES_EXT = 0x80A9 SAMPLES_PASSED = 0x8914 SAMPLES_PASSED_ARB = 0x8914 SAMPLES_SGIS = 0x80A9 SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E SAMPLE_ALPHA_TO_MASK_EXT = 0x809E SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_ALPHA_TO_ONE_ARB = 0x809F SAMPLE_ALPHA_TO_ONE_EXT = 0x809F SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F SAMPLE_BUFFERS = 0x80A8 SAMPLE_BUFFERS_3DFX = 0x86B3 SAMPLE_BUFFERS_ARB = 0x80A8 SAMPLE_BUFFERS_EXT = 0x80A8 SAMPLE_BUFFERS_SGIS = 0x80A8 SAMPLE_COVERAGE = 0x80A0 SAMPLE_COVERAGE_ARB = 0x80A0 SAMPLE_COVERAGE_INVERT = 0x80AB SAMPLE_COVERAGE_INVERT_ARB = 0x80AB SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_VALUE_ARB = 0x80AA SAMPLE_LOCATION_ARB = 0x8E50 SAMPLE_LOCATION_NV = 0x8E50 SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D SAMPLE_MASK = 0x8E51 SAMPLE_MASK_EXT = 0x80A0 SAMPLE_MASK_INVERT_EXT = 0x80AB SAMPLE_MASK_INVERT_SGIS = 0x80AB SAMPLE_MASK_NV = 0x8E51 SAMPLE_MASK_SGIS = 0x80A0 SAMPLE_MASK_VALUE = 0x8E52 SAMPLE_MASK_VALUE_EXT = 0x80AA SAMPLE_MASK_VALUE_NV = 0x8E52 SAMPLE_MASK_VALUE_SGIS = 0x80AA SAMPLE_PATTERN_EXT = 0x80AC SAMPLE_PATTERN_SGIS = 0x80AC SAMPLE_POSITION = 0x8E50 SAMPLE_POSITION_NV = 0x8E50 SAMPLE_SHADING = 0x8C36 SAMPLE_SHADING_ARB = 0x8C36 SATURATE_BIT_ATI = 0x00000040 SCALAR_EXT = 0x87BE SCALEBIAS_HINT_SGIX = 0x8322 SCALED_RESOLVE_FASTEST_EXT = 0x90BA SCALED_RESOLVE_NICEST_EXT = 0x90BB SCALE_BY_FOUR_NV = 0x853F SCALE_BY_ONE_HALF_NV = 0x8540 SCALE_BY_TWO_NV = 0x853E SCISSOR_BIT = 0x00080000 SCISSOR_BOX = 0x0C10 SCISSOR_COMMAND_NV = 0x0011 SCISSOR_TEST = 0x0C11 SCREEN_COORDINATES_REND = 0x8490 SCREEN_KHR = 0x9295 SCREEN_NV = 0x9295 SECONDARY_COLOR_ARRAY = 0x845E SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C SECONDARY_COLOR_ARRAY_EXT = 0x845E SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 SECONDARY_COLOR_ARRAY_POINTER = 0x845D SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D SECONDARY_COLOR_ARRAY_SIZE = 0x845A SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A SECONDARY_COLOR_ARRAY_STRIDE = 0x845C SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C SECONDARY_COLOR_ARRAY_TYPE = 0x845B SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B SECONDARY_COLOR_NV = 0x852D SECONDARY_INTERPOLATOR_ATI = 0x896D SELECT = 0x1C02 SELECTION_BUFFER_POINTER = 0x0DF3 SELECTION_BUFFER_SIZE = 0x0DF4 SEPARABLE_2D = 0x8012 SEPARABLE_2D_EXT = 0x8012 SEPARATE_ATTRIBS = 0x8C8D SEPARATE_ATTRIBS_EXT = 0x8C8D SEPARATE_ATTRIBS_NV = 0x8C8D SEPARATE_SPECULAR_COLOR = 0x81FA SEPARATE_SPECULAR_COLOR_EXT = 0x81FA SET = 0x150F SET_AMD = 0x874A SHADER = 0x82E1 SHADER_BINARY_FORMATS = 0x8DF8 SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551 SHADER_COMPILER = 0x8DFA SHADER_CONSISTENT_NV = 0x86DD SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 SHADER_IMAGE_ATOMIC = 0x82A6 SHADER_IMAGE_LOAD = 0x82A4 SHADER_IMAGE_STORE = 0x82A5 SHADER_INCLUDE_ARB = 0x8DAE SHADER_KHR = 0x82E1 SHADER_OBJECT_ARB = 0x8B48 SHADER_OBJECT_EXT = 0x8B48 SHADER_OPERATION_NV = 0x86DF SHADER_SOURCE_LENGTH = 0x8B88 SHADER_STORAGE_BARRIER_BIT = 0x00002000 SHADER_STORAGE_BLOCK = 0x92E6 SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF SHADER_STORAGE_BUFFER_SIZE = 0x90D5 SHADER_STORAGE_BUFFER_START = 0x90D4 SHADER_TYPE = 0x8B4F SHADE_MODEL = 0x0B54 SHADING_LANGUAGE_VERSION = 0x8B8C SHADING_LANGUAGE_VERSION_ARB = 0x8B8C SHADOW_AMBIENT_SGIX = 0x80BF SHADOW_ATTENUATION_EXT = 0x834E SHARED_EDGE_NV = 0xC0 SHARED_TEXTURE_PALETTE_EXT = 0x81FB SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 SHININESS = 0x1601 SHORT = 0x1402 SIGNALED = 0x9119 SIGNED_ALPHA8_NV = 0x8706 SIGNED_ALPHA_NV = 0x8705 SIGNED_HILO16_NV = 0x86FA SIGNED_HILO8_NV = 0x885F SIGNED_HILO_NV = 0x86F9 SIGNED_IDENTITY_NV = 0x853C SIGNED_INTENSITY8_NV = 0x8708 SIGNED_INTENSITY_NV = 0x8707 SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 SIGNED_LUMINANCE8_NV = 0x8702 SIGNED_LUMINANCE_ALPHA_NV = 0x8703 SIGNED_LUMINANCE_NV = 0x8701 SIGNED_NEGATE_NV = 0x853D SIGNED_NORMALIZED = 0x8F9C SIGNED_RGB8_NV = 0x86FF SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D SIGNED_RGBA8_NV = 0x86FC SIGNED_RGBA_NV = 0x86FB SIGNED_RGB_NV = 0x86FE SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF SINGLE_COLOR = 0x81F9 SINGLE_COLOR_EXT = 0x81F9 SKIP_COMPONENTS1_NV = -6 SKIP_COMPONENTS2_NV = -5 SKIP_COMPONENTS3_NV = -4 SKIP_COMPONENTS4_NV = -3 SKIP_DECODE_EXT = 0x8A4A SKIP_MISSING_GLYPH_NV = 0x90A9 SLICE_ACCUM_SUN = 0x85CC SLUMINANCE = 0x8C46 SLUMINANCE8 = 0x8C47 SLUMINANCE8_ALPHA8 = 0x8C45 SLUMINANCE8_ALPHA8_EXT = 0x8C45 SLUMINANCE8_EXT = 0x8C47 SLUMINANCE_ALPHA = 0x8C44 SLUMINANCE_ALPHA_EXT = 0x8C44 SLUMINANCE_EXT = 0x8C46 SMALL_CCW_ARC_TO_NV = 0x12 SMALL_CW_ARC_TO_NV = 0x14 SMOOTH = 0x1D01 SMOOTH_CUBIC_CURVE_TO_NV = 0x10 SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 SMOOTH_LINE_WIDTH_RANGE = 0x0B22 SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 SMOOTH_POINT_SIZE_RANGE = 0x0B12 SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E SM_COUNT_NV = 0x933B SOFTLIGHT_KHR = 0x929C SOFTLIGHT_NV = 0x929C SOURCE0_ALPHA = 0x8588 SOURCE0_ALPHA_ARB = 0x8588 SOURCE0_ALPHA_EXT = 0x8588 SOURCE0_RGB = 0x8580 SOURCE0_RGB_ARB = 0x8580 SOURCE0_RGB_EXT = 0x8580 SOURCE1_ALPHA = 0x8589 SOURCE1_ALPHA_ARB = 0x8589 SOURCE1_ALPHA_EXT = 0x8589 SOURCE1_RGB = 0x8581 SOURCE1_RGB_ARB = 0x8581 SOURCE1_RGB_EXT = 0x8581 SOURCE2_ALPHA = 0x858A SOURCE2_ALPHA_ARB = 0x858A SOURCE2_ALPHA_EXT = 0x858A SOURCE2_RGB = 0x8582 SOURCE2_RGB_ARB = 0x8582 SOURCE2_RGB_EXT = 0x8582 SOURCE3_ALPHA_NV = 0x858B SOURCE3_RGB_NV = 0x8583 SPARE0_NV = 0x852E SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 SPARE1_NV = 0x852F SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 SPARSE_STORAGE_BIT_ARB = 0x0400 SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 SPECULAR = 0x1202 SPHERE_MAP = 0x2402 SPIR_V_BINARY_ARB = 0x9552 SPIR_V_EXTENSIONS = 0x9553 SPOT_CUTOFF = 0x1206 SPOT_DIRECTION = 0x1204 SPOT_EXPONENT = 0x1205 SPRITE_AXIAL_SGIX = 0x814C SPRITE_AXIS_SGIX = 0x814A SPRITE_EYE_ALIGNED_SGIX = 0x814E SPRITE_MODE_SGIX = 0x8149 SPRITE_OBJECT_ALIGNED_SGIX = 0x814D SPRITE_SGIX = 0x8148 SPRITE_TRANSLATION_SGIX = 0x814B SQUARE_NV = 0x90A3 SRC0_ALPHA = 0x8588 SRC0_RGB = 0x8580 SRC1_ALPHA = 0x8589 SRC1_COLOR = 0x88F9 SRC1_RGB = 0x8581 SRC2_ALPHA = 0x858A SRC2_RGB = 0x8582 SRC_ALPHA = 0x0302 SRC_ALPHA_SATURATE = 0x0308 SRC_ATOP_NV = 0x928E SRC_COLOR = 0x0300 SRC_IN_NV = 0x928A SRC_NV = 0x9286 SRC_OUT_NV = 0x928C SRC_OVER_NV = 0x9288 SRGB = 0x8C40 SRGB8 = 0x8C41 SRGB8_ALPHA8 = 0x8C43 SRGB8_ALPHA8_EXT = 0x8C43 SRGB8_EXT = 0x8C41 SRGB_ALPHA = 0x8C42 SRGB_ALPHA_EXT = 0x8C42 SRGB_DECODE_ARB = 0x8299 SRGB_EXT = 0x8C40 SRGB_READ = 0x8297 SRGB_WRITE = 0x8298 STACK_OVERFLOW = 0x0503 STACK_OVERFLOW_KHR = 0x0503 STACK_UNDERFLOW = 0x0504 STACK_UNDERFLOW_KHR = 0x0504 STANDARD_FONT_FORMAT_NV = 0x936C STANDARD_FONT_NAME_NV = 0x9072 STATIC_ATI = 0x8760 STATIC_COPY = 0x88E6 STATIC_COPY_ARB = 0x88E6 STATIC_DRAW = 0x88E4 STATIC_DRAW_ARB = 0x88E4 STATIC_READ = 0x88E5 STATIC_READ_ARB = 0x88E5 STATIC_VERTEX_ARRAY_IBM = 103061 STENCIL = 0x1802 STENCIL_ATTACHMENT = 0x8D20 STENCIL_ATTACHMENT_EXT = 0x8D20 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_FAIL_ATI = 0x8801 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_FUNC_ATI = 0x8800 STENCIL_BACK_OP_VALUE_AMD = 0x874D STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 STENCIL_BITS = 0x0D57 STENCIL_BUFFER_BIT = 0x00000400 STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_COMPONENTS = 0x8285 STENCIL_FAIL = 0x0B94 STENCIL_FUNC = 0x0B92 STENCIL_INDEX = 0x1901 STENCIL_INDEX1 = 0x8D46 STENCIL_INDEX16 = 0x8D49 STENCIL_INDEX16_EXT = 0x8D49 STENCIL_INDEX1_EXT = 0x8D46 STENCIL_INDEX4 = 0x8D47 STENCIL_INDEX4_EXT = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX8_EXT = 0x8D48 STENCIL_OP_VALUE_AMD = 0x874C STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_REF_COMMAND_NV = 0x000C STENCIL_RENDERABLE = 0x8288 STENCIL_SAMPLES_NV = 0x932E STENCIL_TAG_BITS_EXT = 0x88F2 STENCIL_TEST = 0x0B90 STENCIL_TEST_TWO_SIDE_EXT = 0x8910 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STEREO = 0x0C33 STORAGE_CACHED_APPLE = 0x85BE STORAGE_CLIENT_APPLE = 0x85B4 STORAGE_PRIVATE_APPLE = 0x85BD STORAGE_SHARED_APPLE = 0x85BF STREAM_COPY = 0x88E2 STREAM_COPY_ARB = 0x88E2 STREAM_DRAW = 0x88E0 STREAM_DRAW_ARB = 0x88E0 STREAM_RASTERIZATION_AMD = 0x91A0 STREAM_READ = 0x88E1 STREAM_READ_ARB = 0x88E1 STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 STRICT_LIGHTING_HINT_PGI = 0x1A217 STRICT_SCISSOR_HINT_PGI = 0x1A218 SUBPIXEL_BITS = 0x0D50 SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 SUBSAMPLE_DISTANCE_AMD = 0x883F SUBTRACT = 0x84E7 SUBTRACT_ARB = 0x84E7 SUB_ATI = 0x8965 SUCCESS_NV = 0x902F SUPERSAMPLE_SCALE_X_NV = 0x9372 SUPERSAMPLE_SCALE_Y_NV = 0x9373 SURFACE_MAPPED_NV = 0x8700 SURFACE_REGISTERED_NV = 0x86FD SURFACE_STATE_NV = 0x86EB SWIZZLE_STQ_ATI = 0x8977 SWIZZLE_STQ_DQ_ATI = 0x8979 SWIZZLE_STRQ_ATI = 0x897A SWIZZLE_STRQ_DQ_ATI = 0x897B SWIZZLE_STR_ATI = 0x8976 SWIZZLE_STR_DR_ATI = 0x8978 SYNC_CL_EVENT_ARB = 0x8240 SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 SYNC_CONDITION = 0x9113 SYNC_FENCE = 0x9116 SYNC_FLAGS = 0x9115 SYNC_FLUSH_COMMANDS_BIT = 0x00000001 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 SYNC_STATUS = 0x9114 SYNC_X11_FENCE_EXT = 0x90E1 SYSTEM_FONT_NAME_NV = 0x9073 T = 0x2001 T2F_C3F_V3F = 0x2A2A T2F_C4F_N3F_V3F = 0x2A2C T2F_C4UB_V3F = 0x2A29 T2F_IUI_N3F_V2F_EXT = 0x81B3 T2F_IUI_N3F_V3F_EXT = 0x81B4 T2F_IUI_V2F_EXT = 0x81B1 T2F_IUI_V3F_EXT = 0x81B2 T2F_N3F_V3F = 0x2A2B T2F_V3F = 0x2A27 T4F_C4F_N3F_V4F = 0x2A2D T4F_V4F = 0x2A28 TABLE_TOO_LARGE = 0x8031 TABLE_TOO_LARGE_EXT = 0x8031 TANGENT_ARRAY_EXT = 0x8439 TANGENT_ARRAY_POINTER_EXT = 0x8442 TANGENT_ARRAY_STRIDE_EXT = 0x843F TANGENT_ARRAY_TYPE_EXT = 0x843E TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 TESSELLATION_FACTOR_AMD = 0x9005 TESSELLATION_MODE_AMD = 0x9004 TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 TESS_CONTROL_PROGRAM_NV = 0x891E TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 TESS_CONTROL_SHADER = 0x8E88 TESS_CONTROL_SHADER_BIT = 0x00000008 TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 TESS_CONTROL_SUBROUTINE = 0x92E9 TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF TESS_CONTROL_TEXTURE = 0x829C TESS_EVALUATION_PROGRAM_NV = 0x891F TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 TESS_EVALUATION_SHADER = 0x8E87 TESS_EVALUATION_SHADER_BIT = 0x00000010 TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 TESS_EVALUATION_SUBROUTINE = 0x92EA TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 TESS_EVALUATION_TEXTURE = 0x829D TESS_GEN_MODE = 0x8E76 TESS_GEN_POINT_MODE = 0x8E79 TESS_GEN_SPACING = 0x8E77 TESS_GEN_VERTEX_ORDER = 0x8E78 TEXCOORD1_BIT_PGI = 0x10000000 TEXCOORD2_BIT_PGI = 0x20000000 TEXCOORD3_BIT_PGI = 0x40000000 TEXCOORD4_BIT_PGI = 0x80000000 TEXTURE = 0x1702 TEXTURE0 = 0x84C0 TEXTURE0_ARB = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE10 = 0x84CA TEXTURE10_ARB = 0x84CA TEXTURE11 = 0x84CB TEXTURE11_ARB = 0x84CB TEXTURE12 = 0x84CC TEXTURE12_ARB = 0x84CC TEXTURE13 = 0x84CD TEXTURE13_ARB = 0x84CD TEXTURE14 = 0x84CE TEXTURE14_ARB = 0x84CE TEXTURE15 = 0x84CF TEXTURE15_ARB = 0x84CF TEXTURE16 = 0x84D0 TEXTURE16_ARB = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE17_ARB = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE18_ARB = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE19_ARB = 0x84D3 TEXTURE1_ARB = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE20 = 0x84D4 TEXTURE20_ARB = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE21_ARB = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE22_ARB = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE23_ARB = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE24_ARB = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE25_ARB = 0x84D9 TEXTURE26 = 0x84DA TEXTURE26_ARB = 0x84DA TEXTURE27 = 0x84DB TEXTURE27_ARB = 0x84DB TEXTURE28 = 0x84DC TEXTURE28_ARB = 0x84DC TEXTURE29 = 0x84DD TEXTURE29_ARB = 0x84DD TEXTURE2_ARB = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE30 = 0x84DE TEXTURE30_ARB = 0x84DE TEXTURE31 = 0x84DF TEXTURE31_ARB = 0x84DF TEXTURE3_ARB = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE4_ARB = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE5_ARB = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE6_ARB = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE7_ARB = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE8_ARB = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE9_ARB = 0x84C9 TEXTURE_1D = 0x0DE0 TEXTURE_1D_ARRAY = 0x8C18 TEXTURE_1D_ARRAY_EXT = 0x8C18 TEXTURE_1D_BINDING_EXT = 0x8068 TEXTURE_1D_STACK_BINDING_MESAX = 0x875D TEXTURE_1D_STACK_MESAX = 0x8759 TEXTURE_2D = 0x0DE1 TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_2D_ARRAY_EXT = 0x8C1A TEXTURE_2D_BINDING_EXT = 0x8069 TEXTURE_2D_MULTISAMPLE = 0x9100 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 TEXTURE_2D_STACK_BINDING_MESAX = 0x875E TEXTURE_2D_STACK_MESAX = 0x875A TEXTURE_3D = 0x806F TEXTURE_3D_BINDING_EXT = 0x806A TEXTURE_3D_EXT = 0x806F TEXTURE_4DSIZE_SGIS = 0x8136 TEXTURE_4D_BINDING_SGIS = 0x814F TEXTURE_4D_SGIS = 0x8134 TEXTURE_ALPHA_SIZE = 0x805F TEXTURE_ALPHA_SIZE_EXT = 0x805F TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_ALPHA_TYPE_ARB = 0x8C13 TEXTURE_APPLICATION_MODE_EXT = 0x834F TEXTURE_BASE_LEVEL = 0x813C TEXTURE_BASE_LEVEL_SGIS = 0x813C TEXTURE_BINDING_1D = 0x8068 TEXTURE_BINDING_1D_ARRAY = 0x8C1C TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C TEXTURE_BINDING_2D = 0x8069 TEXTURE_BINDING_2D_ARRAY = 0x8C1D TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 TEXTURE_BINDING_3D = 0x806A TEXTURE_BINDING_BUFFER = 0x8C2C TEXTURE_BINDING_BUFFER_ARB = 0x8C2C TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 TEXTURE_BINDING_RECTANGLE = 0x84F6 TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 TEXTURE_BIT = 0x00040000 TEXTURE_BLUE_SIZE = 0x805E TEXTURE_BLUE_SIZE_EXT = 0x805E TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_BLUE_TYPE_ARB = 0x8C12 TEXTURE_BORDER = 0x1005 TEXTURE_BORDER_COLOR = 0x1004 TEXTURE_BORDER_VALUES_NV = 0x871A TEXTURE_BUFFER = 0x8C2A TEXTURE_BUFFER_ARB = 0x8C2A TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_EXT = 0x8C2A TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E TEXTURE_BUFFER_OFFSET = 0x919D TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F TEXTURE_BUFFER_SIZE = 0x919E TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 TEXTURE_COLOR_SAMPLES_NV = 0x9046 TEXTURE_COLOR_TABLE_SGI = 0x80BC TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF TEXTURE_COMPARE_FUNC = 0x884D TEXTURE_COMPARE_FUNC_ARB = 0x884D TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_MODE_ARB = 0x884C TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B TEXTURE_COMPARE_SGIX = 0x819A TEXTURE_COMPONENTS = 0x1003 TEXTURE_COMPRESSED = 0x86A1 TEXTURE_COMPRESSED_ARB = 0x86A1 TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 TEXTURE_COMPRESSION_HINT = 0x84EF TEXTURE_COMPRESSION_HINT_ARB = 0x84EF TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 TEXTURE_COORD_ARRAY = 0x8078 TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B TEXTURE_COORD_ARRAY_EXT = 0x8078 TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F TEXTURE_COORD_ARRAY_LIST_IBM = 103074 TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 TEXTURE_COORD_ARRAY_POINTER = 0x8092 TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 TEXTURE_COORD_ARRAY_SIZE = 0x8088 TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 TEXTURE_COORD_ARRAY_STRIDE = 0x808A TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A TEXTURE_COORD_ARRAY_TYPE = 0x8089 TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 TEXTURE_COORD_NV = 0x8C79 TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_CUBE_MAP_ARB = 0x8513 TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 TEXTURE_CUBE_MAP_EXT = 0x8513 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 TEXTURE_CUBE_MAP_SEAMLESS = 0x884F TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 TEXTURE_DEFORMATION_SGIX = 0x8195 TEXTURE_DEPTH = 0x8071 TEXTURE_DEPTH_EXT = 0x8071 TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_DEPTH_SIZE_ARB = 0x884A TEXTURE_DEPTH_TYPE = 0x8C16 TEXTURE_DEPTH_TYPE_ARB = 0x8C16 TEXTURE_DS_SIZE_NV = 0x871D TEXTURE_DT_SIZE_NV = 0x871E TEXTURE_ENV = 0x2300 TEXTURE_ENV_BIAS_SGIX = 0x80BE TEXTURE_ENV_COLOR = 0x2201 TEXTURE_ENV_MODE = 0x2200 TEXTURE_FETCH_BARRIER_BIT = 0x00000008 TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 TEXTURE_FILTER4_SIZE_SGIS = 0x8147 TEXTURE_FILTER_CONTROL = 0x8500 TEXTURE_FILTER_CONTROL_EXT = 0x8500 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 TEXTURE_FLOAT_COMPONENTS_NV = 0x888C TEXTURE_FREE_MEMORY_ATI = 0x87FC TEXTURE_GATHER = 0x82A2 TEXTURE_GATHER_SHADOW = 0x82A3 TEXTURE_GEN_MODE = 0x2500 TEXTURE_GEN_Q = 0x0C63 TEXTURE_GEN_R = 0x0C62 TEXTURE_GEN_S = 0x0C60 TEXTURE_GEN_T = 0x0C61 TEXTURE_GEQUAL_R_SGIX = 0x819D TEXTURE_GREEN_SIZE = 0x805D TEXTURE_GREEN_SIZE_EXT = 0x805D TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_GREEN_TYPE_ARB = 0x8C11 TEXTURE_HEIGHT = 0x1001 TEXTURE_HI_SIZE_NV = 0x871B TEXTURE_IMAGE_FORMAT = 0x828F TEXTURE_IMAGE_TYPE = 0x8290 TEXTURE_IMMUTABLE_FORMAT = 0x912F TEXTURE_IMMUTABLE_LEVELS = 0x82DF TEXTURE_INDEX_SIZE_EXT = 0x80ED TEXTURE_INTENSITY_SIZE = 0x8061 TEXTURE_INTENSITY_SIZE_EXT = 0x8061 TEXTURE_INTENSITY_TYPE = 0x8C15 TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_LEQUAL_R_SGIX = 0x819C TEXTURE_LIGHTING_MODE_HP = 0x8167 TEXTURE_LIGHT_EXT = 0x8350 TEXTURE_LOD_BIAS = 0x8501 TEXTURE_LOD_BIAS_EXT = 0x8501 TEXTURE_LOD_BIAS_R_SGIX = 0x8190 TEXTURE_LOD_BIAS_S_SGIX = 0x818E TEXTURE_LOD_BIAS_T_SGIX = 0x818F TEXTURE_LO_SIZE_NV = 0x871C TEXTURE_LUMINANCE_SIZE = 0x8060 TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 TEXTURE_LUMINANCE_TYPE = 0x8C14 TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MAG_SIZE_NV = 0x871F TEXTURE_MATERIAL_FACE_EXT = 0x8351 TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 TEXTURE_MATRIX = 0x0BA8 TEXTURE_MAX_ANISOTROPY = 0x84FE TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE TEXTURE_MAX_CLAMP_R_SGIX = 0x836B TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 TEXTURE_MAX_CLAMP_T_SGIX = 0x836A TEXTURE_MAX_LEVEL = 0x813D TEXTURE_MAX_LEVEL_SGIS = 0x813D TEXTURE_MAX_LOD = 0x813B TEXTURE_MAX_LOD_SGIS = 0x813B TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF TEXTURE_MIN_FILTER = 0x2801 TEXTURE_MIN_LOD = 0x813A TEXTURE_MIN_LOD_SGIS = 0x813A TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E TEXTURE_NORMAL_EXT = 0x85AF TEXTURE_POST_SPECULAR_HP = 0x8168 TEXTURE_PRE_SPECULAR_HP = 0x8169 TEXTURE_PRIORITY = 0x8066 TEXTURE_PRIORITY_EXT = 0x8066 TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 TEXTURE_RANGE_POINTER_APPLE = 0x85B8 TEXTURE_RECTANGLE = 0x84F5 TEXTURE_RECTANGLE_ARB = 0x84F5 TEXTURE_RECTANGLE_NV = 0x84F5 TEXTURE_REDUCTION_MODE_ARB = 0x9366 TEXTURE_REDUCTION_MODE_EXT = 0x9366 TEXTURE_RED_SIZE = 0x805C TEXTURE_RED_SIZE_EXT = 0x805C TEXTURE_RED_TYPE = 0x8C10 TEXTURE_RED_TYPE_ARB = 0x8C10 TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 TEXTURE_RENDERBUFFER_NV = 0x8E55 TEXTURE_RESIDENT = 0x8067 TEXTURE_RESIDENT_EXT = 0x8067 TEXTURE_SAMPLES = 0x9106 TEXTURE_SHADER_NV = 0x86DE TEXTURE_SHADOW = 0x82A1 TEXTURE_SHARED_SIZE = 0x8C3F TEXTURE_SHARED_SIZE_EXT = 0x8C3F TEXTURE_SPARSE_ARB = 0x91A6 TEXTURE_SRGB_DECODE_EXT = 0x8A48 TEXTURE_STACK_DEPTH = 0x0BA5 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_STENCIL_SIZE_EXT = 0x88F1 TEXTURE_STORAGE_HINT_APPLE = 0x85BC TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_A_EXT = 0x8E45 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_B_EXT = 0x8E44 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_G_EXT = 0x8E43 TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_SWIZZLE_RGBA = 0x8E46 TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 TEXTURE_SWIZZLE_R_EXT = 0x8E42 TEXTURE_TARGET = 0x1006 TEXTURE_TILING_EXT = 0x9580 TEXTURE_TOO_LARGE_EXT = 0x8065 TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 TEXTURE_VIEW = 0x82B5 TEXTURE_VIEW_MIN_LAYER = 0x82DD TEXTURE_VIEW_MIN_LEVEL = 0x82DB TEXTURE_VIEW_NUM_LAYERS = 0x82DE TEXTURE_VIEW_NUM_LEVELS = 0x82DC TEXTURE_WIDTH = 0x1000 TEXTURE_WRAP_Q_SGIS = 0x8137 TEXTURE_WRAP_R = 0x8072 TEXTURE_WRAP_R_EXT = 0x8072 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TEXT_FRAGMENT_SHADER_ATI = 0x8200 TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8 TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9 TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA TILING_TYPES_EXT = 0x9583 TIMEOUT_EXPIRED = 0x911B TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF TIMESTAMP = 0x8E28 TIME_ELAPSED = 0x88BF TIME_ELAPSED_EXT = 0x88BF TOP_LEVEL_ARRAY_SIZE = 0x930C TOP_LEVEL_ARRAY_STRIDE = 0x930D TRACK_MATRIX_NV = 0x8648 TRACK_MATRIX_TRANSFORM_NV = 0x8649 TRANSFORM_BIT = 0x00001000 TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 TRANSFORM_FEEDBACK_BINDING = 0x8E25 TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C TRANSFORM_FEEDBACK_NV = 0x8E22 TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED TRANSFORM_FEEDBACK_VARYING = 0x92F4 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 TRANSFORM_HINT_APPLE = 0x85B1 TRANSLATE_2D_NV = 0x9090 TRANSLATE_3D_NV = 0x9091 TRANSLATE_X_NV = 0x908E TRANSLATE_Y_NV = 0x908F TRANSPOSE_AFFINE_2D_NV = 0x9096 TRANSPOSE_AFFINE_3D_NV = 0x9098 TRANSPOSE_COLOR_MATRIX = 0x84E6 TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 TRANSPOSE_NV = 0x862C TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E TRANSPOSE_PROJECTION_MATRIX = 0x84E4 TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 TRANSPOSE_TEXTURE_MATRIX = 0x84E5 TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 TRIANGLES = 0x0004 TRIANGLES_ADJACENCY = 0x000C TRIANGLES_ADJACENCY_ARB = 0x000C TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLE_FAN = 0x0006 TRIANGLE_LIST_SUN = 0x81D7 TRIANGLE_MESH_SUN = 0x8615 TRIANGLE_STRIP = 0x0005 TRIANGLE_STRIP_ADJACENCY = 0x000D TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D TRIANGULAR_NV = 0x90A5 TRUE = 1 TYPE = 0x92FA UNCORRELATED_NV = 0x9282 UNDEFINED_APPLE = 0x8A1C UNDEFINED_VERTEX = 0x8260 UNIFORM = 0x92E1 UNIFORM_ADDRESS_COMMAND_NV = 0x000A UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA UNIFORM_BARRIER_BIT = 0x00000004 UNIFORM_BARRIER_BIT_EXT = 0x00000004 UNIFORM_BLOCK = 0x92E2 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_ADDRESS_NV = 0x936F UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_BINDING_EXT = 0x8DEF UNIFORM_BUFFER_EXT = 0x8DEE UNIFORM_BUFFER_LENGTH_NV = 0x9370 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 UNIFORM_BUFFER_SIZE = 0x8A2A UNIFORM_BUFFER_START = 0x8A29 UNIFORM_BUFFER_UNIFIED_NV = 0x936E UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_OFFSET = 0x8A3B UNIFORM_SIZE = 0x8A38 UNIFORM_TYPE = 0x8A37 UNKNOWN_CONTEXT_RESET = 0x8255 UNKNOWN_CONTEXT_RESET_ARB = 0x8255 UNKNOWN_CONTEXT_RESET_KHR = 0x8255 UNPACK_ALIGNMENT = 0x0CF5 UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 UNPACK_CMYK_HINT_EXT = 0x800F UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 UNPACK_CONSTANT_DATA_SUNX = 0x81D5 UNPACK_IMAGE_DEPTH_SGIS = 0x8133 UNPACK_IMAGE_HEIGHT = 0x806E UNPACK_IMAGE_HEIGHT_EXT = 0x806E UNPACK_LSB_FIRST = 0x0CF1 UNPACK_RESAMPLE_OML = 0x8985 UNPACK_RESAMPLE_SGIX = 0x842F UNPACK_ROW_BYTES_APPLE = 0x8A16 UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_SKIP_IMAGES = 0x806D UNPACK_SKIP_IMAGES_EXT = 0x806D UNPACK_SKIP_PIXELS = 0x0CF4 UNPACK_SKIP_ROWS = 0x0CF3 UNPACK_SKIP_VOLUMES_SGIS = 0x8132 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 UNPACK_SWAP_BYTES = 0x0CF0 UNSIGNALED = 0x9118 UNSIGNED_BYTE = 0x1401 UNSIGNED_BYTE_2_3_3_REV = 0x8362 UNSIGNED_BYTE_3_3_2 = 0x8032 UNSIGNED_BYTE_3_3_2_EXT = 0x8032 UNSIGNED_IDENTITY_NV = 0x8536 UNSIGNED_INT = 0x1405 UNSIGNED_INT16_NV = 0x8FF0 UNSIGNED_INT16_VEC2_NV = 0x8FF1 UNSIGNED_INT16_VEC3_NV = 0x8FF2 UNSIGNED_INT16_VEC4_NV = 0x8FF3 UNSIGNED_INT64_AMD = 0x8BC2 UNSIGNED_INT64_ARB = 0x140F UNSIGNED_INT64_NV = 0x140F UNSIGNED_INT64_VEC2_ARB = 0x8FF5 UNSIGNED_INT64_VEC2_NV = 0x8FF5 UNSIGNED_INT64_VEC3_ARB = 0x8FF6 UNSIGNED_INT64_VEC3_NV = 0x8FF6 UNSIGNED_INT64_VEC4_ARB = 0x8FF7 UNSIGNED_INT64_VEC4_NV = 0x8FF7 UNSIGNED_INT8_NV = 0x8FEC UNSIGNED_INT8_VEC2_NV = 0x8FED UNSIGNED_INT8_VEC3_NV = 0x8FEE UNSIGNED_INT8_VEC4_NV = 0x8FEF UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B UNSIGNED_INT_10_10_10_2 = 0x8036 UNSIGNED_INT_10_10_10_2_EXT = 0x8036 UNSIGNED_INT_24_8 = 0x84FA UNSIGNED_INT_24_8_EXT = 0x84FA UNSIGNED_INT_24_8_NV = 0x84FA UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_5_9_9_9_REV = 0x8C3E UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_8_8_8_8_EXT = 0x8035 UNSIGNED_INT_8_8_8_8_REV = 0x8367 UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB UNSIGNED_INT_IMAGE_1D = 0x9062 UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 UNSIGNED_INT_IMAGE_2D = 0x9063 UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 UNSIGNED_INT_IMAGE_3D = 0x9064 UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 UNSIGNED_INT_IMAGE_BUFFER = 0x9067 UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 UNSIGNED_INT_IMAGE_CUBE = 0x9066 UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA UNSIGNED_INT_SAMPLER_1D = 0x8DD1 UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC2_EXT = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC3_EXT = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 UNSIGNED_INT_VEC4_EXT = 0x8DC8 UNSIGNED_INVERT_NV = 0x8537 UNSIGNED_NORMALIZED = 0x8C17 UNSIGNED_NORMALIZED_ARB = 0x8C17 UNSIGNED_SHORT = 0x1403 UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_REV = 0x8364 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_MESA = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB UPPER_LEFT = 0x8CA2 USE_MISSING_GLYPH_NV = 0x90AA UTF16_NV = 0x909B UTF8_NV = 0x909A UUID_SIZE_EXT = 16 V2F = 0x2A20 V3F = 0x2A21 VALIDATE_STATUS = 0x8B83 VARIABLE_A_NV = 0x8523 VARIABLE_B_NV = 0x8524 VARIABLE_C_NV = 0x8525 VARIABLE_D_NV = 0x8526 VARIABLE_E_NV = 0x8527 VARIABLE_F_NV = 0x8528 VARIABLE_G_NV = 0x8529 VARIANT_ARRAY_EXT = 0x87E8 VARIANT_ARRAY_POINTER_EXT = 0x87E9 VARIANT_ARRAY_STRIDE_EXT = 0x87E6 VARIANT_ARRAY_TYPE_EXT = 0x87E7 VARIANT_DATATYPE_EXT = 0x87E5 VARIANT_EXT = 0x87C1 VARIANT_VALUE_EXT = 0x87E4 VBO_FREE_MEMORY_ATI = 0x87FB VECTOR_EXT = 0x87BF VENDOR = 0x1F00 VERSION = 0x1F02 VERTEX23_BIT_PGI = 0x00000004 VERTEX4_BIT_PGI = 0x00000008 VERTEX_ARRAY = 0x8074 VERTEX_ARRAY_ADDRESS_NV = 0x8F21 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_ARRAY_BINDING_APPLE = 0x85B5 VERTEX_ARRAY_BUFFER_BINDING = 0x8896 VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 VERTEX_ARRAY_COUNT_EXT = 0x807D VERTEX_ARRAY_EXT = 0x8074 VERTEX_ARRAY_KHR = 0x8074 VERTEX_ARRAY_LENGTH_NV = 0x8F2B VERTEX_ARRAY_LIST_IBM = 103070 VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 VERTEX_ARRAY_OBJECT_AMD = 0x9154 VERTEX_ARRAY_OBJECT_EXT = 0x9154 VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 VERTEX_ARRAY_POINTER = 0x808E VERTEX_ARRAY_POINTER_EXT = 0x808E VERTEX_ARRAY_RANGE_APPLE = 0x851D VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E VERTEX_ARRAY_RANGE_NV = 0x851D VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 VERTEX_ARRAY_RANGE_VALID_NV = 0x851F VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 VERTEX_ARRAY_SIZE = 0x807A VERTEX_ARRAY_SIZE_EXT = 0x807A VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F VERTEX_ARRAY_STRIDE = 0x807C VERTEX_ARRAY_STRIDE_EXT = 0x807C VERTEX_ARRAY_TYPE = 0x807B VERTEX_ARRAY_TYPE_EXT = 0x807B VERTEX_ATTRIB_ARRAY0_NV = 0x8650 VERTEX_ATTRIB_ARRAY10_NV = 0x865A VERTEX_ATTRIB_ARRAY11_NV = 0x865B VERTEX_ATTRIB_ARRAY12_NV = 0x865C VERTEX_ATTRIB_ARRAY13_NV = 0x865D VERTEX_ATTRIB_ARRAY14_NV = 0x865E VERTEX_ATTRIB_ARRAY15_NV = 0x865F VERTEX_ATTRIB_ARRAY1_NV = 0x8651 VERTEX_ATTRIB_ARRAY2_NV = 0x8652 VERTEX_ATTRIB_ARRAY3_NV = 0x8653 VERTEX_ATTRIB_ARRAY4_NV = 0x8654 VERTEX_ATTRIB_ARRAY5_NV = 0x8655 VERTEX_ATTRIB_ARRAY6_NV = 0x8656 VERTEX_ATTRIB_ARRAY7_NV = 0x8657 VERTEX_ATTRIB_ARRAY8_NV = 0x8658 VERTEX_ATTRIB_ARRAY9_NV = 0x8659 VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E VERTEX_ATTRIB_BINDING = 0x82D4 VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 VERTEX_BINDING_DIVISOR = 0x82D6 VERTEX_BINDING_OFFSET = 0x82D7 VERTEX_BINDING_STRIDE = 0x82D8 VERTEX_BLEND_ARB = 0x86A7 VERTEX_CONSISTENT_HINT_PGI = 0x1A22B VERTEX_DATA_HINT_PGI = 0x1A22A VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 VERTEX_ID_NV = 0x8C7B VERTEX_ID_SWIZZLE_AMD = 0x91A5 VERTEX_PRECLIP_HINT_SGIX = 0x83EF VERTEX_PRECLIP_SGIX = 0x83EE VERTEX_PROGRAM_ARB = 0x8620 VERTEX_PROGRAM_BINDING_NV = 0x864A VERTEX_PROGRAM_NV = 0x8620 VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 VERTEX_PROGRAM_POINT_SIZE = 0x8642 VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 VERTEX_PROGRAM_TWO_SIDE = 0x8643 VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 VERTEX_SHADER = 0x8B31 VERTEX_SHADER_ARB = 0x8B31 VERTEX_SHADER_BINDING_EXT = 0x8781 VERTEX_SHADER_BIT = 0x00000001 VERTEX_SHADER_BIT_EXT = 0x00000001 VERTEX_SHADER_EXT = 0x8780 VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 VERTEX_SHADER_LOCALS_EXT = 0x87D3 VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 VERTEX_SHADER_VARIANTS_EXT = 0x87D0 VERTEX_SOURCE_ATI = 0x8774 VERTEX_STATE_PROGRAM_NV = 0x8621 VERTEX_STREAM0_ATI = 0x876C VERTEX_STREAM1_ATI = 0x876D VERTEX_STREAM2_ATI = 0x876E VERTEX_STREAM3_ATI = 0x876F VERTEX_STREAM4_ATI = 0x8770 VERTEX_STREAM5_ATI = 0x8771 VERTEX_STREAM6_ATI = 0x8772 VERTEX_STREAM7_ATI = 0x8773 VERTEX_SUBROUTINE = 0x92E8 VERTEX_SUBROUTINE_UNIFORM = 0x92EE VERTEX_TEXTURE = 0x829B VERTEX_WEIGHTING_EXT = 0x8509 VERTEX_WEIGHT_ARRAY_EXT = 0x850C VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E VERTICAL_LINE_TO_NV = 0x08 VERTICES_SUBMITTED_ARB = 0x82EE VIBRANCE_BIAS_NV = 0x8719 VIBRANCE_SCALE_NV = 0x8713 VIDEO_BUFFER_BINDING_NV = 0x9021 VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D VIDEO_BUFFER_NV = 0x9020 VIDEO_BUFFER_PITCH_NV = 0x9028 VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C VIEWPORT = 0x0BA2 VIEWPORT_BIT = 0x00000800 VIEWPORT_BOUNDS_RANGE = 0x825D VIEWPORT_COMMAND_NV = 0x0010 VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F VIEWPORT_POSITION_W_SCALE_NV = 0x937C VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E VIEWPORT_SUBPIXEL_BITS = 0x825C VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 VIEWPORT_SWIZZLE_W_NV = 0x935B VIEWPORT_SWIZZLE_X_NV = 0x9358 VIEWPORT_SWIZZLE_Y_NV = 0x9359 VIEWPORT_SWIZZLE_Z_NV = 0x935A VIEW_CLASS_128_BITS = 0x82C4 VIEW_CLASS_16_BITS = 0x82CA VIEW_CLASS_24_BITS = 0x82C9 VIEW_CLASS_32_BITS = 0x82C8 VIEW_CLASS_48_BITS = 0x82C7 VIEW_CLASS_64_BITS = 0x82C6 VIEW_CLASS_8_BITS = 0x82CB VIEW_CLASS_96_BITS = 0x82C5 VIEW_CLASS_BPTC_FLOAT = 0x82D3 VIEW_CLASS_BPTC_UNORM = 0x82D2 VIEW_CLASS_RGTC1_RED = 0x82D0 VIEW_CLASS_RGTC2_RG = 0x82D1 VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF VIEW_COMPATIBILITY_CLASS = 0x82B6 VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 VIVIDLIGHT_NV = 0x92A6 VOLATILE_APPLE = 0x8A1A WAIT_FAILED = 0x911D WARPS_PER_SM_NV = 0x933A WARP_SIZE_NV = 0x9339 WEIGHTED_AVERAGE_ARB = 0x9367 WEIGHTED_AVERAGE_EXT = 0x9367 WEIGHT_ARRAY_ARB = 0x86AD WEIGHT_ARRAY_BUFFER_BINDING = 0x889E WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E WEIGHT_ARRAY_POINTER_ARB = 0x86AC WEIGHT_ARRAY_SIZE_ARB = 0x86AB WEIGHT_ARRAY_STRIDE_ARB = 0x86AA WEIGHT_ARRAY_TYPE_ARB = 0x86A9 WEIGHT_SUM_UNITY_ARB = 0x86A6 WIDE_LINE_HINT_PGI = 0x1A222 WINDOW_RECTANGLE_EXT = 0x8F12 WINDOW_RECTANGLE_MODE_EXT = 0x8F13 WRAP_BORDER_SUN = 0x81D4 WRITE_DISCARD_NV = 0x88BE WRITE_ONLY = 0x88B9 WRITE_ONLY_ARB = 0x88B9 WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A WRITE_PIXEL_DATA_RANGE_NV = 0x8878 WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C W_EXT = 0x87D8 XOR = 0x1506 XOR_NV = 0x1506 X_EXT = 0x87D5 YCBAYCR8A_4224_NV = 0x9032 YCBCR_422_APPLE = 0x85B9 YCBCR_MESA = 0x8757 YCBYCR8_422_NV = 0x9031 YCRCBA_SGIX = 0x8319 YCRCB_422_SGIX = 0x81BB YCRCB_444_SGIX = 0x81BC YCRCB_SGIX = 0x8318 Y_EXT = 0x87D6 Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 ZERO = 0 ZERO_EXT = 0x87DD ZERO_TO_ONE = 0x935F ZOOM_X = 0x0D16 ZOOM_Y = 0x0D17 Z_EXT = 0x87D7 ) var ( gpAccum C.GPACCUM gpAccumxOES C.GPACCUMXOES gpAcquireKeyedMutexWin32EXT C.GPACQUIREKEYEDMUTEXWIN32EXT gpActiveProgramEXT C.GPACTIVEPROGRAMEXT gpActiveShaderProgram C.GPACTIVESHADERPROGRAM gpActiveShaderProgramEXT C.GPACTIVESHADERPROGRAMEXT gpActiveStencilFaceEXT C.GPACTIVESTENCILFACEEXT gpActiveTexture C.GPACTIVETEXTURE gpActiveTextureARB C.GPACTIVETEXTUREARB gpActiveVaryingNV C.GPACTIVEVARYINGNV gpAlphaFragmentOp1ATI C.GPALPHAFRAGMENTOP1ATI gpAlphaFragmentOp2ATI C.GPALPHAFRAGMENTOP2ATI gpAlphaFragmentOp3ATI C.GPALPHAFRAGMENTOP3ATI gpAlphaFunc C.GPALPHAFUNC gpAlphaFuncxOES C.GPALPHAFUNCXOES gpAlphaToCoverageDitherControlNV C.GPALPHATOCOVERAGEDITHERCONTROLNV gpApplyFramebufferAttachmentCMAAINTEL C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL gpApplyTextureEXT C.GPAPPLYTEXTUREEXT gpAreProgramsResidentNV C.GPAREPROGRAMSRESIDENTNV gpAreTexturesResident C.GPARETEXTURESRESIDENT gpAreTexturesResidentEXT C.GPARETEXTURESRESIDENTEXT gpArrayElement C.GPARRAYELEMENT gpArrayElementEXT C.GPARRAYELEMENTEXT gpArrayObjectATI C.GPARRAYOBJECTATI gpAsyncMarkerSGIX C.GPASYNCMARKERSGIX gpAttachObjectARB C.GPATTACHOBJECTARB gpAttachShader C.GPATTACHSHADER gpBegin C.GPBEGIN gpBeginConditionalRender C.GPBEGINCONDITIONALRENDER gpBeginConditionalRenderNV C.GPBEGINCONDITIONALRENDERNV gpBeginConditionalRenderNVX C.GPBEGINCONDITIONALRENDERNVX gpBeginFragmentShaderATI C.GPBEGINFRAGMENTSHADERATI gpBeginOcclusionQueryNV C.GPBEGINOCCLUSIONQUERYNV gpBeginPerfMonitorAMD C.GPBEGINPERFMONITORAMD gpBeginPerfQueryINTEL C.GPBEGINPERFQUERYINTEL gpBeginQuery C.GPBEGINQUERY gpBeginQueryARB C.GPBEGINQUERYARB gpBeginQueryIndexed C.GPBEGINQUERYINDEXED gpBeginTransformFeedback C.GPBEGINTRANSFORMFEEDBACK gpBeginTransformFeedbackEXT C.GPBEGINTRANSFORMFEEDBACKEXT gpBeginTransformFeedbackNV C.GPBEGINTRANSFORMFEEDBACKNV gpBeginVertexShaderEXT C.GPBEGINVERTEXSHADEREXT gpBeginVideoCaptureNV C.GPBEGINVIDEOCAPTURENV gpBindAttribLocation C.GPBINDATTRIBLOCATION gpBindAttribLocationARB C.GPBINDATTRIBLOCATIONARB gpBindBuffer C.GPBINDBUFFER gpBindBufferARB C.GPBINDBUFFERARB gpBindBufferBase C.GPBINDBUFFERBASE gpBindBufferBaseEXT C.GPBINDBUFFERBASEEXT gpBindBufferBaseNV C.GPBINDBUFFERBASENV gpBindBufferOffsetEXT C.GPBINDBUFFEROFFSETEXT gpBindBufferOffsetNV C.GPBINDBUFFEROFFSETNV gpBindBufferRange C.GPBINDBUFFERRANGE gpBindBufferRangeEXT C.GPBINDBUFFERRANGEEXT gpBindBufferRangeNV C.GPBINDBUFFERRANGENV gpBindBuffersBase C.GPBINDBUFFERSBASE gpBindBuffersRange C.GPBINDBUFFERSRANGE gpBindFragDataLocation C.GPBINDFRAGDATALOCATION gpBindFragDataLocationEXT C.GPBINDFRAGDATALOCATIONEXT gpBindFragDataLocationIndexed C.GPBINDFRAGDATALOCATIONINDEXED gpBindFragmentShaderATI C.GPBINDFRAGMENTSHADERATI gpBindFramebuffer C.GPBINDFRAMEBUFFER gpBindFramebufferEXT C.GPBINDFRAMEBUFFEREXT gpBindImageTexture C.GPBINDIMAGETEXTURE gpBindImageTextureEXT C.GPBINDIMAGETEXTUREEXT gpBindImageTextures C.GPBINDIMAGETEXTURES gpBindLightParameterEXT C.GPBINDLIGHTPARAMETEREXT gpBindMaterialParameterEXT C.GPBINDMATERIALPARAMETEREXT gpBindMultiTextureEXT C.GPBINDMULTITEXTUREEXT gpBindParameterEXT C.GPBINDPARAMETEREXT gpBindProgramARB C.GPBINDPROGRAMARB gpBindProgramNV C.GPBINDPROGRAMNV gpBindProgramPipeline C.GPBINDPROGRAMPIPELINE gpBindProgramPipelineEXT C.GPBINDPROGRAMPIPELINEEXT gpBindRenderbuffer C.GPBINDRENDERBUFFER gpBindRenderbufferEXT C.GPBINDRENDERBUFFEREXT gpBindSampler C.GPBINDSAMPLER gpBindSamplers C.GPBINDSAMPLERS gpBindTexGenParameterEXT C.GPBINDTEXGENPARAMETEREXT gpBindTexture C.GPBINDTEXTURE gpBindTextureEXT C.GPBINDTEXTUREEXT gpBindTextureUnit C.GPBINDTEXTUREUNIT gpBindTextureUnitParameterEXT C.GPBINDTEXTUREUNITPARAMETEREXT gpBindTextures C.GPBINDTEXTURES gpBindTransformFeedback C.GPBINDTRANSFORMFEEDBACK gpBindTransformFeedbackNV C.GPBINDTRANSFORMFEEDBACKNV gpBindVertexArray C.GPBINDVERTEXARRAY gpBindVertexArrayAPPLE C.GPBINDVERTEXARRAYAPPLE gpBindVertexBuffer C.GPBINDVERTEXBUFFER gpBindVertexBuffers C.GPBINDVERTEXBUFFERS gpBindVertexShaderEXT C.GPBINDVERTEXSHADEREXT gpBindVideoCaptureStreamBufferNV C.GPBINDVIDEOCAPTURESTREAMBUFFERNV gpBindVideoCaptureStreamTextureNV C.GPBINDVIDEOCAPTURESTREAMTEXTURENV gpBinormal3bEXT C.GPBINORMAL3BEXT gpBinormal3bvEXT C.GPBINORMAL3BVEXT gpBinormal3dEXT C.GPBINORMAL3DEXT gpBinormal3dvEXT C.GPBINORMAL3DVEXT gpBinormal3fEXT C.GPBINORMAL3FEXT gpBinormal3fvEXT C.GPBINORMAL3FVEXT gpBinormal3iEXT C.GPBINORMAL3IEXT gpBinormal3ivEXT C.GPBINORMAL3IVEXT gpBinormal3sEXT C.GPBINORMAL3SEXT gpBinormal3svEXT C.GPBINORMAL3SVEXT gpBinormalPointerEXT C.GPBINORMALPOINTEREXT gpBitmap C.GPBITMAP gpBitmapxOES C.GPBITMAPXOES gpBlendBarrierKHR C.GPBLENDBARRIERKHR gpBlendBarrierNV C.GPBLENDBARRIERNV gpBlendColor C.GPBLENDCOLOR gpBlendColorEXT C.GPBLENDCOLOREXT gpBlendColorxOES C.GPBLENDCOLORXOES gpBlendEquation C.GPBLENDEQUATION gpBlendEquationEXT C.GPBLENDEQUATIONEXT gpBlendEquationIndexedAMD C.GPBLENDEQUATIONINDEXEDAMD gpBlendEquationSeparate C.GPBLENDEQUATIONSEPARATE gpBlendEquationSeparateEXT C.GPBLENDEQUATIONSEPARATEEXT gpBlendEquationSeparateIndexedAMD C.GPBLENDEQUATIONSEPARATEINDEXEDAMD gpBlendEquationSeparatei C.GPBLENDEQUATIONSEPARATEI gpBlendEquationSeparateiARB C.GPBLENDEQUATIONSEPARATEIARB gpBlendEquationi C.GPBLENDEQUATIONI gpBlendEquationiARB C.GPBLENDEQUATIONIARB gpBlendFunc C.GPBLENDFUNC gpBlendFuncIndexedAMD C.GPBLENDFUNCINDEXEDAMD gpBlendFuncSeparate C.GPBLENDFUNCSEPARATE gpBlendFuncSeparateEXT C.GPBLENDFUNCSEPARATEEXT gpBlendFuncSeparateINGR C.GPBLENDFUNCSEPARATEINGR gpBlendFuncSeparateIndexedAMD C.GPBLENDFUNCSEPARATEINDEXEDAMD gpBlendFuncSeparatei C.GPBLENDFUNCSEPARATEI gpBlendFuncSeparateiARB C.GPBLENDFUNCSEPARATEIARB gpBlendFunci C.GPBLENDFUNCI gpBlendFunciARB C.GPBLENDFUNCIARB gpBlendParameteriNV C.GPBLENDPARAMETERINV gpBlitFramebuffer C.GPBLITFRAMEBUFFER gpBlitFramebufferEXT C.GPBLITFRAMEBUFFEREXT gpBlitNamedFramebuffer C.GPBLITNAMEDFRAMEBUFFER gpBufferAddressRangeNV C.GPBUFFERADDRESSRANGENV gpBufferData C.GPBUFFERDATA gpBufferDataARB C.GPBUFFERDATAARB gpBufferPageCommitmentARB C.GPBUFFERPAGECOMMITMENTARB gpBufferParameteriAPPLE C.GPBUFFERPARAMETERIAPPLE gpBufferStorage C.GPBUFFERSTORAGE gpBufferStorageExternalEXT C.GPBUFFERSTORAGEEXTERNALEXT gpBufferStorageMemEXT C.GPBUFFERSTORAGEMEMEXT gpBufferSubData C.GPBUFFERSUBDATA gpBufferSubDataARB C.GPBUFFERSUBDATAARB gpCallCommandListNV C.GPCALLCOMMANDLISTNV gpCallList C.GPCALLLIST gpCallLists C.GPCALLLISTS gpCheckFramebufferStatus C.GPCHECKFRAMEBUFFERSTATUS gpCheckFramebufferStatusEXT C.GPCHECKFRAMEBUFFERSTATUSEXT gpCheckNamedFramebufferStatus C.GPCHECKNAMEDFRAMEBUFFERSTATUS gpCheckNamedFramebufferStatusEXT C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT gpClampColor C.GPCLAMPCOLOR gpClampColorARB C.GPCLAMPCOLORARB gpClear C.GPCLEAR gpClearAccum C.GPCLEARACCUM gpClearAccumxOES C.GPCLEARACCUMXOES gpClearBufferData C.GPCLEARBUFFERDATA gpClearBufferSubData C.GPCLEARBUFFERSUBDATA gpClearBufferfi C.GPCLEARBUFFERFI gpClearBufferfv C.GPCLEARBUFFERFV gpClearBufferiv C.GPCLEARBUFFERIV gpClearBufferuiv C.GPCLEARBUFFERUIV gpClearColor C.GPCLEARCOLOR gpClearColorIiEXT C.GPCLEARCOLORIIEXT gpClearColorIuiEXT C.GPCLEARCOLORIUIEXT gpClearColorxOES C.GPCLEARCOLORXOES gpClearDepth C.GPCLEARDEPTH gpClearDepthdNV C.GPCLEARDEPTHDNV gpClearDepthf C.GPCLEARDEPTHF gpClearDepthfOES C.GPCLEARDEPTHFOES gpClearDepthxOES C.GPCLEARDEPTHXOES gpClearIndex C.GPCLEARINDEX gpClearNamedBufferData C.GPCLEARNAMEDBUFFERDATA gpClearNamedBufferDataEXT C.GPCLEARNAMEDBUFFERDATAEXT gpClearNamedBufferSubData C.GPCLEARNAMEDBUFFERSUBDATA gpClearNamedBufferSubDataEXT C.GPCLEARNAMEDBUFFERSUBDATAEXT gpClearNamedFramebufferfi C.GPCLEARNAMEDFRAMEBUFFERFI gpClearNamedFramebufferfv C.GPCLEARNAMEDFRAMEBUFFERFV gpClearNamedFramebufferiv C.GPCLEARNAMEDFRAMEBUFFERIV gpClearNamedFramebufferuiv C.GPCLEARNAMEDFRAMEBUFFERUIV gpClearStencil C.GPCLEARSTENCIL gpClearTexImage C.GPCLEARTEXIMAGE gpClearTexSubImage C.GPCLEARTEXSUBIMAGE gpClientActiveTexture C.GPCLIENTACTIVETEXTURE gpClientActiveTextureARB C.GPCLIENTACTIVETEXTUREARB gpClientActiveVertexStreamATI C.GPCLIENTACTIVEVERTEXSTREAMATI gpClientAttribDefaultEXT C.GPCLIENTATTRIBDEFAULTEXT gpClientWaitSync C.GPCLIENTWAITSYNC gpClipControl C.GPCLIPCONTROL gpClipPlane C.GPCLIPPLANE gpClipPlanefOES C.GPCLIPPLANEFOES gpClipPlanexOES C.GPCLIPPLANEXOES gpColor3b C.GPCOLOR3B gpColor3bv C.GPCOLOR3BV gpColor3d C.GPCOLOR3D gpColor3dv C.GPCOLOR3DV gpColor3f C.GPCOLOR3F gpColor3fVertex3fSUN C.GPCOLOR3FVERTEX3FSUN gpColor3fVertex3fvSUN C.GPCOLOR3FVERTEX3FVSUN gpColor3fv C.GPCOLOR3FV gpColor3hNV C.GPCOLOR3HNV gpColor3hvNV C.GPCOLOR3HVNV gpColor3i C.GPCOLOR3I gpColor3iv C.GPCOLOR3IV gpColor3s C.GPCOLOR3S gpColor3sv C.GPCOLOR3SV gpColor3ub C.GPCOLOR3UB gpColor3ubv C.GPCOLOR3UBV gpColor3ui C.GPCOLOR3UI gpColor3uiv C.GPCOLOR3UIV gpColor3us C.GPCOLOR3US gpColor3usv C.GPCOLOR3USV gpColor3xOES C.GPCOLOR3XOES gpColor3xvOES C.GPCOLOR3XVOES gpColor4b C.GPCOLOR4B gpColor4bv C.GPCOLOR4BV gpColor4d C.GPCOLOR4D gpColor4dv C.GPCOLOR4DV gpColor4f C.GPCOLOR4F gpColor4fNormal3fVertex3fSUN C.GPCOLOR4FNORMAL3FVERTEX3FSUN gpColor4fNormal3fVertex3fvSUN C.GPCOLOR4FNORMAL3FVERTEX3FVSUN gpColor4fv C.GPCOLOR4FV gpColor4hNV C.GPCOLOR4HNV gpColor4hvNV C.GPCOLOR4HVNV gpColor4i C.GPCOLOR4I gpColor4iv C.GPCOLOR4IV gpColor4s C.GPCOLOR4S gpColor4sv C.GPCOLOR4SV gpColor4ub C.GPCOLOR4UB gpColor4ubVertex2fSUN C.GPCOLOR4UBVERTEX2FSUN gpColor4ubVertex2fvSUN C.GPCOLOR4UBVERTEX2FVSUN gpColor4ubVertex3fSUN C.GPCOLOR4UBVERTEX3FSUN gpColor4ubVertex3fvSUN C.GPCOLOR4UBVERTEX3FVSUN gpColor4ubv C.GPCOLOR4UBV gpColor4ui C.GPCOLOR4UI gpColor4uiv C.GPCOLOR4UIV gpColor4us C.GPCOLOR4US gpColor4usv C.GPCOLOR4USV gpColor4xOES C.GPCOLOR4XOES gpColor4xvOES C.GPCOLOR4XVOES gpColorFormatNV C.GPCOLORFORMATNV gpColorFragmentOp1ATI C.GPCOLORFRAGMENTOP1ATI gpColorFragmentOp2ATI C.GPCOLORFRAGMENTOP2ATI gpColorFragmentOp3ATI C.GPCOLORFRAGMENTOP3ATI gpColorMask C.GPCOLORMASK gpColorMaskIndexedEXT C.GPCOLORMASKINDEXEDEXT gpColorMaski C.GPCOLORMASKI gpColorMaterial C.GPCOLORMATERIAL gpColorP3ui C.GPCOLORP3UI gpColorP3uiv C.GPCOLORP3UIV gpColorP4ui C.GPCOLORP4UI gpColorP4uiv C.GPCOLORP4UIV gpColorPointer C.GPCOLORPOINTER gpColorPointerEXT C.GPCOLORPOINTEREXT gpColorPointerListIBM C.GPCOLORPOINTERLISTIBM gpColorPointervINTEL C.GPCOLORPOINTERVINTEL gpColorSubTable C.GPCOLORSUBTABLE gpColorSubTableEXT C.GPCOLORSUBTABLEEXT gpColorTable C.GPCOLORTABLE gpColorTableEXT C.GPCOLORTABLEEXT gpColorTableParameterfv C.GPCOLORTABLEPARAMETERFV gpColorTableParameterfvSGI C.GPCOLORTABLEPARAMETERFVSGI gpColorTableParameteriv C.GPCOLORTABLEPARAMETERIV gpColorTableParameterivSGI C.GPCOLORTABLEPARAMETERIVSGI gpColorTableSGI C.GPCOLORTABLESGI gpCombinerInputNV C.GPCOMBINERINPUTNV gpCombinerOutputNV C.GPCOMBINEROUTPUTNV gpCombinerParameterfNV C.GPCOMBINERPARAMETERFNV gpCombinerParameterfvNV C.GPCOMBINERPARAMETERFVNV gpCombinerParameteriNV C.GPCOMBINERPARAMETERINV gpCombinerParameterivNV C.GPCOMBINERPARAMETERIVNV gpCombinerStageParameterfvNV C.GPCOMBINERSTAGEPARAMETERFVNV gpCommandListSegmentsNV C.GPCOMMANDLISTSEGMENTSNV gpCompileCommandListNV C.GPCOMPILECOMMANDLISTNV gpCompileShader C.GPCOMPILESHADER gpCompileShaderARB C.GPCOMPILESHADERARB gpCompileShaderIncludeARB C.GPCOMPILESHADERINCLUDEARB gpCompressedMultiTexImage1DEXT C.GPCOMPRESSEDMULTITEXIMAGE1DEXT gpCompressedMultiTexImage2DEXT C.GPCOMPRESSEDMULTITEXIMAGE2DEXT gpCompressedMultiTexImage3DEXT C.GPCOMPRESSEDMULTITEXIMAGE3DEXT gpCompressedMultiTexSubImage1DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT gpCompressedMultiTexSubImage2DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT gpCompressedMultiTexSubImage3DEXT C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT gpCompressedTexImage1D C.GPCOMPRESSEDTEXIMAGE1D gpCompressedTexImage1DARB C.GPCOMPRESSEDTEXIMAGE1DARB gpCompressedTexImage2D C.GPCOMPRESSEDTEXIMAGE2D gpCompressedTexImage2DARB C.GPCOMPRESSEDTEXIMAGE2DARB gpCompressedTexImage3D C.GPCOMPRESSEDTEXIMAGE3D gpCompressedTexImage3DARB C.GPCOMPRESSEDTEXIMAGE3DARB gpCompressedTexSubImage1D C.GPCOMPRESSEDTEXSUBIMAGE1D gpCompressedTexSubImage1DARB C.GPCOMPRESSEDTEXSUBIMAGE1DARB gpCompressedTexSubImage2D C.GPCOMPRESSEDTEXSUBIMAGE2D gpCompressedTexSubImage2DARB C.GPCOMPRESSEDTEXSUBIMAGE2DARB gpCompressedTexSubImage3D C.GPCOMPRESSEDTEXSUBIMAGE3D gpCompressedTexSubImage3DARB C.GPCOMPRESSEDTEXSUBIMAGE3DARB gpCompressedTextureImage1DEXT C.GPCOMPRESSEDTEXTUREIMAGE1DEXT gpCompressedTextureImage2DEXT C.GPCOMPRESSEDTEXTUREIMAGE2DEXT gpCompressedTextureImage3DEXT C.GPCOMPRESSEDTEXTUREIMAGE3DEXT gpCompressedTextureSubImage1D C.GPCOMPRESSEDTEXTURESUBIMAGE1D gpCompressedTextureSubImage1DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT gpCompressedTextureSubImage2D C.GPCOMPRESSEDTEXTURESUBIMAGE2D gpCompressedTextureSubImage2DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT gpCompressedTextureSubImage3D C.GPCOMPRESSEDTEXTURESUBIMAGE3D gpCompressedTextureSubImage3DEXT C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT gpConservativeRasterParameterfNV C.GPCONSERVATIVERASTERPARAMETERFNV gpConservativeRasterParameteriNV C.GPCONSERVATIVERASTERPARAMETERINV gpConvolutionFilter1D C.GPCONVOLUTIONFILTER1D gpConvolutionFilter1DEXT C.GPCONVOLUTIONFILTER1DEXT gpConvolutionFilter2D C.GPCONVOLUTIONFILTER2D gpConvolutionFilter2DEXT C.GPCONVOLUTIONFILTER2DEXT gpConvolutionParameterf C.GPCONVOLUTIONPARAMETERF gpConvolutionParameterfEXT C.GPCONVOLUTIONPARAMETERFEXT gpConvolutionParameterfv C.GPCONVOLUTIONPARAMETERFV gpConvolutionParameterfvEXT C.GPCONVOLUTIONPARAMETERFVEXT gpConvolutionParameteri C.GPCONVOLUTIONPARAMETERI gpConvolutionParameteriEXT C.GPCONVOLUTIONPARAMETERIEXT gpConvolutionParameteriv C.GPCONVOLUTIONPARAMETERIV gpConvolutionParameterivEXT C.GPCONVOLUTIONPARAMETERIVEXT gpConvolutionParameterxOES C.GPCONVOLUTIONPARAMETERXOES gpConvolutionParameterxvOES C.GPCONVOLUTIONPARAMETERXVOES gpCopyBufferSubData C.GPCOPYBUFFERSUBDATA gpCopyColorSubTable C.GPCOPYCOLORSUBTABLE gpCopyColorSubTableEXT C.GPCOPYCOLORSUBTABLEEXT gpCopyColorTable C.GPCOPYCOLORTABLE gpCopyColorTableSGI C.GPCOPYCOLORTABLESGI gpCopyConvolutionFilter1D C.GPCOPYCONVOLUTIONFILTER1D gpCopyConvolutionFilter1DEXT C.GPCOPYCONVOLUTIONFILTER1DEXT gpCopyConvolutionFilter2D C.GPCOPYCONVOLUTIONFILTER2D gpCopyConvolutionFilter2DEXT C.GPCOPYCONVOLUTIONFILTER2DEXT gpCopyImageSubData C.GPCOPYIMAGESUBDATA gpCopyImageSubDataNV C.GPCOPYIMAGESUBDATANV gpCopyMultiTexImage1DEXT C.GPCOPYMULTITEXIMAGE1DEXT gpCopyMultiTexImage2DEXT C.GPCOPYMULTITEXIMAGE2DEXT gpCopyMultiTexSubImage1DEXT C.GPCOPYMULTITEXSUBIMAGE1DEXT gpCopyMultiTexSubImage2DEXT C.GPCOPYMULTITEXSUBIMAGE2DEXT gpCopyMultiTexSubImage3DEXT C.GPCOPYMULTITEXSUBIMAGE3DEXT gpCopyNamedBufferSubData C.GPCOPYNAMEDBUFFERSUBDATA gpCopyPathNV C.GPCOPYPATHNV gpCopyPixels C.GPCOPYPIXELS gpCopyTexImage1D C.GPCOPYTEXIMAGE1D gpCopyTexImage1DEXT C.GPCOPYTEXIMAGE1DEXT gpCopyTexImage2D C.GPCOPYTEXIMAGE2D gpCopyTexImage2DEXT C.GPCOPYTEXIMAGE2DEXT gpCopyTexSubImage1D C.GPCOPYTEXSUBIMAGE1D gpCopyTexSubImage1DEXT C.GPCOPYTEXSUBIMAGE1DEXT gpCopyTexSubImage2D C.GPCOPYTEXSUBIMAGE2D gpCopyTexSubImage2DEXT C.GPCOPYTEXSUBIMAGE2DEXT gpCopyTexSubImage3D C.GPCOPYTEXSUBIMAGE3D gpCopyTexSubImage3DEXT C.GPCOPYTEXSUBIMAGE3DEXT gpCopyTextureImage1DEXT C.GPCOPYTEXTUREIMAGE1DEXT gpCopyTextureImage2DEXT C.GPCOPYTEXTUREIMAGE2DEXT gpCopyTextureSubImage1D C.GPCOPYTEXTURESUBIMAGE1D gpCopyTextureSubImage1DEXT C.GPCOPYTEXTURESUBIMAGE1DEXT gpCopyTextureSubImage2D C.GPCOPYTEXTURESUBIMAGE2D gpCopyTextureSubImage2DEXT C.GPCOPYTEXTURESUBIMAGE2DEXT gpCopyTextureSubImage3D C.GPCOPYTEXTURESUBIMAGE3D gpCopyTextureSubImage3DEXT C.GPCOPYTEXTURESUBIMAGE3DEXT gpCoverFillPathInstancedNV C.GPCOVERFILLPATHINSTANCEDNV gpCoverFillPathNV C.GPCOVERFILLPATHNV gpCoverStrokePathInstancedNV C.GPCOVERSTROKEPATHINSTANCEDNV gpCoverStrokePathNV C.GPCOVERSTROKEPATHNV gpCoverageModulationNV C.GPCOVERAGEMODULATIONNV gpCoverageModulationTableNV C.GPCOVERAGEMODULATIONTABLENV gpCreateBuffers C.GPCREATEBUFFERS gpCreateCommandListsNV C.GPCREATECOMMANDLISTSNV gpCreateFramebuffers C.GPCREATEFRAMEBUFFERS gpCreateMemoryObjectsEXT C.GPCREATEMEMORYOBJECTSEXT gpCreatePerfQueryINTEL C.GPCREATEPERFQUERYINTEL gpCreateProgram C.GPCREATEPROGRAM gpCreateProgramObjectARB C.GPCREATEPROGRAMOBJECTARB gpCreateProgramPipelines C.GPCREATEPROGRAMPIPELINES gpCreateQueries C.GPCREATEQUERIES gpCreateRenderbuffers C.GPCREATERENDERBUFFERS gpCreateSamplers C.GPCREATESAMPLERS gpCreateShader C.GPCREATESHADER gpCreateShaderObjectARB C.GPCREATESHADEROBJECTARB gpCreateShaderProgramEXT C.GPCREATESHADERPROGRAMEXT gpCreateShaderProgramv C.GPCREATESHADERPROGRAMV gpCreateShaderProgramvEXT C.GPCREATESHADERPROGRAMVEXT gpCreateStatesNV C.GPCREATESTATESNV gpCreateSyncFromCLeventARB C.GPCREATESYNCFROMCLEVENTARB gpCreateTextures C.GPCREATETEXTURES gpCreateTransformFeedbacks C.GPCREATETRANSFORMFEEDBACKS gpCreateVertexArrays C.GPCREATEVERTEXARRAYS gpCullFace C.GPCULLFACE gpCullParameterdvEXT C.GPCULLPARAMETERDVEXT gpCullParameterfvEXT C.GPCULLPARAMETERFVEXT gpCurrentPaletteMatrixARB C.GPCURRENTPALETTEMATRIXARB gpDebugMessageCallback C.GPDEBUGMESSAGECALLBACK gpDebugMessageCallbackAMD C.GPDEBUGMESSAGECALLBACKAMD gpDebugMessageCallbackARB C.GPDEBUGMESSAGECALLBACKARB gpDebugMessageCallbackKHR C.GPDEBUGMESSAGECALLBACKKHR gpDebugMessageControl C.GPDEBUGMESSAGECONTROL gpDebugMessageControlARB C.GPDEBUGMESSAGECONTROLARB gpDebugMessageControlKHR C.GPDEBUGMESSAGECONTROLKHR gpDebugMessageEnableAMD C.GPDEBUGMESSAGEENABLEAMD gpDebugMessageInsert C.GPDEBUGMESSAGEINSERT gpDebugMessageInsertAMD C.GPDEBUGMESSAGEINSERTAMD gpDebugMessageInsertARB C.GPDEBUGMESSAGEINSERTARB gpDebugMessageInsertKHR C.GPDEBUGMESSAGEINSERTKHR gpDeformSGIX C.GPDEFORMSGIX gpDeformationMap3dSGIX C.GPDEFORMATIONMAP3DSGIX gpDeformationMap3fSGIX C.GPDEFORMATIONMAP3FSGIX gpDeleteAsyncMarkersSGIX C.GPDELETEASYNCMARKERSSGIX gpDeleteBuffers C.GPDELETEBUFFERS gpDeleteBuffersARB C.GPDELETEBUFFERSARB gpDeleteCommandListsNV C.GPDELETECOMMANDLISTSNV gpDeleteFencesAPPLE C.GPDELETEFENCESAPPLE gpDeleteFencesNV C.GPDELETEFENCESNV gpDeleteFragmentShaderATI C.GPDELETEFRAGMENTSHADERATI gpDeleteFramebuffers C.GPDELETEFRAMEBUFFERS gpDeleteFramebuffersEXT C.GPDELETEFRAMEBUFFERSEXT gpDeleteLists C.GPDELETELISTS gpDeleteMemoryObjectsEXT C.GPDELETEMEMORYOBJECTSEXT gpDeleteNamedStringARB C.GPDELETENAMEDSTRINGARB gpDeleteNamesAMD C.GPDELETENAMESAMD gpDeleteObjectARB C.GPDELETEOBJECTARB gpDeleteOcclusionQueriesNV C.GPDELETEOCCLUSIONQUERIESNV gpDeletePathsNV C.GPDELETEPATHSNV gpDeletePerfMonitorsAMD C.GPDELETEPERFMONITORSAMD gpDeletePerfQueryINTEL C.GPDELETEPERFQUERYINTEL gpDeleteProgram C.GPDELETEPROGRAM gpDeleteProgramPipelines C.GPDELETEPROGRAMPIPELINES gpDeleteProgramPipelinesEXT C.GPDELETEPROGRAMPIPELINESEXT gpDeleteProgramsARB C.GPDELETEPROGRAMSARB gpDeleteProgramsNV C.GPDELETEPROGRAMSNV gpDeleteQueries C.GPDELETEQUERIES gpDeleteQueriesARB C.GPDELETEQUERIESARB gpDeleteQueryResourceTagNV C.GPDELETEQUERYRESOURCETAGNV gpDeleteRenderbuffers C.GPDELETERENDERBUFFERS gpDeleteRenderbuffersEXT C.GPDELETERENDERBUFFERSEXT gpDeleteSamplers C.GPDELETESAMPLERS gpDeleteSemaphoresEXT C.GPDELETESEMAPHORESEXT gpDeleteShader C.GPDELETESHADER gpDeleteStatesNV C.GPDELETESTATESNV gpDeleteSync C.GPDELETESYNC gpDeleteTextures C.GPDELETETEXTURES gpDeleteTexturesEXT C.GPDELETETEXTURESEXT gpDeleteTransformFeedbacks C.GPDELETETRANSFORMFEEDBACKS gpDeleteTransformFeedbacksNV C.GPDELETETRANSFORMFEEDBACKSNV gpDeleteVertexArrays C.GPDELETEVERTEXARRAYS gpDeleteVertexArraysAPPLE C.GPDELETEVERTEXARRAYSAPPLE gpDeleteVertexShaderEXT C.GPDELETEVERTEXSHADEREXT gpDepthBoundsEXT C.GPDEPTHBOUNDSEXT gpDepthBoundsdNV C.GPDEPTHBOUNDSDNV gpDepthFunc C.GPDEPTHFUNC gpDepthMask C.GPDEPTHMASK gpDepthRange C.GPDEPTHRANGE gpDepthRangeArrayv C.GPDEPTHRANGEARRAYV gpDepthRangeIndexed C.GPDEPTHRANGEINDEXED gpDepthRangedNV C.GPDEPTHRANGEDNV gpDepthRangef C.GPDEPTHRANGEF gpDepthRangefOES C.GPDEPTHRANGEFOES gpDepthRangexOES C.GPDEPTHRANGEXOES gpDetachObjectARB C.GPDETACHOBJECTARB gpDetachShader C.GPDETACHSHADER gpDetailTexFuncSGIS C.GPDETAILTEXFUNCSGIS gpDisable C.GPDISABLE gpDisableClientState C.GPDISABLECLIENTSTATE gpDisableClientStateIndexedEXT C.GPDISABLECLIENTSTATEINDEXEDEXT gpDisableClientStateiEXT C.GPDISABLECLIENTSTATEIEXT gpDisableIndexedEXT C.GPDISABLEINDEXEDEXT gpDisableVariantClientStateEXT C.GPDISABLEVARIANTCLIENTSTATEEXT gpDisableVertexArrayAttrib C.GPDISABLEVERTEXARRAYATTRIB gpDisableVertexArrayAttribEXT C.GPDISABLEVERTEXARRAYATTRIBEXT gpDisableVertexArrayEXT C.GPDISABLEVERTEXARRAYEXT gpDisableVertexAttribAPPLE C.GPDISABLEVERTEXATTRIBAPPLE gpDisableVertexAttribArray C.GPDISABLEVERTEXATTRIBARRAY gpDisableVertexAttribArrayARB C.GPDISABLEVERTEXATTRIBARRAYARB gpDisablei C.GPDISABLEI gpDispatchCompute C.GPDISPATCHCOMPUTE gpDispatchComputeGroupSizeARB C.GPDISPATCHCOMPUTEGROUPSIZEARB gpDispatchComputeIndirect C.GPDISPATCHCOMPUTEINDIRECT gpDrawArrays C.GPDRAWARRAYS gpDrawArraysEXT C.GPDRAWARRAYSEXT gpDrawArraysIndirect C.GPDRAWARRAYSINDIRECT gpDrawArraysInstanced C.GPDRAWARRAYSINSTANCED gpDrawArraysInstancedARB C.GPDRAWARRAYSINSTANCEDARB gpDrawArraysInstancedBaseInstance C.GPDRAWARRAYSINSTANCEDBASEINSTANCE gpDrawArraysInstancedEXT C.GPDRAWARRAYSINSTANCEDEXT gpDrawBuffer C.GPDRAWBUFFER gpDrawBuffers C.GPDRAWBUFFERS gpDrawBuffersARB C.GPDRAWBUFFERSARB gpDrawBuffersATI C.GPDRAWBUFFERSATI gpDrawCommandsAddressNV C.GPDRAWCOMMANDSADDRESSNV gpDrawCommandsNV C.GPDRAWCOMMANDSNV gpDrawCommandsStatesAddressNV C.GPDRAWCOMMANDSSTATESADDRESSNV gpDrawCommandsStatesNV C.GPDRAWCOMMANDSSTATESNV gpDrawElementArrayAPPLE C.GPDRAWELEMENTARRAYAPPLE gpDrawElementArrayATI C.GPDRAWELEMENTARRAYATI gpDrawElements C.GPDRAWELEMENTS gpDrawElementsBaseVertex C.GPDRAWELEMENTSBASEVERTEX gpDrawElementsIndirect C.GPDRAWELEMENTSINDIRECT gpDrawElementsInstanced C.GPDRAWELEMENTSINSTANCED gpDrawElementsInstancedARB C.GPDRAWELEMENTSINSTANCEDARB gpDrawElementsInstancedBaseInstance C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE gpDrawElementsInstancedBaseVertex C.GPDRAWELEMENTSINSTANCEDBASEVERTEX gpDrawElementsInstancedBaseVertexBaseInstance C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE gpDrawElementsInstancedEXT C.GPDRAWELEMENTSINSTANCEDEXT gpDrawMeshArraysSUN C.GPDRAWMESHARRAYSSUN gpDrawPixels C.GPDRAWPIXELS gpDrawRangeElementArrayAPPLE C.GPDRAWRANGEELEMENTARRAYAPPLE gpDrawRangeElementArrayATI C.GPDRAWRANGEELEMENTARRAYATI gpDrawRangeElements C.GPDRAWRANGEELEMENTS gpDrawRangeElementsBaseVertex C.GPDRAWRANGEELEMENTSBASEVERTEX gpDrawRangeElementsEXT C.GPDRAWRANGEELEMENTSEXT gpDrawTextureNV C.GPDRAWTEXTURENV gpDrawTransformFeedback C.GPDRAWTRANSFORMFEEDBACK gpDrawTransformFeedbackInstanced C.GPDRAWTRANSFORMFEEDBACKINSTANCED gpDrawTransformFeedbackNV C.GPDRAWTRANSFORMFEEDBACKNV gpDrawTransformFeedbackStream C.GPDRAWTRANSFORMFEEDBACKSTREAM gpDrawTransformFeedbackStreamInstanced C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED gpDrawVkImageNV C.GPDRAWVKIMAGENV gpEGLImageTargetTexStorageEXT C.GPEGLIMAGETARGETTEXSTORAGEEXT gpEGLImageTargetTextureStorageEXT C.GPEGLIMAGETARGETTEXTURESTORAGEEXT gpEdgeFlag C.GPEDGEFLAG gpEdgeFlagFormatNV C.GPEDGEFLAGFORMATNV gpEdgeFlagPointer C.GPEDGEFLAGPOINTER gpEdgeFlagPointerEXT C.GPEDGEFLAGPOINTEREXT gpEdgeFlagPointerListIBM C.GPEDGEFLAGPOINTERLISTIBM gpEdgeFlagv C.GPEDGEFLAGV gpElementPointerAPPLE C.GPELEMENTPOINTERAPPLE gpElementPointerATI C.GPELEMENTPOINTERATI gpEnable C.GPENABLE gpEnableClientState C.GPENABLECLIENTSTATE gpEnableClientStateIndexedEXT C.GPENABLECLIENTSTATEINDEXEDEXT gpEnableClientStateiEXT C.GPENABLECLIENTSTATEIEXT gpEnableIndexedEXT C.GPENABLEINDEXEDEXT gpEnableVariantClientStateEXT C.GPENABLEVARIANTCLIENTSTATEEXT gpEnableVertexArrayAttrib C.GPENABLEVERTEXARRAYATTRIB gpEnableVertexArrayAttribEXT C.GPENABLEVERTEXARRAYATTRIBEXT gpEnableVertexArrayEXT C.GPENABLEVERTEXARRAYEXT gpEnableVertexAttribAPPLE C.GPENABLEVERTEXATTRIBAPPLE gpEnableVertexAttribArray C.GPENABLEVERTEXATTRIBARRAY gpEnableVertexAttribArrayARB C.GPENABLEVERTEXATTRIBARRAYARB gpEnablei C.GPENABLEI gpEnd C.GPEND gpEndConditionalRender C.GPENDCONDITIONALRENDER gpEndConditionalRenderNV C.GPENDCONDITIONALRENDERNV gpEndConditionalRenderNVX C.GPENDCONDITIONALRENDERNVX gpEndFragmentShaderATI C.GPENDFRAGMENTSHADERATI gpEndList C.GPENDLIST gpEndOcclusionQueryNV C.GPENDOCCLUSIONQUERYNV gpEndPerfMonitorAMD C.GPENDPERFMONITORAMD gpEndPerfQueryINTEL C.GPENDPERFQUERYINTEL gpEndQuery C.GPENDQUERY gpEndQueryARB C.GPENDQUERYARB gpEndQueryIndexed C.GPENDQUERYINDEXED gpEndTransformFeedback C.GPENDTRANSFORMFEEDBACK gpEndTransformFeedbackEXT C.GPENDTRANSFORMFEEDBACKEXT gpEndTransformFeedbackNV C.GPENDTRANSFORMFEEDBACKNV gpEndVertexShaderEXT C.GPENDVERTEXSHADEREXT gpEndVideoCaptureNV C.GPENDVIDEOCAPTURENV gpEvalCoord1d C.GPEVALCOORD1D gpEvalCoord1dv C.GPEVALCOORD1DV gpEvalCoord1f C.GPEVALCOORD1F gpEvalCoord1fv C.GPEVALCOORD1FV gpEvalCoord1xOES C.GPEVALCOORD1XOES gpEvalCoord1xvOES C.GPEVALCOORD1XVOES gpEvalCoord2d C.GPEVALCOORD2D gpEvalCoord2dv C.GPEVALCOORD2DV gpEvalCoord2f C.GPEVALCOORD2F gpEvalCoord2fv C.GPEVALCOORD2FV gpEvalCoord2xOES C.GPEVALCOORD2XOES gpEvalCoord2xvOES C.GPEVALCOORD2XVOES gpEvalMapsNV C.GPEVALMAPSNV gpEvalMesh1 C.GPEVALMESH1 gpEvalMesh2 C.GPEVALMESH2 gpEvalPoint1 C.GPEVALPOINT1 gpEvalPoint2 C.GPEVALPOINT2 gpEvaluateDepthValuesARB C.GPEVALUATEDEPTHVALUESARB gpExecuteProgramNV C.GPEXECUTEPROGRAMNV gpExtractComponentEXT C.GPEXTRACTCOMPONENTEXT gpFeedbackBuffer C.GPFEEDBACKBUFFER gpFeedbackBufferxOES C.GPFEEDBACKBUFFERXOES gpFenceSync C.GPFENCESYNC gpFinalCombinerInputNV C.GPFINALCOMBINERINPUTNV gpFinish C.GPFINISH gpFinishAsyncSGIX C.GPFINISHASYNCSGIX gpFinishFenceAPPLE C.GPFINISHFENCEAPPLE gpFinishFenceNV C.GPFINISHFENCENV gpFinishObjectAPPLE C.GPFINISHOBJECTAPPLE gpFinishTextureSUNX C.GPFINISHTEXTURESUNX gpFlush C.GPFLUSH gpFlushMappedBufferRange C.GPFLUSHMAPPEDBUFFERRANGE gpFlushMappedBufferRangeAPPLE C.GPFLUSHMAPPEDBUFFERRANGEAPPLE gpFlushMappedNamedBufferRange C.GPFLUSHMAPPEDNAMEDBUFFERRANGE gpFlushMappedNamedBufferRangeEXT C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT gpFlushPixelDataRangeNV C.GPFLUSHPIXELDATARANGENV gpFlushRasterSGIX C.GPFLUSHRASTERSGIX gpFlushStaticDataIBM C.GPFLUSHSTATICDATAIBM gpFlushVertexArrayRangeAPPLE C.GPFLUSHVERTEXARRAYRANGEAPPLE gpFlushVertexArrayRangeNV C.GPFLUSHVERTEXARRAYRANGENV gpFogCoordFormatNV C.GPFOGCOORDFORMATNV gpFogCoordPointer C.GPFOGCOORDPOINTER gpFogCoordPointerEXT C.GPFOGCOORDPOINTEREXT gpFogCoordPointerListIBM C.GPFOGCOORDPOINTERLISTIBM gpFogCoordd C.GPFOGCOORDD gpFogCoorddEXT C.GPFOGCOORDDEXT gpFogCoorddv C.GPFOGCOORDDV gpFogCoorddvEXT C.GPFOGCOORDDVEXT gpFogCoordf C.GPFOGCOORDF gpFogCoordfEXT C.GPFOGCOORDFEXT gpFogCoordfv C.GPFOGCOORDFV gpFogCoordfvEXT C.GPFOGCOORDFVEXT gpFogCoordhNV C.GPFOGCOORDHNV gpFogCoordhvNV C.GPFOGCOORDHVNV gpFogFuncSGIS C.GPFOGFUNCSGIS gpFogf C.GPFOGF gpFogfv C.GPFOGFV gpFogi C.GPFOGI gpFogiv C.GPFOGIV gpFogxOES C.GPFOGXOES gpFogxvOES C.GPFOGXVOES gpFragmentColorMaterialSGIX C.GPFRAGMENTCOLORMATERIALSGIX gpFragmentCoverageColorNV C.GPFRAGMENTCOVERAGECOLORNV gpFragmentLightModelfSGIX C.GPFRAGMENTLIGHTMODELFSGIX gpFragmentLightModelfvSGIX C.GPFRAGMENTLIGHTMODELFVSGIX gpFragmentLightModeliSGIX C.GPFRAGMENTLIGHTMODELISGIX gpFragmentLightModelivSGIX C.GPFRAGMENTLIGHTMODELIVSGIX gpFragmentLightfSGIX C.GPFRAGMENTLIGHTFSGIX gpFragmentLightfvSGIX C.GPFRAGMENTLIGHTFVSGIX gpFragmentLightiSGIX C.GPFRAGMENTLIGHTISGIX gpFragmentLightivSGIX C.GPFRAGMENTLIGHTIVSGIX gpFragmentMaterialfSGIX C.GPFRAGMENTMATERIALFSGIX gpFragmentMaterialfvSGIX C.GPFRAGMENTMATERIALFVSGIX gpFragmentMaterialiSGIX C.GPFRAGMENTMATERIALISGIX gpFragmentMaterialivSGIX C.GPFRAGMENTMATERIALIVSGIX gpFrameTerminatorGREMEDY C.GPFRAMETERMINATORGREMEDY gpFrameZoomSGIX C.GPFRAMEZOOMSGIX gpFramebufferDrawBufferEXT C.GPFRAMEBUFFERDRAWBUFFEREXT gpFramebufferDrawBuffersEXT C.GPFRAMEBUFFERDRAWBUFFERSEXT gpFramebufferFetchBarrierEXT C.GPFRAMEBUFFERFETCHBARRIEREXT gpFramebufferParameteri C.GPFRAMEBUFFERPARAMETERI gpFramebufferReadBufferEXT C.GPFRAMEBUFFERREADBUFFEREXT gpFramebufferRenderbuffer C.GPFRAMEBUFFERRENDERBUFFER gpFramebufferRenderbufferEXT C.GPFRAMEBUFFERRENDERBUFFEREXT gpFramebufferSampleLocationsfvARB C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB gpFramebufferSampleLocationsfvNV C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV gpFramebufferSamplePositionsfvAMD C.GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD gpFramebufferTexture C.GPFRAMEBUFFERTEXTURE gpFramebufferTexture1D C.GPFRAMEBUFFERTEXTURE1D gpFramebufferTexture1DEXT C.GPFRAMEBUFFERTEXTURE1DEXT gpFramebufferTexture2D C.GPFRAMEBUFFERTEXTURE2D gpFramebufferTexture2DEXT C.GPFRAMEBUFFERTEXTURE2DEXT gpFramebufferTexture3D C.GPFRAMEBUFFERTEXTURE3D gpFramebufferTexture3DEXT C.GPFRAMEBUFFERTEXTURE3DEXT gpFramebufferTextureARB C.GPFRAMEBUFFERTEXTUREARB gpFramebufferTextureEXT C.GPFRAMEBUFFERTEXTUREEXT gpFramebufferTextureFaceARB C.GPFRAMEBUFFERTEXTUREFACEARB gpFramebufferTextureFaceEXT C.GPFRAMEBUFFERTEXTUREFACEEXT gpFramebufferTextureLayer C.GPFRAMEBUFFERTEXTURELAYER gpFramebufferTextureLayerARB C.GPFRAMEBUFFERTEXTURELAYERARB gpFramebufferTextureLayerEXT C.GPFRAMEBUFFERTEXTURELAYEREXT gpFramebufferTextureMultiviewOVR C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR gpFreeObjectBufferATI C.GPFREEOBJECTBUFFERATI gpFrontFace C.GPFRONTFACE gpFrustum C.GPFRUSTUM gpFrustumfOES C.GPFRUSTUMFOES gpFrustumxOES C.GPFRUSTUMXOES gpGenAsyncMarkersSGIX C.GPGENASYNCMARKERSSGIX gpGenBuffers C.GPGENBUFFERS gpGenBuffersARB C.GPGENBUFFERSARB gpGenFencesAPPLE C.GPGENFENCESAPPLE gpGenFencesNV C.GPGENFENCESNV gpGenFragmentShadersATI C.GPGENFRAGMENTSHADERSATI gpGenFramebuffers C.GPGENFRAMEBUFFERS gpGenFramebuffersEXT C.GPGENFRAMEBUFFERSEXT gpGenLists C.GPGENLISTS gpGenNamesAMD C.GPGENNAMESAMD gpGenOcclusionQueriesNV C.GPGENOCCLUSIONQUERIESNV gpGenPathsNV C.GPGENPATHSNV gpGenPerfMonitorsAMD C.GPGENPERFMONITORSAMD gpGenProgramPipelines C.GPGENPROGRAMPIPELINES gpGenProgramPipelinesEXT C.GPGENPROGRAMPIPELINESEXT gpGenProgramsARB C.GPGENPROGRAMSARB gpGenProgramsNV C.GPGENPROGRAMSNV gpGenQueries C.GPGENQUERIES gpGenQueriesARB C.GPGENQUERIESARB gpGenQueryResourceTagNV C.GPGENQUERYRESOURCETAGNV gpGenRenderbuffers C.GPGENRENDERBUFFERS gpGenRenderbuffersEXT C.GPGENRENDERBUFFERSEXT gpGenSamplers C.GPGENSAMPLERS gpGenSemaphoresEXT C.GPGENSEMAPHORESEXT gpGenSymbolsEXT C.GPGENSYMBOLSEXT gpGenTextures C.GPGENTEXTURES gpGenTexturesEXT C.GPGENTEXTURESEXT gpGenTransformFeedbacks C.GPGENTRANSFORMFEEDBACKS gpGenTransformFeedbacksNV C.GPGENTRANSFORMFEEDBACKSNV gpGenVertexArrays C.GPGENVERTEXARRAYS gpGenVertexArraysAPPLE C.GPGENVERTEXARRAYSAPPLE gpGenVertexShadersEXT C.GPGENVERTEXSHADERSEXT gpGenerateMipmap C.GPGENERATEMIPMAP gpGenerateMipmapEXT C.GPGENERATEMIPMAPEXT gpGenerateMultiTexMipmapEXT C.GPGENERATEMULTITEXMIPMAPEXT gpGenerateTextureMipmap C.GPGENERATETEXTUREMIPMAP gpGenerateTextureMipmapEXT C.GPGENERATETEXTUREMIPMAPEXT gpGetActiveAtomicCounterBufferiv C.GPGETACTIVEATOMICCOUNTERBUFFERIV gpGetActiveAttrib C.GPGETACTIVEATTRIB gpGetActiveAttribARB C.GPGETACTIVEATTRIBARB gpGetActiveSubroutineName C.GPGETACTIVESUBROUTINENAME gpGetActiveSubroutineUniformName C.GPGETACTIVESUBROUTINEUNIFORMNAME gpGetActiveSubroutineUniformiv C.GPGETACTIVESUBROUTINEUNIFORMIV gpGetActiveUniform C.GPGETACTIVEUNIFORM gpGetActiveUniformARB C.GPGETACTIVEUNIFORMARB gpGetActiveUniformBlockName C.GPGETACTIVEUNIFORMBLOCKNAME gpGetActiveUniformBlockiv C.GPGETACTIVEUNIFORMBLOCKIV gpGetActiveUniformName C.GPGETACTIVEUNIFORMNAME gpGetActiveUniformsiv C.GPGETACTIVEUNIFORMSIV gpGetActiveVaryingNV C.GPGETACTIVEVARYINGNV gpGetArrayObjectfvATI C.GPGETARRAYOBJECTFVATI gpGetArrayObjectivATI C.GPGETARRAYOBJECTIVATI gpGetAttachedObjectsARB C.GPGETATTACHEDOBJECTSARB gpGetAttachedShaders C.GPGETATTACHEDSHADERS gpGetAttribLocation C.GPGETATTRIBLOCATION gpGetAttribLocationARB C.GPGETATTRIBLOCATIONARB gpGetBooleanIndexedvEXT C.GPGETBOOLEANINDEXEDVEXT gpGetBooleani_v C.GPGETBOOLEANI_V gpGetBooleanv C.GPGETBOOLEANV gpGetBufferParameteri64v C.GPGETBUFFERPARAMETERI64V gpGetBufferParameteriv C.GPGETBUFFERPARAMETERIV gpGetBufferParameterivARB C.GPGETBUFFERPARAMETERIVARB gpGetBufferParameterui64vNV C.GPGETBUFFERPARAMETERUI64VNV gpGetBufferPointerv C.GPGETBUFFERPOINTERV gpGetBufferPointervARB C.GPGETBUFFERPOINTERVARB gpGetBufferSubData C.GPGETBUFFERSUBDATA gpGetBufferSubDataARB C.GPGETBUFFERSUBDATAARB gpGetClipPlane C.GPGETCLIPPLANE gpGetClipPlanefOES C.GPGETCLIPPLANEFOES gpGetClipPlanexOES C.GPGETCLIPPLANEXOES gpGetColorTable C.GPGETCOLORTABLE gpGetColorTableEXT C.GPGETCOLORTABLEEXT gpGetColorTableParameterfv C.GPGETCOLORTABLEPARAMETERFV gpGetColorTableParameterfvEXT C.GPGETCOLORTABLEPARAMETERFVEXT gpGetColorTableParameterfvSGI C.GPGETCOLORTABLEPARAMETERFVSGI gpGetColorTableParameteriv C.GPGETCOLORTABLEPARAMETERIV gpGetColorTableParameterivEXT C.GPGETCOLORTABLEPARAMETERIVEXT gpGetColorTableParameterivSGI C.GPGETCOLORTABLEPARAMETERIVSGI gpGetColorTableSGI C.GPGETCOLORTABLESGI gpGetCombinerInputParameterfvNV C.GPGETCOMBINERINPUTPARAMETERFVNV gpGetCombinerInputParameterivNV C.GPGETCOMBINERINPUTPARAMETERIVNV gpGetCombinerOutputParameterfvNV C.GPGETCOMBINEROUTPUTPARAMETERFVNV gpGetCombinerOutputParameterivNV C.GPGETCOMBINEROUTPUTPARAMETERIVNV gpGetCombinerStageParameterfvNV C.GPGETCOMBINERSTAGEPARAMETERFVNV gpGetCommandHeaderNV C.GPGETCOMMANDHEADERNV gpGetCompressedMultiTexImageEXT C.GPGETCOMPRESSEDMULTITEXIMAGEEXT gpGetCompressedTexImage C.GPGETCOMPRESSEDTEXIMAGE gpGetCompressedTexImageARB C.GPGETCOMPRESSEDTEXIMAGEARB gpGetCompressedTextureImage C.GPGETCOMPRESSEDTEXTUREIMAGE gpGetCompressedTextureImageEXT C.GPGETCOMPRESSEDTEXTUREIMAGEEXT gpGetCompressedTextureSubImage C.GPGETCOMPRESSEDTEXTURESUBIMAGE gpGetConvolutionFilter C.GPGETCONVOLUTIONFILTER gpGetConvolutionFilterEXT C.GPGETCONVOLUTIONFILTEREXT gpGetConvolutionParameterfv C.GPGETCONVOLUTIONPARAMETERFV gpGetConvolutionParameterfvEXT C.GPGETCONVOLUTIONPARAMETERFVEXT gpGetConvolutionParameteriv C.GPGETCONVOLUTIONPARAMETERIV gpGetConvolutionParameterivEXT C.GPGETCONVOLUTIONPARAMETERIVEXT gpGetConvolutionParameterxvOES C.GPGETCONVOLUTIONPARAMETERXVOES gpGetCoverageModulationTableNV C.GPGETCOVERAGEMODULATIONTABLENV gpGetDebugMessageLog C.GPGETDEBUGMESSAGELOG gpGetDebugMessageLogAMD C.GPGETDEBUGMESSAGELOGAMD gpGetDebugMessageLogARB C.GPGETDEBUGMESSAGELOGARB gpGetDebugMessageLogKHR C.GPGETDEBUGMESSAGELOGKHR gpGetDetailTexFuncSGIS C.GPGETDETAILTEXFUNCSGIS gpGetDoubleIndexedvEXT C.GPGETDOUBLEINDEXEDVEXT gpGetDoublei_v C.GPGETDOUBLEI_V gpGetDoublei_vEXT C.GPGETDOUBLEI_VEXT gpGetDoublev C.GPGETDOUBLEV gpGetError C.GPGETERROR gpGetFenceivNV C.GPGETFENCEIVNV gpGetFinalCombinerInputParameterfvNV C.GPGETFINALCOMBINERINPUTPARAMETERFVNV gpGetFinalCombinerInputParameterivNV C.GPGETFINALCOMBINERINPUTPARAMETERIVNV gpGetFirstPerfQueryIdINTEL C.GPGETFIRSTPERFQUERYIDINTEL gpGetFixedvOES C.GPGETFIXEDVOES gpGetFloatIndexedvEXT C.GPGETFLOATINDEXEDVEXT gpGetFloati_v C.GPGETFLOATI_V gpGetFloati_vEXT C.GPGETFLOATI_VEXT gpGetFloatv C.GPGETFLOATV gpGetFogFuncSGIS C.GPGETFOGFUNCSGIS gpGetFragDataIndex C.GPGETFRAGDATAINDEX gpGetFragDataLocation C.GPGETFRAGDATALOCATION gpGetFragDataLocationEXT C.GPGETFRAGDATALOCATIONEXT gpGetFragmentLightfvSGIX C.GPGETFRAGMENTLIGHTFVSGIX gpGetFragmentLightivSGIX C.GPGETFRAGMENTLIGHTIVSGIX gpGetFragmentMaterialfvSGIX C.GPGETFRAGMENTMATERIALFVSGIX gpGetFragmentMaterialivSGIX C.GPGETFRAGMENTMATERIALIVSGIX gpGetFramebufferAttachmentParameteriv C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV gpGetFramebufferAttachmentParameterivEXT C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT gpGetFramebufferParameterfvAMD C.GPGETFRAMEBUFFERPARAMETERFVAMD gpGetFramebufferParameteriv C.GPGETFRAMEBUFFERPARAMETERIV gpGetFramebufferParameterivEXT C.GPGETFRAMEBUFFERPARAMETERIVEXT gpGetGraphicsResetStatus C.GPGETGRAPHICSRESETSTATUS gpGetGraphicsResetStatusARB C.GPGETGRAPHICSRESETSTATUSARB gpGetGraphicsResetStatusKHR C.GPGETGRAPHICSRESETSTATUSKHR gpGetHandleARB C.GPGETHANDLEARB gpGetHistogram C.GPGETHISTOGRAM gpGetHistogramEXT C.GPGETHISTOGRAMEXT gpGetHistogramParameterfv C.GPGETHISTOGRAMPARAMETERFV gpGetHistogramParameterfvEXT C.GPGETHISTOGRAMPARAMETERFVEXT gpGetHistogramParameteriv C.GPGETHISTOGRAMPARAMETERIV gpGetHistogramParameterivEXT C.GPGETHISTOGRAMPARAMETERIVEXT gpGetHistogramParameterxvOES C.GPGETHISTOGRAMPARAMETERXVOES gpGetImageHandleARB C.GPGETIMAGEHANDLEARB gpGetImageHandleNV C.GPGETIMAGEHANDLENV gpGetImageTransformParameterfvHP C.GPGETIMAGETRANSFORMPARAMETERFVHP gpGetImageTransformParameterivHP C.GPGETIMAGETRANSFORMPARAMETERIVHP gpGetInfoLogARB C.GPGETINFOLOGARB gpGetInstrumentsSGIX C.GPGETINSTRUMENTSSGIX gpGetInteger64i_v C.GPGETINTEGER64I_V gpGetInteger64v C.GPGETINTEGER64V gpGetIntegerIndexedvEXT C.GPGETINTEGERINDEXEDVEXT gpGetIntegeri_v C.GPGETINTEGERI_V gpGetIntegerui64i_vNV C.GPGETINTEGERUI64I_VNV gpGetIntegerui64vNV C.GPGETINTEGERUI64VNV gpGetIntegerv C.GPGETINTEGERV gpGetInternalformatSampleivNV C.GPGETINTERNALFORMATSAMPLEIVNV gpGetInternalformati64v C.GPGETINTERNALFORMATI64V gpGetInternalformativ C.GPGETINTERNALFORMATIV gpGetInvariantBooleanvEXT C.GPGETINVARIANTBOOLEANVEXT gpGetInvariantFloatvEXT C.GPGETINVARIANTFLOATVEXT gpGetInvariantIntegervEXT C.GPGETINVARIANTINTEGERVEXT gpGetLightfv C.GPGETLIGHTFV gpGetLightiv C.GPGETLIGHTIV gpGetLightxOES C.GPGETLIGHTXOES gpGetLightxvOES C.GPGETLIGHTXVOES gpGetListParameterfvSGIX C.GPGETLISTPARAMETERFVSGIX gpGetListParameterivSGIX C.GPGETLISTPARAMETERIVSGIX gpGetLocalConstantBooleanvEXT C.GPGETLOCALCONSTANTBOOLEANVEXT gpGetLocalConstantFloatvEXT C.GPGETLOCALCONSTANTFLOATVEXT gpGetLocalConstantIntegervEXT C.GPGETLOCALCONSTANTINTEGERVEXT gpGetMapAttribParameterfvNV C.GPGETMAPATTRIBPARAMETERFVNV gpGetMapAttribParameterivNV C.GPGETMAPATTRIBPARAMETERIVNV gpGetMapControlPointsNV C.GPGETMAPCONTROLPOINTSNV gpGetMapParameterfvNV C.GPGETMAPPARAMETERFVNV gpGetMapParameterivNV C.GPGETMAPPARAMETERIVNV gpGetMapdv C.GPGETMAPDV gpGetMapfv C.GPGETMAPFV gpGetMapiv C.GPGETMAPIV gpGetMapxvOES C.GPGETMAPXVOES gpGetMaterialfv C.GPGETMATERIALFV gpGetMaterialiv C.GPGETMATERIALIV gpGetMaterialxOES C.GPGETMATERIALXOES gpGetMaterialxvOES C.GPGETMATERIALXVOES gpGetMemoryObjectParameterivEXT C.GPGETMEMORYOBJECTPARAMETERIVEXT gpGetMinmax C.GPGETMINMAX gpGetMinmaxEXT C.GPGETMINMAXEXT gpGetMinmaxParameterfv C.GPGETMINMAXPARAMETERFV gpGetMinmaxParameterfvEXT C.GPGETMINMAXPARAMETERFVEXT gpGetMinmaxParameteriv C.GPGETMINMAXPARAMETERIV gpGetMinmaxParameterivEXT C.GPGETMINMAXPARAMETERIVEXT gpGetMultiTexEnvfvEXT C.GPGETMULTITEXENVFVEXT gpGetMultiTexEnvivEXT C.GPGETMULTITEXENVIVEXT gpGetMultiTexGendvEXT C.GPGETMULTITEXGENDVEXT gpGetMultiTexGenfvEXT C.GPGETMULTITEXGENFVEXT gpGetMultiTexGenivEXT C.GPGETMULTITEXGENIVEXT gpGetMultiTexImageEXT C.GPGETMULTITEXIMAGEEXT gpGetMultiTexLevelParameterfvEXT C.GPGETMULTITEXLEVELPARAMETERFVEXT gpGetMultiTexLevelParameterivEXT C.GPGETMULTITEXLEVELPARAMETERIVEXT gpGetMultiTexParameterIivEXT C.GPGETMULTITEXPARAMETERIIVEXT gpGetMultiTexParameterIuivEXT C.GPGETMULTITEXPARAMETERIUIVEXT gpGetMultiTexParameterfvEXT C.GPGETMULTITEXPARAMETERFVEXT gpGetMultiTexParameterivEXT C.GPGETMULTITEXPARAMETERIVEXT gpGetMultisamplefv C.GPGETMULTISAMPLEFV gpGetMultisamplefvNV C.GPGETMULTISAMPLEFVNV gpGetNamedBufferParameteri64v C.GPGETNAMEDBUFFERPARAMETERI64V gpGetNamedBufferParameteriv C.GPGETNAMEDBUFFERPARAMETERIV gpGetNamedBufferParameterivEXT C.GPGETNAMEDBUFFERPARAMETERIVEXT gpGetNamedBufferParameterui64vNV C.GPGETNAMEDBUFFERPARAMETERUI64VNV gpGetNamedBufferPointerv C.GPGETNAMEDBUFFERPOINTERV gpGetNamedBufferPointervEXT C.GPGETNAMEDBUFFERPOINTERVEXT gpGetNamedBufferSubData C.GPGETNAMEDBUFFERSUBDATA gpGetNamedBufferSubDataEXT C.GPGETNAMEDBUFFERSUBDATAEXT gpGetNamedFramebufferAttachmentParameteriv C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV gpGetNamedFramebufferAttachmentParameterivEXT C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT gpGetNamedFramebufferParameterfvAMD C.GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD gpGetNamedFramebufferParameteriv C.GPGETNAMEDFRAMEBUFFERPARAMETERIV gpGetNamedFramebufferParameterivEXT C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT gpGetNamedProgramLocalParameterIivEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT gpGetNamedProgramLocalParameterIuivEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT gpGetNamedProgramLocalParameterdvEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT gpGetNamedProgramLocalParameterfvEXT C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT gpGetNamedProgramStringEXT C.GPGETNAMEDPROGRAMSTRINGEXT gpGetNamedProgramivEXT C.GPGETNAMEDPROGRAMIVEXT gpGetNamedRenderbufferParameteriv C.GPGETNAMEDRENDERBUFFERPARAMETERIV gpGetNamedRenderbufferParameterivEXT C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT gpGetNamedStringARB C.GPGETNAMEDSTRINGARB gpGetNamedStringivARB C.GPGETNAMEDSTRINGIVARB gpGetNextPerfQueryIdINTEL C.GPGETNEXTPERFQUERYIDINTEL gpGetObjectBufferfvATI C.GPGETOBJECTBUFFERFVATI gpGetObjectBufferivATI C.GPGETOBJECTBUFFERIVATI gpGetObjectLabel C.GPGETOBJECTLABEL gpGetObjectLabelEXT C.GPGETOBJECTLABELEXT gpGetObjectLabelKHR C.GPGETOBJECTLABELKHR gpGetObjectParameterfvARB C.GPGETOBJECTPARAMETERFVARB gpGetObjectParameterivAPPLE C.GPGETOBJECTPARAMETERIVAPPLE gpGetObjectParameterivARB C.GPGETOBJECTPARAMETERIVARB gpGetObjectPtrLabel C.GPGETOBJECTPTRLABEL gpGetObjectPtrLabelKHR C.GPGETOBJECTPTRLABELKHR gpGetOcclusionQueryivNV C.GPGETOCCLUSIONQUERYIVNV gpGetOcclusionQueryuivNV C.GPGETOCCLUSIONQUERYUIVNV gpGetPathColorGenfvNV C.GPGETPATHCOLORGENFVNV gpGetPathColorGenivNV C.GPGETPATHCOLORGENIVNV gpGetPathCommandsNV C.GPGETPATHCOMMANDSNV gpGetPathCoordsNV C.GPGETPATHCOORDSNV gpGetPathDashArrayNV C.GPGETPATHDASHARRAYNV gpGetPathLengthNV C.GPGETPATHLENGTHNV gpGetPathMetricRangeNV C.GPGETPATHMETRICRANGENV gpGetPathMetricsNV C.GPGETPATHMETRICSNV gpGetPathParameterfvNV C.GPGETPATHPARAMETERFVNV gpGetPathParameterivNV C.GPGETPATHPARAMETERIVNV gpGetPathSpacingNV C.GPGETPATHSPACINGNV gpGetPathTexGenfvNV C.GPGETPATHTEXGENFVNV gpGetPathTexGenivNV C.GPGETPATHTEXGENIVNV gpGetPerfCounterInfoINTEL C.GPGETPERFCOUNTERINFOINTEL gpGetPerfMonitorCounterDataAMD C.GPGETPERFMONITORCOUNTERDATAAMD gpGetPerfMonitorCounterInfoAMD C.GPGETPERFMONITORCOUNTERINFOAMD gpGetPerfMonitorCounterStringAMD C.GPGETPERFMONITORCOUNTERSTRINGAMD gpGetPerfMonitorCountersAMD C.GPGETPERFMONITORCOUNTERSAMD gpGetPerfMonitorGroupStringAMD C.GPGETPERFMONITORGROUPSTRINGAMD gpGetPerfMonitorGroupsAMD C.GPGETPERFMONITORGROUPSAMD gpGetPerfQueryDataINTEL C.GPGETPERFQUERYDATAINTEL gpGetPerfQueryIdByNameINTEL C.GPGETPERFQUERYIDBYNAMEINTEL gpGetPerfQueryInfoINTEL C.GPGETPERFQUERYINFOINTEL gpGetPixelMapfv C.GPGETPIXELMAPFV gpGetPixelMapuiv C.GPGETPIXELMAPUIV gpGetPixelMapusv C.GPGETPIXELMAPUSV gpGetPixelMapxv C.GPGETPIXELMAPXV gpGetPixelTexGenParameterfvSGIS C.GPGETPIXELTEXGENPARAMETERFVSGIS gpGetPixelTexGenParameterivSGIS C.GPGETPIXELTEXGENPARAMETERIVSGIS gpGetPixelTransformParameterfvEXT C.GPGETPIXELTRANSFORMPARAMETERFVEXT gpGetPixelTransformParameterivEXT C.GPGETPIXELTRANSFORMPARAMETERIVEXT gpGetPointerIndexedvEXT C.GPGETPOINTERINDEXEDVEXT gpGetPointeri_vEXT C.GPGETPOINTERI_VEXT gpGetPointerv C.GPGETPOINTERV gpGetPointervEXT C.GPGETPOINTERVEXT gpGetPointervKHR C.GPGETPOINTERVKHR gpGetPolygonStipple C.GPGETPOLYGONSTIPPLE gpGetProgramBinary C.GPGETPROGRAMBINARY gpGetProgramEnvParameterIivNV C.GPGETPROGRAMENVPARAMETERIIVNV gpGetProgramEnvParameterIuivNV C.GPGETPROGRAMENVPARAMETERIUIVNV gpGetProgramEnvParameterdvARB C.GPGETPROGRAMENVPARAMETERDVARB gpGetProgramEnvParameterfvARB C.GPGETPROGRAMENVPARAMETERFVARB gpGetProgramInfoLog C.GPGETPROGRAMINFOLOG gpGetProgramInterfaceiv C.GPGETPROGRAMINTERFACEIV gpGetProgramLocalParameterIivNV C.GPGETPROGRAMLOCALPARAMETERIIVNV gpGetProgramLocalParameterIuivNV C.GPGETPROGRAMLOCALPARAMETERIUIVNV gpGetProgramLocalParameterdvARB C.GPGETPROGRAMLOCALPARAMETERDVARB gpGetProgramLocalParameterfvARB C.GPGETPROGRAMLOCALPARAMETERFVARB gpGetProgramNamedParameterdvNV C.GPGETPROGRAMNAMEDPARAMETERDVNV gpGetProgramNamedParameterfvNV C.GPGETPROGRAMNAMEDPARAMETERFVNV gpGetProgramParameterdvNV C.GPGETPROGRAMPARAMETERDVNV gpGetProgramParameterfvNV C.GPGETPROGRAMPARAMETERFVNV gpGetProgramPipelineInfoLog C.GPGETPROGRAMPIPELINEINFOLOG gpGetProgramPipelineInfoLogEXT C.GPGETPROGRAMPIPELINEINFOLOGEXT gpGetProgramPipelineiv C.GPGETPROGRAMPIPELINEIV gpGetProgramPipelineivEXT C.GPGETPROGRAMPIPELINEIVEXT gpGetProgramResourceIndex C.GPGETPROGRAMRESOURCEINDEX gpGetProgramResourceLocation C.GPGETPROGRAMRESOURCELOCATION gpGetProgramResourceLocationIndex C.GPGETPROGRAMRESOURCELOCATIONINDEX gpGetProgramResourceName C.GPGETPROGRAMRESOURCENAME gpGetProgramResourcefvNV C.GPGETPROGRAMRESOURCEFVNV gpGetProgramResourceiv C.GPGETPROGRAMRESOURCEIV gpGetProgramStageiv C.GPGETPROGRAMSTAGEIV gpGetProgramStringARB C.GPGETPROGRAMSTRINGARB gpGetProgramStringNV C.GPGETPROGRAMSTRINGNV gpGetProgramSubroutineParameteruivNV C.GPGETPROGRAMSUBROUTINEPARAMETERUIVNV gpGetProgramiv C.GPGETPROGRAMIV gpGetProgramivARB C.GPGETPROGRAMIVARB gpGetProgramivNV C.GPGETPROGRAMIVNV gpGetQueryBufferObjecti64v C.GPGETQUERYBUFFEROBJECTI64V gpGetQueryBufferObjectiv C.GPGETQUERYBUFFEROBJECTIV gpGetQueryBufferObjectui64v C.GPGETQUERYBUFFEROBJECTUI64V gpGetQueryBufferObjectuiv C.GPGETQUERYBUFFEROBJECTUIV gpGetQueryIndexediv C.GPGETQUERYINDEXEDIV gpGetQueryObjecti64v C.GPGETQUERYOBJECTI64V gpGetQueryObjecti64vEXT C.GPGETQUERYOBJECTI64VEXT gpGetQueryObjectiv C.GPGETQUERYOBJECTIV gpGetQueryObjectivARB C.GPGETQUERYOBJECTIVARB gpGetQueryObjectui64v C.GPGETQUERYOBJECTUI64V gpGetQueryObjectui64vEXT C.GPGETQUERYOBJECTUI64VEXT gpGetQueryObjectuiv C.GPGETQUERYOBJECTUIV gpGetQueryObjectuivARB C.GPGETQUERYOBJECTUIVARB gpGetQueryiv C.GPGETQUERYIV gpGetQueryivARB C.GPGETQUERYIVARB gpGetRenderbufferParameteriv C.GPGETRENDERBUFFERPARAMETERIV gpGetRenderbufferParameterivEXT C.GPGETRENDERBUFFERPARAMETERIVEXT gpGetSamplerParameterIiv C.GPGETSAMPLERPARAMETERIIV gpGetSamplerParameterIuiv C.GPGETSAMPLERPARAMETERIUIV gpGetSamplerParameterfv C.GPGETSAMPLERPARAMETERFV gpGetSamplerParameteriv C.GPGETSAMPLERPARAMETERIV gpGetSemaphoreParameterui64vEXT C.GPGETSEMAPHOREPARAMETERUI64VEXT gpGetSeparableFilter C.GPGETSEPARABLEFILTER gpGetSeparableFilterEXT C.GPGETSEPARABLEFILTEREXT gpGetShaderInfoLog C.GPGETSHADERINFOLOG gpGetShaderPrecisionFormat C.GPGETSHADERPRECISIONFORMAT gpGetShaderSource C.GPGETSHADERSOURCE gpGetShaderSourceARB C.GPGETSHADERSOURCEARB gpGetShaderiv C.GPGETSHADERIV gpGetSharpenTexFuncSGIS C.GPGETSHARPENTEXFUNCSGIS gpGetStageIndexNV C.GPGETSTAGEINDEXNV gpGetString C.GPGETSTRING gpGetStringi C.GPGETSTRINGI gpGetSubroutineIndex C.GPGETSUBROUTINEINDEX gpGetSubroutineUniformLocation C.GPGETSUBROUTINEUNIFORMLOCATION gpGetSynciv C.GPGETSYNCIV gpGetTexBumpParameterfvATI C.GPGETTEXBUMPPARAMETERFVATI gpGetTexBumpParameterivATI C.GPGETTEXBUMPPARAMETERIVATI gpGetTexEnvfv C.GPGETTEXENVFV gpGetTexEnviv C.GPGETTEXENVIV gpGetTexEnvxvOES C.GPGETTEXENVXVOES gpGetTexFilterFuncSGIS C.GPGETTEXFILTERFUNCSGIS gpGetTexGendv C.GPGETTEXGENDV gpGetTexGenfv C.GPGETTEXGENFV gpGetTexGeniv C.GPGETTEXGENIV gpGetTexGenxvOES C.GPGETTEXGENXVOES gpGetTexImage C.GPGETTEXIMAGE gpGetTexLevelParameterfv C.GPGETTEXLEVELPARAMETERFV gpGetTexLevelParameteriv C.GPGETTEXLEVELPARAMETERIV gpGetTexLevelParameterxvOES C.GPGETTEXLEVELPARAMETERXVOES gpGetTexParameterIiv C.GPGETTEXPARAMETERIIV gpGetTexParameterIivEXT C.GPGETTEXPARAMETERIIVEXT gpGetTexParameterIuiv C.GPGETTEXPARAMETERIUIV gpGetTexParameterIuivEXT C.GPGETTEXPARAMETERIUIVEXT gpGetTexParameterPointervAPPLE C.GPGETTEXPARAMETERPOINTERVAPPLE gpGetTexParameterfv C.GPGETTEXPARAMETERFV gpGetTexParameteriv C.GPGETTEXPARAMETERIV gpGetTexParameterxvOES C.GPGETTEXPARAMETERXVOES gpGetTextureHandleARB C.GPGETTEXTUREHANDLEARB gpGetTextureHandleNV C.GPGETTEXTUREHANDLENV gpGetTextureImage C.GPGETTEXTUREIMAGE gpGetTextureImageEXT C.GPGETTEXTUREIMAGEEXT gpGetTextureLevelParameterfv C.GPGETTEXTURELEVELPARAMETERFV gpGetTextureLevelParameterfvEXT C.GPGETTEXTURELEVELPARAMETERFVEXT gpGetTextureLevelParameteriv C.GPGETTEXTURELEVELPARAMETERIV gpGetTextureLevelParameterivEXT C.GPGETTEXTURELEVELPARAMETERIVEXT gpGetTextureParameterIiv C.GPGETTEXTUREPARAMETERIIV gpGetTextureParameterIivEXT C.GPGETTEXTUREPARAMETERIIVEXT gpGetTextureParameterIuiv C.GPGETTEXTUREPARAMETERIUIV gpGetTextureParameterIuivEXT C.GPGETTEXTUREPARAMETERIUIVEXT gpGetTextureParameterfv C.GPGETTEXTUREPARAMETERFV gpGetTextureParameterfvEXT C.GPGETTEXTUREPARAMETERFVEXT gpGetTextureParameteriv C.GPGETTEXTUREPARAMETERIV gpGetTextureParameterivEXT C.GPGETTEXTUREPARAMETERIVEXT gpGetTextureSamplerHandleARB C.GPGETTEXTURESAMPLERHANDLEARB gpGetTextureSamplerHandleNV C.GPGETTEXTURESAMPLERHANDLENV gpGetTextureSubImage C.GPGETTEXTURESUBIMAGE gpGetTrackMatrixivNV C.GPGETTRACKMATRIXIVNV gpGetTransformFeedbackVarying C.GPGETTRANSFORMFEEDBACKVARYING gpGetTransformFeedbackVaryingEXT C.GPGETTRANSFORMFEEDBACKVARYINGEXT gpGetTransformFeedbackVaryingNV C.GPGETTRANSFORMFEEDBACKVARYINGNV gpGetTransformFeedbacki64_v C.GPGETTRANSFORMFEEDBACKI64_V gpGetTransformFeedbacki_v C.GPGETTRANSFORMFEEDBACKI_V gpGetTransformFeedbackiv C.GPGETTRANSFORMFEEDBACKIV gpGetUniformBlockIndex C.GPGETUNIFORMBLOCKINDEX gpGetUniformBufferSizeEXT C.GPGETUNIFORMBUFFERSIZEEXT gpGetUniformIndices C.GPGETUNIFORMINDICES gpGetUniformLocation C.GPGETUNIFORMLOCATION gpGetUniformLocationARB C.GPGETUNIFORMLOCATIONARB gpGetUniformOffsetEXT C.GPGETUNIFORMOFFSETEXT gpGetUniformSubroutineuiv C.GPGETUNIFORMSUBROUTINEUIV gpGetUniformdv C.GPGETUNIFORMDV gpGetUniformfv C.GPGETUNIFORMFV gpGetUniformfvARB C.GPGETUNIFORMFVARB gpGetUniformi64vARB C.GPGETUNIFORMI64VARB gpGetUniformi64vNV C.GPGETUNIFORMI64VNV gpGetUniformiv C.GPGETUNIFORMIV gpGetUniformivARB C.GPGETUNIFORMIVARB gpGetUniformui64vARB C.GPGETUNIFORMUI64VARB gpGetUniformui64vNV C.GPGETUNIFORMUI64VNV gpGetUniformuiv C.GPGETUNIFORMUIV gpGetUniformuivEXT C.GPGETUNIFORMUIVEXT gpGetUnsignedBytei_vEXT C.GPGETUNSIGNEDBYTEI_VEXT gpGetUnsignedBytevEXT C.GPGETUNSIGNEDBYTEVEXT gpGetVariantArrayObjectfvATI C.GPGETVARIANTARRAYOBJECTFVATI gpGetVariantArrayObjectivATI C.GPGETVARIANTARRAYOBJECTIVATI gpGetVariantBooleanvEXT C.GPGETVARIANTBOOLEANVEXT gpGetVariantFloatvEXT C.GPGETVARIANTFLOATVEXT gpGetVariantIntegervEXT C.GPGETVARIANTINTEGERVEXT gpGetVariantPointervEXT C.GPGETVARIANTPOINTERVEXT gpGetVaryingLocationNV C.GPGETVARYINGLOCATIONNV gpGetVertexArrayIndexed64iv C.GPGETVERTEXARRAYINDEXED64IV gpGetVertexArrayIndexediv C.GPGETVERTEXARRAYINDEXEDIV gpGetVertexArrayIntegeri_vEXT C.GPGETVERTEXARRAYINTEGERI_VEXT gpGetVertexArrayIntegervEXT C.GPGETVERTEXARRAYINTEGERVEXT gpGetVertexArrayPointeri_vEXT C.GPGETVERTEXARRAYPOINTERI_VEXT gpGetVertexArrayPointervEXT C.GPGETVERTEXARRAYPOINTERVEXT gpGetVertexArrayiv C.GPGETVERTEXARRAYIV gpGetVertexAttribArrayObjectfvATI C.GPGETVERTEXATTRIBARRAYOBJECTFVATI gpGetVertexAttribArrayObjectivATI C.GPGETVERTEXATTRIBARRAYOBJECTIVATI gpGetVertexAttribIiv C.GPGETVERTEXATTRIBIIV gpGetVertexAttribIivEXT C.GPGETVERTEXATTRIBIIVEXT gpGetVertexAttribIuiv C.GPGETVERTEXATTRIBIUIV gpGetVertexAttribIuivEXT C.GPGETVERTEXATTRIBIUIVEXT gpGetVertexAttribLdv C.GPGETVERTEXATTRIBLDV gpGetVertexAttribLdvEXT C.GPGETVERTEXATTRIBLDVEXT gpGetVertexAttribLi64vNV C.GPGETVERTEXATTRIBLI64VNV gpGetVertexAttribLui64vARB C.GPGETVERTEXATTRIBLUI64VARB gpGetVertexAttribLui64vNV C.GPGETVERTEXATTRIBLUI64VNV gpGetVertexAttribPointerv C.GPGETVERTEXATTRIBPOINTERV gpGetVertexAttribPointervARB C.GPGETVERTEXATTRIBPOINTERVARB gpGetVertexAttribPointervNV C.GPGETVERTEXATTRIBPOINTERVNV gpGetVertexAttribdv C.GPGETVERTEXATTRIBDV gpGetVertexAttribdvARB C.GPGETVERTEXATTRIBDVARB gpGetVertexAttribdvNV C.GPGETVERTEXATTRIBDVNV gpGetVertexAttribfv C.GPGETVERTEXATTRIBFV gpGetVertexAttribfvARB C.GPGETVERTEXATTRIBFVARB gpGetVertexAttribfvNV C.GPGETVERTEXATTRIBFVNV gpGetVertexAttribiv C.GPGETVERTEXATTRIBIV gpGetVertexAttribivARB C.GPGETVERTEXATTRIBIVARB gpGetVertexAttribivNV C.GPGETVERTEXATTRIBIVNV gpGetVideoCaptureStreamdvNV C.GPGETVIDEOCAPTURESTREAMDVNV gpGetVideoCaptureStreamfvNV C.GPGETVIDEOCAPTURESTREAMFVNV gpGetVideoCaptureStreamivNV C.GPGETVIDEOCAPTURESTREAMIVNV gpGetVideoCaptureivNV C.GPGETVIDEOCAPTUREIVNV gpGetVideoi64vNV C.GPGETVIDEOI64VNV gpGetVideoivNV C.GPGETVIDEOIVNV gpGetVideoui64vNV C.GPGETVIDEOUI64VNV gpGetVideouivNV C.GPGETVIDEOUIVNV gpGetVkProcAddrNV C.GPGETVKPROCADDRNV gpGetnColorTableARB C.GPGETNCOLORTABLEARB gpGetnCompressedTexImageARB C.GPGETNCOMPRESSEDTEXIMAGEARB gpGetnConvolutionFilterARB C.GPGETNCONVOLUTIONFILTERARB gpGetnHistogramARB C.GPGETNHISTOGRAMARB gpGetnMapdvARB C.GPGETNMAPDVARB gpGetnMapfvARB C.GPGETNMAPFVARB gpGetnMapivARB C.GPGETNMAPIVARB gpGetnMinmaxARB C.GPGETNMINMAXARB gpGetnPixelMapfvARB C.GPGETNPIXELMAPFVARB gpGetnPixelMapuivARB C.GPGETNPIXELMAPUIVARB gpGetnPixelMapusvARB C.GPGETNPIXELMAPUSVARB gpGetnPolygonStippleARB C.GPGETNPOLYGONSTIPPLEARB gpGetnSeparableFilterARB C.GPGETNSEPARABLEFILTERARB gpGetnTexImageARB C.GPGETNTEXIMAGEARB gpGetnUniformdvARB C.GPGETNUNIFORMDVARB gpGetnUniformfv C.GPGETNUNIFORMFV gpGetnUniformfvARB C.GPGETNUNIFORMFVARB gpGetnUniformfvKHR C.GPGETNUNIFORMFVKHR gpGetnUniformi64vARB C.GPGETNUNIFORMI64VARB gpGetnUniformiv C.GPGETNUNIFORMIV gpGetnUniformivARB C.GPGETNUNIFORMIVARB gpGetnUniformivKHR C.GPGETNUNIFORMIVKHR gpGetnUniformui64vARB C.GPGETNUNIFORMUI64VARB gpGetnUniformuiv C.GPGETNUNIFORMUIV gpGetnUniformuivARB C.GPGETNUNIFORMUIVARB gpGetnUniformuivKHR C.GPGETNUNIFORMUIVKHR gpGlobalAlphaFactorbSUN C.GPGLOBALALPHAFACTORBSUN gpGlobalAlphaFactordSUN C.GPGLOBALALPHAFACTORDSUN gpGlobalAlphaFactorfSUN C.GPGLOBALALPHAFACTORFSUN gpGlobalAlphaFactoriSUN C.GPGLOBALALPHAFACTORISUN gpGlobalAlphaFactorsSUN C.GPGLOBALALPHAFACTORSSUN gpGlobalAlphaFactorubSUN C.GPGLOBALALPHAFACTORUBSUN gpGlobalAlphaFactoruiSUN C.GPGLOBALALPHAFACTORUISUN gpGlobalAlphaFactorusSUN C.GPGLOBALALPHAFACTORUSSUN gpHint C.GPHINT gpHintPGI C.GPHINTPGI gpHistogram C.GPHISTOGRAM gpHistogramEXT C.GPHISTOGRAMEXT gpIglooInterfaceSGIX C.GPIGLOOINTERFACESGIX gpImageTransformParameterfHP C.GPIMAGETRANSFORMPARAMETERFHP gpImageTransformParameterfvHP C.GPIMAGETRANSFORMPARAMETERFVHP gpImageTransformParameteriHP C.GPIMAGETRANSFORMPARAMETERIHP gpImageTransformParameterivHP C.GPIMAGETRANSFORMPARAMETERIVHP gpImportMemoryFdEXT C.GPIMPORTMEMORYFDEXT gpImportMemoryWin32HandleEXT C.GPIMPORTMEMORYWIN32HANDLEEXT gpImportMemoryWin32NameEXT C.GPIMPORTMEMORYWIN32NAMEEXT gpImportSemaphoreFdEXT C.GPIMPORTSEMAPHOREFDEXT gpImportSemaphoreWin32HandleEXT C.GPIMPORTSEMAPHOREWIN32HANDLEEXT gpImportSemaphoreWin32NameEXT C.GPIMPORTSEMAPHOREWIN32NAMEEXT gpImportSyncEXT C.GPIMPORTSYNCEXT gpIndexFormatNV C.GPINDEXFORMATNV gpIndexFuncEXT C.GPINDEXFUNCEXT gpIndexMask C.GPINDEXMASK gpIndexMaterialEXT C.GPINDEXMATERIALEXT gpIndexPointer C.GPINDEXPOINTER gpIndexPointerEXT C.GPINDEXPOINTEREXT gpIndexPointerListIBM C.GPINDEXPOINTERLISTIBM gpIndexd C.GPINDEXD gpIndexdv C.GPINDEXDV gpIndexf C.GPINDEXF gpIndexfv C.GPINDEXFV gpIndexi C.GPINDEXI gpIndexiv C.GPINDEXIV gpIndexs C.GPINDEXS gpIndexsv C.GPINDEXSV gpIndexub C.GPINDEXUB gpIndexubv C.GPINDEXUBV gpIndexxOES C.GPINDEXXOES gpIndexxvOES C.GPINDEXXVOES gpInitNames C.GPINITNAMES gpInsertComponentEXT C.GPINSERTCOMPONENTEXT gpInsertEventMarkerEXT C.GPINSERTEVENTMARKEREXT gpInstrumentsBufferSGIX C.GPINSTRUMENTSBUFFERSGIX gpInterleavedArrays C.GPINTERLEAVEDARRAYS gpInterpolatePathsNV C.GPINTERPOLATEPATHSNV gpInvalidateBufferData C.GPINVALIDATEBUFFERDATA gpInvalidateBufferSubData C.GPINVALIDATEBUFFERSUBDATA gpInvalidateFramebuffer C.GPINVALIDATEFRAMEBUFFER gpInvalidateNamedFramebufferData C.GPINVALIDATENAMEDFRAMEBUFFERDATA gpInvalidateNamedFramebufferSubData C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA gpInvalidateSubFramebuffer C.GPINVALIDATESUBFRAMEBUFFER gpInvalidateTexImage C.GPINVALIDATETEXIMAGE gpInvalidateTexSubImage C.GPINVALIDATETEXSUBIMAGE gpIsAsyncMarkerSGIX C.GPISASYNCMARKERSGIX gpIsBuffer C.GPISBUFFER gpIsBufferARB C.GPISBUFFERARB gpIsBufferResidentNV C.GPISBUFFERRESIDENTNV gpIsCommandListNV C.GPISCOMMANDLISTNV gpIsEnabled C.GPISENABLED gpIsEnabledIndexedEXT C.GPISENABLEDINDEXEDEXT gpIsEnabledi C.GPISENABLEDI gpIsFenceAPPLE C.GPISFENCEAPPLE gpIsFenceNV C.GPISFENCENV gpIsFramebuffer C.GPISFRAMEBUFFER gpIsFramebufferEXT C.GPISFRAMEBUFFEREXT gpIsImageHandleResidentARB C.GPISIMAGEHANDLERESIDENTARB gpIsImageHandleResidentNV C.GPISIMAGEHANDLERESIDENTNV gpIsList C.GPISLIST gpIsMemoryObjectEXT C.GPISMEMORYOBJECTEXT gpIsNameAMD C.GPISNAMEAMD gpIsNamedBufferResidentNV C.GPISNAMEDBUFFERRESIDENTNV gpIsNamedStringARB C.GPISNAMEDSTRINGARB gpIsObjectBufferATI C.GPISOBJECTBUFFERATI gpIsOcclusionQueryNV C.GPISOCCLUSIONQUERYNV gpIsPathNV C.GPISPATHNV gpIsPointInFillPathNV C.GPISPOINTINFILLPATHNV gpIsPointInStrokePathNV C.GPISPOINTINSTROKEPATHNV gpIsProgram C.GPISPROGRAM gpIsProgramARB C.GPISPROGRAMARB gpIsProgramNV C.GPISPROGRAMNV gpIsProgramPipeline C.GPISPROGRAMPIPELINE gpIsProgramPipelineEXT C.GPISPROGRAMPIPELINEEXT gpIsQuery C.GPISQUERY gpIsQueryARB C.GPISQUERYARB gpIsRenderbuffer C.GPISRENDERBUFFER gpIsRenderbufferEXT C.GPISRENDERBUFFEREXT gpIsSampler C.GPISSAMPLER gpIsSemaphoreEXT C.GPISSEMAPHOREEXT gpIsShader C.GPISSHADER gpIsStateNV C.GPISSTATENV gpIsSync C.GPISSYNC gpIsTexture C.GPISTEXTURE gpIsTextureEXT C.GPISTEXTUREEXT gpIsTextureHandleResidentARB C.GPISTEXTUREHANDLERESIDENTARB gpIsTextureHandleResidentNV C.GPISTEXTUREHANDLERESIDENTNV gpIsTransformFeedback C.GPISTRANSFORMFEEDBACK gpIsTransformFeedbackNV C.GPISTRANSFORMFEEDBACKNV gpIsVariantEnabledEXT C.GPISVARIANTENABLEDEXT gpIsVertexArray C.GPISVERTEXARRAY gpIsVertexArrayAPPLE C.GPISVERTEXARRAYAPPLE gpIsVertexAttribEnabledAPPLE C.GPISVERTEXATTRIBENABLEDAPPLE gpLGPUCopyImageSubDataNVX C.GPLGPUCOPYIMAGESUBDATANVX gpLGPUInterlockNVX C.GPLGPUINTERLOCKNVX gpLGPUNamedBufferSubDataNVX C.GPLGPUNAMEDBUFFERSUBDATANVX gpLabelObjectEXT C.GPLABELOBJECTEXT gpLightEnviSGIX C.GPLIGHTENVISGIX gpLightModelf C.GPLIGHTMODELF gpLightModelfv C.GPLIGHTMODELFV gpLightModeli C.GPLIGHTMODELI gpLightModeliv C.GPLIGHTMODELIV gpLightModelxOES C.GPLIGHTMODELXOES gpLightModelxvOES C.GPLIGHTMODELXVOES gpLightf C.GPLIGHTF gpLightfv C.GPLIGHTFV gpLighti C.GPLIGHTI gpLightiv C.GPLIGHTIV gpLightxOES C.GPLIGHTXOES gpLightxvOES C.GPLIGHTXVOES gpLineStipple C.GPLINESTIPPLE gpLineWidth C.GPLINEWIDTH gpLineWidthxOES C.GPLINEWIDTHXOES gpLinkProgram C.GPLINKPROGRAM gpLinkProgramARB C.GPLINKPROGRAMARB gpListBase C.GPLISTBASE gpListDrawCommandsStatesClientNV C.GPLISTDRAWCOMMANDSSTATESCLIENTNV gpListParameterfSGIX C.GPLISTPARAMETERFSGIX gpListParameterfvSGIX C.GPLISTPARAMETERFVSGIX gpListParameteriSGIX C.GPLISTPARAMETERISGIX gpListParameterivSGIX C.GPLISTPARAMETERIVSGIX gpLoadIdentity C.GPLOADIDENTITY gpLoadIdentityDeformationMapSGIX C.GPLOADIDENTITYDEFORMATIONMAPSGIX gpLoadMatrixd C.GPLOADMATRIXD gpLoadMatrixf C.GPLOADMATRIXF gpLoadMatrixxOES C.GPLOADMATRIXXOES gpLoadName C.GPLOADNAME gpLoadProgramNV C.GPLOADPROGRAMNV gpLoadTransposeMatrixd C.GPLOADTRANSPOSEMATRIXD gpLoadTransposeMatrixdARB C.GPLOADTRANSPOSEMATRIXDARB gpLoadTransposeMatrixf C.GPLOADTRANSPOSEMATRIXF gpLoadTransposeMatrixfARB C.GPLOADTRANSPOSEMATRIXFARB gpLoadTransposeMatrixxOES C.GPLOADTRANSPOSEMATRIXXOES gpLockArraysEXT C.GPLOCKARRAYSEXT gpLogicOp C.GPLOGICOP gpMakeBufferNonResidentNV C.GPMAKEBUFFERNONRESIDENTNV gpMakeBufferResidentNV C.GPMAKEBUFFERRESIDENTNV gpMakeImageHandleNonResidentARB C.GPMAKEIMAGEHANDLENONRESIDENTARB gpMakeImageHandleNonResidentNV C.GPMAKEIMAGEHANDLENONRESIDENTNV gpMakeImageHandleResidentARB C.GPMAKEIMAGEHANDLERESIDENTARB gpMakeImageHandleResidentNV C.GPMAKEIMAGEHANDLERESIDENTNV gpMakeNamedBufferNonResidentNV C.GPMAKENAMEDBUFFERNONRESIDENTNV gpMakeNamedBufferResidentNV C.GPMAKENAMEDBUFFERRESIDENTNV gpMakeTextureHandleNonResidentARB C.GPMAKETEXTUREHANDLENONRESIDENTARB gpMakeTextureHandleNonResidentNV C.GPMAKETEXTUREHANDLENONRESIDENTNV gpMakeTextureHandleResidentARB C.GPMAKETEXTUREHANDLERESIDENTARB gpMakeTextureHandleResidentNV C.GPMAKETEXTUREHANDLERESIDENTNV gpMap1d C.GPMAP1D gpMap1f C.GPMAP1F gpMap1xOES C.GPMAP1XOES gpMap2d C.GPMAP2D gpMap2f C.GPMAP2F gpMap2xOES C.GPMAP2XOES gpMapBuffer C.GPMAPBUFFER gpMapBufferARB C.GPMAPBUFFERARB gpMapBufferRange C.GPMAPBUFFERRANGE gpMapControlPointsNV C.GPMAPCONTROLPOINTSNV gpMapGrid1d C.GPMAPGRID1D gpMapGrid1f C.GPMAPGRID1F gpMapGrid1xOES C.GPMAPGRID1XOES gpMapGrid2d C.GPMAPGRID2D gpMapGrid2f C.GPMAPGRID2F gpMapGrid2xOES C.GPMAPGRID2XOES gpMapNamedBuffer C.GPMAPNAMEDBUFFER gpMapNamedBufferEXT C.GPMAPNAMEDBUFFEREXT gpMapNamedBufferRange C.GPMAPNAMEDBUFFERRANGE gpMapNamedBufferRangeEXT C.GPMAPNAMEDBUFFERRANGEEXT gpMapObjectBufferATI C.GPMAPOBJECTBUFFERATI gpMapParameterfvNV C.GPMAPPARAMETERFVNV gpMapParameterivNV C.GPMAPPARAMETERIVNV gpMapTexture2DINTEL C.GPMAPTEXTURE2DINTEL gpMapVertexAttrib1dAPPLE C.GPMAPVERTEXATTRIB1DAPPLE gpMapVertexAttrib1fAPPLE C.GPMAPVERTEXATTRIB1FAPPLE gpMapVertexAttrib2dAPPLE C.GPMAPVERTEXATTRIB2DAPPLE gpMapVertexAttrib2fAPPLE C.GPMAPVERTEXATTRIB2FAPPLE gpMaterialf C.GPMATERIALF gpMaterialfv C.GPMATERIALFV gpMateriali C.GPMATERIALI gpMaterialiv C.GPMATERIALIV gpMaterialxOES C.GPMATERIALXOES gpMaterialxvOES C.GPMATERIALXVOES gpMatrixFrustumEXT C.GPMATRIXFRUSTUMEXT gpMatrixIndexPointerARB C.GPMATRIXINDEXPOINTERARB gpMatrixIndexubvARB C.GPMATRIXINDEXUBVARB gpMatrixIndexuivARB C.GPMATRIXINDEXUIVARB gpMatrixIndexusvARB C.GPMATRIXINDEXUSVARB gpMatrixLoad3x2fNV C.GPMATRIXLOAD3X2FNV gpMatrixLoad3x3fNV C.GPMATRIXLOAD3X3FNV gpMatrixLoadIdentityEXT C.GPMATRIXLOADIDENTITYEXT gpMatrixLoadTranspose3x3fNV C.GPMATRIXLOADTRANSPOSE3X3FNV gpMatrixLoadTransposedEXT C.GPMATRIXLOADTRANSPOSEDEXT gpMatrixLoadTransposefEXT C.GPMATRIXLOADTRANSPOSEFEXT gpMatrixLoaddEXT C.GPMATRIXLOADDEXT gpMatrixLoadfEXT C.GPMATRIXLOADFEXT gpMatrixMode C.GPMATRIXMODE gpMatrixMult3x2fNV C.GPMATRIXMULT3X2FNV gpMatrixMult3x3fNV C.GPMATRIXMULT3X3FNV gpMatrixMultTranspose3x3fNV C.GPMATRIXMULTTRANSPOSE3X3FNV gpMatrixMultTransposedEXT C.GPMATRIXMULTTRANSPOSEDEXT gpMatrixMultTransposefEXT C.GPMATRIXMULTTRANSPOSEFEXT gpMatrixMultdEXT C.GPMATRIXMULTDEXT gpMatrixMultfEXT C.GPMATRIXMULTFEXT gpMatrixOrthoEXT C.GPMATRIXORTHOEXT gpMatrixPopEXT C.GPMATRIXPOPEXT gpMatrixPushEXT C.GPMATRIXPUSHEXT gpMatrixRotatedEXT C.GPMATRIXROTATEDEXT gpMatrixRotatefEXT C.GPMATRIXROTATEFEXT gpMatrixScaledEXT C.GPMATRIXSCALEDEXT gpMatrixScalefEXT C.GPMATRIXSCALEFEXT gpMatrixTranslatedEXT C.GPMATRIXTRANSLATEDEXT gpMatrixTranslatefEXT C.GPMATRIXTRANSLATEFEXT gpMaxShaderCompilerThreadsARB C.GPMAXSHADERCOMPILERTHREADSARB gpMaxShaderCompilerThreadsKHR C.GPMAXSHADERCOMPILERTHREADSKHR gpMemoryBarrier C.GPMEMORYBARRIER gpMemoryBarrierByRegion C.GPMEMORYBARRIERBYREGION gpMemoryBarrierEXT C.GPMEMORYBARRIEREXT gpMemoryObjectParameterivEXT C.GPMEMORYOBJECTPARAMETERIVEXT gpMinSampleShading C.GPMINSAMPLESHADING gpMinSampleShadingARB C.GPMINSAMPLESHADINGARB gpMinmax C.GPMINMAX gpMinmaxEXT C.GPMINMAXEXT gpMultMatrixd C.GPMULTMATRIXD gpMultMatrixf C.GPMULTMATRIXF gpMultMatrixxOES C.GPMULTMATRIXXOES gpMultTransposeMatrixd C.GPMULTTRANSPOSEMATRIXD gpMultTransposeMatrixdARB C.GPMULTTRANSPOSEMATRIXDARB gpMultTransposeMatrixf C.GPMULTTRANSPOSEMATRIXF gpMultTransposeMatrixfARB C.GPMULTTRANSPOSEMATRIXFARB gpMultTransposeMatrixxOES C.GPMULTTRANSPOSEMATRIXXOES gpMultiDrawArrays C.GPMULTIDRAWARRAYS gpMultiDrawArraysEXT C.GPMULTIDRAWARRAYSEXT gpMultiDrawArraysIndirect C.GPMULTIDRAWARRAYSINDIRECT gpMultiDrawArraysIndirectAMD C.GPMULTIDRAWARRAYSINDIRECTAMD gpMultiDrawArraysIndirectBindlessCountNV C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV gpMultiDrawArraysIndirectBindlessNV C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV gpMultiDrawArraysIndirectCountARB C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB gpMultiDrawElementArrayAPPLE C.GPMULTIDRAWELEMENTARRAYAPPLE gpMultiDrawElements C.GPMULTIDRAWELEMENTS gpMultiDrawElementsBaseVertex C.GPMULTIDRAWELEMENTSBASEVERTEX gpMultiDrawElementsEXT C.GPMULTIDRAWELEMENTSEXT gpMultiDrawElementsIndirect C.GPMULTIDRAWELEMENTSINDIRECT gpMultiDrawElementsIndirectAMD C.GPMULTIDRAWELEMENTSINDIRECTAMD gpMultiDrawElementsIndirectBindlessCountNV C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV gpMultiDrawElementsIndirectBindlessNV C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV gpMultiDrawElementsIndirectCountARB C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB gpMultiDrawRangeElementArrayAPPLE C.GPMULTIDRAWRANGEELEMENTARRAYAPPLE gpMultiModeDrawArraysIBM C.GPMULTIMODEDRAWARRAYSIBM gpMultiModeDrawElementsIBM C.GPMULTIMODEDRAWELEMENTSIBM gpMultiTexBufferEXT C.GPMULTITEXBUFFEREXT gpMultiTexCoord1bOES C.GPMULTITEXCOORD1BOES gpMultiTexCoord1bvOES C.GPMULTITEXCOORD1BVOES gpMultiTexCoord1d C.GPMULTITEXCOORD1D gpMultiTexCoord1dARB C.GPMULTITEXCOORD1DARB gpMultiTexCoord1dv C.GPMULTITEXCOORD1DV gpMultiTexCoord1dvARB C.GPMULTITEXCOORD1DVARB gpMultiTexCoord1f C.GPMULTITEXCOORD1F gpMultiTexCoord1fARB C.GPMULTITEXCOORD1FARB gpMultiTexCoord1fv C.GPMULTITEXCOORD1FV gpMultiTexCoord1fvARB C.GPMULTITEXCOORD1FVARB gpMultiTexCoord1hNV C.GPMULTITEXCOORD1HNV gpMultiTexCoord1hvNV C.GPMULTITEXCOORD1HVNV gpMultiTexCoord1i C.GPMULTITEXCOORD1I gpMultiTexCoord1iARB C.GPMULTITEXCOORD1IARB gpMultiTexCoord1iv C.GPMULTITEXCOORD1IV gpMultiTexCoord1ivARB C.GPMULTITEXCOORD1IVARB gpMultiTexCoord1s C.GPMULTITEXCOORD1S gpMultiTexCoord1sARB C.GPMULTITEXCOORD1SARB gpMultiTexCoord1sv C.GPMULTITEXCOORD1SV gpMultiTexCoord1svARB C.GPMULTITEXCOORD1SVARB gpMultiTexCoord1xOES C.GPMULTITEXCOORD1XOES gpMultiTexCoord1xvOES C.GPMULTITEXCOORD1XVOES gpMultiTexCoord2bOES C.GPMULTITEXCOORD2BOES gpMultiTexCoord2bvOES C.GPMULTITEXCOORD2BVOES gpMultiTexCoord2d C.GPMULTITEXCOORD2D gpMultiTexCoord2dARB C.GPMULTITEXCOORD2DARB gpMultiTexCoord2dv C.GPMULTITEXCOORD2DV gpMultiTexCoord2dvARB C.GPMULTITEXCOORD2DVARB gpMultiTexCoord2f C.GPMULTITEXCOORD2F gpMultiTexCoord2fARB C.GPMULTITEXCOORD2FARB gpMultiTexCoord2fv C.GPMULTITEXCOORD2FV gpMultiTexCoord2fvARB C.GPMULTITEXCOORD2FVARB gpMultiTexCoord2hNV C.GPMULTITEXCOORD2HNV gpMultiTexCoord2hvNV C.GPMULTITEXCOORD2HVNV gpMultiTexCoord2i C.GPMULTITEXCOORD2I gpMultiTexCoord2iARB C.GPMULTITEXCOORD2IARB gpMultiTexCoord2iv C.GPMULTITEXCOORD2IV gpMultiTexCoord2ivARB C.GPMULTITEXCOORD2IVARB gpMultiTexCoord2s C.GPMULTITEXCOORD2S gpMultiTexCoord2sARB C.GPMULTITEXCOORD2SARB gpMultiTexCoord2sv C.GPMULTITEXCOORD2SV gpMultiTexCoord2svARB C.GPMULTITEXCOORD2SVARB gpMultiTexCoord2xOES C.GPMULTITEXCOORD2XOES gpMultiTexCoord2xvOES C.GPMULTITEXCOORD2XVOES gpMultiTexCoord3bOES C.GPMULTITEXCOORD3BOES gpMultiTexCoord3bvOES C.GPMULTITEXCOORD3BVOES gpMultiTexCoord3d C.GPMULTITEXCOORD3D gpMultiTexCoord3dARB C.GPMULTITEXCOORD3DARB gpMultiTexCoord3dv C.GPMULTITEXCOORD3DV gpMultiTexCoord3dvARB C.GPMULTITEXCOORD3DVARB gpMultiTexCoord3f C.GPMULTITEXCOORD3F gpMultiTexCoord3fARB C.GPMULTITEXCOORD3FARB gpMultiTexCoord3fv C.GPMULTITEXCOORD3FV gpMultiTexCoord3fvARB C.GPMULTITEXCOORD3FVARB gpMultiTexCoord3hNV C.GPMULTITEXCOORD3HNV gpMultiTexCoord3hvNV C.GPMULTITEXCOORD3HVNV gpMultiTexCoord3i C.GPMULTITEXCOORD3I gpMultiTexCoord3iARB C.GPMULTITEXCOORD3IARB gpMultiTexCoord3iv C.GPMULTITEXCOORD3IV gpMultiTexCoord3ivARB C.GPMULTITEXCOORD3IVARB gpMultiTexCoord3s C.GPMULTITEXCOORD3S gpMultiTexCoord3sARB C.GPMULTITEXCOORD3SARB gpMultiTexCoord3sv C.GPMULTITEXCOORD3SV gpMultiTexCoord3svARB C.GPMULTITEXCOORD3SVARB gpMultiTexCoord3xOES C.GPMULTITEXCOORD3XOES gpMultiTexCoord3xvOES C.GPMULTITEXCOORD3XVOES gpMultiTexCoord4bOES C.GPMULTITEXCOORD4BOES gpMultiTexCoord4bvOES C.GPMULTITEXCOORD4BVOES gpMultiTexCoord4d C.GPMULTITEXCOORD4D gpMultiTexCoord4dARB C.GPMULTITEXCOORD4DARB gpMultiTexCoord4dv C.GPMULTITEXCOORD4DV gpMultiTexCoord4dvARB C.GPMULTITEXCOORD4DVARB gpMultiTexCoord4f C.GPMULTITEXCOORD4F gpMultiTexCoord4fARB C.GPMULTITEXCOORD4FARB gpMultiTexCoord4fv C.GPMULTITEXCOORD4FV gpMultiTexCoord4fvARB C.GPMULTITEXCOORD4FVARB gpMultiTexCoord4hNV C.GPMULTITEXCOORD4HNV gpMultiTexCoord4hvNV C.GPMULTITEXCOORD4HVNV gpMultiTexCoord4i C.GPMULTITEXCOORD4I gpMultiTexCoord4iARB C.GPMULTITEXCOORD4IARB gpMultiTexCoord4iv C.GPMULTITEXCOORD4IV gpMultiTexCoord4ivARB C.GPMULTITEXCOORD4IVARB gpMultiTexCoord4s C.GPMULTITEXCOORD4S gpMultiTexCoord4sARB C.GPMULTITEXCOORD4SARB gpMultiTexCoord4sv C.GPMULTITEXCOORD4SV gpMultiTexCoord4svARB C.GPMULTITEXCOORD4SVARB gpMultiTexCoord4xOES C.GPMULTITEXCOORD4XOES gpMultiTexCoord4xvOES C.GPMULTITEXCOORD4XVOES gpMultiTexCoordP1ui C.GPMULTITEXCOORDP1UI gpMultiTexCoordP1uiv C.GPMULTITEXCOORDP1UIV gpMultiTexCoordP2ui C.GPMULTITEXCOORDP2UI gpMultiTexCoordP2uiv C.GPMULTITEXCOORDP2UIV gpMultiTexCoordP3ui C.GPMULTITEXCOORDP3UI gpMultiTexCoordP3uiv C.GPMULTITEXCOORDP3UIV gpMultiTexCoordP4ui C.GPMULTITEXCOORDP4UI gpMultiTexCoordP4uiv C.GPMULTITEXCOORDP4UIV gpMultiTexCoordPointerEXT C.GPMULTITEXCOORDPOINTEREXT gpMultiTexEnvfEXT C.GPMULTITEXENVFEXT gpMultiTexEnvfvEXT C.GPMULTITEXENVFVEXT gpMultiTexEnviEXT C.GPMULTITEXENVIEXT gpMultiTexEnvivEXT C.GPMULTITEXENVIVEXT gpMultiTexGendEXT C.GPMULTITEXGENDEXT gpMultiTexGendvEXT C.GPMULTITEXGENDVEXT gpMultiTexGenfEXT C.GPMULTITEXGENFEXT gpMultiTexGenfvEXT C.GPMULTITEXGENFVEXT gpMultiTexGeniEXT C.GPMULTITEXGENIEXT gpMultiTexGenivEXT C.GPMULTITEXGENIVEXT gpMultiTexImage1DEXT C.GPMULTITEXIMAGE1DEXT gpMultiTexImage2DEXT C.GPMULTITEXIMAGE2DEXT gpMultiTexImage3DEXT C.GPMULTITEXIMAGE3DEXT gpMultiTexParameterIivEXT C.GPMULTITEXPARAMETERIIVEXT gpMultiTexParameterIuivEXT C.GPMULTITEXPARAMETERIUIVEXT gpMultiTexParameterfEXT C.GPMULTITEXPARAMETERFEXT gpMultiTexParameterfvEXT C.GPMULTITEXPARAMETERFVEXT gpMultiTexParameteriEXT C.GPMULTITEXPARAMETERIEXT gpMultiTexParameterivEXT C.GPMULTITEXPARAMETERIVEXT gpMultiTexRenderbufferEXT C.GPMULTITEXRENDERBUFFEREXT gpMultiTexSubImage1DEXT C.GPMULTITEXSUBIMAGE1DEXT gpMultiTexSubImage2DEXT C.GPMULTITEXSUBIMAGE2DEXT gpMultiTexSubImage3DEXT C.GPMULTITEXSUBIMAGE3DEXT gpMulticastBarrierNV C.GPMULTICASTBARRIERNV gpMulticastBlitFramebufferNV C.GPMULTICASTBLITFRAMEBUFFERNV gpMulticastBufferSubDataNV C.GPMULTICASTBUFFERSUBDATANV gpMulticastCopyBufferSubDataNV C.GPMULTICASTCOPYBUFFERSUBDATANV gpMulticastCopyImageSubDataNV C.GPMULTICASTCOPYIMAGESUBDATANV gpMulticastFramebufferSampleLocationsfvNV C.GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV gpMulticastGetQueryObjecti64vNV C.GPMULTICASTGETQUERYOBJECTI64VNV gpMulticastGetQueryObjectivNV C.GPMULTICASTGETQUERYOBJECTIVNV gpMulticastGetQueryObjectui64vNV C.GPMULTICASTGETQUERYOBJECTUI64VNV gpMulticastGetQueryObjectuivNV C.GPMULTICASTGETQUERYOBJECTUIVNV gpMulticastWaitSyncNV C.GPMULTICASTWAITSYNCNV gpNamedBufferData C.GPNAMEDBUFFERDATA gpNamedBufferDataEXT C.GPNAMEDBUFFERDATAEXT gpNamedBufferPageCommitmentARB C.GPNAMEDBUFFERPAGECOMMITMENTARB gpNamedBufferPageCommitmentEXT C.GPNAMEDBUFFERPAGECOMMITMENTEXT gpNamedBufferStorage C.GPNAMEDBUFFERSTORAGE gpNamedBufferStorageEXT C.GPNAMEDBUFFERSTORAGEEXT gpNamedBufferStorageExternalEXT C.GPNAMEDBUFFERSTORAGEEXTERNALEXT gpNamedBufferStorageMemEXT C.GPNAMEDBUFFERSTORAGEMEMEXT gpNamedBufferSubData C.GPNAMEDBUFFERSUBDATA gpNamedBufferSubDataEXT C.GPNAMEDBUFFERSUBDATAEXT gpNamedCopyBufferSubDataEXT C.GPNAMEDCOPYBUFFERSUBDATAEXT gpNamedFramebufferDrawBuffer C.GPNAMEDFRAMEBUFFERDRAWBUFFER gpNamedFramebufferDrawBuffers C.GPNAMEDFRAMEBUFFERDRAWBUFFERS gpNamedFramebufferParameteri C.GPNAMEDFRAMEBUFFERPARAMETERI gpNamedFramebufferParameteriEXT C.GPNAMEDFRAMEBUFFERPARAMETERIEXT gpNamedFramebufferReadBuffer C.GPNAMEDFRAMEBUFFERREADBUFFER gpNamedFramebufferRenderbuffer C.GPNAMEDFRAMEBUFFERRENDERBUFFER gpNamedFramebufferRenderbufferEXT C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT gpNamedFramebufferSampleLocationsfvARB C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB gpNamedFramebufferSampleLocationsfvNV C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV gpNamedFramebufferSamplePositionsfvAMD C.GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD gpNamedFramebufferTexture C.GPNAMEDFRAMEBUFFERTEXTURE gpNamedFramebufferTexture1DEXT C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT gpNamedFramebufferTexture2DEXT C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT gpNamedFramebufferTexture3DEXT C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT gpNamedFramebufferTextureEXT C.GPNAMEDFRAMEBUFFERTEXTUREEXT gpNamedFramebufferTextureFaceEXT C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT gpNamedFramebufferTextureLayer C.GPNAMEDFRAMEBUFFERTEXTURELAYER gpNamedFramebufferTextureLayerEXT C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT gpNamedProgramLocalParameter4dEXT C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT gpNamedProgramLocalParameter4dvEXT C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT gpNamedProgramLocalParameter4fEXT C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT gpNamedProgramLocalParameter4fvEXT C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT gpNamedProgramLocalParameterI4iEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT gpNamedProgramLocalParameterI4ivEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT gpNamedProgramLocalParameterI4uiEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT gpNamedProgramLocalParameterI4uivEXT C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT gpNamedProgramLocalParameters4fvEXT C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT gpNamedProgramLocalParametersI4ivEXT C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT gpNamedProgramLocalParametersI4uivEXT C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT gpNamedProgramStringEXT C.GPNAMEDPROGRAMSTRINGEXT gpNamedRenderbufferStorage C.GPNAMEDRENDERBUFFERSTORAGE gpNamedRenderbufferStorageEXT C.GPNAMEDRENDERBUFFERSTORAGEEXT gpNamedRenderbufferStorageMultisample C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE gpNamedRenderbufferStorageMultisampleCoverageEXT C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT gpNamedRenderbufferStorageMultisampleEXT C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT gpNamedStringARB C.GPNAMEDSTRINGARB gpNewList C.GPNEWLIST gpNewObjectBufferATI C.GPNEWOBJECTBUFFERATI gpNormal3b C.GPNORMAL3B gpNormal3bv C.GPNORMAL3BV gpNormal3d C.GPNORMAL3D gpNormal3dv C.GPNORMAL3DV gpNormal3f C.GPNORMAL3F gpNormal3fVertex3fSUN C.GPNORMAL3FVERTEX3FSUN gpNormal3fVertex3fvSUN C.GPNORMAL3FVERTEX3FVSUN gpNormal3fv C.GPNORMAL3FV gpNormal3hNV C.GPNORMAL3HNV gpNormal3hvNV C.GPNORMAL3HVNV gpNormal3i C.GPNORMAL3I gpNormal3iv C.GPNORMAL3IV gpNormal3s C.GPNORMAL3S gpNormal3sv C.GPNORMAL3SV gpNormal3xOES C.GPNORMAL3XOES gpNormal3xvOES C.GPNORMAL3XVOES gpNormalFormatNV C.GPNORMALFORMATNV gpNormalP3ui C.GPNORMALP3UI gpNormalP3uiv C.GPNORMALP3UIV gpNormalPointer C.GPNORMALPOINTER gpNormalPointerEXT C.GPNORMALPOINTEREXT gpNormalPointerListIBM C.GPNORMALPOINTERLISTIBM gpNormalPointervINTEL C.GPNORMALPOINTERVINTEL gpNormalStream3bATI C.GPNORMALSTREAM3BATI gpNormalStream3bvATI C.GPNORMALSTREAM3BVATI gpNormalStream3dATI C.GPNORMALSTREAM3DATI gpNormalStream3dvATI C.GPNORMALSTREAM3DVATI gpNormalStream3fATI C.GPNORMALSTREAM3FATI gpNormalStream3fvATI C.GPNORMALSTREAM3FVATI gpNormalStream3iATI C.GPNORMALSTREAM3IATI gpNormalStream3ivATI C.GPNORMALSTREAM3IVATI gpNormalStream3sATI C.GPNORMALSTREAM3SATI gpNormalStream3svATI C.GPNORMALSTREAM3SVATI gpObjectLabel C.GPOBJECTLABEL gpObjectLabelKHR C.GPOBJECTLABELKHR gpObjectPtrLabel C.GPOBJECTPTRLABEL gpObjectPtrLabelKHR C.GPOBJECTPTRLABELKHR gpObjectPurgeableAPPLE C.GPOBJECTPURGEABLEAPPLE gpObjectUnpurgeableAPPLE C.GPOBJECTUNPURGEABLEAPPLE gpOrtho C.GPORTHO gpOrthofOES C.GPORTHOFOES gpOrthoxOES C.GPORTHOXOES gpPNTrianglesfATI C.GPPNTRIANGLESFATI gpPNTrianglesiATI C.GPPNTRIANGLESIATI gpPassTexCoordATI C.GPPASSTEXCOORDATI gpPassThrough C.GPPASSTHROUGH gpPassThroughxOES C.GPPASSTHROUGHXOES gpPatchParameterfv C.GPPATCHPARAMETERFV gpPatchParameteri C.GPPATCHPARAMETERI gpPathColorGenNV C.GPPATHCOLORGENNV gpPathCommandsNV C.GPPATHCOMMANDSNV gpPathCoordsNV C.GPPATHCOORDSNV gpPathCoverDepthFuncNV C.GPPATHCOVERDEPTHFUNCNV gpPathDashArrayNV C.GPPATHDASHARRAYNV gpPathFogGenNV C.GPPATHFOGGENNV gpPathGlyphIndexArrayNV C.GPPATHGLYPHINDEXARRAYNV gpPathGlyphIndexRangeNV C.GPPATHGLYPHINDEXRANGENV gpPathGlyphRangeNV C.GPPATHGLYPHRANGENV gpPathGlyphsNV C.GPPATHGLYPHSNV gpPathMemoryGlyphIndexArrayNV C.GPPATHMEMORYGLYPHINDEXARRAYNV gpPathParameterfNV C.GPPATHPARAMETERFNV gpPathParameterfvNV C.GPPATHPARAMETERFVNV gpPathParameteriNV C.GPPATHPARAMETERINV gpPathParameterivNV C.GPPATHPARAMETERIVNV gpPathStencilDepthOffsetNV C.GPPATHSTENCILDEPTHOFFSETNV gpPathStencilFuncNV C.GPPATHSTENCILFUNCNV gpPathStringNV C.GPPATHSTRINGNV gpPathSubCommandsNV C.GPPATHSUBCOMMANDSNV gpPathSubCoordsNV C.GPPATHSUBCOORDSNV gpPathTexGenNV C.GPPATHTEXGENNV gpPauseTransformFeedback C.GPPAUSETRANSFORMFEEDBACK gpPauseTransformFeedbackNV C.GPPAUSETRANSFORMFEEDBACKNV gpPixelDataRangeNV C.GPPIXELDATARANGENV gpPixelMapfv C.GPPIXELMAPFV gpPixelMapuiv C.GPPIXELMAPUIV gpPixelMapusv C.GPPIXELMAPUSV gpPixelMapx C.GPPIXELMAPX gpPixelStoref C.GPPIXELSTOREF gpPixelStorei C.GPPIXELSTOREI gpPixelStorex C.GPPIXELSTOREX gpPixelTexGenParameterfSGIS C.GPPIXELTEXGENPARAMETERFSGIS gpPixelTexGenParameterfvSGIS C.GPPIXELTEXGENPARAMETERFVSGIS gpPixelTexGenParameteriSGIS C.GPPIXELTEXGENPARAMETERISGIS gpPixelTexGenParameterivSGIS C.GPPIXELTEXGENPARAMETERIVSGIS gpPixelTexGenSGIX C.GPPIXELTEXGENSGIX gpPixelTransferf C.GPPIXELTRANSFERF gpPixelTransferi C.GPPIXELTRANSFERI gpPixelTransferxOES C.GPPIXELTRANSFERXOES gpPixelTransformParameterfEXT C.GPPIXELTRANSFORMPARAMETERFEXT gpPixelTransformParameterfvEXT C.GPPIXELTRANSFORMPARAMETERFVEXT gpPixelTransformParameteriEXT C.GPPIXELTRANSFORMPARAMETERIEXT gpPixelTransformParameterivEXT C.GPPIXELTRANSFORMPARAMETERIVEXT gpPixelZoom C.GPPIXELZOOM gpPixelZoomxOES C.GPPIXELZOOMXOES gpPointAlongPathNV C.GPPOINTALONGPATHNV gpPointParameterf C.GPPOINTPARAMETERF gpPointParameterfARB C.GPPOINTPARAMETERFARB gpPointParameterfEXT C.GPPOINTPARAMETERFEXT gpPointParameterfSGIS C.GPPOINTPARAMETERFSGIS gpPointParameterfv C.GPPOINTPARAMETERFV gpPointParameterfvARB C.GPPOINTPARAMETERFVARB gpPointParameterfvEXT C.GPPOINTPARAMETERFVEXT gpPointParameterfvSGIS C.GPPOINTPARAMETERFVSGIS gpPointParameteri C.GPPOINTPARAMETERI gpPointParameteriNV C.GPPOINTPARAMETERINV gpPointParameteriv C.GPPOINTPARAMETERIV gpPointParameterivNV C.GPPOINTPARAMETERIVNV gpPointParameterxOES C.GPPOINTPARAMETERXOES gpPointParameterxvOES C.GPPOINTPARAMETERXVOES gpPointSize C.GPPOINTSIZE gpPointSizexOES C.GPPOINTSIZEXOES gpPollAsyncSGIX C.GPPOLLASYNCSGIX gpPollInstrumentsSGIX C.GPPOLLINSTRUMENTSSGIX gpPolygonMode C.GPPOLYGONMODE gpPolygonOffset C.GPPOLYGONOFFSET gpPolygonOffsetClamp C.GPPOLYGONOFFSETCLAMP gpPolygonOffsetClampEXT C.GPPOLYGONOFFSETCLAMPEXT gpPolygonOffsetEXT C.GPPOLYGONOFFSETEXT gpPolygonOffsetxOES C.GPPOLYGONOFFSETXOES gpPolygonStipple C.GPPOLYGONSTIPPLE gpPopAttrib C.GPPOPATTRIB gpPopClientAttrib C.GPPOPCLIENTATTRIB gpPopDebugGroup C.GPPOPDEBUGGROUP gpPopDebugGroupKHR C.GPPOPDEBUGGROUPKHR gpPopGroupMarkerEXT C.GPPOPGROUPMARKEREXT gpPopMatrix C.GPPOPMATRIX gpPopName C.GPPOPNAME gpPresentFrameDualFillNV C.GPPRESENTFRAMEDUALFILLNV gpPresentFrameKeyedNV C.GPPRESENTFRAMEKEYEDNV gpPrimitiveBoundingBoxARB C.GPPRIMITIVEBOUNDINGBOXARB gpPrimitiveRestartIndex C.GPPRIMITIVERESTARTINDEX gpPrimitiveRestartIndexNV C.GPPRIMITIVERESTARTINDEXNV gpPrimitiveRestartNV C.GPPRIMITIVERESTARTNV gpPrioritizeTextures C.GPPRIORITIZETEXTURES gpPrioritizeTexturesEXT C.GPPRIORITIZETEXTURESEXT gpPrioritizeTexturesxOES C.GPPRIORITIZETEXTURESXOES gpProgramBinary C.GPPROGRAMBINARY gpProgramBufferParametersIivNV C.GPPROGRAMBUFFERPARAMETERSIIVNV gpProgramBufferParametersIuivNV C.GPPROGRAMBUFFERPARAMETERSIUIVNV gpProgramBufferParametersfvNV C.GPPROGRAMBUFFERPARAMETERSFVNV gpProgramEnvParameter4dARB C.GPPROGRAMENVPARAMETER4DARB gpProgramEnvParameter4dvARB C.GPPROGRAMENVPARAMETER4DVARB gpProgramEnvParameter4fARB C.GPPROGRAMENVPARAMETER4FARB gpProgramEnvParameter4fvARB C.GPPROGRAMENVPARAMETER4FVARB gpProgramEnvParameterI4iNV C.GPPROGRAMENVPARAMETERI4INV gpProgramEnvParameterI4ivNV C.GPPROGRAMENVPARAMETERI4IVNV gpProgramEnvParameterI4uiNV C.GPPROGRAMENVPARAMETERI4UINV gpProgramEnvParameterI4uivNV C.GPPROGRAMENVPARAMETERI4UIVNV gpProgramEnvParameters4fvEXT C.GPPROGRAMENVPARAMETERS4FVEXT gpProgramEnvParametersI4ivNV C.GPPROGRAMENVPARAMETERSI4IVNV gpProgramEnvParametersI4uivNV C.GPPROGRAMENVPARAMETERSI4UIVNV gpProgramLocalParameter4dARB C.GPPROGRAMLOCALPARAMETER4DARB gpProgramLocalParameter4dvARB C.GPPROGRAMLOCALPARAMETER4DVARB gpProgramLocalParameter4fARB C.GPPROGRAMLOCALPARAMETER4FARB gpProgramLocalParameter4fvARB C.GPPROGRAMLOCALPARAMETER4FVARB gpProgramLocalParameterI4iNV C.GPPROGRAMLOCALPARAMETERI4INV gpProgramLocalParameterI4ivNV C.GPPROGRAMLOCALPARAMETERI4IVNV gpProgramLocalParameterI4uiNV C.GPPROGRAMLOCALPARAMETERI4UINV gpProgramLocalParameterI4uivNV C.GPPROGRAMLOCALPARAMETERI4UIVNV gpProgramLocalParameters4fvEXT C.GPPROGRAMLOCALPARAMETERS4FVEXT gpProgramLocalParametersI4ivNV C.GPPROGRAMLOCALPARAMETERSI4IVNV gpProgramLocalParametersI4uivNV C.GPPROGRAMLOCALPARAMETERSI4UIVNV gpProgramNamedParameter4dNV C.GPPROGRAMNAMEDPARAMETER4DNV gpProgramNamedParameter4dvNV C.GPPROGRAMNAMEDPARAMETER4DVNV gpProgramNamedParameter4fNV C.GPPROGRAMNAMEDPARAMETER4FNV gpProgramNamedParameter4fvNV C.GPPROGRAMNAMEDPARAMETER4FVNV gpProgramParameter4dNV C.GPPROGRAMPARAMETER4DNV gpProgramParameter4dvNV C.GPPROGRAMPARAMETER4DVNV gpProgramParameter4fNV C.GPPROGRAMPARAMETER4FNV gpProgramParameter4fvNV C.GPPROGRAMPARAMETER4FVNV gpProgramParameteri C.GPPROGRAMPARAMETERI gpProgramParameteriARB C.GPPROGRAMPARAMETERIARB gpProgramParameteriEXT C.GPPROGRAMPARAMETERIEXT gpProgramParameters4dvNV C.GPPROGRAMPARAMETERS4DVNV gpProgramParameters4fvNV C.GPPROGRAMPARAMETERS4FVNV gpProgramPathFragmentInputGenNV C.GPPROGRAMPATHFRAGMENTINPUTGENNV gpProgramStringARB C.GPPROGRAMSTRINGARB gpProgramSubroutineParametersuivNV C.GPPROGRAMSUBROUTINEPARAMETERSUIVNV gpProgramUniform1d C.GPPROGRAMUNIFORM1D gpProgramUniform1dEXT C.GPPROGRAMUNIFORM1DEXT gpProgramUniform1dv C.GPPROGRAMUNIFORM1DV gpProgramUniform1dvEXT C.GPPROGRAMUNIFORM1DVEXT gpProgramUniform1f C.GPPROGRAMUNIFORM1F gpProgramUniform1fEXT C.GPPROGRAMUNIFORM1FEXT gpProgramUniform1fv C.GPPROGRAMUNIFORM1FV gpProgramUniform1fvEXT C.GPPROGRAMUNIFORM1FVEXT gpProgramUniform1i C.GPPROGRAMUNIFORM1I gpProgramUniform1i64ARB C.GPPROGRAMUNIFORM1I64ARB gpProgramUniform1i64NV C.GPPROGRAMUNIFORM1I64NV gpProgramUniform1i64vARB C.GPPROGRAMUNIFORM1I64VARB gpProgramUniform1i64vNV C.GPPROGRAMUNIFORM1I64VNV gpProgramUniform1iEXT C.GPPROGRAMUNIFORM1IEXT gpProgramUniform1iv C.GPPROGRAMUNIFORM1IV gpProgramUniform1ivEXT C.GPPROGRAMUNIFORM1IVEXT gpProgramUniform1ui C.GPPROGRAMUNIFORM1UI gpProgramUniform1ui64ARB C.GPPROGRAMUNIFORM1UI64ARB gpProgramUniform1ui64NV C.GPPROGRAMUNIFORM1UI64NV gpProgramUniform1ui64vARB C.GPPROGRAMUNIFORM1UI64VARB gpProgramUniform1ui64vNV C.GPPROGRAMUNIFORM1UI64VNV gpProgramUniform1uiEXT C.GPPROGRAMUNIFORM1UIEXT gpProgramUniform1uiv C.GPPROGRAMUNIFORM1UIV gpProgramUniform1uivEXT C.GPPROGRAMUNIFORM1UIVEXT gpProgramUniform2d C.GPPROGRAMUNIFORM2D gpProgramUniform2dEXT C.GPPROGRAMUNIFORM2DEXT gpProgramUniform2dv C.GPPROGRAMUNIFORM2DV gpProgramUniform2dvEXT C.GPPROGRAMUNIFORM2DVEXT gpProgramUniform2f C.GPPROGRAMUNIFORM2F gpProgramUniform2fEXT C.GPPROGRAMUNIFORM2FEXT gpProgramUniform2fv C.GPPROGRAMUNIFORM2FV gpProgramUniform2fvEXT C.GPPROGRAMUNIFORM2FVEXT gpProgramUniform2i C.GPPROGRAMUNIFORM2I gpProgramUniform2i64ARB C.GPPROGRAMUNIFORM2I64ARB gpProgramUniform2i64NV C.GPPROGRAMUNIFORM2I64NV gpProgramUniform2i64vARB C.GPPROGRAMUNIFORM2I64VARB gpProgramUniform2i64vNV C.GPPROGRAMUNIFORM2I64VNV gpProgramUniform2iEXT C.GPPROGRAMUNIFORM2IEXT gpProgramUniform2iv C.GPPROGRAMUNIFORM2IV gpProgramUniform2ivEXT C.GPPROGRAMUNIFORM2IVEXT gpProgramUniform2ui C.GPPROGRAMUNIFORM2UI gpProgramUniform2ui64ARB C.GPPROGRAMUNIFORM2UI64ARB gpProgramUniform2ui64NV C.GPPROGRAMUNIFORM2UI64NV gpProgramUniform2ui64vARB C.GPPROGRAMUNIFORM2UI64VARB gpProgramUniform2ui64vNV C.GPPROGRAMUNIFORM2UI64VNV gpProgramUniform2uiEXT C.GPPROGRAMUNIFORM2UIEXT gpProgramUniform2uiv C.GPPROGRAMUNIFORM2UIV gpProgramUniform2uivEXT C.GPPROGRAMUNIFORM2UIVEXT gpProgramUniform3d C.GPPROGRAMUNIFORM3D gpProgramUniform3dEXT C.GPPROGRAMUNIFORM3DEXT gpProgramUniform3dv C.GPPROGRAMUNIFORM3DV gpProgramUniform3dvEXT C.GPPROGRAMUNIFORM3DVEXT gpProgramUniform3f C.GPPROGRAMUNIFORM3F gpProgramUniform3fEXT C.GPPROGRAMUNIFORM3FEXT gpProgramUniform3fv C.GPPROGRAMUNIFORM3FV gpProgramUniform3fvEXT C.GPPROGRAMUNIFORM3FVEXT gpProgramUniform3i C.GPPROGRAMUNIFORM3I gpProgramUniform3i64ARB C.GPPROGRAMUNIFORM3I64ARB gpProgramUniform3i64NV C.GPPROGRAMUNIFORM3I64NV gpProgramUniform3i64vARB C.GPPROGRAMUNIFORM3I64VARB gpProgramUniform3i64vNV C.GPPROGRAMUNIFORM3I64VNV gpProgramUniform3iEXT C.GPPROGRAMUNIFORM3IEXT gpProgramUniform3iv C.GPPROGRAMUNIFORM3IV gpProgramUniform3ivEXT C.GPPROGRAMUNIFORM3IVEXT gpProgramUniform3ui C.GPPROGRAMUNIFORM3UI gpProgramUniform3ui64ARB C.GPPROGRAMUNIFORM3UI64ARB gpProgramUniform3ui64NV C.GPPROGRAMUNIFORM3UI64NV gpProgramUniform3ui64vARB C.GPPROGRAMUNIFORM3UI64VARB gpProgramUniform3ui64vNV C.GPPROGRAMUNIFORM3UI64VNV gpProgramUniform3uiEXT C.GPPROGRAMUNIFORM3UIEXT gpProgramUniform3uiv C.GPPROGRAMUNIFORM3UIV gpProgramUniform3uivEXT C.GPPROGRAMUNIFORM3UIVEXT gpProgramUniform4d C.GPPROGRAMUNIFORM4D gpProgramUniform4dEXT C.GPPROGRAMUNIFORM4DEXT gpProgramUniform4dv C.GPPROGRAMUNIFORM4DV gpProgramUniform4dvEXT C.GPPROGRAMUNIFORM4DVEXT gpProgramUniform4f C.GPPROGRAMUNIFORM4F gpProgramUniform4fEXT C.GPPROGRAMUNIFORM4FEXT gpProgramUniform4fv C.GPPROGRAMUNIFORM4FV gpProgramUniform4fvEXT C.GPPROGRAMUNIFORM4FVEXT gpProgramUniform4i C.GPPROGRAMUNIFORM4I gpProgramUniform4i64ARB C.GPPROGRAMUNIFORM4I64ARB gpProgramUniform4i64NV C.GPPROGRAMUNIFORM4I64NV gpProgramUniform4i64vARB C.GPPROGRAMUNIFORM4I64VARB gpProgramUniform4i64vNV C.GPPROGRAMUNIFORM4I64VNV gpProgramUniform4iEXT C.GPPROGRAMUNIFORM4IEXT gpProgramUniform4iv C.GPPROGRAMUNIFORM4IV gpProgramUniform4ivEXT C.GPPROGRAMUNIFORM4IVEXT gpProgramUniform4ui C.GPPROGRAMUNIFORM4UI gpProgramUniform4ui64ARB C.GPPROGRAMUNIFORM4UI64ARB gpProgramUniform4ui64NV C.GPPROGRAMUNIFORM4UI64NV gpProgramUniform4ui64vARB C.GPPROGRAMUNIFORM4UI64VARB gpProgramUniform4ui64vNV C.GPPROGRAMUNIFORM4UI64VNV