mirror of https://github.com/liamg/aminal.git
gofmt everythign
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16e369ef1d
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@ -216,7 +216,6 @@ func (buffer *Buffer) StartSelection(col uint16, viewRow uint16) {
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if buffer.selectionComplete {
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buffer.selectionEnd = nil
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if buffer.selectionStart != nil && time.Since(buffer.selectionClickTime) < time.Millisecond*500 {
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if buffer.selectionExpanded {
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//select whole line!
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@ -198,18 +198,18 @@ func (f *Font) Size(text string) (float32, float32) {
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return width, height
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}
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func(f *Font) MaxSize() (float32, float32){
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b:= f.ttf.Bounds(fixed.Int26_6(f.scale))
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return float32(b.Max.X - b.Min.X),float32(b.Max.Y - b.Min.Y)
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func (f *Font) MaxSize() (float32, float32) {
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b := f.ttf.Bounds(fixed.Int26_6(f.scale))
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return float32(b.Max.X - b.Min.X), float32(b.Max.Y - b.Min.Y)
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}
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func(f *Font) MinY() float32 {
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b:= f.ttf.Bounds(fixed.Int26_6(f.scale))
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func (f *Font) MinY() float32 {
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b := f.ttf.Bounds(fixed.Int26_6(f.scale))
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return float32(b.Min.Y)
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}
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func(f *Font) MaxY() float32 {
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b:= f.ttf.Bounds(fixed.Int26_6(f.scale))
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func (f *Font) MaxY() float32 {
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b := f.ttf.Bounds(fixed.Int26_6(f.scale))
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return float32(b.Max.Y)
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}
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@ -39,12 +39,11 @@ func (gui *GUI) loadFonts() error {
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if gui.fontMap == nil {
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gui.fontMap = NewFontMap(defaultFont, boldFont)
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}else{
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} else {
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gui.fontMap.defaultFont = defaultFont
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gui.fontMap.defaultBoldFont = boldFont
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}
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// add special non-ascii fonts here
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return nil
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@ -352,7 +352,7 @@ func (gui *GUI) createWindow() (*glfw.Window, error) {
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window, err = gui.createWindowWithOpenGLVersion(v[0], v[1])
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if err != nil {
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gui.logger.Warnf("Failed to create window: %s. Will attempt older version...", err)
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}else{
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} else {
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break
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}
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}
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@ -369,7 +369,7 @@ func (gui *GUI) createWindow() (*glfw.Window, error) {
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return window, nil
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}
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func(gui *GUI) createWindowWithOpenGLVersion(major int, minor int) (*glfw.Window, error) {
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func (gui *GUI) createWindowWithOpenGLVersion(major int, minor int) (*glfw.Window, error) {
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glfw.WindowHint(glfw.ContextVersionMajor, major)
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glfw.WindowHint(glfw.ContextVersionMinor, minor)
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@ -377,7 +377,7 @@ func(gui *GUI) createWindowWithOpenGLVersion(major int, minor int) (*glfw.Window
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window, err := glfw.CreateWindow(gui.width, gui.height, "Terminal", nil, nil)
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if err != nil {
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e := err.Error()
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if i := strings.Index(e, ", got version "); i > - 1 {
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if i := strings.Index(e, ", got version "); i > -1 {
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v := strings.Split(strings.TrimSpace(e[i+14:]), ".")
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if len(v) == 2 {
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major, err := strconv.Atoi(v[0])
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@ -395,6 +395,7 @@ func(gui *GUI) createWindowWithOpenGLVersion(major int, minor int) (*glfw.Window
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return window, nil
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}
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// initOpenGL initializes OpenGL and returns an intiialized program.
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func (gui *GUI) createProgram() (uint32, error) {
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if err := gl.Init(); err != nil {
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@ -57,11 +57,10 @@ func (r *OpenGLRenderer) newRectangle(x float32, y float32, colourAttr uint32) *
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halfAreaWidth := float32(r.areaWidth / 2)
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halfAreaHeight := float32(r.areaHeight / 2)
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x = (x - halfAreaWidth) / halfAreaWidth
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y = -(y - ( halfAreaHeight)) / halfAreaHeight
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y = -(y - (halfAreaHeight)) / halfAreaHeight
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w := r.cellWidth / halfAreaWidth
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h := (r.cellHeight ) / halfAreaHeight
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h := (r.cellHeight) / halfAreaHeight
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rect := &rectangle{
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points: []float32{
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@ -179,7 +178,7 @@ func (r *OpenGLRenderer) getRectangle(col uint, row uint) *rectangle {
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}
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x := float32(float32(col) * r.cellWidth)
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y := float32(float32(row) * r.cellHeight) + r.cellHeight
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y := float32(float32(row)*r.cellHeight) + r.cellHeight
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r.rectangles[[2]uint{col, row}] = r.newRectangle(x, y, r.colourAttr)
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return r.rectangles[[2]uint{col, row}]
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