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Raft is a modern terminal emulator utilising OpenGL.
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The project is experimental at the moment, so you probably won't want to rely on Raft as your main terminal for a while.
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Ensure you have your latest graphics card drivers installed before use.
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@ -20,7 +22,7 @@ Ensure you have your latest graphics card drivers installed before use.
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## What isn't supported?
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- Suspend/Continue (\^S, \^Q). This is archaic bullshit that annoys more people than it helps. Basically:q
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- Suspend/Continue (\^S, \^Q). This is archaic bullshit that annoys more people than it helps. Basically:
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<span style="display:block;text-align:center">
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Raft looks for a config file in `~/.raft.toml`, and will write one there the first time it runs, if it doesn't already exist.
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You can ignore the config and use defauls by specifying `--ignore-config` as a CLI flag.
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You can ignore the config and use defaults by specifying `--ignore-config` as a CLI flag.
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### Config Options/CLI Flags
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fonts/Roboto.ttf
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fonts/Roboto.ttf
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@ -122,7 +122,6 @@ func (gui *GUI) Render() error {
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gui.logger.Debugf("Loading font...")
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if err := gui.loadFont("./fonts/Hack-Regular.ttf"); err != nil {
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//if err := gui.loadFont("./fonts/envypn-15.ttf"); err != nil {
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return fmt.Errorf("Failed to load font: %s", err)
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}
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4
main.go
4
main.go
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@ -104,7 +104,7 @@ func main() {
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shellStr, err := loginshell.Shell()
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if err != nil {
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panic(fmt.Errorf("Failed to ascertain your shell: %s", err))
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logger.Fatalf("Failed to ascertain your shell: %s", err)
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}
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shell := exec.Command(shellStr)
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shell.SysProcAttr = &syscall.SysProcAttr{Setctty: true, Setsid: true}
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if err := shell.Start(); err != nil {
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pty.Close()
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panic(err)
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logger.Fatalf("Failed to start your shell: %s", err)
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}
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logger.Infof("Creating terminal...")
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