gpProgramUniform4uiEXT C.GPPROGRAMUNIFORM4UIEXT gpProgramUniform4uiv C.GPPROGRAMUNIFORM4UIV gpProgramUniform4uivEXT C.GPPROGRAMUNIFORM4UIVEXT gpProgramUniformHandleui64ARB C.GPPROGRAMUNIFORMHANDLEUI64ARB gpProgramUniformHandleui64NV C.GPPROGRAMUNIFORMHANDLEUI64NV gpProgramUniformHandleui64vARB C.GPPROGRAMUNIFORMHANDLEUI64VARB gpProgramUniformHandleui64vNV C.GPPROGRAMUNIFORMHANDLEUI64VNV gpProgramUniformMatrix2dv C.GPPROGRAMUNIFORMMATRIX2DV gpProgramUniformMatrix2dvEXT C.GPPROGRAMUNIFORMMATRIX2DVEXT gpProgramUniformMatrix2fv C.GPPROGRAMUNIFORMMATRIX2FV gpProgramUniformMatrix2fvEXT C.GPPROGRAMUNIFORMMATRIX2FVEXT gpProgramUniformMatrix2x3dv C.GPPROGRAMUNIFORMMATRIX2X3DV gpProgramUniformMatrix2x3dvEXT C.GPPROGRAMUNIFORMMATRIX2X3DVEXT gpProgramUniformMatrix2x3fv C.GPPROGRAMUNIFORMMATRIX2X3FV gpProgramUniformMatrix2x3fvEXT C.GPPROGRAMUNIFORMMATRIX2X3FVEXT gpProgramUniformMatrix2x4dv C.GPPROGRAMUNIFORMMATRIX2X4DV gpProgramUniformMatrix2x4dvEXT C.GPPROGRAMUNIFORMMATRIX2X4DVEXT gpProgramUniformMatrix2x4fv C.GPPROGRAMUNIFORMMATRIX2X4FV gpProgramUniformMatrix2x4fvEXT C.GPPROGRAMUNIFORMMATRIX2X4FVEXT gpProgramUniformMatrix3dv C.GPPROGRAMUNIFORMMATRIX3DV gpProgramUniformMatrix3dvEXT C.GPPROGRAMUNIFORMMATRIX3DVEXT gpProgramUniformMatrix3fv C.GPPROGRAMUNIFORMMATRIX3FV gpProgramUniformMatrix3fvEXT C.GPPROGRAMUNIFORMMATRIX3FVEXT gpProgramUniformMatrix3x2dv C.GPPROGRAMUNIFORMMATRIX3X2DV gpProgramUniformMatrix3x2dvEXT C.GPPROGRAMUNIFORMMATRIX3X2DVEXT gpProgramUniformMatrix3x2fv C.GPPROGRAMUNIFORMMATRIX3X2FV gpProgramUniformMatrix3x2fvEXT C.GPPROGRAMUNIFORMMATRIX3X2FVEXT gpProgramUniformMatrix3x4dv C.GPPROGRAMUNIFORMMATRIX3X4DV gpProgramUniformMatrix3x4dvEXT C.GPPROGRAMUNIFORMMATRIX3X4DVEXT gpProgramUniformMatrix3x4fv C.GPPROGRAMUNIFORMMATRIX3X4FV gpProgramUniformMatrix3x4fvEXT C.GPPROGRAMUNIFORMMATRIX3X4FVEXT gpProgramUniformMatrix4dv C.GPPROGRAMUNIFORMMATRIX4DV gpProgramUniformMatrix4dvEXT C.GPPROGRAMUNIFORMMATRIX4DVEXT gpProgramUniformMatrix4fv C.GPPROGRAMUNIFORMMATRIX4FV gpProgramUniformMatrix4fvEXT C.GPPROGRAMUNIFORMMATRIX4FVEXT gpProgramUniformMatrix4x2dv C.GPPROGRAMUNIFORMMATRIX4X2DV gpProgramUniformMatrix4x2dvEXT C.GPPROGRAMUNIFORMMATRIX4X2DVEXT gpProgramUniformMatrix4x2fv C.GPPROGRAMUNIFORMMATRIX4X2FV gpProgramUniformMatrix4x2fvEXT C.GPPROGRAMUNIFORMMATRIX4X2FVEXT gpProgramUniformMatrix4x3dv C.GPPROGRAMUNIFORMMATRIX4X3DV gpProgramUniformMatrix4x3dvEXT C.GPPROGRAMUNIFORMMATRIX4X3DVEXT gpProgramUniformMatrix4x3fv C.GPPROGRAMUNIFORMMATRIX4X3FV gpProgramUniformMatrix4x3fvEXT C.GPPROGRAMUNIFORMMATRIX4X3FVEXT gpProgramUniformui64NV C.GPPROGRAMUNIFORMUI64NV gpProgramUniformui64vNV C.GPPROGRAMUNIFORMUI64VNV gpProgramVertexLimitNV C.GPPROGRAMVERTEXLIMITNV gpProvokingVertex C.GPPROVOKINGVERTEX gpProvokingVertexEXT C.GPPROVOKINGVERTEXEXT gpPushAttrib C.GPPUSHATTRIB gpPushClientAttrib C.GPPUSHCLIENTATTRIB gpPushClientAttribDefaultEXT C.GPPUSHCLIENTATTRIBDEFAULTEXT gpPushDebugGroup C.GPPUSHDEBUGGROUP gpPushDebugGroupKHR C.GPPUSHDEBUGGROUPKHR gpPushGroupMarkerEXT C.GPPUSHGROUPMARKEREXT gpPushMatrix C.GPPUSHMATRIX gpPushName C.GPPUSHNAME gpQueryCounter C.GPQUERYCOUNTER gpQueryMatrixxOES C.GPQUERYMATRIXXOES gpQueryObjectParameteruiAMD C.GPQUERYOBJECTPARAMETERUIAMD gpQueryResourceNV C.GPQUERYRESOURCENV gpQueryResourceTagNV C.GPQUERYRESOURCETAGNV gpRasterPos2d C.GPRASTERPOS2D gpRasterPos2dv C.GPRASTERPOS2DV gpRasterPos2f C.GPRASTERPOS2F gpRasterPos2fv C.GPRASTERPOS2FV gpRasterPos2i C.GPRASTERPOS2I gpRasterPos2iv C.GPRASTERPOS2IV gpRasterPos2s C.GPRASTERPOS2S gpRasterPos2sv C.GPRASTERPOS2SV gpRasterPos2xOES C.GPRASTERPOS2XOES gpRasterPos2xvOES C.GPRASTERPOS2XVOES gpRasterPos3d C.GPRASTERPOS3D gpRasterPos3dv C.GPRASTERPOS3DV gpRasterPos3f C.GPRASTERPOS3F gpRasterPos3fv C.GPRASTERPOS3FV gpRasterPos3i C.GPRASTERPOS3I gpRasterPos3iv C.GPRASTERPOS3IV gpRasterPos3s C.GPRASTERPOS3S gpRasterPos3sv C.GPRASTERPOS3SV gpRasterPos3xOES C.GPRASTERPOS3XOES gpRasterPos3xvOES C.GPRASTERPOS3XVOES gpRasterPos4d C.GPRASTERPOS4D gpRasterPos4dv C.GPRASTERPOS4DV gpRasterPos4f C.GPRASTERPOS4F gpRasterPos4fv C.GPRASTERPOS4FV gpRasterPos4i C.GPRASTERPOS4I gpRasterPos4iv C.GPRASTERPOS4IV gpRasterPos4s C.GPRASTERPOS4S gpRasterPos4sv C.GPRASTERPOS4SV gpRasterPos4xOES C.GPRASTERPOS4XOES gpRasterPos4xvOES C.GPRASTERPOS4XVOES gpRasterSamplesEXT C.GPRASTERSAMPLESEXT gpReadBuffer C.GPREADBUFFER gpReadInstrumentsSGIX C.GPREADINSTRUMENTSSGIX gpReadPixels C.GPREADPIXELS gpReadnPixels C.GPREADNPIXELS gpReadnPixelsARB C.GPREADNPIXELSARB gpReadnPixelsKHR C.GPREADNPIXELSKHR gpRectd C.GPRECTD gpRectdv C.GPRECTDV gpRectf C.GPRECTF gpRectfv C.GPRECTFV gpRecti C.GPRECTI gpRectiv C.GPRECTIV gpRects C.GPRECTS gpRectsv C.GPRECTSV gpRectxOES C.GPRECTXOES gpRectxvOES C.GPRECTXVOES gpReferencePlaneSGIX C.GPREFERENCEPLANESGIX gpReleaseKeyedMutexWin32EXT C.GPRELEASEKEYEDMUTEXWIN32EXT gpReleaseShaderCompiler C.GPRELEASESHADERCOMPILER gpRenderGpuMaskNV C.GPRENDERGPUMASKNV gpRenderMode C.GPRENDERMODE gpRenderbufferStorage C.GPRENDERBUFFERSTORAGE gpRenderbufferStorageEXT C.GPRENDERBUFFERSTORAGEEXT gpRenderbufferStorageMultisample C.GPRENDERBUFFERSTORAGEMULTISAMPLE gpRenderbufferStorageMultisampleCoverageNV C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV gpRenderbufferStorageMultisampleEXT C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT gpReplacementCodePointerSUN C.GPREPLACEMENTCODEPOINTERSUN gpReplacementCodeubSUN C.GPREPLACEMENTCODEUBSUN gpReplacementCodeubvSUN C.GPREPLACEMENTCODEUBVSUN gpReplacementCodeuiColor3fVertex3fSUN C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN gpReplacementCodeuiColor3fVertex3fvSUN C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN gpReplacementCodeuiColor4fNormal3fVertex3fSUN C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN gpReplacementCodeuiColor4fNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN gpReplacementCodeuiColor4ubVertex3fSUN C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN gpReplacementCodeuiColor4ubVertex3fvSUN C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN gpReplacementCodeuiNormal3fVertex3fSUN C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN gpReplacementCodeuiNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN gpReplacementCodeuiSUN C.GPREPLACEMENTCODEUISUN gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN gpReplacementCodeuiTexCoord2fVertex3fSUN C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN gpReplacementCodeuiTexCoord2fVertex3fvSUN C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN gpReplacementCodeuiVertex3fSUN C.GPREPLACEMENTCODEUIVERTEX3FSUN gpReplacementCodeuiVertex3fvSUN C.GPREPLACEMENTCODEUIVERTEX3FVSUN gpReplacementCodeuivSUN C.GPREPLACEMENTCODEUIVSUN gpReplacementCodeusSUN C.GPREPLACEMENTCODEUSSUN gpReplacementCodeusvSUN C.GPREPLACEMENTCODEUSVSUN gpRequestResidentProgramsNV C.GPREQUESTRESIDENTPROGRAMSNV gpResetHistogram C.GPRESETHISTOGRAM gpResetHistogramEXT C.GPRESETHISTOGRAMEXT gpResetMinmax C.GPRESETMINMAX gpResetMinmaxEXT C.GPRESETMINMAXEXT gpResizeBuffersMESA C.GPRESIZEBUFFERSMESA gpResolveDepthValuesNV C.GPRESOLVEDEPTHVALUESNV gpResumeTransformFeedback C.GPRESUMETRANSFORMFEEDBACK gpResumeTransformFeedbackNV C.GPRESUMETRANSFORMFEEDBACKNV gpRotated C.GPROTATED gpRotatef C.GPROTATEF gpRotatexOES C.GPROTATEXOES gpSampleCoverage C.GPSAMPLECOVERAGE gpSampleCoverageARB C.GPSAMPLECOVERAGEARB gpSampleCoveragexOES C.GPSAMPLECOVERAGEXOES gpSampleMapATI C.GPSAMPLEMAPATI gpSampleMaskEXT C.GPSAMPLEMASKEXT gpSampleMaskIndexedNV C.GPSAMPLEMASKINDEXEDNV gpSampleMaskSGIS C.GPSAMPLEMASKSGIS gpSampleMaski C.GPSAMPLEMASKI gpSamplePatternEXT C.GPSAMPLEPATTERNEXT gpSamplePatternSGIS C.GPSAMPLEPATTERNSGIS gpSamplerParameterIiv C.GPSAMPLERPARAMETERIIV gpSamplerParameterIuiv C.GPSAMPLERPARAMETERIUIV gpSamplerParameterf C.GPSAMPLERPARAMETERF gpSamplerParameterfv C.GPSAMPLERPARAMETERFV gpSamplerParameteri C.GPSAMPLERPARAMETERI gpSamplerParameteriv C.GPSAMPLERPARAMETERIV gpScaled C.GPSCALED gpScalef C.GPSCALEF gpScalexOES C.GPSCALEXOES gpScissor C.GPSCISSOR gpScissorArrayv C.GPSCISSORARRAYV gpScissorIndexed C.GPSCISSORINDEXED gpScissorIndexedv C.GPSCISSORINDEXEDV gpSecondaryColor3b C.GPSECONDARYCOLOR3B gpSecondaryColor3bEXT C.GPSECONDARYCOLOR3BEXT gpSecondaryColor3bv C.GPSECONDARYCOLOR3BV gpSecondaryColor3bvEXT C.GPSECONDARYCOLOR3BVEXT gpSecondaryColor3d C.GPSECONDARYCOLOR3D gpSecondaryColor3dEXT C.GPSECONDARYCOLOR3DEXT gpSecondaryColor3dv C.GPSECONDARYCOLOR3DV gpSecondaryColor3dvEXT C.GPSECONDARYCOLOR3DVEXT gpSecondaryColor3f C.GPSECONDARYCOLOR3F gpSecondaryColor3fEXT C.GPSECONDARYCOLOR3FEXT gpSecondaryColor3fv C.GPSECONDARYCOLOR3FV gpSecondaryColor3fvEXT C.GPSECONDARYCOLOR3FVEXT gpSecondaryColor3hNV C.GPSECONDARYCOLOR3HNV gpSecondaryColor3hvNV C.GPSECONDARYCOLOR3HVNV gpSecondaryColor3i C.GPSECONDARYCOLOR3I gpSecondaryColor3iEXT C.GPSECONDARYCOLOR3IEXT gpSecondaryColor3iv C.GPSECONDARYCOLOR3IV gpSecondaryColor3ivEXT C.GPSECONDARYCOLOR3IVEXT gpSecondaryColor3s C.GPSECONDARYCOLOR3S gpSecondaryColor3sEXT C.GPSECONDARYCOLOR3SEXT gpSecondaryColor3sv C.GPSECONDARYCOLOR3SV gpSecondaryColor3svEXT C.GPSECONDARYCOLOR3SVEXT gpSecondaryColor3ub C.GPSECONDARYCOLOR3UB gpSecondaryColor3ubEXT C.GPSECONDARYCOLOR3UBEXT gpSecondaryColor3ubv C.GPSECONDARYCOLOR3UBV gpSecondaryColor3ubvEXT C.GPSECONDARYCOLOR3UBVEXT gpSecondaryColor3ui C.GPSECONDARYCOLOR3UI gpSecondaryColor3uiEXT C.GPSECONDARYCOLOR3UIEXT gpSecondaryColor3uiv C.GPSECONDARYCOLOR3UIV gpSecondaryColor3uivEXT C.GPSECONDARYCOLOR3UIVEXT gpSecondaryColor3us C.GPSECONDARYCOLOR3US gpSecondaryColor3usEXT C.GPSECONDARYCOLOR3USEXT gpSecondaryColor3usv C.GPSECONDARYCOLOR3USV gpSecondaryColor3usvEXT C.GPSECONDARYCOLOR3USVEXT gpSecondaryColorFormatNV C.GPSECONDARYCOLORFORMATNV gpSecondaryColorP3ui C.GPSECONDARYCOLORP3UI gpSecondaryColorP3uiv C.GPSECONDARYCOLORP3UIV gpSecondaryColorPointer C.GPSECONDARYCOLORPOINTER gpSecondaryColorPointerEXT C.GPSECONDARYCOLORPOINTEREXT gpSecondaryColorPointerListIBM C.GPSECONDARYCOLORPOINTERLISTIBM gpSelectBuffer C.GPSELECTBUFFER gpSelectPerfMonitorCountersAMD C.GPSELECTPERFMONITORCOUNTERSAMD gpSemaphoreParameterui64vEXT C.GPSEMAPHOREPARAMETERUI64VEXT gpSeparableFilter2D C.GPSEPARABLEFILTER2D gpSeparableFilter2DEXT C.GPSEPARABLEFILTER2DEXT gpSetFenceAPPLE C.GPSETFENCEAPPLE gpSetFenceNV C.GPSETFENCENV gpSetFragmentShaderConstantATI C.GPSETFRAGMENTSHADERCONSTANTATI gpSetInvariantEXT C.GPSETINVARIANTEXT gpSetLocalConstantEXT C.GPSETLOCALCONSTANTEXT gpSetMultisamplefvAMD C.GPSETMULTISAMPLEFVAMD gpShadeModel C.GPSHADEMODEL gpShaderBinary C.GPSHADERBINARY gpShaderOp1EXT C.GPSHADEROP1EXT gpShaderOp2EXT C.GPSHADEROP2EXT gpShaderOp3EXT C.GPSHADEROP3EXT gpShaderSource C.GPSHADERSOURCE gpShaderSourceARB C.GPSHADERSOURCEARB gpShaderStorageBlockBinding C.GPSHADERSTORAGEBLOCKBINDING gpSharpenTexFuncSGIS C.GPSHARPENTEXFUNCSGIS gpSignalSemaphoreEXT C.GPSIGNALSEMAPHOREEXT gpSignalVkFenceNV C.GPSIGNALVKFENCENV gpSignalVkSemaphoreNV C.GPSIGNALVKSEMAPHORENV gpSpecializeShaderARB C.GPSPECIALIZESHADERARB gpSpriteParameterfSGIX C.GPSPRITEPARAMETERFSGIX gpSpriteParameterfvSGIX C.GPSPRITEPARAMETERFVSGIX gpSpriteParameteriSGIX C.GPSPRITEPARAMETERISGIX gpSpriteParameterivSGIX C.GPSPRITEPARAMETERIVSGIX gpStartInstrumentsSGIX C.GPSTARTINSTRUMENTSSGIX gpStateCaptureNV C.GPSTATECAPTURENV gpStencilClearTagEXT C.GPSTENCILCLEARTAGEXT gpStencilFillPathInstancedNV C.GPSTENCILFILLPATHINSTANCEDNV gpStencilFillPathNV C.GPSTENCILFILLPATHNV gpStencilFunc C.GPSTENCILFUNC gpStencilFuncSeparate C.GPSTENCILFUNCSEPARATE gpStencilFuncSeparateATI C.GPSTENCILFUNCSEPARATEATI gpStencilMask C.GPSTENCILMASK gpStencilMaskSeparate C.GPSTENCILMASKSEPARATE gpStencilOp C.GPSTENCILOP gpStencilOpSeparate C.GPSTENCILOPSEPARATE gpStencilOpSeparateATI C.GPSTENCILOPSEPARATEATI gpStencilOpValueAMD C.GPSTENCILOPVALUEAMD gpStencilStrokePathInstancedNV C.GPSTENCILSTROKEPATHINSTANCEDNV gpStencilStrokePathNV C.GPSTENCILSTROKEPATHNV gpStencilThenCoverFillPathInstancedNV C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV gpStencilThenCoverFillPathNV C.GPSTENCILTHENCOVERFILLPATHNV gpStencilThenCoverStrokePathInstancedNV C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV gpStencilThenCoverStrokePathNV C.GPSTENCILTHENCOVERSTROKEPATHNV gpStopInstrumentsSGIX C.GPSTOPINSTRUMENTSSGIX gpStringMarkerGREMEDY C.GPSTRINGMARKERGREMEDY gpSubpixelPrecisionBiasNV C.GPSUBPIXELPRECISIONBIASNV gpSwizzleEXT C.GPSWIZZLEEXT gpSyncTextureINTEL C.GPSYNCTEXTUREINTEL gpTagSampleBufferSGIX C.GPTAGSAMPLEBUFFERSGIX gpTangent3bEXT C.GPTANGENT3BEXT gpTangent3bvEXT C.GPTANGENT3BVEXT gpTangent3dEXT C.GPTANGENT3DEXT gpTangent3dvEXT C.GPTANGENT3DVEXT gpTangent3fEXT C.GPTANGENT3FEXT gpTangent3fvEXT C.GPTANGENT3FVEXT gpTangent3iEXT C.GPTANGENT3IEXT gpTangent3ivEXT C.GPTANGENT3IVEXT gpTangent3sEXT C.GPTANGENT3SEXT gpTangent3svEXT C.GPTANGENT3SVEXT gpTangentPointerEXT C.GPTANGENTPOINTEREXT gpTbufferMask3DFX C.GPTBUFFERMASK3DFX gpTessellationFactorAMD C.GPTESSELLATIONFACTORAMD gpTessellationModeAMD C.GPTESSELLATIONMODEAMD gpTestFenceAPPLE C.GPTESTFENCEAPPLE gpTestFenceNV C.GPTESTFENCENV gpTestObjectAPPLE C.GPTESTOBJECTAPPLE gpTexBuffer C.GPTEXBUFFER gpTexBufferARB C.GPTEXBUFFERARB gpTexBufferEXT C.GPTEXBUFFEREXT gpTexBufferRange C.GPTEXBUFFERRANGE gpTexBumpParameterfvATI C.GPTEXBUMPPARAMETERFVATI gpTexBumpParameterivATI C.GPTEXBUMPPARAMETERIVATI gpTexCoord1bOES C.GPTEXCOORD1BOES gpTexCoord1bvOES C.GPTEXCOORD1BVOES gpTexCoord1d C.GPTEXCOORD1D gpTexCoord1dv C.GPTEXCOORD1DV gpTexCoord1f C.GPTEXCOORD1F gpTexCoord1fv C.GPTEXCOORD1FV gpTexCoord1hNV C.GPTEXCOORD1HNV gpTexCoord1hvNV C.GPTEXCOORD1HVNV gpTexCoord1i C.GPTEXCOORD1I gpTexCoord1iv C.GPTEXCOORD1IV gpTexCoord1s C.GPTEXCOORD1S gpTexCoord1sv C.GPTEXCOORD1SV gpTexCoord1xOES C.GPTEXCOORD1XOES gpTexCoord1xvOES C.GPTEXCOORD1XVOES gpTexCoord2bOES C.GPTEXCOORD2BOES gpTexCoord2bvOES C.GPTEXCOORD2BVOES gpTexCoord2d C.GPTEXCOORD2D gpTexCoord2dv C.GPTEXCOORD2DV gpTexCoord2f C.GPTEXCOORD2F gpTexCoord2fColor3fVertex3fSUN C.GPTEXCOORD2FCOLOR3FVERTEX3FSUN gpTexCoord2fColor3fVertex3fvSUN C.GPTEXCOORD2FCOLOR3FVERTEX3FVSUN gpTexCoord2fColor4fNormal3fVertex3fSUN C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN gpTexCoord2fColor4fNormal3fVertex3fvSUN C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN gpTexCoord2fColor4ubVertex3fSUN C.GPTEXCOORD2FCOLOR4UBVERTEX3FSUN gpTexCoord2fColor4ubVertex3fvSUN C.GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN gpTexCoord2fNormal3fVertex3fSUN C.GPTEXCOORD2FNORMAL3FVERTEX3FSUN gpTexCoord2fNormal3fVertex3fvSUN C.GPTEXCOORD2FNORMAL3FVERTEX3FVSUN gpTexCoord2fVertex3fSUN C.GPTEXCOORD2FVERTEX3FSUN gpTexCoord2fVertex3fvSUN C.GPTEXCOORD2FVERTEX3FVSUN gpTexCoord2fv C.GPTEXCOORD2FV gpTexCoord2hNV C.GPTEXCOORD2HNV gpTexCoord2hvNV C.GPTEXCOORD2HVNV gpTexCoord2i C.GPTEXCOORD2I gpTexCoord2iv C.GPTEXCOORD2IV gpTexCoord2s C.GPTEXCOORD2S gpTexCoord2sv C.GPTEXCOORD2SV gpTexCoord2xOES C.GPTEXCOORD2XOES gpTexCoord2xvOES C.GPTEXCOORD2XVOES gpTexCoord3bOES C.GPTEXCOORD3BOES gpTexCoord3bvOES C.GPTEXCOORD3BVOES gpTexCoord3d C.GPTEXCOORD3D gpTexCoord3dv C.GPTEXCOORD3DV gpTexCoord3f C.GPTEXCOORD3F gpTexCoord3fv C.GPTEXCOORD3FV gpTexCoord3hNV C.GPTEXCOORD3HNV gpTexCoord3hvNV C.GPTEXCOORD3HVNV gpTexCoord3i C.GPTEXCOORD3I gpTexCoord3iv C.GPTEXCOORD3IV gpTexCoord3s C.GPTEXCOORD3S gpTexCoord3sv C.GPTEXCOORD3SV gpTexCoord3xOES C.GPTEXCOORD3XOES gpTexCoord3xvOES C.GPTEXCOORD3XVOES gpTexCoord4bOES C.GPTEXCOORD4BOES gpTexCoord4bvOES C.GPTEXCOORD4BVOES gpTexCoord4d C.GPTEXCOORD4D gpTexCoord4dv C.GPTEXCOORD4DV gpTexCoord4f C.GPTEXCOORD4F gpTexCoord4fColor4fNormal3fVertex4fSUN C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN gpTexCoord4fColor4fNormal3fVertex4fvSUN C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN gpTexCoord4fVertex4fSUN C.GPTEXCOORD4FVERTEX4FSUN gpTexCoord4fVertex4fvSUN C.GPTEXCOORD4FVERTEX4FVSUN gpTexCoord4fv C.GPTEXCOORD4FV gpTexCoord4hNV C.GPTEXCOORD4HNV gpTexCoord4hvNV C.GPTEXCOORD4HVNV gpTexCoord4i C.GPTEXCOORD4I gpTexCoord4iv C.GPTEXCOORD4IV gpTexCoord4s C.GPTEXCOORD4S gpTexCoord4sv C.GPTEXCOORD4SV gpTexCoord4xOES C.GPTEXCOORD4XOES gpTexCoord4xvOES C.GPTEXCOORD4XVOES gpTexCoordFormatNV C.GPTEXCOORDFORMATNV gpTexCoordP1ui C.GPTEXCOORDP1UI gpTexCoordP1uiv C.GPTEXCOORDP1UIV gpTexCoordP2ui C.GPTEXCOORDP2UI gpTexCoordP2uiv C.GPTEXCOORDP2UIV gpTexCoordP3ui C.GPTEXCOORDP3UI gpTexCoordP3uiv C.GPTEXCOORDP3UIV gpTexCoordP4ui C.GPTEXCOORDP4UI gpTexCoordP4uiv C.GPTEXCOORDP4UIV gpTexCoordPointer C.GPTEXCOORDPOINTER gpTexCoordPointerEXT C.GPTEXCOORDPOINTEREXT gpTexCoordPointerListIBM C.GPTEXCOORDPOINTERLISTIBM gpTexCoordPointervINTEL C.GPTEXCOORDPOINTERVINTEL gpTexEnvf C.GPTEXENVF gpTexEnvfv C.GPTEXENVFV gpTexEnvi C.GPTEXENVI gpTexEnviv C.GPTEXENVIV gpTexEnvxOES C.GPTEXENVXOES gpTexEnvxvOES C.GPTEXENVXVOES gpTexFilterFuncSGIS C.GPTEXFILTERFUNCSGIS gpTexGend C.GPTEXGEND gpTexGendv C.GPTEXGENDV gpTexGenf C.GPTEXGENF gpTexGenfv C.GPTEXGENFV gpTexGeni C.GPTEXGENI gpTexGeniv C.GPTEXGENIV gpTexGenxOES C.GPTEXGENXOES gpTexGenxvOES C.GPTEXGENXVOES gpTexImage1D C.GPTEXIMAGE1D gpTexImage2D C.GPTEXIMAGE2D gpTexImage2DMultisample C.GPTEXIMAGE2DMULTISAMPLE gpTexImage2DMultisampleCoverageNV C.GPTEXIMAGE2DMULTISAMPLECOVERAGENV gpTexImage3D C.GPTEXIMAGE3D gpTexImage3DEXT C.GPTEXIMAGE3DEXT gpTexImage3DMultisample C.GPTEXIMAGE3DMULTISAMPLE gpTexImage3DMultisampleCoverageNV C.GPTEXIMAGE3DMULTISAMPLECOVERAGENV gpTexImage4DSGIS C.GPTEXIMAGE4DSGIS gpTexPageCommitmentARB C.GPTEXPAGECOMMITMENTARB gpTexParameterIiv C.GPTEXPARAMETERIIV gpTexParameterIivEXT C.GPTEXPARAMETERIIVEXT gpTexParameterIuiv C.GPTEXPARAMETERIUIV gpTexParameterIuivEXT C.GPTEXPARAMETERIUIVEXT gpTexParameterf C.GPTEXPARAMETERF gpTexParameterfv C.GPTEXPARAMETERFV gpTexParameteri C.GPTEXPARAMETERI gpTexParameteriv C.GPTEXPARAMETERIV gpTexParameterxOES C.GPTEXPARAMETERXOES gpTexParameterxvOES C.GPTEXPARAMETERXVOES gpTexRenderbufferNV C.GPTEXRENDERBUFFERNV gpTexStorage1D C.GPTEXSTORAGE1D gpTexStorage2D C.GPTEXSTORAGE2D gpTexStorage2DMultisample C.GPTEXSTORAGE2DMULTISAMPLE gpTexStorage3D C.GPTEXSTORAGE3D gpTexStorage3DMultisample C.GPTEXSTORAGE3DMULTISAMPLE gpTexStorageMem1DEXT C.GPTEXSTORAGEMEM1DEXT gpTexStorageMem2DEXT C.GPTEXSTORAGEMEM2DEXT gpTexStorageMem2DMultisampleEXT C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT gpTexStorageMem3DEXT C.GPTEXSTORAGEMEM3DEXT gpTexStorageMem3DMultisampleEXT C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT gpTexStorageSparseAMD C.GPTEXSTORAGESPARSEAMD gpTexSubImage1D C.GPTEXSUBIMAGE1D gpTexSubImage1DEXT C.GPTEXSUBIMAGE1DEXT gpTexSubImage2D C.GPTEXSUBIMAGE2D gpTexSubImage2DEXT C.GPTEXSUBIMAGE2DEXT gpTexSubImage3D C.GPTEXSUBIMAGE3D gpTexSubImage3DEXT C.GPTEXSUBIMAGE3DEXT gpTexSubImage4DSGIS C.GPTEXSUBIMAGE4DSGIS gpTextureBarrier C.GPTEXTUREBARRIER gpTextureBarrierNV C.GPTEXTUREBARRIERNV gpTextureBuffer C.GPTEXTUREBUFFER gpTextureBufferEXT C.GPTEXTUREBUFFEREXT gpTextureBufferRange C.GPTEXTUREBUFFERRANGE gpTextureBufferRangeEXT C.GPTEXTUREBUFFERRANGEEXT gpTextureColorMaskSGIS C.GPTEXTURECOLORMASKSGIS gpTextureImage1DEXT C.GPTEXTUREIMAGE1DEXT gpTextureImage2DEXT C.GPTEXTUREIMAGE2DEXT gpTextureImage2DMultisampleCoverageNV C.GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV gpTextureImage2DMultisampleNV C.GPTEXTUREIMAGE2DMULTISAMPLENV gpTextureImage3DEXT C.GPTEXTUREIMAGE3DEXT gpTextureImage3DMultisampleCoverageNV C.GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV gpTextureImage3DMultisampleNV C.GPTEXTUREIMAGE3DMULTISAMPLENV gpTextureLightEXT C.GPTEXTURELIGHTEXT gpTextureMaterialEXT C.GPTEXTUREMATERIALEXT gpTextureNormalEXT C.GPTEXTURENORMALEXT gpTexturePageCommitmentEXT C.GPTEXTUREPAGECOMMITMENTEXT gpTextureParameterIiv C.GPTEXTUREPARAMETERIIV gpTextureParameterIivEXT C.GPTEXTUREPARAMETERIIVEXT gpTextureParameterIuiv C.GPTEXTUREPARAMETERIUIV gpTextureParameterIuivEXT C.GPTEXTUREPARAMETERIUIVEXT gpTextureParameterf C.GPTEXTUREPARAMETERF gpTextureParameterfEXT C.GPTEXTUREPARAMETERFEXT gpTextureParameterfv C.GPTEXTUREPARAMETERFV gpTextureParameterfvEXT C.GPTEXTUREPARAMETERFVEXT gpTextureParameteri C.GPTEXTUREPARAMETERI gpTextureParameteriEXT C.GPTEXTUREPARAMETERIEXT gpTextureParameteriv C.GPTEXTUREPARAMETERIV gpTextureParameterivEXT C.GPTEXTUREPARAMETERIVEXT gpTextureRangeAPPLE C.GPTEXTURERANGEAPPLE gpTextureRenderbufferEXT C.GPTEXTURERENDERBUFFEREXT gpTextureStorage1D C.GPTEXTURESTORAGE1D gpTextureStorage1DEXT C.GPTEXTURESTORAGE1DEXT gpTextureStorage2D C.GPTEXTURESTORAGE2D gpTextureStorage2DEXT C.GPTEXTURESTORAGE2DEXT gpTextureStorage2DMultisample C.GPTEXTURESTORAGE2DMULTISAMPLE gpTextureStorage2DMultisampleEXT C.GPTEXTURESTORAGE2DMULTISAMPLEEXT gpTextureStorage3D C.GPTEXTURESTORAGE3D gpTextureStorage3DEXT C.GPTEXTURESTORAGE3DEXT gpTextureStorage3DMultisample C.GPTEXTURESTORAGE3DMULTISAMPLE gpTextureStorage3DMultisampleEXT C.GPTEXTURESTORAGE3DMULTISAMPLEEXT gpTextureStorageMem1DEXT C.GPTEXTURESTORAGEMEM1DEXT gpTextureStorageMem2DEXT C.GPTEXTURESTORAGEMEM2DEXT gpTextureStorageMem2DMultisampleEXT C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT gpTextureStorageMem3DEXT C.GPTEXTURESTORAGEMEM3DEXT gpTextureStorageMem3DMultisampleEXT C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT gpTextureStorageSparseAMD C.GPTEXTURESTORAGESPARSEAMD gpTextureSubImage1D C.GPTEXTURESUBIMAGE1D gpTextureSubImage1DEXT C.GPTEXTURESUBIMAGE1DEXT gpTextureSubImage2D C.GPTEXTURESUBIMAGE2D gpTextureSubImage2DEXT C.GPTEXTURESUBIMAGE2DEXT gpTextureSubImage3D C.GPTEXTURESUBIMAGE3D gpTextureSubImage3DEXT C.GPTEXTURESUBIMAGE3DEXT gpTextureView C.GPTEXTUREVIEW gpTrackMatrixNV C.GPTRACKMATRIXNV gpTransformFeedbackAttribsNV C.GPTRANSFORMFEEDBACKATTRIBSNV gpTransformFeedbackBufferBase C.GPTRANSFORMFEEDBACKBUFFERBASE gpTransformFeedbackBufferRange C.GPTRANSFORMFEEDBACKBUFFERRANGE gpTransformFeedbackStreamAttribsNV C.GPTRANSFORMFEEDBACKSTREAMATTRIBSNV gpTransformFeedbackVaryings C.GPTRANSFORMFEEDBACKVARYINGS gpTransformFeedbackVaryingsEXT C.GPTRANSFORMFEEDBACKVARYINGSEXT gpTransformFeedbackVaryingsNV C.GPTRANSFORMFEEDBACKVARYINGSNV gpTransformPathNV C.GPTRANSFORMPATHNV gpTranslated C.GPTRANSLATED gpTranslatef C.GPTRANSLATEF gpTranslatexOES C.GPTRANSLATEXOES gpUniform1d C.GPUNIFORM1D gpUniform1dv C.GPUNIFORM1DV gpUniform1f C.GPUNIFORM1F gpUniform1fARB C.GPUNIFORM1FARB gpUniform1fv C.GPUNIFORM1FV gpUniform1fvARB C.GPUNIFORM1FVARB gpUniform1i C.GPUNIFORM1I gpUniform1i64ARB C.GPUNIFORM1I64ARB gpUniform1i64NV C.GPUNIFORM1I64NV gpUniform1i64vARB C.GPUNIFORM1I64VARB gpUniform1i64vNV C.GPUNIFORM1I64VNV gpUniform1iARB C.GPUNIFORM1IARB gpUniform1iv C.GPUNIFORM1IV gpUniform1ivARB C.GPUNIFORM1IVARB gpUniform1ui C.GPUNIFORM1UI gpUniform1ui64ARB C.GPUNIFORM1UI64ARB gpUniform1ui64NV C.GPUNIFORM1UI64NV gpUniform1ui64vARB C.GPUNIFORM1UI64VARB gpUniform1ui64vNV C.GPUNIFORM1UI64VNV gpUniform1uiEXT C.GPUNIFORM1UIEXT gpUniform1uiv C.GPUNIFORM1UIV gpUniform1uivEXT C.GPUNIFORM1UIVEXT gpUniform2d C.GPUNIFORM2D gpUniform2dv C.GPUNIFORM2DV gpUniform2f C.GPUNIFORM2F gpUniform2fARB C.GPUNIFORM2FARB gpUniform2fv C.GPUNIFORM2FV gpUniform2fvARB C.GPUNIFORM2FVARB gpUniform2i C.GPUNIFORM2I gpUniform2i64ARB C.GPUNIFORM2I64ARB gpUniform2i64NV C.GPUNIFORM2I64NV gpUniform2i64vARB C.GPUNIFORM2I64VARB gpUniform2i64vNV C.GPUNIFORM2I64VNV gpUniform2iARB C.GPUNIFORM2IARB gpUniform2iv C.GPUNIFORM2IV gpUniform2ivARB C.GPUNIFORM2IVARB gpUniform2ui C.GPUNIFORM2UI gpUniform2ui64ARB C.GPUNIFORM2UI64ARB gpUniform2ui64NV C.GPUNIFORM2UI64NV gpUniform2ui64vARB C.GPUNIFORM2UI64VARB gpUniform2ui64vNV C.GPUNIFORM2UI64VNV gpUniform2uiEXT C.GPUNIFORM2UIEXT gpUniform2uiv C.GPUNIFORM2UIV gpUniform2uivEXT C.GPUNIFORM2UIVEXT gpUniform3d C.GPUNIFORM3D gpUniform3dv C.GPUNIFORM3DV gpUniform3f C.GPUNIFORM3F gpUniform3fARB C.GPUNIFORM3FARB gpUniform3fv C.GPUNIFORM3FV gpUniform3fvARB C.GPUNIFORM3FVARB gpUniform3i C.GPUNIFORM3I gpUniform3i64ARB C.GPUNIFORM3I64ARB gpUniform3i64NV C.GPUNIFORM3I64NV gpUniform3i64vARB C.GPUNIFORM3I64VARB gpUniform3i64vNV C.GPUNIFORM3I64VNV gpUniform3iARB C.GPUNIFORM3IARB gpUniform3iv C.GPUNIFORM3IV gpUniform3ivARB C.GPUNIFORM3IVARB gpUniform3ui C.GPUNIFORM3UI gpUniform3ui64ARB C.GPUNIFORM3UI64ARB gpUniform3ui64NV C.GPUNIFORM3UI64NV gpUniform3ui64vARB C.GPUNIFORM3UI64VARB gpUniform3ui64vNV C.GPUNIFORM3UI64VNV gpUniform3uiEXT C.GPUNIFORM3UIEXT gpUniform3uiv C.GPUNIFORM3UIV gpUniform3uivEXT C.GPUNIFORM3UIVEXT gpUniform4d C.GPUNIFORM4D gpUniform4dv C.GPUNIFORM4DV gpUniform4f C.GPUNIFORM4F gpUniform4fARB C.GPUNIFORM4FARB gpUniform4fv C.GPUNIFORM4FV gpUniform4fvARB C.GPUNIFORM4FVARB gpUniform4i C.GPUNIFORM4I gpUniform4i64ARB C.GPUNIFORM4I64ARB gpUniform4i64NV C.GPUNIFORM4I64NV gpUniform4i64vARB C.GPUNIFORM4I64VARB gpUniform4i64vNV C.GPUNIFORM4I64VNV gpUniform4iARB C.GPUNIFORM4IARB gpUniform4iv C.GPUNIFORM4IV gpUniform4ivARB C.GPUNIFORM4IVARB gpUniform4ui C.GPUNIFORM4UI gpUniform4ui64ARB C.GPUNIFORM4UI64ARB gpUniform4ui64NV C.GPUNIFORM4UI64NV gpUniform4ui64vARB C.GPUNIFORM4UI64VARB gpUniform4ui64vNV C.GPUNIFORM4UI64VNV gpUniform4uiEXT C.GPUNIFORM4UIEXT gpUniform4uiv C.GPUNIFORM4UIV gpUniform4uivEXT C.GPUNIFORM4UIVEXT gpUniformBlockBinding C.GPUNIFORMBLOCKBINDING gpUniformBufferEXT C.GPUNIFORMBUFFEREXT gpUniformHandleui64ARB C.GPUNIFORMHANDLEUI64ARB gpUniformHandleui64NV C.GPUNIFORMHANDLEUI64NV gpUniformHandleui64vARB C.GPUNIFORMHANDLEUI64VARB gpUniformHandleui64vNV C.GPUNIFORMHANDLEUI64VNV gpUniformMatrix2dv C.GPUNIFORMMATRIX2DV gpUniformMatrix2fv C.GPUNIFORMMATRIX2FV gpUniformMatrix2fvARB C.GPUNIFORMMATRIX2FVARB gpUniformMatrix2x3dv C.GPUNIFORMMATRIX2X3DV gpUniformMatrix2x3fv C.GPUNIFORMMATRIX2X3FV gpUniformMatrix2x4dv C.GPUNIFORMMATRIX2X4DV gpUniformMatrix2x4fv C.GPUNIFORMMATRIX2X4FV gpUniformMatrix3dv C.GPUNIFORMMATRIX3DV gpUniformMatrix3fv C.GPUNIFORMMATRIX3FV gpUniformMatrix3fvARB C.GPUNIFORMMATRIX3FVARB gpUniformMatrix3x2dv C.GPUNIFORMMATRIX3X2DV gpUniformMatrix3x2fv C.GPUNIFORMMATRIX3X2FV gpUniformMatrix3x4dv C.GPUNIFORMMATRIX3X4DV gpUniformMatrix3x4fv C.GPUNIFORMMATRIX3X4FV gpUniformMatrix4dv C.GPUNIFORMMATRIX4DV gpUniformMatrix4fv C.GPUNIFORMMATRIX4FV gpUniformMatrix4fvARB C.GPUNIFORMMATRIX4FVARB gpUniformMatrix4x2dv C.GPUNIFORMMATRIX4X2DV gpUniformMatrix4x2fv C.GPUNIFORMMATRIX4X2FV gpUniformMatrix4x3dv C.GPUNIFORMMATRIX4X3DV gpUniformMatrix4x3fv C.GPUNIFORMMATRIX4X3FV gpUniformSubroutinesuiv C.GPUNIFORMSUBROUTINESUIV gpUniformui64NV C.GPUNIFORMUI64NV gpUniformui64vNV C.GPUNIFORMUI64VNV gpUnlockArraysEXT C.GPUNLOCKARRAYSEXT gpUnmapBuffer C.GPUNMAPBUFFER gpUnmapBufferARB C.GPUNMAPBUFFERARB gpUnmapNamedBuffer C.GPUNMAPNAMEDBUFFER gpUnmapNamedBufferEXT C.GPUNMAPNAMEDBUFFEREXT gpUnmapObjectBufferATI C.GPUNMAPOBJECTBUFFERATI gpUnmapTexture2DINTEL C.GPUNMAPTEXTURE2DINTEL gpUpdateObjectBufferATI C.GPUPDATEOBJECTBUFFERATI gpUseProgram C.GPUSEPROGRAM gpUseProgramObjectARB C.GPUSEPROGRAMOBJECTARB gpUseProgramStages C.GPUSEPROGRAMSTAGES gpUseProgramStagesEXT C.GPUSEPROGRAMSTAGESEXT gpUseShaderProgramEXT C.GPUSESHADERPROGRAMEXT gpVDPAUFiniNV C.GPVDPAUFININV gpVDPAUGetSurfaceivNV C.GPVDPAUGETSURFACEIVNV gpVDPAUInitNV C.GPVDPAUINITNV gpVDPAUIsSurfaceNV C.GPVDPAUISSURFACENV gpVDPAUMapSurfacesNV C.GPVDPAUMAPSURFACESNV gpVDPAURegisterOutputSurfaceNV C.GPVDPAUREGISTEROUTPUTSURFACENV gpVDPAURegisterVideoSurfaceNV C.GPVDPAUREGISTERVIDEOSURFACENV gpVDPAUSurfaceAccessNV C.GPVDPAUSURFACEACCESSNV gpVDPAUUnmapSurfacesNV C.GPVDPAUUNMAPSURFACESNV gpVDPAUUnregisterSurfaceNV C.GPVDPAUUNREGISTERSURFACENV gpValidateProgram C.GPVALIDATEPROGRAM gpValidateProgramARB C.GPVALIDATEPROGRAMARB gpValidateProgramPipeline C.GPVALIDATEPROGRAMPIPELINE gpValidateProgramPipelineEXT C.GPVALIDATEPROGRAMPIPELINEEXT gpVariantArrayObjectATI C.GPVARIANTARRAYOBJECTATI gpVariantPointerEXT C.GPVARIANTPOINTEREXT gpVariantbvEXT C.GPVARIANTBVEXT gpVariantdvEXT C.GPVARIANTDVEXT gpVariantfvEXT C.GPVARIANTFVEXT gpVariantivEXT C.GPVARIANTIVEXT gpVariantsvEXT C.GPVARIANTSVEXT gpVariantubvEXT C.GPVARIANTUBVEXT gpVariantuivEXT C.GPVARIANTUIVEXT gpVariantusvEXT C.GPVARIANTUSVEXT gpVertex2bOES C.GPVERTEX2BOES gpVertex2bvOES C.GPVERTEX2BVOES gpVertex2d C.GPVERTEX2D gpVertex2dv C.GPVERTEX2DV gpVertex2f C.GPVERTEX2F gpVertex2fv C.GPVERTEX2FV gpVertex2hNV C.GPVERTEX2HNV gpVertex2hvNV C.GPVERTEX2HVNV gpVertex2i C.GPVERTEX2I gpVertex2iv C.GPVERTEX2IV gpVertex2s C.GPVERTEX2S gpVertex2sv C.GPVERTEX2SV gpVertex2xOES C.GPVERTEX2XOES gpVertex2xvOES C.GPVERTEX2XVOES gpVertex3bOES C.GPVERTEX3BOES gpVertex3bvOES C.GPVERTEX3BVOES gpVertex3d C.GPVERTEX3D gpVertex3dv C.GPVERTEX3DV gpVertex3f C.GPVERTEX3F gpVertex3fv C.GPVERTEX3FV gpVertex3hNV C.GPVERTEX3HNV gpVertex3hvNV C.GPVERTEX3HVNV gpVertex3i C.GPVERTEX3I gpVertex3iv C.GPVERTEX3IV gpVertex3s C.GPVERTEX3S gpVertex3sv C.GPVERTEX3SV gpVertex3xOES C.GPVERTEX3XOES gpVertex3xvOES C.GPVERTEX3XVOES gpVertex4bOES C.GPVERTEX4BOES gpVertex4bvOES C.GPVERTEX4BVOES gpVertex4d C.GPVERTEX4D gpVertex4dv C.GPVERTEX4DV gpVertex4f C.GPVERTEX4F gpVertex4fv C.GPVERTEX4FV gpVertex4hNV C.GPVERTEX4HNV gpVertex4hvNV C.GPVERTEX4HVNV gpVertex4i C.GPVERTEX4I gpVertex4iv C.GPVERTEX4IV gpVertex4s C.GPVERTEX4S gpVertex4sv C.GPVERTEX4SV gpVertex4xOES C.GPVERTEX4XOES gpVertex4xvOES C.GPVERTEX4XVOES gpVertexArrayAttribBinding C.GPVERTEXARRAYATTRIBBINDING gpVertexArrayAttribFormat C.GPVERTEXARRAYATTRIBFORMAT gpVertexArrayAttribIFormat C.GPVERTEXARRAYATTRIBIFORMAT gpVertexArrayAttribLFormat C.GPVERTEXARRAYATTRIBLFORMAT gpVertexArrayBindVertexBufferEXT C.GPVERTEXARRAYBINDVERTEXBUFFEREXT gpVertexArrayBindingDivisor C.GPVERTEXARRAYBINDINGDIVISOR gpVertexArrayColorOffsetEXT C.GPVERTEXARRAYCOLOROFFSETEXT gpVertexArrayEdgeFlagOffsetEXT C.GPVERTEXARRAYEDGEFLAGOFFSETEXT gpVertexArrayElementBuffer C.GPVERTEXARRAYELEMENTBUFFER gpVertexArrayFogCoordOffsetEXT C.GPVERTEXARRAYFOGCOORDOFFSETEXT gpVertexArrayIndexOffsetEXT C.GPVERTEXARRAYINDEXOFFSETEXT gpVertexArrayMultiTexCoordOffsetEXT C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT gpVertexArrayNormalOffsetEXT C.GPVERTEXARRAYNORMALOFFSETEXT gpVertexArrayParameteriAPPLE C.GPVERTEXARRAYPARAMETERIAPPLE gpVertexArrayRangeAPPLE C.GPVERTEXARRAYRANGEAPPLE gpVertexArrayRangeNV C.GPVERTEXARRAYRANGENV gpVertexArraySecondaryColorOffsetEXT C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT gpVertexArrayTexCoordOffsetEXT C.GPVERTEXARRAYTEXCOORDOFFSETEXT gpVertexArrayVertexAttribBindingEXT C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT gpVertexArrayVertexAttribDivisorEXT C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT gpVertexArrayVertexAttribFormatEXT C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT gpVertexArrayVertexAttribIFormatEXT C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT gpVertexArrayVertexAttribIOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT gpVertexArrayVertexAttribLFormatEXT C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT gpVertexArrayVertexAttribLOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT gpVertexArrayVertexAttribOffsetEXT C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT gpVertexArrayVertexBindingDivisorEXT C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT gpVertexArrayVertexBuffer C.GPVERTEXARRAYVERTEXBUFFER gpVertexArrayVertexBuffers C.GPVERTEXARRAYVERTEXBUFFERS gpVertexArrayVertexOffsetEXT C.GPVERTEXARRAYVERTEXOFFSETEXT gpVertexAttrib1d C.GPVERTEXATTRIB1D gpVertexAttrib1dARB C.GPVERTEXATTRIB1DARB gpVertexAttrib1dNV C.GPVERTEXATTRIB1DNV gpVertexAttrib1dv C.GPVERTEXATTRIB1DV gpVertexAttrib1dvARB C.GPVERTEXATTRIB1DVARB gpVertexAttrib1dvNV C.GPVERTEXATTRIB1DVNV gpVertexAttrib1f C.GPVERTEXATTRIB1F gpVertexAttrib1fARB C.GPVERTEXATTRIB1FARB gpVertexAttrib1fNV C.GPVERTEXATTRIB1FNV gpVertexAttrib1fv C.GPVERTEXATTRIB1FV gpVertexAttrib1fvARB C.GPVERTEXATTRIB1FVARB gpVertexAttrib1fvNV C.GPVERTEXATTRIB1FVNV gpVertexAttrib1hNV C.GPVERTEXATTRIB1HNV gpVertexAttrib1hvNV C.GPVERTEXATTRIB1HVNV gpVertexAttrib1s C.GPVERTEXATTRIB1S gpVertexAttrib1sARB C.GPVERTEXATTRIB1SARB gpVertexAttrib1sNV C.GPVERTEXATTRIB1SNV gpVertexAttrib1sv C.GPVERTEXATTRIB1SV gpVertexAttrib1svARB C.GPVERTEXATTRIB1SVARB gpVertexAttrib1svNV C.GPVERTEXATTRIB1SVNV gpVertexAttrib2d C.GPVERTEXATTRIB2D gpVertexAttrib2dARB C.GPVERTEXATTRIB2DARB gpVertexAttrib2dNV C.GPVERTEXATTRIB2DNV gpVertexAttrib2dv C.GPVERTEXATTRIB2DV gpVertexAttrib2dvARB C.GPVERTEXATTRIB2DVARB gpVertexAttrib2dvNV C.GPVERTEXATTRIB2DVNV gpVertexAttrib2f C.GPVERTEXATTRIB2F gpVertexAttrib2fARB C.GPVERTEXATTRIB2FARB gpVertexAttrib2fNV C.GPVERTEXATTRIB2FNV gpVertexAttrib2fv C.GPVERTEXATTRIB2FV gpVertexAttrib2fvARB C.GPVERTEXATTRIB2FVARB gpVertexAttrib2fvNV C.GPVERTEXATTRIB2FVNV gpVertexAttrib2hNV C.GPVERTEXATTRIB2HNV gpVertexAttrib2hvNV C.GPVERTEXATTRIB2HVNV gpVertexAttrib2s C.GPVERTEXATTRIB2S gpVertexAttrib2sARB C.GPVERTEXATTRIB2SARB gpVertexAttrib2sNV C.GPVERTEXATTRIB2SNV gpVertexAttrib2sv C.GPVERTEXATTRIB2SV gpVertexAttrib2svARB C.GPVERTEXATTRIB2SVARB gpVertexAttrib2svNV C.GPVERTEXATTRIB2SVNV gpVertexAttrib3d C.GPVERTEXATTRIB3D gpVertexAttrib3dARB C.GPVERTEXATTRIB3DARB gpVertexAttrib3dNV C.GPVERTEXATTRIB3DNV gpVertexAttrib3dv C.GPVERTEXATTRIB3DV gpVertexAttrib3dvARB C.GPVERTEXATTRIB3DVARB gpVertexAttrib3dvNV C.GPVERTEXATTRIB3DVNV gpVertexAttrib3f C.GPVERTEXATTRIB3F gpVertexAttrib3fARB C.GPVERTEXATTRIB3FARB gpVertexAttrib3fNV C.GPVERTEXATTRIB3FNV gpVertexAttrib3fv C.GPVERTEXATTRIB3FV gpVertexAttrib3fvARB C.GPVERTEXATTRIB3FVARB gpVertexAttrib3fvNV C.GPVERTEXATTRIB3FVNV gpVertexAttrib3hNV C.GPVERTEXATTRIB3HNV gpVertexAttrib3hvNV C.GPVERTEXATTRIB3HVNV gpVertexAttrib3s C.GPVERTEXATTRIB3S gpVertexAttrib3sARB C.GPVERTEXATTRIB3SARB gpVertexAttrib3sNV C.GPVERTEXATTRIB3SNV gpVertexAttrib3sv C.GPVERTEXATTRIB3SV gpVertexAttrib3svARB C.GPVERTEXATTRIB3SVARB gpVertexAttrib3svNV C.GPVERTEXATTRIB3SVNV gpVertexAttrib4Nbv C.GPVERTEXATTRIB4NBV gpVertexAttrib4NbvARB C.GPVERTEXATTRIB4NBVARB gpVertexAttrib4Niv C.GPVERTEXATTRIB4NIV gpVertexAttrib4NivARB C.GPVERTEXATTRIB4NIVARB gpVertexAttrib4Nsv C.GPVERTEXATTRIB4NSV gpVertexAttrib4NsvARB C.GPVERTEXATTRIB4NSVARB gpVertexAttrib4Nub C.GPVERTEXATTRIB4NUB gpVertexAttrib4NubARB C.GPVERTEXATTRIB4NUBARB gpVertexAttrib4Nubv C.GPVERTEXATTRIB4NUBV gpVertexAttrib4NubvARB C.GPVERTEXATTRIB4NUBVARB gpVertexAttrib4Nuiv C.GPVERTEXATTRIB4NUIV gpVertexAttrib4NuivARB C.GPVERTEXATTRIB4NUIVARB gpVertexAttrib4Nusv C.GPVERTEXATTRIB4NUSV gpVertexAttrib4NusvARB C.GPVERTEXATTRIB4NUSVARB gpVertexAttrib4bv C.GPVERTEXATTRIB4BV gpVertexAttrib4bvARB C.GPVERTEXATTRIB4BVARB gpVertexAttrib4d C.GPVERTEXATTRIB4D gpVertexAttrib4dARB C.GPVERTEXATTRIB4DARB gpVertexAttrib4dNV C.GPVERTEXATTRIB4DNV gpVertexAttrib4dv C.GPVERTEXATTRIB4DV gpVertexAttrib4dvARB C.GPVERTEXATTRIB4DVARB gpVertexAttrib4dvNV C.GPVERTEXATTRIB4DVNV gpVertexAttrib4f C.GPVERTEXATTRIB4F gpVertexAttrib4fARB C.GPVERTEXATTRIB4FARB gpVertexAttrib4fNV C.GPVERTEXATTRIB4FNV gpVertexAttrib4fv C.GPVERTEXATTRIB4FV gpVertexAttrib4fvARB C.GPVERTEXATTRIB4FVARB gpVertexAttrib4fvNV C.GPVERTEXATTRIB4FVNV gpVertexAttrib4hNV C.GPVERTEXATTRIB4HNV gpVertexAttrib4hvNV C.GPVERTEXATTRIB4HVNV gpVertexAttrib4iv C.GPVERTEXATTRIB4IV gpVertexAttrib4ivARB C.GPVERTEXATTRIB4IVARB gpVertexAttrib4s C.GPVERTEXATTRIB4S gpVertexAttrib4sARB C.GPVERTEXATTRIB4SARB gpVertexAttrib4sNV C.GPVERTEXATTRIB4SNV gpVertexAttrib4sv C.GPVERTEXATTRIB4SV gpVertexAttrib4svARB C.GPVERTEXATTRIB4SVARB gpVertexAttrib4svNV C.GPVERTEXATTRIB4SVNV gpVertexAttrib4ubNV C.GPVERTEXATTRIB4UBNV gpVertexAttrib4ubv C.GPVERTEXATTRIB4UBV gpVertexAttrib4ubvARB C.GPVERTEXATTRIB4UBVARB gpVertexAttrib4ubvNV C.GPVERTEXATTRIB4UBVNV gpVertexAttrib4uiv C.GPVERTEXATTRIB4UIV gpVertexAttrib4uivARB C.GPVERTEXATTRIB4UIVARB gpVertexAttrib4usv C.GPVERTEXATTRIB4USV gpVertexAttrib4usvARB C.GPVERTEXATTRIB4USVARB gpVertexAttribArrayObjectATI C.GPVERTEXATTRIBARRAYOBJECTATI gpVertexAttribBinding C.GPVERTEXATTRIBBINDING gpVertexAttribDivisor C.GPVERTEXATTRIBDIVISOR gpVertexAttribDivisorARB C.GPVERTEXATTRIBDIVISORARB gpVertexAttribFormat C.GPVERTEXATTRIBFORMAT gpVertexAttribFormatNV C.GPVERTEXATTRIBFORMATNV gpVertexAttribI1i C.GPVERTEXATTRIBI1I gpVertexAttribI1iEXT C.GPVERTEXATTRIBI1IEXT gpVertexAttribI1iv C.GPVERTEXATTRIBI1IV gpVertexAttribI1ivEXT C.GPVERTEXATTRIBI1IVEXT gpVertexAttribI1ui C.GPVERTEXATTRIBI1UI gpVertexAttribI1uiEXT C.GPVERTEXATTRIBI1UIEXT gpVertexAttribI1uiv C.GPVERTEXATTRIBI1UIV gpVertexAttribI1uivEXT C.GPVERTEXATTRIBI1UIVEXT gpVertexAttribI2i C.GPVERTEXATTRIBI2I gpVertexAttribI2iEXT C.GPVERTEXATTRIBI2IEXT gpVertexAttribI2iv C.GPVERTEXATTRIBI2IV gpVertexAttribI2ivEXT C.GPVERTEXATTRIBI2IVEXT gpVertexAttribI2ui C.GPVERTEXATTRIBI2UI gpVertexAttribI2uiEXT C.GPVERTEXATTRIBI2UIEXT gpVertexAttribI2uiv C.GPVERTEXATTRIBI2UIV gpVertexAttribI2uivEXT C.GPVERTEXATTRIBI2UIVEXT gpVertexAttribI3i C.GPVERTEXATTRIBI3I gpVertexAttribI3iEXT C.GPVERTEXATTRIBI3IEXT gpVertexAttribI3iv C.GPVERTEXATTRIBI3IV gpVertexAttribI3ivEXT C.GPVERTEXATTRIBI3IVEXT gpVertexAttribI3ui C.GPVERTEXATTRIBI3UI gpVertexAttribI3uiEXT C.GPVERTEXATTRIBI3UIEXT gpVertexAttribI3uiv C.GPVERTEXATTRIBI3UIV gpVertexAttribI3uivEXT C.GPVERTEXATTRIBI3UIVEXT gpVertexAttribI4bv C.GPVERTEXATTRIBI4BV gpVertexAttribI4bvEXT C.GPVERTEXATTRIBI4BVEXT gpVertexAttribI4i C.GPVERTEXATTRIBI4I gpVertexAttribI4iEXT C.GPVERTEXATTRIBI4IEXT gpVertexAttribI4iv C.GPVERTEXATTRIBI4IV gpVertexAttribI4ivEXT C.GPVERTEXATTRIBI4IVEXT gpVertexAttribI4sv C.GPVERTEXATTRIBI4SV gpVertexAttribI4svEXT C.GPVERTEXATTRIBI4SVEXT gpVertexAttribI4ubv C.GPVERTEXATTRIBI4UBV gpVertexAttribI4ubvEXT C.GPVERTEXATTRIBI4UBVEXT gpVertexAttribI4ui C.GPVERTEXATTRIBI4UI gpVertexAttribI4uiEXT C.GPVERTEXATTRIBI4UIEXT gpVertexAttribI4uiv C.GPVERTEXATTRIBI4UIV gpVertexAttribI4uivEXT C.GPVERTEXATTRIBI4UIVEXT gpVertexAttribI4usv C.GPVERTEXATTRIBI4USV gpVertexAttribI4usvEXT C.GPVERTEXATTRIBI4USVEXT gpVertexAttribIFormat C.GPVERTEXATTRIBIFORMAT gpVertexAttribIFormatNV C.GPVERTEXATTRIBIFORMATNV gpVertexAttribIPointer C.GPVERTEXATTRIBIPOINTER gpVertexAttribIPointerEXT C.GPVERTEXATTRIBIPOINTEREXT gpVertexAttribL1d C.GPVERTEXATTRIBL1D gpVertexAttribL1dEXT C.GPVERTEXATTRIBL1DEXT gpVertexAttribL1dv C.GPVERTEXATTRIBL1DV gpVertexAttribL1dvEXT C.GPVERTEXATTRIBL1DVEXT gpVertexAttribL1i64NV C.GPVERTEXATTRIBL1I64NV gpVertexAttribL1i64vNV C.GPVERTEXATTRIBL1I64VNV gpVertexAttribL1ui64ARB C.GPVERTEXATTRIBL1UI64ARB gpVertexAttribL1ui64NV C.GPVERTEXATTRIBL1UI64NV gpVertexAttribL1ui64vARB C.GPVERTEXATTRIBL1UI64VARB gpVertexAttribL1ui64vNV C.GPVERTEXATTRIBL1UI64VNV gpVertexAttribL2d C.GPVERTEXATTRIBL2D gpVertexAttribL2dEXT C.GPVERTEXATTRIBL2DEXT gpVertexAttribL2dv C.GPVERTEXATTRIBL2DV gpVertexAttribL2dvEXT C.GPVERTEXATTRIBL2DVEXT gpVertexAttribL2i64NV C.GPVERTEXATTRIBL2I64NV gpVertexAttribL2i64vNV C.GPVERTEXATTRIBL2I64VNV gpVertexAttribL2ui64NV C.GPVERTEXATTRIBL2UI64NV gpVertexAttribL2ui64vNV C.GPVERTEXATTRIBL2UI64VNV gpVertexAttribL3d C.GPVERTEXATTRIBL3D gpVertexAttribL3dEXT C.GPVERTEXATTRIBL3DEXT gpVertexAttribL3dv C.GPVERTEXATTRIBL3DV gpVertexAttribL3dvEXT C.GPVERTEXATTRIBL3DVEXT gpVertexAttribL3i64NV C.GPVERTEXATTRIBL3I64NV gpVertexAttribL3i64vNV C.GPVERTEXATTRIBL3I64VNV gpVertexAttribL3ui64NV C.GPVERTEXATTRIBL3UI64NV gpVertexAttribL3ui64vNV C.GPVERTEXATTRIBL3UI64VNV gpVertexAttribL4d C.GPVERTEXATTRIBL4D gpVertexAttribL4dEXT C.GPVERTEXATTRIBL4DEXT gpVertexAttribL4dv C.GPVERTEXATTRIBL4DV gpVertexAttribL4dvEXT C.GPVERTEXATTRIBL4DVEXT gpVertexAttribL4i64NV C.GPVERTEXATTRIBL4I64NV gpVertexAttribL4i64vNV C.GPVERTEXATTRIBL4I64VNV gpVertexAttribL4ui64NV C.GPVERTEXATTRIBL4UI64NV gpVertexAttribL4ui64vNV C.GPVERTEXATTRIBL4UI64VNV gpVertexAttribLFormat C.GPVERTEXATTRIBLFORMAT gpVertexAttribLFormatNV C.GPVERTEXATTRIBLFORMATNV gpVertexAttribLPointer C.GPVERTEXATTRIBLPOINTER gpVertexAttribLPointerEXT C.GPVERTEXATTRIBLPOINTEREXT gpVertexAttribP1ui C.GPVERTEXATTRIBP1UI gpVertexAttribP1uiv C.GPVERTEXATTRIBP1UIV gpVertexAttribP2ui C.GPVERTEXATTRIBP2UI gpVertexAttribP2uiv C.GPVERTEXATTRIBP2UIV gpVertexAttribP3ui C.GPVERTEXATTRIBP3UI gpVertexAttribP3uiv C.GPVERTEXATTRIBP3UIV gpVertexAttribP4ui C.GPVERTEXATTRIBP4UI gpVertexAttribP4uiv C.GPVERTEXATTRIBP4UIV gpVertexAttribParameteriAMD C.GPVERTEXATTRIBPARAMETERIAMD gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER gpVertexAttribPointerARB C.GPVERTEXATTRIBPOINTERARB gpVertexAttribPointerNV C.GPVERTEXATTRIBPOINTERNV gpVertexAttribs1dvNV C.GPVERTEXATTRIBS1DVNV gpVertexAttribs1fvNV C.GPVERTEXATTRIBS1FVNV gpVertexAttribs1hvNV C.GPVERTEXATTRIBS1HVNV gpVertexAttribs1svNV C.GPVERTEXATTRIBS1SVNV gpVertexAttribs2dvNV C.GPVERTEXATTRIBS2DVNV gpVertexAttribs2fvNV C.GPVERTEXATTRIBS2FVNV gpVertexAttribs2hvNV C.GPVERTEXATTRIBS2HVNV gpVertexAttribs2svNV C.GPVERTEXATTRIBS2SVNV gpVertexAttribs3dvNV C.GPVERTEXATTRIBS3DVNV gpVertexAttribs3fvNV C.GPVERTEXATTRIBS3FVNV gpVertexAttribs3hvNV C.GPVERTEXATTRIBS3HVNV gpVertexAttribs3svNV C.GPVERTEXATTRIBS3SVNV gpVertexAttribs4dvNV C.GPVERTEXATTRIBS4DVNV gpVertexAttribs4fvNV C.GPVERTEXATTRIBS4FVNV gpVertexAttribs4hvNV C.GPVERTEXATTRIBS4HVNV gpVertexAttribs4svNV C.GPVERTEXATTRIBS4SVNV gpVertexAttribs4ubvNV C.GPVERTEXATTRIBS4UBVNV gpVertexBindingDivisor C.GPVERTEXBINDINGDIVISOR gpVertexBlendARB C.GPVERTEXBLENDARB gpVertexBlendEnvfATI C.GPVERTEXBLENDENVFATI gpVertexBlendEnviATI C.GPVERTEXBLENDENVIATI gpVertexFormatNV C.GPVERTEXFORMATNV gpVertexP2ui C.GPVERTEXP2UI gpVertexP2uiv C.GPVERTEXP2UIV gpVertexP3ui C.GPVERTEXP3UI gpVertexP3uiv C.GPVERTEXP3UIV gpVertexP4ui C.GPVERTEXP4UI gpVertexP4uiv C.GPVERTEXP4UIV gpVertexPointer C.GPVERTEXPOINTER gpVertexPointerEXT C.GPVERTEXPOINTEREXT gpVertexPointerListIBM C.GPVERTEXPOINTERLISTIBM gpVertexPointervINTEL C.GPVERTEXPOINTERVINTEL gpVertexStream1dATI C.GPVERTEXSTREAM1DATI gpVertexStream1dvATI C.GPVERTEXSTREAM1DVATI gpVertexStream1fATI C.GPVERTEXSTREAM1FATI gpVertexStream1fvATI C.GPVERTEXSTREAM1FVATI gpVertexStream1iATI C.GPVERTEXSTREAM1IATI gpVertexStream1ivATI C.GPVERTEXSTREAM1IVATI gpVertexStream1sATI C.GPVERTEXSTREAM1SATI gpVertexStream1svATI C.GPVERTEXSTREAM1SVATI gpVertexStream2dATI C.GPVERTEXSTREAM2DATI gpVertexStream2dvATI C.GPVERTEXSTREAM2DVATI gpVertexStream2fATI C.GPVERTEXSTREAM2FATI gpVertexStream2fvATI C.GPVERTEXSTREAM2FVATI gpVertexStream2iATI C.GPVERTEXSTREAM2IATI gpVertexStream2ivATI C.GPVERTEXSTREAM2IVATI gpVertexStream2sATI C.GPVERTEXSTREAM2SATI gpVertexStream2svATI C.GPVERTEXSTREAM2SVATI gpVertexStream3dATI C.GPVERTEXSTREAM3DATI gpVertexStream3dvATI C.GPVERTEXSTREAM3DVATI gpVertexStream3fATI C.GPVERTEXSTREAM3FATI gpVertexStream3fvATI C.GPVERTEXSTREAM3FVATI gpVertexStream3iATI C.GPVERTEXSTREAM3IATI gpVertexStream3ivATI C.GPVERTEXSTREAM3IVATI gpVertexStream3sATI C.GPVERTEXSTREAM3SATI gpVertexStream3svATI C.GPVERTEXSTREAM3SVATI gpVertexStream4dATI C.GPVERTEXSTREAM4DATI gpVertexStream4dvATI C.GPVERTEXSTREAM4DVATI gpVertexStream4fATI C.GPVERTEXSTREAM4FATI gpVertexStream4fvATI C.GPVERTEXSTREAM4FVATI gpVertexStream4iATI C.GPVERTEXSTREAM4IATI gpVertexStream4ivATI C.GPVERTEXSTREAM4IVATI gpVertexStream4sATI C.GPVERTEXSTREAM4SATI gpVertexStream4svATI C.GPVERTEXSTREAM4SVATI gpVertexWeightPointerEXT C.GPVERTEXWEIGHTPOINTEREXT gpVertexWeightfEXT C.GPVERTEXWEIGHTFEXT gpVertexWeightfvEXT C.GPVERTEXWEIGHTFVEXT gpVertexWeighthNV C.GPVERTEXWEIGHTHNV gpVertexWeighthvNV C.GPVERTEXWEIGHTHVNV gpVideoCaptureNV C.GPVIDEOCAPTURENV gpVideoCaptureStreamParameterdvNV C.GPVIDEOCAPTURESTREAMPARAMETERDVNV gpVideoCaptureStreamParameterfvNV C.GPVIDEOCAPTURESTREAMPARAMETERFVNV gpVideoCaptureStreamParameterivNV C.GPVIDEOCAPTURESTREAMPARAMETERIVNV gpViewport C.GPVIEWPORT gpViewportArrayv C.GPVIEWPORTARRAYV gpViewportIndexedf C.GPVIEWPORTINDEXEDF gpViewportIndexedfv C.GPVIEWPORTINDEXEDFV gpViewportPositionWScaleNV C.GPVIEWPORTPOSITIONWSCALENV gpViewportSwizzleNV C.GPVIEWPORTSWIZZLENV gpWaitSemaphoreEXT C.GPWAITSEMAPHOREEXT gpWaitSync C.GPWAITSYNC gpWaitVkSemaphoreNV C.GPWAITVKSEMAPHORENV gpWeightPathsNV C.GPWEIGHTPATHSNV gpWeightPointerARB C.GPWEIGHTPOINTERARB gpWeightbvARB C.GPWEIGHTBVARB gpWeightdvARB C.GPWEIGHTDVARB gpWeightfvARB C.GPWEIGHTFVARB gpWeightivARB C.GPWEIGHTIVARB gpWeightsvARB C.GPWEIGHTSVARB gpWeightubvARB C.GPWEIGHTUBVARB gpWeightuivARB C.GPWEIGHTUIVARB gpWeightusvARB C.GPWEIGHTUSVARB gpWindowPos2d C.GPWINDOWPOS2D gpWindowPos2dARB C.GPWINDOWPOS2DARB gpWindowPos2dMESA C.GPWINDOWPOS2DMESA gpWindowPos2dv C.GPWINDOWPOS2DV gpWindowPos2dvARB C.GPWINDOWPOS2DVARB gpWindowPos2dvMESA C.GPWINDOWPOS2DVMESA gpWindowPos2f C.GPWINDOWPOS2F gpWindowPos2fARB C.GPWINDOWPOS2FARB gpWindowPos2fMESA C.GPWINDOWPOS2FMESA gpWindowPos2fv C.GPWINDOWPOS2FV gpWindowPos2fvARB C.GPWINDOWPOS2FVARB gpWindowPos2fvMESA C.GPWINDOWPOS2FVMESA gpWindowPos2i C.GPWINDOWPOS2I gpWindowPos2iARB C.GPWINDOWPOS2IARB gpWindowPos2iMESA C.GPWINDOWPOS2IMESA gpWindowPos2iv C.GPWINDOWPOS2IV gpWindowPos2ivARB C.GPWINDOWPOS2IVARB gpWindowPos2ivMESA C.GPWINDOWPOS2IVMESA gpWindowPos2s C.GPWINDOWPOS2S gpWindowPos2sARB C.GPWINDOWPOS2SARB gpWindowPos2sMESA C.GPWINDOWPOS2SMESA gpWindowPos2sv C.GPWINDOWPOS2SV gpWindowPos2svARB C.GPWINDOWPOS2SVARB gpWindowPos2svMESA C.GPWINDOWPOS2SVMESA gpWindowPos3d C.GPWINDOWPOS3D gpWindowPos3dARB C.GPWINDOWPOS3DARB gpWindowPos3dMESA C.GPWINDOWPOS3DMESA gpWindowPos3dv C.GPWINDOWPOS3DV gpWindowPos3dvARB C.GPWINDOWPOS3DVARB gpWindowPos3dvMESA C.GPWINDOWPOS3DVMESA gpWindowPos3f C.GPWINDOWPOS3F gpWindowPos3fARB C.GPWINDOWPOS3FARB gpWindowPos3fMESA C.GPWINDOWPOS3FMESA gpWindowPos3fv C.GPWINDOWPOS3FV gpWindowPos3fvARB C.GPWINDOWPOS3FVARB gpWindowPos3fvMESA C.GPWINDOWPOS3FVMESA gpWindowPos3i C.GPWINDOWPOS3I gpWindowPos3iARB C.GPWINDOWPOS3IARB gpWindowPos3iMESA C.GPWINDOWPOS3IMESA gpWindowPos3iv C.GPWINDOWPOS3IV gpWindowPos3ivARB C.GPWINDOWPOS3IVARB gpWindowPos3ivMESA C.GPWINDOWPOS3IVMESA gpWindowPos3s C.GPWINDOWPOS3S gpWindowPos3sARB C.GPWINDOWPOS3SARB gpWindowPos3sMESA C.GPWINDOWPOS3SMESA gpWindowPos3sv C.GPWINDOWPOS3SV gpWindowPos3svARB C.GPWINDOWPOS3SVARB gpWindowPos3svMESA C.GPWINDOWPOS3SVMESA gpWindowPos4dMESA C.GPWINDOWPOS4DMESA gpWindowPos4dvMESA C.GPWINDOWPOS4DVMESA gpWindowPos4fMESA C.GPWINDOWPOS4FMESA gpWindowPos4fvMESA C.GPWINDOWPOS4FVMESA gpWindowPos4iMESA C.GPWINDOWPOS4IMESA gpWindowPos4ivMESA C.GPWINDOWPOS4IVMESA gpWindowPos4sMESA C.GPWINDOWPOS4SMESA gpWindowPos4svMESA C.GPWINDOWPOS4SVMESA gpWindowRectanglesEXT C.GPWINDOWRECTANGLESEXT gpWriteMaskEXT C.GPWRITEMASKEXT ) // Helper functions func boolToInt(b bool) int { if b { return 1 } return 0 } // operate on the accumulation buffer func Accum(op uint32, value float32) { C.glowAccum(gpAccum, (C.GLenum)(op), (C.GLfloat)(value)) } func AccumxOES(op uint32, value int32) { C.glowAccumxOES(gpAccumxOES, (C.GLenum)(op), (C.GLfixed)(value)) } func AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool { ret := C.glowAcquireKeyedMutexWin32EXT(gpAcquireKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key), (C.GLuint)(timeout)) return ret == TRUE } func ActiveProgramEXT(program uint32) { C.glowActiveProgramEXT(gpActiveProgramEXT, (C.GLuint)(program)) } // set the active program object for a program pipeline object func ActiveShaderProgram(pipeline uint32, program uint32) { C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program)) } func ActiveShaderProgramEXT(pipeline uint32, program uint32) { C.glowActiveShaderProgramEXT(gpActiveShaderProgramEXT, (C.GLuint)(pipeline), (C.GLuint)(program)) } func ActiveStencilFaceEXT(face uint32) { C.glowActiveStencilFaceEXT(gpActiveStencilFaceEXT, (C.GLenum)(face)) } // select active texture unit func ActiveTexture(texture uint32) { C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture)) } func ActiveTextureARB(texture uint32) { C.glowActiveTextureARB(gpActiveTextureARB, (C.GLenum)(texture)) } func ActiveVaryingNV(program uint32, name *uint8) { C.glowActiveVaryingNV(gpActiveVaryingNV, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) } func AlphaFragmentOp1ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) { C.glowAlphaFragmentOp1ATI(gpAlphaFragmentOp1ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod)) } func AlphaFragmentOp2ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) { C.glowAlphaFragmentOp2ATI(gpAlphaFragmentOp2ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod)) } func AlphaFragmentOp3ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) { C.glowAlphaFragmentOp3ATI(gpAlphaFragmentOp3ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod), (C.GLuint)(arg3), (C.GLuint)(arg3Rep), (C.GLuint)(arg3Mod)) } // specify the alpha test function func AlphaFunc(xfunc uint32, ref float32) { C.glowAlphaFunc(gpAlphaFunc, (C.GLenum)(xfunc), (C.GLfloat)(ref)) } func AlphaFuncxOES(xfunc uint32, ref int32) { C.glowAlphaFuncxOES(gpAlphaFuncxOES, (C.GLenum)(xfunc), (C.GLfixed)(ref)) } func AlphaToCoverageDitherControlNV(mode uint32) { C.glowAlphaToCoverageDitherControlNV(gpAlphaToCoverageDitherControlNV, (C.GLenum)(mode)) } func ApplyFramebufferAttachmentCMAAINTEL() { C.glowApplyFramebufferAttachmentCMAAINTEL(gpApplyFramebufferAttachmentCMAAINTEL) } func ApplyTextureEXT(mode uint32) { C.glowApplyTextureEXT(gpApplyTextureEXT, (C.GLenum)(mode)) } func AreProgramsResidentNV(n int32, programs *uint32, residences *bool) bool { ret := C.glowAreProgramsResidentNV(gpAreProgramsResidentNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs)), (*C.GLboolean)(unsafe.Pointer(residences))) return ret == TRUE } // determine if textures are loaded in texture memory func AreTexturesResident(n int32, textures *uint32, residences *bool) bool { ret := C.glowAreTexturesResident(gpAreTexturesResident, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLboolean)(unsafe.Pointer(residences))) return ret == TRUE } func AreTexturesResidentEXT(n int32, textures *uint32, residences *bool) bool { ret := C.glowAreTexturesResidentEXT(gpAreTexturesResidentEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLboolean)(unsafe.Pointer(residences))) return ret == TRUE } // render a vertex using the specified vertex array element func ArrayElement(i int32) { C.glowArrayElement(gpArrayElement, (C.GLint)(i)) } func ArrayElementEXT(i int32) { C.glowArrayElementEXT(gpArrayElementEXT, (C.GLint)(i)) } func ArrayObjectATI(array uint32, size int32, xtype uint32, stride int32, buffer uint32, offset uint32) { C.glowArrayObjectATI(gpArrayObjectATI, (C.GLenum)(array), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset)) } func AsyncMarkerSGIX(marker uint32) { C.glowAsyncMarkerSGIX(gpAsyncMarkerSGIX, (C.GLuint)(marker)) } func AttachObjectARB(containerObj uintptr, obj uintptr) { C.glowAttachObjectARB(gpAttachObjectARB, (C.GLhandleARB)(containerObj), (C.GLhandleARB)(obj)) } // Attaches a shader object to a program object func AttachShader(program uint32, shader uint32) { C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader)) } // delimit the vertices of a primitive or a group of like primitives func Begin(mode uint32) { C.glowBegin(gpBegin, (C.GLenum)(mode)) } // start conditional rendering func BeginConditionalRender(id uint32, mode uint32) { C.glowBeginConditionalRender(gpBeginConditionalRender, (C.GLuint)(id), (C.GLenum)(mode)) } func BeginConditionalRenderNV(id uint32, mode uint32) { C.glowBeginConditionalRenderNV(gpBeginConditionalRenderNV, (C.GLuint)(id), (C.GLenum)(mode)) } func BeginConditionalRenderNVX(id uint32) { C.glowBeginConditionalRenderNVX(gpBeginConditionalRenderNVX, (C.GLuint)(id)) } func BeginFragmentShaderATI() { C.glowBeginFragmentShaderATI(gpBeginFragmentShaderATI) } func BeginOcclusionQueryNV(id uint32) { C.glowBeginOcclusionQueryNV(gpBeginOcclusionQueryNV, (C.GLuint)(id)) } func BeginPerfMonitorAMD(monitor uint32) { C.glowBeginPerfMonitorAMD(gpBeginPerfMonitorAMD, (C.GLuint)(monitor)) } func BeginPerfQueryINTEL(queryHandle uint32) { C.glowBeginPerfQueryINTEL(gpBeginPerfQueryINTEL, (C.GLuint)(queryHandle)) } // delimit the boundaries of a query object func BeginQuery(target uint32, id uint32) { C.glowBeginQuery(gpBeginQuery, (C.GLenum)(target), (C.GLuint)(id)) } func BeginQueryARB(target uint32, id uint32) { C.glowBeginQueryARB(gpBeginQueryARB, (C.GLenum)(target), (C.GLuint)(id)) } func BeginQueryIndexed(target uint32, index uint32, id uint32) { C.glowBeginQueryIndexed(gpBeginQueryIndexed, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(id)) } // start transform feedback operation func BeginTransformFeedback(primitiveMode uint32) { C.glowBeginTransformFeedback(gpBeginTransformFeedback, (C.GLenum)(primitiveMode)) } func BeginTransformFeedbackEXT(primitiveMode uint32) { C.glowBeginTransformFeedbackEXT(gpBeginTransformFeedbackEXT, (C.GLenum)(primitiveMode)) } func BeginTransformFeedbackNV(primitiveMode uint32) { C.glowBeginTransformFeedbackNV(gpBeginTransformFeedbackNV, (C.GLenum)(primitiveMode)) } func BeginVertexShaderEXT() { C.glowBeginVertexShaderEXT(gpBeginVertexShaderEXT) } func BeginVideoCaptureNV(video_capture_slot uint32) { C.glowBeginVideoCaptureNV(gpBeginVideoCaptureNV, (C.GLuint)(video_capture_slot)) } // Associates a generic vertex attribute index with a named attribute variable func BindAttribLocation(program uint32, index uint32, name *uint8) { C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name))) } func BindAttribLocationARB(programObj uintptr, index uint32, name *uint8) { C.glowBindAttribLocationARB(gpBindAttribLocationARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (*C.GLcharARB)(unsafe.Pointer(name))) } // bind a named buffer object func BindBuffer(target uint32, buffer uint32) { C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer)) } func BindBufferARB(target uint32, buffer uint32) { C.glowBindBufferARB(gpBindBufferARB, (C.GLenum)(target), (C.GLuint)(buffer)) } // bind a buffer object to an indexed buffer target func BindBufferBase(target uint32, index uint32, buffer uint32) { C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer)) } func BindBufferBaseEXT(target uint32, index uint32, buffer uint32) { C.glowBindBufferBaseEXT(gpBindBufferBaseEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer)) } func BindBufferBaseNV(target uint32, index uint32, buffer uint32) { C.glowBindBufferBaseNV(gpBindBufferBaseNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer)) } func BindBufferOffsetEXT(target uint32, index uint32, buffer uint32, offset int) { C.glowBindBufferOffsetEXT(gpBindBufferOffsetEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset)) } func BindBufferOffsetNV(target uint32, index uint32, buffer uint32, offset int) { C.glowBindBufferOffsetNV(gpBindBufferOffsetNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset)) } // bind a range within a buffer object to an indexed buffer target func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) { C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func BindBufferRangeEXT(target uint32, index uint32, buffer uint32, offset int, size int) { C.glowBindBufferRangeEXT(gpBindBufferRangeEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func BindBufferRangeNV(target uint32, index uint32, buffer uint32, offset int, size int) { C.glowBindBufferRangeNV(gpBindBufferRangeNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } // bind one or more buffer objects to a sequence of indexed buffer targets func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) { C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers))) } // bind ranges of one or more buffer objects to a sequence of indexed buffer targets func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) { C.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes))) } // bind a user-defined varying out variable to a fragment shader color number func BindFragDataLocation(program uint32, color uint32, name *uint8) { C.glowBindFragDataLocation(gpBindFragDataLocation, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name))) } func BindFragDataLocationEXT(program uint32, color uint32, name *uint8) { C.glowBindFragDataLocationEXT(gpBindFragDataLocationEXT, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name))) } // bind a user-defined varying out variable to a fragment shader color number and index func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) { C.glowBindFragDataLocationIndexed(gpBindFragDataLocationIndexed, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name))) } func BindFragmentShaderATI(id uint32) { C.glowBindFragmentShaderATI(gpBindFragmentShaderATI, (C.GLuint)(id)) } // bind a framebuffer to a framebuffer target func BindFramebuffer(target uint32, framebuffer uint32) { C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer)) } func BindFramebufferEXT(target uint32, framebuffer uint32) { C.glowBindFramebufferEXT(gpBindFramebufferEXT, (C.GLenum)(target), (C.GLuint)(framebuffer)) } // bind a level of a texture to an image unit func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) { C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format)) } func BindImageTextureEXT(index uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format int32) { C.glowBindImageTextureEXT(gpBindImageTextureEXT, (C.GLuint)(index), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLint)(format)) } // bind one or more named texture images to a sequence of consecutive image units func BindImageTextures(first uint32, count int32, textures *uint32) { C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures))) } func BindLightParameterEXT(light uint32, value uint32) uint32 { ret := C.glowBindLightParameterEXT(gpBindLightParameterEXT, (C.GLenum)(light), (C.GLenum)(value)) return (uint32)(ret) } func BindMaterialParameterEXT(face uint32, value uint32) uint32 { ret := C.glowBindMaterialParameterEXT(gpBindMaterialParameterEXT, (C.GLenum)(face), (C.GLenum)(value)) return (uint32)(ret) } func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32) { C.glowBindMultiTextureEXT(gpBindMultiTextureEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLuint)(texture)) } func BindParameterEXT(value uint32) uint32 { ret := C.glowBindParameterEXT(gpBindParameterEXT, (C.GLenum)(value)) return (uint32)(ret) } func BindProgramARB(target uint32, program uint32) { C.glowBindProgramARB(gpBindProgramARB, (C.GLenum)(target), (C.GLuint)(program)) } func BindProgramNV(target uint32, id uint32) { C.glowBindProgramNV(gpBindProgramNV, (C.GLenum)(target), (C.GLuint)(id)) } // bind a program pipeline to the current context func BindProgramPipeline(pipeline uint32) { C.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline)) } func BindProgramPipelineEXT(pipeline uint32) { C.glowBindProgramPipelineEXT(gpBindProgramPipelineEXT, (C.GLuint)(pipeline)) } // bind a renderbuffer to a renderbuffer target func BindRenderbuffer(target uint32, renderbuffer uint32) { C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer)) } func BindRenderbufferEXT(target uint32, renderbuffer uint32) { C.glowBindRenderbufferEXT(gpBindRenderbufferEXT, (C.GLenum)(target), (C.GLuint)(renderbuffer)) } // bind a named sampler to a texturing target func BindSampler(unit uint32, sampler uint32) { C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler)) } // bind one or more named sampler objects to a sequence of consecutive sampler units func BindSamplers(first uint32, count int32, samplers *uint32) { C.glowBindSamplers(gpBindSamplers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers))) } func BindTexGenParameterEXT(unit uint32, coord uint32, value uint32) uint32 { ret := C.glowBindTexGenParameterEXT(gpBindTexGenParameterEXT, (C.GLenum)(unit), (C.GLenum)(coord), (C.GLenum)(value)) return (uint32)(ret) } // bind a named texture to a texturing target func BindTexture(target uint32, texture uint32) { C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture)) } func BindTextureEXT(target uint32, texture uint32) { C.glowBindTextureEXT(gpBindTextureEXT, (C.GLenum)(target), (C.GLuint)(texture)) } // bind an existing texture object to the specified texture unit func BindTextureUnit(unit uint32, texture uint32) { C.glowBindTextureUnit(gpBindTextureUnit, (C.GLuint)(unit), (C.GLuint)(texture)) } func BindTextureUnitParameterEXT(unit uint32, value uint32) uint32 { ret := C.glowBindTextureUnitParameterEXT(gpBindTextureUnitParameterEXT, (C.GLenum)(unit), (C.GLenum)(value)) return (uint32)(ret) } // bind one or more named textures to a sequence of consecutive texture units func BindTextures(first uint32, count int32, textures *uint32) { C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures))) } // bind a transform feedback object func BindTransformFeedback(target uint32, id uint32) { C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id)) } func BindTransformFeedbackNV(target uint32, id uint32) { C.glowBindTransformFeedbackNV(gpBindTransformFeedbackNV, (C.GLenum)(target), (C.GLuint)(id)) } // bind a vertex array object func BindVertexArray(array uint32) { C.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array)) } func BindVertexArrayAPPLE(array uint32) { C.glowBindVertexArrayAPPLE(gpBindVertexArrayAPPLE, (C.GLuint)(array)) } // bind a buffer to a vertex buffer bind point func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) { C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride)) } // attach multiple buffer objects to a vertex array object func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32) { C.glowBindVertexBuffers(gpBindVertexBuffers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizei)(unsafe.Pointer(strides))) } func BindVertexShaderEXT(id uint32) { C.glowBindVertexShaderEXT(gpBindVertexShaderEXT, (C.GLuint)(id)) } func BindVideoCaptureStreamBufferNV(video_capture_slot uint32, stream uint32, frame_region uint32, offset int) { C.glowBindVideoCaptureStreamBufferNV(gpBindVideoCaptureStreamBufferNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(frame_region), (C.GLintptrARB)(offset)) } func BindVideoCaptureStreamTextureNV(video_capture_slot uint32, stream uint32, frame_region uint32, target uint32, texture uint32) { C.glowBindVideoCaptureStreamTextureNV(gpBindVideoCaptureStreamTextureNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(frame_region), (C.GLenum)(target), (C.GLuint)(texture)) } func Binormal3bEXT(bx int8, by int8, bz int8) { C.glowBinormal3bEXT(gpBinormal3bEXT, (C.GLbyte)(bx), (C.GLbyte)(by), (C.GLbyte)(bz)) } func Binormal3bvEXT(v *int8) { C.glowBinormal3bvEXT(gpBinormal3bvEXT, (*C.GLbyte)(unsafe.Pointer(v))) } func Binormal3dEXT(bx float64, by float64, bz float64) { C.glowBinormal3dEXT(gpBinormal3dEXT, (C.GLdouble)(bx), (C.GLdouble)(by), (C.GLdouble)(bz)) } func Binormal3dvEXT(v *float64) { C.glowBinormal3dvEXT(gpBinormal3dvEXT, (*C.GLdouble)(unsafe.Pointer(v))) } func Binormal3fEXT(bx float32, by float32, bz float32) { C.glowBinormal3fEXT(gpBinormal3fEXT, (C.GLfloat)(bx), (C.GLfloat)(by), (C.GLfloat)(bz)) } func Binormal3fvEXT(v *float32) { C.glowBinormal3fvEXT(gpBinormal3fvEXT, (*C.GLfloat)(unsafe.Pointer(v))) } func Binormal3iEXT(bx int32, by int32, bz int32) { C.glowBinormal3iEXT(gpBinormal3iEXT, (C.GLint)(bx), (C.GLint)(by), (C.GLint)(bz)) } func Binormal3ivEXT(v *int32) { C.glowBinormal3ivEXT(gpBinormal3ivEXT, (*C.GLint)(unsafe.Pointer(v))) } func Binormal3sEXT(bx int16, by int16, bz int16) { C.glowBinormal3sEXT(gpBinormal3sEXT, (C.GLshort)(bx), (C.GLshort)(by), (C.GLshort)(bz)) } func Binormal3svEXT(v *int16) { C.glowBinormal3svEXT(gpBinormal3svEXT, (*C.GLshort)(unsafe.Pointer(v))) } func BinormalPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowBinormalPointerEXT(gpBinormalPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } // draw a bitmap func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) { C.glowBitmap(gpBitmap, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLfloat)(xorig), (C.GLfloat)(yorig), (C.GLfloat)(xmove), (C.GLfloat)(ymove), (*C.GLubyte)(unsafe.Pointer(bitmap))) } func BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, bitmap *uint8) { C.glowBitmapxOES(gpBitmapxOES, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLfixed)(xorig), (C.GLfixed)(yorig), (C.GLfixed)(xmove), (C.GLfixed)(ymove), (*C.GLubyte)(unsafe.Pointer(bitmap))) } func BlendBarrierKHR() { C.glowBlendBarrierKHR(gpBlendBarrierKHR) } func BlendBarrierNV() { C.glowBlendBarrierNV(gpBlendBarrierNV) } // set the blend color func BlendColor(red float32, green float32, blue float32, alpha float32) { C.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha)) } func BlendColorEXT(red float32, green float32, blue float32, alpha float32) { C.glowBlendColorEXT(gpBlendColorEXT, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha)) } func BlendColorxOES(red int32, green int32, blue int32, alpha int32) { C.glowBlendColorxOES(gpBlendColorxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha)) } // specify the equation used for both the RGB blend equation and the Alpha blend equation func BlendEquation(mode uint32) { C.glowBlendEquation(gpBlendEquation, (C.GLenum)(mode)) } func BlendEquationEXT(mode uint32) { C.glowBlendEquationEXT(gpBlendEquationEXT, (C.GLenum)(mode)) } func BlendEquationIndexedAMD(buf uint32, mode uint32) { C.glowBlendEquationIndexedAMD(gpBlendEquationIndexedAMD, (C.GLuint)(buf), (C.GLenum)(mode)) } // set the RGB blend equation and the alpha blend equation separately func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendEquationSeparateEXT(modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparateEXT(gpBlendEquationSeparateEXT, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendEquationSeparateIndexedAMD(buf uint32, modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparateIndexedAMD(gpBlendEquationSeparateIndexedAMD, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparatei(gpBlendEquationSeparatei, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32) { C.glowBlendEquationSeparateiARB(gpBlendEquationSeparateiARB, (C.GLuint)(buf), (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha)) } func BlendEquationi(buf uint32, mode uint32) { C.glowBlendEquationi(gpBlendEquationi, (C.GLuint)(buf), (C.GLenum)(mode)) } func BlendEquationiARB(buf uint32, mode uint32) { C.glowBlendEquationiARB(gpBlendEquationiARB, (C.GLuint)(buf), (C.GLenum)(mode)) } // specify pixel arithmetic func BlendFunc(sfactor uint32, dfactor uint32) { C.glowBlendFunc(gpBlendFunc, (C.GLenum)(sfactor), (C.GLenum)(dfactor)) } func BlendFuncIndexedAMD(buf uint32, src uint32, dst uint32) { C.glowBlendFuncIndexedAMD(gpBlendFuncIndexedAMD, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst)) } // specify pixel arithmetic for RGB and alpha components separately func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) { C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha)) } func BlendFuncSeparateEXT(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) { C.glowBlendFuncSeparateEXT(gpBlendFuncSeparateEXT, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha)) } func BlendFuncSeparateINGR(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) { C.glowBlendFuncSeparateINGR(gpBlendFuncSeparateINGR, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha)) } func BlendFuncSeparateIndexedAMD(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { C.glowBlendFuncSeparateIndexedAMD(gpBlendFuncSeparateIndexedAMD, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha)) } func BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { C.glowBlendFuncSeparatei(gpBlendFuncSeparatei, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha)) } func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) { C.glowBlendFuncSeparateiARB(gpBlendFuncSeparateiARB, (C.GLuint)(buf), (C.GLenum)(srcRGB), (C.GLenum)(dstRGB), (C.GLenum)(srcAlpha), (C.GLenum)(dstAlpha)) } func BlendFunci(buf uint32, src uint32, dst uint32) { C.glowBlendFunci(gpBlendFunci, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst)) } func BlendFunciARB(buf uint32, src uint32, dst uint32) { C.glowBlendFunciARB(gpBlendFunciARB, (C.GLuint)(buf), (C.GLenum)(src), (C.GLenum)(dst)) } func BlendParameteriNV(pname uint32, value int32) { C.glowBlendParameteriNV(gpBlendParameteriNV, (C.GLenum)(pname), (C.GLint)(value)) } // copy a block of pixels from one framebuffer object to another func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { C.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter)) } func BlitFramebufferEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { C.glowBlitFramebufferEXT(gpBlitFramebufferEXT, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter)) } // copy a block of pixels from one framebuffer object to another func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { C.glowBlitNamedFramebuffer(gpBlitNamedFramebuffer, (C.GLuint)(readFramebuffer), (C.GLuint)(drawFramebuffer), (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter)) } func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int) { C.glowBufferAddressRangeNV(gpBufferAddressRangeNV, (C.GLenum)(pname), (C.GLuint)(index), (C.GLuint64EXT)(address), (C.GLsizeiptr)(length)) } // creates and initializes a buffer object's data store func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) { C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage)) } func BufferDataARB(target uint32, size int, data unsafe.Pointer, usage uint32) { C.glowBufferDataARB(gpBufferDataARB, (C.GLenum)(target), (C.GLsizeiptrARB)(size), data, (C.GLenum)(usage)) } func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool) { C.glowBufferPageCommitmentARB(gpBufferPageCommitmentARB, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit))) } func BufferParameteriAPPLE(target uint32, pname uint32, param int32) { C.glowBufferParameteriAPPLE(gpBufferParameteriAPPLE, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } // creates and initializes a buffer object's immutable data store func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) { C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags)) } // Parameter clientBuffer has type C.GLeglClientBufferEXT. func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) { C.glowBufferStorageExternalEXT(gpBufferStorageExternalEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags)) } func BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64) { C.glowBufferStorageMemEXT(gpBufferStorageMemEXT, (C.GLenum)(target), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset)) } // updates a subset of a buffer object's data store func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } func BufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) { C.glowBufferSubDataARB(gpBufferSubDataARB, (C.GLenum)(target), (C.GLintptrARB)(offset), (C.GLsizeiptrARB)(size), data) } func CallCommandListNV(list uint32) { C.glowCallCommandListNV(gpCallCommandListNV, (C.GLuint)(list)) } // execute a display list func CallList(list uint32) { C.glowCallList(gpCallList, (C.GLuint)(list)) } // execute a list of display lists func CallLists(n int32, xtype uint32, lists unsafe.Pointer) { C.glowCallLists(gpCallLists, (C.GLsizei)(n), (C.GLenum)(xtype), lists) } // check the completeness status of a framebuffer func CheckFramebufferStatus(target uint32) uint32 { ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target)) return (uint32)(ret) } func CheckFramebufferStatusEXT(target uint32) uint32 { ret := C.glowCheckFramebufferStatusEXT(gpCheckFramebufferStatusEXT, (C.GLenum)(target)) return (uint32)(ret) } // check the completeness status of a framebuffer func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 { ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target)) return (uint32)(ret) } func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32 { ret := C.glowCheckNamedFramebufferStatusEXT(gpCheckNamedFramebufferStatusEXT, (C.GLuint)(framebuffer), (C.GLenum)(target)) return (uint32)(ret) } // specify whether data read via should be clamped func ClampColor(target uint32, clamp uint32) { C.glowClampColor(gpClampColor, (C.GLenum)(target), (C.GLenum)(clamp)) } func ClampColorARB(target uint32, clamp uint32) { C.glowClampColorARB(gpClampColorARB, (C.GLenum)(target), (C.GLenum)(clamp)) } // clear buffers to preset values func Clear(mask uint32) { C.glowClear(gpClear, (C.GLbitfield)(mask)) } // specify clear values for the accumulation buffer func ClearAccum(red float32, green float32, blue float32, alpha float32) { C.glowClearAccum(gpClearAccum, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha)) } func ClearAccumxOES(red int32, green int32, blue int32, alpha int32) { C.glowClearAccumxOES(gpClearAccumxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha)) } // fill a buffer object's data store with a fixed value func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearBufferData(gpClearBufferData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data) } // fill all or part of buffer object's data store with a fixed value func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearBufferSubData(gpClearBufferSubData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data) } func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) { C.glowClearBufferfi(gpClearBufferfi, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (C.GLfloat)(depth), (C.GLint)(stencil)) } func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) { C.glowClearBufferfv(gpClearBufferfv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLfloat)(unsafe.Pointer(value))) } func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) { C.glowClearBufferiv(gpClearBufferiv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLint)(unsafe.Pointer(value))) } func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) { C.glowClearBufferuiv(gpClearBufferuiv, (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLuint)(unsafe.Pointer(value))) } // specify clear values for the color buffers func ClearColor(red float32, green float32, blue float32, alpha float32) { C.glowClearColor(gpClearColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha)) } func ClearColorIiEXT(red int32, green int32, blue int32, alpha int32) { C.glowClearColorIiEXT(gpClearColorIiEXT, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue), (C.GLint)(alpha)) } func ClearColorIuiEXT(red uint32, green uint32, blue uint32, alpha uint32) { C.glowClearColorIuiEXT(gpClearColorIuiEXT, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue), (C.GLuint)(alpha)) } func ClearColorxOES(red int32, green int32, blue int32, alpha int32) { C.glowClearColorxOES(gpClearColorxOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha)) } // specify the clear value for the depth buffer func ClearDepth(depth float64) { C.glowClearDepth(gpClearDepth, (C.GLdouble)(depth)) } func ClearDepthdNV(depth float64) { C.glowClearDepthdNV(gpClearDepthdNV, (C.GLdouble)(depth)) } // specify the clear value for the depth buffer func ClearDepthf(d float32) { C.glowClearDepthf(gpClearDepthf, (C.GLfloat)(d)) } func ClearDepthfOES(depth float32) { C.glowClearDepthfOES(gpClearDepthfOES, (C.GLclampf)(depth)) } func ClearDepthxOES(depth int32) { C.glowClearDepthxOES(gpClearDepthxOES, (C.GLfixed)(depth)) } // specify the clear value for the color index buffers func ClearIndex(c float32) { C.glowClearIndex(gpClearIndex, (C.GLfloat)(c)) } // fill a buffer object's data store with a fixed value func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearNamedBufferData(gpClearNamedBufferData, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data) } func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearNamedBufferDataEXT(gpClearNamedBufferDataEXT, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data) } // fill all or part of buffer object's data store with a fixed value func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearNamedBufferSubData(gpClearNamedBufferSubData, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data) } func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearNamedBufferSubDataEXT(gpClearNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLenum)(internalformat), (C.GLsizeiptr)(offset), (C.GLsizeiptr)(size), (C.GLenum)(format), (C.GLenum)(xtype), data) } func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32) { C.glowClearNamedFramebufferfi(gpClearNamedFramebufferfi, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (C.GLfloat)(depth), (C.GLint)(stencil)) } func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) { C.glowClearNamedFramebufferfv(gpClearNamedFramebufferfv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLfloat)(unsafe.Pointer(value))) } func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) { C.glowClearNamedFramebufferiv(gpClearNamedFramebufferiv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLint)(unsafe.Pointer(value))) } func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) { C.glowClearNamedFramebufferuiv(gpClearNamedFramebufferuiv, (C.GLuint)(framebuffer), (C.GLenum)(buffer), (C.GLint)(drawbuffer), (*C.GLuint)(unsafe.Pointer(value))) } // specify the clear value for the stencil buffer func ClearStencil(s int32) { C.glowClearStencil(gpClearStencil, (C.GLint)(s)) } // fills all a texture image with a constant value func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearTexImage(gpClearTexImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), data) } // fills all or part of a texture image with a constant value func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowClearTexSubImage(gpClearTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), data) } // select active texture unit func ClientActiveTexture(texture uint32) { C.glowClientActiveTexture(gpClientActiveTexture, (C.GLenum)(texture)) } func ClientActiveTextureARB(texture uint32) { C.glowClientActiveTextureARB(gpClientActiveTextureARB, (C.GLenum)(texture)) } func ClientActiveVertexStreamATI(stream uint32) { C.glowClientActiveVertexStreamATI(gpClientActiveVertexStreamATI, (C.GLenum)(stream)) } func ClientAttribDefaultEXT(mask uint32) { C.glowClientAttribDefaultEXT(gpClientAttribDefaultEXT, (C.GLbitfield)(mask)) } // block and wait for a sync object to become signaled func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 { ret := C.glowClientWaitSync(gpClientWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout)) return (uint32)(ret) } // control clip coordinate to window coordinate behavior func ClipControl(origin uint32, depth uint32) { C.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth)) } // specify a plane against which all geometry is clipped func ClipPlane(plane uint32, equation *float64) { C.glowClipPlane(gpClipPlane, (C.GLenum)(plane), (*C.GLdouble)(unsafe.Pointer(equation))) } func ClipPlanefOES(plane uint32, equation *float32) { C.glowClipPlanefOES(gpClipPlanefOES, (C.GLenum)(plane), (*C.GLfloat)(unsafe.Pointer(equation))) } func ClipPlanexOES(plane uint32, equation *int32) { C.glowClipPlanexOES(gpClipPlanexOES, (C.GLenum)(plane), (*C.GLfixed)(unsafe.Pointer(equation))) } func Color3b(red int8, green int8, blue int8) { C.glowColor3b(gpColor3b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue)) } func Color3bv(v *int8) { C.glowColor3bv(gpColor3bv, (*C.GLbyte)(unsafe.Pointer(v))) } func Color3d(red float64, green float64, blue float64) { C.glowColor3d(gpColor3d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue)) } func Color3dv(v *float64) { C.glowColor3dv(gpColor3dv, (*C.GLdouble)(unsafe.Pointer(v))) } func Color3f(red float32, green float32, blue float32) { C.glowColor3f(gpColor3f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue)) } func Color3fVertex3fSUN(r float32, g float32, b float32, x float32, y float32, z float32) { C.glowColor3fVertex3fSUN(gpColor3fVertex3fSUN, (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func Color3fVertex3fvSUN(c *float32, v *float32) { C.glowColor3fVertex3fvSUN(gpColor3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v))) } func Color3fv(v *float32) { C.glowColor3fv(gpColor3fv, (*C.GLfloat)(unsafe.Pointer(v))) } func Color3hNV(red uint16, green uint16, blue uint16) { C.glowColor3hNV(gpColor3hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue)) } func Color3hvNV(v *uint16) { C.glowColor3hvNV(gpColor3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func Color3i(red int32, green int32, blue int32) { C.glowColor3i(gpColor3i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue)) } func Color3iv(v *int32) { C.glowColor3iv(gpColor3iv, (*C.GLint)(unsafe.Pointer(v))) } func Color3s(red int16, green int16, blue int16) { C.glowColor3s(gpColor3s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue)) } func Color3sv(v *int16) { C.glowColor3sv(gpColor3sv, (*C.GLshort)(unsafe.Pointer(v))) } func Color3ub(red uint8, green uint8, blue uint8) { C.glowColor3ub(gpColor3ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue)) } func Color3ubv(v *uint8) { C.glowColor3ubv(gpColor3ubv, (*C.GLubyte)(unsafe.Pointer(v))) } func Color3ui(red uint32, green uint32, blue uint32) { C.glowColor3ui(gpColor3ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue)) } func Color3uiv(v *uint32) { C.glowColor3uiv(gpColor3uiv, (*C.GLuint)(unsafe.Pointer(v))) } func Color3us(red uint16, green uint16, blue uint16) { C.glowColor3us(gpColor3us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue)) } func Color3usv(v *uint16) { C.glowColor3usv(gpColor3usv, (*C.GLushort)(unsafe.Pointer(v))) } func Color3xOES(red int32, green int32, blue int32) { C.glowColor3xOES(gpColor3xOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue)) } func Color3xvOES(components *int32) { C.glowColor3xvOES(gpColor3xvOES, (*C.GLfixed)(unsafe.Pointer(components))) } func Color4b(red int8, green int8, blue int8, alpha int8) { C.glowColor4b(gpColor4b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue), (C.GLbyte)(alpha)) } func Color4bv(v *int8) { C.glowColor4bv(gpColor4bv, (*C.GLbyte)(unsafe.Pointer(v))) } func Color4d(red float64, green float64, blue float64, alpha float64) { C.glowColor4d(gpColor4d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue), (C.GLdouble)(alpha)) } func Color4dv(v *float64) { C.glowColor4dv(gpColor4dv, (*C.GLdouble)(unsafe.Pointer(v))) } func Color4f(red float32, green float32, blue float32, alpha float32) { C.glowColor4f(gpColor4f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha)) } func Color4fNormal3fVertex3fSUN(r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { C.glowColor4fNormal3fVertex3fSUN(gpColor4fNormal3fVertex3fSUN, (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func Color4fNormal3fVertex3fvSUN(c *float32, n *float32, v *float32) { C.glowColor4fNormal3fVertex3fvSUN(gpColor4fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func Color4fv(v *float32) { C.glowColor4fv(gpColor4fv, (*C.GLfloat)(unsafe.Pointer(v))) } func Color4hNV(red uint16, green uint16, blue uint16, alpha uint16) { C.glowColor4hNV(gpColor4hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue), (C.GLhalfNV)(alpha)) } func Color4hvNV(v *uint16) { C.glowColor4hvNV(gpColor4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func Color4i(red int32, green int32, blue int32, alpha int32) { C.glowColor4i(gpColor4i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue), (C.GLint)(alpha)) } func Color4iv(v *int32) { C.glowColor4iv(gpColor4iv, (*C.GLint)(unsafe.Pointer(v))) } func Color4s(red int16, green int16, blue int16, alpha int16) { C.glowColor4s(gpColor4s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue), (C.GLshort)(alpha)) } func Color4sv(v *int16) { C.glowColor4sv(gpColor4sv, (*C.GLshort)(unsafe.Pointer(v))) } func Color4ub(red uint8, green uint8, blue uint8, alpha uint8) { C.glowColor4ub(gpColor4ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue), (C.GLubyte)(alpha)) } func Color4ubVertex2fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32) { C.glowColor4ubVertex2fSUN(gpColor4ubVertex2fSUN, (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y)) } func Color4ubVertex2fvSUN(c *uint8, v *float32) { C.glowColor4ubVertex2fvSUN(gpColor4ubVertex2fvSUN, (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v))) } func Color4ubVertex3fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) { C.glowColor4ubVertex3fSUN(gpColor4ubVertex3fSUN, (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func Color4ubVertex3fvSUN(c *uint8, v *float32) { C.glowColor4ubVertex3fvSUN(gpColor4ubVertex3fvSUN, (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v))) } func Color4ubv(v *uint8) { C.glowColor4ubv(gpColor4ubv, (*C.GLubyte)(unsafe.Pointer(v))) } func Color4ui(red uint32, green uint32, blue uint32, alpha uint32) { C.glowColor4ui(gpColor4ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue), (C.GLuint)(alpha)) } func Color4uiv(v *uint32) { C.glowColor4uiv(gpColor4uiv, (*C.GLuint)(unsafe.Pointer(v))) } func Color4us(red uint16, green uint16, blue uint16, alpha uint16) { C.glowColor4us(gpColor4us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue), (C.GLushort)(alpha)) } func Color4usv(v *uint16) { C.glowColor4usv(gpColor4usv, (*C.GLushort)(unsafe.Pointer(v))) } func Color4xOES(red int32, green int32, blue int32, alpha int32) { C.glowColor4xOES(gpColor4xOES, (C.GLfixed)(red), (C.GLfixed)(green), (C.GLfixed)(blue), (C.GLfixed)(alpha)) } func Color4xvOES(components *int32) { C.glowColor4xvOES(gpColor4xvOES, (*C.GLfixed)(unsafe.Pointer(components))) } func ColorFormatNV(size int32, xtype uint32, stride int32) { C.glowColorFormatNV(gpColorFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride)) } func ColorFragmentOp1ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) { C.glowColorFragmentOp1ATI(gpColorFragmentOp1ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod)) } func ColorFragmentOp2ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) { C.glowColorFragmentOp2ATI(gpColorFragmentOp2ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod)) } func ColorFragmentOp3ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) { C.glowColorFragmentOp3ATI(gpColorFragmentOp3ATI, (C.GLenum)(op), (C.GLuint)(dst), (C.GLuint)(dstMask), (C.GLuint)(dstMod), (C.GLuint)(arg1), (C.GLuint)(arg1Rep), (C.GLuint)(arg1Mod), (C.GLuint)(arg2), (C.GLuint)(arg2Rep), (C.GLuint)(arg2Mod), (C.GLuint)(arg3), (C.GLuint)(arg3Rep), (C.GLuint)(arg3Mod)) } func ColorMask(red bool, green bool, blue bool, alpha bool) { C.glowColorMask(gpColorMask, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha))) } func ColorMaskIndexedEXT(index uint32, r bool, g bool, b bool, a bool) { C.glowColorMaskIndexedEXT(gpColorMaskIndexedEXT, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a))) } func ColorMaski(index uint32, r bool, g bool, b bool, a bool) { C.glowColorMaski(gpColorMaski, (C.GLuint)(index), (C.GLboolean)(boolToInt(r)), (C.GLboolean)(boolToInt(g)), (C.GLboolean)(boolToInt(b)), (C.GLboolean)(boolToInt(a))) } // cause a material color to track the current color func ColorMaterial(face uint32, mode uint32) { C.glowColorMaterial(gpColorMaterial, (C.GLenum)(face), (C.GLenum)(mode)) } func ColorP3ui(xtype uint32, color uint32) { C.glowColorP3ui(gpColorP3ui, (C.GLenum)(xtype), (C.GLuint)(color)) } func ColorP3uiv(xtype uint32, color *uint32) { C.glowColorP3uiv(gpColorP3uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(color))) } func ColorP4ui(xtype uint32, color uint32) { C.glowColorP4ui(gpColorP4ui, (C.GLenum)(xtype), (C.GLuint)(color)) } func ColorP4uiv(xtype uint32, color *uint32) { C.glowColorP4uiv(gpColorP4uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(color))) } // define an array of colors func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowColorPointer(gpColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func ColorPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { C.glowColorPointerEXT(gpColorPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer) } func ColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { C.glowColorPointerListIBM(gpColorPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride)) } func ColorPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) { C.glowColorPointervINTEL(gpColorPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer) } // respecify a portion of a color table func ColorSubTable(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowColorSubTable(gpColorSubTable, (C.GLenum)(target), (C.GLsizei)(start), (C.GLsizei)(count), (C.GLenum)(format), (C.GLenum)(xtype), data) } func ColorSubTableEXT(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowColorSubTableEXT(gpColorSubTableEXT, (C.GLenum)(target), (C.GLsizei)(start), (C.GLsizei)(count), (C.GLenum)(format), (C.GLenum)(xtype), data) } // define a color lookup table func ColorTable(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) { C.glowColorTable(gpColorTable, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), table) } func ColorTableEXT(target uint32, internalFormat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) { C.glowColorTableEXT(gpColorTableEXT, (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), table) } func ColorTableParameterfv(target uint32, pname uint32, params *float32) { C.glowColorTableParameterfv(gpColorTableParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func ColorTableParameterfvSGI(target uint32, pname uint32, params *float32) { C.glowColorTableParameterfvSGI(gpColorTableParameterfvSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func ColorTableParameteriv(target uint32, pname uint32, params *int32) { C.glowColorTableParameteriv(gpColorTableParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func ColorTableParameterivSGI(target uint32, pname uint32, params *int32) { C.glowColorTableParameterivSGI(gpColorTableParameterivSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func ColorTableSGI(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, table unsafe.Pointer) { C.glowColorTableSGI(gpColorTableSGI, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), table) } func CombinerInputNV(stage uint32, portion uint32, variable uint32, input uint32, mapping uint32, componentUsage uint32) { C.glowCombinerInputNV(gpCombinerInputNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(input), (C.GLenum)(mapping), (C.GLenum)(componentUsage)) } func CombinerOutputNV(stage uint32, portion uint32, abOutput uint32, cdOutput uint32, sumOutput uint32, scale uint32, bias uint32, abDotProduct bool, cdDotProduct bool, muxSum bool) { C.glowCombinerOutputNV(gpCombinerOutputNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(abOutput), (C.GLenum)(cdOutput), (C.GLenum)(sumOutput), (C.GLenum)(scale), (C.GLenum)(bias), (C.GLboolean)(boolToInt(abDotProduct)), (C.GLboolean)(boolToInt(cdDotProduct)), (C.GLboolean)(boolToInt(muxSum))) } func CombinerParameterfNV(pname uint32, param float32) { C.glowCombinerParameterfNV(gpCombinerParameterfNV, (C.GLenum)(pname), (C.GLfloat)(param)) } func CombinerParameterfvNV(pname uint32, params *float32) { C.glowCombinerParameterfvNV(gpCombinerParameterfvNV, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func CombinerParameteriNV(pname uint32, param int32) { C.glowCombinerParameteriNV(gpCombinerParameteriNV, (C.GLenum)(pname), (C.GLint)(param)) } func CombinerParameterivNV(pname uint32, params *int32) { C.glowCombinerParameterivNV(gpCombinerParameterivNV, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func CombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) { C.glowCombinerStageParameterfvNV(gpCombinerStageParameterfvNV, (C.GLenum)(stage), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func CommandListSegmentsNV(list uint32, segments uint32) { C.glowCommandListSegmentsNV(gpCommandListSegmentsNV, (C.GLuint)(list), (C.GLuint)(segments)) } func CompileCommandListNV(list uint32) { C.glowCompileCommandListNV(gpCompileCommandListNV, (C.GLuint)(list)) } // Compiles a shader object func CompileShader(shader uint32) { C.glowCompileShader(gpCompileShader, (C.GLuint)(shader)) } func CompileShaderARB(shaderObj uintptr) { C.glowCompileShaderARB(gpCompileShaderARB, (C.GLhandleARB)(shaderObj)) } func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32) { C.glowCompileShaderIncludeARB(gpCompileShaderIncludeARB, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(path)), (*C.GLint)(unsafe.Pointer(length))) } func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedMultiTexImage1DEXT(gpCompressedMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), bits) } func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedMultiTexImage2DEXT(gpCompressedMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), bits) } func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedMultiTexImage3DEXT(gpCompressedMultiTexImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), bits) } func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedMultiTexSubImage1DEXT(gpCompressedMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), bits) } func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedMultiTexSubImage2DEXT(gpCompressedMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), bits) } func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedMultiTexSubImage3DEXT(gpCompressedMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), bits) } // specify a one-dimensional texture image in a compressed format func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage1D(gpCompressedTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data) } func CompressedTexImage1DARB(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage1DARB(gpCompressedTexImage1DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data) } // specify a two-dimensional texture image in a compressed format func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data) } func CompressedTexImage2DARB(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage2DARB(gpCompressedTexImage2DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data) } // specify a three-dimensional texture image in a compressed format func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data) } func CompressedTexImage3DARB(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexImage3DARB(gpCompressedTexImage3DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data) } // specify a one-dimensional texture subimage in a compressed format func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage1D(gpCompressedTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func CompressedTexSubImage1DARB(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage1DARB(gpCompressedTexSubImage1DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } // specify a two-dimensional texture subimage in a compressed format func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func CompressedTexSubImage2DARB(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage2DARB(gpCompressedTexSubImage2DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } // specify a three-dimensional texture subimage in a compressed format func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func CompressedTexSubImage3DARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTexSubImage3DARB(gpCompressedTexSubImage3DARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedTextureImage1DEXT(gpCompressedTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), bits) } func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedTextureImage2DEXT(gpCompressedTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), bits) } func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedTextureImage3DEXT(gpCompressedTextureImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), bits) } // specify a one-dimensional texture subimage in a compressed format func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedTextureSubImage1DEXT(gpCompressedTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), bits) } // specify a two-dimensional texture subimage in a compressed format func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedTextureSubImage2DEXT(gpCompressedTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), bits) } // specify a three-dimensional texture subimage in a compressed format func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) { C.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data) } func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) { C.glowCompressedTextureSubImage3DEXT(gpCompressedTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), bits) } func ConservativeRasterParameterfNV(pname uint32, value float32) { C.glowConservativeRasterParameterfNV(gpConservativeRasterParameterfNV, (C.GLenum)(pname), (C.GLfloat)(value)) } func ConservativeRasterParameteriNV(pname uint32, param int32) { C.glowConservativeRasterParameteriNV(gpConservativeRasterParameteriNV, (C.GLenum)(pname), (C.GLint)(param)) } // define a one-dimensional convolution filter func ConvolutionFilter1D(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer) { C.glowConvolutionFilter1D(gpConvolutionFilter1D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), image) } func ConvolutionFilter1DEXT(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer) { C.glowConvolutionFilter1DEXT(gpConvolutionFilter1DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), image) } // define a two-dimensional convolution filter func ConvolutionFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer) { C.glowConvolutionFilter2D(gpConvolutionFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), image) } func ConvolutionFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer) { C.glowConvolutionFilter2DEXT(gpConvolutionFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), image) } func ConvolutionParameterf(target uint32, pname uint32, params float32) { C.glowConvolutionParameterf(gpConvolutionParameterf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(params)) } func ConvolutionParameterfEXT(target uint32, pname uint32, params float32) { C.glowConvolutionParameterfEXT(gpConvolutionParameterfEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(params)) } func ConvolutionParameterfv(target uint32, pname uint32, params *float32) { C.glowConvolutionParameterfv(gpConvolutionParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func ConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) { C.glowConvolutionParameterfvEXT(gpConvolutionParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func ConvolutionParameteri(target uint32, pname uint32, params int32) { C.glowConvolutionParameteri(gpConvolutionParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(params)) } func ConvolutionParameteriEXT(target uint32, pname uint32, params int32) { C.glowConvolutionParameteriEXT(gpConvolutionParameteriEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(params)) } func ConvolutionParameteriv(target uint32, pname uint32, params *int32) { C.glowConvolutionParameteriv(gpConvolutionParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func ConvolutionParameterivEXT(target uint32, pname uint32, params *int32) { C.glowConvolutionParameterivEXT(gpConvolutionParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func ConvolutionParameterxOES(target uint32, pname uint32, param int32) { C.glowConvolutionParameterxOES(gpConvolutionParameterxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param)) } func ConvolutionParameterxvOES(target uint32, pname uint32, params *int32) { C.glowConvolutionParameterxvOES(gpConvolutionParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } // copy all or part of the data store of a buffer object to the data store of another buffer object func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) { C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size)) } // respecify a portion of a color table func CopyColorSubTable(target uint32, start int32, x int32, y int32, width int32) { C.glowCopyColorSubTable(gpCopyColorSubTable, (C.GLenum)(target), (C.GLsizei)(start), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } func CopyColorSubTableEXT(target uint32, start int32, x int32, y int32, width int32) { C.glowCopyColorSubTableEXT(gpCopyColorSubTableEXT, (C.GLenum)(target), (C.GLsizei)(start), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } // copy pixels into a color table func CopyColorTable(target uint32, internalformat uint32, x int32, y int32, width int32) { C.glowCopyColorTable(gpCopyColorTable, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } func CopyColorTableSGI(target uint32, internalformat uint32, x int32, y int32, width int32) { C.glowCopyColorTableSGI(gpCopyColorTableSGI, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } // copy pixels into a one-dimensional convolution filter func CopyConvolutionFilter1D(target uint32, internalformat uint32, x int32, y int32, width int32) { C.glowCopyConvolutionFilter1D(gpCopyConvolutionFilter1D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } func CopyConvolutionFilter1DEXT(target uint32, internalformat uint32, x int32, y int32, width int32) { C.glowCopyConvolutionFilter1DEXT(gpCopyConvolutionFilter1DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } // copy pixels into a two-dimensional convolution filter func CopyConvolutionFilter2D(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) { C.glowCopyConvolutionFilter2D(gpCopyConvolutionFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyConvolutionFilter2DEXT(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) { C.glowCopyConvolutionFilter2DEXT(gpCopyConvolutionFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // perform a raw data copy between two images func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) { C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth)) } func CopyImageSubDataNV(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) { C.glowCopyImageSubDataNV(gpCopyImageSubDataNV, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) { C.glowCopyMultiTexImage1DEXT(gpCopyMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border)) } func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { C.glowCopyMultiTexImage2DEXT(gpCopyMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border)) } func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) { C.glowCopyMultiTexSubImage1DEXT(gpCopyMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyMultiTexSubImage2DEXT(gpCopyMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyMultiTexSubImage3DEXT(gpCopyMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // copy all or part of the data store of a buffer object to the data store of another buffer object func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) { C.glowCopyNamedBufferSubData(gpCopyNamedBufferSubData, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size)) } func CopyPathNV(resultPath uint32, srcPath uint32) { C.glowCopyPathNV(gpCopyPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath)) } // copy pixels in the frame buffer func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32) { C.glowCopyPixels(gpCopyPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(xtype)) } // copy pixels into a 1D texture image func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) { C.glowCopyTexImage1D(gpCopyTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border)) } func CopyTexImage1DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) { C.glowCopyTexImage1DEXT(gpCopyTexImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border)) } // copy pixels into a 2D texture image func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border)) } func CopyTexImage2DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { C.glowCopyTexImage2DEXT(gpCopyTexImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border)) } // copy a one-dimensional texture subimage func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) { C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } func CopyTexSubImage1DEXT(target uint32, level int32, xoffset int32, x int32, y int32, width int32) { C.glowCopyTexSubImage1DEXT(gpCopyTexSubImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } // copy a two-dimensional texture subimage func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyTexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTexSubImage2DEXT(gpCopyTexSubImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // copy a three-dimensional texture subimage func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyTexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTexSubImage3DEXT(gpCopyTexSubImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) { C.glowCopyTextureImage1DEXT(gpCopyTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border)) } func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) { C.glowCopyTextureImage2DEXT(gpCopyTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border)) } // copy a one-dimensional texture subimage func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) { C.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) { C.glowCopyTextureSubImage1DEXT(gpCopyTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width)) } // copy a two-dimensional texture subimage func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTextureSubImage2DEXT(gpCopyTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // copy a three-dimensional texture subimage func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) { C.glowCopyTextureSubImage3DEXT(gpCopyTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) { C.glowCoverFillPathInstancedNV(gpCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func CoverFillPathNV(path uint32, coverMode uint32) { C.glowCoverFillPathNV(gpCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(coverMode)) } func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) { C.glowCoverStrokePathInstancedNV(gpCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func CoverStrokePathNV(path uint32, coverMode uint32) { C.glowCoverStrokePathNV(gpCoverStrokePathNV, (C.GLuint)(path), (C.GLenum)(coverMode)) } func CoverageModulationNV(components uint32) { C.glowCoverageModulationNV(gpCoverageModulationNV, (C.GLenum)(components)) } func CoverageModulationTableNV(n int32, v *float32) { C.glowCoverageModulationTableNV(gpCoverageModulationTableNV, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(v))) } // create buffer objects func CreateBuffers(n int32, buffers *uint32) { C.glowCreateBuffers(gpCreateBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func CreateCommandListsNV(n int32, lists *uint32) { C.glowCreateCommandListsNV(gpCreateCommandListsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(lists))) } // create framebuffer objects func CreateFramebuffers(n int32, framebuffers *uint32) { C.glowCreateFramebuffers(gpCreateFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } func CreateMemoryObjectsEXT(n int32, memoryObjects *uint32) { C.glowCreateMemoryObjectsEXT(gpCreateMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects))) } func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) { C.glowCreatePerfQueryINTEL(gpCreatePerfQueryINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(queryHandle))) } // Creates a program object func CreateProgram() uint32 { ret := C.glowCreateProgram(gpCreateProgram) return (uint32)(ret) } func CreateProgramObjectARB() uintptr { ret := C.glowCreateProgramObjectARB(gpCreateProgramObjectARB) return (uintptr)(ret) } // create program pipeline objects func CreateProgramPipelines(n int32, pipelines *uint32) { C.glowCreateProgramPipelines(gpCreateProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } // create query objects func CreateQueries(target uint32, n int32, ids *uint32) { C.glowCreateQueries(gpCreateQueries, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } // create renderbuffer objects func CreateRenderbuffers(n int32, renderbuffers *uint32) { C.glowCreateRenderbuffers(gpCreateRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } // create sampler objects func CreateSamplers(n int32, samplers *uint32) { C.glowCreateSamplers(gpCreateSamplers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(samplers))) } // Creates a shader object func CreateShader(xtype uint32) uint32 { ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype)) return (uint32)(ret) } func CreateShaderObjectARB(shaderType uint32) uintptr { ret := C.glowCreateShaderObjectARB(gpCreateShaderObjectARB, (C.GLenum)(shaderType)) return (uintptr)(ret) } func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32 { ret := C.glowCreateShaderProgramEXT(gpCreateShaderProgramEXT, (C.GLenum)(xtype), (*C.GLchar)(unsafe.Pointer(xstring))) return (uint32)(ret) } // create a stand-alone program from an array of null-terminated source code strings func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32 { ret := C.glowCreateShaderProgramv(gpCreateShaderProgramv, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings))) return (uint32)(ret) } func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32 { ret := C.glowCreateShaderProgramvEXT(gpCreateShaderProgramvEXT, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings))) return (uint32)(ret) } func CreateStatesNV(n int32, states *uint32) { C.glowCreateStatesNV(gpCreateStatesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(states))) } // Parameter context has type *C.struct__cl_context. // Parameter event has type *C.struct__cl_event. func CreateSyncFromCLeventARB(context unsafe.Pointer, event unsafe.Pointer, flags uint32) uintptr { ret := C.glowCreateSyncFromCLeventARB(gpCreateSyncFromCLeventARB, (*C.struct__cl_context)(context), (*C.struct__cl_event)(event), (C.GLbitfield)(flags)) return (uintptr)(ret) } // create texture objects func CreateTextures(target uint32, n int32, textures *uint32) { C.glowCreateTextures(gpCreateTextures, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } // create transform feedback objects func CreateTransformFeedbacks(n int32, ids *uint32) { C.glowCreateTransformFeedbacks(gpCreateTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } // create vertex array objects func CreateVertexArrays(n int32, arrays *uint32) { C.glowCreateVertexArrays(gpCreateVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } // specify whether front- or back-facing facets can be culled func CullFace(mode uint32) { C.glowCullFace(gpCullFace, (C.GLenum)(mode)) } func CullParameterdvEXT(pname uint32, params *float64) { C.glowCullParameterdvEXT(gpCullParameterdvEXT, (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func CullParameterfvEXT(pname uint32, params *float32) { C.glowCullParameterfvEXT(gpCullParameterfvEXT, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func CurrentPaletteMatrixARB(index int32) { C.glowCurrentPaletteMatrixARB(gpCurrentPaletteMatrixARB, (C.GLint)(index)) } // specify a callback to receive debugging messages from the GL func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer) { userDebugCallback = callback C.glowDebugMessageCallback(gpDebugMessageCallback, (C.GLDEBUGPROC)(unsafe.Pointer(&callback)), userParam) } // Parameter callback has type C.GLDEBUGPROCAMD. func DebugMessageCallbackAMD(callback unsafe.Pointer, userParam unsafe.Pointer) { C.glowDebugMessageCallbackAMD(gpDebugMessageCallbackAMD, (C.GLDEBUGPROCAMD)(callback), userParam) } func DebugMessageCallbackARB(callback DebugProc, userParam unsafe.Pointer) { userDebugCallback = callback C.glowDebugMessageCallbackARB(gpDebugMessageCallbackARB, (C.GLDEBUGPROCARB)(unsafe.Pointer(&callback)), userParam) } func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer) { userDebugCallback = callback C.glowDebugMessageCallbackKHR(gpDebugMessageCallbackKHR, (C.GLDEBUGPROCKHR)(unsafe.Pointer(&callback)), userParam) } // control the reporting of debug messages in a debug context func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) { C.glowDebugMessageControl(gpDebugMessageControl, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled))) } func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) { C.glowDebugMessageControlARB(gpDebugMessageControlARB, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled))) } func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) { C.glowDebugMessageControlKHR(gpDebugMessageControlKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled))) } func DebugMessageEnableAMD(category uint32, severity uint32, count int32, ids *uint32, enabled bool) { C.glowDebugMessageEnableAMD(gpDebugMessageEnableAMD, (C.GLenum)(category), (C.GLenum)(severity), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(ids)), (C.GLboolean)(boolToInt(enabled))) } // inject an application-supplied message into the debug message queue func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) { C.