mirror of https://github.com/liamg/aminal.git
improved vertical resize calcs
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650bac81d4
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10
README.md
10
README.md
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@ -53,18 +53,18 @@ Ensure you have your latest graphics card drivers installed before use.
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| Feature | Done | Notes |
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| Feature | Done | Notes |
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|-----------------------------|------|-------|
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|-----------------------------|------|-------|
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| Pty allocation | ✔ | Needs work for OSX + Windows
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| Pty allocation | ✔ |
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| OpenGL rendering | ✔ |
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| OpenGL rendering | ✔ |
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| 8-bit (256) colour | ✔ |
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| 8-bit (256) colour | ✔ |
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| 24-bit (true) colour | ✔ |
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| 24-bit (true) colour | ✔ |
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| Resizing/content reordering | ⏳ |
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| Resizing/content reordering | ✔ |
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| ANSI escape codes | ⏳ | Most of these are handled now
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| ANSI escape codes | ✔ |
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| UTF-8 input | ✔ |
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| UTF-8 input | ✔ |
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| UTF-8 output | ✔ | Works as long as the font in use supports the relevant characters.
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| UTF-8 output | ✔ | Works as long as the font in use supports the relevant characters.
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| Copy/paste | | Paste working, no mouse interaction for copy
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| Copy/paste | | Paste working, no mouse interaction for copy
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| Customisable colour schemes | ✔ | Complete, but the config file has no entry for this yet
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| Customisable colour schemes | ✔ | Complete, but the config file has no entry for this yet
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| Config file | ⏳ | Minimal options atm
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| Config file | ✔ | Minimal options atm
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| Scrolling | ⏳ | Infinite buffer implemented, need GUI scrollbar & render updates
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| Scrolling | ✔ |
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| Mouse interaction | |
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| Mouse interaction | |
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| Sweet render effects | |
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| Sweet render effects | |
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@ -671,22 +671,20 @@ func (buffer *Buffer) ResizeView(width uint16, height uint16) {
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}
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}
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}
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}
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// @todo handle vertical resize?
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fromBottom := buffer.viewHeight - buffer.cursorY
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if buffer.Height() < int(buffer.viewHeight) {
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// we might need to move back up if the buffer is now smaller
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if int(buffer.cursorY) < buffer.Height()-1 {
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buffer.cursorY = uint16(buffer.Height() - 1)
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} else {
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buffer.cursorY = uint16(buffer.Height() - 1)
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}
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} else {
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buffer.cursorY = buffer.viewHeight - 1
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}
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buffer.viewWidth = width
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buffer.viewWidth = width
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buffer.viewHeight = height
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buffer.viewHeight = height
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if buffer.cursorY >= buffer.viewHeight-1 {
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buffer.cursorY = buffer.viewHeight - 1
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} else {
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buffer.cursorY = buffer.viewHeight - fromBottom
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if int(buffer.cursorY) >= buffer.Height() {
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buffer.cursorY = uint16(buffer.Height() - 1)
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}
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}
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// position cursorX
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// position cursorX
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line = buffer.getCurrentLine()
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line = buffer.getCurrentLine()
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buffer.cursorX = uint16((len(line.cells) - cXFromEndOfLine) - 1)
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buffer.cursorX = uint16((len(line.cells) - cXFromEndOfLine) - 1)
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