mirror of https://github.com/liamg/aminal.git
cursor
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2ea6f067c5
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@ -146,8 +146,7 @@ func (gui *GUI) Render() error {
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// stop smoothing fonts
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//gl.Enable(gl.DEPTH_TEST)
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//gl.DepthFunc(gl.LESS)
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gl.Disable(gl.DEPTH_TEST)
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gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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//glfw.SwapInterval(1)
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@ -251,7 +251,7 @@ func (r *OpenGLRenderer) DrawCell(cell *buffer.Cell, col int, row int) {
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}
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rect.setColour(bg)
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gl.BindVertexArray(rect.vao)
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gl.DrawArrays(gl.TRIANGLES, 0, 6)
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gl.DrawArrays(gl.TRIANGLE_STRIP, 0, 6)
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}
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var alpha float32 = 1
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@ -219,7 +219,7 @@ func (f *Font) Height(scale float32, text string) float32 {
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baseHeight = height
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height = 0
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}
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//skip runes that are not in font chacter range
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if int(runeIndex)-int(lowChar) > len(f.fontChar) || runeIndex < lowChar {
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continue
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@ -229,7 +229,7 @@ func (f *Font) Height(scale float32, text string) float32 {
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ch := f.fontChar[runeIndex-lowChar]
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// Now advance cursors for next glyph (note that advance is number of 1/64 pixels)
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if float32(ch.height) * scale > height {
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if float32(ch.height)*scale > height {
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height = float32(ch.height) * scale
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}
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