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf))) } func DebugMessageInsertAMD(category uint32, severity uint32, id uint32, length int32, buf *uint8) { C.glowDebugMessageInsertAMD(gpDebugMessageInsertAMD, (C.GLenum)(category), (C.GLenum)(severity), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf))) } func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) { C.glowDebugMessageInsertARB(gpDebugMessageInsertARB, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf))) } func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) { C.glowDebugMessageInsertKHR(gpDebugMessageInsertKHR, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf))) } func DeformSGIX(mask uint32) { C.glowDeformSGIX(gpDeformSGIX, (C.GLbitfield)(mask)) } func DeformationMap3dSGIX(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, w1 float64, w2 float64, wstride int32, worder int32, points *float64) { C.glowDeformationMap3dSGIX(gpDeformationMap3dSGIX, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLdouble)(w1), (C.GLdouble)(w2), (C.GLint)(wstride), (C.GLint)(worder), (*C.GLdouble)(unsafe.Pointer(points))) } func DeformationMap3fSGIX(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, w1 float32, w2 float32, wstride int32, worder int32, points *float32) { C.glowDeformationMap3fSGIX(gpDeformationMap3fSGIX, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLfloat)(w1), (C.GLfloat)(w2), (C.GLint)(wstride), (C.GLint)(worder), (*C.GLfloat)(unsafe.Pointer(points))) } func DeleteAsyncMarkersSGIX(marker uint32, xrange int32) { C.glowDeleteAsyncMarkersSGIX(gpDeleteAsyncMarkersSGIX, (C.GLuint)(marker), (C.GLsizei)(xrange)) } // delete named buffer objects func DeleteBuffers(n int32, buffers *uint32) { C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func DeleteBuffersARB(n int32, buffers *uint32) { C.glowDeleteBuffersARB(gpDeleteBuffersARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func DeleteCommandListsNV(n int32, lists *uint32) { C.glowDeleteCommandListsNV(gpDeleteCommandListsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(lists))) } func DeleteFencesAPPLE(n int32, fences *uint32) { C.glowDeleteFencesAPPLE(gpDeleteFencesAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences))) } func DeleteFencesNV(n int32, fences *uint32) { C.glowDeleteFencesNV(gpDeleteFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences))) } func DeleteFragmentShaderATI(id uint32) { C.glowDeleteFragmentShaderATI(gpDeleteFragmentShaderATI, (C.GLuint)(id)) } // delete framebuffer objects func DeleteFramebuffers(n int32, framebuffers *uint32) { C.glowDeleteFramebuffers(gpDeleteFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } func DeleteFramebuffersEXT(n int32, framebuffers *uint32) { C.glowDeleteFramebuffersEXT(gpDeleteFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } // delete a contiguous group of display lists func DeleteLists(list uint32, xrange int32) { C.glowDeleteLists(gpDeleteLists, (C.GLuint)(list), (C.GLsizei)(xrange)) } func DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32) { C.glowDeleteMemoryObjectsEXT(gpDeleteMemoryObjectsEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(memoryObjects))) } func DeleteNamedStringARB(namelen int32, name *uint8) { C.glowDeleteNamedStringARB(gpDeleteNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name))) } func DeleteNamesAMD(identifier uint32, num uint32, names *uint32) { C.glowDeleteNamesAMD(gpDeleteNamesAMD, (C.GLenum)(identifier), (C.GLuint)(num), (*C.GLuint)(unsafe.Pointer(names))) } func DeleteObjectARB(obj uintptr) { C.glowDeleteObjectARB(gpDeleteObjectARB, (C.GLhandleARB)(obj)) } func DeleteOcclusionQueriesNV(n int32, ids *uint32) { C.glowDeleteOcclusionQueriesNV(gpDeleteOcclusionQueriesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func DeletePathsNV(path uint32, xrange int32) { C.glowDeletePathsNV(gpDeletePathsNV, (C.GLuint)(path), (C.GLsizei)(xrange)) } func DeletePerfMonitorsAMD(n int32, monitors *uint32) { C.glowDeletePerfMonitorsAMD(gpDeletePerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors))) } func DeletePerfQueryINTEL(queryHandle uint32) { C.glowDeletePerfQueryINTEL(gpDeletePerfQueryINTEL, (C.GLuint)(queryHandle)) } // Deletes a program object func DeleteProgram(program uint32) { C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program)) } // delete program pipeline objects func DeleteProgramPipelines(n int32, pipelines *uint32) { C.glowDeleteProgramPipelines(gpDeleteProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } func DeleteProgramPipelinesEXT(n int32, pipelines *uint32) { C.glowDeleteProgramPipelinesEXT(gpDeleteProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } func DeleteProgramsARB(n int32, programs *uint32) { C.glowDeleteProgramsARB(gpDeleteProgramsARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs))) } func DeleteProgramsNV(n int32, programs *uint32) { C.glowDeleteProgramsNV(gpDeleteProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs))) } // delete named query objects func DeleteQueries(n int32, ids *uint32) { C.glowDeleteQueries(gpDeleteQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func DeleteQueriesARB(n int32, ids *uint32) { C.glowDeleteQueriesARB(gpDeleteQueriesARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func DeleteQueryResourceTagNV(n int32, tagIds *int32) { C.glowDeleteQueryResourceTagNV(gpDeleteQueryResourceTagNV, (C.GLsizei)(n), (*C.GLint)(unsafe.Pointer(tagIds))) } // delete renderbuffer objects func DeleteRenderbuffers(n int32, renderbuffers *uint32) { C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) { C.glowDeleteRenderbuffersEXT(gpDeleteRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } // delete named sampler objects func DeleteSamplers(count int32, samplers *uint32) { C.glowDeleteSamplers(gpDeleteSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers))) } func DeleteSemaphoresEXT(n int32, semaphores *uint32) { C.glowDeleteSemaphoresEXT(gpDeleteSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores))) } // Deletes a shader object func DeleteShader(shader uint32) { C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader)) } func DeleteStatesNV(n int32, states *uint32) { C.glowDeleteStatesNV(gpDeleteStatesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(states))) } // delete a sync object func DeleteSync(sync uintptr) { C.glowDeleteSync(gpDeleteSync, (C.GLsync)(sync)) } // delete named textures func DeleteTextures(n int32, textures *uint32) { C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } func DeleteTexturesEXT(n int32, textures *uint32) { C.glowDeleteTexturesEXT(gpDeleteTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } // delete transform feedback objects func DeleteTransformFeedbacks(n int32, ids *uint32) { C.glowDeleteTransformFeedbacks(gpDeleteTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func DeleteTransformFeedbacksNV(n int32, ids *uint32) { C.glowDeleteTransformFeedbacksNV(gpDeleteTransformFeedbacksNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } // delete vertex array objects func DeleteVertexArrays(n int32, arrays *uint32) { C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } func DeleteVertexArraysAPPLE(n int32, arrays *uint32) { C.glowDeleteVertexArraysAPPLE(gpDeleteVertexArraysAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } func DeleteVertexShaderEXT(id uint32) { C.glowDeleteVertexShaderEXT(gpDeleteVertexShaderEXT, (C.GLuint)(id)) } func DepthBoundsEXT(zmin float64, zmax float64) { C.glowDepthBoundsEXT(gpDepthBoundsEXT, (C.GLclampd)(zmin), (C.GLclampd)(zmax)) } func DepthBoundsdNV(zmin float64, zmax float64) { C.glowDepthBoundsdNV(gpDepthBoundsdNV, (C.GLdouble)(zmin), (C.GLdouble)(zmax)) } // specify the value used for depth buffer comparisons func DepthFunc(xfunc uint32) { C.glowDepthFunc(gpDepthFunc, (C.GLenum)(xfunc)) } // enable or disable writing into the depth buffer func DepthMask(flag bool) { C.glowDepthMask(gpDepthMask, (C.GLboolean)(boolToInt(flag))) } // specify mapping of depth values from normalized device coordinates to window coordinates func DepthRange(n float64, f float64) { C.glowDepthRange(gpDepthRange, (C.GLdouble)(n), (C.GLdouble)(f)) } func DepthRangeArrayv(first uint32, count int32, v *float64) { C.glowDepthRangeArrayv(gpDepthRangeArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v))) } // specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport func DepthRangeIndexed(index uint32, n float64, f float64) { C.glowDepthRangeIndexed(gpDepthRangeIndexed, (C.GLuint)(index), (C.GLdouble)(n), (C.GLdouble)(f)) } func DepthRangedNV(zNear float64, zFar float64) { C.glowDepthRangedNV(gpDepthRangedNV, (C.GLdouble)(zNear), (C.GLdouble)(zFar)) } // specify mapping of depth values from normalized device coordinates to window coordinates func DepthRangef(n float32, f float32) { C.glowDepthRangef(gpDepthRangef, (C.GLfloat)(n), (C.GLfloat)(f)) } func DepthRangefOES(n float32, f float32) { C.glowDepthRangefOES(gpDepthRangefOES, (C.GLclampf)(n), (C.GLclampf)(f)) } func DepthRangexOES(n int32, f int32) { C.glowDepthRangexOES(gpDepthRangexOES, (C.GLfixed)(n), (C.GLfixed)(f)) } func DetachObjectARB(containerObj uintptr, attachedObj uintptr) { C.glowDetachObjectARB(gpDetachObjectARB, (C.GLhandleARB)(containerObj), (C.GLhandleARB)(attachedObj)) } // Detaches a shader object from a program object to which it is attached func DetachShader(program uint32, shader uint32) { C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader)) } func DetailTexFuncSGIS(target uint32, n int32, points *float32) { C.glowDetailTexFuncSGIS(gpDetailTexFuncSGIS, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points))) } func Disable(cap uint32) { C.glowDisable(gpDisable, (C.GLenum)(cap)) } func DisableClientState(array uint32) { C.glowDisableClientState(gpDisableClientState, (C.GLenum)(array)) } func DisableClientStateIndexedEXT(array uint32, index uint32) { C.glowDisableClientStateIndexedEXT(gpDisableClientStateIndexedEXT, (C.GLenum)(array), (C.GLuint)(index)) } func DisableClientStateiEXT(array uint32, index uint32) { C.glowDisableClientStateiEXT(gpDisableClientStateiEXT, (C.GLenum)(array), (C.GLuint)(index)) } func DisableIndexedEXT(target uint32, index uint32) { C.glowDisableIndexedEXT(gpDisableIndexedEXT, (C.GLenum)(target), (C.GLuint)(index)) } func DisableVariantClientStateEXT(id uint32) { C.glowDisableVariantClientStateEXT(gpDisableVariantClientStateEXT, (C.GLuint)(id)) } // Enable or disable a generic vertex attribute array func DisableVertexArrayAttrib(vaobj uint32, index uint32) { C.glowDisableVertexArrayAttrib(gpDisableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index)) } func DisableVertexArrayAttribEXT(vaobj uint32, index uint32) { C.glowDisableVertexArrayAttribEXT(gpDisableVertexArrayAttribEXT, (C.GLuint)(vaobj), (C.GLuint)(index)) } func DisableVertexArrayEXT(vaobj uint32, array uint32) { C.glowDisableVertexArrayEXT(gpDisableVertexArrayEXT, (C.GLuint)(vaobj), (C.GLenum)(array)) } func DisableVertexAttribAPPLE(index uint32, pname uint32) { C.glowDisableVertexAttribAPPLE(gpDisableVertexAttribAPPLE, (C.GLuint)(index), (C.GLenum)(pname)) } // Enable or disable a generic vertex attribute array func DisableVertexAttribArray(index uint32) { C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index)) } func DisableVertexAttribArrayARB(index uint32) { C.glowDisableVertexAttribArrayARB(gpDisableVertexAttribArrayARB, (C.GLuint)(index)) } func Disablei(target uint32, index uint32) { C.glowDisablei(gpDisablei, (C.GLenum)(target), (C.GLuint)(index)) } // launch one or more compute work groups func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) { C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z)) } func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, group_size_x uint32, group_size_y uint32, group_size_z uint32) { C.glowDispatchComputeGroupSizeARB(gpDispatchComputeGroupSizeARB, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z), (C.GLuint)(group_size_x), (C.GLuint)(group_size_y), (C.GLuint)(group_size_z)) } // launch one or more compute work groups using parameters stored in a buffer func DispatchComputeIndirect(indirect int) { C.glowDispatchComputeIndirect(gpDispatchComputeIndirect, (C.GLintptr)(indirect)) } // render primitives from array data func DrawArrays(mode uint32, first int32, count int32) { C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count)) } func DrawArraysEXT(mode uint32, first int32, count int32) { C.glowDrawArraysEXT(gpDrawArraysEXT, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count)) } // render primitives from array data, taking parameters from memory func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) { C.glowDrawArraysIndirect(gpDrawArraysIndirect, (C.GLenum)(mode), indirect) } // draw multiple instances of a range of elements func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) { C.glowDrawArraysInstanced(gpDrawArraysInstanced, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount)) } func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32) { C.glowDrawArraysInstancedARB(gpDrawArraysInstancedARB, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(primcount)) } // draw multiple instances of a range of elements with offset applied to instanced attributes func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) { C.glowDrawArraysInstancedBaseInstance(gpDrawArraysInstancedBaseInstance, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance)) } func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) { C.glowDrawArraysInstancedEXT(gpDrawArraysInstancedEXT, (C.GLenum)(mode), (C.GLint)(start), (C.GLsizei)(count), (C.GLsizei)(primcount)) } // specify which color buffers are to be drawn into func DrawBuffer(buf uint32) { C.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(buf)) } // Specifies a list of color buffers to be drawn into func DrawBuffers(n int32, bufs *uint32) { C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs))) } func DrawBuffersARB(n int32, bufs *uint32) { C.glowDrawBuffersARB(gpDrawBuffersARB, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs))) } func DrawBuffersATI(n int32, bufs *uint32) { C.glowDrawBuffersATI(gpDrawBuffersATI, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs))) } func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32) { C.glowDrawCommandsAddressNV(gpDrawCommandsAddressNV, (C.GLenum)(primitiveMode), (*C.GLuint64)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (C.GLuint)(count)) } func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, count uint32) { C.glowDrawCommandsNV(gpDrawCommandsNV, (C.GLenum)(primitiveMode), (C.GLuint)(buffer), (*C.GLintptr)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (C.GLuint)(count)) } func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32) { C.glowDrawCommandsStatesAddressNV(gpDrawCommandsStatesAddressNV, (*C.GLuint64)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count)) } func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, count uint32) { C.glowDrawCommandsStatesNV(gpDrawCommandsStatesNV, (C.GLuint)(buffer), (*C.GLintptr)(unsafe.Pointer(indirects)), (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count)) } func DrawElementArrayAPPLE(mode uint32, first int32, count int32) { C.glowDrawElementArrayAPPLE(gpDrawElementArrayAPPLE, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count)) } func DrawElementArrayATI(mode uint32, count int32) { C.glowDrawElementArrayATI(gpDrawElementArrayATI, (C.GLenum)(mode), (C.GLsizei)(count)) } // render primitives from array data func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer) { C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices) } // render primitives from array data with a per-element offset func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) { C.glowDrawElementsBaseVertex(gpDrawElementsBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex)) } // render indexed primitives from array data, taking parameters from memory func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer) { C.glowDrawElementsIndirect(gpDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect) } // draw multiple instances of a set of elements func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32) { C.glowDrawElementsInstanced(gpDrawElementsInstanced, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount)) } func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) { C.glowDrawElementsInstancedARB(gpDrawElementsInstancedARB, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount)) } // draw multiple instances of a set of elements with offset applied to instanced attributes func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) { C.glowDrawElementsInstancedBaseInstance(gpDrawElementsInstancedBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLuint)(baseinstance)) } // render multiple instances of a set of primitives from array data with a per-element offset func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) { C.glowDrawElementsInstancedBaseVertex(gpDrawElementsInstancedBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex)) } // render multiple instances of a set of primitives from array data with a per-element offset func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) { C.glowDrawElementsInstancedBaseVertexBaseInstance(gpDrawElementsInstancedBaseVertexBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex), (C.GLuint)(baseinstance)) } func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32) { C.glowDrawElementsInstancedEXT(gpDrawElementsInstancedEXT, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount)) } func DrawMeshArraysSUN(mode uint32, first int32, count int32, width int32) { C.glowDrawMeshArraysSUN(gpDrawMeshArraysSUN, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(width)) } // write a block of pixels to the frame buffer func DrawPixels(width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowDrawPixels(gpDrawPixels, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func DrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first int32, count int32) { C.glowDrawRangeElementArrayAPPLE(gpDrawRangeElementArrayAPPLE, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLint)(first), (C.GLsizei)(count)) } func DrawRangeElementArrayATI(mode uint32, start uint32, end uint32, count int32) { C.glowDrawRangeElementArrayATI(gpDrawRangeElementArrayATI, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count)) } // render primitives from array data func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) { C.glowDrawRangeElements(gpDrawRangeElements, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices) } // render primitives from array data with a per-element offset func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) { C.glowDrawRangeElementsBaseVertex(gpDrawRangeElementsBaseVertex, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex)) } func DrawRangeElementsEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer) { C.glowDrawRangeElementsEXT(gpDrawRangeElementsEXT, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices) } func DrawTextureNV(texture uint32, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) { C.glowDrawTextureNV(gpDrawTextureNV, (C.GLuint)(texture), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1)) } // render primitives using a count derived from a transform feedback object func DrawTransformFeedback(mode uint32, id uint32) { C.glowDrawTransformFeedback(gpDrawTransformFeedback, (C.GLenum)(mode), (C.GLuint)(id)) } // render multiple instances of primitives using a count derived from a transform feedback object func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) { C.glowDrawTransformFeedbackInstanced(gpDrawTransformFeedbackInstanced, (C.GLenum)(mode), (C.GLuint)(id), (C.GLsizei)(instancecount)) } func DrawTransformFeedbackNV(mode uint32, id uint32) { C.glowDrawTransformFeedbackNV(gpDrawTransformFeedbackNV, (C.GLenum)(mode), (C.GLuint)(id)) } // render primitives using a count derived from a specifed stream of a transform feedback object func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) { C.glowDrawTransformFeedbackStream(gpDrawTransformFeedbackStream, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream)) } // render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) { C.glowDrawTransformFeedbackStreamInstanced(gpDrawTransformFeedbackStreamInstanced, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream), (C.GLsizei)(instancecount)) } func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) { C.glowDrawVkImageNV(gpDrawVkImageNV, (C.GLuint64)(vkImage), (C.GLuint)(sampler), (C.GLfloat)(x0), (C.GLfloat)(y0), (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(z), (C.GLfloat)(s0), (C.GLfloat)(t0), (C.GLfloat)(s1), (C.GLfloat)(t1)) } // Parameter image has type C.GLeglImageOES. func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) { C.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list))) } // Parameter image has type C.GLeglImageOES. func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) { C.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list))) } // flag edges as either boundary or nonboundary func EdgeFlag(flag bool) { C.glowEdgeFlag(gpEdgeFlag, (C.GLboolean)(boolToInt(flag))) } func EdgeFlagFormatNV(stride int32) { C.glowEdgeFlagFormatNV(gpEdgeFlagFormatNV, (C.GLsizei)(stride)) } // define an array of edge flags func EdgeFlagPointer(stride int32, pointer unsafe.Pointer) { C.glowEdgeFlagPointer(gpEdgeFlagPointer, (C.GLsizei)(stride), pointer) } func EdgeFlagPointerEXT(stride int32, count int32, pointer *bool) { C.glowEdgeFlagPointerEXT(gpEdgeFlagPointerEXT, (C.GLsizei)(stride), (C.GLsizei)(count), (*C.GLboolean)(unsafe.Pointer(pointer))) } func EdgeFlagPointerListIBM(stride int32, pointer **bool, ptrstride int32) { C.glowEdgeFlagPointerListIBM(gpEdgeFlagPointerListIBM, (C.GLint)(stride), (**C.GLboolean)(unsafe.Pointer(pointer)), (C.GLint)(ptrstride)) } func EdgeFlagv(flag *bool) { C.glowEdgeFlagv(gpEdgeFlagv, (*C.GLboolean)(unsafe.Pointer(flag))) } func ElementPointerAPPLE(xtype uint32, pointer unsafe.Pointer) { C.glowElementPointerAPPLE(gpElementPointerAPPLE, (C.GLenum)(xtype), pointer) } func ElementPointerATI(xtype uint32, pointer unsafe.Pointer) { C.glowElementPointerATI(gpElementPointerATI, (C.GLenum)(xtype), pointer) } // enable or disable server-side GL capabilities func Enable(cap uint32) { C.glowEnable(gpEnable, (C.GLenum)(cap)) } // enable or disable client-side capability func EnableClientState(array uint32) { C.glowEnableClientState(gpEnableClientState, (C.GLenum)(array)) } func EnableClientStateIndexedEXT(array uint32, index uint32) { C.glowEnableClientStateIndexedEXT(gpEnableClientStateIndexedEXT, (C.GLenum)(array), (C.GLuint)(index)) } func EnableClientStateiEXT(array uint32, index uint32) { C.glowEnableClientStateiEXT(gpEnableClientStateiEXT, (C.GLenum)(array), (C.GLuint)(index)) } func EnableIndexedEXT(target uint32, index uint32) { C.glowEnableIndexedEXT(gpEnableIndexedEXT, (C.GLenum)(target), (C.GLuint)(index)) } func EnableVariantClientStateEXT(id uint32) { C.glowEnableVariantClientStateEXT(gpEnableVariantClientStateEXT, (C.GLuint)(id)) } // Enable or disable a generic vertex attribute array func EnableVertexArrayAttrib(vaobj uint32, index uint32) { C.glowEnableVertexArrayAttrib(gpEnableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index)) } func EnableVertexArrayAttribEXT(vaobj uint32, index uint32) { C.glowEnableVertexArrayAttribEXT(gpEnableVertexArrayAttribEXT, (C.GLuint)(vaobj), (C.GLuint)(index)) } func EnableVertexArrayEXT(vaobj uint32, array uint32) { C.glowEnableVertexArrayEXT(gpEnableVertexArrayEXT, (C.GLuint)(vaobj), (C.GLenum)(array)) } func EnableVertexAttribAPPLE(index uint32, pname uint32) { C.glowEnableVertexAttribAPPLE(gpEnableVertexAttribAPPLE, (C.GLuint)(index), (C.GLenum)(pname)) } // Enable or disable a generic vertex attribute array func EnableVertexAttribArray(index uint32) { C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index)) } func EnableVertexAttribArrayARB(index uint32) { C.glowEnableVertexAttribArrayARB(gpEnableVertexAttribArrayARB, (C.GLuint)(index)) } func Enablei(target uint32, index uint32) { C.glowEnablei(gpEnablei, (C.GLenum)(target), (C.GLuint)(index)) } func End() { C.glowEnd(gpEnd) } func EndConditionalRender() { C.glowEndConditionalRender(gpEndConditionalRender) } func EndConditionalRenderNV() { C.glowEndConditionalRenderNV(gpEndConditionalRenderNV) } func EndConditionalRenderNVX() { C.glowEndConditionalRenderNVX(gpEndConditionalRenderNVX) } func EndFragmentShaderATI() { C.glowEndFragmentShaderATI(gpEndFragmentShaderATI) } func EndList() { C.glowEndList(gpEndList) } func EndOcclusionQueryNV() { C.glowEndOcclusionQueryNV(gpEndOcclusionQueryNV) } func EndPerfMonitorAMD(monitor uint32) { C.glowEndPerfMonitorAMD(gpEndPerfMonitorAMD, (C.GLuint)(monitor)) } func EndPerfQueryINTEL(queryHandle uint32) { C.glowEndPerfQueryINTEL(gpEndPerfQueryINTEL, (C.GLuint)(queryHandle)) } func EndQuery(target uint32) { C.glowEndQuery(gpEndQuery, (C.GLenum)(target)) } func EndQueryARB(target uint32) { C.glowEndQueryARB(gpEndQueryARB, (C.GLenum)(target)) } func EndQueryIndexed(target uint32, index uint32) { C.glowEndQueryIndexed(gpEndQueryIndexed, (C.GLenum)(target), (C.GLuint)(index)) } func EndTransformFeedback() { C.glowEndTransformFeedback(gpEndTransformFeedback) } func EndTransformFeedbackEXT() { C.glowEndTransformFeedbackEXT(gpEndTransformFeedbackEXT) } func EndTransformFeedbackNV() { C.glowEndTransformFeedbackNV(gpEndTransformFeedbackNV) } func EndVertexShaderEXT() { C.glowEndVertexShaderEXT(gpEndVertexShaderEXT) } func EndVideoCaptureNV(video_capture_slot uint32) { C.glowEndVideoCaptureNV(gpEndVideoCaptureNV, (C.GLuint)(video_capture_slot)) } func EvalCoord1d(u float64) { C.glowEvalCoord1d(gpEvalCoord1d, (C.GLdouble)(u)) } func EvalCoord1dv(u *float64) { C.glowEvalCoord1dv(gpEvalCoord1dv, (*C.GLdouble)(unsafe.Pointer(u))) } func EvalCoord1f(u float32) { C.glowEvalCoord1f(gpEvalCoord1f, (C.GLfloat)(u)) } func EvalCoord1fv(u *float32) { C.glowEvalCoord1fv(gpEvalCoord1fv, (*C.GLfloat)(unsafe.Pointer(u))) } func EvalCoord1xOES(u int32) { C.glowEvalCoord1xOES(gpEvalCoord1xOES, (C.GLfixed)(u)) } func EvalCoord1xvOES(coords *int32) { C.glowEvalCoord1xvOES(gpEvalCoord1xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func EvalCoord2d(u float64, v float64) { C.glowEvalCoord2d(gpEvalCoord2d, (C.GLdouble)(u), (C.GLdouble)(v)) } func EvalCoord2dv(u *float64) { C.glowEvalCoord2dv(gpEvalCoord2dv, (*C.GLdouble)(unsafe.Pointer(u))) } func EvalCoord2f(u float32, v float32) { C.glowEvalCoord2f(gpEvalCoord2f, (C.GLfloat)(u), (C.GLfloat)(v)) } func EvalCoord2fv(u *float32) { C.glowEvalCoord2fv(gpEvalCoord2fv, (*C.GLfloat)(unsafe.Pointer(u))) } func EvalCoord2xOES(u int32, v int32) { C.glowEvalCoord2xOES(gpEvalCoord2xOES, (C.GLfixed)(u), (C.GLfixed)(v)) } func EvalCoord2xvOES(coords *int32) { C.glowEvalCoord2xvOES(gpEvalCoord2xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func EvalMapsNV(target uint32, mode uint32) { C.glowEvalMapsNV(gpEvalMapsNV, (C.GLenum)(target), (C.GLenum)(mode)) } func EvalMesh1(mode uint32, i1 int32, i2 int32) { C.glowEvalMesh1(gpEvalMesh1, (C.GLenum)(mode), (C.GLint)(i1), (C.GLint)(i2)) } func EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) { C.glowEvalMesh2(gpEvalMesh2, (C.GLenum)(mode), (C.GLint)(i1), (C.GLint)(i2), (C.GLint)(j1), (C.GLint)(j2)) } func EvalPoint1(i int32) { C.glowEvalPoint1(gpEvalPoint1, (C.GLint)(i)) } func EvalPoint2(i int32, j int32) { C.glowEvalPoint2(gpEvalPoint2, (C.GLint)(i), (C.GLint)(j)) } func EvaluateDepthValuesARB() { C.glowEvaluateDepthValuesARB(gpEvaluateDepthValuesARB) } func ExecuteProgramNV(target uint32, id uint32, params *float32) { C.glowExecuteProgramNV(gpExecuteProgramNV, (C.GLenum)(target), (C.GLuint)(id), (*C.GLfloat)(unsafe.Pointer(params))) } func ExtractComponentEXT(res uint32, src uint32, num uint32) { C.glowExtractComponentEXT(gpExtractComponentEXT, (C.GLuint)(res), (C.GLuint)(src), (C.GLuint)(num)) } // controls feedback mode func FeedbackBuffer(size int32, xtype uint32, buffer *float32) { C.glowFeedbackBuffer(gpFeedbackBuffer, (C.GLsizei)(size), (C.GLenum)(xtype), (*C.GLfloat)(unsafe.Pointer(buffer))) } func FeedbackBufferxOES(n int32, xtype uint32, buffer *int32) { C.glowFeedbackBufferxOES(gpFeedbackBufferxOES, (C.GLsizei)(n), (C.GLenum)(xtype), (*C.GLfixed)(unsafe.Pointer(buffer))) } // create a new sync object and insert it into the GL command stream func FenceSync(condition uint32, flags uint32) uintptr { ret := C.glowFenceSync(gpFenceSync, (C.GLenum)(condition), (C.GLbitfield)(flags)) return (uintptr)(ret) } func FinalCombinerInputNV(variable uint32, input uint32, mapping uint32, componentUsage uint32) { C.glowFinalCombinerInputNV(gpFinalCombinerInputNV, (C.GLenum)(variable), (C.GLenum)(input), (C.GLenum)(mapping), (C.GLenum)(componentUsage)) } // block until all GL execution is complete func Finish() { C.glowFinish(gpFinish) } func FinishAsyncSGIX(markerp *uint32) int32 { ret := C.glowFinishAsyncSGIX(gpFinishAsyncSGIX, (*C.GLuint)(unsafe.Pointer(markerp))) return (int32)(ret) } func FinishFenceAPPLE(fence uint32) { C.glowFinishFenceAPPLE(gpFinishFenceAPPLE, (C.GLuint)(fence)) } func FinishFenceNV(fence uint32) { C.glowFinishFenceNV(gpFinishFenceNV, (C.GLuint)(fence)) } func FinishObjectAPPLE(object uint32, name int32) { C.glowFinishObjectAPPLE(gpFinishObjectAPPLE, (C.GLenum)(object), (C.GLint)(name)) } func FinishTextureSUNX() { C.glowFinishTextureSUNX(gpFinishTextureSUNX) } // force execution of GL commands in finite time func Flush() { C.glowFlush(gpFlush) } // indicate modifications to a range of a mapped buffer func FlushMappedBufferRange(target uint32, offset int, length int) { C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length)) } func FlushMappedBufferRangeAPPLE(target uint32, offset int, size int) { C.glowFlushMappedBufferRangeAPPLE(gpFlushMappedBufferRangeAPPLE, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } // indicate modifications to a range of a mapped buffer func FlushMappedNamedBufferRange(buffer uint32, offset int, length int) { C.glowFlushMappedNamedBufferRange(gpFlushMappedNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length)) } func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int) { C.glowFlushMappedNamedBufferRangeEXT(gpFlushMappedNamedBufferRangeEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length)) } func FlushPixelDataRangeNV(target uint32) { C.glowFlushPixelDataRangeNV(gpFlushPixelDataRangeNV, (C.GLenum)(target)) } func FlushRasterSGIX() { C.glowFlushRasterSGIX(gpFlushRasterSGIX) } func FlushStaticDataIBM(target uint32) { C.glowFlushStaticDataIBM(gpFlushStaticDataIBM, (C.GLenum)(target)) } func FlushVertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) { C.glowFlushVertexArrayRangeAPPLE(gpFlushVertexArrayRangeAPPLE, (C.GLsizei)(length), pointer) } func FlushVertexArrayRangeNV() { C.glowFlushVertexArrayRangeNV(gpFlushVertexArrayRangeNV) } func FogCoordFormatNV(xtype uint32, stride int32) { C.glowFogCoordFormatNV(gpFogCoordFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride)) } // define an array of fog coordinates func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowFogCoordPointer(gpFogCoordPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func FogCoordPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowFogCoordPointerEXT(gpFogCoordPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func FogCoordPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { C.glowFogCoordPointerListIBM(gpFogCoordPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride)) } func FogCoordd(coord float64) { C.glowFogCoordd(gpFogCoordd, (C.GLdouble)(coord)) } func FogCoorddEXT(coord float64) { C.glowFogCoorddEXT(gpFogCoorddEXT, (C.GLdouble)(coord)) } func FogCoorddv(coord *float64) { C.glowFogCoorddv(gpFogCoorddv, (*C.GLdouble)(unsafe.Pointer(coord))) } func FogCoorddvEXT(coord *float64) { C.glowFogCoorddvEXT(gpFogCoorddvEXT, (*C.GLdouble)(unsafe.Pointer(coord))) } func FogCoordf(coord float32) { C.glowFogCoordf(gpFogCoordf, (C.GLfloat)(coord)) } func FogCoordfEXT(coord float32) { C.glowFogCoordfEXT(gpFogCoordfEXT, (C.GLfloat)(coord)) } func FogCoordfv(coord *float32) { C.glowFogCoordfv(gpFogCoordfv, (*C.GLfloat)(unsafe.Pointer(coord))) } func FogCoordfvEXT(coord *float32) { C.glowFogCoordfvEXT(gpFogCoordfvEXT, (*C.GLfloat)(unsafe.Pointer(coord))) } func FogCoordhNV(fog uint16) { C.glowFogCoordhNV(gpFogCoordhNV, (C.GLhalfNV)(fog)) } func FogCoordhvNV(fog *uint16) { C.glowFogCoordhvNV(gpFogCoordhvNV, (*C.GLhalfNV)(unsafe.Pointer(fog))) } func FogFuncSGIS(n int32, points *float32) { C.glowFogFuncSGIS(gpFogFuncSGIS, (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points))) } func Fogf(pname uint32, param float32) { C.glowFogf(gpFogf, (C.GLenum)(pname), (C.GLfloat)(param)) } func Fogfv(pname uint32, params *float32) { C.glowFogfv(gpFogfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func Fogi(pname uint32, param int32) { C.glowFogi(gpFogi, (C.GLenum)(pname), (C.GLint)(param)) } func Fogiv(pname uint32, params *int32) { C.glowFogiv(gpFogiv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func FogxOES(pname uint32, param int32) { C.glowFogxOES(gpFogxOES, (C.GLenum)(pname), (C.GLfixed)(param)) } func FogxvOES(pname uint32, param *int32) { C.glowFogxvOES(gpFogxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param))) } func FragmentColorMaterialSGIX(face uint32, mode uint32) { C.glowFragmentColorMaterialSGIX(gpFragmentColorMaterialSGIX, (C.GLenum)(face), (C.GLenum)(mode)) } func FragmentCoverageColorNV(color uint32) { C.glowFragmentCoverageColorNV(gpFragmentCoverageColorNV, (C.GLuint)(color)) } func FragmentLightModelfSGIX(pname uint32, param float32) { C.glowFragmentLightModelfSGIX(gpFragmentLightModelfSGIX, (C.GLenum)(pname), (C.GLfloat)(param)) } func FragmentLightModelfvSGIX(pname uint32, params *float32) { C.glowFragmentLightModelfvSGIX(gpFragmentLightModelfvSGIX, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func FragmentLightModeliSGIX(pname uint32, param int32) { C.glowFragmentLightModeliSGIX(gpFragmentLightModeliSGIX, (C.GLenum)(pname), (C.GLint)(param)) } func FragmentLightModelivSGIX(pname uint32, params *int32) { C.glowFragmentLightModelivSGIX(gpFragmentLightModelivSGIX, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func FragmentLightfSGIX(light uint32, pname uint32, param float32) { C.glowFragmentLightfSGIX(gpFragmentLightfSGIX, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfloat)(param)) } func FragmentLightfvSGIX(light uint32, pname uint32, params *float32) { C.glowFragmentLightfvSGIX(gpFragmentLightfvSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func FragmentLightiSGIX(light uint32, pname uint32, param int32) { C.glowFragmentLightiSGIX(gpFragmentLightiSGIX, (C.GLenum)(light), (C.GLenum)(pname), (C.GLint)(param)) } func FragmentLightivSGIX(light uint32, pname uint32, params *int32) { C.glowFragmentLightivSGIX(gpFragmentLightivSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func FragmentMaterialfSGIX(face uint32, pname uint32, param float32) { C.glowFragmentMaterialfSGIX(gpFragmentMaterialfSGIX, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfloat)(param)) } func FragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) { C.glowFragmentMaterialfvSGIX(gpFragmentMaterialfvSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func FragmentMaterialiSGIX(face uint32, pname uint32, param int32) { C.glowFragmentMaterialiSGIX(gpFragmentMaterialiSGIX, (C.GLenum)(face), (C.GLenum)(pname), (C.GLint)(param)) } func FragmentMaterialivSGIX(face uint32, pname uint32, params *int32) { C.glowFragmentMaterialivSGIX(gpFragmentMaterialivSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func FrameTerminatorGREMEDY() { C.glowFrameTerminatorGREMEDY(gpFrameTerminatorGREMEDY) } func FrameZoomSGIX(factor int32) { C.glowFrameZoomSGIX(gpFrameZoomSGIX, (C.GLint)(factor)) } func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32) { C.glowFramebufferDrawBufferEXT(gpFramebufferDrawBufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(mode)) } func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32) { C.glowFramebufferDrawBuffersEXT(gpFramebufferDrawBuffersEXT, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs))) } func FramebufferFetchBarrierEXT() { C.glowFramebufferFetchBarrierEXT(gpFramebufferFetchBarrierEXT) } // set a named parameter of a framebuffer object func FramebufferParameteri(target uint32, pname uint32, param int32) { C.glowFramebufferParameteri(gpFramebufferParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func FramebufferReadBufferEXT(framebuffer uint32, mode uint32) { C.glowFramebufferReadBufferEXT(gpFramebufferReadBufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(mode)) } // attach a renderbuffer as a logical buffer of a framebuffer object func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer)) } func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { C.glowFramebufferRenderbufferEXT(gpFramebufferRenderbufferEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer)) } func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32) { C.glowFramebufferSampleLocationsfvARB(gpFramebufferSampleLocationsfvARB, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) { C.glowFramebufferSampleLocationsfvNV(gpFramebufferSampleLocationsfvNV, (C.GLenum)(target), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func FramebufferSamplePositionsfvAMD(target uint32, numsamples uint32, pixelindex uint32, values *float32) { C.glowFramebufferSamplePositionsfvAMD(gpFramebufferSamplePositionsfvAMD, (C.GLenum)(target), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (*C.GLfloat)(unsafe.Pointer(values))) } // attach a level of a texture object as a logical buffer of a framebuffer object func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) { C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level)) } func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { C.glowFramebufferTexture1D(gpFramebufferTexture1D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) } func FramebufferTexture1DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { C.glowFramebufferTexture1DEXT(gpFramebufferTexture1DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) } // attach a level of a texture object as a logical buffer to the currently bound framebuffer object func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { C.glowFramebufferTexture2D(gpFramebufferTexture2D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) } func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { C.glowFramebufferTexture2DEXT(gpFramebufferTexture2DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) } func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) { C.glowFramebufferTexture3D(gpFramebufferTexture3D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset)) } func FramebufferTexture3DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) { C.glowFramebufferTexture3DEXT(gpFramebufferTexture3DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset)) } func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32) { C.glowFramebufferTextureARB(gpFramebufferTextureARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level)) } func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32) { C.glowFramebufferTextureEXT(gpFramebufferTextureEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level)) } func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32) { C.glowFramebufferTextureFaceARB(gpFramebufferTextureFaceARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face)) } func FramebufferTextureFaceEXT(target uint32, attachment uint32, texture uint32, level int32, face uint32) { C.glowFramebufferTextureFaceEXT(gpFramebufferTextureFaceEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face)) } // attach a single layer of a texture object as a logical buffer of a framebuffer object func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) { C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer)) } func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32) { C.glowFramebufferTextureLayerARB(gpFramebufferTextureLayerARB, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer)) } func FramebufferTextureLayerEXT(target uint32, attachment uint32, texture uint32, level int32, layer int32) { C.glowFramebufferTextureLayerEXT(gpFramebufferTextureLayerEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer)) } func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) { C.glowFramebufferTextureMultiviewOVR(gpFramebufferTextureMultiviewOVR, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(baseViewIndex), (C.GLsizei)(numViews)) } func FreeObjectBufferATI(buffer uint32) { C.glowFreeObjectBufferATI(gpFreeObjectBufferATI, (C.GLuint)(buffer)) } // define front- and back-facing polygons func FrontFace(mode uint32) { C.glowFrontFace(gpFrontFace, (C.GLenum)(mode)) } // multiply the current matrix by a perspective matrix func Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { C.glowFrustum(gpFrustum, (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar)) } func FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32) { C.glowFrustumfOES(gpFrustumfOES, (C.GLfloat)(l), (C.GLfloat)(r), (C.GLfloat)(b), (C.GLfloat)(t), (C.GLfloat)(n), (C.GLfloat)(f)) } func FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32) { C.glowFrustumxOES(gpFrustumxOES, (C.GLfixed)(l), (C.GLfixed)(r), (C.GLfixed)(b), (C.GLfixed)(t), (C.GLfixed)(n), (C.GLfixed)(f)) } func GenAsyncMarkersSGIX(xrange int32) uint32 { ret := C.glowGenAsyncMarkersSGIX(gpGenAsyncMarkersSGIX, (C.GLsizei)(xrange)) return (uint32)(ret) } // generate buffer object names func GenBuffers(n int32, buffers *uint32) { C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func GenBuffersARB(n int32, buffers *uint32) { C.glowGenBuffersARB(gpGenBuffersARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers))) } func GenFencesAPPLE(n int32, fences *uint32) { C.glowGenFencesAPPLE(gpGenFencesAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences))) } func GenFencesNV(n int32, fences *uint32) { C.glowGenFencesNV(gpGenFencesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(fences))) } func GenFragmentShadersATI(xrange uint32) uint32 { ret := C.glowGenFragmentShadersATI(gpGenFragmentShadersATI, (C.GLuint)(xrange)) return (uint32)(ret) } // generate framebuffer object names func GenFramebuffers(n int32, framebuffers *uint32) { C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } func GenFramebuffersEXT(n int32, framebuffers *uint32) { C.glowGenFramebuffersEXT(gpGenFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers))) } // generate a contiguous set of empty display lists func GenLists(xrange int32) uint32 { ret := C.glowGenLists(gpGenLists, (C.GLsizei)(xrange)) return (uint32)(ret) } func GenNamesAMD(identifier uint32, num uint32, names *uint32) { C.glowGenNamesAMD(gpGenNamesAMD, (C.GLenum)(identifier), (C.GLuint)(num), (*C.GLuint)(unsafe.Pointer(names))) } func GenOcclusionQueriesNV(n int32, ids *uint32) { C.glowGenOcclusionQueriesNV(gpGenOcclusionQueriesNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func GenPathsNV(xrange int32) uint32 { ret := C.glowGenPathsNV(gpGenPathsNV, (C.GLsizei)(xrange)) return (uint32)(ret) } func GenPerfMonitorsAMD(n int32, monitors *uint32) { C.glowGenPerfMonitorsAMD(gpGenPerfMonitorsAMD, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(monitors))) } // reserve program pipeline object names func GenProgramPipelines(n int32, pipelines *uint32) { C.glowGenProgramPipelines(gpGenProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } func GenProgramPipelinesEXT(n int32, pipelines *uint32) { C.glowGenProgramPipelinesEXT(gpGenProgramPipelinesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines))) } func GenProgramsARB(n int32, programs *uint32) { C.glowGenProgramsARB(gpGenProgramsARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs))) } func GenProgramsNV(n int32, programs *uint32) { C.glowGenProgramsNV(gpGenProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs))) } // generate query object names func GenQueries(n int32, ids *uint32) { C.glowGenQueries(gpGenQueries, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func GenQueriesARB(n int32, ids *uint32) { C.glowGenQueriesARB(gpGenQueriesARB, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func GenQueryResourceTagNV(n int32, tagIds *int32) { C.glowGenQueryResourceTagNV(gpGenQueryResourceTagNV, (C.GLsizei)(n), (*C.GLint)(unsafe.Pointer(tagIds))) } // generate renderbuffer object names func GenRenderbuffers(n int32, renderbuffers *uint32) { C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } func GenRenderbuffersEXT(n int32, renderbuffers *uint32) { C.glowGenRenderbuffersEXT(gpGenRenderbuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers))) } // generate sampler object names func GenSamplers(count int32, samplers *uint32) { C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers))) } func GenSemaphoresEXT(n int32, semaphores *uint32) { C.glowGenSemaphoresEXT(gpGenSemaphoresEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(semaphores))) } func GenSymbolsEXT(datatype uint32, storagetype uint32, xrange uint32, components uint32) uint32 { ret := C.glowGenSymbolsEXT(gpGenSymbolsEXT, (C.GLenum)(datatype), (C.GLenum)(storagetype), (C.GLenum)(xrange), (C.GLuint)(components)) return (uint32)(ret) } // generate texture names func GenTextures(n int32, textures *uint32) { C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } func GenTexturesEXT(n int32, textures *uint32) { C.glowGenTexturesEXT(gpGenTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures))) } // reserve transform feedback object names func GenTransformFeedbacks(n int32, ids *uint32) { C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } func GenTransformFeedbacksNV(n int32, ids *uint32) { C.glowGenTransformFeedbacksNV(gpGenTransformFeedbacksNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids))) } // generate vertex array object names func GenVertexArrays(n int32, arrays *uint32) { C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } func GenVertexArraysAPPLE(n int32, arrays *uint32) { C.glowGenVertexArraysAPPLE(gpGenVertexArraysAPPLE, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays))) } func GenVertexShadersEXT(xrange uint32) uint32 { ret := C.glowGenVertexShadersEXT(gpGenVertexShadersEXT, (C.GLuint)(xrange)) return (uint32)(ret) } // generate mipmaps for a specified texture object func GenerateMipmap(target uint32) { C.glowGenerateMipmap(gpGenerateMipmap, (C.GLenum)(target)) } func GenerateMipmapEXT(target uint32) { C.glowGenerateMipmapEXT(gpGenerateMipmapEXT, (C.GLenum)(target)) } func GenerateMultiTexMipmapEXT(texunit uint32, target uint32) { C.glowGenerateMultiTexMipmapEXT(gpGenerateMultiTexMipmapEXT, (C.GLenum)(texunit), (C.GLenum)(target)) } // generate mipmaps for a specified texture object func GenerateTextureMipmap(texture uint32) { C.glowGenerateTextureMipmap(gpGenerateTextureMipmap, (C.GLuint)(texture)) } func GenerateTextureMipmapEXT(texture uint32, target uint32) { C.glowGenerateTextureMipmapEXT(gpGenerateTextureMipmapEXT, (C.GLuint)(texture), (C.GLenum)(target)) } // retrieve information about the set of active atomic counter buffers for a program func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) { C.glowGetActiveAtomicCounterBufferiv(gpGetActiveAtomicCounterBufferiv, (C.GLuint)(program), (C.GLuint)(bufferIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // Returns information about an active attribute variable for the specified program object func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetActiveAttrib(gpGetActiveAttrib, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name))) } func GetActiveAttribARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetActiveAttribARB(gpGetActiveAttribARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLcharARB)(unsafe.Pointer(name))) } // query the name of an active shader subroutine func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8) { C.glowGetActiveSubroutineName(gpGetActiveSubroutineName, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLsizei)(bufsize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name))) } // query the name of an active shader subroutine uniform func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8) { C.glowGetActiveSubroutineUniformName(gpGetActiveSubroutineUniformName, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLsizei)(bufsize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name))) } func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) { C.glowGetActiveSubroutineUniformiv(gpGetActiveSubroutineUniformiv, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(values))) } // Returns information about an active uniform variable for the specified program object func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name))) } func GetActiveUniformARB(programObj uintptr, index uint32, maxLength int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetActiveUniformARB(gpGetActiveUniformARB, (C.GLhandleARB)(programObj), (C.GLuint)(index), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLcharARB)(unsafe.Pointer(name))) } // retrieve the name of an active uniform block func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) { C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName))) } // query information about an active uniform block func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) { C.glowGetActiveUniformBlockiv(gpGetActiveUniformBlockiv, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // query the name of an active uniform func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) { C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName))) } // Returns information about several active uniform variables for the specified program object func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) { C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetActiveVaryingNV(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetActiveVaryingNV(gpGetActiveVaryingNV, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name))) } func GetArrayObjectfvATI(array uint32, pname uint32, params *float32) { C.glowGetArrayObjectfvATI(gpGetArrayObjectfvATI, (C.GLenum)(array), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetArrayObjectivATI(array uint32, pname uint32, params *int32) { C.glowGetArrayObjectivATI(gpGetArrayObjectivATI, (C.GLenum)(array), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetAttachedObjectsARB(containerObj uintptr, maxCount int32, count *int32, obj *uintptr) { C.glowGetAttachedObjectsARB(gpGetAttachedObjectsARB, (C.GLhandleARB)(containerObj), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLhandleARB)(unsafe.Pointer(obj))) } // Returns the handles of the shader objects attached to a program object func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) { C.glowGetAttachedShaders(gpGetAttachedShaders, (C.GLuint)(program), (C.GLsizei)(maxCount), (*C.GLsizei)(unsafe.Pointer(count)), (*C.GLuint)(unsafe.Pointer(shaders))) } // Returns the location of an attribute variable func GetAttribLocation(program uint32, name *uint8) int32 { ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } func GetAttribLocationARB(programObj uintptr, name *uint8) int32 { ret := C.glowGetAttribLocationARB(gpGetAttribLocationARB, (C.GLhandleARB)(programObj), (*C.GLcharARB)(unsafe.Pointer(name))) return (int32)(ret) } func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool) { C.glowGetBooleanIndexedvEXT(gpGetBooleanIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLboolean)(unsafe.Pointer(data))) } func GetBooleani_v(target uint32, index uint32, data *bool) { C.glowGetBooleani_v(gpGetBooleani_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLboolean)(unsafe.Pointer(data))) } func GetBooleanv(pname uint32, data *bool) { C.glowGetBooleanv(gpGetBooleanv, (C.GLenum)(pname), (*C.GLboolean)(unsafe.Pointer(data))) } // return parameters of a buffer object func GetBufferParameteri64v(target uint32, pname uint32, params *int64) { C.glowGetBufferParameteri64v(gpGetBufferParameteri64v, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params))) } // return parameters of a buffer object func GetBufferParameteriv(target uint32, pname uint32, params *int32) { C.glowGetBufferParameteriv(gpGetBufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetBufferParameterivARB(target uint32, pname uint32, params *int32) { C.glowGetBufferParameterivARB(gpGetBufferParameterivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64) { C.glowGetBufferParameterui64vNV(gpGetBufferParameterui64vNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params))) } // return the pointer to a mapped buffer object's data store func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) { C.glowGetBufferPointerv(gpGetBufferPointerv, (C.GLenum)(target), (C.GLenum)(pname), params) } func GetBufferPointervARB(target uint32, pname uint32, params *unsafe.Pointer) { C.glowGetBufferPointervARB(gpGetBufferPointervARB, (C.GLenum)(target), (C.GLenum)(pname), params) } // returns a subset of a buffer object's data store func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } func GetBufferSubDataARB(target uint32, offset int, size int, data unsafe.Pointer) { C.glowGetBufferSubDataARB(gpGetBufferSubDataARB, (C.GLenum)(target), (C.GLintptrARB)(offset), (C.GLsizeiptrARB)(size), data) } // return the coefficients of the specified clipping plane func GetClipPlane(plane uint32, equation *float64) { C.glowGetClipPlane(gpGetClipPlane, (C.GLenum)(plane), (*C.GLdouble)(unsafe.Pointer(equation))) } func GetClipPlanefOES(plane uint32, equation *float32) { C.glowGetClipPlanefOES(gpGetClipPlanefOES, (C.GLenum)(plane), (*C.GLfloat)(unsafe.Pointer(equation))) } func GetClipPlanexOES(plane uint32, equation *int32) { C.glowGetClipPlanexOES(gpGetClipPlanexOES, (C.GLenum)(plane), (*C.GLfixed)(unsafe.Pointer(equation))) } // retrieve contents of a color lookup table func GetColorTable(target uint32, format uint32, xtype uint32, table unsafe.Pointer) { C.glowGetColorTable(gpGetColorTable, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), table) } func GetColorTableEXT(target uint32, format uint32, xtype uint32, data unsafe.Pointer) { C.glowGetColorTableEXT(gpGetColorTableEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), data) } func GetColorTableParameterfv(target uint32, pname uint32, params *float32) { C.glowGetColorTableParameterfv(gpGetColorTableParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetColorTableParameterfvEXT(target uint32, pname uint32, params *float32) { C.glowGetColorTableParameterfvEXT(gpGetColorTableParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetColorTableParameterfvSGI(target uint32, pname uint32, params *float32) { C.glowGetColorTableParameterfvSGI(gpGetColorTableParameterfvSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetColorTableParameteriv(target uint32, pname uint32, params *int32) { C.glowGetColorTableParameteriv(gpGetColorTableParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetColorTableParameterivEXT(target uint32, pname uint32, params *int32) { C.glowGetColorTableParameterivEXT(gpGetColorTableParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetColorTableParameterivSGI(target uint32, pname uint32, params *int32) { C.glowGetColorTableParameterivSGI(gpGetColorTableParameterivSGI, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetColorTableSGI(target uint32, format uint32, xtype uint32, table unsafe.Pointer) { C.glowGetColorTableSGI(gpGetColorTableSGI, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), table) } func GetCombinerInputParameterfvNV(stage uint32, portion uint32, variable uint32, pname uint32, params *float32) { C.glowGetCombinerInputParameterfvNV(gpGetCombinerInputParameterfvNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetCombinerInputParameterivNV(stage uint32, portion uint32, variable uint32, pname uint32, params *int32) { C.glowGetCombinerInputParameterivNV(gpGetCombinerInputParameterivNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetCombinerOutputParameterfvNV(stage uint32, portion uint32, pname uint32, params *float32) { C.glowGetCombinerOutputParameterfvNV(gpGetCombinerOutputParameterfvNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetCombinerOutputParameterivNV(stage uint32, portion uint32, pname uint32, params *int32) { C.glowGetCombinerOutputParameterivNV(gpGetCombinerOutputParameterivNV, (C.GLenum)(stage), (C.GLenum)(portion), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetCombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) { C.glowGetCombinerStageParameterfvNV(gpGetCombinerStageParameterfvNV, (C.GLenum)(stage), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetCommandHeaderNV(tokenID uint32, size uint32) uint32 { ret := C.glowGetCommandHeaderNV(gpGetCommandHeaderNV, (C.GLenum)(tokenID), (C.GLuint)(size)) return (uint32)(ret) } func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer) { C.glowGetCompressedMultiTexImageEXT(gpGetCompressedMultiTexImageEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(lod), img) } // return a compressed texture image func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) { C.glowGetCompressedTexImage(gpGetCompressedTexImage, (C.GLenum)(target), (C.GLint)(level), img) } func GetCompressedTexImageARB(target uint32, level int32, img unsafe.Pointer) { C.glowGetCompressedTexImageARB(gpGetCompressedTexImageARB, (C.GLenum)(target), (C.GLint)(level), img) } // return a compressed texture image func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) { C.glowGetCompressedTextureImage(gpGetCompressedTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(bufSize), pixels) } func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer) { C.glowGetCompressedTextureImageEXT(gpGetCompressedTextureImageEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(lod), img) } // retrieve a sub-region of a compressed texture image from a compressed texture object func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) { C.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels) } // get current 1D or 2D convolution filter kernel func GetConvolutionFilter(target uint32, format uint32, xtype uint32, image unsafe.Pointer) { C.glowGetConvolutionFilter(gpGetConvolutionFilter, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), image) } func GetConvolutionFilterEXT(target uint32, format uint32, xtype uint32, image unsafe.Pointer) { C.glowGetConvolutionFilterEXT(gpGetConvolutionFilterEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), image) } func GetConvolutionParameterfv(target uint32, pname uint32, params *float32) { C.glowGetConvolutionParameterfv(gpGetConvolutionParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) { C.glowGetConvolutionParameterfvEXT(gpGetConvolutionParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetConvolutionParameteriv(target uint32, pname uint32, params *int32) { C.glowGetConvolutionParameteriv(gpGetConvolutionParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetConvolutionParameterivEXT(target uint32, pname uint32, params *int32) { C.glowGetConvolutionParameterivEXT(gpGetConvolutionParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32) { C.glowGetConvolutionParameterxvOES(gpGetConvolutionParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetCoverageModulationTableNV(bufsize int32, v *float32) { C.glowGetCoverageModulationTableNV(gpGetCoverageModulationTableNV, (C.GLsizei)(bufsize), (*C.GLfloat)(unsafe.Pointer(v))) } // retrieve messages from the debug message log func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 { ret := C.glowGetDebugMessageLog(gpGetDebugMessageLog, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog))) return (uint32)(ret) } func GetDebugMessageLogAMD(count uint32, bufsize int32, categories *uint32, severities *uint32, ids *uint32, lengths *int32, message *uint8) uint32 { ret := C.glowGetDebugMessageLogAMD(gpGetDebugMessageLogAMD, (C.GLuint)(count), (C.GLsizei)(bufsize), (*C.GLenum)(unsafe.Pointer(categories)), (*C.GLuint)(unsafe.Pointer(severities)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(message))) return (uint32)(ret) } func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 { ret := C.glowGetDebugMessageLogARB(gpGetDebugMessageLogARB, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog))) return (uint32)(ret) } func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 { ret := C.glowGetDebugMessageLogKHR(gpGetDebugMessageLogKHR, (C.GLuint)(count), (C.GLsizei)(bufSize), (*C.GLenum)(unsafe.Pointer(sources)), (*C.GLenum)(unsafe.Pointer(types)), (*C.GLuint)(unsafe.Pointer(ids)), (*C.GLenum)(unsafe.Pointer(severities)), (*C.GLsizei)(unsafe.Pointer(lengths)), (*C.GLchar)(unsafe.Pointer(messageLog))) return (uint32)(ret) } func GetDetailTexFuncSGIS(target uint32, points *float32) { C.glowGetDetailTexFuncSGIS(gpGetDetailTexFuncSGIS, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(points))) } func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64) { C.glowGetDoubleIndexedvEXT(gpGetDoubleIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data))) } func GetDoublei_v(target uint32, index uint32, data *float64) { C.glowGetDoublei_v(gpGetDoublei_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data))) } func GetDoublei_vEXT(pname uint32, index uint32, params *float64) { C.glowGetDoublei_vEXT(gpGetDoublei_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params))) } func GetDoublev(pname uint32, data *float64) { C.glowGetDoublev(gpGetDoublev, (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(data))) } // return error information func GetError() uint32 { ret := C.glowGetError(gpGetError) return (uint32)(ret) } func GetFenceivNV(fence uint32, pname uint32, params *int32) { C.glowGetFenceivNV(gpGetFenceivNV, (C.GLuint)(fence), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFinalCombinerInputParameterfvNV(variable uint32, pname uint32, params *float32) { C.glowGetFinalCombinerInputParameterfvNV(gpGetFinalCombinerInputParameterfvNV, (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetFinalCombinerInputParameterivNV(variable uint32, pname uint32, params *int32) { C.glowGetFinalCombinerInputParameterivNV(gpGetFinalCombinerInputParameterivNV, (C.GLenum)(variable), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFirstPerfQueryIdINTEL(queryId *uint32) { C.glowGetFirstPerfQueryIdINTEL(gpGetFirstPerfQueryIdINTEL, (*C.GLuint)(unsafe.Pointer(queryId))) } func GetFixedvOES(pname uint32, params *int32) { C.glowGetFixedvOES(gpGetFixedvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetFloatIndexedvEXT(target uint32, index uint32, data *float32) { C.glowGetFloatIndexedvEXT(gpGetFloatIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data))) } func GetFloati_v(target uint32, index uint32, data *float32) { C.glowGetFloati_v(gpGetFloati_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data))) } func GetFloati_vEXT(pname uint32, index uint32, params *float32) { C.glowGetFloati_vEXT(gpGetFloati_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params))) } func GetFloatv(pname uint32, data *float32) { C.glowGetFloatv(gpGetFloatv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(data))) } func GetFogFuncSGIS(points *float32) { C.glowGetFogFuncSGIS(gpGetFogFuncSGIS, (*C.GLfloat)(unsafe.Pointer(points))) } // query the bindings of color indices to user-defined varying out variables func GetFragDataIndex(program uint32, name *uint8) int32 { ret := C.glowGetFragDataIndex(gpGetFragDataIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } // query the bindings of color numbers to user-defined varying out variables func GetFragDataLocation(program uint32, name *uint8) int32 { ret := C.glowGetFragDataLocation(gpGetFragDataLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } func GetFragDataLocationEXT(program uint32, name *uint8) int32 { ret := C.glowGetFragDataLocationEXT(gpGetFragDataLocationEXT, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } func GetFragmentLightfvSGIX(light uint32, pname uint32, params *float32) { C.glowGetFragmentLightfvSGIX(gpGetFragmentLightfvSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetFragmentLightivSGIX(light uint32, pname uint32, params *int32) { C.glowGetFragmentLightivSGIX(gpGetFragmentLightivSGIX, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) { C.glowGetFragmentMaterialfvSGIX(gpGetFragmentMaterialfvSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetFragmentMaterialivSGIX(face uint32, pname uint32, params *int32) { C.glowGetFragmentMaterialivSGIX(gpGetFragmentMaterialivSGIX, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve information about attachments of a bound framebuffer object func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) { C.glowGetFramebufferAttachmentParameteriv(gpGetFramebufferAttachmentParameteriv, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFramebufferAttachmentParameterivEXT(target uint32, attachment uint32, pname uint32, params *int32) { C.glowGetFramebufferAttachmentParameterivEXT(gpGetFramebufferAttachmentParameterivEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFramebufferParameterfvAMD(target uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) { C.glowGetFramebufferParameterfvAMD(gpGetFramebufferParameterfvAMD, (C.GLenum)(target), (C.GLenum)(pname), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (C.GLsizei)(size), (*C.GLfloat)(unsafe.Pointer(values))) } // retrieve a named parameter from a framebuffer func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) { C.glowGetFramebufferParameteriv(gpGetFramebufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) { C.glowGetFramebufferParameterivEXT(gpGetFramebufferParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // check if the rendering context has not been lost due to software or hardware issues func GetGraphicsResetStatus() uint32 { ret := C.glowGetGraphicsResetStatus(gpGetGraphicsResetStatus) return (uint32)(ret) } func GetGraphicsResetStatusARB() uint32 { ret := C.glowGetGraphicsResetStatusARB(gpGetGraphicsResetStatusARB) return (uint32)(ret) } func GetGraphicsResetStatusKHR() uint32 { ret := C.glowGetGraphicsResetStatusKHR(gpGetGraphicsResetStatusKHR) return (uint32)(ret) } func GetHandleARB(pname uint32) uintptr { ret := C.glowGetHandleARB(gpGetHandleARB, (C.GLenum)(pname)) return (uintptr)(ret) } // get histogram table func GetHistogram(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) { C.glowGetHistogram(gpGetHistogram, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), values) } func GetHistogramEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) { C.glowGetHistogramEXT(gpGetHistogramEXT, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), values) } func GetHistogramParameterfv(target uint32, pname uint32, params *float32) { C.glowGetHistogramParameterfv(gpGetHistogramParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetHistogramParameterfvEXT(target uint32, pname uint32, params *float32) { C.glowGetHistogramParameterfvEXT(gpGetHistogramParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetHistogramParameteriv(target uint32, pname uint32, params *int32) { C.glowGetHistogramParameteriv(gpGetHistogramParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetHistogramParameterivEXT(target uint32, pname uint32, params *int32) { C.glowGetHistogramParameterivEXT(gpGetHistogramParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetHistogramParameterxvOES(target uint32, pname uint32, params *int32) { C.glowGetHistogramParameterxvOES(gpGetHistogramParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 { ret := C.glowGetImageHandleARB(gpGetImageHandleARB, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format)) return (uint64)(ret) } func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 { ret := C.glowGetImageHandleNV(gpGetImageHandleNV, (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(format)) return (uint64)(ret) } func GetImageTransformParameterfvHP(target uint32, pname uint32, params *float32) { C.glowGetImageTransformParameterfvHP(gpGetImageTransformParameterfvHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetImageTransformParameterivHP(target uint32, pname uint32, params *int32) { C.glowGetImageTransformParameterivHP(gpGetImageTransformParameterivHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetInfoLogARB(obj uintptr, maxLength int32, length *int32, infoLog *uint8) { C.glowGetInfoLogARB(gpGetInfoLogARB, (C.GLhandleARB)(obj), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLcharARB)(unsafe.Pointer(infoLog))) } func GetInstrumentsSGIX() int32 { ret := C.glowGetInstrumentsSGIX(gpGetInstrumentsSGIX) return (int32)(ret) } func GetInteger64i_v(target uint32, index uint32, data *int64) { C.glowGetInteger64i_v(gpGetInteger64i_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(data))) } func GetInteger64v(pname uint32, data *int64) { C.glowGetInteger64v(gpGetInteger64v, (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(data))) } func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32) { C.glowGetIntegerIndexedvEXT(gpGetIntegerIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data))) } func GetIntegeri_v(target uint32, index uint32, data *int32) { C.glowGetIntegeri_v(gpGetIntegeri_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data))) } func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) { C.glowGetIntegerui64i_vNV(gpGetIntegerui64i_vNV, (C.GLenum)(value), (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(result))) } func GetIntegerui64vNV(value uint32, result *uint64) { C.glowGetIntegerui64vNV(gpGetIntegerui64vNV, (C.GLenum)(value), (*C.GLuint64EXT)(unsafe.Pointer(result))) } func GetIntegerv(pname uint32, data *int32) { C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data))) } func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, bufSize int32, params *int32) { C.glowGetInternalformatSampleivNV(gpGetInternalformatSampleivNV, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(samples), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params))) } func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, bufSize int32, params *int64) { C.glowGetInternalformati64v(gpGetInternalformati64v, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLint64)(unsafe.Pointer(params))) } // retrieve information about implementation-dependent support for internal formats func GetInternalformativ(target uint32, internalformat uint32, pname uint32, bufSize int32, params *int32) { C.glowGetInternalformativ(gpGetInternalformativ, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params))) } func GetInvariantBooleanvEXT(id uint32, value uint32, data *bool) { C.glowGetInvariantBooleanvEXT(gpGetInvariantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data))) } func GetInvariantFloatvEXT(id uint32, value uint32, data *float32) { C.glowGetInvariantFloatvEXT(gpGetInvariantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data))) } func GetInvariantIntegervEXT(id uint32, value uint32, data *int32) { C.glowGetInvariantIntegervEXT(gpGetInvariantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data))) } func GetLightfv(light uint32, pname uint32, params *float32) { C.glowGetLightfv(gpGetLightfv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetLightiv(light uint32, pname uint32, params *int32) { C.glowGetLightiv(gpGetLightiv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetLightxOES(light uint32, pname uint32, params *int32) { C.glowGetLightxOES(gpGetLightxOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetLightxvOES(light uint32, pname uint32, params *int32) { C.glowGetLightxvOES(gpGetLightxvOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetListParameterfvSGIX(list uint32, pname uint32, params *float32) { C.glowGetListParameterfvSGIX(gpGetListParameterfvSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetListParameterivSGIX(list uint32, pname uint32, params *int32) { C.glowGetListParameterivSGIX(gpGetListParameterivSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetLocalConstantBooleanvEXT(id uint32, value uint32, data *bool) { C.glowGetLocalConstantBooleanvEXT(gpGetLocalConstantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data))) } func GetLocalConstantFloatvEXT(id uint32, value uint32, data *float32) { C.glowGetLocalConstantFloatvEXT(gpGetLocalConstantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data))) } func GetLocalConstantIntegervEXT(id uint32, value uint32, data *int32) { C.glowGetLocalConstantIntegervEXT(gpGetLocalConstantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data))) } func GetMapAttribParameterfvNV(target uint32, index uint32, pname uint32, params *float32) { C.glowGetMapAttribParameterfvNV(gpGetMapAttribParameterfvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMapAttribParameterivNV(target uint32, index uint32, pname uint32, params *int32) { C.glowGetMapAttribParameterivNV(gpGetMapAttribParameterivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, packed bool, points unsafe.Pointer) { C.glowGetMapControlPointsNV(gpGetMapControlPointsNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(xtype), (C.GLsizei)(ustride), (C.GLsizei)(vstride), (C.GLboolean)(boolToInt(packed)), points) } func GetMapParameterfvNV(target uint32, pname uint32, params *float32) { C.glowGetMapParameterfvNV(gpGetMapParameterfvNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMapParameterivNV(target uint32, pname uint32, params *int32) { C.glowGetMapParameterivNV(gpGetMapParameterivNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMapdv(target uint32, query uint32, v *float64) { C.glowGetMapdv(gpGetMapdv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLdouble)(unsafe.Pointer(v))) } func GetMapfv(target uint32, query uint32, v *float32) { C.glowGetMapfv(gpGetMapfv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLfloat)(unsafe.Pointer(v))) } func GetMapiv(target uint32, query uint32, v *int32) { C.glowGetMapiv(gpGetMapiv, (C.GLenum)(target), (C.GLenum)(query), (*C.GLint)(unsafe.Pointer(v))) } func GetMapxvOES(target uint32, query uint32, v *int32) { C.glowGetMapxvOES(gpGetMapxvOES, (C.GLenum)(target), (C.GLenum)(query), (*C.GLfixed)(unsafe.Pointer(v))) } func GetMaterialfv(face uint32, pname uint32, params *float32) { C.glowGetMaterialfv(gpGetMaterialfv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMaterialiv(face uint32, pname uint32, params *int32) { C.glowGetMaterialiv(gpGetMaterialiv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMaterialxOES(face uint32, pname uint32, param int32) { C.glowGetMaterialxOES(gpGetMaterialxOES, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfixed)(param)) } func GetMaterialxvOES(face uint32, pname uint32, params *int32) { C.glowGetMaterialxvOES(gpGetMaterialxvOES, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) { C.glowGetMemoryObjectParameterivEXT(gpGetMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // get minimum and maximum pixel values func GetMinmax(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) { C.glowGetMinmax(gpGetMinmax, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), values) } func GetMinmaxEXT(target uint32, reset bool, format uint32, xtype uint32, values unsafe.Pointer) { C.glowGetMinmaxEXT(gpGetMinmaxEXT, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), values) } func GetMinmaxParameterfv(target uint32, pname uint32, params *float32) { C.glowGetMinmaxParameterfv(gpGetMinmaxParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMinmaxParameterfvEXT(target uint32, pname uint32, params *float32) { C.glowGetMinmaxParameterfvEXT(gpGetMinmaxParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMinmaxParameteriv(target uint32, pname uint32, params *int32) { C.glowGetMinmaxParameteriv(gpGetMinmaxParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMinmaxParameterivEXT(target uint32, pname uint32, params *int32) { C.glowGetMinmaxParameterivEXT(gpGetMinmaxParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) { C.glowGetMultiTexEnvfvEXT(gpGetMultiTexEnvfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) { C.glowGetMultiTexEnvivEXT(gpGetMultiTexEnvivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) { C.glowGetMultiTexGendvEXT(gpGetMultiTexGendvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) { C.glowGetMultiTexGenfvEXT(gpGetMultiTexGenfvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) { C.glowGetMultiTexGenivEXT(gpGetMultiTexGenivEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowGetMultiTexImageEXT(gpGetMultiTexImageEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32) { C.glowGetMultiTexLevelParameterfvEXT(gpGetMultiTexLevelParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32) { C.glowGetMultiTexLevelParameterivEXT(gpGetMultiTexLevelParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) { C.glowGetMultiTexParameterIivEXT(gpGetMultiTexParameterIivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) { C.glowGetMultiTexParameterIuivEXT(gpGetMultiTexParameterIuivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) { C.glowGetMultiTexParameterfvEXT(gpGetMultiTexParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) { C.glowGetMultiTexParameterivEXT(gpGetMultiTexParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve the location of a sample func GetMultisamplefv(pname uint32, index uint32, val *float32) { C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val))) } func GetMultisamplefvNV(pname uint32, index uint32, val *float32) { C.glowGetMultisamplefvNV(gpGetMultisamplefvNV, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val))) } // return parameters of a buffer object func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) { C.glowGetNamedBufferParameteri64v(gpGetNamedBufferParameteri64v, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params))) } // return parameters of a buffer object func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) { C.glowGetNamedBufferParameteriv(gpGetNamedBufferParameteriv, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32) { C.glowGetNamedBufferParameterivEXT(gpGetNamedBufferParameterivEXT, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64) { C.glowGetNamedBufferParameterui64vNV(gpGetNamedBufferParameterui64vNV, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params))) } // return the pointer to a mapped buffer object's data store func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) { C.glowGetNamedBufferPointerv(gpGetNamedBufferPointerv, (C.GLuint)(buffer), (C.GLenum)(pname), params) } func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer) { C.glowGetNamedBufferPointervEXT(gpGetNamedBufferPointervEXT, (C.GLuint)(buffer), (C.GLenum)(pname), params) } // returns a subset of a buffer object's data store func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) { C.glowGetNamedBufferSubData(gpGetNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) { C.glowGetNamedBufferSubDataEXT(gpGetNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } // retrieve information about attachments of a framebuffer object func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) { C.glowGetNamedFramebufferAttachmentParameteriv(gpGetNamedFramebufferAttachmentParameteriv, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32) { C.glowGetNamedFramebufferAttachmentParameterivEXT(gpGetNamedFramebufferAttachmentParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetNamedFramebufferParameterfvAMD(framebuffer uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) { C.glowGetNamedFramebufferParameterfvAMD(gpGetNamedFramebufferParameterfvAMD, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (C.GLsizei)(size), (*C.GLfloat)(unsafe.Pointer(values))) } // query a named parameter of a framebuffer object func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) { C.glowGetNamedFramebufferParameteriv(gpGetNamedFramebufferParameteriv, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) { C.glowGetNamedFramebufferParameterivEXT(gpGetNamedFramebufferParameterivEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32) { C.glowGetNamedProgramLocalParameterIivEXT(gpGetNamedProgramLocalParameterIivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params))) } func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32) { C.glowGetNamedProgramLocalParameterIuivEXT(gpGetNamedProgramLocalParameterIuivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params))) } func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64) { C.glowGetNamedProgramLocalParameterdvEXT(gpGetNamedProgramLocalParameterdvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params))) } func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32) { C.glowGetNamedProgramLocalParameterfvEXT(gpGetNamedProgramLocalParameterfvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params))) } func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer) { C.glowGetNamedProgramStringEXT(gpGetNamedProgramStringEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(pname), xstring) } func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32) { C.glowGetNamedProgramivEXT(gpGetNamedProgramivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // query a named parameter of a renderbuffer object func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) { C.glowGetNamedRenderbufferParameteriv(gpGetNamedRenderbufferParameteriv, (C.GLuint)(renderbuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32) { C.glowGetNamedRenderbufferParameterivEXT(gpGetNamedRenderbufferParameterivEXT, (C.GLuint)(renderbuffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8) { C.glowGetNamedStringARB(gpGetNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(stringlen)), (*C.GLchar)(unsafe.Pointer(xstring))) } func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32) { C.glowGetNamedStringivARB(gpGetNamedStringivARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) { C.glowGetNextPerfQueryIdINTEL(gpGetNextPerfQueryIdINTEL, (C.GLuint)(queryId), (*C.GLuint)(unsafe.Pointer(nextQueryId))) } func GetObjectBufferfvATI(buffer uint32, pname uint32, params *float32) { C.glowGetObjectBufferfvATI(gpGetObjectBufferfvATI, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetObjectBufferivATI(buffer uint32, pname uint32, params *int32) { C.glowGetObjectBufferivATI(gpGetObjectBufferivATI, (C.GLuint)(buffer), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve the label of a named object identified within a namespace func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) { C.glowGetObjectLabel(gpGetObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8) { C.glowGetObjectLabelEXT(gpGetObjectLabelEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) { C.glowGetObjectLabelKHR(gpGetObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetObjectParameterfvARB(obj uintptr, pname uint32, params *float32) { C.glowGetObjectParameterfvARB(gpGetObjectParameterfvARB, (C.GLhandleARB)(obj), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetObjectParameterivAPPLE(objectType uint32, name uint32, pname uint32, params *int32) { C.glowGetObjectParameterivAPPLE(gpGetObjectParameterivAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetObjectParameterivARB(obj uintptr, pname uint32, params *int32) { C.glowGetObjectParameterivARB(gpGetObjectParameterivARB, (C.GLhandleARB)(obj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve the label of a sync object identified by a pointer func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) { C.glowGetObjectPtrLabel(gpGetObjectPtrLabel, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) { C.glowGetObjectPtrLabelKHR(gpGetObjectPtrLabelKHR, ptr, (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(label))) } func GetOcclusionQueryivNV(id uint32, pname uint32, params *int32) { C.glowGetOcclusionQueryivNV(gpGetOcclusionQueryivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetOcclusionQueryuivNV(id uint32, pname uint32, params *uint32) { C.glowGetOcclusionQueryuivNV(gpGetOcclusionQueryuivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetPathColorGenfvNV(color uint32, pname uint32, value *float32) { C.glowGetPathColorGenfvNV(gpGetPathColorGenfvNV, (C.GLenum)(color), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value))) } func GetPathColorGenivNV(color uint32, pname uint32, value *int32) { C.glowGetPathColorGenivNV(gpGetPathColorGenivNV, (C.GLenum)(color), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value))) } func GetPathCommandsNV(path uint32, commands *uint8) { C.glowGetPathCommandsNV(gpGetPathCommandsNV, (C.GLuint)(path), (*C.GLubyte)(unsafe.Pointer(commands))) } func GetPathCoordsNV(path uint32, coords *float32) { C.glowGetPathCoordsNV(gpGetPathCoordsNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(coords))) } func GetPathDashArrayNV(path uint32, dashArray *float32) { C.glowGetPathDashArrayNV(gpGetPathDashArrayNV, (C.GLuint)(path), (*C.GLfloat)(unsafe.Pointer(dashArray))) } func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 { ret := C.glowGetPathLengthNV(gpGetPathLengthNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments)) return (float32)(ret) } func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32) { C.glowGetPathMetricRangeNV(gpGetPathMetricRangeNV, (C.GLbitfield)(metricQueryMask), (C.GLuint)(firstPathName), (C.GLsizei)(numPaths), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics))) } func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32) { C.glowGetPathMetricsNV(gpGetPathMetricsNV, (C.GLbitfield)(metricQueryMask), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLsizei)(stride), (*C.GLfloat)(unsafe.Pointer(metrics))) } func GetPathParameterfvNV(path uint32, pname uint32, value *float32) { C.glowGetPathParameterfvNV(gpGetPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value))) } func GetPathParameterivNV(path uint32, pname uint32, value *int32) { C.glowGetPathParameterivNV(gpGetPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value))) } func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32) { C.glowGetPathSpacingNV(gpGetPathSpacingNV, (C.GLenum)(pathListMode), (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLfloat)(advanceScale), (C.GLfloat)(kerningScale), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(returnedSpacing))) } func GetPathTexGenfvNV(texCoordSet uint32, pname uint32, value *float32) { C.glowGetPathTexGenfvNV(gpGetPathTexGenfvNV, (C.GLenum)(texCoordSet), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value))) } func GetPathTexGenivNV(texCoordSet uint32, pname uint32, value *int32) { C.glowGetPathTexGenivNV(gpGetPathTexGenivNV, (C.GLenum)(texCoordSet), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value))) } func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64) { C.glowGetPerfCounterInfoINTEL(gpGetPerfCounterInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(counterId), (C.GLuint)(counterNameLength), (*C.GLchar)(unsafe.Pointer(counterName)), (C.GLuint)(counterDescLength), (*C.GLchar)(unsafe.Pointer(counterDesc)), (*C.GLuint)(unsafe.Pointer(counterOffset)), (*C.GLuint)(unsafe.Pointer(counterDataSize)), (*C.GLuint)(unsafe.Pointer(counterTypeEnum)), (*C.GLuint)(unsafe.Pointer(counterDataTypeEnum)), (*C.GLuint64)(unsafe.Pointer(rawCounterMaxValue))) } func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32) { C.glowGetPerfMonitorCounterDataAMD(gpGetPerfMonitorCounterDataAMD, (C.GLuint)(monitor), (C.GLenum)(pname), (C.GLsizei)(dataSize), (*C.GLuint)(unsafe.Pointer(data)), (*C.GLint)(unsafe.Pointer(bytesWritten))) } func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) { C.glowGetPerfMonitorCounterInfoAMD(gpGetPerfMonitorCounterInfoAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLenum)(pname), data) } func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8) { C.glowGetPerfMonitorCounterStringAMD(gpGetPerfMonitorCounterStringAMD, (C.GLuint)(group), (C.GLuint)(counter), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(counterString))) } func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32) { C.glowGetPerfMonitorCountersAMD(gpGetPerfMonitorCountersAMD, (C.GLuint)(group), (*C.GLint)(unsafe.Pointer(numCounters)), (*C.GLint)(unsafe.Pointer(maxActiveCounters)), (C.GLsizei)(counterSize), (*C.GLuint)(unsafe.Pointer(counters))) } func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) { C.glowGetPerfMonitorGroupStringAMD(gpGetPerfMonitorGroupStringAMD, (C.GLuint)(group), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(groupString))) } func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) { C.glowGetPerfMonitorGroupsAMD(gpGetPerfMonitorGroupsAMD, (*C.GLint)(unsafe.Pointer(numGroups)), (C.GLsizei)(groupsSize), (*C.GLuint)(unsafe.Pointer(groups))) } func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32) { C.glowGetPerfQueryDataINTEL(gpGetPerfQueryDataINTEL, (C.GLuint)(queryHandle), (C.GLuint)(flags), (C.GLsizei)(dataSize), data, (*C.GLuint)(unsafe.Pointer(bytesWritten))) } func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) { C.glowGetPerfQueryIdByNameINTEL(gpGetPerfQueryIdByNameINTEL, (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(queryId))) } func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32) { C.glowGetPerfQueryInfoINTEL(gpGetPerfQueryInfoINTEL, (C.GLuint)(queryId), (C.GLuint)(queryNameLength), (*C.GLchar)(unsafe.Pointer(queryName)), (*C.GLuint)(unsafe.Pointer(dataSize)), (*C.GLuint)(unsafe.Pointer(noCounters)), (*C.GLuint)(unsafe.Pointer(noInstances)), (*C.GLuint)(unsafe.Pointer(capsMask))) } func GetPixelMapfv(xmap uint32, values *float32) { C.glowGetPixelMapfv(gpGetPixelMapfv, (C.GLenum)(xmap), (*C.GLfloat)(unsafe.Pointer(values))) } func GetPixelMapuiv(xmap uint32, values *uint32) { C.glowGetPixelMapuiv(gpGetPixelMapuiv, (C.GLenum)(xmap), (*C.GLuint)(unsafe.Pointer(values))) } func GetPixelMapusv(xmap uint32, values *uint16) { C.glowGetPixelMapusv(gpGetPixelMapusv, (C.GLenum)(xmap), (*C.GLushort)(unsafe.Pointer(values))) } func GetPixelMapxv(xmap uint32, size int32, values *int32) { C.glowGetPixelMapxv(gpGetPixelMapxv, (C.GLenum)(xmap), (C.GLint)(size), (*C.GLfixed)(unsafe.Pointer(values))) } func GetPixelTexGenParameterfvSGIS(pname uint32, params *float32) { C.glowGetPixelTexGenParameterfvSGIS(gpGetPixelTexGenParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetPixelTexGenParameterivSGIS(pname uint32, params *int32) { C.glowGetPixelTexGenParameterivSGIS(gpGetPixelTexGenParameterivSGIS, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetPixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) { C.glowGetPixelTransformParameterfvEXT(gpGetPixelTransformParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetPixelTransformParameterivEXT(target uint32, pname uint32, params *int32) { C.glowGetPixelTransformParameterivEXT(gpGetPixelTransformParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer) { C.glowGetPointerIndexedvEXT(gpGetPointerIndexedvEXT, (C.GLenum)(target), (C.GLuint)(index), data) } func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) { C.glowGetPointeri_vEXT(gpGetPointeri_vEXT, (C.GLenum)(pname), (C.GLuint)(index), params) } // return the address of the specified pointer func GetPointerv(pname uint32, params *unsafe.Pointer) { C.glowGetPointerv(gpGetPointerv, (C.GLenum)(pname), params) } func GetPointervEXT(pname uint32, params *unsafe.Pointer) { C.glowGetPointervEXT(gpGetPointervEXT, (C.GLenum)(pname), params) } func GetPointervKHR(pname uint32, params *unsafe.Pointer) { C.glowGetPointervKHR(gpGetPointervKHR, (C.GLenum)(pname), params) } // return the polygon stipple pattern func GetPolygonStipple(mask *uint8) { C.glowGetPolygonStipple(gpGetPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask))) } // return a binary representation of a program object's compiled and linked executable source func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) { C.glowGetProgramBinary(gpGetProgramBinary, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary) } func GetProgramEnvParameterIivNV(target uint32, index uint32, params *int32) { C.glowGetProgramEnvParameterIivNV(gpGetProgramEnvParameterIivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params))) } func GetProgramEnvParameterIuivNV(target uint32, index uint32, params *uint32) { C.glowGetProgramEnvParameterIuivNV(gpGetProgramEnvParameterIuivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params))) } func GetProgramEnvParameterdvARB(target uint32, index uint32, params *float64) { C.glowGetProgramEnvParameterdvARB(gpGetProgramEnvParameterdvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params))) } func GetProgramEnvParameterfvARB(target uint32, index uint32, params *float32) { C.glowGetProgramEnvParameterfvARB(gpGetProgramEnvParameterfvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params))) } // Returns the information log for a program object func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetProgramInfoLog(gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) { C.glowGetProgramInterfaceiv(gpGetProgramInterfaceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetProgramLocalParameterIivNV(target uint32, index uint32, params *int32) { C.glowGetProgramLocalParameterIivNV(gpGetProgramLocalParameterIivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params))) } func GetProgramLocalParameterIuivNV(target uint32, index uint32, params *uint32) { C.glowGetProgramLocalParameterIuivNV(gpGetProgramLocalParameterIuivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params))) } func GetProgramLocalParameterdvARB(target uint32, index uint32, params *float64) { C.glowGetProgramLocalParameterdvARB(gpGetProgramLocalParameterdvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params))) } func GetProgramLocalParameterfvARB(target uint32, index uint32, params *float32) { C.glowGetProgramLocalParameterfvARB(gpGetProgramLocalParameterfvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params))) } func GetProgramNamedParameterdvNV(id uint32, len int32, name *uint8, params *float64) { C.glowGetProgramNamedParameterdvNV(gpGetProgramNamedParameterdvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLdouble)(unsafe.Pointer(params))) } func GetProgramNamedParameterfvNV(id uint32, len int32, name *uint8, params *float32) { C.glowGetProgramNamedParameterfvNV(gpGetProgramNamedParameterfvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLfloat)(unsafe.Pointer(params))) } func GetProgramParameterdvNV(target uint32, index uint32, pname uint32, params *float64) { C.glowGetProgramParameterdvNV(gpGetProgramParameterdvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func GetProgramParameterfvNV(target uint32, index uint32, pname uint32, params *float32) { C.glowGetProgramParameterfvNV(gpGetProgramParameterfvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } // retrieve the info log string from a program pipeline object func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetProgramPipelineInfoLog(gpGetProgramPipelineInfoLog, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetProgramPipelineInfoLogEXT(gpGetProgramPipelineInfoLogEXT, (C.GLuint)(pipeline), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) { C.glowGetProgramPipelineiv(gpGetProgramPipelineiv, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) { C.glowGetProgramPipelineivEXT(gpGetProgramPipelineivEXT, (C.GLuint)(pipeline), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // query the index of a named resource within a program func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 { ret := C.glowGetProgramResourceIndex(gpGetProgramResourceIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name))) return (uint32)(ret) } // query the location of a named resource within a program func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 { ret := C.glowGetProgramResourceLocation(gpGetProgramResourceLocation, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } // query the fragment color index of a named variable within a program func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 { ret := C.glowGetProgramResourceLocationIndex(gpGetProgramResourceLocationIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } // query the name of an indexed resource within a program func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) { C.glowGetProgramResourceName(gpGetProgramResourceName, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name))) } func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, bufSize int32, length *int32, params *float32) { C.glowGetProgramResourcefvNV(gpGetProgramResourcefvNV, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLfloat)(unsafe.Pointer(params))) } func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, bufSize int32, length *int32, params *int32) { C.glowGetProgramResourceiv(gpGetProgramResourceiv, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(propCount), (*C.GLenum)(unsafe.Pointer(props)), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(params))) } func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) { C.glowGetProgramStageiv(gpGetProgramStageiv, (C.GLuint)(program), (C.GLenum)(shadertype), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(values))) } func GetProgramStringARB(target uint32, pname uint32, xstring unsafe.Pointer) { C.glowGetProgramStringARB(gpGetProgramStringARB, (C.GLenum)(target), (C.GLenum)(pname), xstring) } func GetProgramStringNV(id uint32, pname uint32, program *uint8) { C.glowGetProgramStringNV(gpGetProgramStringNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLubyte)(unsafe.Pointer(program))) } func GetProgramSubroutineParameteruivNV(target uint32, index uint32, param *uint32) { C.glowGetProgramSubroutineParameteruivNV(gpGetProgramSubroutineParameteruivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(param))) } // Returns a parameter from a program object func GetProgramiv(program uint32, pname uint32, params *int32) { C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetProgramivARB(target uint32, pname uint32, params *int32) { C.glowGetProgramivARB(gpGetProgramivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetProgramivNV(id uint32, pname uint32, params *int32) { C.glowGetProgramivNV(gpGetProgramivNV, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int) { C.glowGetQueryBufferObjecti64v(gpGetQueryBufferObjecti64v, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset)) } func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int) { C.glowGetQueryBufferObjectiv(gpGetQueryBufferObjectiv, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset)) } func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int) { C.glowGetQueryBufferObjectui64v(gpGetQueryBufferObjectui64v, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset)) } func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int) { C.glowGetQueryBufferObjectuiv(gpGetQueryBufferObjectuiv, (C.GLuint)(id), (C.GLuint)(buffer), (C.GLenum)(pname), (C.GLintptr)(offset)) } // return parameters of an indexed query object target func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) { C.glowGetQueryIndexediv(gpGetQueryIndexediv, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetQueryObjecti64v(id uint32, pname uint32, params *int64) { C.glowGetQueryObjecti64v(gpGetQueryObjecti64v, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params))) } func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64) { C.glowGetQueryObjecti64vEXT(gpGetQueryObjecti64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params))) } func GetQueryObjectiv(id uint32, pname uint32, params *int32) { C.glowGetQueryObjectiv(gpGetQueryObjectiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetQueryObjectivARB(id uint32, pname uint32, params *int32) { C.glowGetQueryObjectivARB(gpGetQueryObjectivARB, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetQueryObjectui64v(id uint32, pname uint32, params *uint64) { C.glowGetQueryObjectui64v(gpGetQueryObjectui64v, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params))) } func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64) { C.glowGetQueryObjectui64vEXT(gpGetQueryObjectui64vEXT, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params))) } // return parameters of a query object func GetQueryObjectuiv(id uint32, pname uint32, params *uint32) { C.glowGetQueryObjectuiv(gpGetQueryObjectuiv, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetQueryObjectuivARB(id uint32, pname uint32, params *uint32) { C.glowGetQueryObjectuivARB(gpGetQueryObjectuivARB, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } // return parameters of a query object target func GetQueryiv(target uint32, pname uint32, params *int32) { C.glowGetQueryiv(gpGetQueryiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetQueryivARB(target uint32, pname uint32, params *int32) { C.glowGetQueryivARB(gpGetQueryivARB, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve information about a bound renderbuffer object func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) { C.glowGetRenderbufferParameteriv(gpGetRenderbufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetRenderbufferParameterivEXT(target uint32, pname uint32, params *int32) { C.glowGetRenderbufferParameterivEXT(gpGetRenderbufferParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) { C.glowGetSamplerParameterIiv(gpGetSamplerParameterIiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) { C.glowGetSamplerParameterIuiv(gpGetSamplerParameterIuiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) { C.glowGetSamplerParameterfv(gpGetSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) { C.glowGetSamplerParameteriv(gpGetSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) { C.glowGetSemaphoreParameterui64vEXT(gpGetSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params))) } // get separable convolution filter kernel images func GetSeparableFilter(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) { C.glowGetSeparableFilter(gpGetSeparableFilter, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), row, column, span) } func GetSeparableFilterEXT(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) { C.glowGetSeparableFilterEXT(gpGetSeparableFilterEXT, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), row, column, span) } // Returns the information log for a shader object func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) { C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog))) } // retrieve the range and precision for numeric formats supported by the shader compiler func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32) { C.glowGetShaderPrecisionFormat(gpGetShaderPrecisionFormat, (C.GLenum)(shadertype), (C.GLenum)(precisiontype), (*C.GLint)(unsafe.Pointer(xrange)), (*C.GLint)(unsafe.Pointer(precision))) } // Returns the source code string from a shader object func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) { C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source))) } func GetShaderSourceARB(obj uintptr, maxLength int32, length *int32, source *uint8) { C.glowGetShaderSourceARB(gpGetShaderSourceARB, (C.GLhandleARB)(obj), (C.GLsizei)(maxLength), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLcharARB)(unsafe.Pointer(source))) } // Returns a parameter from a shader object func GetShaderiv(shader uint32, pname uint32, params *int32) { C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetSharpenTexFuncSGIS(target uint32, points *float32) { C.glowGetSharpenTexFuncSGIS(gpGetSharpenTexFuncSGIS, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(points))) } func GetStageIndexNV(shadertype uint32) uint16 { ret := C.glowGetStageIndexNV(gpGetStageIndexNV, (C.GLenum)(shadertype)) return (uint16)(ret) } // return a string describing the current GL connection func GetString(name uint32) *uint8 { ret := C.glowGetString(gpGetString, (C.GLenum)(name)) return (*uint8)(ret) } func GetStringi(name uint32, index uint32) *uint8 { ret := C.glowGetStringi(gpGetStringi, (C.GLenum)(name), (C.GLuint)(index)) return (*uint8)(ret) } // retrieve the index of a subroutine uniform of a given shader stage within a program func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 { ret := C.glowGetSubroutineIndex(gpGetSubroutineIndex, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name))) return (uint32)(ret) } // retrieve the location of a subroutine uniform of a given shader stage within a program func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 { ret := C.glowGetSubroutineUniformLocation(gpGetSubroutineUniformLocation, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } // query the properties of a sync object func GetSynciv(sync uintptr, pname uint32, bufSize int32, length *int32, values *int32) { C.glowGetSynciv(gpGetSynciv, (C.GLsync)(sync), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values))) } func GetTexBumpParameterfvATI(pname uint32, param *float32) { C.glowGetTexBumpParameterfvATI(gpGetTexBumpParameterfvATI, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param))) } func GetTexBumpParameterivATI(pname uint32, param *int32) { C.glowGetTexBumpParameterivATI(gpGetTexBumpParameterivATI, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func GetTexEnvfv(target uint32, pname uint32, params *float32) { C.glowGetTexEnvfv(gpGetTexEnvfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTexEnviv(target uint32, pname uint32, params *int32) { C.glowGetTexEnviv(gpGetTexEnviv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexEnvxvOES(target uint32, pname uint32, params *int32) { C.glowGetTexEnvxvOES(gpGetTexEnvxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetTexFilterFuncSGIS(target uint32, filter uint32, weights *float32) { C.glowGetTexFilterFuncSGIS(gpGetTexFilterFuncSGIS, (C.GLenum)(target), (C.GLenum)(filter), (*C.GLfloat)(unsafe.Pointer(weights))) } func GetTexGendv(coord uint32, pname uint32, params *float64) { C.glowGetTexGendv(gpGetTexGendv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func GetTexGenfv(coord uint32, pname uint32, params *float32) { C.glowGetTexGenfv(gpGetTexGenfv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTexGeniv(coord uint32, pname uint32, params *int32) { C.glowGetTexGeniv(gpGetTexGeniv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexGenxvOES(coord uint32, pname uint32, params *int32) { C.glowGetTexGenxvOES(gpGetTexGenxvOES, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } // return a texture image func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowGetTexImage(gpGetTexImage, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) { C.glowGetTexLevelParameterfv(gpGetTexLevelParameterfv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) { C.glowGetTexLevelParameteriv(gpGetTexLevelParameteriv, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32) { C.glowGetTexLevelParameterxvOES(gpGetTexLevelParameterxvOES, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetTexParameterIiv(target uint32, pname uint32, params *int32) { C.glowGetTexParameterIiv(gpGetTexParameterIiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexParameterIivEXT(target uint32, pname uint32, params *int32) { C.glowGetTexParameterIivEXT(gpGetTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexParameterIuiv(target uint32, pname uint32, params *uint32) { C.glowGetTexParameterIuiv(gpGetTexParameterIuiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32) { C.glowGetTexParameterIuivEXT(gpGetTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetTexParameterPointervAPPLE(target uint32, pname uint32, params *unsafe.Pointer) { C.glowGetTexParameterPointervAPPLE(gpGetTexParameterPointervAPPLE, (C.GLenum)(target), (C.GLenum)(pname), params) } func GetTexParameterfv(target uint32, pname uint32, params *float32) { C.glowGetTexParameterfv(gpGetTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTexParameteriv(target uint32, pname uint32, params *int32) { C.glowGetTexParameteriv(gpGetTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTexParameterxvOES(target uint32, pname uint32, params *int32) { C.glowGetTexParameterxvOES(gpGetTexParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func GetTextureHandleARB(texture uint32) uint64 { ret := C.glowGetTextureHandleARB(gpGetTextureHandleARB, (C.GLuint)(texture)) return (uint64)(ret) } func GetTextureHandleNV(texture uint32) uint64 { ret := C.glowGetTextureHandleNV(gpGetTextureHandleNV, (C.GLuint)(texture)) return (uint64)(ret) } // return a texture image func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) { C.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels) } func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowGetTextureImageEXT(gpGetTextureImageEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) { C.glowGetTextureLevelParameterfv(gpGetTextureLevelParameterfv, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32) { C.glowGetTextureLevelParameterfvEXT(gpGetTextureLevelParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) { C.glowGetTextureLevelParameteriv(gpGetTextureLevelParameteriv, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32) { C.glowGetTextureLevelParameterivEXT(gpGetTextureLevelParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTextureParameterIiv(texture uint32, pname uint32, params *int32) { C.glowGetTextureParameterIiv(gpGetTextureParameterIiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) { C.glowGetTextureParameterIivEXT(gpGetTextureParameterIivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) { C.glowGetTextureParameterIuiv(gpGetTextureParameterIuiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) { C.glowGetTextureParameterIuivEXT(gpGetTextureParameterIuivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetTextureParameterfv(texture uint32, pname uint32, params *float32) { C.glowGetTextureParameterfv(gpGetTextureParameterfv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) { C.glowGetTextureParameterfvEXT(gpGetTextureParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetTextureParameteriv(texture uint32, pname uint32, params *int32) { C.glowGetTextureParameteriv(gpGetTextureParameteriv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) { C.glowGetTextureParameterivEXT(gpGetTextureParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64 { ret := C.glowGetTextureSamplerHandleARB(gpGetTextureSamplerHandleARB, (C.GLuint)(texture), (C.GLuint)(sampler)) return (uint64)(ret) } func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 { ret := C.glowGetTextureSamplerHandleNV(gpGetTextureSamplerHandleNV, (C.GLuint)(texture), (C.GLuint)(sampler)) return (uint64)(ret) } // retrieve a sub-region of a texture image from a texture object func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) { C.