package glfw //#include "glfw/include/GLFW/glfw3.h" import "C" // GetTime returns the value of the GLFW timer. Unless the timer has been set // using SetTime, the timer measures time elapsed since GLFW was initialized. // // The resolution of the timer is system dependent, but is usually on the order // of a few micro- or nanoseconds. It uses the highest-resolution monotonic time // source on each supported platform. func GetTime() float64 { ret := float64(C.glfwGetTime()) panicError() return ret } // SetTime sets the value of the GLFW timer. It then continues to count up from // that value. // // The resolution of the timer is system dependent, but is usually on the order // of a few micro- or nanoseconds. It uses the highest-resolution monotonic time // source on each supported platform. func SetTime(time float64) { C.glfwSetTime(C.double(time)) panicError() } // GetTimerFrequency returns frequency of the timer, in Hz, or zero if an error occurred. func GetTimerFrequency() uint64 { ret := uint64(C.glfwGetTimerFrequency()) panicError() return ret } // GetTimerValue returns the current value of the raw timer, measured in 1 / frequency seconds. func GetTimerValue() uint64 { ret := uint64(C.glfwGetTimerValue()) panicError() return ret }