From 3ac0d62d72716e2c5132832cec4bbf7b7ad4e810 Mon Sep 17 00:00:00 2001 From: Liam Galvin Date: Fri, 10 Aug 2018 17:57:08 +0000 Subject: [PATCH] Delete cell.go.old --- gui/cell.go.old | 137 ------------------------------------------------ 1 file changed, 137 deletions(-) delete mode 100644 gui/cell.go.old diff --git a/gui/cell.go.old b/gui/cell.go.old deleted file mode 100644 index 74b3a63..0000000 --- a/gui/cell.go.old +++ /dev/null @@ -1,137 +0,0 @@ -package gui - -import ( - "github.com/go-gl/gl/all-core/gl" - "github.com/liamg/glfont" -) - -type Cell struct { - vao uint32 - vbo uint32 - cv uint32 - colourAttr uint32 - points []float32 - bgColour [3]float32 - fgColour [3]float32 - hidden bool - r rune - font *glfont.Font - x float32 - y float32 -} - -func (gui *GUI) NewCell(font *glfont.Font, x float32, y float32, w float32, h float32, colourAttr uint32, bgColour [3]float32) Cell { - cell := Cell{ - colourAttr: colourAttr, - font: font, - x: x + (float32(gui.width) / 2) - float32(gui.charWidth/2), - y: float32(gui.height) - (y + (float32(gui.height) / 2)) + (gui.charHeight / 2) - (gui.verticalPadding / 2), - } - - cell.bgColour = bgColour - - x = (x - (w / 2)) / (float32(gui.width) / 2) - y = (y - (h / 2)) / (float32(gui.height) / 2) - w = (w / float32(gui.width/2)) - h = (h / float32(gui.height/2)) - cell.points = []float32{ - x, y + h, 0, - x, y, 0, - x + w, y, 0, - x, y + h, 0, - x + w, y + h, 0, - x + w, y, 0, - } - - cell.makeVao() - - return cell - -} - -func (cell *Cell) SetRune(r rune) { - if cell.r == r { - return - } - cell.r = r -} - -func (cell *Cell) SetFgColour(r, g, b float32) { - if cell.fgColour[0] != r || cell.fgColour[1] != g || cell.fgColour[2] != b { - cell.fgColour = [3]float32{r, g, b} - } -} - -func (cell *Cell) SetBgColour(r float32, g float32, b float32) { - - if cell.bgColour[0] == r && cell.bgColour[1] == g && cell.bgColour[2] == b { - return - } - - cell.bgColour = [3]float32{r, g, b} - //cell.Clean() - cell.makeVao() -} - -func (cell *Cell) Clean() { - gl.DeleteVertexArrays(1, &cell.vao) - gl.DeleteBuffers(1, &cell.vbo) -} - -func (cell *Cell) makeVao() { - - gl.GenBuffers(1, &cell.vbo) - gl.BindBuffer(gl.ARRAY_BUFFER, cell.vbo) - gl.BufferData(gl.ARRAY_BUFFER, 4*len(cell.points), gl.Ptr(cell.points), gl.STATIC_DRAW) - - gl.GenVertexArrays(1, &cell.vao) - gl.BindVertexArray(cell.vao) - gl.EnableVertexAttribArray(0) - gl.BindBuffer(gl.ARRAY_BUFFER, cell.vbo) - gl.VertexAttribPointer(0, 3, gl.FLOAT, false, 0, nil) - - // COLOUR - gl.GenBuffers(1, &cell.cv) - gl.BindBuffer(gl.ARRAY_BUFFER, cell.cv) - triColor := []float32{ - cell.bgColour[0], cell.bgColour[1], cell.bgColour[2], - cell.bgColour[0], cell.bgColour[1], cell.bgColour[2], - cell.bgColour[0], cell.bgColour[1], cell.bgColour[2], - cell.bgColour[0], cell.bgColour[1], cell.bgColour[2], - cell.bgColour[0], cell.bgColour[1], cell.bgColour[2], - cell.bgColour[0], cell.bgColour[1], cell.bgColour[2], - } - gl.BufferData(gl.ARRAY_BUFFER, len(triColor)*4, gl.Ptr(triColor), gl.STATIC_DRAW) - gl.EnableVertexAttribArray(cell.colourAttr) - gl.VertexAttribPointer(cell.colourAttr, 3, gl.FLOAT, false, 0, gl.PtrOffset(0)) - - // END COLOUR - -} - -func (cell *Cell) DrawBg() { - if cell.hidden { - return - } - gl.BindVertexArray(cell.vao) - gl.DrawArrays(gl.TRIANGLES, 0, 6) -} - -func (cell *Cell) DrawText() { - if cell.hidden || cell.r == ' ' { - return - } - if cell.font != nil { - cell.font.SetColor(cell.fgColour[0], cell.fgColour[1], cell.fgColour[2], 1.0) - cell.font.Printf(cell.x, cell.y, 1, "%s", string(cell.r)) - } - -} - -func (cell *Cell) Show() { - cell.hidden = false -} - -func (cell *Cell) Hide() { - cell.hidden = true -}