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels) } func GetTrackMatrixivNV(target uint32, address uint32, pname uint32, params *int32) { C.glowGetTrackMatrixivNV(gpGetTrackMatrixivNV, (C.GLenum)(target), (C.GLuint)(address), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // retrieve information about varying variables selected for transform feedback func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetTransformFeedbackVarying(gpGetTransformFeedbackVarying, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name))) } func GetTransformFeedbackVaryingEXT(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) { C.glowGetTransformFeedbackVaryingEXT(gpGetTransformFeedbackVaryingEXT, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLsizei)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name))) } func GetTransformFeedbackVaryingNV(program uint32, index uint32, location *int32) { C.glowGetTransformFeedbackVaryingNV(gpGetTransformFeedbackVaryingNV, (C.GLuint)(program), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(location))) } func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) { C.glowGetTransformFeedbacki64_v(gpGetTransformFeedbacki64_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(param))) } func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) { C.glowGetTransformFeedbacki_v(gpGetTransformFeedbacki_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(param))) } // query the state of a transform feedback object. func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) { C.glowGetTransformFeedbackiv(gpGetTransformFeedbackiv, (C.GLuint)(xfb), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } // retrieve the index of a named uniform block func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 { ret := C.glowGetUniformBlockIndex(gpGetUniformBlockIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(uniformBlockName))) return (uint32)(ret) } func GetUniformBufferSizeEXT(program uint32, location int32) int32 { ret := C.glowGetUniformBufferSizeEXT(gpGetUniformBufferSizeEXT, (C.GLuint)(program), (C.GLint)(location)) return (int32)(ret) } // retrieve the index of a named uniform block func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) { C.glowGetUniformIndices(gpGetUniformIndices, (C.GLuint)(program), (C.GLsizei)(uniformCount), (**C.GLchar)(unsafe.Pointer(uniformNames)), (*C.GLuint)(unsafe.Pointer(uniformIndices))) } // Returns the location of a uniform variable func GetUniformLocation(program uint32, name *uint8) int32 { ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } func GetUniformLocationARB(programObj uintptr, name *uint8) int32 { ret := C.glowGetUniformLocationARB(gpGetUniformLocationARB, (C.GLhandleARB)(programObj), (*C.GLcharARB)(unsafe.Pointer(name))) return (int32)(ret) } func GetUniformOffsetEXT(program uint32, location int32) int { ret := C.glowGetUniformOffsetEXT(gpGetUniformOffsetEXT, (C.GLuint)(program), (C.GLint)(location)) return (int)(ret) } func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) { C.glowGetUniformSubroutineuiv(gpGetUniformSubroutineuiv, (C.GLenum)(shadertype), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params))) } func GetUniformdv(program uint32, location int32, params *float64) { C.glowGetUniformdv(gpGetUniformdv, (C.GLuint)(program), (C.GLint)(location), (*C.GLdouble)(unsafe.Pointer(params))) } // Returns the value of a uniform variable func GetUniformfv(program uint32, location int32, params *float32) { C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params))) } func GetUniformfvARB(programObj uintptr, location int32, params *float32) { C.glowGetUniformfvARB(gpGetUniformfvARB, (C.GLhandleARB)(programObj), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params))) } func GetUniformi64vARB(program uint32, location int32, params *int64) { C.glowGetUniformi64vARB(gpGetUniformi64vARB, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64)(unsafe.Pointer(params))) } func GetUniformi64vNV(program uint32, location int32, params *int64) { C.glowGetUniformi64vNV(gpGetUniformi64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLint64EXT)(unsafe.Pointer(params))) } // Returns the value of a uniform variable func GetUniformiv(program uint32, location int32, params *int32) { C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params))) } func GetUniformivARB(programObj uintptr, location int32, params *int32) { C.glowGetUniformivARB(gpGetUniformivARB, (C.GLhandleARB)(programObj), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params))) } func GetUniformui64vARB(program uint32, location int32, params *uint64) { C.glowGetUniformui64vARB(gpGetUniformui64vARB, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint64)(unsafe.Pointer(params))) } func GetUniformui64vNV(program uint32, location int32, params *uint64) { C.glowGetUniformui64vNV(gpGetUniformui64vNV, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint64EXT)(unsafe.Pointer(params))) } func GetUniformuiv(program uint32, location int32, params *uint32) { C.glowGetUniformuiv(gpGetUniformuiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params))) } func GetUniformuivEXT(program uint32, location int32, params *uint32) { C.glowGetUniformuivEXT(gpGetUniformuivEXT, (C.GLuint)(program), (C.GLint)(location), (*C.GLuint)(unsafe.Pointer(params))) } func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) { C.glowGetUnsignedBytei_vEXT(gpGetUnsignedBytei_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(data))) } func GetUnsignedBytevEXT(pname uint32, data *uint8) { C.glowGetUnsignedBytevEXT(gpGetUnsignedBytevEXT, (C.GLenum)(pname), (*C.GLubyte)(unsafe.Pointer(data))) } func GetVariantArrayObjectfvATI(id uint32, pname uint32, params *float32) { C.glowGetVariantArrayObjectfvATI(gpGetVariantArrayObjectfvATI, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetVariantArrayObjectivATI(id uint32, pname uint32, params *int32) { C.glowGetVariantArrayObjectivATI(gpGetVariantArrayObjectivATI, (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetVariantBooleanvEXT(id uint32, value uint32, data *bool) { C.glowGetVariantBooleanvEXT(gpGetVariantBooleanvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLboolean)(unsafe.Pointer(data))) } func GetVariantFloatvEXT(id uint32, value uint32, data *float32) { C.glowGetVariantFloatvEXT(gpGetVariantFloatvEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLfloat)(unsafe.Pointer(data))) } func GetVariantIntegervEXT(id uint32, value uint32, data *int32) { C.glowGetVariantIntegervEXT(gpGetVariantIntegervEXT, (C.GLuint)(id), (C.GLenum)(value), (*C.GLint)(unsafe.Pointer(data))) } func GetVariantPointervEXT(id uint32, value uint32, data *unsafe.Pointer) { C.glowGetVariantPointervEXT(gpGetVariantPointervEXT, (C.GLuint)(id), (C.GLenum)(value), data) } func GetVaryingLocationNV(program uint32, name *uint8) int32 { ret := C.glowGetVaryingLocationNV(gpGetVaryingLocationNV, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name))) return (int32)(ret) } func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) { C.glowGetVertexArrayIndexed64iv(gpGetVertexArrayIndexed64iv, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(param))) } func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) { C.glowGetVertexArrayIndexediv(gpGetVertexArrayIndexediv, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) { C.glowGetVertexArrayIntegeri_vEXT(gpGetVertexArrayIntegeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32) { C.glowGetVertexArrayIntegervEXT(gpGetVertexArrayIntegervEXT, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) { C.glowGetVertexArrayPointeri_vEXT(gpGetVertexArrayPointeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), param) } func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer) { C.glowGetVertexArrayPointervEXT(gpGetVertexArrayPointervEXT, (C.GLuint)(vaobj), (C.GLenum)(pname), param) } // retrieve parameters of a vertex array object func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) { C.glowGetVertexArrayiv(gpGetVertexArrayiv, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func GetVertexAttribArrayObjectfvATI(index uint32, pname uint32, params *float32) { C.glowGetVertexAttribArrayObjectfvATI(gpGetVertexAttribArrayObjectfvATI, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetVertexAttribArrayObjectivATI(index uint32, pname uint32, params *int32) { C.glowGetVertexAttribArrayObjectivATI(gpGetVertexAttribArrayObjectivATI, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribIiv(index uint32, pname uint32, params *int32) { C.glowGetVertexAttribIiv(gpGetVertexAttribIiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetVertexAttribIivEXT(index uint32, pname uint32, params *int32) { C.glowGetVertexAttribIivEXT(gpGetVertexAttribIivEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) { C.glowGetVertexAttribIuiv(gpGetVertexAttribIuiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func GetVertexAttribIuivEXT(index uint32, pname uint32, params *uint32) { C.glowGetVertexAttribIuivEXT(gpGetVertexAttribIuivEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribLdv(index uint32, pname uint32, params *float64) { C.glowGetVertexAttribLdv(gpGetVertexAttribLdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func GetVertexAttribLdvEXT(index uint32, pname uint32, params *float64) { C.glowGetVertexAttribLdvEXT(gpGetVertexAttribLdvEXT, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64) { C.glowGetVertexAttribLi64vNV(gpGetVertexAttribLi64vNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint64EXT)(unsafe.Pointer(params))) } func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64) { C.glowGetVertexAttribLui64vARB(gpGetVertexAttribLui64vARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params))) } func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64) { C.glowGetVertexAttribLui64vNV(gpGetVertexAttribLui64vNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params))) } // return the address of the specified generic vertex attribute pointer func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) { C.glowGetVertexAttribPointerv(gpGetVertexAttribPointerv, (C.GLuint)(index), (C.GLenum)(pname), pointer) } func GetVertexAttribPointervARB(index uint32, pname uint32, pointer *unsafe.Pointer) { C.glowGetVertexAttribPointervARB(gpGetVertexAttribPointervARB, (C.GLuint)(index), (C.GLenum)(pname), pointer) } func GetVertexAttribPointervNV(index uint32, pname uint32, pointer *unsafe.Pointer) { C.glowGetVertexAttribPointervNV(gpGetVertexAttribPointervNV, (C.GLuint)(index), (C.GLenum)(pname), pointer) } // Return a generic vertex attribute parameter func GetVertexAttribdv(index uint32, pname uint32, params *float64) { C.glowGetVertexAttribdv(gpGetVertexAttribdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func GetVertexAttribdvARB(index uint32, pname uint32, params *float64) { C.glowGetVertexAttribdvARB(gpGetVertexAttribdvARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func GetVertexAttribdvNV(index uint32, pname uint32, params *float64) { C.glowGetVertexAttribdvNV(gpGetVertexAttribdvNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribfv(index uint32, pname uint32, params *float32) { C.glowGetVertexAttribfv(gpGetVertexAttribfv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetVertexAttribfvARB(index uint32, pname uint32, params *float32) { C.glowGetVertexAttribfvARB(gpGetVertexAttribfvARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetVertexAttribfvNV(index uint32, pname uint32, params *float32) { C.glowGetVertexAttribfvNV(gpGetVertexAttribfvNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } // Return a generic vertex attribute parameter func GetVertexAttribiv(index uint32, pname uint32, params *int32) { C.glowGetVertexAttribiv(gpGetVertexAttribiv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetVertexAttribivARB(index uint32, pname uint32, params *int32) { C.glowGetVertexAttribivARB(gpGetVertexAttribivARB, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetVertexAttribivNV(index uint32, pname uint32, params *int32) { C.glowGetVertexAttribivNV(gpGetVertexAttribivNV, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetVideoCaptureStreamdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) { C.glowGetVideoCaptureStreamdvNV(gpGetVideoCaptureStreamdvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func GetVideoCaptureStreamfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) { C.glowGetVideoCaptureStreamfvNV(gpGetVideoCaptureStreamfvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func GetVideoCaptureStreamivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) { C.glowGetVideoCaptureStreamivNV(gpGetVideoCaptureStreamivNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetVideoCaptureivNV(video_capture_slot uint32, pname uint32, params *int32) { C.glowGetVideoCaptureivNV(gpGetVideoCaptureivNV, (C.GLuint)(video_capture_slot), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetVideoi64vNV(video_slot uint32, pname uint32, params *int64) { C.glowGetVideoi64vNV(gpGetVideoi64vNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLint64EXT)(unsafe.Pointer(params))) } func GetVideoivNV(video_slot uint32, pname uint32, params *int32) { C.glowGetVideoivNV(gpGetVideoivNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func GetVideoui64vNV(video_slot uint32, pname uint32, params *uint64) { C.glowGetVideoui64vNV(gpGetVideoui64vNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLuint64EXT)(unsafe.Pointer(params))) } func GetVideouivNV(video_slot uint32, pname uint32, params *uint32) { C.glowGetVideouivNV(gpGetVideouivNV, (C.GLuint)(video_slot), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } // Return value has type C.GLVULKANPROCNV. func GetVkProcAddrNV(name *uint8) unsafe.Pointer { ret := C.glowGetVkProcAddrNV(gpGetVkProcAddrNV, (*C.GLchar)(unsafe.Pointer(name))) return (unsafe.Pointer)(ret) } func GetnColorTableARB(target uint32, format uint32, xtype uint32, bufSize int32, table unsafe.Pointer) { C.glowGetnColorTableARB(gpGetnColorTableARB, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), table) } func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer) { C.glowGetnCompressedTexImageARB(gpGetnCompressedTexImageARB, (C.GLenum)(target), (C.GLint)(lod), (C.GLsizei)(bufSize), img) } func GetnConvolutionFilterARB(target uint32, format uint32, xtype uint32, bufSize int32, image unsafe.Pointer) { C.glowGetnConvolutionFilterARB(gpGetnConvolutionFilterARB, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), image) } func GetnHistogramARB(target uint32, reset bool, format uint32, xtype uint32, bufSize int32, values unsafe.Pointer) { C.glowGetnHistogramARB(gpGetnHistogramARB, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), values) } func GetnMapdvARB(target uint32, query uint32, bufSize int32, v *float64) { C.glowGetnMapdvARB(gpGetnMapdvARB, (C.GLenum)(target), (C.GLenum)(query), (C.GLsizei)(bufSize), (*C.GLdouble)(unsafe.Pointer(v))) } func GetnMapfvARB(target uint32, query uint32, bufSize int32, v *float32) { C.glowGetnMapfvARB(gpGetnMapfvARB, (C.GLenum)(target), (C.GLenum)(query), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(v))) } func GetnMapivARB(target uint32, query uint32, bufSize int32, v *int32) { C.glowGetnMapivARB(gpGetnMapivARB, (C.GLenum)(target), (C.GLenum)(query), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(v))) } func GetnMinmaxARB(target uint32, reset bool, format uint32, xtype uint32, bufSize int32, values unsafe.Pointer) { C.glowGetnMinmaxARB(gpGetnMinmaxARB, (C.GLenum)(target), (C.GLboolean)(boolToInt(reset)), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), values) } func GetnPixelMapfvARB(xmap uint32, bufSize int32, values *float32) { C.glowGetnPixelMapfvARB(gpGetnPixelMapfvARB, (C.GLenum)(xmap), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(values))) } func GetnPixelMapuivARB(xmap uint32, bufSize int32, values *uint32) { C.glowGetnPixelMapuivARB(gpGetnPixelMapuivARB, (C.GLenum)(xmap), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(values))) } func GetnPixelMapusvARB(xmap uint32, bufSize int32, values *uint16) { C.glowGetnPixelMapusvARB(gpGetnPixelMapusvARB, (C.GLenum)(xmap), (C.GLsizei)(bufSize), (*C.GLushort)(unsafe.Pointer(values))) } func GetnPolygonStippleARB(bufSize int32, pattern *uint8) { C.glowGetnPolygonStippleARB(gpGetnPolygonStippleARB, (C.GLsizei)(bufSize), (*C.GLubyte)(unsafe.Pointer(pattern))) } func GetnSeparableFilterARB(target uint32, format uint32, xtype uint32, rowBufSize int32, row unsafe.Pointer, columnBufSize int32, column unsafe.Pointer, span unsafe.Pointer) { C.glowGetnSeparableFilterARB(gpGetnSeparableFilterARB, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(rowBufSize), row, (C.GLsizei)(columnBufSize), column, span) } func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, img unsafe.Pointer) { C.glowGetnTexImageARB(gpGetnTexImageARB, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), img) } func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64) { C.glowGetnUniformdvARB(gpGetnUniformdvARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLdouble)(unsafe.Pointer(params))) } func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) { C.glowGetnUniformfv(gpGetnUniformfv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params))) } func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32) { C.glowGetnUniformfvARB(gpGetnUniformfvARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params))) } func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) { C.glowGetnUniformfvKHR(gpGetnUniformfvKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLfloat)(unsafe.Pointer(params))) } func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64) { C.glowGetnUniformi64vARB(gpGetnUniformi64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint64)(unsafe.Pointer(params))) } func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) { C.glowGetnUniformiv(gpGetnUniformiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params))) } func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32) { C.glowGetnUniformivARB(gpGetnUniformivARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params))) } func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) { C.glowGetnUniformivKHR(gpGetnUniformivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLint)(unsafe.Pointer(params))) } func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64) { C.glowGetnUniformui64vARB(gpGetnUniformui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint64)(unsafe.Pointer(params))) } func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) { C.glowGetnUniformuiv(gpGetnUniformuiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params))) } func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32) { C.glowGetnUniformuivARB(gpGetnUniformuivARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params))) } func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) { C.glowGetnUniformuivKHR(gpGetnUniformuivKHR, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(bufSize), (*C.GLuint)(unsafe.Pointer(params))) } func GlobalAlphaFactorbSUN(factor int8) { C.glowGlobalAlphaFactorbSUN(gpGlobalAlphaFactorbSUN, (C.GLbyte)(factor)) } func GlobalAlphaFactordSUN(factor float64) { C.glowGlobalAlphaFactordSUN(gpGlobalAlphaFactordSUN, (C.GLdouble)(factor)) } func GlobalAlphaFactorfSUN(factor float32) { C.glowGlobalAlphaFactorfSUN(gpGlobalAlphaFactorfSUN, (C.GLfloat)(factor)) } func GlobalAlphaFactoriSUN(factor int32) { C.glowGlobalAlphaFactoriSUN(gpGlobalAlphaFactoriSUN, (C.GLint)(factor)) } func GlobalAlphaFactorsSUN(factor int16) { C.glowGlobalAlphaFactorsSUN(gpGlobalAlphaFactorsSUN, (C.GLshort)(factor)) } func GlobalAlphaFactorubSUN(factor uint8) { C.glowGlobalAlphaFactorubSUN(gpGlobalAlphaFactorubSUN, (C.GLubyte)(factor)) } func GlobalAlphaFactoruiSUN(factor uint32) { C.glowGlobalAlphaFactoruiSUN(gpGlobalAlphaFactoruiSUN, (C.GLuint)(factor)) } func GlobalAlphaFactorusSUN(factor uint16) { C.glowGlobalAlphaFactorusSUN(gpGlobalAlphaFactorusSUN, (C.GLushort)(factor)) } // specify implementation-specific hints func Hint(target uint32, mode uint32) { C.glowHint(gpHint, (C.GLenum)(target), (C.GLenum)(mode)) } func HintPGI(target uint32, mode int32) { C.glowHintPGI(gpHintPGI, (C.GLenum)(target), (C.GLint)(mode)) } // define histogram table func Histogram(target uint32, width int32, internalformat uint32, sink bool) { C.glowHistogram(gpHistogram, (C.GLenum)(target), (C.GLsizei)(width), (C.GLenum)(internalformat), (C.GLboolean)(boolToInt(sink))) } func HistogramEXT(target uint32, width int32, internalformat uint32, sink bool) { C.glowHistogramEXT(gpHistogramEXT, (C.GLenum)(target), (C.GLsizei)(width), (C.GLenum)(internalformat), (C.GLboolean)(boolToInt(sink))) } func IglooInterfaceSGIX(pname uint32, params unsafe.Pointer) { C.glowIglooInterfaceSGIX(gpIglooInterfaceSGIX, (C.GLenum)(pname), params) } func ImageTransformParameterfHP(target uint32, pname uint32, param float32) { C.glowImageTransformParameterfHP(gpImageTransformParameterfHP, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param)) } func ImageTransformParameterfvHP(target uint32, pname uint32, params *float32) { C.glowImageTransformParameterfvHP(gpImageTransformParameterfvHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func ImageTransformParameteriHP(target uint32, pname uint32, param int32) { C.glowImageTransformParameteriHP(gpImageTransformParameteriHP, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func ImageTransformParameterivHP(target uint32, pname uint32, params *int32) { C.glowImageTransformParameterivHP(gpImageTransformParameterivHP, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32) { C.glowImportMemoryFdEXT(gpImportMemoryFdEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), (C.GLint)(fd)) } func ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer) { C.glowImportMemoryWin32HandleEXT(gpImportMemoryWin32HandleEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), handle) } func ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer) { C.glowImportMemoryWin32NameEXT(gpImportMemoryWin32NameEXT, (C.GLuint)(memory), (C.GLuint64)(size), (C.GLenum)(handleType), name) } func ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32) { C.glowImportSemaphoreFdEXT(gpImportSemaphoreFdEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), (C.GLint)(fd)) } func ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer) { C.glowImportSemaphoreWin32HandleEXT(gpImportSemaphoreWin32HandleEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), handle) } func ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer) { C.glowImportSemaphoreWin32NameEXT(gpImportSemaphoreWin32NameEXT, (C.GLuint)(semaphore), (C.GLenum)(handleType), name) } func ImportSyncEXT(external_sync_type uint32, external_sync int, flags uint32) uintptr { ret := C.glowImportSyncEXT(gpImportSyncEXT, (C.GLenum)(external_sync_type), (C.GLintptr)(external_sync), (C.GLbitfield)(flags)) return (uintptr)(ret) } func IndexFormatNV(xtype uint32, stride int32) { C.glowIndexFormatNV(gpIndexFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride)) } func IndexFuncEXT(xfunc uint32, ref float32) { C.glowIndexFuncEXT(gpIndexFuncEXT, (C.GLenum)(xfunc), (C.GLclampf)(ref)) } // control the writing of individual bits in the color index buffers func IndexMask(mask uint32) { C.glowIndexMask(gpIndexMask, (C.GLuint)(mask)) } func IndexMaterialEXT(face uint32, mode uint32) { C.glowIndexMaterialEXT(gpIndexMaterialEXT, (C.GLenum)(face), (C.GLenum)(mode)) } // define an array of color indexes func IndexPointer(xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowIndexPointer(gpIndexPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func IndexPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { C.glowIndexPointerEXT(gpIndexPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer) } func IndexPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { C.glowIndexPointerListIBM(gpIndexPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride)) } func Indexd(c float64) { C.glowIndexd(gpIndexd, (C.GLdouble)(c)) } func Indexdv(c *float64) { C.glowIndexdv(gpIndexdv, (*C.GLdouble)(unsafe.Pointer(c))) } func Indexf(c float32) { C.glowIndexf(gpIndexf, (C.GLfloat)(c)) } func Indexfv(c *float32) { C.glowIndexfv(gpIndexfv, (*C.GLfloat)(unsafe.Pointer(c))) } func Indexi(c int32) { C.glowIndexi(gpIndexi, (C.GLint)(c)) } func Indexiv(c *int32) { C.glowIndexiv(gpIndexiv, (*C.GLint)(unsafe.Pointer(c))) } func Indexs(c int16) { C.glowIndexs(gpIndexs, (C.GLshort)(c)) } func Indexsv(c *int16) { C.glowIndexsv(gpIndexsv, (*C.GLshort)(unsafe.Pointer(c))) } func Indexub(c uint8) { C.glowIndexub(gpIndexub, (C.GLubyte)(c)) } func Indexubv(c *uint8) { C.glowIndexubv(gpIndexubv, (*C.GLubyte)(unsafe.Pointer(c))) } func IndexxOES(component int32) { C.glowIndexxOES(gpIndexxOES, (C.GLfixed)(component)) } func IndexxvOES(component *int32) { C.glowIndexxvOES(gpIndexxvOES, (*C.GLfixed)(unsafe.Pointer(component))) } // initialize the name stack func InitNames() { C.glowInitNames(gpInitNames) } func InsertComponentEXT(res uint32, src uint32, num uint32) { C.glowInsertComponentEXT(gpInsertComponentEXT, (C.GLuint)(res), (C.GLuint)(src), (C.GLuint)(num)) } func InsertEventMarkerEXT(length int32, marker *uint8) { C.glowInsertEventMarkerEXT(gpInsertEventMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker))) } func InstrumentsBufferSGIX(size int32, buffer *int32) { C.glowInstrumentsBufferSGIX(gpInstrumentsBufferSGIX, (C.GLsizei)(size), (*C.GLint)(unsafe.Pointer(buffer))) } // simultaneously specify and enable several interleaved arrays func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) { C.glowInterleavedArrays(gpInterleavedArrays, (C.GLenum)(format), (C.GLsizei)(stride), pointer) } func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) { C.glowInterpolatePathsNV(gpInterpolatePathsNV, (C.GLuint)(resultPath), (C.GLuint)(pathA), (C.GLuint)(pathB), (C.GLfloat)(weight)) } // invalidate the content of a buffer object's data store func InvalidateBufferData(buffer uint32) { C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer)) } // invalidate a region of a buffer object's data store func InvalidateBufferSubData(buffer uint32, offset int, length int) { C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length)) } // invalidate the content of some or all of a framebuffer's attachments func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) { C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments))) } // invalidate the content of some or all of a framebuffer's attachments func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) { C.glowInvalidateNamedFramebufferData(gpInvalidateNamedFramebufferData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments))) } // invalidate the content of a region of some or all of a framebuffer's attachments func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) { C.glowInvalidateNamedFramebufferSubData(gpInvalidateNamedFramebufferSubData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // invalidate the content of a region of some or all of a framebuffer's attachments func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) { C.glowInvalidateSubFramebuffer(gpInvalidateSubFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } // invalidate the entirety a texture image func InvalidateTexImage(texture uint32, level int32) { C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level)) } // invalidate a region of a texture image func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) { C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } func IsAsyncMarkerSGIX(marker uint32) bool { ret := C.glowIsAsyncMarkerSGIX(gpIsAsyncMarkerSGIX, (C.GLuint)(marker)) return ret == TRUE } // determine if a name corresponds to a buffer object func IsBuffer(buffer uint32) bool { ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer)) return ret == TRUE } func IsBufferARB(buffer uint32) bool { ret := C.glowIsBufferARB(gpIsBufferARB, (C.GLuint)(buffer)) return ret == TRUE } func IsBufferResidentNV(target uint32) bool { ret := C.glowIsBufferResidentNV(gpIsBufferResidentNV, (C.GLenum)(target)) return ret == TRUE } func IsCommandListNV(list uint32) bool { ret := C.glowIsCommandListNV(gpIsCommandListNV, (C.GLuint)(list)) return ret == TRUE } func IsEnabled(cap uint32) bool { ret := C.glowIsEnabled(gpIsEnabled, (C.GLenum)(cap)) return ret == TRUE } func IsEnabledIndexedEXT(target uint32, index uint32) bool { ret := C.glowIsEnabledIndexedEXT(gpIsEnabledIndexedEXT, (C.GLenum)(target), (C.GLuint)(index)) return ret == TRUE } func IsEnabledi(target uint32, index uint32) bool { ret := C.glowIsEnabledi(gpIsEnabledi, (C.GLenum)(target), (C.GLuint)(index)) return ret == TRUE } func IsFenceAPPLE(fence uint32) bool { ret := C.glowIsFenceAPPLE(gpIsFenceAPPLE, (C.GLuint)(fence)) return ret == TRUE } func IsFenceNV(fence uint32) bool { ret := C.glowIsFenceNV(gpIsFenceNV, (C.GLuint)(fence)) return ret == TRUE } // determine if a name corresponds to a framebuffer object func IsFramebuffer(framebuffer uint32) bool { ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer)) return ret == TRUE } func IsFramebufferEXT(framebuffer uint32) bool { ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer)) return ret == TRUE } func IsImageHandleResidentARB(handle uint64) bool { ret := C.glowIsImageHandleResidentARB(gpIsImageHandleResidentARB, (C.GLuint64)(handle)) return ret == TRUE } func IsImageHandleResidentNV(handle uint64) bool { ret := C.glowIsImageHandleResidentNV(gpIsImageHandleResidentNV, (C.GLuint64)(handle)) return ret == TRUE } // determine if a name corresponds to a display list func IsList(list uint32) bool { ret := C.glowIsList(gpIsList, (C.GLuint)(list)) return ret == TRUE } func IsMemoryObjectEXT(memoryObject uint32) bool { ret := C.glowIsMemoryObjectEXT(gpIsMemoryObjectEXT, (C.GLuint)(memoryObject)) return ret == TRUE } func IsNameAMD(identifier uint32, name uint32) bool { ret := C.glowIsNameAMD(gpIsNameAMD, (C.GLenum)(identifier), (C.GLuint)(name)) return ret == TRUE } func IsNamedBufferResidentNV(buffer uint32) bool { ret := C.glowIsNamedBufferResidentNV(gpIsNamedBufferResidentNV, (C.GLuint)(buffer)) return ret == TRUE } func IsNamedStringARB(namelen int32, name *uint8) bool { ret := C.glowIsNamedStringARB(gpIsNamedStringARB, (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name))) return ret == TRUE } func IsObjectBufferATI(buffer uint32) bool { ret := C.glowIsObjectBufferATI(gpIsObjectBufferATI, (C.GLuint)(buffer)) return ret == TRUE } func IsOcclusionQueryNV(id uint32) bool { ret := C.glowIsOcclusionQueryNV(gpIsOcclusionQueryNV, (C.GLuint)(id)) return ret == TRUE } func IsPathNV(path uint32) bool { ret := C.glowIsPathNV(gpIsPathNV, (C.GLuint)(path)) return ret == TRUE } func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool { ret := C.glowIsPointInFillPathNV(gpIsPointInFillPathNV, (C.GLuint)(path), (C.GLuint)(mask), (C.GLfloat)(x), (C.GLfloat)(y)) return ret == TRUE } func IsPointInStrokePathNV(path uint32, x float32, y float32) bool { ret := C.glowIsPointInStrokePathNV(gpIsPointInStrokePathNV, (C.GLuint)(path), (C.GLfloat)(x), (C.GLfloat)(y)) return ret == TRUE } // Determines if a name corresponds to a program object func IsProgram(program uint32) bool { ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program)) return ret == TRUE } func IsProgramARB(program uint32) bool { ret := C.glowIsProgramARB(gpIsProgramARB, (C.GLuint)(program)) return ret == TRUE } func IsProgramNV(id uint32) bool { ret := C.glowIsProgramNV(gpIsProgramNV, (C.GLuint)(id)) return ret == TRUE } // determine if a name corresponds to a program pipeline object func IsProgramPipeline(pipeline uint32) bool { ret := C.glowIsProgramPipeline(gpIsProgramPipeline, (C.GLuint)(pipeline)) return ret == TRUE } func IsProgramPipelineEXT(pipeline uint32) bool { ret := C.glowIsProgramPipelineEXT(gpIsProgramPipelineEXT, (C.GLuint)(pipeline)) return ret == TRUE } // determine if a name corresponds to a query object func IsQuery(id uint32) bool { ret := C.glowIsQuery(gpIsQuery, (C.GLuint)(id)) return ret == TRUE } func IsQueryARB(id uint32) bool { ret := C.glowIsQueryARB(gpIsQueryARB, (C.GLuint)(id)) return ret == TRUE } // determine if a name corresponds to a renderbuffer object func IsRenderbuffer(renderbuffer uint32) bool { ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer)) return ret == TRUE } func IsRenderbufferEXT(renderbuffer uint32) bool { ret := C.glowIsRenderbufferEXT(gpIsRenderbufferEXT, (C.GLuint)(renderbuffer)) return ret == TRUE } // determine if a name corresponds to a sampler object func IsSampler(sampler uint32) bool { ret := C.glowIsSampler(gpIsSampler, (C.GLuint)(sampler)) return ret == TRUE } func IsSemaphoreEXT(semaphore uint32) bool { ret := C.glowIsSemaphoreEXT(gpIsSemaphoreEXT, (C.GLuint)(semaphore)) return ret == TRUE } // Determines if a name corresponds to a shader object func IsShader(shader uint32) bool { ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader)) return ret == TRUE } func IsStateNV(state uint32) bool { ret := C.glowIsStateNV(gpIsStateNV, (C.GLuint)(state)) return ret == TRUE } // determine if a name corresponds to a sync object func IsSync(sync uintptr) bool { ret := C.glowIsSync(gpIsSync, (C.GLsync)(sync)) return ret == TRUE } // determine if a name corresponds to a texture func IsTexture(texture uint32) bool { ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture)) return ret == TRUE } func IsTextureEXT(texture uint32) bool { ret := C.glowIsTextureEXT(gpIsTextureEXT, (C.GLuint)(texture)) return ret == TRUE } func IsTextureHandleResidentARB(handle uint64) bool { ret := C.glowIsTextureHandleResidentARB(gpIsTextureHandleResidentARB, (C.GLuint64)(handle)) return ret == TRUE } func IsTextureHandleResidentNV(handle uint64) bool { ret := C.glowIsTextureHandleResidentNV(gpIsTextureHandleResidentNV, (C.GLuint64)(handle)) return ret == TRUE } // determine if a name corresponds to a transform feedback object func IsTransformFeedback(id uint32) bool { ret := C.glowIsTransformFeedback(gpIsTransformFeedback, (C.GLuint)(id)) return ret == TRUE } func IsTransformFeedbackNV(id uint32) bool { ret := C.glowIsTransformFeedbackNV(gpIsTransformFeedbackNV, (C.GLuint)(id)) return ret == TRUE } func IsVariantEnabledEXT(id uint32, cap uint32) bool { ret := C.glowIsVariantEnabledEXT(gpIsVariantEnabledEXT, (C.GLuint)(id), (C.GLenum)(cap)) return ret == TRUE } // determine if a name corresponds to a vertex array object func IsVertexArray(array uint32) bool { ret := C.glowIsVertexArray(gpIsVertexArray, (C.GLuint)(array)) return ret == TRUE } func IsVertexArrayAPPLE(array uint32) bool { ret := C.glowIsVertexArrayAPPLE(gpIsVertexArrayAPPLE, (C.GLuint)(array)) return ret == TRUE } func IsVertexAttribEnabledAPPLE(index uint32, pname uint32) bool { ret := C.glowIsVertexAttribEnabledAPPLE(gpIsVertexAttribEnabledAPPLE, (C.GLuint)(index), (C.GLenum)(pname)) return ret == TRUE } func LGPUCopyImageSubDataNVX(sourceGpu uint32, destinationGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srxY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) { C.glowLGPUCopyImageSubDataNVX(gpLGPUCopyImageSubDataNVX, (C.GLuint)(sourceGpu), (C.GLbitfield)(destinationGpuMask), (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srxY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } func LGPUInterlockNVX() { C.glowLGPUInterlockNVX(gpLGPUInterlockNVX) } func LGPUNamedBufferSubDataNVX(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) { C.glowLGPUNamedBufferSubDataNVX(gpLGPUNamedBufferSubDataNVX, (C.GLbitfield)(gpuMask), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8) { C.glowLabelObjectEXT(gpLabelObjectEXT, (C.GLenum)(xtype), (C.GLuint)(object), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } func LightEnviSGIX(pname uint32, param int32) { C.glowLightEnviSGIX(gpLightEnviSGIX, (C.GLenum)(pname), (C.GLint)(param)) } func LightModelf(pname uint32, param float32) { C.glowLightModelf(gpLightModelf, (C.GLenum)(pname), (C.GLfloat)(param)) } func LightModelfv(pname uint32, params *float32) { C.glowLightModelfv(gpLightModelfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func LightModeli(pname uint32, param int32) { C.glowLightModeli(gpLightModeli, (C.GLenum)(pname), (C.GLint)(param)) } func LightModeliv(pname uint32, params *int32) { C.glowLightModeliv(gpLightModeliv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func LightModelxOES(pname uint32, param int32) { C.glowLightModelxOES(gpLightModelxOES, (C.GLenum)(pname), (C.GLfixed)(param)) } func LightModelxvOES(pname uint32, param *int32) { C.glowLightModelxvOES(gpLightModelxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param))) } func Lightf(light uint32, pname uint32, param float32) { C.glowLightf(gpLightf, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfloat)(param)) } func Lightfv(light uint32, pname uint32, params *float32) { C.glowLightfv(gpLightfv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func Lighti(light uint32, pname uint32, param int32) { C.glowLighti(gpLighti, (C.GLenum)(light), (C.GLenum)(pname), (C.GLint)(param)) } func Lightiv(light uint32, pname uint32, params *int32) { C.glowLightiv(gpLightiv, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func LightxOES(light uint32, pname uint32, param int32) { C.glowLightxOES(gpLightxOES, (C.GLenum)(light), (C.GLenum)(pname), (C.GLfixed)(param)) } func LightxvOES(light uint32, pname uint32, params *int32) { C.glowLightxvOES(gpLightxvOES, (C.GLenum)(light), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } // specify the line stipple pattern func LineStipple(factor int32, pattern uint16) { C.glowLineStipple(gpLineStipple, (C.GLint)(factor), (C.GLushort)(pattern)) } // specify the width of rasterized lines func LineWidth(width float32) { C.glowLineWidth(gpLineWidth, (C.GLfloat)(width)) } func LineWidthxOES(width int32) { C.glowLineWidthxOES(gpLineWidthxOES, (C.GLfixed)(width)) } // Links a program object func LinkProgram(program uint32) { C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program)) } func LinkProgramARB(programObj uintptr) { C.glowLinkProgramARB(gpLinkProgramARB, (C.GLhandleARB)(programObj)) } // set the display-list base for func ListBase(base uint32) { C.glowListBase(gpListBase, (C.GLuint)(base)) } func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, states *uint32, fbos *uint32, count uint32) { C.glowListDrawCommandsStatesClientNV(gpListDrawCommandsStatesClientNV, (C.GLuint)(list), (C.GLuint)(segment), indirects, (*C.GLsizei)(unsafe.Pointer(sizes)), (*C.GLuint)(unsafe.Pointer(states)), (*C.GLuint)(unsafe.Pointer(fbos)), (C.GLuint)(count)) } func ListParameterfSGIX(list uint32, pname uint32, param float32) { C.glowListParameterfSGIX(gpListParameterfSGIX, (C.GLuint)(list), (C.GLenum)(pname), (C.GLfloat)(param)) } func ListParameterfvSGIX(list uint32, pname uint32, params *float32) { C.glowListParameterfvSGIX(gpListParameterfvSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func ListParameteriSGIX(list uint32, pname uint32, param int32) { C.glowListParameteriSGIX(gpListParameteriSGIX, (C.GLuint)(list), (C.GLenum)(pname), (C.GLint)(param)) } func ListParameterivSGIX(list uint32, pname uint32, params *int32) { C.glowListParameterivSGIX(gpListParameterivSGIX, (C.GLuint)(list), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // replace the current matrix with the identity matrix func LoadIdentity() { C.glowLoadIdentity(gpLoadIdentity) } func LoadIdentityDeformationMapSGIX(mask uint32) { C.glowLoadIdentityDeformationMapSGIX(gpLoadIdentityDeformationMapSGIX, (C.GLbitfield)(mask)) } func LoadMatrixd(m *float64) { C.glowLoadMatrixd(gpLoadMatrixd, (*C.GLdouble)(unsafe.Pointer(m))) } func LoadMatrixf(m *float32) { C.glowLoadMatrixf(gpLoadMatrixf, (*C.GLfloat)(unsafe.Pointer(m))) } func LoadMatrixxOES(m *int32) { C.glowLoadMatrixxOES(gpLoadMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m))) } // load a name onto the name stack func LoadName(name uint32) { C.glowLoadName(gpLoadName, (C.GLuint)(name)) } func LoadProgramNV(target uint32, id uint32, len int32, program *uint8) { C.glowLoadProgramNV(gpLoadProgramNV, (C.GLenum)(target), (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(program))) } func LoadTransposeMatrixd(m *float64) { C.glowLoadTransposeMatrixd(gpLoadTransposeMatrixd, (*C.GLdouble)(unsafe.Pointer(m))) } func LoadTransposeMatrixdARB(m *float64) { C.glowLoadTransposeMatrixdARB(gpLoadTransposeMatrixdARB, (*C.GLdouble)(unsafe.Pointer(m))) } func LoadTransposeMatrixf(m *float32) { C.glowLoadTransposeMatrixf(gpLoadTransposeMatrixf, (*C.GLfloat)(unsafe.Pointer(m))) } func LoadTransposeMatrixfARB(m *float32) { C.glowLoadTransposeMatrixfARB(gpLoadTransposeMatrixfARB, (*C.GLfloat)(unsafe.Pointer(m))) } func LoadTransposeMatrixxOES(m *int32) { C.glowLoadTransposeMatrixxOES(gpLoadTransposeMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m))) } func LockArraysEXT(first int32, count int32) { C.glowLockArraysEXT(gpLockArraysEXT, (C.GLint)(first), (C.GLsizei)(count)) } // specify a logical pixel operation for rendering func LogicOp(opcode uint32) { C.glowLogicOp(gpLogicOp, (C.GLenum)(opcode)) } func MakeBufferNonResidentNV(target uint32) { C.glowMakeBufferNonResidentNV(gpMakeBufferNonResidentNV, (C.GLenum)(target)) } func MakeBufferResidentNV(target uint32, access uint32) { C.glowMakeBufferResidentNV(gpMakeBufferResidentNV, (C.GLenum)(target), (C.GLenum)(access)) } func MakeImageHandleNonResidentARB(handle uint64) { C.glowMakeImageHandleNonResidentARB(gpMakeImageHandleNonResidentARB, (C.GLuint64)(handle)) } func MakeImageHandleNonResidentNV(handle uint64) { C.glowMakeImageHandleNonResidentNV(gpMakeImageHandleNonResidentNV, (C.GLuint64)(handle)) } func MakeImageHandleResidentARB(handle uint64, access uint32) { C.glowMakeImageHandleResidentARB(gpMakeImageHandleResidentARB, (C.GLuint64)(handle), (C.GLenum)(access)) } func MakeImageHandleResidentNV(handle uint64, access uint32) { C.glowMakeImageHandleResidentNV(gpMakeImageHandleResidentNV, (C.GLuint64)(handle), (C.GLenum)(access)) } func MakeNamedBufferNonResidentNV(buffer uint32) { C.glowMakeNamedBufferNonResidentNV(gpMakeNamedBufferNonResidentNV, (C.GLuint)(buffer)) } func MakeNamedBufferResidentNV(buffer uint32, access uint32) { C.glowMakeNamedBufferResidentNV(gpMakeNamedBufferResidentNV, (C.GLuint)(buffer), (C.GLenum)(access)) } func MakeTextureHandleNonResidentARB(handle uint64) { C.glowMakeTextureHandleNonResidentARB(gpMakeTextureHandleNonResidentARB, (C.GLuint64)(handle)) } func MakeTextureHandleNonResidentNV(handle uint64) { C.glowMakeTextureHandleNonResidentNV(gpMakeTextureHandleNonResidentNV, (C.GLuint64)(handle)) } func MakeTextureHandleResidentARB(handle uint64) { C.glowMakeTextureHandleResidentARB(gpMakeTextureHandleResidentARB, (C.GLuint64)(handle)) } func MakeTextureHandleResidentNV(handle uint64) { C.glowMakeTextureHandleResidentNV(gpMakeTextureHandleResidentNV, (C.GLuint64)(handle)) } func Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) { C.glowMap1d(gpMap1d, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLdouble)(unsafe.Pointer(points))) } func Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) { C.glowMap1f(gpMap1f, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLfloat)(unsafe.Pointer(points))) } func Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32) { C.glowMap1xOES(gpMap1xOES, (C.GLenum)(target), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLint)(stride), (C.GLint)(order), (C.GLfixed)(points)) } func Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) { C.glowMap2d(gpMap2d, (C.GLenum)(target), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLdouble)(unsafe.Pointer(points))) } func Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) { C.glowMap2f(gpMap2f, (C.GLenum)(target), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLfloat)(unsafe.Pointer(points))) } func Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, v2 int32, vstride int32, vorder int32, points int32) { C.glowMap2xOES(gpMap2xOES, (C.GLenum)(target), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfixed)(v1), (C.GLfixed)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (C.GLfixed)(points)) } // map all of a buffer object's data store into the client's address space func MapBuffer(target uint32, access uint32) unsafe.Pointer { ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access)) return (unsafe.Pointer)(ret) } func MapBufferARB(target uint32, access uint32) unsafe.Pointer { ret := C.glowMapBufferARB(gpMapBufferARB, (C.GLenum)(target), (C.GLenum)(access)) return (unsafe.Pointer)(ret) } // map all or part of a buffer object's data store into the client's address space func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer { ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access)) return (unsafe.Pointer)(ret) } func MapControlPointsNV(target uint32, index uint32, xtype uint32, ustride int32, vstride int32, uorder int32, vorder int32, packed bool, points unsafe.Pointer) { C.glowMapControlPointsNV(gpMapControlPointsNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLenum)(xtype), (C.GLsizei)(ustride), (C.GLsizei)(vstride), (C.GLint)(uorder), (C.GLint)(vorder), (C.GLboolean)(boolToInt(packed)), points) } func MapGrid1d(un int32, u1 float64, u2 float64) { C.glowMapGrid1d(gpMapGrid1d, (C.GLint)(un), (C.GLdouble)(u1), (C.GLdouble)(u2)) } func MapGrid1f(un int32, u1 float32, u2 float32) { C.glowMapGrid1f(gpMapGrid1f, (C.GLint)(un), (C.GLfloat)(u1), (C.GLfloat)(u2)) } func MapGrid1xOES(n int32, u1 int32, u2 int32) { C.glowMapGrid1xOES(gpMapGrid1xOES, (C.GLint)(n), (C.GLfixed)(u1), (C.GLfixed)(u2)) } func MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) { C.glowMapGrid2d(gpMapGrid2d, (C.GLint)(un), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(vn), (C.GLdouble)(v1), (C.GLdouble)(v2)) } func MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) { C.glowMapGrid2f(gpMapGrid2f, (C.GLint)(un), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(vn), (C.GLfloat)(v1), (C.GLfloat)(v2)) } func MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32) { C.glowMapGrid2xOES(gpMapGrid2xOES, (C.GLint)(n), (C.GLfixed)(u1), (C.GLfixed)(u2), (C.GLfixed)(v1), (C.GLfixed)(v2)) } // map all of a buffer object's data store into the client's address space func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer { ret := C.glowMapNamedBuffer(gpMapNamedBuffer, (C.GLuint)(buffer), (C.GLenum)(access)) return (unsafe.Pointer)(ret) } func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer { ret := C.glowMapNamedBufferEXT(gpMapNamedBufferEXT, (C.GLuint)(buffer), (C.GLenum)(access)) return (unsafe.Pointer)(ret) } // map all or part of a buffer object's data store into the client's address space func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer { ret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access)) return (unsafe.Pointer)(ret) } func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer { ret := C.glowMapNamedBufferRangeEXT(gpMapNamedBufferRangeEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access)) return (unsafe.Pointer)(ret) } func MapObjectBufferATI(buffer uint32) unsafe.Pointer { ret := C.glowMapObjectBufferATI(gpMapObjectBufferATI, (C.GLuint)(buffer)) return (unsafe.Pointer)(ret) } func MapParameterfvNV(target uint32, pname uint32, params *float32) { C.glowMapParameterfvNV(gpMapParameterfvNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func MapParameterivNV(target uint32, pname uint32, params *int32) { C.glowMapParameterivNV(gpMapParameterivNV, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func MapTexture2DINTEL(texture uint32, level int32, access uint32, stride *int32, layout *uint32) unsafe.Pointer { ret := C.glowMapTexture2DINTEL(gpMapTexture2DINTEL, (C.GLuint)(texture), (C.GLint)(level), (C.GLbitfield)(access), (*C.GLint)(unsafe.Pointer(stride)), (*C.GLenum)(unsafe.Pointer(layout))) return (unsafe.Pointer)(ret) } func MapVertexAttrib1dAPPLE(index uint32, size uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) { C.glowMapVertexAttrib1dAPPLE(gpMapVertexAttrib1dAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLdouble)(unsafe.Pointer(points))) } func MapVertexAttrib1fAPPLE(index uint32, size uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) { C.glowMapVertexAttrib1fAPPLE(gpMapVertexAttrib1fAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(stride), (C.GLint)(order), (*C.GLfloat)(unsafe.Pointer(points))) } func MapVertexAttrib2dAPPLE(index uint32, size uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) { C.glowMapVertexAttrib2dAPPLE(gpMapVertexAttrib2dAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLdouble)(u1), (C.GLdouble)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLdouble)(unsafe.Pointer(points))) } func MapVertexAttrib2fAPPLE(index uint32, size uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) { C.glowMapVertexAttrib2fAPPLE(gpMapVertexAttrib2fAPPLE, (C.GLuint)(index), (C.GLuint)(size), (C.GLfloat)(u1), (C.GLfloat)(u2), (C.GLint)(ustride), (C.GLint)(uorder), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLint)(vstride), (C.GLint)(vorder), (*C.GLfloat)(unsafe.Pointer(points))) } func Materialf(face uint32, pname uint32, param float32) { C.glowMaterialf(gpMaterialf, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfloat)(param)) } func Materialfv(face uint32, pname uint32, params *float32) { C.glowMaterialfv(gpMaterialfv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func Materiali(face uint32, pname uint32, param int32) { C.glowMateriali(gpMateriali, (C.GLenum)(face), (C.GLenum)(pname), (C.GLint)(param)) } func Materialiv(face uint32, pname uint32, params *int32) { C.glowMaterialiv(gpMaterialiv, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func MaterialxOES(face uint32, pname uint32, param int32) { C.glowMaterialxOES(gpMaterialxOES, (C.GLenum)(face), (C.GLenum)(pname), (C.GLfixed)(param)) } func MaterialxvOES(face uint32, pname uint32, param *int32) { C.glowMaterialxvOES(gpMaterialxvOES, (C.GLenum)(face), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(param))) } func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { C.glowMatrixFrustumEXT(gpMatrixFrustumEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar)) } func MatrixIndexPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowMatrixIndexPointerARB(gpMatrixIndexPointerARB, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func MatrixIndexubvARB(size int32, indices *uint8) { C.glowMatrixIndexubvARB(gpMatrixIndexubvARB, (C.GLint)(size), (*C.GLubyte)(unsafe.Pointer(indices))) } func MatrixIndexuivARB(size int32, indices *uint32) { C.glowMatrixIndexuivARB(gpMatrixIndexuivARB, (C.GLint)(size), (*C.GLuint)(unsafe.Pointer(indices))) } func MatrixIndexusvARB(size int32, indices *uint16) { C.glowMatrixIndexusvARB(gpMatrixIndexusvARB, (C.GLint)(size), (*C.GLushort)(unsafe.Pointer(indices))) } func MatrixLoad3x2fNV(matrixMode uint32, m *float32) { C.glowMatrixLoad3x2fNV(gpMatrixLoad3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixLoad3x3fNV(matrixMode uint32, m *float32) { C.glowMatrixLoad3x3fNV(gpMatrixLoad3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixLoadIdentityEXT(mode uint32) { C.glowMatrixLoadIdentityEXT(gpMatrixLoadIdentityEXT, (C.GLenum)(mode)) } func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) { C.glowMatrixLoadTranspose3x3fNV(gpMatrixLoadTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixLoadTransposedEXT(mode uint32, m *float64) { C.glowMatrixLoadTransposedEXT(gpMatrixLoadTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m))) } func MatrixLoadTransposefEXT(mode uint32, m *float32) { C.glowMatrixLoadTransposefEXT(gpMatrixLoadTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixLoaddEXT(mode uint32, m *float64) { C.glowMatrixLoaddEXT(gpMatrixLoaddEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m))) } func MatrixLoadfEXT(mode uint32, m *float32) { C.glowMatrixLoadfEXT(gpMatrixLoadfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m))) } // specify which matrix is the current matrix func MatrixMode(mode uint32) { C.glowMatrixMode(gpMatrixMode, (C.GLenum)(mode)) } func MatrixMult3x2fNV(matrixMode uint32, m *float32) { C.glowMatrixMult3x2fNV(gpMatrixMult3x2fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMult3x3fNV(matrixMode uint32, m *float32) { C.glowMatrixMult3x3fNV(gpMatrixMult3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) { C.glowMatrixMultTranspose3x3fNV(gpMatrixMultTranspose3x3fNV, (C.GLenum)(matrixMode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMultTransposedEXT(mode uint32, m *float64) { C.glowMatrixMultTransposedEXT(gpMatrixMultTransposedEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m))) } func MatrixMultTransposefEXT(mode uint32, m *float32) { C.glowMatrixMultTransposefEXT(gpMatrixMultTransposefEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixMultdEXT(mode uint32, m *float64) { C.glowMatrixMultdEXT(gpMatrixMultdEXT, (C.GLenum)(mode), (*C.GLdouble)(unsafe.Pointer(m))) } func MatrixMultfEXT(mode uint32, m *float32) { C.glowMatrixMultfEXT(gpMatrixMultfEXT, (C.GLenum)(mode), (*C.GLfloat)(unsafe.Pointer(m))) } func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { C.glowMatrixOrthoEXT(gpMatrixOrthoEXT, (C.GLenum)(mode), (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar)) } func MatrixPopEXT(mode uint32) { C.glowMatrixPopEXT(gpMatrixPopEXT, (C.GLenum)(mode)) } func MatrixPushEXT(mode uint32) { C.glowMatrixPushEXT(gpMatrixPushEXT, (C.GLenum)(mode)) } func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) { C.glowMatrixRotatedEXT(gpMatrixRotatedEXT, (C.GLenum)(mode), (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) { C.glowMatrixRotatefEXT(gpMatrixRotatefEXT, (C.GLenum)(mode), (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func MatrixScaledEXT(mode uint32, x float64, y float64, z float64) { C.glowMatrixScaledEXT(gpMatrixScaledEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func MatrixScalefEXT(mode uint32, x float32, y float32, z float32) { C.glowMatrixScalefEXT(gpMatrixScalefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) { C.glowMatrixTranslatedEXT(gpMatrixTranslatedEXT, (C.GLenum)(mode), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) { C.glowMatrixTranslatefEXT(gpMatrixTranslatefEXT, (C.GLenum)(mode), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func MaxShaderCompilerThreadsARB(count uint32) { C.glowMaxShaderCompilerThreadsARB(gpMaxShaderCompilerThreadsARB, (C.GLuint)(count)) } func MaxShaderCompilerThreadsKHR(count uint32) { C.glowMaxShaderCompilerThreadsKHR(gpMaxShaderCompilerThreadsKHR, (C.GLuint)(count)) } // defines a barrier ordering memory transactions func MemoryBarrier(barriers uint32) { C.glowMemoryBarrier(gpMemoryBarrier, (C.GLbitfield)(barriers)) } func MemoryBarrierByRegion(barriers uint32) { C.glowMemoryBarrierByRegion(gpMemoryBarrierByRegion, (C.GLbitfield)(barriers)) } func MemoryBarrierEXT(barriers uint32) { C.glowMemoryBarrierEXT(gpMemoryBarrierEXT, (C.GLbitfield)(barriers)) } func MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) { C.glowMemoryObjectParameterivEXT(gpMemoryObjectParameterivEXT, (C.GLuint)(memoryObject), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // specifies minimum rate at which sample shaing takes place func MinSampleShading(value float32) { C.glowMinSampleShading(gpMinSampleShading, (C.GLfloat)(value)) } func MinSampleShadingARB(value float32) { C.glowMinSampleShadingARB(gpMinSampleShadingARB, (C.GLfloat)(value)) } // define minmax table func Minmax(target uint32, internalformat uint32, sink bool) { C.glowMinmax(gpMinmax, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLboolean)(boolToInt(sink))) } func MinmaxEXT(target uint32, internalformat uint32, sink bool) { C.glowMinmaxEXT(gpMinmaxEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLboolean)(boolToInt(sink))) } func MultMatrixd(m *float64) { C.glowMultMatrixd(gpMultMatrixd, (*C.GLdouble)(unsafe.Pointer(m))) } func MultMatrixf(m *float32) { C.glowMultMatrixf(gpMultMatrixf, (*C.GLfloat)(unsafe.Pointer(m))) } func MultMatrixxOES(m *int32) { C.glowMultMatrixxOES(gpMultMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m))) } func MultTransposeMatrixd(m *float64) { C.glowMultTransposeMatrixd(gpMultTransposeMatrixd, (*C.GLdouble)(unsafe.Pointer(m))) } func MultTransposeMatrixdARB(m *float64) { C.glowMultTransposeMatrixdARB(gpMultTransposeMatrixdARB, (*C.GLdouble)(unsafe.Pointer(m))) } func MultTransposeMatrixf(m *float32) { C.glowMultTransposeMatrixf(gpMultTransposeMatrixf, (*C.GLfloat)(unsafe.Pointer(m))) } func MultTransposeMatrixfARB(m *float32) { C.glowMultTransposeMatrixfARB(gpMultTransposeMatrixfARB, (*C.GLfloat)(unsafe.Pointer(m))) } func MultTransposeMatrixxOES(m *int32) { C.glowMultTransposeMatrixxOES(gpMultTransposeMatrixxOES, (*C.GLfixed)(unsafe.Pointer(m))) } // render multiple sets of primitives from array data func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) { C.glowMultiDrawArrays(gpMultiDrawArrays, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(drawcount)) } func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32) { C.glowMultiDrawArraysEXT(gpMultiDrawArraysEXT, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount)) } // render multiple sets of primitives from array data, taking parameters from memory func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) { C.glowMultiDrawArraysIndirect(gpMultiDrawArraysIndirect, (C.GLenum)(mode), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride)) } func MultiDrawArraysIndirectAMD(mode uint32, indirect unsafe.Pointer, primcount int32, stride int32) { C.glowMultiDrawArraysIndirectAMD(gpMultiDrawArraysIndirectAMD, (C.GLenum)(mode), indirect, (C.GLsizei)(primcount), (C.GLsizei)(stride)) } func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) { C.glowMultiDrawArraysIndirectBindlessCountNV(gpMultiDrawArraysIndirectBindlessCountNV, (C.GLenum)(mode), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(maxDrawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount)) } func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) { C.glowMultiDrawArraysIndirectBindlessNV(gpMultiDrawArraysIndirectBindlessNV, (C.GLenum)(mode), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount)) } func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) { C.glowMultiDrawArraysIndirectCountARB(gpMultiDrawArraysIndirectCountARB, (C.GLenum)(mode), indirect, (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride)) } func MultiDrawElementArrayAPPLE(mode uint32, first *int32, count *int32, primcount int32) { C.glowMultiDrawElementArrayAPPLE(gpMultiDrawElementArrayAPPLE, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount)) } // render multiple sets of primitives by specifying indices of array data elements func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) { C.glowMultiDrawElements(gpMultiDrawElements, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount)) } // render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) { C.glowMultiDrawElementsBaseVertex(gpMultiDrawElementsBaseVertex, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount), (*C.GLint)(unsafe.Pointer(basevertex))) } func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32) { C.glowMultiDrawElementsEXT(gpMultiDrawElementsEXT, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount)) } // render indexed primitives from array data, taking parameters from memory func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32) { C.glowMultiDrawElementsIndirect(gpMultiDrawElementsIndirect, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawcount), (C.GLsizei)(stride)) } func MultiDrawElementsIndirectAMD(mode uint32, xtype uint32, indirect unsafe.Pointer, primcount int32, stride int32) { C.glowMultiDrawElementsIndirectAMD(gpMultiDrawElementsIndirectAMD, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(primcount), (C.GLsizei)(stride)) } func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) { C.glowMultiDrawElementsIndirectBindlessCountNV(gpMultiDrawElementsIndirectBindlessCountNV, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(maxDrawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount)) } func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) { C.glowMultiDrawElementsIndirectBindlessNV(gpMultiDrawElementsIndirectBindlessNV, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLsizei)(drawCount), (C.GLsizei)(stride), (C.GLint)(vertexBufferCount)) } func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32) { C.glowMultiDrawElementsIndirectCountARB(gpMultiDrawElementsIndirectCountARB, (C.GLenum)(mode), (C.GLenum)(xtype), indirect, (C.GLintptr)(drawcount), (C.GLsizei)(maxdrawcount), (C.GLsizei)(stride)) } func MultiDrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first *int32, count *int32, primcount int32) { C.glowMultiDrawRangeElementArrayAPPLE(gpMultiDrawRangeElementArrayAPPLE, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount)) } func MultiModeDrawArraysIBM(mode *uint32, first *int32, count *int32, primcount int32, modestride int32) { C.glowMultiModeDrawArraysIBM(gpMultiModeDrawArraysIBM, (*C.GLenum)(unsafe.Pointer(mode)), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(primcount), (C.GLint)(modestride)) } func MultiModeDrawElementsIBM(mode *uint32, count *int32, xtype uint32, indices *unsafe.Pointer, primcount int32, modestride int32) { C.glowMultiModeDrawElementsIBM(gpMultiModeDrawElementsIBM, (*C.GLenum)(unsafe.Pointer(mode)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(primcount), (C.GLint)(modestride)) } func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32) { C.glowMultiTexBufferEXT(gpMultiTexBufferEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) } func MultiTexCoord1bOES(texture uint32, s int8) { C.glowMultiTexCoord1bOES(gpMultiTexCoord1bOES, (C.GLenum)(texture), (C.GLbyte)(s)) } func MultiTexCoord1bvOES(texture uint32, coords *int8) { C.glowMultiTexCoord1bvOES(gpMultiTexCoord1bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords))) } func MultiTexCoord1d(target uint32, s float64) { C.glowMultiTexCoord1d(gpMultiTexCoord1d, (C.GLenum)(target), (C.GLdouble)(s)) } func MultiTexCoord1dARB(target uint32, s float64) { C.glowMultiTexCoord1dARB(gpMultiTexCoord1dARB, (C.GLenum)(target), (C.GLdouble)(s)) } func MultiTexCoord1dv(target uint32, v *float64) { C.glowMultiTexCoord1dv(gpMultiTexCoord1dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v))) } func MultiTexCoord1dvARB(target uint32, v *float64) { C.glowMultiTexCoord1dvARB(gpMultiTexCoord1dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v))) } func MultiTexCoord1f(target uint32, s float32) { C.glowMultiTexCoord1f(gpMultiTexCoord1f, (C.GLenum)(target), (C.GLfloat)(s)) } func MultiTexCoord1fARB(target uint32, s float32) { C.glowMultiTexCoord1fARB(gpMultiTexCoord1fARB, (C.GLenum)(target), (C.GLfloat)(s)) } func MultiTexCoord1fv(target uint32, v *float32) { C.glowMultiTexCoord1fv(gpMultiTexCoord1fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v))) } func MultiTexCoord1fvARB(target uint32, v *float32) { C.glowMultiTexCoord1fvARB(gpMultiTexCoord1fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v))) } func MultiTexCoord1hNV(target uint32, s uint16) { C.glowMultiTexCoord1hNV(gpMultiTexCoord1hNV, (C.GLenum)(target), (C.GLhalfNV)(s)) } func MultiTexCoord1hvNV(target uint32, v *uint16) { C.glowMultiTexCoord1hvNV(gpMultiTexCoord1hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v))) } func MultiTexCoord1i(target uint32, s int32) { C.glowMultiTexCoord1i(gpMultiTexCoord1i, (C.GLenum)(target), (C.GLint)(s)) } func MultiTexCoord1iARB(target uint32, s int32) { C.glowMultiTexCoord1iARB(gpMultiTexCoord1iARB, (C.GLenum)(target), (C.GLint)(s)) } func MultiTexCoord1iv(target uint32, v *int32) { C.glowMultiTexCoord1iv(gpMultiTexCoord1iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v))) } func MultiTexCoord1ivARB(target uint32, v *int32) { C.glowMultiTexCoord1ivARB(gpMultiTexCoord1ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v))) } func MultiTexCoord1s(target uint32, s int16) { C.glowMultiTexCoord1s(gpMultiTexCoord1s, (C.GLenum)(target), (C.GLshort)(s)) } func MultiTexCoord1sARB(target uint32, s int16) { C.glowMultiTexCoord1sARB(gpMultiTexCoord1sARB, (C.GLenum)(target), (C.GLshort)(s)) } func MultiTexCoord1sv(target uint32, v *int16) { C.glowMultiTexCoord1sv(gpMultiTexCoord1sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v))) } func MultiTexCoord1svARB(target uint32, v *int16) { C.glowMultiTexCoord1svARB(gpMultiTexCoord1svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v))) } func MultiTexCoord1xOES(texture uint32, s int32) { C.glowMultiTexCoord1xOES(gpMultiTexCoord1xOES, (C.GLenum)(texture), (C.GLfixed)(s)) } func MultiTexCoord1xvOES(texture uint32, coords *int32) { C.glowMultiTexCoord1xvOES(gpMultiTexCoord1xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords))) } func MultiTexCoord2bOES(texture uint32, s int8, t int8) { C.glowMultiTexCoord2bOES(gpMultiTexCoord2bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t)) } func MultiTexCoord2bvOES(texture uint32, coords *int8) { C.glowMultiTexCoord2bvOES(gpMultiTexCoord2bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords))) } func MultiTexCoord2d(target uint32, s float64, t float64) { C.glowMultiTexCoord2d(gpMultiTexCoord2d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t)) } func MultiTexCoord2dARB(target uint32, s float64, t float64) { C.glowMultiTexCoord2dARB(gpMultiTexCoord2dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t)) } func MultiTexCoord2dv(target uint32, v *float64) { C.glowMultiTexCoord2dv(gpMultiTexCoord2dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v))) } func MultiTexCoord2dvARB(target uint32, v *float64) { C.glowMultiTexCoord2dvARB(gpMultiTexCoord2dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v))) } func MultiTexCoord2f(target uint32, s float32, t float32) { C.glowMultiTexCoord2f(gpMultiTexCoord2f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t)) } func MultiTexCoord2fARB(target uint32, s float32, t float32) { C.glowMultiTexCoord2fARB(gpMultiTexCoord2fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t)) } func MultiTexCoord2fv(target uint32, v *float32) { C.glowMultiTexCoord2fv(gpMultiTexCoord2fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v))) } func MultiTexCoord2fvARB(target uint32, v *float32) { C.glowMultiTexCoord2fvARB(gpMultiTexCoord2fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v))) } func MultiTexCoord2hNV(target uint32, s uint16, t uint16) { C.glowMultiTexCoord2hNV(gpMultiTexCoord2hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t)) } func MultiTexCoord2hvNV(target uint32, v *uint16) { C.glowMultiTexCoord2hvNV(gpMultiTexCoord2hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v))) } func MultiTexCoord2i(target uint32, s int32, t int32) { C.glowMultiTexCoord2i(gpMultiTexCoord2i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t)) } func MultiTexCoord2iARB(target uint32, s int32, t int32) { C.glowMultiTexCoord2iARB(gpMultiTexCoord2iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t)) } func MultiTexCoord2iv(target uint32, v *int32) { C.glowMultiTexCoord2iv(gpMultiTexCoord2iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v))) } func MultiTexCoord2ivARB(target uint32, v *int32) { C.glowMultiTexCoord2ivARB(gpMultiTexCoord2ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v))) } func MultiTexCoord2s(target uint32, s int16, t int16) { C.glowMultiTexCoord2s(gpMultiTexCoord2s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t)) } func MultiTexCoord2sARB(target uint32, s int16, t int16) { C.glowMultiTexCoord2sARB(gpMultiTexCoord2sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t)) } func MultiTexCoord2sv(target uint32, v *int16) { C.glowMultiTexCoord2sv(gpMultiTexCoord2sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v))) } func MultiTexCoord2svARB(target uint32, v *int16) { C.glowMultiTexCoord2svARB(gpMultiTexCoord2svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v))) } func MultiTexCoord2xOES(texture uint32, s int32, t int32) { C.glowMultiTexCoord2xOES(gpMultiTexCoord2xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t)) } func MultiTexCoord2xvOES(texture uint32, coords *int32) { C.glowMultiTexCoord2xvOES(gpMultiTexCoord2xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords))) } func MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8) { C.glowMultiTexCoord3bOES(gpMultiTexCoord3bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r)) } func MultiTexCoord3bvOES(texture uint32, coords *int8) { C.glowMultiTexCoord3bvOES(gpMultiTexCoord3bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords))) } func MultiTexCoord3d(target uint32, s float64, t float64, r float64) { C.glowMultiTexCoord3d(gpMultiTexCoord3d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r)) } func MultiTexCoord3dARB(target uint32, s float64, t float64, r float64) { C.glowMultiTexCoord3dARB(gpMultiTexCoord3dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r)) } func MultiTexCoord3dv(target uint32, v *float64) { C.glowMultiTexCoord3dv(gpMultiTexCoord3dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v))) } func MultiTexCoord3dvARB(target uint32, v *float64) { C.glowMultiTexCoord3dvARB(gpMultiTexCoord3dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v))) } func MultiTexCoord3f(target uint32, s float32, t float32, r float32) { C.glowMultiTexCoord3f(gpMultiTexCoord3f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r)) } func MultiTexCoord3fARB(target uint32, s float32, t float32, r float32) { C.glowMultiTexCoord3fARB(gpMultiTexCoord3fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r)) } func MultiTexCoord3fv(target uint32, v *float32) { C.glowMultiTexCoord3fv(gpMultiTexCoord3fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v))) } func MultiTexCoord3fvARB(target uint32, v *float32) { C.glowMultiTexCoord3fvARB(gpMultiTexCoord3fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v))) } func MultiTexCoord3hNV(target uint32, s uint16, t uint16, r uint16) { C.glowMultiTexCoord3hNV(gpMultiTexCoord3hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r)) } func MultiTexCoord3hvNV(target uint32, v *uint16) { C.glowMultiTexCoord3hvNV(gpMultiTexCoord3hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v))) } func MultiTexCoord3i(target uint32, s int32, t int32, r int32) { C.glowMultiTexCoord3i(gpMultiTexCoord3i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r)) } func MultiTexCoord3iARB(target uint32, s int32, t int32, r int32) { C.glowMultiTexCoord3iARB(gpMultiTexCoord3iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r)) } func MultiTexCoord3iv(target uint32, v *int32) { C.glowMultiTexCoord3iv(gpMultiTexCoord3iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v))) } func MultiTexCoord3ivARB(target uint32, v *int32) { C.glowMultiTexCoord3ivARB(gpMultiTexCoord3ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v))) } func MultiTexCoord3s(target uint32, s int16, t int16, r int16) { C.glowMultiTexCoord3s(gpMultiTexCoord3s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r)) } func MultiTexCoord3sARB(target uint32, s int16, t int16, r int16) { C.glowMultiTexCoord3sARB(gpMultiTexCoord3sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r)) } func MultiTexCoord3sv(target uint32, v *int16) { C.glowMultiTexCoord3sv(gpMultiTexCoord3sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v))) } func MultiTexCoord3svARB(target uint32, v *int16) { C.glowMultiTexCoord3svARB(gpMultiTexCoord3svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v))) } func MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32) { C.glowMultiTexCoord3xOES(gpMultiTexCoord3xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r)) } func MultiTexCoord3xvOES(texture uint32, coords *int32) { C.glowMultiTexCoord3xvOES(gpMultiTexCoord3xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords))) } func MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8) { C.glowMultiTexCoord4bOES(gpMultiTexCoord4bOES, (C.GLenum)(texture), (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r), (C.GLbyte)(q)) } func MultiTexCoord4bvOES(texture uint32, coords *int8) { C.glowMultiTexCoord4bvOES(gpMultiTexCoord4bvOES, (C.GLenum)(texture), (*C.GLbyte)(unsafe.Pointer(coords))) } func MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) { C.glowMultiTexCoord4d(gpMultiTexCoord4d, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q)) } func MultiTexCoord4dARB(target uint32, s float64, t float64, r float64, q float64) { C.glowMultiTexCoord4dARB(gpMultiTexCoord4dARB, (C.GLenum)(target), (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q)) } func MultiTexCoord4dv(target uint32, v *float64) { C.glowMultiTexCoord4dv(gpMultiTexCoord4dv, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v))) } func MultiTexCoord4dvARB(target uint32, v *float64) { C.glowMultiTexCoord4dvARB(gpMultiTexCoord4dvARB, (C.GLenum)(target), (*C.GLdouble)(unsafe.Pointer(v))) } func MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) { C.glowMultiTexCoord4f(gpMultiTexCoord4f, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q)) } func MultiTexCoord4fARB(target uint32, s float32, t float32, r float32, q float32) { C.glowMultiTexCoord4fARB(gpMultiTexCoord4fARB, (C.GLenum)(target), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q)) } func MultiTexCoord4fv(target uint32, v *float32) { C.glowMultiTexCoord4fv(gpMultiTexCoord4fv, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v))) } func MultiTexCoord4fvARB(target uint32, v *float32) { C.glowMultiTexCoord4fvARB(gpMultiTexCoord4fvARB, (C.GLenum)(target), (*C.GLfloat)(unsafe.Pointer(v))) } func MultiTexCoord4hNV(target uint32, s uint16, t uint16, r uint16, q uint16) { C.glowMultiTexCoord4hNV(gpMultiTexCoord4hNV, (C.GLenum)(target), (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r), (C.GLhalfNV)(q)) } func MultiTexCoord4hvNV(target uint32, v *uint16) { C.glowMultiTexCoord4hvNV(gpMultiTexCoord4hvNV, (C.GLenum)(target), (*C.GLhalfNV)(unsafe.Pointer(v))) } func MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) { C.glowMultiTexCoord4i(gpMultiTexCoord4i, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q)) } func MultiTexCoord4iARB(target uint32, s int32, t int32, r int32, q int32) { C.glowMultiTexCoord4iARB(gpMultiTexCoord4iARB, (C.GLenum)(target), (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q)) } func MultiTexCoord4iv(target uint32, v *int32) { C.glowMultiTexCoord4iv(gpMultiTexCoord4iv, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v))) } func MultiTexCoord4ivARB(target uint32, v *int32) { C.glowMultiTexCoord4ivARB(gpMultiTexCoord4ivARB, (C.GLenum)(target), (*C.GLint)(unsafe.Pointer(v))) } func MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) { C.glowMultiTexCoord4s(gpMultiTexCoord4s, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q)) } func MultiTexCoord4sARB(target uint32, s int16, t int16, r int16, q int16) { C.glowMultiTexCoord4sARB(gpMultiTexCoord4sARB, (C.GLenum)(target), (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q)) } func MultiTexCoord4sv(target uint32, v *int16) { C.glowMultiTexCoord4sv(gpMultiTexCoord4sv, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v))) } func MultiTexCoord4svARB(target uint32, v *int16) { C.glowMultiTexCoord4svARB(gpMultiTexCoord4svARB, (C.GLenum)(target), (*C.GLshort)(unsafe.Pointer(v))) } func MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32) { C.glowMultiTexCoord4xOES(gpMultiTexCoord4xOES, (C.GLenum)(texture), (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r), (C.GLfixed)(q)) } func MultiTexCoord4xvOES(texture uint32, coords *int32) { C.glowMultiTexCoord4xvOES(gpMultiTexCoord4xvOES, (C.GLenum)(texture), (*C.GLfixed)(unsafe.Pointer(coords))) } func MultiTexCoordP1ui(texture uint32, xtype uint32, coords uint32) { C.glowMultiTexCoordP1ui(gpMultiTexCoordP1ui, (C.GLenum)(texture), (C.GLenum)(xtype), (C.GLuint)(coords)) } func MultiTexCoordP1uiv(texture uint32, xtype uint32, coords *uint32) { C.glowMultiTexCoordP1uiv(gpMultiTexCoordP1uiv, (C.GLenum)(texture), (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } func MultiTexCoordP2ui(texture uint32, xtype uint32, coords uint32) { C.glowMultiTexCoordP2ui(gpMultiTexCoordP2ui, (C.GLenum)(texture), (C.GLenum)(xtype), (C.GLuint)(coords)) } func MultiTexCoordP2uiv(texture uint32, xtype uint32, coords *uint32) { C.glowMultiTexCoordP2uiv(gpMultiTexCoordP2uiv, (C.GLenum)(texture), (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } func MultiTexCoordP3ui(texture uint32, xtype uint32, coords uint32) { C.glowMultiTexCoordP3ui(gpMultiTexCoordP3ui, (C.GLenum)(texture), (C.GLenum)(xtype), (C.GLuint)(coords)) } func MultiTexCoordP3uiv(texture uint32, xtype uint32, coords *uint32) { C.glowMultiTexCoordP3uiv(gpMultiTexCoordP3uiv, (C.GLenum)(texture), (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } func MultiTexCoordP4ui(texture uint32, xtype uint32, coords uint32) { C.glowMultiTexCoordP4ui(gpMultiTexCoordP4ui, (C.GLenum)(texture), (C.GLenum)(xtype), (C.GLuint)(coords)) } func MultiTexCoordP4uiv(texture uint32, xtype uint32, coords *uint32) { C.glowMultiTexCoordP4uiv(gpMultiTexCoordP4uiv, (C.GLenum)(texture), (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowMultiTexCoordPointerEXT(gpMultiTexCoordPointerEXT, (C.GLenum)(texunit), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32) { C.glowMultiTexEnvfEXT(gpMultiTexEnvfEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param)) } func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) { C.glowMultiTexEnvfvEXT(gpMultiTexEnvfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32) { C.glowMultiTexEnviEXT(gpMultiTexEnviEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) { C.glowMultiTexEnvivEXT(gpMultiTexEnvivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64) { C.glowMultiTexGendEXT(gpMultiTexGendEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLdouble)(param)) } func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) { C.glowMultiTexGendvEXT(gpMultiTexGendvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32) { C.glowMultiTexGenfEXT(gpMultiTexGenfEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfloat)(param)) } func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) { C.glowMultiTexGenfvEXT(gpMultiTexGenfvEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32) { C.glowMultiTexGeniEXT(gpMultiTexGeniEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (C.GLint)(param)) } func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) { C.glowMultiTexGenivEXT(gpMultiTexGenivEXT, (C.GLenum)(texunit), (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowMultiTexImage1DEXT(gpMultiTexImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowMultiTexImage2DEXT(gpMultiTexImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowMultiTexImage3DEXT(gpMultiTexImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) { C.glowMultiTexParameterIivEXT(gpMultiTexParameterIivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) { C.glowMultiTexParameterIuivEXT(gpMultiTexParameterIuivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32) { C.glowMultiTexParameterfEXT(gpMultiTexParameterfEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param)) } func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) { C.glowMultiTexParameterfvEXT(gpMultiTexParameterfvEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32) { C.glowMultiTexParameteriEXT(gpMultiTexParameteriEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) { C.glowMultiTexParameterivEXT(gpMultiTexParameterivEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32) { C.glowMultiTexRenderbufferEXT(gpMultiTexRenderbufferEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLuint)(renderbuffer)) } func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowMultiTexSubImage1DEXT(gpMultiTexSubImage1DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowMultiTexSubImage2DEXT(gpMultiTexSubImage2DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowMultiTexSubImage3DEXT(gpMultiTexSubImage3DEXT, (C.GLenum)(texunit), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func MulticastBarrierNV() { C.glowMulticastBarrierNV(gpMulticastBarrierNV) } func MulticastBlitFramebufferNV(srcGpu uint32, dstGpu uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) { C.glowMulticastBlitFramebufferNV(gpMulticastBlitFramebufferNV, (C.GLuint)(srcGpu), (C.GLuint)(dstGpu), (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter)) } func MulticastBufferSubDataNV(gpuMask uint32, buffer uint32, offset int, size int, data unsafe.Pointer) { C.glowMulticastBufferSubDataNV(gpMulticastBufferSubDataNV, (C.GLbitfield)(gpuMask), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } func MulticastCopyBufferSubDataNV(readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) { C.glowMulticastCopyBufferSubDataNV(gpMulticastCopyBufferSubDataNV, (C.GLuint)(readGpu), (C.GLbitfield)(writeGpuMask), (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size)) } func MulticastCopyImageSubDataNV(srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) { C.glowMulticastCopyImageSubDataNV(gpMulticastCopyImageSubDataNV, (C.GLuint)(srcGpu), (C.GLbitfield)(dstGpuMask), (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth)) } func MulticastFramebufferSampleLocationsfvNV(gpu uint32, framebuffer uint32, start uint32, count int32, v *float32) { C.glowMulticastFramebufferSampleLocationsfvNV(gpMulticastFramebufferSampleLocationsfvNV, (C.GLuint)(gpu), (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func MulticastGetQueryObjecti64vNV(gpu uint32, id uint32, pname uint32, params *int64) { C.glowMulticastGetQueryObjecti64vNV(gpMulticastGetQueryObjecti64vNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint64)(unsafe.Pointer(params))) } func MulticastGetQueryObjectivNV(gpu uint32, id uint32, pname uint32, params *int32) { C.glowMulticastGetQueryObjectivNV(gpMulticastGetQueryObjectivNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func MulticastGetQueryObjectui64vNV(gpu uint32, id uint32, pname uint32, params *uint64) { C.glowMulticastGetQueryObjectui64vNV(gpMulticastGetQueryObjectui64vNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params))) } func MulticastGetQueryObjectuivNV(gpu uint32, id uint32, pname uint32, params *uint32) { C.glowMulticastGetQueryObjectuivNV(gpMulticastGetQueryObjectuivNV, (C.GLuint)(gpu), (C.GLuint)(id), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func MulticastWaitSyncNV(signalGpu uint32, waitGpuMask uint32) { C.glowMulticastWaitSyncNV(gpMulticastWaitSyncNV, (C.GLuint)(signalGpu), (C.GLbitfield)(waitGpuMask)) } // creates and initializes a buffer object's data store func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) { C.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage)) } func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32) { C.glowNamedBufferDataEXT(gpNamedBufferDataEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage)) } func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool) { C.glowNamedBufferPageCommitmentARB(gpNamedBufferPageCommitmentARB, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit))) } func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool) { C.glowNamedBufferPageCommitmentEXT(gpNamedBufferPageCommitmentEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLboolean)(boolToInt(commit))) } // creates and initializes a buffer object's immutable data store func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) { C.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags)) } func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32) { C.glowNamedBufferStorageEXT(gpNamedBufferStorageEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags)) } // Parameter clientBuffer has type C.GLeglClientBufferEXT. func NamedBufferStorageExternalEXT(buffer uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) { C.glowNamedBufferStorageExternalEXT(gpNamedBufferStorageExternalEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags)) } func NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64) { C.glowNamedBufferStorageMemEXT(gpNamedBufferStorageMemEXT, (C.GLuint)(buffer), (C.GLsizeiptr)(size), (C.GLuint)(memory), (C.GLuint64)(offset)) } // updates a subset of a buffer object's data store func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) { C.glowNamedBufferSubData(gpNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer) { C.glowNamedBufferSubDataEXT(gpNamedBufferSubDataEXT, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data) } func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) { C.glowNamedCopyBufferSubDataEXT(gpNamedCopyBufferSubDataEXT, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size)) } // specify which color buffers are to be drawn into func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) { C.glowNamedFramebufferDrawBuffer(gpNamedFramebufferDrawBuffer, (C.GLuint)(framebuffer), (C.GLenum)(buf)) } // Specifies a list of color buffers to be drawn into func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) { C.glowNamedFramebufferDrawBuffers(gpNamedFramebufferDrawBuffers, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs))) } // set a named parameter of a framebuffer object func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) { C.glowNamedFramebufferParameteri(gpNamedFramebufferParameteri, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLint)(param)) } func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32) { C.glowNamedFramebufferParameteriEXT(gpNamedFramebufferParameteriEXT, (C.GLuint)(framebuffer), (C.GLenum)(pname), (C.GLint)(param)) } // select a color buffer source for pixels func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) { C.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src)) } // attach a renderbuffer as a logical buffer of a framebuffer object func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { C.glowNamedFramebufferRenderbuffer(gpNamedFramebufferRenderbuffer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer)) } func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { C.glowNamedFramebufferRenderbufferEXT(gpNamedFramebufferRenderbufferEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer)) } func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32) { C.glowNamedFramebufferSampleLocationsfvARB(gpNamedFramebufferSampleLocationsfvARB, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) { C.glowNamedFramebufferSampleLocationsfvNV(gpNamedFramebufferSampleLocationsfvNV, (C.GLuint)(framebuffer), (C.GLuint)(start), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func NamedFramebufferSamplePositionsfvAMD(framebuffer uint32, numsamples uint32, pixelindex uint32, values *float32) { C.glowNamedFramebufferSamplePositionsfvAMD(gpNamedFramebufferSamplePositionsfvAMD, (C.GLuint)(framebuffer), (C.GLuint)(numsamples), (C.GLuint)(pixelindex), (*C.GLfloat)(unsafe.Pointer(values))) } func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) { C.glowNamedFramebufferTexture(gpNamedFramebufferTexture, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level)) } func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) { C.glowNamedFramebufferTexture1DEXT(gpNamedFramebufferTexture1DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) } func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) { C.glowNamedFramebufferTexture2DEXT(gpNamedFramebufferTexture2DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level)) } func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) { C.glowNamedFramebufferTexture3DEXT(gpNamedFramebufferTexture3DEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(zoffset)) } func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32) { C.glowNamedFramebufferTextureEXT(gpNamedFramebufferTextureEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level)) } func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, face uint32) { C.glowNamedFramebufferTextureFaceEXT(gpNamedFramebufferTextureFaceEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(face)) } // attach a single layer of a texture object as a logical buffer of a framebuffer object func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) { C.glowNamedFramebufferTextureLayer(gpNamedFramebufferTextureLayer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer)) } func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) { C.glowNamedFramebufferTextureLayerEXT(gpNamedFramebufferTextureLayerEXT, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer)) } func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, w float64) { C.glowNamedProgramLocalParameter4dEXT(gpNamedProgramLocalParameter4dEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64) { C.glowNamedProgramLocalParameter4dvEXT(gpNamedProgramLocalParameter4dvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params))) } func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, w float32) { C.glowNamedProgramLocalParameter4fEXT(gpNamedProgramLocalParameter4fEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32) { C.glowNamedProgramLocalParameter4fvEXT(gpNamedProgramLocalParameter4fvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params))) } func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, w int32) { C.glowNamedProgramLocalParameterI4iEXT(gpNamedProgramLocalParameterI4iEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32) { C.glowNamedProgramLocalParameterI4ivEXT(gpNamedProgramLocalParameterI4ivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params))) } func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) { C.glowNamedProgramLocalParameterI4uiEXT(gpNamedProgramLocalParameterI4uiEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w)) } func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32) { C.glowNamedProgramLocalParameterI4uivEXT(gpNamedProgramLocalParameterI4uivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params))) } func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32) { C.glowNamedProgramLocalParameters4fvEXT(gpNamedProgramLocalParameters4fvEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params))) } func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32) { C.glowNamedProgramLocalParametersI4ivEXT(gpNamedProgramLocalParametersI4ivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params))) } func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32) { C.glowNamedProgramLocalParametersI4uivEXT(gpNamedProgramLocalParametersI4uivEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params))) } func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, xstring unsafe.Pointer) { C.glowNamedProgramStringEXT(gpNamedProgramStringEXT, (C.GLuint)(program), (C.GLenum)(target), (C.GLenum)(format), (C.GLsizei)(len), xstring) } // establish data storage, format and dimensions of a renderbuffer object's image func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) { C.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32) { C.glowNamedRenderbufferStorageEXT(gpNamedRenderbufferStorageEXT, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } // establish data storage, format, dimensions and sample count of a renderbuffer object's image func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) { C.glowNamedRenderbufferStorageMultisampleCoverageEXT(gpNamedRenderbufferStorageMultisampleCoverageEXT, (C.GLuint)(renderbuffer), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowNamedRenderbufferStorageMultisampleEXT(gpNamedRenderbufferStorageMultisampleEXT, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8) { C.glowNamedStringARB(gpNamedStringARB, (C.GLenum)(xtype), (C.GLint)(namelen), (*C.GLchar)(unsafe.Pointer(name)), (C.GLint)(stringlen), (*C.GLchar)(unsafe.Pointer(xstring))) } // create or replace a display list func NewList(list uint32, mode uint32) { C.glowNewList(gpNewList, (C.GLuint)(list), (C.GLenum)(mode)) } func NewObjectBufferATI(size int32, pointer unsafe.Pointer, usage uint32) uint32 { ret := C.glowNewObjectBufferATI(gpNewObjectBufferATI, (C.GLsizei)(size), pointer, (C.GLenum)(usage)) return (uint32)(ret) } func Normal3b(nx int8, ny int8, nz int8) { C.glowNormal3b(gpNormal3b, (C.GLbyte)(nx), (C.GLbyte)(ny), (C.GLbyte)(nz)) } func Normal3bv(v *int8) { C.glowNormal3bv(gpNormal3bv, (*C.GLbyte)(unsafe.Pointer(v))) } func Normal3d(nx float64, ny float64, nz float64) { C.glowNormal3d(gpNormal3d, (C.GLdouble)(nx), (C.GLdouble)(ny), (C.GLdouble)(nz)) } func Normal3dv(v *float64) { C.glowNormal3dv(gpNormal3dv, (*C.GLdouble)(unsafe.Pointer(v))) } func Normal3f(nx float32, ny float32, nz float32) { C.glowNormal3f(gpNormal3f, (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz)) } func Normal3fVertex3fSUN(nx float32, ny float32, nz float32, x float32, y float32, z float32) { C.glowNormal3fVertex3fSUN(gpNormal3fVertex3fSUN, (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func Normal3fVertex3fvSUN(n *float32, v *float32) { C.glowNormal3fVertex3fvSUN(gpNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func Normal3fv(v *float32) { C.glowNormal3fv(gpNormal3fv, (*C.GLfloat)(unsafe.Pointer(v))) } func Normal3hNV(nx uint16, ny uint16, nz uint16) { C.glowNormal3hNV(gpNormal3hNV, (C.GLhalfNV)(nx), (C.GLhalfNV)(ny), (C.GLhalfNV)(nz)) } func Normal3hvNV(v *uint16) { C.glowNormal3hvNV(gpNormal3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func Normal3i(nx int32, ny int32, nz int32) { C.glowNormal3i(gpNormal3i, (C.GLint)(nx), (C.GLint)(ny), (C.GLint)(nz)) } func Normal3iv(v *int32) { C.glowNormal3iv(gpNormal3iv, (*C.GLint)(unsafe.Pointer(v))) } func Normal3s(nx int16, ny int16, nz int16) { C.glowNormal3s(gpNormal3s, (C.GLshort)(nx), (C.GLshort)(ny), (C.GLshort)(nz)) } func Normal3sv(v *int16) { C.glowNormal3sv(gpNormal3sv, (*C.GLshort)(unsafe.Pointer(v))) } func Normal3xOES(nx int32, ny int32, nz int32) { C.glowNormal3xOES(gpNormal3xOES, (C.GLfixed)(nx), (C.GLfixed)(ny), (C.GLfixed)(nz)) } func Normal3xvOES(coords *int32) { C.glowNormal3xvOES(gpNormal3xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func NormalFormatNV(xtype uint32, stride int32) { C.glowNormalFormatNV(gpNormalFormatNV, (C.GLenum)(xtype), (C.GLsizei)(stride)) } func NormalP3ui(xtype uint32, coords uint32) { C.glowNormalP3ui(gpNormalP3ui, (C.GLenum)(xtype), (C.GLuint)(coords)) } func NormalP3uiv(xtype uint32, coords *uint32) { C.glowNormalP3uiv(gpNormalP3uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } // define an array of normals func NormalPointer(xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowNormalPointer(gpNormalPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func NormalPointerEXT(xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { C.glowNormalPointerEXT(gpNormalPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer) } func NormalPointerListIBM(xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { C.glowNormalPointerListIBM(gpNormalPointerListIBM, (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride)) } func NormalPointervINTEL(xtype uint32, pointer *unsafe.Pointer) { C.glowNormalPointervINTEL(gpNormalPointervINTEL, (C.GLenum)(xtype), pointer) } func NormalStream3bATI(stream uint32, nx int8, ny int8, nz int8) { C.glowNormalStream3bATI(gpNormalStream3bATI, (C.GLenum)(stream), (C.GLbyte)(nx), (C.GLbyte)(ny), (C.GLbyte)(nz)) } func NormalStream3bvATI(stream uint32, coords *int8) { C.glowNormalStream3bvATI(gpNormalStream3bvATI, (C.GLenum)(stream), (*C.GLbyte)(unsafe.Pointer(coords))) } func NormalStream3dATI(stream uint32, nx float64, ny float64, nz float64) { C.glowNormalStream3dATI(gpNormalStream3dATI, (C.GLenum)(stream), (C.GLdouble)(nx), (C.GLdouble)(ny), (C.GLdouble)(nz)) } func NormalStream3dvATI(stream uint32, coords *float64) { C.glowNormalStream3dvATI(gpNormalStream3dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords))) } func NormalStream3fATI(stream uint32, nx float32, ny float32, nz float32) { C.glowNormalStream3fATI(gpNormalStream3fATI, (C.GLenum)(stream), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz)) } func NormalStream3fvATI(stream uint32, coords *float32) { C.glowNormalStream3fvATI(gpNormalStream3fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords))) } func NormalStream3iATI(stream uint32, nx int32, ny int32, nz int32) { C.glowNormalStream3iATI(gpNormalStream3iATI, (C.GLenum)(stream), (C.GLint)(nx), (C.GLint)(ny), (C.GLint)(nz)) } func NormalStream3ivATI(stream uint32, coords *int32) { C.glowNormalStream3ivATI(gpNormalStream3ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords))) } func NormalStream3sATI(stream uint32, nx int16, ny int16, nz int16) { C.glowNormalStream3sATI(gpNormalStream3sATI, (C.GLenum)(stream), (C.GLshort)(nx), (C.GLshort)(ny), (C.GLshort)(nz)) } func NormalStream3svATI(stream uint32, coords *int16) { C.glowNormalStream3svATI(gpNormalStream3svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords))) } // label a named object identified within a namespace func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) { C.glowObjectLabel(gpObjectLabel, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) { C.glowObjectLabelKHR(gpObjectLabelKHR, (C.GLenum)(identifier), (C.GLuint)(name), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } // label a a sync object identified by a pointer func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) { C.glowObjectPtrLabel(gpObjectPtrLabel, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) { C.glowObjectPtrLabelKHR(gpObjectPtrLabelKHR, ptr, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(label))) } func ObjectPurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 { ret := C.glowObjectPurgeableAPPLE(gpObjectPurgeableAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(option)) return (uint32)(ret) } func ObjectUnpurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 { ret := C.glowObjectUnpurgeableAPPLE(gpObjectUnpurgeableAPPLE, (C.GLenum)(objectType), (C.GLuint)(name), (C.GLenum)(option)) return (uint32)(ret) } // multiply the current matrix with an orthographic matrix func Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) { C.glowOrtho(gpOrtho, (C.GLdouble)(left), (C.GLdouble)(right), (C.GLdouble)(bottom), (C.GLdouble)(top), (C.GLdouble)(zNear), (C.GLdouble)(zFar)) } func OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32) { C.glowOrthofOES(gpOrthofOES, (C.GLfloat)(l), (C.GLfloat)(r), (C.GLfloat)(b), (C.GLfloat)(t), (C.GLfloat)(n), (C.GLfloat)(f)) } func OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32) { C.glowOrthoxOES(gpOrthoxOES, (C.GLfixed)(l), (C.GLfixed)(r), (C.GLfixed)(b), (C.GLfixed)(t), (C.GLfixed)(n), (C.GLfixed)(f)) } func PNTrianglesfATI(pname uint32, param float32) { C.glowPNTrianglesfATI(gpPNTrianglesfATI, (C.GLenum)(pname), (C.GLfloat)(param)) } func PNTrianglesiATI(pname uint32, param int32) { C.glowPNTrianglesiATI(gpPNTrianglesiATI, (C.GLenum)(pname), (C.GLint)(param)) } func PassTexCoordATI(dst uint32, coord uint32, swizzle uint32) { C.glowPassTexCoordATI(gpPassTexCoordATI, (C.GLuint)(dst), (C.GLuint)(coord), (C.GLenum)(swizzle)) } // place a marker in the feedback buffer func PassThrough(token float32) { C.glowPassThrough(gpPassThrough, (C.GLfloat)(token)) } func PassThroughxOES(token int32) { C.glowPassThroughxOES(gpPassThroughxOES, (C.GLfixed)(token)) } func PatchParameterfv(pname uint32, values *float32) { C.glowPatchParameterfv(gpPatchParameterfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(values))) } // specifies the parameters for patch primitives func PatchParameteri(pname uint32, value int32) { C.glowPatchParameteri(gpPatchParameteri, (C.GLenum)(pname), (C.GLint)(value)) } func PathColorGenNV(color uint32, genMode uint32, colorFormat uint32, coeffs *float32) { C.glowPathColorGenNV(gpPathColorGenNV, (C.GLenum)(color), (C.GLenum)(genMode), (C.GLenum)(colorFormat), (*C.GLfloat)(unsafe.Pointer(coeffs))) } func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) { C.glowPathCommandsNV(gpPathCommandsNV, (C.GLuint)(path), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords) } func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) { C.glowPathCoordsNV(gpPathCoordsNV, (C.GLuint)(path), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords) } func PathCoverDepthFuncNV(xfunc uint32) { C.glowPathCoverDepthFuncNV(gpPathCoverDepthFuncNV, (C.GLenum)(xfunc)) } func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) { C.glowPathDashArrayNV(gpPathDashArrayNV, (C.GLuint)(path), (C.GLsizei)(dashCount), (*C.GLfloat)(unsafe.Pointer(dashArray))) } func PathFogGenNV(genMode uint32) { C.glowPathFogGenNV(gpPathFogGenNV, (C.GLenum)(genMode)) } func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 { ret := C.glowPathGlyphIndexArrayNV(gpPathGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale)) return (uint32)(ret) } func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32 { ret := C.glowPathGlyphIndexRangeNV(gpPathGlyphIndexRangeNV, (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale), (*C.GLuint)(unsafe.Pointer(baseAndCount))) return (uint32)(ret) } func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) { C.glowPathGlyphRangeNV(gpPathGlyphRangeNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLuint)(firstGlyph), (C.GLsizei)(numGlyphs), (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale)) } func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) { C.glowPathGlyphsNV(gpPathGlyphsNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), fontName, (C.GLbitfield)(fontStyle), (C.GLsizei)(numGlyphs), (C.GLenum)(xtype), charcodes, (C.GLenum)(handleMissingGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale)) } func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 { ret := C.glowPathMemoryGlyphIndexArrayNV(gpPathMemoryGlyphIndexArrayNV, (C.GLuint)(firstPathName), (C.GLenum)(fontTarget), (C.GLsizeiptr)(fontSize), fontData, (C.GLsizei)(faceIndex), (C.GLuint)(firstGlyphIndex), (C.GLsizei)(numGlyphs), (C.GLuint)(pathParameterTemplate), (C.GLfloat)(emScale)) return (uint32)(ret) } func PathParameterfNV(path uint32, pname uint32, value float32) { C.glowPathParameterfNV(gpPathParameterfNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLfloat)(value)) } func PathParameterfvNV(path uint32, pname uint32, value *float32) { C.glowPathParameterfvNV(gpPathParameterfvNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(value))) } func PathParameteriNV(path uint32, pname uint32, value int32) { C.glowPathParameteriNV(gpPathParameteriNV, (C.GLuint)(path), (C.GLenum)(pname), (C.GLint)(value)) } func PathParameterivNV(path uint32, pname uint32, value *int32) { C.glowPathParameterivNV(gpPathParameterivNV, (C.GLuint)(path), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(value))) } func PathStencilDepthOffsetNV(factor float32, units float32) { C.glowPathStencilDepthOffsetNV(gpPathStencilDepthOffsetNV, (C.GLfloat)(factor), (C.GLfloat)(units)) } func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32) { C.glowPathStencilFuncNV(gpPathStencilFuncNV, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) } func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) { C.glowPathStringNV(gpPathStringNV, (C.GLuint)(path), (C.GLenum)(format), (C.GLsizei)(length), pathString) } func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) { C.glowPathSubCommandsNV(gpPathSubCommandsNV, (C.GLuint)(path), (C.GLsizei)(commandStart), (C.GLsizei)(commandsToDelete), (C.GLsizei)(numCommands), (*C.GLubyte)(unsafe.Pointer(commands)), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords) } func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer) { C.glowPathSubCoordsNV(gpPathSubCoordsNV, (C.GLuint)(path), (C.GLsizei)(coordStart), (C.GLsizei)(numCoords), (C.GLenum)(coordType), coords) } func PathTexGenNV(texCoordSet uint32, genMode uint32, components int32, coeffs *float32) { C.glowPathTexGenNV(gpPathTexGenNV, (C.GLenum)(texCoordSet), (C.GLenum)(genMode), (C.GLint)(components), (*C.GLfloat)(unsafe.Pointer(coeffs))) } // pause transform feedback operations func PauseTransformFeedback() { C.glowPauseTransformFeedback(gpPauseTransformFeedback) } func PauseTransformFeedbackNV() { C.glowPauseTransformFeedbackNV(gpPauseTransformFeedbackNV) } func PixelDataRangeNV(target uint32, length int32, pointer unsafe.Pointer) { C.glowPixelDataRangeNV(gpPixelDataRangeNV, (C.GLenum)(target), (C.GLsizei)(length), pointer) } func PixelMapfv(xmap uint32, mapsize int32, values *float32) { C.glowPixelMapfv(gpPixelMapfv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLfloat)(unsafe.Pointer(values))) } func PixelMapuiv(xmap uint32, mapsize int32, values *uint32) { C.glowPixelMapuiv(gpPixelMapuiv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLuint)(unsafe.Pointer(values))) } func PixelMapusv(xmap uint32, mapsize int32, values *uint16) { C.glowPixelMapusv(gpPixelMapusv, (C.GLenum)(xmap), (C.GLsizei)(mapsize), (*C.GLushort)(unsafe.Pointer(values))) } func PixelMapx(xmap uint32, size int32, values *int32) { C.glowPixelMapx(gpPixelMapx, (C.GLenum)(xmap), (C.GLint)(size), (*C.GLfixed)(unsafe.Pointer(values))) } func PixelStoref(pname uint32, param float32) { C.glowPixelStoref(gpPixelStoref, (C.GLenum)(pname), (C.GLfloat)(param)) } // set pixel storage modes func PixelStorei(pname uint32, param int32) { C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param)) } func PixelStorex(pname uint32, param int32) { C.glowPixelStorex(gpPixelStorex, (C.GLenum)(pname), (C.GLfixed)(param)) } func PixelTexGenParameterfSGIS(pname uint32, param float32) { C.glowPixelTexGenParameterfSGIS(gpPixelTexGenParameterfSGIS, (C.GLenum)(pname), (C.GLfloat)(param)) } func PixelTexGenParameterfvSGIS(pname uint32, params *float32) { C.glowPixelTexGenParameterfvSGIS(gpPixelTexGenParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func PixelTexGenParameteriSGIS(pname uint32, param int32) { C.glowPixelTexGenParameteriSGIS(gpPixelTexGenParameteriSGIS, (C.GLenum)(pname), (C.GLint)(param)) } func PixelTexGenParameterivSGIS(pname uint32, params *int32) { C.glowPixelTexGenParameterivSGIS(gpPixelTexGenParameterivSGIS, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func PixelTexGenSGIX(mode uint32) { C.glowPixelTexGenSGIX(gpPixelTexGenSGIX, (C.GLenum)(mode)) } func PixelTransferf(pname uint32, param float32) { C.glowPixelTransferf(gpPixelTransferf, (C.GLenum)(pname), (C.GLfloat)(param)) } func PixelTransferi(pname uint32, param int32) { C.glowPixelTransferi(gpPixelTransferi, (C.GLenum)(pname), (C.GLint)(param)) } func PixelTransferxOES(pname uint32, param int32) { C.glowPixelTransferxOES(gpPixelTransferxOES, (C.GLenum)(pname), (C.GLfixed)(param)) } func PixelTransformParameterfEXT(target uint32, pname uint32, param float32) { C.glowPixelTransformParameterfEXT(gpPixelTransformParameterfEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param)) } func PixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) { C.glowPixelTransformParameterfvEXT(gpPixelTransformParameterfvEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func PixelTransformParameteriEXT(target uint32, pname uint32, param int32) { C.glowPixelTransformParameteriEXT(gpPixelTransformParameteriEXT, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func PixelTransformParameterivEXT(target uint32, pname uint32, params *int32) { C.glowPixelTransformParameterivEXT(gpPixelTransformParameterivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // specify the pixel zoom factors func PixelZoom(xfactor float32, yfactor float32) { C.glowPixelZoom(gpPixelZoom, (C.GLfloat)(xfactor), (C.GLfloat)(yfactor)) } func PixelZoomxOES(xfactor int32, yfactor int32) { C.glowPixelZoomxOES(gpPixelZoomxOES, (C.GLfixed)(xfactor), (C.GLfixed)(yfactor)) } func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool { ret := C.glowPointAlongPathNV(gpPointAlongPathNV, (C.GLuint)(path), (C.GLsizei)(startSegment), (C.GLsizei)(numSegments), (C.GLfloat)(distance), (*C.GLfloat)(unsafe.Pointer(x)), (*C.GLfloat)(unsafe.Pointer(y)), (*C.GLfloat)(unsafe.Pointer(tangentX)), (*C.GLfloat)(unsafe.Pointer(tangentY))) return ret == TRUE } func PointParameterf(pname uint32, param float32) { C.glowPointParameterf(gpPointParameterf, (C.GLenum)(pname), (C.GLfloat)(param)) } func PointParameterfARB(pname uint32, param float32) { C.glowPointParameterfARB(gpPointParameterfARB, (C.GLenum)(pname), (C.GLfloat)(param)) } func PointParameterfEXT(pname uint32, param float32) { C.glowPointParameterfEXT(gpPointParameterfEXT, (C.GLenum)(pname), (C.GLfloat)(param)) } func PointParameterfSGIS(pname uint32, param float32) { C.glowPointParameterfSGIS(gpPointParameterfSGIS, (C.GLenum)(pname), (C.GLfloat)(param)) } func PointParameterfv(pname uint32, params *float32) { C.glowPointParameterfv(gpPointParameterfv, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func PointParameterfvARB(pname uint32, params *float32) { C.glowPointParameterfvARB(gpPointParameterfvARB, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func PointParameterfvEXT(pname uint32, params *float32) { C.glowPointParameterfvEXT(gpPointParameterfvEXT, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func PointParameterfvSGIS(pname uint32, params *float32) { C.glowPointParameterfvSGIS(gpPointParameterfvSGIS, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func PointParameteri(pname uint32, param int32) { C.glowPointParameteri(gpPointParameteri, (C.GLenum)(pname), (C.GLint)(param)) } func PointParameteriNV(pname uint32, param int32) { C.glowPointParameteriNV(gpPointParameteriNV, (C.GLenum)(pname), (C.GLint)(param)) } func PointParameteriv(pname uint32, params *int32) { C.glowPointParameteriv(gpPointParameteriv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func PointParameterivNV(pname uint32, params *int32) { C.glowPointParameterivNV(gpPointParameterivNV, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func PointParameterxOES(pname uint32, param int32) { C.glowPointParameterxOES(gpPointParameterxOES, (C.GLenum)(pname), (C.GLfixed)(param)) } func PointParameterxvOES(pname uint32, params *int32) { C.glowPointParameterxvOES(gpPointParameterxvOES, (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } // specify the diameter of rasterized points func PointSize(size float32) { C.glowPointSize(gpPointSize, (C.GLfloat)(size)) } func PointSizexOES(size int32) { C.glowPointSizexOES(gpPointSizexOES, (C.GLfixed)(size)) } func PollAsyncSGIX(markerp *uint32) int32 { ret := C.glowPollAsyncSGIX(gpPollAsyncSGIX, (*C.GLuint)(unsafe.Pointer(markerp))) return (int32)(ret) } func PollInstrumentsSGIX(marker_p *int32) int32 { ret := C.glowPollInstrumentsSGIX(gpPollInstrumentsSGIX, (*C.GLint)(unsafe.Pointer(marker_p))) return (int32)(ret) } // select a polygon rasterization mode func PolygonMode(face uint32, mode uint32) { C.glowPolygonMode(gpPolygonMode, (C.GLenum)(face), (C.GLenum)(mode)) } // set the scale and units used to calculate depth values func PolygonOffset(factor float32, units float32) { C.glowPolygonOffset(gpPolygonOffset, (C.GLfloat)(factor), (C.GLfloat)(units)) } func PolygonOffsetClamp(factor float32, units float32, clamp float32) { C.glowPolygonOffsetClamp(gpPolygonOffsetClamp, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp)) } func PolygonOffsetClampEXT(factor float32, units float32, clamp float32) { C.glowPolygonOffsetClampEXT(gpPolygonOffsetClampEXT, (C.GLfloat)(factor), (C.GLfloat)(units), (C.GLfloat)(clamp)) } func PolygonOffsetEXT(factor float32, bias float32) { C.glowPolygonOffsetEXT(gpPolygonOffsetEXT, (C.GLfloat)(factor), (C.GLfloat)(bias)) } func PolygonOffsetxOES(factor int32, units int32) { C.glowPolygonOffsetxOES(gpPolygonOffsetxOES, (C.GLfixed)(factor), (C.GLfixed)(units)) } // set the polygon stippling pattern func PolygonStipple(mask *uint8) { C.glowPolygonStipple(gpPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask))) } func PopAttrib() { C.glowPopAttrib(gpPopAttrib) } func PopClientAttrib() { C.glowPopClientAttrib(gpPopClientAttrib) } // pop the active debug group func PopDebugGroup() { C.glowPopDebugGroup(gpPopDebugGroup) } func PopDebugGroupKHR() { C.glowPopDebugGroupKHR(gpPopDebugGroupKHR) } func PopGroupMarkerEXT() { C.glowPopGroupMarkerEXT(gpPopGroupMarkerEXT) } func PopMatrix() { C.glowPopMatrix(gpPopMatrix) } func PopName() { C.glowPopName(gpPopName) } func PresentFrameDualFillNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, target1 uint32, fill1 uint32, target2 uint32, fill2 uint32, target3 uint32, fill3 uint32) { C.glowPresentFrameDualFillNV(gpPresentFrameDualFillNV, (C.GLuint)(video_slot), (C.GLuint64EXT)(minPresentTime), (C.GLuint)(beginPresentTimeId), (C.GLuint)(presentDurationId), (C.GLenum)(xtype), (C.GLenum)(target0), (C.GLuint)(fill0), (C.GLenum)(target1), (C.GLuint)(fill1), (C.GLenum)(target2), (C.GLuint)(fill2), (C.GLenum)(target3), (C.GLuint)(fill3)) } func PresentFrameKeyedNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, xtype uint32, target0 uint32, fill0 uint32, key0 uint32, target1 uint32, fill1 uint32, key1 uint32) { C.glowPresentFrameKeyedNV(gpPresentFrameKeyedNV, (C.GLuint)(video_slot), (C.GLuint64EXT)(minPresentTime), (C.GLuint)(beginPresentTimeId), (C.GLuint)(presentDurationId), (C.GLenum)(xtype), (C.GLenum)(target0), (C.GLuint)(fill0), (C.GLuint)(key0), (C.GLenum)(target1), (C.GLuint)(fill1), (C.GLuint)(key1)) } func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) { C.glowPrimitiveBoundingBoxARB(gpPrimitiveBoundingBoxARB, (C.GLfloat)(minX), (C.GLfloat)(minY), (C.GLfloat)(minZ), (C.GLfloat)(minW), (C.GLfloat)(maxX), (C.GLfloat)(maxY), (C.GLfloat)(maxZ), (C.GLfloat)(maxW)) } // specify the primitive restart index func PrimitiveRestartIndex(index uint32) { C.glowPrimitiveRestartIndex(gpPrimitiveRestartIndex, (C.GLuint)(index)) } func PrimitiveRestartIndexNV(index uint32) { C.glowPrimitiveRestartIndexNV(gpPrimitiveRestartIndexNV, (C.GLuint)(index)) } func PrimitiveRestartNV() { C.glowPrimitiveRestartNV(gpPrimitiveRestartNV) } // set texture residence priority func PrioritizeTextures(n int32, textures *uint32, priorities *float32) { C.glowPrioritizeTextures(gpPrioritizeTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLfloat)(unsafe.Pointer(priorities))) } func PrioritizeTexturesEXT(n int32, textures *uint32, priorities *float32) { C.glowPrioritizeTexturesEXT(gpPrioritizeTexturesEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLclampf)(unsafe.Pointer(priorities))) } func PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32) { C.glowPrioritizeTexturesxOES(gpPrioritizeTexturesxOES, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLfixed)(unsafe.Pointer(priorities))) } // load a program object with a program binary func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) { C.