73 lines
2.0 KiB
TypeScript
73 lines
2.0 KiB
TypeScript
import { ACTOR_FOLLOW_SCORE } from '../../initializers/constants'
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import { logger } from '../../helpers/logger'
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// Cache follows scores, instead of writing them too often in database
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// Keep data in memory, we don't really need Redis here as we don't really care to loose some scores
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class ActorFollowScoreCache {
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private static instance: ActorFollowScoreCache
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private pendingFollowsScore: { [ url: string ]: number } = {}
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private pendingBadServer = new Set<number>()
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private pendingGoodServer = new Set<number>()
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private constructor () {}
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static get Instance () {
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return this.instance || (this.instance = new this())
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}
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updateActorFollowsScore (goodInboxes: string[], badInboxes: string[]) {
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if (goodInboxes.length === 0 && badInboxes.length === 0) return
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logger.info('Updating %d good actor follows and %d bad actor follows scores in cache.', goodInboxes.length, badInboxes.length)
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for (const goodInbox of goodInboxes) {
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if (this.pendingFollowsScore[goodInbox] === undefined) this.pendingFollowsScore[goodInbox] = 0
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this.pendingFollowsScore[goodInbox] += ACTOR_FOLLOW_SCORE.BONUS
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}
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for (const badInbox of badInboxes) {
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if (this.pendingFollowsScore[badInbox] === undefined) this.pendingFollowsScore[badInbox] = 0
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this.pendingFollowsScore[badInbox] += ACTOR_FOLLOW_SCORE.PENALTY
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}
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}
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addBadServerId (serverId: number) {
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this.pendingBadServer.add(serverId)
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}
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getBadFollowingServerIds () {
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return Array.from(this.pendingBadServer)
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}
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clearBadFollowingServerIds () {
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this.pendingBadServer = new Set<number>()
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}
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addGoodServerId (serverId: number) {
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this.pendingGoodServer.add(serverId)
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}
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getGoodFollowingServerIds () {
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return Array.from(this.pendingGoodServer)
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}
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clearGoodFollowingServerIds () {
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this.pendingGoodServer = new Set<number>()
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}
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getPendingFollowsScore () {
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return this.pendingFollowsScore
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}
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clearPendingFollowsScore () {
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this.pendingFollowsScore = {}
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}
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}
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export {
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ActorFollowScoreCache
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}
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