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length)) } func ProgramBufferParametersIivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *int32) { C.glowProgramBufferParametersIivNV(gpProgramBufferParametersIivNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params))) } func ProgramBufferParametersIuivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *uint32) { C.glowProgramBufferParametersIuivNV(gpProgramBufferParametersIuivNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params))) } func ProgramBufferParametersfvNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *float32) { C.glowProgramBufferParametersfvNV(gpProgramBufferParametersfvNV, (C.GLenum)(target), (C.GLuint)(bindingIndex), (C.GLuint)(wordIndex), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params))) } func ProgramEnvParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) { C.glowProgramEnvParameter4dARB(gpProgramEnvParameter4dARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func ProgramEnvParameter4dvARB(target uint32, index uint32, params *float64) { C.glowProgramEnvParameter4dvARB(gpProgramEnvParameter4dvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params))) } func ProgramEnvParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) { C.glowProgramEnvParameter4fARB(gpProgramEnvParameter4fARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func ProgramEnvParameter4fvARB(target uint32, index uint32, params *float32) { C.glowProgramEnvParameter4fvARB(gpProgramEnvParameter4fvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params))) } func ProgramEnvParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) { C.glowProgramEnvParameterI4iNV(gpProgramEnvParameterI4iNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func ProgramEnvParameterI4ivNV(target uint32, index uint32, params *int32) { C.glowProgramEnvParameterI4ivNV(gpProgramEnvParameterI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params))) } func ProgramEnvParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) { C.glowProgramEnvParameterI4uiNV(gpProgramEnvParameterI4uiNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w)) } func ProgramEnvParameterI4uivNV(target uint32, index uint32, params *uint32) { C.glowProgramEnvParameterI4uivNV(gpProgramEnvParameterI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params))) } func ProgramEnvParameters4fvEXT(target uint32, index uint32, count int32, params *float32) { C.glowProgramEnvParameters4fvEXT(gpProgramEnvParameters4fvEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params))) } func ProgramEnvParametersI4ivNV(target uint32, index uint32, count int32, params *int32) { C.glowProgramEnvParametersI4ivNV(gpProgramEnvParametersI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params))) } func ProgramEnvParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) { C.glowProgramEnvParametersI4uivNV(gpProgramEnvParametersI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params))) } func ProgramLocalParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) { C.glowProgramLocalParameter4dARB(gpProgramLocalParameter4dARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func ProgramLocalParameter4dvARB(target uint32, index uint32, params *float64) { C.glowProgramLocalParameter4dvARB(gpProgramLocalParameter4dvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params))) } func ProgramLocalParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) { C.glowProgramLocalParameter4fARB(gpProgramLocalParameter4fARB, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func ProgramLocalParameter4fvARB(target uint32, index uint32, params *float32) { C.glowProgramLocalParameter4fvARB(gpProgramLocalParameter4fvARB, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params))) } func ProgramLocalParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) { C.glowProgramLocalParameterI4iNV(gpProgramLocalParameterI4iNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func ProgramLocalParameterI4ivNV(target uint32, index uint32, params *int32) { C.glowProgramLocalParameterI4ivNV(gpProgramLocalParameterI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(params))) } func ProgramLocalParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) { C.glowProgramLocalParameterI4uiNV(gpProgramLocalParameterI4uiNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w)) } func ProgramLocalParameterI4uivNV(target uint32, index uint32, params *uint32) { C.glowProgramLocalParameterI4uivNV(gpProgramLocalParameterI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(params))) } func ProgramLocalParameters4fvEXT(target uint32, index uint32, count int32, params *float32) { C.glowProgramLocalParameters4fvEXT(gpProgramLocalParameters4fvEXT, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(params))) } func ProgramLocalParametersI4ivNV(target uint32, index uint32, count int32, params *int32) { C.glowProgramLocalParametersI4ivNV(gpProgramLocalParametersI4ivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(params))) } func ProgramLocalParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) { C.glowProgramLocalParametersI4uivNV(gpProgramLocalParametersI4uivNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params))) } func ProgramNamedParameter4dNV(id uint32, len int32, name *uint8, x float64, y float64, z float64, w float64) { C.glowProgramNamedParameter4dNV(gpProgramNamedParameter4dNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func ProgramNamedParameter4dvNV(id uint32, len int32, name *uint8, v *float64) { C.glowProgramNamedParameter4dvNV(gpProgramNamedParameter4dvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLdouble)(unsafe.Pointer(v))) } func ProgramNamedParameter4fNV(id uint32, len int32, name *uint8, x float32, y float32, z float32, w float32) { C.glowProgramNamedParameter4fNV(gpProgramNamedParameter4fNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func ProgramNamedParameter4fvNV(id uint32, len int32, name *uint8, v *float32) { C.glowProgramNamedParameter4fvNV(gpProgramNamedParameter4fvNV, (C.GLuint)(id), (C.GLsizei)(len), (*C.GLubyte)(unsafe.Pointer(name)), (*C.GLfloat)(unsafe.Pointer(v))) } func ProgramParameter4dNV(target uint32, index uint32, x float64, y float64, z float64, w float64) { C.glowProgramParameter4dNV(gpProgramParameter4dNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func ProgramParameter4dvNV(target uint32, index uint32, v *float64) { C.glowProgramParameter4dvNV(gpProgramParameter4dvNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func ProgramParameter4fNV(target uint32, index uint32, x float32, y float32, z float32, w float32) { C.glowProgramParameter4fNV(gpProgramParameter4fNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func ProgramParameter4fvNV(target uint32, index uint32, v *float32) { C.glowProgramParameter4fvNV(gpProgramParameter4fvNV, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } // specify a parameter for a program object func ProgramParameteri(program uint32, pname uint32, value int32) { C.glowProgramParameteri(gpProgramParameteri, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value)) } func ProgramParameteriARB(program uint32, pname uint32, value int32) { C.glowProgramParameteriARB(gpProgramParameteriARB, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value)) } func ProgramParameteriEXT(program uint32, pname uint32, value int32) { C.glowProgramParameteriEXT(gpProgramParameteriEXT, (C.GLuint)(program), (C.GLenum)(pname), (C.GLint)(value)) } func ProgramParameters4dvNV(target uint32, index uint32, count int32, v *float64) { C.glowProgramParameters4dvNV(gpProgramParameters4dvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v))) } func ProgramParameters4fvNV(target uint32, index uint32, count int32, v *float32) { C.glowProgramParameters4fvNV(gpProgramParameters4fvNV, (C.GLenum)(target), (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32) { C.glowProgramPathFragmentInputGenNV(gpProgramPathFragmentInputGenNV, (C.GLuint)(program), (C.GLint)(location), (C.GLenum)(genMode), (C.GLint)(components), (*C.GLfloat)(unsafe.Pointer(coeffs))) } func ProgramStringARB(target uint32, format uint32, len int32, xstring unsafe.Pointer) { C.glowProgramStringARB(gpProgramStringARB, (C.GLenum)(target), (C.GLenum)(format), (C.GLsizei)(len), xstring) } func ProgramSubroutineParametersuivNV(target uint32, count int32, params *uint32) { C.glowProgramSubroutineParametersuivNV(gpProgramSubroutineParametersuivNV, (C.GLenum)(target), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(params))) } func ProgramUniform1d(program uint32, location int32, v0 float64) { C.glowProgramUniform1d(gpProgramUniform1d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0)) } func ProgramUniform1dEXT(program uint32, location int32, x float64) { C.glowProgramUniform1dEXT(gpProgramUniform1dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x)) } func ProgramUniform1dv(program uint32, location int32, count int32, value *float64) { C.glowProgramUniform1dv(gpProgramUniform1dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64) { C.glowProgramUniform1dvEXT(gpProgramUniform1dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1f(program uint32, location int32, v0 float32) { C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0)) } func ProgramUniform1fEXT(program uint32, location int32, v0 float32) { C.glowProgramUniform1fEXT(gpProgramUniform1fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform1fvEXT(gpProgramUniform1fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1i(program uint32, location int32, v0 int32) { C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0)) } func ProgramUniform1i64ARB(program uint32, location int32, x int64) { C.glowProgramUniform1i64ARB(gpProgramUniform1i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x)) } func ProgramUniform1i64NV(program uint32, location int32, x int64) { C.glowProgramUniform1i64NV(gpProgramUniform1i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x)) } func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform1i64vARB(gpProgramUniform1i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value))) } func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform1i64vNV(gpProgramUniform1i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func ProgramUniform1iEXT(program uint32, location int32, v0 int32) { C.glowProgramUniform1iEXT(gpProgramUniform1iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform1ivEXT(gpProgramUniform1ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1ui(program uint32, location int32, v0 uint32) { C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0)) } func ProgramUniform1ui64ARB(program uint32, location int32, x uint64) { C.glowProgramUniform1ui64ARB(gpProgramUniform1ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x)) } func ProgramUniform1ui64NV(program uint32, location int32, x uint64) { C.glowProgramUniform1ui64NV(gpProgramUniform1ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x)) } func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform1ui64vARB(gpProgramUniform1ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform1ui64vNV(gpProgramUniform1ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) { C.glowProgramUniform1uiEXT(gpProgramUniform1uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform1uivEXT(gpProgramUniform1uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) { C.glowProgramUniform2d(gpProgramUniform2d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1)) } func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64) { C.glowProgramUniform2dEXT(gpProgramUniform2dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y)) } func ProgramUniform2dv(program uint32, location int32, count int32, value *float64) { C.glowProgramUniform2dv(gpProgramUniform2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64) { C.glowProgramUniform2dvEXT(gpProgramUniform2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) { C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) } func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) { C.glowProgramUniform2fEXT(gpProgramUniform2fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform2fvEXT(gpProgramUniform2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) { C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) } func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64) { C.glowProgramUniform2i64ARB(gpProgramUniform2i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y)) } func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) { C.glowProgramUniform2i64NV(gpProgramUniform2i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y)) } func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform2i64vARB(gpProgramUniform2i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value))) } func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform2i64vNV(gpProgramUniform2i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) { C.glowProgramUniform2iEXT(gpProgramUniform2iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform2ivEXT(gpProgramUniform2ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) { C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) } func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64) { C.glowProgramUniform2ui64ARB(gpProgramUniform2ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y)) } func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) { C.glowProgramUniform2ui64NV(gpProgramUniform2ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y)) } func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform2ui64vARB(gpProgramUniform2ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform2ui64vNV(gpProgramUniform2ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) { C.glowProgramUniform2uiEXT(gpProgramUniform2uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform2uivEXT(gpProgramUniform2uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) { C.glowProgramUniform3d(gpProgramUniform3d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1), (C.GLdouble)(v2)) } func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64) { C.glowProgramUniform3dEXT(gpProgramUniform3dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func ProgramUniform3dv(program uint32, location int32, count int32, value *float64) { C.glowProgramUniform3dv(gpProgramUniform3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64) { C.glowProgramUniform3dvEXT(gpProgramUniform3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) { C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) } func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) { C.glowProgramUniform3fEXT(gpProgramUniform3fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform3fvEXT(gpProgramUniform3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) { C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) } func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64) { C.glowProgramUniform3i64ARB(gpProgramUniform3i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z)) } func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) { C.glowProgramUniform3i64NV(gpProgramUniform3i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z)) } func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform3i64vARB(gpProgramUniform3i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value))) } func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform3i64vNV(gpProgramUniform3i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) { C.glowProgramUniform3iEXT(gpProgramUniform3iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform3ivEXT(gpProgramUniform3ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) } func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64) { C.glowProgramUniform3ui64ARB(gpProgramUniform3ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z)) } func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) { C.glowProgramUniform3ui64NV(gpProgramUniform3ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z)) } func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform3ui64vARB(gpProgramUniform3ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform3ui64vNV(gpProgramUniform3ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowProgramUniform3uiEXT(gpProgramUniform3uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform3uivEXT(gpProgramUniform3uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) { C.glowProgramUniform4d(gpProgramUniform4d, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(v0), (C.GLdouble)(v1), (C.GLdouble)(v2), (C.GLdouble)(v3)) } func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64) { C.glowProgramUniform4dEXT(gpProgramUniform4dEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func ProgramUniform4dv(program uint32, location int32, count int32, value *float64) { C.glowProgramUniform4dv(gpProgramUniform4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64) { C.glowProgramUniform4dvEXT(gpProgramUniform4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) } func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowProgramUniform4fEXT(gpProgramUniform4fEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform4fvEXT(gpProgramUniform4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) } func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64) { C.glowProgramUniform4i64ARB(gpProgramUniform4i64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z), (C.GLint64)(w)) } func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) { C.glowProgramUniform4i64NV(gpProgramUniform4i64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w)) } func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform4i64vARB(gpProgramUniform4i64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value))) } func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) { C.glowProgramUniform4i64vNV(gpProgramUniform4i64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowProgramUniform4iEXT(gpProgramUniform4iEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform4ivEXT(gpProgramUniform4ivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) } func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) { C.glowProgramUniform4ui64ARB(gpProgramUniform4ui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z), (C.GLuint64)(w)) } func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) { C.glowProgramUniform4ui64NV(gpProgramUniform4ui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w)) } func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform4ui64vARB(gpProgramUniform4ui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniform4ui64vNV(gpProgramUniform4ui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowProgramUniform4uiEXT(gpProgramUniform4uiEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) } // Specify the value of a uniform variable for a specified program object func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform4uivEXT(gpProgramUniform4uivEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64) { C.glowProgramUniformHandleui64ARB(gpProgramUniformHandleui64ARB, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value)) } func ProgramUniformHandleui64NV(program uint32, location int32, value uint64) { C.glowProgramUniformHandleui64NV(gpProgramUniformHandleui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64)(value)) } func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64) { C.glowProgramUniformHandleui64vARB(gpProgramUniformHandleui64vARB, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values))) } func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) { C.glowProgramUniformHandleui64vNV(gpProgramUniformHandleui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(values))) } func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix2dv(gpProgramUniformMatrix2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix2dvEXT(gpProgramUniformMatrix2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2fvEXT(gpProgramUniformMatrix2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix2x3dv(gpProgramUniformMatrix2x3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix2x3dvEXT(gpProgramUniformMatrix2x3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x3fvEXT(gpProgramUniformMatrix2x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix2x4dv(gpProgramUniformMatrix2x4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix2x4dvEXT(gpProgramUniformMatrix2x4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x4fvEXT(gpProgramUniformMatrix2x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix3dv(gpProgramUniformMatrix3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix3dvEXT(gpProgramUniformMatrix3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3fvEXT(gpProgramUniformMatrix3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix3x2dv(gpProgramUniformMatrix3x2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix3x2dvEXT(gpProgramUniformMatrix3x2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x2fvEXT(gpProgramUniformMatrix3x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix3x4dv(gpProgramUniformMatrix3x4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix3x4dvEXT(gpProgramUniformMatrix3x4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x4fvEXT(gpProgramUniformMatrix3x4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix4dv(gpProgramUniformMatrix4dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix4dvEXT(gpProgramUniformMatrix4dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4fvEXT(gpProgramUniformMatrix4fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix4x2dv(gpProgramUniformMatrix4x2dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix4x2dvEXT(gpProgramUniformMatrix4x2dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x2fvEXT(gpProgramUniformMatrix4x2fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix4x3dv(gpProgramUniformMatrix4x3dv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) { C.glowProgramUniformMatrix4x3dvEXT(gpProgramUniformMatrix4x3dvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for a specified program object func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x3fvEXT(gpProgramUniformMatrix4x3fvEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func ProgramUniformui64NV(program uint32, location int32, value uint64) { C.glowProgramUniformui64NV(gpProgramUniformui64NV, (C.GLuint)(program), (C.GLint)(location), (C.GLuint64EXT)(value)) } func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64) { C.glowProgramUniformui64vNV(gpProgramUniformui64vNV, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func ProgramVertexLimitNV(target uint32, limit int32) { C.glowProgramVertexLimitNV(gpProgramVertexLimitNV, (C.GLenum)(target), (C.GLint)(limit)) } // specifiy the vertex to be used as the source of data for flat shaded varyings func ProvokingVertex(mode uint32) { C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode)) } func ProvokingVertexEXT(mode uint32) { C.glowProvokingVertexEXT(gpProvokingVertexEXT, (C.GLenum)(mode)) } // push and pop the server attribute stack func PushAttrib(mask uint32) { C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask)) } // push and pop the client attribute stack func PushClientAttrib(mask uint32) { C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask)) } func PushClientAttribDefaultEXT(mask uint32) { C.glowPushClientAttribDefaultEXT(gpPushClientAttribDefaultEXT, (C.GLbitfield)(mask)) } // push a named debug group into the command stream func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) { C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message))) } func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) { C.glowPushDebugGroupKHR(gpPushDebugGroupKHR, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message))) } func PushGroupMarkerEXT(length int32, marker *uint8) { C.glowPushGroupMarkerEXT(gpPushGroupMarkerEXT, (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(marker))) } // push and pop the current matrix stack func PushMatrix() { C.glowPushMatrix(gpPushMatrix) } // push and pop the name stack func PushName(name uint32) { C.glowPushName(gpPushName, (C.GLuint)(name)) } // record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. func QueryCounter(id uint32, target uint32) { C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target)) } // return the values of the current matrix func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 { ret := C.glowQueryMatrixxOES(gpQueryMatrixxOES, (*C.GLfixed)(unsafe.Pointer(mantissa)), (*C.GLint)(unsafe.Pointer(exponent))) return (uint32)(ret) } func QueryObjectParameteruiAMD(target uint32, id uint32, pname uint32, param uint32) { C.glowQueryObjectParameteruiAMD(gpQueryObjectParameteruiAMD, (C.GLenum)(target), (C.GLuint)(id), (C.GLenum)(pname), (C.GLuint)(param)) } func QueryResourceNV(queryType uint32, tagId int32, bufSize uint32, buffer *int32) int32 { ret := C.glowQueryResourceNV(gpQueryResourceNV, (C.GLenum)(queryType), (C.GLint)(tagId), (C.GLuint)(bufSize), (*C.GLint)(unsafe.Pointer(buffer))) return (int32)(ret) } func QueryResourceTagNV(tagId int32, tagString *uint8) { C.glowQueryResourceTagNV(gpQueryResourceTagNV, (C.GLint)(tagId), (*C.GLchar)(unsafe.Pointer(tagString))) } func RasterPos2d(x float64, y float64) { C.glowRasterPos2d(gpRasterPos2d, (C.GLdouble)(x), (C.GLdouble)(y)) } func RasterPos2dv(v *float64) { C.glowRasterPos2dv(gpRasterPos2dv, (*C.GLdouble)(unsafe.Pointer(v))) } func RasterPos2f(x float32, y float32) { C.glowRasterPos2f(gpRasterPos2f, (C.GLfloat)(x), (C.GLfloat)(y)) } func RasterPos2fv(v *float32) { C.glowRasterPos2fv(gpRasterPos2fv, (*C.GLfloat)(unsafe.Pointer(v))) } func RasterPos2i(x int32, y int32) { C.glowRasterPos2i(gpRasterPos2i, (C.GLint)(x), (C.GLint)(y)) } func RasterPos2iv(v *int32) { C.glowRasterPos2iv(gpRasterPos2iv, (*C.GLint)(unsafe.Pointer(v))) } func RasterPos2s(x int16, y int16) { C.glowRasterPos2s(gpRasterPos2s, (C.GLshort)(x), (C.GLshort)(y)) } func RasterPos2sv(v *int16) { C.glowRasterPos2sv(gpRasterPos2sv, (*C.GLshort)(unsafe.Pointer(v))) } func RasterPos2xOES(x int32, y int32) { C.glowRasterPos2xOES(gpRasterPos2xOES, (C.GLfixed)(x), (C.GLfixed)(y)) } func RasterPos2xvOES(coords *int32) { C.glowRasterPos2xvOES(gpRasterPos2xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func RasterPos3d(x float64, y float64, z float64) { C.glowRasterPos3d(gpRasterPos3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func RasterPos3dv(v *float64) { C.glowRasterPos3dv(gpRasterPos3dv, (*C.GLdouble)(unsafe.Pointer(v))) } func RasterPos3f(x float32, y float32, z float32) { C.glowRasterPos3f(gpRasterPos3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func RasterPos3fv(v *float32) { C.glowRasterPos3fv(gpRasterPos3fv, (*C.GLfloat)(unsafe.Pointer(v))) } func RasterPos3i(x int32, y int32, z int32) { C.glowRasterPos3i(gpRasterPos3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z)) } func RasterPos3iv(v *int32) { C.glowRasterPos3iv(gpRasterPos3iv, (*C.GLint)(unsafe.Pointer(v))) } func RasterPos3s(x int16, y int16, z int16) { C.glowRasterPos3s(gpRasterPos3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func RasterPos3sv(v *int16) { C.glowRasterPos3sv(gpRasterPos3sv, (*C.GLshort)(unsafe.Pointer(v))) } func RasterPos3xOES(x int32, y int32, z int32) { C.glowRasterPos3xOES(gpRasterPos3xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z)) } func RasterPos3xvOES(coords *int32) { C.glowRasterPos3xvOES(gpRasterPos3xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func RasterPos4d(x float64, y float64, z float64, w float64) { C.glowRasterPos4d(gpRasterPos4d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func RasterPos4dv(v *float64) { C.glowRasterPos4dv(gpRasterPos4dv, (*C.GLdouble)(unsafe.Pointer(v))) } func RasterPos4f(x float32, y float32, z float32, w float32) { C.glowRasterPos4f(gpRasterPos4f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func RasterPos4fv(v *float32) { C.glowRasterPos4fv(gpRasterPos4fv, (*C.GLfloat)(unsafe.Pointer(v))) } func RasterPos4i(x int32, y int32, z int32, w int32) { C.glowRasterPos4i(gpRasterPos4i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func RasterPos4iv(v *int32) { C.glowRasterPos4iv(gpRasterPos4iv, (*C.GLint)(unsafe.Pointer(v))) } func RasterPos4s(x int16, y int16, z int16, w int16) { C.glowRasterPos4s(gpRasterPos4s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w)) } func RasterPos4sv(v *int16) { C.glowRasterPos4sv(gpRasterPos4sv, (*C.GLshort)(unsafe.Pointer(v))) } func RasterPos4xOES(x int32, y int32, z int32, w int32) { C.glowRasterPos4xOES(gpRasterPos4xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z), (C.GLfixed)(w)) } func RasterPos4xvOES(coords *int32) { C.glowRasterPos4xvOES(gpRasterPos4xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func RasterSamplesEXT(samples uint32, fixedsamplelocations bool) { C.glowRasterSamplesEXT(gpRasterSamplesEXT, (C.GLuint)(samples), (C.GLboolean)(boolToInt(fixedsamplelocations))) } // select a color buffer source for pixels func ReadBuffer(src uint32) { C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src)) } func ReadInstrumentsSGIX(marker int32) { C.glowReadInstrumentsSGIX(gpReadInstrumentsSGIX, (C.GLint)(marker)) } // read a block of pixels from the frame buffer func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // read a block of pixels from the frame buffer func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) } func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixelsARB(gpReadnPixelsARB, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) } func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixelsKHR(gpReadnPixelsKHR, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) } func Rectd(x1 float64, y1 float64, x2 float64, y2 float64) { C.glowRectd(gpRectd, (C.GLdouble)(x1), (C.GLdouble)(y1), (C.GLdouble)(x2), (C.GLdouble)(y2)) } func Rectdv(v1 *float64, v2 *float64) { C.glowRectdv(gpRectdv, (*C.GLdouble)(unsafe.Pointer(v1)), (*C.GLdouble)(unsafe.Pointer(v2))) } func Rectf(x1 float32, y1 float32, x2 float32, y2 float32) { C.glowRectf(gpRectf, (C.GLfloat)(x1), (C.GLfloat)(y1), (C.GLfloat)(x2), (C.GLfloat)(y2)) } func Rectfv(v1 *float32, v2 *float32) { C.glowRectfv(gpRectfv, (*C.GLfloat)(unsafe.Pointer(v1)), (*C.GLfloat)(unsafe.Pointer(v2))) } func Recti(x1 int32, y1 int32, x2 int32, y2 int32) { C.glowRecti(gpRecti, (C.GLint)(x1), (C.GLint)(y1), (C.GLint)(x2), (C.GLint)(y2)) } func Rectiv(v1 *int32, v2 *int32) { C.glowRectiv(gpRectiv, (*C.GLint)(unsafe.Pointer(v1)), (*C.GLint)(unsafe.Pointer(v2))) } func Rects(x1 int16, y1 int16, x2 int16, y2 int16) { C.glowRects(gpRects, (C.GLshort)(x1), (C.GLshort)(y1), (C.GLshort)(x2), (C.GLshort)(y2)) } func Rectsv(v1 *int16, v2 *int16) { C.glowRectsv(gpRectsv, (*C.GLshort)(unsafe.Pointer(v1)), (*C.GLshort)(unsafe.Pointer(v2))) } func RectxOES(x1 int32, y1 int32, x2 int32, y2 int32) { C.glowRectxOES(gpRectxOES, (C.GLfixed)(x1), (C.GLfixed)(y1), (C.GLfixed)(x2), (C.GLfixed)(y2)) } func RectxvOES(v1 *int32, v2 *int32) { C.glowRectxvOES(gpRectxvOES, (*C.GLfixed)(unsafe.Pointer(v1)), (*C.GLfixed)(unsafe.Pointer(v2))) } func ReferencePlaneSGIX(equation *float64) { C.glowReferencePlaneSGIX(gpReferencePlaneSGIX, (*C.GLdouble)(unsafe.Pointer(equation))) } func ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool { ret := C.glowReleaseKeyedMutexWin32EXT(gpReleaseKeyedMutexWin32EXT, (C.GLuint)(memory), (C.GLuint64)(key)) return ret == TRUE } // release resources consumed by the implementation's shader compiler func ReleaseShaderCompiler() { C.glowReleaseShaderCompiler(gpReleaseShaderCompiler) } func RenderGpuMaskNV(mask uint32) { C.glowRenderGpuMaskNV(gpRenderGpuMaskNV, (C.GLbitfield)(mask)) } // set rasterization mode func RenderMode(mode uint32) int32 { ret := C.glowRenderMode(gpRenderMode, (C.GLenum)(mode)) return (int32)(ret) } // establish data storage, format and dimensions of a renderbuffer object's image func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageEXT(gpRenderbufferStorageEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } // establish data storage, format, dimensions and sample count of a renderbuffer object's image func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisampleCoverageNV(gpRenderbufferStorageMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisampleEXT(gpRenderbufferStorageMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func ReplacementCodePointerSUN(xtype uint32, stride int32, pointer *unsafe.Pointer) { C.glowReplacementCodePointerSUN(gpReplacementCodePointerSUN, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func ReplacementCodeubSUN(code uint8) { C.glowReplacementCodeubSUN(gpReplacementCodeubSUN, (C.GLubyte)(code)) } func ReplacementCodeubvSUN(code *uint8) { C.glowReplacementCodeubvSUN(gpReplacementCodeubvSUN, (*C.GLubyte)(unsafe.Pointer(code))) } func ReplacementCodeuiColor3fVertex3fSUN(rc uint32, r float32, g float32, b float32, x float32, y float32, z float32) { C.glowReplacementCodeuiColor3fVertex3fSUN(gpReplacementCodeuiColor3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ReplacementCodeuiColor3fVertex3fvSUN(rc *uint32, c *float32, v *float32) { C.glowReplacementCodeuiColor3fVertex3fvSUN(gpReplacementCodeuiColor3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v))) } func ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc uint32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { C.glowReplacementCodeuiColor4fNormal3fVertex3fSUN(gpReplacementCodeuiColor4fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc *uint32, c *float32, n *float32, v *float32) { C.glowReplacementCodeuiColor4fNormal3fVertex3fvSUN(gpReplacementCodeuiColor4fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func ReplacementCodeuiColor4ubVertex3fSUN(rc uint32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) { C.glowReplacementCodeuiColor4ubVertex3fSUN(gpReplacementCodeuiColor4ubVertex3fSUN, (C.GLuint)(rc), (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ReplacementCodeuiColor4ubVertex3fvSUN(rc *uint32, c *uint8, v *float32) { C.glowReplacementCodeuiColor4ubVertex3fvSUN(gpReplacementCodeuiColor4ubVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v))) } func ReplacementCodeuiNormal3fVertex3fSUN(rc uint32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { C.glowReplacementCodeuiNormal3fVertex3fSUN(gpReplacementCodeuiNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ReplacementCodeuiNormal3fVertex3fvSUN(rc *uint32, n *float32, v *float32) { C.glowReplacementCodeuiNormal3fVertex3fvSUN(gpReplacementCodeuiNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func ReplacementCodeuiSUN(code uint32) { C.glowReplacementCodeuiSUN(gpReplacementCodeuiSUN, (C.GLuint)(code)) } func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc uint32, s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { C.glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc *uint32, tc *float32, c *float32, n *float32, v *float32) { C.glowReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc uint32, s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { C.glowReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc *uint32, tc *float32, n *float32, v *float32) { C.glowReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func ReplacementCodeuiTexCoord2fVertex3fSUN(rc uint32, s float32, t float32, x float32, y float32, z float32) { C.glowReplacementCodeuiTexCoord2fVertex3fSUN(gpReplacementCodeuiTexCoord2fVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ReplacementCodeuiTexCoord2fVertex3fvSUN(rc *uint32, tc *float32, v *float32) { C.glowReplacementCodeuiTexCoord2fVertex3fvSUN(gpReplacementCodeuiTexCoord2fVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v))) } func ReplacementCodeuiVertex3fSUN(rc uint32, x float32, y float32, z float32) { C.glowReplacementCodeuiVertex3fSUN(gpReplacementCodeuiVertex3fSUN, (C.GLuint)(rc), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ReplacementCodeuiVertex3fvSUN(rc *uint32, v *float32) { C.glowReplacementCodeuiVertex3fvSUN(gpReplacementCodeuiVertex3fvSUN, (*C.GLuint)(unsafe.Pointer(rc)), (*C.GLfloat)(unsafe.Pointer(v))) } func ReplacementCodeuivSUN(code *uint32) { C.glowReplacementCodeuivSUN(gpReplacementCodeuivSUN, (*C.GLuint)(unsafe.Pointer(code))) } func ReplacementCodeusSUN(code uint16) { C.glowReplacementCodeusSUN(gpReplacementCodeusSUN, (C.GLushort)(code)) } func ReplacementCodeusvSUN(code *uint16) { C.glowReplacementCodeusvSUN(gpReplacementCodeusvSUN, (*C.GLushort)(unsafe.Pointer(code))) } func RequestResidentProgramsNV(n int32, programs *uint32) { C.glowRequestResidentProgramsNV(gpRequestResidentProgramsNV, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(programs))) } // reset histogram table entries to zero func ResetHistogram(target uint32) { C.glowResetHistogram(gpResetHistogram, (C.GLenum)(target)) } func ResetHistogramEXT(target uint32) { C.glowResetHistogramEXT(gpResetHistogramEXT, (C.GLenum)(target)) } // reset minmax table entries to initial values func ResetMinmax(target uint32) { C.glowResetMinmax(gpResetMinmax, (C.GLenum)(target)) } func ResetMinmaxEXT(target uint32) { C.glowResetMinmaxEXT(gpResetMinmaxEXT, (C.GLenum)(target)) } func ResizeBuffersMESA() { C.glowResizeBuffersMESA(gpResizeBuffersMESA) } func ResolveDepthValuesNV() { C.glowResolveDepthValuesNV(gpResolveDepthValuesNV) } // resume transform feedback operations func ResumeTransformFeedback() { C.glowResumeTransformFeedback(gpResumeTransformFeedback) } func ResumeTransformFeedbackNV() { C.glowResumeTransformFeedbackNV(gpResumeTransformFeedbackNV) } func Rotated(angle float64, x float64, y float64, z float64) { C.glowRotated(gpRotated, (C.GLdouble)(angle), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func Rotatef(angle float32, x float32, y float32, z float32) { C.glowRotatef(gpRotatef, (C.GLfloat)(angle), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func RotatexOES(angle int32, x int32, y int32, z int32) { C.glowRotatexOES(gpRotatexOES, (C.GLfixed)(angle), (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z)) } // specify multisample coverage parameters func SampleCoverage(value float32, invert bool) { C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert))) } func SampleCoverageARB(value float32, invert bool) { C.glowSampleCoverageARB(gpSampleCoverageARB, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert))) } func SampleCoveragexOES(value int32, invert bool) { C.glowSampleCoveragexOES(gpSampleCoveragexOES, (C.GLclampx)(value), (C.GLboolean)(boolToInt(invert))) } func SampleMapATI(dst uint32, interp uint32, swizzle uint32) { C.glowSampleMapATI(gpSampleMapATI, (C.GLuint)(dst), (C.GLuint)(interp), (C.GLenum)(swizzle)) } func SampleMaskEXT(value float32, invert bool) { C.glowSampleMaskEXT(gpSampleMaskEXT, (C.GLclampf)(value), (C.GLboolean)(boolToInt(invert))) } func SampleMaskIndexedNV(index uint32, mask uint32) { C.glowSampleMaskIndexedNV(gpSampleMaskIndexedNV, (C.GLuint)(index), (C.GLbitfield)(mask)) } func SampleMaskSGIS(value float32, invert bool) { C.glowSampleMaskSGIS(gpSampleMaskSGIS, (C.GLclampf)(value), (C.GLboolean)(boolToInt(invert))) } // set the value of a sub-word of the sample mask func SampleMaski(maskNumber uint32, mask uint32) { C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask)) } func SamplePatternEXT(pattern uint32) { C.glowSamplePatternEXT(gpSamplePatternEXT, (C.GLenum)(pattern)) } func SamplePatternSGIS(pattern uint32) { C.glowSamplePatternSGIS(gpSamplePatternSGIS, (C.GLenum)(pattern)) } func SamplerParameterIiv(sampler uint32, pname uint32, param *int32) { C.glowSamplerParameterIiv(gpSamplerParameterIiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) { C.glowSamplerParameterIuiv(gpSamplerParameterIuiv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(param))) } func SamplerParameterf(sampler uint32, pname uint32, param float32) { C.glowSamplerParameterf(gpSamplerParameterf, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLfloat)(param)) } func SamplerParameterfv(sampler uint32, pname uint32, param *float32) { C.glowSamplerParameterfv(gpSamplerParameterfv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param))) } func SamplerParameteri(sampler uint32, pname uint32, param int32) { C.glowSamplerParameteri(gpSamplerParameteri, (C.GLuint)(sampler), (C.GLenum)(pname), (C.GLint)(param)) } func SamplerParameteriv(sampler uint32, pname uint32, param *int32) { C.glowSamplerParameteriv(gpSamplerParameteriv, (C.GLuint)(sampler), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func Scaled(x float64, y float64, z float64) { C.glowScaled(gpScaled, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func Scalef(x float32, y float32, z float32) { C.glowScalef(gpScalef, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func ScalexOES(x int32, y int32, z int32) { C.glowScalexOES(gpScalexOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z)) } // define the scissor box func Scissor(x int32, y int32, width int32, height int32) { C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func ScissorArrayv(first uint32, count int32, v *int32) { C.glowScissorArrayv(gpScissorArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(v))) } // define the scissor box for a specific viewport func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) { C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height)) } func ScissorIndexedv(index uint32, v *int32) { C.glowScissorIndexedv(gpScissorIndexedv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func SecondaryColor3b(red int8, green int8, blue int8) { C.glowSecondaryColor3b(gpSecondaryColor3b, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue)) } func SecondaryColor3bEXT(red int8, green int8, blue int8) { C.glowSecondaryColor3bEXT(gpSecondaryColor3bEXT, (C.GLbyte)(red), (C.GLbyte)(green), (C.GLbyte)(blue)) } func SecondaryColor3bv(v *int8) { C.glowSecondaryColor3bv(gpSecondaryColor3bv, (*C.GLbyte)(unsafe.Pointer(v))) } func SecondaryColor3bvEXT(v *int8) { C.glowSecondaryColor3bvEXT(gpSecondaryColor3bvEXT, (*C.GLbyte)(unsafe.Pointer(v))) } func SecondaryColor3d(red float64, green float64, blue float64) { C.glowSecondaryColor3d(gpSecondaryColor3d, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue)) } func SecondaryColor3dEXT(red float64, green float64, blue float64) { C.glowSecondaryColor3dEXT(gpSecondaryColor3dEXT, (C.GLdouble)(red), (C.GLdouble)(green), (C.GLdouble)(blue)) } func SecondaryColor3dv(v *float64) { C.glowSecondaryColor3dv(gpSecondaryColor3dv, (*C.GLdouble)(unsafe.Pointer(v))) } func SecondaryColor3dvEXT(v *float64) { C.glowSecondaryColor3dvEXT(gpSecondaryColor3dvEXT, (*C.GLdouble)(unsafe.Pointer(v))) } func SecondaryColor3f(red float32, green float32, blue float32) { C.glowSecondaryColor3f(gpSecondaryColor3f, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue)) } func SecondaryColor3fEXT(red float32, green float32, blue float32) { C.glowSecondaryColor3fEXT(gpSecondaryColor3fEXT, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue)) } func SecondaryColor3fv(v *float32) { C.glowSecondaryColor3fv(gpSecondaryColor3fv, (*C.GLfloat)(unsafe.Pointer(v))) } func SecondaryColor3fvEXT(v *float32) { C.glowSecondaryColor3fvEXT(gpSecondaryColor3fvEXT, (*C.GLfloat)(unsafe.Pointer(v))) } func SecondaryColor3hNV(red uint16, green uint16, blue uint16) { C.glowSecondaryColor3hNV(gpSecondaryColor3hNV, (C.GLhalfNV)(red), (C.GLhalfNV)(green), (C.GLhalfNV)(blue)) } func SecondaryColor3hvNV(v *uint16) { C.glowSecondaryColor3hvNV(gpSecondaryColor3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func SecondaryColor3i(red int32, green int32, blue int32) { C.glowSecondaryColor3i(gpSecondaryColor3i, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue)) } func SecondaryColor3iEXT(red int32, green int32, blue int32) { C.glowSecondaryColor3iEXT(gpSecondaryColor3iEXT, (C.GLint)(red), (C.GLint)(green), (C.GLint)(blue)) } func SecondaryColor3iv(v *int32) { C.glowSecondaryColor3iv(gpSecondaryColor3iv, (*C.GLint)(unsafe.Pointer(v))) } func SecondaryColor3ivEXT(v *int32) { C.glowSecondaryColor3ivEXT(gpSecondaryColor3ivEXT, (*C.GLint)(unsafe.Pointer(v))) } func SecondaryColor3s(red int16, green int16, blue int16) { C.glowSecondaryColor3s(gpSecondaryColor3s, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue)) } func SecondaryColor3sEXT(red int16, green int16, blue int16) { C.glowSecondaryColor3sEXT(gpSecondaryColor3sEXT, (C.GLshort)(red), (C.GLshort)(green), (C.GLshort)(blue)) } func SecondaryColor3sv(v *int16) { C.glowSecondaryColor3sv(gpSecondaryColor3sv, (*C.GLshort)(unsafe.Pointer(v))) } func SecondaryColor3svEXT(v *int16) { C.glowSecondaryColor3svEXT(gpSecondaryColor3svEXT, (*C.GLshort)(unsafe.Pointer(v))) } func SecondaryColor3ub(red uint8, green uint8, blue uint8) { C.glowSecondaryColor3ub(gpSecondaryColor3ub, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue)) } func SecondaryColor3ubEXT(red uint8, green uint8, blue uint8) { C.glowSecondaryColor3ubEXT(gpSecondaryColor3ubEXT, (C.GLubyte)(red), (C.GLubyte)(green), (C.GLubyte)(blue)) } func SecondaryColor3ubv(v *uint8) { C.glowSecondaryColor3ubv(gpSecondaryColor3ubv, (*C.GLubyte)(unsafe.Pointer(v))) } func SecondaryColor3ubvEXT(v *uint8) { C.glowSecondaryColor3ubvEXT(gpSecondaryColor3ubvEXT, (*C.GLubyte)(unsafe.Pointer(v))) } func SecondaryColor3ui(red uint32, green uint32, blue uint32) { C.glowSecondaryColor3ui(gpSecondaryColor3ui, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue)) } func SecondaryColor3uiEXT(red uint32, green uint32, blue uint32) { C.glowSecondaryColor3uiEXT(gpSecondaryColor3uiEXT, (C.GLuint)(red), (C.GLuint)(green), (C.GLuint)(blue)) } func SecondaryColor3uiv(v *uint32) { C.glowSecondaryColor3uiv(gpSecondaryColor3uiv, (*C.GLuint)(unsafe.Pointer(v))) } func SecondaryColor3uivEXT(v *uint32) { C.glowSecondaryColor3uivEXT(gpSecondaryColor3uivEXT, (*C.GLuint)(unsafe.Pointer(v))) } func SecondaryColor3us(red uint16, green uint16, blue uint16) { C.glowSecondaryColor3us(gpSecondaryColor3us, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue)) } func SecondaryColor3usEXT(red uint16, green uint16, blue uint16) { C.glowSecondaryColor3usEXT(gpSecondaryColor3usEXT, (C.GLushort)(red), (C.GLushort)(green), (C.GLushort)(blue)) } func SecondaryColor3usv(v *uint16) { C.glowSecondaryColor3usv(gpSecondaryColor3usv, (*C.GLushort)(unsafe.Pointer(v))) } func SecondaryColor3usvEXT(v *uint16) { C.glowSecondaryColor3usvEXT(gpSecondaryColor3usvEXT, (*C.GLushort)(unsafe.Pointer(v))) } func SecondaryColorFormatNV(size int32, xtype uint32, stride int32) { C.glowSecondaryColorFormatNV(gpSecondaryColorFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride)) } func SecondaryColorP3ui(xtype uint32, color uint32) { C.glowSecondaryColorP3ui(gpSecondaryColorP3ui, (C.GLenum)(xtype), (C.GLuint)(color)) } func SecondaryColorP3uiv(xtype uint32, color *uint32) { C.glowSecondaryColorP3uiv(gpSecondaryColorP3uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(color))) } // define an array of secondary colors func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowSecondaryColorPointer(gpSecondaryColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func SecondaryColorPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowSecondaryColorPointerEXT(gpSecondaryColorPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func SecondaryColorPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { C.glowSecondaryColorPointerListIBM(gpSecondaryColorPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride)) } // establish a buffer for selection mode values func SelectBuffer(size int32, buffer *uint32) { C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer))) } func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32) { C.glowSelectPerfMonitorCountersAMD(gpSelectPerfMonitorCountersAMD, (C.GLuint)(monitor), (C.GLboolean)(boolToInt(enable)), (C.GLuint)(group), (C.GLint)(numCounters), (*C.GLuint)(unsafe.Pointer(counterList))) } func SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) { C.glowSemaphoreParameterui64vEXT(gpSemaphoreParameterui64vEXT, (C.GLuint)(semaphore), (C.GLenum)(pname), (*C.GLuint64)(unsafe.Pointer(params))) } // define a separable two-dimensional convolution filter func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) { C.glowSeparableFilter2D(gpSeparableFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), row, column) } func SeparableFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) { C.glowSeparableFilter2DEXT(gpSeparableFilter2DEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), row, column) } func SetFenceAPPLE(fence uint32) { C.glowSetFenceAPPLE(gpSetFenceAPPLE, (C.GLuint)(fence)) } func SetFenceNV(fence uint32, condition uint32) { C.glowSetFenceNV(gpSetFenceNV, (C.GLuint)(fence), (C.GLenum)(condition)) } func SetFragmentShaderConstantATI(dst uint32, value *float32) { C.glowSetFragmentShaderConstantATI(gpSetFragmentShaderConstantATI, (C.GLuint)(dst), (*C.GLfloat)(unsafe.Pointer(value))) } func SetInvariantEXT(id uint32, xtype uint32, addr unsafe.Pointer) { C.glowSetInvariantEXT(gpSetInvariantEXT, (C.GLuint)(id), (C.GLenum)(xtype), addr) } func SetLocalConstantEXT(id uint32, xtype uint32, addr unsafe.Pointer) { C.glowSetLocalConstantEXT(gpSetLocalConstantEXT, (C.GLuint)(id), (C.GLenum)(xtype), addr) } func SetMultisamplefvAMD(pname uint32, index uint32, val *float32) { C.glowSetMultisamplefvAMD(gpSetMultisamplefvAMD, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val))) } // select flat or smooth shading func ShadeModel(mode uint32) { C.glowShadeModel(gpShadeModel, (C.GLenum)(mode)) } // load pre-compiled shader binaries func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) { C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryformat), binary, (C.GLsizei)(length)) } func ShaderOp1EXT(op uint32, res uint32, arg1 uint32) { C.glowShaderOp1EXT(gpShaderOp1EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1)) } func ShaderOp2EXT(op uint32, res uint32, arg1 uint32, arg2 uint32) { C.glowShaderOp2EXT(gpShaderOp2EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1), (C.GLuint)(arg2)) } func ShaderOp3EXT(op uint32, res uint32, arg1 uint32, arg2 uint32, arg3 uint32) { C.glowShaderOp3EXT(gpShaderOp3EXT, (C.GLenum)(op), (C.GLuint)(res), (C.GLuint)(arg1), (C.GLuint)(arg2), (C.GLuint)(arg3)) } // Replaces the source code in a shader object func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length))) } func ShaderSourceARB(shaderObj uintptr, count int32, xstring **uint8, length *int32) { C.glowShaderSourceARB(gpShaderSourceARB, (C.GLhandleARB)(shaderObj), (C.GLsizei)(count), (**C.GLcharARB)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length))) } // change an active shader storage block binding func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) { C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding)) } func SharpenTexFuncSGIS(target uint32, n int32, points *float32) { C.glowSharpenTexFuncSGIS(gpSharpenTexFuncSGIS, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(points))) } func SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, dstLayouts *uint32) { C.glowSignalSemaphoreEXT(gpSignalSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(dstLayouts))) } func SignalVkFenceNV(vkFence uint64) { C.glowSignalVkFenceNV(gpSignalVkFenceNV, (C.GLuint64)(vkFence)) } func SignalVkSemaphoreNV(vkSemaphore uint64) { C.glowSignalVkSemaphoreNV(gpSignalVkSemaphoreNV, (C.GLuint64)(vkSemaphore)) } func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32) { C.glowSpecializeShaderARB(gpSpecializeShaderARB, (C.GLuint)(shader), (*C.GLchar)(unsafe.Pointer(pEntryPoint)), (C.GLuint)(numSpecializationConstants), (*C.GLuint)(unsafe.Pointer(pConstantIndex)), (*C.GLuint)(unsafe.Pointer(pConstantValue))) } func SpriteParameterfSGIX(pname uint32, param float32) { C.glowSpriteParameterfSGIX(gpSpriteParameterfSGIX, (C.GLenum)(pname), (C.GLfloat)(param)) } func SpriteParameterfvSGIX(pname uint32, params *float32) { C.glowSpriteParameterfvSGIX(gpSpriteParameterfvSGIX, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func SpriteParameteriSGIX(pname uint32, param int32) { C.glowSpriteParameteriSGIX(gpSpriteParameteriSGIX, (C.GLenum)(pname), (C.GLint)(param)) } func SpriteParameterivSGIX(pname uint32, params *int32) { C.glowSpriteParameterivSGIX(gpSpriteParameterivSGIX, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func StartInstrumentsSGIX() { C.glowStartInstrumentsSGIX(gpStartInstrumentsSGIX) } func StateCaptureNV(state uint32, mode uint32) { C.glowStateCaptureNV(gpStateCaptureNV, (C.GLuint)(state), (C.GLenum)(mode)) } func StencilClearTagEXT(stencilTagBits int32, stencilClearTag uint32) { C.glowStencilClearTagEXT(gpStencilClearTagEXT, (C.GLsizei)(stencilTagBits), (C.GLuint)(stencilClearTag)) } func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32) { C.glowStencilFillPathInstancedNV(gpStencilFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func StencilFillPathNV(path uint32, fillMode uint32, mask uint32) { C.glowStencilFillPathNV(gpStencilFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask)) } // set front and back function and reference value for stencil testing func StencilFunc(xfunc uint32, ref int32, mask uint32) { C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) } // set front and/or back function and reference value for stencil testing func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) { C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) } func StencilFuncSeparateATI(frontfunc uint32, backfunc uint32, ref int32, mask uint32) { C.glowStencilFuncSeparateATI(gpStencilFuncSeparateATI, (C.GLenum)(frontfunc), (C.GLenum)(backfunc), (C.GLint)(ref), (C.GLuint)(mask)) } // control the front and back writing of individual bits in the stencil planes func StencilMask(mask uint32) { C.glowStencilMask(gpStencilMask, (C.GLuint)(mask)) } // control the front and/or back writing of individual bits in the stencil planes func StencilMaskSeparate(face uint32, mask uint32) { C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask)) } // set front and back stencil test actions func StencilOp(fail uint32, zfail uint32, zpass uint32) { C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass)) } // set front and/or back stencil test actions func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) { C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass)) } func StencilOpSeparateATI(face uint32, sfail uint32, dpfail uint32, dppass uint32) { C.glowStencilOpSeparateATI(gpStencilOpSeparateATI, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass)) } func StencilOpValueAMD(face uint32, value uint32) { C.glowStencilOpValueAMD(gpStencilOpValueAMD, (C.GLenum)(face), (C.GLuint)(value)) } func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32) { C.glowStencilStrokePathInstancedNV(gpStencilStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func StencilStrokePathNV(path uint32, reference int32, mask uint32) { C.glowStencilStrokePathNV(gpStencilStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask)) } func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) { C.glowStencilThenCoverFillPathInstancedNV(gpStencilThenCoverFillPathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) { C.glowStencilThenCoverFillPathNV(gpStencilThenCoverFillPathNV, (C.GLuint)(path), (C.GLenum)(fillMode), (C.GLuint)(mask), (C.GLenum)(coverMode)) } func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) { C.glowStencilThenCoverStrokePathInstancedNV(gpStencilThenCoverStrokePathInstancedNV, (C.GLsizei)(numPaths), (C.GLenum)(pathNameType), paths, (C.GLuint)(pathBase), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) { C.glowStencilThenCoverStrokePathNV(gpStencilThenCoverStrokePathNV, (C.GLuint)(path), (C.GLint)(reference), (C.GLuint)(mask), (C.GLenum)(coverMode)) } func StopInstrumentsSGIX(marker int32) { C.glowStopInstrumentsSGIX(gpStopInstrumentsSGIX, (C.GLint)(marker)) } func StringMarkerGREMEDY(len int32, xstring unsafe.Pointer) { C.glowStringMarkerGREMEDY(gpStringMarkerGREMEDY, (C.GLsizei)(len), xstring) } func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) { C.glowSubpixelPrecisionBiasNV(gpSubpixelPrecisionBiasNV, (C.GLuint)(xbits), (C.GLuint)(ybits)) } func SwizzleEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) { C.glowSwizzleEXT(gpSwizzleEXT, (C.GLuint)(res), (C.GLuint)(in), (C.GLenum)(outX), (C.GLenum)(outY), (C.GLenum)(outZ), (C.GLenum)(outW)) } func SyncTextureINTEL(texture uint32) { C.glowSyncTextureINTEL(gpSyncTextureINTEL, (C.GLuint)(texture)) } func TagSampleBufferSGIX() { C.glowTagSampleBufferSGIX(gpTagSampleBufferSGIX) } func Tangent3bEXT(tx int8, ty int8, tz int8) { C.glowTangent3bEXT(gpTangent3bEXT, (C.GLbyte)(tx), (C.GLbyte)(ty), (C.GLbyte)(tz)) } func Tangent3bvEXT(v *int8) { C.glowTangent3bvEXT(gpTangent3bvEXT, (*C.GLbyte)(unsafe.Pointer(v))) } func Tangent3dEXT(tx float64, ty float64, tz float64) { C.glowTangent3dEXT(gpTangent3dEXT, (C.GLdouble)(tx), (C.GLdouble)(ty), (C.GLdouble)(tz)) } func Tangent3dvEXT(v *float64) { C.glowTangent3dvEXT(gpTangent3dvEXT, (*C.GLdouble)(unsafe.Pointer(v))) } func Tangent3fEXT(tx float32, ty float32, tz float32) { C.glowTangent3fEXT(gpTangent3fEXT, (C.GLfloat)(tx), (C.GLfloat)(ty), (C.GLfloat)(tz)) } func Tangent3fvEXT(v *float32) { C.glowTangent3fvEXT(gpTangent3fvEXT, (*C.GLfloat)(unsafe.Pointer(v))) } func Tangent3iEXT(tx int32, ty int32, tz int32) { C.glowTangent3iEXT(gpTangent3iEXT, (C.GLint)(tx), (C.GLint)(ty), (C.GLint)(tz)) } func Tangent3ivEXT(v *int32) { C.glowTangent3ivEXT(gpTangent3ivEXT, (*C.GLint)(unsafe.Pointer(v))) } func Tangent3sEXT(tx int16, ty int16, tz int16) { C.glowTangent3sEXT(gpTangent3sEXT, (C.GLshort)(tx), (C.GLshort)(ty), (C.GLshort)(tz)) } func Tangent3svEXT(v *int16) { C.glowTangent3svEXT(gpTangent3svEXT, (*C.GLshort)(unsafe.Pointer(v))) } func TangentPointerEXT(xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowTangentPointerEXT(gpTangentPointerEXT, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func TbufferMask3DFX(mask uint32) { C.glowTbufferMask3DFX(gpTbufferMask3DFX, (C.GLuint)(mask)) } func TessellationFactorAMD(factor float32) { C.glowTessellationFactorAMD(gpTessellationFactorAMD, (C.GLfloat)(factor)) } func TessellationModeAMD(mode uint32) { C.glowTessellationModeAMD(gpTessellationModeAMD, (C.GLenum)(mode)) } func TestFenceAPPLE(fence uint32) bool { ret := C.glowTestFenceAPPLE(gpTestFenceAPPLE, (C.GLuint)(fence)) return ret == TRUE } func TestFenceNV(fence uint32) bool { ret := C.glowTestFenceNV(gpTestFenceNV, (C.GLuint)(fence)) return ret == TRUE } func TestObjectAPPLE(object uint32, name uint32) bool { ret := C.glowTestObjectAPPLE(gpTestObjectAPPLE, (C.GLenum)(object), (C.GLuint)(name)) return ret == TRUE } // attach a buffer object's data store to a buffer texture object func TexBuffer(target uint32, internalformat uint32, buffer uint32) { C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) } func TexBufferARB(target uint32, internalformat uint32, buffer uint32) { C.glowTexBufferARB(gpTexBufferARB, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) } func TexBufferEXT(target uint32, internalformat uint32, buffer uint32) { C.glowTexBufferEXT(gpTexBufferEXT, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) } // attach a range of a buffer object's data store to a buffer texture object func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func TexBumpParameterfvATI(pname uint32, param *float32) { C.glowTexBumpParameterfvATI(gpTexBumpParameterfvATI, (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param))) } func TexBumpParameterivATI(pname uint32, param *int32) { C.glowTexBumpParameterivATI(gpTexBumpParameterivATI, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func TexCoord1bOES(s int8) { C.glowTexCoord1bOES(gpTexCoord1bOES, (C.GLbyte)(s)) } func TexCoord1bvOES(coords *int8) { C.glowTexCoord1bvOES(gpTexCoord1bvOES, (*C.GLbyte)(unsafe.Pointer(coords))) } func TexCoord1d(s float64) { C.glowTexCoord1d(gpTexCoord1d, (C.GLdouble)(s)) } func TexCoord1dv(v *float64) { C.glowTexCoord1dv(gpTexCoord1dv, (*C.GLdouble)(unsafe.Pointer(v))) } func TexCoord1f(s float32) { C.glowTexCoord1f(gpTexCoord1f, (C.GLfloat)(s)) } func TexCoord1fv(v *float32) { C.glowTexCoord1fv(gpTexCoord1fv, (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord1hNV(s uint16) { C.glowTexCoord1hNV(gpTexCoord1hNV, (C.GLhalfNV)(s)) } func TexCoord1hvNV(v *uint16) { C.glowTexCoord1hvNV(gpTexCoord1hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func TexCoord1i(s int32) { C.glowTexCoord1i(gpTexCoord1i, (C.GLint)(s)) } func TexCoord1iv(v *int32) { C.glowTexCoord1iv(gpTexCoord1iv, (*C.GLint)(unsafe.Pointer(v))) } func TexCoord1s(s int16) { C.glowTexCoord1s(gpTexCoord1s, (C.GLshort)(s)) } func TexCoord1sv(v *int16) { C.glowTexCoord1sv(gpTexCoord1sv, (*C.GLshort)(unsafe.Pointer(v))) } func TexCoord1xOES(s int32) { C.glowTexCoord1xOES(gpTexCoord1xOES, (C.GLfixed)(s)) } func TexCoord1xvOES(coords *int32) { C.glowTexCoord1xvOES(gpTexCoord1xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func TexCoord2bOES(s int8, t int8) { C.glowTexCoord2bOES(gpTexCoord2bOES, (C.GLbyte)(s), (C.GLbyte)(t)) } func TexCoord2bvOES(coords *int8) { C.glowTexCoord2bvOES(gpTexCoord2bvOES, (*C.GLbyte)(unsafe.Pointer(coords))) } func TexCoord2d(s float64, t float64) { C.glowTexCoord2d(gpTexCoord2d, (C.GLdouble)(s), (C.GLdouble)(t)) } func TexCoord2dv(v *float64) { C.glowTexCoord2dv(gpTexCoord2dv, (*C.GLdouble)(unsafe.Pointer(v))) } func TexCoord2f(s float32, t float32) { C.glowTexCoord2f(gpTexCoord2f, (C.GLfloat)(s), (C.GLfloat)(t)) } func TexCoord2fColor3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, x float32, y float32, z float32) { C.glowTexCoord2fColor3fVertex3fSUN(gpTexCoord2fColor3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func TexCoord2fColor3fVertex3fvSUN(tc *float32, c *float32, v *float32) { C.glowTexCoord2fColor3fVertex3fvSUN(gpTexCoord2fColor3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord2fColor4fNormal3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { C.glowTexCoord2fColor4fNormal3fVertex3fSUN(gpTexCoord2fColor4fNormal3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func TexCoord2fColor4fNormal3fVertex3fvSUN(tc *float32, c *float32, n *float32, v *float32) { C.glowTexCoord2fColor4fNormal3fVertex3fvSUN(gpTexCoord2fColor4fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord2fColor4ubVertex3fSUN(s float32, t float32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) { C.glowTexCoord2fColor4ubVertex3fSUN(gpTexCoord2fColor4ubVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLubyte)(r), (C.GLubyte)(g), (C.GLubyte)(b), (C.GLubyte)(a), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func TexCoord2fColor4ubVertex3fvSUN(tc *float32, c *uint8, v *float32) { C.glowTexCoord2fColor4ubVertex3fvSUN(gpTexCoord2fColor4ubVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLubyte)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord2fNormal3fVertex3fSUN(s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) { C.glowTexCoord2fNormal3fVertex3fSUN(gpTexCoord2fNormal3fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func TexCoord2fNormal3fVertex3fvSUN(tc *float32, n *float32, v *float32) { C.glowTexCoord2fNormal3fVertex3fvSUN(gpTexCoord2fNormal3fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord2fVertex3fSUN(s float32, t float32, x float32, y float32, z float32) { C.glowTexCoord2fVertex3fSUN(gpTexCoord2fVertex3fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func TexCoord2fVertex3fvSUN(tc *float32, v *float32) { C.glowTexCoord2fVertex3fvSUN(gpTexCoord2fVertex3fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord2fv(v *float32) { C.glowTexCoord2fv(gpTexCoord2fv, (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord2hNV(s uint16, t uint16) { C.glowTexCoord2hNV(gpTexCoord2hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t)) } func TexCoord2hvNV(v *uint16) { C.glowTexCoord2hvNV(gpTexCoord2hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func TexCoord2i(s int32, t int32) { C.glowTexCoord2i(gpTexCoord2i, (C.GLint)(s), (C.GLint)(t)) } func TexCoord2iv(v *int32) { C.glowTexCoord2iv(gpTexCoord2iv, (*C.GLint)(unsafe.Pointer(v))) } func TexCoord2s(s int16, t int16) { C.glowTexCoord2s(gpTexCoord2s, (C.GLshort)(s), (C.GLshort)(t)) } func TexCoord2sv(v *int16) { C.glowTexCoord2sv(gpTexCoord2sv, (*C.GLshort)(unsafe.Pointer(v))) } func TexCoord2xOES(s int32, t int32) { C.glowTexCoord2xOES(gpTexCoord2xOES, (C.GLfixed)(s), (C.GLfixed)(t)) } func TexCoord2xvOES(coords *int32) { C.glowTexCoord2xvOES(gpTexCoord2xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func TexCoord3bOES(s int8, t int8, r int8) { C.glowTexCoord3bOES(gpTexCoord3bOES, (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r)) } func TexCoord3bvOES(coords *int8) { C.glowTexCoord3bvOES(gpTexCoord3bvOES, (*C.GLbyte)(unsafe.Pointer(coords))) } func TexCoord3d(s float64, t float64, r float64) { C.glowTexCoord3d(gpTexCoord3d, (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r)) } func TexCoord3dv(v *float64) { C.glowTexCoord3dv(gpTexCoord3dv, (*C.GLdouble)(unsafe.Pointer(v))) } func TexCoord3f(s float32, t float32, r float32) { C.glowTexCoord3f(gpTexCoord3f, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r)) } func TexCoord3fv(v *float32) { C.glowTexCoord3fv(gpTexCoord3fv, (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord3hNV(s uint16, t uint16, r uint16) { C.glowTexCoord3hNV(gpTexCoord3hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r)) } func TexCoord3hvNV(v *uint16) { C.glowTexCoord3hvNV(gpTexCoord3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func TexCoord3i(s int32, t int32, r int32) { C.glowTexCoord3i(gpTexCoord3i, (C.GLint)(s), (C.GLint)(t), (C.GLint)(r)) } func TexCoord3iv(v *int32) { C.glowTexCoord3iv(gpTexCoord3iv, (*C.GLint)(unsafe.Pointer(v))) } func TexCoord3s(s int16, t int16, r int16) { C.glowTexCoord3s(gpTexCoord3s, (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r)) } func TexCoord3sv(v *int16) { C.glowTexCoord3sv(gpTexCoord3sv, (*C.GLshort)(unsafe.Pointer(v))) } func TexCoord3xOES(s int32, t int32, r int32) { C.glowTexCoord3xOES(gpTexCoord3xOES, (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r)) } func TexCoord3xvOES(coords *int32) { C.glowTexCoord3xvOES(gpTexCoord3xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func TexCoord4bOES(s int8, t int8, r int8, q int8) { C.glowTexCoord4bOES(gpTexCoord4bOES, (C.GLbyte)(s), (C.GLbyte)(t), (C.GLbyte)(r), (C.GLbyte)(q)) } func TexCoord4bvOES(coords *int8) { C.glowTexCoord4bvOES(gpTexCoord4bvOES, (*C.GLbyte)(unsafe.Pointer(coords))) } func TexCoord4d(s float64, t float64, r float64, q float64) { C.glowTexCoord4d(gpTexCoord4d, (C.GLdouble)(s), (C.GLdouble)(t), (C.GLdouble)(r), (C.GLdouble)(q)) } func TexCoord4dv(v *float64) { C.glowTexCoord4dv(gpTexCoord4dv, (*C.GLdouble)(unsafe.Pointer(v))) } func TexCoord4f(s float32, t float32, r float32, q float32) { C.glowTexCoord4f(gpTexCoord4f, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(r), (C.GLfloat)(q)) } func TexCoord4fColor4fNormal3fVertex4fSUN(s float32, t float32, p float32, q float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32, w float32) { C.glowTexCoord4fColor4fNormal3fVertex4fSUN(gpTexCoord4fColor4fNormal3fVertex4fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(p), (C.GLfloat)(q), (C.GLfloat)(r), (C.GLfloat)(g), (C.GLfloat)(b), (C.GLfloat)(a), (C.GLfloat)(nx), (C.GLfloat)(ny), (C.GLfloat)(nz), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func TexCoord4fColor4fNormal3fVertex4fvSUN(tc *float32, c *float32, n *float32, v *float32) { C.glowTexCoord4fColor4fNormal3fVertex4fvSUN(gpTexCoord4fColor4fNormal3fVertex4fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(c)), (*C.GLfloat)(unsafe.Pointer(n)), (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord4fVertex4fSUN(s float32, t float32, p float32, q float32, x float32, y float32, z float32, w float32) { C.glowTexCoord4fVertex4fSUN(gpTexCoord4fVertex4fSUN, (C.GLfloat)(s), (C.GLfloat)(t), (C.GLfloat)(p), (C.GLfloat)(q), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func TexCoord4fVertex4fvSUN(tc *float32, v *float32) { C.glowTexCoord4fVertex4fvSUN(gpTexCoord4fVertex4fvSUN, (*C.GLfloat)(unsafe.Pointer(tc)), (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord4fv(v *float32) { C.glowTexCoord4fv(gpTexCoord4fv, (*C.GLfloat)(unsafe.Pointer(v))) } func TexCoord4hNV(s uint16, t uint16, r uint16, q uint16) { C.glowTexCoord4hNV(gpTexCoord4hNV, (C.GLhalfNV)(s), (C.GLhalfNV)(t), (C.GLhalfNV)(r), (C.GLhalfNV)(q)) } func TexCoord4hvNV(v *uint16) { C.glowTexCoord4hvNV(gpTexCoord4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func TexCoord4i(s int32, t int32, r int32, q int32) { C.glowTexCoord4i(gpTexCoord4i, (C.GLint)(s), (C.GLint)(t), (C.GLint)(r), (C.GLint)(q)) } func TexCoord4iv(v *int32) { C.glowTexCoord4iv(gpTexCoord4iv, (*C.GLint)(unsafe.Pointer(v))) } func TexCoord4s(s int16, t int16, r int16, q int16) { C.glowTexCoord4s(gpTexCoord4s, (C.GLshort)(s), (C.GLshort)(t), (C.GLshort)(r), (C.GLshort)(q)) } func TexCoord4sv(v *int16) { C.glowTexCoord4sv(gpTexCoord4sv, (*C.GLshort)(unsafe.Pointer(v))) } func TexCoord4xOES(s int32, t int32, r int32, q int32) { C.glowTexCoord4xOES(gpTexCoord4xOES, (C.GLfixed)(s), (C.GLfixed)(t), (C.GLfixed)(r), (C.GLfixed)(q)) } func TexCoord4xvOES(coords *int32) { C.glowTexCoord4xvOES(gpTexCoord4xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func TexCoordFormatNV(size int32, xtype uint32, stride int32) { C.glowTexCoordFormatNV(gpTexCoordFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride)) } func TexCoordP1ui(xtype uint32, coords uint32) { C.glowTexCoordP1ui(gpTexCoordP1ui, (C.GLenum)(xtype), (C.GLuint)(coords)) } func TexCoordP1uiv(xtype uint32, coords *uint32) { C.glowTexCoordP1uiv(gpTexCoordP1uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } func TexCoordP2ui(xtype uint32, coords uint32) { C.glowTexCoordP2ui(gpTexCoordP2ui, (C.GLenum)(xtype), (C.GLuint)(coords)) } func TexCoordP2uiv(xtype uint32, coords *uint32) { C.glowTexCoordP2uiv(gpTexCoordP2uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } func TexCoordP3ui(xtype uint32, coords uint32) { C.glowTexCoordP3ui(gpTexCoordP3ui, (C.GLenum)(xtype), (C.GLuint)(coords)) } func TexCoordP3uiv(xtype uint32, coords *uint32) { C.glowTexCoordP3uiv(gpTexCoordP3uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } func TexCoordP4ui(xtype uint32, coords uint32) { C.glowTexCoordP4ui(gpTexCoordP4ui, (C.GLenum)(xtype), (C.GLuint)(coords)) } func TexCoordP4uiv(xtype uint32, coords *uint32) { C.glowTexCoordP4uiv(gpTexCoordP4uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(coords))) } // define an array of texture coordinates func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func TexCoordPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { C.glowTexCoordPointerEXT(gpTexCoordPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer) } func TexCoordPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { C.glowTexCoordPointerListIBM(gpTexCoordPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride)) } func TexCoordPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) { C.glowTexCoordPointervINTEL(gpTexCoordPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer) } func TexEnvf(target uint32, pname uint32, param float32) { C.glowTexEnvf(gpTexEnvf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param)) } func TexEnvfv(target uint32, pname uint32, params *float32) { C.glowTexEnvfv(gpTexEnvfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func TexEnvi(target uint32, pname uint32, param int32) { C.glowTexEnvi(gpTexEnvi, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func TexEnviv(target uint32, pname uint32, params *int32) { C.glowTexEnviv(gpTexEnviv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TexEnvxOES(target uint32, pname uint32, param int32) { C.glowTexEnvxOES(gpTexEnvxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param)) } func TexEnvxvOES(target uint32, pname uint32, params *int32) { C.glowTexEnvxvOES(gpTexEnvxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func TexFilterFuncSGIS(target uint32, filter uint32, n int32, weights *float32) { C.glowTexFilterFuncSGIS(gpTexFilterFuncSGIS, (C.GLenum)(target), (C.GLenum)(filter), (C.GLsizei)(n), (*C.GLfloat)(unsafe.Pointer(weights))) } func TexGend(coord uint32, pname uint32, param float64) { C.glowTexGend(gpTexGend, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLdouble)(param)) } func TexGendv(coord uint32, pname uint32, params *float64) { C.glowTexGendv(gpTexGendv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func TexGenf(coord uint32, pname uint32, param float32) { C.glowTexGenf(gpTexGenf, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfloat)(param)) } func TexGenfv(coord uint32, pname uint32, params *float32) { C.glowTexGenfv(gpTexGenfv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func TexGeni(coord uint32, pname uint32, param int32) { C.glowTexGeni(gpTexGeni, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLint)(param)) } func TexGeniv(coord uint32, pname uint32, params *int32) { C.glowTexGeniv(gpTexGeniv, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TexGenxOES(coord uint32, pname uint32, param int32) { C.glowTexGenxOES(gpTexGenxOES, (C.GLenum)(coord), (C.GLenum)(pname), (C.GLfixed)(param)) } func TexGenxvOES(coord uint32, pname uint32, params *int32) { C.glowTexGenxvOES(gpTexGenxvOES, (C.GLenum)(coord), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } // specify a one-dimensional texture image func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // specify a two-dimensional texture image func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // establish the data storage, format, dimensions, and number of samples of a multisample texture's image func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) } func TexImage2DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) { C.glowTexImage2DMultisampleCoverageNV(gpTexImage2DMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations))) } // specify a three-dimensional texture image func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexImage3DEXT(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage3DEXT(gpTexImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // establish the data storage, format, dimensions, and number of samples of a multisample texture's image func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) } func TexImage3DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) { C.glowTexImage3DMultisampleCoverageNV(gpTexImage3DMultisampleCoverageNV, (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations))) } func TexImage4DSGIS(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, size4d int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage4DSGIS(gpTexImage4DSGIS, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(size4d), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) { C.glowTexPageCommitmentARB(gpTexPageCommitmentARB, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit))) } func TexParameterIiv(target uint32, pname uint32, params *int32) { C.glowTexParameterIiv(gpTexParameterIiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TexParameterIivEXT(target uint32, pname uint32, params *int32) { C.glowTexParameterIivEXT(gpTexParameterIivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TexParameterIuiv(target uint32, pname uint32, params *uint32) { C.glowTexParameterIuiv(gpTexParameterIuiv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func TexParameterIuivEXT(target uint32, pname uint32, params *uint32) { C.glowTexParameterIuivEXT(gpTexParameterIuivEXT, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func TexParameterf(target uint32, pname uint32, param float32) { C.glowTexParameterf(gpTexParameterf, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param)) } func TexParameterfv(target uint32, pname uint32, params *float32) { C.glowTexParameterfv(gpTexParameterfv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func TexParameteri(target uint32, pname uint32, param int32) { C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func TexParameteriv(target uint32, pname uint32, params *int32) { C.glowTexParameteriv(gpTexParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TexParameterxOES(target uint32, pname uint32, param int32) { C.glowTexParameterxOES(gpTexParameterxOES, (C.GLenum)(target), (C.GLenum)(pname), (C.GLfixed)(param)) } func TexParameterxvOES(target uint32, pname uint32, params *int32) { C.glowTexParameterxvOES(gpTexParameterxvOES, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfixed)(unsafe.Pointer(params))) } func TexRenderbufferNV(target uint32, renderbuffer uint32) { C.glowTexRenderbufferNV(gpTexRenderbufferNV, (C.GLenum)(target), (C.GLuint)(renderbuffer)) } // simultaneously specify storage for all levels of a one-dimensional texture func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) { C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) } // simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } // specify storage for a two-dimensional multisample texture func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) } // simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } // specify storage for a two-dimensional multisample array texture func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) } func TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) { C.glowTexStorageMem1DEXT(gpTexStorageMem1DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) { C.glowTexStorageMem2DEXT(gpTexStorageMem2DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) { C.glowTexStorageMem2DMultisampleEXT(gpTexStorageMem2DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) { C.glowTexStorageMem3DEXT(gpTexStorageMem3DEXT, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) { C.glowTexStorageMem3DMultisampleEXT(gpTexStorageMem3DMultisampleEXT, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TexStorageSparseAMD(target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) { C.glowTexStorageSparseAMD(gpTexStorageSparseAMD, (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(layers), (C.GLbitfield)(flags)) } // specify a one-dimensional texture subimage func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexSubImage1DEXT(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage1DEXT(gpTexSubImage1DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // specify a two-dimensional texture subimage func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage2DEXT(gpTexSubImage2DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // specify a three-dimensional texture subimage func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage3DEXT(gpTexSubImage3DEXT, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TexSubImage4DSGIS(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, woffset int32, width int32, height int32, depth int32, size4d int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage4DSGIS(gpTexSubImage4DSGIS, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(woffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(size4d), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // controls the ordering of reads and writes to rendered fragments across drawing commands func TextureBarrier() { C.glowTextureBarrier(gpTextureBarrier) } func TextureBarrierNV() { C.glowTextureBarrierNV(gpTextureBarrierNV) } // attach a buffer object's data store to a buffer texture object func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) { C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer)) } func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32) { C.glowTextureBufferEXT(gpTextureBufferEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) } // attach a range of a buffer object's data store to a buffer texture object func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTextureBufferRangeEXT(gpTextureBufferRangeEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func TextureColorMaskSGIS(red bool, green bool, blue bool, alpha bool) { C.glowTextureColorMaskSGIS(gpTextureColorMaskSGIS, (C.GLboolean)(boolToInt(red)), (C.GLboolean)(boolToInt(green)), (C.GLboolean)(boolToInt(blue)), (C.GLboolean)(boolToInt(alpha))) } func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureImage1DEXT(gpTextureImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureImage2DEXT(gpTextureImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TextureImage2DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) { C.glowTextureImage2DMultisampleCoverageNV(gpTextureImage2DMultisampleCoverageNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations))) } func TextureImage2DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) { C.glowTextureImage2DMultisampleNV(gpTextureImage2DMultisampleNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations))) } func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureImage3DEXT(gpTextureImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TextureImage3DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) { C.glowTextureImage3DMultisampleCoverageNV(gpTextureImage3DMultisampleCoverageNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(coverageSamples), (C.GLsizei)(colorSamples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations))) } func TextureImage3DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) { C.glowTextureImage3DMultisampleNV(gpTextureImage3DMultisampleNV, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLint)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations))) } func TextureLightEXT(pname uint32) { C.glowTextureLightEXT(gpTextureLightEXT, (C.GLenum)(pname)) } func TextureMaterialEXT(face uint32, mode uint32) { C.glowTextureMaterialEXT(gpTextureMaterialEXT, (C.GLenum)(face), (C.GLenum)(mode)) } func TextureNormalEXT(mode uint32) { C.glowTextureNormalEXT(gpTextureNormalEXT, (C.GLenum)(mode)) } func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) { C.glowTexturePageCommitmentEXT(gpTexturePageCommitmentEXT, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(commit))) } func TextureParameterIiv(texture uint32, pname uint32, params *int32) { C.glowTextureParameterIiv(gpTextureParameterIiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) { C.glowTextureParameterIivEXT(gpTextureParameterIivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TextureParameterIuiv(texture uint32, pname uint32, params *uint32) { C.glowTextureParameterIuiv(gpTextureParameterIuiv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) { C.glowTextureParameterIuivEXT(gpTextureParameterIuivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLuint)(unsafe.Pointer(params))) } func TextureParameterf(texture uint32, pname uint32, param float32) { C.glowTextureParameterf(gpTextureParameterf, (C.GLuint)(texture), (C.GLenum)(pname), (C.GLfloat)(param)) } func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32) { C.glowTextureParameterfEXT(gpTextureParameterfEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (C.GLfloat)(param)) } func TextureParameterfv(texture uint32, pname uint32, param *float32) { C.glowTextureParameterfv(gpTextureParameterfv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(param))) } func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) { C.glowTextureParameterfvEXT(gpTextureParameterfvEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func TextureParameteri(texture uint32, pname uint32, param int32) { C.glowTextureParameteri(gpTextureParameteri, (C.GLuint)(texture), (C.GLenum)(pname), (C.GLint)(param)) } func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32) { C.glowTextureParameteriEXT(gpTextureParameteriEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param)) } func TextureParameteriv(texture uint32, pname uint32, param *int32) { C.glowTextureParameteriv(gpTextureParameteriv, (C.GLuint)(texture), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param))) } func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) { C.glowTextureParameterivEXT(gpTextureParameterivEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } func TextureRangeAPPLE(target uint32, length int32, pointer unsafe.Pointer) { C.glowTextureRangeAPPLE(gpTextureRangeAPPLE, (C.GLenum)(target), (C.GLsizei)(length), pointer) } func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32) { C.glowTextureRenderbufferEXT(gpTextureRenderbufferEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(renderbuffer)) } // simultaneously specify storage for all levels of a one-dimensional texture func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) { C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) } func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32) { C.glowTextureStorage1DEXT(gpTextureStorage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) } // simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTextureStorage2DEXT(gpTextureStorage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) } // specify storage for a two-dimensional multisample texture func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) } func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTextureStorage2DMultisampleEXT(gpTextureStorage2DMultisampleEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) } // simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTextureStorage3DEXT(gpTextureStorage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) } // specify storage for a two-dimensional multisample array texture func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) } func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTextureStorage3DMultisampleEXT(gpTextureStorage3DMultisampleEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) } func TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) { C.glowTextureStorageMem1DEXT(gpTextureStorageMem1DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) { C.glowTextureStorageMem2DEXT(gpTextureStorageMem2DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) { C.glowTextureStorageMem2DMultisampleEXT(gpTextureStorageMem2DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) { C.glowTextureStorageMem3DEXT(gpTextureStorageMem3DEXT, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) { C.glowTextureStorageMem3DMultisampleEXT(gpTextureStorageMem3DMultisampleEXT, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedSampleLocations)), (C.GLuint)(memory), (C.GLuint64)(offset)) } func TextureStorageSparseAMD(texture uint32, target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) { C.glowTextureStorageSparseAMD(gpTextureStorageSparseAMD, (C.GLuint)(texture), (C.GLenum)(target), (C.GLenum)(internalFormat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(layers), (C.GLbitfield)(flags)) } // specify a one-dimensional texture subimage func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage1DEXT(gpTextureSubImage1DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // specify a two-dimensional texture subimage func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage2DEXT(gpTextureSubImage2DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // specify a three-dimensional texture subimage func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage3DEXT(gpTextureSubImage3DEXT, (C.GLuint)(texture), (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) } // initialize a texture as a data alias of another texture's data store func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) { C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers)) } func TrackMatrixNV(target uint32, address uint32, matrix uint32, transform uint32) { C.glowTrackMatrixNV(gpTrackMatrixNV, (C.GLenum)(target), (C.GLuint)(address), (C.GLenum)(matrix), (C.GLenum)(transform)) } func TransformFeedbackAttribsNV(count int32, attribs *int32, bufferMode uint32) { C.glowTransformFeedbackAttribsNV(gpTransformFeedbackAttribsNV, (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(attribs)), (C.GLenum)(bufferMode)) } // bind a buffer object to a transform feedback buffer object func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) { C.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer)) } // bind a range within a buffer object to a transform feedback buffer object func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) { C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) } func TransformFeedbackStreamAttribsNV(count int32, attribs *int32, nbuffers int32, bufstreams *int32, bufferMode uint32) { C.glowTransformFeedbackStreamAttribsNV(gpTransformFeedbackStreamAttribsNV, (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(attribs)), (C.GLsizei)(nbuffers), (*C.GLint)(unsafe.Pointer(bufstreams)), (C.GLenum)(bufferMode)) } // specify values to record in transform feedback buffers func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) { C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode)) } func TransformFeedbackVaryingsEXT(program uint32, count int32, varyings **uint8, bufferMode uint32) { C.glowTransformFeedbackVaryingsEXT(gpTransformFeedbackVaryingsEXT, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode)) } func TransformFeedbackVaryingsNV(program uint32, count int32, locations *int32, bufferMode uint32) { C.glowTransformFeedbackVaryingsNV(gpTransformFeedbackVaryingsNV, (C.GLuint)(program), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(locations)), (C.GLenum)(bufferMode)) } func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32) { C.glowTransformPathNV(gpTransformPathNV, (C.GLuint)(resultPath), (C.GLuint)(srcPath), (C.GLenum)(transformType), (*C.GLfloat)(unsafe.Pointer(transformValues))) } func Translated(x float64, y float64, z float64) { C.glowTranslated(gpTranslated, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func Translatef(x float32, y float32, z float32) { C.glowTranslatef(gpTranslatef, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func TranslatexOES(x int32, y int32, z int32) { C.glowTranslatexOES(gpTranslatexOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z)) } func Uniform1d(location int32, x float64) { C.glowUniform1d(gpUniform1d, (C.GLint)(location), (C.GLdouble)(x)) } func Uniform1dv(location int32, count int32, value *float64) { C.glowUniform1dv(gpUniform1dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1f(location int32, v0 float32) { C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0)) } func Uniform1fARB(location int32, v0 float32) { C.glowUniform1fARB(gpUniform1fARB, (C.GLint)(location), (C.GLfloat)(v0)) } // Specify the value of a uniform variable for the current program object func Uniform1fv(location int32, count int32, value *float32) { C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func Uniform1fvARB(location int32, count int32, value *float32) { C.glowUniform1fvARB(gpUniform1fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1i(location int32, v0 int32) { C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0)) } func Uniform1i64ARB(location int32, x int64) { C.glowUniform1i64ARB(gpUniform1i64ARB, (C.GLint)(location), (C.GLint64)(x)) } func Uniform1i64NV(location int32, x int64) { C.glowUniform1i64NV(gpUniform1i64NV, (C.GLint)(location), (C.GLint64EXT)(x)) } func Uniform1i64vARB(location int32, count int32, value *int64) { C.glowUniform1i64vARB(gpUniform1i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value))) } func Uniform1i64vNV(location int32, count int32, value *int64) { C.glowUniform1i64vNV(gpUniform1i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func Uniform1iARB(location int32, v0 int32) { C.glowUniform1iARB(gpUniform1iARB, (C.GLint)(location), (C.GLint)(v0)) } // Specify the value of a uniform variable for the current program object func Uniform1iv(location int32, count int32, value *int32) { C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func Uniform1ivARB(location int32, count int32, value *int32) { C.glowUniform1ivARB(gpUniform1ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform1ui(location int32, v0 uint32) { C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0)) } func Uniform1ui64ARB(location int32, x uint64) { C.glowUniform1ui64ARB(gpUniform1ui64ARB, (C.GLint)(location), (C.GLuint64)(x)) } func Uniform1ui64NV(location int32, x uint64) { C.glowUniform1ui64NV(gpUniform1ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x)) } func Uniform1ui64vARB(location int32, count int32, value *uint64) { C.glowUniform1ui64vARB(gpUniform1ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func Uniform1ui64vNV(location int32, count int32, value *uint64) { C.glowUniform1ui64vNV(gpUniform1ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func Uniform1uiEXT(location int32, v0 uint32) { C.glowUniform1uiEXT(gpUniform1uiEXT, (C.GLint)(location), (C.GLuint)(v0)) } // Specify the value of a uniform variable for the current program object func Uniform1uiv(location int32, count int32, value *uint32) { C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func Uniform1uivEXT(location int32, count int32, value *uint32) { C.glowUniform1uivEXT(gpUniform1uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func Uniform2d(location int32, x float64, y float64) { C.glowUniform2d(gpUniform2d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y)) } func Uniform2dv(location int32, count int32, value *float64) { C.glowUniform2dv(gpUniform2dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2f(location int32, v0 float32, v1 float32) { C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) } func Uniform2fARB(location int32, v0 float32, v1 float32) { C.glowUniform2fARB(gpUniform2fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) } // Specify the value of a uniform variable for the current program object func Uniform2fv(location int32, count int32, value *float32) { C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func Uniform2fvARB(location int32, count int32, value *float32) { C.glowUniform2fvARB(gpUniform2fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2i(location int32, v0 int32, v1 int32) { C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) } func Uniform2i64ARB(location int32, x int64, y int64) { C.glowUniform2i64ARB(gpUniform2i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y)) } func Uniform2i64NV(location int32, x int64, y int64) { C.glowUniform2i64NV(gpUniform2i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y)) } func Uniform2i64vARB(location int32, count int32, value *int64) { C.glowUniform2i64vARB(gpUniform2i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value))) } func Uniform2i64vNV(location int32, count int32, value *int64) { C.glowUniform2i64vNV(gpUniform2i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func Uniform2iARB(location int32, v0 int32, v1 int32) { C.glowUniform2iARB(gpUniform2iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) } // Specify the value of a uniform variable for the current program object func Uniform2iv(location int32, count int32, value *int32) { C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func Uniform2ivARB(location int32, count int32, value *int32) { C.glowUniform2ivARB(gpUniform2ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform2ui(location int32, v0 uint32, v1 uint32) { C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) } func Uniform2ui64ARB(location int32, x uint64, y uint64) { C.glowUniform2ui64ARB(gpUniform2ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y)) } func Uniform2ui64NV(location int32, x uint64, y uint64) { C.glowUniform2ui64NV(gpUniform2ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y)) } func Uniform2ui64vARB(location int32, count int32, value *uint64) { C.glowUniform2ui64vARB(gpUniform2ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func Uniform2ui64vNV(location int32, count int32, value *uint64) { C.glowUniform2ui64vNV(gpUniform2ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func Uniform2uiEXT(location int32, v0 uint32, v1 uint32) { C.glowUniform2uiEXT(gpUniform2uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) } // Specify the value of a uniform variable for the current program object func Uniform2uiv(location int32, count int32, value *uint32) { C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func Uniform2uivEXT(location int32, count int32, value *uint32) { C.glowUniform2uivEXT(gpUniform2uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func Uniform3d(location int32, x float64, y float64, z float64) { C.glowUniform3d(gpUniform3d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func Uniform3dv(location int32, count int32, value *float64) { C.glowUniform3dv(gpUniform3dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) { C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) } func Uniform3fARB(location int32, v0 float32, v1 float32, v2 float32) { C.glowUniform3fARB(gpUniform3fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) } // Specify the value of a uniform variable for the current program object func Uniform3fv(location int32, count int32, value *float32) { C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func Uniform3fvARB(location int32, count int32, value *float32) { C.glowUniform3fvARB(gpUniform3fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) { C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) } func Uniform3i64ARB(location int32, x int64, y int64, z int64) { C.glowUniform3i64ARB(gpUniform3i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z)) } func Uniform3i64NV(location int32, x int64, y int64, z int64) { C.glowUniform3i64NV(gpUniform3i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z)) } func Uniform3i64vARB(location int32, count int32, value *int64) { C.glowUniform3i64vARB(gpUniform3i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value))) } func Uniform3i64vNV(location int32, count int32, value *int64) { C.glowUniform3i64vNV(gpUniform3i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func Uniform3iARB(location int32, v0 int32, v1 int32, v2 int32) { C.glowUniform3iARB(gpUniform3iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) } // Specify the value of a uniform variable for the current program object func Uniform3iv(location int32, count int32, value *int32) { C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func Uniform3ivARB(location int32, count int32, value *int32) { C.glowUniform3ivARB(gpUniform3ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) } func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64) { C.glowUniform3ui64ARB(gpUniform3ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z)) } func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) { C.glowUniform3ui64NV(gpUniform3ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z)) } func Uniform3ui64vARB(location int32, count int32, value *uint64) { C.glowUniform3ui64vARB(gpUniform3ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func Uniform3ui64vNV(location int32, count int32, value *uint64) { C.glowUniform3ui64vNV(gpUniform3ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func Uniform3uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowUniform3uiEXT(gpUniform3uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) } // Specify the value of a uniform variable for the current program object func Uniform3uiv(location int32, count int32, value *uint32) { C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func Uniform3uivEXT(location int32, count int32, value *uint32) { C.glowUniform3uivEXT(gpUniform3uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func Uniform4d(location int32, x float64, y float64, z float64, w float64) { C.glowUniform4d(gpUniform4d, (C.GLint)(location), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func Uniform4dv(location int32, count int32, value *float64) { C.glowUniform4dv(gpUniform4dv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) } func Uniform4fARB(location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowUniform4fARB(gpUniform4fARB, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) } // Specify the value of a uniform variable for the current program object func Uniform4fv(location int32, count int32, value *float32) { C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } func Uniform4fvARB(location int32, count int32, value *float32) { C.glowUniform4fvARB(gpUniform4fvARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) } func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64) { C.glowUniform4i64ARB(gpUniform4i64ARB, (C.GLint)(location), (C.GLint64)(x), (C.GLint64)(y), (C.GLint64)(z), (C.GLint64)(w)) } func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) { C.glowUniform4i64NV(gpUniform4i64NV, (C.GLint)(location), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w)) } func Uniform4i64vARB(location int32, count int32, value *int64) { C.glowUniform4i64vARB(gpUniform4i64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64)(unsafe.Pointer(value))) } func Uniform4i64vNV(location int32, count int32, value *int64) { C.glowUniform4i64vNV(gpUniform4i64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint64EXT)(unsafe.Pointer(value))) } func Uniform4iARB(location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowUniform4iARB(gpUniform4iARB, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) } // Specify the value of a uniform variable for the current program object func Uniform4iv(location int32, count int32, value *int32) { C.glowUniform4iv(gpUniform4iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } func Uniform4ivARB(location int32, count int32, value *int32) { C.glowUniform4ivARB(gpUniform4ivARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) } func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64) { C.glowUniform4ui64ARB(gpUniform4ui64ARB, (C.GLint)(location), (C.GLuint64)(x), (C.GLuint64)(y), (C.GLuint64)(z), (C.GLuint64)(w)) } func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) { C.glowUniform4ui64NV(gpUniform4ui64NV, (C.GLint)(location), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w)) } func Uniform4ui64vARB(location int32, count int32, value *uint64) { C.glowUniform4ui64vARB(gpUniform4ui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func Uniform4ui64vNV(location int32, count int32, value *uint64) { C.glowUniform4ui64vNV(gpUniform4ui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func Uniform4uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowUniform4uiEXT(gpUniform4uiEXT, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) } // Specify the value of a uniform variable for the current program object func Uniform4uiv(location int32, count int32, value *uint32) { C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } func Uniform4uivEXT(location int32, count int32, value *uint32) { C.glowUniform4uivEXT(gpUniform4uivEXT, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) } // assign a binding point to an active uniform block func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) { C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding)) } func UniformBufferEXT(program uint32, location int32, buffer uint32) { C.glowUniformBufferEXT(gpUniformBufferEXT, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(buffer)) } func UniformHandleui64ARB(location int32, value uint64) { C.glowUniformHandleui64ARB(gpUniformHandleui64ARB, (C.GLint)(location), (C.GLuint64)(value)) } func UniformHandleui64NV(location int32, value uint64) { C.glowUniformHandleui64NV(gpUniformHandleui64NV, (C.GLint)(location), (C.GLuint64)(value)) } func UniformHandleui64vARB(location int32, count int32, value *uint64) { C.glowUniformHandleui64vARB(gpUniformHandleui64vARB, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func UniformHandleui64vNV(location int32, count int32, value *uint64) { C.glowUniformHandleui64vNV(gpUniformHandleui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64)(unsafe.Pointer(value))) } func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix2dv(gpUniformMatrix2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2fv(gpUniformMatrix2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix2fvARB(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2fvARB(gpUniformMatrix2fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix2x3dv(gpUniformMatrix2x3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2x3fv(gpUniformMatrix2x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix2x4dv(gpUniformMatrix2x4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix2x4fv(gpUniformMatrix2x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix3dv(gpUniformMatrix3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix3fvARB(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3fvARB(gpUniformMatrix3fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix3x2dv(gpUniformMatrix3x2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3x2fv(gpUniformMatrix3x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix3x4dv(gpUniformMatrix3x4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix3x4fv(gpUniformMatrix3x4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix4dv(gpUniformMatrix4dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix4fvARB(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4fvARB(gpUniformMatrix4fvARB, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix4x2dv(gpUniformMatrix4x2dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4x2fv(gpUniformMatrix4x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) { C.glowUniformMatrix4x3dv(gpUniformMatrix4x3dv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLdouble)(unsafe.Pointer(value))) } // Specify the value of a uniform variable for the current program object func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) { C.glowUniformMatrix4x3fv(gpUniformMatrix4x3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) } func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) { C.glowUniformSubroutinesuiv(gpUniformSubroutinesuiv, (C.GLenum)(shadertype), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(indices))) } func Uniformui64NV(location int32, value uint64) { C.glowUniformui64NV(gpUniformui64NV, (C.GLint)(location), (C.GLuint64EXT)(value)) } func Uniformui64vNV(location int32, count int32, value *uint64) { C.glowUniformui64vNV(gpUniformui64vNV, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint64EXT)(unsafe.Pointer(value))) } func UnlockArraysEXT() { C.glowUnlockArraysEXT(gpUnlockArraysEXT) } // release the mapping of a buffer object's data store into the client's address space func UnmapBuffer(target uint32) bool { ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target)) return ret == TRUE } func UnmapBufferARB(target uint32) bool { ret := C.glowUnmapBufferARB(gpUnmapBufferARB, (C.GLenum)(target)) return ret == TRUE } // release the mapping of a buffer object's data store into the client's address space func UnmapNamedBuffer(buffer uint32) bool { ret := C.glowUnmapNamedBuffer(gpUnmapNamedBuffer, (C.GLuint)(buffer)) return ret == TRUE } func UnmapNamedBufferEXT(buffer uint32) bool { ret := C.glowUnmapNamedBufferEXT(gpUnmapNamedBufferEXT, (C.GLuint)(buffer)) return ret == TRUE } func UnmapObjectBufferATI(buffer uint32) { C.glowUnmapObjectBufferATI(gpUnmapObjectBufferATI, (C.GLuint)(buffer)) } func UnmapTexture2DINTEL(texture uint32, level int32) { C.glowUnmapTexture2DINTEL(gpUnmapTexture2DINTEL, (C.GLuint)(texture), (C.GLint)(level)) } func UpdateObjectBufferATI(buffer uint32, offset uint32, size int32, pointer unsafe.Pointer, preserve uint32) { C.glowUpdateObjectBufferATI(gpUpdateObjectBufferATI, (C.GLuint)(buffer), (C.GLuint)(offset), (C.GLsizei)(size), pointer, (C.GLenum)(preserve)) } // Installs a program object as part of current rendering state func UseProgram(program uint32) { C.glowUseProgram(gpUseProgram, (C.GLuint)(program)) } func UseProgramObjectARB(programObj uintptr) { C.glowUseProgramObjectARB(gpUseProgramObjectARB, (C.GLhandleARB)(programObj)) } // bind stages of a program object to a program pipeline func UseProgramStages(pipeline uint32, stages uint32, program uint32) { C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program)) } func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) { C.glowUseProgramStagesEXT(gpUseProgramStagesEXT, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program)) } func UseShaderProgramEXT(xtype uint32, program uint32) { C.glowUseShaderProgramEXT(gpUseShaderProgramEXT, (C.GLenum)(xtype), (C.GLuint)(program)) } func VDPAUFiniNV() { C.glowVDPAUFiniNV(gpVDPAUFiniNV) } func VDPAUGetSurfaceivNV(surface uintptr, pname uint32, bufSize int32, length *int32, values *int32) { C.glowVDPAUGetSurfaceivNV(gpVDPAUGetSurfaceivNV, (C.GLvdpauSurfaceNV)(surface), (C.GLenum)(pname), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(values))) } func VDPAUInitNV(vdpDevice unsafe.Pointer, getProcAddress unsafe.Pointer) { C.glowVDPAUInitNV(gpVDPAUInitNV, vdpDevice, getProcAddress) } func VDPAUIsSurfaceNV(surface uintptr) bool { ret := C.glowVDPAUIsSurfaceNV(gpVDPAUIsSurfaceNV, (C.GLvdpauSurfaceNV)(surface)) return ret == TRUE } func VDPAUMapSurfacesNV(numSurfaces int32, surfaces *uintptr) { C.glowVDPAUMapSurfacesNV(gpVDPAUMapSurfacesNV, (C.GLsizei)(numSurfaces), (*C.GLvdpauSurfaceNV)(unsafe.Pointer(surfaces))) } func VDPAURegisterOutputSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr { ret := C.glowVDPAURegisterOutputSurfaceNV(gpVDPAURegisterOutputSurfaceNV, vdpSurface, (C.GLenum)(target), (C.GLsizei)(numTextureNames), (*C.GLuint)(unsafe.Pointer(textureNames))) return (uintptr)(ret) } func VDPAURegisterVideoSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr { ret := C.glowVDPAURegisterVideoSurfaceNV(gpVDPAURegisterVideoSurfaceNV, vdpSurface, (C.GLenum)(target), (C.GLsizei)(numTextureNames), (*C.GLuint)(unsafe.Pointer(textureNames))) return (uintptr)(ret) } func VDPAUSurfaceAccessNV(surface uintptr, access uint32) { C.glowVDPAUSurfaceAccessNV(gpVDPAUSurfaceAccessNV, (C.GLvdpauSurfaceNV)(surface), (C.GLenum)(access)) } func VDPAUUnmapSurfacesNV(numSurface int32, surfaces *uintptr) { C.glowVDPAUUnmapSurfacesNV(gpVDPAUUnmapSurfacesNV, (C.GLsizei)(numSurface), (*C.GLvdpauSurfaceNV)(unsafe.Pointer(surfaces))) } func VDPAUUnregisterSurfaceNV(surface uintptr) { C.glowVDPAUUnregisterSurfaceNV(gpVDPAUUnregisterSurfaceNV, (C.GLvdpauSurfaceNV)(surface)) } // Validates a program object func ValidateProgram(program uint32) { C.glowValidateProgram(gpValidateProgram, (C.GLuint)(program)) } func ValidateProgramARB(programObj uintptr) { C.glowValidateProgramARB(gpValidateProgramARB, (C.GLhandleARB)(programObj)) } // validate a program pipeline object against current GL state func ValidateProgramPipeline(pipeline uint32) { C.glowValidateProgramPipeline(gpValidateProgramPipeline, (C.GLuint)(pipeline)) } func ValidateProgramPipelineEXT(pipeline uint32) { C.glowValidateProgramPipelineEXT(gpValidateProgramPipelineEXT, (C.GLuint)(pipeline)) } func VariantArrayObjectATI(id uint32, xtype uint32, stride int32, buffer uint32, offset uint32) { C.glowVariantArrayObjectATI(gpVariantArrayObjectATI, (C.GLuint)(id), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset)) } func VariantPointerEXT(id uint32, xtype uint32, stride uint32, addr unsafe.Pointer) { C.glowVariantPointerEXT(gpVariantPointerEXT, (C.GLuint)(id), (C.GLenum)(xtype), (C.GLuint)(stride), addr) } func VariantbvEXT(id uint32, addr *int8) { C.glowVariantbvEXT(gpVariantbvEXT, (C.GLuint)(id), (*C.GLbyte)(unsafe.Pointer(addr))) } func VariantdvEXT(id uint32, addr *float64) { C.glowVariantdvEXT(gpVariantdvEXT, (C.GLuint)(id), (*C.GLdouble)(unsafe.Pointer(addr))) } func VariantfvEXT(id uint32, addr *float32) { C.glowVariantfvEXT(gpVariantfvEXT, (C.GLuint)(id), (*C.GLfloat)(unsafe.Pointer(addr))) } func VariantivEXT(id uint32, addr *int32) { C.glowVariantivEXT(gpVariantivEXT, (C.GLuint)(id), (*C.GLint)(unsafe.Pointer(addr))) } func VariantsvEXT(id uint32, addr *int16) { C.glowVariantsvEXT(gpVariantsvEXT, (C.GLuint)(id), (*C.GLshort)(unsafe.Pointer(addr))) } func VariantubvEXT(id uint32, addr *uint8) { C.glowVariantubvEXT(gpVariantubvEXT, (C.GLuint)(id), (*C.GLubyte)(unsafe.Pointer(addr))) } func VariantuivEXT(id uint32, addr *uint32) { C.glowVariantuivEXT(gpVariantuivEXT, (C.GLuint)(id), (*C.GLuint)(unsafe.Pointer(addr))) } func VariantusvEXT(id uint32, addr *uint16) { C.glowVariantusvEXT(gpVariantusvEXT, (C.GLuint)(id), (*C.GLushort)(unsafe.Pointer(addr))) } func Vertex2bOES(x int8, y int8) { C.glowVertex2bOES(gpVertex2bOES, (C.GLbyte)(x), (C.GLbyte)(y)) } func Vertex2bvOES(coords *int8) { C.glowVertex2bvOES(gpVertex2bvOES, (*C.GLbyte)(unsafe.Pointer(coords))) } func Vertex2d(x float64, y float64) { C.glowVertex2d(gpVertex2d, (C.GLdouble)(x), (C.GLdouble)(y)) } func Vertex2dv(v *float64) { C.glowVertex2dv(gpVertex2dv, (*C.GLdouble)(unsafe.Pointer(v))) } func Vertex2f(x float32, y float32) { C.glowVertex2f(gpVertex2f, (C.GLfloat)(x), (C.GLfloat)(y)) } func Vertex2fv(v *float32) { C.glowVertex2fv(gpVertex2fv, (*C.GLfloat)(unsafe.Pointer(v))) } func Vertex2hNV(x uint16, y uint16) { C.glowVertex2hNV(gpVertex2hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y)) } func Vertex2hvNV(v *uint16) { C.glowVertex2hvNV(gpVertex2hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func Vertex2i(x int32, y int32) { C.glowVertex2i(gpVertex2i, (C.GLint)(x), (C.GLint)(y)) } func Vertex2iv(v *int32) { C.glowVertex2iv(gpVertex2iv, (*C.GLint)(unsafe.Pointer(v))) } func Vertex2s(x int16, y int16) { C.glowVertex2s(gpVertex2s, (C.GLshort)(x), (C.GLshort)(y)) } func Vertex2sv(v *int16) { C.glowVertex2sv(gpVertex2sv, (*C.GLshort)(unsafe.Pointer(v))) } func Vertex2xOES(x int32) { C.glowVertex2xOES(gpVertex2xOES, (C.GLfixed)(x)) } func Vertex2xvOES(coords *int32) { C.glowVertex2xvOES(gpVertex2xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func Vertex3bOES(x int8, y int8, z int8) { C.glowVertex3bOES(gpVertex3bOES, (C.GLbyte)(x), (C.GLbyte)(y), (C.GLbyte)(z)) } func Vertex3bvOES(coords *int8) { C.glowVertex3bvOES(gpVertex3bvOES, (*C.GLbyte)(unsafe.Pointer(coords))) } func Vertex3d(x float64, y float64, z float64) { C.glowVertex3d(gpVertex3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func Vertex3dv(v *float64) { C.glowVertex3dv(gpVertex3dv, (*C.GLdouble)(unsafe.Pointer(v))) } func Vertex3f(x float32, y float32, z float32) { C.glowVertex3f(gpVertex3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func Vertex3fv(v *float32) { C.glowVertex3fv(gpVertex3fv, (*C.GLfloat)(unsafe.Pointer(v))) } func Vertex3hNV(x uint16, y uint16, z uint16) { C.glowVertex3hNV(gpVertex3hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z)) } func Vertex3hvNV(v *uint16) { C.glowVertex3hvNV(gpVertex3hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func Vertex3i(x int32, y int32, z int32) { C.glowVertex3i(gpVertex3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z)) } func Vertex3iv(v *int32) { C.glowVertex3iv(gpVertex3iv, (*C.GLint)(unsafe.Pointer(v))) } func Vertex3s(x int16, y int16, z int16) { C.glowVertex3s(gpVertex3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func Vertex3sv(v *int16) { C.glowVertex3sv(gpVertex3sv, (*C.GLshort)(unsafe.Pointer(v))) } func Vertex3xOES(x int32, y int32) { C.glowVertex3xOES(gpVertex3xOES, (C.GLfixed)(x), (C.GLfixed)(y)) } func Vertex3xvOES(coords *int32) { C.glowVertex3xvOES(gpVertex3xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func Vertex4bOES(x int8, y int8, z int8, w int8) { C.glowVertex4bOES(gpVertex4bOES, (C.GLbyte)(x), (C.GLbyte)(y), (C.GLbyte)(z), (C.GLbyte)(w)) } func Vertex4bvOES(coords *int8) { C.glowVertex4bvOES(gpVertex4bvOES, (*C.GLbyte)(unsafe.Pointer(coords))) } func Vertex4d(x float64, y float64, z float64, w float64) { C.glowVertex4d(gpVertex4d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func Vertex4dv(v *float64) { C.glowVertex4dv(gpVertex4dv, (*C.GLdouble)(unsafe.Pointer(v))) } func Vertex4f(x float32, y float32, z float32, w float32) { C.glowVertex4f(gpVertex4f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func Vertex4fv(v *float32) { C.glowVertex4fv(gpVertex4fv, (*C.GLfloat)(unsafe.Pointer(v))) } func Vertex4hNV(x uint16, y uint16, z uint16, w uint16) { C.glowVertex4hNV(gpVertex4hNV, (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z), (C.GLhalfNV)(w)) } func Vertex4hvNV(v *uint16) { C.glowVertex4hvNV(gpVertex4hvNV, (*C.GLhalfNV)(unsafe.Pointer(v))) } func Vertex4i(x int32, y int32, z int32, w int32) { C.glowVertex4i(gpVertex4i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func Vertex4iv(v *int32) { C.glowVertex4iv(gpVertex4iv, (*C.GLint)(unsafe.Pointer(v))) } func Vertex4s(x int16, y int16, z int16, w int16) { C.glowVertex4s(gpVertex4s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w)) } func Vertex4sv(v *int16) { C.glowVertex4sv(gpVertex4sv, (*C.GLshort)(unsafe.Pointer(v))) } func Vertex4xOES(x int32, y int32, z int32) { C.glowVertex4xOES(gpVertex4xOES, (C.GLfixed)(x), (C.GLfixed)(y), (C.GLfixed)(z)) } func Vertex4xvOES(coords *int32) { C.glowVertex4xvOES(gpVertex4xvOES, (*C.GLfixed)(unsafe.Pointer(coords))) } func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) { C.glowVertexArrayAttribBinding(gpVertexArrayAttribBinding, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLuint)(bindingindex)) } // specify the organization of vertex arrays func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) { C.glowVertexArrayAttribFormat(gpVertexArrayAttribFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset)) } func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { C.glowVertexArrayAttribIFormat(gpVertexArrayAttribIFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset)) } func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { C.glowVertexArrayAttribLFormat(gpVertexArrayAttribLFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset)) } func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) { C.glowVertexArrayBindVertexBufferEXT(gpVertexArrayBindVertexBufferEXT, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride)) } // modify the rate at which generic vertex attributes advance func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) { C.glowVertexArrayBindingDivisor(gpVertexArrayBindingDivisor, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor)) } func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) { C.glowVertexArrayColorOffsetEXT(gpVertexArrayColorOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int) { C.glowVertexArrayEdgeFlagOffsetEXT(gpVertexArrayEdgeFlagOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLsizei)(stride), (C.GLintptr)(offset)) } // configures element array buffer binding of a vertex array object func VertexArrayElementBuffer(vaobj uint32, buffer uint32) { C.glowVertexArrayElementBuffer(gpVertexArrayElementBuffer, (C.GLuint)(vaobj), (C.GLuint)(buffer)) } func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) { C.glowVertexArrayFogCoordOffsetEXT(gpVertexArrayFogCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) { C.glowVertexArrayIndexOffsetEXT(gpVertexArrayIndexOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, stride int32, offset int) { C.glowVertexArrayMultiTexCoordOffsetEXT(gpVertexArrayMultiTexCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(texunit), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int) { C.glowVertexArrayNormalOffsetEXT(gpVertexArrayNormalOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayParameteriAPPLE(pname uint32, param int32) { C.glowVertexArrayParameteriAPPLE(gpVertexArrayParameteriAPPLE, (C.GLenum)(pname), (C.GLint)(param)) } func VertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) { C.glowVertexArrayRangeAPPLE(gpVertexArrayRangeAPPLE, (C.GLsizei)(length), pointer) } func VertexArrayRangeNV(length int32, pointer unsafe.Pointer) { C.glowVertexArrayRangeNV(gpVertexArrayRangeNV, (C.GLsizei)(length), pointer) } func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) { C.glowVertexArraySecondaryColorOffsetEXT(gpVertexArraySecondaryColorOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) { C.glowVertexArrayTexCoordOffsetEXT(gpVertexArrayTexCoordOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32) { C.glowVertexArrayVertexAttribBindingEXT(gpVertexArrayVertexAttribBindingEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLuint)(bindingindex)) } func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32) { C.glowVertexArrayVertexAttribDivisorEXT(gpVertexArrayVertexAttribDivisorEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLuint)(divisor)) } func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) { C.glowVertexArrayVertexAttribFormatEXT(gpVertexArrayVertexAttribFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset)) } func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { C.glowVertexArrayVertexAttribIFormatEXT(gpVertexArrayVertexAttribIFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset)) } func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) { C.glowVertexArrayVertexAttribIOffsetEXT(gpVertexArrayVertexAttribIOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { C.glowVertexArrayVertexAttribLFormatEXT(gpVertexArrayVertexAttribLFormatEXT, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset)) } func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int) { C.glowVertexArrayVertexAttribLOffsetEXT(gpVertexArrayVertexAttribLOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int) { C.glowVertexArrayVertexAttribOffsetEXT(gpVertexArrayVertexAttribOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32) { C.glowVertexArrayVertexBindingDivisorEXT(gpVertexArrayVertexBindingDivisorEXT, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor)) } // bind a buffer to a vertex buffer bind point func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) { C.glowVertexArrayVertexBuffer(gpVertexArrayVertexBuffer, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride)) } // attach multiple buffer objects to a vertex array object func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32) { C.glowVertexArrayVertexBuffers(gpVertexArrayVertexBuffers, (C.GLuint)(vaobj), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizei)(unsafe.Pointer(strides))) } func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int) { C.glowVertexArrayVertexOffsetEXT(gpVertexArrayVertexOffsetEXT, (C.GLuint)(vaobj), (C.GLuint)(buffer), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLintptr)(offset)) } func VertexAttrib1d(index uint32, x float64) { C.glowVertexAttrib1d(gpVertexAttrib1d, (C.GLuint)(index), (C.GLdouble)(x)) } func VertexAttrib1dARB(index uint32, x float64) { C.glowVertexAttrib1dARB(gpVertexAttrib1dARB, (C.GLuint)(index), (C.GLdouble)(x)) } func VertexAttrib1dNV(index uint32, x float64) { C.glowVertexAttrib1dNV(gpVertexAttrib1dNV, (C.GLuint)(index), (C.GLdouble)(x)) } func VertexAttrib1dv(index uint32, v *float64) { C.glowVertexAttrib1dv(gpVertexAttrib1dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib1dvARB(index uint32, v *float64) { C.glowVertexAttrib1dvARB(gpVertexAttrib1dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib1dvNV(index uint32, v *float64) { C.glowVertexAttrib1dvNV(gpVertexAttrib1dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib1f(index uint32, x float32) { C.glowVertexAttrib1f(gpVertexAttrib1f, (C.GLuint)(index), (C.GLfloat)(x)) } func VertexAttrib1fARB(index uint32, x float32) { C.glowVertexAttrib1fARB(gpVertexAttrib1fARB, (C.GLuint)(index), (C.GLfloat)(x)) } func VertexAttrib1fNV(index uint32, x float32) { C.glowVertexAttrib1fNV(gpVertexAttrib1fNV, (C.GLuint)(index), (C.GLfloat)(x)) } func VertexAttrib1fv(index uint32, v *float32) { C.glowVertexAttrib1fv(gpVertexAttrib1fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib1fvARB(index uint32, v *float32) { C.glowVertexAttrib1fvARB(gpVertexAttrib1fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib1fvNV(index uint32, v *float32) { C.glowVertexAttrib1fvNV(gpVertexAttrib1fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib1hNV(index uint32, x uint16) { C.glowVertexAttrib1hNV(gpVertexAttrib1hNV, (C.GLuint)(index), (C.GLhalfNV)(x)) } func VertexAttrib1hvNV(index uint32, v *uint16) { C.glowVertexAttrib1hvNV(gpVertexAttrib1hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v))) } func VertexAttrib1s(index uint32, x int16) { C.glowVertexAttrib1s(gpVertexAttrib1s, (C.GLuint)(index), (C.GLshort)(x)) } func VertexAttrib1sARB(index uint32, x int16) { C.glowVertexAttrib1sARB(gpVertexAttrib1sARB, (C.GLuint)(index), (C.GLshort)(x)) } func VertexAttrib1sNV(index uint32, x int16) { C.glowVertexAttrib1sNV(gpVertexAttrib1sNV, (C.GLuint)(index), (C.GLshort)(x)) } func VertexAttrib1sv(index uint32, v *int16) { C.glowVertexAttrib1sv(gpVertexAttrib1sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib1svARB(index uint32, v *int16) { C.glowVertexAttrib1svARB(gpVertexAttrib1svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib1svNV(index uint32, v *int16) { C.glowVertexAttrib1svNV(gpVertexAttrib1svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib2d(index uint32, x float64, y float64) { C.glowVertexAttrib2d(gpVertexAttrib2d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y)) } func VertexAttrib2dARB(index uint32, x float64, y float64) { C.glowVertexAttrib2dARB(gpVertexAttrib2dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y)) } func VertexAttrib2dNV(index uint32, x float64, y float64) { C.glowVertexAttrib2dNV(gpVertexAttrib2dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y)) } func VertexAttrib2dv(index uint32, v *float64) { C.glowVertexAttrib2dv(gpVertexAttrib2dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib2dvARB(index uint32, v *float64) { C.glowVertexAttrib2dvARB(gpVertexAttrib2dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib2dvNV(index uint32, v *float64) { C.glowVertexAttrib2dvNV(gpVertexAttrib2dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib2f(index uint32, x float32, y float32) { C.glowVertexAttrib2f(gpVertexAttrib2f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y)) } func VertexAttrib2fARB(index uint32, x float32, y float32) { C.glowVertexAttrib2fARB(gpVertexAttrib2fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y)) } func VertexAttrib2fNV(index uint32, x float32, y float32) { C.glowVertexAttrib2fNV(gpVertexAttrib2fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y)) } func VertexAttrib2fv(index uint32, v *float32) { C.glowVertexAttrib2fv(gpVertexAttrib2fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib2fvARB(index uint32, v *float32) { C.glowVertexAttrib2fvARB(gpVertexAttrib2fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib2fvNV(index uint32, v *float32) { C.glowVertexAttrib2fvNV(gpVertexAttrib2fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib2hNV(index uint32, x uint16, y uint16) { C.glowVertexAttrib2hNV(gpVertexAttrib2hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y)) } func VertexAttrib2hvNV(index uint32, v *uint16) { C.glowVertexAttrib2hvNV(gpVertexAttrib2hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v))) } func VertexAttrib2s(index uint32, x int16, y int16) { C.glowVertexAttrib2s(gpVertexAttrib2s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y)) } func VertexAttrib2sARB(index uint32, x int16, y int16) { C.glowVertexAttrib2sARB(gpVertexAttrib2sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y)) } func VertexAttrib2sNV(index uint32, x int16, y int16) { C.glowVertexAttrib2sNV(gpVertexAttrib2sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y)) } func VertexAttrib2sv(index uint32, v *int16) { C.glowVertexAttrib2sv(gpVertexAttrib2sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib2svARB(index uint32, v *int16) { C.glowVertexAttrib2svARB(gpVertexAttrib2svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib2svNV(index uint32, v *int16) { C.glowVertexAttrib2svNV(gpVertexAttrib2svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib3d(index uint32, x float64, y float64, z float64) { C.glowVertexAttrib3d(gpVertexAttrib3d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func VertexAttrib3dARB(index uint32, x float64, y float64, z float64) { C.glowVertexAttrib3dARB(gpVertexAttrib3dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func VertexAttrib3dNV(index uint32, x float64, y float64, z float64) { C.glowVertexAttrib3dNV(gpVertexAttrib3dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func VertexAttrib3dv(index uint32, v *float64) { C.glowVertexAttrib3dv(gpVertexAttrib3dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib3dvARB(index uint32, v *float64) { C.glowVertexAttrib3dvARB(gpVertexAttrib3dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib3dvNV(index uint32, v *float64) { C.glowVertexAttrib3dvNV(gpVertexAttrib3dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib3f(index uint32, x float32, y float32, z float32) { C.glowVertexAttrib3f(gpVertexAttrib3f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func VertexAttrib3fARB(index uint32, x float32, y float32, z float32) { C.glowVertexAttrib3fARB(gpVertexAttrib3fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func VertexAttrib3fNV(index uint32, x float32, y float32, z float32) { C.glowVertexAttrib3fNV(gpVertexAttrib3fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func VertexAttrib3fv(index uint32, v *float32) { C.glowVertexAttrib3fv(gpVertexAttrib3fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib3fvARB(index uint32, v *float32) { C.glowVertexAttrib3fvARB(gpVertexAttrib3fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib3fvNV(index uint32, v *float32) { C.glowVertexAttrib3fvNV(gpVertexAttrib3fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib3hNV(index uint32, x uint16, y uint16, z uint16) { C.glowVertexAttrib3hNV(gpVertexAttrib3hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z)) } func VertexAttrib3hvNV(index uint32, v *uint16) { C.glowVertexAttrib3hvNV(gpVertexAttrib3hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v))) } func VertexAttrib3s(index uint32, x int16, y int16, z int16) { C.glowVertexAttrib3s(gpVertexAttrib3s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func VertexAttrib3sARB(index uint32, x int16, y int16, z int16) { C.glowVertexAttrib3sARB(gpVertexAttrib3sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func VertexAttrib3sNV(index uint32, x int16, y int16, z int16) { C.glowVertexAttrib3sNV(gpVertexAttrib3sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func VertexAttrib3sv(index uint32, v *int16) { C.glowVertexAttrib3sv(gpVertexAttrib3sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib3svARB(index uint32, v *int16) { C.glowVertexAttrib3svARB(gpVertexAttrib3svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib3svNV(index uint32, v *int16) { C.glowVertexAttrib3svNV(gpVertexAttrib3svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib4Nbv(index uint32, v *int8) { C.glowVertexAttrib4Nbv(gpVertexAttrib4Nbv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v))) } func VertexAttrib4NbvARB(index uint32, v *int8) { C.glowVertexAttrib4NbvARB(gpVertexAttrib4NbvARB, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v))) } func VertexAttrib4Niv(index uint32, v *int32) { C.glowVertexAttrib4Niv(gpVertexAttrib4Niv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttrib4NivARB(index uint32, v *int32) { C.glowVertexAttrib4NivARB(gpVertexAttrib4NivARB, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttrib4Nsv(index uint32, v *int16) { C.glowVertexAttrib4Nsv(gpVertexAttrib4Nsv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib4NsvARB(index uint32, v *int16) { C.glowVertexAttrib4NsvARB(gpVertexAttrib4NsvARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) { C.glowVertexAttrib4Nub(gpVertexAttrib4Nub, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w)) } func VertexAttrib4NubARB(index uint32, x uint8, y uint8, z uint8, w uint8) { C.glowVertexAttrib4NubARB(gpVertexAttrib4NubARB, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w)) } func VertexAttrib4Nubv(index uint32, v *uint8) { C.glowVertexAttrib4Nubv(gpVertexAttrib4Nubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v))) } func VertexAttrib4NubvARB(index uint32, v *uint8) { C.glowVertexAttrib4NubvARB(gpVertexAttrib4NubvARB, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v))) } func VertexAttrib4Nuiv(index uint32, v *uint32) { C.glowVertexAttrib4Nuiv(gpVertexAttrib4Nuiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttrib4NuivARB(index uint32, v *uint32) { C.glowVertexAttrib4NuivARB(gpVertexAttrib4NuivARB, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttrib4Nusv(index uint32, v *uint16) { C.glowVertexAttrib4Nusv(gpVertexAttrib4Nusv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v))) } func VertexAttrib4NusvARB(index uint32, v *uint16) { C.glowVertexAttrib4NusvARB(gpVertexAttrib4NusvARB, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v))) } func VertexAttrib4bv(index uint32, v *int8) { C.glowVertexAttrib4bv(gpVertexAttrib4bv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v))) } func VertexAttrib4bvARB(index uint32, v *int8) { C.glowVertexAttrib4bvARB(gpVertexAttrib4bvARB, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v))) } func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) { C.glowVertexAttrib4d(gpVertexAttrib4d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func VertexAttrib4dARB(index uint32, x float64, y float64, z float64, w float64) { C.glowVertexAttrib4dARB(gpVertexAttrib4dARB, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func VertexAttrib4dNV(index uint32, x float64, y float64, z float64, w float64) { C.glowVertexAttrib4dNV(gpVertexAttrib4dNV, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func VertexAttrib4dv(index uint32, v *float64) { C.glowVertexAttrib4dv(gpVertexAttrib4dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib4dvARB(index uint32, v *float64) { C.glowVertexAttrib4dvARB(gpVertexAttrib4dvARB, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib4dvNV(index uint32, v *float64) { C.glowVertexAttrib4dvNV(gpVertexAttrib4dvNV, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) { C.glowVertexAttrib4f(gpVertexAttrib4f, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func VertexAttrib4fARB(index uint32, x float32, y float32, z float32, w float32) { C.glowVertexAttrib4fARB(gpVertexAttrib4fARB, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func VertexAttrib4fNV(index uint32, x float32, y float32, z float32, w float32) { C.glowVertexAttrib4fNV(gpVertexAttrib4fNV, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func VertexAttrib4fv(index uint32, v *float32) { C.glowVertexAttrib4fv(gpVertexAttrib4fv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib4fvARB(index uint32, v *float32) { C.glowVertexAttrib4fvARB(gpVertexAttrib4fvARB, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib4fvNV(index uint32, v *float32) { C.glowVertexAttrib4fvNV(gpVertexAttrib4fvNV, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttrib4hNV(index uint32, x uint16, y uint16, z uint16, w uint16) { C.glowVertexAttrib4hNV(gpVertexAttrib4hNV, (C.GLuint)(index), (C.GLhalfNV)(x), (C.GLhalfNV)(y), (C.GLhalfNV)(z), (C.GLhalfNV)(w)) } func VertexAttrib4hvNV(index uint32, v *uint16) { C.glowVertexAttrib4hvNV(gpVertexAttrib4hvNV, (C.GLuint)(index), (*C.GLhalfNV)(unsafe.Pointer(v))) } func VertexAttrib4iv(index uint32, v *int32) { C.glowVertexAttrib4iv(gpVertexAttrib4iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttrib4ivARB(index uint32, v *int32) { C.glowVertexAttrib4ivARB(gpVertexAttrib4ivARB, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) { C.glowVertexAttrib4s(gpVertexAttrib4s, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w)) } func VertexAttrib4sARB(index uint32, x int16, y int16, z int16, w int16) { C.glowVertexAttrib4sARB(gpVertexAttrib4sARB, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w)) } func VertexAttrib4sNV(index uint32, x int16, y int16, z int16, w int16) { C.glowVertexAttrib4sNV(gpVertexAttrib4sNV, (C.GLuint)(index), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w)) } func VertexAttrib4sv(index uint32, v *int16) { C.glowVertexAttrib4sv(gpVertexAttrib4sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib4svARB(index uint32, v *int16) { C.glowVertexAttrib4svARB(gpVertexAttrib4svARB, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib4svNV(index uint32, v *int16) { C.glowVertexAttrib4svNV(gpVertexAttrib4svNV, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttrib4ubNV(index uint32, x uint8, y uint8, z uint8, w uint8) { C.glowVertexAttrib4ubNV(gpVertexAttrib4ubNV, (C.GLuint)(index), (C.GLubyte)(x), (C.GLubyte)(y), (C.GLubyte)(z), (C.GLubyte)(w)) } func VertexAttrib4ubv(index uint32, v *uint8) { C.glowVertexAttrib4ubv(gpVertexAttrib4ubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v))) } func VertexAttrib4ubvARB(index uint32, v *uint8) { C.glowVertexAttrib4ubvARB(gpVertexAttrib4ubvARB, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v))) } func VertexAttrib4ubvNV(index uint32, v *uint8) { C.glowVertexAttrib4ubvNV(gpVertexAttrib4ubvNV, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v))) } func VertexAttrib4uiv(index uint32, v *uint32) { C.glowVertexAttrib4uiv(gpVertexAttrib4uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttrib4uivARB(index uint32, v *uint32) { C.glowVertexAttrib4uivARB(gpVertexAttrib4uivARB, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttrib4usv(index uint32, v *uint16) { C.glowVertexAttrib4usv(gpVertexAttrib4usv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v))) } func VertexAttrib4usvARB(index uint32, v *uint16) { C.glowVertexAttrib4usvARB(gpVertexAttrib4usvARB, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v))) } func VertexAttribArrayObjectATI(index uint32, size int32, xtype uint32, normalized bool, stride int32, buffer uint32, offset uint32) { C.glowVertexAttribArrayObjectATI(gpVertexAttribArrayObjectATI, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), (C.GLuint)(buffer), (C.GLuint)(offset)) } // associate a vertex attribute and a vertex buffer binding for a vertex array object func VertexAttribBinding(attribindex uint32, bindingindex uint32) { C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex)) } // modify the rate at which generic vertex attributes advance during instanced rendering func VertexAttribDivisor(index uint32, divisor uint32) { C.glowVertexAttribDivisor(gpVertexAttribDivisor, (C.GLuint)(index), (C.GLuint)(divisor)) } func VertexAttribDivisorARB(index uint32, divisor uint32) { C.glowVertexAttribDivisorARB(gpVertexAttribDivisorARB, (C.GLuint)(index), (C.GLuint)(divisor)) } // specify the organization of vertex arrays func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) { C.glowVertexAttribFormat(gpVertexAttribFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset)) } func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32) { C.glowVertexAttribFormatNV(gpVertexAttribFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride)) } func VertexAttribI1i(index uint32, x int32) { C.glowVertexAttribI1i(gpVertexAttribI1i, (C.GLuint)(index), (C.GLint)(x)) } func VertexAttribI1iEXT(index uint32, x int32) { C.glowVertexAttribI1iEXT(gpVertexAttribI1iEXT, (C.GLuint)(index), (C.GLint)(x)) } func VertexAttribI1iv(index uint32, v *int32) { C.glowVertexAttribI1iv(gpVertexAttribI1iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI1ivEXT(index uint32, v *int32) { C.glowVertexAttribI1ivEXT(gpVertexAttribI1ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI1ui(index uint32, x uint32) { C.glowVertexAttribI1ui(gpVertexAttribI1ui, (C.GLuint)(index), (C.GLuint)(x)) } func VertexAttribI1uiEXT(index uint32, x uint32) { C.glowVertexAttribI1uiEXT(gpVertexAttribI1uiEXT, (C.GLuint)(index), (C.GLuint)(x)) } func VertexAttribI1uiv(index uint32, v *uint32) { C.glowVertexAttribI1uiv(gpVertexAttribI1uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribI1uivEXT(index uint32, v *uint32) { C.glowVertexAttribI1uivEXT(gpVertexAttribI1uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribI2i(index uint32, x int32, y int32) { C.glowVertexAttribI2i(gpVertexAttribI2i, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y)) } func VertexAttribI2iEXT(index uint32, x int32, y int32) { C.glowVertexAttribI2iEXT(gpVertexAttribI2iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y)) } func VertexAttribI2iv(index uint32, v *int32) { C.glowVertexAttribI2iv(gpVertexAttribI2iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI2ivEXT(index uint32, v *int32) { C.glowVertexAttribI2ivEXT(gpVertexAttribI2ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI2ui(index uint32, x uint32, y uint32) { C.glowVertexAttribI2ui(gpVertexAttribI2ui, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y)) } func VertexAttribI2uiEXT(index uint32, x uint32, y uint32) { C.glowVertexAttribI2uiEXT(gpVertexAttribI2uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y)) } func VertexAttribI2uiv(index uint32, v *uint32) { C.glowVertexAttribI2uiv(gpVertexAttribI2uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribI2uivEXT(index uint32, v *uint32) { C.glowVertexAttribI2uivEXT(gpVertexAttribI2uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribI3i(index uint32, x int32, y int32, z int32) { C.glowVertexAttribI3i(gpVertexAttribI3i, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z)) } func VertexAttribI3iEXT(index uint32, x int32, y int32, z int32) { C.glowVertexAttribI3iEXT(gpVertexAttribI3iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z)) } func VertexAttribI3iv(index uint32, v *int32) { C.glowVertexAttribI3iv(gpVertexAttribI3iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI3ivEXT(index uint32, v *int32) { C.glowVertexAttribI3ivEXT(gpVertexAttribI3ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) { C.glowVertexAttribI3ui(gpVertexAttribI3ui, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z)) } func VertexAttribI3uiEXT(index uint32, x uint32, y uint32, z uint32) { C.glowVertexAttribI3uiEXT(gpVertexAttribI3uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z)) } func VertexAttribI3uiv(index uint32, v *uint32) { C.glowVertexAttribI3uiv(gpVertexAttribI3uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribI3uivEXT(index uint32, v *uint32) { C.glowVertexAttribI3uivEXT(gpVertexAttribI3uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribI4bv(index uint32, v *int8) { C.glowVertexAttribI4bv(gpVertexAttribI4bv, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v))) } func VertexAttribI4bvEXT(index uint32, v *int8) { C.glowVertexAttribI4bvEXT(gpVertexAttribI4bvEXT, (C.GLuint)(index), (*C.GLbyte)(unsafe.Pointer(v))) } func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) { C.glowVertexAttribI4i(gpVertexAttribI4i, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func VertexAttribI4iEXT(index uint32, x int32, y int32, z int32, w int32) { C.glowVertexAttribI4iEXT(gpVertexAttribI4iEXT, (C.GLuint)(index), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func VertexAttribI4iv(index uint32, v *int32) { C.glowVertexAttribI4iv(gpVertexAttribI4iv, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI4ivEXT(index uint32, v *int32) { C.glowVertexAttribI4ivEXT(gpVertexAttribI4ivEXT, (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(v))) } func VertexAttribI4sv(index uint32, v *int16) { C.glowVertexAttribI4sv(gpVertexAttribI4sv, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttribI4svEXT(index uint32, v *int16) { C.glowVertexAttribI4svEXT(gpVertexAttribI4svEXT, (C.GLuint)(index), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttribI4ubv(index uint32, v *uint8) { C.glowVertexAttribI4ubv(gpVertexAttribI4ubv, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v))) } func VertexAttribI4ubvEXT(index uint32, v *uint8) { C.glowVertexAttribI4ubvEXT(gpVertexAttribI4ubvEXT, (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(v))) } func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) { C.glowVertexAttribI4ui(gpVertexAttribI4ui, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w)) } func VertexAttribI4uiEXT(index uint32, x uint32, y uint32, z uint32, w uint32) { C.glowVertexAttribI4uiEXT(gpVertexAttribI4uiEXT, (C.GLuint)(index), (C.GLuint)(x), (C.GLuint)(y), (C.GLuint)(z), (C.GLuint)(w)) } func VertexAttribI4uiv(index uint32, v *uint32) { C.glowVertexAttribI4uiv(gpVertexAttribI4uiv, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribI4uivEXT(index uint32, v *uint32) { C.glowVertexAttribI4uivEXT(gpVertexAttribI4uivEXT, (C.GLuint)(index), (*C.GLuint)(unsafe.Pointer(v))) } func VertexAttribI4usv(index uint32, v *uint16) { C.glowVertexAttribI4usv(gpVertexAttribI4usv, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v))) } func VertexAttribI4usvEXT(index uint32, v *uint16) { C.glowVertexAttribI4usvEXT(gpVertexAttribI4usvEXT, (C.GLuint)(index), (*C.GLushort)(unsafe.Pointer(v))) } func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { C.glowVertexAttribIFormat(gpVertexAttribIFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset)) } func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32) { C.glowVertexAttribIFormatNV(gpVertexAttribIFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride)) } func VertexAttribIPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribIPointer(gpVertexAttribIPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func VertexAttribIPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribIPointerEXT(gpVertexAttribIPointerEXT, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func VertexAttribL1d(index uint32, x float64) { C.glowVertexAttribL1d(gpVertexAttribL1d, (C.GLuint)(index), (C.GLdouble)(x)) } func VertexAttribL1dEXT(index uint32, x float64) { C.glowVertexAttribL1dEXT(gpVertexAttribL1dEXT, (C.GLuint)(index), (C.GLdouble)(x)) } func VertexAttribL1dv(index uint32, v *float64) { C.glowVertexAttribL1dv(gpVertexAttribL1dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribL1dvEXT(index uint32, v *float64) { C.glowVertexAttribL1dvEXT(gpVertexAttribL1dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribL1i64NV(index uint32, x int64) { C.glowVertexAttribL1i64NV(gpVertexAttribL1i64NV, (C.GLuint)(index), (C.GLint64EXT)(x)) } func VertexAttribL1i64vNV(index uint32, v *int64) { C.glowVertexAttribL1i64vNV(gpVertexAttribL1i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v))) } func VertexAttribL1ui64ARB(index uint32, x uint64) { C.glowVertexAttribL1ui64ARB(gpVertexAttribL1ui64ARB, (C.GLuint)(index), (C.GLuint64EXT)(x)) } func VertexAttribL1ui64NV(index uint32, x uint64) { C.glowVertexAttribL1ui64NV(gpVertexAttribL1ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x)) } func VertexAttribL1ui64vARB(index uint32, v *uint64) { C.glowVertexAttribL1ui64vARB(gpVertexAttribL1ui64vARB, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v))) } func VertexAttribL1ui64vNV(index uint32, v *uint64) { C.glowVertexAttribL1ui64vNV(gpVertexAttribL1ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v))) } func VertexAttribL2d(index uint32, x float64, y float64) { C.glowVertexAttribL2d(gpVertexAttribL2d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y)) } func VertexAttribL2dEXT(index uint32, x float64, y float64) { C.glowVertexAttribL2dEXT(gpVertexAttribL2dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y)) } func VertexAttribL2dv(index uint32, v *float64) { C.glowVertexAttribL2dv(gpVertexAttribL2dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribL2dvEXT(index uint32, v *float64) { C.glowVertexAttribL2dvEXT(gpVertexAttribL2dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribL2i64NV(index uint32, x int64, y int64) { C.glowVertexAttribL2i64NV(gpVertexAttribL2i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y)) } func VertexAttribL2i64vNV(index uint32, v *int64) { C.glowVertexAttribL2i64vNV(gpVertexAttribL2i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v))) } func VertexAttribL2ui64NV(index uint32, x uint64, y uint64) { C.glowVertexAttribL2ui64NV(gpVertexAttribL2ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y)) } func VertexAttribL2ui64vNV(index uint32, v *uint64) { C.glowVertexAttribL2ui64vNV(gpVertexAttribL2ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v))) } func VertexAttribL3d(index uint32, x float64, y float64, z float64) { C.glowVertexAttribL3d(gpVertexAttribL3d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func VertexAttribL3dEXT(index uint32, x float64, y float64, z float64) { C.glowVertexAttribL3dEXT(gpVertexAttribL3dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func VertexAttribL3dv(index uint32, v *float64) { C.glowVertexAttribL3dv(gpVertexAttribL3dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribL3dvEXT(index uint32, v *float64) { C.glowVertexAttribL3dvEXT(gpVertexAttribL3dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64) { C.glowVertexAttribL3i64NV(gpVertexAttribL3i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z)) } func VertexAttribL3i64vNV(index uint32, v *int64) { C.glowVertexAttribL3i64vNV(gpVertexAttribL3i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v))) } func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64) { C.glowVertexAttribL3ui64NV(gpVertexAttribL3ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z)) } func VertexAttribL3ui64vNV(index uint32, v *uint64) { C.glowVertexAttribL3ui64vNV(gpVertexAttribL3ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v))) } func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) { C.glowVertexAttribL4d(gpVertexAttribL4d, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func VertexAttribL4dEXT(index uint32, x float64, y float64, z float64, w float64) { C.glowVertexAttribL4dEXT(gpVertexAttribL4dEXT, (C.GLuint)(index), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func VertexAttribL4dv(index uint32, v *float64) { C.glowVertexAttribL4dv(gpVertexAttribL4dv, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribL4dvEXT(index uint32, v *float64) { C.glowVertexAttribL4dvEXT(gpVertexAttribL4dvEXT, (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64) { C.glowVertexAttribL4i64NV(gpVertexAttribL4i64NV, (C.GLuint)(index), (C.GLint64EXT)(x), (C.GLint64EXT)(y), (C.GLint64EXT)(z), (C.GLint64EXT)(w)) } func VertexAttribL4i64vNV(index uint32, v *int64) { C.glowVertexAttribL4i64vNV(gpVertexAttribL4i64vNV, (C.GLuint)(index), (*C.GLint64EXT)(unsafe.Pointer(v))) } func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64) { C.glowVertexAttribL4ui64NV(gpVertexAttribL4ui64NV, (C.GLuint)(index), (C.GLuint64EXT)(x), (C.GLuint64EXT)(y), (C.GLuint64EXT)(z), (C.GLuint64EXT)(w)) } func VertexAttribL4ui64vNV(index uint32, v *uint64) { C.glowVertexAttribL4ui64vNV(gpVertexAttribL4ui64vNV, (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(v))) } func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32) { C.glowVertexAttribLFormat(gpVertexAttribLFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLuint)(relativeoffset)) } func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32) { C.glowVertexAttribLFormatNV(gpVertexAttribLFormatNV, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride)) } func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribLPointer(gpVertexAttribLPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func VertexAttribLPointerEXT(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribLPointerEXT(gpVertexAttribLPointerEXT, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32) { C.glowVertexAttribP1ui(gpVertexAttribP1ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value)) } func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32) { C.glowVertexAttribP1uiv(gpVertexAttribP1uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value))) } func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32) { C.glowVertexAttribP2ui(gpVertexAttribP2ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value)) } func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32) { C.glowVertexAttribP2uiv(gpVertexAttribP2uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value))) } func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32) { C.glowVertexAttribP3ui(gpVertexAttribP3ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value)) } func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32) { C.glowVertexAttribP3uiv(gpVertexAttribP3uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value))) } func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32) { C.glowVertexAttribP4ui(gpVertexAttribP4ui, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(value)) } func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32) { C.glowVertexAttribP4uiv(gpVertexAttribP4uiv, (C.GLuint)(index), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (*C.GLuint)(unsafe.Pointer(value))) } func VertexAttribParameteriAMD(index uint32, pname uint32, param int32) { C.glowVertexAttribParameteriAMD(gpVertexAttribParameteriAMD, (C.GLuint)(index), (C.GLenum)(pname), (C.GLint)(param)) } // define an array of generic vertex attribute data func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer) } func VertexAttribPointerARB(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribPointerARB(gpVertexAttribPointerARB, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), pointer) } func VertexAttribPointerNV(index uint32, fsize int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowVertexAttribPointerNV(gpVertexAttribPointerNV, (C.GLuint)(index), (C.GLint)(fsize), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func VertexAttribs1dvNV(index uint32, count int32, v *float64) { C.glowVertexAttribs1dvNV(gpVertexAttribs1dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribs1fvNV(index uint32, count int32, v *float32) { C.glowVertexAttribs1fvNV(gpVertexAttribs1fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttribs1hvNV(index uint32, n int32, v *uint16) { C.glowVertexAttribs1hvNV(gpVertexAttribs1hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v))) } func VertexAttribs1svNV(index uint32, count int32, v *int16) { C.glowVertexAttribs1svNV(gpVertexAttribs1svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttribs2dvNV(index uint32, count int32, v *float64) { C.glowVertexAttribs2dvNV(gpVertexAttribs2dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribs2fvNV(index uint32, count int32, v *float32) { C.glowVertexAttribs2fvNV(gpVertexAttribs2fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttribs2hvNV(index uint32, n int32, v *uint16) { C.glowVertexAttribs2hvNV(gpVertexAttribs2hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v))) } func VertexAttribs2svNV(index uint32, count int32, v *int16) { C.glowVertexAttribs2svNV(gpVertexAttribs2svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttribs3dvNV(index uint32, count int32, v *float64) { C.glowVertexAttribs3dvNV(gpVertexAttribs3dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribs3fvNV(index uint32, count int32, v *float32) { C.glowVertexAttribs3fvNV(gpVertexAttribs3fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttribs3hvNV(index uint32, n int32, v *uint16) { C.glowVertexAttribs3hvNV(gpVertexAttribs3hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v))) } func VertexAttribs3svNV(index uint32, count int32, v *int16) { C.glowVertexAttribs3svNV(gpVertexAttribs3svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttribs4dvNV(index uint32, count int32, v *float64) { C.glowVertexAttribs4dvNV(gpVertexAttribs4dvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLdouble)(unsafe.Pointer(v))) } func VertexAttribs4fvNV(index uint32, count int32, v *float32) { C.glowVertexAttribs4fvNV(gpVertexAttribs4fvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func VertexAttribs4hvNV(index uint32, n int32, v *uint16) { C.glowVertexAttribs4hvNV(gpVertexAttribs4hvNV, (C.GLuint)(index), (C.GLsizei)(n), (*C.GLhalfNV)(unsafe.Pointer(v))) } func VertexAttribs4svNV(index uint32, count int32, v *int16) { C.glowVertexAttribs4svNV(gpVertexAttribs4svNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLshort)(unsafe.Pointer(v))) } func VertexAttribs4ubvNV(index uint32, count int32, v *uint8) { C.glowVertexAttribs4ubvNV(gpVertexAttribs4ubvNV, (C.GLuint)(index), (C.GLsizei)(count), (*C.GLubyte)(unsafe.Pointer(v))) } // modify the rate at which generic vertex attributes advance func VertexBindingDivisor(bindingindex uint32, divisor uint32) { C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor)) } func VertexBlendARB(count int32) { C.glowVertexBlendARB(gpVertexBlendARB, (C.GLint)(count)) } func VertexBlendEnvfATI(pname uint32, param float32) { C.glowVertexBlendEnvfATI(gpVertexBlendEnvfATI, (C.GLenum)(pname), (C.GLfloat)(param)) } func VertexBlendEnviATI(pname uint32, param int32) { C.glowVertexBlendEnviATI(gpVertexBlendEnviATI, (C.GLenum)(pname), (C.GLint)(param)) } func VertexFormatNV(size int32, xtype uint32, stride int32) { C.glowVertexFormatNV(gpVertexFormatNV, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride)) } func VertexP2ui(xtype uint32, value uint32) { C.glowVertexP2ui(gpVertexP2ui, (C.GLenum)(xtype), (C.GLuint)(value)) } func VertexP2uiv(xtype uint32, value *uint32) { C.glowVertexP2uiv(gpVertexP2uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(value))) } func VertexP3ui(xtype uint32, value uint32) { C.glowVertexP3ui(gpVertexP3ui, (C.GLenum)(xtype), (C.GLuint)(value)) } func VertexP3uiv(xtype uint32, value *uint32) { C.glowVertexP3uiv(gpVertexP3uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(value))) } func VertexP4ui(xtype uint32, value uint32) { C.glowVertexP4ui(gpVertexP4ui, (C.GLenum)(xtype), (C.GLuint)(value)) } func VertexP4uiv(xtype uint32, value *uint32) { C.glowVertexP4uiv(gpVertexP4uiv, (C.GLenum)(xtype), (*C.GLuint)(unsafe.Pointer(value))) } // define an array of vertex data func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowVertexPointer(gpVertexPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func VertexPointerEXT(size int32, xtype uint32, stride int32, count int32, pointer unsafe.Pointer) { C.glowVertexPointerEXT(gpVertexPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), (C.GLsizei)(count), pointer) } func VertexPointerListIBM(size int32, xtype uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) { C.glowVertexPointerListIBM(gpVertexPointerListIBM, (C.GLint)(size), (C.GLenum)(xtype), (C.GLint)(stride), pointer, (C.GLint)(ptrstride)) } func VertexPointervINTEL(size int32, xtype uint32, pointer *unsafe.Pointer) { C.glowVertexPointervINTEL(gpVertexPointervINTEL, (C.GLint)(size), (C.GLenum)(xtype), pointer) } func VertexStream1dATI(stream uint32, x float64) { C.glowVertexStream1dATI(gpVertexStream1dATI, (C.GLenum)(stream), (C.GLdouble)(x)) } func VertexStream1dvATI(stream uint32, coords *float64) { C.glowVertexStream1dvATI(gpVertexStream1dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords))) } func VertexStream1fATI(stream uint32, x float32) { C.glowVertexStream1fATI(gpVertexStream1fATI, (C.GLenum)(stream), (C.GLfloat)(x)) } func VertexStream1fvATI(stream uint32, coords *float32) { C.glowVertexStream1fvATI(gpVertexStream1fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords))) } func VertexStream1iATI(stream uint32, x int32) { C.glowVertexStream1iATI(gpVertexStream1iATI, (C.GLenum)(stream), (C.GLint)(x)) } func VertexStream1ivATI(stream uint32, coords *int32) { C.glowVertexStream1ivATI(gpVertexStream1ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords))) } func VertexStream1sATI(stream uint32, x int16) { C.glowVertexStream1sATI(gpVertexStream1sATI, (C.GLenum)(stream), (C.GLshort)(x)) } func VertexStream1svATI(stream uint32, coords *int16) { C.glowVertexStream1svATI(gpVertexStream1svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords))) } func VertexStream2dATI(stream uint32, x float64, y float64) { C.glowVertexStream2dATI(gpVertexStream2dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y)) } func VertexStream2dvATI(stream uint32, coords *float64) { C.glowVertexStream2dvATI(gpVertexStream2dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords))) } func VertexStream2fATI(stream uint32, x float32, y float32) { C.glowVertexStream2fATI(gpVertexStream2fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y)) } func VertexStream2fvATI(stream uint32, coords *float32) { C.glowVertexStream2fvATI(gpVertexStream2fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords))) } func VertexStream2iATI(stream uint32, x int32, y int32) { C.glowVertexStream2iATI(gpVertexStream2iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y)) } func VertexStream2ivATI(stream uint32, coords *int32) { C.glowVertexStream2ivATI(gpVertexStream2ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords))) } func VertexStream2sATI(stream uint32, x int16, y int16) { C.glowVertexStream2sATI(gpVertexStream2sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y)) } func VertexStream2svATI(stream uint32, coords *int16) { C.glowVertexStream2svATI(gpVertexStream2svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords))) } func VertexStream3dATI(stream uint32, x float64, y float64, z float64) { C.glowVertexStream3dATI(gpVertexStream3dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func VertexStream3dvATI(stream uint32, coords *float64) { C.glowVertexStream3dvATI(gpVertexStream3dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords))) } func VertexStream3fATI(stream uint32, x float32, y float32, z float32) { C.glowVertexStream3fATI(gpVertexStream3fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func VertexStream3fvATI(stream uint32, coords *float32) { C.glowVertexStream3fvATI(gpVertexStream3fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords))) } func VertexStream3iATI(stream uint32, x int32, y int32, z int32) { C.glowVertexStream3iATI(gpVertexStream3iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z)) } func VertexStream3ivATI(stream uint32, coords *int32) { C.glowVertexStream3ivATI(gpVertexStream3ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords))) } func VertexStream3sATI(stream uint32, x int16, y int16, z int16) { C.glowVertexStream3sATI(gpVertexStream3sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func VertexStream3svATI(stream uint32, coords *int16) { C.glowVertexStream3svATI(gpVertexStream3svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords))) } func VertexStream4dATI(stream uint32, x float64, y float64, z float64, w float64) { C.glowVertexStream4dATI(gpVertexStream4dATI, (C.GLenum)(stream), (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func VertexStream4dvATI(stream uint32, coords *float64) { C.glowVertexStream4dvATI(gpVertexStream4dvATI, (C.GLenum)(stream), (*C.GLdouble)(unsafe.Pointer(coords))) } func VertexStream4fATI(stream uint32, x float32, y float32, z float32, w float32) { C.glowVertexStream4fATI(gpVertexStream4fATI, (C.GLenum)(stream), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func VertexStream4fvATI(stream uint32, coords *float32) { C.glowVertexStream4fvATI(gpVertexStream4fvATI, (C.GLenum)(stream), (*C.GLfloat)(unsafe.Pointer(coords))) } func VertexStream4iATI(stream uint32, x int32, y int32, z int32, w int32) { C.glowVertexStream4iATI(gpVertexStream4iATI, (C.GLenum)(stream), (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func VertexStream4ivATI(stream uint32, coords *int32) { C.glowVertexStream4ivATI(gpVertexStream4ivATI, (C.GLenum)(stream), (*C.GLint)(unsafe.Pointer(coords))) } func VertexStream4sATI(stream uint32, x int16, y int16, z int16, w int16) { C.glowVertexStream4sATI(gpVertexStream4sATI, (C.GLenum)(stream), (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w)) } func VertexStream4svATI(stream uint32, coords *int16) { C.glowVertexStream4svATI(gpVertexStream4svATI, (C.GLenum)(stream), (*C.GLshort)(unsafe.Pointer(coords))) } func VertexWeightPointerEXT(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowVertexWeightPointerEXT(gpVertexWeightPointerEXT, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func VertexWeightfEXT(weight float32) { C.glowVertexWeightfEXT(gpVertexWeightfEXT, (C.GLfloat)(weight)) } func VertexWeightfvEXT(weight *float32) { C.glowVertexWeightfvEXT(gpVertexWeightfvEXT, (*C.GLfloat)(unsafe.Pointer(weight))) } func VertexWeighthNV(weight uint16) { C.glowVertexWeighthNV(gpVertexWeighthNV, (C.GLhalfNV)(weight)) } func VertexWeighthvNV(weight *uint16) { C.glowVertexWeighthvNV(gpVertexWeighthvNV, (*C.GLhalfNV)(unsafe.Pointer(weight))) } func VideoCaptureNV(video_capture_slot uint32, sequence_num *uint32, capture_time *uint64) uint32 { ret := C.glowVideoCaptureNV(gpVideoCaptureNV, (C.GLuint)(video_capture_slot), (*C.GLuint)(unsafe.Pointer(sequence_num)), (*C.GLuint64EXT)(unsafe.Pointer(capture_time))) return (uint32)(ret) } func VideoCaptureStreamParameterdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) { C.glowVideoCaptureStreamParameterdvNV(gpVideoCaptureStreamParameterdvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params))) } func VideoCaptureStreamParameterfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) { C.glowVideoCaptureStreamParameterfvNV(gpVideoCaptureStreamParameterfvNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params))) } func VideoCaptureStreamParameterivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) { C.glowVideoCaptureStreamParameterivNV(gpVideoCaptureStreamParameterivNV, (C.GLuint)(video_capture_slot), (C.GLuint)(stream), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params))) } // set the viewport func Viewport(x int32, y int32, width int32, height int32) { C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) } func ViewportArrayv(first uint32, count int32, v *float32) { C.glowViewportArrayv(gpViewportArrayv, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(v))) } func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) { C.glowViewportIndexedf(gpViewportIndexedf, (C.GLuint)(index), (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(w), (C.GLfloat)(h)) } func ViewportIndexedfv(index uint32, v *float32) { C.glowViewportIndexedfv(gpViewportIndexedfv, (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(v))) } func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) { C.glowViewportPositionWScaleNV(gpViewportPositionWScaleNV, (C.GLuint)(index), (C.GLfloat)(xcoeff), (C.GLfloat)(ycoeff)) } func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32) { C.glowViewportSwizzleNV(gpViewportSwizzleNV, (C.GLuint)(index), (C.GLenum)(swizzlex), (C.GLenum)(swizzley), (C.GLenum)(swizzlez), (C.GLenum)(swizzlew)) } func WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, srcLayouts *uint32) { C.glowWaitSemaphoreEXT(gpWaitSemaphoreEXT, (C.GLuint)(semaphore), (C.GLuint)(numBufferBarriers), (*C.GLuint)(unsafe.Pointer(buffers)), (C.GLuint)(numTextureBarriers), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLenum)(unsafe.Pointer(srcLayouts))) } // instruct the GL server to block until the specified sync object becomes signaled func WaitSync(sync uintptr, flags uint32, timeout uint64) { C.glowWaitSync(gpWaitSync, (C.GLsync)(sync), (C.GLbitfield)(flags), (C.GLuint64)(timeout)) } func WaitVkSemaphoreNV(vkSemaphore uint64) { C.glowWaitVkSemaphoreNV(gpWaitVkSemaphoreNV, (C.GLuint64)(vkSemaphore)) } func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) { C.glowWeightPathsNV(gpWeightPathsNV, (C.GLuint)(resultPath), (C.GLsizei)(numPaths), (*C.GLuint)(unsafe.Pointer(paths)), (*C.GLfloat)(unsafe.Pointer(weights))) } func WeightPointerARB(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowWeightPointerARB(gpWeightPointerARB, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) } func WeightbvARB(size int32, weights *int8) { C.glowWeightbvARB(gpWeightbvARB, (C.GLint)(size), (*C.GLbyte)(unsafe.Pointer(weights))) } func WeightdvARB(size int32, weights *float64) { C.glowWeightdvARB(gpWeightdvARB, (C.GLint)(size), (*C.GLdouble)(unsafe.Pointer(weights))) } func WeightfvARB(size int32, weights *float32) { C.glowWeightfvARB(gpWeightfvARB, (C.GLint)(size), (*C.GLfloat)(unsafe.Pointer(weights))) } func WeightivARB(size int32, weights *int32) { C.glowWeightivARB(gpWeightivARB, (C.GLint)(size), (*C.GLint)(unsafe.Pointer(weights))) } func WeightsvARB(size int32, weights *int16) { C.glowWeightsvARB(gpWeightsvARB, (C.GLint)(size), (*C.GLshort)(unsafe.Pointer(weights))) } func WeightubvARB(size int32, weights *uint8) { C.glowWeightubvARB(gpWeightubvARB, (C.GLint)(size), (*C.GLubyte)(unsafe.Pointer(weights))) } func WeightuivARB(size int32, weights *uint32) { C.glowWeightuivARB(gpWeightuivARB, (C.GLint)(size), (*C.GLuint)(unsafe.Pointer(weights))) } func WeightusvARB(size int32, weights *uint16) { C.glowWeightusvARB(gpWeightusvARB, (C.GLint)(size), (*C.GLushort)(unsafe.Pointer(weights))) } func WindowPos2d(x float64, y float64) { C.glowWindowPos2d(gpWindowPos2d, (C.GLdouble)(x), (C.GLdouble)(y)) } func WindowPos2dARB(x float64, y float64) { C.glowWindowPos2dARB(gpWindowPos2dARB, (C.GLdouble)(x), (C.GLdouble)(y)) } func WindowPos2dMESA(x float64, y float64) { C.glowWindowPos2dMESA(gpWindowPos2dMESA, (C.GLdouble)(x), (C.GLdouble)(y)) } func WindowPos2dv(v *float64) { C.glowWindowPos2dv(gpWindowPos2dv, (*C.GLdouble)(unsafe.Pointer(v))) } func WindowPos2dvARB(v *float64) { C.glowWindowPos2dvARB(gpWindowPos2dvARB, (*C.GLdouble)(unsafe.Pointer(v))) } func WindowPos2dvMESA(v *float64) { C.glowWindowPos2dvMESA(gpWindowPos2dvMESA, (*C.GLdouble)(unsafe.Pointer(v))) } func WindowPos2f(x float32, y float32) { C.glowWindowPos2f(gpWindowPos2f, (C.GLfloat)(x), (C.GLfloat)(y)) } func WindowPos2fARB(x float32, y float32) { C.glowWindowPos2fARB(gpWindowPos2fARB, (C.GLfloat)(x), (C.GLfloat)(y)) } func WindowPos2fMESA(x float32, y float32) { C.glowWindowPos2fMESA(gpWindowPos2fMESA, (C.GLfloat)(x), (C.GLfloat)(y)) } func WindowPos2fv(v *float32) { C.glowWindowPos2fv(gpWindowPos2fv, (*C.GLfloat)(unsafe.Pointer(v))) } func WindowPos2fvARB(v *float32) { C.glowWindowPos2fvARB(gpWindowPos2fvARB, (*C.GLfloat)(unsafe.Pointer(v))) } func WindowPos2fvMESA(v *float32) { C.glowWindowPos2fvMESA(gpWindowPos2fvMESA, (*C.GLfloat)(unsafe.Pointer(v))) } func WindowPos2i(x int32, y int32) { C.glowWindowPos2i(gpWindowPos2i, (C.GLint)(x), (C.GLint)(y)) } func WindowPos2iARB(x int32, y int32) { C.glowWindowPos2iARB(gpWindowPos2iARB, (C.GLint)(x), (C.GLint)(y)) } func WindowPos2iMESA(x int32, y int32) { C.glowWindowPos2iMESA(gpWindowPos2iMESA, (C.GLint)(x), (C.GLint)(y)) } func WindowPos2iv(v *int32) { C.glowWindowPos2iv(gpWindowPos2iv, (*C.GLint)(unsafe.Pointer(v))) } func WindowPos2ivARB(v *int32) { C.glowWindowPos2ivARB(gpWindowPos2ivARB, (*C.GLint)(unsafe.Pointer(v))) } func WindowPos2ivMESA(v *int32) { C.glowWindowPos2ivMESA(gpWindowPos2ivMESA, (*C.GLint)(unsafe.Pointer(v))) } func WindowPos2s(x int16, y int16) { C.glowWindowPos2s(gpWindowPos2s, (C.GLshort)(x), (C.GLshort)(y)) } func WindowPos2sARB(x int16, y int16) { C.glowWindowPos2sARB(gpWindowPos2sARB, (C.GLshort)(x), (C.GLshort)(y)) } func WindowPos2sMESA(x int16, y int16) { C.glowWindowPos2sMESA(gpWindowPos2sMESA, (C.GLshort)(x), (C.GLshort)(y)) } func WindowPos2sv(v *int16) { C.glowWindowPos2sv(gpWindowPos2sv, (*C.GLshort)(unsafe.Pointer(v))) } func WindowPos2svARB(v *int16) { C.glowWindowPos2svARB(gpWindowPos2svARB, (*C.GLshort)(unsafe.Pointer(v))) } func WindowPos2svMESA(v *int16) { C.glowWindowPos2svMESA(gpWindowPos2svMESA, (*C.GLshort)(unsafe.Pointer(v))) } func WindowPos3d(x float64, y float64, z float64) { C.glowWindowPos3d(gpWindowPos3d, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func WindowPos3dARB(x float64, y float64, z float64) { C.glowWindowPos3dARB(gpWindowPos3dARB, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func WindowPos3dMESA(x float64, y float64, z float64) { C.glowWindowPos3dMESA(gpWindowPos3dMESA, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z)) } func WindowPos3dv(v *float64) { C.glowWindowPos3dv(gpWindowPos3dv, (*C.GLdouble)(unsafe.Pointer(v))) } func WindowPos3dvARB(v *float64) { C.glowWindowPos3dvARB(gpWindowPos3dvARB, (*C.GLdouble)(unsafe.Pointer(v))) } func WindowPos3dvMESA(v *float64) { C.glowWindowPos3dvMESA(gpWindowPos3dvMESA, (*C.GLdouble)(unsafe.Pointer(v))) } func WindowPos3f(x float32, y float32, z float32) { C.glowWindowPos3f(gpWindowPos3f, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func WindowPos3fARB(x float32, y float32, z float32) { C.glowWindowPos3fARB(gpWindowPos3fARB, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func WindowPos3fMESA(x float32, y float32, z float32) { C.glowWindowPos3fMESA(gpWindowPos3fMESA, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z)) } func WindowPos3fv(v *float32) { C.glowWindowPos3fv(gpWindowPos3fv, (*C.GLfloat)(unsafe.Pointer(v))) } func WindowPos3fvARB(v *float32) { C.glowWindowPos3fvARB(gpWindowPos3fvARB, (*C.GLfloat)(unsafe.Pointer(v))) } func WindowPos3fvMESA(v *float32) { C.glowWindowPos3fvMESA(gpWindowPos3fvMESA, (*C.GLfloat)(unsafe.Pointer(v))) } func WindowPos3i(x int32, y int32, z int32) { C.glowWindowPos3i(gpWindowPos3i, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z)) } func WindowPos3iARB(x int32, y int32, z int32) { C.glowWindowPos3iARB(gpWindowPos3iARB, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z)) } func WindowPos3iMESA(x int32, y int32, z int32) { C.glowWindowPos3iMESA(gpWindowPos3iMESA, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z)) } func WindowPos3iv(v *int32) { C.glowWindowPos3iv(gpWindowPos3iv, (*C.GLint)(unsafe.Pointer(v))) } func WindowPos3ivARB(v *int32) { C.glowWindowPos3ivARB(gpWindowPos3ivARB, (*C.GLint)(unsafe.Pointer(v))) } func WindowPos3ivMESA(v *int32) { C.glowWindowPos3ivMESA(gpWindowPos3ivMESA, (*C.GLint)(unsafe.Pointer(v))) } func WindowPos3s(x int16, y int16, z int16) { C.glowWindowPos3s(gpWindowPos3s, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func WindowPos3sARB(x int16, y int16, z int16) { C.glowWindowPos3sARB(gpWindowPos3sARB, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func WindowPos3sMESA(x int16, y int16, z int16) { C.glowWindowPos3sMESA(gpWindowPos3sMESA, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z)) } func WindowPos3sv(v *int16) { C.glowWindowPos3sv(gpWindowPos3sv, (*C.GLshort)(unsafe.Pointer(v))) } func WindowPos3svARB(v *int16) { C.glowWindowPos3svARB(gpWindowPos3svARB, (*C.GLshort)(unsafe.Pointer(v))) } func WindowPos3svMESA(v *int16) { C.glowWindowPos3svMESA(gpWindowPos3svMESA, (*C.GLshort)(unsafe.Pointer(v))) } func WindowPos4dMESA(x float64, y float64, z float64, w float64) { C.glowWindowPos4dMESA(gpWindowPos4dMESA, (C.GLdouble)(x), (C.GLdouble)(y), (C.GLdouble)(z), (C.GLdouble)(w)) } func WindowPos4dvMESA(v *float64) { C.glowWindowPos4dvMESA(gpWindowPos4dvMESA, (*C.GLdouble)(unsafe.Pointer(v))) } func WindowPos4fMESA(x float32, y float32, z float32, w float32) { C.glowWindowPos4fMESA(gpWindowPos4fMESA, (C.GLfloat)(x), (C.GLfloat)(y), (C.GLfloat)(z), (C.GLfloat)(w)) } func WindowPos4fvMESA(v *float32) { C.glowWindowPos4fvMESA(gpWindowPos4fvMESA, (*C.GLfloat)(unsafe.Pointer(v))) } func WindowPos4iMESA(x int32, y int32, z int32, w int32) { C.glowWindowPos4iMESA(gpWindowPos4iMESA, (C.GLint)(x), (C.GLint)(y), (C.GLint)(z), (C.GLint)(w)) } func WindowPos4ivMESA(v *int32) { C.glowWindowPos4ivMESA(gpWindowPos4ivMESA, (*C.GLint)(unsafe.Pointer(v))) } func WindowPos4sMESA(x int16, y int16, z int16, w int16) { C.glowWindowPos4sMESA(gpWindowPos4sMESA, (C.GLshort)(x), (C.GLshort)(y), (C.GLshort)(z), (C.GLshort)(w)) } func WindowPos4svMESA(v *int16) { C.glowWindowPos4svMESA(gpWindowPos4svMESA, (*C.GLshort)(unsafe.Pointer(v))) } func WindowRectanglesEXT(mode uint32, count int32, box *int32) { C.glowWindowRectanglesEXT(gpWindowRectanglesEXT, (C.GLenum)(mode), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(box))) } func WriteMaskEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) { C.glowWriteMaskEXT(gpWriteMaskEXT, (C.GLuint)(res), (C.GLuint)(in), (C.GLenum)(outX), (C.GLenum)(outY), (C.GLenum)(outZ), (C.GLenum)(outW)) } // Init initializes the OpenGL bindings by loading the function pointers (for // each OpenGL function) from the active OpenGL context. // // It must be called under the presence of an active OpenGL context, e.g., // always after calling window.MakeContextCurrent() and always before calling // any OpenGL functions exported by this package. // // On Windows, Init loads pointers that are context-specific (and hence you // must re-init if switching between OpenGL contexts, although not calling Init // again after switching between OpenGL contexts may work if the contexts belong // to the same graphics driver/device). // // On macOS and the other POSIX systems, the behavior is different, but code // written compatible with the Windows behavior is compatible with macOS and the // other POSIX systems. That is, always Init under an active OpenGL context, and // always re-init after switching graphics contexts. // // For information about caveats of Init, you should read the "Platform Specific // Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions. func Init() error { return InitWithProcAddrFunc(getProcAddress) } // InitWithProcAddrFunc intializes the package using the specified OpenGL // function pointer loading function. For more cases Init should be used // instead. func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error { gpAccum = (C.GPACCUM)(getProcAddr("glAccum")) if gpAccum == nil { return errors.New("glAccum") } gpAccumxOES = (C.GPACCUMXOES)(getProcAddr("glAccumxOES")) gpAcquireKeyedMutexWin32EXT = (C.GPACQUIREKEYEDMUTEXWIN32EXT)(getProcAddr("glAcquireKeyedMutexWin32EXT")) gpActiveProgramEXT = (C.GPACTIVEPROGRAMEXT)(getProcAddr("glActiveProgramEXT")) gpActiveShaderProgram = (C.GPACTIVESHADERPROGRAM)(getProcAddr("glActiveShaderProgram")) if gpActiveShaderProgram == nil { return errors.New("glActiveShaderProgram") } gpActiveShaderProgramEXT = (C.GPACTIVESHADERPROGRAMEXT)(getProcAddr("glActiveShaderProgramEXT")) gpActiveStencilFaceEXT = (C.GPACTIVESTENCILFACEEXT)(getProcAddr("glActiveStencilFaceEXT")) gpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr("glActiveTexture")) if gpActiveTexture == nil { return errors.New("glActiveTexture") } gpActiveTextureARB = (C.GPACTIVETEXTUREARB)(getProcAddr("glActiveTextureARB")) gpActiveVaryingNV = (C.GPACTIVEVARYINGNV)(getProcAddr("glActiveVaryingNV")) gpAlphaFragmentOp1ATI = (C.GPALPHAFRAGMENTOP1ATI)(getProcAddr("glAlphaFragmentOp1ATI")) gpAlphaFragmentOp2ATI = (C.GPALPHAFRAGMENTOP2ATI)(getProcAddr("glAlphaFragmentOp2ATI")) gpAlphaFragmentOp3ATI = (C.GPALPHAFRAGMENTOP3ATI)(getProcAddr("glAlphaFragmentOp3ATI")) gpAlphaFunc = (C.GPALPHAFUNC)(getProcAddr("glAlphaFunc")) if gpAlphaFunc == nil { return errors.New("glAlphaFunc") } gpAlphaFuncxOES = (C.GPALPHAFUNCXOES)(getProcAddr("glAlphaFuncxOES")) gpAlphaToCoverageDitherControlNV = (C.GPALPHATOCOVERAGEDITHERCONTROLNV)(getProcAddr("glAlphaToCoverageDitherControlNV")) gpApplyFramebufferAttachmentCMAAINTEL = (C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(getProcAddr("glApplyFramebufferAttachmentCMAAINTEL")) gpApplyTextureEXT = (C.GPAPPLYTEXTUREEXT)(getProcAddr("glApplyTextureEXT")) gpAreProgramsResidentNV = (C.GPAREPROGRAMSRESIDENTNV)(getProcAddr("glAreProgramsResidentNV")) gpAreTexturesResident = (C.GPARETEXTURESRESIDENT)(getProcAddr("glAreTexturesResident")) if gpAreTexturesResident == nil { return errors.New("glAreTexturesResident") } gpAreTexturesResidentEXT = (C.GPARETEXTURESRESIDENTEXT)(getProcAddr("glAreTexturesResidentEXT")) gpArrayElement = (C.GPARRAYELEMENT)(getProcAddr("glArrayElement")) if gpArrayElement == nil { return errors.New("glArrayElement") } gpArrayElementEXT = (C.GPARRAYELEMENTEXT)(getProcAddr("glArrayElementEXT")) gpArrayObjectATI = (C.GPARRAYOBJECTATI)(getProcAddr("glArrayObjectATI")) gpAsyncMarkerSGIX = (C.GPASYNCMARKERSGIX)(getProcAddr("glAsyncMarkerSGIX")) gpAttachObjectARB = (C.GPATTACHOBJECTARB)(getProcAddr("glAttachObjectARB")) gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader")) if gpAttachShader == nil { return errors.New("glAttachShader") } gpBegin = (C.GPBEGIN)(getProcAddr("glBegin")) if gpBegin == nil { return errors.New("glBegin") } gpBeginConditionalRender = (C.GPBEGINCONDITIONALRENDER)(getProcAddr("glBeginConditionalRender")) if gpBeginConditionalRender == nil { return errors.New("glBeginConditionalRender") } gpBeginConditionalRenderNV = (C.GPBEGINCONDITIONALRENDERNV)(getProcAddr("glBeginConditionalRenderNV")) gpBeginConditionalRenderNVX = (C.GPBEGINCONDITIONALRENDERNVX)(getProcAddr("glBeginConditionalRenderNVX")) gpBeginFragmentShaderATI = (C.GPBEGINFRAGMENTSHADERATI)(getProcAddr("glBeginFragmentShaderATI")) gpBeginOcclusionQueryNV = (C.GPBEGINOCCLUSIONQUERYNV)(getProcAddr("glBeginOcclusionQueryNV")) gpBeginPerfMonitorAMD = (C.GPBEGINPERFMONITORAMD)(getProcAddr("glBeginPerfMonitorAMD")) gpBeginPerfQueryINTEL = (C.GPBEGINPERFQUERYINTEL)(getProcAddr("glBeginPerfQueryINTEL")) gpBeginQuery = (C.GPBEGINQUERY)(getProcAddr("glBeginQuery")) if gpBeginQuery == nil { return errors.New("glBeginQuery") } gpBeginQueryARB = (C.GPBEGINQUERYARB)(getProcAddr("glBeginQueryARB")) gpBeginQueryIndexed = (C.GPBEGINQUERYINDEXED)(getProcAddr("glBeginQueryIndexed")) if gpBeginQueryIndexed == nil { return errors.New("glBeginQueryIndexed") } gpBeginTransformFeedback = (C.GPBEGINTRANSFORMFEEDBACK)(getProcAddr("glBeginTransformFeedback")) if gpBeginTransformFeedback == nil { return errors.New("glBeginTransformFeedback") } gpBeginTransformFeedbackEXT = (C.GPBEGINTRANSFORMFEEDBACKEXT)(getProcAddr("glBeginTransformFeedbackEXT")) gpBeginTransformFeedbackNV = (C.GPBEGINTRANSFORMFEEDBACKNV)(getProcAddr("glBeginTransformFeedbackNV")) gpBeginVertexShaderEXT = (C.GPBEGINVERTEXSHADEREXT)(getProcAddr("glBeginVertexShaderEXT")) gpBeginVideoCaptureNV = (C.GPBEGINVIDEOCAPTURENV)(getProcAddr("glBeginVideoCaptureNV")) gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation")) if gpBindAttribLocation == nil { return errors.New("glBindAttribLocation") } gpBindAttribLocationARB = (C.GPBINDATTRIBLOCATIONARB)(getProcAddr("glBindAttribLocationARB")) gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer")) if gpBindBuffer == nil { return errors.New("glBindBuffer") } gpBindBufferARB = (C.GPBINDBUFFERARB)(getProcAddr("glBindBufferARB")) gpBindBufferBase = (C.GPBINDBUFFERBASE)(getProcAddr("glBindBufferBase")) if gpBindBufferBase == nil { return errors.New("glBindBufferBase") } gpBindBufferBaseEXT = (C.GPBINDBUFFERBASEEXT)(getProcAddr("glBindBufferBaseEXT")) gpBindBufferBaseNV = (C.GPBINDBUFFERBASENV)(getProcAddr("glBindBufferBaseNV")) gpBindBufferOffsetEXT = (C.GPBINDBUFFEROFFSETEXT)(getProcAddr("glBindBufferOffsetEXT")) gpBindBufferOffsetNV = (C.GPBINDBUFFEROFFSETNV)(getProcAddr("glBindBufferOffsetNV")) gpBindBufferRange = (C.GPBINDBUFFERRANGE)(getProcAddr("glBindBufferRange")) if gpBindBufferRange == nil { return errors.New("glBindBufferRange") } gpBindBufferRangeEXT = (C.GPBINDBUFFERRANGEEXT)(getProcAddr("glBindBufferRangeEXT")) gpBindBufferRangeNV = (C.GPBINDBUFFERRANGENV)(getProcAddr("glBindBufferRangeNV")) gpBindBuffersBase = (C.GPBINDBUFFERSBASE)(getProcAddr("glBindBuffersBase")) gpBindBuffersRange = (C.GPBINDBUFFERSRANGE)(getProcAddr("glBindBuffersRange")) gpBindFragDataLocation = (C.GPBINDFRAGDATALOCATION)(getProcAddr("glBindFragDataLocation")) if gpBindFragDataLocation == nil { return errors.New("glBindFragDataLocation") } gpBindFragDataLocationEXT = (C.GPBINDFRAGDATALOCATIONEXT)(getProcAddr("glBindFragDataLocationEXT")) gpBindFragDataLocationIndexed = (C.GPBINDFRAGDATALOCATIONINDEXED)(getProcAddr("glBindFragDataLocationIndexed")) if gpBindFragDataLocationIndexed == nil { return errors.New("glBindFragDataLocationIndexed") } gpBindFragmentShaderATI = (C.GPBINDFRAGMENTSHADERATI)(getProcAddr("glBindFragmentShaderATI")) gpBindFramebuffer = (C.GPBINDFRAMEBUFFER)(getProcAddr("glBindFramebuffer")) if gpBindFramebuffer == nil { return errors.New("glBindFramebuffer") } gpBindFramebufferEXT = (C.GPBINDFRAMEBUFFEREXT)(getProcAddr("glBindFramebufferEXT")) gpBindImageTexture = (C.GPBINDIMAGETEXTURE)(getProcAddr("glBindImageTexture")) if gpBindImageTexture == nil { return errors.New("glBindImageTexture") } gpBindImageTextureEXT = (C.GPBINDIMAGETEXTUREEXT)(getProcAddr("glBindImageTextureEXT")) gpBindImageTextures = (C.GPBINDIMAGETEXTURES)(getProcAddr("glBindImageTextures")) gpBindLightParameterEXT = (C.GPBINDLIGHTPARAMETEREXT)(getProcAddr("glBindLightParameterEXT")) gpBindMaterialParameterEXT = (C.GPBINDMATERIALPARAMETEREXT)(getProcAddr("glBindMaterialParameterEXT")) gpBindMultiTextureEXT = (C.GPBINDMULTITEXTUREEXT)(getProcAddr("glBindMultiTextureEXT")) gpBindParameterEXT = (C.GPBINDPARAMETEREXT)(getProcAddr("glBindParameterEXT")) gpBindProgramARB = (C.GPBINDPROGRAMARB)(getProcAddr("glBindProgramARB")) gpBindProgramNV = (C.GPBINDPROGRAMNV)(getProcAddr("glBindProgramNV")) gpBindProgramPipeline = (C.GPBINDPROGRAMPIPELINE)(getProcAddr("glBindProgramPipeline")) if gpBindProgramPipeline == nil { return errors.New("glBindProgramPipeline") } gpBindProgramPipelineEXT = (C.GPBINDPROGRAMPIPELINEEXT)(getProcAddr("glBindProgramPipelineEXT")) gpBindRenderbuffer = (C.GPBINDRENDERBUFFER)(getProcAddr("glBindRenderbuffer")) if gpBindRenderbuffer == nil { return errors.New("glBindRenderbuffer") } gpBindRenderbufferEXT = (C.GPBINDRENDERBUFFEREXT)(getProcAddr("glBindRenderbufferEXT")) gpBindSampler = (C.GPBINDSAMPLER)(getProcAddr("glBindSampler")) if gpBindSampler == nil { return errors.New("glBindSampler") } gpBindSamplers = (C.GPBINDSAMPLERS)(getProcAddr("glBindSamplers")) gpBindTexGenParameterEXT = (C.GPBINDTEXGENPARAMETEREXT)(getProcAddr("glBindTexGenParameterEXT")) gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture")) if gpBindTexture == nil { return errors.New("glBindTexture") } gpBindTextureEXT = (C.GPBINDTEXTUREEXT)(getProcAddr("glBindTextureEXT")) gpBindTextureUnit = (C.GPBINDTEXTUREUNIT)(getProcAddr("glBindTextureUnit")) gpBindTextureUnitParameterEXT = (C.GPBINDTEXTUREUNITPARAMETEREXT)(getProcAddr("glBindTextureUnitParameterEXT")) gpBindTextures = (C.GPBINDTEXTURES)(getProcAddr("glBindTextures")) gpBindTransformFeedback = (C.GPBINDTRANSFORMFEEDBACK)(getProcAddr("glBindTransformFeedback")) if gpBindTransformFeedback == nil { return errors.New("glBindTransformFeedback") } gpBindTransformFeedbackNV = (C.GPBINDTRANSFORMFEEDBACKNV)(getProcAddr("glBindTransformFeedbackNV")) gpBindVertexArray = (C.GPBINDVERTEXARRAY)(getProcAddr("glBindVertexArray")) if gpBindVertexArray == nil { return errors.New("glBindVertexArray") } gpBindVertexArrayAPPLE = (C.GPBINDVERTEXARRAYAPPLE)(getProcAddr("glBindVertexArrayAPPLE")) gpBindVertexBuffer = (C.GPBINDVERTEXBUFFER)(getProcAddr("glBindVertexBuffer")) gpBindVertexBuffers = (C.GPBINDVERTEXBUFFERS)(getProcAddr("glBindVertexBuffers")) gpBindVertexShaderEXT = (C.GPBINDVERTEXSHADEREXT)(getProcAddr("glBindVertexShaderEXT")) gpBindVideoCaptureStreamBufferNV = (C.GPBINDVIDEOCAPTURESTREAMBUFFERNV)(getProcAddr("glBindVideoCaptureStreamBufferNV")) gpBindVideoCaptureStreamTextureNV = (C.GPBINDVIDEOCAPTURESTREAMTEXTURENV)(getProcAddr("glBindVideoCaptureStreamTextureNV")) gpBinormal3bEXT = (C.GPBINORMAL3BEXT)(getProcAddr("glBinormal3bEXT")) gpBinormal3bvEXT = (C.GPBINORMAL3BVEXT)(getProcAddr("glBinormal3bvEXT")) gpBinormal3dEXT = (C.GPBINORMAL3DEXT)(getProcAddr("glBinormal3dEXT")) gpBinormal3dvEXT = (C.GPBINORMAL3DVEXT)(getProcAddr("glBinormal3dvEXT")) gpBinormal3fEXT = (C.GPBINORMAL3FEXT)(getProcAddr("glBinormal3fEXT")) gpBinormal3fvEXT = (C.GPBINORMAL3FVEXT)(getProcAddr("glBinormal3fvEXT")) gpBinormal3iEXT = (C.GPBINORMAL3IEXT)(getProcAddr("glBinormal3iEXT")) gpBinormal3ivEXT = (C.GPBINORMAL3IVEXT)(getProcAddr("glBinormal3ivEXT")) gpBinormal3sEXT = (C.GPBINORMAL3SEXT)(getProcAddr("glBinormal3sEXT")) gpBinormal3svEXT = (C.GPBINORMAL3SVEXT)(getProcAddr("glBinormal3svEXT")) gpBinormalPointerEXT = (C.GPBINORMALPOINTEREXT)(getProcAddr("glBinormalPointerEXT")) gpBitmap = (C.GPBITMAP)(getProcAddr("glBitmap")) if gpBitmap == nil { return errors.New("glBitmap") } gpBitmapxOES = (C.GPBITMAPXOES)(getProcAddr("glBitmapxOES")) gpBlendBarrierKHR = (C.GPBLENDBARRIERKHR)(getProcAddr("glBlendBarrierKHR")) gpBlendBarrierNV = (C.GPBLENDBARRIERNV)(getProcAddr("glBlendBarrierNV")) gpBlendColor = (C.GPBLENDCOLOR)(getProcAddr("glBlendColor")) if gpBlendColor == nil { return errors.New("glBlendColor") } gpBlendColorEXT = (C.GPBLENDCOLOREXT)(getProcAddr("glBlendColorEXT")) gpBlendColorxOES = (C.GPBLENDCOLORXOES)(getProcAddr("glBlendColorxOES")) gpBlendEquation = (C.GPBLENDEQUATION)(getProcAddr("glBlendEquation")) if gpBlendEquation == nil { return errors.New("glBlendEquation") } gpBlendEquationEXT = (C.GPBLENDEQUATIONEXT)(getProcAddr("glBlendEquationEXT")) gpBlendEquationIndexedAMD = (C.GPBLENDEQUATIONINDEXEDAMD)(getProcAddr("glBlendEquationIndexedAMD")) gpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr("glBlendEquationSeparate")) if gpBlendEquationSeparate == nil { return errors.New("glBlendEquationSeparate") } gpBlendEquationSeparateEXT = (C.GPBLENDEQUATIONSEPARATEEXT)(getProcAddr("glBlendEquationSeparateEXT")) gpBlendEquationSeparateIndexedAMD = (C.GPBLENDEQUATIONSEPARATEINDEXEDAMD)(getProcAddr("glBlendEquationSeparateIndexedAMD")) gpBlendEquationSeparatei = (C.GPBLENDEQUATIONSEPARATEI)(getProcAddr("glBlendEquationSeparatei")) if gpBlendEquationSeparatei == nil { return errors.New("glBlendEquationSeparatei") } gpBlendEquationSeparateiARB = (C.GPBLENDEQUATIONSEPARATEIARB)(getProcAddr("glBlendEquationSeparateiARB")) gpBlendEquationi = (C.GPBLENDEQUATIONI)(getProcAddr("glBlendEquationi")) if gpBlendEquationi == nil { return errors.New("glBlendEquationi") } gpBlendEquationiARB = (C.GPBLENDEQUATIONIARB)(getProcAddr("glBlendEquationiARB")) gpBlendFunc = (C.GPBLENDFUNC)(getProcAddr("glBlendFunc")) if gpBlendFunc == nil { return errors.New("glBlendFunc") } gpBlendFuncIndexedAMD = (C.GPBLENDFUNCINDEXEDAMD)(getProcAddr("glBlendFuncIndexedAMD")) gpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr("glBlendFuncSeparate")) if gpBlendFuncSeparate == nil { return errors.New("glBlendFuncSeparate") } gpBlendFuncSeparateEXT = (C.GPBLENDFUNCSEPARATEEXT)(getProcAddr("glBlendFuncSeparateEXT")) gpBlendFuncSeparateINGR = (C.GPBLENDFUNCSEPARATEINGR)(getProcAddr("glBlendFuncSeparateINGR")) gpBlendFuncSeparateIndexedAMD = (C.GPBLENDFUNCSEPARATEINDEXEDAMD)(getProcAddr("glBlendFuncSeparateIndexedAMD")) gpBlendFuncSeparatei = (C.GPBLENDFUNCSEPARATEI)(getProcAddr("glBlendFuncSeparatei")) if gpBlendFuncSeparatei == nil { return errors.New("glBlendFuncSeparatei") } gpBlendFuncSeparateiARB = (C.GPBLENDFUNCSEPARATEIARB)(getProcAddr("glBlendFuncSeparateiARB")) gpBlendFunci = (C.GPBLENDFUNCI)(getProcAddr("glBlendFunci")) if gpBlendFunci == nil { return errors.New("glBlendFunci") } gpBlendFunciARB = (C.GPBLENDFUNCIARB)(getProcAddr("glBlendFunciARB")) gpBlendParameteriNV = (C.GPBLENDPARAMETERINV)(getProcAddr("glBlendParameteriNV")) gpBlitFramebuffer = (C.GPBLITFRAMEBUFFER)(getProcAddr("glBlitFramebuffer")) if gpBlitFramebuffer == nil { return errors.New("glBlitFramebuffer") } gpBlitFramebufferEXT = (C.GPBLITFRAMEBUFFEREXT)(getProcAddr("glBlitFramebufferEXT")) gpBlitNamedFramebuffer = (C.GPBLITNAMEDFRAMEBUFFER)(getProcAddr("glBlitNamedFramebuffer")) gpBufferAddressRangeNV = (C.GPBUFFERADDRESSRANGENV)(getProcAddr("glBufferAddressRangeNV")) gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData")) if gpBufferData == nil { return errors.New("glBufferData") } gpBufferDataARB = (C.GPBUFFERDATAARB)(getProcAddr("glBufferDataARB")) gpBufferPageCommitmentARB = (C.GPBUFFERPAGECOMMITMENTARB)(getProcAddr("glBufferPageCommitmentARB")) gpBufferParameteriAPPLE = (C.GPBUFFERPARAMETERIAPPLE)(getProcAddr("glBufferParameteriAPPLE")) gpBufferStorage = (C.GPBUFFERSTORAGE)(getProcAddr("glBufferStorage")) gpBufferStorageExternalEXT = (C.GPBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glBufferStorageExternalEXT")) gpBufferStorageMemEXT = (C.GPBUFFERSTORAGEMEMEXT)(getProcAddr("glBufferStorageMemEXT")) gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData")) if gpBufferSubData == nil { return errors.New("glBufferSubData") } gpBufferSubDataARB = (C.GPBUFFERSUBDATAARB)(getProcAddr("glBufferSubDataARB")) gpCallCommandListNV = (C.GPCALLCOMMANDLISTNV)(getProcAddr("glCallCommandListNV")) gpCallList = (C.GPCALLLIST)(getProcAddr("glCallList")) if gpCallList == nil { return errors.New("glCallList") } gpCallLists = (C.GPCALLLISTS)(getProcAddr("glCallLists")) if gpCallLists == nil { return errors.New("glCallLists") } gpCheckFramebufferStatus = (C.GPCHECKFRAMEBUFFERSTATUS)(getProcAddr("glCheckFramebufferStatus")) if gpCheckFramebufferStatus == nil { return errors.New("glCheckFramebufferStatus") } gpCheckFramebufferStatusEXT = (C.GPCHECKFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckFramebufferStatusEXT")) gpCheckNamedFramebufferStatus = (C.GPCHECKNAMEDFRAMEBUFFERSTATUS)(getProcAddr("glCheckNamedFramebufferStatus")) gpCheckNamedFramebufferStatusEXT = (C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckNamedFramebufferStatusEXT")) gpClampColor = (C.GPCLAMPCOLOR)(getProcAddr("glClampColor")) if gpClampColor == nil { return errors.New("glClampColor") } gpClampColorARB = (C.GPCLAMPCOLORARB)(getProcAddr("glClampColorARB")) gpClear = (C.GPCLEAR)(getProcAddr("glClear")) if gpClear == nil { return errors.New("glClear") } gpClearAccum = (C.GPCLEARACCUM)(getProcAddr("glClearAccum")) if gpClearAccum == nil { return errors.New("glClearAccum") } gpClearAccumxOES = (C.GPCLEARACCUMXOES)(getProcAddr("glClearAccumxOES")) gpClearBufferData = (C.GPCLEARBUFFERDATA)(getProcAddr("glClearBufferData")) gpClearBufferSubData = (C.GPCLEARBUFFERSUBDATA)(getProcAddr("glClearBufferSubData")) gpClearBufferfi = (C.GPCLEARBUFFERFI)(getProcAddr("glClearBufferfi")) if gpClearBufferfi == nil { return errors.New("glClearBufferfi") } gpClearBufferfv = (C.GPCLEARBUFFERFV)(getProcAddr("glClearBufferfv")) if gpClearBufferfv == nil { return errors.New("glClearBufferfv") } gpClearBufferiv = (C.GPCLEARBUFFERIV)(getProcAddr("glClearBufferiv")) if gpClearBufferiv == nil { return errors.New("glClearBufferiv") } gpClearBufferuiv = (C.GPCLEARBUFFERUIV)(getProcAddr("glClearBufferuiv")) if gpClearBufferuiv == nil { return errors.New("glClearBufferuiv") } gpClearColor = (C.GPCLEARCOLOR)(getProcAddr("glClearColor")) if gpClearColor == nil { return errors.New("glClearColor") } gpClearColorIiEXT = (C.GPCLEARCOLORIIEXT)(getProcAddr("glClearColorIiEXT")) gpClearColorIuiEXT = (C.GPCLEARCOLORIUIEXT)(getProcAddr("glClearColorIuiEXT")) gpClearColorxOES = (C.GPCLEARCOLORXOES)(getProcAddr("glClearColorxOES")) gpClearDepth = (C.GPCLEARDEPTH)(getProcAddr("glClearDepth")) if gpClearDepth == nil { return errors.New("glClearDepth") } gpClearDepthdNV = (C.GPCLEARDEPTHDNV)(getProcAddr("glClearDepthdNV")) gpClearDepthf = (C.GPCLEARDEPTHF)(getProcAddr("glClearDepthf")) if gpClearDepthf == nil { return errors.New("glClearDepthf") } gpClearDepthfOES = (C.GPCLEARDEPTHFOES)(getProcAddr("glClearDepthfOES")) gpClearDepthxOES = (C.GPCLEARDEPTHXOES)(getProcAddr("glClearDepthxOES")) gpClearIndex = (C.GPCLEARINDEX)(getProcAddr("glClearIndex")) if gpClearIndex == nil { return errors.New("glClearIndex") } gpClearNamedBufferData = (C.GPCLEARNAMEDBUFFERDATA)(getProcAddr("glClearNamedBufferData")) gpClearNamedBufferDataEXT = (C.GPCLEARNAMEDBUFFERDATAEXT)(getProcAddr("glClearNamedBufferDataEXT")) gpClearNamedBufferSubData = (C.GPCLEARNAMEDBUFFERSUBDATA)(getProcAddr("glClearNamedBufferSubData")) gpClearNamedBufferSubDataEXT = (C.GPCLEARNAMEDBUFFERSUBDATAEXT)(getProcAddr("glClearNamedBufferSubDataEXT")) gpClearNamedFramebufferfi = (C.GPCLEARNAMEDFRAMEBUFFERFI)(getProcAddr("glClearNamedFramebufferfi")) gpClearNamedFramebufferfv = (C.GPCLEARNAMEDFRAMEBUFFERFV)(getProcAddr("glClearNamedFramebufferfv")) gpClearNamedFramebufferiv = (C.GPCLEARNAMEDFRAMEBUFFERIV)(getProcAddr("glClearNamedFramebufferiv")) gpClearNamedFramebufferuiv = (C.GPCLEARNAMEDFRAMEBUFFERUIV)(getProcAddr("glClearNamedFramebufferuiv")) gpClearStencil = (C.GPCLEARSTENCIL)(getProcAddr("glClearStencil")) if gpClearStencil == nil { return errors.New("glClearStencil") } gpClearTexImage = (C.GPCLEARTEXIMAGE)(getProcAddr("glClearTexImage")) gpClearTexSubImage = (C.GPCLEARTEXSUBIMAGE)(getProcAddr("glClearTexSubImage")) gpClientActiveTexture = (C.GPCLIENTACTIVETEXTURE)(getProcAddr("glClientActiveTexture")) if gpClientActiveTexture == nil { return errors.New("glClientActiveTexture") } gpClientActiveTextureARB = (C.GPCLIENTACTIVETEXTUREARB)(getProcAddr("glClientActiveTextureARB")) gpClientActiveVertexStreamATI = (C.GPCLIENTACTIVEVERTEXSTREAMATI)(getProcAddr("glClientActiveVertexStreamATI")) gpClientAttribDefaultEXT = (C.GPCLIENTATTRIBDEFAULTEXT)(getProcAddr("glClientAttribDefaultEXT")) gpClientWaitSync = (C.GPCLIENTWAITSYNC)(getProcAddr("glClientWaitSync")) if gpClientWaitSync == nil { return errors.New("glClientWaitSync") } gpClipControl = (C.GPCLIPCONTROL)(getProcAddr("glClipControl")) gpClipPlane = (C.GPCLIPPLANE)(getProcAddr("glClipPlane")) if gpClipPlane == nil { return errors.New("glClipPlane") } gpClipPlanefOES = (C.GPCLIPPLANEFOES)(getProcAddr("glClipPlanefOES")) gpClipPlanexOES = (C.GPCLIPPLANEXOES)(getProcAddr("glClipPlanexOES")) gpColor3b = (C.GPCOLOR3B)(getProcAddr("glColor3b")) if gpColor3b == nil { return errors.New("glColor3b") } gpColor3bv = (C.GPCOLOR3BV)(getProcAddr("glColor3bv")) if gpColor3bv == nil { return errors.New("glColor3bv") } gpColor3d = (C.GPCOLOR3D)(getProcAddr("glColor3d")) if gpColor3d == nil { return errors.New("glColor3d") } gpColor3dv = (C.GPCOLOR3DV)(getProcAddr("glColor3dv")) if gpColor3dv == nil { return errors.New("glColor3dv") } gpColor3f = (C.GPCOLOR3F)(getProcAddr("glColor3f")) if gpColor3f == nil { return errors.New("glColor3f") } gpColor3fVertex3fSUN = (C.GPCOLOR3FVERTEX3FSUN)(getProcAddr("glColor3fVertex3fSUN")) gpColor3fVertex3fvSUN = (C.GPCOLOR3FVERTEX3FVSUN)(getProcAddr("glColor3fVertex3fvSUN")) gpColor3fv = (C.GPCOLOR3FV)(getProcAddr("glColor3fv")) if gpColor3fv == nil { return errors.New("glColor3fv") } gpColor3hNV = (C.GPCOLOR3HNV)(getProcAddr("glColor3hNV")) gpColor3hvNV = (C.GPCOLOR3HVNV)(getProcAddr("glColor3hvNV")) gpColor3i = (C.GPCOLOR3I)(getProcAddr("glColor3i")) if gpColor3i == nil { return errors.New("glColor3i") } gpColor3iv = (C.GPCOLOR3IV)(getProcAddr("glColor3iv")) if gpColor3iv == nil { return errors.New("glColor3iv") } gpColor3s = (C.GPCOLOR3S)(getProcAddr("glColor3s")) if gpColor3s == nil { return errors.New("glColor3s") } gpColor3sv = (C.GPCOLOR3SV)(getProcAddr("glColor3sv")) if gpColor3sv == nil { return errors.New("glColor3sv") } gpColor3ub = (C.GPCOLOR3UB)(getProcAddr("glColor3ub")) if gpColor3ub == nil { return errors.New("glColor3ub") } gpColor3ubv = (C.GPCOLOR3UBV)(getProcAddr("glColor3ubv")) if gpColor3ubv == nil { return errors.New("glColor3ubv") } gpColor3ui = (C.GPCOLOR3UI)(getProcAddr("glColor3ui")) if gpColor3ui == nil { return errors.New("glColor3ui") } gpColor3uiv = (C.GPCOLOR3UIV)(getProcAddr("glColor3uiv")) if gpColor3uiv == nil { return errors.New("glColor3uiv") } gpColor3us = (C.GPCOLOR3US)(getProcAddr("glColor3us")) if gpColor3us == nil { return errors.New("glColor3us") } gpColor3usv = (C.GPCOLOR3USV)(getProcAddr("glColor3usv")) if gpColor3usv == nil { return errors.New("glColor3usv") } gpColor3xOES = (C.GPCOLOR3XOES)(getProcAddr("glColor3xOES")) gpColor3xvOES = (C.GPCOLOR3XVOES)(getProcAddr("glColor3xvOES")) gpColor4b = (C.GPCOLOR4B)(getProcAddr("glColor4b")) if gpColor4b == nil { return errors.New("glColor4b") } gpColor4bv = (C.GPCOLOR4BV)(getProcAddr("glColor4bv")) if gpColor4bv == nil { return errors.New("glColor4bv") } gpColor4d = (C.GPCOLOR4D)(getProcAddr("glColor4d")) if gpColor4d == nil { return errors.New("glColor4d") } gpColor4dv = (C.GPCOLOR4DV)(getProcAddr("glColor4dv")) if gpColor4dv == nil { return errors.New("glColor4dv") } gpColor4f = (C.GPCOLOR4F)(getProcAddr("glColor4f")) if gpColor4f == nil { return errors.New("glColor4f") } gpColor4fNormal3fVertex3fSUN = (C.GPCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glColor4fNormal3fVertex3fSUN")) gpColor4fNormal3fVertex3fvSUN = (C.GPCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glColor4fNormal3fVertex3fvSUN")) gpColor4fv = (C.GPCOLOR4FV)(getProcAddr("glColor4fv")) if gpColor4fv == nil { return errors.New("glColor4fv") } gpColor4hNV = (C.GPCOLOR4HNV)(getProcAddr("glColor4hNV")) gpColor4hvNV = (C.GPCOLOR4HVNV)(getProcAddr("glColor4hvNV")) gpColor4i = (C.GPCOLOR4I)(getProcAddr("glColor4i")) if gpColor4i == nil { return errors.New("glColor4i") } gpColor4iv = (C.GPCOLOR4IV)(getProcAddr("glColor4iv")) if gpColor4iv == nil { return errors.New("glColor4iv") } gpColor4s = (C.GPCOLOR4S)(getProcAddr("glColor4s")) if gpColor4s == nil { return errors.New("glColor4s") } gpColor4sv = (C.GPCOLOR4SV)(getProcAddr("glColor4sv")) if gpColor4sv == nil { return errors.New("glColor4sv") } gpColor4ub = (C.GPCOLOR4UB)(getProcAddr("glColor4ub")) if gpColor4ub == nil { return errors.New("glColor4ub") } gpColor4ubVertex2fSUN = (C.GPCOLOR4UBVERTEX2FSUN)(getProcAddr("glColor4ubVertex2fSUN")) gpColor4ubVertex2fvSUN = (C.GPCOLOR4UBVERTEX2FVSUN)(getProcAddr("glColor4ubVertex2fvSUN")) gpColor4ubVertex3fSUN = (C.GPCOLOR4UBVERTEX3FSUN)(getProcAddr("glColor4ubVertex3fSUN")) gpColor4ubVertex3fvSUN = (C.GPCOLOR4UBVERTEX3FVSUN)(getProcAddr("glColor4ubVertex3fvSUN")) gpColor4ubv = (C.GPCOLOR4UBV)(getProcAddr("glColor4ubv")) if gpColor4ubv == nil { return errors.New("glColor4ubv") } gpColor4ui = (C.GPCOLOR4UI)(getProcAddr("glColor4ui")) if gpColor4ui == nil { return errors.New("glColor4ui") } gpColor4uiv = (C.GPCOLOR4UIV)(getProcAddr("glColor4uiv")) if gpColor4uiv == nil { return errors.New("glColor4uiv") } gpColor4us = (C.GPCOLOR4US)(getProcAddr("glColor4us")) if gpColor4us == nil { return errors.New("glColor4us") } gpColor4usv = (C.GPCOLOR4USV)(getProcAddr("glColor4usv")) if gpColor4usv == nil { return errors.New("glColor4usv") } gpColor4xOES = (C.GPCOLOR4XOES)(getProcAddr("glColor4xOES")) gpColor4xvOES = (C.GPCOLOR4XVOES)(getProcAddr("glColor4xvOES")) gpColorFormatNV = (C.GPCOLORFORMATNV)(getProcAddr("glColorFormatNV")) gpColorFragmentOp1ATI = (C.GPCOLORFRAGMENTOP1ATI)(getProcAddr("glColorFragmentOp1ATI")) gpColorFragmentOp2ATI = (C.GPCOLORFRAGMENTOP2ATI)(getProcAddr("glColorFragmentOp2ATI")) gpColorFragmentOp3ATI = (C.GPCOLORFRAGMENTOP3ATI)(getProcAddr("glColorFragmentOp3ATI")) gpColorMask = (C.GPCOLORMASK)(getProcAddr("glColorMask")) if gpColorMask == nil { return errors.New("glColorMask") } gpColorMaskIndexedEXT = (C.GPCOLORMASKINDEXEDEXT)(getProcAddr("glColorMaskIndexedEXT")) gpColorMaski = (C.GPCOLORMASKI)(getProcAddr("glColorMaski")) if gpColorMaski == nil { return errors.New("glColorMaski") } gpColorMaterial = (C.GPCOLORMATERIAL)(getProcAddr("glColorMaterial")) if gpColorMaterial == nil { return errors.New("glColorMaterial") } gpColorP3ui = (C.GPCOLORP3UI)(getProcAddr("glColorP3ui")) if gpColorP3ui == nil { return errors.New("glColorP3ui") } gpColorP3uiv = (C.GPCOLORP3UIV)(getProcAddr("glColorP3uiv")) if gpColorP3uiv == nil { return errors.New("glColorP3uiv") } gpColorP4ui = (C.GPCOLORP4UI)(getProcAddr("glColorP4ui")) if gpColorP4ui == nil { return errors.New("glColorP4ui") } gpColorP4uiv = (C.GPCOLORP4UIV)(getProcAddr("glColorP4uiv")) if gpColorP4uiv == nil { return errors.New("glColorP4uiv") } gpColorPointer = (C.GPCOLORPOINTER)(getProcAddr("glColorPointer")) if gpColorPointer == nil { return errors.New("glColorPointer") } gpColorPointerEXT = (C.GPCOLORPOINTEREXT)(getProcAddr("glColorPointerEXT")) gpColorPointerListIBM = (C.GPCOLORPOINTERLISTIBM)(getProcAddr("glColorPointerListIBM")) gpColorPointervINTEL = (C.GPCOLORPOINTERVINTEL)(getProcAddr("glColorPointervINTEL")) gpColorSubTable = (C.GPCOLORSUBTABLE)(getProcAddr("glColorSubTable")) gpColorSubTableEXT = (C.GPCOLORSUBTABLEEXT)(getProcAddr("glColorSubTableEXT")) gpColorTable = (C.GPCOLORTABLE)(getProcAddr("glColorTable")) gpColorTableEXT = (C.GPCOLORTABLEEXT)(getProcAddr("glColorTableEXT")) gpColorTableParameterfv = (C.GPCOLORTABLEPARAMETERFV)(getProcAddr("glColorTableParameterfv")) gpColorTableParameterfvSGI = (C.GPCOLORTABLEPARAMETERFVSGI)(getProcAddr("glColorTableParameterfvSGI")) gpColorTableParameteriv = (C.GPCOLORTABLEPARAMETERIV)(getProcAddr("glColorTableParameteriv")) gpColorTableParameterivSGI = (C.GPCOLORTABLEPARAMETERIVSGI)(getProcAddr("glColorTableParameterivSGI")) gpColorTableSGI = (C.GPCOLORTABLESGI)(getProcAddr("glColorTableSGI")) gpCombinerInputNV = (C.GPCOMBINERINPUTNV)(getProcAddr("glCombinerInputNV")) gpCombinerOutputNV = (C.GPCOMBINEROUTPUTNV)(getProcAddr("glCombinerOutputNV")) gpCombinerParameterfNV = (C.GPCOMBINERPARAMETERFNV)(getProcAddr("glCombinerParameterfNV")) gpCombinerParameterfvNV = (C.GPCOMBINERPARAMETERFVNV)(getProcAddr("glCombinerParameterfvNV")) gpCombinerParameteriNV = (C.GPCOMBINERPARAMETERINV)(getProcAddr("glCombinerParameteriNV")) gpCombinerParameterivNV = (C.GPCOMBINERPARAMETERIVNV)(getProcAddr("glCombinerParameterivNV")) gpCombinerStageParameterfvNV = (C.GPCOMBINERSTAGEPARAMETERFVNV)(getProcAddr("glCombinerStageParameterfvNV")) gpCommandListSegmentsNV = (C.GPCOMMANDLISTSEGMENTSNV)(getProcAddr("glCommandListSegmentsNV")) gpCompileCommandListNV = (C.GPCOMPILECOMMANDLISTNV)(getProcAddr("glCompileCommandListNV")) gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader")) if gpCompileShader == nil { return errors.New("glCompileShader") } gpCompileShaderARB = (C.GPCOMPILESHADERARB)(getProcAddr("glCompileShaderARB")) gpCompileShaderIncludeARB = (C.GPCOMPILESHADERINCLUDEARB)(getProcAddr("glCompileShaderIncludeARB")) gpCompressedMultiTexImage1DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE1DEXT)(getProcAddr("glCompressedMultiTexImage1DEXT")) gpCompressedMultiTexImage2DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE2DEXT)(getProcAddr("glCompressedMultiTexImage2DEXT")) gpCompressedMultiTexImage3DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE3DEXT)(getProcAddr("glCompressedMultiTexImage3DEXT")) gpCompressedMultiTexSubImage1DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(getProcAddr("glCompressedMultiTexSubImage1DEXT")) gpCompressedMultiTexSubImage2DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(getProcAddr("glCompressedMultiTexSubImage2DEXT")) gpCompressedMultiTexSubImage3DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(getProcAddr("glCompressedMultiTexSubImage3DEXT")) gpCompressedTexImage1D = (C.GPCOMPRESSEDTEXIMAGE1D)(getProcAddr("glCompressedTexImage1D")) if gpCompressedTexImage1D == nil { return errors.New("glCompressedTexImage1D") } gpCompressedTexImage1DARB = (C.GPCOMPRESSEDTEXIMAGE1DARB)(getProcAddr("glCompressedTexImage1DARB")) gpCompressedTexImage2D = (C.GPCOMPRESSEDTEXIMAGE2D)(getProcAddr("glCompressedTexImage2D")) if gpCompressedTexImage2D == nil { return errors.New("glCompressedTexImage2D") } gpCompressedTexImage2DARB = (C.GPCOMPRESSEDTEXIMAGE2DARB)(getProcAddr("glCompressedTexImage2DARB")) gpCompressedTexImage3D = (C.GPCOMPRESSEDTEXIMAGE3D)(getProcAddr("glCompressedTexImage3D")) if gpCompressedTexImage3D == nil { return errors.New("glCompressedTexImage3D") } gpCompressedTexImage3DARB = (C.GPCOMPRESSEDTEXIMAGE3DARB)(getProcAddr("glCompressedTexImage3DARB")) gpCompressedTexSubImage1D = (C.GPCOMPRESSEDTEXSUBIMAGE1D)(getProcAddr("glCompressedTexSubImage1D")) if gpCompressedTexSubImage1D == nil { return errors.New("glCompressedTexSubImage1D") } gpCompressedTexSubImage1DARB = (C.GPCOMPRESSEDTEXSUBIMAGE1DARB)(getProcAddr("glCompressedTexSubImage1DARB")) gpCompressedTexSubImage2D = (C.GPCOMPRESSEDTEXSUBIMAGE2D)(getProcAddr("glCompressedTexSubImage2D")) if gpCompressedTexSubImage2D == nil { return errors.New("glCompressedTexSubImage2D") } gpCompressedTexSubImage2DARB = (C.GPCOMPRESSEDTEXSUBIMAGE2DARB)(getProcAddr("glCompressedTexSubImage2DARB")) gpCompressedTexSubImage3D = (C.GPCOMPRESSEDTEXSUBIMAGE3D)(getProcAddr("glCompressedTexSubImage3D")) if gpCompressedTexSubImage3D == nil { return errors.New("glCompressedTexSubImage3D") } gpCompressedTexSubImage3DARB = (C.GPCOMPRESSEDTEXSUBIMAGE3DARB)(getProcAddr("glCompressedTexSubImage3DARB")) gpCompressedTextureImage1DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE1DEXT)(getProcAddr("glCompressedTextureImage1DEXT")) gpCompressedTextureImage2DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE2DEXT)(getProcAddr("glCompressedTextureImage2DEXT")) gpCompressedTextureImage3DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE3DEXT)(getProcAddr("glCompressedTextureImage3DEXT")) gpCompressedTextureSubImage1D = (C.GPCOMPRESSEDTEXTURESUBIMAGE1D)(getProcAddr("glCompressedTextureSubImage1D")) gpCompressedTextureSubImage1DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(getProcAddr("glCompressedTextureSubImage1DEXT")) gpCompressedTextureSubImage2D = (C.GPCOMPRESSEDTEXTURESUBIMAGE2D)(getProcAddr("glCompressedTextureSubImage2D")) gpCompressedTextureSubImage2DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(getProcAddr("glCompressedTextureSubImage2DEXT")) gpCompressedTextureSubImage3D = (C.GPCOMPRESSEDTEXTURESUBIMAGE3D)(getProcAddr("glCompressedTextureSubImage3D")) gpCompressedTextureSubImage3DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(getProcAddr("glCompressedTextureSubImage3DEXT")) gpConservativeRasterParameterfNV = (C.GPCONSERVATIVERASTERPARAMETERFNV)(getProcAddr("glConservativeRasterParameterfNV")) gpConservativeRasterParameteriNV = (C.GPCONSERVATIVERASTERPARAMETERINV)(getProcAddr("glConservativeRasterParameteriNV")) gpConvolutionFilter1D = (C.GPCONVOLUTIONFILTER1D)(getProcAddr("glConvolutionFilter1D")) gpConvolutionFilter1DEXT = (C.GPCONVOLUTIONFILTER1DEXT)(getProcAddr("glConvolutionFilter1DEXT")) gpConvolutionFilter2D = (C.GPCONVOLUTIONFILTER2D)(getProcAddr("glConvolutionFilter2D")) gpConvolutionFilter2DEXT = (C.GPCONVOLUTIONFILTER2DEXT)(getProcAddr("glConvolutionFilter2DEXT")) gpConvolutionParameterf = (C.GPCONVOLUTIONPARAMETERF)(getProcAddr("glConvolutionParameterf")) gpConvolutionParameterfEXT = (C.GPCONVOLUTIONPARAMETERFEXT)(getProcAddr("glConvolutionParameterfEXT")) gpConvolutionParameterfv = (C.GPCONVOLUTIONPARAMETERFV)(getProcAddr("glConvolutionParameterfv")) gpConvolutionParameterfvEXT = (C.GPCONVOLUTIONPARAMETERFVEXT)(getProcAddr("glConvolutionParameterfvEXT")) gpConvolutionParameteri = (C.GPCONVOLUTIONPARAMETERI)(getProcAddr("glConvolutionParameteri")) gpConvolutionParameteriEXT = (C.GPCONVOLUTIONPARAMETERIEXT)(getProcAddr("glConvolutionParameteriEXT")) gpConvolutionParameteriv = (C.GPCONVOLUTIONPARAMETERIV)(getProcAddr("glConvolutionParameteriv")) gpConvolutionParameterivEXT = (C.GPCONVOLUTIONPARAMETERIVEXT)(getProcAddr("glConvolutionParameterivEXT")) gpConvolutionParameterxOES = (C.GPCONVOLUTIONPARAMETERXOES)(getProcAddr("glConvolutionParameterxOES")) gpConvolutionParameterxvOES = (C.GPCONVOLUTIONPARAMETERXVOES)(getProcAddr("glConvolutionParameterxvOES")) gpCopyBufferSubData = (C.GPCOPYBUFFERSUBDATA)(getProcAddr("glCopyBufferSubData")) if gpCopyBufferSubData == nil { return errors.New("glCopyBufferSubData") } gpCopyColorSubTable = (C.GPCOPYCOLORSUBTABLE)(getProcAddr("glCopyColorSubTable")) gpCopyColorSubTableEXT = (C.GPCOPYCOLORSUBTABLEEXT)(getProcAddr("glCopyColorSubTableEXT")) gpCopyColorTable = (C.GPCOPYCOLORTABLE)(getProcAddr("glCopyColorTable")) gpCopyColorTableSGI = (C.GPCOPYCOLORTABLESGI)(getProcAddr("glCopyColorTableSGI")) gpCopyConvolutionFilter1D = (C.GPCOPYCONVOLUTIONFILTER1D)(getProcAddr("glCopyConvolutionFilter1D")) gpCopyConvolutionFilter1DEXT = (C.GPCOPYCONVOLUTIONFILTER1DEXT)(getProcAddr("glCopyConvolutionFilter1DEXT")) gpCopyConvolutionFilter2D = (C.GPCOPYCONVOLUTIONFILTER2D)(getProcAddr("glCopyConvolutionFilter2D")) gpCopyConvolutionFilter2DEXT = (C.GPCOPYCONVOLUTIONFILTER2DEXT)(getProcAddr("glCopyConvolutionFilter2DEXT")) gpCopyImageSubData = (C.GPCOPYIMAGESUBDATA)(getProcAddr("glCopyImageSubData")) gpCopyImageSubDataNV = (C.GPCOPYIMAGESUBDATANV)(getProcAddr("glCopyImageSubDataNV")) gpCopyMultiTexImage1DEXT = (C.GPCOPYMULTITEXIMAGE1DEXT)(getProcAddr("glCopyMultiTexImage1DEXT")) gpCopyMultiTexImage2DEXT = (C.GPCOPYMULTITEXIMAGE2DEXT)(getProcAddr("glCopyMultiTexImage2DEXT")) gpCopyMultiTexSubImage1DEXT = (C.GPCOPYMULTITEXSUBIMAGE1DEXT)(getProcAddr("glCopyMultiTexSubImage1DEXT")) gpCopyMultiTexSubImage2DEXT = (C.GPCOPYMULTITEXSUBIMAGE2DEXT)(getProcAddr("glCopyMultiTexSubImage2DEXT")) gpCopyMultiTexSubImage3DEXT = (C.GPCOPYMULTITEXSUBIMAGE3DEXT)(getProcAddr("glCopyMultiTexSubImage3DEXT")) gpCopyNamedBufferSubData = (C.GPCOPYNAMEDBUFFERSUBDATA)(getProcAddr("glCopyNamedBufferSubData")) gpCopyPathNV = (C.GPCOPYPATHNV)(getProcAddr("glCopyPathNV")) gpCopyPixels = (C.GPCOPYPIXELS)(getProcAddr("glCopyPixels")) if gpCopyPixels == nil { return errors.New("glCopyPixels") } gpCopyTexImage1D = (C.GPCOPYTEXIMAGE1D)(getProcAddr("glCopyTexImage1D")) if gpCopyTexImage1D == nil { return errors.New("glCopyTexImage1D") } gpCopyTexImage1DEXT = (C.GPCOPYTEXIMAGE1DEXT)(getProcAddr("glCopyTexImage1DEXT")) gpCopyTexImage2D = (C.GPCOPYTEXIMAGE2D)(getProcAddr("glCopyTexImage2D")) if gpCopyTexImage2D == nil { return errors.New("glCopyTexImage2D") } gpCopyTexImage2DEXT = (C.GPCOPYTEXIMAGE2DEXT)(getProcAddr("glCopyTexImage2DEXT")) gpCopyTexSubImage1D = (C.GPCOPYTEXSUBIMAGE1D)(getProcAddr("glCopyTexSubImage1D")) if gpCopyTexSubImage1D == nil { return errors.New("glCopyTexSubImage1D") } gpCopyTexSubImage1DEXT = (C.GPCOPYTEXSUBIMAGE1DEXT)(getProcAddr("glCopyTexSubImage1DEXT")) gpCopyTexSubImage2D = (C.GPCOPYTEXSUBIMAGE2D)(getProcAddr("glCopyTexSubImage2D")) if gpCopyTexSubImage2D == nil { return errors.New("glCopyTexSubImage2D") } gpCopyTexSubImage2DEXT = (C.GPCOPYTEXSUBIMAGE2DEXT)(getProcAddr("glCopyTexSubImage2DEXT")) gpCopyTexSubImage3D = (C.GPCOPYTEXSUBIMAGE3D)(getProcAddr("glCopyTexSubImage3D")) if gpCopyTexSubImage3D == nil { return errors.New("glCopyTexSubImage3D") } gpCopyTexSubImage3DEXT = (C.GPCOPYTEXSUBIMAGE3DEXT)(getProcAddr("glCopyTexSubImage3DEXT")) gpCopyTextureImage1DEXT = (C.GPCOPYTEXTUREIMAGE1DEXT)(getProcAddr("glCopyTextureImage1DEXT")) gpCopyTextureImage2DEXT = (C.GPCOPYTEXTUREIMAGE2DEXT)(getProcAddr("glCopyTextureImage2DEXT")) gpCopyTextureSubImage1D = (C.GPCOPYTEXTURESUBIMAGE1D)(getProcAddr("glCopyTextureSubImage1D")) gpCopyTextureSubImage1DEXT = (C.GPCOPYTEXTURESUBIMAGE1DEXT)(getProcAddr("glCopyTextureSubImage1DEXT")) gpCopyTextureSubImage2D = (C.GPCOPYTEXTURESUBIMAGE2D)(getProcAddr("glCopyTextureSubImage2D")) gpCopyTextureSubImage2DEXT = (C.GPCOPYTEXTURESUBIMAGE2DEXT)(getProcAddr("glCopyTextureSubImage2DEXT")) gpCopyTextureSubImage3D = (C.GPCOPYTEXTURESUBIMAGE3D)(getProcAddr("glCopyTextureSubImage3D")) gpCopyTextureSubImage3DEXT = (C.GPCOPYTEXTURESUBIMAGE3DEXT)(getProcAddr("glCopyTextureSubImage3DEXT")) gpCoverFillPathInstancedNV = (C.GPCOVERFILLPATHINSTANCEDNV)(getProcAddr("glCoverFillPathInstancedNV")) gpCoverFillPathNV = (C.GPCOVERFILLPATHNV)(getProcAddr("glCoverFillPathNV")) gpCoverStrokePathInstancedNV = (C.GPCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glCoverStrokePathInstancedNV")) gpCoverStrokePathNV = (C.GPCOVERSTROKEPATHNV)(getProcAddr("glCoverStrokePathNV")) gpCoverageModulationNV = (C.GPCOVERAGEMODULATIONNV)(getProcAddr("glCoverageModulationNV")) gpCoverageModulationTableNV = (C.GPCOVERAGEMODULATIONTABLENV)(getProcAddr("glCoverageModulationTableNV")) gpCreateBuffers = (C.GPCREATEBUFFERS)(getProcAddr("glCreateBuffers")) gpCreateCommandListsNV = (C.GPCREATECOMMANDLISTSNV)(getProcAddr("glCreateCommandListsNV")) gpCreateFramebuffers = (C.GPCREATEFRAMEBUFFERS)(getProcAddr("glCreateFramebuffers")) gpCreateMemoryObjectsEXT = (C.GPCREATEMEMORYOBJECTSEXT)(getProcAddr("glCreateMemoryObjectsEXT")) gpCreatePerfQueryINTEL = (C.GPCREATEPERFQUERYINTEL)(getProcAddr("glCreatePerfQueryINTEL")) gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram")) if gpCreateProgram == nil { return errors.New("glCreateProgram") } gpCreateProgramObjectARB = (C.GPCREATEPROGRAMOBJECTARB)(getProcAddr("glCreateProgramObjectARB")) gpCreateProgramPipelines = (C.GPCREATEPROGRAMPIPELINES)(getProcAddr("glCreateProgramPipelines")) gpCreateQueries = (C.GPCREATEQUERIES)(getProcAddr("glCreateQueries")) gpCreateRenderbuffers = (C.GPCREATERENDERBUFFERS)(getProcAddr("glCreateRenderbuffers")) gpCreateSamplers = (C.GPCREATESAMPLERS)(getProcAddr("glCreateSamplers")) gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader")) if gpCreateShader == nil { return errors.New("glCreateShader") } gpCreateShaderObjectARB = (C.GPCREATESHADEROBJECTARB)(getProcAddr("glCreateShaderObjectARB")) gpCreateShaderProgramEXT = (C.GPCREATESHADERPROGRAMEXT)(getProcAddr("glCreateShaderProgramEXT")) gpCreateShaderProgramv = (C.GPCREATESHADERPROGRAMV)(getProcAddr("glCreateShaderProgramv")) if gpCreateShaderProgramv == nil { return errors.New("glCreateShaderProgramv") } gpCreateShaderProgramvEXT = (C.GPCREATESHADERPROGRAMVEXT)(getProcAddr("glCreateShaderProgramvEXT")) gpCreateStatesNV = (C.GPCREATESTATESNV)(getProcAddr("glCreateStatesNV")) gpCreateSyncFromCLeventARB = (C.GPCREATESYNCFROMCLEVENTARB)(getProcAddr("glCreateSyncFromCLeventARB")) gpCreateTextures = (C.GPCREATETEXTURES)(getProcAddr("glCreateTextures")) gpCreateTransformFeedbacks = (C.GPCREATETRANSFORMFEEDBACKS)(getProcAddr("glCreateTransformFeedbacks")) gpCreateVertexArrays = (C.GPCREATEVERTEXARRAYS)(getProcAddr("glCreateVertexArrays")) gpCullFace = (C.GPCULLFACE)(getProcAddr("glCullFace")) if gpCullFace == nil { return errors.New("glCullFace") } gpCullParameterdvEXT = (C.GPCULLPARAMETERDVEXT)(getProcAddr("glCullParameterdvEXT")) gpCullParameterfvEXT = (C.GPCULLPARAMETERFVEXT)(getProcAddr("glCullParameterfvEXT")) gpCurrentPaletteMatrixARB = (C.GPCURRENTPALETTEMATRIXARB)(getProcAddr("glCurrentPaletteMatrixARB")) gpDebugMessageCallback = (C.GPDEBUGMESSAGECALLBACK)(getProcAddr("glDebugMessageCallback")) gpDebugMessageCallbackAMD = (C.GPDEBUGMESSAGECALLBACKAMD)(getProcAddr("glDebugMessageCallbackAMD")) gpDebugMessageCallbackARB = (C.GPDEBUGMESSAGECALLBACKARB)(getProcAddr("glDebugMessageCallbackARB")) gpDebugMessageCallbackKHR = (C.GPDEBUGMESSAGECALLBACKKHR)(getProcAddr("glDebugMessageCallbackKHR")) gpDebugMessageControl = (C.GPDEBUGMESSAGECONTROL)(getProcAddr("glDebugMessageControl")) gpDebugMessageControlARB = (C.GPDEBUGMESSAGECONTROLARB)(getProcAddr("glDebugMessageControlARB")) gpDebugMessageControlKHR = (C.GPDEBUGMESSAGECONTROLKHR)(getProcAddr("glDebugMessageControlKHR")) gpDebugMessageEnableAMD = (C.GPDEBUGMESSAGEENABLEAMD)(getProcAddr("glDebugMessageEnableAMD")) gpDebugMessageInsert = (C.GPDEBUGMESSAGEINSERT)(getProcAddr("glDebugMessageInsert")) gpDebugMessageInsertAMD = (C.GPDEBUGMESSAGEINSERTAMD)(getProcAddr("glDebugMessageInsertAMD")) gpDebugMessageInsertARB = (C.GPDEBUGMESSAGEINSERTARB)(getProcAddr("glDebugMessageInsertARB")) gpDebugMessageInsertKHR = (C.GPDEBUGMESSAGEINSERTKHR)(getProcAddr("glDebugMessageInsertKHR")) gpDeformSGIX = (C.GPDEFORMSGIX)(getProcAddr("glDeformSGIX")) gpDeformationMap3dSGIX = (C.GPDEFORMATIONMAP3DSGIX)(getProcAddr("glDeformationMap3dSGIX")) gpDeformationMap3fSGIX = (C.GPDEFORMATIONMAP3FSGIX)(getProcAddr("glDeformationMap3fSGIX")) gpDeleteAsyncMarkersSGIX = (C.GPDELETEASYNCMARKERSSGIX)(getProcAddr("glDeleteAsyncMarkersSGIX")) gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers")) if gpDeleteBuffers == nil { return errors.New("glDeleteBuffers") } gpDeleteBuffersARB = (C.GPDELETEBUFFERSARB)(getProcAddr("glDeleteBuffersARB")) gpDeleteCommandListsNV = (C.GPDELETECOMMANDLISTSNV)(getProcAddr("glDeleteCommandListsNV")) gpDeleteFencesAPPLE = (C.GPDELETEFENCESAPPLE)(getProcAddr("glDeleteFencesAPPLE")) gpDeleteFencesNV = (C.GPDELETEFENCESNV)(getProcAddr("glDeleteFencesNV")) gpDeleteFragmentShaderATI = (C.GPDELETEFRAGMENTSHADERATI)(getProcAddr("glDeleteFragmentShaderATI")) gpDeleteFramebuffers = (C.GPDELETEFRAMEBUFFERS)(getProcAddr("glDeleteFramebuffers")) if gpDeleteFramebuffers == nil { return errors.New("glDeleteFramebuffers") } gpDeleteFramebuffersEXT = (C.GPDELETEFRAMEBUFFERSEXT)(getProcAddr("glDeleteFramebuffersEXT")) gpDeleteLists = (C.GPDELETELISTS)(getProcAddr("glDeleteLists")) if gpDeleteLists == nil { return errors.New("glDeleteLists") } gpDeleteMemoryObjectsEXT = (C.GPDELETEMEMORYOBJECTSEXT)(getProcAddr("glDeleteMemoryObjectsEXT")) gpDeleteNamedStringARB = (C.GPDELETENAMEDSTRINGARB)(getProcAddr("glDeleteNamedStringARB")) gpDeleteNamesAMD = (C.GPDELETENAMESAMD)(getProcAddr("glDeleteNamesAMD")) gpDeleteObjectARB = (C.GPDELETEOBJECTARB)(getProcAddr("glDeleteObjectARB")) gpDeleteOcclusionQueriesNV = (C.GPDELETEOCCLUSIONQUERIESNV)(getProcAddr("glDeleteOcclusionQueriesNV")) gpDeletePathsNV = (C.GPDELETEPATHSNV)(getProcAddr("glDeletePathsNV")) gpDeletePerfMonitorsAMD = (C.GPDELETEPERFMONITORSAMD)(getProcAddr("glDeletePerfMonitorsAMD")) gpDeletePerfQueryINTEL = (C.GPDELETEPERFQUERYINTEL)(getProcAddr("glDeletePerfQueryINTEL")) gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram")) if gpDeleteProgram == nil { return errors.New("glDeleteProgram") } gpDeleteProgramPipelines = (C.GPDELETEPROGRAMPIPELINES)(getProcAddr("glDeleteProgramPipelines")) if gpDeleteProgramPipelines == nil { return errors.New("glDeleteProgramPipelines") } gpDeleteProgramPipelinesEXT = (C.GPDELETEPROGRAMPIPELINESEXT)(getProcAddr("glDeleteProgramPipelinesEXT")) gpDeleteProgramsARB = (C.GPDELETEPROGRAMSARB)(getProcAddr("glDeleteProgramsARB")) gpDeleteProgramsNV = (C.GPDELETEPROGRAMSNV)(getProcAddr("glDeleteProgramsNV")) gpDeleteQueries = (C.GPDELETEQUERIES)(getProcAddr("glDeleteQueries")) if gpDeleteQueries == nil { return errors.New("glDeleteQueries") } gpDeleteQueriesARB = (C.GPDELETEQUERIESARB)(getProcAddr("glDeleteQueriesARB")) gpDeleteQueryResourceTagNV = (C.GPDELETEQUERYRESOURCETAGNV)(getProcAddr("glDeleteQueryResourceTagNV")) gpDeleteRenderbuffers = (C.GPDELETERENDERBUFFERS)(getProcAddr("glDeleteRenderbuffers")) if gpDeleteRenderbuffers == nil { return errors.New("glDeleteRenderbuffers") } gpDeleteRenderbuffersEXT = (C.GPDELETERENDERBUFFERSEXT)(getProcAddr("glDeleteRenderbuffersEXT")) gpDeleteSamplers = (C.GPDELETESAMPLERS)(getProcAddr("glDeleteSamplers")) if gpDeleteSamplers == nil { return errors.New("glDeleteSamplers") } gpDeleteSemaphoresEXT = (C.GPDELETESEMAPHORESEXT)(getProcAddr("glDeleteSemaphoresEXT")) gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader")) if gpDeleteShader == nil { return errors.New("glDeleteShader") } gpDeleteStatesNV = (C.GPDELETESTATESNV)(getProcAddr("glDeleteStatesNV")) gpDeleteSync = (C.GPDELETESYNC)(getProcAddr("glDeleteSync")) if gpDeleteSync == nil { return errors.New("glDeleteSync") } gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures")) if gpDeleteTextures == nil { return errors.New("glDeleteTextures") } gpDeleteTexturesEXT = (C.GPDELETETEXTURESEXT)(getProcAddr("glDeleteTexturesEXT")) gpDeleteTransformFeedbacks = (C.GPDELETETRANSFORMFEEDBACKS)(getProcAddr("glDeleteTransformFeedbacks")) if gpDeleteTransformFeedbacks == nil { return errors.New("glDeleteTransformFeedbacks") } gpDeleteTransformFeedbacksNV = (C.GPDELETETRANSFORMFEEDBACKSNV)(getProcAddr("glDeleteTransformFeedbacksNV")) gpDeleteVertexArrays = (C.GPDELETEVERTEXARRAYS)(getProcAddr("glDeleteVertexArrays")) if gpDeleteVertexArrays == nil { return errors.New("glDeleteVertexArrays") } gpDeleteVertexArraysAPPLE = (C.GPDELETEVERTEXARRAYSAPPLE)(getProcAddr("glDeleteVertexArraysAPPLE")) gpDeleteVertexShaderEXT = (C.GPDELETEVERTEXSHADEREXT)(getProcAddr("glDeleteVertexShaderEXT")) gpDepthBoundsEXT = (C.GPDEPTHBOUNDSEXT)(getProcAddr("glDepthBoundsEXT")) gpDepthBoundsdNV = (C.GPDEPTHBOUNDSDNV)(getProcAddr("glDepthBoundsdNV")) gpDepthFunc = (C.GPDEPTHFUNC)(getProcAddr("glDepthFunc")) if gpDepthFunc == nil { return errors.New("glDepthFunc") } gpDepthMask = (C.GPDEPTHMASK)(getProcAddr("glDepthMask")) if gpDepthMask == nil { return errors.New("glDepthMask") } gpDepthRange = (C.GPDEPTHRANGE)(getProcAddr("glDepthRange")) if gpDepthRange == nil { return errors.New("glDepthRange") } gpDepthRangeArrayv = (C.GPDEPTHRANGEARRAYV)(getProcAddr("glDepthRangeArrayv")) if gpDepthRangeArrayv == nil { return errors.New("glDepthRangeArrayv") } gpDepthRangeIndexed = (C.GPDEPTHRANGEINDEXED)(getProcAddr("glDepthRangeIndexed")) if gpDepthRangeIndexed == nil { return errors.New("glDepthRangeIndexed") } gpDepthRangedNV = (C.GPDEPTHRANGEDNV)(getProcAddr("glDepthRangedNV")) gpDepthRangef = (C.GPDEPTHRANGEF)(getProcAddr("glDepthRangef")) if gpDepthRangef == nil { return errors.New("glDepthRangef") } gpDepthRangefOES = (C.GPDEPTHRANGEFOES)(getProcAddr("glDepthRangefOES")) gpDepthRangexOES = (C.GPDEPTHRANGEXOES)(getProcAddr("glDepthRangexOES")) gpDetachObjectARB = (C.GPDETACHOBJECTARB)(getProcAddr("glDetachObjectARB")) gpDetachShader = (C.GPDETACHSHADER)(getProcAddr("glDetachShader")) if gpDetachShader == nil { return errors.New("glDetachShader") } gpDetailTexFuncSGIS = (C.GPDETAILTEXFUNCSGIS)(getProcAddr("glDetailTexFuncSGIS")) gpDisable = (C.GPDISABLE)(getProcAddr("glDisable")) if gpDisable == nil { return errors.New("glDisable") } gpDisableClientState = (C.GPDISABLECLIENTSTATE)(getProcAddr("glDisableClientState")) if gpDisableClientState == nil { return errors.New("glDisableClientState") } gpDisableClientStateIndexedEXT = (C.GPDISABLECLIENTSTATEINDEXEDEXT)(getProcAddr("glDisableClientStateIndexedEXT")) gpDisableClientStateiEXT = (C.GPDISABLECLIENTSTATEIEXT)(getProcAddr("glDisableClientStateiEXT")) gpDisableIndexedEXT = (C.GPDISABLEINDEXEDEXT)(getProcAddr("glDisableIndexedEXT")) gpDisableVariantClientStateEXT = (C.GPDISABLEVARIANTCLIENTSTATEEXT)(getProcAddr("glDisableVariantClientStateEXT")) gpDisableVertexArrayAttrib = (C.GPDISABLEVERTEXARRAYATTRIB)(getProcAddr("glDisableVertexArrayAttrib")) gpDisableVertexArrayAttribEXT = (C.GPDISABLEVERTEXARRAYATTRIBEXT)(getProcAddr("glDisableVertexArrayAttribEXT")) gpDisableVertexArrayEXT = (C.GPDISABLEVERTEXARRAYEXT)(getProcAddr("glDisableVertexArrayEXT")) gpDisableVertexAttribAPPLE = (C.GPDISABLEVERTEXATTRIBAPPLE)(getProcAddr("glDisableVertexAttribAPPLE")) gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray")) if gpDisableVertexAttribArray == nil { return errors.New("glDisableVertexAttribArray") } gpDisableVertexAttribArrayARB = (C.GPDISABLEVERTEXATTRIBARRAYARB)(getProcAddr("glDisableVertexAttribArrayARB")) gpDisablei = (C.GPDISABLEI)(getProcAddr("glDisablei")) if gpDisablei == nil { return errors.New("glDisablei") } gpDispatchCompute = (C.GPDISPATCHCOMPUTE)(getProcAddr("glDispatchCompute")) gpDispatchComputeGroupSizeARB = (C.GPDISPATCHCOMPUTEGROUPSIZEARB)(getProcAddr("glDispatchComputeGroupSizeARB")) gpDispatchComputeIndirect = (C.GPDISPATCHCOMPUTEINDIRECT)(getProcAddr("glDispatchComputeIndirect")) gpDrawArrays = (C.GPDRAWARRAYS)(getProcAddr("glDrawArrays")) if gpDrawArrays == nil { return errors.New("glDrawArrays") } gpDrawArraysEXT = (C.GPDRAWARRAYSEXT)(getProcAddr("glDrawArraysEXT")) gpDrawArraysIndirect = (C.GPDRAWARRAYSINDIRECT)(getProcAddr("glDrawArraysIndirect")) if gpDrawArraysIndirect == nil { return errors.New("glDrawArraysIndirect") } gpDrawArraysInstanced = (C.GPDRAWARRAYSINSTANCED)(getProcAddr("glDrawArraysInstanced")) if gpDrawArraysInstanced == nil { return errors.New("glDrawArraysInstanced") } gpDrawArraysInstancedARB = (C.GPDRAWARRAYSINSTANCEDARB)(getProcAddr("glDrawArraysInstancedARB")) gpDrawArraysInstancedBaseInstance = (C.GPDRAWARRAYSINSTANCEDBASEINSTANCE)(getProcAddr("glDrawArraysInstancedBaseInstance")) if gpDrawArraysInstancedBaseInstance == nil { return errors.New("glDrawArraysInstancedBaseInstance") } gpDrawArraysInstancedEXT = (C.GPDRAWARRAYSINSTANCEDEXT)(getProcAddr("glDrawArraysInstancedEXT")) gpDrawBuffer = (C.GPDRAWBUFFER)(getProcAddr("glDrawBuffer")) if gpDrawBuffer == nil { return errors.New("glDrawBuffer") } gpDrawBuffers = (C.GPDRAWBUFFERS)(getProcAddr("glDrawBuffers")) if gpDrawBuffers == nil { return errors.New("glDrawBuffers") } gpDrawBuffersARB = (C.GPDRAWBUFFERSARB)(getProcAddr("glDrawBuffersARB")) gpDrawBuffersATI = (C.GPDRAWBUFFERSATI)(getProcAddr("glDrawBuffersATI")) gpDrawCommandsAddressNV = (C.GPDRAWCOMMANDSADDRESSNV)(getProcAddr("glDrawCommandsAddressNV")) gpDrawCommandsNV = (C.GPDRAWCOMMANDSNV)(getProcAddr("glDrawCommandsNV")) gpDrawCommandsStatesAddressNV = (C.GPDRAWCOMMANDSSTATESADDRESSNV)(getProcAddr("glDrawCommandsStatesAddressNV")) gpDrawCommandsStatesNV = (C.GPDRAWCOMMANDSSTATESNV)(getProcAddr("glDrawCommandsStatesNV")) gpDrawElementArrayAPPLE = (C.GPDRAWELEMENTARRAYAPPLE)(getProcAddr("glDrawElementArrayAPPLE")) gpDrawElementArrayATI = (C.GPDRAWELEMENTARRAYATI)(getProcAddr("glDrawElementArrayATI")) gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements")) if gpDrawElements == nil { return errors.New("glDrawElements") } gpDrawElementsBaseVertex = (C.GPDRAWELEMENTSBASEVERTEX)(getProcAddr("glDrawElementsBaseVertex")) if gpDrawElementsBaseVertex == nil { return errors.New("glDrawElementsBaseVertex") } gpDrawElementsIndirect = (C.GPDRAWELEMENTSINDIRECT)(getProcAddr("glDrawElementsIndirect")) if gpDrawElementsIndirect == nil { return errors.New("glDrawElementsIndirect") } gpDrawElementsInstanced = (C.GPDRAWELEMENTSINSTANCED)(getProcAddr("glDrawElementsInstanced")) if gpDrawElementsInstanced == nil { return errors.New("glDrawElementsInstanced") } gpDrawElementsInstancedARB = (C.GPDRAWELEMENTSINSTANCEDARB)(getProcAddr("glDrawElementsInstancedARB")) gpDrawElementsInstancedBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(getProcAddr("glDrawElementsInstancedBaseInstance")) if gpDrawElementsInstancedBaseInstance == nil { return errors.New("glDrawElementsInstancedBaseInstance") } gpDrawElementsInstancedBaseVertex = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEX)(getProcAddr("glDrawElementsInstancedBaseVertex")) if gpDrawElementsInstancedBaseVertex == nil { return errors.New("glDrawElementsInstancedBaseVertex") } gpDrawElementsInstancedBaseVertexBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(getProcAddr("glDrawElementsInstancedBaseVertexBaseInstance")) if gpDrawElementsInstancedBaseVertexBaseInstance == nil { return errors.New("glDrawElementsInstancedBaseVertexBaseInstance") } gpDrawElementsInstancedEXT = (C.GPDRAWELEMENTSINSTANCEDEXT)(getProcAddr("glDrawElementsInstancedEXT")) gpDrawMeshArraysSUN = (C.GPDRAWMESHARRAYSSUN)(getProcAddr("glDrawMeshArraysSUN")) gpDrawPixels = (C.GPDRAWPIXELS)(getProcAddr("glDrawPixels")) if gpDrawPixels == nil { return errors.New("glDrawPixels") } gpDrawRangeElementArrayAPPLE = (C.GPDRAWRANGEELEMENTARRAYAPPLE)(getProcAddr("glDrawRangeElementArrayAPPLE")) gpDrawRangeElementArrayATI = (C.GPDRAWRANGEELEMENTARRAYATI)(getProcAddr("glDrawRangeElementArrayATI")) gpDrawRangeElements = (C.GPDRAWRANGEELEMENTS)(getProcAddr("glDrawRangeElements")) if gpDrawRangeElements == nil { return errors.New("glDrawRangeElements") } gpDrawRangeElementsBaseVertex = (C.GPDRAWRANGEELEMENTSBASEVERTEX)(getProcAddr("glDrawRangeElementsBaseVertex")) if gpDrawRangeElementsBaseVertex == nil { return errors.New("glDrawRangeElementsBaseVertex") } gpDrawRangeElementsEXT = (C.GPDRAWRANGEELEMENTSEXT)(getProcAddr("glDrawRangeElementsEXT")) gpDrawTextureNV = (C.GPDRAWTEXTURENV)(getProcAddr("glDrawTextureNV")) gpDrawTransformFeedback = (C.GPDRAWTRANSFORMFEEDBACK)(getProcAddr("glDrawTransformFeedback")) if gpDrawTransformFeedback == nil { return errors.New("glDrawTransformFeedback") } gpDrawTransformFeedbackInstanced = (C.GPDRAWTRANSFORMFEEDBACKINSTANCED)(getProcAddr("glDrawTransformFeedbackInstanced")) if gpDrawTransformFeedbackInstanced == nil { return errors.New("glDrawTransformFeedbackInstanced") } gpDrawTransformFeedbackNV = (C.GPDRAWTRANSFORMFEEDBACKNV)(getProcAddr("glDrawTransformFeedbackNV")) gpDrawTransformFeedbackStream = (C.GPDRAWTRANSFORMFEEDBACKSTREAM)(getProcAddr("glDrawTransformFeedbackStream")) if gpDrawTransformFeedbackStream == nil { return errors.New("glDrawTransformFeedbackStream") } gpDrawTransformFeedbackStreamInstanced = (C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(getProcAddr("glDrawTransformFeedbackStreamInstanced")) if gpDrawTransformFeedbackStreamInstanced == nil { return errors.New("glDrawTransformFeedbackStreamInstanced") } gpDrawVkImageNV = (C.GPDRAWVKIMAGENV)(getProcAddr("glDrawVkImageNV")) gpEGLImageTargetTexStorageEXT = (C.GPEGLIMAGETARGETTEXSTORAGEEXT)(getProcAddr("glEGLImageTargetTexStorageEXT")) gpEGLImageTargetTextureStorageEXT = (C.GPEGLIMAGETARGETTEXTURESTORAGEEXT)(getProcAddr("glEGLImageTargetTextureStorageEXT")) gpEdgeFlag = (C.GPEDGEFLAG)(getProcAddr("glEdgeFlag")) if gpEdgeFlag == nil { return errors.New("glEdgeFlag") } gpEdgeFlagFormatNV = (C.GPEDGEFLAGFORMATNV)(getProcAddr("glEdgeFlagFormatNV")) gpEdgeFlagPointer = (C.GPEDGEFLAGPOINTER)(getProcAddr("glEdgeFlagPointer")) if gpEdgeFlagPointer == nil { return errors.New("glEdgeFlagPointer") } gpEdgeFlagPointerEXT = (C.GPEDGEFLAGPOINTEREXT)(getProcAddr("glEdgeFlagPointerEXT")) gpEdgeFlagPointerListIBM = (C.GPEDGEFLAGPOINTERLISTIBM)(getProcAddr("glEdgeFlagPointerListIBM")) gpEdgeFlagv = (C.GPEDGEFLAGV)(getProcAddr("glEdgeFlagv")) if gpEdgeFlagv == nil { return errors.New("glEdgeFlagv") } gpElementPointerAPPLE = (C.GPELEMENTPOINTERAPPLE)(getProcAddr("glElementPointerAPPLE")) gpElementPointerATI = (C.GPELEMENTPOINTERATI)(getProcAddr("glElementPointerATI")) gpEnable = (C.GPENABLE)(getProcAddr("glEnable")) if gpEnable == nil { return errors.New("glEnable") } gpEnableClientState = (C.GPENABLECLIENTSTATE)(getProcAddr("glEnableClientState")) if gpEnableClientState == nil { return errors.New("glEnableClientState") } gpEnableClientStateIndexedEXT = (C.GPENABLECLIENTSTATEINDEXEDEXT)(getProcAddr("glEnableClientStateIndexedEXT")) gpEnableClientStateiEXT = (C.GPENABLECLIENTSTATEIEXT)(getProcAddr("glEnableClientStateiEXT")) gpEnableIndexedEXT = (C.GPENABLEINDEXEDEXT)(getProcAddr("glEnableIndexedEXT")) gpEnableVariantClientStateEXT = (C.GPENABLEVARIANTCLIENTSTATEEXT)(getProcAddr("glEnableVariantClientStateEXT")) gpEnableVertexArrayAttrib = (C.GPENABLEVERTEXARRAYATTRIB)(getProcAddr("glEnableVertexArrayAttrib")) gpEnableVertexArrayAttribEXT = (C.GPENABLEVERTEXARRAYATTRIBEXT)(getProcAddr("glEnableVertexArrayAttribEXT")) gpEnableVertexArrayEXT = (C.GPENABLEVERTEXARRAYEXT)(getProcAddr("glEnableVertexArrayEXT")) gpEnableVertexAttribAPPLE = (C.GPENABLEVERTEXATTRIBAPPLE)(getProcAddr("glEnableVertexAttribAPPLE")) gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray")) if gpEnableVertexAttribArray == nil { return errors.New("glEnableVertexAttribArray") } gpEnableVertexAttribArrayARB = (C.GPENABLEVERTEXATTRIBARRAYARB)(getProcAddr("glEnableVertexAttribArrayARB")) gpEnablei = (C.GPENABLEI)(getProcAddr("glEnablei")) if gpEnablei == nil { return errors.New("glEnablei") } gpEnd = (C.GPEND)(getProcAddr("glEnd")) if gpEnd == nil { return errors.New("glEnd") } gpEndConditionalRender = (C.GPENDCONDITIONALRENDER)(getProcAddr("glEndConditionalRender")) if gpEndConditionalRender == nil { return errors.New("glEndConditionalRender") } gpEndConditionalRenderNV = (C.GPENDCONDITIONALRENDERNV)(getProcAddr("glEndConditionalRenderNV")) gpEndConditionalRenderNVX = (C.GPENDCONDITIONALRENDERNVX)(getProcAddr("glEndConditionalRenderNVX")) gpEndFragmentShaderATI = (C.GPENDFRAGMENTSHADERATI)(getProcAddr("glEndFragmentShaderATI")) gpEndList = (C.GPENDLIST)(getProcAddr("glEndList")) if gpEndList == nil { return errors.New("glEndList") } gpEndOcclusionQueryNV = (C.GPENDOCCLUSIONQUERYNV)(getProcAddr("glEndOcclusionQueryNV")) gpEndPerfMonitorAMD = (C.GPENDPERFMONITORAMD)(getProcAddr("glEndPerfMonitorAMD")) gpEndPerfQueryINTEL = (C.GPENDPERFQUERYINTEL)(getProcAddr("glEndPerfQueryINTEL")) gpEndQuery = (C.GPENDQUERY)(getProcAddr("glEndQuery")) if gpEndQuery == nil { return errors.New("glEndQuery") } gpEndQueryARB = (C.GPENDQUERYARB)(getProcAddr("glEndQueryARB")) gpEndQueryIndexed = (C.GPENDQUERYINDEXED)(getProcAddr("glEndQueryIndexed")) if gpEndQueryIndexed == nil { return errors.New("glEndQueryIndexed") } gpEndTransformFeedback = (C.GPENDTRANSFORMFEEDBACK)(getProcAddr("glEndTransformFeedback")) if gpEndTransformFeedback == nil { return errors.New("glEndTransformFeedback") } gpEndTransformFeedbackEXT = (C.GPENDTRANSFORMFEEDBACKEXT)(getProcAddr("glEndTransformFeedbackEXT")) gpEndTransformFeedbackNV = (C.GPENDTRANSFORMFEEDBACKNV)(getProcAddr("glEndTransformFeedbackNV")) gpEndVertexShaderEXT = (C.GPENDVERTEXSHADEREXT)(getProcAddr("glEndVertexShaderEXT")) gpEndVideoCaptureNV = (C.GPENDVIDEOCAPTURENV)(getProcAddr("glEndVideoCaptureNV")) gpEvalCoord1d = (C.GPEVALCOORD1D)(getProcAddr("glEvalCoord1d")) if gpEvalCoord1d == nil { return errors.New("glEvalCoord1d") } gpEvalCoord1dv = (C.GPEVALCOORD1DV)(getProcAddr("glEvalCoord1dv")) if gpEvalCoord1dv == nil { return errors.New("glEvalCoord1dv") } gpEvalCoord1f = (C.GPEVALCOORD1F)(getProcAddr("glEvalCoord1f")) if gpEvalCoord1f == nil { return errors.New("glEvalCoord1f") } gpEvalCoord1fv = (C.GPEVALCOORD1FV)(getProcAddr("glEvalCoord1fv")) if gpEvalCoord1fv == nil { return errors.New("glEvalCoord1fv") } gpEvalCoord1xOES = (C.GPEVALCOORD1XOES)(getProcAddr("glEvalCoord1xOES")) gpEvalCoord1xvOES = (C.GPEVALCOORD1XVOES)(getProcAddr("glEvalCoord1xvOES")) gpEvalCoord2d = (C.GPEVALCOORD2D)(getProcAddr("glEvalCoord2d")) if gpEvalCoord2d == nil { return errors.New("glEvalCoord2d") } gpEvalCoord2dv = (C.GPEVALCOORD2DV)(getProcAddr("glEvalCoord2dv")) if gpEvalCoord2dv == nil { return errors.New("glEvalCoord2dv") } gpEvalCoord2f = (C.GPEVALCOORD2F)(getProcAddr("glEvalCoord2f")) if gpEvalCoord2f == nil { return errors.New("glEvalCoord2f") } gpEvalCoord2fv = (C.GPEVALCOORD2FV)(getProcAddr("glEvalCoord2fv")) if gpEvalCoord2fv == nil { return errors.New("glEvalCoord2fv") } gpEvalCoord2xOES = (C.GPEVALCOORD2XOES)(getProcAddr("glEvalCoord2xOES")) gpEvalCoord2xvOES = (C.GPEVALCOORD2XVOES)(getProcAddr("glEvalCoord2xvOES")) gpEvalMapsNV = (C.GPEVALMAPSNV)(getProcAddr("glEvalMapsNV")) gpEvalMesh1 = (C.GPEVALMESH1)(getProcAddr("glEvalMesh1")) if gpEvalMesh1 == nil { return errors.New("glEvalMesh1") } gpEvalMesh2 = (C.GPEVALMESH2)(getProcAddr("glEvalMesh2")) if gpEvalMesh2 == nil { return errors.New("glEvalMesh2") } gpEvalPoint1 = (C.GPEVALPOINT1)(getProcAddr("glEvalPoint1")) if gpEvalPoint1 == nil { return errors.New("glEvalPoint1") } gpEvalPoint2 = (C.GPEVALPOINT2)(getProcAddr("glEvalPoint2")) if gpEvalPoint2 == nil { return errors.New("glEvalPoint2") } gpEvaluateDepthValuesARB = (C.GPEVALUATEDEPTHVALUESARB)(getProcAddr("glEvaluateDepthValuesARB")) gpExecuteProgramNV = (C.GPEXECUTEPROGRAMNV)(getProcAddr("glExecuteProgramNV")) gpExtractComponentEXT = (C.GPEXTRACTCOMPONENTEXT)(getProcAddr("glExtractComponentEXT")) gpFeedbackBuffer = (C.GPFEEDBACKBUFFER)(getProcAddr("glFeedbackBuffer")) if gpFeedbackBuffer == nil { return errors.New("glFeedbackBuffer") } gpFeedbackBufferxOES = (C.GPFEEDBACKBUFFERXOES)(getProcAddr("glFeedbackBufferxOES")) gpFenceSync = (C.GPFENCESYNC)(getProcAddr("glFenceSync")) if gpFenceSync == nil { return errors.New("glFenceSync") } gpFinalCombinerInputNV = (C.GPFINALCOMBINERINPUTNV)(getProcAddr("glFinalCombinerInputNV")) gpFinish = (C.GPFINISH)(getProcAddr("glFinish")) if gpFinish == nil { return errors.New("glFinish") } gpFinishAsyncSGIX = (C.GPFINISHASYNCSGIX)(getProcAddr("glFinishAsyncSGIX")) gpFinishFenceAPPLE = (C.GPFINISHFENCEAPPLE)(getProcAddr("glFinishFenceAPPLE")) gpFinishFenceNV = (C.GPFINISHFENCENV)(getProcAddr("glFinishFenceNV")) gpFinishObjectAPPLE = (C.GPFINISHOBJECTAPPLE)(getProcAddr("glFinishObjectAPPLE")) gpFinishTextureSUNX = (C.GPFINISHTEXTURESUNX)(getProcAddr("glFinishTextureSUNX")) gpFlush = (C.GPFLUSH)(getProcAddr("glFlush")) if gpFlush == nil { return errors.New("glFlush") } gpFlushMappedBufferRange = (C.GPFLUSHMAPPEDBUFFERRANGE)(getProcAddr("glFlushMappedBufferRange")) if gpFlushMappedBufferRange == nil { return errors.New("glFlushMappedBufferRange") } gpFlushMappedBufferRangeAPPLE = (C.GPFLUSHMAPPEDBUFFERRANGEAPPLE)(getProcAddr("glFlushMappedBufferRangeAPPLE")) gpFlushMappedNamedBufferRange = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGE)(getProcAddr("glFlushMappedNamedBufferRange")) gpFlushMappedNamedBufferRangeEXT = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(getProcAddr("glFlushMappedNamedBufferRangeEXT")) gpFlushPixelDataRangeNV = (C.GPFLUSHPIXELDATARANGENV)(getProcAddr("glFlushPixelDataRangeNV")) gpFlushRasterSGIX = (C.GPFLUSHRASTERSGIX)(getProcAddr("glFlushRasterSGIX")) gpFlushStaticDataIBM = (C.GPFLUSHSTATICDATAIBM)(getProcAddr("glFlushStaticDataIBM")) gpFlushVertexArrayRangeAPPLE = (C.GPFLUSHVERTEXARRAYRANGEAPPLE)(getProcAddr("glFlushVertexArrayRangeAPPLE")) gpFlushVertexArrayRangeNV = (C.GPFLUSHVERTEXARRAYRANGENV)(getProcAddr("glFlushVertexArrayRangeNV")) gpFogCoordFormatNV = (C.GPFOGCOORDFORMATNV)(getProcAddr("glFogCoordFormatNV")) gpFogCoordPointer = (C.GPFOGCOORDPOINTER)(getProcAddr("glFogCoordPointer")) if gpFogCoordPointer == nil { return errors.New("glFogCoordPointer") } gpFogCoordPointerEXT = (C.GPFOGCOORDPOINTEREXT)(getProcAddr("glFogCoordPointerEXT")) gpFogCoordPointerListIBM = (C.GPFOGCOORDPOINTERLISTIBM)(getProcAddr("glFogCoordPointerListIBM")) gpFogCoordd = (C.GPFOGCOORDD)(getProcAddr("glFogCoordd")) if gpFogCoordd == nil { return errors.New("glFogCoordd") } gpFogCoorddEXT = (C.GPFOGCOORDDEXT)(getProcAddr("glFogCoorddEXT")) gpFogCoorddv = (C.GPFOGCOORDDV)(getProcAddr("glFogCoorddv")) if gpFogCoorddv == nil { return errors.New("glFogCoorddv") } gpFogCoorddvEXT = (C.GPFOGCOORDDVEXT)(getProcAddr("glFogCoorddvEXT")) gpFogCoordf = (C.GPFOGCOORDF)(getProcAddr("glFogCoordf")) if gpFogCoordf == nil { return errors.New("glFogCoordf") } gpFogCoordfEXT = (C.GPFOGCOORDFEXT)(getProcAddr("glFogCoordfEXT")) gpFogCoordfv = (C.GPFOGCOORDFV)(getProcAddr("glFogCoordfv")) if gpFogCoordfv == nil { return errors.New("glFogCoordfv") } gpFogCoordfvEXT = (C.GPFOGCOORDFVEXT)(getProcAddr("glFogCoordfvEXT")) gpFogCoordhNV = (C.GPFOGCOORDHNV)(getProcAddr("glFogCoordhNV")) gpFogCoordhvNV = (C.GPFOGCOORDHVNV)(getProcAddr("glFogCoordhvNV")) gpFogFuncSGIS = (C.GPFOGFUNCSGIS)(getProcAddr("glFogFuncSGIS")) gpFogf = (C.GPFOGF)(getProcAddr("glFogf")) if gpFogf == nil { return errors.New("glFogf") } gpFogfv = (C.GPFOGFV)(getProcAddr("glFogfv")) if gpFogfv == nil { return errors.New("glFogfv") } gpFogi = (C.GPFOGI)(getProcAddr("glFogi")) if gpFogi == nil { return errors.New("glFogi") } gpFogiv = (C.GPFOGIV)(getProcAddr("glFogiv")) if gpFogiv == nil { return errors.New("glFogiv") } gpFogxOES = (C.GPFOGXOES)(getProcAddr("glFogxOES")) gpFogxvOES = (C.GPFOGXVOES)(getProcAddr("glFogxvOES")) gpFragmentColorMaterialSGIX = (C.GPFRAGMENTCOLORMATERIALSGIX)(getProcAddr("glFragmentColorMaterialSGIX")) gpFragmentCoverageColorNV = (C.GPFRAGMENTCOVERAGECOLORNV)(getProcAddr("glFragmentCoverageColorNV")) gpFragmentLightModelfSGIX = (C.GPFRAGMENTLIGHTMODELFSGIX)(getProcAddr("glFragmentLightModelfSGIX")) gpFragmentLightModelfvSGIX = (C.GPFRAGMENTLIGHTMODELFVSGIX)(getProcAddr("glFragmentLightModelfvSGIX")) gpFragmentLightModeliSGIX = (C.GPFRAGMENTLIGHTMODELISGIX)(getProcAddr("glFragmentLightModeliSGIX")) gpFragmentLightModelivSGIX = (C.GPFRAGMENTLIGHTMODELIVSGIX)(getProcAddr("glFragmentLightModelivSGIX")) gpFragmentLightfSGIX = (C.GPFRAGMENTLIGHTFSGIX)(getProcAddr("glFragmentLightfSGIX")) gpFragmentLightfvSGIX = (C.GPFRAGMENTLIGHTFVSGIX)(getProcAddr("glFragmentLightfvSGIX")) gpFragmentLightiSGIX = (C.GPFRAGMENTLIGHTISGIX)(getProcAddr("glFragmentLightiSGIX")) gpFragmentLightivSGIX = (C.GPFRAGMENTLIGHTIVSGIX)(getProcAddr("glFragmentLightivSGIX")) gpFragmentMaterialfSGIX = (C.GPFRAGMENTMATERIALFSGIX)(getProcAddr("glFragmentMaterialfSGIX")) gpFragmentMaterialfvSGIX = (C.GPFRAGMENTMATERIALFVSGIX)(getProcAddr("glFragmentMaterialfvSGIX")) gpFragmentMaterialiSGIX = (C.GPFRAGMENTMATERIALISGIX)(getProcAddr("glFragmentMaterialiSGIX")) gpFragmentMaterialivSGIX = (C.GPFRAGMENTMATERIALIVSGIX)(getProcAddr("glFragmentMaterialivSGIX")) gpFrameTerminatorGREMEDY = (C.GPFRAMETERMINATORGREMEDY)(getProcAddr("glFrameTerminatorGREMEDY")) gpFrameZoomSGIX = (C.GPFRAMEZOOMSGIX)(getProcAddr("glFrameZoomSGIX")) gpFramebufferDrawBufferEXT = (C.GPFRAMEBUFFERDRAWBUFFEREXT)(getProcAddr("glFramebufferDrawBufferEXT")) gpFramebufferDrawBuffersEXT = (C.GPFRAMEBUFFERDRAWBUFFERSEXT)(getProcAddr("glFramebufferDrawBuffersEXT")) gpFramebufferFetchBarrierEXT = (C.GPFRAMEBUFFERFETCHBARRIEREXT)(getProcAddr("glFramebufferFetchBarrierEXT")) gpFramebufferParameteri = (C.GPFRAMEBUFFERPARAMETERI)(getProcAddr("glFramebufferParameteri")) gpFramebufferReadBufferEXT = (C.GPFRAMEBUFFERREADBUFFEREXT)(getProcAddr("glFramebufferReadBufferEXT")) gpFramebufferRenderbuffer = (C.GPFRAMEBUFFERRENDERBUFFER)(getProcAddr("glFramebufferRenderbuffer")) if gpFramebufferRenderbuffer == nil { return errors.New("glFramebufferRenderbuffer") } gpFramebufferRenderbufferEXT = (C.GPFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glFramebufferRenderbufferEXT")) gpFramebufferSampleLocationsfvARB = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr("glFramebufferSampleLocationsfvARB")) gpFramebufferSampleLocationsfvNV = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glFramebufferSampleLocationsfvNV")) gpFramebufferSamplePositionsfvAMD = (C.GPFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(getProcAddr("glFramebufferSamplePositionsfvAMD")) gpFramebufferTexture = (C.GPFRAMEBUFFERTEXTURE)(getProcAddr("glFramebufferTexture")) if gpFramebufferTexture == nil { return errors.New("glFramebufferTexture") } gpFramebufferTexture1D = (C.GPFRAMEBUFFERTEXTURE1D)(getProcAddr("glFramebufferTexture1D")) if gpFramebufferTexture1D == nil { return errors.New("glFramebufferTexture1D") } gpFramebufferTexture1DEXT = (C.GPFRAMEBUFFERTEXTURE1DEXT)(getProcAddr("glFramebufferTexture1DEXT")) gpFramebufferTexture2D = (C.GPFRAMEBUFFERTEXTURE2D)(getProcAddr("glFramebufferTexture2D")) if gpFramebufferTexture2D == nil { return errors.New("glFramebufferTexture2D") } gpFramebufferTexture2DEXT = (C.GPFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glFramebufferTexture2DEXT")) gpFramebufferTexture3D = (C.GPFRAMEBUFFERTEXTURE3D)(getProcAddr("glFramebufferTexture3D")) if gpFramebufferTexture3D == nil { return errors.New("glFramebufferTexture3D") } gpFramebufferTexture3DEXT = (C.GPFRAMEBUFFERTEXTURE3DEXT)(getProcAddr("glFramebufferTexture3DEXT")) gpFramebufferTextureARB = (C.GPFRAMEBUFFERTEXTUREARB)(getProcAddr("glFramebufferTextureARB")) gpFramebufferTextureEXT = (C.GPFRAMEBUFFERTEXTUREEXT)(getProcAddr("glFramebufferTextureEXT")) gpFramebufferTextureFaceARB = (C.GPFRAMEBUFFERTEXTUREFACEARB)(getProcAddr("glFramebufferTextureFaceARB")) gpFramebufferTextureFaceEXT = (C.GPFRAMEBUFFERTEXTUREFACEEXT)(getProcAddr("glFramebufferTextureFaceEXT")) gpFramebufferTextureLayer = (C.GPFRAMEBUFFERTEXTURELAYER)(getProcAddr("glFramebufferTextureLayer")) if gpFramebufferTextureLayer == nil { return errors.New("glFramebufferTextureLayer") } gpFramebufferTextureLayerARB = (C.GPFRAMEBUFFERTEXTURELAYERARB)(getProcAddr("glFramebufferTextureLayerARB")) gpFramebufferTextureLayerEXT = (C.GPFRAMEBUFFERTEXTURELAYEREXT)(getProcAddr("glFramebufferTextureLayerEXT")) gpFramebufferTextureMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(getProcAddr("glFramebufferTextureMultiviewOVR")) gpFreeObjectBufferATI = (C.GPFREEOBJECTBUFFERATI)(getProcAddr("glFreeObjectBufferATI")) gpFrontFace = (C.GPFRONTFACE)(getProcAddr("glFrontFace")) if gpFrontFace == nil { return errors.New("glFrontFace") } gpFrustum = (C.GPFRUSTUM)(getProcAddr("glFrustum")) if gpFrustum == nil { return errors.New("glFrustum") } gpFrustumfOES = (C.GPFRUSTUMFOES)(getProcAddr("glFrustumfOES")) gpFrustumxOES = (C.GPFRUSTUMXOES)(getProcAddr("glFrustumxOES")) gpGenAsyncMarkersSGIX = (C.GPGENASYNCMARKERSSGIX)(getProcAddr("glGenAsyncMarkersSGIX")) gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers")) if gpGenBuffers == nil { return errors.New("glGenBuffers") } gpGenBuffersARB = (C.GPGENBUFFERSARB)(getProcAddr("glGenBuffersARB")) gpGenFencesAPPLE = (C.GPGENFENCESAPPLE)(getProcAddr("glGenFencesAPPLE")) gpGenFencesNV = (C.GPGENFENCESNV)(getProcAddr("glGenFencesNV")) gpGenFragmentShadersATI = (C.GPGENFRAGMENTSHADERSATI)(getProcAddr("glGenFragmentShadersATI")) gpGenFramebuffers = (C.GPGENFRAMEBUFFERS)(getProcAddr("glGenFramebuffers")) if gpGenFramebuffers == nil { return errors.New("glGenFramebuffers") } gpGenFramebuffersEXT = (C.GPGENFRAMEBUFFERSEXT)(getProcAddr("glGenFramebuffersEXT")) gpGenLists = (C.GPGENLISTS)(getProcAddr("glGenLists")) if gpGenLists == nil { return errors.New("glGenLists") } gpGenNamesAMD = (C.GPGENNAMESAMD)(getProcAddr("glGenNamesAMD")) gpGenOcclusionQueriesNV = (C.GPGENOCCLUSIONQUERIESNV)(getProcAddr("glGenOcclusionQueriesNV")) gpGenPathsNV = (C.GPGENPATHSNV)(getProcAddr("glGenPathsNV")) gpGenPerfMonitorsAMD = (C.GPGENPERFMONITORSAMD)(getProcAddr("glGenPerfMonitorsAMD")) gpGenProgramPipelines = (C.GPGENPROGRAMPIPELINES)(getProcAddr("glGenProgramPipelines")) if gpGenProgramPipelines == nil { return errors.New("glGenProgramPipelines") } gpGenProgramPipelinesEXT = (C.GPGENPROGRAMPIPELINESEXT)(getProcAddr("glGenProgramPipelinesEXT")) gpGenProgramsARB = (C.GPGENPROGRAMSARB)(getProcAddr("glGenProgramsARB")) gpGenProgramsNV = (C.GPGENPROGRAMSNV)(getProcAddr("glGenProgramsNV")) gpGenQueries = (C.GPGENQUERIES)(getProcAddr("glGenQueries")) if gpGenQueries == nil { return errors.New("glGenQueries") } gpGenQueriesARB = (C.GPGENQUERIESARB)(getProcAddr("glGenQueriesARB")) gpGenQueryResourceTagNV = (C.GPGENQUERYRESOURCETAGNV)(getProcAddr("glGenQueryResourceTagNV")) gpGenRenderbuffers = (C.GPGENRENDERBUFFERS)(getProcAddr("glGenRenderbuffers")) if gpGenRenderbuffers == nil { return errors.New("glGenRenderbuffers") } gpGenRenderbuffersEXT = (C.GPGENRENDERBUFFERSEXT)(getProcAddr("glGenRenderbuffersEXT")) gpGenSamplers = (C.GPGENSAMPLERS)(getProcAddr("glGenSamplers")) if gpGenSamplers == nil { return errors.New("glGenSamplers") } gpGenSemaphoresEXT = (C.GPGENSEMAPHORESEXT)(getProcAddr("glGenSemaphoresEXT")) gpGenSymbolsEXT = (C.GPGENSYMBOLSEXT)(getProcAddr("glGenSymbolsEXT")) gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures")) if gpGenTextures == nil { return errors.New("glGenTextures") } gpGenTexturesEXT = (C.GPGENTEXTURESEXT)(getProcAddr("glGenTexturesEXT")) gpGenTransformFeedbacks = (C.GPGENTRANSFORMFEEDBACKS)(getProcAddr("glGenTransformFeedbacks")) if gpGenTransformFeedbacks == nil { return errors.New("glGenTransformFeedbacks") } gpGenTransformFeedbacksNV = (C.GPGENTRANSFORMFEEDBACKSNV)(getProcAddr("glGenTransformFeedbacksNV")) gpGenVertexArrays = (C.GPGENVERTEXARRAYS)(getProcAddr("glGenVertexArrays")) if gpGenVertexArrays == nil { return errors.New("glGenVertexArrays") } gpGenVertexArraysAPPLE = (C.GPGENVERTEXARRAYSAPPLE)(getProcAddr("glGenVertexArraysAPPLE")) gpGenVertexShadersEXT = (C.GPGENVERTEXSHADERSEXT)(getProcAddr("glGenVertexShadersEXT")) gpGenerateMipmap = (C.GPGENERATEMIPMAP)(getProcAddr("glGenerateMipmap")) if gpGenerateMipmap == nil { return errors.New("glGenerateMipmap") } gpGenerateMipmapEXT = (C.GPGENERATEMIPMAPEXT)(getProcAddr("glGenerateMipmapEXT")) gpGenerateMultiTexMipmapEXT = (C.GPGENERATEMULTITEXMIPMAPEXT)(getProcAddr("glGenerateMultiTexMipmapEXT")) gpGenerateTextureMipmap = (C.GPGENERATETEXTUREMIPMAP)(getProcAddr("glGenerateTextureMipmap")) gpGenerateTextureMipmapEXT = (C.GPGENERATETEXTUREMIPMAPEXT)(getProcAddr("glGenerateTextureMipmapEXT")) gpGetActiveAtomicCounterBufferiv = (C.GPGETACTIVEATOMICCOUNTERBUFFERIV)(getProcAddr("glGetActiveAtomicCounterBufferiv")) if gpGetActiveAtomicCounterBufferiv == nil { return errors.New("glGetActiveAtomicCounterBufferiv") } gpGetActiveAttrib = (C.GPGETACTIVEATTRIB)(getProcAddr("glGetActiveAttrib")) if gpGetActiveAttrib == nil { return errors.New("glGetActiveAttrib") } gpGetActiveAttribARB = (C.GPGETACTIVEATTRIBARB)(getProcAddr("glGetActiveAttribARB")) gpGetActiveSubroutineName = (C.GPGETACTIVESUBROUTINENAME)(getProcAddr("glGetActiveSubroutineName")) if gpGetActiveSubroutineName == nil { return errors.New("glGetActiveSubroutineName") } gpGetActiveSubroutineUniformName = (C.GPGETACTIVESUBROUTINEUNIFORMNAME)(getProcAddr("glGetActiveSubroutineUniformName")) if gpGetActiveSubroutineUniformName == nil { return errors.New("glGetActiveSubroutineUniformName") } gpGetActiveSubroutineUniformiv = (C.GPGETACTIVESUBROUTINEUNIFORMIV)(getProcAddr("glGetActiveSubroutineUniformiv")) if gpGetActiveSubroutineUniformiv == nil { return errors.New("glGetActiveSubroutineUniformiv") } gpGetActiveUniform = (C.GPGETACTIVEUNIFORM)(getProcAddr("glGetActiveUniform")) if gpGetActiveUniform == nil { return errors.New("glGetActiveUniform") } gpGetActiveUniformARB = (C.GPGETACTIVEUNIFORMARB)(getProcAddr("glGetActiveUniformARB")) gpGetActiveUniformBlockName = (C.GPGETACTIVEUNIFORMBLOCKNAME)(getProcAddr("glGetActiveUniformBlockName")) if gpGetActiveUniformBlockName == nil { return errors.New("glGetActiveUniformBlockName") } gpGetActiveUniformBlockiv = (C.GPGETACTIVEUNIFORMBLOCKIV)(getProcAddr("glGetActiveUniformBlockiv")) if gpGetActiveUniformBlockiv == nil { return errors.New("glGetActiveUniformBlockiv") } gpGetActiveUniformName = (C.GPGETACTIVEUNIFORMNAME)(getProcAddr("glGetActiveUniformName")) if gpGetActiveUniformName == nil { return errors.New("glGetActiveUniformName") } gpGetActiveUniformsiv = (C.GPGETACTIVEUNIFORMSIV)(getProcAddr("glGetActiveUniformsiv")) if gpGetActiveUniformsiv == nil { return errors.New("glGetActiveUniformsiv") } gpGetActiveVaryingNV = (C.GPGETACTIVEVARYINGNV)(getProcAddr("glGetActiveVaryingNV")) gpGetArrayObjectfvATI = (C.GPGETARRAYOBJECTFVATI)(getProcAddr("glGetArrayObjectfvATI")) gpGetArrayObjectivATI = (C.GPGETARRAYOBJECTIVATI)(getProcAddr("glGetArrayObjectivATI")) gpGetAttachedObjectsARB = (C.GPGETATTACHEDOBJECTSARB)(getProcAddr("glGetAttachedObjectsARB")) gpGetAttachedShaders = (C.GPGETATTACHEDSHADERS)(getProcAddr("glGetAttachedShaders")) if gpGetAttachedShaders == nil { return errors.New("glGetAttachedShaders") } gpGetAttribLocation = (C.GPGETATTRIBLOCATION)(getProcAddr("glGetAttribLocation")) if gpGetAttribLocation == nil { return errors.New("glGetAttribLocation") } gpGetAttribLocationARB = (C.GPGETATTRIBLOCATIONARB)(getProcAddr("glGetAttribLocationARB")) gpGetBooleanIndexedvEXT = (C.GPGETBOOLEANINDEXEDVEXT)(getProcAddr("glGetBooleanIndexedvEXT")) gpGetBooleani_v = (C.GPGETBOOLEANI_V)(getProcAddr("glGetBooleani_v")) if gpGetBooleani_v == nil { return errors.New("glGetBooleani_v") } gpGetBooleanv = (C.GPGETBOOLEANV)(getProcAddr("glGetBooleanv")) if gpGetBooleanv == nil { return errors.New("glGetBooleanv") } gpGetBufferParameteri64v = (C.GPGETBUFFERPARAMETERI64V)(getProcAddr("glGetBufferParameteri64v")) if gpGetBufferParameteri64v == nil { return errors.New("glGetBufferParameteri64v") } gpGetBufferParameteriv = (C.GPGETBUFFERPARAMETERIV)(getProcAddr("glGetBufferParameteriv")) if gpGetBufferParameteriv == nil { return errors.New("glGetBufferParameteriv") } gpGetBufferParameterivARB = (C.GPGETBUFFERPARAMETERIVARB)(getProcAddr("glGetBufferParameterivARB")) gpGetBufferParameterui64vNV = (C.GPGETBUFFERPARAMETERUI64VNV)(getProcAddr("glGetBufferParameterui64vNV")) gpGetBufferPointerv = (C.GPGETBUFFERPOINTERV)(getProcAddr("glGetBufferPointerv")) if gpGetBufferPointerv == nil { return errors.New("glGetBufferPointerv") } gpGetBufferPointervARB = (C.GPGETBUFFERPOINTERVARB)(getProcAddr("glGetBufferPointervARB")) gpGetBufferSubData = (C.GPGETBUFFERSUBDATA)(getProcAddr("glGetBufferSubData")) if gpGetBufferSubData == nil { return errors.New("glGetBufferSubData") } gpGetBufferSubDataARB = (C.GPGETBUFFERSUBDATAARB)(getProcAddr("glGetBufferSubDataARB")) gpGetClipPlane = (C.GPGETCLIPPLANE)(getProcAddr("glGetClipPlane")) if gpGetClipPlane == nil { return errors.New("glGetClipPlane") } gpGetClipPlanefOES = (C.GPGETCLIPPLANEFOES)(getProcAddr("glGetClipPlanefOES")) gpGetClipPlanexOES = (C.GPGETCLIPPLANEXOES)(getProcAddr("glGetClipPlanexOES")) gpGetColorTable = (C.GPGETCOLORTABLE)(getProcAddr("glGetColorTable")) gpGetColorTableEXT = (C.GPGETCOLORTABLEEXT)(getProcAddr("glGetColorTableEXT")) gpGetColorTableParameterfv = (C.GPGETCOLORTABLEPARAMETERFV)(getProcAddr("glGetColorTableParameterfv")) gpGetColorTableParameterfvEXT = (C.GPGETCOLORTABLEPARAMETERFVEXT)(getProcAddr("glGetColorTableParameterfvEXT")) gpGetColorTableParameterfvSGI = (C.GPGETCOLORTABLEPARAMETERFVSGI)(getProcAddr("glGetColorTableParameterfvSGI")) gpGetColorTableParameteriv = (C.GPGETCOLORTABLEPARAMETERIV)(getProcAddr("glGetColorTableParameteriv")) gpGetColorTableParameterivEXT = (C.GPGETCOLORTABLEPARAMETERIVEXT)(getProcAddr("glGetColorTableParameterivEXT")) gpGetColorTableParameterivSGI = (C.GPGETCOLORTABLEPARAMETERIVSGI)(getProcAddr("glGetColorTableParameterivSGI")) gpGetColorTableSGI = (C.GPGETCOLORTABLESGI)(getProcAddr("glGetColorTableSGI")) gpGetCombinerInputParameterfvNV = (C.GPGETCOMBINERINPUTPARAMETERFVNV)(getProcAddr("glGetCombinerInputParameterfvNV")) gpGetCombinerInputParameterivNV = (C.GPGETCOMBINERINPUTPARAMETERIVNV)(getProcAddr("glGetCombinerInputParameterivNV")) gpGetCombinerOutputParameterfvNV = (C.GPGETCOMBINEROUTPUTPARAMETERFVNV)(getProcAddr("glGetCombinerOutputParameterfvNV")) gpGetCombinerOutputParameterivNV = (C.GPGETCOMBINEROUTPUTPARAMETERIVNV)(getProcAddr("glGetCombinerOutputParameterivNV")) gpGetCombinerStageParameterfvNV = (C.GPGETCOMBINERSTAGEPARAMETERFVNV)(getProcAddr("glGetCombinerStageParameterfvNV")) gpGetCommandHeaderNV = (C.GPGETCOMMANDHEADERNV)(getProcAddr("glGetCommandHeaderNV")) gpGetCompressedMultiTexImageEXT = (C.GPGETCOMPRESSEDMULTITEXIMAGEEXT)(getProcAddr("glGetCompressedMultiTexImageEXT")) gpGetCompressedTexImage = (C.GPGETCOMPRESSEDTEXIMAGE)(getProcAddr("glGetCompressedTexImage")) if gpGetCompressedTexImage == nil { return errors.New("glGetCompressedTexImage") } gpGetCompressedTexImageARB = (C.GPGETCOMPRESSEDTEXIMAGEARB)(getProcAddr("glGetCompressedTexImageARB")) gpGetCompressedTextureImage = (C.GPGETCOMPRESSEDTEXTUREIMAGE)(getProcAddr("glGetCompressedTextureImage")) gpGetCompressedTextureImageEXT = (C.GPGETCOMPRESSEDTEXTUREIMAGEEXT)(getProcAddr("glGetCompressedTextureImageEXT")) gpGetCompressedTextureSubImage = (C.GPGETCOMPRESSEDTEXTURESUBIMAGE)(getProcAddr("glGetCompressedTextureSubImage")) gpGetConvolutionFilter = (C.GPGETCONVOLUTIONFILTER)(getProcAddr("glGetConvolutionFilter")) gpGetConvolutionFilterEXT = (C.GPGETCONVOLUTIONFILTEREXT)(getProcAddr("glGetConvolutionFilterEXT")) gpGetConvolutionParameterfv = (C.GPGETCONVOLUTIONPARAMETERFV)(getProcAddr("glGetConvolutionParameterfv")) gpGetConvolutionParameterfvEXT = (C.GPGETCONVOLUTIONPARAMETERFVEXT)(getProcAddr("glGetConvolutionParameterfvEXT")) gpGetConvolutionParameteriv = (C.GPGETCONVOLUTIONPARAMETERIV)(getProcAddr("glGetConvolutionParameteriv")) gpGetConvolutionParameterivEXT = (C.GPGETCONVOLUTIONPARAMETERIVEXT)(getProcAddr("glGetConvolutionParameterivEXT")) gpGetConvolutionParameterxvOES = (C.GPGETCONVOLUTIONPARAMETERXVOES)(getProcAddr("glGetConvolutionParameterxvOES")) gpGetCoverageModulationTableNV = (C.GPGETCOVERAGEMODULATIONTABLENV)(getProcAddr("glGetCoverageModulationTableNV")) gpGetDebugMessageLog = (C.GPGETDEBUGMESSAGELOG)(getProcAddr("glGetDebugMessageLog")) gpGetDebugMessageLogAMD = (C.GPGETDEBUGMESSAGELOGAMD)(getProcAddr("glGetDebugMessageLogAMD")) gpGetDebugMessageLogARB = (C.GPGETDEBUGMESSAGELOGARB)(getProcAddr("glGetDebugMessageLogARB")) gpGetDebugMessageLogKHR = (C.GPGETDEBUGMESSAGELOGKHR)(getProcAddr("glGetDebugMessageLogKHR")) gpGetDetailTexFuncSGIS = (C.GPGETDETAILTEXFUNCSGIS)(getProcAddr("glGetDetailTexFuncSGIS")) gpGetDoubleIndexedvEXT = (C.GPGETDOUBLEINDEXEDVEXT)(getProcAddr("glGetDoubleIndexedvEXT")) gpGetDoublei_v = (C.GPGETDOUBLEI_V)(getProcAddr("glGetDoublei_v")) if gpGetDoublei_v == nil { return errors.New("glGetDoublei_v") } gpGetDoublei_vEXT = (C.GPGETDOUBLEI_VEXT)(getProcAddr("glGetDoublei_vEXT")) gpGetDoublev = (C.GPGETDOUBLEV)(getProcAddr("glGetDoublev")) if gpGetDoublev == nil { return errors.New("glGetDoublev") } gpGetError = (C.GPGETERROR)(getProcAddr("glGetError")) if gpGetError == nil { return errors.New("glGetError") } gpGetFenceivNV = (C.GPGETFENCEIVNV)(getProcAddr("glGetFenceivNV")) gpGetFinalCombinerInputParameterfvNV = (C.GPGETFINALCOMBINERINPUTPARAMETERFVNV)(getProcAddr("glGetFinalCombinerInputParameterfvNV")) gpGetFinalCombinerInputParameterivNV = (C.GPGETFINALCOMBINERINPUTPARAMETERIVNV)(getProcAddr("glGetFinalCombinerInputParameterivNV")) gpGetFirstPerfQueryIdINTEL = (C.GPGETFIRSTPERFQUERYIDINTEL)(getProcAddr("glGetFirstPerfQueryIdINTEL")) gpGetFixedvOES = (C.GPGETFIXEDVOES)(getProcAddr("glGetFixedvOES")) gpGetFloatIndexedvEXT = (C.GPGETFLOATINDEXEDVEXT)(getProcAddr("glGetFloatIndexedvEXT")) gpGetFloati_v = (C.GPGETFLOATI_V)(getProcAddr("glGetFloati_v")) if gpGetFloati_v == nil { return errors.New("glGetFloati_v") } gpGetFloati_vEXT = (C.GPGETFLOATI_VEXT)(getProcAddr("glGetFloati_vEXT")) gpGetFloatv = (C.GPGETFLOATV)(getProcAddr("glGetFloatv")) if gpGetFloatv == nil { return errors.New("glGetFloatv") } gpGetFogFuncSGIS = (C.GPGETFOGFUNCSGIS)(getProcAddr("glGetFogFuncSGIS")) gpGetFragDataIndex = (C.GPGETFRAGDATAINDEX)(getProcAddr("glGetFragDataIndex")) if gpGetFragDataIndex == nil { return errors.New("glGetFragDataIndex") } gpGetFragDataLocation = (C.GPGETFRAGDATALOCATION)(getProcAddr("glGetFragDataLocation")) if gpGetFragDataLocation == nil { return errors.New("glGetFragDataLocation") } gpGetFragDataLocationEXT = (C.GPGETFRAGDATALOCATIONEXT)(getProcAddr("glGetFragDataLocationEXT")) gpGetFragmentLightfvSGIX = (C.GPGETFRAGMENTLIGHTFVSGIX)(getProcAddr("glGetFragmentLightfvSGIX")) gpGetFragmentLightivSGIX = (C.GPGETFRAGMENTLIGHTIVSGIX)(getProcAddr("glGetFragmentLightivSGIX")) gpGetFragmentMaterialfvSGIX = (C.GPGETFRAGMENTMATERIALFVSGIX)(getProcAddr("glGetFragmentMaterialfvSGIX")) gpGetFragmentMaterialivSGIX = (C.GPGETFRAGMENTMATERIALIVSGIX)(getProcAddr("glGetFragmentMaterialivSGIX")) gpGetFramebufferAttachmentParameteriv = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetFramebufferAttachmentParameteriv")) if gpGetFramebufferAttachmentParameteriv == nil { return errors.New("glGetFramebufferAttachmentParameteriv") } gpGetFramebufferAttachmentParameterivEXT = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(getProcAddr("glGetFramebufferAttachmentParameterivEXT")) gpGetFramebufferParameterfvAMD = (C.GPGETFRAMEBUFFERPARAMETERFVAMD)(getProcAddr("glGetFramebufferParameterfvAMD")) gpGetFramebufferParameteriv = (C.GPGETFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetFramebufferParameteriv")) gpGetFramebufferParameterivEXT = (C.GPGETFRAMEBUFFERPARAMETERIVEXT)(getProcAddr("glGetFramebufferParameterivEXT")) gpGetGraphicsResetStatus = (C.GPGETGRAPHICSRESETSTATUS)(getProcAddr("glGetGraphicsResetStatus")) gpGetGraphicsResetStatusARB = (C.GPGETGRAPHICSRESETSTATUSARB)(getProcAddr("glGetGraphicsResetStatusARB")) gpGetGraphicsResetStatusKHR = (C.GPGETGRAPHICSRESETSTATUSKHR)(getProcAddr("glGetGraphicsResetStatusKHR")) gpGetHandleARB = (C.GPGETHANDLEARB)(getProcAddr("glGetHandleARB")) gpGetHistogram = (C.GPGETHISTOGRAM)(getProcAddr("glGetHistogram")) gpGetHistogramEXT = (C.GPGETHISTOGRAMEXT)(getProcAddr("glGetHistogramEXT")) gpGetHistogramParameterfv = (C.GPGETHISTOGRAMPARAMETERFV)(getProcAddr("glGetHistogramParameterfv")) gpGetHistogramParameterfvEXT = (C.GPGETHISTOGRAMPARAMETERFVEXT)(getProcAddr("glGetHistogramParameterfvEXT")) gpGetHistogramParameteriv = (C.GPGETHISTOGRAMPARAMETERIV)(getProcAddr("glGetHistogramParameteriv")) gpGetHistogramParameterivEXT = (C.GPGETHISTOGRAMPARAMETERIVEXT)(getProcAddr("glGetHistogramParameterivEXT")) gpGetHistogramParameterxvOES = (C.GPGETHISTOGRAMPARAMETERXVOES)(getProcAddr("glGetHistogramParameterxvOES")) gpGetImageHandleARB = (C.GPGETIMAGEHANDLEARB)(getProcAddr("glGetImageHandleARB")) gpGetImageHandleNV = (C.GPGETIMAGEHANDLENV)(getProcAddr("glGetImageHandleNV")) gpGetImageTransformParameterfvHP = (C.GPGETIMAGETRANSFORMPARAMETERFVHP)(getProcAddr("glGetImageTransformParameterfvHP")) gpGetImageTransformParameterivHP = (C.GPGETIMAGETRANSFORMPARAMETERIVHP)(getProcAddr("glGetImageTransformParameterivHP")) gpGetInfoLogARB = (C.GPGETINFOLOGARB)(getProcAddr("glGetInfoLogARB")) gpGetInstrumentsSGIX = (C.GPGETINSTRUMENTSSGIX)(getProcAddr("glGetInstrumentsSGIX")) gpGetInteger64i_v = (C.GPGETINTEGER64I_V)(getProcAddr("glGetInteger64i_v")) if gpGetInteger64i_v == nil { return errors.New("glGetInteger64i_v") } gpGetInteger64v = (C.GPGETINTEGER64V)(getProcAddr("glGetInteger64v")) if gpGetInteger64v == nil { return errors.New("glGetInteger64v") } gpGetIntegerIndexedvEXT = (C.GPGETINTEGERINDEXEDVEXT)(getProcAddr("glGetIntegerIndexedvEXT")) gpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr("glGetIntegeri_v")) if gpGetIntegeri_v == nil { return errors.New("glGetIntegeri_v") } gpGetIntegerui64i_vNV = (C.GPGETINTEGERUI64I_VNV)(getProcAddr("glGetIntegerui64i_vNV")) gpGetIntegerui64vNV = (C.GPGETINTEGERUI64VNV)(getProcAddr("glGetIntegerui64vNV")) gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv")) if gpGetIntegerv == nil { return errors.New("glGetIntegerv") } gpGetInternalformatSampleivNV = (C.GPGETINTERNALFORMATSAMPLEIVNV)(getProcAddr("glGetInternalformatSampleivNV")) gpGetInternalformati64v = (C.GPGETINTERNALFORMATI64V)(getProcAddr("glGetInternalformati64v")) gpGetInternalformativ = (C.GPGETINTERNALFORMATIV)(getProcAddr("glGetInternalformativ")) if gpGetInternalformativ == nil { return errors.New("glGetInternalformativ") } gpGetInvariantBooleanvEXT = (C.GPGETINVARIANTBOOLEANVEXT)(getProcAddr("glGetInvariantBooleanvEXT")) gpGetInvariantFloatvEXT = (C.GPGETINVARIANTFLOATVEXT)(getProcAddr("glGetInvariantFloatvEXT")) gpGetInvariantIntegervEXT = (C.GPGETINVARIANTINTEGERVEXT)(getProcAddr("glGetInvariantIntegervEXT")) gpGetLightfv = (C.GPGETLIGHTFV)(getProcAddr("glGetLightfv")) if gpGetLightfv == nil { return errors.New("glGetLightfv") } gpGetLightiv = (C.GPGETLIGHTIV)(getProcAddr("glGetLightiv")) if gpGetLightiv == nil { return errors.New("glGetLightiv") } gpGetLightxOES = (C.GPGETLIGHTXOES)(getProcAddr("glGetLightxOES")) gpGetLightxvOES = (C.GPGETLIGHTXVOES)(getProcAddr("glGetLightxvOES")) gpGetListParameterfvSGIX = (C.GPGETLISTPARAMETERFVSGIX)(getProcAddr("glGetListParameterfvSGIX")) gpGetListParameterivSGIX = (C.GPGETLISTPARAMETERIVSGIX)(getProcAddr("glGetListParameterivSGIX")) gpGetLocalConstantBooleanvEXT = (C.GPGETLOCALCONSTANTBOOLEANVEXT)(getProcAddr("glGetLocalConstantBooleanvEXT")) gpGetLocalConstantFloatvEXT = (C.GPGETLOCALCONSTANTFLOATVEXT)(getProcAddr("glGetLocalConstantFloatvEXT")) gpGetLocalConstantIntegervEXT = (C.GPGETLOCALCONSTANTINTEGERVEXT)(getProcAddr("glGetLocalConstantIntegervEXT")) gpGetMapAttribParameterfvNV = (C.GPGETMAPATTRIBPARAMETERFVNV)(getProcAddr("glGetMapAttribParameterfvNV")) gpGetMapAttribParameterivNV = (C.GPGETMAPATTRIBPARAMETERIVNV)(getProcAddr("glGetMapAttribParameterivNV")) gpGetMapControlPointsNV = (C.GPGETMAPCONTROLPOINTSNV)(getProcAddr("glGetMapControlPointsNV")) gpGetMapParameterfvNV = (C.GPGETMAPPARAMETERFVNV)(getProcAddr("glGetMapParameterfvNV")) gpGetMapParameterivNV = (C.GPGETMAPPARAMETERIVNV)(getProcAddr("glGetMapParameterivNV")) gpGetMapdv = (C.GPGETMAPDV)(getProcAddr("glGetMapdv")) if gpGetMapdv == nil { return errors.New("glGetMapdv") } gpGetMapfv = (C.GPGETMAPFV)(getProcAddr("glGetMapfv")) if gpGetMapfv == nil { return errors.New("glGetMapfv") } gpGetMapiv = (C.GPGETMAPIV)(getProcAddr("glGetMapiv")) if gpGetMapiv == nil { return errors.New("glGetMapiv") } gpGetMapxvOES = (C.GPGETMAPXVOES)(getProcAddr("glGetMapxvOES")) gpGetMaterialfv = (C.GPGETMATERIALFV)(getProcAddr("glGetMaterialfv")) if gpGetMaterialfv == nil { return errors.New("glGetMaterialfv") } gpGetMaterialiv = (C.GPGETMATERIALIV)(getProcAddr("glGetMaterialiv")) if gpGetMaterialiv == nil { return errors.New("glGetMaterialiv") } gpGetMaterialxOES = (C.GPGETMATERIALXOES)(getProcAddr("glGetMaterialxOES")) gpGetMaterialxvOES = (C.GPGETMATERIALXVOES)(getProcAddr("glGetMaterialxvOES")) gpGetMemoryObjectParameterivEXT = (C.GPGETMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glGetMemoryObjectParameterivEXT")) gpGetMinmax = (C.GPGETMINMAX)(getProcAddr("glGetMinmax")) gpGetMinmaxEXT = (C.GPGETMINMAXEXT)(getProcAddr("glGetMinmaxEXT")) gpGetMinmaxParameterfv = (C.GPGETMINMAXPARAMETERFV)(getProcAddr("glGetMinmaxParameterfv")) gpGetMinmaxParameterfvEXT = (C.GPGETMINMAXPARAMETERFVEXT)(getProcAddr("glGetMinmaxParameterfvEXT")) gpGetMinmaxParameteriv = (C.GPGETMINMAXPARAMETERIV)(getProcAddr("glGetMinmaxParameteriv")) gpGetMinmaxParameterivEXT = (C.GPGETMINMAXPARAMETERIVEXT)(getProcAddr("glGetMinmaxParameterivEXT")) gpGetMultiTexEnvfvEXT = (C.GPGETMULTITEXENVFVEXT)(getProcAddr("glGetMultiTexEnvfvEXT")) gpGetMultiTexEnvivEXT = (C.GPGETMULTITEXENVIVEXT)(getProcAddr("glGetMultiTexEnvivEXT")) gpGetMultiTexGendvEXT = (C.GPGETMULTITEXGENDVEXT)(getProcAddr("glGetMultiTexGendvEXT")) gpGetMultiTexGenfvEXT = (C.GPGETMULTITEXGENFVEXT)(getProcAddr("glGetMultiTexGenfvEXT")) gpGetMultiTexGenivEXT = (C.GPGETMULTITEXGENIVEXT)(getProcAddr("glGetMultiTexGenivEXT")) gpGetMultiTexImageEXT = (C.GPGETMULTITEXIMAGEEXT)(getProcAddr("glGetMultiTexImageEXT")) gpGetMultiTexLevelParameterfvEXT = (C.GPGETMULTITEXLEVELPARAMETERFVEXT)(getProcAddr("glGetMultiTexLevelParameterfvEXT")) gpGetMultiTexLevelParameterivEXT = (C.GPGETMULTITEXLEVELPARAMETERIVEXT)(getProcAddr("glGetMultiTexLevelParameterivEXT")) gpGetMultiTexParameterIivEXT = (C.GPGETMULTITEXPARAMETERIIVEXT)(getProcAddr("glGetMultiTexParameterIivEXT")) gpGetMultiTexParameterIuivEXT = (C.GPGETMULTITEXPARAMETERIUIVEXT)(getProcAddr("glGetMultiTexParameterIuivEXT")) gpGetMultiTexParameterfvEXT = (C.GPGETMULTITEXPARAMETERFVEXT)(getProcAddr("glGetMultiTexParameterfvEXT")) gpGetMultiTexParameterivEXT = (C.GPGETMULTITEXPARAMETERIVEXT)(getProcAddr("glGetMultiTexParameterivEXT")) gpGetMultisamplefv = (C.GPGETMULTISAMPLEFV)(getProcAddr("glGetMultisamplefv")) if gpGetMultisamplefv == nil { return errors.New("glGetMultisamplefv") } gpGetMultisamplefvNV = (C.GPGETMULTISAMPLEFVNV)(getProcAddr("glGetMultisamplefvNV")) gpGetNamedBufferParameteri64v = (C.GPGETNAMEDBUFFERPARAMETERI64V)(getProcAddr("glGetNamedBufferParameteri64v")) gpGetNamedBufferParameteriv = (C.GPGETNAMEDBUFFERPARAMETERIV)(getProcAddr("glGetNamedBufferParameteriv")) gpGetNamedBufferParameterivEXT = (C.GPGETNAMEDBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedBufferParameterivEXT")) gpGetNamedBufferParameterui64vNV = (C.GPGETNAMEDBUFFERPARAMETERUI64VNV)(getProcAddr("glGetNamedBufferParameterui64vNV")) gpGetNamedBufferPointerv = (C.GPGETNAMEDBUFFERPOINTERV)(getProcAddr("glGetNamedBufferPointerv")) gpGetNamedBufferPointervEXT = (C.GPGETNAMEDBUFFERPOINTERVEXT)(getProcAddr("glGetNamedBufferPointervEXT")) gpGetNamedBufferSubData = (C.GPGETNAMEDBUFFERSUBDATA)(getProcAddr("glGetNamedBufferSubData")) gpGetNamedBufferSubDataEXT = (C.GPGETNAMEDBUFFERSUBDATAEXT)(getProcAddr("glGetNamedBufferSubDataEXT")) gpGetNamedFramebufferAttachmentParameteriv = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr("glGetNamedFramebufferAttachmentParameteriv")) gpGetNamedFramebufferAttachmentParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(getProcAddr("glGetNamedFramebufferAttachmentParameterivEXT")) gpGetNamedFramebufferParameterfvAMD = (C.GPGETNAMEDFRAMEBUFFERPARAMETERFVAMD)(getProcAddr("glGetNamedFramebufferParameterfvAMD")) gpGetNamedFramebufferParameteriv = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIV)(getProcAddr("glGetNamedFramebufferParameteriv")) gpGetNamedFramebufferParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedFramebufferParameterivEXT")) gpGetNamedProgramLocalParameterIivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(getProcAddr("glGetNamedProgramLocalParameterIivEXT")) gpGetNamedProgramLocalParameterIuivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(getProcAddr("glGetNamedProgramLocalParameterIuivEXT")) gpGetNamedProgramLocalParameterdvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(getProcAddr("glGetNamedProgramLocalParameterdvEXT")) gpGetNamedProgramLocalParameterfvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(getProcAddr("glGetNamedProgramLocalParameterfvEXT")) gpGetNamedProgramStringEXT = (C.GPGETNAMEDPROGRAMSTRINGEXT)(getProcAddr("glGetNamedProgramStringEXT")) gpGetNamedProgramivEXT = (C.GPGETNAMEDPROGRAMIVEXT)(getProcAddr("glGetNamedProgramivEXT")) gpGetNamedRenderbufferParameteriv = (C.GPGETNAMEDRENDERBUFFERPARAMETERIV)(getProcAddr("glGetNamedRenderbufferParameteriv")) gpGetNamedRenderbufferParameterivEXT = (C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(getProcAddr("glGetNamedRenderbufferParameterivEXT")) gpGetNamedStringARB = (C.GPGETNAMEDSTRINGARB)(getProcAddr("glGetNamedStringARB")) gpGetNamedStringivARB = (C.GPGETNAMEDSTRINGIVARB)(getProcAddr("glGetNamedStringivARB")) gpGetNextPerfQueryIdINTEL = (C.GPGETNEXTPERFQUERYIDINTEL)(getProcAddr("glGetNextPerfQueryIdINTEL")) gpGetObjectBufferfvATI = (C.GPGETOBJECTBUFFERFVATI)(getProcAddr("glGetObjectBufferfvATI")) gpGetObjectBufferivATI = (C.GPGETOBJECTBUFFERIVATI)(getProcAddr("glGetObjectBufferivATI")) gpGetObjectLabel = (C.GPGETOBJECTLABEL)(getProcAddr("glGetObjectLabel")) gpGetObjectLabelEXT = (C.GPGETOBJECTLABELEXT)(getProcAddr("glGetObjectLabelEXT")) gpGetObjectLabelKHR = (C.GPGETOBJECTLABELKHR)(getProcAddr("glGetObjectLabelKHR")) gpGetObjectParameterfvARB = (C.GPGETOBJECTPARAMETERFVARB)(getProcAddr("glGetObjectParameterfvARB")) gpGetObjectParameterivAPPLE = (C.GPGETOBJECTPARAMETERIVAPPLE)(getProcAddr("glGetObjectParameterivAPPLE")) gpGetObjectParameterivARB = (C.GPGETOBJECTPARAMETERIVARB)(getProcAddr("glGetObjectParameterivARB")) gpGetObjectPtrLabel = (C.GPGETOBJECTPTRLABEL)(getProcAddr("glGetObjectPtrLabel")) gpGetObjectPtrLabelKHR = (C.GPGETOBJECTPTRLABELKHR)(getProcAddr("glGetObjectPtrLabelKHR")) gpGetOcclusionQueryivNV = (C.GPGETOCCLUSIONQUERYIVNV)(getProcAddr("glGetOcclusionQueryivNV")) gpGetOcclusionQueryuivNV = (C.GPGETOCCLUSIONQUERYUIVNV)(getProcAddr("glGetOcclusionQueryuivNV")) gpGetPathColorGenfvNV = (C.GPGETPATHCOLORGENFVNV)(getProcAddr("glGetPathColorGenfvNV")) gpGetPathColorGenivNV = (C.GPGETPATHCOLORGENIVNV)(getProcAddr("glGetPathColorGenivNV")) gpGetPathCommandsNV = (C.GPGETPATHCOMMANDSNV)(getProcAddr("glGetPathCommandsNV")) gpGetPathCoordsNV = (C.GPGETPATHCOORDSNV)(getProcAddr("glGetPathCoordsNV")) gpGetPathDashArrayNV = (C.GPGETPATHDASHARRAYNV)(getProcAddr("glGetPathDashArrayNV")) gpGetPathLengthNV = (C.GPGETPATHLENGTHNV)(getProcAddr("glGetPathLengthNV")) gpGetPathMetricRangeNV = (C.GPGETPATHMETRICRANGENV)(getProcAddr("glGetPathMetricRangeNV")) gpGetPathMetricsNV = (C.GPGETPATHMETRICSNV)(getProcAddr("glGetPathMetricsNV")) gpGetPathParameterfvNV = (C.GPGETPATHPARAMETERFVNV)(getProcAddr("glGetPathParameterfvNV")) gpGetPathParameterivNV = (C.GPGETPATHPARAMETERIVNV)(getProcAddr("glGetPathParameterivNV")) gpGetPathSpacingNV = (C.GPGETPATHSPACINGNV)(getProcAddr("glGetPathSpacingNV")) gpGetPathTexGenfvNV = (C.GPGETPATHTEXGENFVNV)(getProcAddr("glGetPathTexGenfvNV")) gpGetPathTexGenivNV = (C.GPGETPATHTEXGENIVNV)(getProcAddr("glGetPathTexGenivNV")) gpGetPerfCounterInfoINTEL = (C.GPGETPERFCOUNTERINFOINTEL)(getProcAddr("glGetPerfCounterInfoINTEL")) gpGetPerfMonitorCounterDataAMD = (C.GPGETPERFMONITORCOUNTERDATAAMD)(getProcAddr("glGetPerfMonitorCounterDataAMD")) gpGetPerfMonitorCounterInfoAMD = (C.GPGETPERFMONITORCOUNTERINFOAMD)(getProcAddr("glGetPerfMonitorCounterInfoAMD")) gpGetPerfMonitorCounterStringAMD = (C.GPGETPERFMONITORCOUNTERSTRINGAMD)(getProcAddr("glGetPerfMonitorCounterStringAMD")) gpGetPerfMonitorCountersAMD = (C.GPGETPERFMONITORCOUNTERSAMD)(getProcAddr("glGetPerfMonitorCountersAMD")) gpGetPerfMonitorGroupStringAMD = (C.GPGETPERFMONITORGROUPSTRINGAMD)(getProcAddr("glGetPerfMonitorGroupStringAMD")) gpGetPerfMonitorGroupsAMD = (C.GPGETPERFMONITORGROUPSAMD)(getProcAddr("glGetPerfMonitorGroupsAMD")) gpGetPerfQueryDataINTEL = (C.GPGETPERFQUERYDATAINTEL)(getProcAddr("glGetPerfQueryDataINTEL")) gpGetPerfQueryIdByNameINTEL = (C.GPGETPERFQUERYIDBYNAMEINTEL)(getProcAddr("glGetPerfQueryIdByNameINTEL")) gpGetPerfQueryInfoINTEL = (C.GPGETPERFQUERYINFOINTEL)(getProcAddr("glGetPerfQueryInfoINTEL")) gpGetPixelMapfv = (C.GPGETPIXELMAPFV)(getProcAddr("glGetPixelMapfv")) if gpGetPixelMapfv == nil { return errors.New("glGetPixelMapfv") } gpGetPixelMapuiv = (C.GPGETPIXELMAPUIV)(getProcAddr("glGetPixelMapuiv")) if gpGetPixelMapuiv == nil { return errors.New("glGetPixelMapuiv") } gpGetPixelMapusv = (C.GPGETPIXELMAPUSV)(getProcAddr("glGetPixelMapusv")) if gpGetPixelMapusv == nil { return errors.New("glGetPixelMapusv") } gpGetPixelMapxv = (C.GPGETPIXELMAPXV)(getProcAddr("glGetPixelMapxv")) gpGetPixelTexGenParameterfvSGIS = (C.GPGETPIXELTEXGENPARAMETERFVSGIS)(getProcAddr("glGetPixelTexGenParameterfvSGIS")) gpGetPixelTexGenParameterivSGIS = (C.GPGETPIXELTEXGENPARAMETERIVSGIS)(getProcAddr("glGetPixelTexGenParameterivSGIS")) gpGetPixelTransformParameterfvEXT = (C.GPGETPIXELTRANSFORMPARAMETERFVEXT)(getProcAddr("glGetPixelTransformParameterfvEXT")) gpGetPixelTransformParameterivEXT = (C.GPGETPIXELTRANSFORMPARAMETERIVEXT)(getProcAddr("glGetPixelTransformParameterivEXT")) gpGetPointerIndexedvEXT = (C.GPGETPOINTERINDEXEDVEXT)(getProcAddr("glGetPointerIndexedvEXT")) gpGetPointeri_vEXT = (C.GPGETPOINTERI_VEXT)(getProcAddr("glGetPointeri_vEXT")) gpGetPointerv = (C.GPGETPOINTERV)(getProcAddr("glGetPointerv")) if gpGetPointerv == nil { return errors.New("glGetPointerv") } gpGetPointervEXT = (C.GPGETPOINTERVEXT)(getProcAddr("glGetPointervEXT")) gpGetPointervKHR = (C.GPGETPOINTERVKHR)(getProcAddr("glGetPointervKHR")) gpGetPolygonStipple = (C.GPGETPOLYGONSTIPPLE)(getProcAddr("glGetPolygonStipple")) if gpGetPolygonStipple == nil { return errors.New("glGetPolygonStipple") } gpGetProgramBinary = (C.GPGETPROGRAMBINARY)(getProcAddr("glGetProgramBinary")) if gpGetProgramBinary == nil { return errors.New("glGetProgramBinary") } gpGetProgramEnvParameterIivNV = (C.GPGETPROGRAMENVPARAMETERIIVNV)(getProcAddr("glGetProgramEnvParameterIivNV")) gpGetProgramEnvParameterIuivNV = (C.GPGETPROGRAMENVPARAMETERIUIVNV)(getProcAddr("glGetProgramEnvParameterIuivNV")) gpGetProgramEnvParameterdvARB = (C.GPGETPROGRAMENVPARAMETERDVARB)(getProcAddr("glGetProgramEnvParameterdvARB")) gpGetProgramEnvParameterfvARB = (C.GPGETPROGRAMENVPARAMETERFVARB)(getProcAddr("glGetProgramEnvParameterfvARB")) gpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr("glGetProgramInfoLog")) if gpGetProgramInfoLog == nil { return errors.New("glGetProgramInfoLog") } gpGetProgramInterfaceiv = (C.GPGETPROGRAMINTERFACEIV)(getProcAddr("glGetProgramInterfaceiv")) gpGetProgramLocalParameterIivNV = (C.GPGETPROGRAMLOCALPARAMETERIIVNV)(getProcAddr("glGetProgramLocalParameterIivNV")) gpGetProgramLocalParameterIuivNV = (C.GPGETPROGRAMLOCALPARAMETERIUIVNV)(getProcAddr("glGetProgramLocalParameterIuivNV")) gpGetProgramLocalParameterdvARB = (C.GPGETPROGRAMLOCALPARAMETERDVARB)(getProcAddr("glGetProgramLocalParameterdvARB")) gpGetProgramLocalParameterfvARB = (C.GPGETPROGRAMLOCALPARAMETERFVARB)(getProcAddr("glGetProgramLocalParameterfvARB")) gpGetProgramNamedParameterdvNV = (C.GPGETPROGRAMNAMEDPARAMETERDVNV)(getProcAddr("glGetProgramNamedParameterdvNV")) gpGetProgramNamedParameterfvNV = (C.GPGETPROGRAMNAMEDPARAMETERFVNV)(getProcAddr("glGetProgramNamedParameterfvNV")) gpGetProgramParameterdvNV = (C.GPGETPROGRAMPARAMETERDVNV)(getProcAddr("glGetProgramParameterdvNV")) gpGetProgramParameterfvNV = (C.GPGETPROGRAMPARAMETERFVNV)(getProcAddr("glGetProgramParameterfvNV")) gpGetProgramPipelineInfoLog = (C.GPGETPROGRAMPIPELINEINFOLOG)(getProcAddr("glGetProgramPipelineInfoLog")) if gpGetProgramPipelineInfoLog == nil { return errors.New("glGetProgramPipelineInfoLog") } gpGetProgramPipelineInfoLogEXT = (C.GPGETPROGRAMPIPELINEINFOLOGEXT)(getProcAddr("glGetProgramPipelineInfoLogEXT")) gpGetProgramPipelineiv = (C.GPGETPROGRAMPIPELINEIV)(getProcAddr("glGetProgramPipelineiv")) if gpGetProgramPipelineiv == nil { return errors.New("glGetProgramPipelineiv") } gpGetProgramPipelineivEXT = (C.GPGETPROGRAMPIPELINEIVEXT)(getProcAddr("glGetProgramPipelineivEXT")) gpGetProgramResourceIndex = (C.GPGETPROGRAMRESOURCEINDEX)(getProcAddr("glGetProgramResourceIndex")) gpGetProgramResourceLocation = (C.GPGETPROGRAMRESOURCELOCATION)(getProcAddr("glGetProgramResourceLocation")) gpGetProgramResourceLocationIndex = (C.GPGETPROGRAMRESOURCELOCATIONINDEX)(getProcAddr("glGetProgramResourceLocationIndex")) gpGetProgramResourceName = (C.GPGETPROGRAMRESOURCENAME)(getProcAddr("glGetProgramResourceName")) gpGetProgramResourcefvNV = (C.GPGETPROGRAMRESOURCEFVNV)(getProcAddr("glGetProgramResourcefvNV")) gpGetProgramResourceiv = (C.GPGETPROGRAMRESOURCEIV)(getProcAddr("glGetProgramResourceiv")) gpGetProgramStageiv = (C.GPGETPROGRAMSTAGEIV)(getProcAddr("glGetProgramStageiv")) if gpGetProgramStageiv == nil { return errors.New("glGetProgramStageiv") } gpGetProgramStringARB = (C.GPGETPROGRAMSTRINGARB)(getProcAddr("glGetProgramStringARB")) gpGetProgramStringNV = (C.GPGETPROGRAMSTRINGNV)(getProcAddr("glGetProgramStringNV")) gpGetProgramSubroutineParameteruivNV = (C.GPGETPROGRAMSUBROUTINEPARAMETERUIVNV)(getProcAddr("glGetProgramSubroutineParameteruivNV")) gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv")) if gpGetProgramiv == nil { return errors.New("glGetProgramiv") } gpGetProgramivARB = (C.GPGETPROGRAMIVARB)(getProcAddr("glGetProgramivARB")) gpGetProgramivNV = (C.GPGETPROGRAMIVNV)(getProcAddr("glGetProgramivNV")) gpGetQueryBufferObjecti64v = (C.GPGETQUERYBUFFEROBJECTI64V)(getProcAddr("glGetQueryBufferObjecti64v")) gpGetQueryBufferObjectiv = (C.GPGETQUERYBUFFEROBJECTIV)(getProcAddr("glGetQueryBufferObjectiv")) gpGetQueryBufferObjectui64v = (C.GPGETQUERYBUFFEROBJECTUI64V)(getProcAddr("glGetQueryBufferObjectui64v")) gpGetQueryBufferObjectuiv = (C.GPGETQUERYBUFFEROBJECTUIV)(getProcAddr("glGetQueryBufferObjectuiv")) gpGetQueryIndexediv = (C.GPGETQUERYINDEXEDIV)(getProcAddr("glGetQueryIndexediv")) if gpGetQueryIndexediv == nil { return errors.New("glGetQueryIndexediv") } gpGetQueryObjecti64v = (C.GPGETQUERYOBJECTI64V)(getProcAddr("glGetQueryObjecti64v")) if gpGetQueryObjecti64v == nil { return errors.New("glGetQueryObjecti64v") } gpGetQueryObjecti64vEXT = (C.GPGETQUERYOBJECTI64VEXT)(getProcAddr("glGetQueryObjecti64vEXT")) gpGetQueryObjectiv = (C.GPGETQUERYOBJECTIV)(getProcAddr("glGetQueryObjectiv")) if gpGetQueryObjectiv == nil { return errors.New("glGetQueryObjectiv") } gpGetQueryObjectivARB = (C.GPGETQUERYOBJECTIVARB)(getProcAddr("glGetQueryObjectivARB")) gpGetQueryObjectui64v = (C.GPGETQUERYOBJECTUI64V)(getProcAddr("glGetQueryObjectui64v")) if gpGetQueryObjectui64v == nil { return errors.New("glGetQueryObjectui64v") } gpGetQueryObjectui64vEXT = (C.GPGETQUERYOBJECTUI64VEXT)(getProcAddr("glGetQueryObjectui64vEXT")) gpGetQueryObjectuiv = (C.GPGETQUERYOBJECTUIV)(getProcAddr("glGetQueryObjectuiv")) if gpGetQueryObjectuiv == nil { return errors.New("glGetQueryObjectuiv") } gpGetQueryObjectuivARB = (C.GPGETQUERYOBJECTUIVARB)(getProcAddr("glGetQueryObjectuivARB")) gpGetQueryiv = (C.GPGETQUERYIV)(getProcAddr("glGetQueryiv")) if gpGetQueryiv == nil { return errors.New("glGetQueryiv") } gpGetQueryivARB = (C.GPGETQUERYIVARB)(getProcAddr("glGetQueryivARB")) gpGetRenderbufferParameteriv = (C.GPGETRENDERBUFFERPARAMETERIV)(getProcAddr("glGetRenderbufferParameteriv")) if gpGetRenderbufferParameteriv == nil { return errors.New("glGetRenderbufferParameteriv") } gpGetRenderbufferParameterivEXT = (C.GPGETRENDERBUFFERPARAMETERIVEXT)(getProcAddr("glGetRenderbufferParameterivEXT")) gpGetSamplerParameterIiv = (C.GPGETSAMPLERPARAMETERIIV)(getProcAddr("glGetSamplerParameterIiv")) if gpGetSamplerParameterIiv == nil { return errors.New("glGetSamplerParameterIiv") } gpGetSamplerParameterIuiv = (C.GPGETSAMPLERPARAMETERIUIV)(getProcAddr("glGetSamplerParameterIuiv")) if gpGetSamplerParameterIuiv == nil { return errors.New("glGetSamplerParameterIuiv") } gpGetSamplerParameterfv = (C.GPGETSAMPLERPARAMETERFV)(getProcAddr("glGetSamplerParameterfv")) if gpGetSamplerParameterfv == nil { return errors.New("glGetSamplerParameterfv") } gpGetSamplerParameteriv = (C.GPGETSAMPLERPARAMETERIV)(getProcAddr("glGetSamplerParameteriv")) if gpGetSamplerParameteriv == nil { return errors.New("glGetSamplerParameteriv") } gpGetSemaphoreParameterui64vEXT = (C.GPGETSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glGetSemaphoreParameterui64vEXT")) gpGetSeparableFilter = (C.GPGETSEPARABLEFILTER)(getProcAddr("glGetSeparableFilter")) gpGetSeparableFilterEXT = (C.GPGETSEPARABLEFILTEREXT)(getProcAddr("glGetSeparableFilterEXT")) gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog")) if gpGetShaderInfoLog == nil { return errors.New("glGetShaderInfoLog") } gpGetShaderPrecisionFormat = (C.GPGETSHADERPRECISIONFORMAT)(getProcAddr("glGetShaderPrecisionFormat")) if gpGetShaderPrecisionFormat == nil { return errors.New("glGetShaderPrecisionFormat") } gpGetShaderSource = (C.GPGETSHADERSOURCE)(getProcAddr("glGetShaderSource")) if gpGetShaderSource == nil { return errors.New("glGetShaderSource") } gpGetShaderSourceARB = (C.GPGETSHADERSOURCEARB)(getProcAddr("glGetShaderSourceARB")) gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv")) if gpGetShaderiv == nil { return errors.New("glGetShaderiv") } gpGetSharpenTexFuncSGIS = (C.GPGETSHARPENTEXFUNCSGIS)(getProcAddr("glGetSharpenTexFuncSGIS")) gpGetStageIndexNV = (C.GPGETSTAGEINDEXNV)(getProcAddr("glGetStageIndexNV")) gpGetString = (C.GPGETSTRING)(getProcAddr("glGetString")) if gpGetString == nil { return errors.New("glGetString") } gpGetStringi = (C.GPGETSTRINGI)(getProcAddr("glGetStringi")) if gpGetStringi == nil { return errors.New("glGetStringi") } gpGetSubroutineIndex = (C.GPGETSUBROUTINEINDEX)(getProcAddr("glGetSubroutineIndex")) if gpGetSubroutineIndex == nil { return errors.New("glGetSubroutineIndex") } gpGetSubroutineUniformLocation = (C.GPGETSUBROUTINEUNIFORMLOCATION)(getProcAddr("glGetSubroutineUniformLocation")) if gpGetSubroutineUniformLocation == nil { return errors.New("glGetSubroutineUniformLocation") } gpGetSynciv = (C.GPGETSYNCIV)(getProcAddr("glGetSynciv")) if gpGetSynciv == nil { return errors.New("glGetSynciv") } gpGetTexBumpParameterfvATI = (C.GPGETTEXBUMPPARAMETERFVATI)(getProcAddr("glGetTexBumpParameterfvATI")) gpGetTexBumpParameterivATI = (C.GPGETTEXBUMPPARAMETERIVATI)(getProcAddr("glGetTexBumpParameterivATI")) gpGetTexEnvfv = (C.GPGETTEXENVFV)(getProcAddr("glGetTexEnvfv")) if gpGetTexEnvfv == nil { return errors.New("glGetTexEnvfv") } gpGetTexEnviv = (C.GPGETTEXENVIV)(getProcAddr("glGetTexEnviv")) if gpGetTexEnviv == nil { return errors.New("glGetTexEnviv") } gpGetTexEnvxvOES = (C.GPGETTEXENVXVOES)(getProcAddr("glGetTexEnvxvOES")) gpGetTexFilterFuncSGIS = (C.GPGETTEXFILTERFUNCSGIS)(getProcAddr("glGetTexFilterFuncSGIS")) gpGetTexGendv = (C.GPGETTEXGENDV)(getProcAddr("glGetTexGendv")) if gpGetTexGendv == nil { return errors.New("glGetTexGendv") } gpGetTexGenfv = (C.GPGETTEXGENFV)(getProcAddr("glGetTexGenfv")) if gpGetTexGenfv == nil { return errors.New("glGetTexGenfv") } gpGetTexGeniv = (C.GPGETTEXGENIV)(getProcAddr("glGetTexGeniv")) if gpGetTexGeniv == nil { return errors.New("glGetTexGeniv") } gpGetTexGenxvOES = (C.GPGETTEXGENXVOES)(getProcAddr("glGetTexGenxvOES")) gpGetTexImage = (C.GPGETTEXIMAGE)(getProcAddr("glGetTexImage")) if gpGetTexImage == nil { return errors.New("glGetTexImage") } gpGetTexLevelParameterfv = (C.GPGETTEXLEVELPARAMETERFV)(getProcAddr("glGetTexLevelParameterfv")) if gpGetTexLevelParameterfv == nil { return errors.New("glGetTexLevelParameterfv") } gpGetTexLevelParameteriv = (C.GPGETTEXLEVELPARAMETERIV)(getProcAddr("glGetTexLevelParameteriv")) if gpGetTexLevelParameteriv == nil { return errors.New("glGetTexLevelParameteriv") } gpGetTexLevelParameterxvOES = (C.GPGETTEXLEVELPARAMETERXVOES)(getProcAddr("glGetTexLevelParameterxvOES")) gpGetTexParameterIiv = (C.GPGETTEXPARAMETERIIV)(getProcAddr("glGetTexParameterIiv")) if gpGetTexParameterIiv == nil { return errors.New("glGetTexParameterIiv") } gpGetTexParameterIivEXT = (C.GPGETTEXPARAMETERIIVEXT)(getProcAddr("glGetTexParameterIivEXT")) gpGetTexParameterIuiv = (C.GPGETTEXPARAMETERIUIV)(getProcAddr("glGetTexParameterIuiv")) if gpGetTexParameterIuiv == nil { return errors.New("glGetTexParameterIuiv") } gpGetTexParameterIuivEXT = (C.GPGETTEXPARAMETERIUIVEXT)(getProcAddr("glGetTexParameterIuivEXT")) gpGetTexParameterPointervAPPLE = (C.GPGETTEXPARAMETERPOINTERVAPPLE)(getProcAddr("glGetTexParameterPointervAPPLE")) gpGetTexParameterfv = (C.GPGETTEXPARAMETERFV)(getProcAddr("glGetTexParameterfv")) if gpGetTexParameterfv == nil { return errors.New("glGetTexParameterfv") } gpGetTexParameteriv = (C.GPGETTEXPARAMETERIV)(getProcAddr("glGetTexParameteriv")) if gpGetTexParameteriv == nil { return errors.New("glGetTexParameteriv") } gpGetTexParameterxvOES = (C.GPGETTEXPARAMETERXVOES)(getProcAddr("glGetTexParameterxvOES")) gpGetTextureHandleARB = (C.GPGETTEXTUREHANDLEARB)(getProcAddr("glGetTextureHandleARB")) gpGetTextureHandleNV = (C.GPGETTEXTUREHANDLENV)(getProcAddr("glGetTextureHandleNV")) gpGetTextureImage = (C.GPGETTEXTUREIMAGE)(getProcAddr("glGetTextureImage")) gpGetTextureImageEXT = (C.GPGETTEXTUREIMAGEEXT)(getProcAddr("glGetTextureImageEXT")) gpGetTextureLevelParameterfv = (C.GPGETTEXTURELEVELPARAMETERFV)(getProcAddr("glGetTextureLevelParameterfv")) gpGetTextureLevelParameterfvEXT = (C.GPGETTEXTURELEVELPARAMETERFVEXT)(getProcAddr("glGetTextureLevelParameterfvEXT")) gpGetTextureLevelParameteriv = (C.GPGETTEXTURELEVELPARAMETERIV)(getProcAddr("glGetTextureLevelParameteriv")) gpGetTextureLevelParameterivEXT = (C.GPGETTEXTURELEVELPARAMETERIVEXT)(getProcAddr("glGetTextureLevelParameterivEXT")) gpGetTextureParameterIiv = (C.GPGETTEXTUREPARAMETERIIV)(getProcAddr("glGetTextureParameterIiv")) gpGetTextureParameterIivEXT = (C.GPGETTEXTUREPARAMETERIIVEXT)(getProcAddr("glGetTextureParameterIivEXT")) gpGetTextureParameterIuiv = (C.GPGETTEXTUREPARAMETERIUIV)(getProcAddr("glGetTextureParameterIuiv")) gpGetTextureParameterIuivEXT = (C.GPGETTEXTUREPARAMETERIUIVEXT)(getProcAddr("glGetTextureParameterIuivEXT")) gpGetTextureParameterfv = (C.GPGETTEXTUREPARAMETERFV)(getProcAddr("glGetTextureParameterfv")) gpGetTextureParameterfvEXT = (C.GPGETTEXTUREPARAMETERFVEXT)(getProcAddr("glGetTextureParameterfvEXT")) gpGetTextureParameteriv = (C.GPGETTEXTUREPARAMETERIV)(getProcAddr("glGetTextureParameteriv")) gpGetTextureParameterivEXT = (C.GPGETTEXTUREPARAMETERIVEXT)(getProcAddr("glGetTextureParameterivEXT")) gpGetTextureSamplerHandleARB = (C.GPGETTEXTURESAMPLERHANDLEARB)(getProcAddr("glGetTextureSamplerHandleARB")) gpGetTextureSamplerHandleNV = (C.GPGETTEXTURESAMPLERHANDLENV)(getProcAddr("glGetTextureSamplerHandleNV")) gpGetTextureSubImage = (C.GPGETTEXTURESUBIMAGE)(getProcAddr("glGetTextureSubImage")) gpGetTrackMatrixivNV = (C.GPGETTRACKMATRIXIVNV)(getProcAddr("glGetTrackMatrixivNV")) gpGetTransformFeedbackVarying = (C.GPGETTRANSFORMFEEDBACKVARYING)(getProcAddr("glGetTransformFeedbackVarying")) if gpGetTransformFeedbackVarying == nil { return errors.New("glGetTransformFeedbackVarying") } gpGetTransformFeedbackVaryingEXT = (C.GPGETTRANSFORMFEEDBACKVARYINGEXT)(getProcAddr("glGetTransformFeedbackVaryingEXT")) gpGetTransformFeedbackVaryingNV = (C.GPGETTRANSFORMFEEDBACKVARYINGNV)(getProcAddr("glGetTransformFeedbackVaryingNV")) gpGetTransformFeedbacki64_v = (C.GPGETTRANSFORMFEEDBACKI64_V)(getProcAddr("glGetTransformFeedbacki64_v")) gpGetTransformFeedbacki_v = (C.GPGETTRANSFORMFEEDBACKI_V)(getProcAddr("glGetTransformFeedbacki_v")) gpGetTransformFeedbackiv = (C.GPGETTRANSFORMFEEDBACKIV)(getProcAddr("glGetTransformFeedbackiv")) gpGetUniformBlockIndex = (C.GPGETUNIFORMBLOCKINDEX)(getProcAddr("glGetUniformBlockIndex")) if gpGetUniformBlockIndex == nil { return errors.New("glGetUniformBlockIndex") } gpGetUniformBufferSizeEXT = (C.GPGETUNIFORMBUFFERSIZEEXT)(getProcAddr("glGetUniformBufferSizeEXT")) gpGetUniformIndices = (C.GPGETUNIFORMINDICES)(getProcAddr("glGetUniformIndices")) if gpGetUniformIndices == nil { return errors.New("glGetUniformIndices") } gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation")) if gpGetUniformLocation == nil { return errors.New("glGetUniformLocation") } gpGetUniformLocationARB = (C.GPGETUNIFORMLOCATIONARB)(getProcAddr("glGetUniformLocationARB")) gpGetUniformOffsetEXT = (C.GPGETUNIFORMOFFSETEXT)(getProcAddr("glGetUniformOffsetEXT")) gpGetUniformSubroutineuiv = (C.GPGETUNIFORMSUBROUTINEUIV)(getProcAddr("glGetUniformSubroutineuiv")) if gpGetUniformSubroutineuiv == nil { return errors.New("glGetUniformSubroutineuiv") } gpGetUniformdv = (C.GPGETUNIFORMDV)(getProcAddr("glGetUniformdv")) if gpGetUniformdv == nil { return errors.New("glGetUniformdv") } gpGetUniformfv = (C.GPGETUNIFORMFV)(getProcAddr("glGetUniformfv")) if gpGetUniformfv == nil { return errors.New("glGetUniformfv") } gpGetUniformfvARB = (C.GPGETUNIFORMFVARB)(getProcAddr("glGetUniformfvARB")) gpGetUniformi64vARB = (C.GPGETUNIFORMI64VARB)(getProcAddr("glGetUniformi64vARB")) gpGetUniformi64vNV = (C.GPGETUNIFORMI64VNV)(getProcAddr("glGetUniformi64vNV")) gpGetUniformiv = (C.GPGETUNIFORMIV)(getProcAddr("glGetUniformiv")) if gpGetUniformiv == nil { return errors.New("glGetUniformiv") } gpGetUniformivARB = (C.GPGETUNIFORMIVARB)(getProcAddr("glGetUniformivARB")) gpGetUniformui64vARB = (C.GPGETUNIFORMUI64VARB)(getProcAddr("glGetUniformui64vARB")) gpGetUniformui64vNV = (C.GPGETUNIFORMUI64VNV)(getProcAddr("glGetUniformui64vNV")) gpGetUniformuiv = (C.GPGETUNIFORMUIV)(getProcAddr("glGetUniformuiv")) if gpGetUniformuiv == nil { return errors.New("glGetUniformuiv") } gpGetUniformuivEXT = (C.GPGETUNIFORMUIVEXT)(getProcAddr("glGetUniformuivEXT")) gpGetUnsignedBytei_vEXT = (C.GPGETUNSIGNEDBYTEI_VEXT)(getProcAddr("glGetUnsignedBytei_vEXT")) gpGetUnsignedBytevEXT = (C.GPGETUNSIGNEDBYTEVEXT)(getProcAddr("glGetUnsignedBytevEXT")) gpGetVariantArrayObjectfvATI = (C.GPGETVARIANTARRAYOBJECTFVATI)(getProcAddr("glGetVariantArrayObjectfvATI")) gpGetVariantArrayObjectivATI = (C.GPGETVARIANTARRAYOBJECTIVATI)(getProcAddr("glGetVariantArrayObjectivATI")) gpGetVariantBooleanvEXT = (C.GPGETVARIANTBOOLEANVEXT)(getProcAddr("glGetVariantBooleanvEXT")) gpGetVariantFloatvEXT = (C.GPGETVARIANTFLOATVEXT)(getProcAddr("glGetVariantFloatvEXT")) gpGetVariantIntegervEXT = (C.GPGETVARIANTINTEGERVEXT)(getProcAddr("glGetVariantIntegervEXT")) gpGetVariantPointervEXT = (C.GPGETVARIANTPOINTERVEXT)(getProcAddr("glGetVariantPointervEXT")) gpGetVaryingLocationNV = (C.GPGETVARYINGLOCATIONNV)(getProcAddr("glGetVaryingLocationNV")) gpGetVertexArrayIndexed64iv = (C.GPGETVERTEXARRAYINDEXED64IV)(getProcAddr("glGetVertexArrayIndexed64iv")) gpGetVertexArrayIndexediv = (C.GPGETVERTEXARRAYINDEXEDIV)(getProcAddr("glGetVertexArrayIndexediv")) gpGetVertexArrayIntegeri_vEXT = (C.GPGETVERTEXARRAYINTEGERI_VEXT)(getProcAddr("glGetVertexArrayIntegeri_vEXT")) gpGetVertexArrayIntegervEXT = (C.GPGETVERTEXARRAYINTEGERVEXT)(getProcAddr("glGetVertexArrayIntegervEXT")) gpGetVertexArrayPointeri_vEXT = (C.GPGETVERTEXARRAYPOINTERI_VEXT)(getProcAddr("glGetVertexArrayPointeri_vEXT")) gpGetVertexArrayPointervEXT = (C.GPGETVERTEXARRAYPOINTERVEXT)(getProcAddr("glGetVertexArrayPointervEXT")) gpGetVertexArrayiv = (C.GPGETVERTEXARRAYIV)(getProcAddr("glGetVertexArrayiv")) gpGetVertexAttribArrayObjectfvATI = (C.GPGETVERTEXATTRIBARRAYOBJECTFVATI)(getProcAddr("glGetVertexAttribArrayObjectfvATI")) gpGetVertexAttribArrayObjectivATI = (C.GPGETVERTEXATTRIBARRAYOBJECTIVATI)(getProcAddr("glGetVertexAttribArrayObjectivATI")) gpGetVertexAttribIiv = (C.GPGETVERTEXATTRIBIIV)(getProcAddr("glGetVertexAttribIiv")) if gpGetVertexAttribIiv == nil { return errors.New("glGetVertexAttribIiv") } gpGetVertexAttribIivEXT = (C.GPGETVERTEXATTRIBIIVEXT)(getProcAddr("glGetVertexAttribIivEXT")) gpGetVertexAttribIuiv = (C.GPGETVERTEXATTRIBIUIV)(getProcAddr("glGetVertexAttribIuiv")) if gpGetVertexAttribIuiv == nil { return errors.New("glGetVertexAttribIuiv") } gpGetVertexAttribIuivEXT = (C.GPGETVERTEXATTRIBIUIVEXT)(getProcAddr("glGetVertexAttribIuivEXT")) gpGetVertexAttribLdv = (C.GPGETVERTEXATTRIBLDV)(getProcAddr("glGetVertexAttribLdv")) if gpGetVertexAttribLdv == nil { return errors.New("glGetVertexAttribLdv") } gpGetVertexAttribLdvEXT = (C.GPGETVERTEXATTRIBLDVEXT)(getProcAddr("glGetVertexAttribLdvEXT")) gpGetVertexAttribLi64vNV = (C.GPGETVERTEXATTRIBLI64VNV)(getProcAddr("glGetVertexAttribLi64vNV")) gpGetVertexAttribLui64vARB = (C.GPGETVERTEXATTRIBLUI64VARB)(getProcAddr("glGetVertexAttribLui64vARB")) gpGetVertexAttribLui64vNV = (C.GPGETVERTEXATTRIBLUI64VNV)(getProcAddr("glGetVertexAttribLui64vNV")) gpGetVertexAttribPointerv = (C.GPGETVERTEXATTRIBPOINTERV)(getProcAddr("glGetVertexAttribPointerv")) if gpGetVertexAttribPointerv == nil { return errors.New("glGetVertexAttribPointerv") } gpGetVertexAttribPointervARB = (C.GPGETVERTEXATTRIBPOINTERVARB)(getProcAddr("glGetVertexAttribPointervARB")) gpGetVertexAttribPointervNV = (C.GPGETVERTEXATTRIBPOINTERVNV)(getProcAddr("glGetVertexAttribPointervNV")) gpGetVertexAttribdv = (C.GPGETVERTEXATTRIBDV)(getProcAddr("glGetVertexAttribdv")) if gpGetVertexAttribdv == nil { return errors.New("glGetVertexAttribdv") } gpGetVertexAttribdvARB = (C.GPGETVERTEXATTRIBDVARB)(getProcAddr("glGetVertexAttribdvARB")) gpGetVertexAttribdvNV = (C.GPGETVERTEXATTRIBDVNV)(getProcAddr("glGetVertexAttribdvNV")) gpGetVertexAttribfv = (C.GPGETVERTEXATTRIBFV)(getProcAddr("glGetVertexAttribfv")) if gpGetVertexAttribfv == nil { return errors.New("glGetVertexAttribfv") } gpGetVertexAttribfvARB = (C.GPGETVERTEXATTRIBFVARB)(getProcAddr("glGetVertexAttribfvARB")) gpGetVertexAttribfvNV = (C.GPGETVERTEXATTRIBFVNV)(getProcAddr("glGetVertexAttribfvNV")) gpGetVertexAttribiv = (C.GPGETVERTEXATTRIBIV)(getProcAddr("glGetVertexAttribiv")) if gpGetVertexAttribiv == nil { return errors.New("glGetVertexAttribiv") } gpGetVertexAttribivARB = (C.GPGETVERTEXATTRIBIVARB)(getProcAddr("glGetVertexAttribivARB")) gpGetVertexAttribivNV = (C.GPGETVERTEXATTRIBIVNV)(getProcAddr("glGetVertexAttribivNV")) gpGetVideoCaptureStreamdvNV = (C.GPGETVIDEOCAPTURESTREAMDVNV)(getProcAddr("glGetVideoCaptureStreamdvNV")) gpGetVideoCaptureStreamfvNV = (C.GPGETVIDEOCAPTURESTREAMFVNV)(getProcAddr("glGetVideoCaptureStreamfvNV")) gpGetVideoCaptureStreamivNV = (C.GPGETVIDEOCAPTURESTREAMIVNV)(getProcAddr("glGetVideoCaptureStreamivNV")) gpGetVideoCaptureivNV = (C.GPGETVIDEOCAPTUREIVNV)(getProcAddr("glGetVideoCaptureivNV")) gpGetVideoi64vNV = (C.GPGETVIDEOI64VNV)(getProcAddr("glGetVideoi64vNV")) gpGetVideoivNV = (C.GPGETVIDEOIVNV)(getProcAddr("glGetVideoivNV")) gpGetVideoui64vNV = (C.GPGETVIDEOUI64VNV)(getProcAddr("glGetVideoui64vNV")) gpGetVideouivNV = (C.GPGETVIDEOUIVNV)(getProcAddr("glGetVideouivNV")) gpGetVkProcAddrNV = (C.GPGETVKPROCADDRNV)(getProcAddr("glGetVkProcAddrNV")) gpGetnColorTableARB = (C.GPGETNCOLORTABLEARB)(getProcAddr("glGetnColorTableARB")) gpGetnCompressedTexImageARB = (C.GPGETNCOMPRESSEDTEXIMAGEARB)(getProcAddr("glGetnCompressedTexImageARB")) gpGetnConvolutionFilterARB = (C.GPGETNCONVOLUTIONFILTERARB)(getProcAddr("glGetnConvolutionFilterARB")) gpGetnHistogramARB = (C.GPGETNHISTOGRAMARB)(getProcAddr("glGetnHistogramARB")) gpGetnMapdvARB = (C.GPGETNMAPDVARB)(getProcAddr("glGetnMapdvARB")) gpGetnMapfvARB = (C.GPGETNMAPFVARB)(getProcAddr("glGetnMapfvARB")) gpGetnMapivARB = (C.GPGETNMAPIVARB)(getProcAddr("glGetnMapivARB")) gpGetnMinmaxARB = (C.GPGETNMINMAXARB)(getProcAddr("glGetnMinmaxARB")) gpGetnPixelMapfvARB = (C.GPGETNPIXELMAPFVARB)(getProcAddr("glGetnPixelMapfvARB")) gpGetnPixelMapuivARB = (C.GPGETNPIXELMAPUIVARB)(getProcAddr("glGetnPixelMapuivARB")) gpGetnPixelMapusvARB = (C.GPGETNPIXELMAPUSVARB)(getProcAddr("glGetnPixelMapusvARB")) gpGetnPolygonStippleARB = (C.GPGETNPOLYGONSTIPPLEARB)(getProcAddr("glGetnPolygonStippleARB")) gpGetnSeparableFilterARB = (C.GPGETNSEPARABLEFILTERARB)(getProcAddr("glGetnSeparableFilterARB")) gpGetnTexImageARB = (C.GPGETNTEXIMAGEARB)(getProcAddr("glGetnTexImageARB")) gpGetnUniformdvARB = (C.GPGETNUNIFORMDVARB)(getProcAddr("glGetnUniformdvARB")) gpGetnUniformfv = (C.GPGETNUNIFORMFV)(getProcAddr("glGetnUniformfv")) gpGetnUniformfvARB = (C.GPGETNUNIFORMFVARB)(getProcAddr("glGetnUniformfvARB")) gpGetnUniformfvKHR = (C.GPGETNUNIFORMFVKHR)(getProcAddr("glGetnUniformfvKHR")) gpGetnUniformi64vARB = (C.GPGETNUNIFORMI64VARB)(getProcAddr("glGetnUniformi64vARB")) gpGetnUniformiv = (C.GPGETNUNIFORMIV)(getProcAddr("glGetnUniformiv")) gpGetnUniformivARB = (C.GPGETNUNIFORMIVARB)(getProcAddr("glGetnUniformivARB")) gpGetnUniformivKHR = (C.GPGETNUNIFORMIVKHR)(getProcAddr("glGetnUniformivKHR")) gpGetnUniformui64vARB = (C.GPGETNUNIFORMUI64VARB)(getProcAddr("glGetnUniformui64vARB")) gpGetnUniformuiv = (C.GPGETNUNIFORMUIV)(getProcAddr("glGetnUniformuiv")) gpGetnUniformuivARB = (C.GPGETNUNIFORMUIVARB)(getProcAddr("glGetnUniformuivARB")) gpGetnUniformuivKHR = (C.GPGETNUNIFORMUIVKHR)(getProcAddr("glGetnUniformuivKHR")) gpGlobalAlphaFactorbSUN = (C.GPGLOBALALPHAFACTORBSUN)(getProcAddr("glGlobalAlphaFactorbSUN")) gpGlobalAlphaFactordSUN = (C.GPGLOBALALPHAFACTORDSUN)(getProcAddr("glGlobalAlphaFactordSUN")) gpGlobalAlphaFactorfSUN = (C.GPGLOBALALPHAFACTORFSUN)(getProcAddr("glGlobalAlphaFactorfSUN")) gpGlobalAlphaFactoriSUN = (C.GPGLOBALALPHAFACTORISUN)(getProcAddr("glGlobalAlphaFactoriSUN")) gpGlobalAlphaFactorsSUN = (C.GPGLOBALALPHAFACTORSSUN)(getProcAddr("glGlobalAlphaFactorsSUN")) gpGlobalAlphaFactorubSUN = (C.GPGLOBALALPHAFACTORUBSUN)(getProcAddr("glGlobalAlphaFactorubSUN")) gpGlobalAlphaFactoruiSUN = (C.GPGLOBALALPHAFACTORUISUN)(getProcAddr("glGlobalAlphaFactoruiSUN")) gpGlobalAlphaFactorusSUN = (C.GPGLOBALALPHAFACTORUSSUN)(getProcAddr("glGlobalAlphaFactorusSUN")) gpHint = (C.GPHINT)(getProcAddr("glHint")) if gpHint == nil { return errors.New("glHint") } gpHintPGI = (C.GPHINTPGI)(getProcAddr("glHintPGI")) gpHistogram = (C.GPHISTOGRAM)(getProcAddr("glHistogram")) gpHistogramEXT = (C.GPHISTOGRAMEXT)(getProcAddr("glHistogramEXT")) gpIglooInterfaceSGIX = (C.GPIGLOOINTERFACESGIX)(getProcAddr("glIglooInterfaceSGIX")) gpImageTransformParameterfHP = (C.GPIMAGETRANSFORMPARAMETERFHP)(getProcAddr("glImageTransformParameterfHP")) gpImageTransformParameterfvHP = (C.GPIMAGETRANSFORMPARAMETERFVHP)(getProcAddr("glImageTransformParameterfvHP")) gpImageTransformParameteriHP = (C.GPIMAGETRANSFORMPARAMETERIHP)(getProcAddr("glImageTransformParameteriHP")) gpImageTransformParameterivHP = (C.GPIMAGETRANSFORMPARAMETERIVHP)(getProcAddr("glImageTransformParameterivHP")) gpImportMemoryFdEXT = (C.GPIMPORTMEMORYFDEXT)(getProcAddr("glImportMemoryFdEXT")) gpImportMemoryWin32HandleEXT = (C.GPIMPORTMEMORYWIN32HANDLEEXT)(getProcAddr("glImportMemoryWin32HandleEXT")) gpImportMemoryWin32NameEXT = (C.GPIMPORTMEMORYWIN32NAMEEXT)(getProcAddr("glImportMemoryWin32NameEXT")) gpImportSemaphoreFdEXT = (C.GPIMPORTSEMAPHOREFDEXT)(getProcAddr("glImportSemaphoreFdEXT")) gpImportSemaphoreWin32HandleEXT = (C.GPIMPORTSEMAPHOREWIN32HANDLEEXT)(getProcAddr("glImportSemaphoreWin32HandleEXT")) gpImportSemaphoreWin32NameEXT = (C.GPIMPORTSEMAPHOREWIN32NAMEEXT)(getProcAddr("glImportSemaphoreWin32NameEXT")) gpImportSyncEXT = (C.GPIMPORTSYNCEXT)(getProcAddr("glImportSyncEXT")) gpIndexFormatNV = (C.GPINDEXFORMATNV)(getProcAddr("glIndexFormatNV")) gpIndexFuncEXT = (C.GPINDEXFUNCEXT)(getProcAddr("glIndexFuncEXT")) gpIndexMask = (C.GPINDEXMASK)(getProcAddr("glIndexMask")) if gpIndexMask == nil { return errors.New("glIndexMask") } gpIndexMaterialEXT = (C.GPINDEXMATERIALEXT)(getProcAddr("glIndexMaterialEXT")) gpIndexPointer = (C.GPINDEXPOINTER)(getProcAddr("glIndexPointer")) if gpIndexPointer == nil { return errors.New("glIndexPointer") } gpIndexPointerEXT = (C.GPINDEXPOINTEREXT)(getProcAddr("glIndexPointerEXT")) gpIndexPointerListIBM = (C.GPINDEXPOINTERLISTIBM)(getProcAddr("glIndexPointerListIBM")) gpIndexd = (C.GPINDEXD)(getProcAddr("glIndexd")) if gpIndexd == nil { return errors.New("glIndexd") } gpIndexdv = (C.GPINDEXDV)(getProcAddr("glIndexdv")) if gpIndexdv == nil { return errors.New("glIndexdv") } gpIndexf = (C.GPINDEXF)(getProcAddr("glIndexf")) if gpIndexf == nil { return errors.New("glIndexf") } gpIndexfv = (C.GPINDEXFV)(getProcAddr("glIndexfv")) if gpIndexfv == nil { return errors.New("glIndexfv") } gpIndexi = (C.GPINDEXI)(getProcAddr("glIndexi")) if gpIndexi == nil { return errors.New("glIndexi") } gpIndexiv = (C.GPINDEXIV)(getProcAddr("glIndexiv")) if gpIndexiv == nil { return errors.New("glIndexiv") } gpIndexs = (C.GPINDEXS)(getProcAddr("glIndexs")) if gpIndexs == nil { return errors.New("glIndexs") } gpIndexsv = (C.GPINDEXSV)(getProcAddr("glIndexsv")) if gpIndexsv == nil { return errors.New("glIndexsv") } gpIndexub = (C.GPINDEXUB)(getProcAddr("glIndexub")) if gpIndexub == nil { return errors.New("glIndexub") } gpIndexubv = (C.GPINDEXUBV)(getProcAddr("glIndexubv")) if gpIndexubv == nil { return errors.New("glIndexubv") } gpIndexxOES = (C.GPINDEXXOES)(getProcAddr("glIndexxOES")) gpIndexxvOES = (C.GPINDEXXVOES)(getProcAddr("glIndexxvOES")) gpInitNames = (C.GPINITNAMES)(getProcAddr("glInitNames")) if gpInitNames == nil { return errors.New("glInitNames") } gpInsertComponentEXT = (C.GPINSERTCOMPONENTEXT)(getProcAddr("glInsertComponentEXT")) gpInsertEventMarkerEXT = (C.GPINSERTEVENTMARKEREXT)(getProcAddr("glInsertEventMarkerEXT")) gpInstrumentsBufferSGIX = (C.GPINSTRUMENTSBUFFERSGIX)(getProcAddr("glInstrumentsBufferSGIX")) gpInterleavedArrays = (C.GPINTERLEAVEDARRAYS)(getProcAddr("glInterleavedArrays")) if gpInterleavedArrays == nil { return errors.New("glInterleavedArrays") } gpInterpolatePathsNV = (C.GPINTERPOLATEPATHSNV)(getProcAddr("glInterpolatePathsNV")) gpInvalidateBufferData = (C.GPINVALIDATEBUFFERDATA)(getProcAddr("glInvalidateBufferData")) gpInvalidateBufferSubData = (C.GPINVALIDATEBUFFERSUBDATA)(getProcAddr("glInvalidateBufferSubData")) gpInvalidateFramebuffer = (C.GPINVALIDATEFRAMEBUFFER)(getProcAddr("glInvalidateFramebuffer")) gpInvalidateNamedFramebufferData = (C.GPINVALIDATENAMEDFRAMEBUFFERDATA)(getProcAddr("glInvalidateNamedFramebufferData")) gpInvalidateNamedFramebufferSubData = (C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(getProcAddr("glInvalidateNamedFramebufferSubData")) gpInvalidateSubFramebuffer = (C.GPINVALIDATESUBFRAMEBUFFER)(getProcAddr("glInvalidateSubFramebuffer")) gpInvalidateTexImage = (C.GPINVALIDATETEXIMAGE)(getProcAddr("glInvalidateTexImage")) gpInvalidateTexSubImage = (C.GPINVALIDATETEXSUBIMAGE)(getProcAddr("glInvalidateTexSubImage")) gpIsAsyncMarkerSGIX = (C.GPISASYNCMARKERSGIX)(getProcAddr("glIsAsyncMarkerSGIX")) gpIsBuffer = (C.GPISBUFFER)(getProcAddr("glIsBuffer")) if gpIsBuffer == nil { return errors.New("glIsBuffer") } gpIsBufferARB = (C.GPISBUFFERARB)(getProcAddr("glIsBufferARB")) gpIsBufferResidentNV = (C.GPISBUFFERRESIDENTNV)(getProcAddr("glIsBufferResidentNV")) gpIsCommandListNV = (C.GPISCOMMANDLISTNV)(getProcAddr("glIsCommandListNV")) gpIsEnabled = (C.GPISENABLED)(getProcAddr("glIsEnabled")) if gpIsEnabled == nil { return errors.New("glIsEnabled") } gpIsEnabledIndexedEXT = (C.GPISENABLEDINDEXEDEXT)(getProcAddr("glIsEnabledIndexedEXT")) gpIsEnabledi = (C.GPISENABLEDI)(getProcAddr("glIsEnabledi")) if gpIsEnabledi == nil { return errors.New("glIsEnabledi") } gpIsFenceAPPLE = (C.GPISFENCEAPPLE)(getProcAddr("glIsFenceAPPLE")) gpIsFenceNV = (C.GPISFENCENV)(getProcAddr("glIsFenceNV")) gpIsFramebuffer = (C.GPISFRAMEBUFFER)(getProcAddr("glIsFramebuffer")) if gpIsFramebuffer == nil { return errors.New("glIsFramebuffer") } gpIsFramebufferEXT = (C.GPISFRAMEBUFFEREXT)(getProcAddr("glIsFramebufferEXT")) gpIsImageHandleResidentARB = (C.GPISIMAGEHANDLERESIDENTARB)(getProcAddr("glIsImageHandleResidentARB")) gpIsImageHandleResidentNV = (C.GPISIMAGEHANDLERESIDENTNV)(getProcAddr("glIsImageHandleResidentNV")) gpIsList = (C.GPISLIST)(getProcAddr("glIsList")) if gpIsList == nil { return errors.New("glIsList") } gpIsMemoryObjectEXT = (C.GPISMEMORYOBJECTEXT)(getProcAddr("glIsMemoryObjectEXT")) gpIsNameAMD = (C.GPISNAMEAMD)(getProcAddr("glIsNameAMD")) gpIsNamedBufferResidentNV = (C.GPISNAMEDBUFFERRESIDENTNV)(getProcAddr("glIsNamedBufferResidentNV")) gpIsNamedStringARB = (C.GPISNAMEDSTRINGARB)(getProcAddr("glIsNamedStringARB")) gpIsObjectBufferATI = (C.GPISOBJECTBUFFERATI)(getProcAddr("glIsObjectBufferATI")) gpIsOcclusionQueryNV = (C.GPISOCCLUSIONQUERYNV)(getProcAddr("glIsOcclusionQueryNV")) gpIsPathNV = (C.GPISPATHNV)(getProcAddr("glIsPathNV")) gpIsPointInFillPathNV = (C.GPISPOINTINFILLPATHNV)(getProcAddr("glIsPointInFillPathNV")) gpIsPointInStrokePathNV = (C.GPISPOINTINSTROKEPATHNV)(getProcAddr("glIsPointInStrokePathNV")) gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram")) if gpIsProgram == nil { return errors.New("glIsProgram") } gpIsProgramARB = (C.GPISPROGRAMARB)(getProcAddr("glIsProgramARB")) gpIsProgramNV = (C.GPISPROGRAMNV)(getProcAddr("glIsProgramNV")) gpIsProgramPipeline = (C.GPISPROGRAMPIPELINE)(getProcAddr("glIsProgramPipeline")) if gpIsProgramPipeline == nil { return errors.New("glIsProgramPipeline") } gpIsProgramPipelineEXT = (C.GPISPROGRAMPIPELINEEXT)(getProcAddr("glIsProgramPipelineEXT")) gpIsQuery = (C.GPISQUERY)(getProcAddr("glIsQuery")) if gpIsQuery == nil { return errors.New("glIsQuery") } gpIsQueryARB = (C.GPISQUERYARB)(getProcAddr("glIsQueryARB")) gpIsRenderbuffer = (C.GPISRENDERBUFFER)(getProcAddr("glIsRenderbuffer")) if gpIsRenderbuffer == nil { return errors.New("glIsRenderbuffer") } gpIsRenderbufferEXT = (C.GPISRENDERBUFFEREXT)(getProcAddr("glIsRenderbufferEXT")) gpIsSampler = (C.GPISSAMPLER)(getProcAddr("glIsSampler")) if gpIsSampler == nil { return errors.New("glIsSampler") } gpIsSemaphoreEXT = (C.GPISSEMAPHOREEXT)(getProcAddr("glIsSemaphoreEXT")) gpIsShader = (C.GPISSHADER)(getProcAddr("glIsShader")) if gpIsShader == nil { return errors.New("glIsShader") } gpIsStateNV = (C.GPISSTATENV)(getProcAddr("glIsStateNV")) gpIsSync = (C.GPISSYNC)(getProcAddr("glIsSync")) if gpIsSync == nil { return errors.New("glIsSync") } gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture")) if gpIsTexture == nil { return errors.New("glIsTexture") } gpIsTextureEXT = (C.GPISTEXTUREEXT)(getProcAddr("glIsTextureEXT")) gpIsTextureHandleResidentARB = (C.GPISTEXTUREHANDLERESIDENTARB)(getProcAddr("glIsTextureHandleResidentARB")) gpIsTextureHandleResidentNV = (C.GPISTEXTUREHANDLERESIDENTNV)(getProcAddr("glIsTextureHandleResidentNV")) gpIsTransformFeedback = (C.GPISTRANSFORMFEEDBACK)(getProcAddr("glIsTransformFeedback")) if gpIsTransformFeedback == nil { return errors.New("glIsTransformFeedback") } gpIsTransformFeedbackNV = (C.GPISTRANSFORMFEEDBACKNV)(getProcAddr("glIsTransformFeedbackNV")) gpIsVariantEnabledEXT = (C.GPISVARIANTENABLEDEXT)(getProcAddr("glIsVariantEnabledEXT")) gpIsVertexArray = (C.GPISVERTEXARRAY)(getProcAddr("glIsVertexArray")) if gpIsVertexArray == nil { return errors.New("glIsVertexArray") } gpIsVertexArrayAPPLE = (C.GPISVERTEXARRAYAPPLE)(getProcAddr("glIsVertexArrayAPPLE")) gpIsVertexAttribEnabledAPPLE = (C.GPISVERTEXATTRIBENABLEDAPPLE)(getProcAddr("glIsVertexAttribEnabledAPPLE")) gpLGPUCopyImageSubDataNVX = (C.GPLGPUCOPYIMAGESUBDATANVX)(getProcAddr("glLGPUCopyImageSubDataNVX")) gpLGPUInterlockNVX = (C.GPLGPUINTERLOCKNVX)(getProcAddr("glLGPUInterlockNVX")) gpLGPUNamedBufferSubDataNVX = (C.GPLGPUNAMEDBUFFERSUBDATANVX)(getProcAddr("glLGPUNamedBufferSubDataNVX")) gpLabelObjectEXT = (C.GPLABELOBJECTEXT)(getProcAddr("glLabelObjectEXT")) gpLightEnviSGIX = (C.GPLIGHTENVISGIX)(getProcAddr("glLightEnviSGIX")) gpLightModelf = (C.GPLIGHTMODELF)(getProcAddr("glLightModelf")) if gpLightModelf == nil { return errors.New("glLightModelf") } gpLightModelfv = (C.GPLIGHTMODELFV)(getProcAddr("glLightModelfv")) if gpLightModelfv == nil { return errors.New("glLightModelfv") } gpLightModeli = (C.GPLIGHTMODELI)(getProcAddr("glLightModeli")) if gpLightModeli == nil { return errors.New("glLightModeli") } gpLightModeliv = (C.GPLIGHTMODELIV)(getProcAddr("glLightModeliv")) if gpLightModeliv == nil { return errors.New("glLightModeliv") } gpLightModelxOES = (C.GPLIGHTMODELXOES)(getProcAddr("glLightModelxOES")) gpLightModelxvOES = (C.GPLIGHTMODELXVOES)(getProcAddr("glLightModelxvOES")) gpLightf = (C.GPLIGHTF)(getProcAddr("glLightf")) if gpLightf == nil { return errors.New("glLightf") } gpLightfv = (C.GPLIGHTFV)(getProcAddr("glLightfv")) if gpLightfv == nil { return errors.New("glLightfv") } gpLighti = (C.GPLIGHTI)(getProcAddr("glLighti")) if gpLighti == nil { return errors.New("glLighti") } gpLightiv = (C.GPLIGHTIV)(getProcAddr("glLightiv")) if gpLightiv == nil { return errors.New("glLightiv") } gpLightxOES = (C.GPLIGHTXOES)(getProcAddr("glLightxOES")) gpLightxvOES = (C.GPLIGHTXVOES)(getProcAddr("glLightxvOES")) gpLineStipple = (C.GPLINESTIPPLE)(getProcAddr("glLineStipple")) if gpLineStipple == nil { return errors.New("glLineStipple") } gpLineWidth = (C.GPLINEWIDTH)(getProcAddr("glLineWidth")) if gpLineWidth == nil { return errors.New("glLineWidth") } gpLineWidthxOES = (C.GPLINEWIDTHXOES)(getProcAddr("glLineWidthxOES")) gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram")) if gpLinkProgram == nil { return errors.New("glLinkProgram") } gpLinkProgramARB = (C.GPLINKPROGRAMARB)(getProcAddr("glLinkProgramARB")) gpListBase = (C.GPLISTBASE)(getProcAddr("glListBase")) if gpListBase == nil { return errors.New("glListBase") } gpListDrawCommandsStatesClientNV = (C.GPLISTDRAWCOMMANDSSTATESCLIENTNV)(getProcAddr("glListDrawCommandsStatesClientNV")) gpListParameterfSGIX = (C.GPLISTPARAMETERFSGIX)(getProcAddr("glListParameterfSGIX")) gpListParameterfvSGIX = (C.GPLISTPARAMETERFVSGIX)(getProcAddr("glListParameterfvSGIX")) gpListParameteriSGIX = (C.GPLISTPARAMETERISGIX)(getProcAddr("glListParameteriSGIX")) gpListParameterivSGIX = (C.GPLISTPARAMETERIVSGIX)(getProcAddr("glListParameterivSGIX")) gpLoadIdentity = (C.GPLOADIDENTITY)(getProcAddr("glLoadIdentity")) if gpLoadIdentity == nil { return errors.New("glLoadIdentity") } gpLoadIdentityDeformationMapSGIX = (C.GPLOADIDENTITYDEFORMATIONMAPSGIX)(getProcAddr("glLoadIdentityDeformationMapSGIX")) gpLoadMatrixd = (C.GPLOADMATRIXD)(getProcAddr("glLoadMatrixd")) if gpLoadMatrixd == nil { return errors.New("glLoadMatrixd") } gpLoadMatrixf = (C.GPLOADMATRIXF)(getProcAddr("glLoadMatrixf")) if gpLoadMatrixf == nil { return errors.New("glLoadMatrixf") } gpLoadMatrixxOES = (C.GPLOADMATRIXXOES)(getProcAddr("glLoadMatrixxOES")) gpLoadName = (C.GPLOADNAME)(getProcAddr("glLoadName")) if gpLoadName == nil { return errors.New("glLoadName") } gpLoadProgramNV = (C.GPLOADPROGRAMNV)(getProcAddr("glLoadProgramNV")) gpLoadTransposeMatrixd = (C.GPLOADTRANSPOSEMATRIXD)(getProcAddr("glLoadTransposeMatrixd")) if gpLoadTransposeMatrixd == nil { return errors.New("glLoadTransposeMatrixd") } gpLoadTransposeMatrixdARB = (C.GPLOADTRANSPOSEMATRIXDARB)(getProcAddr("glLoadTransposeMatrixdARB")) gpLoadTransposeMatrixf = (C.GPLOADTRANSPOSEMATRIXF)(getProcAddr("glLoadTransposeMatrixf")) if gpLoadTransposeMatrixf == nil { return errors.New("glLoadTransposeMatrixf") } gpLoadTransposeMatrixfARB = (C.GPLOADTRANSPOSEMATRIXFARB)(getProcAddr("glLoadTransposeMatrixfARB")) gpLoadTransposeMatrixxOES = (C.GPLOADTRANSPOSEMATRIXXOES)(getProcAddr("glLoadTransposeMatrixxOES")) gpLockArraysEXT = (C.GPLOCKARRAYSEXT)(getProcAddr("glLockArraysEXT")) gpLogicOp = (C.GPLOGICOP)(getProcAddr("glLogicOp")) if gpLogicOp == nil { return errors.New("glLogicOp") } gpMakeBufferNonResidentNV = (C.GPMAKEBUFFERNONRESIDENTNV)(getProcAddr("glMakeBufferNonResidentNV")) gpMakeBufferResidentNV = (C.GPMAKEBUFFERRESIDENTNV)(getProcAddr("glMakeBufferResidentNV")) gpMakeImageHandleNonResidentARB = (C.GPMAKEIMAGEHANDLENONRESIDENTARB)(getProcAddr("glMakeImageHandleNonResidentARB")) gpMakeImageHandleNonResidentNV = (C.GPMAKEIMAGEHANDLENONRESIDENTNV)(getProcAddr("glMakeImageHandleNonResidentNV")) gpMakeImageHandleResidentARB = (C.GPMAKEIMAGEHANDLERESIDENTARB)(getProcAddr("glMakeImageHandleResidentARB")) gpMakeImageHandleResidentNV = (C.GPMAKEIMAGEHANDLERESIDENTNV)(getProcAddr("glMakeImageHandleResidentNV")) gpMakeNamedBufferNonResidentNV = (C.GPMAKENAMEDBUFFERNONRESIDENTNV)(getProcAddr("glMakeNamedBufferNonResidentNV")) gpMakeNamedBufferResidentNV = (C.GPMAKENAMEDBUFFERRESIDENTNV)(getProcAddr("glMakeNamedBufferResidentNV")) gpMakeTextureHandleNonResidentARB = (C.GPMAKETEXTUREHANDLENONRESIDENTARB)(getProcAddr("glMakeTextureHandleNonResidentARB")) gpMakeTextureHandleNonResidentNV = (C.GPMAKETEXTUREHANDLENONRESIDENTNV)(getProcAddr("glMakeTextureHandleNonResidentNV")) gpMakeTextureHandleResidentARB = (C.GPMAKETEXTUREHANDLERESIDENTARB)(getProcAddr("glMakeTextureHandleResidentARB")) gpMakeTextureHandleResidentNV = (C.GPMAKETEXTUREHANDLERESIDENTNV)(getProcAddr("glMakeTextureHandleResidentNV")) gpMap1d = (C.GPMAP1D)(getProcAddr("glMap1d")) if gpMap1d == nil { return errors.New("glMap1d") } gpMap1f = (C.GPMAP1F)(getProcAddr("glMap1f")) if gpMap1f == nil { return errors.New("glMap1f") } gpMap1xOES = (C.GPMAP1XOES)(getProcAddr("glMap1xOES")) gpMap2d = (C.GPMAP2D)(getProcAddr("glMap2d")) if gpMap2d == nil { return errors.New("glMap2d") } gpMap2f = (C.GPMAP2F)(getProcAddr("glMap2f")) if gpMap2f == nil { return errors.New("glMap2f") } gpMap2xOES = (C.GPMAP2XOES)(getProcAddr("glMap2xOES")) gpMapBuffer = (C.GPMAPBUFFER)(getProcAddr("glMapBuffer")) if gpMapBuffer == nil { return errors.New("glMapBuffer") } gpMapBufferARB = (C.GPMAPBUFFERARB)(getProcAddr("glMapBufferARB")) gpMapBufferRange = (C.GPMAPBUFFERRANGE)(getProcAddr("glMapBufferRange")) if gpMapBufferRange == nil { return errors.New("glMapBufferRange") } gpMapControlPointsNV = (C.GPMAPCONTROLPOINTSNV)(getProcAddr("glMapControlPointsNV")) gpMapGrid1d = (C.GPMAPGRID1D)(getProcAddr("glMapGrid1d")) if gpMapGrid1d == nil { return errors.New("glMapGrid1d") } gpMapGrid1f = (C.GPMAPGRID1F)(getProcAddr("glMapGrid1f")) if gpMapGrid1f == nil { return errors.New("glMapGrid1f") } gpMapGrid1xOES = (C.GPMAPGRID1XOES)(getProcAddr("glMapGrid1xOES")) gpMapGrid2d = (C.GPMAPGRID2D)(getProcAddr("glMapGrid2d")) if gpMapGrid2d == nil { return errors.New("glMapGrid2d") } gpMapGrid2f = (C.GPMAPGRID2F)(getProcAddr("glMapGrid2f")) if gpMapGrid2f == nil { return errors.New("glMapGrid2f") } gpMapGrid2xOES = (C.GPMAPGRID2XOES)(getProcAddr("glMapGrid2xOES")) gpMapNamedBuffer = (C.GPMAPNAMEDBUFFER)(getProcAddr("glMapNamedBuffer")) gpMapNamedBufferEXT = (C.GPMAPNAMEDBUFFEREXT)(getProcAddr("glMapNamedBufferEXT")) gpMapNamedBufferRange = (C.GPMAPNAMEDBUFFERRANGE)(getProcAddr("glMapNamedBufferRange")) gpMapNamedBufferRangeEXT = (C.GPMAPNAMEDBUFFERRANGEEXT)(getProcAddr("glMapNamedBufferRangeEXT")) gpMapObjectBufferATI = (C.GPMAPOBJECTBUFFERATI)(getProcAddr("glMapObjectBufferATI")) gpMapParameterfvNV = (C.GPMAPPARAMETERFVNV)(getProcAddr("glMapParameterfvNV")) gpMapParameterivNV = (C.GPMAPPARAMETERIVNV)(getProcAddr("glMapParameterivNV")) gpMapTexture2DINTEL = (C.GPMAPTEXTURE2DINTEL)(getProcAddr("glMapTexture2DINTEL")) gpMapVertexAttrib1dAPPLE = (C.GPMAPVERTEXATTRIB1DAPPLE)(getProcAddr("glMapVertexAttrib1dAPPLE")) gpMapVertexAttrib1fAPPLE = (C.GPMAPVERTEXATTRIB1FAPPLE)(getProcAddr("glMapVertexAttrib1fAPPLE")) gpMapVertexAttrib2dAPPLE = (C.GPMAPVERTEXATTRIB2DAPPLE)(getProcAddr("glMapVertexAttrib2dAPPLE")) gpMapVertexAttrib2fAPPLE = (C.GPMAPVERTEXATTRIB2FAPPLE)(getProcAddr("glMapVertexAttrib2fAPPLE")) gpMaterialf = (C.GPMATERIALF)(getProcAddr("glMaterialf")) if gpMaterialf == nil { return errors.New("glMaterialf") } gpMaterialfv = (C.GPMATERIALFV)(getProcAddr("glMaterialfv")) if gpMaterialfv == nil { return errors.New("glMaterialfv") } gpMateriali = (C.GPMATERIALI)(getProcAddr("glMateriali")) if gpMateriali == nil { return errors.New("glMateriali") } gpMaterialiv = (C.GPMATERIALIV)(getProcAddr("glMaterialiv")) if gpMaterialiv == nil { return errors.New("glMaterialiv") } gpMaterialxOES = (C.GPMATERIALXOES)(getProcAddr("glMaterialxOES")) gpMaterialxvOES = (C.GPMATERIALXVOES)(getProcAddr("glMaterialxvOES")) gpMatrixFrustumEXT = (C.GPMATRIXFRUSTUMEXT)(getProcAddr("glMatrixFrustumEXT")) gpMatrixIndexPointerARB = (C.GPMATRIXINDEXPOINTERARB)(getProcAddr("glMatrixIndexPointerARB")) gpMatrixIndexubvARB = (C.GPMATRIXINDEXUBVARB)(getProcAddr("glMatrixIndexubvARB")) gpMatrixIndexuivARB = (C.GPMATRIXINDEXUIVARB)(getProcAddr("glMatrixIndexuivARB")) gpMatrixIndexusvARB = (C.GPMATRIXINDEXUSVARB)(getProcAddr("glMatrixIndexusvARB")) gpMatrixLoad3x2fNV = (C.GPMATRIXLOAD3X2FNV)(getProcAddr("glMatrixLoad3x2fNV")) gpMatrixLoad3x3fNV = (C.GPMATRIXLOAD3X3FNV)(getProcAddr("glMatrixLoad3x3fNV")) gpMatrixLoadIdentityEXT = (C.GPMATRIXLOADIDENTITYEXT)(getProcAddr("glMatrixLoadIdentityEXT")) gpMatrixLoadTranspose3x3fNV = (C.GPMATRIXLOADTRANSPOSE3X3FNV)(getProcAddr("glMatrixLoadTranspose3x3fNV")) gpMatrixLoadTransposedEXT = (C.GPMATRIXLOADTRANSPOSEDEXT)(getProcAddr("glMatrixLoadTransposedEXT")) gpMatrixLoadTransposefEXT = (C.GPMATRIXLOADTRANSPOSEFEXT)(getProcAddr("glMatrixLoadTransposefEXT")) gpMatrixLoaddEXT = (C.GPMATRIXLOADDEXT)(getProcAddr("glMatrixLoaddEXT")) gpMatrixLoadfEXT = (C.GPMATRIXLOADFEXT)(getProcAddr("glMatrixLoadfEXT")) gpMatrixMode = (C.GPMATRIXMODE)(getProcAddr("glMatrixMode")) if gpMatrixMode == nil { return errors.New("glMatrixMode") } gpMatrixMult3x2fNV = (C.GPMATRIXMULT3X2FNV)(getProcAddr("glMatrixMult3x2fNV")) gpMatrixMult3x3fNV = (C.GPMATRIXMULT3X3FNV)(getProcAddr("glMatrixMult3x3fNV")) gpMatrixMultTranspose3x3fNV = (C.GPMATRIXMULTTRANSPOSE3X3FNV)(getProcAddr("glMatrixMultTranspose3x3fNV")) gpMatrixMultTransposedEXT = (C.GPMATRIXMULTTRANSPOSEDEXT)(getProcAddr("glMatrixMultTransposedEXT")) gpMatrixMultTransposefEXT = (C.GPMATRIXMULTTRANSPOSEFEXT)(getProcAddr("glMatrixMultTransposefEXT")) gpMatrixMultdEXT = (C.GPMATRIXMULTDEXT)(getProcAddr("glMatrixMultdEXT")) gpMatrixMultfEXT = (C.GPMATRIXMULTFEXT)(getProcAddr("glMatrixMultfEXT")) gpMatrixOrthoEXT = (C.GPMATRIXORTHOEXT)(getProcAddr("glMatrixOrthoEXT")) gpMatrixPopEXT = (C.GPMATRIXPOPEXT)(getProcAddr("glMatrixPopEXT")) gpMatrixPushEXT = (C.GPMATRIXPUSHEXT)(getProcAddr("glMatrixPushEXT")) gpMatrixRotatedEXT = (C.GPMATRIXROTATEDEXT)(getProcAddr("glMatrixRotatedEXT")) gpMatrixRotatefEXT = (C.GPMATRIXROTATEFEXT)(getProcAddr("glMatrixRotatefEXT")) gpMatrixScaledEXT = (C.GPMATRIXSCALEDEXT)(getProcAddr("glMatrixScaledEXT")) gpMatrixScalefEXT = (C.GPMATRIXSCALEFEXT)(getProcAddr("glMatrixScalefEXT")) gpMatrixTranslatedEXT = (C.GPMATRIXTRANSLATEDEXT)(getProcAddr("glMatrixTranslatedEXT")) gpMatrixTranslatefEXT = (C.GPMATRIXTRANSLATEFEXT)(getProcAddr("glMatrixTranslatefEXT")) gpMaxShaderCompilerThreadsARB = (C.GPMAXSHADERCOMPILERTHREADSARB)(getProcAddr("glMaxShaderCompilerThreadsARB")) gpMaxShaderCompilerThreadsKHR = (C.GPMAXSHADERCOMPILERTHREADSKHR)(getProcAddr("glMaxShaderCompilerThreadsKHR")) gpMemoryBarrier = (C.GPMEMORYBARRIER)(getProcAddr("glMemoryBarrier")) if gpMemoryBarrier == nil { return errors.New("glMemoryBarrier") } gpMemoryBarrierByRegion = (C.GPMEMORYBARRIERBYREGION)(getProcAddr("glMemoryBarrierByRegion")) gpMemoryBarrierEXT = (C.GPMEMORYBARRIEREXT)(getProcAddr("glMemoryBarrierEXT")) gpMemoryObjectParameterivEXT = (C.GPMEMORYOBJECTPARAMETERIVEXT)(getProcAddr("glMemoryObjectParameterivEXT")) gpMinSampleShading = (C.GPMINSAMPLESHADING)(getProcAddr("glMinSampleShading")) if gpMinSampleShading == nil { return errors.New("glMinSampleShading") } gpMinSampleShadingARB = (C.GPMINSAMPLESHADINGARB)(getProcAddr("glMinSampleShadingARB")) gpMinmax = (C.GPMINMAX)(getProcAddr("glMinmax")) gpMinmaxEXT = (C.GPMINMAXEXT)(getProcAddr("glMinmaxEXT")) gpMultMatrixd = (C.GPMULTMATRIXD)(getProcAddr("glMultMatrixd")) if gpMultMatrixd == nil { return errors.New("glMultMatrixd") } gpMultMatrixf = (C.GPMULTMATRIXF)(getProcAddr("glMultMatrixf")) if gpMultMatrixf == nil { return errors.New("glMultMatrixf") } gpMultMatrixxOES = (C.GPMULTMATRIXXOES)(getProcAddr("glMultMatrixxOES")) gpMultTransposeMatrixd = (C.GPMULTTRANSPOSEMATRIXD)(getProcAddr("glMultTransposeMatrixd")) if gpMultTransposeMatrixd == nil { return errors.New("glMultTransposeMatrixd") } gpMultTransposeMatrixdARB = (C.GPMULTTRANSPOSEMATRIXDARB)(getProcAddr("glMultTransposeMatrixdARB")) gpMultTransposeMatrixf = (C.GPMULTTRANSPOSEMATRIXF)(getProcAddr("glMultTransposeMatrixf")) if gpMultTransposeMatrixf == nil { return errors.New("glMultTransposeMatrixf") } gpMultTransposeMatrixfARB = (C.GPMULTTRANSPOSEMATRIXFARB)(getProcAddr("glMultTransposeMatrixfARB")) gpMultTransposeMatrixxOES = (C.GPMULTTRANSPOSEMATRIXXOES)(getProcAddr("glMultTransposeMatrixxOES")) gpMultiDrawArrays = (C.GPMULTIDRAWARRAYS)(getProcAddr("glMultiDrawArrays")) if gpMultiDrawArrays == nil { return errors.New("glMultiDrawArrays") } gpMultiDrawArraysEXT = (C.GPMULTIDRAWARRAYSEXT)(getProcAddr("glMultiDrawArraysEXT")) gpMultiDrawArraysIndirect = (C.GPMULTIDRAWARRAYSINDIRECT)(getProcAddr("glMultiDrawArraysIndirect")) gpMultiDrawArraysIndirectAMD = (C.GPMULTIDRAWARRAYSINDIRECTAMD)(getProcAddr("glMultiDrawArraysIndirectAMD")) gpMultiDrawArraysIndirectBindlessCountNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(getProcAddr("glMultiDrawArraysIndirectBindlessCountNV")) gpMultiDrawArraysIndirectBindlessNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(getProcAddr("glMultiDrawArraysIndirectBindlessNV")) gpMultiDrawArraysIndirectCountARB = (C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(getProcAddr("glMultiDrawArraysIndirectCountARB")) gpMultiDrawElementArrayAPPLE = (C.GPMULTIDRAWELEMENTARRAYAPPLE)(getProcAddr("glMultiDrawElementArrayAPPLE")) gpMultiDrawElements = (C.GPMULTIDRAWELEMENTS)(getProcAddr("glMultiDrawElements")) if gpMultiDrawElements == nil { return errors.New("glMultiDrawElements") } gpMultiDrawElementsBaseVertex = (C.GPMULTIDRAWELEMENTSBASEVERTEX)(getProcAddr("glMultiDrawElementsBaseVertex")) if gpMultiDrawElementsBaseVertex == nil { return errors.New("glMultiDrawElementsBaseVertex") } gpMultiDrawElementsEXT = (C.GPMULTIDRAWELEMENTSEXT)(getProcAddr("glMultiDrawElementsEXT")) gpMultiDrawElementsIndirect = (C.GPMULTIDRAWELEMENTSINDIRECT)(getProcAddr("glMultiDrawElementsIndirect")) gpMultiDrawElementsIndirectAMD = (C.GPMULTIDRAWELEMENTSINDIRECTAMD)(getProcAddr("glMultiDrawElementsIndirectAMD")) gpMultiDrawElementsIndirectBindlessCountNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(getProcAddr("glMultiDrawElementsIndirectBindlessCountNV")) gpMultiDrawElementsIndirectBindlessNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(getProcAddr("glMultiDrawElementsIndirectBindlessNV")) gpMultiDrawElementsIndirectCountARB = (C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(getProcAddr("glMultiDrawElementsIndirectCountARB")) gpMultiDrawRangeElementArrayAPPLE = (C.GPMULTIDRAWRANGEELEMENTARRAYAPPLE)(getProcAddr("glMultiDrawRangeElementArrayAPPLE")) gpMultiModeDrawArraysIBM = (C.GPMULTIMODEDRAWARRAYSIBM)(getProcAddr("glMultiModeDrawArraysIBM")) gpMultiModeDrawElementsIBM = (C.GPMULTIMODEDRAWELEMENTSIBM)(getProcAddr("glMultiModeDrawElementsIBM")) gpMultiTexBufferEXT = (C.GPMULTITEXBUFFEREXT)(getProcAddr("glMultiTexBufferEXT")) gpMultiTexCoord1bOES = (C.GPMULTITEXCOORD1BOES)(getProcAddr("glMultiTexCoord1bOES")) gpMultiTexCoord1bvOES = (C.GPMULTITEXCOORD1BVOES)(getProcAddr("glMultiTexCoord1bvOES")) gpMultiTexCoord1d = (C.GPMULTITEXCOORD1D)(getProcAddr("glMultiTexCoord1d")) if gpMultiTexCoord1d == nil { return errors.New("glMultiTexCoord1d") } gpMultiTexCoord1dARB = (C.GPMULTITEXCOORD1DARB)(getProcAddr("glMultiTexCoord1dARB")) gpMultiTexCoord1dv = (C.GPMULTITEXCOORD1DV)(getProcAddr("glMultiTexCoord1dv")) if gpMultiTexCoord1dv == nil { return errors.New("glMultiTexCoord1dv") } gpMultiTexCoord1dvARB = (C.GPMULTITEXCOORD1DVARB)(getProcAddr("glMultiTexCoord1dvARB")) gpMultiTexCoord1f = (C.GPMULTITEXCOORD1F)(getProcAddr("glMultiTexCoord1f")) if gpMultiTexCoord1f == nil { return errors.New("glMultiTexCoord1f") } gpMultiTexCoord1fARB = (C.GPMULTITEXCOORD1FARB)(getProcAddr("glMultiTexCoord1fARB")) gpMultiTexCoord1fv = (C.GPMULTITEXCOORD1FV)(getProcAddr("glMultiTexCoord1fv")) if gpMultiTexCoord1fv == nil { return errors.New("glMultiTexCoord1fv") } gpMultiTexCoord1fvARB = (C.GPMULTITEXCOORD1FVARB)(getProcAddr("glMultiTexCoord1fvARB")) gpMultiTexCoord1hNV = (C.GPMULTITEXCOORD1HNV)(getProcAddr("glMultiTexCoord1hNV")) gpMultiTexCoord1hvNV = (C.GPMULTITEXCOORD1HVNV)(getProcAddr("glMultiTexCoord1hvNV")) gpMultiTexCoord1i = (C.GPMULTITEXCOORD1I)(getProcAddr("glMultiTexCoord1i")) if gpMultiTexCoord1i == nil { return errors.New("glMultiTexCoord1i") } gpMultiTexCoord1iARB = (C.GPMULTITEXCOORD1IARB)(getProcAddr("glMultiTexCoord1iARB")) gpMultiTexCoord1iv = (C.GPMULTITEXCOORD1IV)(getProcAddr("glMultiTexCoord1iv")) if gpMultiTexCoord1iv == nil { return errors.New("glMultiTexCoord1iv") } gpMultiTexCoord1ivARB = (C.GPMULTITEXCOORD1IVARB)(getProcAddr("glMultiTexCoord1ivARB")) gpMultiTexCoord1s = (C.GPMULTITEXCOORD1S)(getProcAddr("glMultiTexCoord1s")) if gpMultiTexCoord1s == nil { return errors.New("glMultiTexCoord1s") } gpMultiTexCoord1sARB = (C.GPMULTITEXCOORD1SARB)(getProcAddr("glMultiTexCoord1sARB")) gpMultiTexCoord1sv = (C.GPMULTITEXCOORD1SV)(getProcAddr("glMultiTexCoord1sv")) if gpMultiTexCoord1sv == nil { return errors.New("glMultiTexCoord1sv") } gpMultiTexCoord1svARB = (C.GPMULTITEXCOORD1SVARB)(getProcAddr("glMultiTexCoord1svARB")) gpMultiTexCoord1xOES = (C.GPMULTITEXCOORD1XOES)(getProcAddr("glMultiTexCoord1xOES")) gpMultiTexCoord1xvOES = (C.GPMULTITEXCOORD1XVOES)(getProcAddr("glMultiTexCoord1xvOES")) gpMultiTexCoord2bOES = (C.GPMULTITEXCOORD2BOES)(getProcAddr("glMultiTexCoord2bOES")) gpMultiTexCoord2bvOES = (C.GPMULTITEXCOORD2BVOES)(getProcAddr("glMultiTexCoord2bvOES")) gpMultiTexCoord2d = (C.GPMULTITEXCOORD2D)(getProcAddr("glMultiTexCoord2d")) if gpMultiTexCoord2d == nil { return errors.New("glMultiTexCoord2d") } gpMultiTexCoord2dARB = (C.GPMULTITEXCOORD2DARB)(getProcAddr("glMultiTexCoord2dARB")) gpMultiTexCoord2dv = (C.GPMULTITEXCOORD2DV)(getProcAddr("glMultiTexCoord2dv")) if gpMultiTexCoord2dv == nil { return errors.New("glMultiTexCoord2dv") } gpMultiTexCoord2dvARB = (C.GPMULTITEXCOORD2DVARB)(getProcAddr("glMultiTexCoord2dvARB")) gpMultiTexCoord2f = (C.GPMULTITEXCOORD2F)(getProcAddr("glMultiTexCoord2f")) if gpMultiTexCoord2f == nil { return errors.New("glMultiTexCoord2f") } gpMultiTexCoord2fARB = (C.GPMULTITEXCOORD2FARB)(getProcAddr("glMultiTexCoord2fARB")) gpMultiTexCoord2fv = (C.GPMULTITEXCOORD2FV)(getProcAddr("glMultiTexCoord2fv")) if gpMultiTexCoord2fv == nil { return errors.New("glMultiTexCoord2fv") } gpMultiTexCoord2fvARB = (C.GPMULTITEXCOORD2FVARB)(getProcAddr("glMultiTexCoord2fvARB")) gpMultiTexCoord2hNV = (C.GPMULTITEXCOORD2HNV)(getProcAddr("glMultiTexCoord2hNV")) gpMultiTexCoord2hvNV = (C.GPMULTITEXCOORD2HVNV)(getProcAddr("glMultiTexCoord2hvNV")) gpMultiTexCoord2i = (C.GPMULTITEXCOORD2I)(getProcAddr("glMultiTexCoord2i")) if gpMultiTexCoord2i == nil { return errors.New("glMultiTexCoord2i") } gpMultiTexCoord2iARB = (C.GPMULTITEXCOORD2IARB)(getProcAddr("glMultiTexCoord2iARB")) gpMultiTexCoord2iv = (C.GPMULTITEXCOORD2IV)(getProcAddr("glMultiTexCoord2iv")) if gpMultiTexCoord2iv == nil { return errors.New("glMultiTexCoord2iv") } gpMultiTexCoord2ivARB = (C.GPMULTITEXCOORD2IVARB)(getProcAddr("glMultiTexCoord2ivARB")) gpMultiTexCoord2s = (C.GPMULTITEXCOORD2S)(getProcAddr("glMultiTexCoord2s")) if gpMultiTexCoord2s == nil { return errors.New("glMultiTexCoord2s") } gpMultiTexCoord2sARB = (C.GPMULTITEXCOORD2SARB)(getProcAddr("glMultiTexCoord2sARB")) gpMultiTexCoord2sv = (C.GPMULTITEXCOORD2SV)(getProcAddr("glMultiTexCoord2sv")) if gpMultiTexCoord2sv == nil { return errors.New("glMultiTexCoord2sv") } gpMultiTexCoord2svARB = (C.GPMULTITEXCOORD2SVARB)(getProcAddr("glMultiTexCoord2svARB")) gpMultiTexCoord2xOES = (C.GPMULTITEXCOORD2XOES)(getProcAddr("glMultiTexCoord2xOES")) gpMultiTexCoord2xvOES = (C.GPMULTITEXCOORD2XVOES)(getProcAddr("glMultiTexCoord2xvOES")) gpMultiTexCoord3bOES = (C.GPMULTITEXCOORD3BOES)(getProcAddr("glMultiTexCoord3bOES")) gpMultiTexCoord3bvOES = (C.GPMULTITEXCOORD3BVOES)(getProcAddr("glMultiTexCoord3bvOES")) gpMultiTexCoord3d = (C.GPMULTITEXCOORD3D)(getProcAddr("glMultiTexCoord3d")) if gpMultiTexCoord3d == nil { return errors.New("glMultiTexCoord3d") } gpMultiTexCoord3dARB = (C.GPMULTITEXCOORD3DARB)(getProcAddr("glMultiTexCoord3dARB")) gpMultiTexCoord3dv = (C.GPMULTITEXCOORD3DV)(getProcAddr("glMultiTexCoord3dv")) if gpMultiTexCoord3dv == nil { return errors.New("glMultiTexCoord3dv") } gpMultiTexCoord3dvARB = (C.GPMULTITEXCOORD3DVARB)(getProcAddr("glMultiTexCoord3dvARB")) gpMultiTexCoord3f = (C.GPMULTITEXCOORD3F)(getProcAddr("glMultiTexCoord3f")) if gpMultiTexCoord3f == nil { return errors.New("glMultiTexCoord3f") } gpMultiTexCoord3fARB = (C.GPMULTITEXCOORD3FARB)(getProcAddr("glMultiTexCoord3fARB")) gpMultiTexCoord3fv = (C.GPMULTITEXCOORD3FV)(getProcAddr("glMultiTexCoord3fv")) if gpMultiTexCoord3fv == nil { return errors.New("glMultiTexCoord3fv") } gpMultiTexCoord3fvARB = (C.GPMULTITEXCOORD3FVARB)(getProcAddr("glMultiTexCoord3fvARB")) gpMultiTexCoord3hNV = (C.GPMULTITEXCOORD3HNV)(getProcAddr("glMultiTexCoord3hNV")) gpMultiTexCoord3hvNV = (C.GPMULTITEXCOORD3HVNV)(getProcAddr("glMultiTexCoord3hvNV")) gpMultiTexCoord3i = (C.GPMULTITEXCOORD3I)(getProcAddr("glMultiTexCoord3i")) if gpMultiTexCoord3i == nil { return errors.New("glMultiTexCoord3i") } gpMultiTexCoord3iARB = (C.GPMULTITEXCOORD3IARB)(getProcAddr("glMultiTexCoord3iARB")) gpMultiTexCoord3iv = (C.GPMULTITEXCOORD3IV)(getProcAddr("glMultiTexCoord3iv")) if gpMultiTexCoord3iv == nil { return errors.New("glMultiTexCoord3iv") } gpMultiTexCoord3ivARB = (C.GPMULTITEXCOORD3IVARB)(getProcAddr("glMultiTexCoord3ivARB")) gpMultiTexCoord3s = (C.GPMULTITEXCOORD3S)(getProcAddr("glMultiTexCoord3s")) if gpMultiTexCoord3s == nil { return errors.New("glMultiTexCoord3s") } gpMultiTexCoord3sARB = (C.GPMULTITEXCOORD3SARB)(getProcAddr("glMultiTexCoord3sARB")) gpMultiTexCoord3sv = (C.GPMULTITEXCOORD3SV)(getProcAddr("glMultiTexCoord3sv")) if gpMultiTexCoord3sv == nil { return errors.New("glMultiTexCoord3sv") } gpMultiTexCoord3svARB = (C.GPMULTITEXCOORD3SVARB)(getProcAddr("glMultiTexCoord3svARB")) gpMultiTexCoord3xOES = (C.GPMULTITEXCOORD3XOES)(getProcAddr("glMultiTexCoord3xOES")) gpMultiTexCoord3xvOES = (C.GPMULTITEXCOORD3XVOES)(getProcAddr("glMultiTexCoord3xvOES")) gpMultiTexCoord4bOES = (C.GPMULTITEXCOORD4BOES)(getProcAddr("glMultiTexCoord4bOES")) gpMultiTexCoord4bvOES = (C.GPMULTITEXCOORD4BVOES)(getProcAddr("glMultiTexCoord4bvOES")) gpMultiTexCoord4d = (C.GPMULTITEXCOORD4D)(getProcAddr("glMultiTexCoord4d")) if gpMultiTexCoord4d == nil { return errors.New("glMultiTexCoord4d") } gpMultiTexCoord4dARB = (C.GPMULTITEXCOORD4DARB)(getProcAddr("glMultiTexCoord4dARB")) gpMultiTexCoord4dv = (C.GPMULTITEXCOORD4DV)(getProcAddr("glMultiTexCoord4dv")) if gpMultiTexCoord4dv == nil { return errors.New("glMultiTexCoord4dv") } gpMultiTexCoord4dvARB = (C.GPMULTITEXCOORD4DVARB)(getProcAddr("glMultiTexCoord4dvARB")) gpMultiTexCoord4f = (C.GPMULTITEXCOORD4F)(getProcAddr("glMultiTexCoord4f")) if gpMultiTexCoord4f == nil { return errors.New("glMultiTexCoord4f") } gpMultiTexCoord4fARB = (C.GPMULTITEXCOORD4FARB)(getProcAddr("glMultiTexCoord4fARB")) gpMultiTexCoord4fv = (C.GPMULTITEXCOORD4FV)(getProcAddr("glMultiTexCoord4fv")) if gpMultiTexCoord4fv == nil { return errors.New("glMultiTexCoord4fv") } gpMultiTexCoord4fvARB = (C.GPMULTITEXCOORD4FVARB)(getProcAddr("glMultiTexCoord4fvARB")) gpMultiTexCoord4hNV = (C.GPMULTITEXCOORD4HNV)(getProcAddr("glMultiTexCoord4hNV")) gpMultiTexCoord4hvNV = (C.GPMULTITEXCOORD4HVNV)(getProcAddr("glMultiTexCoord4hvNV")) gpMultiTexCoord4i = (C.GPMULTITEXCOORD4I)(getProcAddr("glMultiTexCoord4i")) if gpMultiTexCoord4i == nil { return errors.New("glMultiTexCoord4i") } gpMultiTexCoord4iARB = (C.GPMULTITEXCOORD4IARB)(getProcAddr("glMultiTexCoord4iARB")) gpMultiTexCoord4iv = (C.GPMULTITEXCOORD4IV)(getProcAddr("glMultiTexCoord4iv")) if gpMultiTexCoord4iv == nil { return errors.New("glMultiTexCoord4iv") } gpMultiTexCoord4ivARB = (C.GPMULTITEXCOORD4IVARB)(getProcAddr("glMultiTexCoord4ivARB")) gpMultiTexCoord4s = (C.GPMULTITEXCOORD4S)(getProcAddr("glMultiTexCoord4s")) if gpMultiTexCoord4s == nil { return errors.New("glMultiTexCoord4s") } gpMultiTexCoord4sARB = (C.GPMULTITEXCOORD4SARB)(getProcAddr("glMultiTexCoord4sARB")) gpMultiTexCoord4sv = (C.GPMULTITEXCOORD4SV)(getProcAddr("glMultiTexCoord4sv")) if gpMultiTexCoord4sv == nil { return errors.New("glMultiTexCoord4sv") } gpMultiTexCoord4svARB = (C.GPMULTITEXCOORD4SVARB)(getProcAddr("glMultiTexCoord4svARB")) gpMultiTexCoord4xOES = (C.GPMULTITEXCOORD4XOES)(getProcAddr("glMultiTexCoord4xOES")) gpMultiTexCoord4xvOES = (C.GPMULTITEXCOORD4XVOES)(getProcAddr("glMultiTexCoord4xvOES")) gpMultiTexCoordP1ui = (C.GPMULTITEXCOORDP1UI)(getProcAddr("glMultiTexCoordP1ui")) if gpMultiTexCoordP1ui == nil { return errors.New("glMultiTexCoordP1ui") } gpMultiTexCoordP1uiv = (C.GPMULTITEXCOORDP1UIV)(getProcAddr("glMultiTexCoordP1uiv")) if gpMultiTexCoordP1uiv == nil { return errors.New("glMultiTexCoordP1uiv") } gpMultiTexCoordP2ui = (C.GPMULTITEXCOORDP2UI)(getProcAddr("glMultiTexCoordP2ui")) if gpMultiTexCoordP2ui == nil { return errors.New("glMultiTexCoordP2ui") } gpMultiTexCoordP2uiv = (C.GPMULTITEXCOORDP2UIV)(getProcAddr("glMultiTexCoordP2uiv")) if gpMultiTexCoordP2uiv == nil { return errors.New("glMultiTexCoordP2uiv") } gpMultiTexCoordP3ui = (C.GPMULTITEXCOORDP3UI)(getProcAddr("glMultiTexCoordP3ui")) if gpMultiTexCoordP3ui == nil { return errors.New("glMultiTexCoordP3ui") } gpMultiTexCoordP3uiv = (C.GPMULTITEXCOORDP3UIV)(getProcAddr("glMultiTexCoordP3uiv")) if gpMultiTexCoordP3uiv == nil { return errors.New("glMultiTexCoordP3uiv") } gpMultiTexCoordP4ui = (C.GPMULTITEXCOORDP4UI)(getProcAddr("glMultiTexCoordP4ui")) if gpMultiTexCoordP4ui == nil { return errors.New("glMultiTexCoordP4ui") } gpMultiTexCoordP4uiv = (C.GPMULTITEXCOORDP4UIV)(getProcAddr("glMultiTexCoordP4uiv")) if gpMultiTexCoordP4uiv == nil { return errors.New("glMultiTexCoordP4uiv") } gpMultiTexCoordPointerEXT = (C.GPMULTITEXCOORDPOINTEREXT)(getProcAddr("glMultiTexCoordPointerEXT")) gpMultiTexEnvfEXT = (C.GPMULTITEXENVFEXT)(getProcAddr("glMultiTexEnvfEXT")) gpMultiTexEnvfvEXT = (C.GPMULTITEXENVFVEXT)(getProcAddr("glMultiTexEnvfvEXT")) gpMultiTexEnviEXT = (C.GPMULTITEXENVIEXT)(getProcAddr("glMultiTexEnviEXT")) gpMultiTexEnvivEXT = (C.GPMULTITEXENVIVEXT)(getProcAddr("glMultiTexEnvivEXT")) gpMultiTexGendEXT = (C.GPMULTITEXGENDEXT)(getProcAddr("glMultiTexGendEXT")) gpMultiTexGendvEXT = (C.GPMULTITEXGENDVEXT)(getProcAddr("glMultiTexGendvEXT")) gpMultiTexGenfEXT = (C.GPMULTITEXGENFEXT)(getProcAddr("glMultiTexGenfEXT")) gpMultiTexGenfvEXT = (C.GPMULTITEXGENFVEXT)(getProcAddr("glMultiTexGenfvEXT")) gpMultiTexGeniEXT = (C.GPMULTITEXGENIEXT)(getProcAddr("glMultiTexGeniEXT")) gpMultiTexGenivEXT = (C.GPMULTITEXGENIVEXT)(getProcAddr("glMultiTexGenivEXT")) gpMultiTexImage1DEXT = (C.GPMULTITEXIMAGE1DEXT)(getProcAddr("glMultiTexImage1DEXT")) gpMultiTexImage2DEXT = (C.GPMULTITEXIMAGE2DEXT)(getProcAddr("glMultiTexImage2DEXT")) gpMultiTexImage3DEXT = (C.GPMULTITEXIMAGE3DEXT)(getProcAddr("glMultiTexImage3DEXT")) gpMultiTexParameterIivEXT = (C.GPMULTITEXPARAMETERIIVEXT)(getProcAddr("glMultiTexParameterIivEXT")) gpMultiTexParameterIuivEXT = (C.GPMULTITEXPARAMETERIUIVEXT)(getProcAddr("glMultiTexParameterIuivEXT")) gpMultiTexParameterfEXT = (C.GPMULTITEXPARAMETERFEXT)(getProcAddr("glMultiTexParameterfEXT")) gpMultiTexParameterfvEXT = (C.GPMULTITEXPARAMETERFVEXT)(getProcAddr("glMultiTexParameterfvEXT")) gpMultiTexParameteriEXT = (C.GPMULTITEXPARAMETERIEXT)(getProcAddr("glMultiTexParameteriEXT")) gpMultiTexParameterivEXT = (C.GPMULTITEXPARAMETERIVEXT)(getProcAddr("glMultiTexParameterivEXT")) gpMultiTexRenderbufferEXT = (C.GPMULTITEXRENDERBUFFEREXT)(getProcAddr("glMultiTexRenderbufferEXT")) gpMultiTexSubImage1DEXT = (C.GPMULTITEXSUBIMAGE1DEXT)(getProcAddr("glMultiTexSubImage1DEXT")) gpMultiTexSubImage2DEXT = (C.GPMULTITEXSUBIMAGE2DEXT)(getProcAddr("glMultiTexSubImage2DEXT")) gpMultiTexSubImage3DEXT = (C.GPMULTITEXSUBIMAGE3DEXT)(getProcAddr("glMultiTexSubImage3DEXT")) gpMulticastBarrierNV = (C.GPMULTICASTBARRIERNV)(getProcAddr("glMulticastBarrierNV")) gpMulticastBlitFramebufferNV = (C.GPMULTICASTBLITFRAMEBUFFERNV)(getProcAddr("glMulticastBlitFramebufferNV")) gpMulticastBufferSubDataNV = (C.GPMULTICASTBUFFERSUBDATANV)(getProcAddr("glMulticastBufferSubDataNV")) gpMulticastCopyBufferSubDataNV = (C.GPMULTICASTCOPYBUFFERSUBDATANV)(getProcAddr("glMulticastCopyBufferSubDataNV")) gpMulticastCopyImageSubDataNV = (C.GPMULTICASTCOPYIMAGESUBDATANV)(getProcAddr("glMulticastCopyImageSubDataNV")) gpMulticastFramebufferSampleLocationsfvNV = (C.GPMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glMulticastFramebufferSampleLocationsfvNV")) gpMulticastGetQueryObjecti64vNV = (C.GPMULTICASTGETQUERYOBJECTI64VNV)(getProcAddr("glMulticastGetQueryObjecti64vNV")) gpMulticastGetQueryObjectivNV = (C.GPMULTICASTGETQUERYOBJECTIVNV)(getProcAddr("glMulticastGetQueryObjectivNV")) gpMulticastGetQueryObjectui64vNV = (C.GPMULTICASTGETQUERYOBJECTUI64VNV)(getProcAddr("glMulticastGetQueryObjectui64vNV")) gpMulticastGetQueryObjectuivNV = (C.GPMULTICASTGETQUERYOBJECTUIVNV)(getProcAddr("glMulticastGetQueryObjectuivNV")) gpMulticastWaitSyncNV = (C.GPMULTICASTWAITSYNCNV)(getProcAddr("glMulticastWaitSyncNV")) gpNamedBufferData = (C.GPNAMEDBUFFERDATA)(getProcAddr("glNamedBufferData")) gpNamedBufferDataEXT = (C.GPNAMEDBUFFERDATAEXT)(getProcAddr("glNamedBufferDataEXT")) gpNamedBufferPageCommitmentARB = (C.GPNAMEDBUFFERPAGECOMMITMENTARB)(getProcAddr("glNamedBufferPageCommitmentARB")) gpNamedBufferPageCommitmentEXT = (C.GPNAMEDBUFFERPAGECOMMITMENTEXT)(getProcAddr("glNamedBufferPageCommitmentEXT")) gpNamedBufferStorage = (C.GPNAMEDBUFFERSTORAGE)(getProcAddr("glNamedBufferStorage")) gpNamedBufferStorageEXT = (C.GPNAMEDBUFFERSTORAGEEXT)(getProcAddr("glNamedBufferStorageEXT")) gpNamedBufferStorageExternalEXT = (C.GPNAMEDBUFFERSTORAGEEXTERNALEXT)(getProcAddr("glNamedBufferStorageExternalEXT")) gpNamedBufferStorageMemEXT = (C.GPNAMEDBUFFERSTORAGEMEMEXT)(getProcAddr("glNamedBufferStorageMemEXT")) gpNamedBufferSubData = (C.GPNAMEDBUFFERSUBDATA)(getProcAddr("glNamedBufferSubData")) gpNamedBufferSubDataEXT = (C.GPNAMEDBUFFERSUBDATAEXT)(getProcAddr("glNamedBufferSubDataEXT")) gpNamedCopyBufferSubDataEXT = (C.GPNAMEDCOPYBUFFERSUBDATAEXT)(getProcAddr("glNamedCopyBufferSubDataEXT")) gpNamedFramebufferDrawBuffer = (C.GPNAMEDFRAMEBUFFERDRAWBUFFER)(getProcAddr("glNamedFramebufferDrawBuffer")) gpNamedFramebufferDrawBuffers = (C.GPNAMEDFRAMEBUFFERDRAWBUFFERS)(getProcAddr("glNamedFramebufferDrawBuffers")) gpNamedFramebufferParameteri = (C.GPNAMEDFRAMEBUFFERPARAMETERI)(getProcAddr("glNamedFramebufferParameteri")) gpNamedFramebufferParameteriEXT = (C.GPNAMEDFRAMEBUFFERPARAMETERIEXT)(getProcAddr("glNamedFramebufferParameteriEXT")) gpNamedFramebufferReadBuffer = (C.GPNAMEDFRAMEBUFFERREADBUFFER)(getProcAddr("glNamedFramebufferReadBuffer")) gpNamedFramebufferRenderbuffer = (C.GPNAMEDFRAMEBUFFERRENDERBUFFER)(getProcAddr("glNamedFramebufferRenderbuffer")) gpNamedFramebufferRenderbufferEXT = (C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr("glNamedFramebufferRenderbufferEXT")) gpNamedFramebufferSampleLocationsfvARB = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr("glNamedFramebufferSampleLocationsfvARB")) gpNamedFramebufferSampleLocationsfvNV = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr("glNamedFramebufferSampleLocationsfvNV")) gpNamedFramebufferSamplePositionsfvAMD = (C.GPNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD)(getProcAddr("glNamedFramebufferSamplePositionsfvAMD")) gpNamedFramebufferTexture = (C.GPNAMEDFRAMEBUFFERTEXTURE)(getProcAddr("glNamedFramebufferTexture")) gpNamedFramebufferTexture1DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(getProcAddr("glNamedFramebufferTexture1DEXT")) gpNamedFramebufferTexture2DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glNamedFramebufferTexture2DEXT")) gpNamedFramebufferTexture3DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(getProcAddr("glNamedFramebufferTexture3DEXT")) gpNamedFramebufferTextureEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREEXT)(getProcAddr("glNamedFramebufferTextureEXT")) gpNamedFramebufferTextureFaceEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(getProcAddr("glNamedFramebufferTextureFaceEXT")) gpNamedFramebufferTextureLayer = (C.GPNAMEDFRAMEBUFFERTEXTURELAYER)(getProcAddr("glNamedFramebufferTextureLayer")) gpNamedFramebufferTextureLayerEXT = (C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(getProcAddr("glNamedFramebufferTextureLayerEXT")) gpNamedProgramLocalParameter4dEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(getProcAddr("glNamedProgramLocalParameter4dEXT")) gpNamedProgramLocalParameter4dvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(getProcAddr("glNamedProgramLocalParameter4dvEXT")) gpNamedProgramLocalParameter4fEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(getProcAddr("glNamedProgramLocalParameter4fEXT")) gpNamedProgramLocalParameter4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(getProcAddr("glNamedProgramLocalParameter4fvEXT")) gpNamedProgramLocalParameterI4iEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(getProcAddr("glNamedProgramLocalParameterI4iEXT")) gpNamedProgramLocalParameterI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(getProcAddr("glNamedProgramLocalParameterI4ivEXT")) gpNamedProgramLocalParameterI4uiEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(getProcAddr("glNamedProgramLocalParameterI4uiEXT")) gpNamedProgramLocalParameterI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(getProcAddr("glNamedProgramLocalParameterI4uivEXT")) gpNamedProgramLocalParameters4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(getProcAddr("glNamedProgramLocalParameters4fvEXT")) gpNamedProgramLocalParametersI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(getProcAddr("glNamedProgramLocalParametersI4ivEXT")) gpNamedProgramLocalParametersI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(getProcAddr("glNamedProgramLocalParametersI4uivEXT")) gpNamedProgramStringEXT = (C.GPNAMEDPROGRAMSTRINGEXT)(getProcAddr("glNamedProgramStringEXT")) gpNamedRenderbufferStorage = (C.GPNAMEDRENDERBUFFERSTORAGE)(getProcAddr("glNamedRenderbufferStorage")) gpNamedRenderbufferStorageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEEXT)(getProcAddr("glNamedRenderbufferStorageEXT")) gpNamedRenderbufferStorageMultisample = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glNamedRenderbufferStorageMultisample")) gpNamedRenderbufferStorageMultisampleCoverageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(getProcAddr("glNamedRenderbufferStorageMultisampleCoverageEXT")) gpNamedRenderbufferStorageMultisampleEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glNamedRenderbufferStorageMultisampleEXT")) gpNamedStringARB = (C.GPNAMEDSTRINGARB)(getProcAddr("glNamedStringARB")) gpNewList = (C.GPNEWLIST)(getProcAddr("glNewList")) if gpNewList == nil { return errors.New("glNewList") } gpNewObjectBufferATI = (C.GPNEWOBJECTBUFFERATI)(getProcAddr("glNewObjectBufferATI")) gpNormal3b = (C.GPNORMAL3B)(getProcAddr("glNormal3b")) if gpNormal3b == nil { return errors.New("glNormal3b") } gpNormal3bv = (C.GPNORMAL3BV)(getProcAddr("glNormal3bv")) if gpNormal3bv == nil { return errors.New("glNormal3bv") } gpNormal3d = (C.GPNORMAL3D)(getProcAddr("glNormal3d")) if gpNormal3d == nil { return errors.New("glNormal3d") } gpNormal3dv = (C.GPNORMAL3DV)(getProcAddr("glNormal3dv")) if gpNormal3dv == nil { return errors.New("glNormal3dv") } gpNormal3f = (C.GPNORMAL3F)(getProcAddr("glNormal3f")) if gpNormal3f == nil { return errors.New("glNormal3f") } gpNormal3fVertex3fSUN = (C.GPNORMAL3FVERTEX3FSUN)(getProcAddr("glNormal3fVertex3fSUN")) gpNormal3fVertex3fvSUN = (C.GPNORMAL3FVERTEX3FVSUN)(getProcAddr("glNormal3fVertex3fvSUN")) gpNormal3fv = (C.GPNORMAL3FV)(getProcAddr("glNormal3fv")) if gpNormal3fv == nil { return errors.New("glNormal3fv") } gpNormal3hNV = (C.GPNORMAL3HNV)(getProcAddr("glNormal3hNV")) gpNormal3hvNV = (C.GPNORMAL3HVNV)(getProcAddr("glNormal3hvNV")) gpNormal3i = (C.GPNORMAL3I)(getProcAddr("glNormal3i")) if gpNormal3i == nil { return errors.New("glNormal3i") } gpNormal3iv = (C.GPNORMAL3IV)(getProcAddr("glNormal3iv")) if gpNormal3iv == nil { return errors.New("glNormal3iv") } gpNormal3s = (C.GPNORMAL3S)(getProcAddr("glNormal3s")) if gpNormal3s == nil { return errors.New("glNormal3s") } gpNormal3sv = (C.GPNORMAL3SV)(getProcAddr("glNormal3sv")) if gpNormal3sv == nil { return errors.New("glNormal3sv") } gpNormal3xOES = (C.GPNORMAL3XOES)(getProcAddr("glNormal3xOES")) gpNormal3xvOES = (C.GPNORMAL3XVOES)(getProcAddr("glNormal3xvOES")) gpNormalFormatNV = (C.GPNORMALFORMATNV)(getProcAddr("glNormalFormatNV")) gpNormalP3ui = (C.GPNORMALP3UI)(getProcAddr("glNormalP3ui")) if gpNormalP3ui == nil { return errors.New("glNormalP3ui") } gpNormalP3uiv = (C.GPNORMALP3UIV)(getProcAddr("glNormalP3uiv")) if gpNormalP3uiv == nil { return errors.New("glNormalP3uiv") } gpNormalPointer = (C.GPNORMALPOINTER)(getProcAddr("glNormalPointer")) if gpNormalPointer == nil { return errors.New("glNormalPointer") } gpNormalPointerEXT = (C.GPNORMALPOINTEREXT)(getProcAddr("glNormalPointerEXT")) gpNormalPointerListIBM = (C.GPNORMALPOINTERLISTIBM)(getProcAddr("glNormalPointerListIBM")) gpNormalPointervINTEL = (C.GPNORMALPOINTERVINTEL)(getProcAddr("glNormalPointervINTEL")) gpNormalStream3bATI = (C.GPNORMALSTREAM3BATI)(getProcAddr("glNormalStream3bATI")) gpNormalStream3bvATI = (C.GPNORMALSTREAM3BVATI)(getProcAddr("glNormalStream3bvATI")) gpNormalStream3dATI = (C.GPNORMALSTREAM3DATI)(getProcAddr("glNormalStream3dATI")) gpNormalStream3dvATI = (C.GPNORMALSTREAM3DVATI)(getProcAddr("glNormalStream3dvATI")) gpNormalStream3fATI = (C.GPNORMALSTREAM3FATI)(getProcAddr("glNormalStream3fATI")) gpNormalStream3fvATI = (C.GPNORMALSTREAM3FVATI)(getProcAddr("glNormalStream3fvATI")) gpNormalStream3iATI = (C.GPNORMALSTREAM3IATI)(getProcAddr("glNormalStream3iATI")) gpNormalStream3ivATI = (C.GPNORMALSTREAM3IVATI)(getProcAddr("glNormalStream3ivATI")) gpNormalStream3sATI = (C.GPNORMALSTREAM3SATI)(getProcAddr("glNormalStream3sATI")) gpNormalStream3svATI = (C.GPNORMALSTREAM3SVATI)(getProcAddr("glNormalStream3svATI")) gpObjectLabel = (C.GPOBJECTLABEL)(getProcAddr("glObjectLabel")) gpObjectLabelKHR = (C.GPOBJECTLABELKHR)(getProcAddr("glObjectLabelKHR")) gpObjectPtrLabel = (C.GPOBJECTPTRLABEL)(getProcAddr("glObjectPtrLabel")) gpObjectPtrLabelKHR = (C.GPOBJECTPTRLABELKHR)(getProcAddr("glObjectPtrLabelKHR")) gpObjectPurgeableAPPLE = (C.GPOBJECTPURGEABLEAPPLE)(getProcAddr("glObjectPurgeableAPPLE")) gpObjectUnpurgeableAPPLE = (C.GPOBJECTUNPURGEABLEAPPLE)(getProcAddr("glObjectUnpurgeableAPPLE")) gpOrtho = (C.GPORTHO)(getProcAddr("glOrtho")) if gpOrtho == nil { return errors.New("glOrtho") } gpOrthofOES = (C.GPORTHOFOES)(getProcAddr("glOrthofOES")) gpOrthoxOES = (C.GPORTHOXOES)(getProcAddr("glOrthoxOES")) gpPNTrianglesfATI = (C.GPPNTRIANGLESFATI)(getProcAddr("glPNTrianglesfATI")) gpPNTrianglesiATI = (C.GPPNTRIANGLESIATI)(getProcAddr("glPNTrianglesiATI")) gpPassTexCoordATI = (C.GPPASSTEXCOORDATI)(getProcAddr("glPassTexCoordATI")) gpPassThrough = (C.GPPASSTHROUGH)(getProcAddr("glPassThrough")) if gpPassThrough == nil { return errors.New("glPassThrough") } gpPassThroughxOES = (C.GPPASSTHROUGHXOES)(getProcAddr("glPassThroughxOES")) gpPatchParameterfv = (C.GPPATCHPARAMETERFV)(getProcAddr("glPatchParameterfv")) if gpPatchParameterfv == nil { return errors.New("glPatchParameterfv") } gpPatchParameteri = (C.GPPATCHPARAMETERI)(getProcAddr("glPatchParameteri")) if gpPatchParameteri == nil { return errors.New("glPatchParameteri") } gpPathColorGenNV = (C.GPPATHCOLORGENNV)(getProcAddr("glPathColorGenNV")) gpPathCommandsNV = (C.GPPATHCOMMANDSNV)(getProcAddr("glPathCommandsNV")) gpPathCoordsNV = (C.GPPATHCOORDSNV)(getProcAddr("glPathCoordsNV")) gpPathCoverDepthFuncNV = (C.GPPATHCOVERDEPTHFUNCNV)(getProcAddr("glPathCoverDepthFuncNV")) gpPathDashArrayNV = (C.GPPATHDASHARRAYNV)(getProcAddr("glPathDashArrayNV")) gpPathFogGenNV = (C.GPPATHFOGGENNV)(getProcAddr("glPathFogGenNV")) gpPathGlyphIndexArrayNV = (C.GPPATHGLYPHINDEXARRAYNV)(getProcAddr("glPathGlyphIndexArrayNV")) gpPathGlyphIndexRangeNV = (C.GPPATHGLYPHINDEXRANGENV)(getProcAddr("glPathGlyphIndexRangeNV")) gpPathGlyphRangeNV = (C.GPPATHGLYPHRANGENV)(getProcAddr("glPathGlyphRangeNV")) gpPathGlyphsNV = (C.GPPATHGLYPHSNV)(getProcAddr("glPathGlyphsNV")) gpPathMemoryGlyphIndexArrayNV = (C.GPPATHMEMORYGLYPHINDEXARRAYNV)(getProcAddr("glPathMemoryGlyphIndexArrayNV")) gpPathParameterfNV = (C.GPPATHPARAMETERFNV)(getProcAddr("glPathParameterfNV")) gpPathParameterfvNV = (C.GPPATHPARAMETERFVNV)(getProcAddr("glPathParameterfvNV")) gpPathParameteriNV = (C.GPPATHPARAMETERINV)(getProcAddr("glPathParameteriNV")) gpPathParameterivNV = (C.GPPATHPARAMETERIVNV)(getProcAddr("glPathParameterivNV")) gpPathStencilDepthOffsetNV = (C.GPPATHSTENCILDEPTHOFFSETNV)(getProcAddr("glPathStencilDepthOffsetNV")) gpPathStencilFuncNV = (C.GPPATHSTENCILFUNCNV)(getProcAddr("glPathStencilFuncNV")) gpPathStringNV = (C.GPPATHSTRINGNV)(getProcAddr("glPathStringNV")) gpPathSubCommandsNV = (C.GPPATHSUBCOMMANDSNV)(getProcAddr("glPathSubCommandsNV")) gpPathSubCoordsNV = (C.GPPATHSUBCOORDSNV)(getProcAddr("glPathSubCoordsNV")) gpPathTexGenNV = (C.GPPATHTEXGENNV)(getProcAddr("glPathTexGenNV")) gpPauseTransformFeedback = (C.GPPAUSETRANSFORMFEEDBACK)(getProcAddr("glPauseTransformFeedback")) if gpPauseTransformFeedback == nil { return errors.New("glPauseTransformFeedback") } gpPauseTransformFeedbackNV = (C.GPPAUSETRANSFORMFEEDBACKNV)(getProcAddr("glPauseTransformFeedbackNV")) gpPixelDataRangeNV = (C.GPPIXELDATARANGENV)(getProcAddr("glPixelDataRangeNV")) gpPixelMapfv = (C.GPPIXELMAPFV)(getProcAddr("glPixelMapfv")) if gpPixelMapfv == nil { return errors.New("glPixelMapfv") } gpPixelMapuiv = (C.GPPIXELMAPUIV)(getProcAddr("glPixelMapuiv")) if gpPixelMapuiv == nil { return errors.New("glPixelMapuiv") } gpPixelMapusv = (C.GPPIXELMAPUSV)(getProcAddr("glPixelMapusv")) if gpPixelMapusv == nil { return errors.New("glPixelMapusv") } gpPixelMapx = (C.GPPIXELMAPX)(getProcAddr("glPixelMapx")) gpPixelStoref = (C.GPPIXELSTOREF)(getProcAddr("glPixelStoref")) if gpPixelStoref == nil { return errors.New("glPixelStoref") } gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei")) if gpPixelStorei == nil { return errors.New("glPixelStorei") } gpPixelStorex = (C.GPPIXELSTOREX)(getProcAddr("glPixelStorex")) gpPixelTexGenParameterfSGIS = (C.GPPIXELTEXGENPARAMETERFSGIS)(getProcAddr("glPixelTexGenParameterfSGIS")) gpPixelTexGenParameterfvSGIS = (C.GPPIXELTEXGENPARAMETERFVSGIS)(getProcAddr("glPixelTexGenParameterfvSGIS")) gpPixelTexGenParameteriSGIS = (C.GPPIXELTEXGENPARAMETERISGIS)(getProcAddr("glPixelTexGenParameteriSGIS")) gpPixelTexGenParameterivSGIS = (C.GPPIXELTEXGENPARAMETERIVSGIS)(getProcAddr("glPixelTexGenParameterivSGIS")) gpPixelTexGenSGIX = (C.GPPIXELTEXGENSGIX)(getProcAddr("glPixelTexGenSGIX")) gpPixelTransferf = (C.GPPIXELTRANSFERF)(getProcAddr("glPixelTransferf")) if gpPixelTransferf == nil { return errors.New("glPixelTransferf") } gpPixelTransferi = (C.GPPIXELTRANSFERI)(getProcAddr("glPixelTransferi")) if gpPixelTransferi == nil { return errors.New("glPixelTransferi") } gpPixelTransferxOES = (C.GPPIXELTRANSFERXOES)(getProcAddr("glPixelTransferxOES")) gpPixelTransformParameterfEXT = (C.GPPIXELTRANSFORMPARAMETERFEXT)(getProcAddr("glPixelTransformParameterfEXT")) gpPixelTransformParameterfvEXT = (C.GPPIXELTRANSFORMPARAMETERFVEXT)(getProcAddr("glPixelTransformParameterfvEXT")) gpPixelTransformParameteriEXT = (C.GPPIXELTRANSFORMPARAMETERIEXT)(getProcAddr("glPixelTransformParameteriEXT")) gpPixelTransformParameterivEXT = (C.GPPIXELTRANSFORMPARAMETERIVEXT)(getProcAddr("glPixelTransformParameterivEXT")) gpPixelZoom = (C.GPPIXELZOOM)(getProcAddr("glPixelZoom")) if gpPixelZoom == nil { return errors.New("glPixelZoom") } gpPixelZoomxOES = (C.GPPIXELZOOMXOES)(getProcAddr("glPixelZoomxOES")) gpPointAlongPathNV = (C.GPPOINTALONGPATHNV)(getProcAddr("glPointAlongPathNV")) gpPointParameterf = (C.GPPOINTPARAMETERF)(getProcAddr("glPointParameterf")) if gpPointParameterf == nil { return errors.New("glPointParameterf") } gpPointParameterfARB = (C.GPPOINTPARAMETERFARB)(getProcAddr("glPointParameterfARB")) gpPointParameterfEXT = (C.GPPOINTPARAMETERFEXT)(getProcAddr("glPointParameterfEXT")) gpPointParameterfSGIS = (C.GPPOINTPARAMETERFSGIS)(getProcAddr("glPointParameterfSGIS")) gpPointParameterfv = (C.GPPOINTPARAMETERFV)(getProcAddr("glPointParameterfv")) if gpPointParameterfv == nil { return errors.New("glPointParameterfv") } gpPointParameterfvARB = (C.GPPOINTPARAMETERFVARB)(getProcAddr("glPointParameterfvARB")) gpPointParameterfvEXT = (C.GPPOINTPARAMETERFVEXT)(getProcAddr("glPointParameterfvEXT")) gpPointParameterfvSGIS = (C.GPPOINTPARAMETERFVSGIS)(getProcAddr("glPointParameterfvSGIS")) gpPointParameteri = (C.GPPOINTPARAMETERI)(getProcAddr("glPointParameteri")) if gpPointParameteri == nil { return errors.New("glPointParameteri") } gpPointParameteriNV = (C.GPPOINTPARAMETERINV)(getProcAddr("glPointParameteriNV")) gpPointParameteriv = (C.GPPOINTPARAMETERIV)(getProcAddr("glPointParameteriv")) if gpPointParameteriv == nil { return errors.New("glPointParameteriv") } gpPointParameterivNV = (C.GPPOINTPARAMETERIVNV)(getProcAddr("glPointParameterivNV")) gpPointParameterxOES = (C.GPPOINTPARAMETERXOES)(getProcAddr("glPointParameterxOES")) gpPointParameterxvOES = (C.GPPOINTPARAMETERXVOES)(getProcAddr("glPointParameterxvOES")) gpPointSize = (C.GPPOINTSIZE)(getProcAddr("glPointSize")) if gpPointSize == nil { return errors.New("glPointSize") } gpPointSizexOES = (C.GPPOINTSIZEXOES)(getProcAddr("glPointSizexOES")) gpPollAsyncSGIX = (C.GPPOLLASYNCSGIX)(getProcAddr("glPollAsyncSGIX")) gpPollInstrumentsSGIX = (C.GPPOLLINSTRUMENTSSGIX)(getProcAddr("glPollInstrumentsSGIX")) gpPolygonMode = (C.GPPOLYGONMODE)(getProcAddr("glPolygonMode")) if gpPolygonMode == nil { return errors.New("glPolygonMode") } gpPolygonOffset = (C.GPPOLYGONOFFSET)(getProcAddr("glPolygonOffset")) if gpPolygonOffset == nil { return errors.New("glPolygonOffset") } gpPolygonOffsetClamp = (C.GPPOLYGONOFFSETCLAMP)(getProcAddr("glPolygonOffsetClamp")) gpPolygonOffsetClampEXT = (C.GPPOLYGONOFFSETCLAMPEXT)(getProcAddr("glPolygonOffsetClampEXT")) gpPolygonOffsetEXT = (C.GPPOLYGONOFFSETEXT)(getProcAddr("glPolygonOffsetEXT")) gpPolygonOffsetxOES = (C.GPPOLYGONOFFSETXOES)(getProcAddr("glPolygonOffsetxOES")) gpPolygonStipple = (C.GPPOLYGONSTIPPLE)(getProcAddr("glPolygonStipple")) if gpPolygonStipple == nil { return errors.New("glPolygonStipple") } gpPopAttrib = (C.GPPOPATTRIB)(getProcAddr("glPopAttrib")) if gpPopAttrib == nil { return errors.New("glPopAttrib") } gpPopClientAttrib = (C.GPPOPCLIENTATTRIB)(getProcAddr("glPopClientAttrib")) if gpPopClientAttrib == nil { return errors.New("glPopClientAttrib") } gpPopDebugGroup = (C.GPPOPDEBUGGROUP)(getProcAddr("glPopDebugGroup")) gpPopDebugGroupKHR = (C.GPPOPDEBUGGROUPKHR)(getProcAddr("glPopDebugGroupKHR")) gpPopGroupMarkerEXT = (C.GPPOPGROUPMARKEREXT)(getProcAddr("glPopGroupMarkerEXT")) gpPopMatrix = (C.GPPOPMATRIX)(getProcAddr("glPopMatrix")) if gpPopMatrix == nil { return errors.New("glPopMatrix") } gpPopName = (C.GPPOPNAME)(getProcAddr("glPopName")) if gpPopName == nil { return errors.New("glPopName") } gpPresentFrameDualFillNV = (C.GPPRESENTFRAMEDUALFILLNV)(getProcAddr("glPresentFrameDualFillNV")) gpPresentFrameKeyedNV = (C.GPPRESENTFRAMEKEYEDNV)(getProcAddr("glPresentFrameKeyedNV")) gpPrimitiveBoundingBoxARB = (C.GPPRIMITIVEBOUNDINGBOXARB)(getProcAddr("glPrimitiveBoundingBoxARB")) gpPrimitiveRestartIndex = (C.GPPRIMITIVERESTARTINDEX)(getProcAddr("glPrimitiveRestartIndex")) if gpPrimitiveRestartIndex == nil { return errors.New("glPrimitiveRestartIndex") } gpPrimitiveRestartIndexNV = (C.GPPRIMITIVERESTARTINDEXNV)(getProcAddr("glPrimitiveRestartIndexNV")) gpPrimitiveRestartNV = (C.GPPRIMITIVERESTARTNV)(getProcAddr("glPrimitiveRestartNV")) gpPrioritizeTextures = (C.GPPRIORITIZETEXTURES)(getProcAddr("glPrioritizeTextures")) if gpPrioritizeTextures == nil { return errors.New("glPrioritizeTextures") } gpPrioritizeTexturesEXT = (C.GPPRIORITIZETEXTURESEXT)(getProcAddr("glPrioritizeTexturesEXT")) gpPrioritizeTexturesxOES = (C.GPPRIORITIZETEXTURESXOES)(getProcAddr("glPrioritizeTexturesxOES")) gpProgramBinary = (C.GPPROGRAMBINARY)(getProcAddr("glProgramBinary")) if gpProgramBinary == nil { return errors.New("glProgramBinary") } gpProgramBufferParametersIivNV = (C.GPPROGRAMBUFFERPARAMETERSIIVNV)(getProcAddr("glProgramBufferParametersIivNV")) gpProgramBufferParametersIuivNV = (C.GPPROGRAMBUFFERPARAMETERSIUIVNV)(getProcAddr("glProgramBufferParametersIuivNV")) gpProgramBufferParametersfvNV = (C.GPPROGRAMBUFFERPARAMETERSFVNV)(getProcAddr("glProgramBufferParametersfvNV")) gpProgramEnvParameter4dARB = (C.GPPROGRAMENVPARAMETER4DARB)(getProcAddr("glProgramEnvParameter4dARB")) gpProgramEnvParameter4dvARB = (C.GPPROGRAMENVPARAMETER4DVARB)(getProcAddr("glProgramEnvParameter4dvARB")) gpProgramEnvParameter4fARB = (C.GPPROGRAMENVPARAMETER4FARB)(getProcAddr("glProgramEnvParameter4fARB")) gpProgramEnvParameter4fvARB = (C.GPPROGRAMENVPARAMETER4FVARB)(getProcAddr("glProgramEnvParameter4fvARB")) gpProgramEnvParameterI4iNV = (C.GPPROGRAMENVPARAMETERI4INV)(getProcAddr("glProgramEnvParameterI4iNV")) gpProgramEnvParameterI4ivNV = (C.GPPROGRAMENVPARAMETERI4IVNV)(getProcAddr("glProgramEnvParameterI4ivNV")) gpProgramEnvParameterI4uiNV = (C.GPPROGRAMENVPARAMETERI4UINV)(getProcAddr("glProgramEnvParameterI4uiNV")) gpProgramEnvParameterI4uivNV = (C.GPPROGRAMENVPARAMETERI4UIVNV)(getProcAddr("glProgramEnvParameterI4uivNV")) gpProgramEnvParameters4fvEXT = (C.GPPROGRAMENVPARAMETERS4FVEXT)(getProcAddr("glProgramEnvParameters4fvEXT")) gpProgramEnvParametersI4ivNV = (C.GPPROGRAMENVPARAMETERSI4IVNV)(getProcAddr("glProgramEnvParametersI4ivNV")) gpProgramEnvParametersI4uivNV = (C.GPPROGRAMENVPARAMETERSI4UIVNV)(getProcAddr("glProgramEnvParametersI4uivNV")) gpProgramLocalParameter4dARB = (C.GPPROGRAMLOCALPARAMETER4DARB)(getProcAddr("glProgramLocalParameter4dARB")) gpProgramLocalParameter4dvARB = (C.GPPROGRAMLOCALPARAMETER4DVARB)(getProcAddr("glProgramLocalParameter4dvARB")) gpProgramLocalParameter4fARB = (C.GPPROGRAMLOCALPARAMETER4FARB)(getProcAddr("glProgramLocalParameter4fARB")) gpProgramLocalParameter4fvARB = (C.GPPROGRAMLOCALPARAMETER4FVARB)(getProcAddr("glProgramLocalParameter4fvARB")) gpProgramLocalParameterI4iNV = (C.GPPROGRAMLOCALPARAMETERI4INV)(getProcAddr("glProgramLocalParameterI4iNV")) gpProgramLocalParameterI4ivNV = (C.GPPROGRAMLOCALPARAMETERI4IVNV)(getProcAddr("glProgramLocalParameterI4ivNV")) gpProgramLocalParameterI4uiNV = (C.GPPROGRAMLOCALPARAMETERI4UINV)(getProcAddr("glProgramLocalParameterI4uiNV")) gpProgramLocalParameterI4uivNV = (C.GPPROGRAMLOCALPARAMETERI4UIVNV)(getProcAddr("glProgramLocalParameterI4uivNV")) gpProgramLocalParameters4fvEXT = (C.GPPROGRAMLOCALPARAMETERS4FVEXT)(getProcAddr("glProgramLocalParameters4fvEXT")) gpProgramLocalParametersI4ivNV = (C.GPPROGRAMLOCALPARAMETERSI4IVNV)(getProcAddr("glProgramLocalParametersI4ivNV")) gpProgramLocalParametersI4uivNV = (C.GPPROGRAMLOCALPARAMETERSI4UIVNV)(getProcAddr("glProgramLocalParametersI4uivNV")) gpProgramNamedParameter4dNV = (C.GPPROGRAMNAMEDPARAMETER4DNV)(getProcAddr("glProgramNamedParameter4dNV")) gpProgramNamedParameter4dvNV = (C.GPPROGRAMNAMEDPARAMETER4DVNV)(getProcAddr("glProgramNamedParameter4dvNV")) gpProgramNamedParameter4fNV = (C.GPPROGRAMNAMEDPARAMETER4FNV)(getProcAddr("glProgramNamedParameter4fNV")) gpProgramNamedParameter4fvNV = (C.GPPROGRAMNAMEDPARAMETER4FVNV)(getProcAddr("glProgramNamedParameter4fvNV")) gpProgramParameter4dNV = (C.GPPROGRAMPARAMETER4DNV)(getProcAddr("glProgramParameter4dNV")) gpProgramParameter4dvNV = (C.GPPROGRAMPARAMETER4DVNV)(getProcAddr("glProgramParameter4dvNV")) gpProgramParameter4fNV = (C.GPPROGRAMPARAMETER4FNV)(getProcAddr("glProgramParameter4fNV")) gpProgramParameter4fvNV = (C.GPPROGRAMPARAMETER4FVNV)(getProcAddr("glProgramParameter4fvNV")) gpProgramParameteri = (C.GPPROGRAMPARAMETERI)(getProcAddr("glProgramParameteri")) if gpProgramParameteri == nil { return errors.New("glProgramParameteri") } gpProgramParameteriARB = (C.GPPROGRAMPARAMETERIARB)(getProcAddr("glProgramParameteriARB")) gpProgramParameteriEXT = (C.GPPROGRAMPARAMETERIEXT)(getProcAddr("glProgramParameteriEXT")) gpProgramParameters4dvNV = (C.GPPROGRAMPARAMETERS4DVNV)(getProcAddr("glProgramParameters4dvNV")) gpProgramParameters4fvNV = (C.GPPROGRAMPARAMETERS4FVNV)(getProcAddr("glProgramParameters4fvNV")) gpProgramPathFragmentInputGenNV = (C.GPPROGRAMPATHFRAGMENTINPUTGENNV)(getProcAddr("glProgramPathFragmentInputGenNV")) gpProgramStringARB = (C.GPPROGRAMSTRINGARB)(getProcAddr("glProgramStringARB")) gpProgramSubroutineParametersuivNV = (C.GPPROGRAMSUBROUTINEPARAMETERSUIVNV)(getProcAddr("glProgramSubroutineParametersuivNV")) gpProgramUniform1d = (C.GPPROGRAMUNIFORM1D)(getProcAddr("glProgramUniform1d")) if gpProgramUniform1d == nil { return errors.New("glProgramUniform1d") } gpProgramUniform1dEXT = (C.GPPROGRAMUNIFORM1DEXT)(getProcAddr("glProgramUniform1dEXT")) gpProgramUniform1dv = (C.GPPROGRAMUNIFORM1DV)(getProcAddr("glProgramUniform1dv")) if gpProgramUniform1dv == nil { return errors.New("glProgramUniform1dv") } gpProgramUniform1dvEXT = (C.GPPROGRAMUNIFORM1DVEXT)(getProcAddr("glProgramUniform1dvEXT")) gpProgramUniform1f = (C.GPPROGRAMUNIFORM1F)(getProcAddr("glProgramUniform1f")) if gpProgramUniform1f == nil { return errors.New("glProgramUniform1f") } gpProgramUniform1fEXT = (C.GPPROGRAMUNIFORM1FEXT)(getProcAddr("glProgramUniform1fEXT")) gpProgramUniform1fv = (C.GPPROGRAMUNIFORM1FV)(getProcAddr("glProgramUniform1fv")) if gpProgramUniform1fv == nil { return errors.New("glProgramUniform1fv") } gpProgramUniform1fvEXT = (C.GPPROGRAMUNIFORM1FVEXT)(getProcAddr("glProgramUniform1fvEXT")) gpProgramUniform1i = (C.GPPROGRAMUNIFORM1I)(getProcAddr("glProgramUniform1i")) if gpProgramUniform1i == nil { return errors.New("glProgramUniform1i") } gpProgramUniform1i64ARB = (C.GPPROGRAMUNIFORM1I64ARB)(getProcAddr("glProgramUniform1i64ARB")) gpProgramUniform1i64NV = (C.GPPROGRAMUNIFORM1I64NV)(getProcAddr("glProgramUniform1i64NV")) gpProgramUniform1i64vARB = (C.GPPROGRAMUNIFORM1I64VARB)(getProcAddr("glProgramUniform1i64vARB")) gpProgramUniform1i64vNV = (C.GPPROGRAMUNIFORM1I64VNV)(getProcAddr("glProgramUniform1i64vNV")) gpProgramUniform1iEXT = (C.GPPROGRAMUNIFORM1IEXT)(getProcAddr("glProgramUniform1iEXT")) gpProgramUniform1iv = (C.GPPROGRAMUNIFORM1IV)(getProcAddr("glProgramUniform1iv")) if gpProgramUniform1iv == nil { return errors.New("glProgramUniform1iv") } gpProgramUniform1ivEXT = (C.GPPROGRAMUNIFORM1IVEXT)(getProcAddr("glProgramUniform1ivEXT")) gpProgramUniform1ui = (C.GPPROGRAMUNIFORM1UI)(getProcAddr("glProgramUniform1ui")) if gpProgramUniform1ui == nil { return errors.New("glProgramUniform1ui") } gpProgramUniform1ui64ARB = (C.GPPROGRAMUNIFORM1UI64ARB)(getProcAddr("glProgramUniform1ui64ARB")) gpProgramUniform1ui64NV = (C.GPPROGRAMUNIFORM1UI64NV)(getProcAddr("glProgramUniform1ui64NV")) gpProgramUniform1ui64vARB = (C.GPPROGRAMUNIFORM1UI64VARB)(getProcAddr("glProgramUniform1ui64vARB")) gpProgramUniform1ui64vNV = (C.GPPROGRAMUNIFORM1UI64VNV)(getProcAddr("glProgramUniform1ui64vNV")) gpProgramUniform1uiEXT = (C.GPPROGRAMUNIFORM1UIEXT)(getProcAddr("glProgramUniform1uiEXT")) gpProgramUniform1uiv = (C.GPPROGRAMUNIFORM1UIV)(getProcAddr("glProgramUniform1uiv")) if gpProgramUniform1uiv == nil { return errors.New("glProgramUniform1uiv") } gpProgramUniform1uivEXT = (C.GPPROGRAMUNIFORM1UIVEXT)(getProcAddr("glProgramUniform1uivEXT")) gpProgramUniform2d = (C.GPPROGRAMUNIFORM2D)(getProcAddr("glProgramUniform2d")) if gpProgramUniform2d == nil { return errors.New("glProgramUniform2d") } gpProgramUniform2dEXT = (C.GPPROGRAMUNIFORM2DEXT)(getProcAddr("glProgramUniform2dEXT")) gpProgramUniform2dv = (C.GPPROGRAMUNIFORM2DV)(getProcAddr("glProgramUniform2dv")) if gpProgramUniform2dv == nil { return errors.New("glProgramUniform2dv") } gpProgramUniform2dvEXT = (C.GPPROGRAMUNIFORM2DVEXT)(getProcAddr("glProgramUniform2dvEXT")) gpProgramUniform2f = (C.GPPROGRAMUNIFORM2F)(getProcAddr("glProgramUniform2f")) if gpProgramUniform2f == nil { return errors.New("glProgramUniform2f") } gpProgramUniform2fEXT = (C.GPPROGRAMUNIFORM2FEXT)(getProcAddr("glProgramUniform2fEXT")) gpProgramUniform2fv = (C.GPPROGRAMUNIFORM2FV)(getProcAddr("glProgramUniform2fv")) if gpProgramUniform2fv == nil { return errors.New("glProgramUniform2fv") } gpProgramUniform2fvEXT = (C.GPPROGRAMUNIFORM2FVEXT)(getProcAddr("glProgramUniform2fvEXT")) gpProgramUniform2i = (C.GPPROGRAMUNIFORM2I)(getProcAddr("glProgramUniform2i")) if gpProgramUniform2i == nil { return errors.New("glProgramUniform2i") } gpProgramUniform2i64ARB = (C.GPPROGRAMUNIFORM2I64ARB)(getProcAddr("glProgramUniform2i64ARB")) gpProgramUniform2i64NV = (C.GPPROGRAMUNIFORM2I64NV)(getProcAddr("glProgramUniform2i64NV")) gpProgramUniform2i64vARB = (C.GPPROGRAMUNIFORM2I64VARB)(getProcAddr("glProgramUniform2i64vARB")) gpProgramUniform2i64vNV = (C.GPPROGRAMUNIFORM2I64VNV)(getProcAddr("glProgramUniform2i64vNV")) gpProgramUniform2iEXT = (C.GPPROGRAMUNIFORM2IEXT)(getProcAddr("glProgramUniform2iEXT")) gpProgramUniform2iv = (C.GPPROGRAMUNIFORM2IV)(getProcAddr("glProgramUniform2iv")) if gpProgramUniform2iv == nil { return errors.New("glProgramUniform2iv") } gpProgramUniform2ivEXT = (C.GPPROGRAMUNIFORM2IVEXT)(getProcAddr("glProgramUniform2ivEXT")) gpProgramUniform2ui = (C.GPPROGRAMUNIFORM2UI)(getProcAddr("glProgramUniform2ui")) if gpProgramUniform2ui == nil { return errors.New("glProgramUniform2ui") } gpProgramUniform2ui64ARB = (C.GPPROGRAMUNIFORM2UI64ARB)(getProcAddr("glProgramUniform2ui64ARB")) gpProgramUniform2ui64NV = (C.GPPROGRAMUNIFORM2UI64NV)(getProcAddr("glProgramUniform2ui64NV")) gpProgramUniform2ui64vARB = (C.GPPROGRAMUNIFORM2UI64VARB)(getProcAddr("glProgramUniform2ui64vARB")) gpProgramUniform2ui64vNV = (C.GPPROGRAMUNIFORM2UI64VNV)(getProcAddr("glProgramUniform2ui64vNV")) gpProgramUniform2uiEXT = (C.GPPROGRAMUNIFORM2UIEXT)(getProcAddr("glProgramUniform2uiEXT")) gpProgramUniform2uiv = (C.GPPROGRAMUNIFORM2UIV)(getProcAddr("glProgramUniform2uiv")) if gpProgramUniform2uiv == nil { return errors.New("glProgramUniform2uiv") } gpProgramUniform2uivEXT = (C.GPPROGRAMUNIFORM2UIVEXT)(getProcAddr("glProgramUniform2uivEXT")) gpProgramUniform3d = (C.GPPROGRAMUNIFORM3D)(getProcAddr("glProgramUniform3d")) if gpProgramUniform3d == nil { return errors.New("glProgramUniform3d") } gpProgramUniform3dEXT = (C.GPPROGRAMUNIFORM3DEXT)(getProcAddr("glProgramUniform3dEXT")) gpProgramUniform3dv = (C.GPPROGRAMUNIFORM3DV)(getProcAddr("glProgramUniform3dv")) if gpProgramUniform3dv == nil { return errors.New("glProgramUniform3dv") } gpProgramUniform3dvEXT = (C.GPPROGRAMUNIFORM3DVEXT)(getProcAddr("glProgramUniform3dvEXT")) gpProgramUniform3f = (C.GPPROGRAMUNIFORM3F)(getProcAddr("glProgramUniform3f")) if gpProgramUniform3f == nil { return errors.New("glProgramUniform3f") } gpProgramUniform3fEXT = (C.GPPROGRAMUNIFORM3FEXT)(getProcAddr("glProgramUniform3fEXT")) gpProgramUniform3fv = (C.GPPROGRAMUNIFORM3FV)(getProcAddr("glProgramUniform3fv")) if gpProgramUniform3fv == nil { return errors.New("glProgramUniform3fv") } gpProgramUniform3fvEXT = (C.GPPROGRAMUNIFORM3FVEXT)(getProcAddr("glProgramUniform3fvEXT")) gpProgramUniform3i = (C.GPPROGRAMUNIFORM3I)(getProcAddr("glProgramUniform3i")) if gpProgramUniform3i == nil { return errors.New("glProgramUniform3i") } gpProgramUniform3i64ARB = (C.GPPROGRAMUNIFORM3I64ARB)(getProcAddr("glProgramUniform3i64ARB")) gpProgramUniform3i64NV = (C.GPPROGRAMUNIFORM3I64NV)(getProcAddr("glProgramUniform3i64NV")) gpProgramUniform3i64vARB = (C.GPPROGRAMUNIFORM3I64VARB)(getProcAddr("glProgramUniform3i64vARB")) gpProgramUniform3i64vNV = (C.GPPROGRAMUNIFORM3I64VNV)(getProcAddr("glProgramUniform3i64vNV")) gpProgramUniform3iEXT = (C.GPPROGRAMUNIFORM3IEXT)(getProcAddr("glProgramUniform3iEXT")) gpProgramUniform3iv = (C.GPPROGRAMUNIFORM3IV)(getProcAddr("glProgramUniform3iv")) if gpProgramUniform3iv == nil { return errors.New("glProgramUniform3iv") } gpProgramUniform3ivEXT = (C.GPPROGRAMUNIFORM3IVEXT)(getProcAddr("glProgramUniform3ivEXT")) gpProgramUniform3ui = (C.GPPROGRAMUNIFORM3UI)(getProcAddr("glProgramUniform3ui")) if gpProgramUniform3ui == nil { return errors.New("glProgramUniform3ui") } gpProgramUniform3ui64ARB = (C.GPPROGRAMUNIFORM3UI64ARB)(getProcAddr("glProgramUniform3ui64ARB")) gpProgramUniform3ui64NV = (C.GPPROGRAMUNIFORM3UI64NV)(getProcAddr("glProgramUniform3ui64NV")) gpProgramUniform3ui64vARB = (C.GPPROGRAMUNIFORM3UI64VARB)(getProcAddr("glProgramUniform3ui64vARB")) gpProgramUniform3ui64vNV = (C.GPPROGRAMUNIFORM3UI64VNV)(getProcAddr("glProgramUniform3ui64vNV")) gpProgramUniform3uiEXT = (C.GPPROGRAMUNIFORM3UIEXT)(getProcAddr("glProgramUniform3uiEXT")) gpProgramUniform3uiv = (C.GPPROGRAMUNIFORM3UIV)(getProcAddr("glProgramUniform3uiv")) if gpProgramUniform3uiv == nil { return errors.New("glProgramUniform3uiv") } gpProgramUniform3uivEXT = (C.GPPROGRAMUNIFORM3UIVEXT)(getProcAddr("glProgramUniform3uivEXT")) gpProgramUniform4d = (C.GPPROGRAMUNIFORM4D)(getProcAddr("glProgramUniform4d")) if gpProgramUniform4d == nil { return errors.New("glProgramUniform4d") } gpProgramUniform4dEXT = (C.GPPROGRAMUNIFORM4DEXT)(getProcAddr("glProgramUniform4dEXT")) gpProgramUniform4dv = (C.GPPROGRAMUNIFORM4DV)(getProcAddr("glProgramUniform4dv")) if gpProgramUniform4dv == nil { return errors.New("glProgramUniform4dv") } gpProgramUniform4dvEXT = (C.GPPROGRAMUNIFORM4DVEXT)(getProcAddr("glProgramUniform4dvEXT")) gpProgramUniform4f = (C.GPPROGRAMUNIFORM4F)(getProcAddr("glProgramUniform4f")) if gpProgramUniform4f == nil { return errors.New("glProgramUniform4f") } gpProgramUniform4fEXT = (C.GPPROGRAMUNIFORM4FEXT)(getProcAddr("glProgramUniform4fEXT")) gpProgramUniform4fv = (C.GPPROGRAMUNIFORM4FV)(getProcAddr("glProgramUniform4fv")) if gpProgramUniform4fv == nil { return errors.New("glProgramUniform4fv") } gpProgramUniform4fvEXT = (C.GPPROGRAMUNIFORM4FVEXT)(getProcAddr("glProgramUniform4fvEXT")) gpProgramUniform4i = (C.GPPROGRAMUNIFORM4I)(getProcAddr("glProgramUniform4i")) if gpProgramUniform4i == nil { return errors.New("glProgramUniform4i") } gpProgramUniform4i64ARB = (C.GPPROGRAMUNIFORM4I64ARB)(getProcAddr("glProgramUniform4i64ARB")) gpProgramUniform4i64NV = (C.GPPROGRAMUNIFORM4I64NV)(getProcAddr("glProgramUniform4i64NV")) gpProgramUniform4i64vARB = (C.GPPROGRAMUNIFORM4I64VARB)(getProcAddr("glProgramUniform4i64vARB")) gpProgramUniform4i64vNV = (C.GPPROGRAMUNIFORM4I64VNV)(getProcAddr("glProgramUniform4i64vNV")) gpProgramUniform4iEXT = (C.GPPROGRAMUNIFORM4IEXT)(getProcAddr("glProgramUniform4iEXT")) gpProgramUniform4iv = (C.GPPROGRAMUNIFORM4IV)(getProcAddr("glProgramUniform4iv")) if gpProgramUniform4iv == nil { return errors.New("glProgramUniform4iv") } gpProgramUniform4ivEXT = (C.GPPROGRAMUNIFORM4IVEXT)(getProcAddr("glProgramUniform4ivEXT")) gpProgramUniform4ui = (C.GPPROGRAMUNIFORM4UI)(getProcAddr("glProgramUniform4ui")) if gpProgramUniform4ui == nil { return errors.New("glProgramUniform4ui") } gpProgramUniform4ui64ARB = (C.GPPROGRAMUNIFORM4UI64ARB)(getProcAddr("glProgramUniform4ui64ARB")) gpProgramUniform4ui64NV = (C.GPPROGRAMUNIFORM4UI64NV)(getProcAddr("glProgramUniform4ui64NV")) gpProgramUniform4ui64vARB = (C.GPPROGRAMUNIFORM4UI64VARB)(getProcAddr("glProgramUniform4ui64vARB")) gpProgramUniform4ui64vNV = (C.GPPROGRAMUNIFORM4UI64VNV)(getProcAddr("glProgramUniform4ui64vNV")) gpProgramUniform4uiEXT = (C.GPPROGRAMUNIFORM4UIEXT)(getProcAddr("glProgramUniform4uiEXT")) gpProgramUniform4uiv = (C.GPPROGRAMUNIFORM4UIV)(getProcAddr("glProgramUniform4uiv")) if gpProgramUniform4uiv == nil { return errors.New("glProgramUniform4uiv") } gpProgramUniform4uivEXT = (C.GPPROGRAMUNIFORM4UIVEXT)(getProcAddr("glProgramUniform4uivEXT")) gpProgramUniformHandleui64ARB = (C.GPPROGRAMUNIFORMHANDLEUI64ARB)(getProcAddr("glProgramUniformHandleui64ARB")) gpProgramUniformHandleui64NV = (C.GPPROGRAMUNIFORMHANDLEUI64NV)(getProcAddr("glProgramUniformHandleui64NV")) gpProgramUniformHandleui64vARB = (C.GPPROGRAMUNIFORMHANDLEUI64VARB)(getProcAddr("glProgramUniformHandleui64vARB")) gpProgramUniformHandleui64vNV = (C.GPPROGRAMUNIFORMHANDLEUI64VNV)(getProcAddr("glProgramUniformHandleui64vNV")) gpProgramUniformMatrix2dv = (C.GPPROGRAMUNIFORMMATRIX2DV)(getProcAddr("glProgramUniformMatrix2dv")) if gpProgramUniformMatrix2dv == nil { return errors.New("glProgramUniformMatrix2dv") } gpProgramUniformMatrix2dvEXT = (C.GPPROGRAMUNIFORMMATRIX2DVEXT)(getProcAddr("glProgramUniformMatrix2dvEXT")) gpProgramUniformMatrix2fv = (C.GPPROGRAMUNIFORMMATRIX2FV)(getProcAddr("glProgramUniformMatrix2fv")) if gpProgramUniformMatrix2fv == nil { return errors.New("glProgramUniformMatrix2fv") } gpProgramUniformMatrix2fvEXT = (C.GPPROGRAMUNIFORMMATRIX2FVEXT)(getProcAddr("glProgramUniformMatrix2fvEXT")) gpProgramUniformMatrix2x3dv = (C.GPPROGRAMUNIFORMMATRIX2X3DV)(getProcAddr("glProgramUniformMatrix2x3dv")) if gpProgramUniformMatrix2x3dv == nil { return errors.New("glProgramUniformMatrix2x3dv") } gpProgramUniformMatrix2x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3DVEXT)(getProcAddr("glProgramUniformMatrix2x3dvEXT")) gpProgramUniformMatrix2x3fv = (C.GPPROGRAMUNIFORMMATRIX2X3FV)(getProcAddr("glProgramUniformMatrix2x3fv")) if gpProgramUniformMatrix2x3fv == nil { return errors.New("glProgramUniformMatrix2x3fv") } gpProgramUniformMatrix2x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3FVEXT)(getProcAddr("glProgramUniformMatrix2x3fvEXT")) gpProgramUniformMatrix2x4dv = (C.GPPROGRAMUNIFORMMATRIX2X4DV)(getProcAddr("glProgramUniformMatrix2x4dv")) if gpProgramUniformMatrix2x4dv == nil { return errors.New("glProgramUniformMatrix2x4dv") } gpProgramUniformMatrix2x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4DVEXT)(getProcAddr("glProgramUniformMatrix2x4dvEXT")) gpProgramUniformMatrix2x4fv = (C.GPPROGRAMUNIFORMMATRIX2X4FV)(getProcAddr("glProgramUniformMatrix2x4fv")) if gpProgramUniformMatrix2x4fv == nil { return errors.New("glProgramUniformMatrix2x4fv") } gpProgramUniformMatrix2x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4FVEXT)(getProcAddr("glProgramUniformMatrix2x4fvEXT")) gpProgramUniformMatrix3dv = (C.GPPROGRAMUNIFORMMATRIX3DV)(getProcAddr("glProgramUniformMatrix3dv")) if gpProgramUniformMatrix3dv == nil { return errors.New("glProgramUniformMatrix3dv") } gpProgramUniformMatrix3dvEXT = (C.GPPROGRAMUNIFORMMATRIX3DVEXT)(getProcAddr("glProgramUniformMatrix3dvEXT")) gpProgramUniformMatrix3fv = (C.GPPROGRAMUNIFORMMATRIX3FV)(getProcAddr("glProgramUniformMatrix3fv")) if gpProgramUniformMatrix3fv == nil { return errors.New("glProgramUniformMatrix3fv") } gpProgramUniformMatrix3fvEXT = (C.GPPROGRAMUNIFORMMATRIX3FVEXT)(getProcAddr("glProgramUniformMatrix3fvEXT")) gpProgramUniformMatrix3x2dv = (C.GPPROGRAMUNIFORMMATRIX3X2DV)(getProcAddr("glProgramUniformMatrix3x2dv")) if gpProgramUniformMatrix3x2dv == nil { return errors.New("glProgramUniformMatrix3x2dv") } gpProgramUniformMatrix3x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2DVEXT)(getProcAddr("glProgramUniformMatrix3x2dvEXT")) gpProgramUniformMatrix3x2fv = (C.GPPROGRAMUNIFORMMATRIX3X2FV)(getProcAddr("glProgramUniformMatrix3x2fv")) if gpProgramUniformMatrix3x2fv == nil { return errors.New("glProgramUniformMatrix3x2fv") } gpProgramUniformMatrix3x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2FVEXT)(getProcAddr("glProgramUniformMatrix3x2fvEXT")) gpProgramUniformMatrix3x4dv = (C.GPPROGRAMUNIFORMMATRIX3X4DV)(getProcAddr("glProgramUniformMatrix3x4dv")) if gpProgramUniformMatrix3x4dv == nil { return errors.New("glProgramUniformMatrix3x4dv") } gpProgramUniformMatrix3x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4DVEXT)(getProcAddr("glProgramUniformMatrix3x4dvEXT")) gpProgramUniformMatrix3x4fv = (C.GPPROGRAMUNIFORMMATRIX3X4FV)(getProcAddr("glProgramUniformMatrix3x4fv")) if gpProgramUniformMatrix3x4fv == nil { return errors.New("glProgramUniformMatrix3x4fv") } gpProgramUniformMatrix3x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4FVEXT)(getProcAddr("glProgramUniformMatrix3x4fvEXT")) gpProgramUniformMatrix4dv = (C.GPPROGRAMUNIFORMMATRIX4DV)(getProcAddr("glProgramUniformMatrix4dv")) if gpProgramUniformMatrix4dv == nil { return errors.New("glProgramUniformMatrix4dv") } gpProgramUniformMatrix4dvEXT = (C.GPPROGRAMUNIFORMMATRIX4DVEXT)(getProcAddr("glProgramUniformMatrix4dvEXT")) gpProgramUniformMatrix4fv = (C.GPPROGRAMUNIFORMMATRIX4FV)(getProcAddr("glProgramUniformMatrix4fv")) if gpProgramUniformMatrix4fv == nil { return errors.New("glProgramUniformMatrix4fv") } gpProgramUniformMatrix4fvEXT = (C.GPPROGRAMUNIFORMMATRIX4FVEXT)(getProcAddr("glProgramUniformMatrix4fvEXT")) gpProgramUniformMatrix4x2dv = (C.GPPROGRAMUNIFORMMATRIX4X2DV)(getProcAddr("glProgramUniformMatrix4x2dv")) if gpProgramUniformMatrix4x2dv == nil { return errors.New("glProgramUniformMatrix4x2dv") } gpProgramUniformMatrix4x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2DVEXT)(getProcAddr("glProgramUniformMatrix4x2dvEXT")) gpProgramUniformMatrix4x2fv = (C.GPPROGRAMUNIFORMMATRIX4X2FV)(getProcAddr("glProgramUniformMatrix4x2fv")) if gpProgramUniformMatrix4x2fv == nil { return errors.New("glProgramUniformMatrix4x2fv") } gpProgramUniformMatrix4x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2FVEXT)(getProcAddr("glProgramUniformMatrix4x2fvEXT")) gpProgramUniformMatrix4x3dv = (C.GPPROGRAMUNIFORMMATRIX4X3DV)(getProcAddr("glProgramUniformMatrix4x3dv")) if gpProgramUniformMatrix4x3dv == nil { return errors.New("glProgramUniformMatrix4x3dv") } gpProgramUniformMatrix4x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3DVEXT)(getProcAddr("glProgramUniformMatrix4x3dvEXT")) gpProgramUniformMatrix4x3fv = (C.GPPROGRAMUNIFORMMATRIX4X3FV)(getProcAddr("glProgramUniformMatrix4x3fv")) if gpProgramUniformMatrix4x3fv == nil { return errors.New("glProgramUniformMatrix4x3fv") } gpProgramUniformMatrix4x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3FVEXT)(getProcAddr("glProgramUniformMatrix4x3fvEXT")) gpProgramUniformui64NV = (C.GPPROGRAMUNIFORMUI64NV)(getProcAddr("glProgramUniformui64NV")) gpProgramUniformui64vNV = (C.GPPROGRAMUNIFORMUI64VNV)(getProcAddr("glProgramUniformui64vNV")) gpProgramVertexLimitNV = (C.GPPROGRAMVERTEXLIMITNV)(getProcAddr("glProgramVertexLimitNV")) gpProvokingVertex = (C.GPPROVOKINGVERTEX)(getProcAddr("glProvokingVertex")) if gpProvokingVertex == nil { return errors.New("glProvokingVertex") } gpProvokingVertexEXT = (C.GPPROVOKINGVERTEXEXT)(getProcAddr("glProvokingVertexEXT")) gpPushAttrib = (C.GPPUSHATTRIB)(getProcAddr("glPushAttrib")) if gpPushAttrib == nil { return errors.New("glPushAttrib") } gpPushClientAttrib = (C.GPPUSHCLIENTATTRIB)(getProcAddr("glPushClientAttrib")) if gpPushClientAttrib == nil { return errors.New("glPushClientAttrib") } gpPushClientAttribDefaultEXT = (C.GPPUSHCLIENTATTRIBDEFAULTEXT)(getProcAddr("glPushClientAttribDefaultEXT")) gpPushDebugGroup = (C.GPPUSHDEBUGGROUP)(getProcAddr("glPushDebugGroup")) gpPushDebugGroupKHR = (C.GPPUSHDEBUGGROUPKHR)(getProcAddr("glPushDebugGroupKHR")) gpPushGroupMarkerEXT = (C.GPPUSHGROUPMARKEREXT)(getProcAddr("glPushGroupMarkerEXT")) gpPushMatrix = (C.GPPUSHMATRIX)(getProcAddr("glPushMatrix")) if gpPushMatrix == nil { return errors.New("glPushMatrix") } gpPushName = (C.GPPUSHNAME)(getProcAddr("glPushName")) if gpPushName == nil { return errors.New("glPushName") } gpQueryCounter = (C.GPQUERYCOUNTER)(getProcAddr("glQueryCounter")) if gpQueryCounter == nil { return errors.New("glQueryCounter") } gpQueryMatrixxOES = (C.GPQUERYMATRIXXOES)(getProcAddr("glQueryMatrixxOES")) gpQueryObjectParameteruiAMD = (C.GPQUERYOBJECTPARAMETERUIAMD)(getProcAddr("glQueryObjectParameteruiAMD")) gpQueryResourceNV = (C.GPQUERYRESOURCENV)(getProcAddr("glQueryResourceNV")) gpQueryResourceTagNV = (C.GPQUERYRESOURCETAGNV)(getProcAddr("glQueryResourceTagNV")) gpRasterPos2d = (C.GPRASTERPOS2D)(getProcAddr("glRasterPos2d")) if gpRasterPos2d == nil { return errors.New("glRasterPos2d") } gpRasterPos2dv = (C.GPRASTERPOS2DV)(getProcAddr("glRasterPos2dv")) if gpRasterPos2dv == nil { return errors.New("glRasterPos2dv") } gpRasterPos2f = (C.GPRASTERPOS2F)(getProcAddr("glRasterPos2f")) if gpRasterPos2f == nil { return errors.New("glRasterPos2f") } gpRasterPos2fv = (C.GPRASTERPOS2FV)(getProcAddr("glRasterPos2fv")) if gpRasterPos2fv == nil { return errors.New("glRasterPos2fv") } gpRasterPos2i = (C.GPRASTERPOS2I)(getProcAddr("glRasterPos2i")) if gpRasterPos2i == nil { return errors.New("glRasterPos2i") } gpRasterPos2iv = (C.GPRASTERPOS2IV)(getProcAddr("glRasterPos2iv")) if gpRasterPos2iv == nil { return errors.New("glRasterPos2iv") } gpRasterPos2s = (C.GPRASTERPOS2S)(getProcAddr("glRasterPos2s")) if gpRasterPos2s == nil { return errors.New("glRasterPos2s") } gpRasterPos2sv = (C.GPRASTERPOS2SV)(getProcAddr("glRasterPos2sv")) if gpRasterPos2sv == nil { return errors.New("glRasterPos2sv") } gpRasterPos2xOES = (C.GPRASTERPOS2XOES)(getProcAddr("glRasterPos2xOES")) gpRasterPos2xvOES = (C.GPRASTERPOS2XVOES)(getProcAddr("glRasterPos2xvOES")) gpRasterPos3d = (C.GPRASTERPOS3D)(getProcAddr("glRasterPos3d")) if gpRasterPos3d == nil { return errors.New("glRasterPos3d") } gpRasterPos3dv = (C.GPRASTERPOS3DV)(getProcAddr("glRasterPos3dv")) if gpRasterPos3dv == nil { return errors.New("glRasterPos3dv") } gpRasterPos3f = (C.GPRASTERPOS3F)(getProcAddr("glRasterPos3f")) if gpRasterPos3f == nil { return errors.New("glRasterPos3f") } gpRasterPos3fv = (C.GPRASTERPOS3FV)(getProcAddr("glRasterPos3fv")) if gpRasterPos3fv == nil { return errors.New("glRasterPos3fv") } gpRasterPos3i = (C.GPRASTERPOS3I)(getProcAddr("glRasterPos3i")) if gpRasterPos3i == nil { return errors.New("glRasterPos3i") } gpRasterPos3iv = (C.GPRASTERPOS3IV)(getProcAddr("glRasterPos3iv")) if gpRasterPos3iv == nil { return errors.New("glRasterPos3iv") } gpRasterPos3s = (C.GPRASTERPOS3S)(getProcAddr("glRasterPos3s")) if gpRasterPos3s == nil { return errors.New("glRasterPos3s") } gpRasterPos3sv = (C.GPRASTERPOS3SV)(getProcAddr("glRasterPos3sv")) if gpRasterPos3sv == nil { return errors.New("glRasterPos3sv") } gpRasterPos3xOES = (C.GPRASTERPOS3XOES)(getProcAddr("glRasterPos3xOES")) gpRasterPos3xvOES = (C.GPRASTERPOS3XVOES)(getProcAddr("glRasterPos3xvOES")) gpRasterPos4d = (C.GPRASTERPOS4D)(getProcAddr("glRasterPos4d")) if gpRasterPos4d == nil { return errors.New("glRasterPos4d") } gpRasterPos4dv = (C.GPRASTERPOS4DV)(getProcAddr("glRasterPos4dv")) if gpRasterPos4dv == nil { return errors.New("glRasterPos4dv") } gpRasterPos4f = (C.GPRASTERPOS4F)(getProcAddr("glRasterPos4f")) if gpRasterPos4f == nil { return errors.New("glRasterPos4f") } gpRasterPos4fv = (C.GPRASTERPOS4FV)(getProcAddr("glRasterPos4fv")) if gpRasterPos4fv == nil { return errors.New("glRasterPos4fv") } gpRasterPos4i = (C.GPRASTERPOS4I)(getProcAddr("glRasterPos4i")) if gpRasterPos4i == nil { return errors.New("glRasterPos4i") } gpRasterPos4iv = (C.GPRASTERPOS4IV)(getProcAddr("glRasterPos4iv")) if gpRasterPos4iv == nil { return errors.New("glRasterPos4iv") } gpRasterPos4s = (C.GPRASTERPOS4S)(getProcAddr("glRasterPos4s")) if gpRasterPos4s == nil { return errors.New("glRasterPos4s") } gpRasterPos4sv = (C.GPRASTERPOS4SV)(getProcAddr("glRasterPos4sv")) if gpRasterPos4sv == nil { return errors.New("glRasterPos4sv") } gpRasterPos4xOES = (C.GPRASTERPOS4XOES)(getProcAddr("glRasterPos4xOES")) gpRasterPos4xvOES = (C.GPRASTERPOS4XVOES)(getProcAddr("glRasterPos4xvOES")) gpRasterSamplesEXT = (C.GPRASTERSAMPLESEXT)(getProcAddr("glRasterSamplesEXT")) gpReadBuffer = (C.GPREADBUFFER)(getProcAddr("glReadBuffer")) if gpReadBuffer == nil { return errors.New("glReadBuffer") } gpReadInstrumentsSGIX = (C.GPREADINSTRUMENTSSGIX)(getProcAddr("glReadInstrumentsSGIX")) gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels")) if gpReadPixels == nil { return errors.New("glReadPixels") } gpReadnPixels = (C.GPREADNPIXELS)(getProcAddr("glReadnPixels")) gpReadnPixelsARB = (C.GPREADNPIXELSARB)(getProcAddr("glReadnPixelsARB")) gpReadnPixelsKHR = (C.GPREADNPIXELSKHR)(getProcAddr("glReadnPixelsKHR")) gpRectd = (C.GPRECTD)(getProcAddr("glRectd")) if gpRectd == nil { return errors.New("glRectd") } gpRectdv = (C.GPRECTDV)(getProcAddr("glRectdv")) if gpRectdv == nil { return errors.New("glRectdv") } gpRectf = (C.GPRECTF)(getProcAddr("glRectf")) if gpRectf == nil { return errors.New("glRectf") } gpRectfv = (C.GPRECTFV)(getProcAddr("glRectfv")) if gpRectfv == nil { return errors.New("glRectfv") } gpRecti = (C.GPRECTI)(getProcAddr("glRecti")) if gpRecti == nil { return errors.New("glRecti") } gpRectiv = (C.GPRECTIV)(getProcAddr("glRectiv")) if gpRectiv == nil { return errors.New("glRectiv") } gpRects = (C.GPRECTS)(getProcAddr("glRects")) if gpRects == nil { return errors.New("glRects") } gpRectsv = (C.GPRECTSV)(getProcAddr("glRectsv")) if gpRectsv == nil { return errors.New("glRectsv") } gpRectxOES = (C.GPRECTXOES)(getProcAddr("glRectxOES")) gpRectxvOES = (C.GPRECTXVOES)(getProcAddr("glRectxvOES")) gpReferencePlaneSGIX = (C.GPREFERENCEPLANESGIX)(getProcAddr("glReferencePlaneSGIX")) gpReleaseKeyedMutexWin32EXT = (C.GPRELEASEKEYEDMUTEXWIN32EXT)(getProcAddr("glReleaseKeyedMutexWin32EXT")) gpReleaseShaderCompiler = (C.GPRELEASESHADERCOMPILER)(getProcAddr("glReleaseShaderCompiler")) if gpReleaseShaderCompiler == nil { return errors.New("glReleaseShaderCompiler") } gpRenderGpuMaskNV = (C.GPRENDERGPUMASKNV)(getProcAddr("glRenderGpuMaskNV")) gpRenderMode = (C.GPRENDERMODE)(getProcAddr("glRenderMode")) if gpRenderMode == nil { return errors.New("glRenderMode") } gpRenderbufferStorage = (C.GPRENDERBUFFERSTORAGE)(getProcAddr("glRenderbufferStorage")) if gpRenderbufferStorage == nil { return errors.New("glRenderbufferStorage") } gpRenderbufferStorageEXT = (C.GPRENDERBUFFERSTORAGEEXT)(getProcAddr("glRenderbufferStorageEXT")) gpRenderbufferStorageMultisample = (C.GPRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr("glRenderbufferStorageMultisample")) if gpRenderbufferStorageMultisample == nil { return errors.New("glRenderbufferStorageMultisample") } gpRenderbufferStorageMultisampleCoverageNV = (C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(getProcAddr("glRenderbufferStorageMultisampleCoverageNV")) gpRenderbufferStorageMultisampleEXT = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr("glRenderbufferStorageMultisampleEXT")) gpReplacementCodePointerSUN = (C.GPREPLACEMENTCODEPOINTERSUN)(getProcAddr("glReplacementCodePointerSUN")) gpReplacementCodeubSUN = (C.GPREPLACEMENTCODEUBSUN)(getProcAddr("glReplacementCodeubSUN")) gpReplacementCodeubvSUN = (C.GPREPLACEMENTCODEUBVSUN)(getProcAddr("glReplacementCodeubvSUN")) gpReplacementCodeuiColor3fVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor3fVertex3fSUN")) gpReplacementCodeuiColor3fVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor3fVertex3fvSUN")) gpReplacementCodeuiColor4fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor4fNormal3fVertex3fSUN")) gpReplacementCodeuiColor4fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) gpReplacementCodeuiColor4ubVertex3fSUN = (C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FSUN)(getProcAddr("glReplacementCodeuiColor4ubVertex3fSUN")) gpReplacementCodeuiColor4ubVertex3fvSUN = (C.GPREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiColor4ubVertex3fvSUN")) gpReplacementCodeuiNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiNormal3fVertex3fSUN")) gpReplacementCodeuiNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUINORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiNormal3fVertex3fvSUN")) gpReplacementCodeuiSUN = (C.GPREPLACEMENTCODEUISUN)(getProcAddr("glReplacementCodeuiSUN")) gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) gpReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) gpReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) gpReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) gpReplacementCodeuiTexCoord2fVertex3fSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN)(getProcAddr("glReplacementCodeuiTexCoord2fVertex3fSUN")) gpReplacementCodeuiTexCoord2fVertex3fvSUN = (C.GPREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiTexCoord2fVertex3fvSUN")) gpReplacementCodeuiVertex3fSUN = (C.GPREPLACEMENTCODEUIVERTEX3FSUN)(getProcAddr("glReplacementCodeuiVertex3fSUN")) gpReplacementCodeuiVertex3fvSUN = (C.GPREPLACEMENTCODEUIVERTEX3FVSUN)(getProcAddr("glReplacementCodeuiVertex3fvSUN")) gpReplacementCodeuivSUN = (C.GPREPLACEMENTCODEUIVSUN)(getProcAddr("glReplacementCodeuivSUN")) gpReplacementCodeusSUN = (C.GPREPLACEMENTCODEUSSUN)(getProcAddr("glReplacementCodeusSUN")) gpReplacementCodeusvSUN = (C.GPREPLACEMENTCODEUSVSUN)(getProcAddr("glReplacementCodeusvSUN")) gpRequestResidentProgramsNV = (C.GPREQUESTRESIDENTPROGRAMSNV)(getProcAddr("glRequestResidentProgramsNV")) gpResetHistogram = (C.GPRESETHISTOGRAM)(getProcAddr("glResetHistogram")) gpResetHistogramEXT = (C.GPRESETHISTOGRAMEXT)(getProcAddr("glResetHistogramEXT")) gpResetMinmax = (C.GPRESETMINMAX)(getProcAddr("glResetMinmax")) gpResetMinmaxEXT = (C.GPRESETMINMAXEXT)(getProcAddr("glResetMinmaxEXT")) gpResizeBuffersMESA = (C.GPRESIZEBUFFERSMESA)(getProcAddr("glResizeBuffersMESA")) gpResolveDepthValuesNV = (C.GPRESOLVEDEPTHVALUESNV)(getProcAddr("glResolveDepthValuesNV")) gpResumeTransformFeedback = (C.GPRESUMETRANSFORMFEEDBACK)(getProcAddr("glResumeTransformFeedback")) if gpResumeTransformFeedback == nil { return errors.New("glResumeTransformFeedback") } gpResumeTransformFeedbackNV = (C.GPRESUMETRANSFORMFEEDBACKNV)(getProcAddr("glResumeTransformFeedbackNV")) gpRotated = (C.GPROTATED)(getProcAddr("glRotated")) if gpRotated == nil { return errors.New("glRotated") } gpRotatef = (C.GPROTATEF)(getProcAddr("glRotatef")) if gpRotatef == nil { return errors.New("glRotatef") } gpRotatexOES = (C.GPROTATEXOES)(getProcAddr("glRotatexOES")) gpSampleCoverage = (C.GPSAMPLECOVERAGE)(getProcAddr("glSampleCoverage")) if gpSampleCoverage == nil { return errors.New("glSampleCoverage") } gpSampleCoverageARB = (C.GPSAMPLECOVERAGEARB)(getProcAddr("glSampleCoverageARB")) gpSampleCoveragexOES = (C.GPSAMPLECOVERAGEXOES)(getProcAddr("glSampleCoveragexOES")) gpSampleMapATI = (C.GPSAMPLEMAPATI)(getProcAddr("glSampleMapATI")) gpSampleMaskEXT = (C.GPSAMPLEMASKEXT)(getProcAddr("glSampleMaskEXT")) gpSampleMaskIndexedNV = (C.GPSAMPLEMASKINDEXEDNV)(getProcAddr("glSampleMaskIndexedNV")) gpSampleMaskSGIS = (C.GPSAMPLEMASKSGIS)(getProcAddr("glSampleMaskSGIS")) gpSampleMaski = (C.GPSAMPLEMASKI)(getProcAddr("glSampleMaski")) if gpSampleMaski == nil { return errors.New("glSampleMaski") } gpSamplePatternEXT = (C.GPSAMPLEPATTERNEXT)(getProcAddr("glSamplePatternEXT")) gpSamplePatternSGIS = (C.GPSAMPLEPATTERNSGIS)(getProcAddr("glSamplePatternSGIS")) gpSamplerParameterIiv = (C.GPSAMPLERPARAMETERIIV)(getProcAddr("glSamplerParameterIiv")) if gpSamplerParameterIiv == nil { return errors.New("glSamplerParameterIiv") } gpSamplerParameterIuiv = (C.GPSAMPLERPARAMETERIUIV)(getProcAddr("glSamplerParameterIuiv")) if gpSamplerParameterIuiv == nil { return errors.New("glSamplerParameterIuiv") } gpSamplerParameterf = (C.GPSAMPLERPARAMETERF)(getProcAddr("glSamplerParameterf")) if gpSamplerParameterf == nil { return errors.New("glSamplerParameterf") } gpSamplerParameterfv = (C.GPSAMPLERPARAMETERFV)(getProcAddr("glSamplerParameterfv")) if gpSamplerParameterfv == nil { return errors.New("glSamplerParameterfv") } gpSamplerParameteri = (C.GPSAMPLERPARAMETERI)(getProcAddr("glSamplerParameteri")) if gpSamplerParameteri == nil { return errors.New("glSamplerParameteri") } gpSamplerParameteriv = (C.GPSAMPLERPARAMETERIV)(getProcAddr("glSamplerParameteriv")) if gpSamplerParameteriv == nil { return errors.New("glSamplerParameteriv") } gpScaled = (C.GPSCALED)(getProcAddr("glScaled")) if gpScaled == nil { return errors.New("glScaled") } gpScalef = (C.GPSCALEF)(getProcAddr("glScalef")) if gpScalef == nil { return errors.New("glScalef") } gpScalexOES = (C.GPSCALEXOES)(getProcAddr("glScalexOES")) gpScissor = (C.GPSCISSOR)(getProcAddr("glScissor")) if gpScissor == nil { return errors.New("glScissor") } gpScissorArrayv = (C.GPSCISSORARRAYV)(getProcAddr("glScissorArrayv")) if gpScissorArrayv == nil { return errors.New("glScissorArrayv") } gpScissorIndexed = (C.GPSCISSORINDEXED)(getProcAddr("glScissorIndexed")) if gpScissorIndexed == nil { return errors.New("glScissorIndexed") } gpScissorIndexedv = (C.GPSCISSORINDEXEDV)(getProcAddr("glScissorIndexedv")) if gpScissorIndexedv == nil { return errors.New("glScissorIndexedv") } gpSecondaryColor3b = (C.GPSECONDARYCOLOR3B)(getProcAddr("glSecondaryColor3b")) if gpSecondaryColor3b == nil { return errors.New("glSecondaryColor3b") } gpSecondaryColor3bEXT = (C.GPSECONDARYCOLOR3BEXT)(getProcAddr("glSecondaryColor3bEXT")) gpSecondaryColor3bv = (C.GPSECONDARYCOLOR3BV)(getProcAddr("glSecondaryColor3bv")) if gpSecondaryColor3bv == nil { return errors.New("glSecondaryColor3bv") } gpSecondaryColor3bvEXT = (C.GPSECONDARYCOLOR3BVEXT)(getProcAddr("glSecondaryColor3bvEXT")) gpSecondaryColor3d = (C.GPSECONDARYCOLOR3D)(getProcAddr("glSecondaryColor3d")) if gpSecondaryColor3d == nil { return errors.New("glSecondaryColor3d") } gpSecondaryColor3dEXT = (C.GPSECONDARYCOLOR3DEXT)(getProcAddr("glSecondaryColor3dEXT")) gpSecondaryColor3dv = (C.GPSECONDARYCOLOR3DV)(getProcAddr("glSecondaryColor3dv")) if gpSecondaryColor3dv == nil { return errors.New("glSecondaryColor3dv") } gpSecondaryColor3dvEXT = (C.GPSECONDARYCOLOR3DVEXT)(getProcAddr("glSecondaryColor3dvEXT")) gpSecondaryColor3f = (C.GPSECONDARYCOLOR3F)(getProcAddr("glSecondaryColor3f")) if gpSecondaryColor3f == nil { return errors.New("glSecondaryColor3f") } gpSecondaryColor3fEXT = (C.GPSECONDARYCOLOR3FEXT)(getProcAddr("glSecondaryColor3fEXT")) gpSecondaryColor3fv = (C.GPSECONDARYCOLOR3FV)(getProcAddr("glSecondaryColor3fv")) if gpSecondaryColor3fv == nil { return errors.New("glSecondaryColor3fv") } gpSecondaryColor3fvEXT = (C.GPSECONDARYCOLOR3FVEXT)(getProcAddr("glSecondaryColor3fvEXT")) gpSecondaryColor3hNV = (C.GPSECONDARYCOLOR3HNV)(getProcAddr("glSecondaryColor3hNV")) gpSecondaryColor3hvNV = (C.GPSECONDARYCOLOR3HVNV)(getProcAddr("glSecondaryColor3hvNV")) gpSecondaryColor3i = (C.GPSECONDARYCOLOR3I)(getProcAddr("glSecondaryColor3i")) if gpSecondaryColor3i == nil { return errors.New("glSecondaryColor3i") } gpSecondaryColor3iEXT = (C.GPSECONDARYCOLOR3IEXT)(getProcAddr("glSecondaryColor3iEXT")) gpSecondaryColor3iv = (C.GPSECONDARYCOLOR3IV)(getProcAddr("glSecondaryColor3iv")) if gpSecondaryColor3iv == nil { return errors.New("glSecondaryColor3iv") } gpSecondaryColor3ivEXT = (C.GPSECONDARYCOLOR3IVEXT)(getProcAddr("glSecondaryColor3ivEXT")) gpSecondaryColor3s = (C.GPSECONDARYCOLOR3S)(getProcAddr("glSecondaryColor3s")) if gpSecondaryColor3s == nil { return errors.New("glSecondaryColor3s") } gpSecondaryColor3sEXT = (C.GPSECONDARYCOLOR3SEXT)(getProcAddr("glSecondaryColor3sEXT")) gpSecondaryColor3sv = (C.GPSECONDARYCOLOR3SV)(getProcAddr("glSecondaryColor3sv")) if gpSecondaryColor3sv == nil { return errors.New("glSecondaryColor3sv") } gpSecondaryColor3svEXT = (C.GPSECONDARYCOLOR3SVEXT)(getProcAddr("glSecondaryColor3svEXT")) gpSecondaryColor3ub = (C.GPSECONDARYCOLOR3UB)(getProcAddr("glSecondaryColor3ub")) if gpSecondaryColor3ub == nil { return errors.New("glSecondaryColor3ub") } gpSecondaryColor3ubEXT = (C.GPSECONDARYCOLOR3UBEXT)(getProcAddr("glSecondaryColor3ubEXT")) gpSecondaryColor3ubv = (C.GPSECONDARYCOLOR3UBV)(getProcAddr("glSecondaryColor3ubv")) if gpSecondaryColor3ubv == nil { return errors.New("glSecondaryColor3ubv") } gpSecondaryColor3ubvEXT = (C.GPSECONDARYCOLOR3UBVEXT)(getProcAddr("glSecondaryColor3ubvEXT")) gpSecondaryColor3ui = (C.GPSECONDARYCOLOR3UI)(getProcAddr("glSecondaryColor3ui")) if gpSecondaryColor3ui == nil { return errors.New("glSecondaryColor3ui") } gpSecondaryColor3uiEXT = (C.GPSECONDARYCOLOR3UIEXT)(getProcAddr("glSecondaryColor3uiEXT")) gpSecondaryColor3uiv = (C.GPSECONDARYCOLOR3UIV)(getProcAddr("glSecondaryColor3uiv")) if gpSecondaryColor3uiv == nil { return errors.New("glSecondaryColor3uiv") } gpSecondaryColor3uivEXT = (C.GPSECONDARYCOLOR3UIVEXT)(getProcAddr("glSecondaryColor3uivEXT")) gpSecondaryColor3us = (C.GPSECONDARYCOLOR3US)(getProcAddr("glSecondaryColor3us")) if gpSecondaryColor3us == nil { return errors.New("glSecondaryColor3us") } gpSecondaryColor3usEXT = (C.GPSECONDARYCOLOR3USEXT)(getProcAddr("glSecondaryColor3usEXT")) gpSecondaryColor3usv = (C.GPSECONDARYCOLOR3USV)(getProcAddr("glSecondaryColor3usv")) if gpSecondaryColor3usv == nil { return errors.New("glSecondaryColor3usv") } gpSecondaryColor3usvEXT = (C.GPSECONDARYCOLOR3USVEXT)(getProcAddr("glSecondaryColor3usvEXT")) gpSecondaryColorFormatNV = (C.GPSECONDARYCOLORFORMATNV)(getProcAddr("glSecondaryColorFormatNV")) gpSecondaryColorP3ui = (C.GPSECONDARYCOLORP3UI)(getProcAddr("glSecondaryColorP3ui")) if gpSecondaryColorP3ui == nil { return errors.New("glSecondaryColorP3ui") } gpSecondaryColorP3uiv = (C.GPSECONDARYCOLORP3UIV)(getProcAddr("glSecondaryColorP3uiv")) if gpSecondaryColorP3uiv == nil { return errors.New("glSecondaryColorP3uiv") } gpSecondaryColorPointer = (C.GPSECONDARYCOLORPOINTER)(getProcAddr("glSecondaryColorPointer")) if gpSecondaryColorPointer == nil { return errors.New("glSecondaryColorPointer") } gpSecondaryColorPointerEXT = (C.GPSECONDARYCOLORPOINTEREXT)(getProcAddr("glSecondaryColorPointerEXT")) gpSecondaryColorPointerListIBM = (C.GPSECONDARYCOLORPOINTERLISTIBM)(getProcAddr("glSecondaryColorPointerListIBM")) gpSelectBuffer = (C.GPSELECTBUFFER)(getProcAddr("glSelectBuffer")) if gpSelectBuffer == nil { return errors.New("glSelectBuffer") } gpSelectPerfMonitorCountersAMD = (C.GPSELECTPERFMONITORCOUNTERSAMD)(getProcAddr("glSelectPerfMonitorCountersAMD")) gpSemaphoreParameterui64vEXT = (C.GPSEMAPHOREPARAMETERUI64VEXT)(getProcAddr("glSemaphoreParameterui64vEXT")) gpSeparableFilter2D = (C.GPSEPARABLEFILTER2D)(getProcAddr("glSeparableFilter2D")) gpSeparableFilter2DEXT = (C.GPSEPARABLEFILTER2DEXT)(getProcAddr("glSeparableFilter2DEXT")) gpSetFenceAPPLE = (C.GPSETFENCEAPPLE)(getProcAddr("glSetFenceAPPLE")) gpSetFenceNV = (C.GPSETFENCENV)(getProcAddr("glSetFenceNV")) gpSetFragmentShaderConstantATI = (C.GPSETFRAGMENTSHADERCONSTANTATI)(getProcAddr("glSetFragmentShaderConstantATI")) gpSetInvariantEXT = (C.GPSETINVARIANTEXT)(getProcAddr("glSetInvariantEXT")) gpSetLocalConstantEXT = (C.GPSETLOCALCONSTANTEXT)(getProcAddr("glSetLocalConstantEXT")) gpSetMultisamplefvAMD = (C.GPSETMULTISAMPLEFVAMD)(getProcAddr("glSetMultisamplefvAMD")) gpShadeModel = (C.GPSHADEMODEL)(getProcAddr("glShadeModel")) if gpShadeModel == nil { return errors.New("glShadeModel") } gpShaderBinary = (C.GPSHADERBINARY)(getProcAddr("glShaderBinary")) if gpShaderBinary == nil { return errors.New("glShaderBinary") } gpShaderOp1EXT = (C.GPSHADEROP1EXT)(getProcAddr("glShaderOp1EXT")) gpShaderOp2EXT = (C.GPSHADEROP2EXT)(getProcAddr("glShaderOp2EXT")) gpShaderOp3EXT = (C.GPSHADEROP3EXT)(getProcAddr("glShaderOp3EXT")) gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource")) if gpShaderSource == nil { return errors.New("glShaderSource") } gpShaderSourceARB = (C.GPSHADERSOURCEARB)(getProcAddr("glShaderSourceARB")) gpShaderStorageBlockBinding = (C.GPSHADERSTORAGEBLOCKBINDING)(getProcAddr("glShaderStorageBlockBinding")) gpSharpenTexFuncSGIS = (C.GPSHARPENTEXFUNCSGIS)(getProcAddr("glSharpenTexFuncSGIS")) gpSignalSemaphoreEXT = (C.GPSIGNALSEMAPHOREEXT)(getProcAddr("glSignalSemaphoreEXT")) gpSignalVkFenceNV = (C.GPSIGNALVKFENCENV)(getProcAddr("glSignalVkFenceNV")) gpSignalVkSemaphoreNV = (C.GPSIGNALVKSEMAPHORENV)(getProcAddr("glSignalVkSemaphoreNV")) gpSpecializeShaderARB = (C.GPSPECIALIZESHADERARB)(getProcAddr("glSpecializeShaderARB")) gpSpriteParameterfSGIX = (C.GPSPRITEPARAMETERFSGIX)(getProcAddr("glSpriteParameterfSGIX")) gpSpriteParameterfvSGIX = (C.GPSPRITEPARAMETERFVSGIX)(getProcAddr("glSpriteParameterfvSGIX")) gpSpriteParameteriSGIX = (C.GPSPRITEPARAMETERISGIX)(getProcAddr("glSpriteParameteriSGIX")) gpSpriteParameterivSGIX = (C.GPSPRITEPARAMETERIVSGIX)(getProcAddr("glSpriteParameterivSGIX")) gpStartInstrumentsSGIX = (C.GPSTARTINSTRUMENTSSGIX)(getProcAddr("glStartInstrumentsSGIX")) gpStateCaptureNV = (C.GPSTATECAPTURENV)(getProcAddr("glStateCaptureNV")) gpStencilClearTagEXT = (C.GPSTENCILCLEARTAGEXT)(getProcAddr("glStencilClearTagEXT")) gpStencilFillPathInstancedNV = (C.GPSTENCILFILLPATHINSTANCEDNV)(getProcAddr("glStencilFillPathInstancedNV")) gpStencilFillPathNV = (C.GPSTENCILFILLPATHNV)(getProcAddr("glStencilFillPathNV")) gpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr("glStencilFunc")) if gpStencilFunc == nil { return errors.New("glStencilFunc") } gpStencilFuncSeparate = (C.GPSTENCILFUNCSEPARATE)(getProcAddr("glStencilFuncSeparate")) if gpStencilFuncSeparate == nil { return errors.New("glStencilFuncSeparate") } gpStencilFuncSeparateATI = (C.GPSTENCILFUNCSEPARATEATI)(getProcAddr("glStencilFuncSeparateATI")) gpStencilMask = (C.GPSTENCILMASK)(getProcAddr("glStencilMask")) if gpStencilMask == nil { return errors.New("glStencilMask") } gpStencilMaskSeparate = (C.GPSTENCILMASKSEPARATE)(getProcAddr("glStencilMaskSeparate")) if gpStencilMaskSeparate == nil { return errors.New("glStencilMaskSeparate") } gpStencilOp = (C.GPSTENCILOP)(getProcAddr("glStencilOp")) if gpStencilOp == nil { return errors.New("glStencilOp") } gpStencilOpSeparate = (C.GPSTENCILOPSEPARATE)(getProcAddr("glStencilOpSeparate")) if gpStencilOpSeparate == nil { return errors.New("glStencilOpSeparate") } gpStencilOpSeparateATI = (C.GPSTENCILOPSEPARATEATI)(getProcAddr("glStencilOpSeparateATI")) gpStencilOpValueAMD = (C.GPSTENCILOPVALUEAMD)(getProcAddr("glStencilOpValueAMD")) gpStencilStrokePathInstancedNV = (C.GPSTENCILSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilStrokePathInstancedNV")) gpStencilStrokePathNV = (C.GPSTENCILSTROKEPATHNV)(getProcAddr("glStencilStrokePathNV")) gpStencilThenCoverFillPathInstancedNV = (C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverFillPathInstancedNV")) gpStencilThenCoverFillPathNV = (C.GPSTENCILTHENCOVERFILLPATHNV)(getProcAddr("glStencilThenCoverFillPathNV")) gpStencilThenCoverStrokePathInstancedNV = (C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(getProcAddr("glStencilThenCoverStrokePathInstancedNV")) gpStencilThenCoverStrokePathNV = (C.GPSTENCILTHENCOVERSTROKEPATHNV)(getProcAddr("glStencilThenCoverStrokePathNV")) gpStopInstrumentsSGIX = (C.GPSTOPINSTRUMENTSSGIX)(getProcAddr("glStopInstrumentsSGIX")) gpStringMarkerGREMEDY = (C.GPSTRINGMARKERGREMEDY)(getProcAddr("glStringMarkerGREMEDY")) gpSubpixelPrecisionBiasNV = (C.GPSUBPIXELPRECISIONBIASNV)(getProcAddr("glSubpixelPrecisionBiasNV")) gpSwizzleEXT = (C.GPSWIZZLEEXT)(getProcAddr("glSwizzleEXT")) gpSyncTextureINTEL = (C.GPSYNCTEXTUREINTEL)(getProcAddr("glSyncTextureINTEL")) gpTagSampleBufferSGIX = (C.GPTAGSAMPLEBUFFERSGIX)(getProcAddr("glTagSampleBufferSGIX")) gpTangent3bEXT = (C.GPTANGENT3BEXT)(getProcAddr("glTangent3bEXT")) gpTangent3bvEXT = (C.GPTANGENT3BVEXT)(getProcAddr("glTangent3bvEXT")) gpTangent3dEXT = (C.GPTANGENT3DEXT)(getProcAddr("glTangent3dEXT")) gpTangent3dvEXT = (C.GPTANGENT3DVEXT)(getProcAddr("glTangent3dvEXT")) gpTangent3fEXT = (C.GPTANGENT3FEXT)(getProcAddr("glTangent3fEXT")) gpTangent3fvEXT = (C.GPTANGENT3FVEXT)(getProcAddr("glTangent3fvEXT")) gpTangent3iEXT = (C.GPTANGENT3IEXT)(getProcAddr("glTangent3iEXT")) gpTangent3ivEXT = (C.GPTANGENT3IVEXT)(getProcAddr("glTangent3ivEXT")) gpTangent3sEXT = (C.GPTANGENT3SEXT)(getProcAddr("glTangent3sEXT")) gpTangent3svEXT = (C.GPTANGENT3SVEXT)(getProcAddr("glTangent3svEXT")) gpTangentPointerEXT = (C.GPTANGENTPOINTEREXT)(getProcAddr("glTangentPointerEXT")) gpTbufferMask3DFX = (C.GPTBUFFERMASK3DFX)(getProcAddr("glTbufferMask3DFX")) gpTessellationFactorAMD = (C.GPTESSELLATIONFACTORAMD)(getProcAddr("glTessellationFactorAMD")) gpTessellationModeAMD = (C.GPTESSELLATIONMODEAMD)(getProcAddr("glTessellationModeAMD")) gpTestFenceAPPLE = (C.GPTESTFENCEAPPLE)(getProcAddr("glTestFenceAPPLE")) gpTestFenceNV = (C.GPTESTFENCENV)(getProcAddr("glTestFenceNV")) gpTestObjectAPPLE = (C.GPTESTOBJECTAPPLE)(getProcAddr("glTestObjectAPPLE")) gpTexBuffer = (C.GPTEXBUFFER)(getProcAddr("glTexBuffer")) if gpTexBuffer == nil { return errors.New("glTexBuffer") } gpTexBufferARB = (C.GPTEXBUFFERARB)(getProcAddr("glTexBufferARB")) gpTexBufferEXT = (C.GPTEXBUFFEREXT)(getProcAddr("glTexBufferEXT")) gpTexBufferRange = (C.GPTEXBUFFERRANGE)(getProcAddr("glTexBufferRange")) gpTexBumpParameterfvATI = (C.GPTEXBUMPPARAMETERFVATI)(getProcAddr("glTexBumpParameterfvATI")) gpTexBumpParameterivATI = (C.GPTEXBUMPPARAMETERIVATI)(getProcAddr("glTexBumpParameterivATI")) gpTexCoord1bOES = (C.GPTEXCOORD1BOES)(getProcAddr("glTexCoord1bOES")) gpTexCoord1bvOES = (C.GPTEXCOORD1BVOES)(getProcAddr("glTexCoord1bvOES")) gpTexCoord1d = (C.GPTEXCOORD1D)(getProcAddr("glTexCoord1d")) if gpTexCoord1d == nil { return errors.New("glTexCoord1d") } gpTexCoord1dv = (C.GPTEXCOORD1DV)(getProcAddr("glTexCoord1dv")) if gpTexCoord1dv == nil { return errors.New("glTexCoord1dv") } gpTexCoord1f = (C.GPTEXCOORD1F)(getProcAddr("glTexCoord1f")) if gpTexCoord1f == nil { return errors.New("glTexCoord1f") } gpTexCoord1fv = (C.GPTEXCOORD1FV)(getProcAddr("glTexCoord1fv")) if gpTexCoord1fv == nil { return errors.New("glTexCoord1fv") } gpTexCoord1hNV = (C.GPTEXCOORD1HNV)(getProcAddr("glTexCoord1hNV")) gpTexCoord1hvNV = (C.GPTEXCOORD1HVNV)(getProcAddr("glTexCoord1hvNV")) gpTexCoord1i = (C.GPTEXCOORD1I)(getProcAddr("glTexCoord1i")) if gpTexCoord1i == nil { return errors.New("glTexCoord1i") } gpTexCoord1iv = (C.GPTEXCOORD1IV)(getProcAddr("glTexCoord1iv")) if gpTexCoord1iv == nil { return errors.New("glTexCoord1iv") } gpTexCoord1s = (C.GPTEXCOORD1S)(getProcAddr("glTexCoord1s")) if gpTexCoord1s == nil { return errors.New("glTexCoord1s") } gpTexCoord1sv = (C.GPTEXCOORD1SV)(getProcAddr("glTexCoord1sv")) if gpTexCoord1sv == nil { return errors.New("glTexCoord1sv") } gpTexCoord1xOES = (C.GPTEXCOORD1XOES)(getProcAddr("glTexCoord1xOES")) gpTexCoord1xvOES = (C.GPTEXCOORD1XVOES)(getProcAddr("glTexCoord1xvOES")) gpTexCoord2bOES = (C.GPTEXCOORD2BOES)(getProcAddr("glTexCoord2bOES")) gpTexCoord2bvOES = (C.GPTEXCOORD2BVOES)(getProcAddr("glTexCoord2bvOES")) gpTexCoord2d = (C.GPTEXCOORD2D)(getProcAddr("glTexCoord2d")) if gpTexCoord2d == nil { return errors.New("glTexCoord2d") } gpTexCoord2dv = (C.GPTEXCOORD2DV)(getProcAddr("glTexCoord2dv")) if gpTexCoord2dv == nil { return errors.New("glTexCoord2dv") } gpTexCoord2f = (C.GPTEXCOORD2F)(getProcAddr("glTexCoord2f")) if gpTexCoord2f == nil { return errors.New("glTexCoord2f") } gpTexCoord2fColor3fVertex3fSUN = (C.GPTEXCOORD2FCOLOR3FVERTEX3FSUN)(getProcAddr("glTexCoord2fColor3fVertex3fSUN")) gpTexCoord2fColor3fVertex3fvSUN = (C.GPTEXCOORD2FCOLOR3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor3fVertex3fvSUN")) gpTexCoord2fColor4fNormal3fVertex3fSUN = (C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN)(getProcAddr("glTexCoord2fColor4fNormal3fVertex3fSUN")) gpTexCoord2fColor4fNormal3fVertex3fvSUN = (C.GPTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor4fNormal3fVertex3fvSUN")) gpTexCoord2fColor4ubVertex3fSUN = (C.GPTEXCOORD2FCOLOR4UBVERTEX3FSUN)(getProcAddr("glTexCoord2fColor4ubVertex3fSUN")) gpTexCoord2fColor4ubVertex3fvSUN = (C.GPTEXCOORD2FCOLOR4UBVERTEX3FVSUN)(getProcAddr("glTexCoord2fColor4ubVertex3fvSUN")) gpTexCoord2fNormal3fVertex3fSUN = (C.GPTEXCOORD2FNORMAL3FVERTEX3FSUN)(getProcAddr("glTexCoord2fNormal3fVertex3fSUN")) gpTexCoord2fNormal3fVertex3fvSUN = (C.GPTEXCOORD2FNORMAL3FVERTEX3FVSUN)(getProcAddr("glTexCoord2fNormal3fVertex3fvSUN")) gpTexCoord2fVertex3fSUN = (C.GPTEXCOORD2FVERTEX3FSUN)(getProcAddr("glTexCoord2fVertex3fSUN")) gpTexCoord2fVertex3fvSUN = (C.GPTEXCOORD2FVERTEX3FVSUN)(getProcAddr("glTexCoord2fVertex3fvSUN")) gpTexCoord2fv = (C.GPTEXCOORD2FV)(getProcAddr("glTexCoord2fv")) if gpTexCoord2fv == nil { return errors.New("glTexCoord2fv") } gpTexCoord2hNV = (C.GPTEXCOORD2HNV)(getProcAddr("glTexCoord2hNV")) gpTexCoord2hvNV = (C.GPTEXCOORD2HVNV)(getProcAddr("glTexCoord2hvNV")) gpTexCoord2i = (C.GPTEXCOORD2I)(getProcAddr("glTexCoord2i")) if gpTexCoord2i == nil { return errors.New("glTexCoord2i") } gpTexCoord2iv = (C.GPTEXCOORD2IV)(getProcAddr("glTexCoord2iv")) if gpTexCoord2iv == nil { return errors.New("glTexCoord2iv") } gpTexCoord2s = (C.GPTEXCOORD2S)(getProcAddr("glTexCoord2s")) if gpTexCoord2s == nil { return errors.New("glTexCoord2s") } gpTexCoord2sv = (C.GPTEXCOORD2SV)(getProcAddr("glTexCoord2sv")) if gpTexCoord2sv == nil { return errors.New("glTexCoord2sv") } gpTexCoord2xOES = (C.GPTEXCOORD2XOES)(getProcAddr("glTexCoord2xOES")) gpTexCoord2xvOES = (C.GPTEXCOORD2XVOES)(getProcAddr("glTexCoord2xvOES")) gpTexCoord3bOES = (C.GPTEXCOORD3BOES)(getProcAddr("glTexCoord3bOES")) gpTexCoord3bvOES = (C.GPTEXCOORD3BVOES)(getProcAddr("glTexCoord3bvOES")) gpTexCoord3d = (C.GPTEXCOORD3D)(getProcAddr("glTexCoord3d")) if gpTexCoord3d == nil { return errors.New("glTexCoord3d") } gpTexCoord3dv = (C.GPTEXCOORD3DV)(getProcAddr("glTexCoord3dv")) if gpTexCoord3dv == nil { return errors.New("glTexCoord3dv") } gpTexCoord3f = (C.GPTEXCOORD3F)(getProcAddr("glTexCoord3f")) if gpTexCoord3f == nil { return errors.New("glTexCoord3f") } gpTexCoord3fv = (C.GPTEXCOORD3FV)(getProcAddr("glTexCoord3fv")) if gpTexCoord3fv == nil { return errors.New("glTexCoord3fv") } gpTexCoord3hNV = (C.GPTEXCOORD3HNV)(getProcAddr("glTexCoord3hNV")) gpTexCoord3hvNV = (C.GPTEXCOORD3HVNV)(getProcAddr("glTexCoord3hvNV")) gpTexCoord3i = (C.GPTEXCOORD3I)(getProcAddr("glTexCoord3i")) if gpTexCoord3i == nil { return errors.New("glTexCoord3i") } gpTexCoord3iv = (C.GPTEXCOORD3IV)(getProcAddr("glTexCoord3iv")) if gpTexCoord3iv == nil { return errors.New("glTexCoord3iv") } gpTexCoord3s = (C.GPTEXCOORD3S)(getProcAddr("glTexCoord3s")) if gpTexCoord3s == nil { return errors.New("glTexCoord3s") } gpTexCoord3sv = (C.GPTEXCOORD3SV)(getProcAddr("glTexCoord3sv")) if gpTexCoord3sv == nil { return errors.New("glTexCoord3sv") } gpTexCoord3xOES = (C.GPTEXCOORD3XOES)(getProcAddr("glTexCoord3xOES")) gpTexCoord3xvOES = (C.GPTEXCOORD3XVOES)(getProcAddr("glTexCoord3xvOES")) gpTexCoord4bOES = (C.GPTEXCOORD4BOES)(getProcAddr("glTexCoord4bOES")) gpTexCoord4bvOES = (C.GPTEXCOORD4BVOES)(getProcAddr("glTexCoord4bvOES")) gpTexCoord4d = (C.GPTEXCOORD4D)(getProcAddr("glTexCoord4d")) if gpTexCoord4d == nil { return errors.New("glTexCoord4d") } gpTexCoord4dv = (C.GPTEXCOORD4DV)(getProcAddr("glTexCoord4dv")) if gpTexCoord4dv == nil { return errors.New("glTexCoord4dv") } gpTexCoord4f = (C.GPTEXCOORD4F)(getProcAddr("glTexCoord4f")) if gpTexCoord4f == nil { return errors.New("glTexCoord4f") } gpTexCoord4fColor4fNormal3fVertex4fSUN = (C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN)(getProcAddr("glTexCoord4fColor4fNormal3fVertex4fSUN")) gpTexCoord4fColor4fNormal3fVertex4fvSUN = (C.GPTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN)(getProcAddr("glTexCoord4fColor4fNormal3fVertex4fvSUN")) gpTexCoord4fVertex4fSUN = (C.GPTEXCOORD4FVERTEX4FSUN)(getProcAddr("glTexCoord4fVertex4fSUN")) gpTexCoord4fVertex4fvSUN = (C.GPTEXCOORD4FVERTEX4FVSUN)(getProcAddr("glTexCoord4fVertex4fvSUN")) gpTexCoord4fv = (C.GPTEXCOORD4FV)(getProcAddr("glTexCoord4fv")) if gpTexCoord4fv == nil { return errors.New("glTexCoord4fv") } gpTexCoord4hNV = (C.GPTEXCOORD4HNV)(getProcAddr("glTexCoord4hNV")) gpTexCoord4hvNV = (C.GPTEXCOORD4HVNV)(getProcAddr("glTexCoord4hvNV")) gpTexCoord4i = (C.GPTEXCOORD4I)(getProcAddr("glTexCoord4i")) if gpTexCoord4i == nil { return errors.New("glTexCoord4i") } gpTexCoord4iv = (C.GPTEXCOORD4IV)(getProcAddr("glTexCoord4iv")) if gpTexCoord4iv == nil { return errors.New("glTexCoord4iv") } gpTexCoord4s = (C.GPTEXCOORD4S)(getProcAddr("glTexCoord4s")) if gpTexCoord4s == nil { return errors.New("glTexCoord4s") } gpTexCoord4sv = (C.GPTEXCOORD4SV)(getProcAddr("glTexCoord4sv")) if gpTexCoord4sv == nil { return errors.New("glTexCoord4sv") } gpTexCoord4xOES = (C.GPTEXCOORD4XOES)(getProcAddr("glTexCoord4xOES")) gpTexCoord4xvOES = (C.GPTEXCOORD4XVOES)(getProcAddr("glTexCoord4xvOES")) gpTexCoordFormatNV = (C.GPTEXCOORDFORMATNV)(getProcAddr("glTexCoordFormatNV")) gpTexCoordP1ui = (C.GPTEXCOORDP1UI)(getProcAddr("glTexCoordP1ui")) if gpTexCoordP1ui == nil { return errors.New("glTexCoordP1ui") } gpTexCoordP1uiv = (C.GPTEXCOORDP1UIV)(getProcAddr("glTexCoordP1uiv")) if gpTexCoordP1uiv == nil { return errors.New("glTexCoordP1uiv") } gpTexCoordP2ui = (C.GPTEXCOORDP2UI)(getProcAddr("glTexCoordP2ui")) if gpTexCoordP2ui == nil { return errors.New("glTexCoordP2ui") } gpTexCoordP2uiv = (C.GPTEXCOORDP2UIV)(getProcAddr("glTexCoordP2uiv")) if gpTexCoordP2uiv == nil { return errors.New("glTexCoordP2uiv") } gpTexCoordP3ui = (C.GPTEXCOORDP3UI)(getProcAddr("glTexCoordP3ui")) if gpTexCoordP3ui == nil { return errors.New("glTexCoordP3ui") } gpTexCoordP3uiv = (C.GPTEXCOORDP3UIV)(getProcAddr("glTexCoordP3uiv")) if gpTexCoordP3uiv == nil { return errors.New("glTexCoordP3uiv") } gpTexCoordP4ui = (C.GPTEXCOORDP4UI)(getProcAddr("glTexCoordP4ui")) if gpTexCoordP4ui == nil { return errors.New("glTexCoordP4ui") } gpTexCoordP4uiv = (C.GPTEXCOORDP4UIV)(getProcAddr("glTexCoordP4uiv")) if gpTexCoordP4uiv == nil { return errors.New("glTexCoordP4uiv") } gpTexCoordPointer = (C.GPTEXCOORDPOINTER)(getProcAddr("glTexCoordPointer")) if gpTexCoordPointer == nil { return errors.New("glTexCoordPointer") } gpTexCoordPointerEXT = (C.GPTEXCOORDPOINTEREXT)(getProcAddr("glTexCoordPointerEXT")) gpTexCoordPointerListIBM = (C.GPTEXCOORDPOINTERLISTIBM)(getProcAddr("glTexCoordPointerListIBM")) gpTexCoordPointervINTEL = (C.GPTEXCOORDPOINTERVINTEL)(getProcAddr("glTexCoordPointervINTEL")) gpTexEnvf = (C.GPTEXENVF)(getProcAddr("glTexEnvf")) if gpTexEnvf == nil { return errors.New("glTexEnvf") } gpTexEnvfv = (C.GPTEXENVFV)(getProcAddr("glTexEnvfv")) if gpTexEnvfv == nil { return errors.New("glTexEnvfv") } gpTexEnvi = (C.GPTEXENVI)(getProcAddr("glTexEnvi")) if gpTexEnvi == nil { return errors.New("glTexEnvi") } gpTexEnviv = (C.GPTEXENVIV)(getProcAddr("glTexEnviv")) if gpTexEnviv == nil { return errors.New("glTexEnviv") } gpTexEnvxOES = (C.GPTEXENVXOES)(getProcAddr("glTexEnvxOES")) gpTexEnvxvOES = (C.GPTEXENVXVOES)(getProcAddr("glTexEnvxvOES")) gpTexFilterFuncSGIS = (C.GPTEXFILTERFUNCSGIS)(getProcAddr("glTexFilterFuncSGIS")) gpTexGend = (C.GPTEXGEND)(getProcAddr("glTexGend")) if gpTexGend == nil { return errors.New("glTexGend") } gpTexGendv = (C.GPTEXGENDV)(getProcAddr("glTexGendv")) if gpTexGendv == nil { return errors.New("glTexGendv") } gpTexGenf = (C.GPTEXGENF)(getProcAddr("glTexGenf")) if gpTexGenf == nil { return errors.New("glTexGenf") } gpTexGenfv = (C.GPTEXGENFV)(getProcAddr("glTexGenfv")) if gpTexGenfv == nil { return errors.New("glTexGenfv") } gpTexGeni = (C.GPTEXGENI)(getProcAddr("glTexGeni")) if gpTexGeni == nil { return errors.New("glTexGeni") } gpTexGeniv = (C.GPTEXGENIV)(getProcAddr("glTexGeniv")) if gpTexGeniv == nil { return errors.New("glTexGeniv") } gpTexGenxOES = (C.GPTEXGENXOES)(getProcAddr("glTexGenxOES")) gpTexGenxvOES = (C.GPTEXGENXVOES)(getProcAddr("glTexGenxvOES")) gpTexImage1D = (C.GPTEXIMAGE1D)(getProcAddr("glTexImage1D")) if gpTexImage1D == nil { return errors.New("glTexImage1D") } gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D")) if gpTexImage2D == nil { return errors.New("glTexImage2D") } gpTexImage2DMultisample = (C.GPTEXIMAGE2DMULTISAMPLE)(getProcAddr("glTexImage2DMultisample")) if gpTexImage2DMultisample == nil { return errors.New("glTexImage2DMultisample") } gpTexImage2DMultisampleCoverageNV = (C.GPTEXIMAGE2DMULTISAMPLECOVERAGENV)(getProcAddr("glTexImage2DMultisampleCoverageNV")) gpTexImage3D = (C.GPTEXIMAGE3D)(getProcAddr("glTexImage3D")) if gpTexImage3D == nil { return errors.New("glTexImage3D") } gpTexImage3DEXT = (C.GPTEXIMAGE3DEXT)(getProcAddr("glTexImage3DEXT")) gpTexImage3DMultisample = (C.GPTEXIMAGE3DMULTISAMPLE)(getProcAddr("glTexImage3DMultisample")) if gpTexImage3DMultisample == nil { return errors.New("glTexImage3DMultisample") } gpTexImage3DMultisampleCoverageNV = (C.GPTEXIMAGE3DMULTISAMPLECOVERAGENV)(getProcAddr("glTexImage3DMultisampleCoverageNV")) gpTexImage4DSGIS = (C.GPTEXIMAGE4DSGIS)(getProcAddr("glTexImage4DSGIS")) gpTexPageCommitmentARB = (C.GPTEXPAGECOMMITMENTARB)(getProcAddr("glTexPageCommitmentARB")) gpTexParameterIiv = (C.GPTEXPARAMETERIIV)(getProcAddr("glTexParameterIiv")) if gpTexParameterIiv == nil { return errors.New("glTexParameterIiv") } gpTexParameterIivEXT = (C.GPTEXPARAMETERIIVEXT)(getProcAddr("glTexParameterIivEXT")) gpTexParameterIuiv = (C.GPTEXPARAMETERIUIV)(getProcAddr("glTexParameterIuiv")) if gpTexParameterIuiv == nil { return errors.New("glTexParameterIuiv") } gpTexParameterIuivEXT = (C.GPTEXPARAMETERIUIVEXT)(getProcAddr("glTexParameterIuivEXT")) gpTexParameterf = (C.GPTEXPARAMETERF)(getProcAddr("glTexParameterf")) if gpTexParameterf == nil { return errors.New("glTexParameterf") } gpTexParameterfv = (C.GPTEXPARAMETERFV)(getProcAddr("glTexParameterfv")) if gpTexParameterfv == nil { return errors.New("glTexParameterfv") } gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri")) if gpTexParameteri == nil { return errors.New("glTexParameteri") } gpTexParameteriv = (C.GPTEXPARAMETERIV)(getProcAddr("glTexParameteriv")) if gpTexParameteriv == nil { return errors.New("glTexParameteriv") } gpTexParameterxOES = (C.GPTEXPARAMETERXOES)(getProcAddr("glTexParameterxOES")) gpTexParameterxvOES = (C.GPTEXPARAMETERXVOES)(getProcAddr("glTexParameterxvOES")) gpTexRenderbufferNV = (C.GPTEXRENDERBUFFERNV)(getProcAddr("glTexRenderbufferNV")) gpTexStorage1D = (C.GPTEXSTORAGE1D)(getProcAddr("glTexStorage1D")) if gpTexStorage1D == nil { return errors.New("glTexStorage1D") } gpTexStorage2D = (C.GPTEXSTORAGE2D)(getProcAddr("glTexStorage2D")) if gpTexStorage2D == nil { return errors.New("glTexStorage2D") } gpTexStorage2DMultisample = (C.GPTEXSTORAGE2DMULTISAMPLE)(getProcAddr("glTexStorage2DMultisample")) gpTexStorage3D = (C.GPTEXSTORAGE3D)(getProcAddr("glTexStorage3D")) if gpTexStorage3D == nil { return errors.New("glTexStorage3D") } gpTexStorage3DMultisample = (C.GPTEXSTORAGE3DMULTISAMPLE)(getProcAddr("glTexStorage3DMultisample")) gpTexStorageMem1DEXT = (C.GPTEXSTORAGEMEM1DEXT)(getProcAddr("glTexStorageMem1DEXT")) gpTexStorageMem2DEXT = (C.GPTEXSTORAGEMEM2DEXT)(getProcAddr("glTexStorageMem2DEXT")) gpTexStorageMem2DMultisampleEXT = (C.GPTEXSTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem2DMultisampleEXT")) gpTexStorageMem3DEXT = (C.GPTEXSTORAGEMEM3DEXT)(getProcAddr("glTexStorageMem3DEXT")) gpTexStorageMem3DMultisampleEXT = (C.GPTEXSTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTexStorageMem3DMultisampleEXT")) gpTexStorageSparseAMD = (C.GPTEXSTORAGESPARSEAMD)(getProcAddr("glTexStorageSparseAMD")) gpTexSubImage1D = (C.GPTEXSUBIMAGE1D)(getProcAddr("glTexSubImage1D")) if gpTexSubImage1D == nil { return errors.New("glTexSubImage1D") } gpTexSubImage1DEXT = (C.GPTEXSUBIMAGE1DEXT)(getProcAddr("glTexSubImage1DEXT")) gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D")) if gpTexSubImage2D == nil { return errors.New("glTexSubImage2D") } gpTexSubImage2DEXT = (C.GPTEXSUBIMAGE2DEXT)(getProcAddr("glTexSubImage2DEXT")) gpTexSubImage3D = (C.GPTEXSUBIMAGE3D)(getProcAddr("glTexSubImage3D")) if gpTexSubImage3D == nil { return errors.New("glTexSubImage3D") } gpTexSubImage3DEXT = (C.GPTEXSUBIMAGE3DEXT)(getProcAddr("glTexSubImage3DEXT")) gpTexSubImage4DSGIS = (C.GPTEXSUBIMAGE4DSGIS)(getProcAddr("glTexSubImage4DSGIS")) gpTextureBarrier = (C.GPTEXTUREBARRIER)(getProcAddr("glTextureBarrier")) gpTextureBarrierNV = (C.GPTEXTUREBARRIERNV)(getProcAddr("glTextureBarrierNV")) gpTextureBuffer = (C.GPTEXTUREBUFFER)(getProcAddr("glTextureBuffer")) gpTextureBufferEXT = (C.GPTEXTUREBUFFEREXT)(getProcAddr("glTextureBufferEXT")) gpTextureBufferRange = (C.GPTEXTUREBUFFERRANGE)(getProcAddr("glTextureBufferRange")) gpTextureBufferRangeEXT = (C.GPTEXTUREBUFFERRANGEEXT)(getProcAddr("glTextureBufferRangeEXT")) gpTextureColorMaskSGIS = (C.GPTEXTURECOLORMASKSGIS)(getProcAddr("glTextureColorMaskSGIS")) gpTextureImage1DEXT = (C.GPTEXTUREIMAGE1DEXT)(getProcAddr("glTextureImage1DEXT")) gpTextureImage2DEXT = (C.GPTEXTUREIMAGE2DEXT)(getProcAddr("glTextureImage2DEXT")) gpTextureImage2DMultisampleCoverageNV = (C.GPTEXTUREIMAGE2DMULTISAMPLECOVERAGENV)(getProcAddr("glTextureImage2DMultisampleCoverageNV")) gpTextureImage2DMultisampleNV = (C.GPTEXTUREIMAGE2DMULTISAMPLENV)(getProcAddr("glTextureImage2DMultisampleNV")) gpTextureImage3DEXT = (C.GPTEXTUREIMAGE3DEXT)(getProcAddr("glTextureImage3DEXT")) gpTextureImage3DMultisampleCoverageNV = (C.GPTEXTUREIMAGE3DMULTISAMPLECOVERAGENV)(getProcAddr("glTextureImage3DMultisampleCoverageNV")) gpTextureImage3DMultisampleNV = (C.GPTEXTUREIMAGE3DMULTISAMPLENV)(getProcAddr("glTextureImage3DMultisampleNV")) gpTextureLightEXT = (C.GPTEXTURELIGHTEXT)(getProcAddr("glTextureLightEXT")) gpTextureMaterialEXT = (C.GPTEXTUREMATERIALEXT)(getProcAddr("glTextureMaterialEXT")) gpTextureNormalEXT = (C.GPTEXTURENORMALEXT)(getProcAddr("glTextureNormalEXT")) gpTexturePageCommitmentEXT = (C.GPTEXTUREPAGECOMMITMENTEXT)(getProcAddr("glTexturePageCommitmentEXT")) gpTextureParameterIiv = (C.GPTEXTUREPARAMETERIIV)(getProcAddr("glTextureParameterIiv")) gpTextureParameterIivEXT = (C.GPTEXTUREPARAMETERIIVEXT)(getProcAddr("glTextureParameterIivEXT")) gpTextureParameterIuiv = (C.GPTEXTUREPARAMETERIUIV)(getProcAddr("glTextureParameterIuiv")) gpTextureParameterIuivEXT = (C.GPTEXTUREPARAMETERIUIVEXT)(getProcAddr("glTextureParameterIuivEXT")) gpTextureParameterf = (C.GPTEXTUREPARAMETERF)(getProcAddr("glTextureParameterf")) gpTextureParameterfEXT = (C.GPTEXTUREPARAMETERFEXT)(getProcAddr("glTextureParameterfEXT")) gpTextureParameterfv = (C.GPTEXTUREPARAMETERFV)(getProcAddr("glTextureParameterfv")) gpTextureParameterfvEXT = (C.GPTEXTUREPARAMETERFVEXT)(getProcAddr("glTextureParameterfvEXT")) gpTextureParameteri = (C.GPTEXTUREPARAMETERI)(getProcAddr("glTextureParameteri")) gpTextureParameteriEXT = (C.GPTEXTUREPARAMETERIEXT)(getProcAddr("glTextureParameteriEXT")) gpTextureParameteriv = (C.GPTEXTUREPARAMETERIV)(getProcAddr("glTextureParameteriv")) gpTextureParameterivEXT = (C.GPTEXTUREPARAMETERIVEXT)(getProcAddr("glTextureParameterivEXT")) gpTextureRangeAPPLE = (C.GPTEXTURERANGEAPPLE)(getProcAddr("glTextureRangeAPPLE")) gpTextureRenderbufferEXT = (C.GPTEXTURERENDERBUFFEREXT)(getProcAddr("glTextureRenderbufferEXT")) gpTextureStorage1D = (C.GPTEXTURESTORAGE1D)(getProcAddr("glTextureStorage1D")) gpTextureStorage1DEXT = (C.GPTEXTURESTORAGE1DEXT)(getProcAddr("glTextureStorage1DEXT")) gpTextureStorage2D = (C.GPTEXTURESTORAGE2D)(getProcAddr("glTextureStorage2D")) gpTextureStorage2DEXT = (C.GPTEXTURESTORAGE2DEXT)(getProcAddr("glTextureStorage2DEXT")) gpTextureStorage2DMultisample = (C.GPTEXTURESTORAGE2DMULTISAMPLE)(getProcAddr("glTextureStorage2DMultisample")) gpTextureStorage2DMultisampleEXT = (C.GPTEXTURESTORAGE2DMULTISAMPLEEXT)(getProcAddr("glTextureStorage2DMultisampleEXT")) gpTextureStorage3D = (C.GPTEXTURESTORAGE3D)(getProcAddr("glTextureStorage3D")) gpTextureStorage3DEXT = (C.GPTEXTURESTORAGE3DEXT)(getProcAddr("glTextureStorage3DEXT")) gpTextureStorage3DMultisample = (C.GPTEXTURESTORAGE3DMULTISAMPLE)(getProcAddr("glTextureStorage3DMultisample")) gpTextureStorage3DMultisampleEXT = (C.GPTEXTURESTORAGE3DMULTISAMPLEEXT)(getProcAddr("glTextureStorage3DMultisampleEXT")) gpTextureStorageMem1DEXT = (C.GPTEXTURESTORAGEMEM1DEXT)(getProcAddr("glTextureStorageMem1DEXT")) gpTextureStorageMem2DEXT = (C.GPTEXTURESTORAGEMEM2DEXT)(getProcAddr("glTextureStorageMem2DEXT")) gpTextureStorageMem2DMultisampleEXT = (C.GPTEXTURESTORAGEMEM2DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem2DMultisampleEXT")) gpTextureStorageMem3DEXT = (C.GPTEXTURESTORAGEMEM3DEXT)(getProcAddr("glTextureStorageMem3DEXT")) gpTextureStorageMem3DMultisampleEXT = (C.GPTEXTURESTORAGEMEM3DMULTISAMPLEEXT)(getProcAddr("glTextureStorageMem3DMultisampleEXT")) gpTextureStorageSparseAMD = (C.GPTEXTURESTORAGESPARSEAMD)(getProcAddr("glTextureStorageSparseAMD")) gpTextureSubImage1D = (C.GPTEXTURESUBIMAGE1D)(getProcAddr("glTextureSubImage1D")) gpTextureSubImage1DEXT = (C.GPTEXTURESUBIMAGE1DEXT)(getProcAddr("glTextureSubImage1DEXT")) gpTextureSubImage2D = (C.GPTEXTURESUBIMAGE2D)(getProcAddr("glTextureSubImage2D")) gpTextureSubImage2DEXT = (C.GPTEXTURESUBIMAGE2DEXT)(getProcAddr("glTextureSubImage2DEXT")) gpTextureSubImage3D = (C.GPTEXTURESUBIMAGE3D)(getProcAddr("glTextureSubImage3D")) gpTextureSubImage3DEXT = (C.GPTEXTURESUBIMAGE3DEXT)(getProcAddr("glTextureSubImage3DEXT")) gpTextureView = (C.GPTEXTUREVIEW)(getProcAddr("glTextureView")) gpTrackMatrixNV = (C.GPTRACKMATRIXNV)(getProcAddr("glTrackMatrixNV")) gpTransformFeedbackAttribsNV = (C.GPTRANSFORMFEEDBACKATTRIBSNV)(getProcAddr("glTransformFeedbackAttribsNV")) gpTransformFeedbackBufferBase = (C.GPTRANSFORMFEEDBACKBUFFERBASE)(getProcAddr("glTransformFeedbackBufferBase")) gpTransformFeedbackBufferRange = (C.GPTRANSFORMFEEDBACKBUFFERRANGE)(getProcAddr("glTransformFeedbackBufferRange")) gpTransformFeedbackStreamAttribsNV = (C.GPTRANSFORMFEEDBACKSTREAMATTRIBSNV)(getProcAddr("glTransformFeedbackStreamAttribsNV")) gpTransformFeedbackVaryings = (C.GPTRANSFORMFEEDBACKVARYINGS)(getProcAddr("glTransformFeedbackVaryings")) if gpTransformFeedbackVaryings == nil { return errors.New("glTransformFeedbackVaryings") } gpTransformFeedbackVaryingsEXT = (C.GPTRANSFORMFEEDBACKVARYINGSEXT)(getProcAddr("glTransformFeedbackVaryingsEXT")) gpTransformFeedbackVaryingsNV = (C.GPTRANSFORMFEEDBACKVARYINGSNV)(getProcAddr("glTransformFeedbackVaryingsNV")) gpTransformPathNV = (C.GPTRANSFORMPATHNV)(getProcAddr("glTransformPathNV")) gpTranslated = (C.GPTRANSLATED)(getProcAddr("glTranslated")) if gpTranslated == nil { return errors.New("glTranslated") } gpTranslatef = (C.GPTRANSLATEF)(getProcAddr("glTranslatef")) if gpTranslatef == nil { return errors.New("glTranslatef") } gpTranslatexOES = (C.GPTRANSLATEXOES)(getProcAddr("glTranslatexOES")) gpUniform1d = (C.GPUNIFORM1D)(getProcAddr("glUniform1d")) if gpUniform1d == nil { return errors.New("glUniform1d") } gpUniform1dv = (C.GPUNIFORM1DV)(getProcAddr("glUniform1dv")) if gpUniform1dv == nil { return errors.New("glUniform1dv") } gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f")) if gpUniform1f == nil { return errors.New("glUniform1f") } gpUniform1fARB = (C.GPUNIFORM1FARB)(getProcAddr("glUniform1fARB")) gpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr("glUniform1fv")) if gpUniform1fv == nil { return errors.New("glUniform1fv") } gpUniform1fvARB = (C.GPUNIFORM1FVARB)(getProcAddr("glUniform1fvARB")) gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i")) if gpUniform1i == nil { return errors.New("glUniform1i") } gpUniform1i64ARB = (C.GPUNIFORM1I64ARB)(getProcAddr("glUniform1i64ARB")) gpUniform1i64NV = (C.GPUNIFORM1I64NV)(getProcAddr("glUniform1i64NV")) gpUniform1i64vARB = (C.GPUNIFORM1I64VARB)(getProcAddr("glUniform1i64vARB")) gpUniform1i64vNV = (C.GPUNIFORM1I64VNV)(getProcAddr("glUniform1i64vNV")) gpUniform1iARB = (C.GPUNIFORM1IARB)(getProcAddr("glUniform1iARB")) gpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr("glUniform1iv")) if gpUniform1iv == nil { return errors.New("glUniform1iv") } gpUniform1ivARB = (C.GPUNIFORM1IVARB)(getProcAddr("glUniform1ivARB")) gpUniform1ui = (C.GPUNIFORM1UI)(getProcAddr("glUniform1ui")) if gpUniform1ui == nil { return errors.New("glUniform1ui") } gpUniform1ui64ARB = (C.GPUNIFORM1UI64ARB)(getProcAddr("glUniform1ui64ARB")) gpUniform1ui64NV = (C.GPUNIFORM1UI64NV)(getProcAddr("glUniform1ui64NV")) gpUniform1ui64vARB = (C.GPUNIFORM1UI64VARB)(getProcAddr("glUniform1ui64vARB")) gpUniform1ui64vNV = (C.GPUNIFORM1UI64VNV)(getProcAddr("glUniform1ui64vNV")) gpUniform1uiEXT = (C.GPUNIFORM1UIEXT)(getProcAddr("glUniform1uiEXT")) gpUniform1uiv = (C.GPUNIFORM1UIV)(getProcAddr("glUniform1uiv")) if gpUniform1uiv == nil { return errors.New("glUniform1uiv") } gpUniform1uivEXT = (C.GPUNIFORM1UIVEXT)(getProcAddr("glUniform1uivEXT")) gpUniform2d = (C.GPUNIFORM2D)(getProcAddr("glUniform2d")) if gpUniform2d == nil { return errors.New("glUniform2d") } gpUniform2dv = (C.GPUNIFORM2DV)(getProcAddr("glUniform2dv")) if gpUniform2dv == nil { return errors.New("glUniform2dv") } gpUniform2f = (C.GPUNIFORM2F)(getProcAddr("glUniform2f")) if gpUniform2f == nil { return errors.New("glUniform2f") } gpUniform2fARB = (C.GPUNIFORM2FARB)(getProcAddr("glUniform2fARB")) gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv")) if gpUniform2fv == nil { return errors.New("glUniform2fv") } gpUniform2fvARB = (C.GPUNIFORM2FVARB)(getProcAddr("glUniform2fvARB")) gpUniform2i = (C.GPUNIFORM2I)(getProcAddr("glUniform2i")) if gpUniform2i == nil { return errors.New("glUniform2i") } gpUniform2i64ARB = (C.GPUNIFORM2I64ARB)(getProcAddr("glUniform2i64ARB")) gpUniform2i64NV = (C.GPUNIFORM2I64NV)(getProcAddr("glUniform2i64NV")) gpUniform2i64vARB = (C.GPUNIFORM2I64VARB)(getProcAddr("glUniform2i64vARB")) gpUniform2i64vNV = (C.GPUNIFORM2I64VNV)(getProcAddr("glUniform2i64vNV")) gpUniform2iARB = (C.GPUNIFORM2IARB)(getProcAddr("glUniform2iARB")) gpUniform2iv = (C.GPUNIFORM2IV)(getProcAddr("glUniform2iv")) if gpUniform2iv == nil { return errors.New("glUniform2iv") } gpUniform2ivARB = (C.GPUNIFORM2IVARB)(getProcAddr("glUniform2ivARB")) gpUniform2ui = (C.GPUNIFORM2UI)(getProcAddr("glUniform2ui")) if gpUniform2ui == nil { return errors.New("glUniform2ui") } gpUniform2ui64ARB = (C.GPUNIFORM2UI64ARB)(getProcAddr("glUniform2ui64ARB")) gpUniform2ui64NV = (C.GPUNIFORM2UI64NV)(getProcAddr("glUniform2ui64NV")) gpUniform2ui64vARB = (C.GPUNIFORM2UI64VARB)(getProcAddr("glUniform2ui64vARB")) gpUniform2ui64vNV = (C.GPUNIFORM2UI64VNV)(getProcAddr("glUniform2ui64vNV")) gpUniform2uiEXT = (C.GPUNIFORM2UIEXT)(getProcAddr("glUniform2uiEXT")) gpUniform2uiv = (C.GPUNIFORM2UIV)(getProcAddr("glUniform2uiv")) if gpUniform2uiv == nil { return errors.New("glUniform2uiv") } gpUniform2uivEXT = (C.GPUNIFORM2UIVEXT)(getProcAddr("glUniform2uivEXT")) gpUniform3d = (C.GPUNIFORM3D)(getProcAddr("glUniform3d")) if gpUniform3d == nil { return errors.New("glUniform3d") } gpUniform3dv = (C.GPUNIFORM3DV)(getProcAddr("glUniform3dv")) if gpUniform3dv == nil { return errors.New("glUniform3dv") } gpUniform3f = (C.GPUNIFORM3F)(getProcAddr("glUniform3f")) if gpUniform3f == nil { return errors.New("glUniform3f") } gpUniform3fARB = (C.GPUNIFORM3FARB)(getProcAddr("glUniform3fARB")) gpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr("glUniform3fv")) if gpUniform3fv == nil { return errors.New("glUniform3fv") } gpUniform3fvARB = (C.GPUNIFORM3FVARB)(getProcAddr("glUniform3fvARB")) gpUniform3i = (C.GPUNIFORM3I)(getProcAddr("glUniform3i")) if gpUniform3i == nil { return errors.New("glUniform3i") } gpUniform3i64ARB = (C.GPUNIFORM3I64ARB)(getProcAddr("glUniform3i64ARB")) gpUniform3i64NV = (C.GPUNIFORM3I64NV)(getProcAddr("glUniform3i64NV")) gpUniform3i64vARB = (C.GPUNIFORM3I64VARB)(getProcAddr("glUniform3i64vARB")) gpUniform3i64vNV = (C.GPUNIFORM3I64VNV)(getProcAddr("glUniform3i64vNV")) gpUniform3iARB = (C.GPUNIFORM3IARB)(getProcAddr("glUniform3iARB")) gpUniform3iv = (C.GPUNIFORM3IV)(getProcAddr("glUniform3iv")) if gpUniform3iv == nil { return errors.New("glUniform3iv") } gpUniform3ivARB = (C.GPUNIFORM3IVARB)(getProcAddr("glUniform3ivARB")) gpUniform3ui = (C.GPUNIFORM3UI)(getProcAddr("glUniform3ui")) if gpUniform3ui == nil { return errors.New("glUniform3ui") } gpUniform3ui64ARB = (C.GPUNIFORM3UI64ARB)(getProcAddr("glUniform3ui64ARB")) gpUniform3ui64NV = (C.GPUNIFORM3UI64NV)(getProcAddr("glUniform3ui64NV")) gpUniform3ui64vARB = (C.GPUNIFORM3UI64VARB)(getProcAddr("glUniform3ui64vARB")) gpUniform3ui64vNV = (C.GPUNIFORM3UI64VNV)(getProcAddr("glUniform3ui64vNV")) gpUniform3uiEXT = (C.GPUNIFORM3UIEXT)(getProcAddr("glUniform3uiEXT")) gpUniform3uiv = (C.GPUNIFORM3UIV)(getProcAddr("glUniform3uiv")) if gpUniform3uiv == nil { return errors.New("glUniform3uiv") } gpUniform3uivEXT = (C.GPUNIFORM3UIVEXT)(getProcAddr("glUniform3uivEXT")) gpUniform4d = (C.GPUNIFORM4D)(getProcAddr("glUniform4d")) if gpUniform4d == nil { return errors.New("glUniform4d") } gpUniform4dv = (C.GPUNIFORM4DV)(getProcAddr("glUniform4dv")) if gpUniform4dv == nil { return errors.New("glUniform4dv") } gpUniform4f = (C.GPUNIFORM4F)(getProcAddr("glUniform4f")) if gpUniform4f == nil { return errors.New("glUniform4f") } gpUniform4fARB = (C.GPUNIFORM4FARB)(getProcAddr("glUniform4fARB")) gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv")) if gpUniform4fv == nil { return errors.New("glUniform4fv") } gpUniform4fvARB = (C.GPUNIFORM4FVARB)(getProcAddr("glUniform4fvARB")) gpUniform4i = (C.GPUNIFORM4I)(getProcAddr("glUniform4i")) if gpUniform4i == nil { return errors.New("glUniform4i") } gpUniform4i64ARB = (C.GPUNIFORM4I64ARB)(getProcAddr("glUniform4i64ARB")) gpUniform4i64NV = (C.GPUNIFORM4I64NV)(getProcAddr("glUniform4i64NV")) gpUniform4i64vARB = (C.GPUNIFORM4I64VARB)(getProcAddr("glUniform4i64vARB")) gpUniform4i64vNV = (C.GPUNIFORM4I64VNV)(getProcAddr("glUniform4i64vNV")) gpUniform4iARB = (C.GPUNIFORM4IARB)(getProcAddr("glUniform4iARB")) gpUniform4iv = (C.GPUNIFORM4IV)(getProcAddr("glUniform4iv")) if gpUniform4iv == nil { return errors.New("glUniform4iv") } gpUniform4ivARB = (C.GPUNIFORM4IVARB)(getProcAddr("glUniform4ivARB")) gpUniform4ui = (C.GPUNIFORM4UI)(getProcAddr("glUniform4ui")) if gpUniform4ui == nil { return errors.New("glUniform4ui") } gpUniform4ui64ARB = (C.GPUNIFORM4UI64ARB)(getProcAddr("glUniform4ui64ARB")) gpUniform4ui64NV = (C.GPUNIFORM4UI64NV)(getProcAddr("glUniform4ui64NV")) gpUniform4ui64vARB = (C.GPUNIFORM4UI64VARB)(getProcAddr("glUniform4ui64vARB")) gpUniform4ui64vNV = (C.GPUNIFORM4UI64VNV)(getProcAddr("glUniform4ui64vNV")) gpUniform4uiEXT = (C.GPUNIFORM4UIEXT)(getProcAddr("glUniform4uiEXT")) gpUniform4uiv = (C.GPUNIFORM4UIV)(getProcAddr("glUniform4uiv")) if gpUniform4uiv == nil { return errors.New("glUniform4uiv") } gpUniform4uivEXT = (C.GPUNIFORM4UIVEXT)(getProcAddr("glUniform4uivEXT")) gpUniformBlockBinding = (C.GPUNIFORMBLOCKBINDING)(getProcAddr("glUniformBlockBinding")) if gpUniformBlockBinding == nil { return errors.New("glUniformBlockBinding") } gpUniformBufferEXT = (C.GPUNIFORMBUFFEREXT)(getProcAddr("glUniformBufferEXT")) gpUniformHandleui64ARB = (C.GPUNIFORMHANDLEUI64ARB)(getProcAddr("glUniformHandleui64ARB")) gpUniformHandleui64NV = (C.GPUNIFORMHANDLEUI64NV)(getProcAddr("glUniformHandleui64NV")) gpUniformHandleui64vARB = (C.GPUNIFORMHANDLEUI64VARB)(getProcAddr("glUniformHandleui64vARB")) gpUniformHandleui64vNV = (C.GPUNIFORMHANDLEUI64VNV)(getProcAddr("glUniformHandleui64vNV")) gpUniformMatrix2dv = (C.GPUNIFORMMATRIX2DV)(getProcAddr("glUniformMatrix2dv")) if gpUniformMatrix2dv == nil { return errors.New("glUniformMatrix2dv") } gpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr("glUniformMatrix2fv")) if gpUniformMatrix2fv == nil { return errors.New("glUniformMatrix2fv") } gpUniformMatrix2fvARB = (C.GPUNIFORMMATRIX2FVARB)(getProcAddr("glUniformMatrix2fvARB")) gpUniformMatrix2x3dv = (C.GPUNIFORMMATRIX2X3DV)(getProcAddr("glUniformMatrix2x3dv")) if gpUniformMatrix2x3dv == nil { return errors.New("glUniformMatrix2x3dv") } gpUniformMatrix2x3fv = (C.GPUNIFORMMATRIX2X3FV)(getProcAddr("glUniformMatrix2x3fv")) if gpUniformMatrix2x3fv == nil { return errors.New("glUniformMatrix2x3fv") } gpUniformMatrix2x4dv = (C.GPUNIFORMMATRIX2X4DV)(getProcAddr("glUniformMatrix2x4dv")) if gpUniformMatrix2x4dv == nil { return errors.New("glUniformMatrix2x4dv") } gpUniformMatrix2x4fv = (C.GPUNIFORMMATRIX2X4FV)(getProcAddr("glUniformMatrix2x4fv")) if gpUniformMatrix2x4fv == nil { return errors.New("glUniformMatrix2x4fv") } gpUniformMatrix3dv = (C.GPUNIFORMMATRIX3DV)(getProcAddr("glUniformMatrix3dv")) if gpUniformMatrix3dv == nil { return errors.New("glUniformMatrix3dv") } gpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr("glUniformMatrix3fv")) if gpUniformMatrix3fv == nil { return errors.New("glUniformMatrix3fv") } gpUniformMatrix3fvARB = (C.GPUNIFORMMATRIX3FVARB)(getProcAddr("glUniformMatrix3fvARB")) gpUniformMatrix3x2dv = (C.GPUNIFORMMATRIX3X2DV)(getProcAddr("glUniformMatrix3x2dv")) if gpUniformMatrix3x2dv == nil { return errors.New("glUniformMatrix3x2dv") } gpUniformMatrix3x2fv = (C.GPUNIFORMMATRIX3X2FV)(getProcAddr("glUniformMatrix3x2fv")) if gpUniformMatrix3x2fv == nil { return errors.New("glUniformMatrix3x2fv") } gpUniformMatrix3x4dv = (C.GPUNIFORMMATRIX3X4DV)(getProcAddr("glUniformMatrix3x4dv")) if gpUniformMatrix3x4dv == nil { return errors.New("glUniformMatrix3x4dv") } gpUniformMatrix3x4fv = (C.GPUNIFORMMATRIX3X4FV)(getProcAddr("glUniformMatrix3x4fv")) if gpUniformMatrix3x4fv == nil { return errors.New("glUniformMatrix3x4fv") } gpUniformMatrix4dv = (C.GPUNIFORMMATRIX4DV)(getProcAddr("glUniformMatrix4dv")) if gpUniformMatrix4dv == nil { return errors.New("glUniformMatrix4dv") } gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv")) if gpUniformMatrix4fv == nil { return errors.New("glUniformMatrix4fv") } gpUniformMatrix4fvARB = (C.GPUNIFORMMATRIX4FVARB)(getProcAddr("glUniformMatrix4fvARB")) gpUniformMatrix4x2dv = (C.GPUNIFORMMATRIX4X2DV)(getProcAddr("glUniformMatrix4x2dv")) if gpUniformMatrix4x2dv == nil { return errors.New("glUniformMatrix4x2dv") } gpUniformMatrix4x2fv = (C.GPUNIFORMMATRIX4X2FV)(getProcAddr("glUniformMatrix4x2fv")) if gpUniformMatrix4x2fv == nil { return errors.New("glUniformMatrix4x2fv") } gpUniformMatrix4x3dv = (C.GPUNIFORMMATRIX4X3DV)(getProcAddr("glUniformMatrix4x3dv")) if gpUniformMatrix4x3dv == nil { return errors.New("glUniformMatrix4x3dv") } gpUniformMatrix4x3fv = (C.GPUNIFORMMATRIX4X3FV)(getProcAddr("glUniformMatrix4x3fv")) if gpUniformMatrix4x3fv == nil { return errors.New("glUniformMatrix4x3fv") } gpUniformSubroutinesuiv = (C.GPUNIFORMSUBROUTINESUIV)(getProcAddr("glUniformSubroutinesuiv")) if gpUniformSubroutinesuiv == nil { return errors.New("glUniformSubroutinesuiv") } gpUniformui64NV = (C.GPUNIFORMUI64NV)(getProcAddr("glUniformui64NV")) gpUniformui64vNV = (C.GPUNIFORMUI64VNV)(getProcAddr("glUniformui64vNV")) gpUnlockArraysEXT = (C.GPUNLOCKARRAYSEXT)(getProcAddr("glUnlockArraysEXT")) gpUnmapBuffer = (C.GPUNMAPBUFFER)(getProcAddr("glUnmapBuffer")) if gpUnmapBuffer == nil { return errors.New("glUnmapBuffer") } gpUnmapBufferARB = (C.GPUNMAPBUFFERARB)(getProcAddr("glUnmapBufferARB")) gpUnmapNamedBuffer = (C.GPUNMAPNAMEDBUFFER)(getProcAddr("glUnmapNamedBuffer")) gpUnmapNamedBufferEXT = (C.GPUNMAPNAMEDBUFFEREXT)(getProcAddr("glUnmapNamedBufferEXT")) gpUnmapObjectBufferATI = (C.GPUNMAPOBJECTBUFFERATI)(getProcAddr("glUnmapObjectBufferATI")) gpUnmapTexture2DINTEL = (C.GPUNMAPTEXTURE2DINTEL)(getProcAddr("glUnmapTexture2DINTEL")) gpUpdateObjectBufferATI = (C.GPUPDATEOBJECTBUFFERATI)(getProcAddr("glUpdateObjectBufferATI")) gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram")) if gpUseProgram == nil { return errors.New("glUseProgram") } gpUseProgramObjectARB = (C.GPUSEPROGRAMOBJECTARB)(getProcAddr("glUseProgramObjectARB")) gpUseProgramStages = (C.GPUSEPROGRAMSTAGES)(getProcAddr("glUseProgramStages")) if gpUseProgramStages == nil { return errors.New("glUseProgramStages") } gpUseProgramStagesEXT = (C.GPUSEPROGRAMSTAGESEXT)(getProcAddr("glUseProgramStagesEXT")) gpUseShaderProgramEXT = (C.GPUSESHADERPROGRAMEXT)(getProcAddr("glUseShaderProgramEXT")) gpVDPAUFiniNV = (C.GPVDPAUFININV)(getProcAddr("glVDPAUFiniNV")) gpVDPAUGetSurfaceivNV = (C.GPVDPAUGETSURFACEIVNV)(getProcAddr("glVDPAUGetSurfaceivNV")) gpVDPAUInitNV = (C.GPVDPAUINITNV)(getProcAddr("glVDPAUInitNV")) gpVDPAUIsSurfaceNV = (C.GPVDPAUISSURFACENV)(getProcAddr("glVDPAUIsSurfaceNV")) gpVDPAUMapSurfacesNV = (C.GPVDPAUMAPSURFACESNV)(getProcAddr("glVDPAUMapSurfacesNV")) gpVDPAURegisterOutputSurfaceNV = (C.GPVDPAUREGISTEROUTPUTSURFACENV)(getProcAddr("glVDPAURegisterOutputSurfaceNV")) gpVDPAURegisterVideoSurfaceNV = (C.GPVDPAUREGISTERVIDEOSURFACENV)(getProcAddr("glVDPAURegisterVideoSurfaceNV")) gpVDPAUSurfaceAccessNV = (C.GPVDPAUSURFACEACCESSNV)(getProcAddr("glVDPAUSurfaceAccessNV")) gpVDPAUUnmapSurfacesNV = (C.GPVDPAUUNMAPSURFACESNV)(getProcAddr("glVDPAUUnmapSurfacesNV")) gpVDPAUUnregisterSurfaceNV = (C.GPVDPAUUNREGISTERSURFACENV)(getProcAddr("glVDPAUUnregisterSurfaceNV")) gpValidateProgram = (C.GPVALIDATEPROGRAM)(getProcAddr("glValidateProgram")) if gpValidateProgram == nil { return errors.New("glValidateProgram") } gpValidateProgramARB = (C.GPVALIDATEPROGRAMARB)(getProcAddr("glValidateProgramARB")) gpValidateProgramPipeline = (C.GPVALIDATEPROGRAMPIPELINE)(getProcAddr("glValidateProgramPipeline")) if gpValidateProgramPipeline == nil { return errors.New("glValidateProgramPipeline") } gpValidateProgramPipelineEXT = (C.GPVALIDATEPROGRAMPIPELINEEXT)(getProcAddr("glValidateProgramPipelineEXT")) gpVariantArrayObjectATI = (C.GPVARIANTARRAYOBJECTATI)(getProcAddr("glVariantArrayObjectATI")) gpVariantPointerEXT = (C.GPVARIANTPOINTEREXT)(getProcAddr("glVariantPointerEXT")) gpVariantbvEXT = (C.GPVARIANTBVEXT)(getProcAddr("glVariantbvEXT")) gpVariantdvEXT = (C.GPVARIANTDVEXT)(getProcAddr("glVariantdvEXT")) gpVariantfvEXT = (C.GPVARIANTFVEXT)(getProcAddr("glVariantfvEXT")) gpVariantivEXT = (C.GPVARIANTIVEXT)(getProcAddr("glVariantivEXT")) gpVariantsvEXT = (C.GPVARIANTSVEXT)(getProcAddr("glVariantsvEXT")) gpVariantubvEXT = (C.GPVARIANTUBVEXT)(getProcAddr("glVariantubvEXT")) gpVariantuivEXT = (C.GPVARIANTUIVEXT)(getProcAddr("glVariantuivEXT")) gpVariantusvEXT = (C.GPVARIANTUSVEXT)(getProcAddr("glVariantusvEXT")) gpVertex2bOES = (C.GPVERTEX2BOES)(getProcAddr("glVertex2bOES")) gpVertex2bvOES = (C.GPVERTEX2BVOES)(getProcAddr("glVertex2bvOES")) gpVertex2d = (C.GPVERTEX2D)(getProcAddr("glVertex2d")) if gpVertex2d == nil { return errors.New("glVertex2d") } gpVertex2dv = (C.GPVERTEX2DV)(getProcAddr("glVertex2dv")) if gpVertex2dv == nil { return errors.New("glVertex2dv") } gpVertex2f = (C.GPVERTEX2F)(getProcAddr("glVertex2f")) if gpVertex2f == nil { return errors.New("glVertex2f") } gpVertex2fv = (C.GPVERTEX2FV)(getProcAddr("glVertex2fv")) if gpVertex2fv == nil { return errors.New("glVertex2fv") } gpVertex2hNV = (C.GPVERTEX2HNV)(getProcAddr("glVertex2hNV")) gpVertex2hvNV = (C.GPVERTEX2HVNV)(getProcAddr("glVertex2hvNV")) gpVertex2i = (C.GPVERTEX2I)(getProcAddr("glVertex2i")) if gpVertex2i == nil { return errors.New("glVertex2i") } gpVertex2iv = (C.GPVERTEX2IV)(getProcAddr("glVertex2iv")) if gpVertex2iv == nil { return errors.New("glVertex2iv") } gpVertex2s = (C.GPVERTEX2S)(getProcAddr("glVertex2s")) if gpVertex2s == nil { return errors.New("glVertex2s") } gpVertex2sv = (C.GPVERTEX2SV)(getProcAddr("glVertex2sv")) if gpVertex2sv == nil { return errors.New("glVertex2sv") } gpVertex2xOES = (C.GPVERTEX2XOES)(getProcAddr("glVertex2xOES")) gpVertex2xvOES = (C.GPVERTEX2XVOES)(getProcAddr("glVertex2xvOES")) gpVertex3bOES = (C.GPVERTEX3BOES)(getProcAddr("glVertex3bOES")) gpVertex3bvOES = (C.GPVERTEX3BVOES)(getProcAddr("glVertex3bvOES")) gpVertex3d = (C.GPVERTEX3D)(getProcAddr("glVertex3d")) if gpVertex3d == nil { return errors.New("glVertex3d") } gpVertex3dv = (C.GPVERTEX3DV)(getProcAddr("glVertex3dv")) if gpVertex3dv == nil { return errors.New("glVertex3dv") } gpVertex3f = (C.GPVERTEX3F)(getProcAddr("glVertex3f")) if gpVertex3f == nil { return errors.New("glVertex3f") } gpVertex3fv = (C.GPVERTEX3FV)(getProcAddr("glVertex3fv")) if gpVertex3fv == nil { return errors.New("glVertex3fv") } gpVertex3hNV = (C.GPVERTEX3HNV)(getProcAddr("glVertex3hNV")) gpVertex3hvNV = (C.GPVERTEX3HVNV)(getProcAddr("glVertex3hvNV")) gpVertex3i = (C.GPVERTEX3I)(getProcAddr("glVertex3i")) if gpVertex3i == nil { return errors.New("glVertex3i") } gpVertex3iv = (C.GPVERTEX3IV)(getProcAddr("glVertex3iv")) if gpVertex3iv == nil { return errors.New("glVertex3iv") } gpVertex3s = (C.GPVERTEX3S)(getProcAddr("glVertex3s")) if gpVertex3s == nil { return errors.New("glVertex3s") } gpVertex3sv = (C.GPVERTEX3SV)(getProcAddr("glVertex3sv")) if gpVertex3sv == nil { return errors.New("glVertex3sv") } gpVertex3xOES = (C.GPVERTEX3XOES)(getProcAddr("glVertex3xOES")) gpVertex3xvOES = (C.GPVERTEX3XVOES)(getProcAddr("glVertex3xvOES")) gpVertex4bOES = (C.GPVERTEX4BOES)(getProcAddr("glVertex4bOES")) gpVertex4bvOES = (C.GPVERTEX4BVOES)(getProcAddr("glVertex4bvOES")) gpVertex4d = (C.GPVERTEX4D)(getProcAddr("glVertex4d")) if gpVertex4d == nil { return errors.New("glVertex4d") } gpVertex4dv = (C.GPVERTEX4DV)(getProcAddr("glVertex4dv")) if gpVertex4dv == nil { return errors.New("glVertex4dv") } gpVertex4f = (C.GPVERTEX4F)(getProcAddr("glVertex4f")) if gpVertex4f == nil { return errors.New("glVertex4f") } gpVertex4fv = (C.GPVERTEX4FV)(getProcAddr("glVertex4fv")) if gpVertex4fv == nil { return errors.New("glVertex4fv") } gpVertex4hNV = (C.GPVERTEX4HNV)(getProcAddr("glVertex4hNV")) gpVertex4hvNV = (C.GPVERTEX4HVNV)(getProcAddr("glVertex4hvNV")) gpVertex4i = (C.GPVERTEX4I)(getProcAddr("glVertex4i")) if gpVertex4i == nil { return errors.New("glVertex4i") } gpVertex4iv = (C.GPVERTEX4IV)(getProcAddr("glVertex4iv")) if gpVertex4iv == nil { return errors.New("glVertex4iv") } gpVertex4s = (C.GPVERTEX4S)(getProcAddr("glVertex4s")) if gpVertex4s == nil { return errors.New("glVertex4s") } gpVertex4sv = (C.GPVERTEX4SV)(getProcAddr("glVertex4sv")) if gpVertex4sv == nil { return errors.New("glVertex4sv") } gpVertex4xOES = (C.GPVERTEX4XOES)(getProcAddr("glVertex4xOES")) gpVertex4xvOES = (C.GPVERTEX4XVOES)(getProcAddr("glVertex4xvOES")) gpVertexArrayAttribBinding = (C.GPVERTEXARRAYATTRIBBINDING)(getProcAddr("glVertexArrayAttribBinding")) gpVertexArrayAttribFormat = (C.GPVERTEXARRAYATTRIBFORMAT)(getProcAddr("glVertexArrayAttribFormat")) gpVertexArrayAttribIFormat = (C.GPVERTEXARRAYATTRIBIFORMAT)(getProcAddr("glVertexArrayAttribIFormat")) gpVertexArrayAttribLFormat = (C.GPVERTEXARRAYATTRIBLFORMAT)(getProcAddr("glVertexArrayAttribLFormat")) gpVertexArrayBindVertexBufferEXT = (C.GPVERTEXARRAYBINDVERTEXBUFFEREXT)(getProcAddr("glVertexArrayBindVertexBufferEXT")) gpVertexArrayBindingDivisor = (C.GPVERTEXARRAYBINDINGDIVISOR)(getProcAddr("glVertexArrayBindingDivisor")) gpVertexArrayColorOffsetEXT = (C.GPVERTEXARRAYCOLOROFFSETEXT)(getProcAddr("glVertexArrayColorOffsetEXT")) gpVertexArrayEdgeFlagOffsetEXT = (C.GPVERTEXARRAYEDGEFLAGOFFSETEXT)(getProcAddr("glVertexArrayEdgeFlagOffsetEXT")) gpVertexArrayElementBuffer = (C.GPVERTEXARRAYELEMENTBUFFER)(getProcAddr("glVertexArrayElementBuffer")) gpVertexArrayFogCoordOffsetEXT = (C.GPVERTEXARRAYFOGCOORDOFFSETEXT)(getProcAddr("glVertexArrayFogCoordOffsetEXT")) gpVertexArrayIndexOffsetEXT = (C.GPVERTEXARRAYINDEXOFFSETEXT)(getProcAddr("glVertexArrayIndexOffsetEXT")) gpVertexArrayMultiTexCoordOffsetEXT = (C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(getProcAddr("glVertexArrayMultiTexCoordOffsetEXT")) gpVertexArrayNormalOffsetEXT = (C.GPVERTEXARRAYNORMALOFFSETEXT)(getProcAddr("glVertexArrayNormalOffsetEXT")) gpVertexArrayParameteriAPPLE = (C.GPVERTEXARRAYPARAMETERIAPPLE)(getProcAddr("glVertexArrayParameteriAPPLE")) gpVertexArrayRangeAPPLE = (C.GPVERTEXARRAYRANGEAPPLE)(getProcAddr("glVertexArrayRangeAPPLE")) gpVertexArrayRangeNV = (C.GPVERTEXARRAYRANGENV)(getProcAddr("glVertexArrayRangeNV")) gpVertexArraySecondaryColorOffsetEXT = (C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(getProcAddr("glVertexArraySecondaryColorOffsetEXT")) gpVertexArrayTexCoordOffsetEXT = (C.GPVERTEXARRAYTEXCOORDOFFSETEXT)(getProcAddr("glVertexArrayTexCoordOffsetEXT")) gpVertexArrayVertexAttribBindingEXT = (C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(getProcAddr("glVertexArrayVertexAttribBindingEXT")) gpVertexArrayVertexAttribDivisorEXT = (C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(getProcAddr("glVertexArrayVertexAttribDivisorEXT")) gpVertexArrayVertexAttribFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(getProcAddr("glVertexArrayVertexAttribFormatEXT")) gpVertexArrayVertexAttribIFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(getProcAddr("glVertexArrayVertexAttribIFormatEXT")) gpVertexArrayVertexAttribIOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribIOffsetEXT")) gpVertexArrayVertexAttribLFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(getProcAddr("glVertexArrayVertexAttribLFormatEXT")) gpVertexArrayVertexAttribLOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribLOffsetEXT")) gpVertexArrayVertexAttribOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(getProcAddr("glVertexArrayVertexAttribOffsetEXT")) gpVertexArrayVertexBindingDivisorEXT = (C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(getProcAddr("glVertexArrayVertexBindingDivisorEXT")) gpVertexArrayVertexBuffer = (C.GPVERTEXARRAYVERTEXBUFFER)(getProcAddr("glVertexArrayVertexBuffer")) gpVertexArrayVertexBuffers = (C.GPVERTEXARRAYVERTEXBUFFERS)(getProcAddr("glVertexArrayVertexBuffers")) gpVertexArrayVertexOffsetEXT = (C.GPVERTEXARRAYVERTEXOFFSETEXT)(getProcAddr("glVertexArrayVertexOffsetEXT")) gpVertexAttrib1d = (C.GPVERTEXATTRIB1D)(getProcAddr("glVertexAttrib1d")) if gpVertexAttrib1d == nil { return errors.New("glVertexAttrib1d") } gpVertexAttrib1dARB = (C.GPVERTEXATTRIB1DARB)(getProcAddr("glVertexAttrib1dARB")) gpVertexAttrib1dNV = (C.GPVERTEXATTRIB1DNV)(getProcAddr("glVertexAttrib1dNV")) gpVertexAttrib1dv = (C.GPVERTEXATTRIB1DV)(getProcAddr("glVertexAttrib1dv")) if gpVertexAttrib1dv == nil { return errors.New("glVertexAttrib1dv") } gpVertexAttrib1dvARB = (C.GPVERTEXATTRIB1DVARB)(getProcAddr("glVertexAttrib1dvARB")) gpVertexAttrib1dvNV = (C.GPVERTEXATTRIB1DVNV)(getProcAddr("glVertexAttrib1dvNV")) gpVertexAttrib1f = (C.GPVERTEXATTRIB1F)(getProcAddr("glVertexAttrib1f")) if gpVertexAttrib1f == nil { return errors.New("glVertexAttrib1f") } gpVertexAttrib1fARB = (C.GPVERTEXATTRIB1FARB)(getProcAddr("glVertexAttrib1fARB")) gpVertexAttrib1fNV = (C.GPVERTEXATTRIB1FNV)(getProcAddr("glVertexAttrib1fNV")) gpVertexAttrib1fv = (C.GPVERTEXATTRIB1FV)(getProcAddr("glVertexAttrib1fv")) if gpVertexAttrib1fv == nil { return errors.New("glVertexAttrib1fv") } gpVertexAttrib1fvARB = (C.GPVERTEXATTRIB1FVARB)(getProcAddr("glVertexAttrib1fvARB")) gpVertexAttrib1fvNV = (C.GPVERTEXATTRIB1FVNV)(getProcAddr("glVertexAttrib1fvNV")) gpVertexAttrib1hNV = (C.GPVERTEXATTRIB1HNV)(getProcAddr("glVertexAttrib1hNV")) gpVertexAttrib1hvNV = (C.GPVERTEXATTRIB1HVNV)(getProcAddr("glVertexAttrib1hvNV")) gpVertexAttrib1s = (C.GPVERTEXATTRIB1S)(getProcAddr("glVertexAttrib1s")) if gpVertexAttrib1s == nil { return errors.New("glVertexAttrib1s") } gpVertexAttrib1sARB = (C.GPVERTEXATTRIB1SARB)(getProcAddr("glVertexAttrib1sARB")) gpVertexAttrib1sNV = (C.GPVERTEXATTRIB1SNV)(getProcAddr("glVertexAttrib1sNV")) gpVertexAttrib1sv = (C.GPVERTEXATTRIB1SV)(getProcAddr("glVertexAttrib1sv")) if gpVertexAttrib1sv == nil { return errors.New("glVertexAttrib1sv") } gpVertexAttrib1svARB = (C.GPVERTEXATTRIB1SVARB)(getProcAddr("glVertexAttrib1svARB")) gpVertexAttrib1svNV = (C.GPVERTEXATTRIB1SVNV)(getProcAddr("glVertexAttrib1svNV")) gpVertexAttrib2d = (C.GPVERTEXATTRIB2D)(getProcAddr("glVertexAttrib2d")) if gpVertexAttrib2d == nil { return errors.New("glVertexAttrib2d") } gpVertexAttrib2dARB = (C.GPVERTEXATTRIB2DARB)(getProcAddr("glVertexAttrib2dARB")) gpVertexAttrib2dNV = (C.GPVERTEXATTRIB2DNV)(getProcAddr("glVertexAttrib2dNV")) gpVertexAttrib2dv = (C.GPVERTEXATTRIB2DV)(getProcAddr("glVertexAttrib2dv")) if gpVertexAttrib2dv == nil { return errors.New("glVertexAttrib2dv") } gpVertexAttrib2dvARB = (C.GPVERTEXATTRIB2DVARB)(getProcAddr("glVertexAttrib2dvARB")) gpVertexAttrib2dvNV = (C.GPVERTEXATTRIB2DVNV)(getProcAddr("glVertexAttrib2dvNV")) gpVertexAttrib2f = (C.GPVERTEXATTRIB2F)(getProcAddr("glVertexAttrib2f")) if gpVertexAttrib2f == nil { return errors.New("glVertexAttrib2f") } gpVertexAttrib2fARB = (C.GPVERTEXATTRIB2FARB)(getProcAddr("glVertexAttrib2fARB")) gpVertexAttrib2fNV = (C.GPVERTEXATTRIB2FNV)(getProcAddr("glVertexAttrib2fNV")) gpVertexAttrib2fv = (C.GPVERTEXATTRIB2FV)(getProcAddr("glVertexAttrib2fv")) if gpVertexAttrib2fv == nil { return errors.New("glVertexAttrib2fv") } gpVertexAttrib2fvARB = (C.GPVERTEXATTRIB2FVARB)(getProcAddr("glVertexAttrib2fvARB")) gpVertexAttrib2fvNV = (C.GPVERTEXATTRIB2FVNV)(getProcAddr("glVertexAttrib2fvNV")) gpVertexAttrib2hNV = (C.GPVERTEXATTRIB2HNV)(getProcAddr("glVertexAttrib2hNV")) gpVertexAttrib2hvNV = (C.GPVERTEXATTRIB2HVNV)(getProcAddr("glVertexAttrib2hvNV")) gpVertexAttrib2s = (C.GPVERTEXATTRIB2S)(getProcAddr("glVertexAttrib2s")) if gpVertexAttrib2s == nil { return errors.New("glVertexAttrib2s") } gpVertexAttrib2sARB = (C.GPVERTEXATTRIB2SARB)(getProcAddr("glVertexAttrib2sARB")) gpVertexAttrib2sNV = (C.GPVERTEXATTRIB2SNV)(getProcAddr("glVertexAttrib2sNV")) gpVertexAttrib2sv = (C.GPVERTEXATTRIB2SV)(getProcAddr("glVertexAttrib2sv")) if gpVertexAttrib2sv == nil { return errors.New("glVertexAttrib2sv") } gpVertexAttrib2svARB = (C.GPVERTEXATTRIB2SVARB)(getProcAddr("glVertexAttrib2svARB")) gpVertexAttrib2svNV = (C.GPVERTEXATTRIB2SVNV)(getProcAddr("glVertexAttrib2svNV")) gpVertexAttrib3d = (C.GPVERTEXATTRIB3D)(getProcAddr("glVertexAttrib3d")) if gpVertexAttrib3d == nil { return errors.New("glVertexAttrib3d") } gpVertexAttrib3dARB = (C.GPVERTEXATTRIB3DARB)(getProcAddr("glVertexAttrib3dARB")) gpVertexAttrib3dNV = (C.GPVERTEXATTRIB3DNV)(getProcAddr("glVertexAttrib3dNV")) gpVertexAttrib3dv = (C.GPVERTEXATTRIB3DV)(getProcAddr("glVertexAttrib3dv")) if gpVertexAttrib3dv == nil { return errors.New("glVertexAttrib3dv") } gpVertexAttrib3dvARB = (C.GPVERTEXATTRIB3DVARB)(getProcAddr("glVertexAttrib3dvARB")) gpVertexAttrib3dvNV = (C.GPVERTEXATTRIB3DVNV)(getProcAddr("glVertexAttrib3dvNV")) gpVertexAttrib3f = (C.GPVERTEXATTRIB3F)(getProcAddr("glVertexAttrib3f")) if gpVertexAttrib3f == nil { return errors.New("glVertexAttrib3f") } gpVertexAttrib3fARB = (C.GPVERTEXATTRIB3FARB)(getProcAddr("glVertexAttrib3fARB")) gpVertexAttrib3fNV = (C.GPVERTEXATTRIB3FNV)(getProcAddr("glVertexAttrib3fNV")) gpVertexAttrib3fv = (C.GPVERTEXATTRIB3FV)(getProcAddr("glVertexAttrib3fv")) if gpVertexAttrib3fv == nil { return errors.New("glVertexAttrib3fv") } gpVertexAttrib3fvARB = (C.GPVERTEXATTRIB3FVARB)(getProcAddr("glVertexAttrib3fvARB")) gpVertexAttrib3fvNV = (C.GPVERTEXATTRIB3FVNV)(getProcAddr("glVertexAttrib3fvNV")) gpVertexAttrib3hNV = (C.GPVERTEXATTRIB3HNV)(getProcAddr("glVertexAttrib3hNV")) gpVertexAttrib3hvNV = (C.GPVERTEXATTRIB3HVNV)(getProcAddr("glVertexAttrib3hvNV")) gpVertexAttrib3s = (C.GPVERTEXATTRIB3S)(getProcAddr("glVertexAttrib3s")) if gpVertexAttrib3s == nil { return errors.New("glVertexAttrib3s") } gpVertexAttrib3sARB = (C.GPVERTEXATTRIB3SARB)(getProcAddr("glVertexAttrib3sARB")) gpVertexAttrib3sNV = (C.GPVERTEXATTRIB3SNV)(getProcAddr("glVertexAttrib3sNV")) gpVertexAttrib3sv = (C.GPVERTEXATTRIB3SV)(getProcAddr("glVertexAttrib3sv")) if gpVertexAttrib3sv == nil { return errors.New("glVertexAttrib3sv") } gpVertexAttrib3svARB = (C.GPVERTEXATTRIB3SVARB)(getProcAddr("glVertexAttrib3svARB")) gpVertexAttrib3svNV = (C.GPVERTEXATTRIB3SVNV)(getProcAddr("glVertexAttrib3svNV")) gpVertexAttrib4Nbv = (C.GPVERTEXATTRIB4NBV)(getProcAddr("glVertexAttrib4Nbv")) if gpVertexAttrib4Nbv == nil { return errors.New("glVertexAttrib4Nbv") } gpVertexAttrib4NbvARB = (C.GPVERTEXATTRIB4NBVARB)(getProcAddr("glVertexAttrib4NbvARB")) gpVertexAttrib4Niv = (C.GPVERTEXATTRIB4NIV)(getProcAddr("glVertexAttrib4Niv")) if gpVertexAttrib4Niv == nil { return errors.New("glVertexAttrib4Niv") } gpVertexAttrib4NivARB = (C.GPVERTEXATTRIB4NIVARB)(getProcAddr("glVertexAttrib4NivARB")) gpVertexAttrib4Nsv = (C.GPVERTEXATTRIB4NSV)(getProcAddr("glVertexAttrib4Nsv")) if gpVertexAttrib4Nsv == nil { return errors.New("glVertexAttrib4Nsv") } gpVertexAttrib4NsvARB = (C.GPVERTEXATTRIB4NSVARB)(getProcAddr("glVertexAttrib4NsvARB")) gpVertexAttrib4Nub = (C.GPVERTEXATTRIB4NUB)(getProcAddr("glVertexAttrib4Nub")) if gpVertexAttrib4Nub == nil { return errors.New("glVertexAttrib4Nub") } gpVertexAttrib4NubARB = (C.GPVERTEXATTRIB4NUBARB)(getProcAddr("glVertexAttrib4NubARB")) gpVertexAttrib4Nubv = (C.GPVERTEXATTRIB4NUBV)(getProcAddr("glVertexAttrib4Nubv")) if gpVertexAttrib4Nubv == nil { return errors.New("glVertexAttrib4Nubv") } gpVertexAttrib4NubvARB = (C.GPVERTEXATTRIB4NUBVARB)(getProcAddr("glVertexAttrib4NubvARB")) gpVertexAttrib4Nuiv = (C.GPVERTEXATTRIB4NUIV)(getProcAddr("glVertexAttrib4Nuiv")) if gpVertexAttrib4Nuiv == nil { return errors.New("glVertexAttrib4Nuiv") } gpVertexAttrib4NuivARB = (C.GPVERTEXATTRIB4NUIVARB)(getProcAddr("glVertexAttrib4NuivARB")) gpVertexAttrib4Nusv = (C.GPVERTEXATTRIB4NUSV)(getProcAddr("glVertexAttrib4Nusv")) if gpVertexAttrib4Nusv == nil { return errors.New("glVertexAttrib4Nusv") } gpVertexAttrib4NusvARB = (C.GPVERTEXATTRIB4NUSVARB)(getProcAddr("glVertexAttrib4NusvARB")) gpVertexAttrib4bv = (C.GPVERTEXATTRIB4BV)(getProcAddr("glVertexAttrib4bv")) if gpVertexAttrib4bv == nil { return errors.New("glVertexAttrib4bv") } gpVertexAttrib4bvARB = (C.GPVERTEXATTRIB4BVARB)(getProcAddr("glVertexAttrib4bvARB")) gpVertexAttrib4d = (C.GPVERTEXATTRIB4D)(getProcAddr("glVertexAttrib4d")) if gpVertexAttrib4d == nil { return errors.New("glVertexAttrib4d") } gpVertexAttrib4dARB = (C.GPVERTEXATTRIB4DARB)(getProcAddr("glVertexAttrib4dARB")) gpVertexAttrib4dNV = (C.GPVERTEXATTRIB4DNV)(getProcAddr("glVertexAttrib4dNV")) gpVertexAttrib4dv = (C.GPVERTEXATTRIB4DV)(getProcAddr("glVertexAttrib4dv")) if gpVertexAttrib4dv == nil { return errors.New("glVertexAttrib4dv") } gpVertexAttrib4dvARB = (C.GPVERTEXATTRIB4DVARB)(getProcAddr("glVertexAttrib4dvARB")) gpVertexAttrib4dvNV = (C.GPVERTEXATTRIB4DVNV)(getProcAddr("glVertexAttrib4dvNV")) gpVertexAttrib4f = (C.GPVERTEXATTRIB4F)(getProcAddr("glVertexAttrib4f")) if gpVertexAttrib4f == nil { return errors.New("glVertexAttrib4f") } gpVertexAttrib4fARB = (C.GPVERTEXATTRIB4FARB)(getProcAddr("glVertexAttrib4fARB")) gpVertexAttrib4fNV = (C.GPVERTEXATTRIB4FNV)(getProcAddr("glVertexAttrib4fNV")) gpVertexAttrib4fv = (C.GPVERTEXATTRIB4FV)(getProcAddr("glVertexAttrib4fv")) if gpVertexAttrib4fv == nil { return errors.New("glVertexAttrib4fv") } gpVertexAttrib4fvARB = (C.GPVERTEXATTRIB4FVARB)(getProcAddr("glVertexAttrib4fvARB")) gpVertexAttrib4fvNV = (C.GPVERTEXATTRIB4FVNV)(getProcAddr("glVertexAttrib4fvNV")) gpVertexAttrib4hNV = (C.GPVERTEXATTRIB4HNV)(getProcAddr("glVertexAttrib4hNV")) gpVertexAttrib4hvNV = (C.GPVERTEXATTRIB4HVNV)(getProcAddr("glVertexAttrib4hvNV")) gpVertexAttrib4iv = (C.GPVERTEXATTRIB4IV)(getProcAddr("glVertexAttrib4iv")) if gpVertexAttrib4iv == nil { return errors.New("glVertexAttrib4iv") } gpVertexAttrib4ivARB = (C.GPVERTEXATTRIB4IVARB)(getProcAddr("glVertexAttrib4ivARB")) gpVertexAttrib4s = (C.GPVERTEXATTRIB4S)(getProcAddr("glVertexAttrib4s")) if gpVertexAttrib4s == nil { return errors.New("glVertexAttrib4s") } gpVertexAttrib4sARB = (C.GPVERTEXATTRIB4SARB)(getProcAddr("glVertexAttrib4sARB")) gpVertexAttrib4sNV = (C.GPVERTEXATTRIB4SNV)(getProcAddr("glVertexAttrib4sNV")) gpVertexAttrib4sv = (C.GPVERTEXATTRIB4SV)(getProcAddr("glVertexAttrib4sv")) if gpVertexAttrib4sv == nil { return errors.New("glVertexAttrib4sv") } gpVertexAttrib4svARB = (C.GPVERTEXATTRIB4SVARB)(getProcAddr("glVertexAttrib4svARB")) gpVertexAttrib4svNV = (C.GPVERTEXATTRIB4SVNV)(getProcAddr("glVertexAttrib4svNV")) gpVertexAttrib4ubNV = (C.GPVERTEXATTRIB4UBNV)(getProcAddr("glVertexAttrib4ubNV")) gpVertexAttrib4ubv = (C.GPVERTEXATTRIB4UBV)(getProcAddr("glVertexAttrib4ubv")) if gpVertexAttrib4ubv == nil { return errors.New("glVertexAttrib4ubv") } gpVertexAttrib4ubvARB = (C.GPVERTEXATTRIB4UBVARB)(getProcAddr("glVertexAttrib4ubvARB")) gpVertexAttrib4ubvNV = (C.GPVERTEXATTRIB4UBVNV)(getProcAddr("glVertexAttrib4ubvNV")) gpVertexAttrib4uiv = (C.GPVERTEXATTRIB4UIV)(getProcAddr("glVertexAttrib4uiv")) if gpVertexAttrib4uiv == nil { return errors.New("glVertexAttrib4uiv") } gpVertexAttrib4uivARB = (C.GPVERTEXATTRIB4UIVARB)(getProcAddr("glVertexAttrib4uivARB")) gpVertexAttrib4usv = (C.GPVERTEXATTRIB4USV)(getProcAddr("glVertexAttrib4usv")) if gpVertexAttrib4usv == nil { return errors.New("glVertexAttrib4usv") } gpVertexAttrib4usvARB = (C.GPVERTEXATTRIB4USVARB)(getProcAddr("glVertexAttrib4usvARB")) gpVertexAttribArrayObjectATI = (C.GPVERTEXATTRIBARRAYOBJECTATI)(getProcAddr("glVertexAttribArrayObjectATI")) gpVertexAttribBinding = (C.GPVERTEXATTRIBBINDING)(getProcAddr("glVertexAttribBinding")) gpVertexAttribDivisor = (C.GPVERTEXATTRIBDIVISOR)(getProcAddr("glVertexAttribDivisor")) if gpVertexAttribDivisor == nil { return errors.New("glVertexAttribDivisor") } gpVertexAttribDivisorARB = (C.GPVERTEXATTRIBDIVISORARB)(getProcAddr("glVertexAttribDivisorARB")) gpVertexAttribFormat = (C.GPVERTEXATTRIBFORMAT)(getProcAddr("glVertexAttribFormat")) gpVertexAttribFormatNV = (C.GPVERTEXATTRIBFORMATNV)(getProcAddr("glVertexAttribFormatNV")) gpVertexAttribI1i = (C.GPVERTEXATTRIBI1I)(getProcAddr("glVertexAttribI1i")) if gpVertexAttribI1i == nil { return errors.New("glVertexAttribI1i") } gpVertexAttribI1iEXT = (C.GPVERTEXATTRIBI1IEXT)(getProcAddr("glVertexAttribI1iEXT")) gpVertexAttribI1iv = (C.GPVERTEXATTRIBI1IV)(getProcAddr("glVertexAttribI1iv")) if gpVertexAttribI1iv == nil { return errors.New("glVertexAttribI1iv") } gpVertexAttribI1ivEXT = (C.GPVERTEXATTRIBI1IVEXT)(getProcAddr("glVertexAttribI1ivEXT")) gpVertexAttribI1ui = (C.GPVERTEXATTRIBI1UI)(getProcAddr("glVertexAttribI1ui")) if gpVertexAttribI1ui == nil { return errors.New("glVertexAttribI1ui") } gpVertexAttribI1uiEXT = (C.GPVERTEXATTRIBI1UIEXT)(getProcAddr("glVertexAttribI1uiEXT")) gpVertexAttribI1uiv = (C.GPVERTEXATTRIBI1UIV)(getProcAddr("glVertexAttribI1uiv")) if gpVertexAttribI1uiv == nil { return errors.New("glVertexAttribI1uiv") } gpVertexAttribI1uivEXT = (C.GPVERTEXATTRIBI1UIVEXT)(getProcAddr("glVertexAttribI1uivEXT")) gpVertexAttribI2i = (C.GPVERTEXATTRIBI2I)(getProcAddr("glVertexAttribI2i")) if gpVertexAttribI2i == nil { return errors.New("glVertexAttribI2i") } gpVertexAttribI2iEXT = (C.GPVERTEXATTRIBI2IEXT)(getProcAddr("glVertexAttribI2iEXT")) gpVertexAttribI2iv = (C.GPVERTEXATTRIBI2IV)(getProcAddr("glVertexAttribI2iv")) if gpVertexAttribI2iv == nil { return errors.New("glVertexAttribI2iv") } gpVertexAttribI2ivEXT = (C.GPVERTEXATTRIBI2IVEXT)(getProcAddr("glVertexAttribI2ivEXT")) gpVertexAttribI2ui = (C.GPVERTEXATTRIBI2UI)(getProcAddr("glVertexAttribI2ui")) if gpVertexAttribI2ui == nil { return errors.New("glVertexAttribI2ui") } gpVertexAttribI2uiEXT = (C.GPVERTEXATTRIBI2UIEXT)(getProcAddr("glVertexAttribI2uiEXT")) gpVertexAttribI2uiv = (C.GPVERTEXATTRIBI2UIV)(getProcAddr("glVertexAttribI2uiv")) if gpVertexAttribI2uiv == nil { return errors.New("glVertexAttribI2uiv") } gpVertexAttribI2uivEXT = (C.GPVERTEXATTRIBI2UIVEXT)(getProcAddr("glVertexAttribI2uivEXT")) gpVertexAttribI3i = (C.GPVERTEXATTRIBI3I)(getProcAddr("glVertexAttribI3i")) if gpVertexAttribI3i == nil { return errors.New("glVertexAttribI3i") } gpVertexAttribI3iEXT = (C.GPVERTEXATTRIBI3IEXT)(getProcAddr("glVertexAttribI3iEXT")) gpVertexAttribI3iv = (C.GPVERTEXATTRIBI3IV)(getProcAddr("glVertexAttribI3iv")) if gpVertexAttribI3iv == nil { return errors.New("glVertexAttribI3iv") } gpVertexAttribI3ivEXT = (C.GPVERTEXATTRIBI3IVEXT)(getProcAddr("glVertexAttribI3ivEXT")) gpVertexAttribI3ui = (C.GPVERTEXATTRIBI3UI)(getProcAddr("glVertexAttribI3ui")) if gpVertexAttribI3ui == nil { return errors.New("glVertexAttribI3ui") } gpVertexAttribI3uiEXT = (C.GPVERTEXATTRIBI3UIEXT)(getProcAddr("glVertexAttribI3uiEXT")) gpVertexAttribI3uiv = (C.GPVERTEXATTRIBI3UIV)(getProcAddr("glVertexAttribI3uiv")) if gpVertexAttribI3uiv == nil { return errors.New("glVertexAttribI3uiv") } gpVertexAttribI3uivEXT = (C.GPVERTEXATTRIBI3UIVEXT)(getProcAddr("glVertexAttribI3uivEXT")) gpVertexAttribI4bv = (C.GPVERTEXATTRIBI4BV)(getProcAddr("glVertexAttribI4bv")) if gpVertexAttribI4bv == nil { return errors.New("glVertexAttribI4bv") } gpVertexAttribI4bvEXT = (C.GPVERTEXATTRIBI4BVEXT)(getProcAddr("glVertexAttribI4bvEXT")) gpVertexAttribI4i = (C.GPVERTEXATTRIBI4I)(getProcAddr("glVertexAttribI4i")) if gpVertexAttribI4i == nil { return errors.New("glVertexAttribI4i") } gpVertexAttribI4iEXT = (C.GPVERTEXATTRIBI4IEXT)(getProcAddr("glVertexAttribI4iEXT")) gpVertexAttribI4iv = (C.GPVERTEXATTRIBI4IV)(getProcAddr("glVertexAttribI4iv")) if gpVertexAttribI4iv == nil { return errors.New("glVertexAttribI4iv") } gpVertexAttribI4ivEXT = (C.GPVERTEXATTRIBI4IVEXT)(getProcAddr("glVertexAttribI4ivEXT")) gpVertexAttribI4sv = (C.GPVERTEXATTRIBI4SV)(getProcAddr("glVertexAttribI4sv")) if gpVertexAttribI4sv == nil { return errors.New("glVertexAttribI4sv") } gpVertexAttribI4svEXT = (C.GPVERTEXATTRIBI4SVEXT)(getProcAddr("glVertexAttribI4svEXT")) gpVertexAttribI4ubv = (C.GPVERTEXATTRIBI4UBV)(getProcAddr("glVertexAttribI4ubv")) if gpVertexAttribI4ubv == nil { return errors.New("glVertexAttribI4ubv") } gpVertexAttribI4ubvEXT = (C.GPVERTEXATTRIBI4UBVEXT)(getProcAddr("glVertexAttribI4ubvEXT")) gpVertexAttribI4ui = (C.GPVERTEXATTRIBI4UI)(getProcAddr("glVertexAttribI4ui")) if gpVertexAttribI4ui == nil { return errors.New("glVertexAttribI4ui") } gpVertexAttribI4uiEXT = (C.GPVERTEXATTRIBI4UIEXT)(getProcAddr("glVertexAttribI4uiEXT")) gpVertexAttribI4uiv = (C.GPVERTEXATTRIBI4UIV)(getProcAddr("glVertexAttribI4uiv")) if gpVertexAttribI4uiv == nil { return errors.New("glVertexAttribI4uiv") } gpVertexAttribI4uivEXT = (C.GPVERTEXATTRIBI4UIVEXT)(getProcAddr("glVertexAttribI4uivEXT")) gpVertexAttribI4usv = (C.GPVERTEXATTRIBI4USV)(getProcAddr("glVertexAttribI4usv")) if gpVertexAttribI4usv == nil { return errors.New("glVertexAttribI4usv") } gpVertexAttribI4usvEXT = (C.GPVERTEXATTRIBI4USVEXT)(getProcAddr("glVertexAttribI4usvEXT")) gpVertexAttribIFormat = (C.GPVERTEXATTRIBIFORMAT)(getProcAddr("glVertexAttribIFormat")) gpVertexAttribIFormatNV = (C.GPVERTEXATTRIBIFORMATNV)(getProcAddr("glVertexAttribIFormatNV")) gpVertexAttribIPointer = (C.GPVERTEXATTRIBIPOINTER)(getProcAddr("glVertexAttribIPointer")) if gpVertexAttribIPointer == nil { return errors.New("glVertexAttribIPointer") } gpVertexAttribIPointerEXT = (C.GPVERTEXATTRIBIPOINTEREXT)(getProcAddr("glVertexAttribIPointerEXT")) gpVertexAttribL1d = (C.GPVERTEXATTRIBL1D)(getProcAddr("glVertexAttribL1d")) if gpVertexAttribL1d == nil { return errors.New("glVertexAttribL1d") } gpVertexAttribL1dEXT = (C.GPVERTEXATTRIBL1DEXT)(getProcAddr("glVertexAttribL1dEXT")) gpVertexAttribL1dv = (C.GPVERTEXATTRIBL1DV)(getProcAddr("glVertexAttribL1dv")) if gpVertexAttribL1dv == nil { return errors.New("glVertexAttribL1dv") } gpVertexAttribL1dvEXT = (C.GPVERTEXATTRIBL1DVEXT)(getProcAddr("glVertexAttribL1dvEXT")) gpVertexAttribL1i64NV = (C.GPVERTEXATTRIBL1I64NV)(getProcAddr("glVertexAttribL1i64NV")) gpVertexAttribL1i64vNV = (C.GPVERTEXATTRIBL1I64VNV)(getProcAddr("glVertexAttribL1i64vNV")) gpVertexAttribL1ui64ARB = (C.GPVERTEXATTRIBL1UI64ARB)(getProcAddr("glVertexAttribL1ui64ARB")) gpVertexAttribL1ui64NV = (C.GPVERTEXATTRIBL1UI64NV)(getProcAddr("glVertexAttribL1ui64NV")) gpVertexAttribL1ui64vARB = (C.GPVERTEXATTRIBL1UI64VARB)(getProcAddr("glVertexAttribL1ui64vARB")) gpVertexAttribL1ui64vNV = (C.GPVERTEXATTRIBL1UI64VNV)(getProcAddr("glVertexAttribL1ui64vNV")) gpVertexAttribL2d = (C.GPVERTEXATTRIBL2D)(getProcAddr("glVertexAttribL2d")) if gpVertexAttribL2d == nil { return errors.New("glVertexAttribL2d") } gpVertexAttribL2dEXT = (C.GPVERTEXATTRIBL2DEXT)(getProcAddr("glVertexAttribL2dEXT")) gpVertexAttribL2dv = (C.GPVERTEXATTRIBL2DV)(getProcAddr("glVertexAttribL2dv")) if gpVertexAttribL2dv == nil { return errors.New("glVertexAttribL2dv") } gpVertexAttribL2dvEXT = (C.GPVERTEXATTRIBL2DVEXT)(getProcAddr("glVertexAttribL2dvEXT")) gpVertexAttribL2i64NV = (C.GPVERTEXATTRIBL2I64NV)(getProcAddr("glVertexAttribL2i64NV")) gpVertexAttribL2i64vNV = (C.GPVERTEXATTRIBL2I64VNV)(getProcAddr("glVertexAttribL2i64vNV")) gpVertexAttribL2ui64NV = (C.GPVERTEXATTRIBL2UI64NV)(getProcAddr("glVertexAttribL2ui64NV")) gpVertexAttribL2ui64vNV = (C.GPVERTEXATTRIBL2UI64VNV)(getProcAddr("glVertexAttribL2ui64vNV")) gpVertexAttribL3d = (C.GPVERTEXATTRIBL3D)(getProcAddr("glVertexAttribL3d")) if gpVertexAttribL3d == nil { return errors.New("glVertexAttribL3d") } gpVertexAttribL3dEXT = (C.GPVERTEXATTRIBL3DEXT)(getProcAddr("glVertexAttribL3dEXT")) gpVertexAttribL3dv = (C.GPVERTEXATTRIBL3DV)(getProcAddr("glVertexAttribL3dv")) if gpVertexAttribL3dv == nil { return errors.New("glVertexAttribL3dv") } gpVertexAttribL3dvEXT = (C.GPVERTEXATTRIBL3DVEXT)(getProcAddr("glVertexAttribL3dvEXT")) gpVertexAttribL3i64NV = (C.GPVERTEXATTRIBL3I64NV)(getProcAddr("glVertexAttribL3i64NV")) gpVertexAttribL3i64vNV = (C.GPVERTEXATTRIBL3I64VNV)(getProcAddr("glVertexAttribL3i64vNV")) gpVertexAttribL3ui64NV = (C.GPVERTEXATTRIBL3UI64NV)(getProcAddr("glVertexAttribL3ui64NV")) gpVertexAttribL3ui64vNV = (C.GPVERTEXATTRIBL3UI64VNV)(getProcAddr("glVertexAttribL3ui64vNV")) gpVertexAttribL4d = (C.GPVERTEXATTRIBL4D)(getProcAddr("glVertexAttribL4d")) if gpVertexAttribL4d == nil { return errors.New("glVertexAttribL4d") } gpVertexAttribL4dEXT = (C.GPVERTEXATTRIBL4DEXT)(getProcAddr("glVertexAttribL4dEXT")) gpVertexAttribL4dv = (C.GPVERTEXATTRIBL4DV)(getProcAddr("glVertexAttribL4dv")) if gpVertexAttribL4dv == nil { return errors.New("glVertexAttribL4dv") } gpVertexAttribL4dvEXT = (C.GPVERTEXATTRIBL4DVEXT)(getProcAddr("glVertexAttribL4dvEXT")) gpVertexAttribL4i64NV = (C.GPVERTEXATTRIBL4I64NV)(getProcAddr("glVertexAttribL4i64NV")) gpVertexAttribL4i64vNV = (C.GPVERTEXATTRIBL4I64VNV)(getProcAddr("glVertexAttribL4i64vNV")) gpVertexAttribL4ui64NV = (C.GPVERTEXATTRIBL4UI64NV)(getProcAddr("glVertexAttribL4ui64NV")) gpVertexAttribL4ui64vNV = (C.GPVERTEXATTRIBL4UI64VNV)(getProcAddr("glVertexAttribL4ui64vNV")) gpVertexAttribLFormat = (C.GPVERTEXATTRIBLFORMAT)(getProcAddr("glVertexAttribLFormat")) gpVertexAttribLFormatNV = (C.GPVERTEXATTRIBLFORMATNV)(getProcAddr("glVertexAttribLFormatNV")) gpVertexAttribLPointer = (C.GPVERTEXATTRIBLPOINTER)(getProcAddr("glVertexAttribLPointer")) if gpVertexAttribLPointer == nil { return errors.New("glVertexAttribLPointer") } gpVertexAttribLPointerEXT = (C.GPVERTEXATTRIBLPOINTEREXT)(getProcAddr("glVertexAttribLPointerEXT")) gpVertexAttribP1ui = (C.GPVERTEXATTRIBP1UI)(getProcAddr("glVertexAttribP1ui")) if gpVertexAttribP1ui == nil { return errors.New("glVertexAttribP1ui") } gpVertexAttribP1uiv = (C.GPVERTEXATTRIBP1UIV)(getProcAddr("glVertexAttribP1uiv")) if gpVertexAttribP1uiv == nil { return errors.New("glVertexAttribP1uiv") } gpVertexAttribP2ui = (C.GPVERTEXATTRIBP2UI)(getProcAddr("glVertexAttribP2ui")) if gpVertexAttribP2ui == nil { return errors.New("glVertexAttribP2ui") } gpVertexAttribP2uiv = (C.GPVERTEXATTRIBP2UIV)(getProcAddr("glVertexAttribP2uiv")) if gpVertexAttribP2uiv == nil { return errors.New("glVertexAttribP2uiv") } gpVertexAttribP3ui = (C.GPVERTEXATTRIBP3UI)(getProcAddr("glVertexAttribP3ui")) if gpVertexAttribP3ui == nil { return errors.New("glVertexAttribP3ui") } gpVertexAttribP3uiv = (C.GPVERTEXATTRIBP3UIV)(getProcAddr("glVertexAttribP3uiv")) if gpVertexAttribP3uiv == nil { return errors.New("glVertexAttribP3uiv") } gpVertexAttribP4ui = (C.GPVERTEXATTRIBP4UI)(getProcAddr("glVertexAttribP4ui")) if gpVertexAttribP4ui == nil { return errors.New("glVertexAttribP4ui") } gpVertexAttribP4uiv = (C.GPVERTEXATTRIBP4UIV)(getProcAddr("glVertexAttribP4uiv")) if gpVertexAttribP4uiv == nil { return errors.New("glVertexAttribP4uiv") } gpVertexAttribParameteriAMD = (C.GPVERTEXATTRIBPARAMETERIAMD)(getProcAddr("glVertexAttribParameteriAMD")) gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer")) if gpVertexAttribPointer == nil { return errors.New("glVertexAttribPointer") } gpVertexAttribPointerARB = (C.GPVERTEXATTRIBPOINTERARB)(getProcAddr("glVertexAttribPointerARB")) gpVertexAttribPointerNV = (C.GPVERTEXATTRIBPOINTERNV)(getProcAddr("glVertexAttribPointerNV")) gpVertexAttribs1dvNV = (C.GPVERTEXATTRIBS1DVNV)(getProcAddr("glVertexAttribs1dvNV")) gpVertexAttribs1fvNV = (C.GPVERTEXATTRIBS1FVNV)(getProcAddr("glVertexAttribs1fvNV")) gpVertexAttribs1hvNV = (C.GPVERTEXATTRIBS1HVNV)(getProcAddr("glVertexAttribs1hvNV")) gpVertexAttribs1svNV = (C.GPVERTEXATTRIBS1SVNV)(getProcAddr("glVertexAttribs1svNV")) gpVertexAttribs2dvNV = (C.GPVERTEXATTRIBS2DVNV)(getProcAddr("glVertexAttribs2dvNV")) gpVertexAttribs2fvNV = (C.GPVERTEXATTRIBS2FVNV)(getProcAddr("glVertexAttribs2fvNV")) gpVertexAttribs2hvNV = (C.GPVERTEXATTRIBS2HVNV)(getProcAddr("glVertexAttribs2hvNV")) gpVertexAttribs2svNV = (C.GPVERTEXATTRIBS2SVNV)(getProcAddr("glVertexAttribs2svNV")) gpVertexAttribs3dvNV = (C.GPVERTEXATTRIBS3DVNV)(getProcAddr("glVertexAttribs3dvNV")) gpVertexAttribs3fvNV = (C.GPVERTEXATTRIBS3FVNV)(getProcAddr("glVertexAttribs3fvNV")) gpVertexAttribs3hvNV = (C.GPVERTEXATTRIBS3HVNV)(getProcAddr("glVertexAttribs3hvNV")) gpVertexAttribs3svNV = (C.GPVERTEXATTRIBS3SVNV)(getProcAddr("glVertexAttribs3svNV")) gpVertexAttribs4dvNV = (C.GPVERTEXATTRIBS4DVNV)(getProcAddr("glVertexAttribs4dvNV")) gpVertexAttribs4fvNV = (C.GPVERTEXATTRIBS4FVNV)(getProcAddr("glVertexAttribs4fvNV")) gpVertexAttribs4hvNV = (C.GPVERTEXATTRIBS4HVNV)(getProcAddr("glVertexAttribs4hvNV")) gpVertexAttribs4svNV = (C.GPVERTEXATTRIBS4SVNV)(getProcAddr("glVertexAttribs4svNV")) gpVertexAttribs4ubvNV = (C.GPVERTEXATTRIBS4UBVNV)(getProcAddr("glVertexAttribs4ubvNV")) gpVertexBindingDivisor = (C.GPVERTEXBINDINGDIVISOR)(getProcAddr("glVertexBindingDivisor")) gpVertexBlendARB = (C.GPVERTEXBLENDARB)(getProcAddr("glVertexBlendARB")) gpVertexBlendEnvfATI = (C.GPVERTEXBLENDENVFATI)(getProcAddr("glVertexBlendEnvfATI")) gpVertexBlendEnviATI = (C.GPVERTEXBLENDENVIATI)(getProcAddr("glVertexBlendEnviATI")) gpVertexFormatNV = (C.GPVERTEXFORMATNV)(getProcAddr("glVertexFormatNV")) gpVertexP2ui = (C.GPVERTEXP2UI)(getProcAddr("glVertexP2ui")) if gpVertexP2ui == nil { return errors.New("glVertexP2ui") } gpVertexP2uiv = (C.GPVERTEXP2UIV)(getProcAddr("glVertexP2uiv")) if gpVertexP2uiv == nil { return errors.New("glVertexP2uiv") } gpVertexP3ui = (C.GPVERTEXP3UI)(getProcAddr("glVertexP3ui")) if gpVertexP3ui == nil { return errors.New("glVertexP3ui") } gpVertexP3uiv = (C.GPVERTEXP3UIV)(getProcAddr("glVertexP3uiv")) if gpVertexP3uiv == nil { return errors.New("glVertexP3uiv") } gpVertexP4ui = (C.GPVERTEXP4UI)(getProcAddr("glVertexP4ui")) if gpVertexP4ui == nil { return errors.New("glVertexP4ui") } gpVertexP4uiv = (C.GPVERTEXP4UIV)(getProcAddr("glVertexP4uiv")) if gpVertexP4uiv == nil { return errors.New("glVertexP4uiv") } gpVertexPointer = (C.GPVERTEXPOINTER)(getProcAddr("glVertexPointer")) if gpVertexPointer == nil { return errors.New("glVertexPointer") } gpVertexPointerEXT = (C.GPVERTEXPOINTEREXT)(getProcAddr("glVertexPointerEXT")) gpVertexPointerListIBM = (C.GPVERTEXPOINTERLISTIBM)(getProcAddr("glVertexPointerListIBM")) gpVertexPointervINTEL = (C.GPVERTEXPOINTERVINTEL)(getProcAddr("glVertexPointervINTEL")) gpVertexStream1dATI = (C.GPVERTEXSTREAM1DATI)(getProcAddr("glVertexStream1dATI")) gpVertexStream1dvATI = (C.GPVERTEXSTREAM1DVATI)(getProcAddr("glVertexStream1dvATI")) gpVertexStream1fATI = (C.GPVERTEXSTREAM1FATI)(getProcAddr("glVertexStream1fATI")) gpVertexStream1fvATI = (C.GPVERTEXSTREAM1FVATI)(getProcAddr("glVertexStream1fvATI")) gpVertexStream1iATI = (C.GPVERTEXSTREAM1IATI)(getProcAddr("glVertexStream1iATI")) gpVertexStream1ivATI = (C.GPVERTEXSTREAM1IVATI)(getProcAddr("glVertexStream1ivATI")) gpVertexStream1sATI = (C.GPVERTEXSTREAM1SATI)(getProcAddr("glVertexStream1sATI")) gpVertexStream1svATI = (C.GPVERTEXSTREAM1SVATI)(getProcAddr("glVertexStream1svATI")) gpVertexStream2dATI = (C.GPVERTEXSTREAM2DATI)(getProcAddr("glVertexStream2dATI")) gpVertexStream2dvATI = (C.GPVERTEXSTREAM2DVATI)(getProcAddr("glVertexStream2dvATI")) gpVertexStream2fATI = (C.GPVERTEXSTREAM2FATI)(getProcAddr("glVertexStream2fATI")) gpVertexStream2fvATI = (C.GPVERTEXSTREAM2FVATI)(getProcAddr("glVertexStream2fvATI")) gpVertexStream2iATI = (C.GPVERTEXSTREAM2IATI)(getProcAddr("glVertexStream2iATI")) gpVertexStream2ivATI = (C.GPVERTEXSTREAM2IVATI)(getProcAddr("glVertexStream2ivATI")) gpVertexStream2sATI = (C.GPVERTEXSTREAM2SATI)(getProcAddr("glVertexStream2sATI")) gpVertexStream2svATI = (C.GPVERTEXSTREAM2SVATI)(getProcAddr("glVertexStream2svATI")) gpVertexStream3dATI = (C.GPVERTEXSTREAM3DATI)(getProcAddr("glVertexStream3dATI")) gpVertexStream3dvATI = (C.GPVERTEXSTREAM3DVATI)(getProcAddr("glVertexStream3dvATI")) gpVertexStream3fATI = (C.GPVERTEXSTREAM3FATI)(getProcAddr("glVertexStream3fATI")) gpVertexStream3fvATI = (C.GPVERTEXSTREAM3FVATI)(getProcAddr("glVertexStream3fvATI")) gpVertexStream3iATI = (C.GPVERTEXSTREAM3IATI)(getProcAddr("glVertexStream3iATI")) gpVertexStream3ivATI = (C.GPVERTEXSTREAM3IVATI)(getProcAddr("glVertexStream3ivATI")) gpVertexStream3sATI = (C.GPVERTEXSTREAM3SATI)(getProcAddr("glVertexStream3sATI")) gpVertexStream3svATI = (C.GPVERTEXSTREAM3SVATI)(getProcAddr("glVertexStream3svATI")) gpVertexStream4dATI = (C.GPVERTEXSTREAM4DATI)(getProcAddr("glVertexStream4dATI")) gpVertexStream4dvATI = (C.GPVERTEXSTREAM4DVATI)(getProcAddr("glVertexStream4dvATI")) gpVertexStream4fATI = (C.GPVERTEXSTREAM4FATI)(getProcAddr("glVertexStream4fATI")) gpVertexStream4fvATI = (C.GPVERTEXSTREAM4FVATI)(getProcAddr("glVertexStream4fvATI")) gpVertexStream4iATI = (C.GPVERTEXSTREAM4IATI)(getProcAddr("glVertexStream4iATI")) gpVertexStream4ivATI = (C.GPVERTEXSTREAM4IVATI)(getProcAddr("glVertexStream4ivATI")) gpVertexStream4sATI = (C.GPVERTEXSTREAM4SATI)(getProcAddr("glVertexStream4sATI")) gpVertexStream4svATI = (C.GPVERTEXSTREAM4SVATI)(getProcAddr("glVertexStream4svATI")) gpVertexWeightPointerEXT = (C.GPVERTEXWEIGHTPOINTEREXT)(getProcAddr("glVertexWeightPointerEXT")) gpVertexWeightfEXT = (C.GPVERTEXWEIGHTFEXT)(getProcAddr("glVertexWeightfEXT")) gpVertexWeightfvEXT = (C.GPVERTEXWEIGHTFVEXT)(getProcAddr("glVertexWeightfvEXT")) gpVertexWeighthNV = (C.GPVERTEXWEIGHTHNV)(getProcAddr("glVertexWeighthNV")) gpVertexWeighthvNV = (C.GPVERTEXWEIGHTHVNV)(getProcAddr("glVertexWeighthvNV")) gpVideoCaptureNV = (C.GPVIDEOCAPTURENV)(getProcAddr("glVideoCaptureNV")) gpVideoCaptureStreamParameterdvNV = (C.GPVIDEOCAPTURESTREAMPARAMETERDVNV)(getProcAddr("glVideoCaptureStreamParameterdvNV")) gpVideoCaptureStreamParameterfvNV = (C.GPVIDEOCAPTURESTREAMPARAMETERFVNV)(getProcAddr("glVideoCaptureStreamParameterfvNV")) gpVideoCaptureStreamParameterivNV = (C.GPVIDEOCAPTURESTREAMPARAMETERIVNV)(getProcAddr("glVideoCaptureStreamParameterivNV")) gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport")) if gpViewport == nil { return errors.New("glViewport") } gpViewportArrayv = (C.GPVIEWPORTARRAYV)(getProcAddr("glViewportArrayv")) if gpViewportArrayv == nil { return errors.New("glViewportArrayv") } gpViewportIndexedf = (C.GPVIEWPORTINDEXEDF)(getProcAddr("glViewportIndexedf")) if gpViewportIndexedf == nil { return errors.New("glViewportIndexedf") } gpViewportIndexedfv = (C.GPVIEWPORTINDEXEDFV)(getProcAddr("glViewportIndexedfv")) if gpViewportIndexedfv == nil { return errors.New("glViewportIndexedfv") } gpViewportPositionWScaleNV = (C.GPVIEWPORTPOSITIONWSCALENV)(getProcAddr("glViewportPositionWScaleNV")) gpViewportSwizzleNV = (C.GPVIEWPORTSWIZZLENV)(getProcAddr("glViewportSwizzleNV")) gpWaitSemaphoreEXT = (C.GPWAITSEMAPHOREEXT)(getProcAddr("glWaitSemaphoreEXT")) gpWaitSync = (C.GPWAITSYNC)(getProcAddr("glWaitSync")) if gpWaitSync == nil { return errors.New("glWaitSync") } gpWaitVkSemaphoreNV = (C.GPWAITVKSEMAPHORENV)(getProcAddr("glWaitVkSemaphoreNV")) gpWeightPathsNV = (C.GPWEIGHTPATHSNV)(getProcAddr("glWeightPathsNV")) gpWeightPointerARB = (C.GPWEIGHTPOINTERARB)(getProcAddr("glWeightPointerARB")) gpWeightbvARB = (C.GPWEIGHTBVARB)(getProcAddr("glWeightbvARB")) gpWeightdvARB = (C.GPWEIGHTDVARB)(getProcAddr("glWeightdvARB")) gpWeightfvARB = (C.GPWEIGHTFVARB)(getProcAddr("glWeightfvARB")) gpWeightivARB = (C.GPWEIGHTIVARB)(getProcAddr("glWeightivARB")) gpWeightsvARB = (C.GPWEIGHTSVARB)(getProcAddr("glWeightsvARB")) gpWeightubvARB = (C.GPWEIGHTUBVARB)(getProcAddr("glWeightubvARB")) gpWeightuivARB = (C.GPWEIGHTUIVARB)(getProcAddr("glWeightuivARB")) gpWeightusvARB = (C.GPWEIGHTUSVARB)(getProcAddr("glWeightusvARB")) gpWindowPos2d = (C.GPWINDOWPOS2D)(getProcAddr("glWindowPos2d")) if gpWindowPos2d == nil { return errors.New("glWindowPos2d") } gpWindowPos2dARB = (C.GPWINDOWPOS2DARB)(getProcAddr("glWindowPos2dARB")) gpWindowPos2dMESA = (C.GPWINDOWPOS2DMESA)(getProcAddr("glWindowPos2dMESA")) gpWindowPos2dv = (C.GPWINDOWPOS2DV)(getProcAddr("glWindowPos2dv")) if gpWindowPos2dv == nil { return errors.New("glWindowPos2dv") } gpWindowPos2dvARB = (C.GPWINDOWPOS2DVARB)(getProcAddr("glWindowPos2dvARB")) gpWindowPos2dvMESA = (C.GPWINDOWPOS2DVMESA)(getProcAddr("glWindowPos2dvMESA")) gpWindowPos2f = (C.GPWINDOWPOS2F)(getProcAddr("glWindowPos2f")) if gpWindowPos2f == nil { return errors.New("glWindowPos2f") } gpWindowPos2fARB = (C.GPWINDOWPOS2FARB)(getProcAddr("glWindowPos2fARB")) gpWindowPos2fMESA = (C.GPWINDOWPOS2FMESA)(getProcAddr("glWindowPos2fMESA")) gpWindowPos2fv = (C.GPWINDOWPOS2FV)(getProcAddr("glWindowPos2fv")) if gpWindowPos2fv == nil { return errors.New("glWindowPos2fv") } gpWindowPos2fvARB = (C.GPWINDOWPOS2FVARB)(getProcAddr("glWindowPos2fvARB")) gpWindowPos2fvMESA = (C.GPWINDOWPOS2FVMESA)(getProcAddr("glWindowPos2fvMESA")) gpWindowPos2i = (C.GPWINDOWPOS2I)(getProcAddr("glWindowPos2i")) if gpWindowPos2i == nil { return errors.New("glWindowPos2i") } gpWindowPos2iARB = (C.GPWINDOWPOS2IARB)(getProcAddr("glWindowPos2iARB")) gpWindowPos2iMESA = (C.GPWINDOWPOS2IMESA)(getProcAddr("glWindowPos2iMESA")) gpWindowPos2iv = (C.GPWINDOWPOS2IV)(getProcAddr("glWindowPos2iv")) if gpWindowPos2iv == nil { return errors.New("glWindowPos2iv") } gpWindowPos2ivARB = (C.GPWINDOWPOS2IVARB)(getProcAddr("glWindowPos2ivARB")) gpWindowPos2ivMESA = (C.GPWINDOWPOS2IVMESA)(getProcAddr("glWindowPos2ivMESA")) gpWindowPos2s = (C.GPWINDOWPOS2S)(getProcAddr("glWindowPos2s")) if gpWindowPos2s == nil { return errors.New("glWindowPos2s") } gpWindowPos2sARB = (C.GPWINDOWPOS2SARB)(getProcAddr("glWindowPos2sARB")) gpWindowPos2sMESA = (C.GPWINDOWPOS2SMESA)(getProcAddr("glWindowPos2sMESA")) gpWindowPos2sv = (C.GPWINDOWPOS2SV)(getProcAddr("glWindowPos2sv")) if gpWindowPos2sv == nil { return errors.New("glWindowPos2sv") } gpWindowPos2svARB = (C.GPWINDOWPOS2SVARB)(getProcAddr("glWindowPos2svARB")) gpWindowPos2svMESA = (C.GPWINDOWPOS2SVMESA)(getProcAddr("glWindowPos2svMESA")) gpWindowPos3d = (C.GPWINDOWPOS3D)(getProcAddr("glWindowPos3d")) if gpWindowPos3d == nil { return errors.New("glWindowPos3d") } gpWindowPos3dARB = (C.GPWINDOWPOS3DARB)(getProcAddr("glWindowPos3dARB")) gpWindowPos3dMESA = (C.GPWINDOWPOS3DMESA)(getProcAddr("glWindowPos3dMESA")) gpWindowPos3dv = (C.GPWINDOWPOS3DV)(getProcAddr("glWindowPos3dv")) if gpWindowPos3dv == nil { return errors.New("glWindowPos3dv") } gpWindowPos3dvARB = (C.GPWINDOWPOS3DVARB)(getProcAddr("glWindowPos3dvARB")) gpWindowPos3dvMESA = (C.GPWINDOWPOS3DVMESA)(getProcAddr("glWindowPos3dvMESA")) gpWindowPos3f = (C.GPWINDOWPOS3F)(getProcAddr("glWindowPos3f")) if gpWindowPos3f == nil { return errors.New("glWindowPos3f") } gpWindowPos3fARB = (C.GPWINDOWPOS3FARB)(getProcAddr("glWindowPos3fARB")) gpWindowPos3fMESA = (C.GPWINDOWPOS3FMESA)(getProcAddr("glWindowPos3fMESA")) gpWindowPos3fv = (C.GPWINDOWPOS3FV)(getProcAddr("glWindowPos3fv")) if gpWindowPos3fv == nil { return errors.New("glWindowPos3fv") } gpWindowPos3fvARB = (C.GPWINDOWPOS3FVARB)(getProcAddr("glWindowPos3fvARB")) gpWindowPos3fvMESA = (C.GPWINDOWPOS3FVMESA)(getProcAddr("glWindowPos3fvMESA")) gpWindowPos3i = (C.GPWINDOWPOS3I)(getProcAddr("glWindowPos3i")) if gpWindowPos3i == nil { return errors.New("glWindowPos3i") } gpWindowPos3iARB = (C.GPWINDOWPOS3IARB)(getProcAddr("glWindowPos3iARB")) gpWindowPos3iMESA = (C.GPWINDOWPOS3IMESA)(getProcAddr("glWindowPos3iMESA")) gpWindowPos3iv = (C.GPWINDOWPOS3IV)(getProcAddr("glWindowPos3iv")) if gpWindowPos3iv == nil { return errors.New("glWindowPos3iv") } gpWindowPos3ivARB = (C.GPWINDOWPOS3IVARB)(getProcAddr("glWindowPos3ivARB")) gpWindowPos3ivMESA = (C.GPWINDOWPOS3IVMESA)(getProcAddr("glWindowPos3ivMESA")) gpWindowPos3s = (C.GPWINDOWPOS3S)(getProcAddr("glWindowPos3s")) if gpWindowPos3s == nil { return errors.New("glWindowPos3s") } gpWindowPos3sARB = (C.GPWINDOWPOS3SARB)(getProcAddr("glWindowPos3sARB")) gpWindowPos3sMESA = (C.GPWINDOWPOS3SMESA)(getProcAddr("glWindowPos3sMESA")) gpWindowPos3sv = (C.GPWINDOWPOS3SV)(getProcAddr("glWindowPos3sv")) if gpWindowPos3sv == nil { return errors.New("glWindowPos3sv") } gpWindowPos3svARB = (C.GPWINDOWPOS3SVARB)(getProcAddr("glWindowPos3svARB")) gpWindowPos3svMESA = (C.GPWINDOWPOS3SVMESA)(getProcAddr("glWindowPos3svMESA")) gpWindowPos4dMESA = (C.GPWINDOWPOS4DMESA)(getProcAddr("glWindowPos4dMESA")) gpWindowPos4dvMESA = (C.GPWINDOWPOS4DVMESA)(getProcAddr("glWindowPos4dvMESA")) gpWindowPos4fMESA = (C.GPWINDOWPOS4FMESA)(getProcAddr("glWindowPos4fMESA")) gpWindowPos4fvMESA = (C.GPWINDOWPOS4FVMESA)(getProcAddr("glWindowPos4fvMESA")) gpWindowPos4iMESA = (C.GPWINDOWPOS4IMESA)(getProcAddr("glWindowPos4iMESA")) gpWindowPos4ivMESA = (C.GPWINDOWPOS4IVMESA)(getProcAddr("glWindowPos4ivMESA")) gpWindowPos4sMESA = (C.GPWINDOWPOS4SMESA)(getProcAddr("glWindowPos4sMESA")) gpWindowPos4svMESA = (C.GPWINDOWPOS4SVMESA)(getProcAddr("glWindowPos4svMESA")) gpWindowRectanglesEXT = (C.GPWINDOWRECTANGLESEXT)(getProcAddr("glWindowRectanglesEXT")) gpWriteMaskEXT = (C.GPWRITEMASKEXT)(getProcAddr("glWriteMaskEXT")) return nil }